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-rw-r--r--indra/newview/lltoolgrab.cpp11
-rw-r--r--indra/newview/llvoavatar.cpp21
2 files changed, 29 insertions, 3 deletions
diff --git a/indra/newview/lltoolgrab.cpp b/indra/newview/lltoolgrab.cpp
index f3e661e71a..429664e743 100644
--- a/indra/newview/lltoolgrab.cpp
+++ b/indra/newview/lltoolgrab.cpp
@@ -721,9 +721,14 @@ void LLToolGrabBase::handleHoverActive(S32 x, S32 y, MASK mask)
!objectp->isHUDAttachment() &&
objectp->getRoot() == gAgentAvatarp->getRoot())
{
- // force focus to point in space where we were looking previously
- gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null);
- gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
+ // we are essentially editing object position
+ if (!gSavedSettings.getBOOL("EditCameraMovement"))
+ {
+ // force focus to point in space where we were looking previously
+ // Example of use: follow cam scripts shouldn't affect you when movng objects arouns
+ gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null);
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
+ }
}
else
{
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 4428a2c33c..aa4207b016 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -78,6 +78,7 @@
#include "llselectmgr.h"
#include "llsprite.h"
#include "lltargetingmotion.h"
+#include "lltoolmgr.h"
#include "lltoolmorph.h"
#include "llviewercamera.h"
#include "llviewertexlayer.h"
@@ -7286,6 +7287,26 @@ void LLVOAvatar::sitOnObject(LLViewerObject *sit_object)
{
gAgentCamera.changeCameraToMouselook();
}
+
+ if (gAgentCamera.getFocusOnAvatar() && LLToolMgr::getInstance()->inEdit())
+ {
+ LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
+ if (node && node->mValid)
+ {
+ LLViewerObject* root_object = node->getObject();
+ if (root_object == sit_object)
+ {
+ LLFloaterTools::sPreviousFocusOnAvatar = true;
+ if (!gSavedSettings.getBOOL("EditCameraMovement"))
+ {
+ // always freeze camera in space, even if camera doesn't move
+ // so, for example, follow cam scripts can't affect you when in build mode
+ gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null);
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
+ }
+ }
+ }
+ }
}
if (mDrawable.isNull())