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-rw-r--r--indra/edit-me-to-trigger-new-build.txt3
-rw-r--r--indra/llappearance/llavatarjoint.cpp6
-rw-r--r--indra/llcommon/llapr.h2
-rw-r--r--indra/llcommon/llfasttimer.cpp8
-rw-r--r--indra/llcommon/llfasttimer.h10
-rw-r--r--indra/llcommon/llmemory.cpp85
-rw-r--r--indra/llcommon/llmemory.h4
-rw-r--r--indra/llcommon/llpreprocessor.h11
-rw-r--r--indra/llcommon/llsdutil.cpp2
-rw-r--r--indra/llcommon/llstring.h10
-rw-r--r--indra/llcommon/llsys.cpp63
-rw-r--r--indra/llcommon/llthread.cpp2
-rw-r--r--indra/llcommon/lltimer.cpp6
-rw-r--r--indra/llcommon/lltimer.h2
-rw-r--r--indra/llcommon/lluuid.cpp4
-rw-r--r--indra/llcommon/stdtypes.h2
-rw-r--r--indra/llmath/llmath.h3
-rw-r--r--indra/llmath/llsdutil_math.cpp2
-rw-r--r--indra/llmessage/message.h4
-rw-r--r--indra/llrender/llgl.cpp39
-rw-r--r--indra/llrender/llgl.h4
-rw-r--r--indra/llrender/llglheaders.h237
-rw-r--r--indra/llrender/llglslshader.cpp42
-rw-r--r--indra/llrender/llrender.cpp2
-rw-r--r--indra/llrender/llshadermgr.h428
-rw-r--r--indra/llrender/llvertexbuffer.h43
-rw-r--r--indra/llui/llresmgr.cpp3
-rw-r--r--indra/llvfs/lldir.cpp3
-rw-r--r--indra/llvfs/lldir.h5
-rw-r--r--indra/llvfs/lldir_solaris.cpp266
-rw-r--r--indra/llvfs/lldir_solaris.h61
-rw-r--r--indra/llvfs/llvfs.cpp24
-rw-r--r--indra/llwindow/llwindowsdl.cpp48
-rw-r--r--indra/llwindow/llwindowwin32.cpp93
-rw-r--r--indra/newview/CMakeLists.txt1
-rw-r--r--indra/newview/app_settings/settings.xml4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl112
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl127
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl63
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl139
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl23
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl45
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl99
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendF.glsl55
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl67
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl33
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl27
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl25
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl127
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl61
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/skyF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl117
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl119
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl63
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl202
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl70
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl111
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl37
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/lightUtil.glsl117
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl37
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl73
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl33
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl58
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl66
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/skyF.glsl19
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl73
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl43
-rw-r--r--indra/newview/llappviewer.cpp43
-rw-r--r--indra/newview/llappviewer.h3
-rw-r--r--indra/newview/llappviewerlinux.cpp10
-rw-r--r--indra/newview/lldirpicker.cpp4
-rw-r--r--indra/newview/lldirpicker.h2
-rw-r--r--indra/newview/lldrawable.cpp10
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp13
-rw-r--r--indra/newview/lldrawpoolwlsky.h4
-rw-r--r--indra/newview/lldynamictexture.cpp9
-rw-r--r--indra/newview/llfeaturemanager.cpp5
-rw-r--r--indra/newview/llfilepicker.cpp6
-rw-r--r--indra/newview/llfloatermodelpreview.cpp184
-rw-r--r--indra/newview/llfloaterreporter.cpp3
-rw-r--r--indra/newview/llspatialpartition.cpp119
-rw-r--r--indra/newview/llstartup.cpp3
-rw-r--r--indra/newview/lltelemetry.cpp145
-rw-r--r--indra/newview/lltelemetry.h81
-rw-r--r--indra/newview/llviewerdisplay.cpp5
-rw-r--r--indra/newview/llviewerjoint.cpp6
-rw-r--r--indra/newview/llviewerjointmesh.cpp2
-rw-r--r--indra/newview/llviewertexture.cpp7
-rw-r--r--indra/newview/llviewerwindow.cpp192
-rw-r--r--indra/newview/llvoicevivox.cpp2
-rw-r--r--indra/newview/pipeline.cpp360
-rw-r--r--indra/newview/pipeline.h5
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml8
112 files changed, 1486 insertions, 3772 deletions
diff --git a/indra/edit-me-to-trigger-new-build.txt b/indra/edit-me-to-trigger-new-build.txt
index 48082f72f0..0cad6370a9 100644
--- a/indra/edit-me-to-trigger-new-build.txt
+++ b/indra/edit-me-to-trigger-new-build.txt
@@ -1 +1,2 @@
-12
+euclid 5/29/2020
+euclid 7/23/2020
diff --git a/indra/llappearance/llavatarjoint.cpp b/indra/llappearance/llavatarjoint.cpp
index 80b3e42b52..a1d4fe6423 100644
--- a/indra/llappearance/llavatarjoint.cpp
+++ b/indra/llappearance/llavatarjoint.cpp
@@ -103,7 +103,7 @@ void LLAvatarJoint::setValid( BOOL valid, BOOL recursive )
for (joints_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
- LLAvatarJoint* joint = (LLAvatarJoint*)(*iter);
+ LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(*iter);
joint->setValid(valid, TRUE);
}
}
@@ -136,7 +136,7 @@ void LLAvatarJoint::setVisible(BOOL visible, BOOL recursive)
for (joints_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
- LLAvatarJoint* joint = (LLAvatarJoint*)(*iter);
+ LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(*iter);
joint->setVisible(visible, recursive);
}
}
@@ -167,7 +167,7 @@ void LLAvatarJoint::updateJointGeometry()
for (joints_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
- LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
+ LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(*iter);
joint->updateJointGeometry();
}
}
diff --git a/indra/llcommon/llapr.h b/indra/llcommon/llapr.h
index 255b50c8d0..565d7cfb63 100644
--- a/indra/llcommon/llapr.h
+++ b/indra/llcommon/llapr.h
@@ -29,7 +29,7 @@
#ifndef LL_LLAPR_H
#define LL_LLAPR_H
-#if LL_LINUX || LL_SOLARIS
+#if LL_LINUX
#include <sys/param.h> // Need PATH_MAX in APR headers...
#endif
diff --git a/indra/llcommon/llfasttimer.cpp b/indra/llcommon/llfasttimer.cpp
index 08ea668964..5b6a7b82f8 100644
--- a/indra/llcommon/llfasttimer.cpp
+++ b/indra/llcommon/llfasttimer.cpp
@@ -43,7 +43,7 @@
#if LL_WINDOWS
#include "lltimer.h"
-#elif LL_LINUX || LL_SOLARIS
+#elif LL_LINUX
#include <sys/time.h>
#include <sched.h>
#include "lltimer.h"
@@ -64,7 +64,7 @@ bool BlockTimer::sLog = false;
std::string BlockTimer::sLogName = "";
bool BlockTimer::sMetricLog = false;
-#if LL_LINUX || LL_SOLARIS
+#if LL_LINUX
U64 BlockTimer::sClockResolution = 1000000000; // Nanosecond resolution
#else
U64 BlockTimer::sClockResolution = 1000000; // Microsecond resolution
@@ -151,12 +151,12 @@ void BlockTimer::setLogLock(LLMutex* lock)
//static
-#if (LL_DARWIN || LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
+#if (LL_DARWIN || LL_LINUX) && !(defined(__i386__) || defined(__amd64__))
U64 BlockTimer::countsPerSecond()
{
return sClockResolution;
}
-#else // windows or x86-mac or x86-linux or x86-solaris
+#else // windows or x86-mac or x86-linux
U64 BlockTimer::countsPerSecond()
{
#if LL_FASTTIMER_USE_RDTSC || !LL_WINDOWS
diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h
index 5628a05b00..dfc63d08a2 100644
--- a/indra/llcommon/llfasttimer.h
+++ b/indra/llcommon/llfasttimer.h
@@ -125,9 +125,9 @@ public:
#endif
-#if (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
+#if (LL_LINUX) && !(defined(__i386__) || defined(__amd64__))
//
- // Linux and Solaris implementation of CPU clock - non-x86.
+ // Linux implementation of CPU clock - non-x86.
// This is accurate but SLOW! Only use out of desperation.
//
// Try to use the MONOTONIC clock if available, this is a constant time counter
@@ -153,12 +153,12 @@ public:
return (U32)(getCPUClockCount64() >> 8);
}
-#endif // (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
+#endif // (LL_LINUX) && !(defined(__i386__) || defined(__amd64__))
-#if (LL_LINUX || LL_SOLARIS || LL_DARWIN) && (defined(__i386__) || defined(__amd64__))
+#if (LL_LINUX || LL_DARWIN) && (defined(__i386__) || defined(__amd64__))
//
- // Mac+Linux+Solaris FAST x86 implementation of CPU clock
+ // Mac+Linux FAST x86 implementation of CPU clock
static U32 getCPUClockCount32()
{
U32 low(0),high(0);
diff --git a/indra/llcommon/llmemory.cpp b/indra/llcommon/llmemory.cpp
index 1884d6f04f..ea84e4c1ea 100644
--- a/indra/llcommon/llmemory.cpp
+++ b/indra/llcommon/llmemory.cpp
@@ -35,7 +35,7 @@
# include <sys/types.h>
# include <mach/task.h>
# include <mach/mach_init.h>
-#elif LL_LINUX || LL_SOLARIS
+#elif LL_LINUX
# include <unistd.h>
#endif
@@ -55,7 +55,6 @@ static LLTrace::SampleStatHandle<F64Megabytes> sVirtualMem("virtual_mem", "virtu
U32Kilobytes LLMemory::sAllocatedMemInKB(0);
U32Kilobytes LLMemory::sAllocatedPageSizeInKB(0);
U32Kilobytes LLMemory::sMaxHeapSizeInKB(U32_MAX);
-BOOL LLMemory::sEnableMemoryFailurePrevention = FALSE;
void ll_assert_aligned_func(uintptr_t ptr,U32 alignment)
{
@@ -75,10 +74,9 @@ void ll_assert_aligned_func(uintptr_t ptr,U32 alignment)
}
//static
-void LLMemory::initMaxHeapSizeGB(F32Gigabytes max_heap_size, BOOL prevent_heap_failure)
+void LLMemory::initMaxHeapSizeGB(F32Gigabytes max_heap_size)
{
sMaxHeapSizeInKB = U32Kilobytes::convert(max_heap_size);
- sEnableMemoryFailurePrevention = prevent_heap_failure ;
}
//static
@@ -158,56 +156,6 @@ void LLMemory::logMemoryInfo(BOOL update)
LL_INFOS() << "Current max usable memory(KB): " << sMaxPhysicalMemInKB << LL_ENDL ;
}
-//return 0: everything is normal;
-//return 1: the memory pool is low, but not in danger;
-//return -1: the memory pool is in danger, is about to crash.
-//static
-bool LLMemory::isMemoryPoolLow()
-{
- static const U32Megabytes LOW_MEMORY_POOL_THRESHOLD(64);
- const static U32Megabytes MAX_SIZE_CHECKED_MEMORY_BLOCK(64);
- static void* last_reserved_address = NULL ;
-
- if(!sEnableMemoryFailurePrevention)
- {
- return false ; //no memory failure prevention.
- }
-
- if(sAvailPhysicalMemInKB < (LOW_MEMORY_POOL_THRESHOLD / 4)) //out of physical memory
- {
- return true ;
- }
-
- if(sAllocatedPageSizeInKB + (LOW_MEMORY_POOL_THRESHOLD / 4) > sMaxHeapSizeInKB) //out of virtual address space.
- {
- return true ;
- }
-
- bool is_low = (S32)(sAvailPhysicalMemInKB < LOW_MEMORY_POOL_THRESHOLD
- || sAllocatedPageSizeInKB + LOW_MEMORY_POOL_THRESHOLD > sMaxHeapSizeInKB) ;
-
- //check the virtual address space fragmentation
- if(!is_low)
- {
- if(!last_reserved_address)
- {
- last_reserved_address = LLMemory::tryToAlloc(last_reserved_address, MAX_SIZE_CHECKED_MEMORY_BLOCK.value()) ;
- }
- else
- {
- last_reserved_address = LLMemory::tryToAlloc(last_reserved_address, MAX_SIZE_CHECKED_MEMORY_BLOCK.value()) ;
- if(!last_reserved_address) //failed, try once more
- {
- last_reserved_address = LLMemory::tryToAlloc(last_reserved_address, MAX_SIZE_CHECKED_MEMORY_BLOCK.value()) ;
- }
- }
-
- is_low = !last_reserved_address ; //allocation failed
- }
-
- return is_low ;
-}
-
//static
U32Kilobytes LLMemory::getAvailableMemKB()
{
@@ -309,35 +257,6 @@ U64 LLMemory::getCurrentRSS()
return rss;
}
-#elif LL_SOLARIS
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <fcntl.h>
-#define _STRUCTURED_PROC 1
-#include <sys/procfs.h>
-
-U64 LLMemory::getCurrentRSS()
-{
- char path [LL_MAX_PATH]; /* Flawfinder: ignore */
-
- sprintf(path, "/proc/%d/psinfo", (int)getpid());
- int proc_fd = -1;
- if((proc_fd = open(path, O_RDONLY)) == -1){
- LL_WARNS() << "LLmemory::getCurrentRSS() unable to open " << path << ". Returning 0 RSS!" << LL_ENDL;
- return 0;
- }
- psinfo_t proc_psinfo;
- if(read(proc_fd, &proc_psinfo, sizeof(psinfo_t)) != sizeof(psinfo_t)){
- LL_WARNS() << "LLmemory::getCurrentRSS() Unable to read from " << path << ". Returning 0 RSS!" << LL_ENDL;
- close(proc_fd);
- return 0;
- }
-
- close(proc_fd);
-
- return((U64)proc_psinfo.pr_rssize * 1024);
-}
-
#else
U64 LLMemory::getCurrentRSS()
diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h
index f04ae5f5cb..24f86cc11e 100644
--- a/indra/llcommon/llmemory.h
+++ b/indra/llcommon/llmemory.h
@@ -344,10 +344,9 @@ public:
// Return value is zero if not known.
static U64 getCurrentRSS();
static void* tryToAlloc(void* address, U32 size);
- static void initMaxHeapSizeGB(F32Gigabytes max_heap_size, BOOL prevent_heap_failure);
+ static void initMaxHeapSizeGB(F32Gigabytes max_heap_size);
static void updateMemoryInfo() ;
static void logMemoryInfo(BOOL update = FALSE);
- static bool isMemoryPoolLow();
static U32Kilobytes getAvailableMemKB() ;
static U32Kilobytes getMaxMemKB() ;
@@ -359,7 +358,6 @@ private:
static U32Kilobytes sAllocatedPageSizeInKB ;
static U32Kilobytes sMaxHeapSizeInKB;
- static BOOL sEnableMemoryFailurePrevention;
};
// LLRefCount moved to llrefcount.h
diff --git a/indra/llcommon/llpreprocessor.h b/indra/llcommon/llpreprocessor.h
index bae402110a..b17a8e761a 100644
--- a/indra/llcommon/llpreprocessor.h
+++ b/indra/llcommon/llpreprocessor.h
@@ -34,16 +34,7 @@
#include <endian.h>
#endif // LL_LINUX
-#if LL_SOLARIS
-# ifdef __sparc // Since we're talking Solaris 10 and up, only 64 bit is supported.
-# define LL_BIG_ENDIAN 1
-# define LL_SOLARIS_ALIGNED_CPU 1 // used to designate issues where SPARC alignment is addressed
-# define LL_SOLARIS_NON_MESA_GL 1 // The SPARC GL does not provide a MESA-based GL API
-# endif
-# include <sys/isa_defs.h> // ensure we know which end is up
-#endif // LL_SOLARIS
-
-#if (defined(LL_WINDOWS) || (defined(LL_LINUX) && (__BYTE_ORDER == __LITTLE_ENDIAN)) || (defined(LL_DARWIN) && defined(__LITTLE_ENDIAN__)) || (defined(LL_SOLARIS) && defined(__i386)))
+#if (defined(LL_WINDOWS) || (defined(LL_LINUX) && (__BYTE_ORDER == __LITTLE_ENDIAN)) || (defined(LL_DARWIN) && defined(__LITTLE_ENDIAN__)))
#define LL_LITTLE_ENDIAN 1
#else
#define LL_BIG_ENDIAN 1
diff --git a/indra/llcommon/llsdutil.cpp b/indra/llcommon/llsdutil.cpp
index 3f3edb661f..eb3a96b133 100644
--- a/indra/llcommon/llsdutil.cpp
+++ b/indra/llcommon/llsdutil.cpp
@@ -33,7 +33,7 @@
#if LL_WINDOWS
# define WIN32_LEAN_AND_MEAN
# include <winsock2.h> // for htonl
-#elif LL_LINUX || LL_SOLARIS
+#elif LL_LINUX
# include <netinet/in.h>
#elif LL_DARWIN
# include <arpa/inet.h>
diff --git a/indra/llcommon/llstring.h b/indra/llcommon/llstring.h
index 6b1a1e0a03..4263122f36 100644
--- a/indra/llcommon/llstring.h
+++ b/indra/llcommon/llstring.h
@@ -37,7 +37,7 @@
#include <map>
#include "llformat.h"
-#if LL_LINUX || LL_SOLARIS
+#if LL_LINUX
#include <wctype.h>
#include <wchar.h>
#endif
@@ -45,16 +45,10 @@
#include <string.h>
#include <boost/scoped_ptr.hpp>
-#if LL_SOLARIS
-// stricmp and strnicmp do not exist on Solaris:
-#define stricmp strcasecmp
-#define strnicmp strncasecmp
-#endif
-
const char LL_UNKNOWN_CHAR = '?';
class LLSD;
-#if LL_DARWIN || LL_LINUX || LL_SOLARIS
+#if LL_DARWIN || LL_LINUX
// Template specialization of char_traits for U16s. Only necessary on Mac and Linux (exists on Windows already)
#include <cstring>
diff --git a/indra/llcommon/llsys.cpp b/indra/llcommon/llsys.cpp
index 1f8d558fbe..084546fba6 100644
--- a/indra/llcommon/llsys.cpp
+++ b/indra/llcommon/llsys.cpp
@@ -87,17 +87,6 @@ using namespace llsd;
# include <stdexcept>
const char MEMINFO_FILE[] = "/proc/meminfo";
# include <gnu/libc-version.h>
-#elif LL_SOLARIS
-# include <stdio.h>
-# include <unistd.h>
-# include <sys/utsname.h>
-# define _STRUCTURED_PROC 1
-# include <sys/procfs.h>
-# include <sys/types.h>
-# include <sys/stat.h>
-# include <fcntl.h>
-# include <errno.h>
-extern int errno;
#endif
LLCPUInfo gSysCPU;
@@ -543,8 +532,6 @@ const std::string& LLOSInfo::getOSVersionString() const
U32 LLOSInfo::getProcessVirtualSizeKB()
{
U32 virtual_size = 0;
-#if LL_WINDOWS
-#endif
#if LL_LINUX
# define STATUS_SIZE 2048
LLFILE* status_filep = LLFile::fopen("/proc/self/status", "rb");
@@ -564,24 +551,6 @@ U32 LLOSInfo::getProcessVirtualSizeKB()
}
fclose(status_filep);
}
-#elif LL_SOLARIS
- char proc_ps[LL_MAX_PATH];
- sprintf(proc_ps, "/proc/%d/psinfo", (int)getpid());
- int proc_fd = -1;
- if((proc_fd = open(proc_ps, O_RDONLY)) == -1){
- LL_WARNS() << "unable to open " << proc_ps << LL_ENDL;
- return 0;
- }
- psinfo_t proc_psinfo;
- if(read(proc_fd, &proc_psinfo, sizeof(psinfo_t)) != sizeof(psinfo_t)){
- LL_WARNS() << "Unable to read " << proc_ps << LL_ENDL;
- close(proc_fd);
- return 0;
- }
-
- close(proc_fd);
-
- virtual_size = proc_psinfo.pr_size;
#endif
return virtual_size;
}
@@ -590,8 +559,6 @@ U32 LLOSInfo::getProcessVirtualSizeKB()
U32 LLOSInfo::getProcessResidentSizeKB()
{
U32 resident_size = 0;
-#if LL_WINDOWS
-#endif
#if LL_LINUX
LLFILE* status_filep = LLFile::fopen("/proc/self/status", "rb");
if (status_filep != NULL)
@@ -610,24 +577,6 @@ U32 LLOSInfo::getProcessResidentSizeKB()
}
fclose(status_filep);
}
-#elif LL_SOLARIS
- char proc_ps[LL_MAX_PATH];
- sprintf(proc_ps, "/proc/%d/psinfo", (int)getpid());
- int proc_fd = -1;
- if((proc_fd = open(proc_ps, O_RDONLY)) == -1){
- LL_WARNS() << "unable to open " << proc_ps << LL_ENDL;
- return 0;
- }
- psinfo_t proc_psinfo;
- if(read(proc_fd, &proc_psinfo, sizeof(psinfo_t)) != sizeof(psinfo_t)){
- LL_WARNS() << "Unable to read " << proc_ps << LL_ENDL;
- close(proc_fd);
- return 0;
- }
-
- close(proc_fd);
-
- resident_size = proc_psinfo.pr_rssize;
#endif
return resident_size;
}
@@ -772,11 +721,6 @@ U32Kilobytes LLMemoryInfo::getPhysicalMemoryKB() const
phys = (U64)(getpagesize()) * (U64)(get_phys_pages());
return U64Bytes(phys);
-#elif LL_SOLARIS
- U64 phys = 0;
- phys = (U64)(getpagesize()) * (U64)(sysconf(_SC_PHYS_PAGES));
- return U64Bytes(phys);
-
#else
return 0;
@@ -1074,13 +1018,6 @@ LLSD LLMemoryInfo::loadStatsMap()
}
}
-#elif LL_SOLARIS
- U64 phys = 0;
-
- phys = (U64)(sysconf(_SC_PHYS_PAGES)) * (U64)(sysconf(_SC_PAGESIZE)/1024);
-
- stats.add("Total Physical KB", phys);
-
#elif LL_LINUX
std::ifstream meminfo(MEMINFO_FILE);
if (meminfo.is_open())
diff --git a/indra/llcommon/llthread.cpp b/indra/llcommon/llthread.cpp
index 0b9dec969c..98905f3b71 100644
--- a/indra/llcommon/llthread.cpp
+++ b/indra/llcommon/llthread.cpp
@@ -36,7 +36,7 @@
#include "lltracethreadrecorder.h"
#include "llexception.h"
-#if LL_LINUX || LL_SOLARIS
+#if LL_LINUX
#include <sched.h>
#endif
diff --git a/indra/llcommon/lltimer.cpp b/indra/llcommon/lltimer.cpp
index 76e892212a..aaa6df325c 100644
--- a/indra/llcommon/lltimer.cpp
+++ b/indra/llcommon/lltimer.cpp
@@ -32,7 +32,7 @@
#if LL_WINDOWS
# include "llwin32headerslean.h"
-#elif LL_LINUX || LL_SOLARIS || LL_DARWIN
+#elif LL_LINUX || LL_DARWIN
# include <errno.h>
# include <sys/time.h>
#else
@@ -74,7 +74,7 @@ U32 micro_sleep(U64 us, U32 max_yields)
ms_sleep((U32)(us / 1000));
return 0;
}
-#elif LL_LINUX || LL_SOLARIS || LL_DARWIN
+#elif LL_LINUX || LL_DARWIN
static void _sleep_loop(struct timespec& thiswait)
{
struct timespec nextwait;
@@ -187,7 +187,7 @@ F64 calc_clock_frequency()
#endif // LL_WINDOWS
-#if LL_LINUX || LL_DARWIN || LL_SOLARIS
+#if LL_LINUX || LL_DARWIN
// Both Linux and Mac use gettimeofday for accurate time
F64 calc_clock_frequency()
{
diff --git a/indra/llcommon/lltimer.h b/indra/llcommon/lltimer.h
index ec70213447..010f290b24 100644
--- a/indra/llcommon/lltimer.h
+++ b/indra/llcommon/lltimer.h
@@ -27,7 +27,7 @@
#ifndef LL_TIMER_H
#define LL_TIMER_H
-#if LL_LINUX || LL_DARWIN || LL_SOLARIS
+#if LL_LINUX || LL_DARWIN
#include <sys/time.h>
#endif
#include <limits.h>
diff --git a/indra/llcommon/lluuid.cpp b/indra/llcommon/lluuid.cpp
index b05630c6b5..e3b293e465 100644
--- a/indra/llcommon/lluuid.cpp
+++ b/indra/llcommon/lluuid.cpp
@@ -601,9 +601,7 @@ S32 LLUUID::getNodeID(unsigned char *node_id)
#define HAVE_NETINET_IN_H
#ifdef HAVE_NETINET_IN_H
#include <netinet/in.h>
-#if LL_SOLARIS
-#include <sys/sockio.h>
-#elif !LL_DARWIN
+#if !LL_DARWIN
#include <linux/sockios.h>
#endif
#endif
diff --git a/indra/llcommon/stdtypes.h b/indra/llcommon/stdtypes.h
index 6c9871e76c..887f6ab733 100644
--- a/indra/llcommon/stdtypes.h
+++ b/indra/llcommon/stdtypes.h
@@ -57,7 +57,7 @@ typedef unsigned __int64 U64;
#else
typedef long long int S64;
typedef long long unsigned int U64;
-#if LL_DARWIN || LL_LINUX || LL_SOLARIS
+#if LL_DARWIN || LL_LINUX
#define S64L(a) (a##LL)
#define U64L(a) (a##ULL)
#endif
diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h
index 8f01ad6c1c..e4ccd81faf 100644
--- a/indra/llmath/llmath.h
+++ b/indra/llmath/llmath.h
@@ -47,9 +47,6 @@
#elif (LL_LINUX && __GNUC__ <= 2)
#define llisnan(val) isnan(val)
#define llfinite(val) isfinite(val)
-#elif LL_SOLARIS
-#define llisnan(val) isnan(val)
-#define llfinite(val) (val <= std::numeric_limits<double>::max())
#else
#define llisnan(val) std::isnan(val)
#define llfinite(val) std::isfinite(val)
diff --git a/indra/llmath/llsdutil_math.cpp b/indra/llmath/llsdutil_math.cpp
index 591f7fde36..51e5e3764f 100644
--- a/indra/llmath/llsdutil_math.cpp
+++ b/indra/llmath/llsdutil_math.cpp
@@ -40,7 +40,7 @@
#if LL_WINDOWS
# define WIN32_LEAN_AND_MEAN
# include <winsock2.h> // for htonl
-#elif LL_LINUX || LL_SOLARIS
+#elif LL_LINUX
# include <netinet/in.h>
#elif LL_DARWIN
# include <arpa/inet.h>
diff --git a/indra/llmessage/message.h b/indra/llmessage/message.h
index 52dbf871db..e25a9ea7ef 100644
--- a/indra/llmessage/message.h
+++ b/indra/llmessage/message.h
@@ -35,10 +35,6 @@
#include <netinet/in.h>
#endif
-#if LL_SOLARIS
-#include <netinet/in.h>
-#endif
-
#if LL_WINDOWS
#include "winsock2.h" // htons etc.
#endif
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index ee02a90b54..43fedeca64 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -151,7 +151,7 @@ LLMatrix4 gGLObliqueProjectionInverse;
std::list<LLGLUpdate*> LLGLUpdate::sGLQ;
-#if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS
+#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
// ATI prototypes
#if LL_WINDOWS
@@ -328,7 +328,7 @@ PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL;
#endif
// vertex shader prototypes
-#if LL_LINUX || LL_SOLARIS
+#if LL_LINUX
PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB = NULL;
PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB = NULL;
PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB = NULL;
@@ -347,7 +347,7 @@ PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB = NULL;
PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB = NULL;
PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB = NULL;
PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB = NULL;
-#endif // LL_LINUX || LL_SOLARIS
+#endif // LL_LINUX
PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB = NULL;
PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB = NULL;
PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB = NULL;
@@ -355,7 +355,7 @@ PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB = NULL;
PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB = NULL;
PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB = NULL;
PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB = NULL;
-#if LL_LINUX || LL_SOLARIS
+#if LL_LINUX
PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB = NULL;
PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB = NULL;
PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB = NULL;
@@ -393,7 +393,7 @@ PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB = NULL;
PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB = NULL;
PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB = NULL;
PFNGLISPROGRAMARBPROC glIsProgramARB = NULL;
-#endif // LL_LINUX || LL_SOLARIS
+#endif // LL_LINUX
PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB = NULL;
PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = NULL;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL;
@@ -471,8 +471,6 @@ LLGLManager::LLGLManager() :
mHasSeparateSpecularColor(FALSE),
- mDebugGPU(FALSE),
-
mDriverVersionMajor(1),
mDriverVersionMinor(0),
mDriverVersionRelease(0),
@@ -854,10 +852,6 @@ bool LLGLManager::initGL()
stop_glerror();
- setToDebugGPU();
-
- stop_glerror();
-
initGLStates();
stop_glerror();
@@ -865,17 +859,6 @@ bool LLGLManager::initGL()
return true;
}
-void LLGLManager::setToDebugGPU()
-{
- //"MOBILE INTEL(R) 965 EXPRESS CHIP",
- if (mGLRenderer.find("INTEL") != std::string::npos && mGLRenderer.find("965") != std::string::npos)
- {
- mDebugGPU = TRUE ;
- }
-
- return ;
-}
-
void LLGLManager::getGLInfo(LLSD& info)
{
if (gHeadlessClient)
@@ -1032,7 +1015,6 @@ void LLGLManager::asLLSD(LLSD& info)
// Other fields
info["has_requirements"] = mHasRequirements;
info["has_separate_specular_color"] = mHasSeparateSpecularColor;
- info["debug_gpu"] = mDebugGPU;
info["max_vertex_range"] = mGLMaxVertexRange;
info["max_index_range"] = mGLMaxIndexRange;
info["max_texture_size"] = mGLMaxTextureSize;
@@ -1167,7 +1149,7 @@ void LLGLManager::initExtensions()
mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts));
#endif
-#if LL_LINUX || LL_SOLARIS
+#if LL_LINUX
LL_INFOS() << "initExtensions() checking shell variables to adjust features..." << LL_ENDL;
// Our extension support for the Linux Client is very young with some
// potential driver gotchas, so offer a semi-secret way to turn it off.
@@ -1237,7 +1219,7 @@ void LLGLManager::initExtensions()
if (strchr(blacklist,'u')) mHasDepthClamp = FALSE;
}
-#endif // LL_LINUX || LL_SOLARIS
+#endif // LL_LINUX
if (!mHasMultitexture)
{
@@ -1315,7 +1297,7 @@ void LLGLManager::initExtensions()
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize);
-#if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS
+#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
if (mHasVertexBufferObject)
{
@@ -1414,7 +1396,7 @@ void LLGLManager::initExtensions()
glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallbackARB");
glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLogARB");
}
-#if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS
+#if (!LL_LINUX) || LL_LINUX_NV_GL_HEADERS
// This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah
glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
if (!glDrawRangeElements)
@@ -2775,8 +2757,9 @@ LLGLSPipelineBlendSkyBox::LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_w
#if LL_WINDOWS
// Expose desired use of high-performance graphics processor to Optimus driver and to AMD driver
+// https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
extern "C"
-{
+{
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 966c4b3c77..a07e2d9bb0 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -142,9 +142,6 @@ public:
// Misc extensions
BOOL mHasSeparateSpecularColor;
- //whether this GPU is in the debug list.
- BOOL mDebugGPU;
-
S32 mDriverVersionMajor;
S32 mDriverVersionMinor;
S32 mDriverVersionRelease;
@@ -178,7 +175,6 @@ private:
void initExtensions();
void initGLStates();
void initGLImages();
- void setToDebugGPU();
};
extern LLGLManager gGLManager;
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 36fbb381bb..6bca3623e0 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -27,242 +27,7 @@
#ifndef LL_LLGLHEADERS_H
#define LL_LLGLHEADERS_H
-#if LL_SOLARIS
-# if defined(__sparc)
-# define I_NEED_OS2_H // avoiding BOOL conflicts
-# endif
-# include "GL/gl.h"
-# if defined(__sparc)
-# undef I_NEED_OS2_H
-# ifdef BOOL
-# undef BOOL // now get rid of Xmd.h crap
-# endif
-# endif
-# include "GL/glx.h"
-# define GL_GLEXT_PROTOTYPES 1
-# include "GL/glext.h"
-# include "GL/glu.h"
-# include "GL/glx.h"
-# define GLX_GLXEXT_PROTOTYPES 1
-# include "GL/glxext.h"
-//# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddressARB((const GLubyte*)(p))
-# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddress((const GLubyte*)(p))
-
-// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly
-// This header is distributed with SL. You'll find it in linden/libraries/include/GL/
-# define __APPLE__
-# include "GL/glh_extensions.h"
-# undef __APPLE__
-
-
-// GL_ARB_vertex_buffer_object
-extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
-extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
-extern PFNGLGENBUFFERSARBPROC glGenBuffersARB;
-extern PFNGLISBUFFERARBPROC glIsBufferARB;
-extern PFNGLBUFFERDATAARBPROC glBufferDataARB;
-extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
-extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB;
-extern PFNGLMAPBUFFERARBPROC glMapBufferARB;
-extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
-extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
-extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
-
-// GL_ARB_vertex_array_object
-extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
-extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
-extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
-extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
-
-// GL_ARB_sync
-extern PFNGLFENCESYNCPROC glFenceSync;
-extern PFNGLISSYNCPROC glIsSync;
-extern PFNGLDELETESYNCPROC glDeleteSync;
-extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
-extern PFNGLWAITSYNCPROC glWaitSync;
-extern PFNGLGETINTEGER64VPROC glGetInteger64v;
-extern PFNGLGETSYNCIVPROC glGetSynciv;
-
-// GL_APPLE_flush_buffer_range
-extern PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE;
-extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE;
-
-// GL_ARB_map_buffer_range
-extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
-extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
-
-// GL_ATI_vertex_array_object
-extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI;
-extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI;
-extern PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI;
-extern PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI;
-extern PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI;
-extern PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI;
-extern PFNGLARRAYOBJECTATIPROC glArrayObjectATI;
-extern PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI;
-extern PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI;
-extern PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI;
-extern PFNGLVARIANTARRAYOBJECTATIPROC glVariantObjectArrayATI;
-extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI;
-extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI;
-
-// GL_ARB_occlusion_query
-extern PFNGLGENQUERIESARBPROC glGenQueriesARB;
-extern PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB;
-extern PFNGLISQUERYARBPROC glIsQueryARB;
-extern PFNGLBEGINQUERYARBPROC glBeginQueryARB;
-extern PFNGLENDQUERYARBPROC glEndQueryARB;
-extern PFNGLGETQUERYIVARBPROC glGetQueryivARB;
-extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB;
-extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB;
-
-// GL_ARB_timer_query
-extern PFNGLQUERYCOUNTERPROC glQueryCounter;
-extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
-extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
-
-// GL_ARB_point_parameters
-extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB;
-extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
-
-// GL_ARB_shader_objects
-extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
-extern PFNGLGETHANDLEARBPROC glGetHandleARB;
-extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
-extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
-extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
-extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
-extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
-extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
-extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
-extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB;
-extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
-extern PFNGLUNIFORM2FARBPROC glUniform2fARB;
-extern PFNGLUNIFORM3FARBPROC glUniform3fARB;
-extern PFNGLUNIFORM4FARBPROC glUniform4fARB;
-extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
-extern PFNGLUNIFORM2IARBPROC glUniform2iARB;
-extern PFNGLUNIFORM3IARBPROC glUniform3iARB;
-extern PFNGLUNIFORM4IARBPROC glUniform4iARB;
-extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB;
-extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB;
-extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB;
-extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
-extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
-extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB;
-extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB;
-extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
-extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB;
-extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB;
-extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
-extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB;
-extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB;
-extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
-extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
-extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB;
-extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
-extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB;
-extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB;
-extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB;
-extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB;
-
-// GL_ARB_vertex_shader
-extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB;
-extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB;
-extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB;
-extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB;
-extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB;
-extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB;
-extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB;
-extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB;
-extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB;
-extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB;
-extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB;
-extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB;
-extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB;
-extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB;
-extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB;
-extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB;
-extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB;
-extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB;
-extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB;
-extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB;
-extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB;
-extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB;
-extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB;
-extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB;
-extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB;
-extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB;
-extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB;
-extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB;
-extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB;
-extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB;
-extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB;
-extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB;
-extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB;
-extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB;
-extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB;
-extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB;
-extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
-extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
-extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
-extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
-extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
-extern PFNGLBINDPROGRAMARBPROC glBindProgramARB;
-extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
-extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
-extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB;
-extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB;
-extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB;
-extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB;
-extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB;
-extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB;
-extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB;
-extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
-extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB;
-extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB;
-extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB;
-extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB;
-extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
-extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
-extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB;
-extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB;
-extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB;
-extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB;
-extern PFNGLISPROGRAMARBPROC glIsProgramARB;
-extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
-extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
-extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
-
-extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB;
-extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
-
-extern PFNGLCOLORTABLEEXTPROC glColorTableEXT;
-
-//GL_EXT_blend_func_separate
-extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-
-//GL_EXT_framebuffer_object
-extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
-extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
-extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
-extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
-extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
-extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
-extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
-extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
-extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
-extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
-extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
-extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
-extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
-extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
-extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
-
-#elif LL_MESA
+#if LL_MESA
//----------------------------------------------------------------------------
// MESA headers
// quotes so we get libraries/.../GL/ version
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 384e5bf99f..74cfa60b27 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -37,6 +37,10 @@
#include "OpenGL/OpenGL.h"
#endif
+// Print-print list of shader included source files that are linked together via glAttachObjectARB()
+// i.e. On macOS / OSX the AMD GLSL linker will display an error if a varying is left in an undefined state.
+#define DEBUG_SHADER_INCLUDES 0
+
// Lots of STL stuff in here, using namespace std to keep things more readable
using std::vector;
using std::pair;
@@ -402,6 +406,10 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
mDefines["OLD_SELECT"] = "1";
#endif
+#if DEBUG_SHADER_INCLUDES
+ fprintf(stderr, "--- %s ---\n", mName.c_str());
+#endif // DEBUG_SHADER_INCLUDES
+
//compile new source
vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();
for ( ; fileIter != mShaderFiles.end(); fileIter++ )
@@ -485,11 +493,36 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
return success;
}
-BOOL LLGLSLShader::attachVertexObject(std::string object_path) {
+#if DEBUG_SHADER_INCLUDES
+void dumpAttachObject( const char *func_name, GLhandleARB program_object, const std::string &object_path )
+{
+ GLcharARB* info_log;
+ GLint info_len_expect = 0;
+ GLint info_len_actual = 0;
+
+ glGetObjectParameterivARB(program_object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_len_expect);
+ fprintf(stderr, " * %-20s(), log size: %d, %s\n", func_name, info_len_expect, object_path.c_str());
+
+ if (info_len_expect > 0)
+ {
+ fprintf(stderr, " ========== %s() ========== \n", func_name);
+ info_log = new GLcharARB [ info_len_expect ];
+ glGetInfoLogARB(program_object, info_len_expect, &info_len_actual, info_log);
+ fprintf(stderr, "%s\n", info_log);
+ delete [] info_log;
+ }
+}
+#endif // DEBUG_SHADER_INCLUDES
+
+BOOL LLGLSLShader::attachVertexObject(std::string object_path)
+{
if (LLShaderMgr::instance()->mVertexShaderObjects.count(object_path) > 0)
{
stop_glerror();
glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mVertexShaderObjects[object_path]);
+#if DEBUG_SHADER_INCLUDES
+ dumpAttachObject("attachVertexObject", mProgramObject, object_path);
+#endif // DEBUG_SHADER_INCLUDES
stop_glerror();
return TRUE;
}
@@ -506,6 +539,9 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path)
{
stop_glerror();
glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mFragmentShaderObjects[object_path]);
+#if DEBUG_SHADER_INCLUDES
+ dumpAttachObject("attachFragmentObject", mProgramObject, object_path);
+#endif // DEBUG_SHADER_INCLUDES
stop_glerror();
return TRUE;
}
@@ -522,6 +558,10 @@ void LLGLSLShader::attachObject(GLhandleARB object)
{
stop_glerror();
glAttachObjectARB(mProgramObject, object);
+#if DEBUG_SHADER_INCLUDES
+ std::string object_path("???");
+ dumpAttachObject("attachObject", mProgramObject, object_path);
+#endif // DEBUG_SHADER_INCLUDES
stop_glerror();
}
else
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 11d9ef3f57..d515fc707a 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -871,10 +871,10 @@ void LLTexUnit::setTextureColorSpace(eTextureColorSpace space)
}
}
else
-#endif
{
glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
}
+#endif
}
LLLightState::LLLightState(S32 index)
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 127b5ce5b6..3908efd4ec 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -36,221 +36,223 @@ public:
LLShaderMgr();
virtual ~LLShaderMgr();
- typedef enum
- {
- MODELVIEW_MATRIX = 0,
- PROJECTION_MATRIX,
- INVERSE_PROJECTION_MATRIX,
- MODELVIEW_PROJECTION_MATRIX,
- INVERSE_MODELVIEW_MATRIX,
- NORMAL_MATRIX,
- TEXTURE_MATRIX0,
- TEXTURE_MATRIX1,
- TEXTURE_MATRIX2,
- TEXTURE_MATRIX3,
- OBJECT_PLANE_S,
- OBJECT_PLANE_T,
- VIEWPORT,
- LIGHT_POSITION,
- LIGHT_DIRECTION,
- LIGHT_ATTENUATION,
- LIGHT_DIFFUSE,
- LIGHT_AMBIENT,
- MULTI_LIGHT_COUNT,
- MULTI_LIGHT,
- MULTI_LIGHT_COL,
- MULTI_LIGHT_FAR_Z,
- PROJECTOR_MATRIX,
- PROJECTOR_NEAR,
- PROJECTOR_P,
- PROJECTOR_N,
- PROJECTOR_ORIGIN,
- PROJECTOR_RANGE,
- PROJECTOR_AMBIANCE,
- PROJECTOR_SHADOW_INDEX,
- PROJECTOR_SHADOW_FADE,
- PROJECTOR_FOCUS,
- PROJECTOR_LOD,
- PROJECTOR_AMBIENT_LOD,
- DIFFUSE_COLOR,
- DIFFUSE_MAP,
- ALTERNATE_DIFFUSE_MAP,
- SPECULAR_MAP,
- BUMP_MAP,
- BUMP_MAP2,
- ENVIRONMENT_MAP,
- CLOUD_NOISE_MAP,
- CLOUD_NOISE_MAP_NEXT,
- FULLBRIGHT,
- LIGHTNORM,
- SUNLIGHT_COLOR,
- AMBIENT,
- BLUE_HORIZON,
- BLUE_DENSITY,
- HAZE_HORIZON,
- HAZE_DENSITY,
- CLOUD_SHADOW,
- DENSITY_MULTIPLIER,
- DISTANCE_MULTIPLIER,
- MAX_Y,
- GLOW,
- CLOUD_COLOR,
- CLOUD_POS_DENSITY1,
- CLOUD_POS_DENSITY2,
- CLOUD_SCALE,
- GAMMA,
- SCENE_LIGHT_STRENGTH,
- LIGHT_CENTER,
- LIGHT_SIZE,
- LIGHT_FALLOFF,
- BOX_CENTER,
- BOX_SIZE,
-
- GLOW_MIN_LUMINANCE,
- GLOW_MAX_EXTRACT_ALPHA,
- GLOW_LUM_WEIGHTS,
- GLOW_WARMTH_WEIGHTS,
- GLOW_WARMTH_AMOUNT,
- GLOW_STRENGTH,
- GLOW_DELTA,
-
- MINIMUM_ALPHA,
- EMISSIVE_BRIGHTNESS,
-
- DEFERRED_SHADOW_MATRIX,
- DEFERRED_ENV_MAT,
- DEFERRED_SHADOW_CLIP,
- DEFERRED_SUN_WASH,
- DEFERRED_SHADOW_NOISE,
- DEFERRED_BLUR_SIZE,
- DEFERRED_SSAO_RADIUS,
- DEFERRED_SSAO_MAX_RADIUS,
- DEFERRED_SSAO_FACTOR,
- DEFERRED_SSAO_FACTOR_INV,
- DEFERRED_SSAO_EFFECT_MAT,
- DEFERRED_SCREEN_RES,
- DEFERRED_NEAR_CLIP,
- DEFERRED_SHADOW_OFFSET,
- DEFERRED_SHADOW_BIAS,
- DEFERRED_SPOT_SHADOW_BIAS,
- DEFERRED_SPOT_SHADOW_OFFSET,
- DEFERRED_SUN_DIR,
- DEFERRED_MOON_DIR,
- DEFERRED_SHADOW_RES,
- DEFERRED_PROJ_SHADOW_RES,
- DEFERRED_DEPTH_CUTOFF,
- DEFERRED_NORM_CUTOFF,
- DEFERRED_SHADOW_TARGET_WIDTH,
-
- FXAA_TC_SCALE,
- FXAA_RCP_SCREEN_RES,
- FXAA_RCP_FRAME_OPT,
- FXAA_RCP_FRAME_OPT2,
-
- DOF_FOCAL_DISTANCE,
- DOF_BLUR_CONSTANT,
- DOF_TAN_PIXEL_ANGLE,
- DOF_MAGNIFICATION,
- DOF_MAX_COF,
- DOF_RES_SCALE,
- DOF_WIDTH,
- DOF_HEIGHT,
-
- DEFERRED_DEPTH,
- DEFERRED_SHADOW0,
- DEFERRED_SHADOW1,
- DEFERRED_SHADOW2,
- DEFERRED_SHADOW3,
- DEFERRED_SHADOW4,
- DEFERRED_SHADOW5,
- DEFERRED_NORMAL,
- DEFERRED_POSITION,
- DEFERRED_DIFFUSE,
- DEFERRED_SPECULAR,
- DEFERRED_NOISE,
- DEFERRED_LIGHTFUNC,
- DEFERRED_LIGHT,
- DEFERRED_BLOOM,
- DEFERRED_PROJECTION,
- DEFERRED_NORM_MATRIX,
- TEXTURE_GAMMA,
- SPECULAR_COLOR,
- ENVIRONMENT_INTENSITY,
-
- AVATAR_MATRIX,
- AVATAR_TRANSLATION,
-
- WATER_SCREENTEX,
- WATER_SCREENDEPTH,
- WATER_REFTEX,
- WATER_EYEVEC,
- WATER_TIME,
- WATER_WAVE_DIR1,
- WATER_WAVE_DIR2,
- WATER_LIGHT_DIR,
- WATER_SPECULAR,
- WATER_SPECULAR_EXP,
- WATER_FOGCOLOR,
- WATER_FOGDENSITY,
- WATER_FOGKS,
- WATER_REFSCALE,
- WATER_WATERHEIGHT,
- WATER_WATERPLANE,
- WATER_NORM_SCALE,
- WATER_FRESNEL_SCALE,
- WATER_FRESNEL_OFFSET,
- WATER_BLUR_MULTIPLIER,
- WATER_SUN_ANGLE,
- WATER_SCALED_ANGLE,
- WATER_SUN_ANGLE2,
-
- WL_CAMPOSLOCAL,
-
- AVATAR_WIND,
- AVATAR_SINWAVE,
- AVATAR_GRAVITY,
-
- TERRAIN_DETAIL0,
- TERRAIN_DETAIL1,
- TERRAIN_DETAIL2,
- TERRAIN_DETAIL3,
- TERRAIN_ALPHARAMP,
-
- SHINY_ORIGIN,
- DISPLAY_GAMMA,
-
- INSCATTER_RT,
- SUN_SIZE,
- FOG_COLOR,
+ // clang-format off
+ typedef enum
+ { // Shader uniform name, set in LLShaderMgr::initAttribsAndUniforms()
+ MODELVIEW_MATRIX = 0, // "modelview_matrix"
+ PROJECTION_MATRIX, // "projection_matrix"
+ INVERSE_PROJECTION_MATRIX, // "inv_proj"
+ MODELVIEW_PROJECTION_MATRIX, // "modelview_projection_matrix"
+ INVERSE_MODELVIEW_MATRIX, // "inv_modelview"
+ NORMAL_MATRIX, // "normal_matrix"
+ TEXTURE_MATRIX0, // "texture_matrix0"
+ TEXTURE_MATRIX1, // "texture_matrix1"
+ TEXTURE_MATRIX2, // "texture_matrix2"
+ TEXTURE_MATRIX3, // "texture_matrix3"
+ OBJECT_PLANE_S, // "object_plane_s"
+ OBJECT_PLANE_T, // "object_plane_t"
+ VIEWPORT, // "viewport"
+ LIGHT_POSITION, // "light_position"
+ LIGHT_DIRECTION, // "light_direction"
+ LIGHT_ATTENUATION, // "light_attenuation"
+ LIGHT_DIFFUSE, // "light_diffuse"
+ LIGHT_AMBIENT, // "light_ambient"
+ MULTI_LIGHT_COUNT, // "light_count"
+ MULTI_LIGHT, // "light"
+ MULTI_LIGHT_COL, // "light_col"
+ MULTI_LIGHT_FAR_Z, // "far_z"
+ PROJECTOR_MATRIX, // "proj_mat"
+ PROJECTOR_NEAR, // "proj_near"
+ PROJECTOR_P, // "proj_p"
+ PROJECTOR_N, // "proj_n"
+ PROJECTOR_ORIGIN, // "proj_origin"
+ PROJECTOR_RANGE, // "proj_range"
+ PROJECTOR_AMBIANCE, // "proj_ambiance"
+ PROJECTOR_SHADOW_INDEX, // "proj_shadow_idx"
+ PROJECTOR_SHADOW_FADE, // "shadow_fade"
+ PROJECTOR_FOCUS, // "proj_focus"
+ PROJECTOR_LOD, // "proj_lod"
+ PROJECTOR_AMBIENT_LOD, // "proj_ambient_lod"
+ DIFFUSE_COLOR, // "color"
+ DIFFUSE_MAP, // "diffuseMap"
+ ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap"
+ SPECULAR_MAP, // "specularMap"
+ BUMP_MAP, // "bumpMap"
+ BUMP_MAP2, // "bumpMap2"
+ ENVIRONMENT_MAP, // "environmentMap"
+ CLOUD_NOISE_MAP, // "cloud_noise_texture"
+ CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next"
+ FULLBRIGHT, // "fullbright"
+ LIGHTNORM, // "lightnorm"
+ SUNLIGHT_COLOR, // "sunlight_color"
+ AMBIENT, // "ambient_color"
+ BLUE_HORIZON, // "blue_horizon"
+ BLUE_DENSITY, // "blue_density"
+ HAZE_HORIZON, // "haze_horizon"
+ HAZE_DENSITY, // "haze_density"
+ CLOUD_SHADOW, // "cloud_shadow"
+ DENSITY_MULTIPLIER, // "density_multiplier"
+ DISTANCE_MULTIPLIER, // "distance_multiplier"
+ MAX_Y, // "max_y"
+ GLOW, // "glow"
+ CLOUD_COLOR, // "cloud_color"
+ CLOUD_POS_DENSITY1, // "cloud_pos_density1"
+ CLOUD_POS_DENSITY2, // "cloud_pos_density2"
+ CLOUD_SCALE, // "cloud_scale"
+ GAMMA, // "gamma"
+ SCENE_LIGHT_STRENGTH, // "scene_light_strength"
+ LIGHT_CENTER, // "center"
+ LIGHT_SIZE, // "size"
+ LIGHT_FALLOFF, // "falloff"
+ BOX_CENTER, // "box_center"
+ BOX_SIZE, // "box_size"
+
+ GLOW_MIN_LUMINANCE, // "minLuminance"
+ GLOW_MAX_EXTRACT_ALPHA, // "maxExtractAlpha"
+ GLOW_LUM_WEIGHTS, // "lumWeights"
+ GLOW_WARMTH_WEIGHTS, // "warmthWeights"
+ GLOW_WARMTH_AMOUNT, // "warmthAmount"
+ GLOW_STRENGTH, // "glowStrength"
+ GLOW_DELTA, // "glowDelta"
+
+ MINIMUM_ALPHA, // "minimum_alpha"
+ EMISSIVE_BRIGHTNESS, // "emissive_brightness"
+
+ DEFERRED_SHADOW_MATRIX, // "shadow_matrix"
+ DEFERRED_ENV_MAT, // "env_mat"
+ DEFERRED_SHADOW_CLIP, // "shadow_clip"
+ DEFERRED_SUN_WASH, // "sun_wash"
+ DEFERRED_SHADOW_NOISE, // "shadow_noise"
+ DEFERRED_BLUR_SIZE, // "blur_size"
+ DEFERRED_SSAO_RADIUS, // "ssao_radius"
+ DEFERRED_SSAO_MAX_RADIUS, // "ssao_max_radius"
+ DEFERRED_SSAO_FACTOR, // "ssao_factor"
+ DEFERRED_SSAO_FACTOR_INV, // "ssao_factor_inv"
+ DEFERRED_SSAO_EFFECT_MAT, // "ssao_effect_mat"
+ DEFERRED_SCREEN_RES, // "screen_res"
+ DEFERRED_NEAR_CLIP, // "near_clip"
+ DEFERRED_SHADOW_OFFSET, // "shadow_offset"
+ DEFERRED_SHADOW_BIAS, // "shadow_bias"
+ DEFERRED_SPOT_SHADOW_BIAS, // "spot_shadow_bias"
+ DEFERRED_SPOT_SHADOW_OFFSET, // "spot_shadow_offset"
+ DEFERRED_SUN_DIR, // "sun_dir"
+ DEFERRED_MOON_DIR, // "moon_dir"
+ DEFERRED_SHADOW_RES, // "shadow_res"
+ DEFERRED_PROJ_SHADOW_RES, // "proj_shadow_res"
+ DEFERRED_DEPTH_CUTOFF, // "depth_cutoff"
+ DEFERRED_NORM_CUTOFF, // "norm_cutoff"
+ DEFERRED_SHADOW_TARGET_WIDTH, // "shadow_target_width"
+
+ FXAA_TC_SCALE, // "tc_scale"
+ FXAA_RCP_SCREEN_RES, // "rcp_screen_res"
+ FXAA_RCP_FRAME_OPT, // "rcp_frame_opt"
+ FXAA_RCP_FRAME_OPT2, // "rcp_frame_opt2"
+
+ DOF_FOCAL_DISTANCE, // "focal_distance"
+ DOF_BLUR_CONSTANT, // "blur_constant"
+ DOF_TAN_PIXEL_ANGLE, // "tan_pixel_angle"
+ DOF_MAGNIFICATION, // "magnification"
+ DOF_MAX_COF, // "max_cof"
+ DOF_RES_SCALE, // "res_scale"
+ DOF_WIDTH, // "dof_width"
+ DOF_HEIGHT, // "dof_height"
+
+ DEFERRED_DEPTH, // "depthMap"
+ DEFERRED_SHADOW0, // "shadowMap0"
+ DEFERRED_SHADOW1, // "shadowMap1"
+ DEFERRED_SHADOW2, // "shadowMap2"
+ DEFERRED_SHADOW3, // "shadowMap3"
+ DEFERRED_SHADOW4, // "shadowMap4"
+ DEFERRED_SHADOW5, // "shadowMap5"
+ DEFERRED_NORMAL, // "normalMap"
+ DEFERRED_POSITION, // "positionMap"
+ DEFERRED_DIFFUSE, // "diffuseRect"
+ DEFERRED_SPECULAR, // "specularRect"
+ DEFERRED_NOISE, // "noiseMap"
+ DEFERRED_LIGHTFUNC, // "lightFunc"
+ DEFERRED_LIGHT, // "lightMap"
+ DEFERRED_BLOOM, // "bloomMap"
+ DEFERRED_PROJECTION, // "projectionMap"
+ DEFERRED_NORM_MATRIX, // "norm_mat"
+ TEXTURE_GAMMA, // "texture_gamma"
+ SPECULAR_COLOR, // "specular_color"
+ ENVIRONMENT_INTENSITY, // "env_intensity"
+
+ AVATAR_MATRIX, // "matrixPalette"
+ AVATAR_TRANSLATION, // "translationPalette"
+
+ WATER_SCREENTEX, // "screenTex"
+ WATER_SCREENDEPTH, // "screenDepth"
+ WATER_REFTEX, // "refTex"
+ WATER_EYEVEC, // "eyeVec"
+ WATER_TIME, // "time"
+ WATER_WAVE_DIR1, // "waveDir1"
+ WATER_WAVE_DIR2, // "waveDir2"
+ WATER_LIGHT_DIR, // "lightDir"
+ WATER_SPECULAR, // "specular"
+ WATER_SPECULAR_EXP, // "lightExp"
+ WATER_FOGCOLOR, // "waterFogColor"
+ WATER_FOGDENSITY, // "waterFogDensity"
+ WATER_FOGKS, // "waterFogKS"
+ WATER_REFSCALE, // "refScale"
+ WATER_WATERHEIGHT, // "waterHeight"
+ WATER_WATERPLANE, // "waterPlane"
+ WATER_NORM_SCALE, // "normScale"
+ WATER_FRESNEL_SCALE, // "fresnelScale"
+ WATER_FRESNEL_OFFSET, // "fresnelOffset"
+ WATER_BLUR_MULTIPLIER, // "blurMultiplier"
+ WATER_SUN_ANGLE, // "sunAngle"
+ WATER_SCALED_ANGLE, // "scaledAngle"
+ WATER_SUN_ANGLE2, // "sunAngle2"
+
+ WL_CAMPOSLOCAL, // "camPosLocal"
+
+ AVATAR_WIND, // "gWindDir"
+ AVATAR_SINWAVE, // "gSinWaveParams"
+ AVATAR_GRAVITY, // "gGravity"
+
+ TERRAIN_DETAIL0, // "detail_0"
+ TERRAIN_DETAIL1, // "detail_1"
+ TERRAIN_DETAIL2, // "detail_2"
+ TERRAIN_DETAIL3, // "detail_3"
+ TERRAIN_ALPHARAMP, // "alpha_ramp"
+
+ SHINY_ORIGIN, // "origin"
+ DISPLAY_GAMMA, // "display_gamma"
+
+ INSCATTER_RT, // "inscatter"
+ SUN_SIZE, // "sun_size"
+ FOG_COLOR, // "fog_color"
// precomputed textures
- TRANSMITTANCE_TEX,
- SCATTER_TEX,
- SINGLE_MIE_SCATTER_TEX,
- ILLUMINANCE_TEX,
- BLEND_FACTOR,
-
- NO_ATMO,
- MOISTURE_LEVEL,
- DROPLET_RADIUS,
- ICE_LEVEL,
- RAINBOW_MAP,
- HALO_MAP,
-
- MOON_BRIGHTNESS,
-
- CLOUD_VARIANCE,
-
- SH_INPUT_L1R,
- SH_INPUT_L1G,
- SH_INPUT_L1B,
-
- SUN_MOON_GLOW_FACTOR,
- WATER_EDGE_FACTOR,
- SUN_UP_FACTOR,
- MOONLIGHT_COLOR,
- END_RESERVED_UNIFORMS
- } eGLSLReservedUniforms;
+ TRANSMITTANCE_TEX, // "transmittance_texture"
+ SCATTER_TEX, // "scattering_texture"
+ SINGLE_MIE_SCATTER_TEX, // "single_mie_scattering_texture"
+ ILLUMINANCE_TEX, // "irradiance_texture"
+ BLEND_FACTOR, // "blend_factor"
+
+ NO_ATMO, // "no_atmo"
+ MOISTURE_LEVEL, // "moisture_level"
+ DROPLET_RADIUS, // "droplet_radius"
+ ICE_LEVEL, // "ice_level"
+ RAINBOW_MAP, // "rainbow_map"
+ HALO_MAP, // "halo_map"
+
+ MOON_BRIGHTNESS, // "moon_brightness"
+
+ CLOUD_VARIANCE, // "cloud_variance"
+
+ SH_INPUT_L1R, // "sh_input_r"
+ SH_INPUT_L1G, // "sh_input_g"
+ SH_INPUT_L1B, // "sh_input_b"
+
+ SUN_MOON_GLOW_FACTOR, // "sun_moon_glow_factor"
+ WATER_EDGE_FACTOR, // "water_edge"
+ SUN_UP_FACTOR, // "sun_up_factor"
+ MOONLIGHT_COLOR, // "moonlight_color"
+ END_RESERVED_UNIFORMS
+ } eGLSLReservedUniforms;
+ // clang-format on
// singleton pattern implementation
static LLShaderMgr * instance();
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 9867bd16d6..dbe1a3687f 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -155,9 +155,8 @@ public:
//get the size of a buffer with the given typemask and vertex count
//fill offsets with the offset of each vertex component array into the buffer
// indexed by the following enum
- static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices);
+ static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices);
-
//WARNING -- when updating these enums you MUST
// 1 - update LLVertexBuffer::sTypeSize
// 2 - add a strider accessor
@@ -165,24 +164,28 @@ public:
// 4 - modify LLVertexBuffer::setupClientArray
// 5 - modify LLViewerShaderMgr::mReservedAttribs
// 6 - update LLVertexBuffer::setupVertexArray
- enum {
- TYPE_VERTEX = 0,
- TYPE_NORMAL,
- TYPE_TEXCOORD0,
- TYPE_TEXCOORD1,
- TYPE_TEXCOORD2,
- TYPE_TEXCOORD3,
- TYPE_COLOR,
- TYPE_EMISSIVE,
- TYPE_TANGENT,
- TYPE_WEIGHT,
- TYPE_WEIGHT4,
- TYPE_CLOTHWEIGHT,
- TYPE_TEXTURE_INDEX,
- TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer
- TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer
- };
- enum {
+
+ // clang-format off
+ enum { // Shader attribute name, set in LLShaderMgr::initAttribsAndUniforms()
+ TYPE_VERTEX = 0, // "position"
+ TYPE_NORMAL, // "normal"
+ TYPE_TEXCOORD0, // "texcoord0"
+ TYPE_TEXCOORD1, // "texcoord1"
+ TYPE_TEXCOORD2, // "texcoord2"
+ TYPE_TEXCOORD3, // "texcoord3"
+ TYPE_COLOR, // "diffuse_color"
+ TYPE_EMISSIVE, // "emissive"
+ TYPE_TANGENT, // "tangent"
+ TYPE_WEIGHT, // "weight"
+ TYPE_WEIGHT4, // "weight4"
+ TYPE_CLOTHWEIGHT, // "clothing"
+ TYPE_TEXTURE_INDEX, // "texture_index"
+ TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer
+ TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer
+ };
+ // clang-format on
+
+ enum {
MAP_VERTEX = (1<<TYPE_VERTEX),
MAP_NORMAL = (1<<TYPE_NORMAL),
MAP_TEXCOORD0 = (1<<TYPE_TEXCOORD0),
diff --git a/indra/llui/llresmgr.cpp b/indra/llui/llresmgr.cpp
index 6e924c1f19..d65c220974 100644
--- a/indra/llui/llresmgr.cpp
+++ b/indra/llui/llresmgr.cpp
@@ -295,9 +295,6 @@ const std::string LLLocale::SYSTEM_LOCALE("English_United States.1252");
#elif LL_DARWIN
const std::string LLLocale::USER_LOCALE("en_US.iso8859-1");// = LLStringUtil::null;
const std::string LLLocale::SYSTEM_LOCALE("en_US.iso8859-1");
-#elif LL_SOLARIS
-const std::string LLLocale::USER_LOCALE("en_US.ISO8859-1");
-const std::string LLLocale::SYSTEM_LOCALE("C");
#else // LL_LINUX likes this
const std::string LLLocale::USER_LOCALE("en_US.utf8");
const std::string LLLocale::SYSTEM_LOCALE("C");
diff --git a/indra/llvfs/lldir.cpp b/indra/llvfs/lldir.cpp
index 10fbc06c61..9e9abbadff 100644
--- a/indra/llvfs/lldir.cpp
+++ b/indra/llvfs/lldir.cpp
@@ -61,9 +61,6 @@ LLDir_Win32 gDirUtil;
#elif LL_DARWIN
#include "lldir_mac.h"
LLDir_Mac gDirUtil;
-#elif LL_SOLARIS
-#include "lldir_solaris.h"
-LLDir_Solaris gDirUtil;
#else
#include "lldir_linux.h"
LLDir_Linux gDirUtil;
diff --git a/indra/llvfs/lldir.h b/indra/llvfs/lldir.h
index 38e204ef04..4988b9c6e3 100644
--- a/indra/llvfs/lldir.h
+++ b/indra/llvfs/lldir.h
@@ -27,11 +27,6 @@
#ifndef LL_LLDIR_H
#define LL_LLDIR_H
-#if LL_SOLARIS
-#include <sys/param.h>
-#define MAX_PATH MAXPATHLEN
-#endif
-
// these numbers are read from settings_files.xml, so we need to be explicit
typedef enum ELLPath
{
diff --git a/indra/llvfs/lldir_solaris.cpp b/indra/llvfs/lldir_solaris.cpp
deleted file mode 100644
index f18560ff20..0000000000
--- a/indra/llvfs/lldir_solaris.cpp
+++ /dev/null
@@ -1,266 +0,0 @@
-/**
- * @file fmodwrapper.cpp
- * @brief dummy source file for building a shared library to wrap libfmod.a
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "lldir_solaris.h"
-#include "llerror.h"
-#include "llrand.h"
-#include "llstring.h"
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <unistd.h>
-#include <glob.h>
-#include <pwd.h>
-#include <sys/utsname.h>
-#define _STRUCTURED_PROC 1
-#include <sys/procfs.h>
-#include <fcntl.h>
-
-static std::string getCurrentUserHome(char* fallback)
-{
- // fwiw this exactly duplicates getCurrentUserHome() in lldir_linux.cpp...
- // we should either derive both from LLDir_Posix or just axe Solaris.
- const uid_t uid = getuid();
- struct passwd *pw;
-
- pw = getpwuid(uid);
- if ((pw != NULL) && (pw->pw_dir != NULL))
- {
- return pw->pw_dir;
- }
-
- LL_INFOS() << "Couldn't detect home directory from passwd - trying $HOME" << LL_ENDL;
- auto home_env = LLStringUtil::getoptenv("HOME");
- if (home_env)
- {
- return *home_env;
- }
- else
- {
- LL_WARNS() << "Couldn't detect home directory! Falling back to " << fallback << LL_ENDL;
- return fallback;
- }
-}
-
-
-LLDir_Solaris::LLDir_Solaris()
-{
- mDirDelimiter = "/";
- mCurrentDirIndex = -1;
- mCurrentDirCount = -1;
- mDirp = NULL;
-
- char tmp_str[LL_MAX_PATH]; /* Flawfinder: ignore */
- if (getcwd(tmp_str, LL_MAX_PATH) == NULL)
- {
- strcpy(tmp_str, "/tmp");
- LL_WARNS() << "Could not get current directory; changing to "
- << tmp_str << LL_ENDL;
- if (chdir(tmp_str) == -1)
- {
- LL_ERRS() << "Could not change directory to " << tmp_str << LL_ENDL;
- }
- }
-
- mExecutableFilename = "";
- mExecutablePathAndName = "";
- mExecutableDir = strdup(tmp_str);
- mWorkingDir = strdup(tmp_str);
- mAppRODataDir = strdup(tmp_str);
- mOSUserDir = getCurrentUserHome(tmp_str);
- mOSUserAppDir = "";
- mLindenUserDir = "";
-
- char path [LL_MAX_PATH]; /* Flawfinder: ignore */
-
- sprintf(path, "/proc/%d/psinfo", (int)getpid());
- int proc_fd = -1;
- if((proc_fd = open(path, O_RDONLY)) == -1){
- LL_WARNS() << "unable to open " << path << LL_ENDL;
- return;
- }
- psinfo_t proc_psinfo;
- if(read(proc_fd, &proc_psinfo, sizeof(psinfo_t)) != sizeof(psinfo_t)){
- LL_WARNS() << "Unable to read " << path << LL_ENDL;
- close(proc_fd);
- return;
- }
-
- close(proc_fd);
-
- mExecutableFilename = strdup(proc_psinfo.pr_fname);
- LL_INFOS() << "mExecutableFilename = [" << mExecutableFilename << "]" << LL_ENDL;
-
- sprintf(path, "/proc/%d/path/a.out", (int)getpid());
-
- char execpath[LL_MAX_PATH];
- if(readlink(path, execpath, LL_MAX_PATH) == -1){
- LL_WARNS() << "Unable to read link from " << path << LL_ENDL;
- return;
- }
-
- char *p = execpath; // nuke trash in link, if any exists
- int i = 0;
- while(*p != NULL && ++i < LL_MAX_PATH && isprint((int)(*p++)));
- *p = NULL;
-
- mExecutablePathAndName = strdup(execpath);
- LL_INFOS() << "mExecutablePathAndName = [" << mExecutablePathAndName << "]" << LL_ENDL;
-
- //NOTE: Why force people to cd into the package directory?
- // Look for SECONDLIFE env variable and use it, if set.
-
- auto SECONDLIFE(LLDirUtil::getoptenv("SECONDLIFE"));
- if(SECONDLIFE){
- mExecutableDir = add(*SECONDLIFE, "bin"); //NOTE: make sure we point at the bin
- }else{
- mExecutableDir = getDirName(execpath);
- LL_INFOS() << "mExecutableDir = [" << mExecutableDir << "]" << LL_ENDL;
- }
-
- mLLPluginDir = add(mExecutableDir, "llplugin");
-
- // *TODO: don't use /tmp, use $HOME/.secondlife/tmp or something.
- mTempDir = "/tmp";
-}
-
-LLDir_Solaris::~LLDir_Solaris()
-{
-}
-
-// Implementation
-
-
-void LLDir_Solaris::initAppDirs(const std::string &app_name,
- const std::string& app_read_only_data_dir)
-{
- // Allow override so test apps can read newview directory
- if (!app_read_only_data_dir.empty())
- {
- mAppRODataDir = app_read_only_data_dir;
- mSkinBaseDir = add(mAppRODataDir, "skins");
- }
- mAppName = app_name;
-
- std::string upper_app_name(app_name);
- LLStringUtil::toUpper(upper_app_name);
-
- auto app_home_env(LLStringUtil::getoptenv(upper_app_name + "_USER_DIR"));
- if (app_home_env)
- {
- // user has specified own userappdir i.e. $SECONDLIFE_USER_DIR
- mOSUserAppDir = *app_home_env;
- }
- else
- {
- // traditionally on unixoids, MyApp gets ~/.myapp dir for data
- mOSUserAppDir = mOSUserDir;
- mOSUserAppDir += "/";
- mOSUserAppDir += ".";
- std::string lower_app_name(app_name);
- LLStringUtil::toLower(lower_app_name);
- mOSUserAppDir += lower_app_name;
- }
-
- // create any directories we expect to write to.
-
- int res = LLFile::mkdir(mOSUserAppDir);
- if (res == -1)
- {
- LL_WARNS() << "Couldn't create app user dir " << mOSUserAppDir << LL_ENDL;
- LL_WARNS() << "Default to base dir" << mOSUserDir << LL_ENDL;
- mOSUserAppDir = mOSUserDir;
- }
-
- res = LLFile::mkdir(getExpandedFilename(LL_PATH_LOGS,""));
- if (res == -1)
- {
- LL_WARNS() << "Couldn't create LL_PATH_LOGS dir " << getExpandedFilename(LL_PATH_LOGS,"") << LL_ENDL;
- }
-
- res = LLFile::mkdir(getExpandedFilename(LL_PATH_USER_SETTINGS,""));
- if (res == -1)
- {
- LL_WARNS() << "Couldn't create LL_PATH_USER_SETTINGS dir " << getExpandedFilename(LL_PATH_USER_SETTINGS,"") << LL_ENDL;
- }
-
- res = LLFile::mkdir(getExpandedFilename(LL_PATH_CACHE,""));
- if (res == -1)
- {
- LL_WARNS() << "Couldn't create LL_PATH_CACHE dir " << getExpandedFilename(LL_PATH_CACHE,"") << LL_ENDL;
- }
-
- mCAFile = getExpandedFilename(LL_PATH_EXECUTABLE, "ca-bundle.crt");
-}
-
-U32 LLDir_Solaris::countFilesInDir(const std::string &dirname, const std::string &mask)
-{
- U32 file_count = 0;
- glob_t g;
-
- std::string tmp_str;
- tmp_str = dirname;
- tmp_str += mask;
-
- if(glob(tmp_str.c_str(), GLOB_NOSORT, NULL, &g) == 0)
- {
- file_count = g.gl_pathc;
-
- globfree(&g);
- }
-
- return (file_count);
-}
-
-std::string LLDir_Solaris::getCurPath()
-{
- char tmp_str[LL_MAX_PATH]; /* Flawfinder: ignore */
- if (getcwd(tmp_str, LL_MAX_PATH) == NULL)
- {
- LL_WARNS() << "Could not get current directory" << LL_ENDL;
- tmp_str[0] = '\0';
- }
- return tmp_str;
-}
-
-
-bool LLDir_Solaris::fileExists(const std::string &filename) const
-{
- struct stat stat_data;
- // Check the age of the file
- // Now, we see if the files we've gathered are recent...
- int res = stat(filename.c_str(), &stat_data);
- if (!res)
- {
- return TRUE;
- }
- else
- {
- return FALSE;
- }
-}
-
diff --git a/indra/llvfs/lldir_solaris.h b/indra/llvfs/lldir_solaris.h
deleted file mode 100644
index c6dac57e14..0000000000
--- a/indra/llvfs/lldir_solaris.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/**
- * @file fmodwrapper.cpp
- * @brief dummy source file for building a shared library to wrap libfmod.a
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#if !LL_SOLARIS
-#error This header must not be included when compiling for any target other than Solaris. Consider including lldir.h instead.
-#endif // !LL_SOLARIS
-
-#ifndef LL_LLDIR_SOLARIS_H
-#define LL_LLDIR_SOLARIS_H
-
-#include "lldir.h"
-
-#include <dirent.h>
-#include <errno.h>
-
-class LLDir_Solaris : public LLDir
-{
-public:
- LLDir_Solaris();
- virtual ~LLDir_Solaris();
-
- /*virtual*/ void initAppDirs(const std::string &app_name,
- const std::string& app_read_only_data_dir);
-
- virtual std::string getCurPath();
- virtual U32 countFilesInDir(const std::string &dirname, const std::string &mask);
- /*virtual*/ bool fileExists(const std::string &filename) const;
-
-private:
- DIR *mDirp;
- int mCurrentDirIndex;
- int mCurrentDirCount;
- std::string mCurrentDir;
-};
-
-#endif // LL_LLDIR_SOLARIS_H
-
-
diff --git a/indra/llvfs/llvfs.cpp b/indra/llvfs/llvfs.cpp
index 617056d94d..2c64bf563e 100644
--- a/indra/llvfs/llvfs.cpp
+++ b/indra/llvfs/llvfs.cpp
@@ -33,10 +33,6 @@
#include <map>
#if LL_WINDOWS
#include <share.h>
-#elif LL_SOLARIS
-#include <sys/types.h>
-#include <unistd.h>
-#include <fcntl.h>
#else
#include <sys/file.h>
#endif
@@ -2146,12 +2142,6 @@ LLFILE *LLVFS::openAndLock(const std::string& filename, const char* mode, BOOL r
int fd;
// first test the lock in a non-destructive way
-#if LL_SOLARIS
- struct flock fl;
- fl.l_whence = SEEK_SET;
- fl.l_start = 0;
- fl.l_len = 1;
-#else // !LL_SOLARIS
if (strchr(mode, 'w') != NULL)
{
fp = LLFile::fopen(filename, "rb"); /* Flawfinder: ignore */
@@ -2167,19 +2157,13 @@ LLFILE *LLVFS::openAndLock(const std::string& filename, const char* mode, BOOL r
fclose(fp);
}
}
-#endif // !LL_SOLARIS
// now actually open the file for use
fp = LLFile::fopen(filename, mode); /* Flawfinder: ignore */
if (fp)
{
fd = fileno(fp);
-#if LL_SOLARIS
- fl.l_type = read_lock ? F_RDLCK : F_WRLCK;
- if (fcntl(fd, F_SETLK, &fl) == -1)
-#else
if (flock(fd, (read_lock ? LOCK_SH : LOCK_EX) | LOCK_NB) == -1)
-#endif
{
fclose(fp);
fp = NULL;
@@ -2207,14 +2191,6 @@ void LLVFS::unlockAndClose(LLFILE *fp)
flock(fd, LOCK_UN);
#endif
*/
-#if LL_SOLARIS
- struct flock fl;
- fl.l_whence = SEEK_SET;
- fl.l_start = 0;
- fl.l_len = 1;
- fl.l_type = F_UNLCK;
- fcntl(fileno(fp), F_SETLK, &fl);
-#endif
fclose(fp);
}
}
diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp
index c20e639fc7..85eb9d6d1b 100644
--- a/indra/llwindow/llwindowsdl.cpp
+++ b/indra/llwindow/llwindowsdl.cpp
@@ -51,13 +51,13 @@ extern "C" {
# include "fontconfig/fontconfig.h"
}
-#if LL_LINUX || LL_SOLARIS
+#if LL_LINUX
// not necessarily available on random SDL platforms, so #if LL_LINUX
// for execv(), waitpid(), fork()
# include <unistd.h>
# include <sys/types.h>
# include <sys/wait.h>
-#endif // LL_LINUX || LL_SOLARIS
+#endif // LL_LINUX
extern BOOL gDebugWindowProc;
@@ -323,12 +323,6 @@ static int x11_detect_VRAM_kb_fp(FILE *fp, const char *prefix_str)
static int x11_detect_VRAM_kb()
{
-#if LL_SOLARIS && defined(__sparc)
- // NOTE: there's no Xorg server on SPARC so just return 0
- // and allow SDL to attempt to get the amount of VRAM
- return(0);
-#else
-
std::string x_log_location("/var/log/");
std::string fname;
int rtn = 0; // 'could not detect'
@@ -409,7 +403,6 @@ static int x11_detect_VRAM_kb()
}
}
return rtn;
-#endif // LL_SOLARIS
}
#endif // LL_X11
@@ -484,27 +477,10 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
-#if !LL_SOLARIS
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, (bits <= 16) ? 16 : 24);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, (bits <= 16) ? 16 : 24);
// We need stencil support for a few (minor) things.
if (!getenv("LL_GL_NO_STENCIL"))
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
-#else
- // NOTE- use smaller Z-buffer to enable more graphics cards
- // - This should not affect better GPUs and has been proven
- // to provide 24-bit z-buffers when available.
- //
- // As the API states:
- //
- // GLX_DEPTH_SIZE Must be followed by a nonnegative
- // minimum size specification. If this
- // value is zero, visuals with no depth
- // buffer are preferred. Otherwise, the
- // largest available depth buffer of at
- // least the minimum size is preferred.
-
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
-#endif
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, (bits <= 16) ? 1 : 8);
// *FIX: try to toggle vsync here?
@@ -682,25 +658,13 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
// fixme: actually, it's REALLY important for picking that we get at
// least 8 bits each of red,green,blue. Alpha we can be a bit more
// relaxed about if we have to.
-#if LL_SOLARIS && defined(__sparc)
-// again the __sparc required because Xsun support, 32bit are very pricey on SPARC
- if(colorBits < 24) //HACK: on SPARC allow 24-bit color
-#else
if (colorBits < 32)
-#endif
{
close();
setupFailure(
-#if LL_SOLARIS && defined(__sparc)
- "Second Life requires at least 24-bit color on SPARC to run in a window.\n"
- "Please use fbconfig to set your default color depth to 24 bits.\n"
- "You may also need to adjust the X11 setting in SMF. To do so use\n"
- " 'svccfg -s svc:/application/x11/x11-server setprop options/default_depth=24'\n"
-#else
"Second Life requires True Color (32-bit) to run in a window.\n"
"Please go to Control Panels -> Display -> Settings and\n"
"set the screen to 32-bit color.\n"
-#endif
"Alternately, if you choose to run fullscreen, Second Life\n"
"will automatically adjust the screen each time it runs.",
"Error",
@@ -2503,7 +2467,7 @@ BOOL LLWindowSDL::dialogColorPicker( F32 *r, F32 *g, F32 *b)
}
#endif // LL_GTK
-#if LL_LINUX || LL_SOLARIS
+#if LL_LINUX
// extracted from spawnWebBrowser for clarity and to eliminate
// compiler confusion regarding close(int fd) vs. LLWindow::close()
void exec_cmd(const std::string& cmd, const std::string& arg)
@@ -2559,7 +2523,7 @@ void LLWindowSDL::spawnWebBrowser(const std::string& escaped_url, bool async)
LL_INFOS() << "spawn_web_browser: " << escaped_url << LL_ENDL;
-#if LL_LINUX || LL_SOLARIS
+#if LL_LINUX
# if LL_X11
if (mSDL_Display)
{
@@ -2578,7 +2542,7 @@ void LLWindowSDL::spawnWebBrowser(const std::string& escaped_url, bool async)
cmd += "launch_url.sh";
arg = escaped_url;
exec_cmd(cmd, arg);
-#endif // LL_LINUX || LL_SOLARIS
+#endif // LL_LINUX
LL_INFOS() << "spawn_web_browser returning." << LL_ENDL;
}
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index e8abb9f31a..702b592139 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -432,7 +432,8 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
memset(mCurrentGammaRamp, 0, sizeof(mCurrentGammaRamp));
memset(mPrevGammaRamp, 0, sizeof(mPrevGammaRamp));
mCustomGammaSet = FALSE;
-
+ mWindowHandle = NULL;
+
if (!SystemParametersInfo(SPI_GETMOUSEVANISH, 0, &mMouseVanish, 0))
{
mMouseVanish = TRUE;
@@ -695,6 +696,37 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
// TrackMouseEvent( &track_mouse_event );
// }
+ // SL-12971 dual GPU display
+ DISPLAY_DEVICEA display_device;
+ int display_index = -1;
+ DWORD display_flags = 0; // EDD_GET_DEVICE_INTERFACE_NAME ?
+ const size_t display_bytes = sizeof(display_device);
+
+ do
+ {
+ if (display_index >= 0)
+ {
+ // CHAR DeviceName [ 32] Adapter name
+ // CHAR DeviceString[128]
+ CHAR text[256];
+
+ size_t name_len = strlen(display_device.DeviceName );
+ size_t desc_len = strlen(display_device.DeviceString);
+
+ CHAR *name = name_len ? display_device.DeviceName : "???";
+ CHAR *desc = desc_len ? display_device.DeviceString : "???";
+
+ sprintf(text, "Display Device %d: %s, %s", display_index, name, desc);
+ LL_INFOS("Window") << text << LL_ENDL;
+ }
+
+ ::ZeroMemory(&display_device,display_bytes);
+ display_device.cb = display_bytes;
+
+ display_index++;
+ } while( EnumDisplayDevicesA(NULL, display_index, &display_device, display_flags ));
+
+ LL_INFOS("Window") << "Total Display Devices: " << display_index << LL_ENDL;
//-----------------------------------------------------------------------
// Create GL drawing context
@@ -1157,7 +1189,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO
<< " Height: " << (window_rect.bottom - window_rect.top)
<< " Fullscreen: " << mFullscreen
<< LL_ENDL;
- if (!destroy_window_handler(mWindowHandle))
+ if (mWindowHandle && !destroy_window_handler(mWindowHandle))
{
LL_WARNS("Window") << "Failed to properly close window before recreating it!" << LL_ENDL;
}
@@ -1216,13 +1248,26 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO
LL_INFOS("Window") << "Device context retrieved." << LL_ENDL ;
- if (!(pixel_format = ChoosePixelFormat(mhDC, &pfd)))
- {
- close();
- OSMessageBox(mCallbacks->translateString("MBPixelFmtErr"),
- mCallbacks->translateString("MBError"), OSMB_OK);
- return FALSE;
- }
+ try
+ {
+ // Looks like ChoosePixelFormat can crash in case of faulty driver
+ if (!(pixel_format = ChoosePixelFormat(mhDC, &pfd)))
+ {
+ LL_WARNS("Window") << "ChoosePixelFormat failed, code: " << GetLastError() << LL_ENDL;
+ OSMessageBox(mCallbacks->translateString("MBPixelFmtErr"),
+ mCallbacks->translateString("MBError"), OSMB_OK);
+ close();
+ return FALSE;
+ }
+ }
+ catch (...)
+ {
+ LL_WARNS("Window") << "ChoosePixelFormat failed." << LL_ENDL;
+ OSMessageBox(mCallbacks->translateString("MBPixelFmtErr"),
+ mCallbacks->translateString("MBError"), OSMB_OK);
+ close();
+ return FALSE;
+ }
LL_INFOS("Window") << "Pixel format chosen." << LL_ENDL ;
@@ -1448,24 +1493,30 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO
LL_INFOS("Window") << "pixel formats done." << LL_ENDL ;
- S32 swap_method = 0;
- S32 cur_format = num_formats-1;
- GLint swap_query = WGL_SWAP_METHOD_ARB;
+ S32 swap_method = 0;
+ S32 cur_format = 0;
+const S32 max_format = (S32)num_formats - 1;
+ GLint swap_query = WGL_SWAP_METHOD_ARB;
- BOOL found_format = FALSE;
-
- while (!found_format && wglGetPixelFormatAttribivARB(mhDC, pixel_format, 0, 1, &swap_query, &swap_method))
+ // SL-14705 Fix name tags showing in front of objects with AMD GPUs.
+ // On AMD hardware we need to iterate from the first pixel format to the end.
+ // Spec:
+ // https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_pixel_format.txt
+ while (wglGetPixelFormatAttribivARB(mhDC, pixel_formats[cur_format], 0, 1, &swap_query, &swap_method))
{
- if (swap_method == WGL_SWAP_UNDEFINED_ARB || cur_format <= 0)
+ if (swap_method == WGL_SWAP_UNDEFINED_ARB)
{
- found_format = TRUE;
+ break;
}
- else
+ else if (cur_format >= max_format)
{
- --cur_format;
+ cur_format = 0;
+ break;
}
+
+ ++cur_format;
}
-
+
pixel_format = pixel_formats[cur_format];
if (mhDC != 0) // Does The Window Have A Device Context?
@@ -1482,7 +1533,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO
}
// Destroy The Window
- if (!destroy_window_handler(mWindowHandle))
+ if (mWindowHandle && !destroy_window_handler(mWindowHandle))
{
LL_WARNS("Window") << "Failed to properly close window!" << LL_ENDL;
}
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 87ee77a117..9405471f4b 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -585,6 +585,7 @@ set(viewer_SOURCE_FILES
llsyntaxid.cpp
llsyswellitem.cpp
llsyswellwindow.cpp
+ lltelemetry.cpp
llteleporthistory.cpp
llteleporthistorystorage.cpp
lltextureatlas.cpp
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 626a3d1ff3..64ebfe86e1 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -6586,7 +6586,7 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>MemoryFailurePreventionEnabled</key>
+ <key>MemoryFailurePreventionEnabled</key> <!-- deprecated, only used for obsolete-in-2020 Intel 965 Express GPU -->
<map>
<key>Comment</key>
<string>If set, the viewer will quit to avoid crash when memory failure happens</string>
@@ -9113,7 +9113,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.03</real>
+ <real>0.1</real>
</map>
<key>RenderDebugPipeline</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index dc484317e9..d3a05c34c0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -86,6 +86,14 @@ float getAmbientClamp();
vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, float ambiance)
{
+ // SL-14895 inverted attenuation work-around
+ // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct
+ // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights()
+ // to recover the `adjusted_radius` value previously being sent as la.
+ float falloff_factor = (12.0 * fa) - 9.0;
+ float inverted_la = falloff_factor / la;
+ // Yes, it makes me want to cry as well. DJH
+
vec3 col = vec3(0);
//get light vector
@@ -95,7 +103,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec
float dist = length(lv);
float da = 1.0;
- /*if (dist > la)
+ /*if (dist > inverted_la)
{
return col;
}
@@ -113,9 +121,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec
return col;
}*/
- if (dist > 0.0 && la > 0.0)
+ if (dist > 0.0 && inverted_la > 0.0)
{
- dist /= la;
+ dist /= inverted_la;
//normalize light vector
lv = normalize(lv);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl
deleted file mode 100644
index bbdc8fdd1c..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl
+++ /dev/null
@@ -1,112 +0,0 @@
-/**
- * @file avatarAlphaNoColorV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
-
-mat4 getSkinnedTransform();
-void calcAtmospherics(vec3 inPositionEye);
-
-float calcDirectionalLight(vec3 n, vec3 l);
-
-vec3 atmosAmbient();
-vec3 atmosAffectDirectionalLight(float lightIntensity);
-
-VARYING vec3 vary_position;
-VARYING vec3 vary_ambient;
-VARYING vec3 vary_directional;
-VARYING vec3 vary_fragcoord;
-VARYING vec3 vary_pointlight_col;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_norm;
-
-
-uniform float near_clip;
-
-uniform vec4 color;
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec3 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight);
-
-void main()
-{
- vary_texcoord0 = texcoord0;
-
- vec4 pos;
- vec3 norm;
-
- mat4 trans = getSkinnedTransform();
- vec4 pos_in = vec4(position.xyz, 1.0);
- pos.x = dot(trans[0], pos_in);
- pos.y = dot(trans[1], pos_in);
- pos.z = dot(trans[2], pos_in);
- pos.w = 1.0;
-
- norm.x = dot(trans[0].xyz, normal);
- norm.y = dot(trans[1].xyz, normal);
- norm.z = dot(trans[2].xyz, normal);
- norm = normalize(norm);
- vary_norm = norm;
-
- vec4 frag_pos = projection_matrix * pos;
- gl_Position = frag_pos;
-
- vary_position = pos.xyz;
-
- calcAtmospherics(pos.xyz);
-
- vec4 col = vec4(0.0, 0.0, 0.0, 1.0);
-
- // Collect normal lights
- col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z);
- col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z);
- col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z);
- col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z);
- col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z);
- col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z);
-
- vary_pointlight_col = col.rgb*color.rgb;
-
- col.rgb = vec3(0,0,0);
-
- // Add windlight lights
- col.rgb = atmosAmbient();
-
- vary_ambient = col.rgb*color.rgb;
- vary_directional = color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0));
-
- col.rgb = col.rgb * color.rgb;
-
- vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
-}
-
-
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl
deleted file mode 100644
index 0157d166e0..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl
+++ /dev/null
@@ -1,127 +0,0 @@
-/**
- * @file class3/deferred/cloudsF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2D diffuseMap;
-
-VARYING vec4 pos;
-VARYING float target_pos_x;
-VARYING float vary_CloudDensity;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
-
-uniform sampler2D cloud_noise_texture;
-uniform sampler2D cloud_noise_texture_next;
-uniform float blend_factor;
-uniform vec4 cloud_pos_density1;
-uniform vec4 cloud_pos_density2;
-uniform vec4 sunlight_color;
-uniform vec4 cloud_color;
-uniform float cloud_shadow;
-uniform float cloud_scale;
-uniform float cloud_variance;
-uniform vec3 camPosLocal;
-uniform vec3 sun_dir;
-uniform float sun_size;
-uniform float far_z;
-
-#if !defined(DEPTH_CLAMP)
-VARYING vec4 post_pos;
-#endif
-
-vec4 cloudNoise(vec2 uv)
-{
- vec4 a = texture2D(cloud_noise_texture, uv);
- vec4 b = texture2D(cloud_noise_texture_next, uv);
- vec4 cloud_noise_sample = mix(a, b, blend_factor);
- return normalize(cloud_noise_sample);
-}
-
-void main()
-{
- // Set variables
- vec2 uv1 = vary_texcoord0.xy;
- vec2 uv2 = vary_texcoord1.xy;
- vec2 uv3 = vary_texcoord2.xy;
- float cloudDensity = 2.0 * (cloud_shadow - 0.25);
-
- if (cloud_scale >= 0.0001)
- {
- vec2 uv4 = vary_texcoord3.xy;
-
- vec2 disturbance = vec2(cloudNoise(uv1 / 8.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f);
- vec2 disturbance2 = vec2(cloudNoise((uv1 + uv3) / 4.0f).x, cloudNoise((uv4 + uv2) / 8.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f);
-
- // Offset texture coords
- uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density
- uv2 += cloud_pos_density1.xy; //large texture, self shadow
- uv3 += cloud_pos_density2.xy; //small texture, visible density
- uv4 += cloud_pos_density2.xy; //small texture, self shadow
-
- float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0 + disturbance2.x + disturbance2.y) * 4.0);
-
- cloudDensity *= 1.0 - (density_variance * density_variance);
-
- // Compute alpha1, the main cloud opacity
- float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z;
- alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.);
-
- // And smooth
- alpha1 = 1. - alpha1 * alpha1;
- alpha1 = 1. - alpha1 * alpha1;
-
- if (alpha1 < 0.001f)
- {
- discard;
- }
-
- // Compute alpha2, for self shadowing effect
- // (1 - alpha2) will later be used as percentage of incoming sunlight
- float alpha2 = (cloudNoise(uv2).x - 0.5);
- alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.);
-
- // And smooth
- alpha2 = 1. - alpha2;
- alpha2 = 1. - alpha2 * alpha2;
-
- frag_color = vec4(alpha1, alpha1, alpha1, 1);
- }
- else
- {
- frag_color = vec4(1);
- }
-
-#if !defined(DEPTH_CLAMP)
- gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
-#endif
-
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl
deleted file mode 100644
index effb070f93..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl
+++ /dev/null
@@ -1,63 +0,0 @@
-/**
- * @file cloudShadowV.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_projection_matrix;
-uniform float shadow_target_width;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
-
-VARYING vec4 pos;
-VARYING float target_pos_x;
-VARYING vec2 vary_texcoord0;
-VARYING vec4 vertex_color;
-
-void passTextureIndex();
-
-void main()
-{
- //transform vertex
- vec4 pre_pos = vec4(position.xyz, 1.0);
- pos = modelview_projection_matrix * pre_pos;
- target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
-
-#if !defined(DEPTH_CLAMP)
- pos_zd2 = pos.z * 0.5;
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
- gl_Position = pos;
-#endif
-
- passTextureIndex();
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vertex_color = diffuse_color;
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
index b7036e02cf..8e0a001403 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file WLCloudsV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -33,26 +33,26 @@ ATTRIBUTE vec2 texcoord0;
///////////////////////////////////////////////////////////////////////////////
// Output parameters
-VARYING vec4 vary_CloudColorSun;
-VARYING vec4 vary_CloudColorAmbient;
+VARYING vec4 vary_CloudColorSun;
+VARYING vec4 vary_CloudColorAmbient;
VARYING float vary_CloudDensity;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
+VARYING vec2 vary_texcoord0;
+VARYING vec2 vary_texcoord1;
+VARYING vec2 vary_texcoord2;
+VARYING vec2 vary_texcoord3;
VARYING float altitude_blend_factor;
// Inputs
uniform vec3 camPosLocal;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 moonlight_color;
+uniform int sun_up_factor;
+uniform vec4 ambient_color;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@@ -60,7 +60,7 @@ uniform float cloud_shadow;
uniform float density_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec4 glow;
uniform float sun_moon_glow_factor;
uniform vec4 cloud_color;
@@ -75,53 +75,53 @@ uniform float cloud_scale;
// indra\newview\llsettingsvo.cpp
void main()
{
- // World / view / projection
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ // World / view / projection
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- // Texture coords
+ // Texture coords
// SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
vary_texcoord0 = vec2(-texcoord0.x, texcoord0.y); // See: LLSettingsVOSky::applySpecial
- vary_texcoord0.xy -= 0.5;
- vary_texcoord0.xy /= cloud_scale;
- vary_texcoord0.xy += 0.5;
+ vary_texcoord0.xy -= 0.5;
+ vary_texcoord0.xy /= cloud_scale;
+ vary_texcoord0.xy += 0.5;
- vary_texcoord1 = vary_texcoord0;
- vary_texcoord1.x += lightnorm.x * 0.0125;
- vary_texcoord1.y += lightnorm.z * 0.0125;
+ vary_texcoord1 = vary_texcoord0;
+ vary_texcoord1.x += lightnorm.x * 0.0125;
+ vary_texcoord1.y += lightnorm.z * 0.0125;
- vary_texcoord2 = vary_texcoord0 * 16.;
- vary_texcoord3 = vary_texcoord1 * 16.;
+ vary_texcoord2 = vary_texcoord0 * 16.;
+ vary_texcoord3 = vary_texcoord1 * 16.;
- // Get relative position
+ // Get relative position
vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0);
altitude_blend_factor = clamp((rel_pos.y + 512.0) / max_y, 0.0, 1.0);
- // Set altitude
+ // Set altitude
if (rel_pos.y > 0)
- {
+ {
rel_pos *= (max_y / rel_pos.y);
- }
+ }
if (rel_pos.y < 0)
- {
- altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon
+ {
+ altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon
rel_pos *= (-32000. / rel_pos.y);
- }
+ }
- // Can normalize then
+ // Can normalize then
vec3 rel_pos_norm = normalize(rel_pos);
float rel_pos_len = length(rel_pos);
- // Initialize temp variables
- vec4 sunlight = sunlight_color;
- vec4 light_atten;
+ // Initialize temp variables
+ vec4 sunlight = sunlight_color;
+ vec4 light_atten;
- // Sunlight attenuation effect (hue and brightness) due to atmosphere
- // this is used later for sunlight modulation at various altitudes
+ // Sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
- // Calculate relative weights
+ // Calculate relative weights
vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
vec4 blue_weight = blue_density / combined_haze;
vec4 haze_weight = haze_density / combined_haze;
@@ -130,63 +130,64 @@ void main()
float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
sunlight *= exp(-light_atten * off_axis);
- // Distance
+ // Distance
float density_dist = rel_pos_len * density_multiplier;
// Transparency (-> combined_haze)
// ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
- // compiler gets confused.
+ // compiler gets confused.
combined_haze = exp(-combined_haze * density_dist);
- // Compute haze glow
+ // Compute haze glow
float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz);
// haze_glow is 0 at the sun and increases away from sun
haze_glow = max(haze_glow, .001);
- // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
haze_glow *= glow.x;
- // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
haze_glow = pow(haze_glow, glow.z);
- // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
haze_glow *= sun_moon_glow_factor;
- // Add "minimum anti-solar illumination"
+ // Add "minimum anti-solar illumination"
// For sun, add to glow. For moon, remove glow entirely. SL-13768
haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
- // Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient_color;
- tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
+ // Increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient_color;
+ tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
- // Dim sunlight by cloud shadow percentage
- sunlight *= (1. - cloud_shadow);
+ // Dim sunlight by cloud shadow percentage
+ sunlight *= (1. - cloud_shadow);
- // Haze color below cloud
+ // Haze color below cloud
vec4 additiveColorBelowCloud =
(blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
- // CLOUDS
+ // CLOUDS
+ sunlight = sunlight_color; // SL-14707 reset color -- Clouds are unusually dim in EEP
off_axis = 1.0 / max(1e-6, lightnorm.y * 2.);
sunlight *= exp(-light_atten * off_axis);
- // Cloud color out
+ // Cloud color out
vary_CloudColorSun = (sunlight * haze_glow) * cloud_color;
- vary_CloudColorAmbient = tmpAmbient * cloud_color;
-
- // Attenuate cloud color by atmosphere
+ vary_CloudColorAmbient = tmpAmbient * cloud_color;
+
+ // Attenuate cloud color by atmosphere
combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
vary_CloudColorSun *= combined_haze;
vary_CloudColorAmbient *= combined_haze;
vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze);
- // Make a nice cloud density based on the cloud_shadow value that was passed in.
- vary_CloudDensity = 2. * (cloud_shadow - 0.25);
+ // Make a nice cloud density based on the cloud_shadow value that was passed in.
+ vary_CloudDensity = 2. * (cloud_shadow - 0.25);
- // Combine these to minimize register use
- vary_CloudColorAmbient += oHazeColorBelowCloud;
+ // Combine these to minimize register use
+ vary_CloudColorAmbient += oHazeColorBelowCloud;
- // needs this to compile on mac
- // vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
+ // needs this to compile on mac
+ //vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
- // END CLOUDS
+ // END CLOUDS
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
index 6b36d00f97..9fcee04c32 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
@@ -64,28 +64,27 @@ void main()
#else
vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
#endif
-
+
color.rgb *= vertex_color.rgb;
// SL-9632 HUDs are affected by Atmosphere
if (no_atmo == 0)
{
- vec3 sunlit;
- vec3 amblit;
- vec3 additive;
- vec3 atten;
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
vec3 pos = vary_position.xyz/vary_position.w;
- calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
-
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- float env_intensity = vertex_color.a;
+ calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
+
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ float env_intensity = vertex_color.a;
//color.rgb = srgb_to_linear(color.rgb);
color.rgb = mix(color.rgb, envColor.rgb, env_intensity);
-
- color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+ color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
}
/*
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
index d29e8a9423..eb6e56e718 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
@@ -40,6 +40,8 @@ uniform sampler2D specularMap;
VARYING vec2 vary_texcoord0;
+vec3 linear_to_srgb(vec3 c);
+
void main()
{
vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
@@ -52,6 +54,7 @@ void main()
vec4 norm = texture2D(normalMap, vary_texcoord0.xy);
vec4 spec = texture2D(specularMap, vary_texcoord0.xy);
+ col.rgb = linear_to_srgb(col.rgb);
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = spec;
frag_data[2] = vec4(norm.xy,0,0);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
deleted file mode 100644
index be1003a7e0..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
+++ /dev/null
@@ -1,40 +0,0 @@
-/**
- * @file luminanceF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect diffuseMap;
-VARYING vec2 vary_fragcoord;
-
-void main()
-{
- frag_color = texture2DRect(diffuseMap, vary_fragcoord.xy);
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl
deleted file mode 100644
index f2dc60aa5d..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl
+++ /dev/null
@@ -1,45 +0,0 @@
-/**
- * @file giV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-
-VARYING vec2 vary_fragcoord;
-VARYING vec4 vertex_color;
-
-uniform vec2 screen_res;
-
-void main()
-{
- //transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
-
- vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
-
- vertex_color = diffuse_color;
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 80d19102b6..02d83925ea 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -91,6 +91,14 @@ float getAmbientClamp();
vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare, float ambiance)
{
+ // SL-14895 inverted attenuation work-around
+ // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct
+ // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights()
+ // to recover the `adjusted_radius` value previously being sent as la.
+ float falloff_factor = (12.0 * fa) - 9.0;
+ float inverted_la = falloff_factor / la;
+ // Yes, it makes me want to cry as well. DJH
+
vec3 col = vec3(0);
//get light vector
@@ -100,9 +108,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe
float dist = length(lv);
float da = 1.0;
- dist /= la;
+ dist /= inverted_la;
- if (dist > 0.0 && la > 0.0)
+ if (dist > 0.0 && inverted_la > 0.0)
{
//normalize light vector
lv = normalize(lv);
@@ -406,6 +414,8 @@ void main()
vec3 light = vec3(0, 0, 0);
+ final_specular.rgb = srgb_to_linear(final_specular.rgb); // SL-14035
+
#define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare, light_attenuation[i].w );
LIGHT_LOOP(1)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 8c402fcb54..09c47165dd 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -73,9 +73,7 @@ void main()
vec3 norm = getNorm(frag.xy);
vec4 spec = texture2DRect(specularRect, frag.xy);
- spec.rgb = srgb_to_linear(spec.rgb);
vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
- diff.rgb = srgb_to_linear(diff.rgb);
float noise = texture2D(noiseMap, frag.xy / 128.0).b;
vec3 npos = normalize(-pos);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 9bba45bc4e..ec3fb9c543 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -182,10 +182,6 @@ void main()
vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
- // SL-12005 Projector light pops as we get closer, more objectionable than being in wrong color space.
- // We can't switch to linear here unless we do it everywhere*
- // *gbuffer is sRGB, convert to linear whenever sampling from it
- diff_tex.rgb = srgb_to_linear(diff_tex.rgb);
vec3 dlit = vec3(0, 0, 0);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index d805c9ea48..18616a9bb3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -90,7 +90,6 @@ void main()
float noise = texture2D(noiseMap, frag.xy/128.0).b;
vec3 col = texture2DRect(diffuseRect, frag.xy).rgb;
- col.rgb = srgb_to_linear(col.rgb);
float fa = falloff+1.0;
float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
@@ -127,7 +126,7 @@ void main()
{
discard;
}
-//col.rgb = vec3(0);
+
frag_color.rgb = col;
frag_color.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
deleted file mode 100644
index cf994d3547..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
+++ /dev/null
@@ -1,99 +0,0 @@
-/**
- * @file postgiF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/*[EXTRA_CODE_HERE]*/
-
- #ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect depthMap;
-uniform sampler2DRect normalMap;
-uniform sampler2DRect giLightMap;
-uniform sampler2D noiseMap;
-
-uniform vec2 kern[32];
-uniform float dist_factor;
-uniform float blur_size;
-uniform vec2 delta;
-uniform int kern_length;
-uniform float kern_scale;
-uniform vec3 blur_quad;
-
-VARYING vec2 vary_fragcoord;
-
-uniform mat4 inv_proj;
-uniform vec2 screen_res;
-
-vec4 getPosition(vec2 pos_screen);
-
-void main()
-{
- vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
- vec3 pos = getPosition(vary_fragcoord.xy).xyz;
-
- vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
- vec2 dlt = kern_scale * delta/(1.0+norm.xy*norm.xy);
- dlt /= max(-pos.z*dist_factor, 1.0);
- float defined_weight = kern[0].x;
- vec3 col = vec3(0.0);
-
- for (int i = 0; i < kern_length; i++)
- {
- vec2 tc = vary_fragcoord.xy + kern[i].y*dlt;
- vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz;
- sampNorm = vec3((sampNorm.xy-0.5)*2.0,sampNorm.z); // unpack norm
-
- float d = dot(norm.xyz, sampNorm);
-
- if (d > 0.8)
- {
- vec3 samppos = getPosition(tc.xy).xyz;
- samppos -= pos;
- if (dot(samppos,samppos) < -0.05*pos.z)
- {
- col += texture2DRect(giLightMap, tc).rgb*kern[i].x;
- defined_weight += kern[i].x;
- }
- }
- }
-
- col /= defined_weight;
-
- //col = ccol;
-
- col = col*col*blur_quad.x + col*blur_quad.y + blur_quad.z;
-
- frag_color.rgb = col;
-
-#ifdef IS_AMD_CARD
- // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
- vec2 dummy1 = kern[0];
- vec2 dummy2 = kern[31];
-#endif
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendF.glsl
deleted file mode 100644
index 44f2a73e1f..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendF.glsl
+++ /dev/null
@@ -1,55 +0,0 @@
-/**
- * @file shadowAlphaMaskF.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2D diffuseMap;
-
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
-
-VARYING float pos_w;
-
-VARYING float target_pos_x;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void main()
-{
- float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a;
-
- frag_color = vec4(alpha, alpha, alpha, 1);
-
-#if !defined(DEPTH_CLAMP)
- gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0);
-#endif
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl
deleted file mode 100644
index f45c343066..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl
+++ /dev/null
@@ -1,67 +0,0 @@
-/**
- * @file shadowAlphaMaskV.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_projection_matrix;
-uniform float shadow_target_width;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
-
-VARYING float pos_w;
-
-VARYING float target_pos_x;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void passTextureIndex();
-
-void main()
-{
- //transform vertex
- vec4 pre_pos = vec4(position.xyz, 1.0);
- vec4 pos = modelview_projection_matrix * pre_pos;
- target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
-
- pos_w = pos.w;
-
-#if !defined(DEPTH_CLAMP)
- pos_zd2 = pos.z * 0.5;
-
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
- gl_Position = pos;
-#endif
-
- passTextureIndex();
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vertex_color = diffuse_color;
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index f80f1a985a..7f2c603f87 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -90,7 +90,7 @@ void main()
vec4 diffuse = texture2DRect(diffuseRect, tc);
//convert to gamma space
- //diffuse.rgb = linear_to_srgb(diffuse.rgb);
+ diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14035
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
vec3 color = vec3(0);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
index 454af2a9bc..b2fa5d8a25 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
@@ -49,10 +49,6 @@ void main()
vec4 sunDiscB = texture2D(altDiffuseMap, vary_texcoord0.xy);
vec4 c = mix(sunDiscA, sunDiscB, blend_factor);
- c.rgb = srgb_to_linear(c.rgb);
- c.rgb = clamp(c.rgb, vec3(0), vec3(1));
- c.rgb = pow(c.rgb, vec3(0.7f));
-
//c.rgb = fullbrightAtmosTransport(c.rgb);
c.rgb = fullbrightScaleSoftClip(c.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
index 6f7e777d23..5e966293c6 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
@@ -48,15 +48,15 @@ void fullbright_shiny_lighting()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
color.rgb *= vertex_color.rgb;
-
+
// SL-9632 HUDs are affected by Atmosphere
if (no_atmo == 0)
{
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
- color.rgb = fullbrightShinyAtmosTransport(color.rgb);
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+ color.rgb = fullbrightShinyAtmosTransport(color.rgb);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
}
/*
// NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects.
diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl
deleted file mode 100644
index 254c1d4fc2..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl
+++ /dev/null
@@ -1,33 +0,0 @@
-/**
- * @file fullbrightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-
-
-void main()
-{
- fullbright_lighting();
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
index a0699affbf..3b4d358cfa 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
@@ -1,30 +1,37 @@
-/**
+/**
* @file class1\windlight\atmosphericVarsF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-vec3 getPositionEye()
-{
- return vec3(0,0,0);
-}
+VARYING vec3 vary_AdditiveColor;
+VARYING vec3 vary_AtmosAttenuation;
+
+vec3 getAmblitColor() { return vec3(0, 0, 0); }
+
+vec3 getAdditiveColor() { return vary_AdditiveColor; }
+
+vec3 getAtmosAttenuation() { return vec3(vary_AtmosAttenuation); }
+
+vec3 getSunlitColor() { return vec3(0, 0, 0); }
+
+vec3 getPositionEye() { return vec3(0, 0, 0); }
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
index bd1d150fc8..1fea2c3628 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
@@ -1,36 +1,56 @@
-/**
+/**
* @file class1\windlight\atmosphericVarsV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+VARYING vec3 vary_AdditiveColor;
+VARYING vec3 vary_AtmosAttenuation;
-vec3 getPositionEye()
+vec3 additive_color;
+vec3 atmos_attenuation;
+vec3 sunlit_color;
+vec3 amblit_color;
+vec3 position_eye;
+
+vec3 getSunlitColor() { return sunlit_color; }
+void setSunlitColor(vec3 v) { sunlit_color = v; }
+
+vec3 getAdditiveColor() { return additive_color; }
+void setAdditiveColor(vec3 v)
{
- return vec3(0,0,0);
+ additive_color = v;
+ vary_AdditiveColor = v;
}
-void setPositionEye(vec3 v)
+vec3 getAmblitColor() { return amblit_color; }
+void setAmblitColor(vec3 v) { amblit_color = v; }
+
+vec3 getAtmosAttenuation() { return atmos_attenuation; }
+void setAtmosAttenuation(vec3 v)
{
-
+ atmos_attenuation = v;
+ vary_AtmosAttenuation = v;
}
+
+vec3 getPositionEye() { return position_eye; }
+void setPositionEye(vec3 v) { position_eye = v; }
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl
index 5dc086ab1e..f83434b7ec 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl
@@ -1,33 +1,38 @@
-/**
+/**
* @file class1\windlight\atmosphericVarsWaterF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
VARYING vec3 vary_PositionEye;
+VARYING vec3 vary_AdditiveColor;
+VARYING vec3 vary_AtmosAttenuation;
+
+vec3 getSunlitColor() { return vec3(0, 0, 0); }
+
+vec3 getAmblitColor() { return vec3(0, 0, 0); }
+
+vec3 getAdditiveColor() { return vary_AdditiveColor; }
-vec3 getPositionEye()
-{
- return vary_PositionEye;
-}
+vec3 getAtmosAttenuation() { return vary_AtmosAttenuation; }
+vec3 getPositionEye() { return vary_PositionEye; }
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl
index e59eca265a..65d1176777 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl
@@ -1,37 +1,51 @@
-/**
+/**
* @file class1\windlight\atmosphericVarsWaterV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
-
+
VARYING vec3 vary_PositionEye;
+VARYING vec3 vary_AdditiveColor;
+VARYING vec3 vary_AtmosAttenuation;
-vec3 getPositionEye()
-{
- return vary_PositionEye;
-}
+vec3 atmos_attenuation;
+vec3 sunlit_color;
+vec3 amblit_color;
+
+vec3 getSunlitColor() { return sunlit_color; }
+void setSunlitColor(vec3 v) { sunlit_color = v; }
+
+vec3 getAmblitColor() { return amblit_color; }
+void setAmblitColor(vec3 v) { amblit_color = v; }
-void setPositionEye(vec3 v)
+vec3 getAdditiveColor() { return vary_AdditiveColor; }
+void setAdditiveColor(vec3 v) { vary_AdditiveColor = v; }
+
+vec3 getAtmosAttenuation() { return atmos_attenuation; }
+void setAtmosAttenuation(vec3 v)
{
- vary_PositionEye = v;
+ atmos_attenuation = v;
+ vary_AtmosAttenuation = v;
}
+
+vec3 getPositionEye() { return vary_PositionEye; }
+void setPositionEye(vec3 v) { vary_PositionEye = v; }
diff --git a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl
deleted file mode 100644
index 82fad4db5a..0000000000
--- a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl
+++ /dev/null
@@ -1,127 +0,0 @@
-/**
- * @file class1/windlight/cloudShadowF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2D diffuseMap;
-
-VARYING vec4 pos;
-VARYING float target_pos_x;
-VARYING float vary_CloudDensity;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
-
-uniform sampler2D cloud_noise_texture;
-uniform sampler2D cloud_noise_texture_next;
-uniform float blend_factor;
-uniform vec4 cloud_pos_density1;
-uniform vec4 cloud_pos_density2;
-uniform vec4 sunlight_color;
-uniform vec4 cloud_color;
-uniform float cloud_shadow;
-uniform float cloud_scale;
-uniform float cloud_variance;
-uniform vec3 camPosLocal;
-uniform vec3 sun_dir;
-uniform float sun_size;
-uniform float far_z;
-
-#if !defined(DEPTH_CLAMP)
-VARYING vec4 post_pos;
-#endif
-
-vec4 cloudNoise(vec2 uv)
-{
- vec4 a = texture2D(cloud_noise_texture, uv);
- vec4 b = texture2D(cloud_noise_texture_next, uv);
- vec4 cloud_noise_sample = mix(a, b, blend_factor);
- return normalize(cloud_noise_sample);
-}
-
-void main()
-{
- if (cloud_scale >= 0.0001)
- {
- // Set variables
- vec2 uv1 = vary_texcoord0.xy;
- vec2 uv2 = vary_texcoord1.xy;
- vec2 uv3 = vary_texcoord2.xy;
- float cloudDensity = 2.0 * (cloud_shadow - 0.25);
-
- vec2 uv4 = vary_texcoord3.xy;
-
- vec2 disturbance = vec2(cloudNoise(uv1 / 8.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f);
- vec2 disturbance2 = vec2(cloudNoise((uv1 + uv3) / 4.0f).x, cloudNoise((uv4 + uv2) / 8.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f);
-
- // Offset texture coords
- uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density
- uv2 += cloud_pos_density1.xy; //large texture, self shadow
- uv3 += cloud_pos_density2.xy; //small texture, visible density
- uv4 += cloud_pos_density2.xy; //small texture, self shadow
-
- float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0 + disturbance2.x + disturbance2.y) * 4.0);
-
- cloudDensity *= 1.0 - (density_variance * density_variance);
-
- // Compute alpha1, the main cloud opacity
- float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z;
- alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.);
-
- // And smooth
- alpha1 = 1. - alpha1 * alpha1;
- alpha1 = 1. - alpha1 * alpha1;
-
- if (alpha1 < 0.001f)
- {
- discard;
- }
-
- // Compute alpha2, for self shadowing effect
- // (1 - alpha2) will later be used as percentage of incoming sunlight
- float alpha2 = (cloudNoise(uv2).x - 0.5);
- alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.);
-
- // And smooth
- alpha2 = 1. - alpha2;
- alpha2 = 1. - alpha2 * alpha2;
-
- frag_color = vec4(alpha1, alpha1, alpha1, 1);
- }
- else
- {
- frag_color = vec4(1);
- }
-
-#if !defined(DEPTH_CLAMP)
- gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
-#endif
-
-}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl
deleted file mode 100644
index 09b6004481..0000000000
--- a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl
+++ /dev/null
@@ -1,61 +0,0 @@
-/**
- * @file class1\windlight\cloudShadowV.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_projection_matrix;
-uniform float shadow_target_width;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
-
-VARYING vec4 pos;
-VARYING float target_pos_x;
-VARYING vec2 vary_texcoord0;
-
-void passTextureIndex();
-
-void main()
-{
- //transform vertex
- vec4 pre_pos = vec4(position.xyz, 1.0);
- pos = modelview_projection_matrix * pre_pos;
- target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
-
-#if !defined(DEPTH_CLAMP)
- pos_zd2 = pos.z * 0.5;
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
- gl_Position = pos;
-#endif
-
- passTextureIndex();
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl
index b9ae7a0226..5a41dc644a 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl
@@ -51,7 +51,6 @@ void main()
// SL-9806 stars poke through
// c.a *= sun_fade;
- c.rgb = pow(c.rgb, vec3(0.7f));
c.rgb = fullbrightAtmosTransport(c.rgb);
c.rgb = fullbrightScaleSoftClip(c.rgb);
frag_color = c;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index 5d7a28c359..1b7a1cc6ec 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -191,10 +191,6 @@ void main()
float da = dot(norm, lv);
vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
- // SL-12005 Projector light pops as we get closer, more objectionable than being in wrong color space.
- // We can't switch to linear here unless we do it everywhere*
- // *gbuffer IS sRGB, convert to linear since this shader outputs linear
- diff_tex.rgb = srgb_to_linear(diff_tex.rgb);
vec4 spec = texture2DRect(specularRect, frag.xy);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
index 1485c515a4..6841a8194f 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
@@ -73,7 +73,21 @@ uniform float ice_level;
vec3 rainbow(float d)
{
- d = clamp(d, -1.0, 0.0);
+ // d is the dot product of view and sun directions, so ranging -1.0..1.0
+ // 'interesting' values of d are the range -0.75..-0.825, when view is nearly opposite of sun vec
+ // Rainbox texture mode is GL_REPEAT, so tc of -.75 is equiv to 0.25, -0.825 equiv to 0.175.
+
+ // SL-13629 Rainbow texture has colors within the correct .175...250 range, but order is inverted.
+ // Rather than replace the texture, we mirror and translate the y tc to keep the colors within the
+ // interesting range, but in reversed order: i.e. d = (1 - d) - 1.575
+ d = clamp(-0.575 - d, 0.0, 1.0);
+
+ // With the colors in the lower 1/4 of the texture, inverting the coords leaves most of it inaccessible.
+ // So, we can stretch the texcoord above the colors (ie > 0.25) to fill the entire remaining coordinate
+ // space. This improves gradation, reduces banding within the rainbow interior. (1-0.25) / (0.425/0.25) = 4.2857
+ float interior_coord = max(0.0, d - 0.25) * 4.2857;
+ d = clamp(d, 0.0, 0.25) + interior_coord;
+
float rad = (droplet_radius - 5.0f) / 1024.0f;
return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index f4db53e0b7..7700d16007 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -87,8 +87,9 @@ void main()
float light_gamma = 1.0 / 1.3;
da = pow(da, light_gamma);
- vec4 diffuse = texture2DRect(diffuseRect, tc);
- vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
+ vec4 diffuse = texture2DRect(diffuseRect, tc);
+ diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14025
+ vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
scol_ambocc = pow(scol_ambocc, vec2(light_gamma));
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index 5ab0b5c5b4..774f537821 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -189,7 +189,7 @@ void main()
lv = normalize(lv);
float da = dot(norm, lv);
- vec3 diff_tex = srgb_to_linear(texture2DRect(diffuseRect, frag.xy).rgb);
+ vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
vec4 spec = texture2DRect(specularRect, frag.xy);
vec3 dlit = vec3(0, 0, 0);
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
index d758f85d71..07733bda18 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
@@ -1,5 +1,5 @@
/**
- * @file class2\wl\atmosphericVars.glsl
+ * @file class2\wl\atmosphericVarsF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
index 75bf8730df..fa928d993e 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
@@ -26,9 +26,9 @@
/*[EXTRA_CODE_HERE]*/
#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
+out vec4 frag_color;
#else
-#define frag_data gl_FragData
+#define frag_color gl_FragColor
#endif
/////////////////////////////////////////////////////////////////////////
@@ -126,8 +126,6 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
/// Gamma correct for WL (soft clip effect).
- frag_data[0] = vec4(color.rgb, alpha1);
- frag_data[1] = vec4(0.0,0.0,0.0,0.0);
- frag_data[2] = vec4(0,0,0,1);
+ frag_color = vec4(color.rgb, alpha1);
}
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
index 1f881eb44b..97ffa9feef 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class2\wl\cloudsV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -33,26 +33,26 @@ ATTRIBUTE vec2 texcoord0;
///////////////////////////////////////////////////////////////////////////////
// Output parameters
-VARYING vec4 vary_CloudColorSun;
-VARYING vec4 vary_CloudColorAmbient;
+VARYING vec4 vary_CloudColorSun;
+VARYING vec4 vary_CloudColorAmbient;
VARYING float vary_CloudDensity;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
+VARYING vec2 vary_texcoord0;
+VARYING vec2 vary_texcoord1;
+VARYING vec2 vary_texcoord2;
+VARYING vec2 vary_texcoord3;
VARYING float altitude_blend_factor;
// Inputs
uniform vec3 camPosLocal;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 moonlight_color;
+uniform int sun_up_factor;
+uniform vec4 ambient_color;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@@ -60,7 +60,7 @@ uniform float cloud_shadow;
uniform float density_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec4 glow;
uniform float sun_moon_glow_factor;
uniform vec4 cloud_color;
@@ -75,8 +75,8 @@ uniform float cloud_scale;
// indra\newview\llsettingsvo.cpp
void main()
{
- // World / view / projection
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ // World / view / projection
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
// Texture coords
// SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
@@ -93,7 +93,7 @@ void main()
vary_texcoord2 = vary_texcoord0 * 16.;
vary_texcoord3 = vary_texcoord1 * 16.;
- // Get relative position
+ // Get relative position
vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0);
// fade clouds beyond a certain point so the bottom of the sky dome doesn't look silly at high altitude
@@ -101,27 +101,27 @@ void main()
// Adj position vector to clamp altitude
if (rel_pos.y > 0.)
- {
+ {
rel_pos *= (max_y / rel_pos.y);
- }
+ }
if (rel_pos.y < 0.)
- {
+ {
rel_pos *= (-32000. / rel_pos.y);
- }
+ }
- // Can normalize then
+ // Can normalize then
vec3 rel_pos_norm = normalize(rel_pos);
float rel_pos_len = length(rel_pos);
- // Initialize temp variables
- vec4 sunlight = sunlight_color;
- vec4 light_atten;
+ // Initialize temp variables
+ vec4 sunlight = sunlight_color;
+ vec4 light_atten;
- // Sunlight attenuation effect (hue and brightness) due to atmosphere
- // this is used later for sunlight modulation at various altitudes
+ // Sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
- // Calculate relative weights
+ // Calculate relative weights
vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
vec4 blue_weight = blue_density / combined_haze;
vec4 haze_weight = haze_density / combined_haze;
@@ -130,63 +130,64 @@ void main()
float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
sunlight *= exp(-light_atten * off_axis);
- // Distance
+ // Distance
float density_dist = rel_pos_len * density_multiplier;
// Transparency (-> combined_haze)
// ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
- // compiler gets confused.
+ // compiler gets confused.
combined_haze = exp(-combined_haze * density_dist);
- // Compute haze glow
+ // Compute haze glow
float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz);
// haze_glow is 0 at the sun and increases away from sun
haze_glow = max(haze_glow, .001);
- // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
haze_glow *= glow.x;
- // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
haze_glow = pow(haze_glow, glow.z);
- // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
haze_glow *= sun_moon_glow_factor;
- // Add "minimum anti-solar illumination"
+ // Add "minimum anti-solar illumination"
// For sun, add to glow. For moon, remove glow entirely. SL-13768
haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
- // Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient_color;
- tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
+ // Increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient_color;
+ tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
- // Dim sunlight by cloud shadow percentage
- sunlight *= (1. - cloud_shadow);
+ // Dim sunlight by cloud shadow percentage
+ sunlight *= (1. - cloud_shadow);
- // Haze color below cloud
+ // Haze color below cloud
vec4 additiveColorBelowCloud =
(blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
- // CLOUDS
+ // CLOUDS
+ sunlight = sunlight_color; // SL-14707 reset color -- Clouds are unusually dim in EEP
off_axis = 1.0 / max(1e-6, lightnorm.y * 2.);
sunlight *= exp(-light_atten * off_axis);
- // Cloud color out
+ // Cloud color out
vary_CloudColorSun = (sunlight * haze_glow) * cloud_color;
- vary_CloudColorAmbient = tmpAmbient * cloud_color;
-
- // Attenuate cloud color by atmosphere
+ vary_CloudColorAmbient = tmpAmbient * cloud_color;
+
+ // Attenuate cloud color by atmosphere
combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
vary_CloudColorSun *= combined_haze;
vary_CloudColorAmbient *= combined_haze;
vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze);
- // Make a nice cloud density based on the cloud_shadow value that was passed in.
- vary_CloudDensity = 2. * (cloud_shadow - 0.25);
+ // Make a nice cloud density based on the cloud_shadow value that was passed in.
+ vary_CloudDensity = 2. * (cloud_shadow - 0.25);
- // Combine these to minimize register use
- vary_CloudColorAmbient += oHazeColorBelowCloud;
+ // Combine these to minimize register use
+ vary_CloudColorAmbient += oHazeColorBelowCloud;
- // needs this to compile on mac
- // vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
+ // needs this to compile on mac
+ //vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
- // END CLOUDS
+ // END CLOUDS
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl
deleted file mode 100644
index 32210f60dc..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl
+++ /dev/null
@@ -1,119 +0,0 @@
-/**
- * @file class3/deferred/cloudsF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2D diffuseMap;
-
-VARYING vec4 pos;
-VARYING float target_pos_x;
-VARYING float vary_CloudDensity;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
-
-uniform sampler2D cloud_noise_texture;
-uniform sampler2D cloud_noise_texture_next;
-uniform float blend_factor;
-uniform vec4 cloud_pos_density1;
-uniform vec4 cloud_pos_density2;
-uniform vec4 cloud_color;
-uniform float cloud_shadow;
-uniform float cloud_scale;
-uniform float cloud_variance;
-uniform vec3 camPosLocal;
-uniform vec3 sun_dir;
-uniform float sun_size;
-uniform float far_z;
-
-vec4 cloudNoise(vec2 uv)
-{
- vec4 a = texture2D(cloud_noise_texture, uv);
- vec4 b = texture2D(cloud_noise_texture_next, uv);
- vec4 cloud_noise_sample = mix(a, b, blend_factor);
- return normalize(cloud_noise_sample);
-}
-
-vec4 computeMoments(float depth, float alpha);
-
-void main()
-{
- if (cloud_scale >= 0.001)
- {
- // Set variables
- vec2 uv1 = vary_texcoord0.xy;
- vec2 uv2 = vary_texcoord1.xy;
- vec2 uv3 = vary_texcoord2.xy;
- float cloudDensity = 2.0 * (cloud_shadow - 0.25);
-
- vec2 uv4 = vary_texcoord3.xy;
-
- vec2 disturbance = vec2(cloudNoise(uv1 / 8.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f);
- vec2 disturbance2 = vec2(cloudNoise((uv1 + uv3) / 4.0f).x, cloudNoise((uv4 + uv2) / 8.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f);
-
- // Offset texture coords
- uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density
- uv2 += cloud_pos_density1.xy; //large texture, self shadow
- uv3 += cloud_pos_density2.xy; //small texture, visible density
- uv4 += cloud_pos_density2.xy; //small texture, self shadow
-
- float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0 + disturbance2.x + disturbance2.y) * 4.0);
-
- cloudDensity *= 1.0 - (density_variance * density_variance);
-
- // Compute alpha1, the main cloud opacity
- float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z;
- alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.);
-
- // And smooth
- alpha1 = 1. - alpha1 * alpha1;
- alpha1 = 1. - alpha1 * alpha1;
-
- if (alpha1 < 0.001f)
- {
- discard;
- }
-
- // Compute alpha2, for self shadowing effect
- // (1 - alpha2) will later be used as percentage of incoming sunlight
- float alpha2 = (cloudNoise(uv2).x - 0.5);
- alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.);
-
- // And smooth
- alpha2 = 1. - alpha2;
- alpha2 = 1. - alpha2 * alpha2;
-
- frag_color = computeMoments(length(pos), alpha1);
- }
- else
- {
- frag_color = vec4(0);
- }
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl
deleted file mode 100644
index effb070f93..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl
+++ /dev/null
@@ -1,63 +0,0 @@
-/**
- * @file cloudShadowV.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_projection_matrix;
-uniform float shadow_target_width;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
-
-VARYING vec4 pos;
-VARYING float target_pos_x;
-VARYING vec2 vary_texcoord0;
-VARYING vec4 vertex_color;
-
-void passTextureIndex();
-
-void main()
-{
- //transform vertex
- vec4 pre_pos = vec4(position.xyz, 1.0);
- pos = modelview_projection_matrix * pre_pos;
- target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
-
-#if !defined(DEPTH_CLAMP)
- pos_zd2 = pos.z * 0.5;
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
- gl_Position = pos;
-#endif
-
- passTextureIndex();
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vertex_color = diffuse_color;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl b/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl
deleted file mode 100644
index cdaff4b09f..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl
+++ /dev/null
@@ -1,202 +0,0 @@
-/**
- * @file depthToShadowVolumeG.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-#extension GL_ARB_geometry_shader4 : enable
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-layout (triangles) in;
-layout (triangle_strip, max_vertices = 128) out;
-
-uniform sampler2DRect depthMap;
-uniform mat4 shadowMatrix[6];
-uniform vec4 lightpos;
-
-VARYING vec2 vary_texcoord0;
-
-out vec3 to_vec;
-
-void cross_products(out vec4 ns[3], int a, int b, int c)
-{
- ns[0] = cross(gl_PositionIn[b].xyz - gl_PositionIn[a].xyz, gl_PositionIn[c].xyz - gl_PositionIn[a].xyz);
- ns[1] = cross(gl_PositionIn[c].xyz - gl_PositionIn[b].xyz, gl_PositionIn[a].xyz - gl_PositionIn[b].xyz);
- ns[2] = cross(gl_PositionIn[a].xyz - gl_PositionIn[c].xyz, gl_PositionIn[b].xyz - gl_PositionIn[c].xyz);
-}
-
-vec3 getLightDirection(vec4 lightpos, vec3 pos)
-{
-
- vec3 lightdir = lightpos.xyz - lightpos.w * pos;
- return lightdir;
-}
-
-void emitTri(vec4 v[3])
-{
- gl_Position = proj_matrix * v[0];
- EmitVertex();
-
- gl_Position = proj_matrix * v[1];
- EmitVertex();
-
- gl_Position = proj_matrix * v[2];
- EmitVertex();
-
- EndPrimitive();
-}
-
-void emitQuad(vec4 v[4]
-{
- // Emit a quad as a triangle strip.
- gl_Position = proj_matrix*v[0];
- EmitVertex();
-
- gl_Position = proj_matrix*v[1];
- EmitVertex();
-
- gl_Position = proj_matrix*v[2];
- EmitVertex();
-
- gl_Position = proj_matrix*v[3];
- EmitVertex();
-
- EndPrimitive();
-}
-
-void emitPrimitives(int layer)
-{
- int i = layer;
- gl_Layer = i;
-
- vec4 depth1 = vec4(texture2DRect(depthMap, tc0).rg, texture2DRect(depthMap, tc1).rg));
- vec3 depth2 = vec4(texture2DRect(depthMap, tc2).rg, texture2DRect(depthMap, tc3).rg));
- vec3 depth3 = vec4(texture2DRect(depthMap, tc4).rg, texture2DRect(depthMap, tc5).rg));
- vec3 depth4 = vec4(texture2DRect(depthMap, tc6).rg, texture2DRect(depthMap, tc7).rg));
-
- depth1 = min(depth1, depth2);
- depth1 = min(depth1, depth3);
- depth1 = min(depth1, depth4);
-
- vec2 depth = min(depth1.xy, depth1.zw);
-
- int side = sqrt(gl_VerticesIn);
-
- for (int j = 0; j < side; j++)
- {
- for (int k = 0; k < side; ++k)
- {
- vec3 pos = gl_PositionIn[(j * side) + k].xyz;
- vec4 v = shadowMatrix[i] * vec4(pos, 1.0);
- gl_Position = v;
- to_vec = pos - light_position.xyz * depth;
- EmitVertex();
- }
-
- EndPrimitive();
- }
-
- vec3 norms[3]; // Normals
- vec3 lightdir3]; // Directions toward light
-
- vec4 v[4]; // Temporary vertices
-
- vec4 or_pos[3] =
- { // Triangle oriented toward light source
- gl_PositionIn[0],
- gl_PositionIn[2],
- gl_PositionIn[4]
- };
-
- // Compute normal at each vertex.
- cross_products(n, 0, 2, 4);
-
- // Compute direction from vertices to light.
- lightdir[0] = getLightDirection(lightpos, gl_PositionIn[0].xyz);
- lightdir[1] = getLightDirection(lightpos, gl_PositionIn[2].xyz);
- lightdir[2] = getLightDirection(lightpos, gl_PositionIn[4].xyz);
-
- // Check if the main triangle faces the light.
- bool faces_light = true;
- if (!(dot(ns[0],d[0]) > 0
- |dot(ns[1],d[1]) > 0
- |dot(ns[2],d[2]) > 0))
- {
- // Flip vertex winding order in or_pos.
- or_pos[1] = gl_PositionIn[4];
- or_pos[2] = gl_PositionIn[2];
- faces_light = false;
- }
-
- // Near cap: simply render triangle.
- emitTri(or_pos);
-
- // Far cap: extrude positions to infinity.
- v[0] =vec4(lightpos.w * or_pos[0].xyz - lightpos.xyz,0);
- v[1] =vec4(lightpos.w * or_pos[2].xyz - lightpos.xyz,0);
- v[2] =vec4(lightpos.w * or_pos[1].xyz - lightpos.xyz,0);
-
- emitTri(v);
-
- // Loop over all edges and extrude if needed.
- for ( int i=0; i<3; i++ )
- {
- // Compute indices of neighbor triangle.
- int v0 = i*2;
- int nb = (i*2+1);
- int v1 = (i*2+2) % 6;
- cross_products(n, v0, nb, v1);
-
- // Compute direction to light, again as above.
- d[0] =lightpos.xyz-lightpos.w*gl_PositionIn[v0].xyz;
- d[1] =lightpos.xyz-lightpos.w*gl_PositionIn[nb].xyz;
- d[2] =lightpos.xyz-lightpos.w*gl_PositionIn[v1].xyz;
-
- bool is_parallel = gl_PositionIn[nb].w < 1e-5;
-
- // Extrude the edge if it does not have a
- // neighbor, or if it's a possible silhouette.
- if (is_parallel ||
- ( faces_light != (dot(ns[0],d[0])>0 ||
- dot(ns[1],d[1])>0 ||
- dot(ns[2],d[2])>0) ))
- {
- // Make sure sides are oriented correctly.
- int i0 = faces_light ? v0 : v1;
- int i1 = faces_light ? v1 : v0;
-
- v[0] = gl_PositionIn[i0];
- v[1] = vec4(lightpos.w*gl_PositionIn[i0].xyz - lightpos.xyz, 0);
- v[2] = gl_PositionIn[i1];
- v[3] = vec4(lightpos.w*gl_PositionIn[i1].xyz - lightpos.xyz, 0);
-
- emitQuad(v);
- }
- }
-}
-
-void main()
-{
- // Output
- emitPrimitives(0);
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl b/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl
deleted file mode 100644
index 34d26cddea..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl
+++ /dev/null
@@ -1,70 +0,0 @@
-/**
- * @file class3/deferred/gatherSkyShF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
-
-VARYING vec2 vary_frag;
-
-uniform vec2 screen_res;
-uniform sampler2D sh_input_r;
-uniform sampler2D sh_input_g;
-uniform sampler2D sh_input_b;
-
-void main()
-{
- vec2 offset = vec2(2.0) / screen_res;
-
- vec4 r = vec4(0);
- vec4 g = vec4(0);
- vec4 b = vec4(0);
-
- vec2 tc = vary_frag * 2.0;
-
- r += texture2D(sh_input_r, tc + vec2(0, 0));
- r += texture2D(sh_input_r, tc + vec2(offset.x, 0));
- r += texture2D(sh_input_r, tc + vec2(0, offset.y));
- r += texture2D(sh_input_r, tc + vec2(offset.x, offset.y));
- r /= 4.0f;
-
- g += texture2D(sh_input_g, tc + vec2(0, 0));
- g += texture2D(sh_input_g, tc + vec2(offset.x, 0));
- g += texture2D(sh_input_g, tc + vec2(0, offset.y));
- g += texture2D(sh_input_g, tc + vec2(offset.x, offset.y));
- g /= 4.0f;
-
- b += texture2D(sh_input_b, tc + vec2(0, 0));
- b += texture2D(sh_input_b, tc + vec2(offset.x, 0));
- b += texture2D(sh_input_b, tc + vec2(0, offset.y));
- b += texture2D(sh_input_b, tc + vec2(offset.x, offset.y));
- b /= 4.0f;
-
- frag_data[0] = r;
- frag_data[1] = g;
- frag_data[2] = b;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl b/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl
deleted file mode 100644
index 337c8a50fe..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl
+++ /dev/null
@@ -1,40 +0,0 @@
-/**
- * @file gatherSkyShV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec2 vary_frag;
-uniform vec2 screen_res;
-
-void main()
-{
- // pass through untransformed fullscreen pos
- float oo_divisor = screen_res.x / 64.0;
- vec3 pos = (position.xyz * oo_divisor) + vec3(oo_divisor - 1, oo_divisor - 1, 0);
- gl_Position = vec4(pos.xyz, 1.0);
- vary_frag = texcoord0 * oo_divisor;
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl b/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl
deleted file mode 100644
index d5d91c88f0..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl
+++ /dev/null
@@ -1,111 +0,0 @@
-/**
- * @file class3/deferred/genSkyShF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
-
-VARYING vec2 vary_frag;
-
-uniform vec3 sun_dir;
-
-uniform sampler2D transmittance_texture;
-uniform sampler3D scattering_texture;
-uniform sampler3D single_mie_scattering_texture;
-uniform sampler2D irradiance_texture;
-
-vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance);
-
-vec3 calcDirection(vec2 tc)
-{
- float phi = tc.y * 2.0 * 3.14159265;
- float cosTheta = sqrt(1.0 - tc.x);
- float sinTheta = sqrt(1.0 - cosTheta * cosTheta);
- return vec3(cos(phi) * sinTheta, sin(phi) * sinTheta, cosTheta);
-}
-
-// reverse mapping above to convert a hemisphere direction into phi/theta values
-void getPhiAndThetaFromDirection(vec3 dir, out float phi, out float theta)
-{
- float sin_theta;
- float cos_theta;
- cos_theta = dir.z;
- theta = acos(cos_theta);
- sin_theta = sin(theta);
- phi = abs(sin_theta) > 0.0001 ? acos(dir.x / sin_theta) : 1.0;
-}
-
-// reverse mapping above to convert a hemisphere direction into an SH texture sample pos
-vec2 calcShUvFromDirection(vec3 dir)
-{
- vec2 uv;
- float phi;
- float theta;
- getPhiAndThetaFromDirection(dir, phi, theta);
- uv.y = phi / 2.0 * 3.14159265;
- uv.x = theta / 2.0 * 3.14159265;
- return uv;
-}
-
-void projectToL1(vec3 n, vec3 c, vec4 basis, out vec4 coeffs[3])
-{
- coeffs[0] = vec4(basis.x, n * basis.yzw * c.r);
- coeffs[1] = vec4(basis.x, n * basis.yzw * c.g);
- coeffs[2] = vec4(basis.x, n * basis.yzw * c.b);
-}
-
-void main()
-{
- float Y00 = sqrt(1.0 / 3.14159265) * 0.5;
- float Y1x = sqrt(3.0 / 3.14159265) * 0.5;
- float Y1y = Y1x;
- float Y1z = Y1x;
-
- vec4 L1 = vec4(Y00, Y1x, Y1y, Y1z);
-
- vec3 view_direction = calcDirection(vary_frag);
- vec3 sun_direction = normalize(sun_dir);
- vec3 cam_pos = vec3(0, 0, 6360);
-
- vec3 transmittance;
- vec3 radiance = GetSkyLuminance(cam_pos, view_direction, 0.0f, sun_direction, transmittance);
-
- vec3 color = vec3(1.0) - exp(-radiance * 0.0001);
-
- color = pow(color, vec3(1.0/2.2));
-
- vec4 coeffs[3];
- coeffs[0] = vec4(0);
- coeffs[1] = vec4(0);
- coeffs[2] = vec4(0);
-
- projectToL1(view_direction, color.rgb, L1, coeffs);
-
- frag_data[0] = coeffs[0];
- frag_data[1] = coeffs[1];
- frag_data[2] = coeffs[2];
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl b/indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl
deleted file mode 100644
index b466883dc7..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl
+++ /dev/null
@@ -1,37 +0,0 @@
-/**
- * @file genSkyShV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec2 vary_frag;
-
-void main()
-{
- // pass through untransformed fullscreen pos
- gl_Position = vec4(position.xyz, 1.0);
- vary_frag = texcoord0;
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/lightUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/lightUtil.glsl
deleted file mode 100644
index 8bb3f07fc6..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/lightUtil.glsl
+++ /dev/null
@@ -1,117 +0,0 @@
-/**
- * @file lightInfo.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-struct DirectionalLightInfo
-{
- vec4 pos;
- float depth;
- vec4 normal;
- vec3 normalizedLightDirection;
- vec3 normalizedToLight;
- float lightIntensity;
- vec3 lightDiffuseColor;
- float specExponent;
- float shadow;
-};
-
-struct SpotLightInfo
-{
- vec4 pos;
- float depth;
- vec4 normal;
- vec3 normalizedLightDirection;
- vec3 normalizedToLight;
- float lightIntensity;
- float attenuation;
- float distanceToLight;
- vec3 lightDiffuseColor;
- float innerHalfAngleCos;
- float outerHalfAngleCos;
- float spotExponent;
- float specExponent;
- float shadow;
-};
-
-struct PointLightInfo
-{
- vec4 pos;
- float depth;
- vec4 normal;
- vec3 normalizedToLight;
- float lightIntensity;
- float attenuation;
- float distanceToLight;
- vec3 lightDiffuseColor;
- float lightRadius;
- float specExponent;
- vec3 worldspaceLightDirection;
- float shadow;
-};
-
-float attenuate(float attenuationSelection, float distanceToLight)
-{
-// LLRENDER_REVIEW
-// sh/could eventually consume attenuation func defined in texture
- return (attenuationSelection == 0.0f) ? 1.0f : // none
- (attenuationSelection < 1.0f) ? (1.0f / distanceToLight) : // linear atten
- (attenuationSelection < 2.0f) ? (1.0f / (distanceToLight*distanceToLight)) // quadratic atten
- : (1.0f / (distanceToLight*distanceToLight*distanceToLight)); // cubic atten
-}
-
-
-vec3 lightDirectional(struct DirectionalLightInfo dli)
-{
- float lightIntensity = dli.lightIntensity;
- lightIntensity *= dot(dli.normal.xyz, dli.normalizedLightDirection);
- //lightIntensity *= directionalShadowSample(vec4(dli.pos.xyz, 1.0f), dli.depth, dli.directionalShadowMap, dli.directionalShadowMatrix);
- return lightIntensity * dli.lightDiffuseColor;
-}
-
-
-vec3 lightSpot(struct SpotLightInfo sli)
-{
- float penumbraRange = (sli.outerHalfAngleCos - sli.innerHalfAngleCos);
- float coneAngleCos = max(dot(sli.normalizedLightDirection, sli.normalizedToLight), 0.0);
- float coneAttenFactor = (coneAngleCos <= sli.outerHalfAngleCos) ? 1.0f : pow(smoothstep(1,0, sli.outerHalfAngleCos / penumbraRange), sli.spotExponent);
- float distanceAttenuation = attenuate(sli.attenuation, sli.distanceToLight);
- float lightIntensity = sli.lightIntensity;
- lightIntensity *= distanceAttenuation;
- lightIntensity *= max(dot(sli.normal.xyz, sli.normalizedLightDirection), 0.0);
- lightIntensity *= coneAttenFactor;
- lightIntensity *= sli.shadow;
- return lightIntensity * sli.lightDiffuseColor;
-}
-
-vec3 lightPoint(struct PointLightInfo pli)
-{
- float padRadius = pli.lightRadius * 0.1; // distance for which to perform smoothed dropoff past light radius
- float distanceAttenuation = attenuate(pli.attenuation, pli.distanceToLight);
- float lightIntensity = pli.lightIntensity;
- lightIntensity*= distanceAttenuation;
- lightIntensity *= clamp((padRadius - pli.distanceToLight + pli.lightRadius) / padRadius, 0.0, 1.0);
- lightIntensity *= pli.shadow;
- lightIntensity *= max(dot(pli.normal.xyz, pli.normalizedToLight), 0.0);
- return lightIntensity * pli.lightDiffuseColor;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl
deleted file mode 100644
index ca9ce3a2e1..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl
+++ /dev/null
@@ -1,37 +0,0 @@
-/**
- * @file pointShadowBlur.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform samplerCube cube_map;
-
-in vec3 to_vec;
-
-out vec4 fragColor;
-
-void main()
-{
- vec4 vcol = texture(cube_map, to_vec);
- fragColor = vec4(vcol.rgb, 1.0);
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl
deleted file mode 100644
index c8991f7a18..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl
+++ /dev/null
@@ -1,73 +0,0 @@
-/**
- * @file class3/deferred/shVisF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
- out vec4 frag_color;
-#else
- #define frag_color gl_FragColor
-#endif
-
-/////////////////////////////////////////////////////////////////////////
-// Fragment shader for L1 SH debug rendering
-/////////////////////////////////////////////////////////////////////////
-
-uniform sampler2D sh_input_r;
-uniform sampler2D sh_input_g;
-uniform sampler2D sh_input_b;
-
-uniform mat3 inv_modelviewprojection;
-
-VARYING vec4 vary_pos;
-
-void main(void)
-{
- vec2 coord = vary_pos.xy + vec2(0.5,0.5);
-
- coord.x *= (1.6/0.9);
-
- if (dot(coord, coord) > 0.25)
- {
- discard;
- }
-
- vec4 n = vec4(coord*2.0, 0.0, 1);
- //n.y = -n.y;
- n.z = sqrt(max(1.0-n.x*n.x-n.y*n.y, 0.0));
- //n.xyz = inv_modelviewprojection * n.xyz;
-
- vec4 l1tap = vec4(1.0/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265));
- vec4 l1r = texture2D(sh_input_r, vec2(0,0));
- vec4 l1g = texture2D(sh_input_g, vec2(0,0));
- vec4 l1b = texture2D(sh_input_b, vec2(0,0));
- vec3 indirect = vec3(
- dot(l1r, l1tap * n),
- dot(l1g, l1tap * n),
- dot(l1b, l1tap * n));
-
- //indirect = pow(indirect, vec3(0.45));
- indirect *= 3.0;
-
- frag_color = vec4(indirect, 1.0);
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl
deleted file mode 100644
index 8f32dfde79..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl
+++ /dev/null
@@ -1,33 +0,0 @@
-/**
- * @file class3/deferred/shVisV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-ATTRIBUTE vec3 position;
-VARYING vec4 vary_pos;
-
-void main()
-{
- // Output
- vary_pos = vec4(position, 1);
- gl_Position = vary_pos;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl
deleted file mode 100644
index 345c07a354..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl
+++ /dev/null
@@ -1,58 +0,0 @@
-/**
- * @file shadowAlphaMaskF.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2D diffuseMap;
-
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
-
-VARYING float pos_w;
-
-VARYING float target_pos_x;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 pos;
-
-vec4 computeMoments(float depth, float a);
-
-void main()
-{
- float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a;
-
- frag_color = computeMoments(length(pos), float a);
-
-#if !defined(DEPTH_CLAMP)
- gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0);
-#endif
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl
deleted file mode 100644
index af1461c297..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl
+++ /dev/null
@@ -1,66 +0,0 @@
-/**
- * @file shadowAlphaMaskV.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_projection_matrix;
-uniform float shadow_target_width;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
-
-VARYING float target_pos_x;
-VARYING vec4 pos;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void passTextureIndex();
-
-void main()
-{
- //transform vertex
- vec4 pre_pos = vec4(position.xyz, 1.0);
- vec4 pos = modelview_projection_matrix * pre_pos;
- target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
-
- pos_w = pos.w;
-
-#if !defined(DEPTH_CLAMP)
- pos_zd2 = pos.z * 0.5;
-
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
- gl_Position = pos;
-#endif
-
- passTextureIndex();
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vertex_color = diffuse_color;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
index 6de01cb667..a0b082ed7c 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
@@ -56,8 +56,23 @@ vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 dir
vec3 ColorFromRadiance(vec3 radiance);
vec3 rainbow(float d)
{
- float rad = (droplet_radius - 5.0f) / 1024.0f;
- return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
+ // d is the dot product of view and sun directions, so ranging -1.0..1.0
+ // 'interesting' values of d are the range -0.75..-0.825, when view is nearly opposite of sun vec
+ // Rainbox texture mode is GL_REPEAT, so tc of -.75 is equiv to 0.25, -0.825 equiv to 0.175.
+
+ // SL-13629 Rainbow texture has colors within the correct .175...250 range, but order is inverted.
+ // Rather than replace the texture, we mirror and translate the y tc to keep the colors within the
+ // interesting range, but in reversed order: i.e. d = (1 - d) - 1.575
+ d = clamp(-0.575 - d, 0.0, 1.0);
+
+ // With the colors in the lower 1/4 of the texture, inverting the coords leaves most of it inaccessible.
+ // So, we can stretch the texcoord above the colors (ie > 0.25) to fill the entire remaining coordinate
+ // space. This improves gradation, reduces banding within the rainbow interior. (1-0.25) / (0.425/0.25) = 4.2857
+ float interior_coord = max(0.0, d - 0.25) * 4.2857;
+ d = clamp(d, 0.0, 0.25) + interior_coord;
+
+ float rad = (droplet_radius - 5.0f) / 1024.0f;
+ return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
}
vec3 halo22(float d)
diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl
deleted file mode 100644
index c6ea3ec9d4..0000000000
--- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl
+++ /dev/null
@@ -1,73 +0,0 @@
-/**
- * @file class3\wl\advancedAtmoF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-in vec3 view_dir;
-
-uniform vec3 cameraPosLocal;
-uniform vec3 sun_dir;
-uniform float sun_size;
-
-uniform sampler2D transmittance_texture;
-uniform sampler3D scattering_texture;
-uniform sampler3D mie_scattering_texture;
-uniform sampler2D irradiance_texture;
-
-vec3 GetSolarLuminance();
-vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 sun_dir, out vec3 transmittance);
-vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 sun_dir, out vec3 transmittance);
-vec3 GetSunAndSkyIlluminance(vec3 pos, vec3 norm, vec3 sun_dir, out vec3 sky_irradiance);
-
-void main()
-{
- vec3 view_direction = normalize(view_dir);
-
- vec3 camPos = cameraPosLocal;
- vec3 transmittance;
- vec3 sky_illum;
- vec3 radiance = GetSkyLuminance(camPos, view_direction, 0.0f, sun_dir, transmittance);
- vec3 radiance2 = GetSunAndSkyIlluminance(camPos, view_direction, sun_dir, sky_illum);
-
- //radiance *= transmittance;
-
- // If the view ray intersects the Sun, add the Sun radiance.
- if (dot(view_direction, sun_dir) >= sun_size)
- {
- radiance = radiance + transmittance * GetSolarLuminance();
- }
-
- //vec3 color = vec3(1.0) - exp(-radiance);
- //color = pow(color, vec3(1.0 / 2.2));
-
- frag_color.rgb = radiance;
-
- frag_color.a = 1.0;
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl
deleted file mode 100644
index 65bb00b1f6..0000000000
--- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl
+++ /dev/null
@@ -1,43 +0,0 @@
-/**
- * @file class3\wl\advancedAtmoV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-
-// Inputs
-uniform vec3 camPosLocal;
-
-out vec3 view_dir;
-
-void main()
-{
- // World / view / projection
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
-
- // this will be normalized in the frag shader...
- view_dir = position.xyz - camPosLocal.xyz;
-}
-
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 5a64f5e01c..06d513ad70 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -90,6 +90,7 @@
#include "llsdutil_math.h"
#include "lllocationhistory.h"
#include "llfasttimerview.h"
+#include "lltelemetry.h"
#include "llvector4a.h"
#include "llviewermenufile.h"
#include "llvoicechannel.h"
@@ -256,9 +257,9 @@
// define a self-registering event API object
#include "llappviewerlistener.h"
-#if (LL_LINUX || LL_SOLARIS) && LL_GTK
+#if LL_LINUX && LL_GTK
#include "glib.h"
-#endif // (LL_LINUX || LL_SOLARIS) && LL_GTK
+#endif // (LL_LINUX) && LL_GTK
#if LL_MSVC
// disable boost::lexical_cast warning
@@ -1313,39 +1314,8 @@ void LLAppViewer::initMaxHeapSize()
//F32 max_heap_size_gb = llmin(1.6f, (F32)gSavedSettings.getF32("MaxHeapSize")) ;
F32Gigabytes max_heap_size_gb = (F32Gigabytes)gSavedSettings.getF32("MaxHeapSize") ;
- BOOL enable_mem_failure_prevention = (BOOL)gSavedSettings.getBOOL("MemoryFailurePreventionEnabled") ;
- LLMemory::initMaxHeapSizeGB(max_heap_size_gb, enable_mem_failure_prevention) ;
-}
-
-void LLAppViewer::checkMemory()
-{
- const static F32 MEMORY_CHECK_INTERVAL = 1.0f ; //second
- //const static F32 MAX_QUIT_WAIT_TIME = 30.0f ; //seconds
- //static F32 force_quit_timer = MAX_QUIT_WAIT_TIME + MEMORY_CHECK_INTERVAL ;
-
- if(!gGLManager.mDebugGPU)
- {
- return ;
- }
-
- if(MEMORY_CHECK_INTERVAL > mMemCheckTimer.getElapsedTimeF32())
- {
- return ;
- }
- mMemCheckTimer.reset() ;
-
- //update the availability of memory
- LLMemory::updateMemoryInfo() ;
-
- bool is_low = LLMemory::isMemoryPoolLow() ;
-
- LLPipeline::throttleNewMemoryAllocation(is_low) ;
-
- if(is_low)
- {
- LLMemory::logMemoryInfo() ;
- }
+ LLMemory::initMaxHeapSizeGB(max_heap_size_gb);
}
static LLTrace::BlockTimerStatHandle FTM_MESSAGES("System Messages");
@@ -1424,9 +1394,6 @@ bool LLAppViewer::doFrame()
//clear call stack records
LL_CLEAR_CALLSTACKS();
- //check memory availability information
- checkMemory() ;
-
{
pingMainloopTimeout("Main:MiscNativeWindowEvents");
@@ -1660,6 +1627,8 @@ bool LLAppViewer::doFrame()
LL_INFOS() << "Exiting main_loop" << LL_ENDL;
}
+ LLPROFILE_UPDATE();
+
return ! LLApp::isRunning();
}
diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h
index d24cdcedc7..5ceb540784 100644
--- a/indra/newview/llappviewer.h
+++ b/indra/newview/llappviewer.h
@@ -235,7 +235,6 @@ private:
bool initConfiguration(); // Initialize settings from the command line/config file.
void initStrings(); // Initialize LLTrans machinery
bool initCache(); // Initialize local client cache.
- void checkMemory() ;
// We have switched locations of both Mac and Windows cache, make sure
// files migrate and old cache is cleared out.
@@ -314,8 +313,6 @@ private:
LLAllocator mAlloc;
- LLFrameTimer mMemCheckTimer;
-
// llcorehttp library init/shutdown helper
LLAppCoreHttp mAppCoreHttp;
diff --git a/indra/newview/llappviewerlinux.cpp b/indra/newview/llappviewerlinux.cpp
index 6f32aab851..dc487967fc 100644
--- a/indra/newview/llappviewerlinux.cpp
+++ b/indra/newview/llappviewerlinux.cpp
@@ -73,10 +73,6 @@ static void exceptionTerminateHandler()
int main( int argc, char **argv )
{
-#if LL_SOLARIS && defined(__sparc)
- asm ("ta\t6"); // NOTE: Make sure memory alignment is enforced on SPARC
-#endif
-
gArgC = argc;
gArgV = argv;
@@ -336,8 +332,6 @@ void LLAppViewerLinux::initCrashReporting(bool reportFreeze)
cmd += gDirUtilp->getDirDelimiter();
#if LL_LINUX
cmd += "linux-crash-logger.bin";
-#elif LL_SOLARIS
- cmd += "solaris-crash-logger";
#else
# error Unknown platform
#endif
@@ -394,9 +388,6 @@ bool LLAppViewerLinux::beingDebugged()
{
static enum {unknown, no, yes} debugged = unknown;
-#if LL_SOLARIS
- return debugged == no; // BUG: fix this for Solaris
-#else
if (debugged == unknown)
{
pid_t ppid = getppid();
@@ -431,7 +422,6 @@ bool LLAppViewerLinux::beingDebugged()
}
return debugged == yes;
-#endif
}
void LLAppViewerLinux::initLoggingAndGetLastDuration()
diff --git a/indra/newview/lldirpicker.cpp b/indra/newview/lldirpicker.cpp
index b8e6e81ee6..01790ad19e 100644
--- a/indra/newview/lldirpicker.cpp
+++ b/indra/newview/lldirpicker.cpp
@@ -37,7 +37,7 @@
#include "llviewercontrol.h"
#include "llwin32headerslean.h"
-#if LL_LINUX || LL_SOLARIS || LL_DARWIN
+#if LL_LINUX || LL_DARWIN
# include "llfilepicker.h"
#endif
@@ -187,7 +187,7 @@ std::string LLDirPicker::getDirName()
return mFilePicker->getFirstFile();
}
-#elif LL_LINUX || LL_SOLARIS
+#elif LL_LINUX
LLDirPicker::LLDirPicker() :
mFileName(NULL),
diff --git a/indra/newview/lldirpicker.h b/indra/newview/lldirpicker.h
index c7dba12130..52febe4523 100644
--- a/indra/newview/lldirpicker.h
+++ b/indra/newview/lldirpicker.h
@@ -78,7 +78,7 @@ private:
void buildDirname( void );
bool check_local_file_access_enabled();
-#if LL_LINUX || LL_SOLARIS || LL_DARWIN
+#if LL_LINUX || LL_DARWIN
// On Linux we just implement LLDirPicker on top of LLFilePicker
LLFilePicker *mFilePicker;
#endif
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 5034bd1c5e..507af56cb0 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -912,22 +912,18 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
if (volume->getAvatar())
{
const LLVector3* av_box = volume->getAvatar()->getLastAnimExtents();
- LLVector3d cam_pos = gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin());
- LLVector3 cam_region_pos = LLVector3(cam_pos - volume->getRegion()->getOriginGlobal());
-
- LLVector3 cam_to_box_offset = point_to_box_offset(cam_region_pos, av_box);
+ LLVector3 cam_pos_from_agent = LLViewerCamera::getInstance()->getOrigin();
+ LLVector3 cam_to_box_offset = point_to_box_offset(cam_pos_from_agent, av_box);
mDistanceWRTCamera = llmax(0.01f, ll_round(cam_to_box_offset.magVec(), 0.01f));
LL_DEBUGS("DynamicBox") << volume->getAvatar()->getFullname()
<< " pos (ignored) " << pos
- << " cam pos " << cam_pos
- << " cam region pos " << cam_region_pos
+ << " cam pos " << cam_pos_from_agent
<< " box " << av_box[0] << "," << av_box[1]
<< " -> dist " << mDistanceWRTCamera
<< LL_ENDL;
mVObjp->updateLOD();
return;
}
-
}
else
{
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index d4e7f1600e..0c3d8f3098 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -226,7 +226,7 @@ void LLDrawPoolWLSky::renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightL
}
}
-void LLDrawPoolWLSky::renderStars(void) const
+void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const
{
LLGLSPipelineBlendSkyBox gls_skybox(true, false);
@@ -266,6 +266,7 @@ void LLDrawPoolWLSky::renderStars(void) const
}
gGL.pushMatrix();
+ gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f);
if (LLGLSLShader::sNoFixedFunction)
{
@@ -296,7 +297,7 @@ void LLDrawPoolWLSky::renderStars(void) const
}
}
-void LLDrawPoolWLSky::renderStarsDeferred(void) const
+void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
{
LLGLSPipelineBlendSkyBox gls_sky(true, false);
@@ -337,6 +338,8 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const
gGL.getTexUnit(1)->bind(tex_b);
}
+ gGL.pushMatrix();
+ gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
gDeferredStarProgram.uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
if (LLPipeline::sReflectionRender)
@@ -355,6 +358,8 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const
gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
gDeferredStarProgram.unbind();
+
+ gGL.popMatrix();
}
void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const
@@ -601,7 +606,7 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
if (gPipeline.canUseWindLightShaders())
{
renderSkyHazeDeferred(origin, camHeightLocal);
- renderStarsDeferred();
+ renderStarsDeferred(origin);
renderHeavenlyBodies();
renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader);
}
@@ -620,7 +625,7 @@ void LLDrawPoolWLSky::render(S32 pass)
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
renderSkyHaze(origin, camHeightLocal);
- renderStars();
+ renderStars(origin);
renderHeavenlyBodies();
renderSkyClouds(origin, camHeightLocal, cloud_shader);
diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h
index a4f176d6db..324886ed42 100644
--- a/indra/newview/lldrawpoolwlsky.h
+++ b/indra/newview/lldrawpoolwlsky.h
@@ -78,8 +78,8 @@ private:
void renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const;
void renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const;
- void renderStarsDeferred(void) const;
- void renderStars(void) const;
+ void renderStarsDeferred(const LLVector3& camPosLocal) const;
+ void renderStars(const LLVector3& camPosLocal) const;
void renderHeavenlyBodies();
};
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index 89c20904c1..8b8273d183 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -56,13 +56,6 @@ LLViewerDynamicTexture::LLViewerDynamicTexture(S32 width, S32 height, S32 compon
{
llassert((1 <= components) && (components <= 4));
- if(gGLManager.mDebugGPU)
- {
- if(components == 3)
- {
- mComponents = 4 ; //convert to 32bits.
- }
- }
generateGLTexture();
llassert( 0 <= order && order < ORDER_COUNT );
@@ -211,7 +204,7 @@ void LLViewerDynamicTexture::postRender(BOOL success)
BOOL LLViewerDynamicTexture::updateAllInstances()
{
sNumRenders = 0;
- if (gGLManager.mIsDisabled || LLPipeline::sMemAllocationThrottled)
+ if (gGLManager.mIsDisabled)
{
return TRUE;
}
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index d915a9fd26..2d4478aff5 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -771,12 +771,7 @@ void LLFeatureManager::applyBaseMasks()
maskFeatures("RAM256MB");
}
-#if LL_SOLARIS && defined(__sparc) // even low MHz SPARCs are fast
-#error The 800 is hinky. Would something like a LL_MIN_MHZ make more sense here?
- if (gSysCPU.getMHz() < 800)
-#else
if (gSysCPU.getMHz() < 1100)
-#endif
{
maskFeatures("CPUSlow");
}
diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp
index b6fd70452e..3669fb1eeb 100644
--- a/indra/newview/llfilepicker.cpp
+++ b/indra/newview/llfilepicker.cpp
@@ -40,7 +40,7 @@
#include "llwindowsdl.h" // for some X/GTK utils to help with filepickers
#endif // LL_SDL
-#if LL_LINUX || LL_SOLARIS
+#if LL_LINUX
#include "llhttpconstants.h" // file picker uses some of thes constants on Linux
#endif
@@ -939,7 +939,7 @@ BOOL LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename,
}
//END LL_DARWIN
-#elif LL_LINUX || LL_SOLARIS
+#elif LL_LINUX
# if LL_GTK
@@ -1504,4 +1504,4 @@ BOOL LLFilePicker::getMultipleOpenFiles( ELoadFilter filter, bool blocking)
return FALSE;
}
-#endif // LL_LINUX || LL_SOLARIS
+#endif // LL_LINUX
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index b9c03f66a3..333398cd2a 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -906,7 +906,7 @@ BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
LLFloaterModelUploadBase::handleScrollWheel(x, y, clicks);
}
- return TRUE;
+ return TRUE;
}
/*virtual*/
@@ -1287,47 +1287,47 @@ void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handl
void LLFloaterModelPreview::addStringToLog(const std::string& message, const LLSD& args, bool flash, S32 lod)
{
if (sInstance && sInstance->hasString(message))
- {
+ {
std::string str;
switch (lod)
- {
+{
case LLModel::LOD_IMPOSTOR: str = "LOD0 "; break;
case LLModel::LOD_LOW: str = "LOD1 "; break;
case LLModel::LOD_MEDIUM: str = "LOD2 "; break;
case LLModel::LOD_PHYSICS: str = "PHYS "; break;
case LLModel::LOD_HIGH: str = "LOD3 "; break;
default: break;
- }
-
+}
+
LLStringUtil::format_map_t args_msg;
LLSD::map_const_iterator iter = args.beginMap();
LLSD::map_const_iterator end = args.endMap();
for (; iter != end; ++iter)
- {
+{
args_msg[iter->first] = iter->second.asString();
- }
+ }
str += sInstance->getString(message, args_msg);
sInstance->addStringToLogTab(str, flash);
- }
-}
+ }
+ }
// static
void LLFloaterModelPreview::addStringToLog(const std::string& str, bool flash)
-{
+ {
if (sInstance)
- {
+ {
sInstance->addStringToLogTab(str, flash);
- }
-}
+ }
+ }
// static
void LLFloaterModelPreview::addStringToLog(const std::ostringstream& strm, bool flash)
-{
+ {
if (sInstance)
- {
+ {
sInstance->addStringToLogTab(strm.str(), flash);
- }
-}
+ }
+ }
void LLFloaterModelPreview::clearAvatarTab()
{
@@ -1338,9 +1338,9 @@ void LLFloaterModelPreview::clearAvatarTab()
joints_pos->deleteAllItems(); mSelectedJointName.clear();
for (U32 i = 0; i < LLModel::NUM_LODS; ++i)
- {
+{
mJointOverrides[i].clear();
- }
+ }
LLTextBox *joint_total_descr = panel->getChild<LLTextBox>("conflicts_description");
joint_total_descr->setTextArg("[CONFLICTS]", llformat("%d", 0));
@@ -1349,34 +1349,34 @@ void LLFloaterModelPreview::clearAvatarTab()
LLTextBox *joint_pos_descr = panel->getChild<LLTextBox>("pos_overrides_descr");
joint_pos_descr->setTextArg("[JOINT]", std::string("mPelvis")); // Might be better to hide it
-}
+ }
void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
-{
+ {
S32 display_lod = mModelPreview->mPreviewLOD;
if (mModelPreview->mModel[display_lod].empty())
- {
+ {
mSelectedJointName.clear();
return;
- }
+ }
// Joints will be listed as long as they are listed in mAlternateBindMatrix
// even if they are for some reason identical to defaults.
// Todo: Are overrides always identical for all lods? They normally are, but there might be situations where they aren't.
if (mJointOverrides[display_lod].empty())
- {
+ {
// populate map
for (LLModelLoader::scene::iterator iter = mModelPreview->mScene[display_lod].begin(); iter != mModelPreview->mScene[display_lod].end(); ++iter)
- {
+ {
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
- {
+ {
LLModelInstance& instance = *model_iter;
LLModel* model = instance.mModel;
const LLMeshSkinInfo *skin = &model->mSkinInfo;
U32 joint_count = LLSkinningUtil::getMeshJointCount(skin);
U32 bind_count = highlight_overrides ? skin->mAlternateBindMatrix.size() : 0; // simply do not include overrides if data is not needed
if (bind_count > 0 && bind_count != joint_count)
- {
+ {
std::ostringstream out;
out << "Invalid joint overrides for model " << model->getName();
out << ". Amount of joints " << joint_count;
@@ -1385,68 +1385,68 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
addStringToLog(out.str(), true);
// Disable overrides for this model
bind_count = 0;
- }
+ }
if (bind_count > 0)
- {
+ {
for (U32 j = 0; j < joint_count; ++j)
- {
+ {
const LLVector3& joint_pos = skin->mAlternateBindMatrix[j].getTranslation();
LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]];
LLJoint* pJoint = LLModelPreview::lookupJointByName(skin->mJointNames[j], mModelPreview);
if (pJoint)
- {
+ {
// see how voavatar uses aboveJointPosThreshold
if (pJoint->aboveJointPosThreshold(joint_pos))
- {
+ {
// valid override
if (data.mPosOverrides.size() > 0
&& (data.mPosOverrides.begin()->second - joint_pos).lengthSquared() > (LL_JOINT_TRESHOLD_POS_OFFSET * LL_JOINT_TRESHOLD_POS_OFFSET))
- {
+ {
// File contains multiple meshes with conflicting joint offsets
// preview may be incorrect, upload result might wary (depends onto
// mesh_id that hasn't been generated yet).
data.mHasConflicts = true;
- }
+ }
data.mPosOverrides[model->getName()] = joint_pos;
- }
- else
- {
+ }
+ else
+ {
// default value, it won't be accounted for by avatar
data.mModelsNoOverrides.insert(model->getName());
- }
- }
- }
- }
- else
- {
+ }
+ }
+ }
+ }
+ else
+ {
for (U32 j = 0; j < joint_count; ++j)
- {
+ {
LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]];
data.mModelsNoOverrides.insert(model->getName());
}
}
- }
- }
- }
+ }
+ }
+ }
LLPanel *panel = mTabContainer->getPanelByName("rigging_panel");
LLScrollListCtrl *joints_list = panel->getChild<LLScrollListCtrl>("joints_list");
if (joints_list->isEmpty())
- {
+ {
// Populate table
- std::map<std::string, std::string> joint_alias_map;
+ std::map<std::string, std::string> joint_alias_map;
mModelPreview->getJointAliases(joint_alias_map);
-
+
S32 conflicts = 0;
joint_override_data_map_t::iterator joint_iter = mJointOverrides[display_lod].begin();
joint_override_data_map_t::iterator joint_end = mJointOverrides[display_lod].end();
while (joint_iter != joint_end)
- {
+ {
const std::string& listName = joint_iter->first;
-
+
LLScrollListItem::Params item_params;
item_params.value(listName);
@@ -1454,38 +1454,38 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
cell_params.font = LLFontGL::getFontSansSerif();
cell_params.value = listName;
if (joint_alias_map.find(listName) == joint_alias_map.end())
- {
+ {
// Missing names
cell_params.color = LLColor4::red;
- }
+ }
if (joint_iter->second.mHasConflicts)
- {
+ {
// Conflicts
cell_params.color = LLColor4::orange;
conflicts++;
- }
+ }
if (highlight_overrides && joint_iter->second.mPosOverrides.size() > 0)
- {
+ {
cell_params.font.style = "BOLD";
- }
+ }
item_params.columns.add(cell_params);
joints_list->addRow(item_params, ADD_BOTTOM);
joint_iter++;
- }
+ }
joints_list->selectFirstItem();
LLScrollListItem *selected = joints_list->getFirstSelected();
if (selected)
- {
+{
mSelectedJointName = selected->getValue().asString();
- }
+ }
LLTextBox *joint_conf_descr = panel->getChild<LLTextBox>("conflicts_description");
joint_conf_descr->setTextArg("[CONFLICTS]", llformat("%d", conflicts));
joint_conf_descr->setTextArg("[JOINTS_COUNT]", llformat("%d", mJointOverrides[display_lod].size()));
- }
-}
+ }
+ }
//-----------------------------------------------------------------------------
// addStringToLogTab()
@@ -1493,52 +1493,52 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
void LLFloaterModelPreview::addStringToLogTab(const std::string& str, bool flash)
{
if (str.empty())
- {
- return;
- }
+ {
+ return;
+ }
LLWString text = utf8str_to_wstring(str);
S32 add_text_len = text.length() + 1; // newline
S32 editor_max_len = mUploadLogText->getMaxTextLength();
if (add_text_len > editor_max_len)
- {
- return;
- }
+ {
+ return;
+ }
// Make sure we have space for new string
S32 editor_text_len = mUploadLogText->getLength();
if (editor_max_len < (editor_text_len + add_text_len)
&& mUploadLogText->getLineCount() <= 0)
- {
+ {
mUploadLogText->getTextBoundingRect();// forces a reflow() to fix line count
- }
+ }
while (editor_max_len < (editor_text_len + add_text_len))
- {
+ {
S32 shift = mUploadLogText->removeFirstLine();
if (shift > 0)
- {
+ {
// removed a line
editor_text_len -= shift;
- }
- else
- {
+}
+ else
+ {
//nothing to remove?
LL_WARNS() << "Failed to clear log lines" << LL_ENDL;
- break;
- }
- }
+ break;
+ }
+ }
mUploadLogText->appendText(str, true);
if (flash)
- {
+ {
LLPanel* panel = mTabContainer->getPanelByName("logs_panel");
if (mTabContainer->getCurrentPanel() != panel)
- {
+ {
mTabContainer->setTabPanelFlashing(panel, true);
- }
- }
-}
+ }
+ }
+ }
void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)
{
@@ -1546,15 +1546,15 @@ void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost,
childSetTextArg("import_dimensions", "[X]", llformat("%.3f", x));
childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", y));
childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", z));
-}
+ }
void LLFloaterModelPreview::setPreviewLOD(S32 lod)
-{
+ {
if (mModelPreview)
{
mModelPreview->setPreviewLOD(lod);
- }
-}
+ }
+ }
void LLFloaterModelPreview::onBrowseLOD(S32 lod)
{
@@ -1643,13 +1643,13 @@ void LLFloaterModelPreview::setCtrlLoadFromFile(S32 lod)
}
}
else
- {
+{
LLComboBox* lod_combo = findChild<LLComboBox>("lod_source_" + lod_name[lod]);
if (lod_combo)
- {
+ {
lod_combo->setCurrentByIndex(0);
- }
- }
+ }
+}
}
void LLFloaterModelPreview::setStatusMessage(const std::string& msg)
diff --git a/indra/newview/llfloaterreporter.cpp b/indra/newview/llfloaterreporter.cpp
index 7bfba2a6d7..a30c73768d 100644
--- a/indra/newview/llfloaterreporter.cpp
+++ b/indra/newview/llfloaterreporter.cpp
@@ -746,9 +746,6 @@ LLSD LLFloaterReporter::gatherReport()
const char* platform = "Mac";
#elif LL_LINUX
const char* platform = "Lnx";
-#elif LL_SOLARIS
- const char* platform = "Sol";
- const char* short_platform = "O:S";
#else
const char* platform = "???";
#endif
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 2cb27d85bc..efa4a7fd66 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -2253,52 +2253,91 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
}
}
-void renderNormals(LLDrawable* drawablep)
+void renderNormals(LLDrawable *drawablep)
{
- LLVertexBuffer::unbind();
+ if (!drawablep->isVisible())
+ return;
- LLVOVolume* vol = drawablep->getVOVolume();
- if (vol)
- {
- LLVolume* volume = vol->getVolume();
- gGL.pushMatrix();
- gGL.multMatrix((F32*) vol->getRelativeXform().mMatrix);
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLVertexBuffer::unbind();
- LLVector4a scale(gSavedSettings.getF32("RenderDebugNormalScale"));
+ LLVOVolume *vol = drawablep->getVOVolume();
- for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = volume->getVolumeFace(i);
+ if (vol)
+ {
+ LLVolume *volume = vol->getVolume();
- for (S32 j = 0; j < face.mNumVertices; ++j)
- {
- gGL.begin(LLRender::LINES);
- LLVector4a n,p;
-
- n.setMul(face.mNormals[j], scale);
- p.setAdd(face.mPositions[j], n);
-
- gGL.diffuseColor4f(1,1,1,1);
- gGL.vertex3fv(face.mPositions[j].getF32ptr());
- gGL.vertex3fv(p.getF32ptr());
-
- if (face.mTangents)
- {
- n.setMul(face.mTangents[j], scale);
- p.setAdd(face.mPositions[j], n);
-
- gGL.diffuseColor4f(0,1,1,1);
- gGL.vertex3fv(face.mPositions[j].getF32ptr());
- gGL.vertex3fv(p.getF32ptr());
- }
- gGL.end();
- }
- }
+ // Drawable's normals & tangents are stored in model space, i.e. before any scaling is applied.
+ //
+ // SL-13490, using pos + normal to compute the 2nd vertex of a normal line segment doesn't
+ // work when there's a non-uniform scale in the mix. Normals require MVP-inverse-transpose
+ // transform. We get that effect here by pre-applying the inverse scale (twice, because
+ // one forward scale will be re-applied via the MVP in the vertex shader)
- gGL.popMatrix();
- }
+ LLVector3 scale_v3 = vol->getScale();
+ float scale_len = scale_v3.length();
+ LLVector4a obj_scale(scale_v3.mV[VX], scale_v3.mV[VY], scale_v3.mV[VZ]);
+ obj_scale.normalize3();
+
+ // Normals &tangent line segments get scaled along with the object. Divide by scale length
+ // to keep the as-viewed lengths (relatively) constant with the debug setting length
+ float draw_length = gSavedSettings.getF32("RenderDebugNormalScale") / scale_len;
+
+ // Create inverse-scale vector for normals
+ LLVector4a inv_scale(1.0 / scale_v3.mV[VX], 1.0 / scale_v3.mV[VY], 1.0 / scale_v3.mV[VZ]);
+ inv_scale.mul(inv_scale); // Squared, to apply inverse scale twice
+ inv_scale.normalize3fast();
+
+ gGL.pushMatrix();
+ gGL.multMatrix((F32 *) vol->getRelativeXform().mMatrix);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace &face = volume->getVolumeFace(i);
+
+ gGL.flush();
+ gGL.diffuseColor4f(1, 1, 0, 1);
+ gGL.begin(LLRender::LINES);
+ for (S32 j = 0; j < face.mNumVertices; ++j)
+ {
+ LLVector4a n, p;
+
+ n.setMul(face.mNormals[j], 1.0);
+ n.mul(inv_scale); // Pre-scale normal, so it's left with an inverse-transpose xform after MVP
+ n.normalize3fast();
+ n.mul(draw_length);
+ p.setAdd(face.mPositions[j], n);
+
+ gGL.vertex3fv(face.mPositions[j].getF32ptr());
+ gGL.vertex3fv(p.getF32ptr());
+ }
+ gGL.end();
+
+ // Tangents are simple vectors and do not require reorientation via pre-scaling
+ if (face.mTangents)
+ {
+ gGL.flush();
+ gGL.diffuseColor4f(0, 1, 1, 1);
+ gGL.begin(LLRender::LINES);
+ for (S32 j = 0; j < face.mNumVertices; ++j)
+ {
+ LLVector4a t, p;
+
+ t.setMul(face.mTangents[j], 1.0f);
+ t.normalize3fast();
+ t.mul(draw_length);
+ p.setAdd(face.mPositions[j], t);
+
+ gGL.vertex3fv(face.mPositions[j].getF32ptr());
+ gGL.vertex3fv(p.getF32ptr());
+ }
+ gGL.end();
+ }
+ }
+
+ gGL.popMatrix();
+ }
}
S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& scale)
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index e2a39bdf86..929e8c3dae 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -176,6 +176,7 @@
#include "pipeline.h"
#include "llappviewer.h"
#include "llfasttimerview.h"
+#include "lltelemetry.h"
#include "llfloatermap.h"
#include "llweb.h"
#include "llvoiceclient.h"
@@ -527,6 +528,8 @@ bool idle_startup()
}
#if LL_WINDOWS
+ LLPROFILE_STARTUP();
+
// On the windows dev builds, unpackaged, the message.xml file will
// be located in indra/build-vc**/newview/<config>/app_settings.
std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml");
diff --git a/indra/newview/lltelemetry.cpp b/indra/newview/lltelemetry.cpp
new file mode 100644
index 0000000000..0c63e2fede
--- /dev/null
+++ b/indra/newview/lltelemetry.cpp
@@ -0,0 +1,145 @@
+ /**
+ * @file lltelemetry.cpp
+ * @brief Wrapper for Rad Game Tools Telemetry
+ *
+ * $LicenseInfo:firstyear=2020&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2020, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "lltelemetry.h"
+
+#if LLPROFILE_USE_RAD_TELEMETRY_PROFILER
+ #if LL_WINDOWS
+ #include "llwin32headers.h"
+
+ // build-vc120-64\packages\lib\release
+ // build-vc150-64\packages\lib\release
+ #ifdef _MSC_VER
+ #pragma comment(lib,"rad_tm_win64.lib")
+ #else
+ #pragma message "NOTE: Rad GameTools Telemetry requested but non-MSVC compiler not yet supported on Windows"
+ #endif
+ #endif // LL_WINDOWS
+
+ #if LL_DARWIN
+ #pragma message "NOTE: Rad Game Tools Telemetry requested but not yet supported on Darwin"
+ #endif
+
+ #if LL_LINUX
+ #pragma message "NOTE: Rad Game Tools Telemetry requested but not yet supported on Linux"
+ #endif
+
+//
+// local consts
+//
+static const tm_int32 TELEMETRY_BUFFER_SIZE = 8 * 1024 * 1024;
+
+//
+// local globals
+//
+static char *gTelemetryBufferPtr = NULL; // Telemetry
+
+static const char *tm_status[ TMERR_INIT_NETWORKING_FAILED + 1 ] =
+{
+ "Telemetry pass: connected" // TM_OK
+ , "Telemetry FAIL: disabled via #define NTELEMETRY" // TMERR_DISABLED
+ , "Telemetry FAIL: invalid paramater" // TMERR_INVALID_PARAM
+ , "Telemetry FAIL: DLL not found" // TMERR_NULL_API
+ , "Telemetry FAIL: out of resources" // TMERR_OUT_OF_RESOURCES
+ , "Telemetry FAIL: tmInitialize() not called" // TMERR_UNINITIALIZED
+ , "Telemetry FAIL: bad hostname" // TMERR_BAD_HOSTNAME
+ , "Telemetry FAIL: couldn't connect to server" // TMERR_COULD_NOT_CONNECT
+ , "Telemetry FAIL: unknown network error" // TMERR_UNKNOWN_NETWORK
+ , "Telemetry FAIL: tmShutdown() already called" // TMERR_ALREADY_SHUTDOWN
+ , "Telemetry FAIL: memory buffer too small" // TMERR_ARENA_TOO_SMALL
+ , "Telemetry FAIL: server handshake error" // TMERR_BAD_HANDSHAKE
+ , "Telemetry FAIL: unaligned parameters" // TMERR_UNALIGNED
+ , "Telemetry FAIL: network not initialized" // TMERR_NETWORK_NOT_INITIALIZED -- WSAStartup not called before tmOpen()
+ , "Telemetry FAIL: bad version" // TMERR_BAD_VERSION
+ , "Telemetry FAIL: timer too large" // TMERR_BAD_TIMER
+ , "Telemetry FAIL: tmOpen() already called" // TMERR_ALREADY_OPENED
+ , "Telemetry FAIL: tmInitialize() already called" // TMERR_ALREADY_INITIALIZED
+ , "Telemetry FAIL: could't open file" // TMERR_FILE_OPEN_FAILED
+ , "Telemetry FAIL: tmOpen() failed networking" // TMERR_INIT_NETWORKING_FAILED
+};
+
+//
+// exported functionality
+//
+
+void telemetry_shutdown()
+{
+ #if LL_WINDOWS
+ if (gTelemetryBufferPtr)
+ {
+ tmClose(0);
+ tmShutdown();
+
+ delete[] gTelemetryBufferPtr;
+ gTelemetryBufferPtr = NULL;
+ }
+ #endif
+}
+
+void telemetry_startup()
+{
+ #if LL_WINDOWS
+ tmLoadLibrary(TM_RELEASE); // Loads .dll
+
+ gTelemetryBufferPtr = new char[ TELEMETRY_BUFFER_SIZE ];
+ tmInitialize(TELEMETRY_BUFFER_SIZE, gTelemetryBufferPtr);
+
+ tm_error telemetry_status = tmOpen(
+ 0, // unused
+ "SecondLife", // app name
+ __DATE__ " " __TIME__, // build identifier
+ "localhost", // server name (or filename)
+ TMCT_TCP, // connection type (or TMCT_FILE)
+ 4719, // port
+ TMOF_INIT_NETWORKING, // open flags
+ 250 ); // timeout ms
+
+ if (telemetry_status == TMERR_UNKNOWN)
+ {
+ LL_ERRS() << "Telemetry FAIL: unknown error" << LL_ENDL;
+ }
+ else if (telemetry_status && (telemetry_status <= TMERR_INIT_NETWORKING_FAILED))
+ {
+ LL_INFOS() << tm_status[ telemetry_status ] << LL_ENDL;
+ free(gTelemetryBufferPtr);
+ gTelemetryBufferPtr = NULL;
+ }
+ #endif // LL_WINDOWS
+}
+
+// Called after we render a frame
+void telemetry_update()
+{
+ #if LL_WINDOWS
+ if (gTelemetryBufferPtr)
+ {
+ tmTick(0);
+ }
+ #endif
+}
+#endif // LLPROFILE_USE_RAD_TELEMETRY_PROFILER
diff --git a/indra/newview/lltelemetry.h b/indra/newview/lltelemetry.h
new file mode 100644
index 0000000000..a73e5fcfa2
--- /dev/null
+++ b/indra/newview/lltelemetry.h
@@ -0,0 +1,81 @@
+/**
+ * @file lltelemetry.h
+ * @brief Wrapper for Rad Game Tools Telemetry
+ *
+ * $LicenseInfo:firstyear=2020&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2020, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*
+To use:
+
+1. Uncomment #define LLPROFILE_USE_RAD_TELEMETRY_PROFILER below
+
+2. Include this header file
+ #include "lltelemetry.h"
+
+3. Add zones to the functions you wish to profile
+ void onFoo()
+ {
+ LLPROFILE_ZONE("Foo");
+ }
+*/
+//#define LLPROFILE_USE_RAD_TELEMETRY_PROFILER 1
+
+// Default NO local telemetry profiling
+#ifndef LLPROFILE_USE_RAD_TELEMETRY_PROFILER
+ #define LLPROFILE_USE_RAD_TELEMETRY_PROFILER 0
+ #define LLPROFILE_SHUTDOWN( ...) {}
+ #define LLPROFILE_STARTUP( ...) {}
+ #define LLPROFILE_UPDATE( ...) {}
+
+ #define LLPROFILE_AUTO_CPU_MARKER_COLOR(r, g, b)
+ #define LLPROFILE_ENTER(name)
+ #define LLPROFILE_ENTER_FORMAT(format, ...)
+ #define LLPROFILE_FUNCTION
+ #define LLPROFILE_LEAVE()
+ #define LLPROFILE_THREAD_NAME(name)
+ #define LLPROFILE_ZONE(name)
+ #define LLPROFILE_ZONE_FORMAT(format, ...)
+#else
+ #include <rad_tm.h>
+
+ #define LLPROFILE_SHUTDOWN telemetry_shutdown
+ #define LLPROFILE_STARTUP telemetry_startup
+ #define LLPROFILE_UPDATE telemetry_update
+
+ #define LLPROFILE_AUTO_CPU_MARKER_COLOR(r, g, b) tmZoneColor(r, g, b)
+ #define LLPROFILE_ENTER(name) tmEnter(0, 0, name)
+ #define LLPROFILE_ENTER_FORMAT(format, ...) tmEnter(0, 0, format, __VA_ARGS__)
+ #define LLPROFILE_FUNCTION tmFunction(0, 0)
+ #define LLPROFILE_LEAVE() tmLeave(0)
+ #define LLPROFILE_THREAD_NAME(name) tmThreadName(0, 0, name)
+ #define LLPROFILE_ZONE(name) tmZone(0, 0, name)
+ #define LLPROFILE_ZONE_FORMAT(format, ...) tmZone(0, 0, format, __VA_ARGS__)
+#endif // LLPROFILE_USE_RAD_TELEMETRY_PROFILER
+
+//
+// exported functionality
+//
+
+extern void telemetry_startup();
+extern void telemetry_shutdown();
+extern void telemetry_update(); // called after every frame update
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index d314b1477a..6d939fbe21 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -753,10 +753,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
glViewport(0,0,512,512);
LLVOAvatar::updateFreezeCounter() ;
- if(!LLPipeline::sMemAllocationThrottled)
- {
- LLVOAvatar::updateImpostors();
- }
+ LLVOAvatar::updateImpostors();
set_current_projection(proj);
set_current_modelview(mod);
diff --git a/indra/newview/llviewerjoint.cpp b/indra/newview/llviewerjoint.cpp
index a448a95904..9653e80b53 100644
--- a/indra/newview/llviewerjoint.cpp
+++ b/indra/newview/llviewerjoint.cpp
@@ -143,8 +143,10 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
//----------------------------------------------------------------
for (LLJoint* j : mChildren)
{
- LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(j);
- F32 jointLOD = joint ? joint->getLOD() : 0;
+ // LLViewerJoint is derived from LLAvatarJoint,
+ // all children of LLAvatarJoint are assumed to be LLAvatarJoint
+ LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(j);
+ F32 jointLOD = joint->getLOD();
if (pixelArea >= jointLOD || sDisableLOD)
{
triangle_count += joint->render( pixelArea, TRUE, is_dummy );
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index fdfd22c117..63ad708e59 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -56,7 +56,7 @@
#include "m4math.h"
#include "llmatrix4a.h"
-#if !LL_DARWIN && !LL_LINUX && !LL_SOLARIS
+#if !LL_DARWIN && !LL_LINUX
extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB;
extern PFNGLWEIGHTFVARBPROC glWeightfvARB;
extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB;
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 20a22ba45e..ca01bb46aa 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -3314,13 +3314,6 @@ void LLViewerLODTexture::processTextureStats()
{
mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel);
}
- else if(LLPipeline::sMemAllocationThrottled)//release memory of large textures by decrease their resolutions.
- {
- if(scaleDown())
- {
- mDesiredDiscardLevel = mCachedRawDiscardLevel;
- }
- }
}
bool LLViewerLODTexture::scaleDown()
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 9c1aa772d8..b6e978630d 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -314,6 +314,99 @@ RecordToChatConsole::RecordToChatConsole():
////////////////////////////////////////////////////////////////////////////
//
+// Print Utility
+//
+
+// Convert a normalized float (-1.0 <= x <= +1.0) to a fixed 1.4 format string:
+//
+// s#.####
+//
+// Where:
+// s sign character; space if x is positiv, minus if negative
+// # decimal digits
+//
+// This is similar to printf("%+.4f") except positive numbers are NOT cluttered with a leading '+' sign.
+// NOTE: This does NOT null terminate the output
+void normalized_float_to_string(const float x, char *out_str)
+{
+ static const unsigned char DECIMAL_BCD2[] =
+ {
+ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09,
+ 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
+ 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29,
+ 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39,
+ 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49,
+ 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59,
+ 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69,
+ 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79,
+ 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89,
+ 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99
+ };
+
+ int neg = (x < 0);
+ int rem = neg
+ ? (int)(x * -10000.)
+ : (int)(x * 10000.);
+
+ int d10 = rem % 100; rem /= 100;
+ int d32 = rem % 100; rem /= 100;
+
+ out_str[6] = '0' + ((DECIMAL_BCD2[ d10 ] >> 0) & 0xF);
+ out_str[5] = '0' + ((DECIMAL_BCD2[ d10 ] >> 4) & 0xF);
+ out_str[4] = '0' + ((DECIMAL_BCD2[ d32 ] >> 0) & 0xF);
+ out_str[3] = '0' + ((DECIMAL_BCD2[ d32 ] >> 4) & 0xF);
+ out_str[2] = '.';
+ out_str[1] = '0' + (rem & 1);
+ out_str[0] = " -"[neg]; // Could always show '+' for positive but this clutters up the common case
+}
+
+// normalized float
+// printf("%-.4f %-.4f %-.4f")
+// Params:
+// float &matrix_row[4]
+// int matrix_cell_index
+// string out_buffer (size 32)
+// Note: The buffer is assumed to be pre-filled with spaces
+#define MATRIX_ROW_N32_TO_STR(matrix_row, i, out_buffer) \
+ normalized_float_to_string(matrix_row[i+0], out_buffer + 0); \
+ normalized_float_to_string(matrix_row[i+1], out_buffer + 11); \
+ normalized_float_to_string(matrix_row[i+2], out_buffer + 22); \
+ out_buffer[31] = 0;
+
+
+// regular float
+// sprintf(buffer, "%-8.2f %-8.2f %-8.2f", matrix_row[i+0], matrix_row[i+1], matrix_row[i+2]);
+// Params:
+// float &matrix_row[4]
+// int matrix_cell_index
+// char out_buffer[32]
+// Note: The buffer is assumed to be pre-filled with spaces
+#define MATRIX_ROW_F32_TO_STR(matrix_row, i, out_buffer) { \
+ static const char *format[3] = { \
+ "%-8.2f" , /* 0 */ \
+ "> 99K ", /* 1 */ \
+ "< -99K " /* 2 */ \
+ }; \
+ \
+ F32 temp_0 = matrix_row[i+0]; \
+ F32 temp_1 = matrix_row[i+1]; \
+ F32 temp_2 = matrix_row[i+2]; \
+ \
+ U8 flag_0 = (((U8)(temp_0 < -99999.99)) << 1) | ((U8)(temp_0 > 99999.99)); \
+ U8 flag_1 = (((U8)(temp_1 < -99999.99)) << 1) | ((U8)(temp_1 > 99999.99)); \
+ U8 flag_2 = (((U8)(temp_2 < -99999.99)) << 1) | ((U8)(temp_2 > 99999.99)); \
+ \
+ if (temp_0 < 0.f) out_buffer[ 0] = '-'; \
+ if (temp_1 < 0.f) out_buffer[11] = '-'; \
+ if (temp_2 < 0.f) out_buffer[22] = '-'; \
+ \
+ sprintf(out_buffer+ 1,format[flag_0],fabsf(temp_0)); out_buffer[ 1+8] = ' '; \
+ sprintf(out_buffer+12,format[flag_1],fabsf(temp_1)); out_buffer[12+8] = ' '; \
+ sprintf(out_buffer+23,format[flag_2],fabsf(temp_2)); out_buffer[23+8] = 0 ; \
+}
+
+////////////////////////////////////////////////////////////////////////////
+//
// LLDebugText
//
@@ -334,7 +427,11 @@ private:
typedef std::vector<Line> line_list_t;
line_list_t mLineList;
LLColor4 mTextColor;
-
+
+ LLColor4 mBackColor;
+ LLRect mBackRectCamera1;
+ LLRect mBackRectCamera2;
+
void addText(S32 x, S32 y, const std::string &text)
{
mLineList.push_back(Line(text, x, y));
@@ -376,11 +473,22 @@ public:
mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f );
// Draw stuff growing up from right lower corner of screen
- S32 xpos = mWindow->getWorldViewWidthScaled() - 400;
+ S32 x_right = mWindow->getWorldViewWidthScaled();
+ S32 xpos = x_right - 400;
xpos = llmax(xpos, 0);
S32 ypos = 64;
const S32 y_inc = 20;
+ // Camera matrix text is hard to see again a white background
+ // Add a dark background underneath the matrices for readability (contrast)
+ mBackRectCamera1.mLeft = xpos;
+ mBackRectCamera1.mRight = x_right;
+ mBackRectCamera1.mTop = -1;
+ mBackRectCamera1.mBottom = -1;
+ mBackRectCamera2 = mBackRectCamera1;
+
+ mBackColor = LLUIColorTable::instance().getColor( "MenuDefaultBgColor" );
+
clearText();
if (gSavedSettings.getBOOL("DebugShowTime"))
@@ -716,48 +824,45 @@ public:
}
if (gSavedSettings.getBOOL("DebugShowRenderMatrices"))
{
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15]));
- ypos += y_inc;
+ char camera_lines[8][32];
+ memset(camera_lines, ' ', sizeof(camera_lines));
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3]));
- ypos += y_inc;
+ // Projection last column is always <0,0,-1.0001,0>
+ // Projection last row is always <0,0,-0.2>
+ mBackRectCamera1.mBottom = ypos - y_inc + 2;
+ MATRIX_ROW_N32_TO_STR(gGLProjection, 12,camera_lines[7]); addText(xpos, ypos, std::string(camera_lines[7])); ypos += y_inc;
+ MATRIX_ROW_N32_TO_STR(gGLProjection, 8,camera_lines[6]); addText(xpos, ypos, std::string(camera_lines[6])); ypos += y_inc;
+ MATRIX_ROW_N32_TO_STR(gGLProjection, 4,camera_lines[5]); addText(xpos, ypos, std::string(camera_lines[5])); ypos += y_inc; mBackRectCamera1.mTop = ypos + 2;
+ MATRIX_ROW_N32_TO_STR(gGLProjection, 0,camera_lines[4]); addText(xpos, ypos, std::string(camera_lines[4])); ypos += y_inc; mBackRectCamera2.mBottom = ypos + 2;
addText(xpos, ypos, "Projection Matrix");
ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7]));
- ypos += y_inc;
-
- addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3]));
- ypos += y_inc;
+ // View last column is always <0,0,0,1>
+ MATRIX_ROW_F32_TO_STR(gGLModelView, 12,camera_lines[3]); addText(xpos, ypos, std::string(camera_lines[3])); ypos += y_inc;
+ MATRIX_ROW_N32_TO_STR(gGLModelView, 8,camera_lines[2]); addText(xpos, ypos, std::string(camera_lines[2])); ypos += y_inc;
+ MATRIX_ROW_N32_TO_STR(gGLModelView, 4,camera_lines[1]); addText(xpos, ypos, std::string(camera_lines[1])); ypos += y_inc; mBackRectCamera2.mTop = ypos + 2;
+ MATRIX_ROW_N32_TO_STR(gGLModelView, 0,camera_lines[0]); addText(xpos, ypos, std::string(camera_lines[0])); ypos += y_inc;
addText(xpos, ypos, "View Matrix");
ypos += y_inc;
}
// disable use of glReadPixels which messes up nVidia nSight graphics debugging
- if (gSavedSettings.getBOOL("DebugShowColor") && !LLRender::sNsightDebugSupport)
- {
- U8 color[4];
- LLCoordGL coord = gViewerWindow->getCurrentMouse();
- glReadPixels(coord.mX, coord.mY, 1,1,GL_RGBA, GL_UNSIGNED_BYTE, color);
- addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3]));
- ypos += y_inc;
- }
+ if (gSavedSettings.getBOOL("DebugShowColor") && !LLRender::sNsightDebugSupport)
+ {
+ U8 color[4];
+ LLCoordGL coord = gViewerWindow->getCurrentMouse();
- // only display these messages if we are actually rendering beacons at this moment
+ // Convert x,y to raw pixel coords
+ S32 x_raw = llround(coord.mX * gViewerWindow->getWindowWidthRaw() / (F32) gViewerWindow->getWindowWidthScaled());
+ S32 y_raw = llround(coord.mY * gViewerWindow->getWindowHeightRaw() / (F32) gViewerWindow->getWindowHeightScaled());
+
+ glReadPixels(x_raw, y_raw, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, color);
+ addText(xpos, ypos, llformat("Pixel <%1d, %1d> R:%1d G:%1d B:%1d A:%1d", x_raw, y_raw, color[0], color[1], color[2], color[3]));
+ ypos += y_inc;
+ }
+
+ // only display these messages if we are actually rendering beacons at this moment
if (LLPipeline::getRenderBeacons() && LLFloaterReg::instanceVisible("beacons"))
{
if (LLPipeline::getRenderMOAPBeacons())
@@ -884,6 +989,18 @@ public:
void draw()
{
LL_RECORD_BLOCK_TIME(FTM_DISPLAY_DEBUG_TEXT);
+
+ // Camera matrix text is hard to see again a white background
+ // Add a dark background underneath the matrices for readability (contrast)
+ if (mBackRectCamera1.mTop >= 0)
+ {
+ mBackColor.setAlpha( 0.75f );
+ gl_rect_2d(mBackRectCamera1, mBackColor, true);
+
+ mBackColor.setAlpha( 0.66f );
+ gl_rect_2d(mBackRectCamera2, mBackColor, true);
+ }
+
for (line_list_t::iterator iter = mLineList.begin();
iter != mLineList.end(); ++iter)
{
@@ -892,7 +1009,6 @@ public:
LLFontGL::LEFT, LLFontGL::TOP,
LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE);
}
- mLineList.clear();
}
};
@@ -1800,8 +1916,8 @@ LLViewerWindow::LLViewerWindow(const Params& p)
ms_sleep(5000) ; //wait for 5 seconds.
LLSplashScreen::update(LLTrans::getString("ShuttingDown"));
-#if LL_LINUX || LL_SOLARIS
- LL_WARNS() << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information."
+#if LL_LINUX
+ LL_WARNS() << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt for further information."
<< LL_ENDL;
#else
LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings"
@@ -4731,10 +4847,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
return FALSE;
}
//check if there is enough memory for the snapshot image
- if(LLPipeline::sMemAllocationThrottled)
- {
- return FALSE ; //snapshot taking is disabled due to memory restriction.
- }
if(image_width * image_height > (1 << 22)) //if snapshot image is larger than 2K by 2K
{
if(!LLMemory::tryToAlloc(NULL, image_width * image_height * 3))
diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp
index a8d668420e..e88c05616d 100644
--- a/indra/newview/llvoicevivox.cpp
+++ b/indra/newview/llvoicevivox.cpp
@@ -359,7 +359,7 @@ LLVivoxVoiceClient::LLVivoxVoiceClient() :
// gMuteListp->addObserver(&mutelist_listener);
-#if LL_DARWIN || LL_LINUX || LL_SOLARIS
+#if LL_DARWIN || LL_LINUX
// HACK: THIS DOES NOT BELONG HERE
// When the vivox daemon dies, the next write attempt on our socket generates a SIGPIPE, which kills us.
// This should cause us to ignore SIGPIPE and handle the error through proper channels.
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 7ba7e545f4..9924b02a95 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -129,6 +129,16 @@
//
#define MATERIALS_IN_REFLECTIONS 0
+// NOTE: Keep in sync with indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
+// NOTE: Unused consts are commented out since some compilers (on macOS) may complain about unused variables.
+// const S32 WATER_REFLECT_NONE_WATER_OPAQUE = -2;
+ const S32 WATER_REFLECT_NONE_WATER_TRANSPARENT = -1;
+ const S32 WATER_REFLECT_MINIMAL = 0;
+// const S32 WATER_REFLECT_TERRAIN = 1;
+ const S32 WATER_REFLECT_STATIC_OBJECTS = 2;
+ const S32 WATER_REFLECT_AVATARS = 3;
+ const S32 WATER_REFLECT_EVERYTHING = 4;
+
bool gShiftFrame = false;
//cached settings
@@ -348,7 +358,6 @@ bool LLPipeline::sRenderFrameTest = false;
bool LLPipeline::sRenderAttachedLights = true;
bool LLPipeline::sRenderAttachedParticles = true;
bool LLPipeline::sRenderDeferred = false;
-bool LLPipeline::sMemAllocationThrottled = false;
S32 LLPipeline::sVisibleLightCount = 0;
F32 LLPipeline::sMinRenderSize = 0.f;
bool LLPipeline::sRenderingHUDs;
@@ -718,24 +727,6 @@ void LLPipeline::destroyGL()
static LLTrace::BlockTimerStatHandle FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
-//static
-void LLPipeline::throttleNewMemoryAllocation(bool disable)
-{
- if(sMemAllocationThrottled != disable)
- {
- sMemAllocationThrottled = disable ;
-
- if(sMemAllocationThrottled)
- {
- //send out notification
- LLNotification::Params params("LowMemory");
- LLNotifications::instance().add(params);
-
- //release some memory.
- }
- }
-}
-
void LLPipeline::requestResizeScreenTexture()
{
gResizeScreenTexture = TRUE;
@@ -6396,21 +6387,19 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
continue;
}
- LLVector3 light_pos(light->getRenderPosition());
- LLVector4 light_pos_gl(light_pos, 1.0f);
-
- F32 light_radius = llmax(light->getLightRadius(), 0.001f);
- F32 size = light_radius * (sRenderDeferred ? 1.5f : 1.0f);
+ LLVector3 light_pos(light->getRenderPosition());
+ LLVector4 light_pos_gl(light_pos, 1.0f);
- if (size <= 0.001f)
+ F32 adjusted_radius = light->getLightRadius() * (sRenderDeferred ? 1.5f : 1.0f);
+ if (adjusted_radius <= 0.001f)
{
continue;
}
- F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior.
- F32 linatten = x / (light_radius); // % of brightness at radius
+ F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior.
+ F32 linatten = x / adjusted_radius; // % of brightness at radius
- mHWLightColors[cur_light] = light_color;
+ mHWLightColors[cur_light] = light_color;
LLLightState* light_state = gGL.getLight(cur_light);
light_state->setPosition(light_pos_gl);
@@ -6419,7 +6408,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
light_state->setConstantAttenuation(0.f);
if (sRenderDeferred)
{
- light_state->setLinearAttenuation(size);
+ light_state->setLinearAttenuation(linatten);
light_state->setQuadraticAttenuation(light->getLightFalloff(DEFERRED_LIGHT_FALLOFF) + 1.f); // get falloff to match for forward deferred rendering lights
}
else
@@ -9270,30 +9259,29 @@ inline float sgn(float a)
}
void LLPipeline::generateWaterReflection(LLCamera& camera_in)
-{
- if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
- {
- bool skip_avatar_update = false;
- if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
- {
- skip_avatar_update = true;
- }
-
- LLCamera camera = camera_in;
+{
+ if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
+ {
+ bool skip_avatar_update = false;
+ if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
+ {
+ skip_avatar_update = true;
+ }
+ LLCamera camera = camera_in;
camera.setFar(camera_in.getFar() * 0.75f);
bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater();
- LLPipeline::sReflectionRender = true;
-
- gPipeline.pushRenderTypeMask();
+ LLPipeline::sReflectionRender = true;
+
+ gPipeline.pushRenderTypeMask();
glh::matrix4f saved_modelview = get_current_modelview();
glh::matrix4f saved_projection = get_current_projection();
- glh::matrix4f mat;
+ glh::matrix4f mat;
- S32 detail = RenderReflectionDetail;
+ S32 reflection_detail = RenderReflectionDetail;
F32 water_height = gAgent.getRegion()->getWaterHeight();
F32 camera_height = camera_in.getOrigin().mV[VZ];
@@ -9307,32 +9295,34 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
camera.setOriginAndLookAt(reflect_origin, LLVector3::z_axis, reflect_interest_point);
- //plane params
+ //plane params
LLPlane plane;
- LLVector3 pnorm;
- S32 water_clip = 0;
+ LLVector3 pnorm;
+ S32 water_clip = 0;
if (!camera_is_underwater)
- { //camera is above water, clip plane points up
- pnorm.setVec(0,0,1);
+ {
+ //camera is above water, clip plane points up
+ pnorm.setVec(0,0,1);
plane.setVec(pnorm, -water_height);
water_clip = 1;
- }
- else
- { //camera is below water, clip plane points down
- pnorm = LLVector3(0,0,-1);
+ }
+ else
+ {
+ //camera is below water, clip plane points down
+ pnorm = LLVector3(0,0,-1);
plane.setVec(pnorm, water_height);
water_clip = -1;
- }
+ }
S32 occlusion = LLPipeline::sUseOcclusion;
- //disable occlusion culling for reflection map for now
- LLPipeline::sUseOcclusion = 0;
+ //disable occlusion culling for reflection map for now
+ LLPipeline::sUseOcclusion = 0;
if (!camera_is_underwater)
- { //generate planar reflection map
-
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
+ {
+ //generate planar reflection map
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
@@ -9345,9 +9335,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
mReflectionModelView = mat;
set_current_modelview(mat);
- gGL.loadMatrix(mat.m);
+ gGL.loadMatrix(mat.m);
- LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
+ LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
glh::vec3f origin(0, 0, 0);
glh::matrix4f inv_mat = mat.inverse();
@@ -9355,10 +9345,10 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
camera.setOrigin(origin.v);
- glCullFace(GL_FRONT);
+ glCullFace(GL_FRONT);
- if (LLDrawPoolWater::sNeedsReflectionUpdate)
- {
+ if (LLDrawPoolWater::sNeedsReflectionUpdate)
+ {
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
glClearColor(0,0,0,0);
mWaterRef.bindTarget();
@@ -9368,106 +9358,127 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.setColorMask(true, false);
mWaterRef.getViewport(gGLViewport);
- //initial sky pass (no user clip plane)
- { //mask out everything but the sky
- gPipeline.pushRenderTypeMask();
- gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::END_RENDER_TYPES);
+ //initial sky pass (no user clip plane)
+ //mask out everything but the sky
+ gPipeline.pushRenderTypeMask();
+ {
+ if (reflection_detail >= WATER_REFLECT_MINIMAL)
+ {
+ gPipeline.andRenderTypeMask(
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::END_RENDER_TYPES);
+ }
+ else
+ {
+ gPipeline.andRenderTypeMask(
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
+ }
updateCull(camera, mSky);
stateSort(camera, mSky);
- renderGeom(camera, TRUE);
-
- gPipeline.popRenderTypeMask();
- }
+ renderGeom(camera, TRUE);
+ }
+ gPipeline.popRenderTypeMask();
- gPipeline.pushRenderTypeMask();
+ if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT)
+ {
+ gPipeline.pushRenderTypeMask();
+ {
+ clearRenderTypeMask(
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::END_RENDER_TYPES);
+
+ if (reflection_detail > WATER_REFLECT_MINIMAL)
+ { //mask out selected geometry based on reflection detail
+ if (reflection_detail < WATER_REFLECT_EVERYTHING)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
+ if (reflection_detail < WATER_REFLECT_AVATARS)
+ {
+ clearRenderTypeMask(
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_CONTROL_AV,
+ END_RENDER_TYPES);
+ if (reflection_detail < WATER_REFLECT_STATIC_OBJECTS)
+ {
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
+ }
+ }
+ }
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_GROUND,
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::END_RENDER_TYPES);
-
- if (detail > 0)
- { //mask out selected geometry based on reflection detail
- if (detail < 4)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
- if (detail < 3)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, LLPipeline::RENDER_TYPE_CONTROL_AV, END_RENDER_TYPES);
- if (detail < 2)
- {
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
- }
- }
- }
+ LLGLUserClipPlane clip_plane(plane, mReflectionModelView, saved_projection);
+ LLGLDisable cull(GL_CULL_FACE);
+ updateCull(camera, mReflectedObjects, -water_clip, &plane);
+ stateSort(camera, mReflectedObjects);
+ renderGeom(camera);
+ }
+ }
+ gPipeline.popRenderTypeMask();
+ }
- LLGLUserClipPlane clip_plane(plane, mReflectionModelView, saved_projection);
- LLGLDisable cull(GL_CULL_FACE);
- updateCull(camera, mReflectedObjects, -water_clip, &plane);
- stateSort(camera, mReflectedObjects);
- renderGeom(camera);
- }
- gPipeline.popRenderTypeMask();
mWaterRef.flush();
- }
+ }
- glCullFace(GL_BACK);
+ glCullFace(GL_BACK);
gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
+ gGL.popMatrix();
+
set_current_modelview(saved_modelview);
- }
+ }
//LLPipeline::sUseOcclusion = occlusion;
- camera.setOrigin(camera_in.getOrigin());
- //render distortion map
- static bool last_update = true;
- if (last_update)
- {
+ camera.setOrigin(camera_in.getOrigin());
+ //render distortion map
+ static bool last_update = true;
+ if (last_update)
+ {
gPipeline.pushRenderTypeMask();
- camera.setFar(camera_in.getFar());
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_GROUND,
- END_RENDER_TYPES);
+ camera.setFar(camera_in.getFar());
+ clearRenderTypeMask(
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ END_RENDER_TYPES);
// intentionally inverted so that distortion map contents (objects under the water when we're above it)
// will properly include water fog effects
LLPipeline::sUnderWaterRender = !camera_is_underwater;
- if (LLPipeline::sUnderWaterRender)
- {
+ if (LLPipeline::sUnderWaterRender)
+ {
clearRenderTypeMask(
- LLPipeline::RENDER_TYPE_GROUND,
- LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::RENDER_TYPE_WL_SKY,
- END_RENDER_TYPES);
- }
- LLViewerCamera::updateFrustumPlanes(camera);
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ END_RENDER_TYPES);
+ }
+ LLViewerCamera::updateFrustumPlanes(camera);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
if (LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsDistortionUpdate)
{
LLPipeline::sDistortionRender = true;
LLColor3 col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
- glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
+ glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
-
mWaterDis.bindTarget();
- mWaterDis.getViewport(gGLViewport);
-
+ mWaterDis.getViewport(gGLViewport);
+
gGL.setColorMask(true, true);
mWaterDis.clear();
gGL.setColorMask(true, false);
@@ -9479,66 +9490,69 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLPlane plane(-pnorm, water_dist);
LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection);
- gGL.setColorMask(true, true);
- mWaterDis.clear();
- gGL.setColorMask(true, false);
+ gGL.setColorMask(true, true);
+ mWaterDis.clear();
+ gGL.setColorMask(true, false);
// ignore clip plane if we're underwater and viewing distortion map of objects above waterline
if (camera_is_underwater)
- {
+ {
clip_plane.disable();
- }
+ }
- updateCull(camera, mRefractedObjects, water_clip, &plane);
- stateSort(camera, mRefractedObjects);
- renderGeom(camera);
+ if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT)
+ {
+ updateCull(camera, mRefractedObjects, water_clip, &plane);
+ stateSort(camera, mRefractedObjects);
+ renderGeom(camera);
+ }
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
-
- LLWorld::getInstance()->renderPropertyLines();
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.unbind();
- }
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ LLWorld::getInstance()->renderPropertyLines();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.unbind();
+ }
mWaterDis.flush();
- }
+ }
LLPipeline::sDistortionRender = false;
-
+
gPipeline.popRenderTypeMask();
- }
- last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
+ }
+ last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
gPipeline.popRenderTypeMask();
LLPipeline::sUseOcclusion = occlusion;
LLPipeline::sUnderWaterRender = false;
- LLPipeline::sReflectionRender = false;
+ LLPipeline::sReflectionRender = false;
LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
- if (!LLRenderTarget::sUseFBO)
- {
- glClear(GL_DEPTH_BUFFER_BIT);
- }
- glClearColor(0.f, 0.f, 0.f, 0.f);
- gViewerWindow->setup3DViewport();
-
- LLGLState::checkStates();
+ if (!LLRenderTarget::sUseFBO)
+ {
+ glClear(GL_DEPTH_BUFFER_BIT);
+ }
+ glClearColor(0.f, 0.f, 0.f, 0.f);
+ gViewerWindow->setup3DViewport();
- if (!skip_avatar_update)
- {
- gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
- }
+ LLGLState::checkStates();
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- }
+ if (!skip_avatar_update)
+ {
+ gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+ }
+
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+ }
}
glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 52fd51cd80..0eaa6b141d 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -414,10 +414,6 @@ public:
static void updateRenderDeferred();
static void refreshCachedSettings();
- static void throttleNewMemoryAllocation(bool disable);
-
-
-
void addDebugBlip(const LLVector3& position, const LLColor4& color);
void hidePermanentObjects( std::vector<U32>& restoreList );
@@ -600,7 +596,6 @@ public:
static bool sRenderAttachedLights;
static bool sRenderAttachedParticles;
static bool sRenderDeferred;
- static bool sMemAllocationThrottled;
static S32 sVisibleLightCount;
static F32 sMinRenderSize;
static bool sRenderingHUDs;
diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
index e282f1b179..3cc99b28c9 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
@@ -724,6 +724,14 @@
name="Reflections"
width="150">
<combo_box.item
+ label="None; opaque"
+ name="0"
+ value="-2"/>
+ <combo_box.item
+ label="None; transparent"
+ name="0"
+ value="-1"/>
+ <combo_box.item
label="Minimal"
name="0"
value="0"/>