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-rw-r--r--indra/newview/llface.cpp3
-rw-r--r--indra/newview/llpanelface.cpp30
-rw-r--r--indra/newview/llvovolume.cpp51
3 files changed, 54 insertions, 30 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index dad62dd045..77dd1fe607 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1327,7 +1327,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
0.75f
};
- if ((!LLPipeline::sRenderDeferred || !mat) &&
+ if ((!LLPipeline::sRenderDeferred || !mat || mat->getSpecularID().isNull()) &&
getPoolType() != LLDrawPool::POOL_ALPHA &&
(LLPipeline::sRenderDeferred || (LLPipeline::sRenderBump && tep->getShiny())))
{
@@ -1335,6 +1335,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
color.mV[3] = U8 (alpha[tep->getShiny()] * 255);
}
}
+
}
// INDICES
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 74b1915cac..1fbf4a39e6 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -1297,6 +1297,7 @@ void LLPanelFace::getState()
mColorSwatch->setEnabled( editable );
mColorSwatch->setCanApplyImmediately( editable );
}
+
// Color transparency
{
getChildView("color trans")->setEnabled(editable);
@@ -1363,14 +1364,10 @@ void LLPanelFace::getState()
getChild<LLUICtrl>("shinycolorswatch")->setTentative(!identical);
getChildView("label shinycolor")->setEnabled(editable);
}
- // NORSPEC-94: Set default specular color to white (will get
- // overwritten from material when loaded)
+
LLColorSwatchCtrl* mShinyColorSwatch = getChild<LLColorSwatchCtrl>("shinycolorswatch");
- color = LLColor4::white;
if(mShinyColorSwatch)
{
- mShinyColorSwatch->setOriginal(color);
- mShinyColorSwatch->set(color, TRUE);
mShinyColorSwatch->setValid(editable);
mShinyColorSwatch->setEnabled( editable );
mShinyColorSwatch->setCanApplyImmediately( editable );
@@ -1716,13 +1713,20 @@ void LLPanelFace::onMaterialLoaded(const LLMaterialID& material_id, const LLMate
getChild<LLUICtrl>("shinyRot")->setValue(rot*RAD_TO_DEG);
getChild<LLUICtrl>("shinyOffsetU")->setValue(offset_x);
getChild<LLUICtrl>("shinyOffsetV")->setValue(offset_y);
- getChild<LLColorSwatchCtrl>("shinycolorswatch")->setOriginal(material->getSpecularLightColor());
- getChild<LLColorSwatchCtrl>("shinycolorswatch")->set(material->getSpecularLightColor(),TRUE);
getChild<LLUICtrl>("glossiness")->setValue(material->getSpecularLightExponent());
getChild<LLUICtrl>("environment")->setValue(material->getEnvironmentIntensity());
}
updateShinyControls(combobox_shininess,this, true);
+ // Assert desired colorswatch color to match material AFTER updateShinyControls
+ // to avoid getting overwritten with the default on some UI state changes.
+ //
+ if (!material->getSpecularID().isNull())
+ {
+ getChild<LLColorSwatchCtrl>("shinycolorswatch")->setOriginal(material->getSpecularLightColor());
+ getChild<LLColorSwatchCtrl>("shinycolorswatch")->set(material->getSpecularLightColor(),TRUE);
+ }
+
// Bumpy (normal)
texture_ctrl = getChild<LLTextureCtrl>("bumpytexture control");
texture_ctrl->setImageAssetID(material->getNormalID());
@@ -2097,6 +2101,18 @@ void LLPanelFace::updateShinyControls(LLUICtrl* ctrl, void* userdata, bool mess_
if (!comboShiny->itemExists(USE_TEXTURE))
{
comboShiny->add(USE_TEXTURE);
+
+ // NORSPEC-94: Set default specular color to white
+ //
+ LLColorSwatchCtrl* mShinyColorSwatch = self->getChild<LLColorSwatchCtrl>("shinycolorswatch");
+ if(mShinyColorSwatch)
+ {
+ // Doing sets in a getState func causes the 'blinking updates' of swatch colors....DON'T.
+ //
+ LL_DEBUGS("Materials") << "Resetting specular color to default of white" << LL_ENDL;
+ mShinyColorSwatch->setOriginal(LLColor4::white);
+ mShinyColorSwatch->set(LLColor4::white, TRUE);
+ }
}
comboShiny->setSimple(USE_TEXTURE);
}
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 637d40c5b5..941892a597 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -4168,39 +4168,46 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec.push_back(draw_info);
draw_info->mTextureMatrix = tex_mat;
draw_info->mModelMatrix = model_mat;
+
+ U8 shiny = facep->getTextureEntry()->getShiny();
+ float alpha[4] =
+ {
+ 0.00f,
+ 0.25f,
+ 0.5f,
+ 0.75f
+ };
+ float spec = alpha[shiny & TEM_SHINY_MASK];
+ LLVector4 specColor(spec, spec, spec, spec);
+ draw_info->mSpecColor = specColor;
+ draw_info->mEnvIntensity = spec;
+ draw_info->mSpecularMap = NULL;
+
if (mat)
{
// We have a material. Update our draw info accordingly.
draw_info->mMaterial = mat;
draw_info->mShaderMask = shader_mask;
- LLVector4 specColor;
- specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f);
- specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f);
- specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f);
- specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f);
- draw_info->mSpecColor = specColor;
- draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f);
+
+ if (!mat->getSpecularID().isNull())
+ {
+ LLVector4 specColor;
+ specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f);
+ specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f);
+ specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f);
+ specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f);
+ draw_info->mSpecColor = specColor;
+ draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f);
+ draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset());
+ }
+
draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f);
draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode();
draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset());
- draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset());
+
}
else
{
- U8 shiny = facep->getTextureEntry()->getShiny();
- float alpha[4] =
- {
- 0.00f,
- 0.25f,
- 0.5f,
- 0.75f
- };
- llassert(shiny <= 3);
- float spec = alpha[shiny];
- LLVector4 specColor(spec, spec, spec, spec);
- draw_info->mSpecColor = specColor;
- draw_info->mEnvIntensity = spec;
-
if (type == LLRenderPass::PASS_GRASS)
{
draw_info->mAlphaMaskCutoff = 0.5f;