diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl | 41 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/debugV.glsl | 13 | ||||
-rw-r--r-- | indra/newview/lldrawpool.cpp | 8 | ||||
-rw-r--r-- | indra/newview/lldrawpool.h | 3 | ||||
-rw-r--r-- | indra/newview/llspatialpartition.cpp | 41 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 14 | ||||
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 1 |
7 files changed, 64 insertions, 57 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl deleted file mode 100644 index 74f22aec4f..0000000000 --- a/indra/newview/app_settings/shaders/class1/interface/debugSkinnedV.glsl +++ /dev/null @@ -1,41 +0,0 @@ -/** - * @file debugSkinnedV.glsl - * - * $LicenseInfo:firstyear=2021&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; -uniform mat4 modelview_matrix; - -mat4 getObjectSkinnedTransform(); - -ATTRIBUTE vec3 position; - -void main() -{ - mat4 mat = getObjectSkinnedTransform(); - mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - - gl_Position = projection_matrix*vec4(pos, 1.0); -} - diff --git a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl index f4d704577a..153998f1d5 100644 --- a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl @@ -27,8 +27,21 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +#endif + void main() { +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vec4(position.xyz,1.0); + gl_Position = projection_matrix * pos; +#else gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +#endif } diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index bad0c66fb1..503ee6d08d 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -590,7 +590,13 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params) { // upload matrix palette to shader - const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo); + return uploadMatrixPalette(params.mAvatar, params.mSkinInfo); +} + +//static +bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo) +{ + const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo); U32 count = mpc.mMatrixPalette.size(); if (count == 0) diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 6d49b0254b..d4f30fc51a 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -37,6 +37,8 @@ class LLViewerTexture; class LLViewerFetchedTexture; class LLSpatialGroup; class LLDrawInfo; +class LLVOAvatar; +class LLMeshSkinInfo; class LLDrawPool { @@ -204,6 +206,7 @@ public: virtual void pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE); static bool uploadMatrixPalette(LLDrawInfo& params); + static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo); virtual void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); }; diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 48e9f3726f..c802e62e40 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1593,10 +1593,14 @@ void renderOctree(LLSpatialGroup* group) gGL.flush(); glLineWidth(1.f); gGL.flush(); + + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) { LLDrawable* drawable = (LLDrawable*)(*i)->getDrawable(); - if(!drawable) + if(!drawable || drawable->getNumFaces() == 0) { continue; } @@ -1607,6 +1611,27 @@ void renderOctree(LLSpatialGroup* group) gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); } + LLFace* face = drawable->getFace(0); + bool rigged = face->isState(LLFace::RIGGED); + gDebugProgram.bind(rigged); + + gGL.diffuseColor4f(1, 0, 0, 1); + + if (rigged) + { + gGL.pushMatrix(); + gGL.loadMatrix(gGLModelView); + if (lastAvatar != face->mAvatar || + lastMeshId != face->mSkinInfo->mHash) + { + if (!LLRenderPass::uploadMatrixPalette(face->mAvatar, face->mSkinInfo)) + { + continue; + } + lastAvatar = face->mAvatar; + lastMeshId = face->mSkinInfo->mHash; + } + } for (S32 j = 0; j < drawable->getNumFaces(); j++) { LLFace* face = drawable->getFace(j); @@ -1625,19 +1650,25 @@ void renderOctree(LLSpatialGroup* group) continue; } - face->getVertexBuffer()->setBuffer(LLVertexBuffer::MAP_VERTEX); + face->getVertexBuffer()->setBuffer(LLVertexBuffer::MAP_VERTEX | (rigged ? LLVertexBuffer::MAP_WEIGHT4 : 0)); //drawBox((face->mExtents[0] + face->mExtents[1])*0.5f, // (face->mExtents[1]-face->mExtents[0])*0.5f); face->getVertexBuffer()->draw(LLRender::TRIANGLES, face->getIndicesCount(), face->getIndicesStart()); } } + if (rigged) + { + gGL.popMatrix(); + } + if (!group->getSpatialPartition()->isBridge()) { gGL.popMatrix(); } } glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + gDebugProgram.bind(); // make sure non-rigged variant is bound gGL.diffuseColor4f(1,1,1,1); } } @@ -2778,6 +2809,8 @@ void renderBatchSize(LLDrawInfo* params) bool bind = false; if (params->mAvatar) { + gGL.pushMatrix(); + gGL.loadMatrix(gGLModelView); bind = true; old_shader->mRiggedVariant->bind(); LLRenderPass::uploadMatrixPalette(*params); @@ -2789,6 +2822,7 @@ void renderBatchSize(LLDrawInfo* params) if (bind) { + gGL.popMatrix(); old_shader->bind(); } } @@ -3941,7 +3975,8 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, { mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); - mDebugColor = (rand() << 16) + rand(); + mDebugColor = (rand() << 16) + rand(); + ((U8*)&mDebugColor)[3] = 200; } LLDrawInfo::~LLDrawInfo() diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index d37e86fa5e..829e7f8add 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -3664,20 +3664,10 @@ BOOL LLViewerShaderMgr::loadShadersInterface() gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB)); gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram; gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gDebugProgram.createShader(NULL, NULL); + success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram); + success = success && gDebugProgram.createShader(NULL, NULL); } - if (success) - { - gSkinnedDebugProgram.mName = "Skinned Debug Shader"; - gSkinnedDebugProgram.mFeatures.hasObjectSkinning = true; - gSkinnedDebugProgram.mShaderFiles.clear(); - gSkinnedDebugProgram.mShaderFiles.push_back(make_pair("interface/debugSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gSkinnedDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB)); - gSkinnedDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gSkinnedDebugProgram.createShader(NULL, NULL); - } - if (success) { gClipProgram.mName = "Clip Shader"; diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 92e95042e9..8d749c41cc 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1767,6 +1767,7 @@ void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data) BOOL LLViewerWindow::handleTimerEvent(LLWindow *window) { + //TODO: just call this every frame from gatherInput instead of using a convoluted 30fps timer callback if (LLViewerJoystick::getInstance()->getOverrideCamera()) { LLViewerJoystick::getInstance()->updateStatus(); |