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-rw-r--r--indra/llrender/llgl.cpp3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl1
-rw-r--r--indra/newview/lldrawpoolavatar.cpp40
-rw-r--r--indra/newview/llface.cpp6
-rw-r--r--indra/newview/llpanelface.cpp129
13 files changed, 143 insertions, 84 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 8431744892..088ba95b75 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -760,12 +760,13 @@ bool LLGLManager::initGL()
{ //using multisample textures on ATI results in black screen for some reason
mHasTextureMultisample = FALSE;
}
-#endif
+
if (mIsIntel && mGLVersion <= 3.f)
{ //never try to use framebuffer objects on older intel drivers (crashy)
mHasFramebufferObject = FALSE;
}
+#endif
if (mHasFramebufferObject)
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index db42a54e42..338532e71d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -137,6 +137,7 @@ void main()
if (spec.a > 0.0)
{
+ lit = min(da*6.0, 1.0) * dist_atten;
//vec3 ref = dot(pos+lv, norm);
vec3 h = normalize(lv+npos);
float nh = dot(norm, h);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 893a92299a..6675bfde69 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -78,9 +78,15 @@ vec3 decode_normal (vec2 enc)
return n;
}
+vec4 correctWithGamma(vec4 col)
+{
+ return vec4(pow(col.rgb, vec3(2.2)), col.a);
+}
+
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
+ ret = correctWithGamma(ret);
vec2 dist = tc-vec2(0.5);
@@ -96,7 +102,8 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
-
+ ret = correctWithGamma(ret);
+
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
float det = min(lod/(proj_lod*0.5), 1.0);
@@ -113,7 +120,8 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
-
+ ret = correctWithGamma(ret);
+
vec2 dist = tc-vec2(0.5);
float d = dot(dist,dist);
@@ -226,6 +234,8 @@ void main()
if (spec.a > 0.0)
{
+ dlit *= min(da*6.0, 1.0) * dist_atten;
+
vec3 npos = -normalize(pos);
//vec3 ref = dot(pos+lv, norm);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 36406cbf57..69cdb2ce71 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -119,6 +119,8 @@ void main()
vec4 spec = texture2DRect(specularRect, frag.xy);
if (spec.a > 0.0)
{
+ lit = min(da*6.0, 1.0) * dist_atten;
+
vec3 npos = -normalize(pos);
vec3 h = normalize(lv+npos);
float nh = dot(norm, h);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 5d936233fe..a1dff9188f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -321,8 +321,6 @@ void main()
col += spec_contrib;
}
- col = mix(col.rgb, diffuse.rgb, diffuse.a);
-
if (envIntensity > 0.0)
{ //add environmentmap
vec3 env_vec = env_mat * refnormpersp;
@@ -332,6 +330,8 @@ void main()
col = atmosLighting(col);
col = scaleSoftClip(col);
+
+ col = mix(col.rgb, diffuse.rgb, diffuse.a);
}
frag_color.rgb = col;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
index b29f676ecc..c918a42c73 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
@@ -234,6 +234,7 @@ void main()
if (spec.a > 0.0)
{
+ dlit *= min(da*6.0, 1.0) * dist_atten;
vec3 npos = -normalize(pos);
//vec3 ref = dot(pos+lv, norm);
diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl
index 8494ffba52..9064904191 100644
--- a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl
@@ -48,11 +48,9 @@ void main()
mat = modelview_matrix * mat;
vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz;
+ vertex_color = emissive;
+
calcAtmospherics(pos.xyz);
- vertex_color = emissive;
-
gl_Position = projection_matrix*vec4(pos, 1.0);
-
-
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index 9ddbb6da6a..a6b0f7e7c1 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -79,10 +79,17 @@ vec3 decode_normal (vec2 enc)
return n;
}
+vec4 correctWithGamma(vec4 col)
+{
+ return vec4(pow(col.rgb, vec3(2.2)), col.a);
+}
+
+
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
-
+ ret = correctWithGamma(ret);
+
vec2 dist = tc-vec2(0.5);
float det = max(1.0-lod/(proj_lod*0.5), 0.0);
@@ -97,7 +104,8 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
-
+ ret = correctWithGamma(ret);
+
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
float det = min(lod/(proj_lod*0.5), 1.0);
@@ -114,7 +122,8 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
-
+ ret = correctWithGamma(ret);
+
vec2 dist = tc-vec2(0.5);
float d = dot(dist,dist);
@@ -243,6 +252,7 @@ void main()
if (spec.a > 0.0)
{
vec3 npos = -normalize(pos);
+ dlit *= min(da*6.0, 1.0) * dist_atten;
//vec3 ref = dot(pos+lv, norm);
vec3 h = normalize(lv+npos);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 15584548cc..10a598a85c 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -330,8 +330,6 @@ void main()
col += spec_contrib;
}
- col = mix(col, diffuse.rgb, diffuse.a);
-
if (envIntensity > 0.0)
{ //add environmentmap
vec3 env_vec = env_mat * refnormpersp;
@@ -341,6 +339,8 @@ void main()
col = atmosLighting(col);
col = scaleSoftClip(col);
+
+ col = mix(col.rgb, diffuse.rgb, diffuse.a);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index aa964fa0a3..91ff1f1e76 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -248,6 +248,7 @@ void main()
if (spec.a > 0.0)
{
+ dlit *= min(da*6.0, 1.0) * dist_atten;
vec3 npos = -normalize(pos);
//vec3 ref = dot(pos+lv, norm);
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 612741e57c..69f10cd4df 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -182,6 +182,7 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
break;
case 4:
beginDeferredRiggedBump();
+ break;
default:
beginDeferredRiggedMaterial(pass-5);
break;
@@ -252,10 +253,11 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass)
case 4:
beginRiggedFullbrightAlpha();
break;
- case 5:
+ case 9:
beginRiggedGlow();
+ break;
default:
- beginDeferredRiggedMaterialAlpha(pass-6);
+ beginDeferredRiggedMaterialAlpha(pass-5);
break;
}
}
@@ -368,14 +370,14 @@ void LLDrawPoolAvatar::renderPostDeferred(S32 pass)
13, //rigged glow
};
- pass = actual_pass[pass];
+ S32 p = actual_pass[pass];
if (LLPipeline::sImpostorRender)
{ //HACK for impostors so actual pass ends up being proper pass
- pass -= 2;
+ p -= 2;
}
- render(pass);
+ render(p);
}
@@ -1299,20 +1301,28 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
return;
}
- S32 p = 0;
- switch (pass)
+ if (LLPipeline::sRenderDeferred)
{
- case 9: p = 1; break;
- case 10: p = 5; break;
- case 11: p = 9; break;
- case 12: p = 13; break;
- }
+ S32 p = 0;
+ switch (pass)
+ {
+ case 9: p = 1; break;
+ case 10: p = 5; break;
+ case 11: p = 9; break;
+ case 12: p = 13; break;
+ }
+ {
+ LLGLEnable blend(GL_BLEND);
+ renderDeferredRiggedMaterial(avatarp, p);
+ }
+ return;
+ }
+ else if (pass == 9)
{
- LLGLEnable blend(GL_BLEND);
- renderDeferredRiggedMaterial(avatarp, p);
+ renderRiggedGlow(avatarp);
+ return;
}
- return;
}
if (pass == 13)
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 6474e1b1de..08a16c9c33 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1097,6 +1097,12 @@ bool LLFace::canRenderAsMask()
{
return false;
}
+
+ LLMaterial* mat = te->getMaterialParams();
+ if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ {
+ return false;
+ }
if ((te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha
(te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 67ef072508..1a3f4832fd 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -1569,19 +1569,30 @@ void LLPanelFace::getState()
LLMaterialID get(LLViewerObject* object, S32 te_index)
{
LLMaterialID material_id;
-
+
return object->getTE(te_index)->getMaterialID();
}
} func;
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, mMaterialID );
- llinfos << "Material ID returned: '"
- << mMaterialID.asString() << "', isNull? "
- << (mMaterialID.isNull()?"TRUE":"FALSE") << llendl;
+
+ LLObjectSelectionHandle sel = LLSelectMgr::getInstance()->getSelection();
+ LLSelectNode* node = sel->getFirstNode();
+ if (node)
+ {
+ int selected_te = node->getLastSelectedTE();
+ if (selected_te >= 0)
+ {
+ mMaterialID = node->getObject()->getTE(selected_te)->getMaterialID();
+ }
+ }
+
+ llinfos << "Material ID returned: '" << mMaterialID.asString() << "', isNull? " << (mMaterialID.isNull()?"TRUE":"FALSE") << llendl;
+
if (!mMaterialID.isNull() && editable)
{
llinfos << "Requesting material ID " << mMaterialID.asString() << llendl;
- LLMaterialMgr::getInstance()->get(objectp->getRegion()->getRegionID(),mMaterialID,boost::bind(&LLPanelFace::onMaterialLoaded, this, _1, _2));
+ LLMaterialMgr::getInstance()->get(objectp->getRegion()->getRegionID(),mMaterialID,boost::bind(&LLPanelFace::onMaterialLoaded, this, _1, _2));
}
+
}
// Set variable values for numeric expressions
@@ -1774,14 +1785,38 @@ void LLPanelFace::updateMaterial()
mMaterial = LLMaterialPtr(new LLMaterial());
}
- mMaterial->setDiffuseAlphaMode(getChild<LLComboBox>("combobox alphamode")->getCurrentIndex());
- mMaterial->setAlphaMaskCutoff((U8)(getChild<LLUICtrl>("maskcutoff")->getValue().asInteger()));
+ LLMaterialPtr material_to_set = mMaterial;
+
+ // If we're editing a single face and not the entire material for an object,
+ // we need to clone the material so that our changes to the material's settings
+ // don't automatically propagate to the non-selected faces
+ // NORSPEC-92
+ //
+ LLObjectSelectionHandle sel = LLSelectMgr::getInstance()->getSelection();
+ LLSelectNode* node = sel->getFirstNode();
+ if (node)
+ {
+ if (node->getTESelectMask() != TE_SELECT_MASK_ALL)
+ {
+ llinfos << "Cloning material to apply to subselection." << llendl;
+ material_to_set = new LLMaterial(mMaterial->asLLSD());
+ }
+ else
+ {
+ llinfos << "Apply material change to whole selection." << llendl;
+ }
+ }
+
+ llassert(!material_to_set.isNull());
+
+ material_to_set->setDiffuseAlphaMode(getChild<LLComboBox>("combobox alphamode")->getCurrentIndex());
+ material_to_set->setAlphaMaskCutoff((U8)(getChild<LLUICtrl>("maskcutoff")->getValue().asInteger()));
LLUUID norm_map_id = getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID();
if (!norm_map_id.isNull())
{
LL_DEBUGS("Materials") << "Setting bumpy texture, bumpiness = " << bumpiness << LL_ENDL;
- mMaterial->setNormalID(norm_map_id);
+ material_to_set->setNormalID(norm_map_id);
F32 bumpy_scale_u = getChild<LLUICtrl>("bumpyScaleU")->getValue().asReal();
F32 bumpy_scale_v = getChild<LLUICtrl>("bumpyScaleV")->getValue().asReal();
@@ -1792,18 +1827,18 @@ void LLPanelFace::updateMaterial()
bumpy_scale_v *= 0.5f;
}
- mMaterial->setNormalOffset(getChild<LLUICtrl>("bumpyOffsetU")->getValue().asReal(),
+ material_to_set->setNormalOffset(getChild<LLUICtrl>("bumpyOffsetU")->getValue().asReal(),
getChild<LLUICtrl>("bumpyOffsetV")->getValue().asReal());
- mMaterial->setNormalRepeat(bumpy_scale_u, bumpy_scale_v);
- mMaterial->setNormalRotation(getChild<LLUICtrl>("bumpyRot")->getValue().asReal()*DEG_TO_RAD);
+ material_to_set->setNormalRepeat(bumpy_scale_u, bumpy_scale_v);
+ material_to_set->setNormalRotation(getChild<LLUICtrl>("bumpyRot")->getValue().asReal()*DEG_TO_RAD);
}
else
{
LL_DEBUGS("Materials") << "Removing bumpy texture, bumpiness = " << bumpiness << LL_ENDL;
- mMaterial->setNormalID(LLUUID());
- mMaterial->setNormalOffset(0.0f,0.0f);
- mMaterial->setNormalRepeat(1.0f,1.0f);
- mMaterial->setNormalRotation(0.0f);
+ material_to_set->setNormalID(LLUUID());
+ material_to_set->setNormalOffset(0.0f,0.0f);
+ material_to_set->setNormalRepeat(1.0f,1.0f);
+ material_to_set->setNormalRotation(0.0f);
}
LLUUID spec_map_id = getChild<LLTextureCtrl>("shinytexture control")->getImageAssetID();
@@ -1811,8 +1846,8 @@ void LLPanelFace::updateMaterial()
if (!spec_map_id.isNull())
{
LL_DEBUGS("Materials") << "Setting shiny texture, shininess = " << shininess << LL_ENDL;
- mMaterial->setSpecularID(spec_map_id);
- mMaterial->setSpecularOffset(getChild<LLUICtrl>("shinyOffsetU")->getValue().asReal(),
+ material_to_set->setSpecularID(spec_map_id);
+ material_to_set->setSpecularOffset(getChild<LLUICtrl>("shinyOffsetU")->getValue().asReal(),
getChild<LLUICtrl>("shinyOffsetV")->getValue().asReal());
F32 shiny_scale_u = getChild<LLUICtrl>("shinyScaleU")->getValue().asReal();
@@ -1824,48 +1859,32 @@ void LLPanelFace::updateMaterial()
shiny_scale_v *= 0.5f;
}
- mMaterial->setSpecularRepeat(shiny_scale_u, shiny_scale_v);
- mMaterial->setSpecularRotation(getChild<LLUICtrl>("shinyRot")->getValue().asReal()*DEG_TO_RAD);
+ material_to_set->setSpecularRepeat(shiny_scale_u, shiny_scale_v);
+ material_to_set->setSpecularRotation(getChild<LLUICtrl>("shinyRot")->getValue().asReal()*DEG_TO_RAD);
//override shininess to 0.2f if this is a new material
if (!new_material)
{
- mMaterial->setSpecularLightColor(getChild<LLColorSwatchCtrl>("shinycolorswatch")->get());
- mMaterial->setSpecularLightExponent(getChild<LLUICtrl>("glossiness")->getValue().asInteger());
- mMaterial->setEnvironmentIntensity(getChild<LLUICtrl>("environment")->getValue().asInteger());
+ material_to_set->setSpecularLightColor(getChild<LLColorSwatchCtrl>("shinycolorswatch")->get());
+ material_to_set->setSpecularLightExponent(getChild<LLUICtrl>("glossiness")->getValue().asInteger());
+ material_to_set->setEnvironmentIntensity(getChild<LLUICtrl>("environment")->getValue().asInteger());
}
}
else
{
LL_DEBUGS("Materials") << "Removing shiny texture, shininess = " << shininess << LL_ENDL;
- mMaterial->setSpecularID(LLUUID());
- mMaterial->setSpecularOffset(0.0f,0.0f);
- mMaterial->setSpecularRepeat(1.0f,1.0f);
- mMaterial->setSpecularRotation(0.0f);
- mMaterial->setSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR);
- mMaterial->setSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT);
- mMaterial->setEnvironmentIntensity(0);
+ material_to_set->setSpecularID(LLUUID());
+ material_to_set->setSpecularOffset(0.0f,0.0f);
+ material_to_set->setSpecularRepeat(1.0f,1.0f);
+ material_to_set->setSpecularRotation(0.0f);
+ material_to_set->setSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR);
+ material_to_set->setSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT);
+ material_to_set->setEnvironmentIntensity(0);
}
- LL_DEBUGS("Materials") << "Updating material: " << mMaterial->asLLSD() << LL_ENDL;
-
- LLMaterialPtr material_to_set = mMaterial;
-
- // If we're editing a single face and not the entire material for an object,
- // we need to clone the material so that our changes to the material's settings
- // don't automatically propagate to the non-selected faces
- // NORSPEC-92
- //
- LLObjectSelectionHandle sel = LLSelectMgr::getInstance()->getSelection();
- LLSelectNode* node = sel->getFirstNode();
- if (node)
- {
- if (node->getTESelectMask() != TE_SELECT_MASK_ALL)
- {
- material_to_set = new LLMaterial(*mMaterial);
- }
- }
- LLSelectMgr::getInstance()->selectionSetMaterial( material_to_set );
+ LL_DEBUGS("Materials") << "Updating material: " << material_to_set->asLLSD() << LL_ENDL;
+
+ LLSelectMgr::getInstance()->selectionSetMaterial( material_to_set );
}
else
{
@@ -1934,11 +1953,11 @@ void LLPanelFace::onCommitMaterialsMedia(LLUICtrl* ctrl, void* userdata)
U32 materials_media = combo_matmedia->getCurrentIndex();
U32 material_type = combo_mattype->getCurrentIndex();
bool show_media = (materials_media == MATMEDIA_MEDIA) && combo_matmedia->getEnabled();
- bool show_texture = (!show_media) && (material_type == MATTYPE_DIFFUSE) && combo_matmedia->getEnabled();
+ bool show_texture = (show_media || ((material_type == MATTYPE_DIFFUSE) && combo_matmedia->getEnabled()));
bool show_bumpiness = (!show_media) && (material_type == MATTYPE_NORMAL) && combo_matmedia->getEnabled();
bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && combo_matmedia->getEnabled();
self->getChildView("combobox mattype")->setVisible(!show_media);
- self->getChildView("rptctrl")->setVisible(!show_media);
+ self->getChildView("rptctrl")->setVisible(show_texture);
// Media controls
self->getChildView("media_info")->setVisible(show_media);
@@ -1947,12 +1966,12 @@ void LLPanelFace::onCommitMaterialsMedia(LLUICtrl* ctrl, void* userdata)
self->getChildView("button align")->setVisible(show_media);
// Diffuse texture controls
- self->getChildView("texture control")->setVisible(show_texture);
- self->getChildView("label alphamode")->setVisible(show_texture);
- self->getChildView("combobox alphamode")->setVisible(show_texture);
+ self->getChildView("texture control")->setVisible(show_texture && !show_media);
+ self->getChildView("label alphamode")->setVisible(show_texture && !show_media);
+ self->getChildView("combobox alphamode")->setVisible(show_texture && !show_media);
self->getChildView("label maskcutoff")->setVisible(false);
self->getChildView("maskcutoff")->setVisible(false);
- if (show_texture)
+ if (show_texture && !show_media)
{
updateAlphaControls(ctrl, userdata);
}