diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 1 | ||||
-rw-r--r-- | indra/newview/llface.cpp | 19 |
2 files changed, 13 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 064ec51028..90cf085524 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -297,7 +297,6 @@ void main() vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec3 col; float bloom = 0.0; - //if (diffuse.a < 0.9) { calcAtmospherics(pos.xyz, 1.0); diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 8f8b35c578..6474e1b1de 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1624,11 +1624,18 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, U8 tex_mode = 0; + bool tex_anim = false; + + LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp; + tex_mode = vobj->mTexAnimMode; + + if (vobj->mTextureAnimp) + { //texture animation is in play, override specular and normal map tex coords with diffuse texcoords + tex_anim = true; + } + if (isState(TEXTURE_ANIM)) { - LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp; - tex_mode = vobj->mTexAnimMode; - if (!tex_mode) { clearState(TEXTURE_ANIM); @@ -1643,7 +1650,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, do_xform = false; } - + if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) { //don't override texture transform during tc bake tex_mode = 0; @@ -1802,7 +1809,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)) { mVertexBuffer->getTexCoord1Strider(dst, mGeomIndex, mGeomCount, map_range); - if (mat) + if (mat && !tex_anim) { r = mat->getNormalRotation(); mat->getNormalOffset(os, ot); @@ -1822,7 +1829,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2)) { mVertexBuffer->getTexCoord2Strider(dst, mGeomIndex, mGeomCount, map_range); - if (mat) + if (mat && !tex_anim) { r = mat->getSpecularRotation(); mat->getSpecularOffset(os, ot); |