summaryrefslogtreecommitdiff
path: root/indra
diff options
context:
space:
mode:
Diffstat (limited to 'indra')
-rw-r--r--indra/llcommon/llapp.cpp8
-rw-r--r--indra/llcommon/llapp.h8
-rw-r--r--indra/llrender/llfontgl.cpp30
-rw-r--r--indra/llrender/llfontgl.h4
-rw-r--r--indra/llrender/llrender.cpp16
-rw-r--r--indra/llrender/llrender.h8
-rw-r--r--indra/llrender/llrender2dutils.cpp10
-rw-r--r--indra/llui/llbadge.cpp10
-rw-r--r--indra/llwindow/llwindowwin32.cpp8
-rw-r--r--indra/newview/gltfscenemanager.cpp59
-rw-r--r--indra/newview/llface.cpp8
-rw-r--r--indra/newview/llfloaterimagepreview.cpp28
-rw-r--r--indra/newview/llglsandbox.cpp120
-rw-r--r--indra/newview/llimprocessing.cpp2
-rw-r--r--indra/newview/llphysicsshapebuilderutil.cpp53
-rw-r--r--indra/newview/llphysicsshapebuilderutil.h2
-rw-r--r--indra/newview/llviewermedia.cpp14
-rw-r--r--indra/newview/llvoicewebrtc.cpp6
18 files changed, 180 insertions, 214 deletions
diff --git a/indra/llcommon/llapp.cpp b/indra/llcommon/llapp.cpp
index 3db03aec7d..08a43983d3 100644
--- a/indra/llcommon/llapp.cpp
+++ b/indra/llcommon/llapp.cpp
@@ -88,10 +88,6 @@ LLApp* LLApp::sApplication = NULL;
// and disables crashlogger
bool LLApp::sDisableCrashlogger = false;
-// Local flag for whether or not to do logging in signal handlers.
-//static
-bool LLApp::sLogInSignal = true;
-
// static
// Keeps track of application status
LLScalarCond<LLApp::EAppStatus> LLApp::sStatus{LLApp::APP_STATUS_STOPPED};
@@ -596,6 +592,10 @@ void default_unix_signal_handler(int signum, siginfo_t *info, void *)
// We do the somewhat sketchy operation of blocking in here until the error handler
// has gracefully stopped the app.
+ // FIXME(brad) - we are using this handler for asynchronous signals as well, so sLogInSignal is currently
+ // disabled for safety. we need to find a way to selectively reenable it when it is safe.
+ // see issue secondlife/viewer#2566
+
if (LLApp::sLogInSignal)
{
LL_INFOS() << "Signal handler - Got signal " << signum << " - " << apr_signal_description_get(signum) << LL_ENDL;
diff --git a/indra/llcommon/llapp.h b/indra/llcommon/llapp.h
index d90ecdf661..3d18864b80 100644
--- a/indra/llcommon/llapp.h
+++ b/indra/llcommon/llapp.h
@@ -339,8 +339,12 @@ private:
friend void default_unix_signal_handler(int signum, siginfo_t *info, void *);
#endif
-public:
- static bool sLogInSignal;
+private:
+#ifdef LL_RELEASE_FOR_DOWNLOAD
+ static constexpr bool sLogInSignal = false;
+#else
+ static constexpr bool sLogInSignal = true;
+#endif
};
#endif // LL_LLAPP_H
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 21593b7cb4..94daba0817 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -271,7 +271,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
const LLFontGlyphInfo* next_glyph = NULL;
static constexpr S32 GLYPH_BATCH_SIZE = 30;
- static thread_local LLVector3 vertices[GLYPH_BATCH_SIZE * 6];
+ static thread_local LLVector4a vertices[GLYPH_BATCH_SIZE * 6];
static thread_local LLVector2 uvs[GLYPH_BATCH_SIZE * 6];
static thread_local LLColor4U colors[GLYPH_BATCH_SIZE * 6];
@@ -1227,42 +1227,42 @@ LLFontGL &LLFontGL::operator=(const LLFontGL &source)
return *this;
}
-void LLFontGL::renderTriangle(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const
+void LLFontGL::renderTriangle(LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const
{
S32 index = 0;
- vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mTop, 0.f);
- uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
+ vertex_out[index].set(screen_rect.mRight, screen_rect.mTop, 0.f);
+ uv_out[index].set(uv_rect.mRight, uv_rect.mTop);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mTop, 0.f);
- uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
+ vertex_out[index].set(screen_rect.mLeft, screen_rect.mTop, 0.f);
+ uv_out[index].set(uv_rect.mLeft, uv_rect.mTop);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 0.f);
- uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
+ vertex_out[index].set(screen_rect.mLeft, screen_rect.mBottom, 0.f);
+ uv_out[index].set(uv_rect.mLeft, uv_rect.mBottom);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mTop, 0.f);
- uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
+ vertex_out[index].set(screen_rect.mRight, screen_rect.mTop, 0.f);
+ uv_out[index].set(uv_rect.mRight, uv_rect.mTop);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 0.f);
- uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
+ vertex_out[index].set(screen_rect.mLeft, screen_rect.mBottom, 0.f);
+ uv_out[index].set(uv_rect.mLeft, uv_rect.mBottom);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mBottom, 0.f);
- uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
+ vertex_out[index].set(screen_rect.mRight, screen_rect.mBottom, 0.f);
+ uv_out[index].set(uv_rect.mRight, uv_rect.mBottom);
colors_out[index] = color;
}
-void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
+void LLFontGL::drawGlyph(S32& glyph_count, LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
{
F32 slant_offset;
slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f);
diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h
index f04a77b49c..4bb6c55c65 100644
--- a/indra/llrender/llfontgl.h
+++ b/indra/llrender/llfontgl.h
@@ -238,8 +238,8 @@ private:
LLFontDescriptor mFontDescriptor;
LLPointer<LLFontFreetype> mFontFreetype;
- void renderTriangle(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const;
- void drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const;
+ void renderTriangle(LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const;
+ void drawGlyph(S32& glyph_count, LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const;
// Registry holds all instantiated fonts.
static LLFontRegistry* sFontRegistry;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index f432b09107..c8a9fb4893 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1298,7 +1298,7 @@ void LLRender::pushUIMatrix()
{
if (mUIOffset.empty())
{
- mUIOffset.push_back(LLVector3(0,0,0));
+ mUIOffset.emplace_back(0.f,0.f,0.f);
}
else
{
@@ -1307,7 +1307,7 @@ void LLRender::pushUIMatrix()
if (mUIScale.empty())
{
- mUIScale.push_back(LLVector3(1,1,1));
+ mUIScale.emplace_back(1.f,1.f,1.f);
}
else
{
@@ -1718,7 +1718,7 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count)
vb->setBuffer();
- vb->setPositionData((LLVector4a*)mVerticesp.get());
+ vb->setPositionData(mVerticesp.get());
if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0)
{
@@ -1774,12 +1774,12 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
if (mUIOffset.empty())
{
- mVerticesp[mCount] = LLVector3(x,y,z);
+ mVerticesp[mCount].set(x,y,z);
}
else
{
LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back());
- mVerticesp[mCount] = vert;
+ mVerticesp[mCount].set(vert.mV[VX], vert.mV[VY], vert.mV[VZ]);
}
mCount++;
@@ -1788,7 +1788,7 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
}
-void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count)
+void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count)
{
if (mCount + vert_count > 4094)
{
@@ -1809,7 +1809,7 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count)
mVerticesp[mCount] = mVerticesp[mCount-1];
}
-void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count)
+void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count)
{
if (mCount + vert_count > 4094)
{
@@ -1833,7 +1833,7 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 v
}
}
-void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count)
+void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count)
{
if (mCount + vert_count > 4094)
{
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 2c1417cc26..fc7c5ccc18 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -449,9 +449,9 @@ public:
void diffuseColor4ubv(const U8* c);
void diffuseColor4ub(U8 r, U8 g, U8 b, U8 a);
- void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count);
- void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count);
- void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count);
+ void vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count);
+ void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count);
+ void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U*, S32 vert_count);
void setColorMask(bool writeColor, bool writeAlpha);
void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha);
@@ -513,7 +513,7 @@ private:
bool mCurrColorMask[4];
LLPointer<LLVertexBuffer> mBuffer;
- LLStrider<LLVector3> mVerticesp;
+ LLStrider<LLVector4a> mVerticesp;
LLStrider<LLVector2> mTexcoordsp;
LLStrider<LLColor4U> mColorsp;
std::array<LLTexUnit, LL_NUM_TEXTURE_LAYERS> mTexUnits;
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index e488082c7e..20ad0275bd 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -446,15 +446,13 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
ui_translation.mV[VX] + width * ui_scale.mV[VX],
ui_translation.mV[VY]);
- LLGLSUIDefault gls_ui;
-
gGL.getTexUnit(0)->bind(image, true);
gGL.color4fv(color.mV);
constexpr S32 NUM_VERTICES = 9 * 2 * 3; // 9 quads, 2 triangles per quad, 3 vertices per triangle
static thread_local LLVector2 uv[NUM_VERTICES];
- static thread_local LLVector3 pos[NUM_VERTICES];
+ static thread_local LLVector4a pos[NUM_VERTICES];
S32 index = 0;
@@ -719,8 +717,6 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
return;
}
- LLGLSUIDefault gls_ui;
-
if(image != NULL)
{
gGL.getTexUnit(0)->bind(image, true);
@@ -735,8 +731,8 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
if (degrees == 0.f)
{
constexpr S32 NUM_VERTICES = 2 * 3;
- static thread_local LLVector2 uv[NUM_VERTICES];
- static thread_local LLVector3 pos[NUM_VERTICES];
+ static thread_local LLVector2 uv[NUM_VERTICES +1];
+ static thread_local LLVector4a pos[NUM_VERTICES +1];
gGL.begin(LLRender::TRIANGLES);
{
diff --git a/indra/llui/llbadge.cpp b/indra/llui/llbadge.cpp
index 6875e7c0ad..42b6f1f07b 100644
--- a/indra/llui/llbadge.cpp
+++ b/indra/llui/llbadge.cpp
@@ -204,11 +204,11 @@ void renderBadgeBackground(F32 centerX, F32 centerY, F32 width, F32 height, cons
(F32)ll_round(x) + width,
(F32)ll_round(y) + height);
- LLVector3 vertices[4];
- vertices[0] = LLVector3(screen_rect.mLeft, screen_rect.mTop, 1.0f);
- vertices[1] = LLVector3(screen_rect.mRight, screen_rect.mTop, 1.0f);
- vertices[2] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 1.0f);
- vertices[3] = LLVector3(screen_rect.mRight, screen_rect.mBottom, 1.0f);
+ LLVector4a vertices[4];
+ vertices[0].set(screen_rect.mLeft, screen_rect.mTop, 1.0f);
+ vertices[1].set(screen_rect.mRight, screen_rect.mTop, 1.0f);
+ vertices[2].set(screen_rect.mLeft, screen_rect.mBottom, 1.0f);
+ vertices[3].set(screen_rect.mRight, screen_rect.mBottom, 1.0f);
gGL.begin(LLRender::TRIANGLE_STRIP);
{
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 0b6ee541c0..91437b98d1 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -1630,9 +1630,11 @@ const S32 max_format = (S32)num_formats - 1;
}
else
{
- LLError::LLUserWarningMsg::show(mCallbacks->translateString("MBVideoDrvErr"));
- // mWindowHandle is 0, going to crash either way
- LL_ERRS("Window") << "No wgl_ARB_pixel_format extension!" << LL_ENDL;
+ LL_WARNS("Window") << "No wgl_ARB_pixel_format extension!" << LL_ENDL;
+ // cannot proceed without wgl_ARB_pixel_format extension, shutdown same as any other gGLManager.initGL() failure
+ OSMessageBox(mCallbacks->translateString("MBVideoDrvErr"), mCallbacks->translateString("MBError"), OSMB_OK);
+ close();
+ return false;
}
// Verify what pixel format we actually received.
diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp
index ce54fa4c12..ed66753267 100644
--- a/indra/newview/gltfscenemanager.cpp
+++ b/indra/newview/gltfscenemanager.cpp
@@ -371,43 +371,46 @@ void GLTFSceneManager::addGLTFObject(LLViewerObject* obj, LLUUID gltf_id)
//static
void GLTFSceneManager::onGLTFBinLoadComplete(const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status)
{
- LLViewerObject* obj = (LLViewerObject*)user_data;
- llassert(asset_type == LLAssetType::AT_GLTF_BIN);
-
- if (status == LL_ERR_NOERR)
- {
- if (obj)
+ LLAppViewer::instance()->postToMainCoro([=]()
{
- // find the Buffer with the given id in the asset
- if (obj->mGLTFAsset)
- {
- obj->mGLTFAsset->mPendingBuffers--;
-
+ LLViewerObject* obj = (LLViewerObject*)user_data;
+ llassert(asset_type == LLAssetType::AT_GLTF_BIN);
- if (obj->mGLTFAsset->mPendingBuffers == 0)
+ if (status == LL_ERR_NOERR)
+ {
+ if (obj)
{
- if (obj->mGLTFAsset->prep())
+ // find the Buffer with the given id in the asset
+ if (obj->mGLTFAsset)
{
- GLTFSceneManager& mgr = GLTFSceneManager::instance();
- if (std::find(mgr.mObjects.begin(), mgr.mObjects.end(), obj) == mgr.mObjects.end())
+ obj->mGLTFAsset->mPendingBuffers--;
+
+
+ if (obj->mGLTFAsset->mPendingBuffers == 0)
{
- GLTFSceneManager::instance().mObjects.push_back(obj);
+ if (obj->mGLTFAsset->prep())
+ {
+ GLTFSceneManager& mgr = GLTFSceneManager::instance();
+ if (std::find(mgr.mObjects.begin(), mgr.mObjects.end(), obj) == mgr.mObjects.end())
+ {
+ GLTFSceneManager::instance().mObjects.push_back(obj);
+ }
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "Failed to prepare GLTF asset: " << id << LL_ENDL;
+ obj->mGLTFAsset = nullptr;
+ }
}
}
- else
- {
- LL_WARNS("GLTF") << "Failed to prepare GLTF asset: " << id << LL_ENDL;
- obj->mGLTFAsset = nullptr;
- }
}
}
- }
- }
- else
- {
- LL_WARNS("GLTF") << "Failed to load GLTF asset: " << id << LL_ENDL;
- obj->unref();
- }
+ else
+ {
+ LL_WARNS("GLTF") << "Failed to load GLTF asset: " << id << LL_ENDL;
+ obj->unref();
+ }
+ });
}
//static
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index ce68474211..297661effd 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -2268,6 +2268,14 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
center.mul(0.5f);
size.setSub(mRiggedExtents[1], mRiggedExtents[0]);
}
+ else if (mDrawablep && mVObjp.notNull() && mVObjp->getPartitionType() == LLViewerRegion::PARTITION_PARTICLE && mDrawablep->getSpatialGroup())
+ { // use box of spatial group for particles (over approximates size, but we don't actually have a good size per particle)
+ LLSpatialGroup* group = mDrawablep->getSpatialGroup();
+ const LLVector4a* extents = group->getExtents();
+ size.setSub(extents[1], extents[0]);
+ center.setAdd(extents[1], extents[0]);
+ center.mul(0.5f);
+ }
else
{
center.load3(getPositionAgent().mV);
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 236725bd45..989e1d8d04 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -288,18 +288,18 @@ void LLFloaterImagePreview::draw()
gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
- gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom);
- gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
- gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
- gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
- gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
- gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop);
- gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
}
gGL.end();
@@ -325,18 +325,18 @@ void LLFloaterImagePreview::draw()
gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(0.f, 1.f);
- gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
gGL.texCoord2f(0.f, 0.f);
- gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(1.f, 0.f);
- gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
- gGL.texCoord2f(0.f, 1.f);
- gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
gGL.texCoord2f(1.f, 0.f);
- gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
gGL.texCoord2f(1.f, 1.f);
- gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
}
gGL.end();
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index b0f136fb93..112008172e 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -68,7 +68,7 @@
#include <vector>
// Height of the yellow selection highlight posts for land
-const F32 PARCEL_POST_HEIGHT = 0.666f;
+constexpr F32 PARCEL_POST_HEIGHT = 0.666f;
// Returns true if you got at least one object
void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
@@ -178,27 +178,27 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
{
std::vector<LLDrawable*> potentials;
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ for (LLViewerRegion* region : LLWorld::getInstance()->getRegionList())
{
- LLViewerRegion* region = *iter;
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
{
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
+ if (LLSpatialPartition* part = region->getSpatialPartition(i))
{
part->cull(*LLViewerCamera::getInstance(), &potentials, true);
}
}
}
- for (std::vector<LLDrawable*>::iterator iter = potentials.begin();
- iter != potentials.end(); iter++)
+ for (LLDrawable* drawable : potentials)
{
- LLDrawable* drawable = *iter;
+ if (!drawable)
+ {
+ continue;
+ }
+
LLViewerObject* vobjp = drawable->getVObj();
- if (!drawable || !vobjp ||
+ if (!vobjp ||
vobjp->getPCode() != LL_PCODE_VOLUME ||
vobjp->isAttachment() ||
(deselect && !vobjp->isSelected()))
@@ -244,7 +244,7 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
gViewerWindow->setup3DRender();
}
-const F32 WIND_RELATIVE_ALTITUDE = 25.f;
+constexpr F32 WIND_RELATIVE_ALTITUDE = 25.f;
void LLWind::renderVectors()
{
@@ -266,14 +266,14 @@ void LLWind::renderVectors()
x = mVelX[i + j*mSize] * WIND_SCALE_HACK;
y = mVelY[i + j*mSize] * WIND_SCALE_HACK;
gGL.pushMatrix();
- gGL.translatef((F32)i * region_width_meters/mSize, (F32)j * region_width_meters/mSize, 0.0);
- gGL.color3f(0,1,0);
+ gGL.translatef((F32)i * region_width_meters/mSize, (F32)j * region_width_meters/mSize, 0.f);
+ gGL.color3f(0.f, 1.f, 0.f);
gGL.begin(LLRender::POINTS);
- gGL.vertex3f(0,0,0);
+ gGL.vertex3f(0.f, 0.f, 0.f);
gGL.end();
- gGL.color3f(1,0,0);
+ gGL.color3f(1.f, 0.f, 0.f);
gGL.begin(LLRender::LINES);
- gGL.vertex3f(x * 0.1f, y * 0.1f ,0.f);
+ gGL.vertex3f(x * 0.1f, y * 0.1f, 0.f);
gGL.vertex3f(x, y, 0.f);
gGL.end();
gGL.popMatrix();
@@ -287,7 +287,7 @@ void LLWind::renderVectors()
// Used by lltoolselectland
void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global,
- const LLVector3d &east_north_top_global )
+ const LLVector3d &east_north_top_global)
{
LLGLSUIDefault gls_ui;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -356,92 +356,6 @@ void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global,
LLUI::setLineWidth(1.f);
}
-/*
-void LLViewerParcelMgr::renderParcel(LLParcel* parcel )
-{
- S32 i;
- S32 count = parcel->getBoxCount();
- for (i = 0; i < count; i++)
- {
- const LLParcelBox& box = parcel->getBox(i);
-
- F32 west = box.mMin.mV[VX];
- F32 south = box.mMin.mV[VY];
-
- F32 east = box.mMax.mV[VX];
- F32 north = box.mMax.mV[VY];
-
- // HACK: At edge of last region of world, we need to make sure the region
- // resolves correctly so we can get a height value.
- const F32 FUDGE = 0.01f;
-
- F32 sw_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( west, south, 0.f ) );
- F32 se_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( east-FUDGE, south, 0.f ) );
- F32 ne_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( east-FUDGE, north-FUDGE, 0.f ) );
- F32 nw_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( west, north-FUDGE, 0.f ) );
-
- // little hack to make nearby lines not Z-fight
- east -= 0.1f;
- north -= 0.1f;
-
- F32 sw_top = sw_bottom + POST_HEIGHT;
- F32 se_top = se_bottom + POST_HEIGHT;
- F32 ne_top = ne_bottom + POST_HEIGHT;
- F32 nw_top = nw_bottom + POST_HEIGHT;
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLDepthTest gls_depth(GL_TRUE);
-
- LLUI::setLineWidth(2.f);
- gGL.color4f(0.f, 1.f, 1.f, 1.f);
-
- // Cheat and give this the same pick-name as land
- gGL.begin(LLRender::LINES);
-
- gGL.vertex3f(west, north, nw_bottom);
- gGL.vertex3f(west, north, nw_top);
-
- gGL.vertex3f(east, north, ne_bottom);
- gGL.vertex3f(east, north, ne_top);
-
- gGL.vertex3f(east, south, se_bottom);
- gGL.vertex3f(east, south, se_top);
-
- gGL.vertex3f(west, south, sw_bottom);
- gGL.vertex3f(west, south, sw_top);
-
- gGL.end();
-
- gGL.color4f(0.f, 1.f, 1.f, 0.2f);
- gGL.begin(LLRender::QUADS);
-
- gGL.vertex3f(west, north, nw_bottom);
- gGL.vertex3f(west, north, nw_top);
- gGL.vertex3f(east, north, ne_top);
- gGL.vertex3f(east, north, ne_bottom);
-
- gGL.vertex3f(east, north, ne_bottom);
- gGL.vertex3f(east, north, ne_top);
- gGL.vertex3f(east, south, se_top);
- gGL.vertex3f(east, south, se_bottom);
-
- gGL.vertex3f(east, south, se_bottom);
- gGL.vertex3f(east, south, se_top);
- gGL.vertex3f(west, south, sw_top);
- gGL.vertex3f(west, south, sw_bottom);
-
- gGL.vertex3f(west, south, sw_bottom);
- gGL.vertex3f(west, south, sw_top);
- gGL.vertex3f(west, north, nw_top);
- gGL.vertex3f(west, north, nw_bottom);
-
- gGL.end();
-
- LLUI::setLineWidth(1.f);
- }
-}
-*/
-
// north = a wall going north/south. Need that info to set up texture
// coordinates correctly.
diff --git a/indra/newview/llimprocessing.cpp b/indra/newview/llimprocessing.cpp
index c1e68e0288..590cd09a31 100644
--- a/indra/newview/llimprocessing.cpp
+++ b/indra/newview/llimprocessing.cpp
@@ -488,7 +488,7 @@ void LLIMProcessing::processNewMessage(LLUUID from_id,
case IM_NOTHING_SPECIAL: // p2p IM
// Don't show dialog, just do IM
if (!gAgent.isGodlike()
- && gAgent.getRegion()->isPrelude()
+ && gAgent.inPrelude()
&& to_id.isNull())
{
// do nothing -- don't distract newbies in
diff --git a/indra/newview/llphysicsshapebuilderutil.cpp b/indra/newview/llphysicsshapebuilderutil.cpp
index 37534feadc..eb0df1194e 100644
--- a/indra/newview/llphysicsshapebuilderutil.cpp
+++ b/indra/newview/llphysicsshapebuilderutil.cpp
@@ -28,6 +28,26 @@
#include "llphysicsshapebuilderutil.h"
+#include "llmeshrepository.h"
+
+bool LLPhysicsVolumeParams::hasDecomposition() const
+ {
+ if (!isMeshSculpt())
+ {
+ return false;
+ }
+
+ LLUUID mesh_id = getSculptID();
+ if (mesh_id.isNull())
+ {
+ return false;
+ }
+
+ LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
+
+ return decomp != NULL;
+}
+
/* static */
void LLPhysicsShapeBuilderUtil::determinePhysicsShape( const LLPhysicsVolumeParams& volume_params, const LLVector3& scale, PhysicsShapeSpecification& specOut)
{
@@ -200,19 +220,32 @@ void LLPhysicsShapeBuilderUtil::determinePhysicsShape( const LLPhysicsVolumePara
{
specOut.mType = PhysicsShapeSpecification::PRIM_CONVEX;
}
- else if (volume_params.isMeshSculpt() &&
- // Check overall dimensions, not individual triangles.
- (scale.mV[0] < SHAPE_BUILDER_USER_MESH_CONVEXIFICATION_SIZE ||
- scale.mV[1] < SHAPE_BUILDER_USER_MESH_CONVEXIFICATION_SIZE ||
- scale.mV[2] < SHAPE_BUILDER_USER_MESH_CONVEXIFICATION_SIZE
- ) )
+ else if (volume_params.isMeshSculpt())
{
- // Server distinguishes between user-specified or default convex mesh, vs server's thin-triangle override, but we don't.
- specOut.mType = PhysicsShapeSpecification::PRIM_CONVEX;
+ // Check overall dimensions, not individual triangles.
+ if (scale.mV[0] < SHAPE_BUILDER_USER_MESH_CONVEXIFICATION_SIZE
+ || scale.mV[1] < SHAPE_BUILDER_USER_MESH_CONVEXIFICATION_SIZE
+ || scale.mV[2] < SHAPE_BUILDER_USER_MESH_CONVEXIFICATION_SIZE
+ )
+ {
+ if (volume_params.hasDecomposition())
+ {
+ specOut.mType = PhysicsShapeSpecification::USER_MESH;
+ }
+ else
+ {
+ // Server distinguishes between user-specified or default convex mesh, vs server's thin-triangle override, but we don't.
+ specOut.mType = PhysicsShapeSpecification::PRIM_CONVEX;
+ }
+ }
+ else
+ {
+ specOut.mType = PhysicsShapeSpecification::USER_MESH;
+ }
}
- else if ( volume_params.isSculpt() ) // Is a sculpt of any kind (mesh or legacy)
+ else if ( volume_params.isSculpt() )
{
- specOut.mType = volume_params.isMeshSculpt() ? PhysicsShapeSpecification::USER_MESH : PhysicsShapeSpecification::SCULPT;
+ specOut.mType = PhysicsShapeSpecification::SCULPT;
}
else // Resort to mesh
{
diff --git a/indra/newview/llphysicsshapebuilderutil.h b/indra/newview/llphysicsshapebuilderutil.h
index 33c2d0a8b6..01c173523b 100644
--- a/indra/newview/llphysicsshapebuilderutil.h
+++ b/indra/newview/llphysicsshapebuilderutil.h
@@ -79,6 +79,8 @@ public:
bool shouldForceConvex() const { return mForceConvex; }
+ bool hasDecomposition() const;
+
private:
bool mForceConvex;
};
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index 9739cac311..4e7416bb63 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -688,10 +688,10 @@ void LLViewerMedia::updateMedia(void *dummy_arg)
static LLCachedControl<bool> inworld_media_enabled(gSavedSettings, "AudioStreamingMedia", true);
static LLCachedControl<bool> inworld_audio_enabled(gSavedSettings, "AudioStreamingMusic", true);
- U32 max_instances = gSavedSettings.getU32("PluginInstancesTotal");
- U32 max_normal = gSavedSettings.getU32("PluginInstancesNormal");
- U32 max_low = gSavedSettings.getU32("PluginInstancesLow");
- F32 max_cpu = gSavedSettings.getF32("PluginInstancesCPULimit");
+ static LLCachedControl<U32> max_instances(gSavedSettings, "PluginInstancesTotal", 8);
+ static LLCachedControl<U32> max_normal(gSavedSettings, "PluginInstancesNormal", 2);
+ static LLCachedControl<U32> max_low(gSavedSettings, "PluginInstancesLow", 4);
+ static LLCachedControl<F32> max_cpu(gSavedSettings, "PluginInstancesCPULimit", 0.9);
// Setting max_cpu to 0.0 disables CPU usage checking.
bool check_cpu_usage = (max_cpu != 0.0f);
@@ -829,7 +829,8 @@ void LLViewerMedia::updateMedia(void *dummy_arg)
}
else
{
- if(gAudiop && LLViewerMedia::hasParcelAudio() && restore_parcel_audio && gSavedSettings.getBOOL("MediaTentativeAutoPlay"))
+ static LLCachedControl<bool> auto_play(gSavedSettings, "MediaTentativeAutoPlay", true);
+ if(gAudiop && LLViewerMedia::hasParcelAudio() && restore_parcel_audio && auto_play())
{
LLViewerAudio::getInstance()->startInternetStreamWithAutoFade(LLViewerMedia::getParcelAudioURL());
restore_parcel_audio = false;
@@ -880,7 +881,8 @@ void LLViewerMedia::updateMedia(void *dummy_arg)
}
}
- if(gSavedSettings.getBOOL("MediaPerformanceManagerDebug"))
+ static LLCachedControl<bool> perf_debug(gSavedSettings, "MediaPerformanceManagerDebug", false);
+ if(perf_debug())
{
// Give impls the same ordering as the priority list
// they're already in the right order for this.
diff --git a/indra/newview/llvoicewebrtc.cpp b/indra/newview/llvoicewebrtc.cpp
index 3d684e5a1b..ad8f6927ed 100644
--- a/indra/newview/llvoicewebrtc.cpp
+++ b/indra/newview/llvoicewebrtc.cpp
@@ -87,6 +87,8 @@ namespace {
const F32 SPEAKING_AUDIO_LEVEL = 0.30;
+ const uint32_t PEER_GAIN_CONVERSION_FACTOR = 220;
+
static const std::string REPORTED_VOICE_SERVER_TYPE = "Secondlife WebRTC Gateway";
// Don't send positional updates more frequently than this:
@@ -2443,7 +2445,7 @@ void LLVoiceWebRTCConnection::setSpeakerVolume(F32 volume)
void LLVoiceWebRTCConnection::setUserVolume(const LLUUID& id, F32 volume)
{
- boost::json::object root = {{"ug", {id.asString(), (uint32_t) (volume * 200)}}};
+ boost::json::object root = { { "ug", { { id.asString(), (uint32_t)(volume * PEER_GAIN_CONVERSION_FACTOR) } } } };
std::string json_data = boost::json::serialize(root);
if (mWebRTCDataInterface)
{
@@ -2453,7 +2455,7 @@ void LLVoiceWebRTCConnection::setUserVolume(const LLUUID& id, F32 volume)
void LLVoiceWebRTCConnection::setUserMute(const LLUUID& id, bool mute)
{
- boost::json::object root = {{"m", {id.asString(), mute}}};
+ boost::json::object root = { { "m", { { id.asString(), mute } } } };
std::string json_data = boost::json::serialize(root);
if (mWebRTCDataInterface)
{