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-rw-r--r--indra/llwindow/llgamecontrol.cpp68
-rw-r--r--indra/llwindow/llgamecontrol.h14
-rw-r--r--indra/newview/llappviewer.cpp4
-rw-r--r--indra/newview/llfloaterpreference.cpp55
-rw-r--r--indra/newview/llfloaterpreference.h7
5 files changed, 104 insertions, 44 deletions
diff --git a/indra/llwindow/llgamecontrol.cpp b/indra/llwindow/llgamecontrol.cpp
index 812c861370..c7a27c5558 100644
--- a/indra/llwindow/llgamecontrol.cpp
+++ b/indra/llwindow/llgamecontrol.cpp
@@ -356,6 +356,7 @@ public:
void resetDeviceOptionsToDefaults();
void loadDeviceOptionsFromSettings();
void saveDeviceOptionsToSettings() const;
+ void setDeviceOptions(const std::string& guid, const LLGameControl::Options& options);
void addController(SDL_JoystickID id, const std::string& guid, const std::string& name);
void removeController(SDL_JoystickID id);
@@ -457,6 +458,7 @@ namespace
std::function<void(const std::string&, const std::string&)> s_saveString;
std::function<LLSD(const std::string&)> s_loadObject;
std::function<void(const std::string&, LLSD&)> s_saveObject;
+ std::function<void()> s_updateUI;
std::string SETTING_ENABLE("EnableGameControl");
std::string SETTING_SENDTOSERVER("GameControlToServer");
@@ -549,7 +551,6 @@ LLGameControl::Options::Options()
mAxisOptions.resize(NUM_AXES);
mAxisMap.resize(NUM_AXES);
mButtonMap.resize(NUM_BUTTONS);
-
resetToDefaults();
}
@@ -560,7 +561,6 @@ void LLGameControl::Options::resetToDefaults()
mAxisOptions[i].resetToDefaults();
mAxisMap[i] = (U8)i;
}
-
for (size_t i = 0; i < NUM_BUTTONS; ++i)
{
mButtonMap[i] = (U8)i;
@@ -595,18 +595,7 @@ S16 LLGameControl::Options::fixAxisValue(U8 axis, S16 value) const
}
else
{
- const AxisOptions& options = mAxisOptions[axis];
- S32 new_value = (S32)value + (S32)options.mOffset;
- value = (S16)std::clamp(new_value , -32768, 32767);
- if ((value > 0 && value < (S16)options.mDeadZone) ||
- (value < 0 && value > -(S16)options.mDeadZone))
- {
- value = 0;
- }
- else if (options.mInvert)
- {
- value = -value;
- }
+ value = mAxisOptions[axis].computeModifiedValue(value);
}
return value;
}
@@ -615,7 +604,7 @@ std::string LLGameControl::Options::AxisOptions::saveToString() const
{
std::list<std::string> options;
- if (mInvert)
+ if (mMultiplier == -1)
{
options.push_back("invert:1");
}
@@ -715,16 +704,17 @@ void LLGameControl::Options::AxisOptions::loadFromString(std::string options)
LL_WARNS("SDL2") << "Invalid axis options: '" << options << "'" << LL_ENDL;
}
+ mMultiplier = 1;
std::string invert = pairs["invert"];
if (!invert.empty())
{
- if (invert != "1")
+ if (invert == "1")
{
- LL_WARNS("SDL2") << "Invalid invert value: '" << invert << "'" << LL_ENDL;
+ mMultiplier = -1;
}
else
{
- mInvert = true;
+ LL_WARNS("SDL2") << "Invalid invert value: '" << invert << "'" << LL_ENDL;
}
}
@@ -732,13 +722,13 @@ void LLGameControl::Options::AxisOptions::loadFromString(std::string options)
if (!dead_zone.empty())
{
size_t number = std::stoull(dead_zone);
- if (number > MAX_AXIS_DEAD_ZONE || std::to_string(number) != dead_zone)
+ if (number <= MAX_AXIS_DEAD_ZONE && std::to_string(number) == dead_zone)
{
- LL_WARNS("SDL2") << "Invalid dead_zone value: '" << dead_zone << "'" << LL_ENDL;
+ mDeadZone = (U16)number;
}
else
{
- mDeadZone = (U16)number;
+ LL_WARNS("SDL2") << "Invalid dead_zone value: '" << dead_zone << "'" << LL_ENDL;
}
}
@@ -764,11 +754,13 @@ std::string LLGameControl::Options::saveToString(const std::string& name, bool f
bool LLGameControl::Options::loadFromString(std::string& name, std::string options)
{
+ resetToDefaults();
return LLGameControl::parseDeviceOptions(options, name, mAxisOptions, mAxisMap, mButtonMap);
}
bool LLGameControl::Options::loadFromString(std::string options)
{
+ resetToDefaults();
std::string dummy_name;
return LLGameControl::parseDeviceOptions(options, dummy_name, mAxisOptions, mAxisMap, mButtonMap);
}
@@ -916,6 +908,19 @@ void LLGameControllerManager::saveDeviceOptionsToSettings() const
}
}
+void LLGameControllerManager::setDeviceOptions(const std::string& guid, const LLGameControl::Options& options)
+{
+ // find Device by name
+ for (LLGameControl::Device& device : mDevices)
+ {
+ if (device.getGUID() == guid)
+ {
+ device.mOptions = options;
+ return;
+ }
+ }
+}
+
void LLGameControllerManager::addController(SDL_JoystickID id, const std::string& guid, const std::string& name)
{
llassert(id >= 0);
@@ -1468,6 +1473,10 @@ void onControllerDeviceAdded(const SDL_Event& event)
}
g_manager.addController(id, guid, name);
+
+ // this event could happen while the preferences UI is open
+ // in which case we need to force it to update
+ s_updateUI();
}
void onControllerDeviceRemoved(const SDL_Event& event)
@@ -1476,6 +1485,10 @@ void onControllerDeviceRemoved(const SDL_Event& event)
SDL_JoystickID id = event.cdevice.which;
g_manager.removeController(id);
+
+ // this event could happen while the preferences UI is open
+ // in which case we need to force it to update
+ s_updateUI();
}
void onControllerButton(const SDL_Event& event)
@@ -1524,7 +1537,8 @@ void LLGameControl::init(const std::string& gamecontrollerdb_path,
std::function<std::string(const std::string&)> loadString,
std::function<void(const std::string&, const std::string&)> saveString,
std::function<LLSD(const std::string&)> loadObject,
- std::function<void(const std::string&, const LLSD&)> saveObject)
+ std::function<void(const std::string&, const LLSD&)> saveObject,
+ std::function<void()> updateUI)
{
if (g_gameControl)
return;
@@ -1535,6 +1549,7 @@ void LLGameControl::init(const std::string& gamecontrollerdb_path,
llassert(saveString);
llassert(loadObject);
llassert(saveObject);
+ llassert(updateUI);
int result = SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER);
if (result < 0)
@@ -1572,6 +1587,7 @@ void LLGameControl::init(const std::string& gamecontrollerdb_path,
s_saveString = saveString;
s_loadObject = loadObject;
s_saveObject = saveObject;
+ s_updateUI = updateUI;
loadFromSettings();
}
@@ -1692,7 +1708,7 @@ LLGameControl::InputChannel LLGameControl::getActiveInputChannel()
else
{
// scan axes
- S16 threshold = std::numeric_limits<S16>::max() / 2;
+ constexpr S16 threshold = std::numeric_limits<S16>::max() / 2;
for (U8 i = 0; i < 6; ++i)
{
if (abs(state.mAxes[i]) > threshold)
@@ -2099,3 +2115,9 @@ void LLGameControl::saveToSettings()
LLSD deviceOptions(g_deviceOptions, true);
s_saveObject(SETTING_KNOWNCONTROLLERS, deviceOptions);
}
+
+// static
+void LLGameControl::setDeviceOptions(const std::string& guid, const Options& options)
+{
+ g_manager.setDeviceOptions(guid, options);
+}
diff --git a/indra/llwindow/llgamecontrol.h b/indra/llwindow/llgamecontrol.h
index 9398fb7f66..9dfce4c287 100644
--- a/indra/llwindow/llgamecontrol.h
+++ b/indra/llwindow/llgamecontrol.h
@@ -178,17 +178,23 @@ public:
public:
struct AxisOptions
{
- bool mInvert { false };
+ S32 mMultiplier = 1;
U16 mDeadZone { 0 };
S16 mOffset { 0 };
void resetToDefaults()
{
- mInvert = false;
+ mMultiplier = 1;
mDeadZone = 0;
mOffset = 0;
}
+ S16 computeModifiedValue(S16 raw_value) const
+ {
+ S32 new_value = ((S32)raw_value + S32(mOffset)) * mMultiplier;
+ return (S16)(std::clamp(new_value, -32768, 32767));
+ }
+
std::string saveToString() const;
void loadFromString(std::string options);
};
@@ -265,7 +271,8 @@ public:
std::function<std::string(const std::string&)> loadString,
std::function<void(const std::string&, const std::string&)> saveString,
std::function<LLSD(const std::string&)> loadObject,
- std::function<void(const std::string&, const LLSD&)> saveObject);
+ std::function<void(const std::string&, const LLSD&)> saveObject,
+ std::function<void()> updateUI);
static void terminate();
static const std::list<LLGameControl::Device>& getDevices();
@@ -333,5 +340,6 @@ public:
static void initByDefault();
static void loadFromSettings();
static void saveToSettings();
+ static void setDeviceOptions(const std::string& guid, const Options& options);
};
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 7eded9e174..475610be36 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -47,6 +47,7 @@
#include "llagentwearables.h"
#include "lldirpicker.h"
#include "llfloaterimcontainer.h"
+#include "llfloaterpreference.h"
#include "llimprocessing.h"
#include "llwindow.h"
#include "llviewerstats.h"
@@ -1141,7 +1142,8 @@ bool LLAppViewer::init()
[&](const std::string& name) -> std::string { return gSavedSettings.getString(name); },
[&](const std::string& name, const std::string& value) { gSavedSettings.setString(name, value); },
[&](const std::string& name) -> LLSD { return gSavedSettings.getLLSD(name); },
- [&](const std::string& name, const LLSD& value) { gSavedSettings.setLLSD(name, value); });
+ [&](const std::string& name, const LLSD& value) { gSavedSettings.setLLSD(name, value); },
+ [&]() { LLPanelPreferenceGameControl::updateDeviceList(); });
try
{
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 7ea9f9b4c2..109db7e3d7 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1001,7 +1001,8 @@ void LLFloaterPreference::onBtnOK(const LLSD& userdata)
LLUIColorTable::instance().saveUserSettings();
gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), true);
- LLGameControl::loadFromSettings();
+ // save current config to settings
+ LLGameControl::saveToSettings();
// Only save once logged in and loaded per account settings
if (mGotPersonalInfo)
@@ -1048,6 +1049,9 @@ void LLFloaterPreference::onBtnCancel(const LLSD& userdata)
cancel();
closeFloater();
}
+
+ // restore config from settings
+ LLGameControl::loadFromSettings();
}
//static
@@ -2261,12 +2265,12 @@ void LLPanelPreference::cancel(const std::vector<std::string> settings_to_skip)
{
for (control_values_map_t::iterator iter = mSavedValues.begin();
iter != mSavedValues.end(); ++iter)
-{
+ {
LLControlVariable* control = iter->first;
LLSD ctrl_value = iter->second;
if((control->getName() == "InstantMessageLogPath") && (ctrl_value.asString() == ""))
- {
+ {
continue;
}
@@ -3176,6 +3180,15 @@ static LLScrollListCtrl* gSelectedGrid { nullptr };
static LLScrollListItem* gSelectedItem { nullptr };
static LLScrollListCell* gSelectedCell { nullptr };
+// static
+void LLPanelPreferenceGameControl::updateDeviceList()
+{
+ if (gGameControlPanel)
+ {
+ gGameControlPanel->updateDeviceListInternal();
+ }
+}
+
LLPanelPreferenceGameControl::LLPanelPreferenceGameControl()
{
gGameControlPanel = this;
@@ -3424,34 +3437,39 @@ void LLPanelPreferenceGameControl::onAxisOptionsSelect()
if (LLScrollListItem* row = mAxisOptions->getFirstSelected())
{
- LLGameControl::Options& deviceOptions = getSelectedDeviceOptions();
+ LLGameControl::Options& options = getSelectedDeviceOptions();
S32 row_index = mAxisOptions->getItemIndex(row);
- S32 column_index = row->getSelectedCell();
- if (column_index == 1)
+
{
- LLGameControl::Options& deviceOptions = getSelectedDeviceOptions();
- deviceOptions.getAxisOptions()[row_index].mInvert =
- row->getColumn(column_index)->getValue().asBoolean();
+ // always update invert checkbox value because even though it may have been clicked
+ // the row does not know its cell has been selected
+ constexpr S32 invert_checkbox_column = 1;
+ bool invert = row->getColumn(invert_checkbox_column)->getValue().asBoolean();
+ options.getAxisOptions()[row_index].mMultiplier = invert ? -1 : 1;
}
- else if (column_index == 2 || column_index == 3)
+
+ S32 column_index = row->getSelectedCell();
+ if (column_index == 2 || column_index == 3)
{
fitInRect(mNumericValueEditor, mAxisOptions, row_index, column_index);
if (column_index == 2)
{
mNumericValueEditor->setMinValue(0);
mNumericValueEditor->setMaxValue(LLGameControl::MAX_AXIS_DEAD_ZONE);
- mNumericValueEditor->setValue(deviceOptions.getAxisOptions()[row_index].mDeadZone);
+ mNumericValueEditor->setValue(options.getAxisOptions()[row_index].mDeadZone);
}
else // column_index == 3
{
mNumericValueEditor->setMinValue(-LLGameControl::MAX_AXIS_OFFSET);
mNumericValueEditor->setMaxValue(LLGameControl::MAX_AXIS_OFFSET);
- mNumericValueEditor->setValue(deviceOptions.getAxisOptions()[row_index].mOffset);
+ mNumericValueEditor->setValue(options.getAxisOptions()[row_index].mOffset);
}
mNumericValueEditor->setVisible(true);
}
initCombobox(row, mAxisOptions);
+
+ LLGameControl::setDeviceOptions(mSelectedDeviceGUID, options);
}
}
@@ -3464,7 +3482,7 @@ void LLPanelPreferenceGameControl::onCommitNumericValue()
S32 row_index = mAxisOptions->getItemIndex(row);
S32 column_index = row->getSelectedCell();
llassert(column_index == 2 || column_index == 3);
- if (column_index != 2 && column_index != 3)
+ if (column_index < 2 || column_index > 3)
return;
if (column_index == 2)
@@ -3574,6 +3592,12 @@ void LLPanelPreferenceGameControl::onOpen(const LLSD& key)
populateActionTableCells();
updateActionTableState();
+ updateDeviceListInternal();
+ updateEnable();
+}
+
+void LLPanelPreferenceGameControl::updateDeviceListInternal()
+{
// Setup the 2nd tab
mDeviceOptions.clear();
for (const auto& pair : LLGameControl::getDeviceOptions())
@@ -3590,11 +3614,8 @@ void LLPanelPreferenceGameControl::onOpen(const LLSD& key)
mDeviceOptions[device.getGUID()] = { device.getName(), device.saveOptionsToString(true), device.getOptions() };
}
}
-
mCheckShowAllDevices->setValue(false);
populateDeviceTitle();
-
- updateEnable();
}
void LLPanelPreferenceGameControl::populateActionTableRows(const std::string& filename)
@@ -3791,7 +3812,7 @@ void LLPanelPreferenceGameControl::populateOptionsTableCells()
{
LLScrollListItem* row = rows[i];
const LLGameControl::Options::AxisOptions& axis_options = all_axis_options[i];
- row->getColumn(1)->setValue(axis_options.mInvert);
+ row->getColumn(1)->setValue(axis_options.mMultiplier == -1 ? true : false);
setNumericLabel(row->getColumn(2), axis_options.mDeadZone);
setNumericLabel(row->getColumn(3), axis_options.mOffset);
}
diff --git a/indra/newview/llfloaterpreference.h b/indra/newview/llfloaterpreference.h
index b3872958ac..57eaa193a3 100644
--- a/indra/newview/llfloaterpreference.h
+++ b/indra/newview/llfloaterpreference.h
@@ -389,12 +389,19 @@ public:
TYPE_NONE
};
+ static void updateDeviceList();
+
LLPanelPreferenceGameControl();
~LLPanelPreferenceGameControl();
void onOpen(const LLSD& key) override;
+
+ // This function squirrels away the current values of the controls so that
+ // cancel() can restore them.
void saveSettings() override;
+ void updateDeviceListInternal();
+
void onGridSelect(LLUICtrl* ctrl);
void onCommitInputChannel(LLUICtrl* ctrl);