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-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl4
2 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl
index e8f7d73f1f..229f332b36 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl
@@ -102,6 +102,6 @@ void main()
alpha = 1.0;
}
- frag_color.rgb = max(color.rgb, vec3(0)); //output linear since local lights will be added to this shader's results
- frag_color.a = alpha;
+ frag_color = max(vec4(color.rgb, alpha), vec4(0)); //output linear since local lights will be added to this shader's results
+
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl
index 13619a82d3..f6b8299f91 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl
@@ -60,6 +60,6 @@ void main()
vec4 fogged = getWaterFogView(pos.xyz);
- frag_color.rgb = max(fogged.rgb, vec3(0)); //output linear since local lights will be added to this shader's results
- frag_color.a = fogged.a;
+ frag_color = max(fogged, vec4(0)); //output linear since local lights will be added to this shader's results
+
}