summaryrefslogtreecommitdiff
path: root/indra
diff options
context:
space:
mode:
Diffstat (limited to 'indra')
-rw-r--r--indra/llappearance/lltexlayer.cpp28
-rw-r--r--indra/llappearance/lltexlayerparams.cpp4
2 files changed, 32 insertions, 0 deletions
diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp
index 6f23b2e04c..31a07e43ed 100644
--- a/indra/llappearance/lltexlayer.cpp
+++ b/indra/llappearance/lltexlayer.cpp
@@ -377,7 +377,9 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
// clear buffer area to ensure we don't pick up UI elements
{
gGL.flush();
+#if GL_VERSION_1_1
LLGLDisable no_alpha(GL_ALPHA_TEST);
+#endif
gAlphaMaskProgram.setMinimumAlpha(0.0f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f( 0.f, 0.f, 0.f, 1.f );
@@ -410,7 +412,9 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_REPLACE);
+#if GL_VERSION_1_1
LLGLDisable no_alpha(GL_ALPHA_TEST);
+#endif
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -500,7 +504,9 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
{
// Set the alpha channel to one (clean up after previous blending)
gGL.flush();
+#if GL_VERSION_1_1
LLGLDisable no_alpha(GL_ALPHA_TEST);
+#endif
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f( 0.f, 0.f, 0.f, 1.f );
@@ -1025,7 +1031,9 @@ void LLTexLayer::calculateTexLayerColor(const param_color_list_t &param_list, LL
BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
{
+#if GL_VERSION_1_1
LLGLEnable color_mat(GL_COLOR_MATERIAL);
+#endif
// *TODO: Is this correct?
//gPipeline.disableLights();
stop_glerror();
@@ -1112,7 +1120,9 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
if( tex )
{
bool no_alpha_test = getInfo()->mWriteAllChannels;
+#if GL_VERSION_1_1
LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0);
+#endif
if (no_alpha_test)
{
gAlphaMaskProgram.setMinimumAlpha(0.f);
@@ -1162,7 +1172,9 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
getInfo()->mStaticImageFileName.empty() &&
color_specified )
{
+#if GL_VERSION_1_1
LLGLDisable no_alpha(GL_ALPHA_TEST);
+#endif
gAlphaMaskProgram.setMinimumAlpha(0.000f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -1260,7 +1272,9 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask );
if( tex )
{
+#if GL_VERSION_1_1
LLGLSNoAlphaTest gls_no_alpha_test;
+#endif
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->bind(tex, TRUE);
gl_rect_2d_simple_tex( width, height );
@@ -1279,7 +1293,9 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
LLGLTexture* tex = mLocalTextureObject->getImage();
if (tex)
{
+#if GL_VERSION_1_1
LLGLSNoAlphaTest gls_no_alpha_test;
+#endif
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->bind(tex);
gl_rect_2d_simple_tex( width, height );
@@ -1316,7 +1332,9 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
// Note: if the first param is a mulitply, multiply against the current buffer's alpha
if( !first_param || !first_param->getMultiplyBlend() )
{
+#if GL_VERSION_1_1
LLGLDisable no_alpha(GL_ALPHA_TEST);
+#endif
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// Clear the alpha
@@ -1328,7 +1346,9 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
}
// Accumulate alphas
+#if GL_VERSION_1_1
LLGLSNoAlphaTest gls_no_alpha_test;
+#endif
gGL.color4f( 1.f, 1.f, 1.f, 1.f );
for (LLTexLayerParamAlpha* param : mParamAlphaList)
{
@@ -1350,7 +1370,9 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
LLGLTexture* tex = mLocalTextureObject->getImage();
if( tex && (tex->getComponents() == 4) )
{
+#if GL_VERSION_1_1
LLGLSNoAlphaTest gls_no_alpha_test;
+#endif
LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
gGL.getTexUnit(0)->bind(tex, TRUE);
@@ -1370,7 +1392,9 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
{
if( (tex->getComponents() == 4) || (tex->getComponents() == 1) )
{
+#if GL_VERSION_1_1
LLGLSNoAlphaTest gls_no_alpha_test;
+#endif
gGL.getTexUnit(0)->bind(tex, TRUE);
gl_rect_2d_simple_tex( width, height );
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -1387,7 +1411,9 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
// Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO );
if ( !is_approx_equal(layer_color.mV[VW], 1.f) )
{
+#if GL_VERSION_1_1
LLGLDisable no_alpha(GL_ALPHA_TEST);
+#endif
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4fv(layer_color.mV);
gl_rect_2d_simple( width, height );
@@ -1456,7 +1482,9 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, 0);
}
+#if GL_VERSION_1_1
glGetTexImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
+#endif
U8* alpha_cursor = alpha_data;
U8* pixel = temp;
diff --git a/indra/llappearance/lltexlayerparams.cpp b/indra/llappearance/lltexlayerparams.cpp
index a288c8955a..a6b0f54c88 100644
--- a/indra/llappearance/lltexlayerparams.cpp
+++ b/indra/llappearance/lltexlayerparams.cpp
@@ -344,7 +344,9 @@ BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
mCachedProcessedTexture->setAddressMode(LLTexUnit::TAM_CLAMP);
}
+#if GL_VERSION_1_1
LLGLSNoAlphaTest gls_no_alpha_test;
+#endif
gGL.getTexUnit(0)->bind(mCachedProcessedTexture);
gl_rect_2d_simple_tex(width, height);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -361,7 +363,9 @@ BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
}
else
{
+#if GL_VERSION_1_1
LLGLDisable no_alpha(GL_ALPHA_TEST);
+#endif
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f(0.f, 0.f, 0.f, effective_weight);
gl_rect_2d_simple(width, height);