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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl49
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl5
-rw-r--r--indra/newview/llviewershadermgr.cpp12
-rw-r--r--indra/newview/llviewershadermgr.h1
-rw-r--r--indra/newview/pipeline.cpp120
5 files changed, 139 insertions, 48 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
new file mode 100644
index 0000000000..de0c70cfe9
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
@@ -0,0 +1,49 @@
+/**
+ * @file dofCombineF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 gl_FragColor;
+#endif
+
+uniform sampler2DRect diffuseRect;
+uniform sampler2DRect lightMap;
+
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
+VARYING vec2 vary_fragcoord;
+
+void main()
+{
+ vec2 tc = vary_fragcoord.xy;
+
+ vec4 dof = texture2DRect(diffuseRect, vary_fragcoord.xy*0.5);
+
+ vec4 diff = texture2DRect(lightMap, vary_fragcoord.xy);
+
+ gl_FragColor = mix(diff, dof, diff.a);
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
index f684e25df8..1db638b943 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
@@ -31,11 +31,6 @@ out vec4 gl_FragColor;
uniform sampler2DRect diffuseRect;
-uniform float focal_distance;
-uniform float blur_constant;
-uniform float tan_pixel_angle;
-uniform float magnification;
-
uniform mat4 inv_proj;
uniform vec2 screen_res;
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 8118d32dc4..32978a0d04 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -187,6 +187,7 @@ LLGLSLShader gDeferredFullbrightProgram;
LLGLSLShader gDeferredEmissiveProgram;
LLGLSLShader gDeferredPostProgram;
LLGLSLShader gDeferredCoFProgram;
+LLGLSLShader gDeferredDoFCombineProgram;
LLGLSLShader gFXAAProgram;
LLGLSLShader gDeferredPostNoDoFProgram;
LLGLSLShader gDeferredWLSkyProgram;
@@ -1015,6 +1016,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarEyesProgram.unload();
gDeferredPostProgram.unload();
gDeferredCoFProgram.unload();
+ gDeferredDoFCombineProgram.unload();
gFXAAProgram.unload();
gDeferredWaterProgram.unload();
gDeferredWLSkyProgram.unload();
@@ -1439,6 +1441,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredDoFCombineProgram.mName = "Deferred DoFCombine Shader";
+ gDeferredDoFCombineProgram.mShaderFiles.clear();
+ gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredDoFCombineProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredDoFCombineProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gDeferredPostNoDoFProgram.mName = "Deferred Post Shader";
gDeferredPostNoDoFProgram.mShaderFiles.clear();
gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB));
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index f746d3f115..95eb551bf1 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -331,6 +331,7 @@ extern LLGLSLShader gDeferredShadowProgram;
extern LLGLSLShader gDeferredShadowAlphaMaskProgram;
extern LLGLSLShader gDeferredPostProgram;
extern LLGLSLShader gDeferredCoFProgram;
+extern LLGLSLShader gDeferredDoFCombineProgram;
extern LLGLSLShader gFXAAProgram;
extern LLGLSLShader gDeferredPostNoDoFProgram;
extern LLGLSLShader gDeferredAvatarShadowProgram;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 85899b5ad6..8ae7e97f4a 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6595,68 +6595,102 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
blur_constant /= 1000.f; //convert to meters for shader
F32 magnification = focal_length/(subject_distance-focal_length);
- mDeferredLight.bindTarget();
- shader = &gDeferredCoFProgram;
+ { //build diffuse+bloom+CoF
+ mDeferredLight.bindTarget();
+ shader = &gDeferredCoFProgram;
- bindDeferredShader(*shader);
-
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
- if (channel > -1)
- {
- mScreen.bindTexture(0, channel);
- }
+ bindDeferredShader(*shader);
- if (multisample)
- { //bloom has already been added, bind black
- channel = shader->enableTexture(LLShaderMgr::DEFERRED_BLOOM);
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
if (channel > -1)
{
- gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sBlackImagep);
+ mScreen.bindTexture(0, channel);
+ }
+
+ if (multisample)
+ { //bloom has already been added, bind black
+ channel = shader->enableTexture(LLShaderMgr::DEFERRED_BLOOM);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sBlackImagep);
+ }
}
- }
- shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f);
- shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
- shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle));
- shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification);
+ shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f);
+ shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
+ shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle));
+ shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification);
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
- gGL.end();
+ gGL.end();
- unbindDeferredShader(*shader);
- mDeferredLight.flush();
+ unbindDeferredShader(*shader);
+ mDeferredLight.flush();
+ }
+ { //perform DoF sampling at half-res (preserve alpha channel)
+ mScreen.bindTarget();
+ glViewport(0,0,mScreen.getWidth()/2, mScreen.getHeight()/2);
+ gGL.setColorMask(true, false);
- shader = &gDeferredPostProgram;
- bindDeferredShader(*shader);
- channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
- if (channel > -1)
- {
- mDeferredLight.bindTexture(0, channel);
+ shader = &gDeferredPostProgram;
+ bindDeferredShader(*shader);
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ if (channel > -1)
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+ mScreen.flush();
+ gGL.setColorMask(true, true);
}
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
+ { //combine result based on alpha
+ shader = &gDeferredDoFCombineProgram;
+ bindDeferredShader(*shader);
+ glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
- gGL.end();
+ gGL.end();
- unbindDeferredShader(*shader);
+ unbindDeferredShader(*shader);
+ }
}
else
{