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-rw-r--r--indra/llrender/llvertexbuffer.cpp2
-rw-r--r--indra/newview/app_settings/settings.xml2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl32
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl30
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl14
-rw-r--r--indra/newview/lldrawpoolalpha.cpp27
-rw-r--r--indra/newview/lldrawpoolavatar.cpp4
-rw-r--r--indra/newview/llspatialpartition.h2
-rw-r--r--indra/newview/llviewershadermgr.cpp47
-rw-r--r--indra/newview/llviewershadermgr.h3
-rw-r--r--indra/newview/llvovolume.cpp17
13 files changed, 58 insertions, 150 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 6108c6f821..dc6e158034 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -2223,7 +2223,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
if ((data_mask & required_mask) != required_mask)
{
- llerrs << "Shader consumption mismatches data provision." << llendl;
+ llwarns << "Shader consumption mismatches data provision." << llendl;
}
}
}
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index eb5c9cc5c0..84b2bde206 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -8072,7 +8072,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>RenderDebugNormalScale</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 00717cd6a9..e8cbf318a1 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -83,11 +83,11 @@ uniform float shadow_offset;
vec3 calcDirectionalLight(vec3 n, vec3 l)
{
- float a = pow(max(dot(n,l),0.0), 0.7);
+ float a = pow(max(dot(n,l),0.0), 0.7);
return vec3(a,a,a);
}
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
+vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
@@ -114,7 +114,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
da *= max(pow(dot(n, lv), 0.7), 0.0);
}
- return da;
+ return vec3(da,da,da);
}
void main()
@@ -125,7 +125,7 @@ void main()
vec4 pos = vec4(vary_position, 1.0);
#if INDEX_MODE == INDEXED
- vec4 diff = diffuseLookup(vary_texcoord0.xy);
+ vec4 diff= diffuseLookup(vary_texcoord0.xy);
#else
vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy);
#endif
@@ -136,15 +136,14 @@ void main()
float vertex_color_alpha = vertex_color.a;
#endif
- vec3 normal = vary_norm;
- normal = texture2D(bumpMap, vary_texcoord1.xy).xyz * 2 - 1;
+ vec3 normal = texture2D(bumpMap, vary_texcoord1.xy).xyz * 2 - 1;
normal = vec3(dot(normal.xyz, vary_rotation[0]),
dot(normal.xyz, vary_rotation[1]),
dot(normal.xyz, vary_rotation[2]));
-
+
vec3 l = light_position[0].xyz;
vec3 dlight = calcDirectionalLight(normal, l);
- dlight = dlight * vary_directional.rgb * vary_pointlight_col;
+ dlight = dlight * vary_directional.rgb * vary_pointlight_col;
vec4 col = vec4(vary_ambient + dlight, vertex_color_alpha);
vec4 color = diff * col;
@@ -152,12 +151,11 @@ void main()
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
- vec3 light_col = vec3(0,0,0);
+ col = vec4(0,0,0,0);
+
+ #define LIGHT_LOOP(i) \
+ col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
-#ifdef MAC_GEFORCE_HACK
- #define LIGHT_LOOP(i) \
- light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
-
LIGHT_LOOP(1)
LIGHT_LOOP(2)
LIGHT_LOOP(3)
@@ -165,14 +163,8 @@ void main()
LIGHT_LOOP(5)
LIGHT_LOOP(6)
LIGHT_LOOP(7)
-#else
- for (int i = 2; i < 8; i++)
- {
- light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
- }
-#endif
- color.rgb += diff.rgb * vary_pointlight_col * light_col;
+ color.rgb += diff.rgb * vary_pointlight_col * col.rgb;
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
index e872dadcc1..cccc7275ab 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
@@ -56,13 +56,13 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
-float calcDirectionalLight(vec3 n, vec3 l)
+vec3 calcDirectionalLight(vec3 n, vec3 l)
{
float a = pow(max(dot(n,l),0.0), 0.7);
- return a;
+ return vec3(a,a,a);
}
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
+vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
@@ -89,7 +89,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
da *= max(pow(dot(n, lv), 0.7), 0.0);
}
- return da;
+ return vec3(da,da,da);
}
vec4 getPosition(vec2 pos_screen)
@@ -126,7 +126,7 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
vec3 light_col = vec3(0,0,0);
-#if MAC_GEFORCE_HACK
+
#define LIGHT_LOOP(i) \
light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
@@ -137,12 +137,7 @@ void main()
LIGHT_LOOP(5)
LIGHT_LOOP(6)
LIGHT_LOOP(7)
-#else
- for (int i = 2; i < 8; i++)
- {
- light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
- }
-#endif
+
color.rgb += diff.rgb * vary_pointlight_col * light_col;
frag_color = color;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index 486e806434..69bcca88b5 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -46,6 +46,7 @@ uniform sampler2D diffuseMap;
#endif
uniform vec2 screen_res;
+uniform vec2 shadow_res;
vec3 atmosLighting(vec3 light);
vec3 scaleSoftClip(vec3 light);
@@ -67,7 +68,6 @@ VARYING vec4 vertex_color;
uniform mat4 shadow_matrix[6];
uniform vec4 shadow_clip;
-uniform vec2 shadow_res;
uniform float shadow_bias;
uniform mat4 inv_proj;
@@ -89,7 +89,7 @@ vec3 calcDirectionalLight(vec3 n, vec3 l)
return vec3(a,a,a);
}
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
+vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
@@ -116,7 +116,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
da *= max(pow(dot(n, lv), 0.7), 0.0);
}
- return da;
+ return vec3(da,da,da);
}
float pcfShadow(sampler2DShadow shadowMap, vec4 stc)
@@ -209,11 +209,11 @@ void main()
shadow = 1.0;
}
-#if INDEX_MODE == INDEXED
-
- vec4 diff = diffuseLookup(vary_texcoord0.xy);
+ vec4 diff;
+#if INDEX_MODE == INDEXED
+ diff = diffuseLookup(vary_texcoord0.xy);
#else
- vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy);
+ diff = texture2D(diffuseMap,vary_texcoord0.xy);
#endif
#if INDEX_MODE == NON_INDEXED_NO_COLOR
@@ -222,8 +222,7 @@ void main()
float vertex_color_alpha = vertex_color.a;
#endif
- vec3 normal = vary_norm;
- normal = texture2D(bumpMap, vary_texcoord1.xy).xyz * 2 - 1;
+ vec3 normal = texture2D(bumpMap, vary_texcoord1.xy).xyz * 2 - 1;
normal = vec3(dot(normal.xyz, vary_rotation[0]),
dot(normal.xyz, vary_rotation[1]),
dot(normal.xyz, vary_rotation[2]));
@@ -238,11 +237,10 @@ void main()
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
- vec3 light_col = vec3(0,0,0);
+ col = vec4(0,0,0,0);
-#ifdef MAC_GEFORCE_HACK
#define LIGHT_LOOP(i) \
- light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
+ col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
LIGHT_LOOP(1)
LIGHT_LOOP(2)
@@ -251,14 +249,8 @@ void main()
LIGHT_LOOP(5)
LIGHT_LOOP(6)
LIGHT_LOOP(7)
-#else
- for (int i = 2; i < 8; i++)
- {
- light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
- }
-#endif
- color.rgb += diff.rgb * vary_pointlight_col * light_col;
+ color.rgb += diff.rgb * vary_pointlight_col * col.rgb;
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
index 39a5a9894d..9670d59399 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
@@ -70,7 +70,7 @@ vec3 calcDirectionalLight(vec3 n, vec3 l)
return vec3(a,a,a);
}
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
+vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
@@ -97,7 +97,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
da *= max(pow(dot(n, lv), 0.7), 0.0);
}
- return da;
+ return vec3(da,da,da);
}
vec4 getPosition(vec2 pos_screen)
@@ -217,7 +217,6 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
vec3 light_col = vec3(0,0,0);
-#if MAC_GEFORCE_HACK
#define LIGHT_LOOP(i) \
light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
@@ -228,12 +227,6 @@ void main()
LIGHT_LOOP(5)
LIGHT_LOOP(6)
LIGHT_LOOP(7)
-#else
- for (int i = 2; i < 8; i++)
- {
- light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
- }
-#endif
color.rgb += diff.rgb * vary_pointlight_col * light_col;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
index 566aefea6a..fae279fba0 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
@@ -72,7 +72,7 @@ vec3 calcDirectionalLight(vec3 n, vec3 l)
return vec3(a, a, a);
}
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
+vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
@@ -99,7 +99,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
da *= max(pow(dot(n, lv), 0.7), 0.0);
}
- return da;
+ return vec3(da,da,da);
}
vec4 getPosition(vec2 pos_screen)
@@ -224,8 +224,7 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
vec3 light_col = vec3(0,0,0);
-#if MAC_GEFORCE_HACK
- #define LIGHT_LOOP(i)
+ #define LIGHT_LOOP(i) \
light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
LIGHT_LOOP(1)
@@ -235,12 +234,7 @@ void main()
LIGHT_LOOP(5)
LIGHT_LOOP(6)
LIGHT_LOOP(7)
-#else
- for (int i = 2; i < 8; i++)
- {
- light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
- }
-#endif
+
color.rgb += diff.rgb * vary_pointlight_col * light_col;
frag_color = color;
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 31b84bb258..70168c53c0 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -487,14 +487,13 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
current_shader = NULL;
}
- if (params.mMaterial.notNull() && current_shader == simple_shader)
+ if (params.mMaterial.notNull() && current_shader && (current_shader == simple_shader))
{
// I apologize in advance for not giving this its own shader.
// We have a material. Supply the appropriate data here.
if (LLPipeline::sRenderDeferred)
{
- current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]);
-
+ current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]);
current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity);
if (params.mNormalMap)
@@ -515,21 +514,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
}
- } else if (current_shader == simple_shader)
+
+ } else if (LLPipeline::sRenderDeferred && current_shader && (current_shader == simple_shader))
{
- // No material. Propegate with default parameters.
- if (LLPipeline::sRenderDeferred)
- {
- current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, 0.0f, 0.0f, 0.0f, 0.0f);
-
- current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, 0.0f);
-
- LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(params.mVSize);
- current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
-
- LLViewerFetchedTexture::sWhiteImagep->addTextureStats(params.mVSize);
- current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
- }
+ current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, 1.0f, 1.0f, 1.0f, 1.0f);
+ current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, 0.0f);
+ LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(params.mVSize);
+ current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
+ LLViewerFetchedTexture::sWhiteImagep->addTextureStats(params.mVSize);
+ current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
if (params.mGroup)
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 0ceb7c6c45..aa5687f338 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -274,11 +274,7 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha()
void LLDrawPoolAvatar::beginDeferredRiggedAlpha()
{
-#if LL_DARWIN
- sVertexProgram = gGLManager.mIsMobileGF ? &gDeferredSkinnedAlphaProgramMac : &gDeferredSkinnedAlphaProgram;
-#else
sVertexProgram = &gDeferredSkinnedAlphaProgram;
-#endif
gPipeline.bindDeferredShader(*sVertexProgram);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
gPipeline.enableLightsDynamic();
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 426eaa1ce4..7c0be549df 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -750,7 +750,7 @@ class LLVolumeGeometryManager: public LLGeometryManager
virtual void rebuildGeom(LLSpatialGroup* group);
virtual void rebuildMesh(LLSpatialGroup* group);
virtual void getGeometry(LLSpatialGroup* group);
- void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE);
+ void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL no_materials = FALSE);
void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type);
};
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 0fd37a4090..c7e422139d 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -1224,8 +1224,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedAlphaProgram.addPermutation("INDEX_MODE", "2");
gDeferredSkinnedAlphaProgram.addPermutation("HAS_SKIN", "1");
gDeferredSkinnedAlphaProgram.addPermutation("IS_AVATAR_SKIN", "0");
- gDeferredSkinnedAlphaProgram.addPermutation("MAC_GEFORCE_HACK","0");
-
success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL);
// Hack to include uniforms for lighting without linking in lighting file
@@ -1233,36 +1231,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true;
}
-#if LL_DARWIN
- if (success)
- {
- gDeferredSkinnedAlphaProgramMac.mName = "Deferred Skinned Alpha Shader";
- gDeferredSkinnedAlphaProgramMac.mFeatures.atmosphericHelpers = true;
- gDeferredSkinnedAlphaProgramMac.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedAlphaProgramMac.mFeatures.calculatesAtmospherics = true;
- gDeferredSkinnedAlphaProgramMac.mFeatures.hasGamma = true;
- gDeferredSkinnedAlphaProgramMac.mFeatures.hasAtmospherics = true;
- gDeferredSkinnedAlphaProgramMac.mFeatures.calculatesLighting = false;
- gDeferredSkinnedAlphaProgramMac.mFeatures.hasLighting = false;
- gDeferredSkinnedAlphaProgramMac.mFeatures.isAlphaLighting = true;
- gDeferredSkinnedAlphaProgramMac.mFeatures.disableTextureIndex = true;
- gDeferredSkinnedAlphaProgramMac.mShaderFiles.clear();
- gDeferredSkinnedAlphaProgramMac.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedAlphaProgramMac.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredSkinnedAlphaProgramMac.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- gDeferredSkinnedAlphaProgramMac.addPermutation("INDEX_MODE", "2");
- gDeferredSkinnedAlphaProgramMac.addPermutation("HAS_SKIN", "1");
- gDeferredSkinnedAlphaProgramMac.addPermutation("IS_AVATAR_SKIN", "0");
- gDeferredSkinnedAlphaProgramMac.addPermutation("MAC_GEFORCE_HACK","1");
-
- success = gDeferredSkinnedAlphaProgramMac.createShader(NULL, NULL);
-
- // Hack to include uniforms for lighting without linking in lighting file
- gDeferredSkinnedAlphaProgramMac.mFeatures.calculatesLighting = true;
- gDeferredSkinnedAlphaProgramMac.mFeatures.hasLighting = true;
- }
-#endif
-
if (success)
{
gDeferredBumpProgram.mName = "Deferred Bump Shader";
@@ -1432,10 +1400,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- gDeferredAlphaProgram.addPermutation("INDEX_MODE", "1");
- gDeferredAlphaProgram.addPermutation("HAS_SKIN", "0");
- gDeferredAlphaProgram.addPermutation("IS_AVATAR_SKIN", "0");
- gDeferredAlphaProgram.addPermutation("MAC_GEFORCE_HACK","0");
+
success = gDeferredAlphaProgram.createShader(NULL, NULL);
// Hack
@@ -1608,14 +1573,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true;
gDeferredAvatarAlphaProgram.mShaderFiles.clear();
- gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaNoColorV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- gDeferredAvatarAlphaProgram.addPermutation("INDEX_MODE", "3");
- gDeferredAvatarAlphaProgram.addPermutation("HAS_SKIN", "0");
- gDeferredAvatarAlphaProgram.addPermutation("IS_AVATAR_SKIN", "1");
- gDeferredAvatarAlphaProgram.addPermutation("MAC_GEFORCE_HACK","0");
-
+
success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms);
gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true;
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 38310ed7cf..e9283d8bad 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -331,9 +331,6 @@ extern LLGLSLShader gDeferredNonIndexedDiffuseProgram;
extern LLGLSLShader gDeferredSkinnedDiffuseProgram;
extern LLGLSLShader gDeferredSkinnedBumpProgram;
extern LLGLSLShader gDeferredSkinnedAlphaProgram;
-#if LL_DARWIN
-extern LLGLSLShader gDeferredSkinnedAlphaProgramMac;
-#endif
extern LLGLSLShader gDeferredBumpProgram;
extern LLGLSLShader gDeferredTerrainProgram;
extern LLGLSLShader gDeferredTreeProgram;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 56aa69b25c..27565a8d17 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -4104,15 +4104,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
}
- //DEBUG
- LLVertexBuffer* buff = facep->getVertexBuffer();
-
- if (type == LLRenderPass::PASS_ALPHA && !buff->hasDataType(LLVertexBuffer::TYPE_BINORMAL))
- {
- llerrs << "WTF?" << llendl;
- }
-
-
if (idx >= 0 &&
draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() &&
draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
@@ -4784,7 +4775,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
}
- genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, batch_textures);
+ genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, batch_textures, TRUE);
genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, batch_textures);
genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, batch_textures);
genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, FALSE);
@@ -4963,7 +4954,7 @@ static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB");
-void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures)
+void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures, BOOL no_materials)
{
LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO);
@@ -5268,6 +5259,10 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
}
}
+ else if (no_materials)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
+ }
else
{
U32 pass[] =