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-rw-r--r--indra/newview/lldrawpool.cpp2
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp61
-rw-r--r--indra/newview/lldrawpoolmaterials.h2
3 files changed, 28 insertions, 37 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 75d569ffbb..3e4f97e494 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -491,7 +491,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
}
else
{
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE);
}
}
}
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index d45e387e10..d2a8757379 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -158,7 +158,10 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
mShader->setMinimumAlpha(params.mAlphaMaskCutoff);
mShader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f);
- pushBatch(params, mask, TRUE);
+ {
+ LL_PROFILE_ZONE_SCOPED;
+ pushMaterialsBatch(params, mask);
+ }
}
}
@@ -172,49 +175,37 @@ void LLDrawPoolMaterials::bindNormalMap(LLViewerTexture* tex)
mShader->bindTexture(LLShaderMgr::BUMP_MAP, tex);
}
-void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
+void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask)
{
+ LL_PROFILE_ZONE_SCOPED;
applyModelMatrix(params);
bool tex_setup = false;
- if (batch_textures && params.mTextureList.size() > 1)
+ //not batching textures or batch has only 1 texture -- might need a texture matrix
+ if (params.mTextureMatrix)
{
- for (U32 i = 0; i < params.mTextureList.size(); ++i)
+ //if (mShiny)
{
- if (params.mTextureList[i].notNull())
- {
- gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
- }
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
}
- }
- else
- { //not batching textures or batch has only 1 texture -- might need a texture matrix
- if (params.mTextureMatrix)
- {
- //if (mShiny)
- {
- gGL.getTexUnit(0)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- }
- gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
+ gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
- tex_setup = true;
- }
+ tex_setup = true;
+ }
- if (mShaderLevel > 1 && texture)
+ if (mShaderLevel > 1)
+ {
+ if (params.mTexture.notNull())
+ {
+ gGL.getTexUnit(diffuse_channel)->bindFast(params.mTexture);
+ }
+ else
{
- if (params.mTexture.notNull())
- {
- gGL.getTexUnit(diffuse_channel)->bind(params.mTexture);
- params.mTexture->addTextureStats(params.mVSize);
- }
- else
- {
- gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
- }
+ gGL.getTexUnit(diffuse_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
}
}
@@ -225,9 +216,9 @@ void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture,
LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
- params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
+ params.mVertexBuffer->setBufferFast(mask);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+
if (tex_setup)
{
gGL.getTexUnit(0)->activate();
diff --git a/indra/newview/lldrawpoolmaterials.h b/indra/newview/lldrawpoolmaterials.h
index eae1aba87c..6e39821b07 100644
--- a/indra/newview/lldrawpoolmaterials.h
+++ b/indra/newview/lldrawpoolmaterials.h
@@ -69,7 +69,7 @@ public:
void bindSpecularMap(LLViewerTexture* tex);
void bindNormalMap(LLViewerTexture* tex);
- /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
+ /*virtual*/ void pushMaterialsBatch(LLDrawInfo& params, U32 mask);
};
#endif //LL_LLDRAWPOOLMATERIALS_H