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-rw-r--r--indra/cmake/00-Common.cmake9
-rw-r--r--indra/cmake/Copy3rdPartyLibs.cmake6
-rw-r--r--indra/cmake/LLPrimitive.cmake22
-rw-r--r--indra/cmake/Variables.cmake2
-rw-r--r--indra/llcommon/llassettype.cpp2
-rw-r--r--indra/llcommon/llassettype.h7
-rw-r--r--indra/llcommon/lldarray.h2
-rw-r--r--indra/llcommon/llfoldertype.cpp3
-rw-r--r--indra/llcommon/llfoldertype.h6
-rw-r--r--indra/llcommon/llthread.cpp46
-rw-r--r--indra/llcommon/llthread.h22
-rw-r--r--indra/llcommon/stdenums.h3
-rwxr-xr-xindra/llcrashlogger/llcrashlogger.cpp2
-rw-r--r--indra/llinventory/llinventorytype.cpp29
-rw-r--r--indra/llinventory/llinventorytype.h4
-rw-r--r--indra/llmath/llvolume.cpp652
-rw-r--r--indra/llmath/llvolume.h68
-rw-r--r--indra/llmath/llvolumemgr.cpp15
-rw-r--r--indra/llmath/llvolumemgr.h1
-rw-r--r--indra/llmath/m4math.cpp88
-rw-r--r--indra/llmath/m4math.h7
-rw-r--r--indra/llmath/v2math.cpp15
-rw-r--r--indra/llmath/v2math.h3
-rw-r--r--indra/llmath/v3math.cpp22
-rw-r--r--indra/llmath/v3math.h3
-rw-r--r--indra/llmath/v4color.h18
-rw-r--r--indra/llmessage/llassetstorage.cpp2
-rw-r--r--indra/llmessage/llcurl.cpp134
-rw-r--r--indra/llmessage/llcurl.h3
-rw-r--r--indra/llmessage/llhttpclient.cpp1
-rw-r--r--indra/llmessage/llpumpio.cpp7
-rw-r--r--indra/llmessage/lltransfermanager.cpp2
-rw-r--r--indra/llmessage/lltransfersourceasset.cpp2
-rw-r--r--indra/llprimitive/CMakeLists.txt4
-rw-r--r--indra/llprimitive/llprimitive.cpp17
-rw-r--r--indra/llprimitive/llprimitive.h3
-rw-r--r--indra/llrender/llfontgl.cpp1
-rw-r--r--indra/llrender/llgl.cpp27
-rw-r--r--indra/llrender/llgl.h1
-rw-r--r--indra/llrender/llglheaders.h22
-rw-r--r--indra/llrender/llimagegl.cpp62
-rw-r--r--indra/llrender/llimagegl.h2
-rw-r--r--indra/llrender/llrender.cpp42
-rw-r--r--indra/llrender/llrender.h11
-rw-r--r--indra/llrender/llrendertarget.cpp11
-rw-r--r--indra/llrender/llvertexbuffer.cpp16
-rw-r--r--indra/llrender/llvertexbuffer.h2
-rw-r--r--indra/llvfs/llvfile.cpp4
-rw-r--r--indra/llvfs/llvfs.cpp3
-rw-r--r--indra/newview/CMakeLists.txt14
-rw-r--r--indra/newview/app_settings/high_graphics.xml11
-rw-r--r--indra/newview/app_settings/low_graphics.xml11
-rw-r--r--indra/newview/app_settings/mid_graphics.xml11
-rw-r--r--indra/newview/app_settings/settings.xml130
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl25
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl25
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl103
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl73
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl191
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl123
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl24
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl25
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl61
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl59
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl15
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl66
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl248
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl49
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl27
-rw-r--r--indra/newview/app_settings/ultra_graphics.xml13
-rw-r--r--indra/newview/featuretable.txt55
-rw-r--r--indra/newview/featuretable_linux.txt86
-rw-r--r--indra/newview/featuretable_mac.txt1
-rw-r--r--indra/newview/licenses-win32.txt69
-rw-r--r--indra/newview/llappviewer.cpp103
-rw-r--r--indra/newview/llassetuploadresponders.cpp764
-rw-r--r--indra/newview/llassetuploadresponders.h55
-rw-r--r--indra/newview/lldrawable.cpp22
-rw-r--r--indra/newview/lldrawable.h6
-rw-r--r--indra/newview/lldrawpool.cpp2
-rw-r--r--indra/newview/lldrawpoolalpha.cpp183
-rw-r--r--indra/newview/lldrawpoolalpha.h7
-rw-r--r--indra/newview/lldrawpoolavatar.cpp6
-rw-r--r--indra/newview/lldrawpoolbump.cpp16
-rw-r--r--indra/newview/lldrawpoolbump.h2
-rw-r--r--indra/newview/llface.cpp33
-rw-r--r--indra/newview/llfilepicker.cpp70
-rw-r--r--indra/newview/llfilepicker.h6
-rw-r--r--indra/newview/llfloaterpreference.cpp64
-rw-r--r--indra/newview/llfloatertools.cpp2
-rw-r--r--indra/newview/llhudtext.cpp12
-rw-r--r--indra/newview/llhudtext.h1
-rw-r--r--indra/newview/llinventorybridge.cpp94
-rw-r--r--indra/newview/llinventorybridge.h35
-rw-r--r--indra/newview/llinventoryfunctions.cpp3
-rw-r--r--indra/newview/llpanelgroupnotices.cpp1
-rw-r--r--indra/newview/llpanelobjectinventory.cpp117
-rw-r--r--indra/newview/llpanelvolume.cpp4
-rw-r--r--indra/newview/llselectmgr.cpp105
-rw-r--r--indra/newview/llselectmgr.h3
-rw-r--r--indra/newview/llspatialpartition.cpp37
-rw-r--r--indra/newview/llspatialpartition.h21
-rw-r--r--indra/newview/lltexturectrl.cpp6
-rw-r--r--indra/newview/lltooldraganddrop.cpp67
-rw-r--r--indra/newview/lltooldraganddrop.h12
-rw-r--r--indra/newview/llviewerassettype.cpp2
-rw-r--r--indra/newview/llviewercontrol.cpp15
-rw-r--r--indra/newview/llviewerdisplay.cpp24
-rw-r--r--indra/newview/llviewerfloaterreg.cpp7
-rw-r--r--indra/newview/llviewerjointmesh.cpp6
-rw-r--r--indra/newview/llviewermenu.cpp3
-rw-r--r--indra/newview/llviewermenufile.cpp532
-rw-r--r--indra/newview/llviewermenufile.h135
-rw-r--r--indra/newview/llviewermessage.cpp2
-rw-r--r--indra/newview/llviewerobject.cpp2
-rw-r--r--indra/newview/llviewerobject.h1
-rw-r--r--indra/newview/llviewerobjectlist.cpp4
-rw-r--r--indra/newview/llviewerregion.cpp4
-rw-r--r--indra/newview/llviewershadermgr.cpp54
-rw-r--r--indra/newview/llviewerstats.cpp2
-rw-r--r--indra/newview/llviewertexteditor.cpp1
-rw-r--r--indra/newview/llviewertexture.cpp15
-rw-r--r--indra/newview/llviewerwindow.cpp195
-rw-r--r--indra/newview/llvovolume.cpp207
-rw-r--r--indra/newview/llvovolume.h12
-rw-r--r--indra/newview/llworld.cpp2
-rw-r--r--indra/newview/pipeline.cpp627
-rw-r--r--indra/newview/pipeline.h13
-rw-r--r--indra/newview/skins/default/textures/textures.xml3
-rw-r--r--indra/newview/skins/default/xui/en/floater_about.xml3
-rw-r--r--indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml29
-rw-r--r--indra/newview/skins/default/xui/en/floater_tools.xml3
-rw-r--r--indra/newview/skins/default/xui/en/menu_inventory_add.xml12
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml11
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml19
-rw-r--r--indra/newview/skins/default/xui/en/panel_main_inventory.xml10
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml283
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml1
-rwxr-xr-xindra/newview/viewer_manifest.py9
148 files changed, 5430 insertions, 1727 deletions
diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake
index 592e9fc901..113e21a715 100644
--- a/indra/cmake/00-Common.cmake
+++ b/indra/cmake/00-Common.cmake
@@ -35,10 +35,10 @@ if (WINDOWS)
# Don't build DLLs.
set(BUILD_SHARED_LIBS OFF)
- set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Od /Zi /MDd /MP"
+ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Od /ZI /MDd /MP"
CACHE STRING "C++ compiler debug options" FORCE)
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO
- "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Od /Zi /MD /MP"
+ "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Od /ZI /MD /MP"
CACHE STRING "C++ compiler release-with-debug options" FORCE)
set(CMAKE_CXX_FLAGS_RELEASE
"${CMAKE_CXX_FLAGS_RELEASE} ${LL_CXX_FLAGS} /O2 /Zi /MD /MP"
@@ -49,11 +49,12 @@ if (WINDOWS)
add_definitions(
/DLL_WINDOWS=1
+ /DDOM_DYNAMIC
/DUNICODE
/D_UNICODE
/GS
/TP
- /W3
+ /W2
/c
/Zc:forScope
/nologo
@@ -207,7 +208,7 @@ if (LINUX OR DARWIN)
set(GCC_WARNINGS "${GCC_WARNINGS} -Werror")
endif (NOT GCC_DISABLE_FATAL_WARNINGS)
- set(GCC_CXX_WARNINGS "${GCC_WARNINGS} -Wno-reorder -Wno-non-virtual-dtor -Woverloaded-virtual")
+ set(GCC_CXX_WARNINGS "${GCC_WARNINGS} -Wno-reorder -Wno-non-virtual-dtor")
set(CMAKE_C_FLAGS "${GCC_WARNINGS} ${CMAKE_C_FLAGS}")
set(CMAKE_CXX_FLAGS "${GCC_CXX_WARNINGS} ${CMAKE_CXX_FLAGS}")
diff --git a/indra/cmake/Copy3rdPartyLibs.cmake b/indra/cmake/Copy3rdPartyLibs.cmake
index faf9da8b14..c9dc301b8b 100644
--- a/indra/cmake/Copy3rdPartyLibs.cmake
+++ b/indra/cmake/Copy3rdPartyLibs.cmake
@@ -19,7 +19,7 @@ if(WINDOWS)
set(vivox_src_dir "${CMAKE_SOURCE_DIR}/newview/vivox-runtime/i686-win32")
set(vivox_files
SLVoice.exe
- libsndfile-1.dll
+ libsndfile-1.dll
vivoxplatform.dll
vivoxsdk.dll
ortp.dll
@@ -38,6 +38,8 @@ if(WINDOWS)
libapr-1.dll
libaprutil-1.dll
libapriconv-1.dll
+ libcollada14dom21.dll
+ glod.dll
)
# *TODO - update this to use LIBS_PREBUILT_DIR and LL_ARCH_DIR variables
@@ -48,6 +50,8 @@ if(WINDOWS)
libapr-1.dll
libaprutil-1.dll
libapriconv-1.dll
+ libcollada14dom21.dll
+ glod.dll
)
if(USE_GOOGLE_PERFTOOLS)
diff --git a/indra/cmake/LLPrimitive.cmake b/indra/cmake/LLPrimitive.cmake
index d397b78f1c..9f8d99a0bf 100644
--- a/indra/cmake/LLPrimitive.cmake
+++ b/indra/cmake/LLPrimitive.cmake
@@ -1,7 +1,27 @@
# -*- cmake -*-
+# these should be moved to their own cmake file
+include(Prebuilt)
+use_prebuilt_binary(colladadom)
+use_prebuilt_binary(pcre)
+use_prebuilt_binary(libxml)
+
set(LLPRIMITIVE_INCLUDE_DIRS
${LIBS_OPEN_DIR}/llprimitive
)
-set(LLPRIMITIVE_LIBRARIES llprimitive)
+if (WINDOWS)
+ set(LLPRIMITIVE_LIBRARIES
+ llprimitive
+ libcollada14dom21
+ )
+else (WINDOWS)
+ set(LLPRIMITIVE_LIBRARIES
+ llprimitive
+ collada14dom
+ xml2
+ pcrecpp
+ pcre
+ )
+endif (WINDOWS)
+
diff --git a/indra/cmake/Variables.cmake b/indra/cmake/Variables.cmake
index db0b44eb8f..9b1f7024bf 100644
--- a/indra/cmake/Variables.cmake
+++ b/indra/cmake/Variables.cmake
@@ -79,7 +79,7 @@ if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
# NOTE: wont have a distributable build unless you add this on the configure line with:
# -DCMAKE_OSX_ARCHITECTURES:STRING='i386;ppc'
#set(CMAKE_OSX_ARCHITECTURES i386;ppc)
- set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.4u.sdk)
+ set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)
if (CMAKE_OSX_ARCHITECTURES MATCHES "i386" AND CMAKE_OSX_ARCHITECTURES MATCHES "ppc")
set(ARCH universal)
else (CMAKE_OSX_ARCHITECTURES MATCHES "i386" AND CMAKE_OSX_ARCHITECTURES MATCHES "ppc")
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp
index 6d5b12d840..3ea742957e 100644
--- a/indra/llcommon/llassettype.cpp
+++ b/indra/llcommon/llassettype.cpp
@@ -94,6 +94,8 @@ LLAssetDictionary::LLAssetDictionary()
addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", FALSE));
addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "symbolic folder link", FALSE));
+ addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", FALSE));
+
addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE));
};
diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h
index c7bbc2e74a..3304258000 100644
--- a/indra/llcommon/llassettype.h
+++ b/indra/llcommon/llassettype.h
@@ -114,8 +114,11 @@ public:
AT_LINK_FOLDER = 25,
// Inventory folder link
-
- AT_COUNT = 26,
+
+ AT_MESH = 49,
+ // Mesh data in our proprietary SLM format
+
+ AT_COUNT = 50,
// +*********************************************************+
// | TO ADD AN ELEMENT TO THIS ENUM: |
diff --git a/indra/llcommon/lldarray.h b/indra/llcommon/lldarray.h
index 0e56a11d53..af647c7e7a 100644
--- a/indra/llcommon/lldarray.h
+++ b/indra/llcommon/lldarray.h
@@ -202,7 +202,7 @@ public:
{
U32 n = mVector.size();
mIndexMap[k] = n;
- mVector.resize(n+1);
+ mVector.push_back(Type());
llassert(mVector.size() == mIndexMap.size());
return mVector[n];
}
diff --git a/indra/llcommon/llfoldertype.cpp b/indra/llcommon/llfoldertype.cpp
index 2610fe9e6a..16ae4cddde 100644
--- a/indra/llcommon/llfoldertype.cpp
+++ b/indra/llcommon/llfoldertype.cpp
@@ -95,6 +95,9 @@ LLFolderDictionary::LLFolderDictionary()
addEntry(LLFolderType::FT_CURRENT_OUTFIT, new FolderEntry("current", TRUE));
addEntry(LLFolderType::FT_OUTFIT, new FolderEntry("outfit", FALSE));
addEntry(LLFolderType::FT_MY_OUTFITS, new FolderEntry("my_otfts", TRUE));
+
+ addEntry(LLFolderType::FT_MESH, new FolderEntry("mesh", TRUE));
+
addEntry(LLFolderType::FT_INBOX, new FolderEntry("inbox", TRUE));
addEntry(LLFolderType::FT_NONE, new FolderEntry("-1", FALSE));
diff --git a/indra/llcommon/llfoldertype.h b/indra/llcommon/llfoldertype.h
index 7aa77f7f7e..409112a04e 100644
--- a/indra/llcommon/llfoldertype.h
+++ b/indra/llcommon/llfoldertype.h
@@ -86,9 +86,11 @@ public:
FT_OUTFIT = 47,
FT_MY_OUTFITS = 48,
- FT_INBOX = 49,
+ FT_MESH = 49,
- FT_COUNT = 50,
+ FT_INBOX = 50,
+
+ FT_COUNT = 51,
FT_NONE = -1
};
diff --git a/indra/llcommon/llthread.cpp b/indra/llcommon/llthread.cpp
index 37370e44e7..0385569a02 100644
--- a/indra/llcommon/llthread.cpp
+++ b/indra/llcommon/llthread.cpp
@@ -62,6 +62,12 @@
//
//----------------------------------------------------------------------------
+#if !LL_DARWIN
+U32 ll_thread_local sThreadID = 0;
+#endif
+
+U32 LLThread::sIDIter = 0;
+
//
// Handed to the APR thread creation function
//
@@ -72,10 +78,14 @@ void *APR_THREAD_FUNC LLThread::staticRun(apr_thread_t *apr_threadp, void *datap
// Set thread state to running
threadp->mStatus = RUNNING;
+#if !LL_DARWIN
+ sThreadID = threadp->mID;
+#endif
+
// Run the user supplied function
threadp->run();
- llinfos << "LLThread::staticRun() Exiting: " << threadp->mName << llendl;
+ //llinfos << "LLThread::staticRun() Exiting: " << threadp->mName << llendl;
// We're done with the run function, this thread is done executing now.
threadp->mStatus = STOPPED;
@@ -90,6 +100,8 @@ LLThread::LLThread(const std::string& name, apr_pool_t *poolp) :
mAPRThreadp(NULL),
mStatus(STOPPED)
{
+ mID = ++sIDIter;
+
// Thread creation probably CAN be paranoid about APR being initialized, if necessary
if (poolp)
{
@@ -273,7 +285,7 @@ void LLThread::wakeLocked()
//============================================================================
LLMutex::LLMutex(apr_pool_t *poolp) :
- mAPRMutexp(NULL)
+ mAPRMutexp(NULL), mCount(0), mLockingThread(NO_THREAD)
{
//if (poolp)
//{
@@ -305,7 +317,18 @@ LLMutex::~LLMutex()
void LLMutex::lock()
{
+#if LL_DARWIN
+ if (mLockingThread == LLThread::currentID())
+#else
+ if (mLockingThread == sThreadID)
+#endif
+ { //redundant lock
+ mCount++;
+ return;
+ }
+
apr_thread_mutex_lock(mAPRMutexp);
+
#if MUTEX_DEBUG
// Have to have the lock before we can access the debug info
U32 id = LLThread::currentID();
@@ -313,10 +336,22 @@ void LLMutex::lock()
llerrs << "Already locked in Thread: " << id << llendl;
mIsLocked[id] = TRUE;
#endif
+
+#if LL_DARWIN
+ mLockingThread = LLThread::currentID();
+#else
+ mLockingThread = sThreadID;
+#endif
}
void LLMutex::unlock()
{
+ if (mCount > 0)
+ { //not the root unlock
+ mCount--;
+ return;
+ }
+
#if MUTEX_DEBUG
// Access the debug info while we have the lock
U32 id = LLThread::currentID();
@@ -324,6 +359,8 @@ void LLMutex::unlock()
llerrs << "Not locked in Thread: " << id << llendl;
mIsLocked[id] = FALSE;
#endif
+
+ mLockingThread = NO_THREAD;
apr_thread_mutex_unlock(mAPRMutexp);
}
@@ -341,6 +378,11 @@ bool LLMutex::isLocked()
}
}
+U32 LLMutex::lockingThread() const
+{
+ return mLockingThread;
+}
+
//============================================================================
LLCondition::LLCondition(apr_pool_t *poolp) :
diff --git a/indra/llcommon/llthread.h b/indra/llcommon/llthread.h
index adef1a9192..4b6c3df105 100644
--- a/indra/llcommon/llthread.h
+++ b/indra/llcommon/llthread.h
@@ -41,8 +41,17 @@ class LLThread;
class LLMutex;
class LLCondition;
+#if LL_WINDOWS
+#define ll_thread_local __declspec(thread)
+#else
+#define ll_thread_local __thread
+#endif
+
class LL_COMMON_API LLThread
{
+private:
+ static U32 sIDIter;
+
public:
typedef enum e_thread_status
{
@@ -83,6 +92,8 @@ public:
apr_pool_t *getAPRPool() { return mAPRPoolp; }
LLVolatileAPRPool* getLocalAPRFilePool() { return mLocalAPRFilePoolp ; }
+ U32 getID() const { return mID; }
+
private:
BOOL mPaused;
@@ -97,6 +108,7 @@ protected:
apr_pool_t *mAPRPoolp;
BOOL mIsLocalPool;
EThreadStatus mStatus;
+ U32 mID;
//a local apr_pool for APRFile operations in this thread. If it exists, LLAPRFile::sAPRFilePoolp should not be used.
//Note: this pool is used by APRFile ONLY, do NOT use it for any other purposes.
@@ -134,17 +146,27 @@ protected:
class LL_COMMON_API LLMutex
{
public:
+ typedef enum
+ {
+ NO_THREAD = 0xFFFFFFFF
+ } e_locking_thread;
+
LLMutex(apr_pool_t *apr_poolp); // NULL pool constructs a new pool for the mutex
~LLMutex();
void lock(); // blocks
void unlock();
bool isLocked(); // non-blocking, but does do a lock/unlock so not free
+ U32 lockingThread() const; //get ID of locking thread
protected:
apr_thread_mutex_t *mAPRMutexp;
+ mutable U32 mCount;
+ mutable U32 mLockingThread;
+
apr_pool_t *mAPRPoolp;
BOOL mIsLocalPool;
+
#if MUTEX_DEBUG
std::map<U32, BOOL> mIsLocked;
#endif
diff --git a/indra/llcommon/stdenums.h b/indra/llcommon/stdenums.h
index 1a5678dde1..6eead924da 100644
--- a/indra/llcommon/stdenums.h
+++ b/indra/llcommon/stdenums.h
@@ -55,7 +55,8 @@ enum EDragAndDropType
DAD_ANIMATION = 12,
DAD_GESTURE = 13,
DAD_LINK = 14,
- DAD_COUNT = 15, // number of types in this enum
+ DAD_MESH = 15,
+ DAD_COUNT = 16, // number of types in this enum
};
// Reasons for drags to be denied.
diff --git a/indra/llcrashlogger/llcrashlogger.cpp b/indra/llcrashlogger/llcrashlogger.cpp
index c1022c1195..4bda00ed86 100755
--- a/indra/llcrashlogger/llcrashlogger.cpp
+++ b/indra/llcrashlogger/llcrashlogger.cpp
@@ -370,6 +370,8 @@ void LLCrashLogger::updateApplication(const std::string& message)
bool LLCrashLogger::init()
{
+ LLCurl::initClass();
+
// We assume that all the logs we're looking for reside on the current drive
gDirUtilp->initAppDirs("SecondLife");
diff --git a/indra/llinventory/llinventorytype.cpp b/indra/llinventory/llinventorytype.cpp
index 4ef5df0b28..c268625064 100644
--- a/indra/llinventory/llinventorytype.cpp
+++ b/indra/llinventory/llinventorytype.cpp
@@ -89,6 +89,8 @@ LLInventoryDictionary::LLInventoryDictionary()
addEntry(LLInventoryType::IT_WEARABLE, new InventoryEntry("wearable", "wearable", 2, LLAssetType::AT_CLOTHING, LLAssetType::AT_BODYPART));
addEntry(LLInventoryType::IT_ANIMATION, new InventoryEntry("animation", "animation", 1, LLAssetType::AT_ANIMATION));
addEntry(LLInventoryType::IT_GESTURE, new InventoryEntry("gesture", "gesture", 1, LLAssetType::AT_GESTURE));
+ addEntry(LLInventoryType::IT_MESH, new InventoryEntry("mesh", "mesh", 1, LLAssetType::AT_MESH));
+
}
@@ -123,6 +125,33 @@ DEFAULT_ASSET_FOR_INV_TYPE[LLAssetType::AT_COUNT] =
LLInventoryType::IT_NONE, // AT_LINK
LLInventoryType::IT_NONE, // AT_LINK_FOLDER
+
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+ LLInventoryType::IT_NONE, // AT_NONE
+
+ LLInventoryType::IT_MESH // AT_MESH
};
// static
diff --git a/indra/llinventory/llinventorytype.h b/indra/llinventory/llinventorytype.h
index e515b8a304..af426b9007 100644
--- a/indra/llinventory/llinventorytype.h
+++ b/indra/llinventory/llinventorytype.h
@@ -67,7 +67,9 @@ public:
IT_WEARABLE = 18,
IT_ANIMATION = 19,
IT_GESTURE = 20,
- IT_COUNT = 21,
+
+ IT_MESH = 22,
+ IT_COUNT = 23,
IT_NONE = -1
};
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 34348230b6..52a3fb2195 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -46,6 +46,9 @@
#include "lldarray.h"
#include "llvolume.h"
#include "llstl.h"
+#include "llsdserialize.h"
+#include "zlib/zlib.h"
+
#define DEBUG_SILHOUETTE_BINORMALS 0
#define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette
@@ -1673,7 +1676,9 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
mFaceMask = 0x0;
mDetail = detail;
mSculptLevel = -2;
-
+ mIsTetrahedron = FALSE;
+ mLODScaleBias.setVec(1,1,1);
+
// set defaults
if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE)
{
@@ -1688,7 +1693,8 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
mGenerateSingleFace = generate_single_face;
generate();
- if (mParams.getSculptID().isNull())
+
+ if (mParams.getSculptID().isNull() && mParams.getSculptType() == LL_SCULPT_TYPE_NONE)
{
createVolumeFaces();
}
@@ -1839,6 +1845,482 @@ BOOL LLVolume::generate()
return FALSE;
}
+bool LLVolumeFace::VertexData::operator<(const LLVolumeFace::VertexData& rhs)const
+{
+ const U8* l = (const U8*) this;
+ const U8* r = (const U8*) &rhs;
+
+ for (U32 i = 0; i < sizeof(VertexData); ++i)
+ {
+ if (l[i] != r[i])
+ {
+ return r[i] < l[i];
+ }
+ }
+
+ return false;
+}
+
+bool LLVolumeFace::VertexData::operator==(const LLVolumeFace::VertexData& rhs)const
+{
+ const U8* l = (const U8*) this;
+ const U8* r = (const U8*) &rhs;
+
+ for (U32 i = 0; i < sizeof(VertexData); ++i)
+ {
+ if (l[i] != r[i])
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool LLVolumeFace::VertexData::compareNormal(const LLVolumeFace::VertexData& rhs, F32 angle_cutoff) const
+{
+ bool retval = false;
+ if (rhs.mPosition == mPosition && rhs.mTexCoord == mTexCoord)
+ {
+ if (angle_cutoff > 1.f)
+ {
+ retval = (mNormal == rhs.mNormal);
+ }
+ else
+ {
+ F32 cur_angle = rhs.mNormal*mNormal;
+ retval = cur_angle > angle_cutoff;
+ }
+ }
+
+ return retval;
+}
+
+BOOL LLVolume::createVolumeFacesFromFile(const std::string& file_name)
+{
+ std::ifstream is;
+
+ is.open(file_name.c_str(), std::ifstream::in | std::ifstream::binary);
+
+ BOOL success = createVolumeFacesFromStream(is);
+
+ is.close();
+
+ return success;
+}
+
+BOOL LLVolume::createVolumeFacesFromStream(std::istream& is)
+{
+ mSculptLevel = -1; // default is an error occured
+
+ LLSD header;
+ {
+ if (!LLSDSerialize::deserialize(header, is, 1024*1024*1024))
+ {
+ llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl;
+ return FALSE;
+ }
+ }
+
+ std::string nm[] =
+ {
+ "lowest_lod",
+ "low_lod",
+ "medium_lod",
+ "high_lod"
+ };
+
+ S32 lod = llclamp((S32) mDetail, 0, 3);
+
+ while (lod < 4 &&
+ (header[nm[lod]]["offset"].asInteger() == -1 ||
+ header[nm[lod]]["size"].asInteger() == 0 ))
+ {
+ ++lod;
+ }
+
+ if (lod >= 4)
+ {
+ lod = llclamp((S32) mDetail, 0, 3);
+
+ while (lod >= 0 &&
+ (header[nm[lod]]["offset"].asInteger() == -1 ||
+ header[nm[lod]]["size"].asInteger() == 0) )
+ {
+ --lod;
+ }
+
+ if (lod < 0)
+ {
+ llwarns << "Mesh header missing LOD offsets. Not a valid mesh asset!" << llendl;
+ return FALSE;
+ }
+ }
+
+ is.seekg(header[nm[lod]]["offset"].asInteger(), std::ios_base::cur);
+
+ return unpackVolumeFaces(is, header[nm[lod]]["size"].asInteger());
+}
+
+bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size)
+{
+ U8* result = NULL;
+ U32 cur_size = 0;
+
+ {
+ //input stream is now pointing at a zlib compressed block of LLSD
+ //decompress block
+ z_stream strm;
+
+ const U32 CHUNK = 65536;
+
+ U8 *in = new U8[size];
+ is.read((char*) in, size);
+
+ U8 out[CHUNK];
+
+ strm.zalloc = Z_NULL;
+ strm.zfree = Z_NULL;
+ strm.opaque = Z_NULL;
+ strm.avail_in = size;
+ strm.next_in = in;
+
+ S32 ret = inflateInit(&strm);
+
+ if (ret != Z_OK)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ do
+ {
+ strm.avail_out = CHUNK;
+ strm.next_out = out;
+ ret = inflate(&strm, Z_NO_FLUSH);
+ if (ret == Z_STREAM_ERROR)
+ {
+ inflateEnd(&strm);
+ free(result);
+ delete [] in;
+ return false;
+ }
+
+ switch (ret)
+ {
+ case Z_NEED_DICT:
+ ret = Z_DATA_ERROR;
+ case Z_DATA_ERROR:
+ case Z_MEM_ERROR:
+ inflateEnd(&strm);
+ free(result);
+ delete [] in;
+ return false;
+ break;
+ }
+
+ U32 have = CHUNK-strm.avail_out;
+
+ result = (U8*) realloc(result, cur_size + have);
+ memcpy(result+cur_size, out, have);
+ cur_size += have;
+
+ } while (strm.avail_out == 0);
+
+ inflateEnd(&strm);
+ delete [] in;
+
+ if (ret != Z_STREAM_END)
+ {
+ free(result);
+ return false;
+ }
+ }
+
+ //result now points to the decompressed LLSD block
+
+ LLSD mdl;
+
+ {
+ std::string res_str((char*) result, cur_size);
+ std::istringstream istr(res_str);
+
+ if (!LLSDSerialize::deserialize(mdl, istr, cur_size))
+ {
+ llwarns << "not a valid mesh asset!" << llendl;
+ return false;
+ }
+ }
+
+
+ free(result);
+
+
+ {
+ U32 face_count = mdl.size();
+
+ if (face_count == 0)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ mVolumeFaces.resize(face_count);
+
+ for (U32 i = 0; i < face_count; ++i)
+ {
+ LLSD::Binary pos = mdl[i]["Position"];
+ LLSD::Binary norm = mdl[i]["Normal"];
+ LLSD::Binary tc = mdl[i]["TexCoord0"];
+ LLSD::Binary idx = mdl[i]["TriangleList"];
+
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ face.mHasBinormals = false;
+
+ //copy out indices
+ face.mIndices.resize(idx.size()/2);
+ if (idx.empty() || face.mIndices.size() < 3)
+ { //why is there an empty index list?
+ llerrs <<"WTF?" << llendl;
+ continue;
+ }
+
+ U16* indices = (U16*) &(idx[0]);
+ for (U32 j = 0; j < idx.size()/2; ++j)
+ {
+ face.mIndices[j] = indices[j];
+ }
+
+ //copy out vertices
+ U32 num_verts = pos.size()/(3*2);
+ face.mVertices.resize(num_verts);
+
+ LLVector3 min_pos;
+ LLVector3 max_pos;
+ LLVector2 min_tc;
+ LLVector2 max_tc;
+
+ min_pos.setValue(mdl[i]["PositionDomain"]["Min"]);
+ max_pos.setValue(mdl[i]["PositionDomain"]["Max"]);
+ min_tc.setValue(mdl[i]["TexCoord0Domain"]["Min"]);
+ max_tc.setValue(mdl[i]["TexCoord0Domain"]["Max"]);
+
+ LLVector3 pos_range = max_pos - min_pos;
+ LLVector2 tc_range = max_tc - min_tc;
+
+ LLVector3& min = face.mExtents[0];
+ LLVector3& max = face.mExtents[1];
+
+ min = max = LLVector3(0,0,0);
+
+ for (U32 j = 0; j < num_verts; ++j)
+ {
+ U16* v = (U16*) &(pos[j*3*2]);
+
+ face.mVertices[j].mPosition.setVec(
+ (F32) v[0] / 65535.f * pos_range.mV[0] + min_pos.mV[0],
+ (F32) v[1] / 65535.f * pos_range.mV[1] + min_pos.mV[1],
+ (F32) v[2] / 65535.f * pos_range.mV[2] + min_pos.mV[2]);
+
+ if (j == 0)
+ {
+ min = max = face.mVertices[j].mPosition;
+ }
+ else
+ {
+ update_min_max(min,max,face.mVertices[j].mPosition);
+ }
+
+ U16* n = (U16*) &(norm[j*3*2]);
+
+ face.mVertices[j].mNormal.setVec(
+ (F32) n[0] / 65535.f * 2.f - 1.f,
+ (F32) n[1] / 65535.f * 2.f - 1.f,
+ (F32) n[2] / 65535.f * 2.f - 1.f);
+
+ U16* t = (U16*) &(tc[j*2*2]);
+
+ face.mVertices[j].mTexCoord.setVec(
+ (F32) t[0] / 65535.f * tc_range.mV[0] + min_tc.mV[0],
+ (F32) t[1] / 65535.f * tc_range.mV[1] + min_tc.mV[1]);
+ }
+
+
+ // modifier flags?
+ bool do_mirror = (mParams.getSculptType() & LL_SCULPT_FLAG_MIRROR);
+ bool do_invert = (mParams.getSculptType() &LL_SCULPT_FLAG_INVERT);
+
+
+ // translate to actions:
+ bool do_reflect_x = false;
+ bool do_reverse_triangles = false;
+ bool do_invert_normals = false;
+
+ if (do_mirror)
+ {
+ do_reflect_x = true;
+ do_reverse_triangles = !do_reverse_triangles;
+ }
+
+ if (do_invert)
+ {
+ do_invert_normals = true;
+ do_reverse_triangles = !do_reverse_triangles;
+ }
+
+ // now do the work
+
+ if (do_reflect_x)
+ {
+ for (S32 i = 0; i < face.mVertices.size(); i++)
+ {
+ face.mVertices[i].mPosition.mV[VX] *= -1.0f;
+ face.mVertices[i].mNormal.mV[VX] *= -1.0f;
+ }
+ }
+
+ if (do_invert_normals)
+ {
+ for (S32 i = 0; i < face.mVertices.size(); i++)
+ {
+ face.mVertices[i].mNormal *= -1.0f;
+ }
+ }
+
+ if (do_reverse_triangles)
+ {
+ for (U32 j = 0; j < face.mIndices.size(); j += 3)
+ {
+ // swap the 2nd and 3rd index
+ S32 swap = face.mIndices[j+1];
+ face.mIndices[j+1] = face.mIndices[j+2];
+ face.mIndices[j+2] = swap;
+ }
+ }
+
+ }
+ }
+
+ mSculptLevel = 0; // success!
+ return true;
+}
+
+void tetrahedron_set_normal(LLVolumeFace::VertexData* cv)
+{
+ LLVector3 nrm = (cv[1].mPosition-cv[0].mPosition)%(cv[2].mPosition-cv[0].mPosition);
+
+ nrm.normVec();
+
+ cv[0].mNormal = nrm;
+ cv[1].mNormal = nrm;
+ cv[2].mNormal = nrm;
+}
+
+BOOL LLVolume::isTetrahedron()
+{
+ return mIsTetrahedron;
+}
+
+void LLVolume::makeTetrahedron()
+{
+ mVolumeFaces.clear();
+
+ LLVolumeFace face;
+
+ F32 x = 0.25f;
+ LLVector3 p[] =
+ { //unit tetrahedron corners
+ LLVector3(x,x,x),
+ LLVector3(-x,-x,x),
+ LLVector3(-x,x,-x),
+ LLVector3(x,-x,-x)
+ };
+
+ face.mExtents[0].setVec(-x,-x,-x);
+ face.mExtents[1].setVec(x,x,x);
+
+ LLVolumeFace::VertexData cv[3];
+
+ //set texture coordinates
+ cv[0].mTexCoord = LLVector2(0,0);
+ cv[1].mTexCoord = LLVector2(1,0);
+ cv[2].mTexCoord = LLVector2(0.5f, 0.5f*F_SQRT3);
+
+
+ //side 1
+ cv[0].mPosition = p[1];
+ cv[1].mPosition = p[0];
+ cv[2].mPosition = p[2];
+
+ tetrahedron_set_normal(cv);
+
+ face.mVertices.push_back(cv[0]);
+ face.mVertices.push_back(cv[1]);
+ face.mVertices.push_back(cv[2]);
+
+ //side 2
+ cv[0].mPosition = p[3];
+ cv[1].mPosition = p[0];
+ cv[2].mPosition = p[1];
+
+ tetrahedron_set_normal(cv);
+
+ face.mVertices.push_back(cv[0]);
+ face.mVertices.push_back(cv[1]);
+ face.mVertices.push_back(cv[2]);
+
+ //side 3
+ cv[0].mPosition = p[3];
+ cv[1].mPosition = p[1];
+ cv[2].mPosition = p[2];
+
+ tetrahedron_set_normal(cv);
+
+ face.mVertices.push_back(cv[0]);
+ face.mVertices.push_back(cv[1]);
+ face.mVertices.push_back(cv[2]);
+
+ //side 4
+ cv[0].mPosition = p[2];
+ cv[1].mPosition = p[0];
+ cv[2].mPosition = p[3];
+
+ tetrahedron_set_normal(cv);
+
+ face.mVertices.push_back(cv[0]);
+ face.mVertices.push_back(cv[1]);
+ face.mVertices.push_back(cv[2]);
+
+ //set index buffer
+ for (U32 i = 0; i < 12; i++)
+ {
+ face.mIndices.push_back(i);
+ }
+
+ mVolumeFaces.push_back(face);
+ mSculptLevel = 0;
+ mIsTetrahedron = TRUE;
+}
+
+void LLVolume::copyVolumeFaces(LLVolume* volume)
+{
+ mVolumeFaces = volume->mVolumeFaces;
+ mSculptLevel = 0;
+ mIsTetrahedron = FALSE;
+}
+
+
+S32 LLVolume::getNumFaces() const
+{
+ U8 sculpt_type = (mParams.getSculptType() & LL_SCULPT_TYPE_MASK);
+
+ if (sculpt_type == LL_SCULPT_TYPE_MESH)
+ {
+ return LL_SCULPT_MESH_MAX_FACES;
+ }
+
+ return (S32)mProfilep->mFaces.size();
+}
+
void LLVolume::createVolumeFaces()
{
@@ -1864,6 +2346,11 @@ void LLVolume::createVolumeFaces()
LLProfile::Face& face = mProfilep->mFaces[i];
vf.mBeginS = face.mIndex;
vf.mNumS = face.mCount;
+ if (vf.mNumS < 0)
+ {
+ llerrs << "Volume face corruption detected." << llendl;
+ }
+
vf.mBeginT = 0;
vf.mNumT= getPath().mPath.size();
vf.mID = i;
@@ -1907,6 +2394,10 @@ void LLVolume::createVolumeFaces()
if (face.mFlat && vf.mNumS > 2)
{ //flat inner faces have to copy vert normals
vf.mNumS = vf.mNumS*2;
+ if (vf.mNumS < 0)
+ {
+ llerrs << "Volume face corruption detected." << llendl;
+ }
}
}
else
@@ -2198,6 +2689,11 @@ void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components,
LLMemType m1(LLMemType::MTYPE_VOLUME);
U8 sculpt_type = mParams.getSculptType();
+ if (sculpt_type & LL_SCULPT_TYPE_MASK == LL_SCULPT_TYPE_MESH)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
BOOL data_is_empty = FALSE;
if (sculpt_width == 0 || sculpt_height == 0 || sculpt_components < 3 || sculpt_data == NULL)
@@ -2309,7 +2805,6 @@ bool LLVolumeParams::operator<(const LLVolumeParams &params) const
return mSculptID < params.mSculptID;
}
-
return mSculptType < params.mSculptType;
@@ -3367,6 +3862,20 @@ S32 LLVolume::getNumTriangleIndices() const
return count;
}
+
+S32 LLVolume::getNumTriangles() const
+{
+ U32 triangle_count = 0;
+
+ for (S32 i = 0; i < getNumVolumeFaces(); ++i)
+ {
+ triangle_count += getVolumeFace(i).mIndices.size()/3;
+ }
+
+ return triangle_count;
+}
+
+
//-----------------------------------------------------------------------------
// generateSilhouetteVertices()
//-----------------------------------------------------------------------------
@@ -3379,22 +3888,29 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
S32 face_mask)
{
LLMemType m1(LLMemType::MTYPE_VOLUME);
-
+
vertices.clear();
normals.clear();
segments.clear();
+ if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ {
+ return;
+ }
+
S32 cur_index = 0;
//for each face
for (face_list_t::iterator iter = mVolumeFaces.begin();
iter != mVolumeFaces.end(); ++iter)
{
- const LLVolumeFace& face = *iter;
+ LLVolumeFace& face = *iter;
- if (!(face_mask & (0x1 << cur_index++)))
+ if (!(face_mask & (0x1 << cur_index++)) ||
+ face.mIndices.empty() || face.mEdge.empty())
{
continue;
}
+
if (face.mTypeMask & (LLVolumeFace::CAP_MASK)) {
}
@@ -3594,6 +4110,8 @@ S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
F32 closest_t = 2.f; // must be larger than 1
+ end_face = llmin(end_face, getNumVolumeFaces()-1);
+
for (S32 i = start_face; i <= end_face; i++)
{
const LLVolumeFace &face = getVolumeFace((U32)i);
@@ -4104,11 +4622,28 @@ BOOL LLVolumeParams::exportLegacyStream(std::ostream& output_stream) const
return TRUE;
}
+LLSD LLVolumeParams::sculptAsLLSD() const
+{
+ LLSD sd = LLSD();
+ sd["id"] = getSculptID();
+ sd["type"] = getSculptType();
+
+ return sd;
+}
+
+bool LLVolumeParams::sculptFromLLSD(LLSD& sd)
+{
+ setSculptID(sd["id"].asUUID(), (U8)sd["type"].asInteger());
+ return true;
+}
+
LLSD LLVolumeParams::asLLSD() const
{
LLSD sd = LLSD();
sd["path"] = mPathParams;
sd["profile"] = mProfileParams;
+ sd["sculpt"] = sculptAsLLSD();
+
return sd;
}
@@ -4116,6 +4651,8 @@ bool LLVolumeParams::fromLLSD(LLSD& sd)
{
mPathParams.fromLLSD(sd["path"]);
mProfileParams.fromLLSD(sd["profile"]);
+ sculptFromLLSD(sd["sculpt"]);
+
return true;
}
@@ -4158,6 +4695,12 @@ const F32 MIN_CONCAVE_PATH_WEDGE = 0.111111f; // 1/9 unity
// for collison purposes
BOOL LLVolumeParams::isConvex() const
{
+ if (!getSculptID().isNull())
+ {
+ // can't determine, be safe and say no:
+ return FALSE;
+ }
+
F32 path_length = mPathParams.getEnd() - mPathParams.getBegin();
F32 hollow = mProfileParams.getHollow();
@@ -4416,6 +4959,61 @@ BOOL LLVolumeFace::create(LLVolume* volume, BOOL partial_build)
}
}
+void LLVolumeFace::optimize(F32 angle_cutoff)
+{
+ LLVolumeFace new_face;
+
+ VertexMapData::PointMap point_map;
+
+ //remove redundant vertices
+ for (U32 i = 0; i < mIndices.size(); ++i)
+ {
+ U16 index = mIndices[i];
+
+ LLVolumeFace::VertexData cv = mVertices[index];
+
+ BOOL found = FALSE;
+ VertexMapData::PointMap::iterator point_iter = point_map.find(cv.mPosition);
+ if (point_iter != point_map.end())
+ { //duplicate point might exist
+ for (U32 j = 0; j < point_iter->second.size(); ++j)
+ {
+ LLVolumeFace::VertexData& tv = (point_iter->second)[j];
+ if (tv.compareNormal(cv, angle_cutoff))
+ {
+ found = TRUE;
+ new_face.mIndices.push_back((point_iter->second)[j].mIndex);
+ break;
+ }
+ }
+ }
+
+ if (!found)
+ {
+ new_face.mVertices.push_back(cv);
+ U16 index = (U16) new_face.mVertices.size()-1;
+ new_face.mIndices.push_back(index);
+
+ VertexMapData d;
+ d.mPosition = cv.mPosition;
+ d.mTexCoord = cv.mTexCoord;
+ d.mNormal = cv.mNormal;
+ d.mIndex = index;
+ if (point_iter != point_map.end())
+ {
+ point_iter->second.push_back(d);
+ }
+ else
+ {
+ point_map[d.mPosition].push_back(d);
+ }
+ }
+ }
+
+ mVertices = new_face.mVertices;
+ mIndices = new_face.mIndices;
+}
+
void LerpPlanarVertex(LLVolumeFace::VertexData& v0,
LLVolumeFace::VertexData& v1,
LLVolumeFace::VertexData& v2,
@@ -5074,6 +5672,42 @@ void LLVolumeFace::createBinormals()
}
}
+void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat, LLMatrix4& norm_mat)
+{
+ U16 offset = mVertices.size();
+
+ if (face.mVertices.size() + mVertices.size() > 65536)
+ {
+ llerrs << "Cannot append face -- 16-bit overflow will occur." << llendl;
+ }
+
+ for (U32 i = 0; i < face.mVertices.size(); ++i)
+ {
+ VertexData v = face.mVertices[i];
+ v.mPosition = v.mPosition*mat;
+ v.mNormal = v.mNormal * norm_mat;
+
+ v.mNormal.normalize();
+
+ mVertices.push_back(v);
+
+ if (offset == 0 && i == 0)
+ {
+ mExtents[0] = mExtents[1] = v.mPosition;
+ }
+ else
+ {
+ update_min_max(mExtents[0], mExtents[1], v.mPosition);
+ }
+ }
+
+
+ for (U32 i = 0; i < face.mIndices.size(); ++i)
+ {
+ mIndices.push_back(face.mIndices[i]+offset);
+ }
+}
+
BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
{
LLMemType m1(LLMemType::MTYPE_VOLUME);
@@ -5105,7 +5739,11 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
if (!partial_build)
{
mIndices.resize(num_indices);
- mEdge.resize(num_indices);
+
+ if ((volume->getParams().getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH)
+ {
+ mEdge.resize(num_indices);
+ }
}
else
{
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index d9f80f0e30..60c1569e55 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -183,12 +183,15 @@ const U8 LL_SCULPT_TYPE_SPHERE = 1;
const U8 LL_SCULPT_TYPE_TORUS = 2;
const U8 LL_SCULPT_TYPE_PLANE = 3;
const U8 LL_SCULPT_TYPE_CYLINDER = 4;
+const U8 LL_SCULPT_TYPE_MESH = 5;
-const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE | LL_SCULPT_TYPE_CYLINDER;
+const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE |
+ LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH;
const U8 LL_SCULPT_FLAG_INVERT = 64;
const U8 LL_SCULPT_FLAG_MIRROR = 128;
+const S32 LL_SCULPT_MESH_MAX_FACES = 8;
class LLProfileParams
{
@@ -575,6 +578,9 @@ public:
BOOL importLegacyStream(std::istream& input_stream);
BOOL exportLegacyStream(std::ostream& output_stream) const;
+ LLSD sculptAsLLSD() const;
+ bool sculptFromLLSD(LLSD& sd);
+
LLSD asLLSD() const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
@@ -634,7 +640,6 @@ public:
const F32& getSkew() const { return mPathParams.getSkew(); }
const LLUUID& getSculptID() const { return mSculptID; }
const U8& getSculptType() const { return mSculptType; }
-
BOOL isConvex() const;
// 'begin' and 'end' should be in range [0, 1] (they will be clamped)
@@ -800,6 +805,8 @@ public:
void createBinormals();
void makeTriStrip();
+ void appendFace(const LLVolumeFace& face, LLMatrix4& transform, LLMatrix4& normal_tranform);
+
class VertexData
{
public:
@@ -807,8 +814,45 @@ public:
LLVector3 mNormal;
LLVector3 mBinormal;
LLVector2 mTexCoord;
+
+ bool operator<(const VertexData& rhs) const;
+ bool operator==(const VertexData& rhs) const;
+ bool compareNormal(const VertexData& rhs, F32 angle_cutoff) const;
+ };
+
+ class VertexMapData : public LLVolumeFace::VertexData
+ {
+ public:
+ U16 mIndex;
+
+ bool operator==(const LLVolumeFace::VertexData& rhs) const
+ {
+ return mPosition == rhs.mPosition &&
+ mTexCoord == rhs.mTexCoord &&
+ mNormal == rhs.mNormal;
+ }
+
+ struct ComparePosition
+ {
+ bool operator()(const LLVector3& a, const LLVector3& b) const
+ {
+ if (a.mV[0] != b.mV[0])
+ {
+ return a.mV[0] < b.mV[0];
+ }
+ if (a.mV[1] != b.mV[1])
+ {
+ return a.mV[1] < b.mV[1];
+ }
+ return a.mV[2] < b.mV[2];
+ }
+ };
+
+ typedef std::map<LLVector3, std::vector<VertexMapData>, VertexMapData::ComparePosition > PointMap;
};
+ void optimize(F32 angle_cutoff = 2.f);
+
enum
{
SINGLE_MASK = 0x0001,
@@ -853,8 +897,7 @@ class LLVolume : public LLRefCount
{
friend class LLVolumeLODGroup;
-private:
- LLVolume(const LLVolume&); // Don't implement
+protected:
~LLVolume(); // use unref
public:
@@ -876,7 +919,7 @@ public:
U8 getProfileType() const { return mParams.getProfileParams().getCurveType(); }
U8 getPathType() const { return mParams.getPathParams().getCurveType(); }
- S32 getNumFaces() const { return (S32)mProfilep->mFaces.size(); }
+ S32 getNumFaces() const;
S32 getNumVolumeFaces() const { return mVolumeFaces.size(); }
F32 getDetail() const { return mDetail; }
const LLVolumeParams& getParams() const { return mParams; }
@@ -898,12 +941,15 @@ public:
BOOL isUnique() const { return mUnique; }
S32 getSculptLevel() const { return mSculptLevel; }
-
+ void setSculptLevel(S32 level) { mSculptLevel = level; }
+
S32 *getTriangleIndices(U32 &num_indices) const;
// returns number of triangle indeces required for path/profile mesh
S32 getNumTriangleIndices() const;
+ S32 getNumTriangles() const;
+
void generateSilhouetteVertices(std::vector<LLVector3> &vertices,
std::vector<LLVector3> &normals,
std::vector<S32> &segments,
@@ -948,6 +994,8 @@ public:
LLVector3 mLODScaleBias; // vector for biasing LOD based on scale
void sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, S32 sculpt_level);
+ void copyVolumeFaces(LLVolume* volume);
+
private:
void sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type);
F32 sculptGetSurfaceArea();
@@ -958,11 +1006,19 @@ private:
protected:
BOOL generate();
void createVolumeFaces();
+public:
+ virtual BOOL createVolumeFacesFromFile(const std::string& file_name);
+ virtual BOOL createVolumeFacesFromStream(std::istream& is);
+ virtual bool unpackVolumeFaces(std::istream& is, S32 size);
+
+ virtual void makeTetrahedron();
+ virtual BOOL isTetrahedron();
protected:
BOOL mUnique;
F32 mDetail;
S32 mSculptLevel;
+ BOOL mIsTetrahedron;
LLVolumeParams mParams;
LLPath *mPathp;
diff --git a/indra/llmath/llvolumemgr.cpp b/indra/llmath/llvolumemgr.cpp
index 53641fceab..419e0015ba 100644
--- a/indra/llmath/llvolumemgr.cpp
+++ b/indra/llmath/llvolumemgr.cpp
@@ -320,7 +320,7 @@ BOOL LLVolumeLODGroup::derefLOD(LLVolume *volumep)
{
llassert_always(mLODRefs[i] > 0);
mLODRefs[i]--;
-#if 1 // SJB: Possible opt: keep other lods around
+#if 0 // SJB: Possible opt: keep other lods around
if (!mLODRefs[i])
{
mVolumeLODs[i] = NULL;
@@ -375,6 +375,19 @@ F32 LLVolumeLODGroup::getVolumeScaleFromDetail(const S32 detail)
return mDetailScales[detail];
}
+S32 LLVolumeLODGroup::getVolumeDetailFromScale(const F32 detail)
+{
+ for (S32 i = 1; i < 4; i++)
+ {
+ if (mDetailScales[i] > detail)
+ {
+ return i-1;
+ }
+ }
+
+ return 3;
+}
+
F32 LLVolumeLODGroup::dump()
{
F32 usage = 0.f;
diff --git a/indra/llmath/llvolumemgr.h b/indra/llmath/llvolumemgr.h
index a78ea76a1a..f5dc4cd748 100644
--- a/indra/llmath/llvolumemgr.h
+++ b/indra/llmath/llvolumemgr.h
@@ -59,6 +59,7 @@ public:
static S32 getDetailFromTan(const F32 tan_angle);
static void getDetailProximity(const F32 tan_angle, F32 &to_lower, F32& to_higher);
static F32 getVolumeScaleFromDetail(const S32 detail);
+ static S32 getVolumeDetailFromScale(F32 scale);
LLVolume* refLOD(const S32 detail);
BOOL derefLOD(LLVolume *volumep);
diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp
index d8e7b4aaf9..ce5428f0e1 100644
--- a/indra/llmath/m4math.cpp
+++ b/indra/llmath/m4math.cpp
@@ -221,8 +221,33 @@ const LLMatrix4& LLMatrix4::transpose()
F32 LLMatrix4::determinant() const
{
- llerrs << "Not implemented!" << llendl;
- return 0.f;
+ F32 value =
+ mMatrix[0][3] * mMatrix[1][2] * mMatrix[2][1] * mMatrix[3][0] -
+ mMatrix[0][2] * mMatrix[1][3] * mMatrix[2][1] * mMatrix[3][0] -
+ mMatrix[0][3] * mMatrix[1][1] * mMatrix[2][2] * mMatrix[3][0] +
+ mMatrix[0][1] * mMatrix[1][3] * mMatrix[2][2] * mMatrix[3][0] +
+ mMatrix[0][2] * mMatrix[1][1] * mMatrix[2][3] * mMatrix[3][0] -
+ mMatrix[0][1] * mMatrix[1][2] * mMatrix[2][3] * mMatrix[3][0] -
+ mMatrix[0][3] * mMatrix[1][2] * mMatrix[2][0] * mMatrix[3][1] +
+ mMatrix[0][2] * mMatrix[1][3] * mMatrix[2][0] * mMatrix[3][1] +
+ mMatrix[0][3] * mMatrix[1][0] * mMatrix[2][2] * mMatrix[3][1] -
+ mMatrix[0][0] * mMatrix[1][3] * mMatrix[2][2] * mMatrix[3][1] -
+ mMatrix[0][2] * mMatrix[1][0] * mMatrix[2][3] * mMatrix[3][1] +
+ mMatrix[0][0] * mMatrix[1][2] * mMatrix[2][3] * mMatrix[3][1] +
+ mMatrix[0][3] * mMatrix[1][1] * mMatrix[2][0] * mMatrix[3][2] -
+ mMatrix[0][1] * mMatrix[1][3] * mMatrix[2][0] * mMatrix[3][2] -
+ mMatrix[0][3] * mMatrix[1][0] * mMatrix[2][1] * mMatrix[3][2] +
+ mMatrix[0][0] * mMatrix[1][3] * mMatrix[2][1] * mMatrix[3][2] +
+ mMatrix[0][1] * mMatrix[1][0] * mMatrix[2][3] * mMatrix[3][2] -
+ mMatrix[0][0] * mMatrix[1][1] * mMatrix[2][3] * mMatrix[3][2] -
+ mMatrix[0][2] * mMatrix[1][1] * mMatrix[2][0] * mMatrix[3][3] +
+ mMatrix[0][1] * mMatrix[1][2] * mMatrix[2][0] * mMatrix[3][3] +
+ mMatrix[0][2] * mMatrix[1][0] * mMatrix[2][1] * mMatrix[3][3] -
+ mMatrix[0][0] * mMatrix[1][2] * mMatrix[2][1] * mMatrix[3][3] -
+ mMatrix[0][1] * mMatrix[1][0] * mMatrix[2][2] * mMatrix[3][3] +
+ mMatrix[0][0] * mMatrix[1][1] * mMatrix[2][2] * mMatrix[3][3];
+
+ return value;
}
// Only works for pure orthonormal, homogeneous transform matrices.
@@ -428,6 +453,17 @@ const LLMatrix4& LLMatrix4::initRotTrans(const LLQuaternion &q, const LLVector
return (*this);
}
+const LLMatrix4& LLMatrix4::initScale(const LLVector3 &scale)
+{
+ setIdentity();
+
+ mMatrix[VX][VX] = scale.mV[VX];
+ mMatrix[VY][VY] = scale.mV[VY];
+ mMatrix[VZ][VZ] = scale.mV[VZ];
+
+ return (*this);
+}
+
const LLMatrix4& LLMatrix4::initAll(const LLVector3 &scale, const LLQuaternion &q, const LLVector3 &pos)
{
F32 sx, sy, sz;
@@ -648,37 +684,6 @@ const LLMatrix4& LLMatrix4::initMatrix(const LLMatrix3 &mat, const LLVector4 &
// LLMatrix4 Operators
-
-/* Not implemented to help enforce code consistency with the syntax of
- row-major notation. This is a Good Thing.
-LLVector4 operator*(const LLMatrix4 &a, const LLVector4 &b)
-{
- // Operate "to the right" on column-vector b
- LLVector4 vec;
- vec.mV[VX] = a.mMatrix[VX][VX] * b.mV[VX] +
- a.mMatrix[VY][VX] * b.mV[VY] +
- a.mMatrix[VZ][VX] * b.mV[VZ] +
- a.mMatrix[VW][VX] * b.mV[VW];
-
- vec.mV[VY] = a.mMatrix[VX][VY] * b.mV[VX] +
- a.mMatrix[VY][VY] * b.mV[VY] +
- a.mMatrix[VZ][VY] * b.mV[VZ] +
- a.mMatrix[VW][VY] * b.mV[VW];
-
- vec.mV[VZ] = a.mMatrix[VX][VZ] * b.mV[VX] +
- a.mMatrix[VY][VZ] * b.mV[VY] +
- a.mMatrix[VZ][VZ] * b.mV[VZ] +
- a.mMatrix[VW][VZ] * b.mV[VW];
-
- vec.mV[VW] = a.mMatrix[VX][VW] * b.mV[VX] +
- a.mMatrix[VY][VW] * b.mV[VY] +
- a.mMatrix[VZ][VW] * b.mV[VZ] +
- a.mMatrix[VW][VW] * b.mV[VW];
- return vec;
-}
-*/
-
-
LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b)
{
// Operate "to the left" on row-vector a
@@ -774,6 +779,23 @@ bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b)
return FALSE;
}
+bool operator<(const LLMatrix4& a, const LLMatrix4 &b)
+{
+ U32 i, j;
+ for (i = 0; i < NUM_VALUES_IN_MAT4; i++)
+ {
+ for (j = 0; j < NUM_VALUES_IN_MAT4; j++)
+ {
+ if (a.mMatrix[i][j] != b.mMatrix[i][j])
+ {
+ return a.mMatrix[i][j] < b.mMatrix[i][j];
+ }
+ }
+ }
+
+ return false;
+}
+
const LLMatrix4& operator*=(LLMatrix4 &a, F32 k)
{
U32 i, j;
diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h
index e74b7afe9b..40599a0886 100644
--- a/indra/llmath/m4math.h
+++ b/indra/llmath/m4math.h
@@ -159,6 +159,7 @@ public:
const LLMatrix4& initRotTrans(const F32 roll, const F32 pitch, const F32 yaw, const LLVector4 &pos); // Rotation from Euler + translation
const LLMatrix4& initRotTrans(const LLQuaternion &q, const LLVector4 &pos); // Set with Quaternion and position
+ const LLMatrix4& initScale(const LLVector3 &scale);
// Set all
const LLMatrix4& initAll(const LLVector3 &scale, const LLQuaternion &q, const LLVector3 &pos);
@@ -225,10 +226,7 @@ public:
// Operators
//
-// Not implemented to enforce code that agrees with symbolic syntax
-// friend LLVector4 operator*(const LLMatrix4 &a, const LLVector4 &b); // Apply rotation a to vector b
-
-// friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b); // Return a * b
+ // friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b); // Return a * b
friend LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b); // Return transform of vector a by matrix b
friend const LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b); // Return full transform of a by matrix b
friend LLVector4 rotate_vector(const LLVector4 &a, const LLMatrix4 &b); // Rotates a but does not translate
@@ -236,6 +234,7 @@ public:
friend bool operator==(const LLMatrix4 &a, const LLMatrix4 &b); // Return a == b
friend bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b); // Return a != b
+ friend bool operator<(const LLMatrix4 &a, const LLMatrix4& b); // Return a < b
friend const LLMatrix4& operator+=(LLMatrix4 &a, const LLMatrix4 &b); // Return a + b
friend const LLMatrix4& operator-=(LLMatrix4 &a, const LLMatrix4 &b); // Return a - b
diff --git a/indra/llmath/v2math.cpp b/indra/llmath/v2math.cpp
index 555e1f92bb..220336e0c2 100644
--- a/indra/llmath/v2math.cpp
+++ b/indra/llmath/v2math.cpp
@@ -115,3 +115,18 @@ LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u)
a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u,
a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u );
}
+
+LLSD LLVector2::getValue() const
+{
+ LLSD ret;
+ ret[0] = mV[0];
+ ret[1] = mV[1];
+ return ret;
+}
+
+void LLVector2::setValue(LLSD& sd)
+{
+ mV[0] = (F32) sd[0].asReal();
+ mV[1] = (F32) sd[1].asReal();
+}
+
diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h
index 9fef8851cc..f9f1c024f2 100644
--- a/indra/llmath/v2math.h
+++ b/indra/llmath/v2math.h
@@ -66,6 +66,9 @@ class LLVector2
void set(const LLVector2 &vec); // Sets LLVector2 to vec
void set(const F32 *vec); // Sets LLVector2 to vec
+ LLSD getValue() const;
+ void setValue(LLSD& sd);
+
void setVec(F32 x, F32 y); // deprecated
void setVec(const LLVector2 &vec); // deprecated
void setVec(const F32 *vec); // deprecated
diff --git a/indra/llmath/v3math.cpp b/indra/llmath/v3math.cpp
index 63683ed496..82aad6550b 100644
--- a/indra/llmath/v3math.cpp
+++ b/indra/llmath/v3math.cpp
@@ -197,6 +197,28 @@ const LLVector3& LLVector3::rotVec(const LLQuaternion &q)
return *this;
}
+const LLVector3& LLVector3::transVec(const LLMatrix4& mat)
+{
+ setVec(
+ mV[VX] * mat.mMatrix[VX][VX] +
+ mV[VY] * mat.mMatrix[VX][VY] +
+ mV[VZ] * mat.mMatrix[VX][VZ] +
+ mat.mMatrix[VX][VW],
+
+ mV[VX] * mat.mMatrix[VY][VX] +
+ mV[VY] * mat.mMatrix[VY][VY] +
+ mV[VZ] * mat.mMatrix[VY][VZ] +
+ mat.mMatrix[VY][VW],
+
+ mV[VX] * mat.mMatrix[VZ][VX] +
+ mV[VY] * mat.mMatrix[VZ][VY] +
+ mV[VZ] * mat.mMatrix[VZ][VZ] +
+ mat.mMatrix[VZ][VW]);
+
+ return *this;
+}
+
+
const LLVector3& LLVector3::rotVec(F32 angle, const LLVector3 &vec)
{
if ( !vec.isExactlyZero() && angle )
diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h
index 73738cffd2..76dd938887 100644
--- a/indra/llmath/v3math.h
+++ b/indra/llmath/v3math.h
@@ -36,10 +36,12 @@
#include "llerror.h"
#include "llmath.h"
+
#include "llsd.h"
class LLVector2;
class LLVector4;
class LLMatrix3;
+class LLMatrix4;
class LLVector3d;
class LLQuaternion;
@@ -115,6 +117,7 @@ class LLVector3
const LLVector3& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians
const LLVector3& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat
const LLVector3& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q
+ const LLVector3& transVec(const LLMatrix4& mat); // Transforms by LLMatrix4 mat (mat * v)
const LLVector3& scaleVec(const LLVector3& vec); // scales per component by vec
LLVector3 scaledVec(const LLVector3& vec) const; // get a copy of this vector scaled by vec
diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h
index d6fbdec61e..6b63b976b0 100644
--- a/indra/llmath/v4color.h
+++ b/indra/llmath/v4color.h
@@ -114,6 +114,7 @@ class LLColor4
const LLColor4& operator=(const LLColor3 &a); // Assigns vec3 to vec4 and returns vec4
+ bool operator<(const LLColor4& rhs) const;
friend std::ostream& operator<<(std::ostream& s, const LLColor4 &a); // Print a
friend LLColor4 operator+(const LLColor4 &a, const LLColor4 &b); // Return vector a + b
friend LLColor4 operator-(const LLColor4 &a, const LLColor4 &b); // Return vector a minus b
@@ -595,6 +596,23 @@ inline LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u)
a.mV[VW] + (b.mV[VW] - a.mV[VW]) * u);
}
+inline bool LLColor4::operator<(const LLColor4& rhs) const
+{
+ if (mV[0] != rhs.mV[0])
+ {
+ return mV[0] < rhs.mV[0];
+ }
+ if (mV[1] != rhs.mV[1])
+ {
+ return mV[1] < rhs.mV[1];
+ }
+ if (mV[2] != rhs.mV[2])
+ {
+ return mV[2] < rhs.mV[2];
+ }
+
+ return mV[3] < rhs.mV[3];
+}
void LLColor4::clamp()
{
diff --git a/indra/llmessage/llassetstorage.cpp b/indra/llmessage/llassetstorage.cpp
index 0ab1081200..047b99c861 100644
--- a/indra/llmessage/llassetstorage.cpp
+++ b/indra/llmessage/llassetstorage.cpp
@@ -505,7 +505,7 @@ void LLAssetStorage::_queueDataRequest(const LLUUID& uuid, LLAssetType::EType at
tpvf.setAsset(uuid, atype);
tpvf.setCallback(downloadCompleteCallback, req);
- llinfos << "Starting transfer for " << uuid << llendl;
+ //llinfos << "Starting transfer for " << uuid << llendl;
LLTransferTargetChannel *ttcp = gTransferManager.getTargetChannel(mUpstreamHost, LLTCT_ASSET);
ttcp->requestTransfer(spa, tpvf, 100.f + (is_priority ? 1.f : 0.f));
}
diff --git a/indra/llmessage/llcurl.cpp b/indra/llmessage/llcurl.cpp
index 024e17a777..f8a7eb0417 100644
--- a/indra/llmessage/llcurl.cpp
+++ b/indra/llmessage/llcurl.cpp
@@ -55,6 +55,7 @@
#include "llstl.h"
#include "llsdserialize.h"
#include "llthread.h"
+#include "lltimer.h"
//////////////////////////////////////////////////////////////////////////////
/*
@@ -256,7 +257,12 @@ public:
void resetState();
+ static CURL* allocEasyHandle();
+ static void releaseEasyHandle(CURL* handle);
+
private:
+ friend class LLCurl;
+
CURL* mCurlEasyHandle;
struct curl_slist* mHeaders;
@@ -271,8 +277,62 @@ private:
std::vector<char*> mStrings;
ResponderPtr mResponder;
+
+ static std::set<CURL*> sFreeHandles;
+ static std::set<CURL*> sActiveHandles;
+ static LLMutex* sHandleMutex;
};
+std::set<CURL*> LLCurl::Easy::sFreeHandles;
+std::set<CURL*> LLCurl::Easy::sActiveHandles;
+LLMutex* LLCurl::Easy::sHandleMutex = NULL;
+
+
+//static
+CURL* LLCurl::Easy::allocEasyHandle()
+{
+ CURL* ret = NULL;
+ LLMutexLock lock(sHandleMutex);
+ if (sFreeHandles.empty())
+ {
+ ret = curl_easy_init();
+ }
+ else
+ {
+ ret = *(sFreeHandles.begin());
+ sFreeHandles.erase(ret);
+ curl_easy_reset(ret);
+ }
+
+ if (ret)
+ {
+ sActiveHandles.insert(ret);
+ }
+
+ return ret;
+}
+
+//static
+void LLCurl::Easy::releaseEasyHandle(CURL* handle)
+{
+ if (!handle)
+ {
+ llerrs << "handle cannot be NULL!" << llendl;
+ }
+
+ LLMutexLock lock(sHandleMutex);
+
+ if (sActiveHandles.find(handle) != sActiveHandles.end())
+ {
+ sActiveHandles.erase(handle);
+ sFreeHandles.insert(handle);
+ }
+ else
+ {
+ llerrs << "Invalid handle." << llendl;
+ }
+}
+
LLCurl::Easy::Easy()
: mHeaders(NULL),
mCurlEasyHandle(NULL)
@@ -283,25 +343,27 @@ LLCurl::Easy::Easy()
LLCurl::Easy* LLCurl::Easy::getEasy()
{
Easy* easy = new Easy();
- easy->mCurlEasyHandle = curl_easy_init();
+ easy->mCurlEasyHandle = allocEasyHandle();
+
if (!easy->mCurlEasyHandle)
{
// this can happen if we have too many open files (fails in c-ares/ares_init.c)
- llwarns << "curl_multi_init() returned NULL! Easy handles: " << gCurlEasyCount << " Multi handles: " << gCurlMultiCount << llendl;
+ llwarns << "allocEasyHandle() returned NULL! Easy handles: " << gCurlEasyCount << " Multi handles: " << gCurlMultiCount << llendl;
delete easy;
return NULL;
}
- // set no DMS caching as default for all easy handles. This prevents them adopting a
+ // set no DNS caching as default for all easy handles. This prevents them adopting a
// multi handles cache if they are added to one.
curl_easy_setopt(easy->mCurlEasyHandle, CURLOPT_DNS_CACHE_TIMEOUT, 0);
+
++gCurlEasyCount;
return easy;
}
LLCurl::Easy::~Easy()
{
- curl_easy_cleanup(mCurlEasyHandle);
+ releaseEasyHandle(mCurlEasyHandle);
--gCurlEasyCount;
curl_slist_free_all(mHeaders);
for_each(mStrings.begin(), mStrings.end(), DeletePointerArray());
@@ -379,6 +441,7 @@ U32 LLCurl::Easy::report(CURLcode code)
{
responseCode = 499;
responseReason = strerror(code) + " : " + mErrorBuffer;
+ setopt(CURLOPT_FRESH_CONNECT, TRUE);
}
if (mResponder)
@@ -465,7 +528,7 @@ void LLCurl::Easy::prepRequest(const std::string& url,
if (post) setoptString(CURLOPT_ENCODING, "");
-// setopt(CURLOPT_VERBOSE, 1); // usefull for debugging
+ //setopt(CURLOPT_VERBOSE, 1); // usefull for debugging
setopt(CURLOPT_NOSIGNAL, 1);
mOutput.reset(new LLBufferArray);
@@ -482,7 +545,10 @@ void LLCurl::Easy::prepRequest(const std::string& url,
setCA();
setopt(CURLOPT_SSL_VERIFYPEER, LLCurl::getSSLVerify());
- setopt(CURLOPT_SSL_VERIFYHOST, LLCurl::getSSLVerify()? 2 : 0);
+ //setopt(CURLOPT_SSL_VERIFYHOST, LLCurl::getSSLVerify()? 2 : 0);
+
+ //don't verify host name so urls with scrubbed host names will work (improves DNS performance)
+ setopt(CURLOPT_SSL_VERIFYHOST, 0);
setopt(CURLOPT_TIMEOUT, CURL_REQUEST_TIMEOUT);
setoptString(CURLOPT_URL, url);
@@ -543,6 +609,7 @@ LLCurl::Multi::Multi()
mErrorCount(0)
{
mCurlMultiHandle = curl_multi_init();
+
if (!mCurlMultiHandle)
{
llwarns << "curl_multi_init() returned NULL! Easy handles: " << gCurlEasyCount << " Multi handles: " << gCurlMultiCount << llendl;
@@ -710,6 +777,7 @@ LLCurlRequest::LLCurlRequest() :
mActiveRequestCount(0)
{
mThreadID = LLThread::currentID();
+ mProcessing = FALSE;
}
LLCurlRequest::~LLCurlRequest()
@@ -744,6 +812,11 @@ LLCurl::Easy* LLCurlRequest::allocEasy()
bool LLCurlRequest::addEasy(LLCurl::Easy* easy)
{
llassert_always(mActiveMulti);
+
+ if (mProcessing)
+ {
+ llerrs << "Posting to a LLCurlRequest instance from within a responder is not allowed (causes DNS timeouts)." << llendl;
+ }
bool res = mActiveMulti->addEasy(easy);
return res;
}
@@ -801,12 +874,41 @@ bool LLCurlRequest::post(const std::string& url,
bool res = addEasy(easy);
return res;
}
+
+bool LLCurlRequest::post(const std::string& url,
+ const headers_t& headers,
+ const std::string& data,
+ LLCurl::ResponderPtr responder)
+{
+ LLCurl::Easy* easy = allocEasy();
+ if (!easy)
+ {
+ return false;
+ }
+ easy->prepRequest(url, headers, responder);
+
+ easy->getInput().write(data.data(), data.size());
+ S32 bytes = easy->getInput().str().length();
+ easy->setopt(CURLOPT_POST, 1);
+ easy->setopt(CURLOPT_POSTFIELDS, (void*)NULL);
+ easy->setopt(CURLOPT_POSTFIELDSIZE, bytes);
+
+ easy->slist_append("Content-Type: application/octet-stream");
+ easy->setHeaders();
+
+ lldebugs << "POSTING: " << bytes << " bytes." << llendl;
+ bool res = addEasy(easy);
+ return res;
+}
+
// Note: call once per frame
S32 LLCurlRequest::process()
{
llassert_always(mThreadID == LLThread::currentID());
S32 res = 0;
+
+ mProcessing = TRUE;
for (curlmulti_set_t::iterator iter = mMultiSet.begin();
iter != mMultiSet.end(); )
{
@@ -820,6 +922,7 @@ S32 LLCurlRequest::process()
delete multi;
}
}
+ mProcessing = FALSE;
return res;
}
@@ -1042,6 +1145,8 @@ void LLCurl::initClass()
// - http://curl.haxx.se/libcurl/c/curl_global_init.html
curl_global_init(CURL_GLOBAL_ALL);
+ Easy::sHandleMutex = new LLMutex(NULL);
+
#if SAFE_SSL
S32 mutex_count = CRYPTO_num_locks();
for (S32 i=0; i<mutex_count; i++)
@@ -1059,5 +1164,22 @@ void LLCurl::cleanupClass()
CRYPTO_set_locking_callback(NULL);
for_each(sSSLMutex.begin(), sSSLMutex.end(), DeletePointer());
#endif
+
+ delete Easy::sHandleMutex;
+ Easy::sHandleMutex = NULL;
+
+ for (std::set<CURL*>::iterator iter = Easy::sFreeHandles.begin(); iter != Easy::sFreeHandles.end(); ++iter)
+ {
+ CURL* curl = *iter;
+ curl_easy_cleanup(curl);
+ }
+
+ Easy::sFreeHandles.clear();
+
+ if (!Easy::sActiveHandles.empty())
+ {
+ llerrs << "CURL easy handles not cleaned up on shutdown!" << llendl;
+ }
+
curl_global_cleanup();
}
diff --git a/indra/llmessage/llcurl.h b/indra/llmessage/llcurl.h
index caf02cccd9..6ec0a5d8a7 100644
--- a/indra/llmessage/llcurl.h
+++ b/indra/llmessage/llcurl.h
@@ -213,6 +213,8 @@ public:
void get(const std::string& url, LLCurl::ResponderPtr responder);
bool getByteRange(const std::string& url, const headers_t& headers, S32 offset, S32 length, LLCurl::ResponderPtr responder);
bool post(const std::string& url, const headers_t& headers, const LLSD& data, LLCurl::ResponderPtr responder);
+ bool post(const std::string& url, const headers_t& headers, const std::string& data, LLCurl::ResponderPtr responder);
+
S32 process();
S32 getQueued();
@@ -226,6 +228,7 @@ private:
curlmulti_set_t mMultiSet;
LLCurl::Multi* mActiveMulti;
S32 mActiveRequestCount;
+ BOOL mProcessing;
U32 mThreadID; // debug
};
diff --git a/indra/llmessage/llhttpclient.cpp b/indra/llmessage/llhttpclient.cpp
index dd56e18caf..46952fa434 100644
--- a/indra/llmessage/llhttpclient.cpp
+++ b/indra/llmessage/llhttpclient.cpp
@@ -194,6 +194,7 @@ namespace
fileBuffer = new U8 [fileSize];
vfile.read(fileBuffer, fileSize);
ostream.write((char*)fileBuffer, fileSize);
+ delete [] fileBuffer;
eos = true;
return STATUS_DONE;
}
diff --git a/indra/llmessage/llpumpio.cpp b/indra/llmessage/llpumpio.cpp
index 5e9dfd81fa..e3ce2c5ad3 100644
--- a/indra/llmessage/llpumpio.cpp
+++ b/indra/llmessage/llpumpio.cpp
@@ -444,13 +444,13 @@ void LLPumpIO::pump()
pump(DEFAULT_POLL_TIMEOUT);
}
-static LLFastTimer::DeclareTimer FTM_PUMP("Pump");
+static LLFastTimer::DeclareTimer FTM_PUMP_IO("Pump IO");
//timeout is in microseconds
void LLPumpIO::pump(const S32& poll_timeout)
{
LLMemType m1(LLMemType::MTYPE_IO_PUMP);
- LLFastTimer t1(FTM_PUMP);
+ LLFastTimer t1(FTM_PUMP_IO);
//llinfos << "LLPumpIO::pump()" << llendl;
// Run any pending runners.
@@ -778,6 +778,8 @@ bool LLPumpIO::respond(
return true;
}
+static LLFastTimer::DeclareTimer FTM_PUMP_CALLBACK_CHAIN("Chain");
+
void LLPumpIO::callback()
{
LLMemType m1(LLMemType::MTYPE_IO_PUMP);
@@ -799,6 +801,7 @@ void LLPumpIO::callback()
callbacks_t::iterator end = mCallbacks.end();
for(; it != end; ++it)
{
+ LLFastTimer t(FTM_PUMP_CALLBACK_CHAIN);
// it's always the first and last time for respone chains
(*it).mHead = (*it).mChainLinks.begin();
(*it).mInit = true;
diff --git a/indra/llmessage/lltransfermanager.cpp b/indra/llmessage/lltransfermanager.cpp
index d64b666ede..de9c609500 100644
--- a/indra/llmessage/lltransfermanager.cpp
+++ b/indra/llmessage/lltransfermanager.cpp
@@ -344,7 +344,7 @@ void LLTransferManager::processTransferInfo(LLMessageSystem *msgp, void **)
}
}
- llinfos << "Receiving " << transfer_id << ", size " << size << " bytes" << llendl;
+ //llinfos << "Receiving " << transfer_id << ", size " << size << " bytes" << llendl;
ttp->setSize(size);
ttp->setGotInfo(TRUE);
diff --git a/indra/llmessage/lltransfersourceasset.cpp b/indra/llmessage/lltransfersourceasset.cpp
index 8f36d516d7..7a27f01ea3 100644
--- a/indra/llmessage/lltransfersourceasset.cpp
+++ b/indra/llmessage/lltransfersourceasset.cpp
@@ -273,6 +273,7 @@ bool is_asset_fetch_by_id_allowed(LLAssetType::EType type)
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_ANIMATION:
case LLAssetType::AT_GESTURE:
+ case LLAssetType::AT_MESH:
rv = true;
break;
default:
@@ -297,6 +298,7 @@ bool is_asset_id_knowable(LLAssetType::EType type)
case LLAssetType::AT_GESTURE:
case LLAssetType::AT_LINK:
case LLAssetType::AT_LINK_FOLDER:
+ case LLAssetType::AT_MESH:
rv = true;
break;
default:
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt
index 68a3d54597..af78ed7936 100644
--- a/indra/llprimitive/CMakeLists.txt
+++ b/indra/llprimitive/CMakeLists.txt
@@ -13,11 +13,14 @@ include_directories(
${LLMATH_INCLUDE_DIRS}
${LLMESSAGE_INCLUDE_DIRS}
${LLXML_INCLUDE_DIRS}
+ ${LIBS_PREBUILT_DIR}/include/collada
+ ${LIBS_PREBUILT_DIR}/include/collada/1.4
)
set(llprimitive_SOURCE_FILES
llmaterialtable.cpp
llmediaentry.cpp
+ llmodel.cpp
llprimitive.cpp
llprimtexturelist.cpp
lltextureanim.cpp
@@ -34,6 +37,7 @@ set(llprimitive_HEADER_FILES
legacy_object_types.h
llmaterialtable.h
llmediaentry.h
+ llmodel.h
llprimitive.h
llprimtexturelist.h
lltextureanim.h
diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp
index b75d1b0f67..732f5a698b 100644
--- a/indra/llprimitive/llprimitive.cpp
+++ b/indra/llprimitive/llprimitive.cpp
@@ -744,7 +744,11 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
setNumTEs(mVolumep->getNumFaces());
return TRUE;
}
-
+
+#if 0
+ // #if 0'd out by davep
+ // this is a lot of cruft to set texture entry values that just stay the same for LOD switch
+ // or immediately get overridden by an object update message, also crashes occasionally
U32 old_face_mask = mVolumep->mFaceMask;
S32 face_bit = 0;
@@ -942,6 +946,13 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
setTE(te_num, *(old_tes.getTexture(face_mapping[face_bit])));
}
}
+#else
+ // build the new object
+ sVolumeManager->unrefVolume(mVolumep);
+ mVolumep = volumep;
+
+ setNumTEs(mVolumep->getNumFaces());
+#endif
return TRUE;
}
@@ -1084,7 +1095,7 @@ BOOL LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const
U8 packed_buffer[MAX_TE_BUFFER];
U8 *cur_ptr = packed_buffer;
- S32 last_face_index = getNumTEs() - 1;
+ S32 last_face_index = llmin((U32) getNumTEs(), MAX_TES) - 1;
if (last_face_index > -1)
{
@@ -1365,7 +1376,7 @@ S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp)
return retval;
}
- face_count = getNumTEs();
+ face_count = llmin((U32) getNumTEs(), MAX_TES);
U32 i;
cur_ptr += unpackTEField(cur_ptr, packed_buffer+size, (U8 *)image_data, 16, face_count, MVT_LLUUID);
diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h
index 4f828186cb..a44b9a6c1f 100644
--- a/indra/llprimitive/llprimitive.h
+++ b/indra/llprimitive/llprimitive.h
@@ -286,6 +286,7 @@ public:
void setLightTexture(const LLUUID& id) { mLightTexture = id; }
LLUUID getLightTexture() const { return mLightTexture; }
+ bool isLightSpotlight() const { return mLightTexture.notNull(); }
void setParams(const LLVector3& params) { mParams = params; }
LLVector3 getParams() const { return mParams; }
@@ -328,7 +329,7 @@ public:
const LLVolume *getVolumeConst() const { return mVolumep; } // HACK for Windoze confusion about ostream operator in LLVolume
LLVolume *getVolume() const { return mVolumep; }
virtual BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
-
+
// Modify texture entry properties
inline BOOL validTE(const U8 te_num) const;
LLTextureEntry* getTE(const U8 te_num) const;
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index d9e1976341..82db922368 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -247,7 +247,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
}
-
const LLFontGlyphInfo* next_glyph = NULL;
for (i = begin_offset; i < begin_offset + length; i++)
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index a3f7a946ec..97019d48c4 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -185,6 +185,9 @@ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT =
// GL_EXT_framebuffer_blit
PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL;
+// GL_EXT_blend_func_separate
+PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL;
+
// GL_ARB_draw_buffers
PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL;
@@ -324,6 +327,7 @@ LLGLManager::LLGLManager() :
mHasCompressedTextures(FALSE),
mHasFramebufferObject(FALSE),
mHasFramebufferMultisample(FALSE),
+ mHasBlendFuncSeparate(FALSE),
mHasVertexBufferObject(FALSE),
mHasPBuffer(FALSE),
@@ -633,6 +637,11 @@ void LLGLManager::initExtensions()
#else
mHasDrawBuffers = FALSE;
# endif
+# if GL_EXT_blend_func_separate
+ mHasBlendFuncSeparate = TRUE;
+#else
+ mHasBlendFuncSeparate = FALSE;
+# endif
mHasMipMapGeneration = FALSE;
mHasSeparateSpecularColor = FALSE;
mHasAnisotropic = FALSE;
@@ -659,6 +668,7 @@ void LLGLManager::initExtensions()
&& ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts);
mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
+ mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
#if !LL_DARWIN
mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
@@ -682,6 +692,7 @@ void LLGLManager::initExtensions()
mHasFramebufferObject = FALSE;
mHasFramebufferMultisample = FALSE;
mHasDrawBuffers = FALSE;
+ mHasBlendFuncSeparate = FALSE;
mHasMipMapGeneration = FALSE;
mHasSeparateSpecularColor = FALSE;
mHasAnisotropic = FALSE;
@@ -706,6 +717,7 @@ void LLGLManager::initExtensions()
mHasShaderObjects = FALSE;
mHasVertexShader = FALSE;
mHasFragmentShader = FALSE;
+ mHasBlendFuncSeparate = FALSE;
LL_WARNS("RenderInit") << "GL extension support forced to SIMPLE level via LL_GL_BASICEXT" << LL_ENDL;
}
if (getenv("LL_GL_BLACKLIST")) /* Flawfinder: ignore */
@@ -734,7 +746,8 @@ void LLGLManager::initExtensions()
if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S
if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE;
if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE;
-
+ if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S
+
}
#endif // LL_LINUX || LL_SOLARIS
@@ -782,6 +795,14 @@ void LLGLManager::initExtensions()
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_fragment_shader" << LL_ENDL;
}
+ if (!mHasBlendFuncSeparate)
+ {
+ LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL;
+ }
+ if (!mHasDrawBuffers)
+ {
+ LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_draw_buffers" << LL_ENDL;
+ }
// Disable certain things due to known bugs
if (mIsIntel && mHasMipMapGeneration)
@@ -852,6 +873,10 @@ void LLGLManager::initExtensions()
{
glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDrawBuffersARB");
}
+ if (mHasBlendFuncSeparate)
+ {
+ glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT");
+ }
#if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS
// This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah
glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 91421f3c95..0c2da7dd08 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -87,6 +87,7 @@ public:
BOOL mHasCompressedTextures;
BOOL mHasFramebufferObject;
BOOL mHasFramebufferMultisample;
+ BOOL mHasBlendFuncSeparate;
// ARB Extensions
BOOL mHasVertexBufferObject;
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index f33ae7d8f0..f6d35bc766 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -216,6 +216,9 @@ extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
extern PFNGLCOLORTABLEEXTPROC glColorTableEXT;
+//GL_EXT_blend_func_separate
+extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
+
//GL_EXT_framebuffer_object
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
@@ -249,7 +252,10 @@ extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
# include "GL/glh_extensions.h"
# undef __APPLE__
-#elif LL_LINUX
+#elif LL_LINUX
+//----------------------------------------------------------------------------
+// LL_LINUX
+
//----------------------------------------------------------------------------
// Linux, MESA headers, but not necessarily assuming MESA runtime.
// quotes so we get libraries/.../GL/ version
@@ -285,6 +291,7 @@ extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
# define LL_LINUX_NV_GL_HEADERS 0
#endif // LL_LINUX && defined(WINGDIAPI)
+
#if LL_LINUX_NV_GL_HEADERS
// Missing functions when using nvidia headers:
extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
@@ -445,6 +452,9 @@ extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB;
extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
+//GL_EXT_blend_func_separate
+extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
+
//GL_EXT_framebuffer_object
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
@@ -473,7 +483,10 @@ extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
+
#elif LL_WINDOWS
+//----------------------------------------------------------------------------
+// LL_WINDOWS
// windows gl headers depend on things like APIENTRY, so include windows.
#define WIN32_LEAN_AND_MEAN
@@ -641,6 +654,9 @@ extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
+//GL_EXT_blend_func_separate
+extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
+
//GL_EXT_framebuffer_object
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
@@ -669,6 +685,7 @@ extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
+
#elif LL_DARWIN
//----------------------------------------------------------------------------
// LL_DARWIN
@@ -685,6 +702,9 @@ extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
// Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension.
#include <AvailabilityMacros.h>
+//GL_EXT_blend_func_separate
+extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
+
// GL_EXT_framebuffer_object
extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
extern void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 36ac3ff119..4251392546 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -1639,7 +1639,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
}
}
-void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h)
+void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
{
if(!mNeedsAlphaAndPickMask)
{
@@ -1647,24 +1647,64 @@ void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h)
}
U32 length = w * h;
- const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset ;
- S32 sample[16];
- memset(sample, 0, sizeof(S32)*16);
-
- for (U32 i = 0; i < length; i++)
+ U32 sample[16];
+ memset(sample, 0, sizeof(U32)*16);
+
+ // generate histogram of quantized alpha.
+ // also add-in the histogram of a 2x2 box-sampled version. The idea is
+ // this will mid-skew the data (and thus increase the chances of not
+ // being used as a mask) from high-frequency alpha maps which
+ // suffer the worst from aliasing when used as alpha masks.
+ if (w >= 2 && h >= 2)
+ {
+ llassert(w%2 == 0);
+ llassert(h%2 == 0);
+ const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset;
+ for (U32 y = 0; y < h; y+=2)
+ {
+ const GLubyte* current = rowstart;
+ for (U32 x = 0; x < w; x+=2)
+ {
+ U32 s1 = current[0];
+ U32 s2 = current[w * mAlphaStride];
+ current += mAlphaStride;
+ U32 s3 = current[0];
+ U32 s4 = current[w * mAlphaStride];
+ current += mAlphaStride;
+
+ ++sample[s1/16];
+ ++sample[s2/16];
+ ++sample[s3/16];
+ ++sample[s4/16];
+
+ sample[(s1+s2+s3+s4)/(16 * 4)] += 4;
+ }
+
+ rowstart += 2 * w * mAlphaStride;
+ }
+ length += length;
+ }
+ else
{
- ++sample[*current/16];
- current += mAlphaStride ;
+ const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset;
+ for (U32 i = 0; i < length; i++)
+ {
+ ++sample[*current/16];
+ current += mAlphaStride;
+ }
}
+
+ // if more than 1/16th of alpha samples are mid-range, this
+ // shouldn't be treated as a 1-bit mask
- U32 total = 0;
+ U32 midrangetotal = 0;
for (U32 i = 4; i < 11; i++)
{
- total += sample[i];
+ midrangetotal += sample[i];
}
- if (total > length/16)
+ if (midrangetotal > length/16)
{
mIsMask = FALSE;
}
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index f0870c3fc4..1b303307f6 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -91,7 +91,7 @@ public:
protected:
virtual ~LLImageGL();
- void analyzeAlpha(const void* data_in, S32 w, S32 h);
+ void analyzeAlpha(const void* data_in, U32 w, U32 h);
void calcAlphaChannelOffsetAndStride();
public:
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index c3540a717c..43662fbb5c 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -778,8 +778,11 @@ LLRender::LLRender()
mCurrAlphaFunc = CF_DEFAULT;
mCurrAlphaFuncVal = 0.01f;
- mCurrBlendSFactor = BF_UNDEF;
- mCurrBlendDFactor = BF_UNDEF;
+
+ mCurrBlendColorSFactor = BF_UNDEF;
+ mCurrBlendAlphaSFactor = BF_UNDEF;
+ mCurrBlendColorDFactor = BF_UNDEF;
+ mCurrBlendAlphaDFactor = BF_UNDEF;
}
LLRender::~LLRender()
@@ -995,15 +998,44 @@ void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor)
{
llassert(sfactor < BF_UNDEF);
llassert(dfactor < BF_UNDEF);
- if (mCurrBlendSFactor != sfactor || mCurrBlendDFactor != dfactor)
+ if (mCurrBlendColorSFactor != sfactor || mCurrBlendColorDFactor != dfactor ||
+ mCurrBlendAlphaSFactor != sfactor || mCurrBlendAlphaDFactor != dfactor)
{
- mCurrBlendSFactor = sfactor;
- mCurrBlendDFactor = dfactor;
+ mCurrBlendColorSFactor = sfactor;
+ mCurrBlendAlphaSFactor = sfactor;
+ mCurrBlendColorDFactor = dfactor;
+ mCurrBlendAlphaDFactor = dfactor;
flush();
glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]);
}
}
+void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
+ eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor)
+{
+ llassert(color_sfactor < BF_UNDEF);
+ llassert(color_dfactor < BF_UNDEF);
+ llassert(alpha_sfactor < BF_UNDEF);
+ llassert(alpha_dfactor < BF_UNDEF);
+ if (!gGLManager.mHasBlendFuncSeparate)
+ {
+ LL_WARNS_ONCE("render") << "no glBlendFuncSeparateEXT(), using color-only blend func" << llendl;
+ blendFunc(color_sfactor, color_dfactor);
+ return;
+ }
+ if (mCurrBlendColorSFactor != color_sfactor || mCurrBlendColorDFactor != color_dfactor ||
+ mCurrBlendAlphaSFactor != alpha_sfactor || mCurrBlendAlphaDFactor != alpha_dfactor)
+ {
+ mCurrBlendColorSFactor = color_sfactor;
+ mCurrBlendAlphaSFactor = alpha_sfactor;
+ mCurrBlendColorDFactor = color_dfactor;
+ mCurrBlendAlphaDFactor = alpha_dfactor;
+ flush();
+ glBlendFuncSeparateEXT(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor],
+ sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]);
+ }
+}
+
LLTexUnit* LLRender::getTexUnit(U32 index)
{
if (index < mTexUnits.size())
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index a90fbd4a5c..3cda4b5770 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -323,7 +323,11 @@ public:
void setAlphaRejectSettings(eCompareFunc func, F32 value = 0.01f);
+ // applies blend func to both color and alpha
void blendFunc(eBlendFactor sfactor, eBlendFactor dfactor);
+ // applies separate blend functions to color and alpha
+ void blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
+ eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor);
LLTexUnit* getTexUnit(U32 index);
@@ -362,9 +366,10 @@ private:
std::vector<LLTexUnit*> mTexUnits;
LLTexUnit* mDummyTexUnit;
- eBlendFactor mCurrBlendSFactor;
- eBlendFactor mCurrBlendDFactor;
-
+ eBlendFactor mCurrBlendColorSFactor;
+ eBlendFactor mCurrBlendColorDFactor;
+ eBlendFactor mCurrBlendAlphaSFactor;
+ eBlendFactor mCurrBlendAlphaDFactor;
F32 mMaxAnisotropy;
std::list<LLVector3> mUIOffset;
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index d9520b3bf6..3f2558f1f5 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -390,8 +390,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
else
{
-#if !LL_DARWIN
-
stop_glerror();
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
@@ -435,7 +433,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
}
}
-#endif
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
@@ -444,7 +441,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
-#if !LL_DARWIN
gGL.flush();
if (!source.mFBO || !mFBO)
{
@@ -483,14 +479,12 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
stop_glerror();
}
}
-#endif
}
//static
void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
-#if !LL_DARWIN
if (!source.mFBO)
{
llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
@@ -507,7 +501,6 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
stop_glerror();
}
-#endif
}
BOOL LLRenderTarget::isComplete() const
@@ -652,7 +645,6 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
{
-#if !LL_DARWIN
if (color_fmt == 0)
{
return;
@@ -693,12 +685,10 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
}
mTex.push_back(tex);
-#endif
}
void LLMultisampleBuffer::allocateDepth()
{
-#if !LL_DARWIN
glGenRenderbuffersEXT(1, (GLuint* ) &mDepth);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
if (mStencil)
@@ -709,6 +699,5 @@ void LLMultisampleBuffer::allocateDepth()
{
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY);
}
-#endif
}
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index bf5eda21eb..4064e688e8 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -61,6 +61,7 @@ BOOL LLVertexBuffer::sVBOActive = FALSE;
BOOL LLVertexBuffer::sIBOActive = FALSE;
U32 LLVertexBuffer::sAllocatedBytes = 0;
BOOL LLVertexBuffer::sMapped = FALSE;
+BOOL LLVertexBuffer::sUseStreamDraw = TRUE;
std::vector<U32> LLVertexBuffer::sDeleteList;
@@ -381,6 +382,11 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
{
mUsage = 0 ;
}
+
+ if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
+ {
+ mUsage = 0;
+ }
S32 stride = calcStride(typemask, mOffsets);
@@ -579,7 +585,7 @@ void LLVertexBuffer::destroyGLBuffer()
}
mGLBuffer = 0;
- unbind();
+ //unbind();
}
void LLVertexBuffer::destroyGLIndices()
@@ -606,7 +612,7 @@ void LLVertexBuffer::destroyGLIndices()
}
mGLIndices = 0;
- unbind();
+ //unbind();
}
void LLVertexBuffer::updateNumVerts(S32 nverts)
@@ -668,6 +674,12 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER);
+ if (nverts < 0 || nindices < 0 ||
+ nverts > 65536)
+ {
+ llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl;
+ }
+
updateNumVerts(nverts);
updateNumIndices(nindices);
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index b785a22976..e2fecdffef 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -83,6 +83,8 @@ public:
static LLVBOPool sDynamicVBOPool;
static LLVBOPool sStreamIBOPool;
static LLVBOPool sDynamicIBOPool;
+
+ static BOOL sUseStreamDraw;
static void initClass(bool use_vbo);
static void cleanupClass();
diff --git a/indra/llvfs/llvfile.cpp b/indra/llvfs/llvfile.cpp
index 5fdf41188d..6751f3eb93 100644
--- a/indra/llvfs/llvfile.cpp
+++ b/indra/llvfs/llvfile.cpp
@@ -320,7 +320,7 @@ BOOL LLVFile::setMaxSize(S32 size)
if (!mVFS->checkAvailable(size))
{
- LLFastTimer t(FTM_VFILE_WAIT);
+ //LLFastTimer t(FTM_VFILE_WAIT);
S32 count = 0;
while (sVFSThread->getPending() > 1000)
{
@@ -428,7 +428,7 @@ bool LLVFile::isLocked(EVFSLock lock)
void LLVFile::waitForLock(EVFSLock lock)
{
- LLFastTimer t(FTM_VFILE_WAIT);
+ //LLFastTimer t(FTM_VFILE_WAIT);
// spin until the lock clears
while (isLocked(lock))
{
diff --git a/indra/llvfs/llvfs.cpp b/indra/llvfs/llvfs.cpp
index 9ce1e75d06..ddb76fb2ba 100644
--- a/indra/llvfs/llvfs.cpp
+++ b/indra/llvfs/llvfs.cpp
@@ -2041,6 +2041,9 @@ std::string get_extension(LLAssetType::EType type)
case LLAssetType::AT_ANIMATION:
extension = ".lla";
break;
+ case LLAssetType::AT_MESH:
+ extension = ".slm";
+ break;
default:
// Just use the asset server filename extension in most cases
extension += ".";
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 8ad3b2085d..d2cddd39f7 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -38,11 +38,13 @@ include(UnixInstall)
include(LLKDU)
include(ViewerMiscLibs)
include(LLLogin)
+include(GLOD)
include(CMakeCopyIfDifferent)
include_directories(
${DBUSGLIB_INCLUDE_DIRS}
${ELFIO_INCLUDE_DIR}
+ ${GLOD_INCLUDE_DIR}
${LLAUDIO_INCLUDE_DIRS}
${LLCHARACTER_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS}
@@ -61,6 +63,8 @@ include_directories(
${LSCRIPT_INCLUDE_DIRS}
${LSCRIPT_INCLUDE_DIRS}/lscript_compile
${LLLOGIN_INCLUDE_DIRS}
+ ${LIBS_PREBUILT_DIR}/include/collada
+ ${LIBS_PREBUILT_DIR}/include/collada/1.4
)
set(viewer_SOURCE_FILES
@@ -172,6 +176,7 @@ set(viewer_SOURCE_FILES
llfloaterhelpbrowser.cpp
llfloaterhud.cpp
llfloaterimagepreview.cpp
+ llfloaterimportcollada.cpp
llfloaterinspect.cpp
llfloaterinventory.cpp
llfloaterjoystick.cpp
@@ -182,6 +187,7 @@ set(viewer_SOURCE_FILES
llfloatermediabrowser.cpp
llfloatermediasettings.cpp
llfloatermemleak.cpp
+ llfloatermodelpreview.cpp
llfloaternamedesc.cpp
llfloaternotificationsconsole.cpp
llfloateropenobject.cpp
@@ -273,6 +279,8 @@ set(viewer_SOURCE_FILES
llmediadataclient.cpp
llmemoryview.cpp
llmenucommands.cpp
+ llmeshrepository.cpp
+ llmeshreduction.cpp
llmetricperformancetester.cpp
llmimetypes.cpp
llmorphview.cpp
@@ -673,6 +681,7 @@ set(viewer_HEADER_FILES
llfloaterhelpbrowser.h
llfloaterhud.h
llfloaterimagepreview.h
+ llfloaterimportcollada.h
llfloaterinspect.h
llfloaterinventory.h
llfloaterjoystick.h
@@ -683,6 +692,7 @@ set(viewer_HEADER_FILES
llfloatermediabrowser.h
llfloatermediasettings.h
llfloatermemleak.h
+ llfloatermodelpreview.h
llfloaternamedesc.h
llfloaternotificationsconsole.h
llfloateropenobject.h
@@ -774,6 +784,8 @@ set(viewer_HEADER_FILES
llmediadataclient.h
llmemoryview.h
llmenucommands.h
+ llmeshrepository.h
+ llmeshreduction.h
llmetricperformancetester.h
llmimetypes.h
llmorphview.h
@@ -1185,6 +1197,7 @@ if (WINDOWS)
${DINPUT_LIBRARY}
${DXGUID_LIBRARY}
kernel32
+ libboost_system
odbc32
odbccp32
ole32
@@ -1608,6 +1621,7 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${DBUSGLIB_LIBRARIES}
${OPENGL_LIBRARIES}
${FMODWRAPPER_LIBRARY} # must come after LLAudio
+ ${GLOD_LIBRARIES}
${OPENGL_LIBRARIES}
${SDL_LIBRARY}
${SMARTHEAP_LIBRARY}
diff --git a/indra/newview/app_settings/high_graphics.xml b/indra/newview/app_settings/high_graphics.xml
index 6368f7099e..93d39c8414 100644
--- a/indra/newview/app_settings/high_graphics.xml
+++ b/indra/newview/app_settings/high_graphics.xml
@@ -12,8 +12,6 @@
<RenderFlexTimeFactor value="1"/>
<!--256... but they don't use this-->
<RenderGlowResolutionPow value="9"/>
- <!--Sun/Moon only-->
- <RenderLightingDetail value="1"/>
<!--Low number-->
<RenderMaxPartCount value="4096"/>
<!--bump okay-->
@@ -31,9 +29,14 @@
<!--Default for now-->
<RenderVolumeLODFactor value="1.125"/>
<!--NO SHADERS-->
- <RenderWaterReflections value="FALSE"/>
- <!--NO SHADERS-->
<VertexShaderEnable value="TRUE"/>
<!--NO SHADERS-->
<WindLightUseAtmosShaders value="TRUE"/>
+ <!--Deferred Shading-->
+ <RenderDeferred value="TRUE"/>
+ <!--SSAO Disabled-->
+ <RenderDeferredSSAO value="FALSE"/>
+ <!--Sun Shadows-->
+ <RenderShadowDetail value="1"/>
+
</settings>
diff --git a/indra/newview/app_settings/low_graphics.xml b/indra/newview/app_settings/low_graphics.xml
index 3f67a70d7a..a300c8646c 100644
--- a/indra/newview/app_settings/low_graphics.xml
+++ b/indra/newview/app_settings/low_graphics.xml
@@ -12,8 +12,6 @@
<RenderFlexTimeFactor value="0.5"/>
<!--256... but they don't use this-->
<RenderGlowResolutionPow value="8"/>
- <!--Sun/Moon only-->
- <RenderLightingDetail value="0"/>
<!--Low number-->
<RenderMaxPartCount value="1024"/>
<!--bump okay-->
@@ -31,9 +29,14 @@
<!--Default for now-->
<RenderVolumeLODFactor value="1.125"/>
<!--NO SHADERS-->
- <RenderWaterReflections value="FALSE"/>
- <!--NO SHADERS-->
<VertexShaderEnable value="FALSE"/>
<!--NO SHADERS-->
<WindLightUseAtmosShaders value="FALSE"/>
+ <!--No Deferred Shading-->
+ <RenderDeferred value="FALSE"/>
+ <!--SSAO Disabled-->
+ <RenderDeferredSSAO value="FALSE"/>
+ <!--No Shadows-->
+ <RenderShadowDetail value="0"/>
+
</settings>
diff --git a/indra/newview/app_settings/mid_graphics.xml b/indra/newview/app_settings/mid_graphics.xml
index 12da77da40..a1430a58f9 100644
--- a/indra/newview/app_settings/mid_graphics.xml
+++ b/indra/newview/app_settings/mid_graphics.xml
@@ -12,8 +12,6 @@
<RenderFlexTimeFactor value="1"/>
<!--256... but they don't use this-->
<RenderGlowResolutionPow value="8"/>
- <!--Sun/Moon only-->
- <RenderLightingDetail value="1"/>
<!--Low number-->
<RenderMaxPartCount value="2048"/>
<!--bump okay-->
@@ -31,9 +29,14 @@
<!--Default for now-->
<RenderVolumeLODFactor value="1.125"/>
<!--NO SHADERS-->
- <RenderWaterReflections value="FALSE"/>
- <!--NO SHADERS-->
<VertexShaderEnable value="TRUE"/>
<!--NO SHADERS-->
<WindLightUseAtmosShaders value="FALSE"/>
+ <!--No Deferred Shading-->
+ <RenderDeferred value="FALSE"/>
+ <!--SSAO Disabled-->
+ <RenderDeferredSSAO value="FALSE"/>
+ <!--No Shadows-->
+ <RenderShadowDetail value="0"/>
+
</settings>
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 9f474a39bc..06dbfec92d 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1709,7 +1709,7 @@
<key>DebugShowRenderInfo</key>
<map>
<key>Comment</key>
- <string>Show depth buffer contents</string>
+ <string>Show stats about current scene</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -1717,6 +1717,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>DebugShowUploadCost</key>
+ <map>
+ <key>Comment</key>
+ <string>Show what it would cost to upload assets in current scene</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DebugShowRenderMatrices</key>
<map>
<key>Comment</key>
@@ -6083,7 +6094,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <integer>60</integer>
+ <integer>200</integer>
</map>
<key>RenderSSAOFactor</key>
<map>
@@ -6607,19 +6618,7 @@
<key>Value</key>
<integer>0</integer>
</map>
-
- <key>RenderDeferredShadow</key>
- <map>
- <key>Comment</key>
- <string>Enable shadows in deferred renderer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
-
+
<key>RenderDeferredGI</key>
<map>
<key>Comment</key>
@@ -6632,10 +6631,10 @@
<integer>0</integer>
</map>
- <key>RenderDeferredSunShadow</key>
+ <key>RenderDeferredSun</key>
<map>
<key>Comment</key>
- <string>Generate shadows from the sun.</string>
+ <string>Execute sunlight shader in deferred renderer.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -6644,10 +6643,10 @@
<integer>1</integer>
</map>
- <key>RenderDeferredSun</key>
+ <key>RenderDeferredAtmospheric</key>
<map>
<key>Comment</key>
- <string>Execute sunlight shader in deferred renderer.</string>
+ <string>Execute atmospheric shader in deferred renderer.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -6656,10 +6655,10 @@
<integer>1</integer>
</map>
- <key>RenderDeferredAtmospheric</key>
+ <key>RenderDeferredSSAO</key>
<map>
<key>Comment</key>
- <string>Execute atmospheric shader in deferred renderer.</string>
+ <string>Execute screen space ambient occlusion shader in deferred renderer.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -6921,7 +6920,7 @@
<key>RenderFastAlpha</key>
<map>
<key>Comment</key>
- <string>Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).</string>
+ <string>Use alpha masks where appropriate.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -7190,17 +7189,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderLightingDetail</key>
- <map>
- <key>Comment</key>
- <string>Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>RenderMaxPartCount</key>
<map>
<key>Comment</key>
@@ -7300,7 +7288,19 @@
<key>Value</key>
<integer>2</integer>
</map>
- <key>RenderReflectionRes</key>
+ <key>RenderShadowDetail</key>
+ <map>
+ <key>Comment</key>
+ <string>Detail of shadows.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>2</integer>
+ </map>
+
+ <key>RenderReflectionRes</key>
<map>
<key>Comment</key>
<string>Reflection map resolution.</string>
@@ -7463,7 +7463,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>RenderUseTriStrips</key>
<map>
@@ -7476,6 +7476,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderUseTriStrips</key>
+ <map>
+ <key>Comment</key>
+ <string>Use triangle strips for rendering prims.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderUseFarClip</key>
<map>
<key>Comment</key>
@@ -7531,6 +7542,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderUseStreamVBO</key>
+ <map>
+ <key>Comment</key>
+ <string>Use VBO's for stream buffers</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderVolumeLODFactor</key>
<map>
<key>Comment</key>
@@ -7575,17 +7597,6 @@
<key>Value</key>
<integer>512</integer>
</map>
- <key>RenderWaterReflections</key>
- <map>
- <key>Comment</key>
- <string>Reflect the environment in the water.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>RotateRight</key>
<map>
<key>Comment</key>
@@ -7619,7 +7630,30 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>SafeMode</key>
+ <key>MeshThreadCount</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of threads to use for loading meshes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>8</integer>
+ </map>
+ <key>MeshMaxConcurrentRequests</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of threads to use for loading meshes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
+
+ <key>SafeMode</key>
<map>
<key>Comment</key>
<string>Reset preferences, run in safe mode.</string>
@@ -10180,7 +10214,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>SpeakerParticipantRemoveDelay</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 4fb109d687..fea2e16090 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -24,8 +24,6 @@ varying vec3 vary_fragcoord;
varying vec3 vary_position;
varying vec3 vary_light;
-uniform float alpha_soften;
-
uniform mat4 inv_proj;
vec4 getPosition(vec2 pos_screen)
@@ -57,15 +55,6 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
- if (samp_pos.z != 0.0 && gl_Color.a < 1.0)
- {
- float dist_factor = alpha_soften;
- float a = gl_Color.a;
- a *= a;
- dist_factor *= 1.0/(1.0-a);
- color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0);
- }
-
//gl_FragColor = gl_Color;
gl_FragColor = color;
//gl_FragColor = vec4(1,0,1,1);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index 1a7d58b07b..04e556c11a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -9,7 +9,7 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
float calcDirectionalLight(vec3 n, vec3 l);
-float calcPointLight(vec3 v, vec3 n, vec4 lp, float la);
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
@@ -41,23 +41,22 @@ void main()
calcAtmospherics(pos.xyz);
//vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
- vec4 col;
- col.a = gl_Color.a;
-
- // Add windlight lights
- col.rgb = atmosAmbient(vec3(0.));
- col.rgb = scaleUpLight(col.rgb);
+
+ vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a);
// Collect normal lights (need to be divided by two, as we later multiply by 2)
- col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation);
- col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation);
- col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation);
- col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation);
- col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation);
- col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation);
+ col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a);
+ col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a);
+ col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a);
+ col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a);
+ col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a);
+ col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a);
col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
col.rgb = scaleDownLight(col.rgb);
+ // Add windlight lights
+ col.rgb += atmosAmbient(vec3(0.));
+
vary_light = gl_LightSource[0].position.xyz;
vary_ambient = col.rgb*gl_Color.rgb;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
index c1988d3c78..650fbcc3f5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
@@ -10,7 +10,7 @@ mat4 getSkinnedTransform();
void calcAtmospherics(vec3 inPositionEye);
float calcDirectionalLight(vec3 n, vec3 l);
-float calcPointLight(vec3 v, vec3 n, vec4 lp, float la);
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
@@ -47,23 +47,22 @@ void main()
calcAtmospherics(pos.xyz);
//vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
- vec4 col;
- col.a = gl_Color.a;
-
- // Add windlight lights
- col.rgb = atmosAmbient(vec3(0.));
- col.rgb = scaleUpLight(col.rgb);
+
+ vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a);
// Collect normal lights (need to be divided by two, as we later multiply by 2)
- col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation);
- col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation);
- col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation);
- col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation);
- col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation);
- col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation);
+ col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a);
+ col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a);
+ col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a);
+ col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a);
+ col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a);
+ col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a);
col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
col.rgb = scaleDownLight(col.rgb);
+ // Add windlight lights
+ col.rgb += atmosAmbient(vec3(0.));
+
vary_ambient = col.rgb*gl_Color.rgb;
vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a)));
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index bd5e9dd758..0fad5b4b50 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -10,13 +10,11 @@
uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
uniform sampler2DRect lightMap;
-uniform sampler2DRect giLightMap;
uniform float dist_factor;
uniform float blur_size;
uniform vec2 delta;
-uniform vec3 kern[32];
-uniform int kern_length;
+uniform vec3 kern[4];
uniform float kern_scale;
varying vec2 vary_fragcoord;
@@ -50,7 +48,7 @@ void main()
vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free'
vec4 col = defined_weight.xyxx * ccol;
- for (int i = 1; i < kern_length; i++)
+ for (int i = 1; i < 4; i++)
{
vec2 tc = vary_fragcoord.xy + kern[i].z*dlt;
vec3 samppos = getPosition(tc).xyz;
@@ -61,12 +59,22 @@ void main()
defined_weight += kern[i].xy;
}
}
+ for (int i = 1; i < 4; i++)
+ {
+ vec2 tc = vary_fragcoord.xy - kern[i].z*dlt;
+ vec3 samppos = getPosition(tc).xyz;
+ float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
+ if (d*d <= 0.003)
+ {
+ col += texture2DRect(lightMap, tc)*kern[i].xyxx;
+ defined_weight += kern[i].xy;
+ }
+ }
col /= defined_weight.xyxx;
gl_FragColor = col;
-
- //gl_FragColor = ccol;
}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index e518bddb98..0db9586a88 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -23,8 +23,6 @@ varying vec4 vary_position;
varying vec3 vary_normal;
varying vec3 vary_fragcoord;
-uniform float alpha_soften;
-
uniform mat4 inv_proj;
vec4 getPosition(vec2 pos_screen)
@@ -56,15 +54,6 @@ void main()
color.rgb = fullbrightScaleSoftClip(color.rgb);
- if (samp_pos.z != 0.0 && color.a < 1.0)
- {
- float dist_factor = alpha_soften;
- float a = color.a;
- a *= a;
- dist_factor *= 1.0/(1.0-a);
- color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0);
- }
-
//gl_FragColor = gl_Color;
gl_FragColor = color;
//gl_FragColor = vec4(1,0,1,1);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
index 8c140a7b4f..508bbf415e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
@@ -11,7 +11,8 @@ uniform sampler2D specularMap;
void main()
{
- gl_FragData[0] = texture2D(diffuseMap, gl_TexCoord[0].xy);
+ vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy);
+ gl_FragData[0] = vec4(col.rgb, col.a <= 0.5 ? 0.0 : 0.005);
gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy);
gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 28bcd720c0..82e9450e68 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -5,9 +5,10 @@
* $License$
*/
-
#version 120
+//class 1 -- no shadows
+
#extension GL_ARB_texture_rectangle : enable
uniform sampler2DRect diffuseRect;
@@ -26,12 +27,15 @@ uniform vec3 proj_n;
uniform float proj_focus; //distance from plane to begin blurring
uniform float proj_lod; //(number of mips in proj map)
uniform float proj_range; //range between near clip and far clip plane of projection
+uniform float proj_ambient_lod;
uniform float proj_ambiance;
uniform float near_clip;
uniform float far_clip;
uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
uniform float sun_wash;
+uniform int proj_shadow_idx;
+uniform float shadow_fade;
varying vec4 vary_light;
@@ -40,6 +44,52 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
+vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = tc-vec2(0.5);
+
+ float det = max(1.0-lod/(proj_lod*0.5), 0.0);
+
+ float d = dot(dist,dist);
+
+ ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0);
+
+ return ret;
+}
+
+vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
+
+ float det = min(lod/(proj_lod*0.5), 1.0);
+
+ float d = min(dist.x, dist.y);
+
+ float edge = 0.25*det;
+
+ ret *= clamp(d/edge, 0.0, 1.0);
+
+ return ret;
+}
+
+vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = tc-vec2(0.5);
+
+ float d = dot(dist,dist);
+
+ ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0);
+
+ return ret;
+}
+
+
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).a;
@@ -68,7 +118,7 @@ void main()
{
discard;
}
-
+
vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0;
norm = normalize(norm);
@@ -83,7 +133,11 @@ void main()
proj_tc.xyz /= proj_tc.w;
float fa = gl_Color.a+1.0;
- float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0);
+ if (dist_atten <= 0.0)
+ {
+ discard;
+ }
lv = proj_origin-pos.xyz;
lv = normalize(lv);
@@ -101,32 +155,32 @@ void main()
proj_tc.y > 0.0)
{
float lit = 0.0;
+ float amb_da = proj_ambiance;
+
if (da > 0.0)
{
float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
float lod = diff * proj_lod;
- vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
+ vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a;
lit = da * dist_atten * noise;
col = lcol*lit*diff_tex;
+ amb_da += (da*0.5)*proj_ambiance;
}
- float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
- float lod = diff * proj_lod;
- vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
- //float amb_da = mix(proj_ambiance, proj_ambiance*max(-da, 0.0), max(da, 0.0));
- float amb_da = proj_ambiance;
-
+ //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
+ vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
+
amb_da += (da*da*0.5+0.5)*proj_ambiance;
-
+
amb_da *= dist_atten * noise;
-
+
amb_da = min(amb_da, 1.0-lit);
-
+
col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
}
@@ -144,35 +198,28 @@ void main()
{
vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
- vec3 stc = (proj_mat * vec4(pfinal.xyz, 1.0)).xyz;
+ vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
if (stc.z > 0.0)
{
- stc.xy /= stc.z+proj_near;
-
+ stc.xy /= stc.w;
+
+ float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0);
+
+ stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
+
if (stc.x < 1.0 &&
stc.y < 1.0 &&
stc.x > 0.0 &&
stc.y > 0.0)
{
- vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
+ vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb;
}
}
}
}
- /*if (spec.a > 0.0)
- {
- //vec3 ref = reflect(normalize(pos), norm);
- float sa = dot(normalize(lv-normalize(pos)),norm);;
- //sa = max(sa, 0.0);
- //sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0);
- sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0);
- sa *= noise;
- col += da*sa*lcol*spec.rgb;
- }*/
-
gl_FragColor.rgb = col;
gl_FragColor.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index b4b0d0ce9d..c78d7ece7e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -11,6 +11,7 @@ uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
uniform sampler2DRect positionMap;
uniform sampler2DRect normalMap;
+uniform sampler2DRect lightMap;
uniform sampler2DRect depthMap;
uniform sampler2D noiseMap;
uniform samplerCube environmentMap;
@@ -40,7 +41,7 @@ uniform float scene_light_strength;
uniform vec3 env_mat[3];
//uniform mat4 shadow_matrix[3];
//uniform vec4 shadow_clip;
-//uniform mat3 ssao_effect_mat;
+uniform mat3 ssao_effect_mat;
varying vec4 vary_light;
varying vec2 vary_fragcoord;
@@ -55,9 +56,8 @@ vec3 vary_AtmosAttenuation;
uniform mat4 inv_proj;
uniform vec2 screen_res;
-vec4 getPosition(vec2 pos_screen)
-{ //get position in screen space (world units) given window coordinate and depth map
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
+vec4 getPosition_d(vec2 pos_screen, float depth)
+{
vec2 sc = pos_screen.xy*2.0;
sc /= screen_res;
sc -= vec2(1.0,1.0);
@@ -68,6 +68,12 @@ vec4 getPosition(vec2 pos_screen)
return pos;
}
+vec4 getPosition(vec2 pos_screen)
+{ //get position in screen space (world units) given window coordinate and depth map
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ return getPosition_d(pos_screen, depth);
+}
+
vec3 getPositionEye()
{
return vary_PositionEye;
@@ -178,7 +184,17 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
temp2.x += .25;
//increase ambient when there are more clouds
- vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5;
+ vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5;
+
+ /* decrease value and saturation (that in HSV, not HSL) for occluded areas
+ * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
+ * // The following line of code performs the equivalent of:
+ * float ambAlpha = tmpAmbient.a;
+ * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
+ * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
+ * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
+ */
+ tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
//haze color
setAdditiveColor(
@@ -241,7 +257,8 @@ vec3 scaleSoftClip(vec3 light)
void main()
{
vec2 tc = vary_fragcoord.xy;
- vec3 pos = getPosition(tc).xyz;
+ float depth = texture2DRect(depthMap, tc.xy).a;
+ vec3 pos = getPosition_d(tc, depth).xyz;
vec3 norm = texture2DRect(normalMap, tc).xyz*2.0-1.0;
//vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz;
@@ -250,23 +267,53 @@ void main()
vec4 diffuse = texture2DRect(diffuseRect, tc);
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
- calcAtmospherics(pos.xyz, 0.0);
+ vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
+ float scol = max(scol_ambocc.r, diffuse.a);
+ float ambocc = scol_ambocc.g;
+
+ calcAtmospherics(pos.xyz, ambocc);
vec3 col = atmosAmbient(vec3(0));
- col += atmosAffectDirectionalLight(clamp(da, diffuse.a, 1.0));
+ col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a));
col *= diffuse.rgb;
- if (spec.a > 0.0)
+ if (spec.a > 0.0) // specular reflection
{
- vec3 ref = normalize(reflect(pos.xyz, norm.xyz));
- float sa = dot(ref, vary_light.xyz);
- col.rgb += vary_SunlitColor*spec.rgb*texture2D(lightFunc, vec2(sa, spec.a)).a;
+ // the old infinite-sky shiny reflection
+ //
+ vec3 refnorm = normalize(reflect(pos.xyz, norm.xyz));
+ float sa = dot(refnorm, vary_light.xyz);
+ vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a;
+
+ // screen-space cheap fakey reflection map
+ //
+ depth -= 0.5; // unbias depth
+ // first figure out where we'll make our 2D guess from
+ vec2 ref2d = tc.xy + (0.5 * screen_res.y) * (refnorm.xy) * abs(refnorm.z) / depth;
+ // get attributes from the 2D guess point
+ float refdepth = texture2DRect(depthMap, ref2d).a;
+ vec3 refpos = getPosition_d(ref2d, refdepth).xyz;
+ vec3 refcol = texture2DRect(diffuseRect, ref2d).rgb;
+ vec3 refn = normalize(texture2DRect(normalMap, ref2d).rgb * 2.0 - 1.0);
+ // figure out how appropriate our guess actually was
+ float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos)));
+ // darken reflections from points which face away from the reflected ray - our guess was a back-face
+ //refapprop *= step(dot(refnorm, refn), 0.0);
+ refapprop = min(refapprop, max(0.0, -dot(refnorm, refn))); // more conservative variant
+ // get appropriate light strength for guess-point
+ float reflit = max(dot(refn, lightnorm.xyz), 0.0);
+ // apply sun color to guess-point, dampen according to inappropriateness of guess
+ vec3 refprod = (vary_SunlitColor*reflit) * refcol.rgb * refapprop;
+ vec3 ssshiny = (refprod * spec.a);
+
+ // add the two types of shiny together
+ col += (ssshiny + dumbshiny) * spec.rgb;
}
col = atmosLighting(col);
col = scaleSoftClip(col);
-
+
gl_FragColor.rgb = col;
gl_FragColor.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
index 2a7234fd83..f320dbb400 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
@@ -161,17 +161,6 @@ void main()
}
}
- /*if (spec.a > 0.0)
- {
- //vec3 ref = reflect(normalize(pos), norm);
- float sa = dot(normalize(lv-normalize(pos)),norm);;
- //sa = max(sa, 0.0);
- //sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0);
- sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0);
- sa *= noise;
- col += da*sa*lcol*spec.rgb;
- }*/
-
gl_FragColor.rgb = col;
gl_FragColor.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
index 22bdd2c7f3..56e4055c02 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
@@ -5,196 +5,11 @@
* $License$
*/
-#extension GL_ARB_texture_rectangle : enable
-
-uniform sampler2DRect depthMap;
-uniform sampler2DRect normalMap;
-uniform sampler2DRectShadow shadowMap0;
-uniform sampler2DRectShadow shadowMap1;
-uniform sampler2DRectShadow shadowMap2;
-uniform sampler2DRectShadow shadowMap3;
-uniform sampler2DRectShadow shadowMap4;
-uniform sampler2DRectShadow shadowMap5;
-uniform sampler2D noiseMap;
-
-uniform sampler2D lightFunc;
-
-
-// Inputs
-uniform mat4 shadow_matrix[6];
-uniform vec4 shadow_clip;
-uniform float ssao_radius;
-uniform float ssao_max_radius;
-uniform float ssao_factor;
-uniform float ssao_factor_inv;
-
-varying vec2 vary_fragcoord;
-varying vec4 vary_light;
-
-uniform mat4 inv_proj;
-uniform vec2 screen_res;
-
-uniform float shadow_bias;
-uniform float shadow_offset;
-
-vec4 getPosition(vec2 pos_screen)
-{
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
- vec2 sc = pos_screen.xy*2.0;
- sc /= screen_res;
- sc -= vec2(1.0,1.0);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = inv_proj * ndc;
- pos /= pos.w;
- pos.w = 1.0;
- return pos;
-}
+//class 1, no shadow, no SSAO, should never be called
-//calculate decreases in ambient lighting when crowded out (SSAO)
-float calcAmbientOcclusion(vec4 pos, vec3 norm)
-{
- vec2 kern[8];
- // exponentially (^2) distant occlusion samples spread around origin
- kern[0] = vec2(-1.0, 0.0) * 0.125*0.125;
- kern[1] = vec2(1.0, 0.0) * 0.250*0.250;
- kern[2] = vec2(0.0, 1.0) * 0.375*0.375;
- kern[3] = vec2(0.0, -1.0) * 0.500*0.500;
- kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625;
- kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750;
- kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875;
- kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000;
-
- vec2 pos_screen = vary_fragcoord.xy;
- vec3 pos_world = pos.xyz;
- vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy;
-
- float angle_hidden = 0.0;
- int points = 0;
-
- float scale = min(ssao_radius / -pos_world.z, ssao_max_radius);
-
- // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?)
- for (int i = 0; i < 8; i++)
- {
- vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect);
- vec3 samppos_world = getPosition(samppos_screen).xyz;
-
- vec3 diff = pos_world - samppos_world;
- float dist2 = dot(diff, diff);
-
- // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area
- // --> solid angle shrinking by the square of distance
- //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2
- //(k should vary inversely with # of samples, but this is taken care of later)
-
- //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces
- // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor)
- angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv);
-
- // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion"
- points = points + int(diff.z > -1.0);
- }
-
- angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0);
-
- return (1.0 - (float(points != 0) * angle_hidden));
-}
+#extension GL_ARB_texture_rectangle : enable
void main()
{
- vec2 pos_screen = vary_fragcoord.xy;
-
- //try doing an unproject here
-
- vec4 pos = getPosition(pos_screen);
-
- vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0;
-
- /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL
- {
- gl_FragColor = vec4(0.0); // doesn't matter
- return;
- }*/
-
- float shadow = 1.0;
- float dp_directional_light = max(0.0, dot(norm, vary_light.xyz));
-
- vec4 spos = vec4(pos.xyz + norm.xyz * (-pos.z/64.0*shadow_offset+shadow_bias), 1.0);
-
- //vec3 debug = vec3(0,0,0);
-
- if (dp_directional_light == 0.0)
- {
- // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup
- shadow = 0.0;
- }
- else if (spos.z > -shadow_clip.w)
- {
- vec4 lpos;
-
- if (spos.z < -shadow_clip.z)
- {
- lpos = shadow_matrix[3]*spos;
- lpos.xy *= screen_res;
- shadow = shadow2DRectProj(shadowMap3, lpos).x;
- shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
- }
- else if (spos.z < -shadow_clip.y)
- {
- lpos = shadow_matrix[2]*spos;
- lpos.xy *= screen_res;
- shadow = shadow2DRectProj(shadowMap2, lpos).x;
- }
- else if (spos.z < -shadow_clip.x)
- {
- lpos = shadow_matrix[1]*spos;
- lpos.xy *= screen_res;
- shadow = shadow2DRectProj(shadowMap1, lpos).x;
- }
- else
- {
- lpos = shadow_matrix[0]*spos;
- lpos.xy *= screen_res;
- shadow = shadow2DRectProj(shadowMap0, lpos).x;
- }
-
- // take the most-shadowed value out of these two:
- // * the blurred sun shadow in the light (shadow) map
- // * an unblurred dot product between the sun and this norm
- // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting
- shadow = min(shadow, dp_directional_light);
-
- /*debug.r = lpos.y / (lpos.w*screen_res.y);
-
- lpos.xy /= lpos.w*32.0;
- if (fract(lpos.x) < 0.1 || fract(lpos.y) < 0.1)
- {
- debug.gb = vec2(0.5, 0.5);
- }
-
- debug += (1.0-shadow)*0.5;*/
-
- }
- else
- {
- // more distant than the shadow map covers - just use directional shading as shadow
- shadow = dp_directional_light;
- }
-
- gl_FragColor[0] = shadow;
- gl_FragColor[1] = calcAmbientOcclusion(pos, norm);
-
- //spotlight shadow 1
- vec4 lpos = shadow_matrix[4]*spos;
- lpos.xy *= screen_res;
- gl_FragColor[2] = shadow2DRectProj(shadowMap4, lpos).x;
-
- //spotlight shadow 2
- lpos = shadow_matrix[5]*spos;
- lpos.xy *= screen_res;
- gl_FragColor[3] = shadow2DRectProj(shadowMap5, lpos).x;
-
- //gl_FragColor.rgb = pos.xyz;
- //gl_FragColor.b = shadow;
- //gl_FragColor.rgb = debug;
+ gl_FragColor = vec4(0,0,0,0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
new file mode 100644
index 0000000000..7450817ea7
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
@@ -0,0 +1,123 @@
+/**
+ * @file sunLightSSAOF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+//class 1 -- no shadow, SSAO only
+
+uniform sampler2DRect depthMap;
+uniform sampler2DRect normalMap;
+uniform sampler2D noiseMap;
+
+uniform sampler2D lightFunc;
+
+
+// Inputs
+uniform mat4 shadow_matrix[6];
+uniform vec4 shadow_clip;
+uniform float ssao_radius;
+uniform float ssao_max_radius;
+uniform float ssao_factor;
+uniform float ssao_factor_inv;
+
+varying vec2 vary_fragcoord;
+varying vec4 vary_light;
+
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
+uniform float shadow_bias;
+uniform float shadow_offset;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+//calculate decreases in ambient lighting when crowded out (SSAO)
+float calcAmbientOcclusion(vec4 pos, vec3 norm)
+{
+ float ret = 1.0;
+
+ float dist = dot(pos.xyz,pos.xyz);
+
+ if (dist < 64.0*64.0)
+ {
+ vec2 kern[8];
+ // exponentially (^2) distant occlusion samples spread around origin
+ kern[0] = vec2(-1.0, 0.0) * 0.125*0.125;
+ kern[1] = vec2(1.0, 0.0) * 0.250*0.250;
+ kern[2] = vec2(0.0, 1.0) * 0.375*0.375;
+ kern[3] = vec2(0.0, -1.0) * 0.500*0.500;
+ kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625;
+ kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750;
+ kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875;
+ kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000;
+
+ vec2 pos_screen = vary_fragcoord.xy;
+ vec3 pos_world = pos.xyz;
+ vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy;
+
+ float angle_hidden = 0.0;
+ int points = 0;
+
+ float scale = min(ssao_radius / -pos_world.z, ssao_max_radius);
+
+ // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?)
+ for (int i = 0; i < 8; i++)
+ {
+ vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect);
+ vec3 samppos_world = getPosition(samppos_screen).xyz;
+
+ vec3 diff = pos_world - samppos_world;
+ float dist2 = dot(diff, diff);
+
+ // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area
+ // --> solid angle shrinking by the square of distance
+ //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2
+ //(k should vary inversely with # of samples, but this is taken care of later)
+
+ //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces
+ // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor)
+ angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv);
+
+ // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion"
+ points = points + int(diff.z > -1.0);
+ }
+
+ angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0);
+
+ ret = (1.0 - (float(points != 0) * angle_hidden));
+ ret += max((dist-32.0*32.0)/(32.0*32.0), 0.0);
+ }
+
+ return min(ret, 1.0);
+}
+
+void main()
+{
+ vec2 pos_screen = vary_fragcoord.xy;
+
+ //try doing an unproject here
+
+ vec4 pos = getPosition(pos_screen);
+
+ vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0;
+
+ gl_FragColor[0] = 1.0;
+ gl_FragColor[1] = calcAmbientOcclusion(pos, norm);
+ gl_FragColor[2] = 1.0;
+ gl_FragColor[3] = 1.0;
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index d21575119d..ceb7e0fb56 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -115,7 +115,7 @@ void main()
vec4 fb = texture2D(screenTex, distort2);
//mix with reflection
- // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug
+ // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug
color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999);
float shadow = 1.0;
@@ -131,11 +131,11 @@ void main()
//color.rgb = scaleSoftClip(color.rgb);
//color.a = spec * sunAngle2;
- //wavef.z = -0.25f;
- wavef = normalize(wavef);
- wavef = (norm_mat*vec4(wavef, 1.0)).xyz;
+ //wavef.z *= 0.1f;
+ //wavef = normalize(wavef);
+ vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz;
- gl_FragData[0] = vec4(color.rgb, 0.75);
- gl_FragData[1] = vec4(1,1,1, 0.8);
- gl_FragData[2] = vec4(wavef*0.5+0.5, 0.0);
+ gl_FragData[0] = vec4(color.rgb, 0.5); // diffuse
+ gl_FragData[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
+ gl_FragData[2] = vec4(screenspacewavef*0.5+0.5, screenspacewavef.z*0.5); // normal, displace
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
index 3e8fdfb3e4..da49e59b89 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
@@ -12,7 +12,8 @@ float calcDirectionalLight(vec3 n, vec3 l)
return a;
}
-float calcPointLight(vec3 v, vec3 n, vec4 lp, float la)
+
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
@@ -26,9 +27,13 @@ float calcPointLight(vec3 v, vec3 n, vec4 lp, float la)
//distance attenuation
float da = clamp(1.0/(la * d), 0.0, 1.0);
+ // spotlight coefficient.
+ float spot = max(dot(-ln, lv), is_pointlight);
+ da *= spot*spot; // GL_SPOT_EXPONENT=2
+
//angular attenuation
da *= calcDirectionalLight(n, lv);
-
+
return da;
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index ad16de6d81..665fe16b43 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -29,8 +29,6 @@ varying vec3 vary_fragcoord;
varying vec3 vary_position;
varying vec3 vary_light;
-uniform float alpha_soften;
-
uniform float shadow_bias;
uniform mat4 inv_proj;
@@ -115,15 +113,6 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
- if (samp_pos.z != 0.0 && gl_Color.a < 1.0)
- {
- float dist_factor = alpha_soften;
- float a = gl_Color.a;
- a *= a;
- dist_factor *= 1.0/(1.0-a);
- color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0);
- }
-
//gl_FragColor = gl_Color;
gl_FragColor = color;
//gl_FragColor = vec4(1,0,1,1)*shadow;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
index 5991e1f3b5..1fae8c4da3 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
@@ -9,7 +9,7 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
float calcDirectionalLight(vec3 n, vec3 l);
-float calcPointLight(vec3 v, vec3 n, vec4 lp, float la);
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
@@ -42,23 +42,21 @@ void main()
calcAtmospherics(pos.xyz);
//vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
- vec4 col;
- col.a = gl_Color.a;
-
- // Add windlight lights
- col.rgb = atmosAmbient(vec3(0.));
- col.rgb = scaleUpLight(col.rgb);
+ vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a);
// Collect normal lights (need to be divided by two, as we later multiply by 2)
- col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation);
- col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation);
- col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation);
- col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation);
- col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation);
- col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation);
+ col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a);
+ col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a);
+ col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a);
+ col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a);
+ col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a);
+ col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a);
col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
col.rgb = scaleDownLight(col.rgb);
+ // Add windlight lights
+ col.rgb += atmosAmbient(vec3(0.));
+
vary_light = gl_LightSource[0].position.xyz;
vary_ambient = col.rgb*gl_Color.rgb;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
index a939499b17..f8dd1b7431 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
@@ -10,7 +10,7 @@ mat4 getSkinnedTransform();
void calcAtmospherics(vec3 inPositionEye);
float calcDirectionalLight(vec3 n, vec3 l);
-float calcPointLight(vec3 v, vec3 n, vec4 lp, float la);
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
@@ -53,23 +53,22 @@ void main()
calcAtmospherics(pos.xyz);
//vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
- vec4 col;
- col.a = gl_Color.a;
-
- // Add windlight lights
- col.rgb = atmosAmbient(vec3(0.));
- col.rgb = scaleUpLight(col.rgb);
+
+ vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a);
// Collect normal lights (need to be divided by two, as we later multiply by 2)
- col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation);
- col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation);
- col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation);
- col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation);
- col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation);
- col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation);
+ col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a);
+ col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a);
+ col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a);
+ col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a);
+ col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a);
+ col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a);
col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
col.rgb = scaleDownLight(col.rgb);
+ // Add windlight lights
+ col.rgb += atmosAmbient(vec3(0.));
+
vary_ambient = col.rgb*gl_Color.rgb;
vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a)));
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index 651959413c..5308e5bb1e 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -43,6 +43,52 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
+vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = tc-vec2(0.5);
+
+ float det = max(1.0-lod/(proj_lod*0.5), 0.0);
+
+ float d = dot(dist,dist);
+
+ ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0);
+
+ return ret;
+}
+
+vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
+
+ float det = min(lod/(proj_lod*0.5), 1.0);
+
+ float d = min(dist.x, dist.y);
+
+ float edge = 0.25*det;
+
+ ret *= clamp(d/edge, 0.0, 1.0);
+
+ return ret;
+}
+
+vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = tc-vec2(0.5);
+
+ float d = dot(dist,dist);
+
+ ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0);
+
+ return ret;
+}
+
+
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).a;
@@ -126,7 +172,7 @@ void main()
float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
float lod = diff * proj_lod;
- vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
+ vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a;
@@ -137,7 +183,7 @@ void main()
}
//float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
- vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, proj_ambient_lod);
+ vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
amb_da += (da*da*0.5+0.5)*proj_ambiance;
@@ -167,22 +213,23 @@ void main()
if (stc.z > 0.0)
{
stc.xy /= stc.w;
-
+
+ float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0);
+
+ stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
+
if (stc.x < 1.0 &&
stc.y < 1.0 &&
stc.x > 0.0 &&
stc.y > 0.0)
{
- vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
+ vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow;
}
}
}
}
- //attenuate point light contribution by SSAO component
- col *= texture2DRect(lightMap, frag.xy).g;
-
gl_FragColor.rgb = col;
gl_FragColor.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 531f7376a3..9305d77ddb 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -11,6 +11,7 @@ uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
uniform sampler2DRect normalMap;
uniform sampler2DRect lightMap;
+uniform sampler2DRect depthMap;
uniform sampler2D noiseMap;
uniform samplerCube environmentMap;
uniform sampler2D lightFunc;
@@ -41,7 +42,6 @@ uniform vec3 env_mat[3];
uniform vec4 shadow_clip;
uniform mat3 ssao_effect_mat;
-uniform sampler2DRect depthMap;
uniform mat4 inv_proj;
uniform vec2 screen_res;
@@ -55,9 +55,8 @@ vec3 vary_AmblitColor;
vec3 vary_AdditiveColor;
vec3 vary_AtmosAttenuation;
-vec4 getPosition(vec2 pos_screen)
-{ //get position in screen space (world units) given window coordinate and depth map
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
+vec4 getPosition_d(vec2 pos_screen, float depth)
+{
vec2 sc = pos_screen.xy*2.0;
sc /= screen_res;
sc -= vec2(1.0,1.0);
@@ -68,6 +67,12 @@ vec4 getPosition(vec2 pos_screen)
return pos;
}
+vec4 getPosition(vec2 pos_screen)
+{ //get position in screen space (world units) given window coordinate and depth map
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ return getPosition_d(pos_screen, depth);
+}
+
vec3 getPositionEye()
{
return vary_PositionEye;
@@ -251,7 +256,8 @@ vec3 scaleSoftClip(vec3 light)
void main()
{
vec2 tc = vary_fragcoord.xy;
- vec3 pos = getPosition(tc).xyz;
+ float depth = texture2DRect(depthMap, tc.xy).a;
+ vec3 pos = getPosition_d(tc, depth).xyz;
vec3 norm = texture2DRect(normalMap, tc).xyz*2.0-1.0;
//vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz;
@@ -271,24 +277,43 @@ void main()
col *= diffuse.rgb;
- if (spec.a > 0.0)
+ if (spec.a > 0.0) // specular reflection
{
- vec3 ref = normalize(reflect(pos.xyz, norm.xyz));
- float sa = dot(ref, vary_light.xyz);
- col.rgb += vary_SunlitColor*scol*spec.rgb*texture2D(lightFunc, vec2(sa, spec.a)).a;
+ // the old infinite-sky shiny reflection
+ //
+ vec3 refnorm = normalize(reflect(pos.xyz, norm.xyz));
+ float sa = dot(refnorm, vary_light.xyz);
+ vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a;
+
+ // screen-space cheap fakey reflection map
+ //
+ depth -= 0.5; // unbias depth
+ // first figure out where we'll make our 2D guess from
+ vec2 ref2d = tc.xy + (0.5 * screen_res.y) * (refnorm.xy) * abs(refnorm.z) / depth;
+ // get attributes from the 2D guess point
+ float refdepth = texture2DRect(depthMap, ref2d).a;
+ vec3 refpos = getPosition_d(ref2d, refdepth).xyz;
+ vec3 refcol = texture2DRect(diffuseRect, ref2d).rgb;
+ float refshad = texture2DRect(lightMap, ref2d).r;
+ vec3 refn = normalize(texture2DRect(normalMap, ref2d).rgb * 2.0 - 1.0);
+ // figure out how appropriate our guess actually was
+ float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos)));
+ // darken reflections from points which face away from the reflected ray - our guess was a back-face
+ //refapprop *= step(dot(refnorm, refn), 0.0);
+ refapprop = min(refapprop, max(0.0, -dot(refnorm, refn))); // more conservative variant
+ // get appropriate light strength for guess-point
+ float reflit = min(max(dot(refn, lightnorm.xyz), 0.0), refshad);
+ // apply sun color to guess-point, dampen according to inappropriateness of guess
+ vec3 refprod = (vary_SunlitColor*reflit) * refcol.rgb * refapprop;
+ vec3 ssshiny = (refprod * spec.a);
+
+ // add the two types of shiny together
+ col += (ssshiny + dumbshiny) * spec.rgb;
}
col = atmosLighting(col);
col = scaleSoftClip(col);
gl_FragColor.rgb = col;
-
- //gl_FragColor.rgb = gi_col.rgb;
gl_FragColor.a = 0.0;
-
- //gl_FragColor.rg = scol_ambocc.rg;
- //gl_FragColor.rgb = texture2DRect(lightMap, vary_fragcoord.xy).rgb;
- //gl_FragColor.rgb = norm.rgb*0.5+0.5;
- //gl_FragColor.rgb = vec3(ambocc);
- //gl_FragColor.rgb = vec3(scol);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index d6534083cf..eeaecc157f 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -179,21 +179,6 @@ void main()
}
}
- /*if (spec.a > 0.0)
- {
- //vec3 ref = reflect(normalize(pos), norm);
- float sa = dot(normalize(lv-normalize(pos)),norm);;
- //sa = max(sa, 0.0);
- //sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0);
- sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0);
- sa *= noise;
- col += da*sa*lcol*spec.rgb;
- }*/
-
- //attenuate point light contribution by SSAO component
- col *= texture2DRect(lightMap, frag.xy).g;
-
-
gl_FragColor.rgb = col;
gl_FragColor.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index a0026edcd2..04c9a4d19a 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -7,6 +7,8 @@
#extension GL_ARB_texture_rectangle : enable
+//class 2, shadows, no SSAO
+
uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
uniform sampler2DRectShadow shadowMap0;
@@ -52,56 +54,6 @@ vec4 getPosition(vec2 pos_screen)
return pos;
}
-//calculate decreases in ambient lighting when crowded out (SSAO)
-float calcAmbientOcclusion(vec4 pos, vec3 norm)
-{
- vec2 kern[8];
- // exponentially (^2) distant occlusion samples spread around origin
- kern[0] = vec2(-1.0, 0.0) * 0.125*0.125;
- kern[1] = vec2(1.0, 0.0) * 0.250*0.250;
- kern[2] = vec2(0.0, 1.0) * 0.375*0.375;
- kern[3] = vec2(0.0, -1.0) * 0.500*0.500;
- kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625;
- kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750;
- kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875;
- kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000;
-
- vec2 pos_screen = vary_fragcoord.xy;
- vec3 pos_world = pos.xyz;
- vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy;
-
- float angle_hidden = 0.0;
- int points = 0;
-
- float scale = min(ssao_radius / -pos_world.z, ssao_max_radius);
-
- // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?)
- for (int i = 0; i < 8; i++)
- {
- vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect);
- vec3 samppos_world = getPosition(samppos_screen).xyz;
-
- vec3 diff = pos_world - samppos_world;
- float dist2 = dot(diff, diff);
-
- // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area
- // --> solid angle shrinking by the square of distance
- //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2
- //(k should vary inversely with # of samples, but this is taken care of later)
-
- //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces
- // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor)
- angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv);
-
- // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion"
- points = points + int(diff.z > -1.0);
- }
-
- angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0);
-
- return (1.0 - (float(points != 0) * angle_hidden));
-}
-
float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl)
{
stc.xyz /= stc.w;
@@ -149,7 +101,9 @@ void main()
vec4 pos = getPosition(pos_screen);
- vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0;
+ vec4 nmap4 = texture2DRect(normalMap, pos_screen);
+ float displace = nmap4.w;
+ vec3 norm = nmap4.xyz*2.0-1.0;
/*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL
{
@@ -158,9 +112,9 @@ void main()
}*/
float shadow = 1.0;
- float dp_directional_light = max(0.0, dot(norm, vary_light.xyz));
+ float dp_directional_light = max(0.0, dot(norm, vary_light.xyz));
- vec4 spos = vec4(pos.xyz + vary_light.xyz * (1.0-dp_directional_light)*shadow_offset, 1.0);
+ vec4 spos = vec4(pos.xyz + displace*norm + vary_light.xyz * (1.0-dp_directional_light)*shadow_offset, 1.0);
if (spos.z > -shadow_clip.w)
{
@@ -220,15 +174,15 @@ void main()
}
gl_FragColor[0] = shadow;
- gl_FragColor[1] = calcAmbientOcclusion(pos, norm);
+ gl_FragColor[1] = 1.0;
//spotlight shadow 1
vec4 lpos = shadow_matrix[4]*spos;
- gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.1).x;
+ gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8).x;
//spotlight shadow 2
lpos = shadow_matrix[5]*spos;
- gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.1).x;
+ gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8).x;
//gl_FragColor.rgb = pos.xyz;
//gl_FragColor.b = shadow;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
new file mode 100644
index 0000000000..d77d17942a
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -0,0 +1,248 @@
+/**
+ * @file sunLightSSAOF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+//class 2 -- shadows and SSAO
+
+uniform sampler2DRect depthMap;
+uniform sampler2DRect normalMap;
+uniform sampler2DRectShadow shadowMap0;
+uniform sampler2DRectShadow shadowMap1;
+uniform sampler2DRectShadow shadowMap2;
+uniform sampler2DRectShadow shadowMap3;
+uniform sampler2DShadow shadowMap4;
+uniform sampler2DShadow shadowMap5;
+uniform sampler2D noiseMap;
+
+uniform sampler2D lightFunc;
+
+// Inputs
+uniform mat4 shadow_matrix[6];
+uniform vec4 shadow_clip;
+uniform float ssao_radius;
+uniform float ssao_max_radius;
+uniform float ssao_factor;
+uniform float ssao_factor_inv;
+
+varying vec2 vary_fragcoord;
+varying vec4 vary_light;
+
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+uniform vec2 shadow_res;
+uniform vec2 proj_shadow_res;
+
+uniform float shadow_bias;
+uniform float shadow_offset;
+
+vec4 getPosition(vec2 pos_screen)
+{
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ vec2 sc = pos_screen.xy*2.0;
+ sc /= screen_res;
+ sc -= vec2(1.0,1.0);
+ vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
+ vec4 pos = inv_proj * ndc;
+ pos /= pos.w;
+ pos.w = 1.0;
+ return pos;
+}
+
+//calculate decreases in ambient lighting when crowded out (SSAO)
+float calcAmbientOcclusion(vec4 pos, vec3 norm)
+{
+ float ret = 1.0;
+
+ float dist = dot(pos.xyz,pos.xyz);
+
+ if (dist < 64.0*64.0)
+ {
+ vec2 kern[8];
+ // exponentially (^2) distant occlusion samples spread around origin
+ kern[0] = vec2(-1.0, 0.0) * 0.125*0.125;
+ kern[1] = vec2(1.0, 0.0) * 0.250*0.250;
+ kern[2] = vec2(0.0, 1.0) * 0.375*0.375;
+ kern[3] = vec2(0.0, -1.0) * 0.500*0.500;
+ kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625;
+ kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750;
+ kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875;
+ kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000;
+
+ vec2 pos_screen = vary_fragcoord.xy;
+ vec3 pos_world = pos.xyz;
+ vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy;
+
+ float angle_hidden = 0.0;
+ int points = 0;
+
+ float scale = min(ssao_radius / -pos_world.z, ssao_max_radius);
+
+ // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?)
+ for (int i = 0; i < 8; i++)
+ {
+ vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect);
+ vec3 samppos_world = getPosition(samppos_screen).xyz;
+
+ vec3 diff = pos_world - samppos_world;
+ float dist2 = dot(diff, diff);
+
+ // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area
+ // --> solid angle shrinking by the square of distance
+ //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2
+ //(k should vary inversely with # of samples, but this is taken care of later)
+
+ //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces
+ // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor)
+ angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv);
+
+ // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion"
+ points = points + int(diff.z > -1.0);
+ }
+
+ angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0);
+
+ ret = (1.0 - (float(points != 0) * angle_hidden));
+ ret += max((dist-32.0*32.0)/(32.0*32.0), 0.0);
+ }
+
+ return min(ret, 1.0);
+}
+
+float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl)
+{
+ stc.xyz /= stc.w;
+ stc.z += shadow_bias*scl;
+
+ float cs = shadow2DRect(shadowMap, stc.xyz).x;
+ float shadow = cs;
+
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, 1.5, 0.0)).x, cs);
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, -1.5, 0.0)).x, cs);
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, 1.5, 0.0)).x, cs);
+ shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, -1.5, 0.0)).x, cs);
+
+ return shadow/5.0;
+
+ //return shadow;
+}
+
+float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl)
+{
+ stc.xyz /= stc.w;
+ stc.z += shadow_bias*scl;
+
+ float cs = shadow2D(shadowMap, stc.xyz).x;
+ float shadow = cs;
+
+ vec2 off = 1.5/proj_shadow_res;
+
+ shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)).x, cs);
+ shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs);
+ shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs);
+ shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs);
+
+
+ return shadow/5.0;
+
+ //return shadow;
+}
+
+void main()
+{
+ vec2 pos_screen = vary_fragcoord.xy;
+
+ //try doing an unproject here
+
+ vec4 pos = getPosition(pos_screen);
+
+ vec4 nmap4 = texture2DRect(normalMap, pos_screen);
+ float displace = nmap4.w;
+ vec3 norm = nmap4.xyz*2.0-1.0;
+
+ /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL
+ {
+ gl_FragColor = vec4(0.0); // doesn't matter
+ return;
+ }*/
+
+ float shadow = 1.0;
+ float dp_directional_light = max(0.0, dot(norm, vary_light.xyz));
+
+ vec4 spos = vec4(pos.xyz + displace*norm + vary_light.xyz * (1.0-dp_directional_light)*shadow_offset, 1.0);
+
+ if (spos.z > -shadow_clip.w)
+ {
+ if (dp_directional_light == 0.0)
+ {
+ // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup
+ shadow = 0.0;
+ }
+ else
+ {
+ vec4 lpos;
+
+ if (spos.z < -shadow_clip.z)
+ {
+ lpos = shadow_matrix[3]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap3, lpos, 0.25);
+ shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
+ }
+ else if (spos.z < -shadow_clip.y)
+ {
+ lpos = shadow_matrix[2]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap2, lpos, 0.5);
+ }
+ else if (spos.z < -shadow_clip.x)
+ {
+ lpos = shadow_matrix[1]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap1, lpos, 0.75);
+ }
+ else
+ {
+ lpos = shadow_matrix[0]*spos;
+ lpos.xy *= shadow_res;
+ shadow = pcfShadow(shadowMap0, lpos, 1.0);
+ }
+
+ // take the most-shadowed value out of these two:
+ // * the blurred sun shadow in the light (shadow) map
+ // * an unblurred dot product between the sun and this norm
+ // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting
+ shadow = min(shadow, dp_directional_light);
+
+ //lpos.xy /= lpos.w*32.0;
+ //if (fract(lpos.x) < 0.1 || fract(lpos.y) < 0.1)
+ //{
+ // shadow = 0.0;
+ //}
+
+ }
+ }
+ else
+ {
+ // more distant than the shadow map covers
+ shadow = 1.0;
+ }
+
+ gl_FragColor[0] = shadow;
+ gl_FragColor[1] = calcAmbientOcclusion(pos, norm);
+
+ //spotlight shadow 1
+ vec4 lpos = shadow_matrix[4]*spos;
+ gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8).x;
+
+ //spotlight shadow 2
+ lpos = shadow_matrix[5]*spos;
+ gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8).x;
+
+ //gl_FragColor.rgb = pos.xyz;
+ //gl_FragColor.b = shadow;
+}
diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl
index f4c59734a4..19800d96dc 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl
@@ -6,7 +6,7 @@
*/
float calcDirectionalLight(vec3 n, vec3 l);
-float calcPointLight(vec3 v, vec3 n, vec4 lp, float la);
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
@@ -18,9 +18,10 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
// Collect normal lights (need to be divided by two, as we later multiply by 2)
col.rgb += gl_LightSource[1].diffuse.rgb * calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
- col.rgb += gl_LightSource[2].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation);
- col.rgb += gl_LightSource[3].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation);
- //col.rgb += gl_LightSource[4].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation);
+
+ col.rgb += gl_LightSource[2].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a);
+ col.rgb += gl_LightSource[3].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a);
+ //col.rgb += gl_LightSource[4].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a);
col.rgb = scaleDownLight(col.rgb);
// Add windlight lights
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 96a083b522..262b34ede7 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -56,9 +56,8 @@ vec3 vary_AdditiveColor;
vec3 vary_AtmosAttenuation;
uniform float gi_ambiance;
-vec4 getPosition(vec2 pos_screen)
-{ //get position in screen space (world units) given window coordinate and depth map
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
+vec4 getPosition_d(vec2 pos_screen, float depth)
+{
vec2 sc = pos_screen.xy*2.0;
sc /= screen_res;
sc -= vec2(1.0,1.0);
@@ -69,6 +68,12 @@ vec4 getPosition(vec2 pos_screen)
return pos;
}
+vec4 getPosition(vec2 pos_screen)
+{ //get position in screen space (world units) given window coordinate and depth map
+ float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ return getPosition_d(pos_screen, depth);
+}
+
vec3 getPositionEye()
{
return vary_PositionEye;
@@ -252,7 +257,8 @@ vec3 scaleSoftClip(vec3 light)
void main()
{
vec2 tc = vary_fragcoord.xy;
- vec3 pos = getPosition(tc).xyz;
+ float depth = texture2DRect(depthMap, tc.xy).a;
+ vec3 pos = getPosition_d(tc, depth).xyz;
vec3 norm = texture2DRect(normalMap, tc).xyz*2.0-1.0;
//vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz;
@@ -274,11 +280,38 @@ void main()
col *= diffuse.rgb;
- if (spec.a > 0.0)
+ if (spec.a > 0.0) // specular reflection
{
- vec3 ref = normalize(reflect(pos.xyz, norm.xyz));
- float sa = dot(ref, vary_light.xyz);
- col.rgb += vary_SunlitColor*scol*spec.rgb*texture2D(lightFunc, vec2(sa, spec.a)).a;
+ // the old infinite-sky shiny reflection
+ //
+ vec3 refnorm = normalize(reflect(pos.xyz, norm.xyz));
+ float sa = dot(refnorm, vary_light.xyz);
+ vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a;
+
+ // screen-space cheap fakey reflection map
+ //
+ depth -= 0.5; // unbias depth
+ // first figure out where we'll make our 2D guess from
+ vec2 ref2d = tc.xy + (0.5 * screen_res.y) * (refnorm.xy) * abs(refnorm.z) / depth;
+ // get attributes from the 2D guess point
+ float refdepth = texture2DRect(depthMap, ref2d).a;
+ vec3 refpos = getPosition_d(ref2d, refdepth).xyz;
+ vec3 refcol = texture2DRect(diffuseRect, ref2d).rgb;
+ float refshad = texture2DRect(lightMap, ref2d).r;
+ vec3 refn = normalize(texture2DRect(normalMap, ref2d).rgb * 2.0 - 1.0);
+ // figure out how appropriate our guess actually was
+ float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos)));
+ // darken reflections from points which face away from the reflected ray - our guess was a back-face
+ //refapprop *= step(dot(refnorm, refn), 0.0);
+ refapprop = min(refapprop, max(0.0, -dot(refnorm, refn))); // more conservative variant
+ // get appropriate light strength for guess-point
+ float reflit = min(max(dot(refn, lightnorm.xyz), 0.0), refshad);
+ // apply sun color to guess-point, dampen according to inappropriateness of guess
+ vec3 refprod = (vary_SunlitColor*reflit) * refcol.rgb * refapprop;
+ vec3 ssshiny = (refprod * spec.a);
+
+ // add the two types of shiny together
+ col += (ssshiny + dumbshiny) * spec.rgb;
}
col = atmosLighting(col);
diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
index 1c5234c450..f129a1517b 100644
--- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
@@ -6,7 +6,7 @@
*/
float calcDirectionalLight(vec3 n, vec3 l);
-float calcPointLight(vec3 v, vec3 n, vec4 lp, float la);
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
@@ -15,24 +15,21 @@ vec3 scaleUpLight(vec3 light);
vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
{
- vec4 col;
- col.a = color.a;
+ vec4 col = vec4(0.0, 0.0, 0.0, color.a);
- // Add windlight lights
- col.rgb = atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz));
- col.rgb += atmosAmbient(baseLight.rgb);
- col.rgb = scaleUpLight(col.rgb);
-
// Collect normal lights (need to be divided by two, as we later multiply by 2)
- col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation);
- col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation);
- col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation);
- col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation);
- col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation);
- col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation);
+ col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a);
+ col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a);
+ col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a);
+ col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a);
+ col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a);
+ col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a);
col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
col.rgb = scaleDownLight(col.rgb);
-
+
+ // Add windlight lights
+ col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz));
+ col.rgb += atmosAmbient(baseLight.rgb);
col.rgb = min(col.rgb*color.rgb, 1.0);
diff --git a/indra/newview/app_settings/ultra_graphics.xml b/indra/newview/app_settings/ultra_graphics.xml
index f16ec6c30f..f741089ca2 100644
--- a/indra/newview/app_settings/ultra_graphics.xml
+++ b/indra/newview/app_settings/ultra_graphics.xml
@@ -12,14 +12,12 @@
<RenderFlexTimeFactor value="1"/>
<!--256... but they don't use this-->
<RenderGlowResolutionPow value="9"/>
- <!--Sun/Moon only-->
- <RenderLightingDetail value="1"/>
<!--Low number-->
<RenderMaxPartCount value="4096"/>
<!--bump okay-->
<RenderObjectBump value="TRUE"/>
<!--NO SHADERS-->
- <RenderReflectionDetail value="3"/>
+ <RenderReflectionDetail value="4"/>
<!--Simple-->
<RenderTerrainDetail value="1"/>
<!--Default for now-->
@@ -31,9 +29,14 @@
<!--Default for now-->
<RenderVolumeLODFactor value="2.0"/>
<!--NO SHADERS-->
- <RenderWaterReflections value="TRUE"/>
- <!--NO SHADERS-->
<VertexShaderEnable value="TRUE"/>
<!--NO SHADERS-->
<WindLightUseAtmosShaders value="TRUE"/>
+ <!--Deferred Shading-->
+ <RenderDeferred value="TRUE"/>
+ <!--SSAO Enabled-->
+ <RenderDeferredSSAO value="TRUE"/>
+ <!--Full Shadows-->
+ <RenderShadowDetail value="2"/>
+
</settings>
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index 4029bf95a0..1913f52499 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -23,7 +23,7 @@ version 21
// NOTE: All settings are set to the MIN of applied values, including 'all'!
//
list all
-RenderAnisotropic 1 0
+RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarVP 1 1
@@ -35,18 +35,16 @@ RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
-RenderLightingDetail 1 1
RenderMaxPartCount 1 8192
RenderNightBrightness 1 1.0
RenderObjectBump 1 1
-RenderReflectionDetail 1 3
+RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVBOEnable 1 1
RenderVolumeLODFactor 1 2.0
-RenderWaterReflections 1 1
UseStartScreen 1 1
UseOcclusion 1 1
VertexShaderEnable 1 1
@@ -56,6 +54,9 @@ Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderTextureMemoryMultiple 1 1.0
RenderShaderLightingMaxLevel 1 3
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 2
//
@@ -69,7 +70,6 @@ RenderAvatarVP 1 0
RenderFarClip 1 64
RenderFlexTimeFactor 1 0.5
RenderGlowResolutionPow 1 8
-RenderLightingDetail 1 0
RenderMaxPartCount 1 1024
RenderObjectBump 1 0
RenderReflectionDetail 1 0
@@ -78,10 +78,13 @@ RenderTerrainLODFactor 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
-RenderWaterReflections 1 0
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+
//
// Mid Graphics Settings
@@ -94,7 +97,6 @@ RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
-RenderLightingDetail 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
RenderReflectionDetail 1 0
@@ -103,10 +105,13 @@ RenderTerrainLODFactor 1 1.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
-RenderWaterReflections 1 0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+
//
// High Graphics Settings (purty)
@@ -119,7 +124,6 @@ RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
-RenderLightingDetail 1 1
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderReflectionDetail 1 2
@@ -128,10 +132,13 @@ RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
-RenderWaterReflections 1 0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 48
+RenderDeferred 1 1
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 1
+
//
// Ultra graphics (REALLY PURTY!)
@@ -144,19 +151,21 @@ RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
-RenderLightingDetail 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
-RenderReflectionDetail 1 3
+RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
-RenderWaterReflections 1 1
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 2
+
//
// Class Unknown Hardware (unknown)
@@ -194,9 +203,12 @@ RenderVBOEnable 1 1
list NoPixelShaders
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
-RenderWaterReflections 0 0
+RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
+RenderDeferred 0 0
+RenderDeferredSSAO 0 0
+RenderShadowDetail 0 0
//
// No Vertex Shaders available
@@ -204,9 +216,13 @@ WindLightUseAtmosShaders 0 0
list NoVertexShaders
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
-RenderWaterReflections 0 0
+RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
+RenderDeferred 0 0
+RenderDeferredSSAO 0 0
+RenderShadowDetail 0 0
+
// "Default" setups for safe, low, medium, high
//
@@ -214,14 +230,17 @@ list safe
RenderAnisotropic 1 0
RenderAvatarCloth 0 0
RenderAvatarVP 0 0
-RenderLightingDetail 1 0
RenderObjectBump 0 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
RenderUseImpostors 0 0
RenderVBOEnable 1 0
-RenderWaterReflections 0 0
+RenderReflectionDetail 0 0
WindLightUseAtmosShaders 0 0
+RenderDeferred 0 0
+RenderDeferredSSAO 0 0
+RenderShadowDetail 0 0
+
//
// CPU based feature masks
@@ -245,11 +264,9 @@ RenderVBOEnable 1 0
list Intel
RenderAnisotropic 1 0
-RenderLightingDetail 1 0
list GeForce2
RenderAnisotropic 1 0
-RenderLightingDetail 1 0
RenderMaxPartCount 1 2048
RenderTerrainDetail 1 0
RenderVBOEnable 1 1
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt
index 61a8e51c50..254b9c4ce4 100644
--- a/indra/newview/featuretable_linux.txt
+++ b/indra/newview/featuretable_linux.txt
@@ -23,7 +23,7 @@ version 21
// NOTE: All settings are set to the MIN of applied values, including 'all'!
//
list all
-RenderAnisotropic 1 0
+RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarVP 1 1
@@ -35,18 +35,16 @@ RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
-RenderLightingDetail 1 1
RenderMaxPartCount 1 8192
RenderNightBrightness 1 1.0
RenderObjectBump 1 1
-RenderReflectionDetail 1 3
+RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVBOEnable 1 1
RenderVolumeLODFactor 1 2.0
-RenderWaterReflections 1 1
UseStartScreen 1 1
UseOcclusion 1 1
VertexShaderEnable 1 1
@@ -55,6 +53,10 @@ WLSkyDetail 1 128
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderTextureMemoryMultiple 1 1.0
+RenderShaderLightingMaxLevel 1 3
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 2
//
// Low Graphics Settings
@@ -67,7 +69,6 @@ RenderAvatarVP 1 0
RenderFarClip 1 64
RenderFlexTimeFactor 1 0.5
RenderGlowResolutionPow 1 8
-RenderLightingDetail 1 0
RenderMaxPartCount 1 1024
RenderObjectBump 1 0
RenderReflectionDetail 1 0
@@ -76,10 +77,13 @@ RenderTerrainLODFactor 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
-RenderWaterReflections 1 0
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+
//
// Mid Graphics Settings
@@ -92,7 +96,6 @@ RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
-RenderLightingDetail 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
RenderReflectionDetail 1 0
@@ -101,10 +104,13 @@ RenderTerrainLODFactor 1 1.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
-RenderWaterReflections 1 0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
+RenderDeferred 1 0
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 0
+
//
// High Graphics Settings (purty)
@@ -117,7 +123,6 @@ RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
-RenderLightingDetail 1 1
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderReflectionDetail 1 2
@@ -126,10 +131,13 @@ RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
-RenderWaterReflections 1 0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 48
+RenderDeferred 1 1
+RenderDeferredSSAO 1 0
+RenderShadowDetail 1 1
+
//
// Ultra graphics (REALLY PURTY!)
@@ -142,19 +150,21 @@ RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
-RenderLightingDetail 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
-RenderReflectionDetail 1 3
+RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
-RenderWaterReflections 1 1
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
+RenderShadowDetail 1 2
+
//
// Class Unknown Hardware (unknown)
@@ -192,9 +202,12 @@ RenderVBOEnable 1 1
list NoPixelShaders
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
-RenderWaterReflections 0 0
+RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
+RenderDeferred 0 0
+RenderDeferredSSAO 0 0
+RenderShadowDetail 0 0
//
// No Vertex Shaders available
@@ -202,9 +215,13 @@ WindLightUseAtmosShaders 0 0
list NoVertexShaders
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
-RenderWaterReflections 0 0
+RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
+RenderDeferred 0 0
+RenderDeferredSSAO 0 0
+RenderShadowDetail 0 0
+
// "Default" setups for safe, low, medium, high
//
@@ -212,14 +229,17 @@ list safe
RenderAnisotropic 1 0
RenderAvatarCloth 0 0
RenderAvatarVP 0 0
-RenderLightingDetail 1 0
RenderObjectBump 0 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
RenderUseImpostors 0 0
RenderVBOEnable 1 0
-RenderWaterReflections 0 0
+RenderReflectionDetail 0 0
WindLightUseAtmosShaders 0 0
+RenderDeferred 0 0
+RenderDeferredSSAO 0 0
+RenderShadowDetail 0 0
+
//
// CPU based feature masks
@@ -243,13 +263,11 @@ RenderVBOEnable 1 0
list Intel
RenderAnisotropic 1 0
-RenderLightingDetail 1 0
// Avoid some Intel crashes on Linux
RenderCubeMap 0 0
list GeForce2
RenderAnisotropic 1 0
-RenderLightingDetail 1 0
RenderMaxPartCount 1 2048
RenderTerrainDetail 1 0
RenderVBOEnable 1 1
@@ -461,17 +479,47 @@ list NVIDIA_GeForce_Go_6
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
+list NVIDIA_GeForce_7000
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7100
+RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7200
Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7300
Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7400
Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7500
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7600
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7700
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7800
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_7900
+RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7200
Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7300
Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7300_LE
+RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7400
Disregard128DefaultDrawDistance 1 0
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7600
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7700
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7800
+RenderShaderLightingMaxLevel 1 2
+list NVIDIA_GeForce_Go_7900
+RenderShaderLightingMaxLevel 1 2
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index 12d47a904c..db0252d2e7 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -366,6 +366,7 @@ list ATI_Radeon_X1500
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X1600
Disregard128DefaultDrawDistance 1 0
+RenderUseFBO 0 0
list ATI_Radeon_X1700
Disregard128DefaultDrawDistance 1 0
list ATI_Mobility_Radeon_X1xxx
diff --git a/indra/newview/licenses-win32.txt b/indra/newview/licenses-win32.txt
index 7e6d4b4561..8736626907 100644
--- a/indra/newview/licenses-win32.txt
+++ b/indra/newview/licenses-win32.txt
@@ -769,3 +769,72 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+=============
+GLOD license
+=============
+The GLOD Open-Source License Version 1.0 June 16, 2004
+
+Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns
+Hopkins University and David Luebke, Brenden Schubert, University of
+Virginia. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, is permitted provided that the following conditions are
+met:
+
+1. Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer and
+ request.
+
+2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer and
+ request in the documentation and/or other materials provided with
+ the distribution.
+
+3. The name "GLOD" must not be used to endorse or promote products
+ derived from this software without prior written permission.
+
+4. Redistributions of any modified version of this source, whether in
+ source or binary form , must include a form of the following
+ acknowledgment: "This product is derived from the GLOD library,
+ which is available from http://www.cs.jhu.edu/~graphics/GLOD."
+
+5. Redistributions of any modified version of this source in binary
+ form must provide, free of charge, access to the modified version
+ of the code.
+
+6. This license shall be governed by and construed and enforced in
+ accordance with the laws of the State of Maryland, without
+ reference to its conflicts of law provisions. The exclusive
+ jurisdiction and venue for all legal actions relating to this
+ license shall be in courts of competent subject matter jurisdiction
+ located in the State of Maryland.
+
+TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, GLOD IS PROVIDED
+UNDER THIS LICENSE ON AN AS IS BASIS, WITHOUT WARRANTY OF ANY KIND,
+EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
+THAT GLOD IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR
+PURPOSE OR NON-INFRINGING. ALL WARRANTIES ARE DISCLAIMED AND THE
+ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE CODE IS WITH
+YOU. SHOULD ANY CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE
+COPYRIGHT HOLDER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY
+NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY
+CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY CODE IS
+AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
+
+TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL
+THE COPYRIGHT HOLDER OR ANY OTHER CONTRIBUTOR BE LIABLE FOR ANY
+SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES FOR LOSS OF
+PROFITS, REVENUE, OR FOR LOSS OF INFORMATION OR ANY OTHER LOSS.
+
+YOU EXPRESSLY AGREE TO FOREVER INDEMNIFY, DEFEND AND HOLD HARMLESS THE
+COPYRIGHT HOLDERS AND CONTRIBUTORS OF GLOD AGAINST ALL CLAIMS,
+DEMANDS, SUITS OR OTHER ACTIONS ARISING DIRECTLY OR INDIRECTLY FROM
+YOUR ACCEPTANCE AND USE OF GLOD.
+
+Although NOT REQUIRED, we would appreciate it if active users of GLOD
+put a link on their web site to the GLOD web site when possible.
+
+
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 11c252406a..57ca81a9f1 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -48,6 +48,7 @@
#include "llwindow.h"
#include "llviewerstats.h"
#include "llmd5.h"
+#include "llmeshrepository.h"
#include "llpumpio.h"
#include "llmimetypes.h"
#include "llslurl.h"
@@ -77,6 +78,7 @@
#include "llteleporthistory.h"
#include "lllocationhistory.h"
#include "llfasttimerview.h"
+#include "llviewermenufile.h"
#include "llvoicechannel.h"
#include "llsidetray.h"
@@ -920,6 +922,9 @@ static LLFastTimer::DeclareTimer FTM_LFS("LFS Thread");
static LLFastTimer::DeclareTimer FTM_PAUSE_THREADS("Pause Threads");
static LLFastTimer::DeclareTimer FTM_IDLE("Idle");
static LLFastTimer::DeclareTimer FTM_PUMP("Pump");
+static LLFastTimer::DeclareTimer FTM_PUMP_ARES("Ares");
+static LLFastTimer::DeclareTimer FTM_PUMP_SERVICE("Service");
+static LLFastTimer::DeclareTimer FTM_SERVICE_CALLBACK("Callback");
bool LLAppViewer::mainLoop()
{
@@ -1031,10 +1036,20 @@ bool LLAppViewer::mainLoop()
LLMemType mt_ip(LLMemType::MTYPE_IDLE_PUMP);
pingMainloopTimeout("Main:ServicePump");
LLFastTimer t4(FTM_PUMP);
- gAres->process();
- // this pump is necessary to make the login screen show up
- gServicePump->pump();
- gServicePump->callback();
+ {
+ LLFastTimer t(FTM_PUMP_ARES);
+ gAres->process();
+ }
+ {
+ LLFastTimer t(FTM_PUMP_SERVICE);
+ // this pump is necessary to make the login screen show up
+ gServicePump->pump();
+
+ {
+ LLFastTimer t(FTM_SERVICE_CALLBACK);
+ gServicePump->callback();
+ }
+ }
}
resumeMainloopTimeout();
@@ -1273,6 +1288,9 @@ bool LLAppViewer::cleanup()
llinfos << "Cleaning Up" << llendflush;
+ // shut down mesh streamer
+ gMeshRepo.shutdown();
+
// Must clean up texture references before viewer window is destroyed.
LLHUDManager::getInstance()->updateEffects();
LLHUDObject::updateAll();
@@ -1549,6 +1567,8 @@ bool LLAppViewer::cleanup()
sTextureFetch->shutDownTextureCacheThread() ;
sTextureFetch->shutDownImageDecodeThread() ;
+ LLFilePickerThread::cleanupClass();
+
delete sTextureCache;
sTextureCache = NULL;
delete sTextureFetch;
@@ -1696,6 +1716,11 @@ bool LLAppViewer::initThreads()
mFastTimerLogThread->start();
}
+ // Mesh streaming and caching
+ gMeshRepo.init();
+
+ LLFilePickerThread::initClass();
+
// *FIX: no error handling here!
return true;
}
@@ -2409,6 +2434,7 @@ bool LLAppViewer::initWindow()
gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
gPipeline.init();
+
stop_glerror();
gViewerWindow->initGLDefaults();
@@ -3394,6 +3420,10 @@ static LLFastTimer::DeclareTimer FTM_OBJECTLIST_UPDATE("Update Objectlist");
static LLFastTimer::DeclareTimer FTM_REGION_UPDATE("Update Region");
static LLFastTimer::DeclareTimer FTM_WORLD_UPDATE("Update World");
static LLFastTimer::DeclareTimer FTM_NETWORK("Network");
+static LLFastTimer::DeclareTimer FTM_AGENT_NETWORK("Agent Network");
+static LLFastTimer::DeclareTimer FTM_AGENT_AUTOPILOT("Autopilot");
+static LLFastTimer::DeclareTimer FTM_AGENT_UPDATE("Update");
+static LLFastTimer::DeclareTimer FTM_VLMANAGER("VL Manager");
///////////////////////////////////////////////////////
// idle()
@@ -3414,6 +3444,8 @@ void LLAppViewer::idle()
LLEventTimer::updateClass();
LLCriticalDamp::updateInterpolants();
LLMortician::updateClass();
+ LLFilePickerThread::clearDead(); //calls LLFilePickerThread::notify()
+
F32 dt_raw = idle_timer.getElapsedTimeAndResetF32();
// Cap out-of-control frame times
@@ -3464,7 +3496,7 @@ void LLAppViewer::idle()
if (!gDisconnected)
{
- LLFastTimer t(FTM_NETWORK);
+ LLFastTimer t(FTM_AGENT_NETWORK);
// Update spaceserver timeinfo
LLWorld::getInstance()->setSpaceTimeUSec(LLWorld::getInstance()->getSpaceTimeUSec() + (U32)(dt_raw * SEC_TO_MICROSEC));
@@ -3479,9 +3511,12 @@ void LLAppViewer::idle()
gAgent.moveYaw(-1.f);
}
- // Handle automatic walking towards points
- gAgentPilot.updateTarget();
- gAgent.autoPilot(&yaw);
+ {
+ LLFastTimer t(FTM_AGENT_AUTOPILOT);
+ // Handle automatic walking towards points
+ gAgentPilot.updateTarget();
+ gAgent.autoPilot(&yaw);
+ }
static LLFrameTimer agent_update_timer;
static U32 last_control_flags;
@@ -3492,6 +3527,7 @@ void LLAppViewer::idle()
if (flags_changed || (agent_update_time > (1.0f / (F32) AGENT_UPDATES_PER_SECOND)))
{
+ LLFastTimer t(FTM_AGENT_UPDATE);
// Send avatar and camera info
last_control_flags = gAgent.getControlFlags();
send_agent_update(TRUE);
@@ -3657,7 +3693,7 @@ void LLAppViewer::idle()
//
{
- LLFastTimer t(FTM_NETWORK);
+ LLFastTimer t(FTM_VLMANAGER);
gVLManager.unpackData();
}
@@ -3903,6 +3939,11 @@ static F32 CheckMessagesMaxTime = CHECK_MESSAGES_DEFAULT_MAX_TIME;
#endif
static LLFastTimer::DeclareTimer FTM_IDLE_NETWORK("Idle Network");
+static LLFastTimer::DeclareTimer FTM_MESSAGE_ACKS("Message Acks");
+static LLFastTimer::DeclareTimer FTM_RETRANSMIT("Retransmit");
+static LLFastTimer::DeclareTimer FTM_TIMEOUT_CHECK("Timeout Check");
+static LLFastTimer::DeclareTimer FTM_DYNAMIC_THROTTLE("Dynamic Throttle");
+static LLFastTimer::DeclareTimer FTM_CHECK_REGION_CIRCUIT("Check Region Circuit");
void LLAppViewer::idleNetwork()
{
@@ -3956,7 +3997,10 @@ void LLAppViewer::idleNetwork()
}
// Handle per-frame message system processing.
- gMessageSystem->processAcks();
+ {
+ LLFastTimer ftm(FTM_MESSAGE_ACKS);
+ gMessageSystem->processAcks();
+ }
#ifdef TIME_THROTTLE_MESSAGES
if (total_time >= CheckMessagesMaxTime)
@@ -3994,26 +4038,41 @@ void LLAppViewer::idleNetwork()
LLViewerStats::getInstance()->mNumNewObjectsStat.addValue(gObjectList.mNumNewObjects);
// Retransmit unacknowledged packets.
- gXferManager->retransmitUnackedPackets();
- gAssetStorage->checkForTimeouts();
+ {
+ LLFastTimer ftm(FTM_RETRANSMIT);
+ gXferManager->retransmitUnackedPackets();
+ }
+
+ {
+ LLFastTimer ftm(FTM_TIMEOUT_CHECK);
+ gAssetStorage->checkForTimeouts();
+ }
+
llpushcallstacks ;
- gViewerThrottle.updateDynamicThrottle();
+
+ {
+ LLFastTimer ftm(FTM_DYNAMIC_THROTTLE);
+ gViewerThrottle.updateDynamicThrottle();
+ }
llpushcallstacks ;
// Check that the circuit between the viewer and the agent's current
// region is still alive
- LLViewerRegion *agent_region = gAgent.getRegion();
- if (agent_region && (LLStartUp::getStartupState()==STATE_STARTED))
{
- LLUUID this_region_id = agent_region->getRegionID();
- bool this_region_alive = agent_region->isAlive();
- if ((mAgentRegionLastAlive && !this_region_alive) // newly dead
- && (mAgentRegionLastID == this_region_id)) // same region
+ LLFastTimer ftm(FTM_CHECK_REGION_CIRCUIT);
+ LLViewerRegion *agent_region = gAgent.getRegion();
+ if (agent_region && (LLStartUp::getStartupState()==STATE_STARTED))
{
- forceDisconnect(LLTrans::getString("AgentLostConnection"));
+ LLUUID this_region_id = agent_region->getRegionID();
+ bool this_region_alive = agent_region->isAlive();
+ if ((mAgentRegionLastAlive && !this_region_alive) // newly dead
+ && (mAgentRegionLastID == this_region_id)) // same region
+ {
+ forceDisconnect(LLTrans::getString("AgentLostConnection"));
+ }
+ mAgentRegionLastID = this_region_id;
+ mAgentRegionLastAlive = this_region_alive;
}
- mAgentRegionLastID = this_region_id;
- mAgentRegionLastAlive = this_region_alive;
}
llpushcallstacks ;
}
diff --git a/indra/newview/llassetuploadresponders.cpp b/indra/newview/llassetuploadresponders.cpp
index 8441796219..3e98310882 100644
--- a/indra/newview/llassetuploadresponders.cpp
+++ b/indra/newview/llassetuploadresponders.cpp
@@ -41,6 +41,7 @@
#include "llfilepicker.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
+#include "llfloaterimportcollada.h"
#include "llpermissionsflags.h"
#include "llpreviewnotecard.h"
#include "llpreviewscript.h"
@@ -65,6 +66,7 @@
#include "llnotificationsutil.h"
#include "llscrolllistctrl.h"
#include "llsdserialize.h"
+#include "llsdutil.h"
#include "llvfs.h"
// When uploading multiple files, don't display any of them when uploading more than this number.
@@ -72,6 +74,106 @@ static const S32 FILE_COUNT_DISPLAY_THRESHOLD = 5;
void dialog_refresh_all();
+void on_new_single_inventory_upload_complete(
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType inventory_type,
+ const std::string inventory_type_string,
+ const LLUUID& item_folder_id,
+ const std::string& item_name,
+ const std::string& item_description,
+ const LLSD& server_response,
+ S32 upload_price)
+{
+ if ( upload_price > 0 )
+ {
+ // this upload costed us L$, update our balance
+ // and display something saying that it cost L$
+ LLStatusBar::sendMoneyBalanceRequest();
+
+ LLSD args;
+ args["AMOUNT"] = llformat("%d", upload_price);
+ LLNotificationsUtil::add("UploadPayment", args);
+ }
+
+ if( item_folder_id.notNull() )
+ {
+ U32 everyone_perms = PERM_NONE;
+ U32 group_perms = PERM_NONE;
+ U32 next_owner_perms = PERM_ALL;
+ if( server_response.has("new_next_owner_mask") )
+ {
+ // The server provided creation perms so use them.
+ // Do not assume we got the perms we asked for in
+ // since the server may not have granted them all.
+ everyone_perms = server_response["new_everyone_mask"].asInteger();
+ group_perms = server_response["new_group_mask"].asInteger();
+ next_owner_perms = server_response["new_next_owner_mask"].asInteger();
+ }
+ else
+ {
+ // The server doesn't provide creation perms
+ // so use old assumption-based perms.
+ if( inventory_type_string != "snapshot")
+ {
+ next_owner_perms = PERM_MOVE | PERM_TRANSFER;
+ }
+ }
+
+ LLPermissions new_perms;
+ new_perms.init(
+ gAgent.getID(),
+ gAgent.getID(),
+ LLUUID::null,
+ LLUUID::null);
+
+ new_perms.initMasks(
+ PERM_ALL,
+ PERM_ALL,
+ everyone_perms,
+ group_perms,
+ next_owner_perms);
+
+ S32 creation_date_now = time_corrected();
+ LLPointer<LLViewerInventoryItem> item = new LLViewerInventoryItem(
+ server_response["new_inventory_item"].asUUID(),
+ item_folder_id,
+ new_perms,
+ server_response["new_asset"].asUUID(),
+ asset_type,
+ inventory_type,
+ item_name,
+ item_description,
+ LLSaleInfo::DEFAULT,
+ LLInventoryItem::II_FLAGS_NONE,
+ creation_date_now);
+
+ gInventory.updateItem(item);
+ gInventory.notifyObservers();
+
+ // Show the preview panel for textures and sounds to let
+ // user know that the image (or snapshot) arrived intact.
+ LLInventoryPanel* panel = LLInventoryPanel::getActiveInventoryPanel();
+ if ( panel )
+ {
+ LLFocusableElement* focus = gFocusMgr.getKeyboardFocus();
+
+ panel->setSelection(
+ server_response["new_inventory_item"].asUUID(),
+ TAKE_FOCUS_NO);
+
+ // restore keyboard focus
+ gFocusMgr.setKeyboardFocus(focus);
+ }
+ }
+ else
+ {
+ llwarns << "Can't find a folder to put it in" << llendl;
+ }
+
+ // remove the "Uploading..." message
+ LLUploadDialog::modalUploadFinished();
+}
+
LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data,
const LLUUID& vfile_id,
LLAssetType::EType asset_type)
@@ -89,9 +191,10 @@ LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data,
}
}
-LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data,
- const std::string& file_name,
- LLAssetType::EType asset_type)
+LLAssetUploadResponder::LLAssetUploadResponder(
+ const LLSD &post_data,
+ const std::string& file_name,
+ LLAssetType::EType asset_type)
: LLHTTPClient::Responder(),
mPostData(post_data),
mFileName(file_name),
@@ -139,6 +242,7 @@ void LLAssetUploadResponder::result(const LLSD& content)
lldebugs << "LLAssetUploadResponder::result from capabilities" << llendl;
std::string state = content["state"];
+
if (state == "upload")
{
uploadUpload(content);
@@ -200,18 +304,38 @@ void LLAssetUploadResponder::uploadComplete(const LLSD& content)
{
}
-LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(const LLSD& post_data,
- const LLUUID& vfile_id,
- LLAssetType::EType asset_type)
-: LLAssetUploadResponder(post_data, vfile_id, asset_type)
+LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(
+ const LLSD& post_data,
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type)
+ : LLAssetUploadResponder(post_data, vfile_id, asset_type)
{
}
-LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(const LLSD& post_data, const std::string& file_name, LLAssetType::EType asset_type)
-: LLAssetUploadResponder(post_data, file_name, asset_type)
+LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(
+ const LLSD& post_data,
+ const std::string& file_name,
+ LLAssetType::EType asset_type)
+ : LLAssetUploadResponder(post_data, file_name, asset_type)
{
}
+// virtual
+void LLNewAgentInventoryResponder::error(U32 statusNum, const std::string& reason)
+{
+ LLAssetUploadResponder::error(statusNum, reason);
+ LLImportColladaAssetCache::getInstance()->assetUploaded(mVFileID, LLUUID(), FALSE);
+}
+
+
+//virtual
+void LLNewAgentInventoryResponder::uploadFailure(const LLSD& content)
+{
+ LLAssetUploadResponder::uploadFailure(content);
+
+ LLImportColladaAssetCache::getInstance()->assetUploaded(mVFileID, content["new_asset"], FALSE);
+}
+
//virtual
void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content)
{
@@ -223,95 +347,31 @@ void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content)
LLAssetType::EType asset_type = LLAssetType::lookup(mPostData["asset_type"].asString());
LLInventoryType::EType inventory_type = LLInventoryType::lookup(mPostData["inventory_type"].asString());
- S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
+ S32 expected_upload_cost = 0;
// Update L$ and ownership credit information
// since it probably changed on the server
if (asset_type == LLAssetType::AT_TEXTURE ||
asset_type == LLAssetType::AT_SOUND ||
- asset_type == LLAssetType::AT_ANIMATION)
+ asset_type == LLAssetType::AT_ANIMATION ||
+ asset_type == LLAssetType::AT_MESH)
{
- LLStatusBar::sendMoneyBalanceRequest();
-
- LLSD args;
- args["AMOUNT"] = llformat("%d", expected_upload_cost);
- LLNotificationsUtil::add("UploadPayment", args);
+ expected_upload_cost =
+ LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
}
- // Actually add the upload to viewer inventory
- llinfos << "Adding " << content["new_inventory_item"].asUUID() << " "
- << content["new_asset"].asUUID() << " to inventory." << llendl;
- if(mPostData["folder_id"].asUUID().notNull())
- {
- //std::ostringstream out;
- //LLSDXMLFormatter *formatter = new LLSDXMLFormatter;
- //formatter->format(mPostData, out, LLSDFormatter::OPTIONS_PRETTY);
- //llinfos << "Post Data: " << out.str() << llendl;
-
- U32 everyone_perms = PERM_NONE;
- U32 group_perms = PERM_NONE;
- U32 next_owner_perms = PERM_ALL;
- if(content.has("new_next_owner_mask"))
- {
- // This is a new sim that provides creation perms so use them.
- // Do not assume we got the perms we asked for in mPostData
- // since the sim may not have granted them all.
- everyone_perms = content["new_everyone_mask"].asInteger();
- group_perms = content["new_group_mask"].asInteger();
- next_owner_perms = content["new_next_owner_mask"].asInteger();
- }
- else
- {
- // This old sim doesn't provide creation perms so use old assumption-based perms.
- if(mPostData["inventory_type"].asString() != "snapshot")
- {
- next_owner_perms = PERM_MOVE | PERM_TRANSFER;
- }
- }
- LLPermissions new_perms;
- new_perms.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
- new_perms.initMasks(PERM_ALL, PERM_ALL, everyone_perms, group_perms, next_owner_perms);
- S32 creation_date_now = time_corrected();
- LLPointer<LLViewerInventoryItem> item
- = new LLViewerInventoryItem(content["new_inventory_item"].asUUID(),
- mPostData["folder_id"].asUUID(),
- new_perms,
- content["new_asset"].asUUID(),
- asset_type,
- inventory_type,
- mPostData["name"].asString(),
- mPostData["description"].asString(),
- LLSaleInfo::DEFAULT,
- LLInventoryItem::II_FLAGS_NONE,
- creation_date_now);
- gInventory.updateItem(item);
- gInventory.notifyObservers();
+ on_new_single_inventory_upload_complete(
+ asset_type,
+ inventory_type,
+ mPostData["asset_type"].asString(),
+ mPostData["folder_id"].asUUID(),
+ mPostData["name"],
+ mPostData["description"],
+ content,
+ expected_upload_cost);
- // Show the preview panel for textures and sounds to let
- // user know that the image (or snapshot) arrived intact.
- LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
- if (active_panel)
- {
- active_panel->setSelection(content["new_inventory_item"].asUUID(), TAKE_FOCUS_NO);
- if((LLAssetType::AT_TEXTURE == asset_type || LLAssetType::AT_SOUND == asset_type)
- && LLFilePicker::instance().getFileCount() <= FILE_COUNT_DISPLAY_THRESHOLD)
- {
- active_panel->openSelected();
- }
- //LLFloaterInventory::dumpSelectionInformation((void*)view);
- // restore keyboard focus
- LLFocusableElement* focus = gFocusMgr.getKeyboardFocus();
- gFocusMgr.setKeyboardFocus(focus);
- }
- }
- else
- {
- llwarns << "Can't find a folder to put it in" << llendl;
- }
+ // continue uploading for bulk uploads
- // remove the "Uploading..." message
- LLUploadDialog::modalUploadFinished();
-
// *FIX: This is a pretty big hack. What this does is check the
// file picker if there are any more pending uploads. If so,
// upload that file.
@@ -328,19 +388,42 @@ void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content)
// Continuing the horrible hack above, we need to extract the originally requested permissions data, if any,
// and use them for each next file to be uploaded. Note the requested perms are not the same as the
- // granted ones found in the given "content" structure but can still be found in mPostData. -MG
- U32 everyone_perms = mPostData.has("everyone_mask") ? mPostData.get("everyone_mask" ).asInteger() : PERM_NONE;
- U32 group_perms = mPostData.has("group_mask") ? mPostData.get("group_mask" ).asInteger() : PERM_NONE;
- U32 next_owner_perms = mPostData.has("next_owner_mask") ? mPostData.get("next_owner_mask").asInteger() : PERM_NONE;
+ U32 everyone_perms =
+ content.has("everyone_mask") ?
+ content["everyone_mask"].asInteger() :
+ PERM_NONE;
+
+ U32 group_perms =
+ content.has("group_mask") ?
+ content["group_mask"].asInteger() :
+ PERM_NONE;
+
+ U32 next_owner_perms =
+ content.has("next_owner_mask") ?
+ content["next_owner_mask"].asInteger() :
+ PERM_NONE;
+
std::string display_name = LLStringUtil::null;
LLAssetStorage::LLStoreAssetCallback callback = NULL;
void *userdata = NULL;
- upload_new_resource(next_file, asset_name, asset_name,
- 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE,
- next_owner_perms, group_perms,
- everyone_perms, display_name,
- callback, expected_upload_cost, userdata);
+
+ upload_new_resource(
+ next_file,
+ asset_name,
+ asset_name,
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_NONE,
+ next_owner_perms,
+ group_perms,
+ everyone_perms,
+ display_name,
+ callback,
+ LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(),
+ userdata);
}
+
+ LLImportColladaAssetCache::getInstance()->assetUploaded(mVFileID, content["new_asset"], TRUE);
}
LLSendTexLayerResponder::LLSendTexLayerResponder(const LLSD& post_data,
@@ -394,17 +477,19 @@ void LLSendTexLayerResponder::error(U32 statusNum, const std::string& reason)
mBakedUploadData = NULL; // deleted in onTextureUploadComplete()
}
-LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(const LLSD& post_data,
- const LLUUID& vfile_id,
- LLAssetType::EType asset_type)
-: LLAssetUploadResponder(post_data, vfile_id, asset_type)
+LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(
+ const LLSD& post_data,
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type)
+ : LLAssetUploadResponder(post_data, vfile_id, asset_type)
{
}
-LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(const LLSD& post_data,
- const std::string& file_name,
- LLAssetType::EType asset_type)
-: LLAssetUploadResponder(post_data, file_name, asset_type)
+LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(
+ const LLSD& post_data,
+ const std::string& file_name,
+ LLAssetType::EType asset_type)
+ : LLAssetUploadResponder(post_data, file_name, asset_type)
{
}
@@ -587,3 +672,472 @@ void LLUpdateTaskInventoryResponder::uploadComplete(const LLSD& content)
break;
}
}
+
+
+/////////////////////////////////////////////////////
+// LLNewAgentInventoryVariablePriceResponder::Impl //
+/////////////////////////////////////////////////////
+class LLNewAgentInventoryVariablePriceResponder::Impl
+{
+public:
+ Impl(
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_data) :
+ mVFileID(vfile_id),
+ mAssetType(asset_type),
+ mInventoryData(inventory_data),
+ mFileName("")
+ {
+ if (!gVFS->getExists(vfile_id, asset_type))
+ {
+ llwarns
+ << "LLAssetUploadResponder called with nonexistant "
+ << "vfile_id " << vfile_id << llendl;
+ mVFileID.setNull();
+ mAssetType = LLAssetType::AT_NONE;
+ }
+ }
+
+ Impl(
+ const std::string& file_name,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_data) :
+ mFileName(file_name),
+ mAssetType(asset_type),
+ mInventoryData(inventory_data)
+ {
+ mVFileID.setNull();
+ }
+
+ std::string getFilenameOrIDString() const
+ {
+ return (mFileName.empty() ? mVFileID.asString() : mFileName);
+ }
+
+ LLUUID getVFileID() const
+ {
+ return mVFileID;
+ }
+
+ std::string getFilename() const
+ {
+ return mFileName;
+ }
+
+ LLAssetType::EType getAssetType() const
+ {
+ return mAssetType;
+ }
+
+ LLInventoryType::EType getInventoryType() const
+ {
+ return LLInventoryType::lookup(
+ mInventoryData["inventory_type"].asString());
+ }
+
+ std::string getInventoryTypeString() const
+ {
+ return mInventoryData["inventory_type"].asString();
+ }
+
+ LLUUID getFolderID() const
+ {
+ return mInventoryData["folder_id"].asUUID();
+ }
+
+ std::string getItemName() const
+ {
+ return mInventoryData["name"].asString();
+ }
+
+ std::string getItemDescription() const
+ {
+ return mInventoryData["description"].asString();
+ }
+
+ void displayCannotUploadReason(const std::string& reason)
+ {
+ LLSD args;
+ args["FILE"] = getFilenameOrIDString();
+ args["REASON"] = reason;
+
+
+ LLNotificationsUtil::add("CannotUploadReason", args);
+ LLUploadDialog::modalUploadFinished();
+ }
+
+ void onApplicationLevelError(const LLSD& error)
+ {
+ static const std::string _IDENTIFIER = "identifier";
+
+ static const std::string _INSUFFICIENT_FUNDS =
+ "NewAgentInventory_InsufficientLindenDollarBalance";
+ static const std::string _MISSING_REQUIRED_PARAMETER =
+ "NewAgentInventory_MissingRequiredParamater";
+ static const std::string _INVALID_REQUEST_BODY =
+ "NewAgentInventory_InvalidRequestBody";
+ static const std::string _RESOURCE_COST_DIFFERS =
+ "NewAgentInventory_ResourceCostDiffers";
+
+ static const std::string _MISSING_PARAMETER = "missing_parameter";
+ static const std::string _INVALID_PARAMETER = "invalid_parameter";
+ static const std::string _MISSING_RESOURCE = "missing_resource";
+ static const std::string _INVALID_RESOURCE = "invalid_resource";
+
+ // TODO* Add the other error_identifiers
+
+ std::string error_identifier = error[_IDENTIFIER].asString();
+
+ // TODO*: Pull these user visible strings from an xml file
+ // to be localized
+ if ( _INSUFFICIENT_FUNDS == error_identifier )
+ {
+ displayCannotUploadReason("You do not have a sufficient L$ balance to complete this upload.");
+ }
+ else if ( _MISSING_REQUIRED_PARAMETER == error_identifier )
+ {
+ // Missing parameters
+ if (error.has(_MISSING_PARAMETER) )
+ {
+ std::string message =
+ "Upload request was missing required parameter '[P]'";
+ LLStringUtil::replaceString(
+ message,
+ "[P]",
+ error[_MISSING_PARAMETER].asString());
+
+ displayCannotUploadReason(message);
+ }
+ else
+ {
+ std::string message =
+ "Upload request was missing a required parameter";
+ displayCannotUploadReason(message);
+ }
+ }
+ else if ( _INVALID_REQUEST_BODY == error_identifier )
+ {
+ // Invalid request body, check to see if
+ // a particular parameter was invalid
+ if ( error.has(_INVALID_PARAMETER) )
+ {
+ std::string message = "Upload parameter '[P]' is invalid.";
+ LLStringUtil::replaceString(
+ message,
+ "[P]",
+ error[_INVALID_PARAMETER].asString());
+
+ // See if the server also responds with what resource
+ // is missing.
+ if ( error.has(_MISSING_RESOURCE) )
+ {
+ message += "\nMissing resource '[R]'.";
+
+ LLStringUtil::replaceString(
+ message,
+ "[R]",
+ error[_MISSING_RESOURCE].asString());
+ }
+ else if ( error.has(_INVALID_RESOURCE) )
+ {
+ message += "\nInvalid resource '[R]'.";
+
+ LLStringUtil::replaceString(
+ message,
+ "[R]",
+ error[_INVALID_RESOURCE].asString());
+ }
+
+ displayCannotUploadReason(message);
+ }
+ else
+ {
+ std::string message = "Upload request was malformed";
+ displayCannotUploadReason(message);
+ }
+ }
+ else if ( _RESOURCE_COST_DIFFERS == error_identifier )
+ {
+ displayCannotUploadReason("The resource cost associated with this upload is not consistent with the server.");
+ }
+ else
+ {
+ displayCannotUploadReason("Unknown Error");
+ }
+ }
+
+ void onTransportError()
+ {
+ displayCannotUploadReason(
+ "The server is experiencing unexpected difficulties.");
+ }
+
+ void onTransportError(const LLSD& error)
+ {
+ static const std::string _IDENTIFIER = "identifier";
+
+ static const std::string _SERVER_ERROR_AFTER_CHARGE =
+ "NewAgentInventory_ServerErrorAfterCharge";
+
+ std::string error_identifier = error[_IDENTIFIER].asString();
+
+ // TODO*: Pull the user visible strings from an xml file
+ // to be localized
+
+ if ( _SERVER_ERROR_AFTER_CHARGE == error_identifier )
+ {
+ displayCannotUploadReason(
+ "The server is experiencing unexpected difficulties. You may have been charged for the upload.");
+ }
+ else
+ {
+ displayCannotUploadReason(
+ "The server is experiencing unexpected difficulties.");
+ }
+ }
+
+ bool uploadConfirmationCallback(
+ const LLSD& notification,
+ const LLSD& response,
+ boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder> responder)
+ {
+ S32 option;
+ std::string confirmation_url;
+
+ option = LLNotificationsUtil::getSelectedOption(
+ notification,
+ response);
+
+ confirmation_url =
+ notification["payload"]["confirmation_url"].asString();
+
+ // Yay! We are confirming or cancelling our upload
+ switch(option)
+ {
+ case 0:
+ {
+ confirmUpload(confirmation_url, responder);
+ }
+ break;
+ case 1:
+ default:
+ break;
+ }
+
+ return false;
+ }
+
+ void confirmUpload(
+ const std::string& confirmation_url,
+ boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder> responder)
+ {
+ if ( getFilename().empty() )
+ {
+ // we have no filename, use virtual file ID instead
+ LLHTTPClient::postFile(
+ confirmation_url,
+ getVFileID(),
+ getAssetType(),
+ responder);
+ }
+ else
+ {
+ LLHTTPClient::postFile(
+ confirmation_url,
+ getFilename(),
+ responder);
+ }
+ }
+
+
+private:
+ std::string mFileName;
+
+ LLSD mInventoryData;
+ LLAssetType::EType mAssetType;
+ LLUUID mVFileID;
+};
+
+///////////////////////////////////////////////
+// LLNewAgentInventoryVariablePriceResponder //
+///////////////////////////////////////////////
+LLNewAgentInventoryVariablePriceResponder::LLNewAgentInventoryVariablePriceResponder(
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_info)
+{
+ mImpl = new Impl(
+ vfile_id,
+ asset_type,
+ inventory_info);
+}
+
+LLNewAgentInventoryVariablePriceResponder::LLNewAgentInventoryVariablePriceResponder(
+ const std::string& file_name,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_info)
+{
+ mImpl = new Impl(
+ file_name,
+ asset_type,
+ inventory_info);
+}
+
+LLNewAgentInventoryVariablePriceResponder::~LLNewAgentInventoryVariablePriceResponder()
+{
+ delete mImpl;
+}
+
+void LLNewAgentInventoryVariablePriceResponder::errorWithContent(
+ U32 statusNum,
+ const std::string& reason,
+ const LLSD& content)
+{
+ lldebugs
+ << "LLNewAgentInventoryVariablePrice::error " << statusNum
+ << " reason: " << reason << llendl;
+
+ if ( content.has("error") )
+ {
+ static const std::string _ERROR = "error";
+
+ mImpl->onTransportError(content[_ERROR]);
+ }
+ else
+ {
+ mImpl->onTransportError();
+ }
+}
+
+void LLNewAgentInventoryVariablePriceResponder::result(const LLSD& content)
+{
+ // Parse out application level errors and the appropriate
+ // responses for them
+ static const std::string _ERROR = "error";
+ static const std::string _STATE = "state";
+
+ static const std::string _COMPLETE = "complete";
+ static const std::string _CONFIRM_UPLOAD = "confirm_upload";
+
+ static const std::string _UPLOAD_PRICE = "upload_price";
+ static const std::string _RESOURCE_COST = "resource_cost";
+ static const std::string _RSVP = "rsvp";
+
+ // Check for application level errors
+ if ( content.has(_ERROR) )
+ {
+ onApplicationLevelError(content[_ERROR]);
+ return;
+ }
+
+ std::string state = content[_STATE];
+ LLAssetType::EType asset_type = mImpl->getAssetType();
+
+ if ( _COMPLETE == state )
+ {
+ // rename file in VFS with new asset id
+ if (mImpl->getFilename().empty())
+ {
+ // rename the file in the VFS to the actual asset id
+ // llinfos << "Changing uploaded asset UUID to " << content["new_asset"].asUUID() << llendl;
+ gVFS->renameFile(
+ mImpl->getVFileID(),
+ asset_type,
+ content["new_asset"].asUUID(),
+ asset_type);
+ }
+
+ on_new_single_inventory_upload_complete(
+ asset_type,
+ mImpl->getInventoryType(),
+ mImpl->getInventoryTypeString(),
+ mImpl->getFolderID(),
+ mImpl->getItemName(),
+ mImpl->getItemDescription(),
+ content,
+ content[_UPLOAD_PRICE].asInteger());
+
+ // TODO* Add bulk (serial) uploading or add
+ // a super class of this that does so
+ }
+ else if ( _CONFIRM_UPLOAD == state )
+ {
+ showConfirmationDialog(
+ content[_UPLOAD_PRICE].asInteger(),
+ content[_RESOURCE_COST].asInteger(),
+ content[_RSVP].asString());
+ }
+ else
+ {
+ onApplicationLevelError("");
+ }
+}
+
+void LLNewAgentInventoryVariablePriceResponder::onApplicationLevelError(
+ const LLSD& error)
+{
+ mImpl->onApplicationLevelError(error);
+}
+
+void LLNewAgentInventoryVariablePriceResponder::showConfirmationDialog(
+ S32 upload_price,
+ S32 resource_cost,
+ const std::string& confirmation_url)
+{
+ if ( 0 == upload_price )
+ {
+ // don't show confirmation dialog for free uploads, I mean,
+ // they're free!
+
+ // The creating of a new instrusive_ptr(this)
+ // creates a new boost::intrusive_ptr
+ // which is a copy of this. This code is required because
+ // 'this' is always of type Class* and not the intrusive_ptr,
+ // and thus, a reference to 'this' is not registered
+ // by using just plain 'this'.
+
+ // Since LLNewAgentInventoryVariablePriceResponder is a
+ // reference counted class, it is possible (since the
+ // reference to a plain 'this' would be missed here) that,
+ // when using plain ol' 'this', that this object
+ // would be deleted before the callback is triggered
+ // and cause sadness.
+ mImpl->confirmUpload(
+ confirmation_url,
+ boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder>(this));
+ }
+ else
+ {
+ LLSD substitutions;
+ LLSD payload;
+
+ substitutions["PRICE"] = upload_price;
+
+ payload["confirmation_url"] = confirmation_url;
+
+ // The creating of a new instrusive_ptr(this)
+ // creates a new boost::intrusive_ptr
+ // which is a copy of this. This code is required because
+ // 'this' is always of type Class* and not the intrusive_ptr,
+ // and thus, a reference to 'this' is not registered
+ // by using just plain 'this'.
+
+ // Since LLNewAgentInventoryVariablePriceResponder is a
+ // reference counted class, it is possible (since the
+ // reference to a plain 'this' would be missed here) that,
+ // when using plain ol' 'this', that this object
+ // would be deleted before the callback is triggered
+ // and cause sadness.
+ LLNotificationsUtil::add(
+ "UploadCostConfirmation",
+ substitutions,
+ payload,
+ boost::bind(
+ &LLNewAgentInventoryVariablePriceResponder::Impl::uploadConfirmationCallback,
+ mImpl,
+ _1,
+ _2,
+ boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder>(this)));
+ }
+}
diff --git a/indra/newview/llassetuploadresponders.h b/indra/newview/llassetuploadresponders.h
index e656351305..c869988203 100644
--- a/indra/newview/llassetuploadresponders.h
+++ b/indra/newview/llassetuploadresponders.h
@@ -61,15 +61,60 @@ protected:
std::string mFileName;
};
+
+// TODO*: Remove this once deprecated
class LLNewAgentInventoryResponder : public LLAssetUploadResponder
{
public:
- LLNewAgentInventoryResponder(const LLSD& post_data,
- const LLUUID& vfile_id,
- LLAssetType::EType asset_type);
- LLNewAgentInventoryResponder(const LLSD& post_data, const std::string& file_name,
- LLAssetType::EType asset_type);
+ LLNewAgentInventoryResponder(
+ const LLSD& post_data,
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type);
+ LLNewAgentInventoryResponder(
+ const LLSD& post_data,
+ const std::string& file_name,
+ LLAssetType::EType asset_type);
+ virtual void error(U32 statusNum, const std::string& reason);
virtual void uploadComplete(const LLSD& content);
+ virtual void uploadFailure(const LLSD& content);
+};
+
+// A base class which goes through and performs some default
+// actions for variable price uploads. If more specific actions
+// are needed (such as different confirmation messages, etc.)
+// the functions onApplicationLevelError and showConfirmationDialog.
+class LLNewAgentInventoryVariablePriceResponder :
+ public LLHTTPClient::Responder
+{
+public:
+ LLNewAgentInventoryVariablePriceResponder(
+ const LLUUID& vfile_id,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_info);
+
+ LLNewAgentInventoryVariablePriceResponder(
+ const std::string& file_name,
+ LLAssetType::EType asset_type,
+ const LLSD& inventory_info);
+
+ virtual ~LLNewAgentInventoryVariablePriceResponder();
+
+ void errorWithContent(
+ U32 statusNum,
+ const std::string& reason,
+ const LLSD& content);
+ void result(const LLSD& content);
+
+ virtual void onApplicationLevelError(
+ const LLSD& error);
+ virtual void showConfirmationDialog(
+ S32 upload_price,
+ S32 resource_cost,
+ const std::string& confirmation_url);
+
+private:
+ class Impl;
+ Impl* mImpl;
};
class LLBakedUploadData;
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 38eda5bd2e..390e950d75 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -189,20 +189,30 @@ BOOL LLDrawable::isLight() const
}
}
+static LLFastTimer::DeclareTimer FTM_CLEANUP_DRAWABLE("Cleanup Drawable");
+static LLFastTimer::DeclareTimer FTM_DEREF_DRAWABLE("Deref");
+static LLFastTimer::DeclareTimer FTM_DELETE_FACES("Faces");
+
void LLDrawable::cleanupReferences()
{
- LLFastTimer t(FTM_PIPELINE);
+ LLFastTimer t(FTM_CLEANUP_DRAWABLE);
- std::for_each(mFaces.begin(), mFaces.end(), DeletePointer());
- mFaces.clear();
+ {
+ LLFastTimer t(FTM_DELETE_FACES);
+ std::for_each(mFaces.begin(), mFaces.end(), DeletePointer());
+ mFaces.clear();
+ }
gObjectList.removeDrawable(this);
gPipeline.unlinkDrawable(this);
- // Cleanup references to other objects
- mVObjp = NULL;
- mParent = NULL;
+ {
+ LLFastTimer t(FTM_DEREF_DRAWABLE);
+ // Cleanup references to other objects
+ mVObjp = NULL;
+ mParent = NULL;
+ }
}
void LLDrawable::cleanupDeadDrawables()
diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h
index 651dabff9e..c3c6cbe12f 100644
--- a/indra/newview/lldrawable.h
+++ b/indra/newview/lldrawable.h
@@ -313,8 +313,10 @@ private:
inline LLFace* LLDrawable::getFace(const S32 i) const
{
- llassert((U32)i < mFaces.size());
- llassert(mFaces[i]);
+ if ((U32) i >= mFaces.size())
+ {
+ return NULL;
+ }
return mFaces[i];
}
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index ef946ac49e..ae30af3647 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -442,7 +442,6 @@ void LLRenderPass::renderTexture(U32 type, U32 mask)
void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture)
{
- llpushcallstacks ;
for (LLCullResult::drawinfo_list_t::iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
{
LLDrawInfo* pparams = *i;
@@ -475,6 +474,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
{
if (params.mTexture.notNull())
{
+ params.mTexture->addTextureStats(params.mVSize);
gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ;
if (params.mTextureMatrix)
{
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 875c9ac6a9..7fd7cd3910 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -60,7 +60,9 @@ static BOOL deferred_render = FALSE;
LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) :
LLRenderPass(type), current_shader(NULL), target_shader(NULL),
- simple_shader(NULL), fullbright_shader(NULL)
+ simple_shader(NULL), fullbright_shader(NULL),
+ mColorSFactor(LLRender::BF_UNDEF), mColorDFactor(LLRender::BF_UNDEF),
+ mAlphaSFactor(LLRender::BF_UNDEF), mAlphaDFactor(LLRender::BF_UNDEF)
{
}
@@ -178,9 +180,16 @@ void LLDrawPoolAlpha::render(S32 pass)
LLGLSPipelineAlpha gls_pipeline_alpha;
+ gGL.setColorMask(true, true);
+
if (LLPipeline::sFastAlpha && !deferred_render)
{
- LLGLDisable blend_disable(GL_BLEND);
+ mColorSFactor = LLRender::BF_ONE; // }
+ mColorDFactor = LLRender::BF_ZERO; // } these are like disabling blend on the color channels, but we're still blending on the alpha channel so that we can suppress glow
+ mAlphaSFactor = LLRender::BF_ZERO;
+ mAlphaDFactor = LLRender::BF_ZERO; // block (zero-out) glow where the alpha test succeeds
+ gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
+
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.33f);
if (mVertexShaderLevel > 0)
{
@@ -204,8 +213,17 @@ void LLDrawPoolAlpha::render(S32 pass)
}
LLGLDepthTest depth(GL_TRUE, LLDrawPoolWater::sSkipScreenCopy ? GL_TRUE : GL_FALSE);
+
+ mColorSFactor = LLRender::BF_SOURCE_ALPHA; // } regular alpha blend
+ mColorDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // }
+ mAlphaSFactor = LLRender::BF_ZERO; // } glow suppression
+ mAlphaDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // }
+ gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
+
renderAlpha(getVertexDataMask());
+ gGL.setColorMask(true, false);
+
if (deferred_render && current_shader != NULL)
{
gPipeline.unbindDeferredShader(*current_shader);
@@ -283,9 +301,18 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
for (LLCullResult::sg_list_t::iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i)
{
LLSpatialGroup* group = *i;
+ llassert(group);
+ llassert(group->mSpatialPartition);
+
if (group->mSpatialPartition->mRenderByGroup &&
- !group->isDead())
+ !group->isDead())
{
+ bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow.
+ // All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress.
+ group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_PARTICLE &&
+ group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_CLOUD &&
+ group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE;
+
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA];
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
@@ -294,96 +321,118 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
LLRenderPass::applyModelMatrix(params);
- if (params.mFullbright)
{
- // Turn off lighting if it hasn't already been so.
- if (light_enabled || !initialized_lighting)
+ if (params.mFullbright)
+ {
+ // Turn off lighting if it hasn't already been so.
+ if (light_enabled || !initialized_lighting)
+ {
+ initialized_lighting = TRUE;
+ if (use_shaders)
+ {
+ target_shader = fullbright_shader;
+ }
+ else
+ {
+ gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
+ }
+ light_enabled = FALSE;
+ }
+ }
+ // Turn on lighting if it isn't already.
+ else if (!light_enabled || !initialized_lighting)
{
initialized_lighting = TRUE;
if (use_shaders)
{
- target_shader = fullbright_shader;
+ target_shader = simple_shader;
}
else
{
- gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
+ gPipeline.enableLightsDynamic();
}
- light_enabled = FALSE;
+ light_enabled = TRUE;
}
- }
- // Turn on lighting if it isn't already.
- else if (!light_enabled || !initialized_lighting)
- {
- initialized_lighting = TRUE;
- if (use_shaders)
- {
- target_shader = simple_shader;
- }
- else
- {
- gPipeline.enableLightsDynamic();
- }
- light_enabled = TRUE;
- }
- // If we need shaders, and we're not ALREADY using the proper shader, then bind it
- // (this way we won't rebind shaders unnecessarily).
- if(use_shaders && (current_shader != target_shader))
- {
- llassert(target_shader != NULL);
- if (deferred_render && current_shader != NULL)
+ // If we need shaders, and we're not ALREADY using the proper shader, then bind it
+ // (this way we won't rebind shaders unnecessarily).
+ if(use_shaders && (current_shader != target_shader))
{
- gPipeline.unbindDeferredShader(*current_shader);
- diffuse_channel = 0;
- }
- current_shader = target_shader;
- if (deferred_render)
- {
- gPipeline.bindDeferredShader(*current_shader);
- diffuse_channel = current_shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
- else
- {
- current_shader->bind();
+ llassert(target_shader != NULL);
+ if (deferred_render && current_shader != NULL)
+ {
+ gPipeline.unbindDeferredShader(*current_shader);
+ diffuse_channel = 0;
+ }
+ current_shader = target_shader;
+ if (deferred_render)
+ {
+ gPipeline.bindDeferredShader(*current_shader);
+ diffuse_channel = current_shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ }
+ else
+ {
+ current_shader->bind();
+ }
}
- }
- else if (!use_shaders && current_shader != NULL)
- {
- if (deferred_render)
+ else if (!use_shaders && current_shader != NULL)
{
- gPipeline.unbindDeferredShader(*current_shader);
- diffuse_channel = 0;
+ if (deferred_render)
+ {
+ gPipeline.unbindDeferredShader(*current_shader);
+ diffuse_channel = 0;
+ }
+ LLGLSLShader::bindNoShader();
+ current_shader = NULL;
}
- LLGLSLShader::bindNoShader();
- current_shader = NULL;
- }
-
- if (params.mGroup)
- {
- params.mGroup->rebuildMesh();
- }
-
- if (params.mTexture.notNull())
- {
- gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get());
- if(params.mTexture.notNull())
+ if (params.mGroup)
{
- params.mTexture->addTextureStats(params.mVSize);
+ params.mGroup->rebuildMesh();
}
- if (params.mTextureMatrix)
+
+
+ if (params.mTexture.notNull())
{
- gGL.getTexUnit(0)->activate();
- glMatrixMode(GL_TEXTURE);
- glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
+ gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get());
+ if(params.mTexture.notNull())
+ {
+ params.mTexture->addTextureStats(params.mVSize);
+ }
+ if (params.mTextureMatrix)
+ {
+ gGL.getTexUnit(0)->activate();
+ glMatrixMode(GL_TEXTURE);
+ glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
+ }
}
}
params.mVertexBuffer->setBuffer(mask);
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
+
+ // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha.
+ if (draw_glow_for_this_partition &&
+ params.mGlowColor.mV[3] > 0)
+ {
+ // install glow-accumulating blend mode
+ gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color
+ LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow)
+ // glow doesn't use vertex colors from the mesh data
+ params.mVertexBuffer->setBuffer(mask & ~LLVertexBuffer::MAP_COLOR);
+ glColor4ubv(params.mGlowColor.mV);
+
+ // do the actual drawing, again
+ params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+ gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
+
+ // restore our alpha blend mode
+ gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
+ }
+
if (params.mTextureMatrix && params.mTexture.notNull())
{
gGL.getTexUnit(0)->activate();
diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h
index 3aa752f72c..61f73d0b31 100644
--- a/indra/newview/lldrawpoolalpha.h
+++ b/indra/newview/lldrawpoolalpha.h
@@ -34,6 +34,7 @@
#define LL_LLDRAWPOOLALPHA_H
#include "lldrawpool.h"
+#include "llrender.h"
#include "llframetimer.h"
class LLFace;
@@ -83,6 +84,12 @@ private:
LLGLSLShader* target_shader;
LLGLSLShader* simple_shader;
LLGLSLShader* fullbright_shader;
+
+ // our 'normal' alpha blend function for this pass
+ LLRender::eBlendFactor mColorSFactor;
+ LLRender::eBlendFactor mColorDFactor;
+ LLRender::eBlendFactor mAlphaSFactor;
+ LLRender::eBlendFactor mAlphaDFactor;
};
class LLDrawPoolAlphaPostWater : public LLDrawPoolAlpha
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 546b60f286..012e41383f 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -157,6 +157,8 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_CHARACTERS);
+ sSkipTransparent = TRUE;
+
if (LLPipeline::sImpostorRender)
{
beginDeferredSkinned();
@@ -181,6 +183,8 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_CHARACTERS);
+ sSkipTransparent = FALSE;
+
if (LLPipeline::sImpostorRender)
{
endDeferredSkinned();
@@ -564,7 +568,6 @@ void LLDrawPoolAvatar::endSkinned()
void LLDrawPoolAvatar::beginDeferredSkinned()
{
- sSkipTransparent = TRUE;
sShaderLevel = mVertexShaderLevel;
sVertexProgram = &gDeferredAvatarProgram;
@@ -579,7 +582,6 @@ void LLDrawPoolAvatar::beginDeferredSkinned()
void LLDrawPoolAvatar::endDeferredSkinned()
{
- sSkipTransparent = FALSE;
// if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done
sRenderingSkinned = FALSE;
disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index d09d4a412f..8f3e775976 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -701,6 +701,18 @@ void LLDrawPoolBump::endBump()
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
+S32 LLDrawPoolBump::getNumDeferredPasses()
+{
+ if (gSavedSettings.getBOOL("RenderObjectBump"))
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
void LLDrawPoolBump::beginDeferredPass(S32 pass)
{
if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
@@ -825,7 +837,6 @@ void LLBumpImageList::addTextureStats(U8 bump, const LLUUID& base_image_id, F32
void LLBumpImageList::updateImages()
{
- llpushcallstacks ;
for (bump_image_map_t::iterator iter = mBrightnessEntries.begin(); iter != mBrightnessEntries.end(); )
{
bump_image_map_t::iterator curiter = iter++;
@@ -852,7 +863,7 @@ void LLBumpImageList::updateImages()
}
}
}
- llpushcallstacks ;
+
for (bump_image_map_t::iterator iter = mDarknessEntries.begin(); iter != mDarknessEntries.end(); )
{
bump_image_map_t::iterator curiter = iter++;
@@ -879,7 +890,6 @@ void LLBumpImageList::updateImages()
}
}
}
- llpushcallstacks ;
}
diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h
index bf940cf1e4..2019f1df26 100644
--- a/indra/newview/lldrawpoolbump.h
+++ b/indra/newview/lldrawpoolbump.h
@@ -79,7 +79,7 @@ public:
void renderBump();
void endBump();
- virtual S32 getNumDeferredPasses() { return 1; }
+ virtual S32 getNumDeferredPasses();
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
/*virtual*/ void renderDeferred(S32 pass);
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 9de69a8173..53330e4d98 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -185,22 +185,33 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
mHasMedia = FALSE ;
}
+static LLFastTimer::DeclareTimer FTM_DESTROY_FACE("Destroy Face");
+static LLFastTimer::DeclareTimer FTM_DESTROY_TEXTURE("Texture");
+static LLFastTimer::DeclareTimer FTM_DESTROY_DRAWPOOL("Drawpool");
+static LLFastTimer::DeclareTimer FTM_DESTROY_TEXTURE_MATRIX("Texture Matrix");
+static LLFastTimer::DeclareTimer FTM_DESTROY_DRAW_INFO("Draw Info");
+static LLFastTimer::DeclareTimer FTM_DESTROY_ATLAS("Atlas");
+static LLFastTimer::DeclareTimer FTM_FACE_DEREF("Deref");
void LLFace::destroy()
{
+ LLFastTimer t(FTM_DESTROY_FACE);
if(mTexture.notNull())
{
+ LLFastTimer t(FTM_DESTROY_TEXTURE);
mTexture->removeFace(this) ;
}
if (mDrawPoolp)
{
+ LLFastTimer t(FTM_DESTROY_DRAWPOOL);
mDrawPoolp->removeFace(this);
mDrawPoolp = NULL;
}
if (mTextureMatrix)
{
+ LLFastTimer t(FTM_DESTROY_TEXTURE_MATRIX);
delete mTextureMatrix;
mTextureMatrix = NULL;
@@ -215,11 +226,21 @@ void LLFace::destroy()
}
}
- setDrawInfo(NULL);
+ {
+ LLFastTimer t(FTM_DESTROY_DRAW_INFO);
+ setDrawInfo(NULL);
+ }
+
+ {
+ LLFastTimer t(FTM_DESTROY_ATLAS);
+ removeAtlas();
+ }
- removeAtlas();
- mDrawablep = NULL;
- mVObjp = NULL;
+ {
+ LLFastTimer t(FTM_FACE_DEREF);
+ mDrawablep = NULL;
+ mVObjp = NULL;
+ }
}
@@ -862,12 +883,14 @@ void LLFace::updateRebuildFlags()
}
}
+static LLFastTimer::DeclareTimer FTM_FACE_GET_GEOM("Face Geom");
+
BOOL LLFace::getGeometryVolume(const LLVolume& volume,
const S32 &f,
const LLMatrix4& mat_vert, const LLMatrix3& mat_normal,
const U16 &index_offset)
{
- llpushcallstacks ;
+ LLFastTimer t(FTM_FACE_GET_GEOM);
const LLVolumeFace &vf = volume.getVolumeFace(f);
S32 num_vertices = (S32)vf.mVertices.size();
S32 num_indices = LLPipeline::sUseTriStrips ? (S32)vf.mTriStrip.size() : (S32) vf.mIndices.size();
diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp
index 2873057c19..324d99937e 100644
--- a/indra/newview/llfilepicker.cpp
+++ b/indra/newview/llfilepicker.cpp
@@ -55,12 +55,14 @@ LLFilePicker LLFilePicker::sInstance;
#define SOUND_FILTER L"Sounds (*.wav)\0*.wav\0"
#define IMAGE_FILTER L"Images (*.tga; *.bmp; *.jpg; *.jpeg; *.png)\0*.tga;*.bmp;*.jpg;*.jpeg;*.png\0"
#define ANIM_FILTER L"Animations (*.bvh)\0*.bvh\0"
+#define COLLADA_FILTER L"Scene (*.dae)\0*.dae\0"
#ifdef _CORY_TESTING
#define GEOMETRY_FILTER L"SL Geometry (*.slg)\0*.slg\0"
#endif
#define XML_FILTER L"XML files (*.xml)\0*.xml\0"
#define SLOBJECT_FILTER L"Objects (*.slobject)\0*.slobject\0"
#define RAW_FILTER L"RAW files (*.raw)\0*.raw\0"
+#define MODEL_FILTER L"Model files (*.dae)\0*.dae\0"
#endif
//
@@ -176,6 +178,10 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter)
mOFN.lpstrFilter = ANIM_FILTER \
L"\0";
break;
+ case FFLOAD_COLLADA:
+ mOFN.lpstrFilter = COLLADA_FILTER \
+ L"\0";
+ break;
#ifdef _CORY_TESTING
case FFLOAD_GEOMETRY:
mOFN.lpstrFilter = GEOMETRY_FILTER \
@@ -194,6 +200,10 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter)
mOFN.lpstrFilter = RAW_FILTER \
L"\0";
break;
+ case FFLOAD_MODEL:
+ mOFN.lpstrFilter = MODEL_FILTER \
+ L"\0";
+ break;
default:
res = FALSE;
break;
@@ -201,7 +211,7 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter)
return res;
}
-BOOL LLFilePicker::getOpenFile(ELoadFilter filter)
+BOOL LLFilePicker::getOpenFile(ELoadFilter filter, bool blocking)
{
if( mLocked )
{
@@ -220,8 +230,11 @@ BOOL LLFilePicker::getOpenFile(ELoadFilter filter)
setupFilter(filter);
- // Modal, so pause agent
- send_agent_pause();
+ if (blocking)
+ {
+ // Modal, so pause agent
+ send_agent_pause();
+ }
reset();
@@ -232,10 +245,14 @@ BOOL LLFilePicker::getOpenFile(ELoadFilter filter)
std::string filename = utf16str_to_utf8str(llutf16string(mFilesW));
mFiles.push_back(filename);
}
- send_agent_resume();
- // Account for the fact that the app has been stalled.
- LLFrameTimer::updateFrameTime();
+ if (blocking)
+ {
+ send_agent_resume();
+ // Account for the fact that the app has been stalled.
+ LLFrameTimer::updateFrameTime();
+ }
+
return success;
}
@@ -543,6 +560,15 @@ Boolean LLFilePicker::navOpenFilterProc(AEDesc *theItem, void *info, void *callB
result = false;
}
}
+ else if (filter == FFLOAD_COLLADA)
+ {
+ if (fileInfo.filetype != 'DAE ' &&
+ (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("dae"), kCFCompareCaseInsensitive) != kCFCompareEqualTo))
+ )
+ {
+ result = false;
+ }
+ }
#ifdef _CORY_TESTING
else if (filter == FFLOAD_GEOMETRY)
{
@@ -808,7 +834,7 @@ OSStatus LLFilePicker::doNavSaveDialog(ESaveFilter filter, const std::string& fi
return error;
}
-BOOL LLFilePicker::getOpenFile(ELoadFilter filter)
+BOOL LLFilePicker::getOpenFile(ELoadFilter filter, bool blocking)
{
if( mLocked )
return FALSE;
@@ -827,20 +853,29 @@ BOOL LLFilePicker::getOpenFile(ELoadFilter filter)
mNavOptions.optionFlags |= kNavSupportPackages;
}
- // Modal, so pause agent
- send_agent_pause();
+ if (blocking)
+ {
+ // Modal, so pause agent
+ send_agent_pause();
+ }
+
{
error = doNavChooseDialog(filter);
}
- send_agent_resume();
+
if (error == noErr)
{
if (getFileCount())
success = true;
}
- // Account for the fact that the app has been stalled.
- LLFrameTimer::updateFrameTime();
+ if (blocking)
+ {
+ send_agent_resume();
+ // Account for the fact that the app has been stalled.
+ LLFrameTimer::updateFrameTime();
+ }
+
return success;
}
@@ -1089,6 +1124,12 @@ static std::string add_bvh_filter_to_gtkchooser(GtkWindow *picker)
LLTrans::getString("animation_files") + " (*.bvh)");
}
+static std::string add_collada_filter_to_gtkchooser(GtkWindow *picker)
+{
+ return add_simple_pattern_filter_to_gtkchooser(picker, "*.dae",
+ LLTrans::getString("scene_files") + " (*.dae)");
+}
+
static std::string add_imageload_filter_to_gtkchooser(GtkWindow *picker)
{
GtkFileFilter *gfilter = gtk_file_filter_new();
@@ -1191,7 +1232,7 @@ BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename
return rtn;
}
-BOOL LLFilePicker::getOpenFile( ELoadFilter filter )
+BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking )
{
BOOL rtn = FALSE;
@@ -1213,6 +1254,9 @@ BOOL LLFilePicker::getOpenFile( ELoadFilter filter )
case FFLOAD_ANIM:
filtername = add_bvh_filter_to_gtkchooser(picker);
break;
+ case FFLOAD_COLLADA:
+ filtername = add_collada_filter_to_gtkchooser(picker);
+ break;
case FFLOAD_IMAGE:
filtername = add_imageload_filter_to_gtkchooser(picker);
break;
diff --git a/indra/newview/llfilepicker.h b/indra/newview/llfilepicker.h
index 4f254ff67e..10fb30af9f 100644
--- a/indra/newview/llfilepicker.h
+++ b/indra/newview/llfilepicker.h
@@ -88,6 +88,8 @@ public:
FFLOAD_XML = 6,
FFLOAD_SLOBJECT = 7,
FFLOAD_RAW = 8,
+ FFLOAD_MODEL = 9,
+ FFLOAD_COLLADA = 10,
};
enum ESaveFilter
@@ -111,7 +113,7 @@ public:
// open the dialog. This is a modal operation
BOOL getSaveFile( ESaveFilter filter = FFSAVE_ALL, const std::string& filename = LLStringUtil::null );
- BOOL getOpenFile( ELoadFilter filter = FFLOAD_ALL );
+ BOOL getOpenFile( ELoadFilter filter = FFLOAD_ALL, bool blocking = true );
BOOL getMultipleOpenFiles( ELoadFilter filter = FFLOAD_ALL );
// Get the filename(s) found. getFirstFile() sets the pointer to
@@ -192,4 +194,6 @@ public:
~LLFilePicker();
};
+const std::string upload_pick(void* data);
+
#endif
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 3487f52f35..d15eedd9c0 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -809,7 +809,7 @@ void LLFloaterPreference::buildPopupLists()
void LLFloaterPreference::refreshEnabledState()
{
- LLCheckBoxCtrl* ctrl_reflections = getChild<LLCheckBoxCtrl>("Reflections");
+ LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
LLRadioGroup* radio_reflection_detail = getChild<LLRadioGroup>("ReflectionDetailRadio");
// Reflections
@@ -822,7 +822,7 @@ void LLFloaterPreference::refreshEnabledState()
bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
getChild<LLCheckBoxCtrl>("BumpShiny")->setEnabled(bumpshiny ? TRUE : FALSE);
- radio_reflection_detail->setEnabled(ctrl_reflections->get() && reflections);
+ radio_reflection_detail->setEnabled(reflections);
// Avatar Mode
// Enable Avatar Shaders
@@ -868,18 +868,41 @@ void LLFloaterPreference::refreshEnabledState()
// *HACK just checks to see if we can use shaders...
// maybe some cards that use shaders, but don't support windlight
ctrl_wind_light->setEnabled(ctrl_shader_enable->getEnabled() && shaders);
+
+ //Deferred/SSAO/Shadows
+ LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
+ if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseFBO") &&
+ shaders)
+ {
+ BOOL enabled = ctrl_wind_light->get() ? TRUE : FALSE;
+
+ ctrl_deferred->setEnabled(enabled);
+
+ LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
+ LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
+
+ enabled = enabled && (ctrl_deferred->get() ? TRUE : FALSE);
+
+ ctrl_ssao->setEnabled(enabled);
+ ctrl_shadow->setEnabled(enabled);
+ }
+
+
// now turn off any features that are unavailable
disableUnavailableSettings();
}
void LLFloaterPreference::disableUnavailableSettings()
{
- LLCheckBoxCtrl* ctrl_reflections = getChild<LLCheckBoxCtrl>("Reflections");
+ LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders");
LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
LLCheckBoxCtrl* ctrl_avatar_impostors = getChild<LLCheckBoxCtrl>("AvatarImpostors");
+ LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
+ LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail");
+ LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
// if vertex shaders off, disable all shader related products
if(!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable"))
@@ -891,13 +914,22 @@ void LLFloaterPreference::disableUnavailableSettings()
ctrl_wind_light->setValue(FALSE);
ctrl_reflections->setEnabled(FALSE);
- ctrl_reflections->setValue(FALSE);
+ ctrl_reflections->setValue(0);
ctrl_avatar_vp->setEnabled(FALSE);
ctrl_avatar_vp->setValue(FALSE);
ctrl_avatar_cloth->setEnabled(FALSE);
ctrl_avatar_cloth->setValue(FALSE);
+
+ ctrl_shadows->setEnabled(FALSE);
+ ctrl_shadows->setValue(0);
+
+ ctrl_ssao->setEnabled(FALSE);
+ ctrl_ssao->setValue(FALSE);
+
+ ctrl_deferred->setEnabled(FALSE);
+ ctrl_deferred->setValue(FALSE);
}
// disabled windlight
@@ -905,10 +937,20 @@ void LLFloaterPreference::disableUnavailableSettings()
{
ctrl_wind_light->setEnabled(FALSE);
ctrl_wind_light->setValue(FALSE);
+
+ //deferred needs windlight, disable deferred
+ ctrl_shadows->setEnabled(FALSE);
+ ctrl_shadows->setValue(0);
+
+ ctrl_ssao->setEnabled(FALSE);
+ ctrl_ssao->setValue(FALSE);
+
+ ctrl_deferred->setEnabled(FALSE);
+ ctrl_deferred->setValue(FALSE);
}
// disabled reflections
- if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderWaterReflections"))
+ if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail"))
{
ctrl_reflections->setEnabled(FALSE);
ctrl_reflections->setValue(FALSE);
@@ -922,13 +964,25 @@ void LLFloaterPreference::disableUnavailableSettings()
ctrl_avatar_cloth->setEnabled(FALSE);
ctrl_avatar_cloth->setValue(FALSE);
+
+ //deferred needs AvatarVP, disable deferred
+ ctrl_shadows->setEnabled(FALSE);
+ ctrl_shadows->setValue(0);
+
+ ctrl_ssao->setEnabled(FALSE);
+ ctrl_ssao->setValue(FALSE);
+
+ ctrl_deferred->setEnabled(FALSE);
+ ctrl_deferred->setValue(FALSE);
}
+
// disabled cloth
if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth"))
{
ctrl_avatar_cloth->setEnabled(FALSE);
ctrl_avatar_cloth->setValue(FALSE);
}
+
// disabled impostors
if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseImpostors"))
{
diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp
index 7c42a581ff..65d4865f8f 100644
--- a/indra/newview/llfloatertools.cpp
+++ b/indra/newview/llfloatertools.cpp
@@ -423,7 +423,7 @@ void LLFloaterTools::refresh()
LLResMgr::getInstance()->getIntegerString(obj_count_string, LLSelectMgr::getInstance()->getSelection()->getRootObjectCount());
childSetTextArg("obj_count", "[COUNT]", obj_count_string);
std::string prim_count_string;
- LLResMgr::getInstance()->getIntegerString(prim_count_string, LLSelectMgr::getInstance()->getSelection()->getObjectCount());
+ LLResMgr::getInstance()->getIntegerString(prim_count_string, LLSelectMgr::getInstance()->getSelection()->getObjectCount(TRUE));
childSetTextArg("prim_count", "[COUNT]", prim_count_string);
// calculate selection rendering cost
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp
index 8d1d27444b..9ed5d13831 100644
--- a/indra/newview/llhudtext.cpp
+++ b/indra/newview/llhudtext.cpp
@@ -567,6 +567,18 @@ void LLHUDText::setStringUTF8(const std::string &wtext)
setString(utf8str_to_wstring(wtext));
}
+std::string LLHUDText::getString()
+{
+ std::ostringstream ostr;
+ for (U32 i = 0; i < mTextSegments.size(); ++i)
+ {
+ const std::string str = wstring_to_utf8str(mTextSegments[i].getText());
+ ostr << str;
+ }
+
+ return ostr.str();
+}
+
void LLHUDText::setString(const LLWString &wtext)
{
mTextSegments.clear();
diff --git a/indra/newview/llhudtext.h b/indra/newview/llhudtext.h
index dc14a8c764..4787a15eaf 100644
--- a/indra/newview/llhudtext.h
+++ b/indra/newview/llhudtext.h
@@ -90,6 +90,7 @@ public:
public:
void setStringUTF8(const std::string &utf8string);
+ std::string getString();
void setString(const LLWString &wstring);
void clearString();
void addLine(const std::string &text, const LLColor4& color, const LLFontGL::StyleFlags style = LLFontGL::NORMAL);
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index 6fedd9ac4d..b7eec5e30b 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -128,7 +128,9 @@ std::string ICON_NAME[ICON_NAME_COUNT] =
"Inv_Gesture",
"Inv_LinkItem",
- "Inv_LinkFolder"
+ "Inv_LinkFolder",
+
+ "Inv_Mesh"
};
// +=================================================+
@@ -981,6 +983,14 @@ LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type,
// Only should happen for broken links.
new_listener = new LLLinkItemBridge(inventory, uuid);
break;
+ case LLAssetType::AT_MESH:
+ if(!(inv_type == LLInventoryType::IT_MESH))
+ {
+ llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
+ }
+ new_listener = new LLMeshBridge(inventory, uuid);
+ break;
+
default:
llinfos << "Unhandled asset type (llassetstorage.h): "
<< (S32)asset_type << llendl;
@@ -2319,6 +2329,9 @@ LLUIImagePtr LLFolderBridge::getIcon(LLFolderType::EType preferred_type)
return LLUI::getUIImage("Inv_LookFolderClosed");
}
return LLUI::getUIImage("Inv_FolderClosed");
+ /*case LLAssetType::AT_MESH:
+ control = "inv_folder_mesh.tga";
+ break;*/
}
LLUIImagePtr LLFolderBridge::getOpenIcon() const
@@ -2818,6 +2831,7 @@ BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop,
case DAD_ANIMATION:
case DAD_GESTURE:
case DAD_LINK:
+ case DAD_MESH:
accept = dragItemIntoFolder((LLInventoryItem*)cargo_data,
drop);
break;
@@ -3704,6 +3718,7 @@ BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop,
case DAD_BODYPART:
case DAD_ANIMATION:
case DAD_GESTURE:
+ case DAD_MESH:
{
LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data;
const LLPermissions& perm = inv_item->getPermissions();
@@ -5050,6 +5065,65 @@ void LLWearableBridge::removeFromAvatar()
}
}
+
+// +=================================================+
+// | LLMeshBridge |
+// +=================================================+
+
+LLUIImagePtr LLMeshBridge::getIcon() const
+{
+ return get_item_icon(LLAssetType::AT_MESH, LLInventoryType::IT_MESH, 0, FALSE);
+}
+
+void LLMeshBridge::openItem()
+{
+ LLViewerInventoryItem* item = getItem();
+
+ if (item)
+ {
+ // open mesh
+ }
+}
+
+void LLMeshBridge::previewItem()
+{
+ LLViewerInventoryItem* item = getItem();
+ if(item)
+ {
+ // preview mesh
+ }
+}
+
+
+void LLMeshBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ lldebugs << "LLMeshBridge::buildContextMenu()" << llendl;
+ std::vector<std::string> items;
+ std::vector<std::string> disabled_items;
+
+ if(isItemInTrash())
+ {
+ items.push_back(std::string("Purge Item"));
+ if (!isItemRemovable())
+ {
+ disabled_items.push_back(std::string("Purge Item"));
+ }
+
+ items.push_back(std::string("Restore Item"));
+ }
+ else
+ {
+ items.push_back(std::string("Properties"));
+
+ getClipboardEntries(true, items, disabled_items, flags);
+ }
+
+
+ hide_context_entries(menu, items, disabled_items);
+}
+
+
+
LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_type,
const LLUUID& uuid,LLInventoryModel* model)
{
@@ -5098,6 +5172,12 @@ LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_
break;
+ case LLAssetType::AT_MESH:
+ action = new LLMeshBridgeAction(uuid,model);
+ break;
+
+
+
default:
break;
}
@@ -5346,6 +5426,18 @@ void LLWearableBridgeAction::doIt()
LLInvFVBridgeAction::doIt();
}
+//virtual
+void LLMeshBridgeAction::doIt()
+{
+ LLViewerInventoryItem* item = getItem();
+ if(item)
+ {
+ // do it
+ }
+
+ LLInvFVBridgeAction::doIt();
+}
+
// +=================================================+
// | LLLinkItemBridge |
// +=================================================+
diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h
index 32504091cb..318e37f7a1 100644
--- a/indra/newview/llinventorybridge.h
+++ b/indra/newview/llinventorybridge.h
@@ -82,6 +82,8 @@ enum EInventoryIcon
LINKITEM_ICON_NAME,
LINKFOLDER_ICON_NAME,
+
+ MESH_ICON_NAME,
ICON_NAME_COUNT
};
@@ -626,7 +628,6 @@ protected:
static std::string sPrefix;
};
-
class LLLinkFolderBridge : public LLItemBridge
{
friend class LLInvFVBridge;
@@ -647,6 +648,25 @@ protected:
static std::string sPrefix;
};
+
+
+class LLMeshBridge : public LLItemBridge
+{
+ friend class LLInvFVBridge;
+public:
+ virtual LLUIImagePtr getIcon() const;
+ virtual void openItem();
+ virtual void previewItem();
+ virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
+
+protected:
+ LLMeshBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
+ LLItemBridge(inventory, uuid) {}
+};
+
+
+
+
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridgeAction (& its derived classes)
//
@@ -807,6 +827,19 @@ protected:
};
+class LLMeshBridgeAction: public LLInvFVBridgeAction
+{
+ friend class LLInvFVBridgeAction;
+public:
+ virtual void doIt() ;
+ virtual ~LLMeshBridgeAction(){}
+protected:
+ LLMeshBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){}
+
+};
+
+
+
void wear_inventory_item_on_avatar(LLInventoryItem* item);
class LLViewerJointAttachment;
diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp
index 3553137f53..0c080cc6cb 100644
--- a/indra/newview/llinventoryfunctions.cpp
+++ b/indra/newview/llinventoryfunctions.cpp
@@ -326,6 +326,9 @@ const std::string& get_item_icon_name(LLAssetType::EType asset_type,
case LLAssetType::AT_LINK_FOLDER:
idx = LINKFOLDER_ICON_NAME;
break;
+ case LLAssetType::AT_MESH:
+ idx = MESH_ICON_NAME;
+ break;
default:
break;
}
diff --git a/indra/newview/llpanelgroupnotices.cpp b/indra/newview/llpanelgroupnotices.cpp
index 5f913d5469..c2a6828837 100644
--- a/indra/newview/llpanelgroupnotices.cpp
+++ b/indra/newview/llpanelgroupnotices.cpp
@@ -158,6 +158,7 @@ BOOL LLGroupDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
case DAD_ANIMATION:
case DAD_GESTURE:
case DAD_CALLINGCARD:
+ case DAD_MESH:
{
LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data;
if(gInventory.getItem(inv_item->getUUID())
diff --git a/indra/newview/llpanelobjectinventory.cpp b/indra/newview/llpanelobjectinventory.cpp
index c43cbf5819..95716e0046 100644
--- a/indra/newview/llpanelobjectinventory.cpp
+++ b/indra/newview/llpanelobjectinventory.cpp
@@ -818,6 +818,7 @@ BOOL LLTaskCategoryBridge::dragOrDrop(MASK mask, BOOL drop,
case DAD_ANIMATION:
case DAD_GESTURE:
case DAD_CALLINGCARD:
+ case DAD_MESH:
accept = LLToolDragAndDrop::isInventoryDropAcceptable(object, (LLViewerInventoryItem*)cargo_data);
if(accept && drop)
{
@@ -1403,6 +1404,117 @@ LLUIImagePtr LLTaskWearableBridge::getIcon() const
return get_item_icon(mAssetType, LLInventoryType::IT_WEARABLE, mFlags, FALSE );
}
+///----------------------------------------------------------------------------
+/// Class LLTaskMeshBridge
+///----------------------------------------------------------------------------
+
+class LLTaskMeshBridge : public LLTaskInvFVBridge
+{
+public:
+ LLTaskMeshBridge(
+ LLPanelObjectInventory* panel,
+ const LLUUID& uuid,
+ const std::string& name);
+
+ virtual LLUIImagePtr getIcon() const;
+ virtual void openItem();
+ virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action);
+ virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
+};
+
+LLTaskMeshBridge::LLTaskMeshBridge(
+ LLPanelObjectInventory* panel,
+ const LLUUID& uuid,
+ const std::string& name) :
+ LLTaskInvFVBridge(panel, uuid, name)
+{
+}
+
+LLUIImagePtr LLTaskMeshBridge::getIcon() const
+{
+ return get_item_icon(LLAssetType::AT_MESH, LLInventoryType::IT_MESH, 0, FALSE);
+}
+
+void LLTaskMeshBridge::openItem()
+{
+ // open mesh
+}
+
+
+// virtual
+void LLTaskMeshBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
+{
+ if (action == "mesh action")
+ {
+ LLInventoryItem* item = findItem();
+ if(item)
+ {
+ // do action
+ }
+ }
+ LLTaskInvFVBridge::performAction(folder, model, action);
+}
+
+void LLTaskMeshBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
+{
+ LLInventoryItem* item = findItem();
+ if(!item) return;
+ std::vector<std::string> items;
+ std::vector<std::string> disabled_items;
+
+ if(item->getPermissions().getOwner() != gAgent.getID()
+ && item->getSaleInfo().isForSale())
+ {
+ items.push_back(std::string("Task Buy"));
+
+ std::string label= LLTrans::getString("Buy");
+ // Check the price of the item.
+ S32 price = getPrice();
+ if (-1 == price)
+ {
+ llwarns << "label_buy_task_bridged_item: Invalid price" << llendl;
+ }
+ else
+ {
+ std::ostringstream info;
+ info << LLTrans::getString("BuyforL$") << price;
+ label.assign(info.str());
+ }
+
+ const LLView::child_list_t *list = menu.getChildList();
+ LLView::child_list_t::const_iterator itor;
+ for (itor = list->begin(); itor != list->end(); ++itor)
+ {
+ std::string name = (*itor)->getName();
+ LLMenuItemCallGL* menu_itemp = dynamic_cast<LLMenuItemCallGL*>(*itor);
+ if (name == "Task Buy" && menu_itemp)
+ {
+ menu_itemp->setLabel(label);
+ }
+ }
+ }
+ else
+ {
+ items.push_back(std::string("Task Open"));
+ if (!isItemCopyable())
+ {
+ disabled_items.push_back(std::string("Task Open"));
+ }
+ }
+ items.push_back(std::string("Task Properties"));
+ if(isItemRenameable())
+ {
+ items.push_back(std::string("Task Rename"));
+ }
+ if(isItemRemovable())
+ {
+ items.push_back(std::string("Task Remove"));
+ }
+
+
+ hide_context_entries(menu, items, disabled_items);
+}
+
///----------------------------------------------------------------------------
/// LLTaskInvFVBridge impl
@@ -1490,6 +1602,11 @@ LLTaskInvFVBridge* LLTaskInvFVBridge::createObjectBridge(LLPanelObjectInventory*
object->getUUID(),
object->getName());
break;
+ case LLAssetType::AT_MESH:
+ new_bridge = new LLTaskMeshBridge(panel,
+ object->getUUID(),
+ object->getName());
+ break;
break;
default:
diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp
index fbe68b4d92..8b01637239 100644
--- a/indra/newview/llpanelvolume.cpp
+++ b/indra/newview/llpanelvolume.cpp
@@ -574,7 +574,7 @@ void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata )
LLUUID id = LightTextureCtrl->getImageAssetID();
if (id.notNull())
{
- if (volobjp->getLightTextureID().isNull())
+ if (!volobjp->isLightSpotlight())
{ //this commit is making this a spot light, set UI to default params
volobjp->setLightTextureID(id);
LLVector3 spot_params = volobjp->getSpotLightParams();
@@ -591,7 +591,7 @@ void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata )
volobjp->setSpotLightParams(spot_params);
}
}
- else if (volobjp->getLightTextureID().notNull())
+ else if (volobjp->isLightSpotlight())
{ //no longer a spot light
volobjp->setLightTextureID(id);
//self->childDisable("Light FOV");
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 9147bd1cba..7b49d1adcc 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -69,6 +69,7 @@
#include "llhudmanager.h"
#include "llinventorymodel.h"
#include "llmenugl.h"
+#include "llmeshrepository.h"
#include "llmutelist.h"
#include "llsidepaneltaskinfo.h"
#include "llslurl.h"
@@ -180,7 +181,6 @@ LLObjectSelection *get_null_object_selection()
// Build time optimization, generate this function once here
template class LLSelectMgr* LLSingleton<class LLSelectMgr>::getInstance();
-
//-----------------------------------------------------------------------------
// LLSelectMgr()
//-----------------------------------------------------------------------------
@@ -5348,6 +5348,78 @@ BOOL LLSelectNode::allowOperationOnNode(PermissionBit op, U64 group_proxy_power)
return (mPermissions->allowOperationBy(op, proxy_agent_id, group_id));
}
+void LLSelectNode::renderOneWireframe(const LLColor4& color)
+{
+ LLViewerObject* objectp = getObject();
+ if (!objectp)
+ {
+ return;
+ }
+
+ LLDrawable* drawable = objectp->mDrawable;
+ if(!drawable)
+ {
+ return;
+ }
+
+ glMatrixMode(GL_MODELVIEW);
+ gGL.pushMatrix();
+
+ BOOL is_hud_object = objectp->isHUDAttachment();
+
+ if (!is_hud_object)
+ {
+ glLoadIdentity();
+ glMultMatrixd(gGLModelView);
+ }
+
+ if (drawable->isActive())
+ {
+ glMultMatrixf((F32*) objectp->getRenderMatrix().mMatrix);
+ }
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible())
+ {
+ gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
+ LLGLEnable fog(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec();
+ LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgent.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0);
+ glFogf(GL_FOG_START, d);
+ glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
+ glFogfv(GL_FOG_COLOR, fogCol.mV);
+
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ {
+ glColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ pushVerts(face, LLVertexBuffer::MAP_VERTEX);
+ }
+ }
+ }
+
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ glColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
+ LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+ glPolygonOffset(3.f, 2.f);
+ glLineWidth(3.f);
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* face = drawable->getFace(i);
+ pushVerts(face, LLVertexBuffer::MAP_VERTEX);
+ }
+ glLineWidth(1.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ gGL.popMatrix();
+}
+
//-----------------------------------------------------------------------------
// renderOneSilhouette()
//-----------------------------------------------------------------------------
@@ -5365,6 +5437,13 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
return;
}
+ LLVOVolume* vobj = drawable->getVOVolume();
+ if (vobj && vobj->isMesh())
+ {
+ renderOneWireframe(color);
+ return;
+ }
+
if (!mSilhouetteExists)
{
return;
@@ -6054,10 +6133,32 @@ BOOL LLObjectSelection::isEmpty() const
//-----------------------------------------------------------------------------
// getObjectCount() - returns number of non null objects
//-----------------------------------------------------------------------------
-S32 LLObjectSelection::getObjectCount()
+S32 LLObjectSelection::getObjectCount(BOOL mesh_adjust)
{
cleanupNodes();
S32 count = mList.size();
+
+ if (mesh_adjust)
+ {
+ for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+
+ if (object && object->getVolume())
+ {
+ LLVOVolume* vobj = (LLVOVolume*) object;
+ if (vobj->isMesh())
+ {
+ LLUUID mesh_id = vobj->getVolume()->getParams().getSculptID();
+ U32 cost = gMeshRepo.getResourceCost(mesh_id);
+ count += cost-1;
+ }
+ }
+
+ }
+ }
+
return count;
}
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index 00474827ca..60b151f1c6 100644
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -140,6 +140,7 @@ public:
BOOL isTESelected(S32 te_index);
S32 getLastSelectedTE();
S32 getTESelectMask() { return mTESelectMask; }
+ void renderOneWireframe(const LLColor4& color);
void renderOneSilhouette(const LLColor4 &color);
void setTransient(BOOL transient) { mTransient = transient; }
BOOL isTransient() { return mTransient; }
@@ -290,7 +291,7 @@ public:
LLSelectNode* findNode(LLViewerObject* objectp);
// count members
- S32 getObjectCount();
+ S32 getObjectCount(BOOL mesh_adjust = FALSE);
S32 getTECount();
S32 getRootObjectCount();
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index d6e9256fee..3742f70df5 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -1513,6 +1513,7 @@ void LLSpatialGroup::checkOcclusion()
{
if (LLPipeline::sUseOcclusion > 1)
{
+ LLFastTimer t(FTM_OCCLUSION_READBACK);
LLSpatialGroup* parent = getParent();
if (parent && parent->isOcclusionState(LLSpatialGroup::OCCLUDED))
{ //if the parent has been marked as occluded, the child is implicitly occluded
@@ -1520,7 +1521,6 @@ void LLSpatialGroup::checkOcclusion()
}
else if (isOcclusionState(QUERY_PENDING))
{ //otherwise, if a query is pending, read it back
- LLFastTimer t(FTM_OCCLUSION_READBACK);
GLuint res = 1;
if (!isOcclusionState(DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID])
{
@@ -2294,7 +2294,6 @@ void pushVerts(LLFace* face, U32 mask)
U16 offset = face->getIndicesStart();
buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset);
}
-
}
void pushBufferVerts(LLVertexBuffer* buffer, U32 mask)
@@ -3423,11 +3422,23 @@ LLCullResult::LLCullResult()
void LLCullResult::clear()
{
mVisibleGroupsSize = 0;
+ mVisibleGroupsEnd = mVisibleGroups.begin();
+
mAlphaGroupsSize = 0;
+ mAlphaGroupsEnd = mAlphaGroups.begin();
+
mOcclusionGroupsSize = 0;
+ mOcclusionGroupsEnd = mOcclusionGroups.begin();
+
mDrawableGroupsSize = 0;
+ mDrawableGroupsEnd = mDrawableGroups.begin();
+
mVisibleListSize = 0;
+ mVisibleListEnd = mVisibleList.begin();
+
mVisibleBridgeSize = 0;
+ mVisibleBridgeEnd = mVisibleBridge.begin();
+
for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++)
{
@@ -3436,6 +3447,7 @@ void LLCullResult::clear()
mRenderMap[i][j] = 0;
}
mRenderMapSize[i] = 0;
+ mRenderMapEnd[i] = mRenderMap[i].begin();
}
}
@@ -3446,7 +3458,7 @@ LLCullResult::sg_list_t::iterator LLCullResult::beginVisibleGroups()
LLCullResult::sg_list_t::iterator LLCullResult::endVisibleGroups()
{
- return mVisibleGroups.begin() + mVisibleGroupsSize;
+ return mVisibleGroupsEnd;
}
LLCullResult::sg_list_t::iterator LLCullResult::beginAlphaGroups()
@@ -3456,7 +3468,7 @@ LLCullResult::sg_list_t::iterator LLCullResult::beginAlphaGroups()
LLCullResult::sg_list_t::iterator LLCullResult::endAlphaGroups()
{
- return mAlphaGroups.begin() + mAlphaGroupsSize;
+ return mAlphaGroupsEnd;
}
LLCullResult::sg_list_t::iterator LLCullResult::beginOcclusionGroups()
@@ -3466,7 +3478,7 @@ LLCullResult::sg_list_t::iterator LLCullResult::beginOcclusionGroups()
LLCullResult::sg_list_t::iterator LLCullResult::endOcclusionGroups()
{
- return mOcclusionGroups.begin() + mOcclusionGroupsSize;
+ return mOcclusionGroupsEnd;
}
LLCullResult::sg_list_t::iterator LLCullResult::beginDrawableGroups()
@@ -3476,7 +3488,7 @@ LLCullResult::sg_list_t::iterator LLCullResult::beginDrawableGroups()
LLCullResult::sg_list_t::iterator LLCullResult::endDrawableGroups()
{
- return mDrawableGroups.begin() + mDrawableGroupsSize;
+ return mDrawableGroupsEnd;
}
LLCullResult::drawable_list_t::iterator LLCullResult::beginVisibleList()
@@ -3486,7 +3498,7 @@ LLCullResult::drawable_list_t::iterator LLCullResult::beginVisibleList()
LLCullResult::drawable_list_t::iterator LLCullResult::endVisibleList()
{
- return mVisibleList.begin() + mVisibleListSize;
+ return mVisibleListEnd;
}
LLCullResult::bridge_list_t::iterator LLCullResult::beginVisibleBridge()
@@ -3496,7 +3508,7 @@ LLCullResult::bridge_list_t::iterator LLCullResult::beginVisibleBridge()
LLCullResult::bridge_list_t::iterator LLCullResult::endVisibleBridge()
{
- return mVisibleBridge.begin() + mVisibleBridgeSize;
+ return mVisibleBridgeEnd;
}
LLCullResult::drawinfo_list_t::iterator LLCullResult::beginRenderMap(U32 type)
@@ -3506,7 +3518,7 @@ LLCullResult::drawinfo_list_t::iterator LLCullResult::beginRenderMap(U32 type)
LLCullResult::drawinfo_list_t::iterator LLCullResult::endRenderMap(U32 type)
{
- return mRenderMap[type].begin() + mRenderMapSize[type];
+ return mRenderMapEnd[type];
}
void LLCullResult::pushVisibleGroup(LLSpatialGroup* group)
@@ -3520,6 +3532,7 @@ void LLCullResult::pushVisibleGroup(LLSpatialGroup* group)
mVisibleGroups.push_back(group);
}
++mVisibleGroupsSize;
+ mVisibleGroupsEnd = mVisibleGroups.begin()+mVisibleGroupsSize;
}
void LLCullResult::pushAlphaGroup(LLSpatialGroup* group)
@@ -3533,6 +3546,7 @@ void LLCullResult::pushAlphaGroup(LLSpatialGroup* group)
mAlphaGroups.push_back(group);
}
++mAlphaGroupsSize;
+ mAlphaGroupsEnd = mAlphaGroups.begin()+mAlphaGroupsSize;
}
void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group)
@@ -3546,6 +3560,7 @@ void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group)
mOcclusionGroups.push_back(group);
}
++mOcclusionGroupsSize;
+ mOcclusionGroupsEnd = mOcclusionGroups.begin()+mOcclusionGroupsSize;
}
void LLCullResult::pushDrawableGroup(LLSpatialGroup* group)
@@ -3559,6 +3574,7 @@ void LLCullResult::pushDrawableGroup(LLSpatialGroup* group)
mDrawableGroups.push_back(group);
}
++mDrawableGroupsSize;
+ mDrawableGroupsEnd = mDrawableGroups.begin()+mDrawableGroupsSize;
}
void LLCullResult::pushDrawable(LLDrawable* drawable)
@@ -3572,6 +3588,7 @@ void LLCullResult::pushDrawable(LLDrawable* drawable)
mVisibleList.push_back(drawable);
}
++mVisibleListSize;
+ mVisibleListEnd = mVisibleList.begin()+mVisibleListSize;
}
void LLCullResult::pushBridge(LLSpatialBridge* bridge)
@@ -3585,6 +3602,7 @@ void LLCullResult::pushBridge(LLSpatialBridge* bridge)
mVisibleBridge.push_back(bridge);
}
++mVisibleBridgeSize;
+ mVisibleBridgeEnd = mVisibleBridge.begin()+mVisibleBridgeSize;
}
void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info)
@@ -3598,6 +3616,7 @@ void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info)
mRenderMap[type].push_back(draw_info);
}
++mRenderMapSize[type];
+ mRenderMapEnd[type] = mRenderMap[type].begin() + mRenderMapSize[type];
}
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 7896488379..d74216de2d 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -59,6 +59,7 @@ class LLTextureAtlasSlot;
S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad);
S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &radius_squared);
+void pushVerts(LLFace* face, U32 mask);
// get index buffer for binary encoded axis vertex buffer given a box at center being viewed by given camera
U8* get_box_fan_indices(LLCamera* camera, const LLVector3& center);
@@ -346,11 +347,11 @@ public:
F32 mBuilt;
OctreeNode* mOctreeNode;
LLSpatialPartition* mSpatialPartition;
- LLVector3 mBounds[2];
- LLVector3 mExtents[2];
+ LLVector3 mBounds[2]; // bounding box (center, size) of this node and all its children (tight fit to objects)
+ LLVector3 mExtents[2]; // extents (min, max) of this node and all its children
- LLVector3 mObjectExtents[2];
- LLVector3 mObjectBounds[2];
+ LLVector3 mObjectExtents[2]; // extents (min, max) of objects in this node
+ LLVector3 mObjectBounds[2]; // bounding box (center, size) of objects in this node
LLPointer<LLVertexBuffer> mVertexBuffer;
F32* mOcclusionVerts;
@@ -534,12 +535,19 @@ private:
U32 mRenderMapSize[LLRenderPass::NUM_RENDER_TYPES];
sg_list_t mVisibleGroups;
+ sg_list_t::iterator mVisibleGroupsEnd;
sg_list_t mAlphaGroups;
+ sg_list_t::iterator mAlphaGroupsEnd;
sg_list_t mOcclusionGroups;
+ sg_list_t::iterator mOcclusionGroupsEnd;
sg_list_t mDrawableGroups;
+ sg_list_t::iterator mDrawableGroupsEnd;
drawable_list_t mVisibleList;
+ drawable_list_t::iterator mVisibleListEnd;
bridge_list_t mVisibleBridge;
+ bridge_list_t::iterator mVisibleBridgeEnd;
drawinfo_list_t mRenderMap[LLRenderPass::NUM_RENDER_TYPES];
+ drawinfo_list_t::iterator mRenderMapEnd[LLRenderPass::NUM_RENDER_TYPES];
};
@@ -606,14 +614,15 @@ public:
//class for wrangling geometry out of volumes (implemented in LLVOVolume.cpp)
class LLVolumeGeometryManager: public LLGeometryManager
{
-public:
+ public:
virtual ~LLVolumeGeometryManager() { }
virtual void rebuildGeom(LLSpatialGroup* group);
virtual void rebuildMesh(LLSpatialGroup* group);
virtual void getGeometry(LLSpatialGroup* group);
void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE);
void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type);
-
+ private:
+ bool canRenderAsMask(LLFace* facep); // logic helper
};
//spatial partition that uses volume geometry manager (implemented in LLVOVolume.cpp)
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 2b846d33fc..60ac701b15 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -291,7 +291,7 @@ BOOL LLFloaterTexturePicker::handleDragAndDrop(
{
BOOL handled = FALSE;
- if (cargo_type == DAD_TEXTURE)
+ if ((cargo_type == DAD_TEXTURE) || (cargo_type == DAD_MESH))
{
LLInventoryItem *item = (LLInventoryItem *)cargo_data;
@@ -1162,7 +1162,9 @@ BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
// returns true, then the cast was valid, and we can perform
// the third test without problems.
LLInventoryItem* item = (LLInventoryItem*)cargo_data;
- if (getEnabled() && (cargo_type == DAD_TEXTURE) && allowDrop(item))
+ if (getEnabled() &&
+ ((cargo_type == DAD_TEXTURE) || (cargo_type == DAD_MESH)) &&
+ allowDrop(item))
{
if (drop)
{
diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp
index 47e60a966e..425b97f715 100644
--- a/indra/newview/lltooldraganddrop.cpp
+++ b/indra/newview/lltooldraganddrop.cpp
@@ -385,6 +385,7 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary()
addEntry(DAD_ANIMATION, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_GESTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dActivateGesture, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_LINK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_MESH, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMeshObject, &LLToolDragAndDrop::dad3dNULL));
// TODO: animation on self could play it? edit it?
// TODO: gesture on self could play it? edit it?
};
@@ -1085,6 +1086,31 @@ void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj,
hit_obj->sendTEUpdate();
}
+void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj,
+ LLInventoryItem* item,
+ LLToolDragAndDrop::ESource source,
+ const LLUUID& src_id)
+{
+ if (!item)
+ {
+ llwarns << "no inventory item." << llendl;
+ return;
+ }
+ LLUUID asset_id = item->getAssetUUID();
+ BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id);
+ if(!success)
+ {
+ return;
+ }
+
+ LLSculptParams sculpt_params;
+ sculpt_params.setSculptTexture(asset_id);
+ sculpt_params.setSculptType(LL_SCULPT_TYPE_MESH);
+ hit_obj->setParameterEntry(LLNetworkData::PARAMS_SCULPT, sculpt_params, TRUE);
+
+ dialog_refresh_all();
+}
+
/*
void LLToolDragAndDrop::dropTextureOneFaceAvatar(LLVOAvatar* avatar, S32 hit_face, LLInventoryItem* item)
{
@@ -1924,6 +1950,7 @@ bool LLToolDragAndDrop::handleGiveDragAndDrop(LLUUID dest_agent, LLUUID session_
case DAD_ANIMATION:
case DAD_GESTURE:
case DAD_CALLINGCARD:
+ case DAD_MESH:
{
LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data;
if(gInventory.getItem(inv_item->getUUID())
@@ -2218,10 +2245,10 @@ EAcceptance LLToolDragAndDrop::dad3dRezScript(
return rv;
}
-EAcceptance LLToolDragAndDrop::dad3dTextureObject(
- LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
+EAcceptance LLToolDragAndDrop::dad3dApplyToObject(
+ LLViewerObject* obj, S32 face, MASK mask, BOOL drop, EDragAndDropType cargo_type)
{
- lldebugs << "LLToolDragAndDrop::dad3dTextureObject()" << llendl;
+ lldebugs << "LLToolDragAndDrop::dad3dApplyToObject()" << llendl;
// *HACK: In order to resolve SL-22177, we need to block drags
// from notecards and objects onto other objects.
@@ -2255,13 +2282,24 @@ EAcceptance LLToolDragAndDrop::dad3dTextureObject(
if(drop && (ACCEPT_YES_SINGLE <= rv))
{
- if((mask & MASK_SHIFT))
+ if (cargo_type == DAD_TEXTURE)
{
- dropTextureAllFaces(obj, item, mSource, mSourceID);
+ if((mask & MASK_SHIFT))
+ {
+ dropTextureAllFaces(obj, item, mSource, mSourceID);
+ }
+ else
+ {
+ dropTextureOneFace(obj, face, item, mSource, mSourceID);
+ }
+ }
+ else if (cargo_type == DAD_MESH)
+ {
+ dropMesh(obj, item, mSource, mSourceID);
}
else
{
- dropTextureOneFace(obj, face, item, mSource, mSourceID);
+ llwarns << "unsupported asset type" << llendl;
}
// VEFFECT: SetTexture
@@ -2275,6 +2313,23 @@ EAcceptance LLToolDragAndDrop::dad3dTextureObject(
// enable multi-drop, although last texture will win
return ACCEPT_YES_MULTI;
}
+
+
+EAcceptance LLToolDragAndDrop::dad3dTextureObject(
+ LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
+{
+ return dad3dApplyToObject(obj, face, mask, drop, DAD_TEXTURE);
+}
+
+EAcceptance LLToolDragAndDrop::dad3dMeshObject(
+ LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
+{
+ return dad3dApplyToObject(obj, face, mask, drop, DAD_MESH);
+}
+
+
+
+
/*
EAcceptance LLToolDragAndDrop::dad3dTextureSelf(
LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
diff --git a/indra/newview/lltooldraganddrop.h b/indra/newview/lltooldraganddrop.h
index 0da13dac8b..d9cc30db1c 100644
--- a/indra/newview/lltooldraganddrop.h
+++ b/indra/newview/lltooldraganddrop.h
@@ -154,6 +154,8 @@ protected:
MASK mask, BOOL drop);
EAcceptance dad3dTextureObject(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
+ EAcceptance dad3dMeshObject(LLViewerObject* obj, S32 face,
+ MASK mask, BOOL drop);
// EAcceptance dad3dTextureSelf(LLViewerObject* obj, S32 face,
// MASK mask, BOOL drop);
EAcceptance dad3dWearItem(LLViewerObject* obj, S32 face,
@@ -185,6 +187,11 @@ protected:
EAcceptance dad3dActivateGesture(LLViewerObject *obj, S32 face,
MASK mask, BOOL drop);
+ // helper called by methods above to handle "application" of an item
+ // to an object (texture applied to face, mesh applied to shape, etc.)
+ EAcceptance dad3dApplyToObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop, EDragAndDropType cargo_type);
+
+
// set the LLToolDragAndDrop's cursor based on the given acceptance
ECursorType acceptanceToCursor( EAcceptance acceptance );
@@ -257,6 +264,11 @@ public:
LLInventoryItem* item,
ESource source,
const LLUUID& src_id);
+ static void dropMesh(LLViewerObject* hit_obj,
+ LLInventoryItem* item,
+ ESource source,
+ const LLUUID& src_id);
+
//static void dropTextureOneFaceAvatar(LLVOAvatar* avatar,S32 hit_face,
// LLInventoryItem* item)
diff --git a/indra/newview/llviewerassettype.cpp b/indra/newview/llviewerassettype.cpp
index b382ff6306..4c088a72b7 100644
--- a/indra/newview/llviewerassettype.cpp
+++ b/indra/newview/llviewerassettype.cpp
@@ -85,6 +85,8 @@ LLViewerAssetDictionary::LLViewerAssetDictionary()
addEntry(LLViewerAssetType::AT_LINK, new ViewerAssetEntry(DAD_LINK));
addEntry(LLViewerAssetType::AT_LINK_FOLDER, new ViewerAssetEntry(DAD_LINK));
+ addEntry(LLViewerAssetType::AT_MESH, new ViewerAssetEntry(DAD_MESH));
+
addEntry(LLViewerAssetType::AT_NONE, new ViewerAssetEntry(DAD_NONE));
};
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 5daea96123..e13411442d 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -297,15 +297,6 @@ static bool handleWLSkyDetailChanged(const LLSD&)
return true;
}
-static bool handleRenderLightingDetailChanged(const LLSD& newvalue)
-{
- if (gPipeline.isInit())
- {
- gPipeline.setLightingDetail(newvalue.asInteger());
- }
- return true;
-}
-
static bool handleResetVertexBuffersChanged(const LLSD&)
{
if (gPipeline.isInit())
@@ -515,6 +506,7 @@ void settings_setup_listeners()
gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderUIBuffer")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
+ gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
@@ -545,7 +537,8 @@ void settings_setup_listeners()
gSavedSettings.getControl("RenderDebugPipeline")->getSignal()->connect(boost::bind(&handleRenderDebugPipelineChanged, _2));
gSavedSettings.getControl("RenderResolutionDivisor")->getSignal()->connect(boost::bind(&handleRenderResolutionDivisorChanged, _2));
gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
- gSavedSettings.getControl("RenderDeferredShadow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
+ gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
+ gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderDeferredGI")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("TextureMemory")->getSignal()->connect(boost::bind(&handleVideoMemoryChanged, _2));
gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _2));
@@ -570,8 +563,8 @@ void settings_setup_listeners()
gSavedSettings.getControl("MuteAmbient")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("MuteUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleRenderUseVBOChanged, _2));
+ gSavedSettings.getControl("RenderUseStreamVBO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("WLSkyDetail")->getSignal()->connect(boost::bind(&handleWLSkyDetailChanged, _2));
- gSavedSettings.getControl("RenderLightingDetail")->getSignal()->connect(boost::bind(&handleRenderLightingDetailChanged, _2));
gSavedSettings.getControl("NumpadControl")->getSignal()->connect(boost::bind(&handleNumpadControlChanged, _2));
gSavedSettings.getControl("JoystickAxis0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("JoystickAxis1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 6c1c1d1096..0a927cd5ea 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -861,19 +861,29 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
gPipeline.mDeferredScreen.flush();
+ if(LLRenderTarget::sUseFBO)
+ {
+ LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(),
+ gPipeline.mDeferredScreen.getHeight(), 0, 0,
+ gPipeline.mDeferredScreen.getWidth(),
+ gPipeline.mDeferredScreen.getHeight(),
+ GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
}
else
{
gPipeline.mScreen.flush();
+ if(LLRenderTarget::sUseFBO)
+ {
+ LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(),
+ gPipeline.mScreen.getHeight(), 0, 0,
+ gPipeline.mScreen.getWidth(),
+ gPipeline.mScreen.getHeight(),
+ GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
}
}
- /// We copy the frame buffer straight into a texture here,
- /// and then display it again with compositor effects.
- /// Using render to texture would be faster/better, but I don't have a
- /// grasp of their full display stack just yet.
- // gPostProcess->apply(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw());
-
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
gPipeline.renderDeferredLighting();
@@ -1117,7 +1127,7 @@ void render_ui(F32 zoom_factor, int subfield)
{
gPipeline.renderBloom(gSnapshot, zoom_factor, subfield);
}
-
+
render_hud_elements();
render_hud_attachments();
}
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index 65e9d8971a..e04411d44b 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -71,6 +71,7 @@
#include "llimfloater.h"
#include "llfloaterinspect.h"
#include "llfloaterinventory.h"
+#include "llfloaterimportcollada.h"
#include "llfloaterjoystick.h"
#include "llfloaterlagmeter.h"
#include "llfloaterland.h"
@@ -126,6 +127,8 @@
#include "llpreviewtexture.h"
#include "llsyswellwindow.h"
#include "llscriptfloater.h"
+#include "llfloatermodelpreview.h"
+
// *NOTE: Please add files in alphabetical order to keep merges easy.
@@ -174,6 +177,7 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("hud", "floater_hud.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHUD>);
LLFloaterReg::add("impanel", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMFloater>);
+ LLFloaterReg::add("import_collada", "floater_import_collada.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImportCollada>);
LLFloaterReg::add("im_container", "floater_im_container.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMFloaterContainer>);
LLFloaterReg::add("im_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMWellWindow>);
LLFloaterReg::add("incoming_call", "floater_incoming_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIncomingCallDialog>);
@@ -254,7 +258,8 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("upload_anim", "floater_animation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload");
LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImagePreview>, "upload");
LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundPreview>, "upload");
-
+ LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelPreview>, "upload");
+
LLFloaterReg::add("voice_controls", "floater_voice_controls.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLCallFloater>);
LLFloaterReg::add("whitelist_entry", "floater_whitelist_entry.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWhiteListEntry>);
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index 7225aa1523..92029d10f6 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -561,12 +561,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
}
else
{
- // This warning will always trigger if you've hacked the avatar to show as incomplete.
- // Ignore the warning if that's the case.
- if (!gSavedSettings.getBOOL("RenderUnloadedAvatar"))
- {
- //llwarns << "Layerset without composite" << llendl;
- }
gGL.getTexUnit(0)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
}
}
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 5598a589cc..576d6ab29c 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -164,7 +164,6 @@ LLMenuItemCallGL* gBusyMenu = NULL;
// Local prototypes
// File Menu
-const char* upload_pick(void* data);
void handle_compress_image(void*);
@@ -449,7 +448,7 @@ void init_menus()
gMenuHolder->childSetLabelArg("Upload Sound", "[COST]", upload_cost);
gMenuHolder->childSetLabelArg("Upload Animation", "[COST]", upload_cost);
gMenuHolder->childSetLabelArg("Bulk Upload", "[COST]", upload_cost);
-
+
gAFKMenu = gMenuBarView->getChild<LLMenuItemCallGL>("Set Away", TRUE);
gBusyMenu = gMenuBarView->getChild<LLMenuItemCallGL>("Set Busy", TRUE);
gAttachSubMenu = gMenuBarView->findChildMenuByName("Attach Object", TRUE);
diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp
index dfde9a9d1d..bbdaf7a919 100644
--- a/indra/newview/llviewermenufile.cpp
+++ b/indra/newview/llviewermenufile.cpp
@@ -39,6 +39,8 @@
#include "llfilepicker.h"
#include "llfloaterreg.h"
#include "llfloaterbuycurrency.h"
+#include "llfloaterimportcollada.h"
+#include "llfloatermodelpreview.h"
#include "llfloatersnapshot.h"
#include "llimage.h"
#include "llimagebmp.h"
@@ -63,7 +65,7 @@
#include "llappviewer.h"
#include "lluploaddialog.h"
#include "lltrans.h"
-
+#include "llfloaterimportcollada.h"
// linden libraries
#include "llassetuploadresponders.h"
@@ -71,6 +73,7 @@
#include "llhttpclient.h"
#include "llnotificationsutil.h"
#include "llsdserialize.h"
+#include "llsdutil.h"
#include "llstring.h"
#include "lltransactiontypes.h"
#include "lluuid.h"
@@ -89,6 +92,81 @@ class LLFileEnableUpload : public view_listener_t
}
};
+class LLFileEnableUploadModel : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ return true;
+ }
+};
+
+LLMutex* LLFilePickerThread::sMutex = NULL;
+std::queue<LLFilePickerThread*> LLFilePickerThread::sDeadQ;
+
+void LLFilePickerThread::getFile()
+{
+#if LL_WINDOWS
+ start();
+#else
+ run();
+#endif
+}
+
+//virtual
+void LLFilePickerThread::run()
+{
+ LLFilePicker picker;
+#if LL_WINDOWS
+ if (picker.getOpenFile(mFilter, false))
+ {
+ mFile = picker.getFirstFile();
+ }
+#else
+ if (picker.getOpenFile(mFilter, true))
+ {
+ mFile = picker.getFirstFile();
+ }
+#endif
+
+ {
+ LLMutexLock lock(sMutex);
+ sDeadQ.push(this);
+ }
+
+}
+
+//static
+void LLFilePickerThread::initClass()
+{
+ sMutex = new LLMutex(NULL);
+}
+
+//static
+void LLFilePickerThread::cleanupClass()
+{
+ clearDead();
+
+ delete sMutex;
+ sMutex = NULL;
+}
+
+//static
+void LLFilePickerThread::clearDead()
+{
+ if (!sDeadQ.empty())
+ {
+ LLMutexLock lock(sMutex);
+ while (!sDeadQ.empty())
+ {
+ LLFilePickerThread* thread = sDeadQ.front();
+ thread->notify(thread->mFile);
+ delete thread;
+ sDeadQ.pop();
+ }
+ }
+}
+
+
//============================================================================
#if LL_WINDOWS
@@ -102,6 +180,7 @@ static std::string XML_EXTENSIONS = "xml";
static std::string SLOBJECT_EXTENSIONS = "slobject";
#endif
static std::string ALL_FILE_EXTENSIONS = "*.*";
+static std::string MODEL_EXTENSIONS = "dae";
std::string build_extensions_string(LLFilePicker::ELoadFilter filter)
{
@@ -116,6 +195,8 @@ std::string build_extensions_string(LLFilePicker::ELoadFilter filter)
return ANIM_EXTENSIONS;
case LLFilePicker::FFLOAD_SLOBJECT:
return SLOBJECT_EXTENSIONS;
+ case LLFilePicker::FFLOAD_MODEL:
+ return MODEL_EXTENSIONS;
#ifdef _CORY_TESTING
case LLFilePicker::FFLOAD_GEOMETRY:
return GEOMETRY_EXTENSIONS;
@@ -259,6 +340,33 @@ class LLFileUploadImage : public view_listener_t
}
};
+class LLFileUploadScene : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ std::string filename = upload_pick((void *)LLFilePicker::FFLOAD_COLLADA);
+ if (!filename.empty())
+ {
+ LLImportCollada::getInstance()->importFile(filename);
+ }
+ return TRUE;
+ }
+};
+
+class LLFileUploadModel : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) LLFloaterReg::getInstance("upload_model");
+ if (fmp)
+ {
+ fmp->loadModel(3);
+ }
+
+ return TRUE;
+ }
+};
+
class LLFileUploadSound : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -320,10 +428,21 @@ class LLFileUploadBulk : public view_listener_t
LLAssetStorage::LLStoreAssetCallback callback = NULL;
S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
void *userdata = NULL;
- upload_new_resource(filename, asset_name, asset_name, 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE,
- LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(),
- display_name,
- callback, expected_upload_cost, userdata);
+
+ upload_new_resource(
+ filename,
+ asset_name,
+ asset_name,
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_NONE,
+ LLFloaterPerms::getNextOwnerPerms(),
+ LLFloaterPerms::getGroupPerms(),
+ LLFloaterPerms::getEveryonePerms(),
+ display_name,
+ callback,
+ expected_upload_cost,
+ userdata);
// *NOTE: Ew, we don't iterate over the file list here,
// we handle the next files in upload_done_callback()
@@ -479,17 +598,20 @@ void handle_compress_image(void*)
}
}
-void upload_new_resource(const std::string& src_filename, std::string name,
- std::string desc, S32 compression_info,
- LLFolderType::EType destination_folder_type,
- LLInventoryType::EType inv_type,
- U32 next_owner_perms,
- U32 group_perms,
- U32 everyone_perms,
- const std::string& display_name,
- LLAssetStorage::LLStoreAssetCallback callback,
- S32 expected_upload_cost,
- void *userdata)
+LLUUID upload_new_resource(
+ const std::string& src_filename,
+ std::string name,
+ std::string desc,
+ S32 compression_info,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ LLAssetStorage::LLStoreAssetCallback callback,
+ S32 expected_upload_cost,
+ void *userdata)
{
// Generate the temporary UUID.
std::string filename = gDirUtilp->getTempFilename();
@@ -514,7 +636,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
short_name.c_str());
args["FILE"] = short_name;
upload_error(error_message, "NofileExtension", filename, args);
- return;
+ return LLUUID();
}
else if( exten == "bmp")
{
@@ -528,7 +650,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
args["FILE"] = src_filename;
args["ERROR"] = LLImage::getLastError();
upload_error(error_message, "ProblemWithFile", filename, args);
- return;
+ return LLUUID();
}
}
else if( exten == "tga")
@@ -543,7 +665,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
args["FILE"] = src_filename;
args["ERROR"] = LLImage::getLastError();
upload_error(error_message, "ProblemWithFile", filename, args);
- return;
+ return LLUUID();
}
}
else if( exten == "jpg" || exten == "jpeg")
@@ -558,7 +680,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
args["FILE"] = src_filename;
args["ERROR"] = LLImage::getLastError();
upload_error(error_message, "ProblemWithFile", filename, args);
- return;
+ return LLUUID();
}
}
else if( exten == "png")
@@ -573,7 +695,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
args["FILE"] = src_filename;
args["ERROR"] = LLImage::getLastError();
upload_error(error_message, "ProblemWithFile", filename, args);
- return;
+ return LLUUID();
}
}
else if(exten == "wav")
@@ -601,7 +723,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
upload_error(error_message, "UnknownVorbisEncodeFailure", filename, args);
break;
}
- return;
+ return LLUUID();
}
}
else if(exten == "tmp")
@@ -641,7 +763,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
error_message = llformat("corrupt resource file: %s", src_filename.c_str());
args["FILE"] = src_filename;
upload_error(error_message, "CorruptResourceFile", filename, args);
- return;
+ return LLUUID();
}
if (2 == tokens_read)
@@ -669,7 +791,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
error_message = llformat("unknown linden resource file version in file: %s", src_filename.c_str());
args["FILE"] = src_filename;
upload_error(error_message, "UnknownResourceFileVersion", filename, args);
- return;
+ return LLUUID();
}
}
else
@@ -711,7 +833,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
error_message = llformat( "Unable to create output file: %s", filename.c_str());
args["FILE"] = filename;
upload_error(error_message, "UnableToCreateOutputFile", filename, args);
- return;
+ return LLUUID();
}
fclose(in);
@@ -725,7 +847,7 @@ void upload_new_resource(const std::string& src_filename, std::string name,
{
error_message = llformat("We do not currently support bulk upload of animation files\n");
upload_error(error_message, "DoNotSupportBulkAnimationUpload", filename, args);
- return;
+ return LLUUID();
}
else
{
@@ -771,9 +893,21 @@ void upload_new_resource(const std::string& src_filename, std::string name,
{
t_disp_name = src_filename;
}
- upload_new_resource(tid, asset_type, name, desc, compression_info, // tid
- destination_folder_type, inv_type, next_owner_perms, group_perms, everyone_perms,
- display_name, callback, expected_upload_cost, userdata);
+ upload_new_resource(
+ tid,
+ asset_type,
+ name,
+ desc,
+ compression_info, // tid
+ destination_folder_type,
+ inv_type,
+ next_owner_perms,
+ group_perms,
+ everyone_perms,
+ display_name,
+ callback,
+ expected_upload_cost,
+ userdata);
}
else
{
@@ -787,9 +921,15 @@ void upload_new_resource(const std::string& src_filename, std::string name,
}
LLFilePicker::instance().reset();
}
+
+ return uuid;
}
-void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExtStat ext_status) // StoreAssetData callback (fixed)
+void upload_done_callback(
+ const LLUUID& uuid,
+ void* user_data,
+ S32 result,
+ LLExtStat ext_status) // StoreAssetData callback (fixed)
{
LLResourceData* data = (LLResourceData*)user_data;
S32 expected_upload_cost = data ? data->mExpectedUploadCost : 0;
@@ -894,70 +1034,97 @@ void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExt
std::string display_name = LLStringUtil::null;
LLAssetStorage::LLStoreAssetCallback callback = NULL;
void *userdata = NULL;
- upload_new_resource(next_file, asset_name, asset_name, // file
- 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE,
- PERM_NONE, PERM_NONE, PERM_NONE,
- display_name,
- callback,
- expected_upload_cost, // assuming next in a group of uploads is of roughly the same type, i.e. same upload cost
- userdata);
+ upload_new_resource(
+ next_file,
+ asset_name,
+ asset_name, // file
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_NONE,
+ PERM_NONE,
+ PERM_NONE,
+ PERM_NONE,
+ display_name,
+ callback,
+ expected_upload_cost, // assuming next in a group of uploads is of roughly the same type, i.e. same upload cost
+ userdata);
}
}
-void upload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_type,
- std::string name,
- std::string desc, S32 compression_info,
- LLFolderType::EType destination_folder_type,
- LLInventoryType::EType inv_type,
- U32 next_owner_perms,
- U32 group_perms,
- U32 everyone_perms,
- const std::string& display_name,
- LLAssetStorage::LLStoreAssetCallback callback,
- S32 expected_upload_cost,
- void *userdata)
+static LLAssetID upload_new_resource_prep(
+ const LLTransactionID& tid,
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType& inventory_type,
+ std::string& name,
+ const std::string& display_name,
+ std::string& description)
{
- if(gDisconnected)
- {
- return ;
- }
+ LLAssetID uuid = generate_asset_id_for_new_upload(tid);
- LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID());
-
- if( LLAssetType::AT_SOUND == asset_type )
- {
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_SOUND_COUNT );
- }
- else
- if( LLAssetType::AT_TEXTURE == asset_type )
- {
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_TEXTURE_COUNT );
- }
- else
- if( LLAssetType::AT_ANIMATION == asset_type)
- {
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_ANIM_COUNT );
- }
+ increase_new_upload_stats(asset_type);
- if(LLInventoryType::IT_NONE == inv_type)
- {
- inv_type = LLInventoryType::defaultForAssetType(asset_type);
- }
- LLStringUtil::stripNonprintable(name);
- LLStringUtil::stripNonprintable(desc);
- if(name.empty())
- {
- name = "(No Name)";
- }
- if(desc.empty())
- {
- desc = "(No Description)";
- }
-
- // At this point, we're ready for the upload.
- std::string upload_message = "Uploading...\n\n";
- upload_message.append(display_name);
- LLUploadDialog::modalUploadDialog(upload_message);
+ assign_defaults_and_show_upload_message(
+ asset_type,
+ inventory_type,
+ name,
+ display_name,
+ description);
+
+ return uuid;
+}
+
+LLSD generate_new_resource_upload_capability_body(
+ LLAssetType::EType asset_type,
+ const std::string& name,
+ const std::string& desc,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms)
+{
+ LLSD body;
+
+ body["folder_id"] = gInventory.findCategoryUUIDForType(
+ (destination_folder_type == LLFolderType::FT_NONE) ?
+ (LLFolderType::EType) asset_type :
+ destination_folder_type);
+
+ body["asset_type"] = LLAssetType::lookup(asset_type);
+ body["inventory_type"] = LLInventoryType::lookup(inv_type);
+ body["name"] = name;
+ body["description"] = desc;
+ body["next_owner_mask"] = LLSD::Integer(next_owner_perms);
+ body["group_mask"] = LLSD::Integer(group_perms);
+ body["everyone_mask"] = LLSD::Integer(everyone_perms);
+
+ return body;
+}
+
+void upload_new_resource(
+ const LLTransactionID &tid,
+ LLAssetType::EType asset_type,
+ std::string name,
+ std::string desc,
+ S32 compression_info,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ LLAssetStorage::LLStoreAssetCallback callback,
+ S32 expected_upload_cost,
+ void *userdata)
+{
+ LLAssetID uuid =
+ upload_new_resource_prep(
+ tid,
+ asset_type,
+ inv_type,
+ name,
+ display_name,
+ desc);
llinfos << "*** Uploading: " << llendl;
llinfos << "Type: " << LLAssetType::lookup(asset_type) << llendl;
@@ -967,26 +1134,32 @@ void upload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_ty
llinfos << "Expected Upload Cost: " << expected_upload_cost << llendl;
lldebugs << "Folder: " << gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(asset_type) : destination_folder_type) << llendl;
lldebugs << "Asset Type: " << LLAssetType::lookup(asset_type) << llendl;
- std::string url = gAgent.getRegion()->getCapability("NewFileAgentInventory");
- if (!url.empty())
+
+ std::string url = gAgent.getRegion()->getCapability(
+ "NewFileAgentInventory");
+
+ if ( !url.empty() )
{
llinfos << "New Agent Inventory via capability" << llendl;
- LLSD body;
- body["folder_id"] = gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(asset_type) : destination_folder_type);
- body["asset_type"] = LLAssetType::lookup(asset_type);
- body["inventory_type"] = LLInventoryType::lookup(inv_type);
- body["name"] = name;
- body["description"] = desc;
- body["next_owner_mask"] = LLSD::Integer(next_owner_perms);
- body["group_mask"] = LLSD::Integer(group_perms);
- body["everyone_mask"] = LLSD::Integer(everyone_perms);
- body["expected_upload_cost"] = LLSD::Integer(expected_upload_cost);
-
- //std::ostringstream llsdxml;
- //LLSDSerialize::toPrettyXML(body, llsdxml);
- //llinfos << "posting body to capability: " << llsdxml.str() << llendl;
- LLHTTPClient::post(url, body, new LLNewAgentInventoryResponder(body, uuid, asset_type));
+ LLSD body;
+ body = generate_new_resource_upload_capability_body(
+ asset_type,
+ name,
+ desc,
+ destination_folder_type,
+ inv_type,
+ next_owner_perms,
+ group_perms,
+ everyone_perms);
+
+ LLHTTPClient::post(
+ url,
+ body,
+ new LLNewAgentInventoryResponder(
+ body,
+ uuid,
+ asset_type));
}
else
{
@@ -1026,18 +1199,158 @@ void upload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_ty
{
asset_callback = callback;
}
- gAssetStorage->storeAssetData(data->mAssetInfo.mTransactionID, data->mAssetInfo.mType,
- asset_callback,
- (void*)data,
- FALSE);
+ gAssetStorage->storeAssetData(
+ data->mAssetInfo.mTransactionID,
+ data->mAssetInfo.mType,
+ asset_callback,
+ (void*)data,
+ FALSE);
+ }
+}
+
+BOOL upload_new_variable_price_resource(
+ const LLTransactionID &tid,
+ LLAssetType::EType asset_type,
+ std::string name,
+ std::string desc,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ const LLSD& asset_resources)
+{
+ LLAssetID uuid =
+ upload_new_resource_prep(
+ tid,
+ asset_type,
+ inv_type,
+ name,
+ display_name,
+ desc);
+
+ llinfos << "*** Uploading: " << llendl;
+ llinfos << "Type: " << LLAssetType::lookup(asset_type) << llendl;
+ llinfos << "UUID: " << uuid << llendl;
+ llinfos << "Name: " << name << llendl;
+ llinfos << "Desc: " << desc << llendl;
+ lldebugs << "Folder: "
+ << gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? (LLFolderType::EType)asset_type : destination_folder_type) << llendl;
+ lldebugs << "Asset Type: " << LLAssetType::lookup(asset_type) << llendl;
+
+ std::string url = gAgent.getRegion()->getCapability(
+ "NewFileAgentInventoryVariablePrice");
+
+ if ( !url.empty() )
+ {
+ lldebugs
+ << "New Agent Inventory variable price upload" << llendl;
+
+ // Each of the two capabilities has similar data, so
+ // let's reuse that code
+
+ LLSD body;
+
+ body = generate_new_resource_upload_capability_body(
+ asset_type,
+ name,
+ desc,
+ destination_folder_type,
+ inv_type,
+ next_owner_perms,
+ group_perms,
+ everyone_perms);
+
+ body["asset_resources"] = asset_resources;
+
+ LLHTTPClient::post(
+ url,
+ body,
+ new LLNewAgentInventoryVariablePriceResponder(
+ uuid,
+ asset_type,
+ body));
+
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid)
+{
+ if ( gDisconnected )
+ {
+ LLAssetID rv;
+
+ rv.setNull();
+ return rv;
+ }
+
+ LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID());
+
+ return uuid;
+}
+
+void increase_new_upload_stats(LLAssetType::EType asset_type)
+{
+ if ( LLAssetType::AT_SOUND == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(
+ LLViewerStats::ST_UPLOAD_SOUND_COUNT );
+ }
+ else if ( LLAssetType::AT_TEXTURE == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(
+ LLViewerStats::ST_UPLOAD_TEXTURE_COUNT );
}
+ else if ( LLAssetType::AT_ANIMATION == asset_type )
+ {
+ LLViewerStats::getInstance()->incStat(
+ LLViewerStats::ST_UPLOAD_ANIM_COUNT );
+ }
+}
+
+void assign_defaults_and_show_upload_message(
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType& inventory_type,
+ std::string& name,
+ const std::string& display_name,
+ std::string& description)
+{
+ if ( LLInventoryType::IT_NONE == inventory_type )
+ {
+ inventory_type = LLInventoryType::defaultForAssetType(asset_type);
+ }
+ LLStringUtil::stripNonprintable(name);
+ LLStringUtil::stripNonprintable(description);
+
+ if ( name.empty() )
+ {
+ name = "(No Name)";
+ }
+ if ( description.empty() )
+ {
+ description = "(No Description)";
+ }
+
+ // At this point, we're ready for the upload.
+ std::string upload_message = "Uploading...\n\n";
+ upload_message.append(display_name);
+ LLUploadDialog::modalUploadDialog(upload_message);
}
+
void init_menu_file()
{
view_listener_t::addCommit(new LLFileUploadImage(), "File.UploadImage");
view_listener_t::addCommit(new LLFileUploadSound(), "File.UploadSound");
view_listener_t::addCommit(new LLFileUploadAnim(), "File.UploadAnim");
+ view_listener_t::addCommit(new LLFileUploadModel(), "File.UploadModel");
+ view_listener_t::addCommit(new LLFileUploadScene(), "File.UploadScene");
view_listener_t::addCommit(new LLFileUploadBulk(), "File.UploadBulk");
view_listener_t::addCommit(new LLFileCloseWindow(), "File.CloseWindow");
view_listener_t::addCommit(new LLFileCloseAllWindows(), "File.CloseAllWindows");
@@ -1047,6 +1360,7 @@ void init_menu_file()
view_listener_t::addCommit(new LLFileQuit(), "File.Quit");
view_listener_t::addEnable(new LLFileEnableUpload(), "File.EnableUpload");
+ view_listener_t::addEnable(new LLFileEnableUploadModel(), "File.EnableUploadModel");
// "File.SaveTexture" moved to llpanelmaininventory so that it can be properly handled.
}
diff --git a/indra/newview/llviewermenufile.h b/indra/newview/llviewermenufile.h
index 1e6d13f1c6..08444551a9 100644
--- a/indra/newview/llviewermenufile.h
+++ b/indra/newview/llviewermenufile.h
@@ -36,39 +36,118 @@
#include "llfoldertype.h"
#include "llassetstorage.h"
#include "llinventorytype.h"
+#include "llfilepicker.h"
class LLTransactionID;
void init_menu_file();
-void upload_new_resource(const std::string& src_filename,
- std::string name,
- std::string desc,
- S32 compression_info,
- LLFolderType::EType destination_folder_type,
- LLInventoryType::EType inv_type,
- U32 next_owner_perms,
- U32 group_perms,
- U32 everyone_perms,
- const std::string& display_name,
- LLAssetStorage::LLStoreAssetCallback callback,
- S32 expected_upload_cost,
- void *userdata);
-
-void upload_new_resource(const LLTransactionID &tid,
- LLAssetType::EType type,
- std::string name,
- std::string desc,
- S32 compression_info,
- LLFolderType::EType destination_folder_type,
- LLInventoryType::EType inv_type,
- U32 next_owner_perms,
- U32 group_perms,
- U32 everyone_perms,
- const std::string& display_name,
- LLAssetStorage::LLStoreAssetCallback callback,
- S32 expected_upload_cost,
- void *userdata);
+LLUUID upload_new_resource(
+ const std::string& src_filename,
+ std::string name,
+ std::string desc,
+ S32 compression_info,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ LLAssetStorage::LLStoreAssetCallback callback,
+ S32 expected_upload_cost,
+ void *userdata);
+
+void upload_new_resource(
+ const LLTransactionID &tid,
+ LLAssetType::EType type,
+ std::string name,
+ std::string desc,
+ S32 compression_info,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ LLAssetStorage::LLStoreAssetCallback callback,
+ S32 expected_upload_cost,
+ void *userdata);
+
+// TODO* : Move all uploads to use this new function
+// since at some point, that upload path will be deprecated and no longer
+// used
+
+// We make a new function here to ensure that previous code is not broken
+BOOL upload_new_variable_price_resource(
+ const LLTransactionID& tid,
+ LLAssetType::EType type,
+ std::string name,
+ std::string desc,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms,
+ const std::string& display_name,
+ const LLSD& asset_resources);
+
+LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid);
+void increase_new_upload_stats(LLAssetType::EType asset_type);
+void assign_defaults_and_show_upload_message(
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType& inventory_type,
+ std::string& name,
+ const std::string& display_name,
+ std::string& description);
+
+LLSD generate_new_resource_upload_capability_body(
+ LLAssetType::EType asset_type,
+ const std::string& name,
+ const std::string& desc,
+ LLFolderType::EType destination_folder_type,
+ LLInventoryType::EType inv_type,
+ U32 next_owner_perms,
+ U32 group_perms,
+ U32 everyone_perms);
+
+void on_new_single_inventory_upload_complete(
+ LLAssetType::EType asset_type,
+ LLInventoryType::EType inventory_type,
+ const std::string inventory_type_string,
+ const LLUUID& item_folder_id,
+ const std::string& item_name,
+ const std::string& item_description,
+ const LLSD& server_response,
+ S32 upload_price);
+
+class LLFilePickerThread : public LLThread
+{ //multi-threaded file picker (runs system specific file picker in background and calls "notify" from main thread)
+public:
+
+ static std::queue<LLFilePickerThread*> sDeadQ;
+ static LLMutex* sMutex;
+
+ static void initClass();
+ static void cleanupClass();
+ static void clearDead();
+
+ std::string mFile;
+
+ LLFilePicker::ELoadFilter mFilter;
+
+ LLFilePickerThread(LLFilePicker::ELoadFilter filter)
+ : LLThread("file picker"), mFilter(filter)
+ {
+
+ }
+
+ void getFile();
+
+ virtual void run();
+
+ virtual void notify(const std::string& filename) = 0;
+};
+
#endif
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 3d0dfbed40..0bfcfe1720 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -3299,6 +3299,7 @@ const F32 THRESHOLD_HEAD_ROT_QDOT = 0.9997f; // ~= 2.5 degrees -- if its less th
const F32 MAX_HEAD_ROT_QDOT = 0.99999f; // ~= 0.5 degrees -- if its greater than this then no need to update head_rot
// between these values we delay the updates (but no more than one second)
+static LLFastTimer::DeclareTimer FTM_AGENT_UPDATE_SEND("Send Message");
void send_agent_update(BOOL force_send, BOOL send_reliable)
{
@@ -3457,6 +3458,7 @@ void send_agent_update(BOOL force_send, BOOL send_reliable)
if (duplicate_count < DUP_MSGS && !gDisconnected)
{
+ LLFastTimer t(FTM_AGENT_UPDATE_SEND);
// Build the message
msg->newMessageFast(_PREHASH_AgentUpdate);
msg->nextBlockFast(_PREHASH_AgentData);
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 6c8346df86..fdc63d5b76 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -2932,7 +2932,7 @@ void LLViewerObject::boostTexturePriority(BOOL boost_children /* = TRUE */)
getTEImage(i)->setBoostLevel(LLViewerTexture::BOOST_SELECTED);
}
- if (isSculpted())
+ if (isSculpted() && !isMesh())
{
LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
LLUUID sculpt_id = sculpt_params->getSculptTexture();
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 266c40d493..bf5e0b6656 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -229,6 +229,7 @@ public:
virtual BOOL isFlexible() const { return FALSE; }
virtual BOOL isSculpted() const { return FALSE; }
+ virtual BOOL isMesh() const { return FALSE; }
virtual BOOL hasLightTexture() const { return FALSE; }
// This method returns true if the object is over land owned by
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index 6347090f71..7f147836a1 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -871,8 +871,12 @@ void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp)
mNumDeadObjects++;
}
+static LLFastTimer::DeclareTimer FTM_REMOVE_DRAWABLE("Remove Drawable");
+
void LLViewerObjectList::removeDrawable(LLDrawable* drawablep)
{
+ LLFastTimer t(FTM_REMOVE_DRAWABLE);
+
if (!drawablep)
{
return;
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index ce627494c8..dc1dfeb82b 100644
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -1475,12 +1475,15 @@ void LLViewerRegion::setSeedCapability(const std::string& url)
capabilityNames.append("FetchLib");
capabilityNames.append("FetchLibDescendents");
capabilityNames.append("GetTexture");
+ capabilityNames.append("GetMesh");
capabilityNames.append("GroupProposalBallot");
capabilityNames.append("HomeLocation");
capabilityNames.append("LandResources");
capabilityNames.append("MapLayer");
capabilityNames.append("MapLayerGod");
capabilityNames.append("NewFileAgentInventory");
+ capabilityNames.append("NewFileAgentInventoryVariablePrice");
+ capabilityNames.append("ObjectAdd");
capabilityNames.append("ParcelPropertiesUpdate");
capabilityNames.append("ParcelMediaURLFilterList");
capabilityNames.append("ParcelNavigateMedia");
@@ -1549,6 +1552,7 @@ std::string LLViewerRegion::getCapability(const std::string& name) const
{
return "";
}
+
return iter->second;
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 86b1a8c910..a0d0b9d490 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -317,10 +317,16 @@ S32 LLViewerShaderMgr::getVertexShaderLevel(S32 type)
void LLViewerShaderMgr::setShaders()
{
- if (!gPipeline.mInitialized || !sInitialized)
+ //setShaders might be called redundantly by gSavedSettings, so return on reentrance
+ static bool reentrance = false;
+
+ if (!gPipeline.mInitialized || !sInitialized || reentrance)
{
return;
}
+
+ reentrance = true;
+
// Make sure the compiled shader map is cleared before we recompile shaders.
mShaderObjects.clear();
@@ -368,17 +374,10 @@ void LLViewerShaderMgr::setShaders()
S32 wl_class = 2;
S32 water_class = 2;
S32 deferred_class = 0;
- if (!(LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")
- && gSavedSettings.getBOOL("WindLightUseAtmosShaders")))
- {
- // user has disabled WindLight in their settings, downgrade
- // windlight shaders to stub versions.
- wl_class = 1;
- }
-
- if (LLPipeline::sRenderDeferred)
+
+ if (gSavedSettings.getBOOL("RenderDeferred"))
{
- if (gSavedSettings.getBOOL("RenderDeferredShadow"))
+ if (gSavedSettings.getS32("RenderShadowDetail") > 0)
{
if (gSavedSettings.getBOOL("RenderDeferredGI"))
{ //shadows + gi
@@ -393,6 +392,24 @@ void LLViewerShaderMgr::setShaders()
{ //no shadows
deferred_class = 1;
}
+
+ //make sure framebuffer objects are enabled
+ gSavedSettings.setBOOL("RenderUseFBO", TRUE);
+
+ //make sure hardware skinning is enabled
+ gSavedSettings.setBOOL("RenderAvatarVP", TRUE);
+
+ //make sure atmospheric shaders are enabled
+ gSavedSettings.setBOOL("WindLightUseAtmosShaders", TRUE);
+ }
+
+
+ if (!(LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")
+ && gSavedSettings.getBOOL("WindLightUseAtmosShaders")))
+ {
+ // user has disabled WindLight in their settings, downgrade
+ // windlight shaders to stub versions.
+ wl_class = 1;
}
if(!gSavedSettings.getBOOL("EnableRippleWater"))
@@ -517,6 +534,8 @@ void LLViewerShaderMgr::setShaders()
gViewerWindow->setCursor(UI_CURSOR_ARROW);
}
gPipeline.createGLBuffers();
+
+ reentrance = false;
}
void LLViewerShaderMgr::unloadShaders()
@@ -973,10 +992,21 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ std::string fragment;
+
+ if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
+ {
+ fragment = "deferred/sunLightSSAOF.glsl";
+ }
+ else
+ {
+ fragment = "deferred/sunLightF.glsl";
+ }
+
gDeferredSunProgram.mName = "Deferred Sun Shader";
gDeferredSunProgram.mShaderFiles.clear();
gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredSunProgram.createShader(NULL, NULL);
}
diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp
index 41d9f6d067..e3d8b6e95e 100644
--- a/indra/newview/llviewerstats.cpp
+++ b/indra/newview/llviewerstats.cpp
@@ -591,7 +591,7 @@ void update_statistics(U32 frame_count)
}
}
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable"));
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gSavedSettings.getS32("RenderLightingDetail"));
+ LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gPipeline.getLightingDetail());
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_DRAW_DIST, (F64)gSavedSettings.getF32("RenderFarClip"));
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CHAT_BUBBLES, (F64)gSavedSettings.getBOOL("UseChatBubbles"));
#if 0 // 1.9.2
diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp
index c9b3886fef..e3bc664473 100644
--- a/indra/newview/llviewertexteditor.cpp
+++ b/indra/newview/llviewertexteditor.cpp
@@ -535,6 +535,7 @@ LLUIImagePtr LLEmbeddedItems::getItemImage(llwchar ext_char) const
case LLAssetType::AT_BODYPART: img_name = "Inv_Skin"; break;
case LLAssetType::AT_ANIMATION: img_name = "Inv_Animation"; break;
case LLAssetType::AT_GESTURE: img_name = "Inv_Gesture"; break;
+ case LLAssetType::AT_MESH: img_name = "Inv_Mesh"; break;
default: llassert(0);
}
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 9fbffdac35..78b7680c26 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -796,7 +796,7 @@ BOOL LLViewerTexture::createGLTexture(S32 discard_level, const LLImageRaw* image
llassert(mGLTexturep.notNull()) ;
BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category) ;
-
+
if(ret)
{
mFullWidth = mGLTexturep->getCurrentWidth() ;
@@ -1367,8 +1367,15 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/)
mOrigWidth = mRawImage->getWidth();
mOrigHeight = mRawImage->getHeight();
- // leave black border, do not scale image content
- mRawImage->expandToPowerOfTwo(MAX_IMAGE_SIZE, FALSE);
+
+ if (mBoostLevel == BOOST_PREVIEW)
+ {
+ mRawImage->biasedScaleToPowerOfTwo(1024);
+ }
+ else
+ { // leave black border, do not scale image content
+ mRawImage->expandToPowerOfTwo(MAX_IMAGE_SIZE, FALSE);
+ }
mFullWidth = mRawImage->getWidth();
mFullHeight = mRawImage->getHeight();
@@ -2581,7 +2588,7 @@ BOOL LLViewerFetchedTexture::insertToAtlas()
}
//process the waiting_list
- for(ll_face_list_t::iterator iter = waiting_list.begin(); iter != waiting_list.end(); ++iter)
+ for(std::vector<LLFace*>::iterator iter = waiting_list.begin(); iter != waiting_list.end(); ++iter)
{
facep = (LLFace*)*iter ;
groupp = facep->getDrawable()->getSpatialGroup() ;
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index d91833fd22..d7f7436077 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -31,7 +31,6 @@
*/
#include "llviewerprecompiledheaders.h"
-
#include "llviewerwindow.h"
#if LL_WINDOWS
@@ -45,6 +44,7 @@
#include <algorithm>
#include "llfloaterreg.h"
+#include "llmeshrepository.h"
#include "llpanellogin.h"
#include "llviewerkeyboard.h"
#include "llviewermenu.h"
@@ -319,7 +319,7 @@ public:
mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f );
// Draw stuff growing up from right lower corner of screen
- U32 xpos = mWindow->getWindowWidthScaled() - 350;
+ U32 xpos = mWindow->getWorldViewWidthScaled() - 350;
U32 ypos = 64;
const U32 y_inc = 20;
@@ -584,6 +584,50 @@ public:
ypos += y_inc;
}
}
+
+
+ if (gSavedSettings.getBOOL("DebugShowUploadCost"))
+ {
+ addText(xpos, ypos, llformat(" Meshes: L$%d", gPipeline.mDebugMeshUploadCost));
+ ypos += y_inc/2;
+ addText(xpos, ypos, llformat(" Sculpties: L$%d", gPipeline.mDebugSculptUploadCost));
+ ypos += y_inc/2;
+ addText(xpos, ypos, llformat(" Textures: L$%d", gPipeline.mDebugTextureUploadCost));
+ ypos += y_inc/2;
+ addText(xpos, ypos, "Upload Cost: ");
+
+ ypos += y_inc;
+ }
+
+ //temporary hack to give feedback on mesh upload progress
+ if (!gMeshRepo.mUploads.empty())
+ {
+ for (std::vector<LLMeshUploadThread*>::iterator iter = gMeshRepo.mUploads.begin();
+ iter != gMeshRepo.mUploads.end(); ++iter)
+ {
+ LLMeshUploadThread* thread = *iter;
+
+ addText(xpos, ypos, llformat("Mesh Upload -- price quote: %d:%d | upload: %d:%d | create: %d",
+ thread->mPendingConfirmations, thread->mUploadQ.size()+thread->mTextureQ.size(),
+ thread->mPendingUploads, thread->mConfirmedQ.size()+thread->mConfirmedTextureQ.size(),
+ thread->mInstanceQ.size()));
+ ypos += y_inc;
+ }
+ }
+
+ S32 pending = (S32) gMeshRepo.mPendingRequests.size();
+ S32 header = (S32) gMeshRepo.mThread->mHeaderReqQ.size();
+ S32 lod = (S32) gMeshRepo.mThread->mLODReqQ.size();
+
+ if (pending + header + lod + LLMeshRepoThread::sActiveHeaderRequests + LLMeshRepoThread::sActiveLODRequests != 0)
+ {
+ addText(xpos, ypos, llformat ("Mesh Queue - %d pending (%d:%d header | %d:%d LOD)",
+ pending,
+ LLMeshRepoThread::sActiveHeaderRequests, header,
+ LLMeshRepoThread::sActiveLODRequests, lod));
+
+ ypos += y_inc;
+ }
}
void draw()
@@ -1375,7 +1419,7 @@ LLViewerWindow::LLViewerWindow(
gSavedSettings.getBOOL("DisableVerticalSync"),
!gNoRender,
ignore_pixel_depth,
- gSavedSettings.getU32("RenderFSAASamples"));
+ 0); //gSavedSettings.getU32("RenderFSAASamples"));
if (!LLAppViewer::instance()->restoreErrorTrap())
{
@@ -3890,140 +3934,6 @@ void LLViewerWindow::playSnapshotAnimAndSound()
BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type)
{
return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type);
-
- // *TODO below code was broken in deferred pipeline
- /*
- if ((!raw) || preview_width < 10 || preview_height < 10)
- {
- return FALSE;
- }
-
- if(gResizeScreenTexture) //the window is resizing
- {
- return FALSE ;
- }
-
- setCursor(UI_CURSOR_WAIT);
-
- // Hide all the UI widgets first and draw a frame
- BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
-
- if ( prev_draw_ui != show_ui)
- {
- LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI);
- }
-
- BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments;
- if (hide_hud)
- {
- LLPipeline::sShowHUDAttachments = FALSE;
- }
-
- S32 render_name = gSavedSettings.getS32("RenderName");
- gSavedSettings.setS32("RenderName", 0);
- LLVOAvatar::updateFreezeCounter(1) ; //pause avatar updating for one frame
-
- S32 w = preview_width ;
- S32 h = preview_height ;
- LLVector2 display_scale = mDisplayScale ;
- mDisplayScale.setVec((F32)w / mWindowRectRaw.getWidth(), (F32)h / mWindowRectRaw.getHeight()) ;
- LLRect window_rect = mWindowRectRaw;
- mWindowRectRaw.set(0, h, w, 0);
-
- gDisplaySwapBuffers = FALSE;
- gDepthDirty = TRUE;
- glClearColor(0.f, 0.f, 0.f, 0.f);
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- setup3DRender();
-
- LLFontGL::setFontDisplay(FALSE) ;
- LLHUDText::setDisplayText(FALSE) ;
- if (type == SNAPSHOT_TYPE_OBJECT_ID)
- {
- gObjectList.renderPickList(gViewerWindow->getWindowRectScaled(), FALSE, FALSE);
- }
- else
- {
- display(do_rebuild, 1.0f, 0, TRUE);
- render_ui();
- }
-
- S32 glformat, gltype, glpixel_length ;
- if(SNAPSHOT_TYPE_DEPTH == type)
- {
- glpixel_length = 4 ;
- glformat = GL_DEPTH_COMPONENT ;
- gltype = GL_FLOAT ;
- }
- else
- {
- glpixel_length = 3 ;
- glformat = GL_RGB ;
- gltype = GL_UNSIGNED_BYTE ;
- }
-
- raw->resize(w, h, glpixel_length);
- glReadPixels(0, 0, w, h, glformat, gltype, raw->getData());
-
- if(SNAPSHOT_TYPE_DEPTH == type)
- {
- LLViewerCamera* camerap = LLViewerCamera::getInstance();
- F32 depth_conversion_factor_1 = (camerap->getFar() + camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear());
- F32 depth_conversion_factor_2 = (camerap->getFar() - camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear());
-
- //calculate the depth
- for (S32 y = 0 ; y < h ; y++)
- {
- for(S32 x = 0 ; x < w ; x++)
- {
- S32 i = (w * y + x) << 2 ;
-
- F32 depth_float_i = *(F32*)(raw->getData() + i);
-
- F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float_i * depth_conversion_factor_2));
- U8 depth_byte = F32_to_U8(linear_depth_float, camerap->getNear(), camerap->getFar());
- *(raw->getData() + i + 0) = depth_byte;
- *(raw->getData() + i + 1) = depth_byte;
- *(raw->getData() + i + 2) = depth_byte;
- *(raw->getData() + i + 3) = 255;
- }
- }
- }
-
- LLFontGL::setFontDisplay(TRUE) ;
- LLHUDText::setDisplayText(TRUE) ;
- mDisplayScale.setVec(display_scale) ;
- mWindowRectRaw = window_rect;
- setup3DRender();
- gDisplaySwapBuffers = FALSE;
- gDepthDirty = TRUE;
-
- // POST SNAPSHOT
- if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI);
- }
-
- if (hide_hud)
- {
- LLPipeline::sShowHUDAttachments = TRUE;
- }
-
- setCursor(UI_CURSOR_ARROW);
-
- if (do_rebuild)
- {
- // If we had to do a rebuild, that means that the lists of drawables to be rendered
- // was empty before we started.
- // Need to reset these, otherwise we call state sort on it again when render gets called the next time
- // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of
- // objects on them.
- gPipeline.resetDrawOrders();
- }
-
- gSavedSettings.setS32("RenderName", render_name);
-
- return TRUE;*/
}
// Saves the image from the screen to the specified filename and path.
@@ -4783,8 +4693,9 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size,
return TRUE;
}
- U32 fsaa = gSavedSettings.getU32("RenderFSAASamples");
- U32 old_fsaa = mWindow->getFSAASamples();
+ //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples");
+ //U32 old_fsaa = mWindow->getFSAASamples();
+
// going from windowed to windowed
if (!old_fullscreen && !fullscreen)
{
@@ -4794,7 +4705,7 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size,
mWindow->setSize(size);
}
- if (fsaa == old_fsaa)
+ //if (fsaa == old_fsaa)
{
return TRUE;
}
@@ -4823,13 +4734,13 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size,
gSavedSettings.setS32("WindowY", old_pos.mY);
}
- mWindow->setFSAASamples(fsaa);
+ //mWindow->setFSAASamples(fsaa);
result_first_try = mWindow->switchContext(fullscreen, size, disable_vsync);
if (!result_first_try)
{
// try to switch back
- mWindow->setFSAASamples(old_fsaa);
+ //mWindow->setFSAASamples(old_fsaa);
result_second_try = mWindow->switchContext(old_fullscreen, old_size, disable_vsync);
if (!result_second_try)
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index cb362d557c..47777b436a 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -36,6 +36,8 @@
#include "llvovolume.h"
+#include <sstream>
+
#include "llviewercontrol.h"
#include "lldir.h"
#include "llflexibleobject.h"
@@ -59,6 +61,7 @@
#include "lltexturefetch.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
+#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewertextureanim.h"
#include "llworld.h"
@@ -67,6 +70,7 @@
#include "llsdutil.h"
#include "llmediaentry.h"
#include "llmediadataclient.h"
+#include "llmeshrepository.h"
#include "llagent.h"
#include "llviewermediafocus.h"
@@ -88,6 +92,12 @@ LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient =
static LLFastTimer::DeclareTimer FTM_GEN_TRIANGLES("Generate Triangles");
static LLFastTimer::DeclareTimer FTM_GEN_VOLUME("Generate Volumes");
+static LLFastTimer::DeclareTimer FTM_BUILD_MESH("Mesh");
+static LLFastTimer::DeclareTimer FTM_MESH_VFS("VFS");
+static LLFastTimer::DeclareTimer FTM_MESH_STREAM("Stream");
+static LLFastTimer::DeclareTimer FTM_MESH_FACES("Faces");
+static LLFastTimer::DeclareTimer FTM_VOLUME_TEXTURES("Volume Textures");
+
// Implementation class of LLMediaDataClientObject. See llmediadataclient.h
class LLMediaDataClientObjectImpl : public LLMediaDataClientObject
@@ -653,6 +663,7 @@ void LLVOVolume::updateTextures()
void LLVOVolume::updateTextureVirtualSize()
{
+ LLFastTimer ftm(FTM_VOLUME_TEXTURES);
// Update the pixel area of all faces
if(mDrawable.isNull() || !mDrawable->isVisible())
@@ -745,10 +756,12 @@ void LLVOVolume::updateTextureVirtualSize()
if (isSculpted())
{
LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- LLUUID id = sculpt_params->getSculptTexture();
+ LLUUID id = sculpt_params->getSculptTexture();
updateSculptTexture();
+
+
if (mSculptTexture.notNull())
{
mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(),
@@ -789,6 +802,7 @@ void LLVOVolume::updateTextureVirtualSize()
mSculptTexture->getHeight(), mSculptTexture->getWidth()));
}
}
+
}
if (getLightTextureID().notNull())
@@ -804,7 +818,7 @@ void LLVOVolume::updateTextureVirtualSize()
*camera));
}
}
-
+
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
{
setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize)));
@@ -900,8 +914,34 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
return mDrawable;
}
-BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume)
+BOOL LLVOVolume::setVolume(const LLVolumeParams &params, const S32 detail, bool unique_volume)
{
+ LLVolumeParams volume_params = params;
+
+ S32 lod = mLOD;
+
+ BOOL is404 = FALSE;
+
+ if (isSculpted())
+ {
+ // if it's a mesh
+ if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ { //meshes might not have all LODs, get the force detail to best existing LOD
+
+ LLUUID mesh_id = params.getSculptID();
+
+ //profile and path params don't matter for meshes
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+
+ lod = gMeshRepo.getActualMeshLOD(volume_params, lod);
+ if (lod == -1)
+ {
+ is404 = TRUE;
+ lod = 0;
+ }
+ }
+ }
+
// Check if we need to change implementations
bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE);
if (is_flexible)
@@ -929,13 +969,18 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail
}
}
- if ((LLPrimitive::setVolume(volume_params, mLOD, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
+ if (is404)
+ {
+ setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", TRUE, LLViewerTexture::BOOST_UI));
+ }
+
+ if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
{
mFaceMappingChanged = TRUE;
if (mVolumeImpl)
{
- mVolumeImpl->onSetVolume(volume_params, detail);
+ mVolumeImpl->onSetVolume(volume_params, mLOD);
}
updateSculptTexture();
@@ -944,9 +989,26 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail
{
updateSculptTexture();
- if (mSculptTexture.notNull())
+ // if it's a mesh
+ if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ {
+ if (getVolume()->getNumVolumeFaces() == 0 || getVolume()->isTetrahedron())
+ {
+ //load request not yet issued, request pipeline load this mesh
+ LLUUID asset_id = volume_params.getSculptID();
+ S32 available_lod = gMeshRepo.loadMesh(this, volume_params, lod);
+ if (available_lod != lod)
+ {
+ LLPrimitive::setVolume(volume_params, available_lod);
+ }
+ }
+ }
+ else // otherwise is sculptie
{
- sculpt();
+ if (mSculptTexture.notNull())
+ {
+ sculpt();
+ }
}
}
@@ -959,7 +1021,7 @@ void LLVOVolume::updateSculptTexture()
{
LLPointer<LLViewerFetchedTexture> old_sculpt = mSculptTexture;
- if (isSculpted())
+ if (isSculpted() && !isMesh())
{
LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
LLUUID id = sculpt_params->getSculptTexture();
@@ -987,6 +1049,15 @@ void LLVOVolume::updateSculptTexture()
}
+
+
+void LLVOVolume::notifyMeshLoaded()
+{
+ mSculptChanged = TRUE;
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
+ dirtySpatialGroup(TRUE);
+}
+
// sculpt replaces generate() for sculpted surfaces
void LLVOVolume::sculpt()
{
@@ -1173,6 +1244,11 @@ void LLVOVolume::updateFaceFlags()
for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
{
LLFace *face = mDrawable->getFace(i);
+ if (!face)
+ {
+ return;
+ }
+
BOOL fullbright = getTE(i)->getFullbright();
face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT);
@@ -1256,9 +1332,13 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION);
- for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
+ for (S32 i = 0; i < getVolume()->getNumVolumeFaces(); i++)
{
LLFace *face = mDrawable->getFace(i);
+ if (!face)
+ {
+ continue;
+ }
res &= face->genVolumeBBoxes(*getVolume(), i,
mRelativeXform, mRelativeXformInvTrans,
(mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global);
@@ -2451,6 +2531,17 @@ void LLVOVolume::updateSpotLightPriority()
}
+bool LLVOVolume::isLightSpotlight() const
+{
+ LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (params)
+ {
+ return params->isLightSpotlight();
+ }
+ return false;
+}
+
+
LLViewerTexture* LLVOVolume::getLightTexture()
{
LLUUID id = getLightTextureID();
@@ -2561,6 +2652,23 @@ BOOL LLVOVolume::isSculpted() const
return FALSE;
}
+BOOL LLVOVolume::isMesh() const
+{
+ if (isSculpted())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ U8 sculpt_type = sculpt_params->getSculptType();
+
+ if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ // mesh is a mesh
+ {
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
BOOL LLVOVolume::hasLightTexture() const
{
if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
@@ -2899,6 +3007,30 @@ F32 LLVOVolume::getBinRadius()
{
F32 radius;
+ F32 scale = 1.f;
+
+ if (isSculpted())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ LLUUID id = sculpt_params->getSculptTexture();
+ U8 sculpt_type = sculpt_params->getSculptType();
+
+ if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ // mesh is a mesh
+ {
+ LLVolume* volume = getVolume();
+ U32 vert_count = 0;
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ vert_count += face.mVertices.size();
+ }
+
+ scale = 1.f/llmax(vert_count/1024.f, 1.f);
+ }
+ }
+
const LLVector3* ext = mDrawable->getSpatialExtents();
BOOL shrink_wrap = mDrawable->isAnimating();
@@ -2957,7 +3089,7 @@ F32 LLVOVolume::getBinRadius()
radius = 8.f;
}
- return llclamp(radius, 0.5f, 256.f);
+ return llclamp(radius*scale, 0.5f, 256.f);
}
const LLVector3 LLVOVolume::getPivotPositionAgent() const
@@ -3188,11 +3320,10 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
S32 idx = draw_vec.size()-1;
-
BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) ||
- (type == LLRenderPass::PASS_INVISIBLE) ||
- (type == LLRenderPass::PASS_ALPHA ? facep->isState(LLFace::FULLBRIGHT) : FALSE);
-
+ (type == LLRenderPass::PASS_INVISIBLE) ||
+ (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT));
+
if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL))
{
llwarns << "Non fullbright face has no normals!" << llendl;
@@ -3221,12 +3352,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
LLViewerTexture* tex = facep->getTexture();
- U8 glow = 0;
-
- if (type == LLRenderPass::PASS_GLOW)
- {
- glow = (U8) (facep->getTextureEntry()->getGlow() * 255);
- }
+ U8 glow = (U8) (facep->getTextureEntry()->getGlow() * 255);
if (facep->mVertexBuffer.isNull())
{
@@ -3291,9 +3417,22 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_VB("Volume");
static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt");
+bool LLVolumeGeometryManager::canRenderAsMask(LLFace* facep)
+{
+ const LLTextureEntry* te = facep->getTextureEntry();
+ return (
+ LLPipeline::sFastAlpha && // do we want masks at all?
+
+ (te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha
+ !(LLPipeline::sRenderDeferred && te->getFullbright()) && // hack: alpha masking renders fullbright faces invisible in deferred rendering mode, need to figure out why - for now, avoid
+ (te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask
+
+ facep->getTexture()->getIsAlphaMask() // texture actually qualifies for masking (lazily calculated but expensive)
+ );
+}
+
void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
- llpushcallstacks ;
if (group->changeLOD())
{
group->mLastUpdateDistance = group->mDistance;
@@ -3417,10 +3556,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (type == LLDrawPool::POOL_ALPHA)
{
- if (LLPipeline::sFastAlpha &&
- (te->getColor().mV[VW] == 1.0f) &&
- (!te->getFullbright()) && // hack: alpha masking renders fullbright faces invisible, need to figure out why - for now, avoid
- facep->getTexture()->getIsAlphaMask())
+ if (canRenderAsMask(facep))
{ //can be treated as alpha mask
simple_faces.push_back(facep);
}
@@ -3522,9 +3658,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM("Volume Geometry");
+static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM_PARTIAL("Terse Rebuild");
+
void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
{
- llpushcallstacks ;
llassert(group);
if (group && group->isState(LLSpatialGroup::MESH_DIRTY) && !group->isState(LLSpatialGroup::GEOM_DIRTY))
{
@@ -3535,6 +3672,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
{
+ LLFastTimer t(FTM_VOLUME_GEOM_PARTIAL);
LLDrawable* drawablep = *drawable_iter;
if (drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) )
@@ -3555,6 +3693,11 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
face->getGeometryVolume(*volume, face->getTEOffset(),
vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex());
}
+
+ if (!face)
+ {
+ llerrs << "WTF?" << llendl;
+ }
}
drawablep->clearState(LLDrawable::REBUILD_ALL);
@@ -3616,7 +3759,6 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort)
{
- llpushcallstacks ;
//calculate maximum number of vertices to store in a single buffer
U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask);
max_vertices = llmin(max_vertices, (U32) 65535);
@@ -3763,15 +3905,12 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
const LLTextureEntry* te = facep->getTextureEntry();
- BOOL is_alpha = facep->getPoolType() == LLDrawPool::POOL_ALPHA ? TRUE : FALSE;
+ BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE;
if (is_alpha)
{
// can we safely treat this as an alpha mask?
- if (LLPipeline::sFastAlpha &&
- (te->getColor().mV[VW] == 1.0f) &&
- (!te->getFullbright()) && // hack: alpha masking renders fullbright faces invisible, need to figure out why - for now, avoid
- facep->getTexture()->getIsAlphaMask())
+ if (canRenderAsMask(facep))
{
if (te->getFullbright())
{
@@ -3839,7 +3978,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
else
{
- if (LLPipeline::sRenderDeferred && te->getBumpmap())
+ if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap())
{
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
@@ -3867,7 +4006,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
}
- if (LLPipeline::sRenderGlow && te->getGlow() > 0.f)
+ if (!is_alpha && LLPipeline::sRenderGlow && te->getGlow() > 0.f)
{
registerFace(group, facep, LLRenderPass::PASS_GLOW);
}
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index a8bb597f93..2776988a12 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -184,6 +184,11 @@ public:
void updateSculptTexture();
void setIndexInTex(S32 index) { mIndexInTex = index ;}
void sculpt();
+ static void rebuildMeshAssetCallback(LLVFS *vfs,
+ const LLUUID& asset_uuid,
+ LLAssetType::EType type,
+ void* user_data, S32 status, LLExtStat ext_status);
+
void updateRelativeXform();
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
/*virtual*/ void updateFaceSize(S32 idx);
@@ -215,6 +220,7 @@ public:
LLColor3 getLightBaseColor() const; // not scaled by intensity
LLColor3 getLightColor() const; // scaled by intensity
LLUUID getLightTextureID() const;
+ bool isLightSpotlight() const;
LLVector3 getSpotLightParams() const;
void updateSpotLightPriority();
F32 getSpotLightPriority() const;
@@ -229,6 +235,7 @@ public:
U32 getVolumeInterfaceID() const;
virtual BOOL isFlexible() const;
virtual BOOL isSculpted() const;
+ virtual BOOL isMesh() const;
virtual BOOL hasLightTexture() const;
BOOL isVolumeGlobal() const;
@@ -253,6 +260,7 @@ public:
void mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location);
void mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event);
+
// Sync the given media data with the impl and the given te
void syncMediaData(S32 te, const LLSD &media_data, bool merge, bool ignore_agent);
@@ -268,9 +276,11 @@ public:
LLVector3 getApproximateFaceNormal(U8 face_id);
+ void notifyMeshLoaded();
+
// Returns 'true' iff the media data for this object is in flight
bool isMediaDataBeingFetched() const;
-
+
// Returns the "last fetched" media version, or -1 if not fetched yet
S32 getLastFetchedMediaVersion() const { return mLastFetchedMediaVersion; }
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 19f303ab88..63f0357ea0 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -1028,9 +1028,11 @@ void LLWorld::disconnectRegions()
}
}
+static LLFastTimer::DeclareTimer FTM_ENABLE_SIMULATOR("Enable Sim");
void process_enable_simulator(LLMessageSystem *msg, void **user_data)
{
+ LLFastTimer t(FTM_ENABLE_SIMULATOR);
// enable the appropriate circuit for this simulator and
// add its values into the gSimulator structure
U64 handle;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 259ca21e93..26670351c6 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -70,6 +70,7 @@
#include "llgldbg.h"
#include "llhudmanager.h"
#include "lllightconstants.h"
+#include "llmeshrepository.h"
#include "llresmgr.h"
#include "llselectmgr.h"
#include "llsky.h"
@@ -103,6 +104,7 @@
#include "llspatialpartition.h"
#include "llmutelist.h"
#include "lltoolpie.h"
+#include "llcurl.h"
#ifdef _DEBUG
@@ -360,6 +362,7 @@ void LLPipeline::init()
sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD");
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
+ LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
@@ -406,6 +409,8 @@ void LLPipeline::init()
{
mSpotLightFade[i] = 1.f;
}
+
+ setLightingDetail(-1);
}
LLPipeline::~LLPipeline()
@@ -508,6 +513,7 @@ void LLPipeline::destroyGL()
}
static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
+
void LLPipeline::resizeScreenTexture()
{
LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE);
@@ -901,13 +907,18 @@ S32 LLPipeline::setLightingDetail(S32 level)
if (level < 0)
{
- level = gSavedSettings.getS32("RenderLightingDetail");
+ if (gSavedSettings.getBOOL("VertexShaderEnable"))
+ {
+ level = 1;
+ }
+ else
+ {
+ level = 0;
+ }
}
level = llclamp(level, 0, getMaxLightingDetail());
if (level != mLightingDetail)
{
- gSavedSettings.setS32("RenderLightingDetail", level);
-
mLightingDetail = level;
if (mVertexShadersLoaded == 1)
@@ -1140,9 +1151,15 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj)
}
+static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set");
+static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set");
+
void LLPipeline::unlinkDrawable(LLDrawable *drawable)
{
- LLFastTimer t(FTM_PIPELINE);
+ LLFastTimer t(FTM_UNLINK);
assertInitialized();
@@ -1151,6 +1168,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
// Based on flags, remove the drawable from the queues that it's on.
if (drawablep->isState(LLDrawable::ON_MOVE_LIST))
{
+ LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST);
LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep);
if (iter != mMovedList.end())
{
@@ -1160,6 +1178,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
if (drawablep->getSpatialGroup())
{
+ LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION);
if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup()))
{
#ifdef LL_RELEASE_FOR_DOWNLOAD
@@ -1170,18 +1189,23 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
}
}
- mLights.erase(drawablep);
- for (light_set_t::iterator iter = mNearbyLights.begin();
- iter != mNearbyLights.end(); iter++)
{
- if (iter->drawable == drawablep)
+ LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET);
+ mLights.erase(drawablep);
+
+ for (light_set_t::iterator iter = mNearbyLights.begin();
+ iter != mNearbyLights.end(); iter++)
{
- mNearbyLights.erase(iter);
- break;
+ if (iter->drawable == drawablep)
+ {
+ mNearbyLights.erase(iter);
+ break;
+ }
}
}
{
+ LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET);
HighlightItem item(drawablep);
mHighlightSet.erase(item);
@@ -1784,6 +1808,8 @@ void LLPipeline::rebuildPriorityGroups()
assertInitialized();
+ gMeshRepo.notifyLoadedMeshes();
+
// Iterate through all drawables on the priority build queue,
for (LLSpatialGroup::sg_list_t::iterator iter = mGroupQ1.begin();
iter != mGroupQ1.end(); ++iter)
@@ -1794,11 +1820,11 @@ void LLPipeline::rebuildPriorityGroups()
}
mGroupQ1.clear();
+
}
void LLPipeline::rebuildGroups()
{
- llpushcallstacks ;
// Iterate through some drawables on the non-priority build queue
S32 size = (S32) mGroupQ2.size();
S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size);
@@ -1946,6 +1972,7 @@ void LLPipeline::updateGeom(F32 max_dtime)
void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
{
LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE);
+
if(!drawablep || drawablep->isDead())
{
return;
@@ -3403,26 +3430,14 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
gGLLastMatrix = NULL;
glLoadMatrixd(gGLModelView);
- renderHighlights();
- mHighlightFaces.clear();
-
- renderDebug();
-
- LLVertexBuffer::unbind();
-
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- // Render debugging beacons.
- gObjectList.renderObjectBeacons();
- gObjectList.resetObjectBeacons();
- }
-
if (occlude)
{
occlude = FALSE;
gGLLastMatrix = NULL;
glLoadMatrixd(gGLModelView);
doOcclusion(camera);
+ gGLLastMatrix = NULL;
+ glLoadMatrixd(gGLModelView);
}
}
@@ -3547,6 +3562,63 @@ void LLPipeline::renderDebug()
}
}
+ if (gSavedSettings.getBOOL("DebugShowUploadCost"))
+ {
+ std::set<LLUUID> textures;
+ std::set<LLUUID> sculpts;
+ std::set<LLUUID> meshes;
+
+ BOOL selected = TRUE;
+ if (LLSelectMgr::getInstance()->getSelection()->isEmpty())
+ {
+ selected = FALSE;
+ }
+
+ for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter)
+ {
+ LLSpatialGroup* group = *iter;
+ LLSpatialGroup::OctreeNode* node = group->mOctreeNode;
+ for (LLSpatialGroup::OctreeNode::element_iter elem = node->getData().begin(); elem != node->getData().end(); ++elem)
+ {
+ LLDrawable* drawable = *elem;
+ LLVOVolume* volume = drawable->getVOVolume();
+ if (volume && volume->isSelected() == selected)
+ {
+ for (U32 i = 0; i < volume->getNumTEs(); ++i)
+ {
+ LLTextureEntry* te = volume->getTE(i);
+ textures.insert(te->getID());
+ }
+
+ if (volume->isSculpted())
+ {
+ LLUUID sculpt_id = volume->getVolume()->getParams().getSculptID();
+ if (volume->isMesh())
+ {
+ meshes.insert(sculpt_id);
+ }
+ else
+ {
+ sculpts.insert(sculpt_id);
+ }
+ }
+ }
+ }
+ }
+
+ gPipeline.mDebugTextureUploadCost = textures.size() * 10;
+ gPipeline.mDebugSculptUploadCost = sculpts.size()*10;
+
+ U32 mesh_cost = 0;
+
+ for (std::set<LLUUID>::iterator iter = meshes.begin(); iter != meshes.end(); ++iter)
+ {
+ mesh_cost += gMeshRepo.getResourceCost(*iter)*10;
+ }
+
+ gPipeline.mDebugMeshUploadCost = mesh_cost;
+ }
+
for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i)
{
LLSpatialBridge* bridge = *i;
@@ -4267,7 +4339,7 @@ void LLPipeline::setupAvatarLights(BOOL for_edit)
glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f);
glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f);
glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f);
- glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f);
+ glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f);
}
else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini)
{
@@ -4555,32 +4627,41 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
LLVector4 light_pos_gl(light_pos, 1.0f);
F32 light_radius = llmax(light->getLightRadius(), 0.001f);
- F32 atten, quad;
-#if 0 //1.9.1
- if (pool->getVertexShaderLevel() > 0)
- {
- atten = light_radius;
- quad = llmax(light->getLightFalloff(), 0.0001f);
- }
- else
-#endif
- {
- F32 x = (3.f * (1.f + light->getLightFalloff()));
- atten = x / (light_radius); // % of brightness at radius
- quad = 0.0f;
- }
+ F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior.
+ float linatten = x / (light_radius); // % of brightness at radius
+
mHWLightColors[cur_light] = light_color;
S32 gllight = GL_LIGHT0+cur_light;
glLightfv(gllight, GL_POSITION, light_pos_gl.mV);
glLightfv(gllight, GL_DIFFUSE, light_color.mV);
glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
- glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f);
- glLightf (gllight, GL_LINEAR_ATTENUATION, atten);
- glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad);
- glLightf (gllight, GL_SPOT_EXPONENT, 0.0f);
- glLightf (gllight, GL_SPOT_CUTOFF, 180.0f);
+ glLightf (gllight, GL_LINEAR_ATTENUATION, linatten);
+ glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f);
+ if (light->isLightSpotlight()) // directional (spot-)light
+ {
+ LLVector3 spotparams = light->getSpotLightParams();
+ LLQuaternion quat = light->getRenderRotation();
+ LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction
+ at_axis *= quat;
+ //llinfos << "SPOT!!!!!!! fov: " << spotparams.mV[0] << " focus: " << spotparams.mV[1] << " dir: " << at_axis << llendl;
+ glLightfv(gllight, GL_SPOT_DIRECTION, at_axis.mV);
+ glLightf (gllight, GL_SPOT_EXPONENT, 2.0f); // 2.0 = good old dot product ^ 2
+ glLightf (gllight, GL_SPOT_CUTOFF, 90.0f); // hemisphere
+ const float specular[] = {0.f, 0.f, 0.f, 0.f};
+ glLightfv(gllight, GL_SPECULAR, specular);
+ }
+ else // omnidirectional (point) light
+ {
+ glLightf (gllight, GL_SPOT_EXPONENT, 0.0f);
+ glLightf (gllight, GL_SPOT_CUTOFF, 180.0f);
+
+ // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight
+ const float specular[] = {0.f, 0.f, 0.f, 1.f};
+ glLightfv(gllight, GL_SPECULAR, specular);
+ //llinfos << "boring light" << llendl;
+ }
cur_light++;
if (cur_light >= 8)
{
@@ -4596,7 +4677,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
}
-
if (gAgent.getAvatarObject() &&
gAgent.getAvatarObject()->mSpecialRenderMode == 3)
{
@@ -4607,13 +4687,10 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
LLVector4 light_pos_gl(light_pos, 1.0f);
F32 light_radius = 16.f;
- F32 atten, quad;
- {
- F32 x = 3.f;
- atten = x / (light_radius); // % of brightness at radius
- quad = 0.0f;
- }
+ F32 x = 3.f;
+ float linatten = x / (light_radius); // % of brightness at radius
+
mHWLightColors[2] = light_color;
S32 gllight = GL_LIGHT2;
glLightfv(gllight, GL_POSITION, light_pos_gl.mV);
@@ -4621,8 +4698,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV);
glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV);
glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f);
- glLightf (gllight, GL_LINEAR_ATTENUATION, atten);
- glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad);
+ glLightf (gllight, GL_LINEAR_ATTENUATION, linatten);
+ glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f);
glLightf (gllight, GL_SPOT_EXPONENT, 0.0f);
glLightf (gllight, GL_SPOT_CUTOFF, 180.0f);
}
@@ -4745,16 +4822,16 @@ void LLPipeline::enableLightsFullbright(const LLColor4& color)
enableLights(mask);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV);
- if (mLightingDetail >= 2)
+ /*if (mLightingDetail >= 2)
{
glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default
- }
+ }*/
}
void LLPipeline::disableLights()
{
enableLights(0); // no lighting (full bright)
- glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default
+ //glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default
}
//============================================================================
@@ -5357,6 +5434,7 @@ void LLPipeline::resetVertexBuffers()
{
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
+ LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
@@ -5492,6 +5570,7 @@ void LLPipeline::bindScreenToTexture()
}
static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom");
+
void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
{
LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM);
@@ -5814,6 +5893,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ if (LLRenderTarget::sUseFBO)
+ { //copy depth buffer from mScreen to framebuffer
+ LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(),
+ 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
}
@@ -6171,7 +6256,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen
shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f);
- shader.uniform1f("alpha_soften", gSavedSettings.getF32("RenderDeferredAlphaSoften"));
shader.uniform1f ("shadow_offset", gSavedSettings.getF32("RenderShadowOffset"));
shader.uniform1f("shadow_bias", gSavedSettings.getF32("RenderShadowBias"));
shader.uniform1f("lum_scale", gSavedSettings.getF32("RenderLuminanceScale"));
@@ -6267,16 +6351,16 @@ void LLPipeline::renderDeferredLighting()
glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0);
}
- if (gSavedSettings.getBOOL("RenderDeferredShadow"))
- {
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
- mDeferredLight[0].bindTarget();
- if (gSavedSettings.getBOOL("RenderDeferredSun"))
+ mDeferredLight[0].bindTarget();
+
+ if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0)
+ {
{ //paint shadow/SSAO light map (direct lighting lightmap)
LLFastTimer ftm(FTM_SUN_SHADOW);
bindDeferredShader(gDeferredSunProgram, 0);
@@ -6317,18 +6401,22 @@ void LLPipeline::renderDeferredLighting()
unbindDeferredShader(gDeferredSunProgram);
}
- else
- {
- mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT);
- }
+ }
+ else
+ {
+ glClearColor(1,1,1,1);
+ mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0,0,0,0);
+ }
- mDeferredLight[0].flush();
+ mDeferredLight[0].flush();
+ { //global illumination specific block (still experimental)
if (gSavedSettings.getBOOL("RenderDeferredBlurLight") &&
- gSavedSettings.getBOOL("RenderDeferredGI"))
- {
+ gSavedSettings.getBOOL("RenderDeferredGI"))
+ {
LLFastTimer ftm(FTM_EDGE_DETECTION);
- //get edge map
+ //generate edge map
LLGLDisable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
LLGLDepthTest depth(GL_FALSE);
@@ -6425,79 +6513,79 @@ void LLPipeline::renderDeferredLighting()
unbindDeferredShader(gDeferredPostGIProgram);
}
}
+ }
- if (gSavedSettings.getBOOL("RenderDeferredBlurLight"))
- { //soften direct lighting lightmap
- LLFastTimer ftm(FTM_SOFTEN_SHADOW);
- //blur lightmap
- mDeferredLight[1].bindTarget();
+ if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
+ { //soften direct lighting lightmap
+ LLFastTimer ftm(FTM_SOFTEN_SHADOW);
+ //blur lightmap
+ mDeferredLight[1].bindTarget();
- glClearColor(1,1,1,1);
- mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT);
- glClearColor(0,0,0,0);
-
- bindDeferredShader(gDeferredBlurLightProgram);
+ glClearColor(1,1,1,1);
+ mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0,0,0,0);
+
+ bindDeferredShader(gDeferredBlurLightProgram);
- LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian");
- const U32 kern_length = 4;
- F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize");
- F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
+ LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian");
+ const U32 kern_length = 4;
+ F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize");
+ F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
- // sample symmetrically with the middle sample falling exactly on 0.0
- F32 x = 0.f;
+ // sample symmetrically with the middle sample falling exactly on 0.0
+ F32 x = 0.f;
- LLVector3 gauss[32]; // xweight, yweight, offset
+ LLVector3 gauss[32]; // xweight, yweight, offset
- for (U32 i = 0; i < kern_length; i++)
- {
- gauss[i].mV[0] = llgaussian(x, go.mV[0]);
- gauss[i].mV[1] = llgaussian(x, go.mV[1]);
- gauss[i].mV[2] = x;
- x += 1.f;
- }
+ for (U32 i = 0; i < kern_length; i++)
+ {
+ gauss[i].mV[0] = llgaussian(x, go.mV[0]);
+ gauss[i].mV[1] = llgaussian(x, go.mV[1]);
+ gauss[i].mV[2] = x;
+ x += 1.f;
+ }
- gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
- gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
- gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV);
- gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
- gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
+ gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
+ gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
+ gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV);
+ gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
+ gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
+ stop_glerror();
+ }
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- stop_glerror();
- }
-
- mDeferredLight[1].flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
+ mDeferredLight[1].flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
- bindDeferredShader(gDeferredBlurLightProgram, 1);
- mDeferredLight[0].bindTarget();
+ bindDeferredShader(gDeferredBlurLightProgram, 1);
+ mDeferredLight[0].bindTarget();
- gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
+ gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
- stop_glerror();
- }
- mDeferredLight[0].flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
+ stop_glerror();
}
-
- stop_glerror();
- glPopMatrix();
- stop_glerror();
- glMatrixMode(GL_MODELVIEW);
- stop_glerror();
- glPopMatrix();
- stop_glerror();
+ mDeferredLight[0].flush();
+ unbindDeferredShader(gDeferredBlurLightProgram);
}
+ stop_glerror();
+ glPopMatrix();
+ stop_glerror();
+ glMatrixMode(GL_MODELVIEW);
+ stop_glerror();
+ glPopMatrix();
+ stop_glerror();
+
//copy depth and stencil from deferred screen
//mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
// 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
@@ -6649,7 +6737,7 @@ void LLPipeline::renderDeferredLighting()
{ //draw box if camera is outside box
if (render_local)
{
- if (volume->getLightTexture())
+ if (volume->isLightSpotlight())
{
drawablep->getVOVolume()->updateSpotLightPriority();
spot_lights.push_back(drawablep);
@@ -6666,7 +6754,7 @@ void LLPipeline::renderDeferredLighting()
}
else if (render_fullscreen)
{
- if (volume->getLightTexture())
+ if (volume->isLightSpotlight())
{
drawablep->getVOVolume()->updateSpotLightPriority();
fullscreen_spot_lights.push_back(drawablep);
@@ -6892,6 +6980,23 @@ void LLPipeline::renderDeferredLighting()
mRenderTypeMask = render_mask;
}
+ {
+ //render highlights, etc.
+ renderHighlights();
+ mHighlightFaces.clear();
+
+ renderDebug();
+
+ LLVertexBuffer::unbind();
+
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ gObjectList.resetObjectBeacons();
+ }
+ }
+
mScreen.flush();
}
@@ -7219,17 +7324,16 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
(1<<LLPipeline::RENDER_TYPE_SKY) |
(1<<LLPipeline::RENDER_TYPE_CLOUDS));
- if (gSavedSettings.getBOOL("RenderWaterReflections"))
+ S32 detail = gSavedSettings.getS32("RenderReflectionDetail");
+ if (detail > 0)
{ //mask out selected geometry based on reflection detail
-
- S32 detail = gSavedSettings.getS32("RenderReflectionDetail");
- if (detail < 3)
+ if (detail < 4)
{
mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_PARTICLES);
- if (detail < 2)
+ if (detail < 3)
{
mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_AVATAR);
- if (detail < 1)
+ if (detail < 2)
{
mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_VOLUME);
}
@@ -7240,7 +7344,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLGLDisable cull(GL_CULL_FACE);
updateCull(camera, ref_result, 1);
stateSort(camera, ref_result);
- }
+ }
ref_mask = mRenderTypeMask;
mRenderTypeMask = mask;
@@ -7249,7 +7353,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
if (LLDrawPoolWater::sNeedsDistortionUpdate)
{
mRenderTypeMask = ref_mask;
- if (gSavedSettings.getBOOL("RenderWaterReflections"))
+ if (gSavedSettings.getS32("RenderReflectionDetail") > 0)
{
gPipeline.grabReferences(ref_result);
LLGLUserClipPlane clip_plane(plane, mat, projection);
@@ -7887,30 +7991,11 @@ void LLPipeline::generateHighlight(LLCamera& camera)
void LLPipeline::generateSunShadow(LLCamera& camera)
{
- if (!sRenderDeferred || !gSavedSettings.getBOOL("RenderDeferredShadow"))
+ if (!sRenderDeferred || gSavedSettings.getS32("RenderShadowDetail") <= 0)
{
return;
}
- //temporary hack to disable shadows but keep local lights
- static BOOL clear = TRUE;
- BOOL gen_shadow = gSavedSettings.getBOOL("RenderDeferredSunShadow");
- if (!gen_shadow)
- {
- if (clear)
- {
- clear = FALSE;
- for (U32 i = 0; i < 6; i++)
- {
- mShadow[i].bindTarget();
- mShadow[i].clear();
- mShadow[i].flush();
- }
- }
- return;
- }
- clear = TRUE;
-
F64 last_modelview[16];
F64 last_projection[16];
for (U32 i = 0; i < 16; i++)
@@ -8426,135 +8511,155 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
}
}
-
- F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
-
- //update shadow targets
- for (U32 i = 0; i < 2; i++)
- { //for each current shadow
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i;
+ //hack to disable projector shadows
+ static bool clear = true;
+ bool gen_shadow = gSavedSettings.getS32("RenderShadowDetail") > 1;
+
+ if (gen_shadow)
+ {
+ clear = true;
+ F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f);
- if (mShadowSpotLight[i].notNull() &&
- (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
- mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
- { //keep this spotlight
- mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f);
- }
- else
- { //fade out this light
- mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f);
-
- if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
- { //faded out, grab one of the pending spots (whichever one isn't already taken)
- if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2])
- {
- mShadowSpotLight[i] = mTargetShadowSpotLight[0];
- }
- else
- {
- mShadowSpotLight[i] = mTargetShadowSpotLight[1];
+ //update shadow targets
+ for (U32 i = 0; i < 2; i++)
+ { //for each current shadow
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i;
+
+ if (mShadowSpotLight[i].notNull() &&
+ (mShadowSpotLight[i] == mTargetShadowSpotLight[0] ||
+ mShadowSpotLight[i] == mTargetShadowSpotLight[1]))
+ { //keep this spotlight
+ mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f);
+ }
+ else
+ { //fade out this light
+ mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f);
+
+ if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull())
+ { //faded out, grab one of the pending spots (whichever one isn't already taken)
+ if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2])
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[0];
+ }
+ else
+ {
+ mShadowSpotLight[i] = mTargetShadowSpotLight[1];
+ }
}
}
}
- }
-
- for (S32 i = 0; i < 2; i++)
- {
- glh_set_current_modelview(saved_view);
- glh_set_current_projection(saved_proj);
-
- if (mShadowSpotLight[i].isNull())
+
+ for (S32 i = 0; i < 2; i++)
{
- continue;
- }
+ glh_set_current_modelview(saved_view);
+ glh_set_current_projection(saved_proj);
- LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
+ if (mShadowSpotLight[i].isNull())
+ {
+ continue;
+ }
- if (!volume)
- {
- mShadowSpotLight[i] = NULL;
- continue;
- }
+ LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume();
+
+ if (!volume)
+ {
+ mShadowSpotLight[i] = NULL;
+ continue;
+ }
- LLDrawable* drawable = mShadowSpotLight[i];
+ LLDrawable* drawable = mShadowSpotLight[i];
- LLVector3 params = volume->getSpotLightParams();
- F32 fov = params.mV[0];
+ LLVector3 params = volume->getSpotLightParams();
+ F32 fov = params.mV[0];
- //get agent->light space matrix (modelview)
- LLVector3 center = drawable->getPositionAgent();
- LLQuaternion quat = volume->getRenderRotation();
+ //get agent->light space matrix (modelview)
+ LLVector3 center = drawable->getPositionAgent();
+ LLQuaternion quat = volume->getRenderRotation();
- //get near clip plane
- LLVector3 scale = volume->getScale();
- LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
- at_axis *= quat;
+ //get near clip plane
+ LLVector3 scale = volume->getScale();
+ LLVector3 at_axis(0,0,-scale.mV[2]*0.5f);
+ at_axis *= quat;
- LLVector3 np = center+at_axis;
- at_axis.normVec();
+ LLVector3 np = center+at_axis;
+ at_axis.normVec();
- //get origin that has given fov for plane np, at_axis, and given scale
- F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
+ //get origin that has given fov for plane np, at_axis, and given scale
+ F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f);
- LLVector3 origin = np - at_axis*dist;
+ LLVector3 origin = np - at_axis*dist;
- LLMatrix4 mat(quat, LLVector4(origin, 1.f));
+ LLMatrix4 mat(quat, LLVector4(origin, 1.f));
- view[i+4] = glh::matrix4f((F32*) mat.mMatrix);
+ view[i+4] = glh::matrix4f((F32*) mat.mMatrix);
- view[i+4] = view[i+4].inverse();
+ view[i+4] = view[i+4].inverse();
- //get perspective matrix
- F32 near_clip = dist+0.01f;
- F32 width = scale.mV[VX];
- F32 height = scale.mV[VY];
- F32 far_clip = dist+volume->getLightRadius()*1.5f;
+ //get perspective matrix
+ F32 near_clip = dist+0.01f;
+ F32 width = scale.mV[VX];
+ F32 height = scale.mV[VY];
+ F32 far_clip = dist+volume->getLightRadius()*1.5f;
- F32 fovy = fov * RAD_TO_DEG;
- F32 aspect = width/height;
-
- proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip);
+ F32 fovy = fov * RAD_TO_DEG;
+ F32 aspect = width/height;
+
+ proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip);
- //translate and scale to from [-1, 1] to [0, 1]
- glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
+ //translate and scale to from [-1, 1] to [0, 1]
+ glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f,
+ 0.f, 0.5f, 0.f, 0.5f,
+ 0.f, 0.f, 0.5f, 0.5f,
+ 0.f, 0.f, 0.f, 1.f);
- glh_set_current_modelview(view[i+4]);
- glh_set_current_projection(proj[i+4]);
+ glh_set_current_modelview(view[i+4]);
+ glh_set_current_projection(proj[i+4]);
- mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view;
-
- for (U32 j = 0; j < 16; j++)
- {
- gGLLastModelView[j] = mShadowModelview[i+4].m[j];
- gGLLastProjection[j] = mShadowProjection[i+4].m[j];
- }
+ mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view;
+
+ for (U32 j = 0; j < 16; j++)
+ {
+ gGLLastModelView[j] = mShadowModelview[i+4].m[j];
+ gGLLastProjection[j] = mShadowProjection[i+4].m[j];
+ }
- mShadowModelview[i+4] = view[i+4];
- mShadowProjection[i+4] = proj[i+4];
+ mShadowModelview[i+4] = view[i+4];
+ mShadowProjection[i+4] = proj[i+4];
- LLCamera shadow_cam = camera;
- shadow_cam.setFar(far_clip);
- shadow_cam.setOrigin(origin);
+ LLCamera shadow_cam = camera;
+ shadow_cam.setFar(far_clip);
+ shadow_cam.setOrigin(origin);
- LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
+ LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
- stop_glerror();
+ stop_glerror();
- mShadow[i+4].bindTarget();
- mShadow[i+4].getViewport(gGLViewport);
+ mShadow[i+4].bindTarget();
+ mShadow[i+4].getViewport(gGLViewport);
- static LLCullResult result[2];
+ static LLCullResult result[2];
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4;
+ LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4;
- renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE);
+ renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE);
- mShadow[i+4].flush();
- }
+ mShadow[i+4].flush();
+ }
+ }
+ else
+ {
+ if (clear)
+ {
+ clear = false;
+ for (U32 i = 4; i < 6; i++)
+ {
+ mShadow[i].bindTarget();
+ mShadow[i].clear();
+ mShadow[i].flush();
+ }
+ }
+ }
if (!gSavedSettings.getBOOL("CameraOffset"))
{
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 6aecc23aac..814c54326a 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -58,6 +58,8 @@ class LLCubeMap;
class LLCullResult;
class LLVOAvatar;
class LLGLSLShader;
+class LLCurlRequest;
+class LLMeshResponder;
typedef enum e_avatar_skinning_method
{
@@ -433,6 +435,10 @@ public:
S32 mNumVisibleNodes;
S32 mVerticesRelit;
+ S32 mDebugTextureUploadCost;
+ S32 mDebugSculptUploadCost;
+ S32 mDebugMeshUploadCost;
+
S32 mLightingChanges;
S32 mGeometryChanges;
@@ -672,6 +678,13 @@ public:
protected:
std::vector<LLFace*> mSelectedFaces;
+
+ typedef std::map<LLUUID, std::set<LLUUID> > mesh_load_map;
+ mesh_load_map mLoadingMeshes[4];
+
+ typedef std::list<LLMeshResponder*> mesh_response_list;
+ mesh_response_list mMeshResponseList;
+
LLPointer<LLViewerFetchedTexture> mFaceSelectImagep;
U32 mLightMask;
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index fed326c25e..2bbb7b2b85 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -245,6 +245,7 @@ with the same filename but different name
<texture name="Inv_LookFolderOpen" file_name="icons/Inv_LookFolderOpen.png" preload="false" />
<texture name="Inv_LookFolderClosed" file_name="icons/Inv_LookFolderClosed.png" preload="false" />
<texture name="Inv_Landmark" file_name="icons/Inv_Landmark.png" preload="false" />
+ <texture name="Inv_Mesh" file_name="icons/Inv_Mesh.png" preload="false" />
<texture name="Inv_Notecard" file_name="icons/Inv_Notecard.png" preload="false" />
<texture name="Inv_Object" file_name="icons/Inv_Object.png" preload="false" />
<texture name="Inv_Object_Multi" file_name="icons/Inv_Object_Multi.png" preload="false" />
@@ -739,6 +740,8 @@ with the same filename but different name
<texture name="icon_place_for_sale.tga" />
<texture name="icon_top_pick.tga" />
+ <texture name="inv_folder_mesh.tga"/>
+ <texture name="inv_item_mesh.tga"/>
<texture name="lag_status_critical.tga" />
<texture name="lag_status_good.tga" />
<texture name="lag_status_warning.tga" />
diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml
index bc67621dfd..25a3d6784f 100644
--- a/indra/newview/skins/default/xui/en/floater_about.xml
+++ b/indra/newview/skins/default/xui/en/floater_about.xml
@@ -144,17 +144,20 @@ It is a rare mind indeed that can render the hitherto non-existent blindingly ob
word_wrap="true">
3Dconnexion SDK Copyright (C) 1992-2007 3Dconnexion
APR Copyright (C) 2000-2004 The Apache Software Foundation
+ Collada DOM Copyright 2005 Sony Computer Entertainment Inc.
cURL Copyright (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se)
DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc.
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org).
GL Copyright (C) 1999-2004 Brian Paul.
+ GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
jpeglib Copyright (C) 1991-1998, Thomas G. Lane.
ogg/vorbis Copyright (C) 2001, Xiphophorus
OpenSSL Copyright (C) 1998-2002 The OpenSSL Project.
+ PCRE Copyright (c) 1997-2008 University of Cambridge
Pth Copyright (C) 1999-2006 Ralf S. Engelschall &lt;rse@gnu.org&gt;
SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
diff --git a/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml b/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml
index 90fee857fb..388825d31a 100644
--- a/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml
+++ b/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml
@@ -104,6 +104,23 @@
width="16" />
<check_box
height="16"
+ label="Meshes"
+ layout="topleft"
+ left_pad="2"
+ name="check_mesh"
+ top_delta="0"
+ width="126" />
+ <icon
+ height="16"
+ image_name="Inv_Mesh"
+ layout="topleft"
+ left="8"
+ mouse_opaque="true"
+ name="icon_mesh"
+ top="142"
+ width="16" />
+ <check_box
+ height="16"
label="Notecards"
layout="topleft"
left_pad="2"
@@ -117,7 +134,7 @@
left="8"
mouse_opaque="true"
name="icon_object"
- top="142"
+ top="162"
width="16" />
<check_box
height="16"
@@ -134,7 +151,7 @@
left="8"
mouse_opaque="true"
name="icon_script"
- top="162"
+ top="182"
width="16" />
<check_box
height="16"
@@ -151,7 +168,7 @@
left="8"
mouse_opaque="true"
name="icon_sound"
- top="182"
+ top="202"
width="16" />
<check_box
height="16"
@@ -168,7 +185,7 @@
left="8"
mouse_opaque="true"
name="icon_texture"
- top="202"
+ top="222"
width="16" />
<check_box
height="16"
@@ -185,7 +202,7 @@
left="8"
mouse_opaque="true"
name="icon_snapshot"
- top="222"
+ top="242"
width="16" />
<check_box
height="16"
@@ -203,7 +220,7 @@
layout="topleft"
left="8"
name="All"
- top="242"
+ top="262"
width="100" />
<button
follows="left|top"
diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml
index fd046c3695..96370fabd4 100644
--- a/indra/newview/skins/default/xui/en/floater_tools.xml
+++ b/indra/newview/skins/default/xui/en/floater_tools.xml
@@ -1996,6 +1996,9 @@ even though the user gets a free copy.
label="Cylinder"
name="Cylinder"
value="Cylinder" />
+ <combo_box.item
+ label="Mesh"
+ value="Mesh" />
</combo_box>
</panel>
<panel
diff --git a/indra/newview/skins/default/xui/en/menu_inventory_add.xml b/indra/newview/skins/default/xui/en/menu_inventory_add.xml
index 5ad099e2d9..4e178eef96 100644
--- a/indra/newview/skins/default/xui/en/menu_inventory_add.xml
+++ b/indra/newview/skins/default/xui/en/menu_inventory_add.xml
@@ -42,6 +42,16 @@
<menu_item_call.on_enable
function="File.EnableUpload" />
</menu_item_call>
+ <menu_item_call
+ label="Model..."
+ layout="topleft"
+ name="Upload Model">
+ <menu_item_call.on_click
+ function="File.UploadModel"
+ parameter="" />
+ <menu_item_call.on_enable
+ function="File.EnableUploadModel" />
+ </menu_item_call>
<menu_item_call
label="Bulk (L$[COST] per file)..."
layout="topleft"
@@ -226,4 +236,4 @@
parameter="eyes" />
</menu_item_call>
</menu>
-</menu> \ No newline at end of file
+</menu>
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index a08bc16066..8289ef3953 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -2062,6 +2062,17 @@
function="ToggleControl"
parameter="DebugShowTime" />
</menu_item_check>
+ <menu_item_check
+ label="Show Upload Cost"
+ layout="topleft"
+ name="Show Upload Cost">
+ <menu_item_check.on_check
+ function="CheckControl"
+ parameter="DebugShowUploadCost" />
+ <menu_item_check.on_click
+ function="ToggleControl"
+ parameter="DebugShowUploadCost" />
+ </menu_item_check>
<menu_item_check
label="Show Render Info"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index 5680b91c05..f204b8082a 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -5844,7 +5844,7 @@ Attachment has been saved.
Unable to find the help topic for this element.
</notification>
- <notification
+ <notification
icon="alertmodal.tga"
name="ObjectMediaFailure"
type="alertmodal">
@@ -5874,6 +5874,17 @@ Your voice has been muted by moderator.
name="okbutton"
yestext="OK"/>
</notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="UploadCostConfirmation"
+ type="alertmodal">
+This upload will cost L$[PRICE], do you wish to continue with the upload?
+ <usetemplate
+ name="okcancelbuttons"
+ notext="Cancel"
+ yestext="Upload"/>
+ </notification>
<notification
icon="alertmodal.tga"
@@ -5894,6 +5905,12 @@ Selected button can not be shown right now.
The button will be shown when there is enough space for it.
</notification>
+ <notification
+ name="MeshUploadError"
+ icon="alert.tga"
+ type="alert">
+ [LABEL] failed to upload: [MESSAGE] [IDENTIFIER] [INVALIDITY_IDENTIFIER]
+ </notification>
<global name="UnsupportedCPU">
- Your CPU speed does not meet the minimum requirements.
diff --git a/indra/newview/skins/default/xui/en/panel_main_inventory.xml b/indra/newview/skins/default/xui/en/panel_main_inventory.xml
index bef62f48e0..1a68ddd7c7 100644
--- a/indra/newview/skins/default/xui/en/panel_main_inventory.xml
+++ b/indra/newview/skins/default/xui/en/panel_main_inventory.xml
@@ -105,6 +105,16 @@
function="File.EnableUpload" />
</menu_item_call>
<menu_item_call
+ label="Model..."
+ layout="topleft"
+ name="Upload Model">
+ <menu_item_call.on_click
+ function="File.UploadModel"
+ parameter="" />
+ <menu_item_call.on_enable
+ function="File.EnableUploadModel" />
+ </menu_item_call>
+ <menu_item_call
label="Bulk (L$[COST] per file)..."
layout="topleft"
name="Bulk Upload">
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
index c74de043e9..66eae5f516 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
@@ -182,12 +182,12 @@
visiblity_control="ShowAdvancedGraphicsSettings"
border="false"
follows="top|left"
- height="260"
+ height="283"
label="CustomGraphics"
layout="topleft"
left="5"
name="CustomGraphics Panel"
- top="124"
+ top="101"
width="485">
<text
type="string"
@@ -238,119 +238,111 @@
<check_box.commit_callback
function="Pref.VertexShaderEnable" />
</check_box>
- <check_box
- control_name="RenderWaterReflections"
+ <check_box
+ control_name="RenderDeferred"
height="16"
initial_value="true"
- label="Water reflections"
+ label="Lighting and Shadows"
layout="topleft"
left_delta="0"
- name="Reflections"
+ name="UseLightShaders"
top_pad="1"
width="256">
- <check_box.commit_callback
+ <check_box.commit_callback
function="Pref.VertexShaderEnable" />
- </check_box>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="12"
- layout="topleft"
- left_delta="0"
- name="ReflectionDetailText"
- top_pad="7"
- width="128">
- Reflection detail:
- </text>
- <radio_group
- control_name="RenderReflectionDetail"
- draw_border="false"
- height="70"
- layout="topleft"
- left_delta="-2"
- name="ReflectionDetailRadio"
- top_pad="3"
- width="321">
- <radio_item
- height="16"
- label="Terrain and trees"
- layout="topleft"
- left="3"
- name="0"
- top="3"
- width="315" />
- <radio_item
- height="16"
- label="All static objects"
- layout="topleft"
- left_delta="0"
- name="1"
- top_delta="16"
- width="315" />
- <radio_item
- height="16"
- label="All avatars and objects"
- layout="topleft"
- left_delta="0"
- name="2"
- top_delta="16"
- width="315" />
- <radio_item
- height="16"
- label="Everything"
- layout="topleft"
- left_delta="0"
- name="3"
- top_delta="16"
- width="315" />
- </radio_group>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="12"
- layout="topleft"
- left_delta="2"
- name="AvatarRenderingText"
- top_pad="5"
- width="128">
- Avatar rendering:
- </text>
- <check_box
- control_name="RenderUseImpostors"
- height="16"
- initial_value="true"
- label="Avatar impostors"
- layout="topleft"
- left_delta="0"
- name="AvatarImpostors"
- top_pad="7"
- width="256" />
- <check_box
- control_name="RenderAvatarVP"
+ </check_box>
+ <check_box
+ control_name="RenderDeferredSSAO"
height="16"
initial_value="true"
- label="Hardware skinning"
+ label="Ambient Occlusion"
layout="topleft"
left_delta="0"
- name="AvatarVertexProgram"
+ name="UseSSAO"
top_pad="1"
width="256">
- <check_box.commit_callback
+ <check_box.commit_callback
function="Pref.VertexShaderEnable" />
- </check_box>
- <check_box
- control_name="RenderAvatarCloth"
- height="16"
- initial_value="true"
- label="Avatar cloth"
- layout="topleft"
- left_delta="0"
- name="AvatarCloth"
- top_pad="1"
- width="256" />
+ </check_box>
+ <text
+ type="string"
+ length="1"
+ top_pad="8"
+ follows="top|left"
+ height="23"
+ width="110"
+ word_wrap="true"
+ layout="topleft"
+ left="10"
+ name="shadows_label">
+ Shadows:
+ </text>
+ <combo_box
+ control_name="RenderShadowDetail"
+ height="23"
+ layout="topleft"
+ left="10"
+ top_pad="0"
+ name="ShadowDetail"
+ width="150">
+ <combo_box.item
+ label="None"
+ name="0"
+ value="0"/>
+ <combo_box.item
+ label="Sun/Moon"
+ name="1"
+ value="1"/>
+ <combo_box.item
+ label="Sun/Moon + Projectors"
+ name="2"
+ value="2"/>
+ </combo_box>
+
+ <text
+ type="string"
+ length="1"
+ top_pad="8"
+ follows="top|left"
+ height="23"
+ width="110"
+ word_wrap="true"
+ layout="topleft"
+ left="10"
+ name="reflection_label">
+ Water Reflections:
+ </text>
+ <combo_box
+ control_name="RenderReflectionDetail"
+ height="23"
+ layout="topleft"
+ left_="10"
+ top_pad ="0"
+ name="Reflections"
+ width="150">
+ <combo_box.item
+ label="Minimal"
+ name="0"
+ value="0"/>
+ <combo_box.item
+ label="Terrain and trees"
+ name="1"
+ value="1"/>
+ <combo_box.item
+ label="All static objects"
+ name="2"
+ value="2"/>
+ <combo_box.item
+ label="All avatars and objects"
+ name="3"
+ value="3"/>
+ <combo_box.item
+ label="Everything"
+ name="4"
+ value="4"/>
+ </combo_box>
+
<slider
control_name="RenderFarClip"
decimal_digits="0"
@@ -549,7 +541,7 @@
layout="topleft"
left="444"
name="PostProcessText"
- top="305"
+ top="328"
width="128">
Low
</text>
@@ -626,46 +618,51 @@
width="128">
Low
</text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="12"
- layout="topleft"
- left_delta="-230"
- name="LightingDetailText"
- top_pad="8"
- width="140">
- Lighting detail:
- </text>
- <radio_group
- control_name="RenderLightingDetail"
- draw_border="false"
- height="38"
- layout="topleft"
- left_delta="0"
- name="LightingDetailRadio"
- top_pad="5"
- width="321">
- <radio_item
- height="16"
- label="Sun and moon only"
- layout="topleft"
- left="3"
- name="SunMoon"
- value="0"
- top="3"
- width="156" />
- <radio_item
- height="16"
- label="Nearby local lights"
- layout="topleft"
- left_delta="0"
- name="LocalLights"
- value="1"
- top_delta="16"
- width="156" />
- </radio_group>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ left_delta="-230"
+ name="AvatarRenderingText"
+ top_pad="8"
+ width="128">
+ Avatar rendering:
+ </text>
+ <check_box
+ control_name="RenderUseImpostors"
+ height="16"
+ initial_value="true"
+ label="Avatar impostors"
+ layout="topleft"
+ left_delta="0"
+ name="AvatarImpostors"
+ top_pad="7"
+ width="256" />
+ <check_box
+ control_name="RenderAvatarVP"
+ height="16"
+ initial_value="true"
+ label="Hardware skinning"
+ layout="topleft"
+ left_delta="0"
+ name="AvatarVertexProgram"
+ top_pad="1"
+ width="256">
+ <check_box.commit_callback
+ function="Pref.VertexShaderEnable" />
+ </check_box>
+ <check_box
+ control_name="RenderAvatarCloth"
+ height="16"
+ initial_value="true"
+ label="Avatar cloth"
+ layout="topleft"
+ left_delta="0"
+ name="AvatarCloth"
+ top_pad="1"
+ width="256" />
<text
type="string"
length="1"
@@ -674,7 +671,7 @@
layout="topleft"
left="358"
name="TerrainDetailText"
- top="465"
+ top="488"
width="155">
Terrain detail:
</text>
@@ -703,7 +700,7 @@
name="2"
top_delta="16"
width="315" />
- </radio_group>
+ </radio_group> -->
</panel>
<button
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 00bbbd65d0..882028c899 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -1910,6 +1910,7 @@ Clears (deletes) the media and all params from the given face.
<string name="InvFolder Current Outfit">Current Outfit</string>
<string name="InvFolder My Outfits">My Outfits</string>
<string name="InvFolder Accessories">Accessories</string>
+ <string name="InvFolder Meshes">Meshes</string>
<!-- are used for Friends and Friends/All folders in Inventory "Calling cards" folder. See EXT-694-->
<string name="InvFolder Friends">Friends</string>
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index 18ac10fe38..659ce4a47b 100755
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -268,12 +268,17 @@ class WindowsManifest(ViewerManifest):
self.path('libapr-1.dll')
self.path('libaprutil-1.dll')
self.path('libapriconv-1.dll')
+
except RuntimeError, err:
print err.message
print "Skipping llcommon.dll (assuming llcommon was linked statically)"
self.disable_manifest_check()
+ # Mesh 3rd party libs needed for auto LOD and collada reading
+ self.path("libcollada14dom21.dll")
+ self.path("glod.dll")
+
# For textures
if self.args['configuration'].lower() == 'debug':
self.path("openjpegd.dll")
@@ -319,9 +324,9 @@ class WindowsManifest(ViewerManifest):
# For using FMOD for sound... DJS
self.path("fmod.dll")
-
+
self.enable_no_crt_manifest_check()
-
+
# Media plugins - QuickTime
if self.prefix(src='../media_plugins/quicktime/%s' % self.args['configuration'], dst="llplugin"):
self.path("media_plugin_quicktime.dll")