diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llvovolume.cpp | 40 | ||||
-rw-r--r-- | indra/newview/llvovolume.h | 12 |
2 files changed, 43 insertions, 9 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 72c03b395f..cb58c173d9 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4773,7 +4773,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& { if ((pick_rigged) || (getAvatar() && (getAvatar()->isSelf()) && (LLFloater::isVisible(gFloaterTools)))) { - updateRiggedVolume(true); + updateRiggedVolume(true, LLRiggedVolume::DO_NOT_UPDATE_FACES); volume = mRiggedVolume; transform = false; } @@ -4848,6 +4848,9 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& continue; } + // This calculates the bounding box of the skinned mesh from scratch. It's actually quite expensive, but not nearly as expensive as building a full octree. + // rebuild_face_octrees = false because an octree for this face will be built later only if needed for narrow phase picking. + updateRiggedVolume(true, i, false); face_hit = volume->lineSegmentIntersect(local_start, local_end, i, &p, &tc, &n, &tn); @@ -4971,13 +4974,13 @@ void LLVOVolume::clearRiggedVolume() } } -void LLVOVolume::updateRiggedVolume(bool force_update) +void LLVOVolume::updateRiggedVolume(bool force_treat_as_rigged, LLRiggedVolume::FaceIndex face_index, bool rebuild_face_octrees) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; //Update mRiggedVolume to match current animation frame of avatar. //Also update position/size in octree. - if ((!force_update) && (!treatAsRigged())) + if ((!force_treat_as_rigged) && (!treatAsRigged())) { clearRiggedVolume(); @@ -5006,10 +5009,15 @@ void LLVOVolume::updateRiggedVolume(bool force_update) updateRelativeXform(); } - mRiggedVolume->update(skin, avatar, volume); + mRiggedVolume->update(skin, avatar, volume, face_index, rebuild_face_octrees); } -void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume) +void LLRiggedVolume::update( + const LLMeshSkinInfo* skin, + LLVOAvatar* avatar, + const LLVolume* volume, + FaceIndex face_index, + bool rebuild_face_octrees) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; bool copy = false; @@ -5040,7 +5048,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons if (is_paused) { S32 frames_paused = LLFrameTimer::getFrameCount() - avatar->getMotionController().getPausedFrame(); - if (frames_paused > 2) + if (frames_paused > 1) { return; } @@ -5059,7 +5067,24 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons S32 rigged_vert_count = 0; S32 rigged_face_count = 0; LLVector4a box_min, box_max; - for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + S32 face_begin; + S32 face_end; + if (face_index == DO_NOT_UPDATE_FACES) + { + face_begin = 0; + face_end = 0; + } + else if (face_index == UPDATE_ALL_FACES) + { + face_begin = 0; + face_end = volume->getNumVolumeFaces(); + } + else + { + face_begin = face_index; + face_end = face_begin + 1; + } + for (S32 i = face_begin; i < face_end; ++i) { const LLVolumeFace& vol_face = volume->getVolumeFace(i); @@ -5144,6 +5169,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons } + if (rebuild_face_octrees) { dst_face.destroyOctree(); diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index 77e7043f40..003ab38d64 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -68,7 +68,12 @@ public: using FaceIndex = S32; static const FaceIndex UPDATE_ALL_FACES = -1; static const FaceIndex DO_NOT_UPDATE_FACES = -2; - void update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* src_volume); + void update( + const LLMeshSkinInfo* skin, + LLVOAvatar* avatar, + const LLVolume* src_volume, + FaceIndex face_index = UPDATE_ALL_FACES, + bool rebuild_face_octrees = true); std::string mExtraDebugText; }; @@ -385,7 +390,10 @@ public: // Rigged volume update (for raycasting) // By default, this updates the bounding boxes of all the faces and builds an octree for precise per-triangle raycasting - void updateRiggedVolume(bool force_treat_as_rigged); + void updateRiggedVolume( + bool force_treat_as_rigged, + LLRiggedVolume::FaceIndex face_index = LLRiggedVolume::UPDATE_ALL_FACES, + bool rebuild_face_octrees = true); LLRiggedVolume* getRiggedVolume(); //returns true if volume should be treated as a rigged volume |