diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llmessage/llavatarnamecache.cpp | 137 | ||||
-rw-r--r-- | indra/llmessage/llavatarnamecache.h | 10 |
2 files changed, 99 insertions, 48 deletions
diff --git a/indra/llmessage/llavatarnamecache.cpp b/indra/llmessage/llavatarnamecache.cpp index 162829da06..50bdc1e063 100644 --- a/indra/llmessage/llavatarnamecache.cpp +++ b/indra/llmessage/llavatarnamecache.cpp @@ -55,6 +55,13 @@ namespace LLAvatarNameCache typedef std::map<LLUUID, F32> pending_queue_t; pending_queue_t sPendingQueue; + // Callbacks to fire when we received a name. + // May have multiple callbacks for a single ID, which are + // represented as multiple slots bound to the signal. + // Avoid copying signals via pointers. + typedef std::map<LLUUID, callback_signal_t*> signal_map_t; + signal_map_t sSignalMap; + // names we know about typedef std::map<LLUUID, LLAvatarName> cache_t; cache_t sCache; @@ -63,6 +70,7 @@ namespace LLAvatarNameCache LLFrameTimer sRequestTimer; bool isRequestPending(const LLUUID& agent_id); + void processResult(const LLSD& row); } class LLAvatarNameResponder : public LLHTTPClient::Responder @@ -78,40 +86,11 @@ void LLAvatarNameResponder::result(const LLSD& content) //LLSDSerialize::toPrettyXML(content, debug); //llinfos << "JAMESDEBUG " << debug.str() << llendl; - U32 now = (U32)LLFrameTimer::getTotalSeconds(); LLSD::array_const_iterator it = content.beginArray(); for ( ; it != content.endArray(); ++it) { const LLSD& row = *it; - - LLAvatarName av_name; - av_name.mSLID = row["slid"].asString(); - av_name.mDisplayName = row["display_name"].asString(); - av_name.mLastUpdate = now; - - // HACK for pretty stars - if (row["last_name"].asString() == "Linden") - { - av_name.mBadge = "Person_Star"; - } - - // Some avatars don't have explicit display names set - if (av_name.mDisplayName.empty()) - { - // make up a display name - std::string first_name = row["first_name"].asString(); - std::string last_name = row["last_name"].asString(); - av_name.mDisplayName = - LLCacheName::buildFullName(first_name, last_name); - av_name.mIsLegacy = true; - } - - LLUUID agent_id = row["agent_id"].asUUID(); - LLAvatarNameCache::sCache[agent_id] = av_name; - - LLAvatarNameCache::sPendingQueue.erase(agent_id); - - llinfos << "JAMESDEBUG fetched " << av_name.mDisplayName << llendl; + LLAvatarNameCache::processResult(row); } } @@ -120,6 +99,55 @@ void LLAvatarNameResponder::error(U32 status, const std::string& reason) llinfos << "JAMESDEBUG error " << status << " " << reason << llendl; } +void LLAvatarNameCache::processResult(const LLSD& row) +{ + U32 now = (U32)LLFrameTimer::getTotalSeconds(); + + LLAvatarName av_name; + av_name.mSLID = row["slid"].asString(); + av_name.mDisplayName = row["display_name"].asString(); + av_name.mLastUpdate = now; + + // HACK for pretty stars + if (row["last_name"].asString() == "Linden") + { + av_name.mBadge = "Person_Star"; + } + + // Some avatars don't have explicit display names set + if (av_name.mDisplayName.empty()) + { + // make up a display name + std::string first_name = row["first_name"].asString(); + std::string last_name = row["last_name"].asString(); + av_name.mDisplayName = + LLCacheName::buildFullName(first_name, last_name); + av_name.mIsLegacy = true; + } + + // add to cache + LLUUID agent_id = row["agent_id"].asUUID(); + sCache[agent_id] = av_name; + + sPendingQueue.erase(agent_id); + + // signal everyone waiting on this name + signal_map_t::iterator sig_it = sSignalMap.find(agent_id); + if (sig_it != sSignalMap.end()) + { + llinfos << "JAMESDEBUG firing signal" << llendl; + callback_signal_t* signal = sig_it->second; + (*signal)(agent_id, av_name); + + sSignalMap.erase(agent_id); + + delete signal; + signal = NULL; + } + + llinfos << "JAMESDEBUG fetched " << av_name.mDisplayName << llendl; +} + // JAMESDEBUG re-enable when display names are turned on??? //static std::string slid_from_full_name(const std::string& full_name) //{ @@ -215,30 +243,47 @@ bool LLAvatarNameCache::get(const LLUUID& agent_id, LLAvatarName *av_name) return true; } - // JAMESDEBUG Enable when we turn on display names??? - //std::string full_name; - //if (gCacheName->getFullName(agent_id, full_name)) - //{ - // av_name->mSLID = slid_from_full_name(full_name); - // av_name->mDisplayName = full_name; - // av_name->mBadge = "Generic_Person"; - // return true; - //} - if (!isRequestPending(agent_id)) { - std::pair<ask_queue_t::iterator,bool> found = sAskQueue.insert(agent_id); - if (found.second) - { - LL_INFOS("JAMESDEBUG") << "added to ask queue " << agent_id << LL_ENDL; - } + sAskQueue.insert(agent_id); } return false; } -void LLAvatarNameCache::get(const LLUUID& agent_id, name_cache_callback_t callback) +void LLAvatarNameCache::get(const LLUUID& agent_id, callback_slot_t slot) { + std::map<LLUUID,LLAvatarName>::iterator it = sCache.find(agent_id); + if (it != sCache.end()) + { + // ...name already exists in cache, fire callback now + callback_signal_t signal; + signal.connect(slot); + signal(agent_id, it->second); + return; + } + + // schedule a request + if (!isRequestPending(agent_id)) + { + sAskQueue.insert(agent_id); + } + + // always store additional callback, even if request is pending + signal_map_t::iterator sig_it = sSignalMap.find(agent_id); + if (sig_it == sSignalMap.end()) + { + // ...new callback for this id + callback_signal_t* signal = new callback_signal_t(); + signal->connect(slot); + sSignalMap[agent_id] = signal; + } + else + { + // ...existing callback, bind additional slot + callback_signal_t* signal = sig_it->second; + signal->connect(slot); + } } class LLSetNameResponder : public LLHTTPClient::Responder diff --git a/indra/llmessage/llavatarnamecache.h b/indra/llmessage/llavatarnamecache.h index 369c8f8fff..e2166b568f 100644 --- a/indra/llmessage/llavatarnamecache.h +++ b/indra/llmessage/llavatarnamecache.h @@ -35,6 +35,8 @@ #include "llavatarname.h" // for convenience +#include <boost/signals2.hpp> + namespace LLAvatarNameCache { void initClass(); @@ -51,10 +53,14 @@ namespace LLAvatarNameCache // otherwise returns false bool get(const LLUUID& agent_id, LLAvatarName *av_name); + typedef boost::signals2::signal< + void (const LLUUID& agent_id, const LLAvatarName& av_name)> + callback_signal_t; + typedef callback_signal_t::slot_type callback_slot_t; + // Fetches name information and calls callback. // If name information is in cache, callback will be called immediately. - typedef void (*name_cache_callback_t)(const LLUUID& agent_id, const LLAvatarName& av_name); - void get(const LLUUID& agent_id, name_cache_callback_t callback); + void get(const LLUUID& agent_id, callback_slot_t slot); // Sends an update to the server void setDisplayName(const LLUUID& agent_id, const std::string& display_name); |