diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 28 |
1 files changed, 22 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 243f1c4498..0ca7391e32 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -26,6 +26,7 @@ #define DEBUG_PBR_PACKORM0 0 // Rough=0, Metal=0 #define DEBUG_PBR_PACKORM1 0 // Rough=1, Metal=1 #define DEBUG_PBR_TANGENT1 1 // Tangent = 1,0,0 +#define DEBUG_PBR_VERT2CAM1 0 // vertex2camera = 0,0,1 #define DEBUG_PBR_RAW_DIFF 0 // Output: use diffuse in G-Buffer #define DEBUG_PBR_RAW_SPEC 0 // Output: use spec in G-Buffer @@ -41,7 +42,10 @@ #define DEBUG_PBR_SPEC 0 // Output: Final spec #define DEBUG_PBR_SPEC_REFLECTION 0 // Output: reflection #define DEBUG_PBR_NORMAL 0 // Output: passed in normal. To see raw normal map: set DEBUG_PBR_RAW_DIFF 1, and in pbropaqueF set DEBUG_NORMAL_RAW -#define DEBUG_PBR_VIEW 0 // Output: view_dir +#define DEBUG_PBR_TANGENT 0 // Output: Tangent +#define DEBUG_PBR_BITANGET 0 // Output: Bitangnet +#define DEBUG_PBR_V2C_RAW 0 // Output: vertex2camera +#define DEBUG_PBR_V2C_REMAP 0 // Output: vertex2camera (remap [-1,1] -> [0,1]) #define DEBUG_PBR_BRDF 0 // Output: Environment BRDF #define DEBUG_PBR_DOT_NV 0 // Output: grayscale dot(Normal,ViewDir) #define DEBUG_PBR_DOT_TV 0 // Output: @@ -209,7 +213,10 @@ void main() float metal = packedORM.b; vec3 reflect90 = vec3(0); - vec3 v = view_dir; + vec3 v = -normalize(pos.xyz); +#if DEBUG_PBR_VERT2CAM1 + v = vec3(0,0,1); +#endif vec3 n = norm.xyz; // vec3 t = texture2DRect(tangentMap, tc).rgb; #if DEBUG_PBR_TANGENT1 @@ -219,8 +226,8 @@ void main() vec3 reflectVN = normalize(reflect(-v,n)); float dotNV = clamp(dot(n,v),0,1); - float dotTV = clamp(dot(n,t),0,1); - float dotBV = clamp(dot(n,b),0,1); + float dotTV = clamp(dot(t,v),0,1); + float dotBV = clamp(dot(b,v),0,1); // Reference: getMetallicRoughnessInfo float perceptualRough = packedORM.g; @@ -305,8 +312,17 @@ void main() #if DEBUG_PBR_NORMAL color.rgb = norm.xyz; #endif - #if DEBUG_PBR_VIEW - color.rgb = view_dir; + #if DEBUG_PBR_TANGENT + color.rgb = t; + #endif + #if DEBUG_PBR_BITANGENT + color.rgb = b; + #endif + #if DEBUG_PBR_V2C_RAW + color.rgb = v; + #endif + #if DEBUG_PBR_V2C_REMAP + color.rgb = v*0.5 + vec3(0.5); #endif #if DEBUG_PBR_DOT_NV color.rgb = vec3(dotNV); |