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-rwxr-xr-xindra/newview/llagentwearables.cpp203
-rwxr-xr-xindra/newview/llagentwearables.h18
-rwxr-xr-xindra/newview/llpaneleditwearable.cpp2
-rwxr-xr-xindra/newview/llstartup.cpp4
4 files changed, 34 insertions, 193 deletions
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index 5a059008c4..a97396ae1c 100755
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
@@ -126,13 +126,6 @@ void LLAgentWearables::dump()
}
}
- llinfos << "Total items awaiting wearable update " << mItemsAwaitingWearableUpdate.size() << llendl;
- for (std::set<LLUUID>::iterator it = mItemsAwaitingWearableUpdate.begin();
- it != mItemsAwaitingWearableUpdate.end();
- ++it)
- {
- llinfos << (*it).asString() << llendl;
- }
}
struct LLAgentDumper
@@ -189,12 +182,6 @@ void LLAgentWearables::setAvatarObject(LLVOAvatarSelf *avatar)
LLAppearanceMgr::getInstance(), true, true, no_op));
}
-// wearables
-LLAgentWearables::createStandardWearablesAllDoneCallback::~createStandardWearablesAllDoneCallback()
-{
- llinfos << "destructor - all done?" << llendl;
- gAgentWearables.createStandardWearablesAllDone();
-}
/**
* @brief Construct a callback for dealing with the wearables.
@@ -222,6 +209,8 @@ void LLAgentWearables::AddWearableToAgentInventoryCallback::fire(const LLUUID& i
{
if (mTodo & CALL_CREATESTANDARDDONE)
{
+ // SUNSHINE CLEANUP
+ llassert(false); // does not appear to ever be used.
llinfos << "callback fired, inv_item " << inv_item.asString() << llendl;
}
@@ -230,10 +219,6 @@ void LLAgentWearables::AddWearableToAgentInventoryCallback::fire(const LLUUID& i
gAgentWearables.addWearabletoAgentInventoryDone(mType, mIndex, inv_item, mWearable);
- if (mTodo & CALL_UPDATE)
- {
- gAgentWearables.sendAgentWearablesUpdate();
- }
if (mTodo & CALL_RECOVERDONE)
{
LLAppearanceMgr::instance().addCOFItemLink(inv_item);
@@ -244,8 +229,10 @@ void LLAgentWearables::AddWearableToAgentInventoryCallback::fire(const LLUUID& i
*/
if (mTodo & CALL_CREATESTANDARDDONE)
{
- LLAppearanceMgr::instance().addCOFItemLink(inv_item);
- gAgentWearables.createStandardWearablesDone(mType, mIndex);
+ // SUNSHINE CLEANUP
+ llassert(false); // does not appear to ever be used.
+ //LLAppearanceMgr::instance().addCOFItemLink(inv_item);
+ //gAgentWearables.createStandardWearablesDone(mType, mIndex);
}
if (mTodo & CALL_MAKENEWOUTFITDONE)
{
@@ -379,7 +366,7 @@ void LLAgentWearables::sendAgentWearablesUpdate()
#endif
}
-void LLAgentWearables::saveWearable(const LLWearableType::EType type, const U32 index, BOOL send_update,
+void LLAgentWearables::saveWearable(const LLWearableType::EType type, const U32 index,
const std::string new_name)
{
LLViewerWearable* old_wearable = getViewerWearable(type, index);
@@ -426,10 +413,6 @@ void LLAgentWearables::saveWearable(const LLWearableType::EType type, const U32
{
// Add a new inventory item (shouldn't ever happen here)
U32 todo = AddWearableToAgentInventoryCallback::CALL_NONE;
- if (send_update)
- {
- todo |= AddWearableToAgentInventoryCallback::CALL_UPDATE;
- }
LLPointer<LLInventoryCallback> cb =
new AddWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
@@ -442,11 +425,6 @@ void LLAgentWearables::saveWearable(const LLWearableType::EType type, const U32
}
gAgentAvatarp->wearableUpdated(type);
-
- if (send_update)
- {
- sendAgentWearablesUpdate();
- }
}
}
@@ -534,9 +512,10 @@ void LLAgentWearables::saveAllWearables()
for (S32 i=0; i < LLWearableType::WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((LLWearableType::EType)i); j++)
- saveWearable((LLWearableType::EType)i, j, FALSE);
+ saveWearable((LLWearableType::EType)i, j);
}
- sendAgentWearablesUpdate();
+ // SUNSHINE CLEANUP - check ok
+ //sendAgentWearablesUpdate();
}
// Called when the user changes the name of a wearable inventory item that is currently being worn.
@@ -565,7 +544,8 @@ void LLAgentWearables::setWearableName(const LLUUID& item_id, const std::string&
old_wearable->setName(old_name);
setWearable((LLWearableType::EType)i,j,new_wearable);
- sendAgentWearablesUpdate();
+ // SUNSHINE CLEANUP - verify ok
+ //sendAgentWearablesUpdate();
break;
}
}
@@ -736,23 +716,13 @@ void LLAgentWearables::wearableUpdated(LLWearable *wearable, BOOL removed)
wearable->setDefinitionVersion(22);
U32 index = getWearableIndex(wearable);
llinfos << "forcing wearable type " << wearable->getType() << " to version 22 from 24" << llendl;
- saveWearable(wearable->getType(),index,TRUE);
+ saveWearable(wearable->getType(),index);
}
checkWearableAgainstInventory(viewer_wearable);
}
}
-BOOL LLAgentWearables::itemUpdatePending(const LLUUID& item_id) const
-{
- return mItemsAwaitingWearableUpdate.find(item_id) != mItemsAwaitingWearableUpdate.end();
-}
-
-U32 LLAgentWearables::itemUpdatePendingCount() const
-{
- return mItemsAwaitingWearableUpdate.size();
-}
-
const LLUUID LLAgentWearables::getWearableItemID(LLWearableType::EType type, U32 index) const
{
const LLViewerWearable *wearable = getViewerWearable(type,index);
@@ -776,116 +746,6 @@ BOOL LLAgentWearables::isWearingItem(const LLUUID& item_id) const
return getWearableFromItemID(item_id) != NULL;
}
-// MULTI-WEARABLE: DEPRECATED (see backwards compatibility)
-// ! BACKWARDS COMPATIBILITY ! When we stop supporting viewer1.23, we can assume
-// that viewers have a Current Outfit Folder and won't need this message, and thus
-// we can remove/ignore this whole function. EXCEPT gAgentWearables.notifyLoadingStarted
-
-// static
-void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data)
-{
- // We should only receive this message a single time. Ignore subsequent AgentWearablesUpdates
- // that may result from AgentWearablesRequest having been sent more than once.
- if (mInitialWearablesUpdateReceived)
- return;
-
- if (isAgentAvatarValid())
- {
- gAgentAvatarp->startPhase("process_initial_wearables_update");
- gAgentAvatarp->outputRezTiming("Received initial wearables update");
- }
-
- // notify subscribers that wearables started loading. See EXT-7777
- // *TODO: find more proper place to not be called from deprecated method.
- // Seems such place is found: LLInitialWearablesFetch::processContents()
- gAgentWearables.notifyLoadingStarted();
-
- mInitialWearablesUpdateReceived = true;
-
- LLUUID agent_id;
- gMessageSystem->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
-
- if (isAgentAvatarValid() && (agent_id == gAgentAvatarp->getID()))
- {
- U32 unused_update_serial_num;
- gMessageSystem->getU32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, unused_update_serial_num);
-
- const S32 NUM_BODY_PARTS = 4;
- S32 num_wearables = gMessageSystem->getNumberOfBlocksFast(_PREHASH_WearableData);
- if (num_wearables < NUM_BODY_PARTS)
- {
- // Transitional state. Avatars should always have at least their body parts (hair, eyes, shape and skin).
- // The fact that they don't have any here (only a dummy is sent) implies that either:
- // 1. This account existed before we had wearables
- // 2. The database has gotten messed up
- // 3. This is the account's first login (i.e. the wearables haven't been generated yet).
- return;
- }
-
- // Get the UUID of the current outfit folder (will be created if it doesn't exist)
- const LLUUID current_outfit_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
- LLInitialWearablesFetch* outfit = new LLInitialWearablesFetch(current_outfit_id);
-
- //lldebugs << "processAgentInitialWearablesUpdate()" << llendl;
- // Add wearables
- // MULTI-WEARABLE: DEPRECATED: Message only supports one wearable per type, will be ignored in future.
- gAgentWearables.mItemsAwaitingWearableUpdate.clear();
- for (S32 i=0; i < num_wearables; i++)
- {
- // Parse initial wearables data from message system
- U8 type_u8 = 0;
- gMessageSystem->getU8Fast(_PREHASH_WearableData, _PREHASH_WearableType, type_u8, i);
- if (type_u8 >= LLWearableType::WT_COUNT)
- {
- continue;
- }
- const LLWearableType::EType type = (LLWearableType::EType) type_u8;
-
- LLUUID item_id;
- gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_ItemID, item_id, i);
-
- LLUUID asset_id;
- gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_AssetID, asset_id, i);
- if (asset_id.isNull())
- {
- LLViewerWearable::removeFromAvatar(type);
- }
- else
- {
- LLAssetType::EType asset_type = LLWearableType::getAssetType(type);
- if (asset_type == LLAssetType::AT_NONE)
- {
- continue;
- }
-
- // MULTI-WEARABLE: DEPRECATED: this message only supports one wearable per type. Should be ignored in future versions
-
- // Store initial wearables data until we know whether we have the current outfit folder or need to use the data.
- LLInitialWearablesFetch::InitialWearableData wearable_data(type, item_id, asset_id);
- outfit->add(wearable_data);
- }
-
- lldebugs << " " << LLWearableType::getTypeLabel(type) << llendl;
- }
-
- // Get the complete information on the items in the inventory and set up an observer
- // that will trigger when the complete information is fetched.
- outfit->startFetch();
- if(outfit->isFinished())
- {
- // everything is already here - call done.
- outfit->done();
- }
- else
- {
- // it's all on it's way - add an observer, and the inventory
- // will call done for us when everything is here.
- gInventory.addObserver(outfit);
- }
-
- }
-}
-
// Normally, all wearables referred to "AgentWearablesUpdate" will correspond to actual assets in the
// database. If for some reason, we can't load one of those assets, we can try to reconstruct it so that
// the user isn't left without a shape, for example. (We can do that only after the inventory has loaded.)
@@ -1063,6 +923,8 @@ void LLAgentWearables::createStandardWearables()
}
}
+// SUNSHINE CLEANUP apparently unused.
+#if 0
void LLAgentWearables::createStandardWearablesDone(S32 type, U32 index)
{
llinfos << "type " << type << " index " << index << llendl;
@@ -1070,22 +932,7 @@ void LLAgentWearables::createStandardWearablesDone(S32 type, U32 index)
if (!isAgentAvatarValid()) return;
gAgentAvatarp->updateVisualParams();
}
-
-void LLAgentWearables::createStandardWearablesAllDone()
-{
- // ... because sendAgentWearablesUpdate will notify inventory
- // observers.
- llinfos << "all done?" << llendl;
-
- mWearablesLoaded = TRUE;
- checkWearablesLoaded();
- notifyLoadingFinished();
-
- updateServer();
-
- // Treat this as the first texture entry message, if none received yet
- gAgentAvatarp->onFirstTEMessageReceived();
-}
+#endif
void LLAgentWearables::makeNewOutfitDone(S32 type, U32 index)
{
@@ -1220,7 +1067,8 @@ void LLAgentWearables::removeWearableFinal(const LLWearableType::EType type, boo
}
// Update the server
- updateServer();
+ // SUNSHINE CLEANUP
+ // updateServer();
gInventory.notifyObservers();
}
@@ -1354,7 +1202,8 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it
mWearablesLoaded = TRUE;
checkWearablesLoaded();
notifyLoadingFinished();
- updateServer();
+ // SUNSHINE CLEANUP
+ //updateServer();
gAgentAvatarp->dumpAvatarTEs("setWearableOutfit");
@@ -1479,7 +1328,8 @@ void LLAgentWearables::setWearableFinal(LLInventoryItem* new_item, LLViewerWeara
//llinfos << "LLVOAvatar::setWearableItem()" << llendl;
//new_wearable->writeToAvatar(TRUE);
- updateServer();
+ // SUNSHINE CLEANUP
+ //updateServer();
}
// User has picked "remove from avatar" from a menu.
@@ -1650,10 +1500,11 @@ void LLAgentWearables::userAttachMultipleAttachments(LLInventoryModel::item_arra
}
}
+// SUNSHINE CLEANUP - itemUpdatePendingCount() was always 0, so this should be removed as useless.
void LLAgentWearables::checkWearablesLoaded() const
{
#ifdef SHOW_ASSERT
- U32 item_pend_count = itemUpdatePendingCount();
+ U32 item_pend_count = 0; //itemUpdatePendingCount();
if (mWearablesLoaded)
{
llassert(item_pend_count==0);
@@ -1677,14 +1528,14 @@ bool LLAgentWearables::canMoveWearable(const LLUUID& item_id, bool closer_to_bod
BOOL LLAgentWearables::areWearablesLoaded() const
{
- checkWearablesLoaded();
return mWearablesLoaded;
}
// MULTI-WEARABLE: DEPRECATED: item pending count relies on old messages that don't support multi-wearables. do not trust to be accurate
+// SUNSHINE CLEANUP - itemUpdatePendingCount was always 0 due to longstanding bug, might as well remove (or fix) this.
void LLAgentWearables::updateWearablesLoaded()
{
- mWearablesLoaded = (itemUpdatePendingCount()==0);
+ mWearablesLoaded = true; //(itemUpdatePendingCount()==0);
if (mWearablesLoaded)
{
notifyLoadingFinished();
@@ -1834,10 +1685,12 @@ void LLAgentWearables::editWearableIfRequested(const LLUUID& item_id)
}
// SUNSHINE CLEANUP - both of these funcs seem to be dead code, so this one should go too.
+#if 0
void LLAgentWearables::updateServer()
{
sendAgentWearablesUpdate();
}
+#endif
boost::signals2::connection LLAgentWearables::addLoadingStartedCallback(loading_started_callback_t cb)
{
diff --git a/indra/newview/llagentwearables.h b/indra/newview/llagentwearables.h
index 96c7d890b4..87170eeb72 100755
--- a/indra/newview/llagentwearables.h
+++ b/indra/newview/llagentwearables.h
@@ -62,9 +62,6 @@ public:
// LLInitClass interface
static void initClass();
-protected:
- void createStandardWearablesDone(S32 type, U32 index/* = 0*/);
- void createStandardWearablesAllDone();
//--------------------------------------------------------------------
// Queries
@@ -156,18 +153,13 @@ protected:
//--------------------------------------------------------------------
// Server Communication
//--------------------------------------------------------------------
-public:
- // Processes the initial wearables update message (if necessary, since the outfit folder makes it redundant)
- // SUNSHINE CLEANUP - should be able to remove dependency on this.
- static void processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data);
-
protected:
// SUNSHINE CLEANUP dead
void sendAgentWearablesUpdate();
// SUNSHINE CLEANUP remove?
void sendAgentWearablesRequest();
- // SUNSHINE CLEANUP dead
- void updateServer();
+ // SUNSHINE CLEANUP dead?
+ //void updateServer();
static void onInitialWearableAssetArrived(LLViewerWearable* wearable, void* userdata);
//--------------------------------------------------------------------
@@ -181,7 +173,7 @@ private:
//--------------------------------------------------------------------
public:
void saveWearableAs(const LLWearableType::EType type, const U32 index, const std::string& new_name, const std::string& description, BOOL save_in_lost_and_found);
- void saveWearable(const LLWearableType::EType type, const U32 index, BOOL send_update = TRUE,
+ void saveWearable(const LLWearableType::EType type, const U32 index,
const std::string new_name = "");
void saveAllWearables();
void revertWearable(const LLWearableType::EType type, const U32 index);
@@ -199,9 +191,6 @@ public:
static void userRemoveMultipleAttachments(llvo_vec_t& llvo_array);
static void userAttachMultipleAttachments(LLInventoryModel::item_array_t& obj_item_array);
- BOOL itemUpdatePending(const LLUUID& item_id) const;
- U32 itemUpdatePendingCount() const;
-
//--------------------------------------------------------------------
// Signals
//--------------------------------------------------------------------
@@ -228,7 +217,6 @@ private:
private:
static BOOL mInitialWearablesUpdateReceived;
BOOL mWearablesLoaded;
- std::set<LLUUID> mItemsAwaitingWearableUpdate;
/**
* True if agent's outfit is being changed now.
diff --git a/indra/newview/llpaneleditwearable.cpp b/indra/newview/llpaneleditwearable.cpp
index 0be5c19387..d1864c2c4b 100755
--- a/indra/newview/llpaneleditwearable.cpp
+++ b/indra/newview/llpaneleditwearable.cpp
@@ -1104,7 +1104,7 @@ void LLPanelEditWearable::saveChanges(bool force_save_as)
// Remove old link
remove_inventory_item(link_item->getUUID(), gAgentAvatarp->mEndCustomizeCallback);
}
- gAgentWearables.saveWearable(mWearablePtr->getType(), index, TRUE, new_name);
+ gAgentWearables.saveWearable(mWearablePtr->getType(), index, new_name);
}
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 3abc08ec2d..4be0f6b40b 100755
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -2444,8 +2444,8 @@ void register_viewer_callbacks(LLMessageSystem* msg)
// msg->setHandlerFuncFast(_PREHASH_ReputationIndividualReply,
// LLFloaterRate::processReputationIndividualReply);
- msg->setHandlerFuncFast(_PREHASH_AgentWearablesUpdate,
- LLAgentWearables::processAgentInitialWearablesUpdate );
+ //msg->setHandlerFuncFast(_PREHASH_AgentWearablesUpdate,
+ // LLAgentWearables::processAgentInitialWearablesUpdate );
msg->setHandlerFunc("ScriptControlChange",
LLAgent::processScriptControlChange );