diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 232 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 20 | ||||
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 32 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 25 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.h | 5 | ||||
-rw-r--r-- | indra/newview/llvosurfacepatch.cpp | 22 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 6 | ||||
-rw-r--r-- | indra/newview/llvowlsky.cpp | 2 |
8 files changed, 105 insertions, 239 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 9783435e2f..71620feed3 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -68,11 +68,8 @@ S32 LLVertexBuffer::sWeight4Loc = -1; std::vector<U32> LLVertexBuffer::sDeleteList; -#define LL_ALIGNED_VB 1 -#if LL_ALIGNED_VB - -S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] = +S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = { sizeof(LLVector4), // TYPE_VERTEX, sizeof(LLVector4), // TYPE_NORMAL, @@ -87,25 +84,6 @@ S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] = sizeof(LLVector4), // TYPE_CLOTHWEIGHT, }; -#else - -S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] = -{ - sizeof(LLVector3), // TYPE_VERTEX, - sizeof(LLVector3), // TYPE_NORMAL, - sizeof(LLVector2), // TYPE_TEXCOORD0, - sizeof(LLVector2), // TYPE_TEXCOORD1, - sizeof(LLVector2), // TYPE_TEXCOORD2, - sizeof(LLVector2), // TYPE_TEXCOORD3, - sizeof(LLColor4U), // TYPE_COLOR, - sizeof(LLVector3), // TYPE_BINORMAL, - sizeof(F32), // TYPE_WEIGHT, - sizeof(LLVector4), // TYPE_WEIGHT4, - sizeof(LLVector4), // TYPE_CLOTHWEIGHT, -}; - -#endif - U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = { GL_TRIANGLES, @@ -460,19 +438,22 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mUsage = 0; } - S32 stride = calcStride(typemask, mOffsets); + //zero out offsets + for (U32 i = 0; i < TYPE_MAX; i++) + { + mOffsets[i] = 0; + } mTypeMask = typemask; - mStride = stride; + mSize = 0; mAlignedOffset = 0; mAlignedIndexOffset = 0; sCount++; } -#if LL_ALIGNED_VB //static -S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets, S32 num_vertices) +S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices) { S32 offset = 0; for (S32 i=0; i<TYPE_MAX; i++) @@ -483,7 +464,7 @@ S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets, S32 num_vertic if (offsets) { offsets[i] = offset; - offset += LLVertexBuffer::sTypeOffsets[i]*num_vertices; + offset += LLVertexBuffer::sTypeSize[i]*num_vertices; offset = (offset + 0xF) & ~0xF; } } @@ -492,38 +473,27 @@ S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets, S32 num_vertic return offset+16; } -S32 LLVertexBuffer::getSize() const -{ - return mStride; -} - -#else -//static -S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets, S32 num_vertices) +//static +S32 LLVertexBuffer::calcVertexSize(const U32& typemask) { - S32 stride = 0; - for (S32 i=0; i<TYPE_MAX; i++) + S32 size = 0; + for (S32 i = 0; i < TYPE_MAX; i++) { U32 mask = 1<<i; if (typemask & mask) { - if (offsets) - { - offsets[i] = stride; - } - stride += sTypeOffsets[i]; + size += LLVertexBuffer::sTypeSize[i]; } } - return stride; + return size; } S32 LLVertexBuffer::getSize() const -{ - return mNumVerts*mStride; +{ + return mSize; } -#endif // protected, use unref() //virtual LLVertexBuffer::~LLVertexBuffer() @@ -634,7 +604,6 @@ void LLVertexBuffer::createGLBuffer() static int gl_buffer_idx = 0; mGLBuffer = ++gl_buffer_idx; mMappedData = (U8*) ll_aligned_malloc_16(size); - memset(mMappedData, 0, size); } } @@ -756,10 +725,7 @@ void LLVertexBuffer::updateNumVerts(S32 nverts) } mNumVerts = nverts; } -#if LL_ALIGNED_VB - mStride = calcStride(mTypeMask, mOffsets, mNumVerts); -#endif - + mSize = calcOffsets(mTypeMask, mOffsets, mNumVerts); } void LLVertexBuffer::updateNumIndices(S32 nindices) @@ -1027,8 +993,6 @@ void LLVertexBuffer::unmapBuffer() //---------------------------------------------------------------------------- -#if LL_ALIGNED_VB - template <class T,S32 type> struct VertexBufferStrider { typedef LLStrider<T> strider_t; @@ -1051,7 +1015,7 @@ template <class T,S32 type> struct VertexBufferStrider } else if (vbo.hasDataType(type)) { - S32 stride = LLVertexBuffer::sTypeOffsets[type]; + S32 stride = LLVertexBuffer::sTypeSize[type]; strider = (T*)(vbo.getMappedData() + vbo.getOffset(type)+index*stride); strider.setStride(stride); return TRUE; @@ -1064,45 +1028,6 @@ template <class T,S32 type> struct VertexBufferStrider } }; -#else - -template <class T,S32 type> struct VertexBufferStrider -{ - typedef LLStrider<T> strider_t; - static bool get(LLVertexBuffer& vbo, - strider_t& strider, - S32 index) - { - if (vbo.mapBuffer() == NULL) - { - llwarns << "mapBuffer failed!" << llendl; - return FALSE; - } - - if (type == LLVertexBuffer::TYPE_INDEX) - { - S32 stride = sizeof(T); - strider = (T*)(vbo.getMappedIndices() + index*stride); - strider.setStride(0); - return TRUE; - } - else if (vbo.hasDataType(type)) - { - S32 stride = vbo.getStride(); - strider = (T*)(vbo.getMappedData() + vbo.getOffset(type) + index*stride); - strider.setStride(stride); - return TRUE; - } - else - { - llerrs << "VertexBufferStrider could not find valid vertex data." << llendl; - } - return FALSE; - } -}; - -#endif - bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, S32 index) { return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index); @@ -1154,25 +1079,6 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 in return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index); } -void LLVertexBuffer::setStride(S32 type, S32 new_stride) -{ - LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_STRIDE); - if (mNumVerts) - { - llerrs << "LLVertexBuffer::setOffset called with mNumVerts = " << mNumVerts << llendl; - } - // This code assumes that setStride() will only be called once per VBO per type. - S32 delta = new_stride - sTypeOffsets[type]; - for (S32 i=type+1; i<TYPE_MAX; i++) - { - if (mTypeMask & (1<<i)) - { - mOffsets[i] += delta; - } - } - mStride += delta; -} - //---------------------------------------------------------------------------- // Set for rendering @@ -1364,8 +1270,6 @@ void LLVertexBuffer::setBuffer(U32 data_mask) } } -#if LL_ALIGNED_VB - // virtual (default) void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const { @@ -1380,139 +1284,63 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const if (data_mask & MAP_NORMAL) { - glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); - } - if (data_mask & MAP_TEXCOORD3) - { - glClientActiveTextureARB(GL_TEXTURE3_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD2) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD1) - { - glClientActiveTextureARB(GL_TEXTURE1_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_BINORMAL) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - if (data_mask & MAP_TEXCOORD0) - { - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); - } - if (data_mask & MAP_COLOR) - { - glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeOffsets[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); - } - - if (data_mask & MAP_WEIGHT) - { - glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeOffsets[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); - } - - if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) - { - glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeOffsets[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); - } - - if (data_mask & MAP_CLOTHWEIGHT) - { - glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeOffsets[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); - } - if (data_mask & MAP_VERTEX) - { - glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_VERTEX], (void*)(base + 0)); - } - - llglassertok(); -} - -#else - -// virtual (default) -void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const -{ - LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER); - stop_glerror(); - U8* base = useVBOs() ? NULL : mMappedData; - S32 stride = mStride; - - if ((data_mask & mTypeMask) != data_mask) - { - llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl; - } - - if (data_mask & MAP_NORMAL) - { - glNormalPointer(GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_NORMAL])); + glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); } if (data_mask & MAP_TEXCOORD3) { glClientActiveTextureARB(GL_TEXTURE3_ARB); - glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD3])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD2) { glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD2])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD1) { glClientActiveTextureARB(GL_TEXTURE1_ARB); - glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD1])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_BINORMAL) { glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(3,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_BINORMAL])); + glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD0) { - glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); } if (data_mask & MAP_COLOR) { - glColorPointer(4, GL_UNSIGNED_BYTE, stride, (void*)(base + mOffsets[TYPE_COLOR])); + glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); } if (data_mask & MAP_WEIGHT) { - glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, stride, (void*)(base + mOffsets[TYPE_WEIGHT])); + glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); } if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) { - glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, stride, (void*)(base+mOffsets[TYPE_WEIGHT4])); + glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); } if (data_mask & MAP_CLOTHWEIGHT) { - glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, stride, (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); + glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); } if (data_mask & MAP_VERTEX) { - glVertexPointer(3,GL_FLOAT, stride, (void*)(base + 0)); + glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); } llglassertok(); } -#endif - void LLVertexBuffer::markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count) { // TODO: use GL_APPLE_flush_buffer_range here diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 715309b64a..bcd4b9f828 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -74,7 +74,7 @@ protected: //============================================================================ -// base class +// base class class LLVertexBuffer : public LLRefCount { @@ -106,11 +106,14 @@ public: static void unbind(); //unbind any bound vertex buffer //get the size of a vertex with the given typemask - //if offsets is not NULL, its contents will be filled - //with the offset of each vertex component in the buffer, + static S32 calcVertexSize(const U32& typemask); + + //get the size of a buffer with the given typemask and vertex count + //fill offsets with the offset of each vertex component array into the buffer // indexed by the following enum - static S32 calcStride(const U32& typemask, S32* offsets = NULL, S32 num_vertices = 0); + static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices); + enum { TYPE_VERTEX, TYPE_NORMAL, @@ -199,8 +202,7 @@ public: S32 getRequestedIndices() const { return mRequestedNumIndices; } U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; } - U8* getVerticesPointer() const { return useVBOs() ? NULL : mMappedData; } - S32 getStride() const { return mStride; } + U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; } U32 getTypeMask() const { return mTypeMask; } BOOL hasDataType(S32 type) const { return ((1 << type) & getTypeMask()) ? TRUE : FALSE; } S32 getSize() const; @@ -210,8 +212,6 @@ public: S32 getOffset(S32 type) const { return mOffsets[type]; } S32 getUsage() const { return mUsage; } - void setStride(S32 type, S32 new_stride); - void markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count); void draw(U32 mode, U32 count, U32 indices_offset) const; @@ -231,7 +231,7 @@ protected: ptrdiff_t mAlignedOffset; ptrdiff_t mAlignedIndexOffset; - S32 mStride; + S32 mSize; U32 mTypeMask; S32 mUsage; // GL usage U32 mGLBuffer; // GL VBO handle @@ -270,7 +270,7 @@ public: typedef std::list<LLVertexBuffer*> buffer_list_t; static BOOL sEnableVBOs; - static S32 sTypeOffsets[TYPE_MAX]; + static S32 sTypeSize[TYPE_MAX]; static U32 sGLMode[LLRender::NUM_MODES]; static U32 sGLRenderBuffer; static U32 sGLRenderIndices; diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index ef1d2ec1c5..1788a3da3d 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -814,17 +814,25 @@ void LLDrawPoolAvatar::endSkinned() #if LL_MESH_ENABLED void LLDrawPoolAvatar::beginRiggedSimple() { - sVertexProgram = &gSkinnedObjectSimpleProgram; + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectSimpleWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectSimpleProgram; + } + sDiffuseChannel = 0; - gSkinnedObjectSimpleProgram.bind(); - LLVertexBuffer::sWeight4Loc = gSkinnedObjectSimpleProgram.getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); + sVertexProgram->bind(); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } void LLDrawPoolAvatar::endRiggedSimple() { - sVertexProgram = NULL; LLVertexBuffer::unbind(); - gSkinnedObjectSimpleProgram.unbind(); + sVertexProgram->unbind(); + sVertexProgram = NULL; LLVertexBuffer::sWeight4Loc = -1; } @@ -1596,25 +1604,25 @@ void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const { if (sRenderingSkinned) { - U8* base = useVBOs() ? NULL : mMappedData; + U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; - glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_VERTEX], (void*)(base + 0)); - glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_VERTEX], (void*)(base + 0)); + glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); set_vertex_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], - LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_WEIGHT], (F32*)(base + mOffsets[TYPE_WEIGHT])); + LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_WEIGHT], (F32*)(base + mOffsets[TYPE_WEIGHT])); if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_BUMP) { set_binormals(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], - LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_BINORMAL], (LLVector3*)(base + mOffsets[TYPE_BINORMAL])); + LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_BINORMAL], (LLVector3*)(base + mOffsets[TYPE_BINORMAL])); } if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH) { set_vertex_clothing_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], - LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_CLOTHWEIGHT], (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT])); + LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_CLOTHWEIGHT], (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT])); } } else diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 49eeffe228..e887766492 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -83,6 +83,11 @@ LLGLSLShader gSkinnedObjectFullbrightProgram; LLGLSLShader gSkinnedObjectFullbrightShinyProgram; LLGLSLShader gSkinnedObjectShinySimpleProgram; +LLGLSLShader gSkinnedObjectSimpleWaterProgram; +//LLGLSLShader gSkinnedObjectFullbrightProgram; +//LLGLSLShader gSkinnedObjectFullbrightShinyProgram; +//LLGLSLShader gSkinnedObjectShinySimpleProgram; + //environment shaders LLGLSLShader gTerrainProgram; LLGLSLShader gTerrainWaterProgram; @@ -159,6 +164,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectFullbrightProgram); mShaderList.push_back(&gObjectFullbrightShinyProgram); mShaderList.push_back(&gSkinnedObjectSimpleProgram); + mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram); mShaderList.push_back(&gSkinnedObjectFullbrightProgram); mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram); mShaderList.push_back(&gSkinnedObjectShinySimpleProgram); @@ -570,6 +576,7 @@ void LLViewerShaderMgr::unloadShaders() gObjectShinyWaterProgram.unload(); gSkinnedObjectSimpleProgram.unload(); + gSkinnedObjectSimpleWaterProgram.unload(); gSkinnedObjectFullbrightProgram.unload(); gSkinnedObjectFullbrightShinyProgram.unload(); gSkinnedObjectShinySimpleProgram.unload(); @@ -1299,6 +1306,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightProgram.unload(); gObjectFullbrightWaterProgram.unload(); gSkinnedObjectSimpleProgram.unload(); + gSkinnedObjectSimpleWaterProgram.unload(); gSkinnedObjectFullbrightProgram.unload(); gSkinnedObjectFullbrightShinyProgram.unload(); gSkinnedObjectShinySimpleProgram.unload(); @@ -1430,6 +1438,23 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { + gSkinnedObjectSimpleWaterProgram.mName = "Skinned Simple Water Shader"; + gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesLighting = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasGamma = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasLighting = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear(); + gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectSimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectSimpleWaterProgram.createShader(NULL, NULL); + } + + if (success) + { gSkinnedObjectFullbrightProgram.mName = "Skinned Fullbright Shader"; gSkinnedObjectFullbrightProgram.mFeatures.calculatesAtmospherics = true; gSkinnedObjectFullbrightProgram.mFeatures.hasGamma = true; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index da16a38427..99787f3c0a 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -319,6 +319,11 @@ extern LLGLSLShader gSkinnedObjectFullbrightProgram; extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram; extern LLGLSLShader gSkinnedObjectShinySimpleProgram; +extern LLGLSLShader gSkinnedObjectSimpleWaterProgram; +//extern LLGLSLShader gSkinnedObjectFullbrightProgram; +//extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram; +//extern LLGLSLShader gSkinnedObjectShinySimpleProgram; + //environment shaders extern LLGLSLShader gTerrainProgram; extern LLGLSLShader gTerrainWaterProgram; diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 02e7e7e60f..63f662c5a1 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -77,58 +77,58 @@ public: if (data_mask & MAP_NORMAL) { - glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); + glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); } if (data_mask & MAP_TEXCOORD3) { //substitute tex coord 0 for tex coord 3 glClientActiveTextureARB(GL_TEXTURE3_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD2) { //substitute tex coord 0 for tex coord 2 glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD1) { glClientActiveTextureARB(GL_TEXTURE1_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_BINORMAL) { glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); + glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD0) { - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); } if (data_mask & MAP_COLOR) { - glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeOffsets[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); + glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); } if (data_mask & MAP_WEIGHT) { - glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeOffsets[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); + glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); } if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) { - glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeOffsets[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); + glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); } if (data_mask & MAP_CLOTHWEIGHT) { - glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeOffsets[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); + glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); } if (data_mask & MAP_VERTEX) { - glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_VERTEX], (void*)(base + 0)); + glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); } } }; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index b69fd3f90b..6fa97b6688 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3494,8 +3494,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) std::vector<LLFace*> alpha_faces; U32 useage = group->mSpatialPartition->mBufferUsage; - U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask); - U32 max_total = (gSavedSettings.getS32("RenderMaxNodeSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask); + U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); + U32 max_total = (gSavedSettings.getS32("RenderMaxNodeSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); max_vertices = llmin(max_vertices, (U32) 65535); U32 cur_total = 0; @@ -3894,7 +3894,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort) { //calculate maximum number of vertices to store in a single buffer - U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcStride(group->mSpatialPartition->mVertexDataMask); + U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); max_vertices = llmin(max_vertices, (U32) 65535); if (!distance_sort) diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index 1749ccef94..9398bf425e 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -338,7 +338,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) { const U32 max_buffer_bytes = gSavedSettings.getS32("RenderMaxVBOSize")*1024; const U32 data_mask = LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK; - const U32 max_verts = max_buffer_bytes / LLVertexBuffer::calcStride(data_mask); + const U32 max_verts = max_buffer_bytes / LLVertexBuffer::calcVertexSize(data_mask); const U32 total_stacks = getNumStacks(); |