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-rw-r--r--indra/llappearance/lltexlayer.cpp2
-rw-r--r--indra/newview/llselectmgr.cpp4
-rw-r--r--indra/newview/llviewerdisplay.cpp2
-rw-r--r--indra/newview/pipeline.cpp42
4 files changed, 50 insertions, 0 deletions
diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp
index ff894eeed3..f9c7cb191d 100644
--- a/indra/llappearance/lltexlayer.cpp
+++ b/indra/llappearance/lltexlayer.cpp
@@ -1443,7 +1443,9 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, 0);
}
+#if GL_VERSION_1_1
glGetTexImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
+#endif
U8* alpha_cursor = alpha_data;
U8* pixel = temp;
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 6692d124d8..584a80280a 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -6356,7 +6356,9 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
}
}
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces
for (S32 te = 0; te < num_tes; ++te)
@@ -6371,7 +6373,9 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
gGL.popMatrix();
glLineWidth(1.f);
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
if (shader)
{
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 04ca62e0ec..b3c3138d70 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -1542,7 +1542,9 @@ void render_ui_2d()
// Render 2D UI elements that overlay the world (no z compare)
// Disable wireframe mode below here, as this is HUD/menus
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+#endif
// Menu overlays, HUD, etc
gViewerWindow->setup2DRender();
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 1620b1ff4c..f3f023cd84 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -3768,10 +3768,12 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion)
llassert(!sRenderingHUDs);
+#if GL_VERSION_1_1
if (gUseWireframe)
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
+#endif
if (&camera == LLViewerCamera::getInstance())
{ // a bit hacky, this is the start of the main render frame, figure out delta between last modelview matrix and
@@ -3896,10 +3898,12 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion)
} // Tracy ZoneScoped
+#if GL_VERSION_1_1
if (gUseWireframe)
{
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
+#endif
}
void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
@@ -3907,10 +3911,12 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LL_PROFILE_GPU_ZONE("renderGeomPostDeferred");
+#if GL_VERSION_1_1
if (gUseWireframe)
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
+#endif
U32 cur_type = 0;
@@ -3995,10 +4001,12 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
renderDebug();
}
+#if GL_VERSION_1_1
if (gUseWireframe)
{
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
+#endif
}
void LLPipeline::renderGeomShadow(LLCamera& camera)
@@ -4091,7 +4099,9 @@ void LLPipeline::renderPhysicsDisplay()
gGL.flush();
gDebugProgram.bind();
+#if GL_VERSION_1_1
LLGLEnable(GL_POLYGON_OFFSET_LINE);
+#endif
glPolygonOffset(3.f, 3.f);
glLineWidth(3.f);
LLGLEnable blend(GL_BLEND);
@@ -4107,10 +4117,12 @@ void LLPipeline::renderPhysicsDisplay()
bool wireframe = (pass == 2);
+#if GL_VERSION_1_1
if (wireframe)
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
+#endif
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
@@ -4130,10 +4142,12 @@ void LLPipeline::renderPhysicsDisplay()
}
gGL.flush();
+#if GL_VERSION_1_1
if (wireframe)
{
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
+#endif
}
glLineWidth(1.f);
gDebugProgram.unbind();
@@ -4213,7 +4227,9 @@ void LLPipeline::renderDebug()
glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // no stencil -- deprecated | GL_STENCIL_BUFFER_BIT);
gGL.setColorMask(true, false);
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
}
//NavMesh
@@ -4243,7 +4259,9 @@ void LLPipeline::renderDebug()
gPathfindingProgram.bind();
gGL.flush();
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
glLineWidth(1.0f);
gGL.flush();
}
@@ -4300,7 +4318,9 @@ void LLPipeline::renderDebug()
LLGLDisable cull(i >= 2 ? GL_CULL_FACE : 0);
gGL.flush();
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
//get rid of some z-fighting
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
@@ -4325,9 +4345,11 @@ void LLPipeline::renderDebug()
gGL.flush();
}
+#if GL_VERSION_1_1
LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE);
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+#endif
F32 offset = gSavedSettings.getF32("PathfindingLineOffset");
if (pathfindingConsole->isRenderXRay())
@@ -4346,10 +4368,14 @@ void LLPipeline::renderDebug()
}
else
{
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
gPathfindingProgram.uniform1f(sAmbiance, ambiance);
llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
+#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+#endif
}
}
@@ -4366,7 +4392,9 @@ void LLPipeline::renderDebug()
glLineWidth(1.f);
}
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
}
}
}
@@ -4377,7 +4405,9 @@ void LLPipeline::renderDebug()
{ //render navmesh xray
F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance");
+#if GL_VERSION_1_1
LLGLEnable lineOffset(GL_POLYGON_OFFSET_LINE);
+#endif
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
F32 offset = gSavedSettings.getF32("PathfindingLineOffset");
@@ -4394,10 +4424,14 @@ void LLPipeline::renderDebug()
if (gSavedSettings.getBOOL("PathfindingXRayWireframe"))
{ //draw hidden wireframe as darker and less opaque
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+#endif
gPathfindingProgram.uniform1f(sAmbiance, 1.f);
llPathingLibInstance->renderNavMesh();
+#if GL_VERSION_1_1
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+#endif
}
else
{
@@ -4437,7 +4471,9 @@ void LLPipeline::renderDebug()
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true);
+#if GL_VERSION_1_1
glPointSize(8.f);
+#endif
LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
gGL.begin(LLRender::POINTS);
@@ -4462,7 +4498,9 @@ void LLPipeline::renderDebug()
}
gGL.end();
gGL.flush();
+#if GL_VERSION_1_1
glPointSize(1.f);
+#endif
}
// Debug stuff.
@@ -4645,7 +4683,9 @@ void LLPipeline::renderDebug()
{
//render visible point cloud
gGL.flush();
+#if GL_VERSION_1_1
glPointSize(8.f);
+#endif
gGL.begin(LLRender::POINTS);
F32* c = col+i*4;
@@ -4659,7 +4699,9 @@ void LLPipeline::renderDebug()
gGL.end();
gGL.flush();
+#if GL_VERSION_1_1
glPointSize(1.f);
+#endif
LLVector3* ext = mShadowExtents[i];
LLVector3 pos = (ext[0]+ext[1])*0.5f;