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-rw-r--r--indra/llaudio/llaudioengine.cpp73
-rw-r--r--indra/llaudio/llaudioengine.h9
-rw-r--r--indra/newview/llaudiosourcevo.cpp59
-rw-r--r--indra/newview/llaudiosourcevo.h3
-rw-r--r--indra/newview/llvieweraudio.cpp4
-rw-r--r--indra/newview/llviewermessage.cpp8
-rw-r--r--indra/newview/llviewerobject.cpp7
7 files changed, 102 insertions, 61 deletions
diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp
index 8843acc891..1cc03bddb8 100644
--- a/indra/llaudio/llaudioengine.cpp
+++ b/indra/llaudio/llaudioengine.cpp
@@ -97,6 +97,7 @@ void LLAudioEngine::setDefaults()
}
mMasterGain = 1.f;
+ mInternalGain = 0.f;
mNextWindUpdate = 0.f;
mStreamingAudioImpl = NULL;
@@ -247,15 +248,6 @@ void LLAudioEngine::idle(F32 max_decode_time)
// Primarily does position updating, cleanup of unused audio sources.
// Also does regeneration of the current priority of each audio source.
- if (getMuted())
- {
- setInternalGain(0.f);
- }
- else
- {
- setInternalGain(getMasterGain());
- }
-
S32 i;
for (i = 0; i < MAX_BUFFERS; i++)
{
@@ -284,6 +276,12 @@ void LLAudioEngine::idle(F32 max_decode_time)
continue;
}
+ if (sourcep->isMuted())
+ {
+ ++iter;
+ continue;
+ }
+
if (!sourcep->getChannel() && sourcep->getCurrentBuffer())
{
// We could potentially play this sound if its priority is high enough.
@@ -336,9 +334,9 @@ void LLAudioEngine::idle(F32 max_decode_time)
// attached to each channel, since only those with active channels
// can have anything interesting happen with their queue? (Maybe not true)
LLAudioSource *sourcep = iter->second;
- if (!sourcep->mQueuedDatap)
+ if (!sourcep->mQueuedDatap || sourcep->isMuted())
{
- // Nothing queued, so we don't care.
+ // Muted, or nothing queued, so we don't care.
continue;
}
@@ -418,6 +416,10 @@ void LLAudioEngine::idle(F32 max_decode_time)
for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter)
{
LLAudioSource *sourcep = iter->second;
+ if (sourcep->isMuted())
+ {
+ continue;
+ }
if (sourcep->isSyncMaster())
{
if (sourcep->getPriority() > max_sm_priority)
@@ -691,15 +693,23 @@ bool LLAudioEngine::isWindEnabled()
void LLAudioEngine::setMuted(bool muted)
{
- mMuted = muted;
+ if (muted != mMuted)
+ {
+ mMuted = muted;
+ setMasterGain(mMasterGain);
+ }
enableWind(!mMuted);
}
-
void LLAudioEngine::setMasterGain(const F32 gain)
{
mMasterGain = gain;
- setInternalGain(gain);
+ F32 internal_gain = getMuted() ? 0.f : gain;
+ if (internal_gain != mInternalGain)
+ {
+ mInternalGain = internal_gain;
+ setInternalGain(mInternalGain);
+ }
}
F32 LLAudioEngine::getMasterGain()
@@ -1243,13 +1253,14 @@ LLAudioSource::LLAudioSource(const LLUUID& id, const LLUUID& owner_id, const F32
mOwnerID(owner_id),
mPriority(0.f),
mGain(gain),
- mType(type),
+ mSourceMuted(false),
mAmbient(false),
mLoop(false),
mSyncMaster(false),
mSyncSlave(false),
mQueueSounds(false),
mPlayedOnce(false),
+ mType(type),
mChannelp(NULL),
mCurrentDatap(NULL),
mQueuedDatap(NULL)
@@ -1301,6 +1312,10 @@ void LLAudioSource::updatePriority()
{
mPriority = 1.f;
}
+ else if (isMuted())
+ {
+ mPriority = 0.f;
+ }
else
{
// Priority is based on distance
@@ -1349,25 +1364,33 @@ bool LLAudioSource::setupChannel()
bool LLAudioSource::play(const LLUUID &audio_uuid)
{
+ // Special abuse of play(); don't play a sound, but kill it.
if (audio_uuid.isNull())
{
if (getChannel())
{
getChannel()->setSource(NULL);
setChannel(NULL);
- addAudioData(NULL, true);
+ if (!isMuted())
+ {
+ mCurrentDatap = NULL;
+ }
}
+ return false;
}
+
// Reset our age timeout if someone attempts to play the source.
mAgeTimer.reset();
LLAudioData *adp = gAudiop->getAudioData(audio_uuid);
-
- bool has_buffer = gAudiop->updateBufferForData(adp, audio_uuid);
-
-
addAudioData(adp);
+ if (isMuted())
+ {
+ return false;
+ }
+
+ bool has_buffer = gAudiop->updateBufferForData(adp, audio_uuid);
if (!has_buffer)
{
// Don't bother trying to set up a channel or anything, we don't have an audio buffer.
@@ -1392,10 +1415,11 @@ bool LLAudioSource::play(const LLUUID &audio_uuid)
}
-bool LLAudioSource::isDone()
+bool LLAudioSource::isDone() const
{
const F32 MAX_AGE = 60.f;
const F32 MAX_UNPLAYED_AGE = 15.f;
+ const F32 MAX_MUTED_AGE = 11.f;
if (isLoop())
{
@@ -1403,7 +1427,6 @@ bool LLAudioSource::isDone()
return false;
}
-
if (hasPendingPreloads())
{
return false;
@@ -1420,10 +1443,10 @@ bool LLAudioSource::isDone()
// This is a single-play source
if (!mChannelp)
{
- if ((elapsed > MAX_UNPLAYED_AGE) || mPlayedOnce)
+ if ((elapsed > (mSourceMuted ? MAX_MUTED_AGE : MAX_UNPLAYED_AGE)) || mPlayedOnce)
{
// We don't have a channel assigned, and it's been
- // over 5 seconds since we tried to play it. Don't bother.
+ // over 15 seconds since we tried to play it. Don't bother.
//llinfos << "No channel assigned, source is done" << llendl;
return true;
}
@@ -1449,7 +1472,7 @@ bool LLAudioSource::isDone()
if ((elapsed > MAX_UNPLAYED_AGE) || mPlayedOnce)
{
- // The sound isn't playing back after 5 seconds or we're already done playing it, kill it.
+ // The sound isn't playing back after 15 seconds or we're already done playing it, kill it.
return true;
}
diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h
index 6a5000d7ed..30d2490635 100644
--- a/indra/llaudio/llaudioengine.h
+++ b/indra/llaudio/llaudioengine.h
@@ -118,8 +118,8 @@ public:
// Use these for temporarily muting the audio system.
// Does not change buffers, initialization, etc. but
// stops playing new sounds.
- virtual void setMuted(bool muted);
- virtual bool getMuted() const { return mMuted; }
+ void setMuted(bool muted);
+ bool getMuted() const { return mMuted; }
#ifdef USE_PLUGIN_MEDIA
LLPluginClassMedia* initializeMedia(const std::string& media_type);
#endif
@@ -239,6 +239,7 @@ protected:
LLAudioBuffer *mBuffers[MAX_BUFFERS];
F32 mMasterGain;
+ F32 mInternalGain; // Actual gain set; either mMasterGain or 0 when mMuted is true.
F32 mSecondaryGain[AUDIO_TYPE_COUNT];
F32 mNextWindUpdate;
@@ -303,7 +304,8 @@ public:
virtual void setGain(const F32 gain) { mGain = llclamp(gain, 0.f, 1.f); }
const LLUUID &getID() const { return mID; }
- bool isDone();
+ bool isDone() const;
+ bool isMuted() const { return mSourceMuted; }
LLAudioData *getCurrentData();
LLAudioData *getQueuedData();
@@ -325,6 +327,7 @@ protected:
LLUUID mOwnerID; // owner of the object playing the sound
F32 mPriority;
F32 mGain;
+ bool mSourceMuted;
bool mAmbient;
bool mLoop;
bool mSyncMaster;
diff --git a/indra/newview/llaudiosourcevo.cpp b/indra/newview/llaudiosourcevo.cpp
index 40eb5ebcd1..b37aba6c15 100644
--- a/indra/newview/llaudiosourcevo.cpp
+++ b/indra/newview/llaudiosourcevo.cpp
@@ -35,11 +35,8 @@
LLAudioSourceVO::LLAudioSourceVO(const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, LLViewerObject *objectp)
: LLAudioSource(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX),
- mObjectp(objectp),
- mActualGain(gain)
+ mObjectp(objectp)
{
- setAmbient(FALSE);
- updateGain();
update();
}
@@ -54,18 +51,18 @@ LLAudioSourceVO::~LLAudioSourceVO()
void LLAudioSourceVO::setGain(const F32 gain)
{
- mActualGain = llclamp(gain, 0.f, 1.f);
- updateGain();
+ mGain = llclamp(gain, 0.f, 1.f);
}
-void LLAudioSourceVO::updateGain()
+void LLAudioSourceVO::updateMute()
{
- if (!mObjectp)
+ if (!mObjectp || mObjectp->isDead())
{
+ mSourceMuted = true;
return;
}
- BOOL mute = FALSE;
+ bool mute = false;
LLVector3d pos_global;
if (mObjectp->isAttachment())
@@ -84,21 +81,21 @@ void LLAudioSourceVO::updateGain()
{
pos_global = mObjectp->getPositionGlobal();
}
-
+
if (!LLViewerParcelMgr::getInstance()->canHearSound(pos_global))
{
- mute = TRUE;
+ mute = true;
}
if (!mute)
{
if (LLMuteList::getInstance()->isMuted(mObjectp->getID()))
{
- mute = TRUE;
+ mute = true;
}
else if (LLMuteList::getInstance()->isMuted(mOwnerID, LLMute::flagObjectSounds))
{
- mute = TRUE;
+ mute = true;
}
else if (mObjectp->isAttachment())
{
@@ -110,24 +107,38 @@ void LLAudioSourceVO::updateGain()
if (parent
&& LLMuteList::getInstance()->isMuted(parent->getID()))
{
- mute = TRUE;
+ mute = true;
}
}
}
- if (!mute)
+ if (mute != mSourceMuted)
{
- mGain = mActualGain;
- }
- else
- {
- mGain = 0.f;
+ mSourceMuted = mute;
+ if (mSourceMuted)
+ {
+ // Stop the sound.
+ this->play(LLUUID::null);
+ }
+ else
+ {
+ // Muted sounds keep there data at all times, because
+ // it's the place where the audio UUID is stored.
+ // However, it's possible that mCurrentDatap is
+ // NULL when this source did only preload sounds.
+ if (mCurrentDatap)
+ {
+ // Restart the sound.
+ this->play(mCurrentDatap->getID());
+ }
+ }
}
}
-
void LLAudioSourceVO::update()
{
+ updateMute();
+
if (!mObjectp)
{
return;
@@ -139,7 +150,11 @@ void LLAudioSourceVO::update()
return;
}
- updateGain();
+ if (mSourceMuted)
+ {
+ return;
+ }
+
if (mObjectp->isHUDAttachment())
{
mPositionGlobal = gAgentCamera.getCameraPositionGlobal();
diff --git a/indra/newview/llaudiosourcevo.h b/indra/newview/llaudiosourcevo.h
index a68f58a4b2..f1d8ef4528 100644
--- a/indra/newview/llaudiosourcevo.h
+++ b/indra/newview/llaudiosourcevo.h
@@ -42,11 +42,10 @@ public:
/*virtual*/ void setGain(const F32 gain);
private:
- void updateGain();
+ void updateMute();
private:
LLPointer<LLViewerObject> mObjectp;
- F32 mActualGain; // The "real" gain, when not off due to parcel effects
};
#endif // LL_LLAUDIOSOURCEVO_H
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp
index 750bb224b1..b19c738ed2 100644
--- a/indra/newview/llvieweraudio.cpp
+++ b/indra/newview/llvieweraudio.cpp
@@ -114,10 +114,6 @@ void audio_update_volume(bool force_update)
gAudiop->setDopplerFactor(gSavedSettings.getF32("AudioLevelDoppler"));
gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelRolloff"));
-#ifdef kAUDIO_ENABLE_WIND
- gAudiop->enableWind(!mute_audio);
-#endif
-
gAudiop->setMuted(mute_audio);
if (force_update)
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index c35173a7d4..2f3aeec9b3 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -4213,13 +4213,11 @@ void process_preload_sound(LLMessageSystem *msg, void **user_data)
// Don't play sounds from a region with maturity above current agent maturity
LLVector3d pos_global = objectp->getPositionGlobal();
- if( !gAgent.canAccessMaturityAtGlobal( pos_global ) )
+ if (gAgent.canAccessMaturityAtGlobal(pos_global))
{
- return;
+ // Add audioData starts a transfer internally.
+ sourcep->addAudioData(datap, FALSE);
}
-
- // Add audioData starts a transfer internally.
- sourcep->addAudioData(datap, FALSE);
}
void process_attached_sound(LLMessageSystem *msg, void **user_data)
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 741a9e6ec4..fd3e80d755 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -4445,6 +4445,13 @@ void LLViewerObject::setAttachedSound(const LLUUID &audio_uuid, const LLUUID& ow
mAudioSourcep = NULL;
}
+ if (mAudioSourcep && mAudioSourcep->isMuted() &&
+ mAudioSourcep->getCurrentData() && mAudioSourcep->getCurrentData()->getID() == audio_uuid)
+ {
+ //llinfos << "Already having this sound as muted sound, ignoring" << llendl;
+ return;
+ }
+
getAudioSource(owner_id);
if (mAudioSourcep)