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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl6
-rw-r--r--indra/newview/llviewertexture.cpp4
7 files changed, 16 insertions, 16 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl
index c64b6ba240..c2372fcbc0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl
@@ -58,7 +58,7 @@ void main()
frag_color = vec4(1,1,1,1);
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl
index b54c580ce9..d0a049d372 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl
@@ -35,7 +35,7 @@ uniform sampler2D diffuseMap;
VARYING float pos_w;
VARYING float target_pos_x;
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
VARYING vec4 post_pos;
#endif
@@ -61,7 +61,7 @@ void main()
frag_color = vec4(1,1,1,1);
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
#endif
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl
index 31b93dc36a..a7bf4d7780 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl
@@ -1,5 +1,5 @@
/**
- * @file attachmentShadowV.glsl
+ * @file attachmentAlphaShadowV.glsl
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
@@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0;
mat4 getObjectSkinnedTransform();
void passTextureIndex();
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
VARYING vec4 post_pos;
#endif
VARYING vec2 vary_texcoord0;
@@ -61,7 +61,7 @@ void main()
vertex_color = diffuse_color;
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
p.z = max(p.z, -p.w+0.01);
post_pos = p;
gl_Position = p;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
index b8ce54bcb1..f231213ac8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
@@ -1,5 +1,5 @@
/**
- * @file treeShadowF.glsl
+ * @file avatarAlphaMaskShadowF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -32,7 +32,7 @@ out vec4 frag_color;
uniform float minimum_alpha;
uniform sampler2D diffuseMap;
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
VARYING vec4 post_pos;
#endif
@@ -59,7 +59,7 @@ void main()
frag_color = vec4(1,1,1,1);
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
index 1b16e4eb09..0e66c722b6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
@@ -33,7 +33,7 @@ uniform float minimum_alpha;
uniform sampler2D diffuseMap;
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
VARYING vec4 post_pos;
#endif
@@ -61,7 +61,7 @@ void main()
frag_color = vec4(1,1,1,1);
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
#endif
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
index 1c5b142ebd..40ac7b1f95 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
@@ -1,5 +1,5 @@
/**
- * @file avatarShadowV.glsl
+ * @file avatarAlphaShadowV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -34,7 +34,7 @@ ATTRIBUTE vec3 position;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0;
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
VARYING vec4 post_pos;
#endif
VARYING float pos_w;
@@ -66,7 +66,7 @@ void main()
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
post_pos = pos;
gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 6c799031b3..7c621e4564 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -2115,7 +2115,7 @@ bool LLViewerFetchedTexture::updateFetch()
desired_discard = llmin(desired_discard, getMaxDiscardLevel());
bool make_request = true;
- /*if (decode_priority <= 0)
+ if (decode_priority <= 0)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - priority <= 0");
make_request = false;
@@ -2125,7 +2125,7 @@ bool LLViewerFetchedTexture::updateFetch()
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - desired > max");
make_request = false;
}
- else */ if (mNeedsCreateTexture || mIsMissingAsset)
+ else if (mNeedsCreateTexture || mIsMissingAsset)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - create or missing");
make_request = false;