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-rw-r--r--indra/llprimitive/CMakeLists.txt2
-rw-r--r--indra/llprimitive/llgltfmaterial.cpp151
-rw-r--r--indra/llprimitive/llgltfmaterial.h53
-rw-r--r--indra/llprimitive/tests/llgltfmaterial_test.cpp256
-rw-r--r--indra/llrender/llshadermgr.cpp1
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/moonV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl20
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp5
-rw-r--r--indra/newview/llgltfmateriallist.cpp4
-rw-r--r--indra/newview/llmaterialeditor.cpp209
-rw-r--r--indra/newview/llmaterialeditor.h9
-rw-r--r--indra/newview/llpanelface.cpp35
-rw-r--r--indra/newview/llpanelface.h4
-rw-r--r--indra/newview/lltinygltfhelper.cpp16
-rw-r--r--indra/newview/llviewermenufile.cpp8
-rw-r--r--indra/newview/llviewerobject.cpp8
-rw-r--r--indra/newview/llviewershadermgr.cpp3
-rw-r--r--indra/newview/llvovolume.cpp2
-rw-r--r--indra/newview/pipeline.cpp40
-rw-r--r--indra/newview/pipeline.h2
20 files changed, 504 insertions, 330 deletions
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt
index 328b22f900..dd25c19713 100644
--- a/indra/llprimitive/CMakeLists.txt
+++ b/indra/llprimitive/CMakeLists.txt
@@ -99,6 +99,8 @@ if (LL_TESTS)
SET(llprimitive_TEST_SOURCE_FILES
llmediaentry.cpp
llprimitive.cpp
+ llgltfmaterial.cpp
)
+
LL_ADD_PROJECT_UNIT_TESTS(llprimitive "${llprimitive_TEST_SOURCE_FILES}")
endif (LL_TESTS)
diff --git a/indra/llprimitive/llgltfmaterial.cpp b/indra/llprimitive/llgltfmaterial.cpp
index a8dad89292..291e2c2bf5 100644
--- a/indra/llprimitive/llgltfmaterial.cpp
+++ b/indra/llprimitive/llgltfmaterial.cpp
@@ -31,6 +31,10 @@
// NOTE -- this should be the one and only place tiny_gltf.h is included
#include "tinygltf/tiny_gltf.h"
+const char* LLGLTFMaterial::ASSET_VERSION = "1.1";
+const char* LLGLTFMaterial::ASSET_TYPE = "GLTF 2.0";
+const std::array<std::string, 2> LLGLTFMaterial::ACCEPTED_ASSET_VERSIONS = { "1.0", "1.1" };
+
const char* GLTF_FILE_EXTENSION_TRANSFORM = "KHR_texture_transform";
const char* GLTF_FILE_EXTENSION_TRANSFORM_SCALE = "scale";
const char* GLTF_FILE_EXTENSION_TRANSFORM_OFFSET = "offset";
@@ -73,16 +77,14 @@ LLGLTFMaterial::LLGLTFMaterial(const LLGLTFMaterial& rhs)
LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs)
{
- LL_PROFILE_ZONE_SCOPED;
- //have to do a manual operator= because of LLRefCount
- mBaseColorId = rhs.mBaseColorId;
- mNormalId = rhs.mNormalId;
- mMetallicRoughnessId = rhs.mMetallicRoughnessId;
- mEmissiveId = rhs.mEmissiveId;
+ //have to do a manual operator= because of LLRefCount
+ mTextureId = rhs.mTextureId;
+
+ mTextureTransform = rhs.mTextureTransform;
mBaseColor = rhs.mBaseColor;
mEmissiveColor = rhs.mEmissiveColor;
-
+
mMetallicFactor = rhs.mMetallicFactor;
mRoughnessFactor = rhs.mRoughnessFactor;
mAlphaCutoff = rhs.mAlphaCutoff;
@@ -90,8 +92,6 @@ LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs)
mDoubleSided = rhs.mDoubleSided;
mAlphaMode = rhs.mAlphaMode;
- mTextureTransform = rhs.mTextureTransform;
-
mOverrideDoubleSided = rhs.mOverrideDoubleSided;
mOverrideAlphaMode = rhs.mOverrideAlphaMode;
@@ -100,10 +100,9 @@ LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs)
bool LLGLTFMaterial::operator==(const LLGLTFMaterial& rhs) const
{
- return mBaseColorId == rhs.mBaseColorId &&
- mNormalId == rhs.mNormalId &&
- mMetallicRoughnessId == rhs.mMetallicRoughnessId &&
- mEmissiveId == rhs.mEmissiveId &&
+ return mTextureId == rhs.mTextureId &&
+
+ mTextureTransform == rhs.mTextureTransform &&
mBaseColor == rhs.mBaseColor &&
mEmissiveColor == rhs.mEmissiveColor &&
@@ -115,8 +114,6 @@ bool LLGLTFMaterial::operator==(const LLGLTFMaterial& rhs) const
mDoubleSided == rhs.mDoubleSided &&
mAlphaMode == rhs.mAlphaMode &&
- mTextureTransform == rhs.mTextureTransform &&
-
mOverrideDoubleSided == rhs.mOverrideDoubleSided &&
mOverrideAlphaMode == rhs.mOverrideAlphaMode;
}
@@ -148,6 +145,8 @@ std::string LLGLTFMaterial::asJSON(bool prettyprint) const
writeToModel(model_out, 0);
+ // To ensure consistency in asset upload, this should be the only reference
+ // to WriteGltfSceneToStream in the viewer.
gltf.WriteGltfSceneToStream(&model_out, str, prettyprint, false);
return str.str();
@@ -164,13 +163,13 @@ void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index)
const tinygltf::Material& material_in = model.materials[mat_index];
// Apply base color texture
- setFromTexture(model, material_in.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR, mBaseColorId);
+ setFromTexture(model, material_in.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR);
// Apply normal map
- setFromTexture(model, material_in.normalTexture, GLTF_TEXTURE_INFO_NORMAL, mNormalId);
+ setFromTexture(model, material_in.normalTexture, GLTF_TEXTURE_INFO_NORMAL);
// Apply metallic-roughness texture
- setFromTexture(model, material_in.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, mMetallicRoughnessId);
+ setFromTexture(model, material_in.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS);
// Apply emissive texture
- setFromTexture(model, material_in.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE, mEmissiveId);
+ setFromTexture(model, material_in.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE);
setAlphaMode(material_in.alphaMode);
mAlphaCutoff = llclamp((F32)material_in.alphaCutoff, 0.f, 1.f);
@@ -264,11 +263,11 @@ std::string gltf_get_texture_image(const tinygltf::Model& model, const T& textur
// *NOTE: Use template here as workaround for the different similar texture info classes
template<typename T>
-void LLGLTFMaterial::setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id, LLUUID& texture_id_out)
+void LLGLTFMaterial::setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id)
{
LL_PROFILE_ZONE_SCOPED;
const std::string uri = gltf_get_texture_image(model, texture_info);
- texture_id_out.set(uri);
+ mTextureId[texture_info_id].set(uri);
const tinygltf::Value::Object& extensions_object = texture_info.extensions;
const auto transform_it = extensions_object.find(GLTF_FILE_EXTENSION_TRANSFORM);
@@ -297,21 +296,24 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
tinygltf::Material& material_out = model.materials[mat_index];
// set base color texture
- writeToTexture(model, material_out.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR, mBaseColorId);
+ writeToTexture(model, material_out.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR);
// set normal texture
- writeToTexture(model, material_out.normalTexture, GLTF_TEXTURE_INFO_NORMAL, mNormalId);
+ writeToTexture(model, material_out.normalTexture, GLTF_TEXTURE_INFO_NORMAL);
// set metallic-roughness texture
- writeToTexture(model, material_out.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, mMetallicRoughnessId);
+ writeToTexture(model, material_out.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS);
// set emissive texture
- writeToTexture(model, material_out.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE, mEmissiveId);
+ writeToTexture(model, material_out.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE);
+ // set occlusion texture
+ // *NOTE: This is required for ORM materials for GLTF compliance.
+ // See: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_material_occlusiontexture
+ writeToTexture(model, material_out.occlusionTexture, GLTF_TEXTURE_INFO_OCCLUSION);
+
material_out.alphaMode = getAlphaMode();
material_out.alphaCutoff = mAlphaCutoff;
-
+
mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor);
- material_out.emissiveFactor.resize(3); // 0 size by default
-
if (mEmissiveColor != LLGLTFMaterial::getDefaultEmissiveColor())
{
material_out.emissiveFactor.resize(3);
@@ -323,7 +325,6 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
material_out.doubleSided = mDoubleSided;
-
// generate "extras" string
tinygltf::Value::Object extras;
bool write_extras = false;
@@ -364,28 +365,43 @@ void gltf_allocate_texture_image(tinygltf::Model& model, T& texture_info, const
}
template<typename T>
-void LLGLTFMaterial::writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, const LLUUID& texture_id) const
+void LLGLTFMaterial::writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, bool force_write) const
{
LL_PROFILE_ZONE_SCOPED;
+ const LLUUID& texture_id = mTextureId[texture_info_id];
const TextureTransform& transform = mTextureTransform[texture_info_id];
- if (texture_id.isNull() && transform == sDefault.mTextureTransform[0])
+ const bool is_blank_transform = transform == sDefault.mTextureTransform[0];
+ // Check if this material matches all the fallback values, and if so, then
+ // skip including it to reduce material size
+ if (!force_write && texture_id.isNull() && is_blank_transform)
{
return;
}
+ // tinygltf will discard this texture info if there is no valid texture,
+ // causing potential loss of information for overrides, so ensure one is
+ // defined. -Cosmic,2023-01-30
gltf_allocate_texture_image(model, texture_info, texture_id.asString());
- tinygltf::Value::Object transform_map;
- transform_map[GLTF_FILE_EXTENSION_TRANSFORM_OFFSET] = tinygltf::Value(tinygltf::Value::Array({
- tinygltf::Value(transform.mOffset.mV[VX]),
- tinygltf::Value(transform.mOffset.mV[VY])
- }));
- transform_map[GLTF_FILE_EXTENSION_TRANSFORM_SCALE] = tinygltf::Value(tinygltf::Value::Array({
- tinygltf::Value(transform.mScale.mV[VX]),
- tinygltf::Value(transform.mScale.mV[VY])
- }));
- transform_map[GLTF_FILE_EXTENSION_TRANSFORM_ROTATION] = tinygltf::Value(transform.mRotation);
- texture_info.extensions[GLTF_FILE_EXTENSION_TRANSFORM] = tinygltf::Value(transform_map);
+ if (!is_blank_transform)
+ {
+ tinygltf::Value::Object transform_map;
+ transform_map[GLTF_FILE_EXTENSION_TRANSFORM_OFFSET] = tinygltf::Value(tinygltf::Value::Array({
+ tinygltf::Value(transform.mOffset.mV[VX]),
+ tinygltf::Value(transform.mOffset.mV[VY])
+ }));
+ transform_map[GLTF_FILE_EXTENSION_TRANSFORM_SCALE] = tinygltf::Value(tinygltf::Value::Array({
+ tinygltf::Value(transform.mScale.mV[VX]),
+ tinygltf::Value(transform.mScale.mV[VY])
+ }));
+ transform_map[GLTF_FILE_EXTENSION_TRANSFORM_ROTATION] = tinygltf::Value(transform.mRotation);
+ texture_info.extensions[GLTF_FILE_EXTENSION_TRANSFORM] = tinygltf::Value(transform_map);
+ }
+}
+
+void LLGLTFMaterial::sanitizeAssetMaterial()
+{
+ mTextureTransform = sDefault.mTextureTransform;
}
bool LLGLTFMaterial::setBaseMaterial()
@@ -419,40 +435,33 @@ void LLGLTFMaterial::hackOverrideUUID(LLUUID& id)
}
}
-void LLGLTFMaterial::setBaseColorId(const LLUUID& id, bool for_override)
+void LLGLTFMaterial::setTextureId(TextureInfo texture_info, const LLUUID& id, bool for_override)
{
- mBaseColorId = id;
+ mTextureId[texture_info] = id;
if (for_override)
{
- hackOverrideUUID(mBaseColorId);
+ hackOverrideUUID(mTextureId[texture_info]);
}
}
+void LLGLTFMaterial::setBaseColorId(const LLUUID& id, bool for_override)
+{
+ setTextureId(GLTF_TEXTURE_INFO_BASE_COLOR, id, for_override);
+}
+
void LLGLTFMaterial::setNormalId(const LLUUID& id, bool for_override)
{
- mNormalId = id;
- if (for_override)
- {
- hackOverrideUUID(mNormalId);
- }
+ setTextureId(GLTF_TEXTURE_INFO_NORMAL, id, for_override);
}
-void LLGLTFMaterial::setMetallicRoughnessId(const LLUUID& id, bool for_override)
+void LLGLTFMaterial::setOcclusionRoughnessMetallicId(const LLUUID& id, bool for_override)
{
- mMetallicRoughnessId = id;
- if (for_override)
- {
- hackOverrideUUID(mMetallicRoughnessId);
- }
+ setTextureId(GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, id, for_override);
}
void LLGLTFMaterial::setEmissiveId(const LLUUID& id, bool for_override)
{
- mEmissiveId = id;
- if (for_override)
- {
- hackOverrideUUID(mEmissiveId);
- }
+ setTextureId(GLTF_TEXTURE_INFO_EMISSIVE, id, for_override);
}
void LLGLTFMaterial::setBaseColorFactor(const LLColor4& baseColor, bool for_override)
@@ -533,10 +542,7 @@ const char* LLGLTFMaterial::getAlphaMode() const
void LLGLTFMaterial::setAlphaMode(S32 mode, bool for_override)
{
mAlphaMode = (AlphaMode) llclamp(mode, (S32) ALPHA_MODE_OPAQUE, (S32) ALPHA_MODE_MASK);
- if (for_override)
- {
- mOverrideAlphaMode = true;
- }
+ mOverrideAlphaMode = for_override && mAlphaMode == getDefaultAlphaMode();
}
void LLGLTFMaterial::setDoubleSided(bool double_sided, bool for_override)
@@ -544,10 +550,7 @@ void LLGLTFMaterial::setDoubleSided(bool double_sided, bool for_override)
// sure, no clamping will ever be needed for a bool, but include the
// setter for consistency with the clamping API
mDoubleSided = double_sided;
- if (for_override)
- {
- mOverrideDoubleSided = true;
- }
+ mOverrideDoubleSided = for_override && mDoubleSided == getDefaultDoubleSided();
}
void LLGLTFMaterial::setTextureOffset(TextureInfo texture_info, const LLVector2& offset)
@@ -640,10 +643,12 @@ void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat)
{
LL_PROFILE_ZONE_SCOPED;
- applyOverrideUUID(mBaseColorId, override_mat.mBaseColorId);
- applyOverrideUUID(mNormalId, override_mat.mNormalId);
- applyOverrideUUID(mMetallicRoughnessId, override_mat.mMetallicRoughnessId);
- applyOverrideUUID(mEmissiveId, override_mat.mEmissiveId);
+ for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ LLUUID& texture_id = mTextureId[i];
+ const LLUUID& override_texture_id = override_mat.mTextureId[i];
+ applyOverrideUUID(texture_id, override_texture_id);
+ }
if (override_mat.mBaseColor != getDefaultBaseColor())
{
diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h
index 2bd2d34b53..a3e0c0d9ca 100644
--- a/indra/llprimitive/llgltfmaterial.h
+++ b/indra/llprimitive/llgltfmaterial.h
@@ -49,6 +49,11 @@ public:
// default material for reference
static const LLGLTFMaterial sDefault;
+ static const char* ASSET_VERSION;
+ static const char* ASSET_TYPE;
+ static const std::array<std::string, 2> ACCEPTED_ASSET_VERSIONS;
+ static bool isAcceptedVersion(const std::string& version) { return std::find(ACCEPTED_ASSET_VERSIONS.cbegin(), ACCEPTED_ASSET_VERSIONS.cend(), version) != ACCEPTED_ASSET_VERSIONS.cend(); }
+
struct TextureTransform
{
LLVector2 mOffset = { 0.f, 0.f };
@@ -74,10 +79,25 @@ public:
bool operator==(const LLGLTFMaterial& rhs) const;
bool operator!=(const LLGLTFMaterial& rhs) const { return !(*this == rhs); }
- LLUUID mBaseColorId;
- LLUUID mNormalId;
- LLUUID mMetallicRoughnessId;
- LLUUID mEmissiveId;
+ enum TextureInfo : U32
+ {
+ GLTF_TEXTURE_INFO_BASE_COLOR,
+ GLTF_TEXTURE_INFO_NORMAL,
+ GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS,
+ // *NOTE: GLTF_TEXTURE_INFO_OCCLUSION is currently ignored, in favor of
+ // the values specified with GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS.
+ // Currently, only ORM materials are supported (materials which define
+ // occlusion, roughness, and metallic in the same texture).
+ // -Cosmic,2023-01-26
+ GLTF_TEXTURE_INFO_OCCLUSION = GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS,
+ GLTF_TEXTURE_INFO_EMISSIVE,
+
+ GLTF_TEXTURE_INFO_COUNT
+ };
+
+ std::array<LLUUID, GLTF_TEXTURE_INFO_COUNT> mTextureId;
+
+ std::array<TextureTransform, GLTF_TEXTURE_INFO_COUNT> mTextureTransform;
// NOTE : initialize values to defaults according to the GLTF spec
LLColor4 mBaseColor = LLColor4(1, 1, 1, 1);
@@ -104,24 +124,14 @@ public:
return hash;
}
- enum TextureInfo : U32
- {
- GLTF_TEXTURE_INFO_BASE_COLOR,
- GLTF_TEXTURE_INFO_NORMAL,
- GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS,
- GLTF_TEXTURE_INFO_EMISSIVE,
-
- GLTF_TEXTURE_INFO_COUNT
- };
-
- std::array<TextureTransform, GLTF_TEXTURE_INFO_COUNT> mTextureTransform;
-
//setters for various members (will clamp to acceptable ranges)
// for_override - set to true if this value is being set as part of an override (important for handling override to default value)
+ void setTextureId(TextureInfo texture_info, const LLUUID& id, bool for_override = false);
+
void setBaseColorId(const LLUUID& id, bool for_override = false);
void setNormalId(const LLUUID& id, bool for_override = false);
- void setMetallicRoughnessId(const LLUUID& id, bool for_override = false);
+ void setOcclusionRoughnessMetallicId(const LLUUID& id, bool for_override = false);
void setEmissiveId(const LLUUID& id, bool for_override = false);
void setBaseColorFactor(const LLColor4& baseColor, bool for_override = false);
@@ -180,6 +190,10 @@ public:
void applyOverride(const LLGLTFMaterial& override_mat);
+ // For base materials only (i.e. assets). Clears transforms to
+ // default since they're not supported in assets yet.
+ void sanitizeAssetMaterial();
+
// For material overrides only. Clears most properties to
// default/fallthrough, but preserves the transforms.
bool setBaseMaterial();
@@ -187,12 +201,11 @@ public:
bool isClearedForBaseMaterial();
private:
-
template<typename T>
- void setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id, LLUUID& texture_id_out);
+ void setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id);
template<typename T>
- void writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, const LLUUID& texture_id) const;
+ void writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, bool force_write = false) const;
void setBaseMaterial(const LLGLTFMaterial& old_override_mat);
};
diff --git a/indra/llprimitive/tests/llgltfmaterial_test.cpp b/indra/llprimitive/tests/llgltfmaterial_test.cpp
new file mode 100644
index 0000000000..859cf99e3a
--- /dev/null
+++ b/indra/llprimitive/tests/llgltfmaterial_test.cpp
@@ -0,0 +1,256 @@
+/**
+ * @file llgltfmaterial_test.cpp
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+#include "lltut.h"
+
+#include "../llgltfmaterial.h"
+#include "lluuid.cpp"
+
+// Import & define single-header gltf import/export lib
+#define TINYGLTF_IMPLEMENTATION
+#define TINYGLTF_USE_CPP14 // default is C++ 11
+
+// tinygltf by default loads image files using STB
+#define STB_IMAGE_IMPLEMENTATION
+// to use our own image loading:
+// 1. replace this definition with TINYGLTF_NO_STB_IMAGE
+// 2. provide image loader callback with TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)
+
+// tinygltf saves image files using STB
+#define STB_IMAGE_WRITE_IMPLEMENTATION
+// similarly, can override with TINYGLTF_NO_STB_IMAGE_WRITE and TinyGLTF::SetImageWriter(fxn, data)
+
+// Disable reading external images to prevent warnings and speed up the tests.
+// We don't need this for the tests, but still need the filesystem
+// implementation to be defined in order for llprimitive to link correctly.
+#define TINYGLTF_NO_EXTERNAL_IMAGE 1
+
+#include "tinygltf/tiny_gltf.h"
+
+namespace tut
+{
+ struct llgltfmaterial
+ {
+ };
+ typedef test_group<llgltfmaterial> llgltfmaterial_t;
+ typedef llgltfmaterial_t::object llgltfmaterial_object_t;
+ tut::llgltfmaterial_t tut_llgltfmaterial("llgltfmaterial");
+
+ // A positive 32-bit float with a long string representation
+ constexpr F32 test_fraction = 1.09045365e-32;
+ // A larger positive 32-bit float for values that get zeroed if below a threshold
+ constexpr F32 test_fraction_big = 0.109045;
+
+ void apply_test_material_texture_ids(LLGLTFMaterial& material)
+ {
+ material.setBaseColorId(LLUUID::generateNewID());
+ material.setNormalId(LLUUID::generateNewID());
+ material.setOcclusionRoughnessMetallicId(LLUUID::generateNewID());
+ material.setEmissiveId(LLUUID::generateNewID());
+ }
+
+ void apply_test_material_texture_transforms(LLGLTFMaterial& material)
+ {
+ LLGLTFMaterial::TextureTransform test_transform;
+ test_transform.mOffset.mV[VX] = test_fraction;
+ test_transform.mOffset.mV[VY] = test_fraction;
+ test_transform.mScale.mV[VX] = test_fraction;
+ test_transform.mScale.mV[VY] = test_fraction;
+ test_transform.mRotation = test_fraction;
+ for (LLGLTFMaterial::TextureInfo i = LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; i = LLGLTFMaterial::TextureInfo((U32)i + 1))
+ {
+ material.setTextureOffset(i, test_transform.mOffset);
+ material.setTextureScale(i, test_transform.mScale);
+ material.setTextureRotation(i, test_transform.mRotation);
+ }
+ }
+
+ void apply_test_material_factors(LLGLTFMaterial& material)
+ {
+ material.setBaseColorFactor(LLColor4(test_fraction_big, test_fraction_big, test_fraction_big, test_fraction_big));
+ material.setEmissiveColorFactor(LLColor3(test_fraction_big, test_fraction_big, test_fraction_big));
+ material.setMetallicFactor(test_fraction);
+ material.setRoughnessFactor(test_fraction);
+ }
+
+ LLGLTFMaterial create_test_material()
+ {
+ LLGLTFMaterial material;
+
+ apply_test_material_texture_ids(material);
+
+ apply_test_material_texture_transforms(material);
+
+ apply_test_material_factors(material);
+
+ material.setAlphaCutoff(test_fraction);
+ // Because this is the default value, it should append to the extras field to mark it as an override
+ material.setAlphaMode(LLGLTFMaterial::ALPHA_MODE_OPAQUE);
+ // Because this is the default value, it should append to the extras field to mark it as an override
+ material.setDoubleSided(false);
+
+ return material;
+ }
+
+ void ensure_gltf_material_serialize(const std::string& ensure_suffix, const LLGLTFMaterial& material_in)
+ {
+ const std::string json_in = material_in.asJSON();
+ LLGLTFMaterial material_out;
+ std::string warn_msg;
+ std::string error_msg;
+ bool serialize_success = material_out.fromJSON(json_in, warn_msg, error_msg);
+ ensure_equals("LLGLTFMaterial serialization has no warnings: " + ensure_suffix, "", warn_msg);
+ ensure_equals("LLGLTFMaterial serialization has no errors: " + ensure_suffix, "", error_msg);
+ ensure("LLGLTFMaterial serializes successfully: " + ensure_suffix, serialize_success);
+ ensure("LLGLTFMaterial is preserved when deserialized: " + ensure_suffix, material_in == material_out);
+ const std::string json_out = material_out.asJSON();
+ ensure_equals("LLGLTFMaterial is preserved when serialized: " + ensure_suffix, json_in, json_out);
+ }
+
+ void ensure_gltf_material_trimmed(const std::string& material_json, const std::string& must_not_contain)
+ {
+ ensure("LLGLTFMaterial serialization trims property '" + must_not_contain + "'", material_json.find(must_not_contain) == std::string::npos);
+ }
+
+ // Test that GLTF material fields have not changed since these tests were written
+ template<> template<>
+ void llgltfmaterial_object_t::test<1>()
+ {
+ if (sizeof(void*) > 4) // Don't bother running this test for 32-bit systems
+ {
+ // If any fields are added/changed, these tests should be updated (consider also updating ASSET_VERSION in LLGLTFMaterial)
+ // This test result will vary between compilers, so only test a single platform
+#if LL_WINDOWS
+ ensure_equals("fields supported for GLTF (sizeof check)", sizeof(LLGLTFMaterial), 216);
+#endif
+ }
+ ensure_equals("LLGLTFMaterial texture info count", (U32)LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT, 4);
+ }
+
+ // Test that occlusion and metallicRoughness are the same (They are different for asset validation. See lluploadmaterial.cpp)
+ template<> template<>
+ void llgltfmaterial_object_t::test<2>()
+ {
+ ensure_equals("LLGLTFMaterial occlusion does not differ from metallic roughness", LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, LLGLTFMaterial::GLTF_TEXTURE_INFO_OCCLUSION);
+ }
+
+ // Ensure double sided and alpha mode overrides serialize as expected
+ template<> template<>
+ void llgltfmaterial_object_t::test<3>()
+ {
+ const bool doubleSideds[] { false, true };
+ const LLGLTFMaterial::AlphaMode alphaModes[] { LLGLTFMaterial::ALPHA_MODE_OPAQUE, LLGLTFMaterial::ALPHA_MODE_BLEND, LLGLTFMaterial::ALPHA_MODE_MASK };
+ const bool forOverrides[] { false, true };
+
+ for (bool doubleSided : doubleSideds)
+ {
+ for (bool forOverride : forOverrides)
+ {
+ LLGLTFMaterial material;
+ material.setDoubleSided(doubleSided, forOverride);
+ const bool overrideBit = (doubleSided == false) && forOverride;
+ ensure_equals("LLGLTFMaterial: double sided = " + std::to_string(doubleSided) + " override bit when forOverride = " + std::to_string(forOverride), material.mOverrideDoubleSided, overrideBit);
+ ensure_gltf_material_serialize("double sided = " + std::to_string(doubleSided), material);
+ }
+ }
+
+ for (LLGLTFMaterial::AlphaMode alphaMode : alphaModes)
+ {
+ for (bool forOverride : forOverrides)
+ {
+ LLGLTFMaterial material;
+ material.setAlphaMode(alphaMode, forOverride);
+ const bool overrideBit = (alphaMode == LLGLTFMaterial::ALPHA_MODE_OPAQUE) && forOverride;
+ ensure_equals("LLGLTFMaterial: alpha mode = " + std::to_string(alphaMode) + " override bit when forOverride = " + std::to_string(forOverride), material.mOverrideAlphaMode, overrideBit);
+ ensure_gltf_material_serialize("alpha mode = " + std::to_string(alphaMode), material);
+ }
+ }
+ }
+
+ // Test that a GLTF material's transform components serialize as expected
+ template<> template<>
+ void llgltfmaterial_object_t::test<4>()
+ {
+ LLGLTFMaterial material;
+ LLGLTFMaterial::TextureTransform& transform = material.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR];
+ transform.mOffset[VX] = 1.f;
+ transform.mOffset[VY] = 2.f;
+ transform.mScale[VX] = 0.05f;
+ transform.mScale[VY] = 100.f;
+ transform.mRotation = 1.571f;
+ ensure_gltf_material_serialize("material with transform", material);
+ }
+
+ // Test that a GLTF material avoids serializing a material unnecessarily
+ template<> template<>
+ void llgltfmaterial_object_t::test<5>()
+ {
+ {
+ const LLGLTFMaterial material;
+ const std::string material_json = material.asJSON();
+ ensure_gltf_material_trimmed(material_json, "pbrMetallicRoughness");
+ ensure_gltf_material_trimmed(material_json, "normalTexture");
+ ensure_gltf_material_trimmed(material_json, "emissiveTexture");
+ ensure_gltf_material_trimmed(material_json, "occlusionTexture");
+ }
+
+ {
+ LLGLTFMaterial metallic_factor_material;
+ metallic_factor_material.setMetallicFactor(0.5);
+ const std::string metallic_factor_material_json = metallic_factor_material.asJSON();
+ ensure_gltf_material_trimmed(metallic_factor_material_json, "baseColorTexture");
+ ensure_gltf_material_trimmed(metallic_factor_material_json, "metallicRoughnessTexture");
+ }
+ }
+
+ // Test that a GLTF material preserves values on serialization
+ template<> template<>
+ void llgltfmaterial_object_t::test<6>()
+ {
+ {
+ const LLGLTFMaterial full_material = create_test_material();
+ ensure_gltf_material_serialize("full material", full_material);
+ }
+
+ {
+ LLGLTFMaterial texture_ids_only_material;
+ apply_test_material_texture_ids(texture_ids_only_material);
+ ensure_gltf_material_serialize("material with texture IDs only", texture_ids_only_material);
+ }
+
+ {
+ LLGLTFMaterial texture_transforms_only_material;
+ apply_test_material_texture_ids(texture_transforms_only_material);
+ ensure_gltf_material_serialize("material with texture transforms only", texture_transforms_only_material);
+ }
+
+ {
+ LLGLTFMaterial factors_only_material;
+ apply_test_material_factors(factors_only_material);
+ ensure_gltf_material_serialize("material with scaling/tint factors only", factors_only_material);
+ }
+ }
+}
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 7a7c5beb38..6cada320fa 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -679,7 +679,6 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
extra_code_text[extra_code_count++] = strdup("#define texture2D texture\n");
extra_code_text[extra_code_count++] = strdup("#define textureCube texture\n");
extra_code_text[extra_code_count++] = strdup("#define texture2DLod textureLod\n");
- extra_code_text[extra_code_count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n");
if (major_version > 1 || minor_version >= 40)
{ //GLSL 1.40 replaces texture2DRect et al with texture
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
index 7b9aa0a4dc..032245a01c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
@@ -27,10 +27,10 @@ uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec2 texcoord0;
-VARYING vec2 vary_texcoord0;
+out vec2 vary_texcoord0;
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
index cd49202f89..fffbdb913e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
@@ -59,12 +59,12 @@ float pcfShadow(sampler2DShadow shadowMap, vec3 norm, vec4 stc, float bias_mul,
stc.xyz /= stc.w;
stc.z += offset * 2.0;
stc.x = floor(stc.x*shadow_res.x + fract(pos_screen.y*shadow_res.y))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here
- float cs = shadow2D(shadowMap, stc.xyz).x;
+ float cs = texture(shadowMap, stc.xyz).x;
float shadow = cs * 4.0;
- shadow += shadow2D(shadowMap, stc.xyz+vec3( 1.5/shadow_res.x, 0.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3( 0.5/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.5/shadow_res.x, -0.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(-0.5/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
+ shadow += texture(shadowMap, stc.xyz+vec3( 1.5/shadow_res.x, 0.5/shadow_res.y, 0.0)).x;
+ shadow += texture(shadowMap, stc.xyz+vec3( 0.5/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
+ shadow += texture(shadowMap, stc.xyz+vec3(-1.5/shadow_res.x, -0.5/shadow_res.y, 0.0)).x;
+ shadow += texture(shadowMap, stc.xyz+vec3(-0.5/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
return clamp(shadow * 0.125, 0.0, 1.0);
#else
return 1.0;
@@ -78,16 +78,16 @@ float pcfSpotShadow(sampler2DShadow shadowMap, vec4 stc, float bias_scale, vec2
stc.z += spot_shadow_bias * bias_scale;
stc.x = floor(proj_shadow_res.x * stc.x + fract(pos_screen.y*0.666666666)) / proj_shadow_res.x; // snap
- float cs = shadow2D(shadowMap, stc.xyz).x;
+ float cs = texture(shadowMap, stc.xyz).x;
float shadow = cs;
vec2 off = 1.0/proj_shadow_res;
off.y *= 1.5;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(off.x*2.0, off.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(-off.x*2.0, -off.y, 0.0)).x;
+ shadow += texture(shadowMap, stc.xyz+vec3(off.x*2.0, off.y, 0.0)).x;
+ shadow += texture(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x;
+ shadow += texture(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x;
+ shadow += texture(shadowMap, stc.xyz+vec3(-off.x*2.0, -off.y, 0.0)).x;
return shadow*0.2;
#else
return 1.0;
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 8023435eba..59ed62f995 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -416,11 +416,14 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
void LLDrawPoolWLSky::renderDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);
- if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
+ if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY) || gSky.mVOSkyp.isNull())
{
return;
}
+ // TODO: remove gSky.mVOSkyp and fold sun/moon into LLVOWLSky
+ gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable);
+
const F32 camHeightLocal = LLEnvironment::instance().getCamHeight();
gGL.setColorMask(true, false);
diff --git a/indra/newview/llgltfmateriallist.cpp b/indra/newview/llgltfmateriallist.cpp
index bc094ac838..4051521ad4 100644
--- a/indra/newview/llgltfmateriallist.cpp
+++ b/indra/newview/llgltfmateriallist.cpp
@@ -564,9 +564,9 @@ void LLGLTFMaterialList::onAssetLoadComplete(const LLUUID& id, LLAssetType::ETyp
if (LLSDSerialize::deserialize(asset, str, buffer.size()))
{
- if (asset.has("version") && asset["version"] == "1.0")
+ if (asset.has("version") && LLGLTFMaterial::isAcceptedVersion(asset["version"].asString()))
{
- if (asset.has("type") && asset["type"].asString() == "GLTF 2.0")
+ if (asset.has("type") && asset["type"].asString() == LLGLTFMaterial::ASSET_TYPE)
{
if (asset.has("data") && asset["data"].isString())
{
diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp
index 14ebfa451a..41085afb3d 100644
--- a/indra/newview/llmaterialeditor.cpp
+++ b/indra/newview/llmaterialeditor.cpp
@@ -277,10 +277,10 @@ bool LLSelectedTEGetMatData::apply(LLViewerObject* objectp, S32 te_index)
llassert(mat.notNull()); // by this point shouldn't be null
if (mat.notNull())
{
- tex_color_id = mat->mBaseColorId;
- tex_metal_id = mat->mMetallicRoughnessId;
- tex_emissive_id = mat->mEmissiveId;
- tex_normal_id = mat->mNormalId;
+ tex_color_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR];
+ tex_metal_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS];
+ tex_emissive_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE];
+ tex_normal_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL];
}
if (mFirst)
{
@@ -949,7 +949,7 @@ void LLMaterialEditor::onSelectCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_
}
case MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY:
{
- nodep->mSavedGLTFOverrideMaterials[te]->setMetallicRoughnessId(mCtrl->getValue().asUUID(), true);
+ nodep->mSavedGLTFOverrideMaterials[te]->setOcclusionRoughnessMetallicId(mCtrl->getValue().asUUID(), true);
break;
}
case MATERIAL_EMISIVE_TEX_DIRTY:
@@ -991,30 +991,6 @@ void LLMaterialEditor::onSelectCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_
LLSelectMgr::getInstance()->getSelection()->applyToNodes(&func);
}
-static void write_color(const LLColor4& color, std::vector<double>& c)
-{
- for (int i = 0; i < c.size(); ++i) // NOTE -- use c.size because some gltf colors are 3-component
- {
- c[i] = color.mV[i];
- }
-}
-
-static U32 write_texture(const LLUUID& id, tinygltf::Model& model)
-{
- tinygltf::Image image;
- image.uri = id.asString();
- model.images.push_back(image);
- U32 image_idx = model.images.size() - 1;
-
- tinygltf::Texture texture;
- texture.source = image_idx;
- model.textures.push_back(texture);
- U32 texture_idx = model.textures.size() - 1;
-
- return texture_idx;
-}
-
-
void LLMaterialEditor::onClickSave()
{
if (!capabilitiesAvailable())
@@ -1034,109 +1010,14 @@ void LLMaterialEditor::onClickSave()
saveIfNeeded();
}
-
-std::string LLMaterialEditor::getGLTFJson(bool prettyprint)
-{
- tinygltf::Model model;
- getGLTFModel(model);
-
- std::ostringstream str;
-
- tinygltf::TinyGLTF gltf;
-
- gltf.WriteGltfSceneToStream(&model, str, prettyprint, false);
-
- std::string dump = str.str();
-
- return dump;
-}
-
-void LLMaterialEditor::getGLBData(std::vector<U8>& data)
-{
- tinygltf::Model model;
- getGLTFModel(model);
-
- std::ostringstream str;
-
- tinygltf::TinyGLTF gltf;
-
- gltf.WriteGltfSceneToStream(&model, str, false, true);
-
- std::string dump = str.str();
-
- data.resize(dump.length());
-
- memcpy(&data[0], dump.c_str(), dump.length());
-}
-
-void LLMaterialEditor::getGLTFModel(tinygltf::Model& model)
-{
- model.materials.resize(1);
- tinygltf::PbrMetallicRoughness& pbrMaterial = model.materials[0].pbrMetallicRoughness;
-
- // write base color
- LLColor4 base_color = getBaseColor();
- base_color.mV[3] = getTransparency();
- write_color(base_color, pbrMaterial.baseColorFactor);
-
- model.materials[0].alphaCutoff = getAlphaCutoff();
- model.materials[0].alphaMode = getAlphaMode();
-
- LLUUID base_color_id = getBaseColorId();
-
- if (base_color_id.notNull())
- {
- U32 texture_idx = write_texture(base_color_id, model);
-
- pbrMaterial.baseColorTexture.index = texture_idx;
- }
-
- // write metallic/roughness
- F32 metalness = getMetalnessFactor();
- F32 roughness = getRoughnessFactor();
-
- pbrMaterial.metallicFactor = metalness;
- pbrMaterial.roughnessFactor = roughness;
-
- LLUUID mr_id = getMetallicRoughnessId();
- if (mr_id.notNull())
- {
- U32 texture_idx = write_texture(mr_id, model);
- pbrMaterial.metallicRoughnessTexture.index = texture_idx;
- }
-
- //write emissive
- LLColor4 emissive_color = getEmissiveColor();
- model.materials[0].emissiveFactor.resize(3);
- write_color(emissive_color, model.materials[0].emissiveFactor);
-
- LLUUID emissive_id = getEmissiveId();
- if (emissive_id.notNull())
- {
- U32 idx = write_texture(emissive_id, model);
- model.materials[0].emissiveTexture.index = idx;
- }
-
- //write normal
- LLUUID normal_id = getNormalId();
- if (normal_id.notNull())
- {
- U32 idx = write_texture(normal_id, model);
- model.materials[0].normalTexture.index = idx;
- }
-
- //write doublesided
- model.materials[0].doubleSided = getDoubleSided();
-
- model.asset.version = "2.0";
-}
-
std::string LLMaterialEditor::getEncodedAsset()
{
LLSD asset;
- asset["version"] = "1.0";
- asset["type"] = "GLTF 2.0";
- asset["data"] = getGLTFJson(false);
+ asset["version"] = LLGLTFMaterial::ASSET_VERSION;
+ asset["type"] = LLGLTFMaterial::ASSET_TYPE;
+ LLGLTFMaterial mat;
+ getGLTFMaterial(&mat);
+ asset["data"] = mat.asJSON();
std::ostringstream str;
LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY);
@@ -1151,9 +1032,9 @@ bool LLMaterialEditor::decodeAsset(const std::vector<char>& buffer)
std::istrstream str(&buffer[0], buffer.size());
if (LLSDSerialize::deserialize(asset, str, buffer.size()))
{
- if (asset.has("version") && asset["version"] == "1.0")
+ if (asset.has("version") && LLGLTFMaterial::isAcceptedVersion(asset["version"].asString()))
{
- if (asset.has("type") && asset["type"] == "GLTF 2.0")
+ if (asset.has("type") && asset["type"] == LLGLTFMaterial::ASSET_TYPE)
{
if (asset.has("data") && asset["data"].isString())
{
@@ -1169,6 +1050,12 @@ bool LLMaterialEditor::decodeAsset(const std::vector<char>& buffer)
if (loader.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, data.c_str(), data.length(), ""))
{
// assets are only supposed to have one item
+ // *NOTE: This duplicates some functionality from
+ // LLGLTFMaterial::fromJSON, but currently does the job
+ // better for the material editor use case.
+ // However, LLGLTFMaterial::asJSON should always be
+ // used when uploading materials, to ensure the
+ // asset is valid.
return setFromGltfModel(model_in, 0, true);
}
else
@@ -1975,7 +1862,9 @@ void LLMaterialEditor::saveMaterialAs(const LLGLTFMaterial* render_material, con
{
// don't use override material here, it has 'hacked ids'
// and values, use end result, apply it on top of local.
- me->setBaseColor(render_material->mBaseColor);
+ const LLColor4& base_color = render_material->mBaseColor;
+ me->setBaseColor(LLColor3(base_color));
+ me->setTransparency(base_color[VW]);
me->setMetalnessFactor(render_material->mMetallicFactor);
me->setRoughnessFactor(render_material->mRoughnessFactor);
me->setEmissiveColor(render_material->mEmissiveColor);
@@ -1986,24 +1875,24 @@ void LLMaterialEditor::saveMaterialAs(const LLGLTFMaterial* render_material, con
// most things like colors we can apply without verifying
// but texture ids are going to be different from both, base and override
// so only apply override id if there is actually a difference
- if (local_material->mBaseColorId != render_material->mBaseColorId)
+ if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR])
{
- me->setBaseColorId(render_material->mBaseColorId);
+ me->setBaseColorId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]);
me->childSetValue("base_color_upload_fee", me->getString("no_upload_fee_string"));
}
- if (local_material->mNormalId != render_material->mNormalId)
+ if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL])
{
- me->setNormalId(render_material->mNormalId);
+ me->setNormalId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]);
me->childSetValue("normal_upload_fee", me->getString("no_upload_fee_string"));
}
- if (local_material->mMetallicRoughnessId != render_material->mMetallicRoughnessId)
+ if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS])
{
- me->setMetallicRoughnessId(render_material->mMetallicRoughnessId);
+ me->setMetallicRoughnessId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]);
me->childSetValue("metallic_upload_fee", me->getString("no_upload_fee_string"));
}
- if (local_material->mEmissiveId != render_material->mEmissiveId)
+ if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE])
{
- me->setEmissiveId(render_material->mEmissiveId);
+ me->setEmissiveId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
me->childSetValue("emissive_upload_fee", me->getString("no_upload_fee_string"));
}
@@ -2017,7 +1906,11 @@ void LLMaterialEditor::saveMaterialAs(const LLGLTFMaterial* render_material, con
LLSD payload;
if (render_material)
{
- payload["data"] = render_material->asJSON();
+ // Make a copy of the render material with unsupported transforms removed
+ LLGLTFMaterial asset_material = *render_material;
+ asset_material.sanitizeAssetMaterial();
+ // Serialize the sanitized render material
+ payload["data"] = asset_material.asJSON();
}
else
{
@@ -2040,8 +1933,9 @@ void LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback(const LLSD& notificati
if (0 == option)
{
LLSD asset;
- asset["version"] = "1.0";
- asset["type"] = "GLTF 2.0";
+ asset["version"] = LLGLTFMaterial::ASSET_VERSION;
+ asset["type"] = LLGLTFMaterial::ASSET_TYPE;
+ // This is the string serialized from LLGLTFMaterial::asJSON
asset["data"] = notification["payload"]["data"];
std::ostringstream str;
@@ -2584,7 +2478,7 @@ public:
}
else if ((reverted_flags & MATERIAL_BASE_COLOR_TEX_DIRTY) && revert_mat.notNull())
{
- material->setBaseColorId(revert_mat->mBaseColorId, false);
+ material->setBaseColorId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR], false);
}
if (changed_flags & MATERIAL_NORMAL_TEX_DIRTY)
@@ -2593,16 +2487,16 @@ public:
}
else if ((reverted_flags & MATERIAL_NORMAL_TEX_DIRTY) && revert_mat.notNull())
{
- material->setNormalId(revert_mat->mNormalId, false);
+ material->setNormalId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL], false);
}
if (changed_flags & MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY)
{
- material->setMetallicRoughnessId(mEditor->getMetallicRoughnessId(), true);
+ material->setOcclusionRoughnessMetallicId(mEditor->getMetallicRoughnessId(), true);
}
else if ((reverted_flags & MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY) && revert_mat.notNull())
{
- material->setMetallicRoughnessId(revert_mat->mMetallicRoughnessId, false);
+ material->setOcclusionRoughnessMetallicId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS], false);
}
if (changed_flags & MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY)
@@ -2638,7 +2532,7 @@ public:
}
else if ((reverted_flags & MATERIAL_EMISIVE_TEX_DIRTY) && revert_mat.notNull())
{
- material->setEmissiveId(revert_mat->mEmissiveId, false);
+ material->setEmissiveId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE], false);
}
if (changed_flags & MATERIAL_DOUBLE_SIDED_DIRTY)
@@ -2751,20 +2645,23 @@ void LLMaterialEditor::applyToSelection()
}
}
+// Get a dump of the json representation of the current state of the editor UI
+// in GLTF format, excluding transforms as they are not supported in material
+// assets. (See also LLGLTFMaterial::sanitizeAssetMaterial())
void LLMaterialEditor::getGLTFMaterial(LLGLTFMaterial* mat)
{
mat->mBaseColor = getBaseColor();
mat->mBaseColor.mV[3] = getTransparency();
- mat->mBaseColorId = getBaseColorId();
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = getBaseColorId();
- mat->mNormalId = getNormalId();
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = getNormalId();
- mat->mMetallicRoughnessId = getMetallicRoughnessId();
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = getMetallicRoughnessId();
mat->mMetallicFactor = getMetalnessFactor();
mat->mRoughnessFactor = getRoughnessFactor();
mat->mEmissiveColor = getEmissiveColor();
- mat->mEmissiveId = getEmissiveId();
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = getEmissiveId();
mat->mDoubleSided = getDoubleSided();
mat->setAlphaMode(getAlphaMode());
@@ -2774,15 +2671,15 @@ void LLMaterialEditor::getGLTFMaterial(LLGLTFMaterial* mat)
void LLMaterialEditor::setFromGLTFMaterial(LLGLTFMaterial* mat)
{
setBaseColor(mat->mBaseColor);
- setBaseColorId(mat->mBaseColorId);
- setNormalId(mat->mNormalId);
+ setBaseColorId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]);
+ setNormalId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]);
- setMetallicRoughnessId(mat->mMetallicRoughnessId);
+ setMetallicRoughnessId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]);
setMetalnessFactor(mat->mMetallicFactor);
setRoughnessFactor(mat->mRoughnessFactor);
setEmissiveColor(mat->mEmissiveColor);
- setEmissiveId(mat->mEmissiveId);
+ setEmissiveId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
setDoubleSided(mat->mDoubleSided);
setAlphaMode(mat->getAlphaMode());
diff --git a/indra/newview/llmaterialeditor.h b/indra/newview/llmaterialeditor.h
index 74c776031e..0401190773 100644
--- a/indra/newview/llmaterialeditor.h
+++ b/indra/newview/llmaterialeditor.h
@@ -84,8 +84,7 @@ protected:
};
class LLMaterialEditor : public LLPreview, public LLVOInventoryListener
-{
-public:
+{ public:
LLMaterialEditor(const LLSD& key);
bool setFromGltfModel(const tinygltf::Model& model, S32 index, bool set_textures = false);
@@ -98,6 +97,7 @@ public:
// for live preview, apply current material to currently selected object
void applyToSelection();
+ // get a dump of the json representation of the current state of the editor UI as a material object
void getGLTFMaterial(LLGLTFMaterial* mat);
void loadAsset() override;
@@ -131,11 +131,6 @@ public:
void onClickSave();
- // get a dump of the json representation of the current state of the editor UI in GLTF format
- std::string getGLTFJson(bool prettyprint = true);
-
- void getGLBData(std::vector<U8>& data);
-
void getGLTFModel(tinygltf::Model& model);
std::string getEncodedAsset();
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 54256ae646..cb7bc7b5df 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -1829,6 +1829,7 @@ void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material,
const U32 pbr_type = findChild<LLRadioGroup>("radio_pbr_type")->getSelectedIndex();
const LLGLTFMaterial::TextureInfo texture_info = texture_info_from_pbrtype(pbr_type);
const bool show_texture_info = texture_info != LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT;
+ const bool new_state = show_texture_info && has_pbr_capabilities && has_pbr_material;
LLUICtrl* gltfCtrlTextureScaleU = getChild<LLUICtrl>("gltfTextureScaleU");
LLUICtrl* gltfCtrlTextureScaleV = getChild<LLUICtrl>("gltfTextureScaleV");
@@ -1836,13 +1837,15 @@ void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material,
LLUICtrl* gltfCtrlTextureOffsetU = getChild<LLUICtrl>("gltfTextureOffsetU");
LLUICtrl* gltfCtrlTextureOffsetV = getChild<LLUICtrl>("gltfTextureOffsetV");
- gltfCtrlTextureScaleU->setEnabled(show_texture_info && has_pbr_capabilities && has_pbr_material);
- gltfCtrlTextureScaleV->setEnabled(show_texture_info && has_pbr_capabilities && has_pbr_material);
- gltfCtrlTextureRotation->setEnabled(show_texture_info && has_pbr_capabilities && has_pbr_material);
- gltfCtrlTextureOffsetU->setEnabled(show_texture_info && has_pbr_capabilities && has_pbr_material);
- gltfCtrlTextureOffsetV->setEnabled(show_texture_info && has_pbr_capabilities && has_pbr_material);
+ gltfCtrlTextureScaleU->setEnabled(new_state);
+ gltfCtrlTextureScaleV->setEnabled(new_state);
+ gltfCtrlTextureRotation->setEnabled(new_state);
+ gltfCtrlTextureOffsetU->setEnabled(new_state);
+ gltfCtrlTextureOffsetV->setEnabled(new_state);
- // Control values are set in setMaterialOverridesFromSelection
+ // Control values will be set once per frame in
+ // setMaterialOverridesFromSelection
+ sMaterialOverrideSelection.setDirty();
}
}
@@ -2821,7 +2824,6 @@ void LLPanelFace::onCommitPbrType(LLUICtrl* ctrl, void* userdata)
// and generally reflecting old state when switching tabs or objects
//
self->updateUI();
- self->setMaterialOverridesFromSelection();
}
// static
@@ -4745,17 +4747,7 @@ void LLPanelFace::Selection::connect()
bool LLPanelFace::Selection::update()
{
- const bool selection_changed = compareSelection();
- if (selection_changed)
- {
- clearObjectUpdatePending();
- }
- else if (isObjectUpdatePending())
- {
- return false;
- }
-
- const bool changed = mChanged;
+ const bool changed = mChanged || compareSelection();
mChanged = false;
return changed;
}
@@ -4771,16 +4763,9 @@ void LLPanelFace::Selection::onSelectedObjectUpdated(const LLUUID& object_id, S3
if (object_id == mSelectedObjectID && side == mSelectedSide)
{
mChanged = true;
- clearObjectUpdatePending();
}
}
-void LLPanelFace::Selection::clearObjectUpdatePending()
-{
- mPendingObjectID = LLUUID::null;
- mPendingSide = -1;
-}
-
bool LLPanelFace::Selection::compareSelection()
{
if (!mNeedsSelectionCheck)
diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h
index 707d693672..106259b84a 100644
--- a/indra/newview/llpanelface.h
+++ b/indra/newview/llpanelface.h
@@ -484,15 +484,13 @@ private:
// updated. Necessary to prevent controls updating when the mouse is
// held down.
void setObjectUpdatePending(const LLUUID &object_id, S32 side);
+ void setDirty() { mChanged = true; };
// Callbacks
void onSelectionChanged() { mNeedsSelectionCheck = true; }
void onSelectedObjectUpdated(const LLUUID &object_id, S32 side);
protected:
- void clearObjectUpdatePending();
- bool isObjectUpdatePending() { return mPendingSide != -1; }
-
bool compareSelection();
bool mChanged = false;
diff --git a/indra/newview/lltinygltfhelper.cpp b/indra/newview/lltinygltfhelper.cpp
index 611911014a..1a8e868d11 100644
--- a/indra/newview/lltinygltfhelper.cpp
+++ b/indra/newview/lltinygltfhelper.cpp
@@ -309,48 +309,48 @@ bool LLTinyGLTFHelper::getMaterialFromFile(
if (base_color_tex)
{
base_color_tex->addTextureStats(64.f * 64.f, TRUE);
- material->mBaseColorId = base_color_tex->getID();
+ material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = base_color_tex->getID();
material->mBaseColorTexture = base_color_tex;
}
else
{
- material->mBaseColorId = LLUUID::null;
+ material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = LLUUID::null;
material->mBaseColorTexture = nullptr;
}
if (normal_tex)
{
normal_tex->addTextureStats(64.f * 64.f, TRUE);
- material->mNormalId = normal_tex->getID();
+ material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = normal_tex->getID();
material->mNormalTexture = normal_tex;
}
else
{
- material->mNormalId = LLUUID::null;
+ material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = LLUUID::null;
material->mNormalTexture = nullptr;
}
if (mr_tex)
{
mr_tex->addTextureStats(64.f * 64.f, TRUE);
- material->mMetallicRoughnessId = mr_tex->getID();
+ material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = mr_tex->getID();
material->mMetallicRoughnessTexture = mr_tex;
}
else
{
- material->mMetallicRoughnessId = LLUUID::null;
+ material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = LLUUID::null;
material->mMetallicRoughnessTexture = nullptr;
}
if (emissive_tex)
{
emissive_tex->addTextureStats(64.f * 64.f, TRUE);
- material->mEmissiveId = emissive_tex->getID();
+ material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = emissive_tex->getID();
material->mEmissiveTexture = emissive_tex;
}
else
{
- material->mEmissiveId = LLUUID::null;
+ material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = LLUUID::null;
material->mEmissiveTexture = nullptr;
}
diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp
index 84b0010545..9743f00ab8 100644
--- a/indra/newview/llviewermenufile.cpp
+++ b/indra/newview/llviewermenufile.cpp
@@ -543,19 +543,19 @@ bool get_bulk_upload_expected_cost(const std::vector<std::string>& filenames, S3
// Todo: make it account for possibility of same texture in different
// materials and even in scope of same material
S32 texture_count = 0;
- if (material->mBaseColorId.notNull())
+ if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].notNull())
{
texture_count++;
}
- if (material->mMetallicRoughnessId.notNull())
+ if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].notNull())
{
texture_count++;
}
- if (material->mNormalId.notNull())
+ if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].notNull())
{
texture_count++;
}
- if (material->mEmissiveId.notNull())
+ if (material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].notNull())
{
texture_count++;
}
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index d4c0b95701..e217ede067 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -4992,10 +4992,10 @@ void LLViewerObject::updateTEMaterialTextures(U8 te)
if (mat != nullptr)
{
- mat->mBaseColorTexture = fetch_texture(mat->mBaseColorId);
- mat->mNormalTexture = fetch_texture(mat->mNormalId);
- mat->mMetallicRoughnessTexture = fetch_texture(mat->mMetallicRoughnessId);
- mat->mEmissiveTexture= fetch_texture(mat->mEmissiveId);
+ mat->mBaseColorTexture = fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]);
+ mat->mNormalTexture = fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]);
+ mat->mMetallicRoughnessTexture = fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]);
+ mat->mEmissiveTexture= fetch_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
}
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 2775a98869..5d3da55499 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -1633,8 +1633,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSunProgram.mFeatures.hasShadows = true;
gDeferredSunProgram.mFeatures.hasAmbientOcclusion = use_ao;
- gDeferredSunProgram.mName = "Deferred Sun Shader";
- gDeferredSunProgram.mShaderFiles.clear();
+ gDeferredSunProgram.mShaderFiles.clear();
gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER));
gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER));
gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 9f51509f96..fec9f1cdd1 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -6681,7 +6681,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
{ //100% transparent, don't render unless we're highlighting transparent
registerFace(group, facep, LLRenderPass::PASS_ALPHA_INVISIBLE);
}
- else if (facep->canRenderAsMask())
+ else if (facep->canRenderAsMask() && !hud_group)
{
if (te->getFullbright() || LLPipeline::sNoAlpha)
{
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index f911aea9cd..388dee00db 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -2272,7 +2272,6 @@ bool LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3&
}
LLViewerCamera::sCurCameraID = saved_camera_id;
-
return res;
}
@@ -3956,7 +3955,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion)
bool occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion;
- setupHWLights(nullptr);
+ setupHWLights();
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pools");
@@ -4083,7 +4082,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
calcNearbyLights(camera);
- setupHWLights(NULL);
+ setupHWLights();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.setColorMask(true, false);
@@ -5452,7 +5451,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
assertInitialized();
- if (LLPipeline::sReflectionRender || gCubeSnapshot)
+ if (LLPipeline::sReflectionRender || gCubeSnapshot || LLPipeline::sRenderingHUDs)
{
return;
}
@@ -5633,11 +5632,16 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
}
}
-void LLPipeline::setupHWLights(LLDrawPool* pool)
+void LLPipeline::setupHWLights()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
assertInitialized();
+ if (LLPipeline::sRenderingHUDs)
+ {
+ return;
+ }
+
LLEnvironment& environment = LLEnvironment::instance();
LLSettingsSky::ptr_t psky = environment.getCurrentSky();
@@ -8029,7 +8033,7 @@ void LLPipeline::renderDeferredLighting()
glh::matrix4f mat = copy_matrix(gGLModelView);
- setupHWLights(NULL); // to set mSun/MoonDir;
+ setupHWLights(); // to set mSun/MoonDir;
glh::vec4f tc(mSunDir.mV);
mat.mult_matrix_vec(tc);
@@ -9236,6 +9240,24 @@ LLRenderTarget* LLPipeline::getSpotShadowTarget(U32 i)
static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW("Gen Sun Shadow");
static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW_SPOT_RENDER("Spot Shadow Render");
+// helper class for disabling occlusion culling for the current stack frame
+class LLDisableOcclusionCulling
+{
+public:
+ S32 mUseOcclusion;
+
+ LLDisableOcclusionCulling()
+ {
+ mUseOcclusion = LLPipeline::sUseOcclusion;
+ LLPipeline::sUseOcclusion = 0;
+ }
+
+ ~LLDisableOcclusionCulling()
+ {
+ LLPipeline::sUseOcclusion = mUseOcclusion;
+ }
+};
+
void LLPipeline::generateSunShadow(LLCamera& camera)
{
if (!sRenderDeferred || RenderShadowDetail <= 0)
@@ -9246,6 +9268,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW);
LL_PROFILE_GPU_ZONE("generateSunShadow");
+ LLDisableOcclusionCulling no_occlusion;
+
bool skip_avatar_update = false;
if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
{
@@ -9479,7 +9503,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] };
if (mSunDiffuse == LLColor4::black)
- { //sun diffuse is totally shadows don't matter
+ { //sun diffuse is totally black shadows don't matter
LLGLDepthTest depth(GL_TRUE);
for (S32 j = 0; j < 4; j++)
@@ -9989,8 +10013,6 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE);
- stop_glerror();
-
//
mSpotShadow[i].bindTarget();
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 282f28e736..85878dd21d 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -327,7 +327,7 @@ public:
S32 getLightCount() const { return mLights.size(); }
void calcNearbyLights(LLCamera& camera);
- void setupHWLights(LLDrawPool* pool);
+ void setupHWLights();
void setupAvatarLights(bool for_edit = false);
void enableLights(U32 mask);
void enableLightsStatic();