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-rw-r--r--indra/llrender/llglslshader.cpp258
-rw-r--r--indra/llrender/llglslshader.h336
-rw-r--r--indra/llrender/llshadermgr.cpp2304
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl4
-rw-r--r--indra/newview/llvovolume.cpp10335
-rw-r--r--indra/newview/pipeline.cpp16
-rw-r--r--indra/newview/pipeline.h1638
9 files changed, 7451 insertions, 7451 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 9a4eeb59df..5659bd327b 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -724,144 +724,144 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
{
- BOOL res = TRUE;
-
- mTotalUniformSize = 0;
- mActiveTextureChannels = 0;
- mUniform.clear();
- mUniformMap.clear();
- mUniformNameMap.clear();
- mTexture.clear();
- mValue.clear();
- //initialize arrays
- U32 numUniforms = (uniforms == NULL) ? 0 : uniforms->size();
- mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
- mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
-
- bind();
-
- //get the number of active uniforms
- GLint activeCount;
- glGetObjectParameterivARB(mProgramObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &activeCount);
-
- //........................................................................................................................................
- //........................................................................................
-
- /*
- EXPLANATION:
- This is part of code is temporary because as the final result the mapUniform() should be rewrited.
- But it's a huge a volume of work which is need to be a more carefully performed for avoid possible
- regression's (i.e. it should be formalized a separate ticket in JIRA).
-
- RESON:
- The reason of this code is that SL engine is very sensitive to fact that "diffuseMap" should be appear
- first as uniform parameter which is should get 0-"texture channel" index (see mapUniformTextureChannel() and mActiveTextureChannels)
- it influence to which is texture matrix will be updated during rendering.
-
- But, order of indexe's of uniform variables is not defined and GLSL compiler can change it as want
- , even if the "diffuseMap" will be appear and use first in shader code.
-
- As example where this situation appear see: "Deferred Material Shader 28/29/30/31"
- And tickets: MAINT-4165, MAINT-4839, MAINT-3568, MAINT-6437
- */
-
-
- S32 diffuseMap = glGetUniformLocationARB(mProgramObject, "diffuseMap");
- S32 specularMap = glGetUniformLocationARB(mProgramObject, "specularMap");
- S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap");
+ BOOL res = TRUE;
+
+ mTotalUniformSize = 0;
+ mActiveTextureChannels = 0;
+ mUniform.clear();
+ mUniformMap.clear();
+ mUniformNameMap.clear();
+ mTexture.clear();
+ mValue.clear();
+ //initialize arrays
+ U32 numUniforms = (uniforms == NULL) ? 0 : uniforms->size();
+ mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
+ mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
+
+ bind();
+
+ //get the number of active uniforms
+ GLint activeCount;
+ glGetObjectParameterivARB(mProgramObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &activeCount);
+
+ //........................................................................................................................................
+ //........................................................................................
+
+ /*
+ EXPLANATION:
+ This is part of code is temporary because as the final result the mapUniform() should be rewrited.
+ But it's a huge a volume of work which is need to be a more carefully performed for avoid possible
+ regression's (i.e. it should be formalized a separate ticket in JIRA).
+
+ RESON:
+ The reason of this code is that SL engine is very sensitive to fact that "diffuseMap" should be appear
+ first as uniform parameter which is should get 0-"texture channel" index (see mapUniformTextureChannel() and mActiveTextureChannels)
+ it influence to which is texture matrix will be updated during rendering.
+
+ But, order of indexe's of uniform variables is not defined and GLSL compiler can change it as want
+ , even if the "diffuseMap" will be appear and use first in shader code.
+
+ As example where this situation appear see: "Deferred Material Shader 28/29/30/31"
+ And tickets: MAINT-4165, MAINT-4839, MAINT-3568, MAINT-6437
+ */
+
+
+ S32 diffuseMap = glGetUniformLocationARB(mProgramObject, "diffuseMap");
+ S32 specularMap = glGetUniformLocationARB(mProgramObject, "specularMap");
+ S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap");
S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap");
- S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap");
+ S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap");
- std::set<S32> skip_index;
+ std::set<S32> skip_index;
- if (-1 != diffuseMap && (-1 != specularMap || -1 != bumpMap || -1 != environmentMap || -1 != altDiffuseMap))
- {
- GLenum type;
- GLsizei length;
- GLint size = -1;
- char name[1024];
+ if (-1 != diffuseMap && (-1 != specularMap || -1 != bumpMap || -1 != environmentMap || -1 != altDiffuseMap))
+ {
+ GLenum type;
+ GLsizei length;
+ GLint size = -1;
+ char name[1024];
- diffuseMap = altDiffuseMap = specularMap = bumpMap = environmentMap = -1;
+ diffuseMap = altDiffuseMap = specularMap = bumpMap = environmentMap = -1;
- for (S32 i = 0; i < activeCount; i++)
- {
- name[0] = '\0';
+ for (S32 i = 0; i < activeCount; i++)
+ {
+ name[0] = '\0';
- glGetActiveUniformARB(mProgramObject, i, 1024, &length, &size, &type, (GLcharARB *)name);
+ glGetActiveUniformARB(mProgramObject, i, 1024, &length, &size, &type, (GLcharARB *)name);
- if (-1 == diffuseMap && std::string(name) == "diffuseMap")
- {
- diffuseMap = i;
- continue;
- }
+ if (-1 == diffuseMap && std::string(name) == "diffuseMap")
+ {
+ diffuseMap = i;
+ continue;
+ }
- if (-1 == specularMap && std::string(name) == "specularMap")
- {
- specularMap = i;
- continue;
- }
+ if (-1 == specularMap && std::string(name) == "specularMap")
+ {
+ specularMap = i;
+ continue;
+ }
- if (-1 == bumpMap && std::string(name) == "bumpMap")
- {
- bumpMap = i;
- continue;
- }
+ if (-1 == bumpMap && std::string(name) == "bumpMap")
+ {
+ bumpMap = i;
+ continue;
+ }
- if (-1 == environmentMap && std::string(name) == "environmentMap")
- {
- environmentMap = i;
- continue;
- }
+ if (-1 == environmentMap && std::string(name) == "environmentMap")
+ {
+ environmentMap = i;
+ continue;
+ }
if (-1 == altDiffuseMap && std::string(name) == "altDiffuseMap")
- {
- altDiffuseMap = i;
- continue;
- }
- }
+ {
+ altDiffuseMap = i;
+ continue;
+ }
+ }
- bool specularDiff = specularMap < diffuseMap && -1 != specularMap;
- bool bumpLessDiff = bumpMap < diffuseMap && -1 != bumpMap;
- bool envLessDiff = environmentMap < diffuseMap && -1 != environmentMap;
+ bool specularDiff = specularMap < diffuseMap && -1 != specularMap;
+ bool bumpLessDiff = bumpMap < diffuseMap && -1 != bumpMap;
+ bool envLessDiff = environmentMap < diffuseMap && -1 != environmentMap;
- if (specularDiff || bumpLessDiff || envLessDiff)
- {
- mapUniform(diffuseMap, uniforms);
- skip_index.insert(diffuseMap);
+ if (specularDiff || bumpLessDiff || envLessDiff)
+ {
+ mapUniform(diffuseMap, uniforms);
+ skip_index.insert(diffuseMap);
- if (-1 != specularMap) {
- mapUniform(specularMap, uniforms);
- skip_index.insert(specularMap);
- }
+ if (-1 != specularMap) {
+ mapUniform(specularMap, uniforms);
+ skip_index.insert(specularMap);
+ }
- if (-1 != bumpMap) {
- mapUniform(bumpMap, uniforms);
- skip_index.insert(bumpMap);
- }
+ if (-1 != bumpMap) {
+ mapUniform(bumpMap, uniforms);
+ skip_index.insert(bumpMap);
+ }
- if (-1 != environmentMap) {
- mapUniform(environmentMap, uniforms);
- skip_index.insert(environmentMap);
- }
- }
- }
+ if (-1 != environmentMap) {
+ mapUniform(environmentMap, uniforms);
+ skip_index.insert(environmentMap);
+ }
+ }
+ }
- //........................................................................................
+ //........................................................................................
- for (S32 i = 0; i < activeCount; i++)
- {
- //........................................................................................
- if (skip_index.end() != skip_index.find(i)) continue;
- //........................................................................................
+ for (S32 i = 0; i < activeCount; i++)
+ {
+ //........................................................................................
+ if (skip_index.end() != skip_index.find(i)) continue;
+ //........................................................................................
- mapUniform(i, uniforms);
- }
- //........................................................................................................................................
+ mapUniform(i, uniforms);
+ }
+ //........................................................................................................................................
- unbind();
+ unbind();
- LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
- return res;
+ LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
+ return res;
}
@@ -1286,19 +1286,19 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c
void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
{
- if (mProgramObject)
- {
- if (mUniform.size() <= index)
- {
- LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
- return;
- }
-
- if (mUniform[index] >= 0)
- {
- glUniformMatrix3x4fv(mUniform[index], count, transpose, v);
- }
- }
+ if (mProgramObject)
+ {
+ if (mUniform.size() <= index)
+ {
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ glUniformMatrix3x4fv(mUniform[index], count, transpose, v);
+ }
+ }
}
void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index e5110fe1c4..9c3effadbe 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -34,201 +34,201 @@
class LLShaderFeatures
{
public:
- bool atmosphericHelpers;
- bool calculatesLighting;
- bool calculatesAtmospherics;
- bool hasLighting; // implies no transport (it's possible to have neither though)
- bool isAlphaLighting; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions)
- bool isShiny;
- bool isFullbright; // implies no lighting
- bool isSpecular;
- bool hasWaterFog; // implies no gamma
- bool hasTransport; // implies no lighting (it's possible to have neither though)
- bool hasSkinning;
- bool hasObjectSkinning;
- bool hasAtmospherics;
- bool hasGamma;
+ bool atmosphericHelpers;
+ bool calculatesLighting;
+ bool calculatesAtmospherics;
+ bool hasLighting; // implies no transport (it's possible to have neither though)
+ bool isAlphaLighting; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions)
+ bool isShiny;
+ bool isFullbright; // implies no lighting
+ bool isSpecular;
+ bool hasWaterFog; // implies no gamma
+ bool hasTransport; // implies no lighting (it's possible to have neither though)
+ bool hasSkinning;
+ bool hasObjectSkinning;
+ bool hasAtmospherics;
+ bool hasGamma;
bool hasShadows;
bool hasAmbientOcclusion;
- bool hasSrgb;
+ bool hasSrgb;
bool encodesNormal;
bool isDeferred;
bool hasIndirect;
- S32 mIndexedTextureChannels;
- bool disableTextureIndex;
- bool hasAlphaMask;
- bool attachNothing;
-
- // char numLights;
-
- LLShaderFeatures();
+ S32 mIndexedTextureChannels;
+ bool disableTextureIndex;
+ bool hasAlphaMask;
+ bool attachNothing;
+
+ // char numLights;
+
+ LLShaderFeatures();
};
class LLGLSLShader
{
public:
- enum
- {
- SG_DEFAULT = 0,
- SG_SKY,
- SG_WATER
- };
-
- static std::set<LLGLSLShader*> sInstances;
- static bool sProfileEnabled;
-
- LLGLSLShader();
- ~LLGLSLShader();
-
- static GLhandleARB sCurBoundShader;
- static LLGLSLShader* sCurBoundShaderPtr;
- static S32 sIndexedTextureChannels;
- static bool sNoFixedFunction;
-
- static void initProfile();
- static void finishProfile(bool emit_report = true);
-
- static void startProfile();
- static void stopProfile(U32 count, U32 mode);
-
- void unload();
- void clearStats();
- void dumpStats();
- void placeProfileQuery();
- void readProfileQuery(U32 count, U32 mode);
-
- BOOL createShader(std::vector<LLStaticHashedString> * attributes,
- std::vector<LLStaticHashedString> * uniforms,
- U32 varying_count = 0,
- const char** varyings = NULL);
- BOOL attachObject(std::string object);
- void attachObject(GLhandleARB object);
- void attachObjects(GLhandleARB* objects = NULL, S32 count = 0);
- BOOL mapAttributes(const std::vector<LLStaticHashedString> * attributes);
- BOOL mapUniforms(const std::vector<LLStaticHashedString> *);
- void mapUniform(GLint index, const std::vector<LLStaticHashedString> *);
- void uniform1i(U32 index, GLint i);
- void uniform1f(U32 index, GLfloat v);
- void uniform2f(U32 index, GLfloat x, GLfloat y);
- void uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z);
- void uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void uniform1iv(U32 index, U32 count, const GLint* i);
- void uniform1fv(U32 index, U32 count, const GLfloat* v);
- void uniform2fv(U32 index, U32 count, const GLfloat* v);
- void uniform3fv(U32 index, U32 count, const GLfloat* v);
- void uniform4fv(U32 index, U32 count, const GLfloat* v);
- void uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j);
- void uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
- void uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
- void uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
- void uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
- void uniform1i(const LLStaticHashedString& uniform, GLint i);
- void uniform1f(const LLStaticHashedString& uniform, GLfloat v);
- void uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y);
- void uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z);
- void uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
- void uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
- void uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
- void uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
- void uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat *v);
-
- void setMinimumAlpha(F32 minimum);
-
- void vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void vertexAttrib4fv(U32 index, GLfloat* v);
-
- //GLint getUniformLocation(const std::string& uniform);
- GLint getUniformLocation(const LLStaticHashedString& uniform);
- GLint getUniformLocation(U32 index);
-
- GLint getAttribLocation(U32 attrib);
- GLint mapUniformTextureChannel(GLint location, GLenum type);
-
+ enum
+ {
+ SG_DEFAULT = 0,
+ SG_SKY,
+ SG_WATER
+ };
+
+ static std::set<LLGLSLShader*> sInstances;
+ static bool sProfileEnabled;
+
+ LLGLSLShader();
+ ~LLGLSLShader();
+
+ static GLhandleARB sCurBoundShader;
+ static LLGLSLShader* sCurBoundShaderPtr;
+ static S32 sIndexedTextureChannels;
+ static bool sNoFixedFunction;
+
+ static void initProfile();
+ static void finishProfile(bool emit_report = true);
+
+ static void startProfile();
+ static void stopProfile(U32 count, U32 mode);
+
+ void unload();
+ void clearStats();
+ void dumpStats();
+ void placeProfileQuery();
+ void readProfileQuery(U32 count, U32 mode);
+
+ BOOL createShader(std::vector<LLStaticHashedString> * attributes,
+ std::vector<LLStaticHashedString> * uniforms,
+ U32 varying_count = 0,
+ const char** varyings = NULL);
+ BOOL attachObject(std::string object);
+ void attachObject(GLhandleARB object);
+ void attachObjects(GLhandleARB* objects = NULL, S32 count = 0);
+ BOOL mapAttributes(const std::vector<LLStaticHashedString> * attributes);
+ BOOL mapUniforms(const std::vector<LLStaticHashedString> *);
+ void mapUniform(GLint index, const std::vector<LLStaticHashedString> *);
+ void uniform1i(U32 index, GLint i);
+ void uniform1f(U32 index, GLfloat v);
+ void uniform2f(U32 index, GLfloat x, GLfloat y);
+ void uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z);
+ void uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void uniform1iv(U32 index, U32 count, const GLint* i);
+ void uniform1fv(U32 index, U32 count, const GLfloat* v);
+ void uniform2fv(U32 index, U32 count, const GLfloat* v);
+ void uniform3fv(U32 index, U32 count, const GLfloat* v);
+ void uniform4fv(U32 index, U32 count, const GLfloat* v);
+ void uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j);
+ void uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
+ void uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
+ void uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
+ void uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
+ void uniform1i(const LLStaticHashedString& uniform, GLint i);
+ void uniform1f(const LLStaticHashedString& uniform, GLfloat v);
+ void uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y);
+ void uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z);
+ void uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat *v);
+
+ void setMinimumAlpha(F32 minimum);
+
+ void vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void vertexAttrib4fv(U32 index, GLfloat* v);
+
+ //GLint getUniformLocation(const std::string& uniform);
+ GLint getUniformLocation(const LLStaticHashedString& uniform);
+ GLint getUniformLocation(U32 index);
+
+ GLint getAttribLocation(U32 attrib);
+ GLint mapUniformTextureChannel(GLint location, GLenum type);
+
void clearPermutations();
- void addPermutation(std::string name, std::string value);
- void removePermutation(std::string name);
-
- //enable/disable texture channel for specified uniform
- //if given texture uniform is active in the shader,
- //the corresponding channel will be active upon return
- //returns channel texture is enabled in from [0-MAX)
- S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
- S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
-
- // bindTexture returns the texture unit we've bound the texture to.
- // You can reuse the return value to unbind a texture when required.
- S32 bindTexture(const std::string& uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
- S32 bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
- S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
- S32 unbindTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
-
+ void addPermutation(std::string name, std::string value);
+ void removePermutation(std::string name);
+
+ //enable/disable texture channel for specified uniform
+ //if given texture uniform is active in the shader,
+ //the corresponding channel will be active upon return
+ //returns channel texture is enabled in from [0-MAX)
+ S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+
+ // bindTexture returns the texture unit we've bound the texture to.
+ // You can reuse the return value to unbind a texture when required.
+ S32 bindTexture(const std::string& uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ S32 bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ S32 unbindTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+
BOOL link(BOOL suppress_errors = FALSE);
- void bind();
- void unbind();
+ void bind();
+ void unbind();
- // Unbinds any previously bound shader by explicitly binding no shader.
- static void bindNoShader(void);
+ // Unbinds any previously bound shader by explicitly binding no shader.
+ static void bindNoShader(void);
- U32 mMatHash[LLRender::NUM_MATRIX_MODES];
- U32 mLightHash;
+ U32 mMatHash[LLRender::NUM_MATRIX_MODES];
+ U32 mLightHash;
- GLhandleARB mProgramObject;
+ GLhandleARB mProgramObject;
#if LL_RELEASE_WITH_DEBUG_INFO
- struct attr_name
- {
- GLint loc;
- const char *name;
- void operator = (GLint _loc) { loc = _loc; }
- operator GLint () { return loc; }
- };
- std::vector<attr_name> mAttribute; //lookup table of attribute enum to attribute channel
+ struct attr_name
+ {
+ GLint loc;
+ const char *name;
+ void operator = (GLint _loc) { loc = _loc; }
+ operator GLint () { return loc; }
+ };
+ std::vector<attr_name> mAttribute; //lookup table of attribute enum to attribute channel
#else
- std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel
+ std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel
#endif
- U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask())
- std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location
- LLStaticStringTable<GLint> mUniformMap; //lookup map of uniform name to uniform location
- std::map<GLint, std::string> mUniformNameMap; //lookup map of uniform location to uniform name
- std::map<GLint, LLVector4> mValue; //lookup map of uniform location to last known value
- std::vector<GLint> mTexture;
- S32 mTotalUniformSize;
- S32 mActiveTextureChannels;
- S32 mShaderLevel;
- S32 mShaderGroup;
- BOOL mUniformsDirty;
- LLShaderFeatures mFeatures;
- std::vector< std::pair< std::string, GLenum > > mShaderFiles;
- std::string mName;
- boost::unordered_map<std::string, std::string> mDefines;
-
- //statistcis for profiling shader performance
- U32 mTimerQuery;
- U32 mSamplesQuery;
- U64 mTimeElapsed;
- static U64 sTotalTimeElapsed;
- U32 mTrianglesDrawn;
- static U32 sTotalTrianglesDrawn;
- U64 mSamplesDrawn;
- static U64 sTotalSamplesDrawn;
- U32 mDrawCalls;
- static U32 sTotalDrawCalls;
-
- bool mTextureStateFetched;
- std::vector<U32> mTextureMagFilter;
- std::vector<U32> mTextureMinFilter;
+ U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask())
+ std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location
+ LLStaticStringTable<GLint> mUniformMap; //lookup map of uniform name to uniform location
+ std::map<GLint, std::string> mUniformNameMap; //lookup map of uniform location to uniform name
+ std::map<GLint, LLVector4> mValue; //lookup map of uniform location to last known value
+ std::vector<GLint> mTexture;
+ S32 mTotalUniformSize;
+ S32 mActiveTextureChannels;
+ S32 mShaderLevel;
+ S32 mShaderGroup;
+ BOOL mUniformsDirty;
+ LLShaderFeatures mFeatures;
+ std::vector< std::pair< std::string, GLenum > > mShaderFiles;
+ std::string mName;
+ boost::unordered_map<std::string, std::string> mDefines;
+
+ //statistcis for profiling shader performance
+ U32 mTimerQuery;
+ U32 mSamplesQuery;
+ U64 mTimeElapsed;
+ static U64 sTotalTimeElapsed;
+ U32 mTrianglesDrawn;
+ static U32 sTotalTrianglesDrawn;
+ U64 mSamplesDrawn;
+ static U64 sTotalSamplesDrawn;
+ U32 mDrawCalls;
+ static U32 sTotalDrawCalls;
+
+ bool mTextureStateFetched;
+ std::vector<U32> mTextureMagFilter;
+ std::vector<U32> mTextureMinFilter;
GLhandleARB mExtraLinkObject = 0;
private:
- void unloadInternal();
+ void unloadInternal();
};
//UI shader (declared here so llui_libtest will link properly)
-extern LLGLSLShader gUIProgram;
+extern LLGLSLShader gUIProgram;
//output vec4(color.rgb,color.a*tex0[tc0].a)
-extern LLGLSLShader gSolidColorProgram;
+extern LLGLSLShader gSolidColorProgram;
//Alpha mask shader (declared here so llappearance can access properly)
-extern LLGLSLShader gAlphaMaskProgram;
+extern LLGLSLShader gAlphaMaskProgram;
#endif
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index ec8f05e4ca..5b96667f9f 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -53,489 +53,489 @@ LLShaderMgr::~LLShaderMgr()
// static
LLShaderMgr * LLShaderMgr::instance()
{
- if(NULL == sInstance)
- {
- LL_ERRS("Shaders") << "LLShaderMgr should already have been instantiated by the application!" << LL_ENDL;
- }
+ if(NULL == sInstance)
+ {
+ LL_ERRS("Shaders") << "LLShaderMgr should already have been instantiated by the application!" << LL_ENDL;
+ }
- return sInstance;
+ return sInstance;
}
BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
{
- llassert_always(shader != NULL);
- LLShaderFeatures *features = & shader->mFeatures;
-
- if (features->attachNothing)
- {
- return TRUE;
- }
- //////////////////////////////////////
- // Attach Vertex Shader Features First
- //////////////////////////////////////
-
- // NOTE order of shader object attaching is VERY IMPORTANT!!!
- if (features->calculatesAtmospherics)
- {
- if (features->hasWaterFog)
- {
- if (!shader->attachObject("windlight/atmosphericsVarsWaterV.glsl"))
- {
- return FALSE;
- }
- }
- else if (!shader->attachObject("windlight/atmosphericsVarsV.glsl"))
- {
- return FALSE;
- }
- }
-
- if (features->calculatesLighting || features->calculatesAtmospherics)
- {
- if (!shader->attachObject("windlight/atmosphericsHelpersV.glsl"))
- {
- return FALSE;
- }
- }
-
- if (features->calculatesLighting)
- {
- if (features->isSpecular)
- {
- if (!shader->attachObject("lighting/lightFuncSpecularV.glsl"))
- {
- return FALSE;
- }
-
- if (!features->isAlphaLighting)
- {
- if (!shader->attachObject("lighting/sumLightsSpecularV.glsl"))
- {
- return FALSE;
- }
- }
-
- if (!shader->attachObject("lighting/lightSpecularV.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachObject("lighting/lightFuncV.glsl"))
- {
- return FALSE;
- }
-
- if (!features->isAlphaLighting)
- {
- if (!shader->attachObject("lighting/sumLightsV.glsl"))
- {
- return FALSE;
- }
- }
-
- if (!shader->attachObject("lighting/lightV.glsl"))
- {
- return FALSE;
- }
- }
- }
-
- // NOTE order of shader object attaching is VERY IMPORTANT!!!
- if (features->calculatesAtmospherics)
- {
- if (!shader->attachObject("windlight/atmosphericsV.glsl"))
- {
- return FALSE;
- }
- }
-
- if (features->hasSkinning)
- {
- if (!shader->attachObject("avatar/avatarSkinV.glsl"))
- {
- return FALSE;
- }
- }
-
- if (features->hasObjectSkinning)
- {
- if (!shader->attachObject("avatar/objectSkinV.glsl"))
- {
- return FALSE;
- }
- }
-
- ///////////////////////////////////////
- // Attach Fragment Shader Features Next
- ///////////////////////////////////////
+ llassert_always(shader != NULL);
+ LLShaderFeatures *features = & shader->mFeatures;
+
+ if (features->attachNothing)
+ {
+ return TRUE;
+ }
+ //////////////////////////////////////
+ // Attach Vertex Shader Features First
+ //////////////////////////////////////
+
+ // NOTE order of shader object attaching is VERY IMPORTANT!!!
+ if (features->calculatesAtmospherics)
+ {
+ if (features->hasWaterFog)
+ {
+ if (!shader->attachObject("windlight/atmosphericsVarsWaterV.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else if (!shader->attachObject("windlight/atmosphericsVarsV.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ if (features->calculatesLighting || features->calculatesAtmospherics)
+ {
+ if (!shader->attachObject("windlight/atmosphericsHelpersV.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ if (features->calculatesLighting)
+ {
+ if (features->isSpecular)
+ {
+ if (!shader->attachObject("lighting/lightFuncSpecularV.glsl"))
+ {
+ return FALSE;
+ }
+
+ if (!features->isAlphaLighting)
+ {
+ if (!shader->attachObject("lighting/sumLightsSpecularV.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ if (!shader->attachObject("lighting/lightSpecularV.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightFuncV.glsl"))
+ {
+ return FALSE;
+ }
+
+ if (!features->isAlphaLighting)
+ {
+ if (!shader->attachObject("lighting/sumLightsV.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ if (!shader->attachObject("lighting/lightV.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ }
+
+ // NOTE order of shader object attaching is VERY IMPORTANT!!!
+ if (features->calculatesAtmospherics)
+ {
+ if (!shader->attachObject("windlight/atmosphericsV.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ if (features->hasSkinning)
+ {
+ if (!shader->attachObject("avatar/avatarSkinV.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ if (features->hasObjectSkinning)
+ {
+ if (!shader->attachObject("avatar/objectSkinV.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ ///////////////////////////////////////
+ // Attach Fragment Shader Features Next
+ ///////////////////////////////////////
// NOTE order of shader object attaching is VERY IMPORTANT!!!
- if(features->calculatesAtmospherics)
- {
- if (features->hasWaterFog)
- {
- if (!shader->attachObject("windlight/atmosphericsVarsWaterF.glsl"))
- {
- return FALSE;
- }
- }
- else if (!shader->attachObject("windlight/atmosphericsVarsF.glsl"))
- {
- return FALSE;
- }
- }
+ if(features->calculatesAtmospherics)
+ {
+ if (features->hasWaterFog)
+ {
+ if (!shader->attachObject("windlight/atmosphericsVarsWaterF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else if (!shader->attachObject("windlight/atmosphericsVarsF.glsl"))
+ {
+ return FALSE;
+ }
+ }
if (features->calculatesLighting || features->calculatesAtmospherics)
- {
- if (!shader->attachObject("windlight/atmosphericsHelpersF.glsl"))
- {
- return FALSE;
- }
- }
+ {
+ if (!shader->attachObject("windlight/atmosphericsHelpersF.glsl"))
+ {
+ return FALSE;
+ }
+ }
// we want this BEFORE shadows and AO because those facilities use pos/norm access
if (features->isDeferred)
- {
- if (!shader->attachObject("deferred/deferredUtil.glsl"))
- {
- return FALSE;
- }
- }
+ {
+ if (!shader->attachObject("deferred/deferredUtil.glsl"))
+ {
+ return FALSE;
+ }
+ }
if (features->hasShadows)
- {
- if (!shader->attachObject("deferred/shadowUtil.glsl"))
- {
- return FALSE;
- }
- }
+ {
+ if (!shader->attachObject("deferred/shadowUtil.glsl"))
+ {
+ return FALSE;
+ }
+ }
if (features->hasAmbientOcclusion)
- {
- if (!shader->attachObject("deferred/aoUtil.glsl"))
- {
- return FALSE;
- }
- }
+ {
+ if (!shader->attachObject("deferred/aoUtil.glsl"))
+ {
+ return FALSE;
+ }
+ }
if (features->hasIndirect)
- {
- if (!shader->attachObject("deferred/indirect.glsl"))
- {
- return FALSE;
- }
- }
-
- if (features->hasGamma)
- {
- if (!shader->attachObject("windlight/gammaF.glsl"))
- {
- return FALSE;
- }
- }
-
- if (features->hasSrgb)
- {
- if (!shader->attachObject("environment/srgbF.glsl"))
- {
- return FALSE;
- }
- }
+ {
+ if (!shader->attachObject("deferred/indirect.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ if (features->hasGamma)
+ {
+ if (!shader->attachObject("windlight/gammaF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ if (features->hasSrgb)
+ {
+ if (!shader->attachObject("environment/srgbF.glsl"))
+ {
+ return FALSE;
+ }
+ }
if (features->encodesNormal)
- {
- if (!shader->attachObject("environment/encodeNormF.glsl"))
- {
- return FALSE;
- }
- }
-
- if (features->hasAtmospherics)
- {
- if (!shader->attachObject("windlight/atmosphericsF.glsl"))
- {
- return FALSE;
- }
- }
-
- if (features->hasTransport)
- {
- if (!shader->attachObject("windlight/transportF.glsl"))
- {
- return FALSE;
- }
-
- // Test hasFullbright and hasShiny and attach fullbright and
- // fullbright shiny atmos transport if we split them out.
- }
-
- // NOTE order of shader object attaching is VERY IMPORTANT!!!
- if (features->hasWaterFog)
- {
- if (!shader->attachObject("environment/waterFogF.glsl"))
- {
- return FALSE;
- }
- }
-
- if (features->hasLighting)
- {
- if (features->hasWaterFog)
- {
- if (features->disableTextureIndex)
- {
- if (features->hasAlphaMask)
- {
- if (!shader->attachObject("lighting/lightWaterAlphaMaskNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachObject("lighting/lightWaterNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- }
- else
- {
- if (features->hasAlphaMask)
- {
- if (!shader->attachObject("lighting/lightWaterAlphaMaskF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachObject("lighting/lightWaterF.glsl"))
- {
- return FALSE;
- }
- }
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
- }
- }
-
- else
- {
- if (features->disableTextureIndex)
- {
- if (features->hasAlphaMask)
- {
- if (!shader->attachObject("lighting/lightAlphaMaskNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachObject("lighting/lightNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- }
- else
- {
- if (features->hasAlphaMask)
- {
- if (!shader->attachObject("lighting/lightAlphaMaskF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachObject("lighting/lightF.glsl"))
- {
- return FALSE;
- }
- }
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
- }
- }
- }
-
- // NOTE order of shader object attaching is VERY IMPORTANT!!!
- else if (features->isFullbright)
- {
-
- if (features->isShiny && features->hasWaterFog)
- {
- if (features->disableTextureIndex)
- {
- if (!shader->attachObject("lighting/lightFullbrightShinyWaterNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachObject("lighting/lightFullbrightShinyWaterF.glsl"))
- {
- return FALSE;
- }
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
- }
- }
- else if (features->hasWaterFog)
- {
- if (features->disableTextureIndex)
- {
- if (features->hasAlphaMask)
- {
- if (!shader->attachObject("lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl"))
- {
- return FALSE;
- }
- }
- else if (!shader->attachObject("lighting/lightFullbrightWaterNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (features->hasAlphaMask)
- {
- if (!shader->attachObject("lighting/lightFullbrightWaterAlphaMaskF.glsl"))
- {
- return FALSE;
- }
- }
- else if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl"))
- {
- return FALSE;
- }
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
- }
- }
-
- else if (features->isShiny)
- {
- if (features->disableTextureIndex)
- {
- if (!shader->attachObject("lighting/lightFullbrightShinyNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachObject("lighting/lightFullbrightShinyF.glsl"))
- {
- return FALSE;
- }
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
- }
- }
-
- else
- {
- if (features->disableTextureIndex)
- {
-
- if (features->hasAlphaMask)
- {
- if (!shader->attachObject("lighting/lightFullbrightNonIndexedAlphaMaskF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachObject("lighting/lightFullbrightNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- }
- else
- {
- if (features->hasAlphaMask)
- {
- if (!shader->attachObject("lighting/lightFullbrightAlphaMaskF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachObject("lighting/lightFullbrightF.glsl"))
- {
- return FALSE;
- }
- }
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
- }
- }
- }
-
- // NOTE order of shader object attaching is VERY IMPORTANT!!!
- else if (features->isShiny)
- {
-
- if (features->hasWaterFog)
- {
- if (features->disableTextureIndex)
- {
- if (!shader->attachObject("lighting/lightShinyWaterNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachObject("lighting/lightShinyWaterF.glsl"))
- {
- return FALSE;
- }
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
- }
- }
-
- else
- {
- if (features->disableTextureIndex)
- {
- if (!shader->attachObject("lighting/lightShinyNonIndexedF.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachObject("lighting/lightShinyF.glsl"))
- {
- return FALSE;
- }
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
- }
- }
- }
-
- if (features->mIndexedTextureChannels <= 1)
- {
- if (!shader->attachObject("objects/nonindexedTextureV.glsl"))
- {
- return FALSE;
- }
- }
- else
- {
- if (!shader->attachObject("objects/indexedTextureV.glsl"))
- {
- return FALSE;
- }
- }
-
- return TRUE;
+ {
+ if (!shader->attachObject("environment/encodeNormF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ if (features->hasAtmospherics)
+ {
+ if (!shader->attachObject("windlight/atmosphericsF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ if (features->hasTransport)
+ {
+ if (!shader->attachObject("windlight/transportF.glsl"))
+ {
+ return FALSE;
+ }
+
+ // Test hasFullbright and hasShiny and attach fullbright and
+ // fullbright shiny atmos transport if we split them out.
+ }
+
+ // NOTE order of shader object attaching is VERY IMPORTANT!!!
+ if (features->hasWaterFog)
+ {
+ if (!shader->attachObject("environment/waterFogF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ if (features->hasLighting)
+ {
+ if (features->hasWaterFog)
+ {
+ if (features->disableTextureIndex)
+ {
+ if (features->hasAlphaMask)
+ {
+ if (!shader->attachObject("lighting/lightWaterAlphaMaskNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightWaterNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ }
+ else
+ {
+ if (features->hasAlphaMask)
+ {
+ if (!shader->attachObject("lighting/lightWaterAlphaMaskF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightWaterF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
+ }
+ }
+
+ else
+ {
+ if (features->disableTextureIndex)
+ {
+ if (features->hasAlphaMask)
+ {
+ if (!shader->attachObject("lighting/lightAlphaMaskNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ }
+ else
+ {
+ if (features->hasAlphaMask)
+ {
+ if (!shader->attachObject("lighting/lightAlphaMaskF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
+ }
+ }
+ }
+
+ // NOTE order of shader object attaching is VERY IMPORTANT!!!
+ else if (features->isFullbright)
+ {
+
+ if (features->isShiny && features->hasWaterFog)
+ {
+ if (features->disableTextureIndex)
+ {
+ if (!shader->attachObject("lighting/lightFullbrightShinyWaterNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightFullbrightShinyWaterF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
+ }
+ }
+ else if (features->hasWaterFog)
+ {
+ if (features->disableTextureIndex)
+ {
+ if (features->hasAlphaMask)
+ {
+ if (!shader->attachObject("lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else if (!shader->attachObject("lighting/lightFullbrightWaterNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (features->hasAlphaMask)
+ {
+ if (!shader->attachObject("lighting/lightFullbrightWaterAlphaMaskF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
+ }
+ }
+
+ else if (features->isShiny)
+ {
+ if (features->disableTextureIndex)
+ {
+ if (!shader->attachObject("lighting/lightFullbrightShinyNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightFullbrightShinyF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
+ }
+ }
+
+ else
+ {
+ if (features->disableTextureIndex)
+ {
+
+ if (features->hasAlphaMask)
+ {
+ if (!shader->attachObject("lighting/lightFullbrightNonIndexedAlphaMaskF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightFullbrightNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ }
+ else
+ {
+ if (features->hasAlphaMask)
+ {
+ if (!shader->attachObject("lighting/lightFullbrightAlphaMaskF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightFullbrightF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
+ }
+ }
+ }
+
+ // NOTE order of shader object attaching is VERY IMPORTANT!!!
+ else if (features->isShiny)
+ {
+
+ if (features->hasWaterFog)
+ {
+ if (features->disableTextureIndex)
+ {
+ if (!shader->attachObject("lighting/lightShinyWaterNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightShinyWaterF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
+ }
+ }
+
+ else
+ {
+ if (features->disableTextureIndex)
+ {
+ if (!shader->attachObject("lighting/lightShinyNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightShinyF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
+ }
+ }
+ }
+
+ if (features->mIndexedTextureChannels <= 1)
+ {
+ if (!shader->attachObject("objects/nonindexedTextureV.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("objects/indexedTextureV.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ return TRUE;
}
//============================================================================
@@ -543,46 +543,46 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
static std::string get_object_log(GLhandleARB ret)
{
- std::string res;
-
- //get log length
- GLint length;
- glGetObjectParameterivARB(ret, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
- if (length > 0)
- {
- //the log could be any size, so allocate appropriately
- GLcharARB* log = new GLcharARB[length];
- glGetInfoLogARB(ret, length, &length, log);
- res = std::string((char *)log);
- delete[] log;
- }
- return res;
+ std::string res;
+
+ //get log length
+ GLint length;
+ glGetObjectParameterivARB(ret, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
+ if (length > 0)
+ {
+ //the log could be any size, so allocate appropriately
+ GLcharARB* log = new GLcharARB[length];
+ glGetInfoLogARB(ret, length, &length, log);
+ res = std::string((char *)log);
+ delete[] log;
+ }
+ return res;
}
//dump shader source for debugging
void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text)
-{
- for (GLuint i = 0; i < shader_code_count; i++)
- {
- LL_SHADER_LOADING_WARNS() << i << ": " << shader_code_text[i] << LL_ENDL;
- }
+{
+ for (GLuint i = 0; i < shader_code_count; i++)
+ {
+ LL_SHADER_LOADING_WARNS() << i << ": " << shader_code_text[i] << LL_ENDL;
+ }
LL_SHADER_LOADING_WARNS() << LL_ENDL;
}
void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& filename)
{
- std::string log = get_object_log(ret);
+ std::string log = get_object_log(ret);
std::string fname = filename;
if (filename.empty())
{
fname = "unknown shader file";
}
- if (log.length() > 0)
- {
+ if (log.length() > 0)
+ {
LL_SHADER_LOADING_WARNS() << "Shader loading from " << fname << ":\n" << LL_ENDL;
LL_SHADER_LOADING_WARNS() << log << LL_ENDL;
- }
+ }
}
GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines, S32 texture_index_channels)
@@ -596,38 +596,38 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
#endif
- GLenum error = GL_NO_ERROR;
- if (gDebugGL)
- {
- error = glGetError();
- if (error != GL_NO_ERROR)
- {
- LL_SHADER_LOADING_WARNS() << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
- }
- }
-
- //LL_SHADER_LOADING_WARNS() << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL;
+ GLenum error = GL_NO_ERROR;
+ if (gDebugGL)
+ {
+ error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_SHADER_LOADING_WARNS() << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
+ }
+ }
+
+ //LL_SHADER_LOADING_WARNS() << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL;
- if (filename.empty())
- {
- return 0;
- }
+ if (filename.empty())
+ {
+ return 0;
+ }
- //read in from file
- LLFILE* file = NULL;
+ //read in from file
+ LLFILE* file = NULL;
- S32 try_gpu_class = shader_level;
- S32 gpu_class;
+ S32 try_gpu_class = shader_level;
+ S32 gpu_class;
std::string open_file_name;
- //find the most relevant file
- for (gpu_class = try_gpu_class; gpu_class > 0; gpu_class--)
- { //search from the current gpu class down to class 1 to find the most relevant shader
- std::stringstream fname;
- fname << getShaderDirPrefix();
- fname << gpu_class << "/" << filename;
-
+ //find the most relevant file
+ for (gpu_class = try_gpu_class; gpu_class > 0; gpu_class--)
+ { //search from the current gpu class down to class 1 to find the most relevant shader
+ std::stringstream fname;
+ fname << getShaderDirPrefix();
+ fname << gpu_class << "/" << filename;
+
open_file_name = fname.str();
/*
@@ -643,23 +643,23 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
*/
- LL_DEBUGS("ShaderLoading") << "Looking in " << open_file_name << LL_ENDL;
- file = LLFile::fopen(open_file_name, "r"); /* Flawfinder: ignore */
- if (file)
- {
- LL_DEBUGS("ShaderLoading") << "Loading file: " << open_file_name << " (Want class " << gpu_class << ")" << LL_ENDL;
- break; // done
- }
- }
-
- if (file == NULL)
- {
- LL_SHADER_LOADING_WARNS() << "GLSL Shader file not found: " << open_file_name << LL_ENDL;
- return 0;
- }
-
- //we can't have any lines longer than 1024 characters
- //or any shaders longer than 4096 lines... deal - DaveP
+ LL_DEBUGS("ShaderLoading") << "Looking in " << open_file_name << LL_ENDL;
+ file = LLFile::fopen(open_file_name, "r"); /* Flawfinder: ignore */
+ if (file)
+ {
+ LL_DEBUGS("ShaderLoading") << "Loading file: " << open_file_name << " (Want class " << gpu_class << ")" << LL_ENDL;
+ break; // done
+ }
+ }
+
+ if (file == NULL)
+ {
+ LL_SHADER_LOADING_WARNS() << "GLSL Shader file not found: " << open_file_name << LL_ENDL;
+ return 0;
+ }
+
+ //we can't have any lines longer than 1024 characters
+ //or any shaders longer than 4096 lines... deal - DaveP
GLcharARB buff[1024];
GLcharARB *extra_code_text[1024];
GLcharARB *shader_code_text[4096 + LL_ARRAY_SIZE(extra_code_text)] = { NULL };
@@ -667,661 +667,661 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
BOOST_STATIC_ASSERT(LL_ARRAY_SIZE(extra_code_text) < LL_ARRAY_SIZE(shader_code_text));
- S32 major_version = gGLManager.mGLSLVersionMajor;
- S32 minor_version = gGLManager.mGLSLVersionMinor;
-
- if (major_version == 1 && minor_version < 30)
- {
- if (minor_version < 10)
- {
- //should NEVER get here -- if major version is 1 and minor version is less than 10,
- // viewer should never attempt to use shaders, continuing will result in undefined behavior
- LL_ERRS() << "Unsupported GLSL Version." << LL_ENDL;
- }
-
- if (minor_version <= 19)
- {
- shader_code_text[shader_code_count++] = strdup("#version 110\n");
- extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE attribute\n");
- extra_code_text[extra_code_count++] = strdup("#define VARYING varying\n");
- extra_code_text[extra_code_count++] = strdup("#define VARYING_FLAT varying\n");
- }
- else if (minor_version <= 29)
- {
- //set version to 1.20
- shader_code_text[shader_code_count++] = strdup("#version 120\n");
- extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_120 1\n");
- extra_code_text[extra_code_count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n");
- extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE attribute\n");
- extra_code_text[extra_code_count++] = strdup("#define VARYING varying\n");
- extra_code_text[extra_code_count++] = strdup("#define VARYING_FLAT varying\n");
- }
- }
- else
- {
- if (major_version < 4)
- {
- //set version to 1.30
- shader_code_text[shader_code_count++] = strdup("#version 130\n");
- //some implementations of GLSL 1.30 require integer precision be explicitly declared
- extra_code_text[extra_code_count++] = strdup("precision mediump int;\n");
- extra_code_text[extra_code_count++] = strdup("precision highp float;\n");
- }
- else
- { //set version to 400
- shader_code_text[shader_code_count++] = strdup("#version 400\n");
- }
-
- extra_code_text[extra_code_count++] = strdup("#define DEFINE_GL_FRAGCOLOR 1\n");
- extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n");
-
- extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE in\n");
-
- if (type == GL_VERTEX_SHADER_ARB)
- { //"varying" state is "out" in a vertex program, "in" in a fragment program
- // ("varying" is deprecated after version 1.20)
- extra_code_text[extra_code_count++] = strdup("#define VARYING out\n");
- extra_code_text[extra_code_count++] = strdup("#define VARYING_FLAT flat out\n");
- }
- else
- {
- extra_code_text[extra_code_count++] = strdup("#define VARYING in\n");
- extra_code_text[extra_code_count++] = strdup("#define VARYING_FLAT flat in\n");
- }
-
- //backwards compatibility with legacy texture lookup syntax
- extra_code_text[extra_code_count++] = strdup("#define texture2D texture\n");
- extra_code_text[extra_code_count++] = strdup("#define textureCube texture\n");
- extra_code_text[extra_code_count++] = strdup("#define texture2DLod textureLod\n");
- extra_code_text[extra_code_count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n");
-
- if (major_version > 1 || minor_version >= 40)
- { //GLSL 1.40 replaces texture2DRect et al with texture
- extra_code_text[extra_code_count++] = strdup("#define texture2DRect texture\n");
- extra_code_text[extra_code_count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n");
- }
- }
-
- if (defines)
- {
- for (boost::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter)
- {
- std::string define = "#define " + iter->first + " " + iter->second + "\n";
- extra_code_text[extra_code_count++] = (GLcharARB *) strdup(define.c_str());
- }
- }
-
- if( gGLManager.mIsATI )
- {
- extra_code_text[extra_code_count++] = strdup( "#define IS_AMD_CARD 1\n" );
- }
-
- if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB)
- {
- //use specified number of texture channels for indexed texture rendering
-
- /* prepend shader code that looks like this:
-
- uniform sampler2D tex0;
- uniform sampler2D tex1;
- uniform sampler2D tex2;
- .
- .
- .
- uniform sampler2D texN;
-
- VARYING_FLAT ivec4 vary_texture_index;
-
- vec4 ret = vec4(1,0,1,1);
-
- vec4 diffuseLookup(vec2 texcoord)
- {
- switch (vary_texture_index.r))
- {
- case 0: ret = texture2D(tex0, texcoord); break;
- case 1: ret = texture2D(tex1, texcoord); break;
- case 2: ret = texture2D(tex2, texcoord); break;
- .
- .
- .
- case N: return texture2D(texN, texcoord); break;
- }
-
- return ret;
- }
- */
-
- extra_code_text[extra_code_count++] = strdup("#define HAS_DIFFUSE_LOOKUP\n");
-
- //uniform declartion
- for (S32 i = 0; i < texture_index_channels; ++i)
- {
- std::string decl = llformat("uniform sampler2D tex%d;\n", i);
- extra_code_text[extra_code_count++] = strdup(decl.c_str());
- }
-
- if (texture_index_channels > 1)
- {
- extra_code_text[extra_code_count++] = strdup("VARYING_FLAT int vary_texture_index;\n");
- }
-
- extra_code_text[extra_code_count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n");
- extra_code_text[extra_code_count++] = strdup("{\n");
-
-
- if (texture_index_channels == 1)
- { //don't use flow control, that's silly
- extra_code_text[extra_code_count++] = strdup("return texture2D(tex0, texcoord);\n");
- extra_code_text[extra_code_count++] = strdup("}\n");
- }
- else if (major_version > 1 || minor_version >= 30)
- { //switches are supported in GLSL 1.30 and later
- if (gGLManager.mIsNVIDIA)
- { //switches are unreliable on some NVIDIA drivers
- for (U32 i = 0; i < texture_index_channels; ++i)
- {
- std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture2D(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i);
- extra_code_text[extra_code_count++] = strdup(if_string.c_str());
- }
- extra_code_text[extra_code_count++] = strdup("\treturn vec4(1,0,1,1);\n");
- extra_code_text[extra_code_count++] = strdup("}\n");
- }
- else
- {
- extra_code_text[extra_code_count++] = strdup("\tvec4 ret = vec4(1,0,1,1);\n");
- extra_code_text[extra_code_count++] = strdup("\tswitch (vary_texture_index)\n");
- extra_code_text[extra_code_count++] = strdup("\t{\n");
-
- //switch body
- for (S32 i = 0; i < texture_index_channels; ++i)
- {
- std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i);
- extra_code_text[extra_code_count++] = strdup(case_str.c_str());
- }
-
- extra_code_text[extra_code_count++] = strdup("\t}\n");
- extra_code_text[extra_code_count++] = strdup("\treturn ret;\n");
- extra_code_text[extra_code_count++] = strdup("}\n");
- }
- }
- else
- { //should never get here. Indexed texture rendering requires GLSL 1.30 or later
- // (for passing integers between vertex and fragment shaders)
- LL_ERRS() << "Indexed texture rendering requires GLSL 1.30 or later." << LL_ENDL;
- }
- }
+ S32 major_version = gGLManager.mGLSLVersionMajor;
+ S32 minor_version = gGLManager.mGLSLVersionMinor;
+
+ if (major_version == 1 && minor_version < 30)
+ {
+ if (minor_version < 10)
+ {
+ //should NEVER get here -- if major version is 1 and minor version is less than 10,
+ // viewer should never attempt to use shaders, continuing will result in undefined behavior
+ LL_ERRS() << "Unsupported GLSL Version." << LL_ENDL;
+ }
+
+ if (minor_version <= 19)
+ {
+ shader_code_text[shader_code_count++] = strdup("#version 110\n");
+ extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE attribute\n");
+ extra_code_text[extra_code_count++] = strdup("#define VARYING varying\n");
+ extra_code_text[extra_code_count++] = strdup("#define VARYING_FLAT varying\n");
+ }
+ else if (minor_version <= 29)
+ {
+ //set version to 1.20
+ shader_code_text[shader_code_count++] = strdup("#version 120\n");
+ extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_120 1\n");
+ extra_code_text[extra_code_count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n");
+ extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE attribute\n");
+ extra_code_text[extra_code_count++] = strdup("#define VARYING varying\n");
+ extra_code_text[extra_code_count++] = strdup("#define VARYING_FLAT varying\n");
+ }
+ }
+ else
+ {
+ if (major_version < 4)
+ {
+ //set version to 1.30
+ shader_code_text[shader_code_count++] = strdup("#version 130\n");
+ //some implementations of GLSL 1.30 require integer precision be explicitly declared
+ extra_code_text[extra_code_count++] = strdup("precision mediump int;\n");
+ extra_code_text[extra_code_count++] = strdup("precision highp float;\n");
+ }
+ else
+ { //set version to 400
+ shader_code_text[shader_code_count++] = strdup("#version 400\n");
+ }
+
+ extra_code_text[extra_code_count++] = strdup("#define DEFINE_GL_FRAGCOLOR 1\n");
+ extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n");
+
+ extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE in\n");
+
+ if (type == GL_VERTEX_SHADER_ARB)
+ { //"varying" state is "out" in a vertex program, "in" in a fragment program
+ // ("varying" is deprecated after version 1.20)
+ extra_code_text[extra_code_count++] = strdup("#define VARYING out\n");
+ extra_code_text[extra_code_count++] = strdup("#define VARYING_FLAT flat out\n");
+ }
+ else
+ {
+ extra_code_text[extra_code_count++] = strdup("#define VARYING in\n");
+ extra_code_text[extra_code_count++] = strdup("#define VARYING_FLAT flat in\n");
+ }
+
+ //backwards compatibility with legacy texture lookup syntax
+ extra_code_text[extra_code_count++] = strdup("#define texture2D texture\n");
+ extra_code_text[extra_code_count++] = strdup("#define textureCube texture\n");
+ extra_code_text[extra_code_count++] = strdup("#define texture2DLod textureLod\n");
+ extra_code_text[extra_code_count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n");
+
+ if (major_version > 1 || minor_version >= 40)
+ { //GLSL 1.40 replaces texture2DRect et al with texture
+ extra_code_text[extra_code_count++] = strdup("#define texture2DRect texture\n");
+ extra_code_text[extra_code_count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n");
+ }
+ }
+
+ if (defines)
+ {
+ for (boost::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter)
+ {
+ std::string define = "#define " + iter->first + " " + iter->second + "\n";
+ extra_code_text[extra_code_count++] = (GLcharARB *) strdup(define.c_str());
+ }
+ }
+
+ if( gGLManager.mIsATI )
+ {
+ extra_code_text[extra_code_count++] = strdup( "#define IS_AMD_CARD 1\n" );
+ }
+
+ if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB)
+ {
+ //use specified number of texture channels for indexed texture rendering
+
+ /* prepend shader code that looks like this:
+
+ uniform sampler2D tex0;
+ uniform sampler2D tex1;
+ uniform sampler2D tex2;
+ .
+ .
+ .
+ uniform sampler2D texN;
+
+ VARYING_FLAT ivec4 vary_texture_index;
+
+ vec4 ret = vec4(1,0,1,1);
+
+ vec4 diffuseLookup(vec2 texcoord)
+ {
+ switch (vary_texture_index.r))
+ {
+ case 0: ret = texture2D(tex0, texcoord); break;
+ case 1: ret = texture2D(tex1, texcoord); break;
+ case 2: ret = texture2D(tex2, texcoord); break;
+ .
+ .
+ .
+ case N: return texture2D(texN, texcoord); break;
+ }
+
+ return ret;
+ }
+ */
+
+ extra_code_text[extra_code_count++] = strdup("#define HAS_DIFFUSE_LOOKUP\n");
+
+ //uniform declartion
+ for (S32 i = 0; i < texture_index_channels; ++i)
+ {
+ std::string decl = llformat("uniform sampler2D tex%d;\n", i);
+ extra_code_text[extra_code_count++] = strdup(decl.c_str());
+ }
+
+ if (texture_index_channels > 1)
+ {
+ extra_code_text[extra_code_count++] = strdup("VARYING_FLAT int vary_texture_index;\n");
+ }
+
+ extra_code_text[extra_code_count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n");
+ extra_code_text[extra_code_count++] = strdup("{\n");
+
+
+ if (texture_index_channels == 1)
+ { //don't use flow control, that's silly
+ extra_code_text[extra_code_count++] = strdup("return texture2D(tex0, texcoord);\n");
+ extra_code_text[extra_code_count++] = strdup("}\n");
+ }
+ else if (major_version > 1 || minor_version >= 30)
+ { //switches are supported in GLSL 1.30 and later
+ if (gGLManager.mIsNVIDIA)
+ { //switches are unreliable on some NVIDIA drivers
+ for (U32 i = 0; i < texture_index_channels; ++i)
+ {
+ std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture2D(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i);
+ extra_code_text[extra_code_count++] = strdup(if_string.c_str());
+ }
+ extra_code_text[extra_code_count++] = strdup("\treturn vec4(1,0,1,1);\n");
+ extra_code_text[extra_code_count++] = strdup("}\n");
+ }
+ else
+ {
+ extra_code_text[extra_code_count++] = strdup("\tvec4 ret = vec4(1,0,1,1);\n");
+ extra_code_text[extra_code_count++] = strdup("\tswitch (vary_texture_index)\n");
+ extra_code_text[extra_code_count++] = strdup("\t{\n");
+
+ //switch body
+ for (S32 i = 0; i < texture_index_channels; ++i)
+ {
+ std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i);
+ extra_code_text[extra_code_count++] = strdup(case_str.c_str());
+ }
+
+ extra_code_text[extra_code_count++] = strdup("\t}\n");
+ extra_code_text[extra_code_count++] = strdup("\treturn ret;\n");
+ extra_code_text[extra_code_count++] = strdup("}\n");
+ }
+ }
+ else
+ { //should never get here. Indexed texture rendering requires GLSL 1.30 or later
+ // (for passing integers between vertex and fragment shaders)
+ LL_ERRS() << "Indexed texture rendering requires GLSL 1.30 or later." << LL_ENDL;
+ }
+ }
+
+ //copy file into memory
+ enum {
+ flag_write_to_out_of_extra_block_area = 0x01
+ , flag_extra_block_marker_was_found = 0x02
+ };
+
+ unsigned char flags = flag_write_to_out_of_extra_block_area;
+
+ GLuint out_of_extra_block_counter = 0, start_shader_code = shader_code_count, file_lines_count = 0;
- //copy file into memory
- enum {
- flag_write_to_out_of_extra_block_area = 0x01
- , flag_extra_block_marker_was_found = 0x02
- };
-
- unsigned char flags = flag_write_to_out_of_extra_block_area;
-
- GLuint out_of_extra_block_counter = 0, start_shader_code = shader_code_count, file_lines_count = 0;
-
- while(NULL != fgets((char *)buff, 1024, file)
- && shader_code_count < (LL_ARRAY_SIZE(shader_code_text) - LL_ARRAY_SIZE(extra_code_text)))
- {
- file_lines_count++;
-
- bool extra_block_area_found = NULL != strstr((const char*)buff, "[EXTRA_CODE_HERE]");
-
- if(extra_block_area_found && !(flag_extra_block_marker_was_found & flags))
- {
- if(!(flag_write_to_out_of_extra_block_area & flags))
- {
- //shift
- for(GLuint to = start_shader_code, from = extra_code_count + start_shader_code;
- from < shader_code_count; ++to, ++from)
- {
- shader_code_text[to] = shader_code_text[from];
- }
-
- shader_code_count -= extra_code_count;
- }
-
- //copy extra code
- for(GLuint n = 0; n < extra_code_count
- && shader_code_count < (LL_ARRAY_SIZE(shader_code_text) - LL_ARRAY_SIZE(extra_code_text)); ++n)
- {
- shader_code_text[shader_code_count++] = extra_code_text[n];
- }
-
- extra_code_count = 0;
-
- flags &= ~flag_write_to_out_of_extra_block_area;
- flags |= flag_extra_block_marker_was_found;
- }
+ while(NULL != fgets((char *)buff, 1024, file)
+ && shader_code_count < (LL_ARRAY_SIZE(shader_code_text) - LL_ARRAY_SIZE(extra_code_text)))
+ {
+ file_lines_count++;
+
+ bool extra_block_area_found = NULL != strstr((const char*)buff, "[EXTRA_CODE_HERE]");
+
+ if(extra_block_area_found && !(flag_extra_block_marker_was_found & flags))
+ {
+ if(!(flag_write_to_out_of_extra_block_area & flags))
+ {
+ //shift
+ for(GLuint to = start_shader_code, from = extra_code_count + start_shader_code;
+ from < shader_code_count; ++to, ++from)
+ {
+ shader_code_text[to] = shader_code_text[from];
+ }
+
+ shader_code_count -= extra_code_count;
+ }
+
+ //copy extra code
+ for(GLuint n = 0; n < extra_code_count
+ && shader_code_count < (LL_ARRAY_SIZE(shader_code_text) - LL_ARRAY_SIZE(extra_code_text)); ++n)
+ {
+ shader_code_text[shader_code_count++] = extra_code_text[n];
+ }
+
+ extra_code_count = 0;
+
+ flags &= ~flag_write_to_out_of_extra_block_area;
+ flags |= flag_extra_block_marker_was_found;
+ }
else
{
shader_code_text[shader_code_count] = (GLcharARB *)strdup((char *)buff);
-
+
if(flag_write_to_out_of_extra_block_area & flags)
{
shader_code_text[extra_code_count + start_shader_code + out_of_extra_block_counter]
= shader_code_text[shader_code_count];
out_of_extra_block_counter++;
-
+
if(out_of_extra_block_counter == extra_code_count)
{
shader_code_count += extra_code_count;
flags &= ~flag_write_to_out_of_extra_block_area;
}
}
-
+
++shader_code_count;
- }
- } //while
-
- if(!(flag_extra_block_marker_was_found & flags))
- {
- for(GLuint n = start_shader_code; n < extra_code_count + start_shader_code; ++n)
- {
- shader_code_text[n] = extra_code_text[n - start_shader_code];
- }
-
- if (file_lines_count < extra_code_count)
- {
- shader_code_count += extra_code_count;
- }
-
- extra_code_count = 0;
- }
-
- fclose(file);
-
- //create shader object
- GLhandleARB ret = glCreateShaderObjectARB(type);
- if (gDebugGL)
- {
- error = glGetError();
- if (error != GL_NO_ERROR)
- {
- LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL;
- }
- }
-
- //load source
- glShaderSourceARB(ret, shader_code_count, (const GLcharARB**) shader_code_text, NULL);
-
- if (gDebugGL)
- {
- error = glGetError();
- if (error != GL_NO_ERROR)
- {
- LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << LL_ENDL;
- }
- }
-
- //compile source
- glCompileShaderARB(ret);
-
- if (gDebugGL)
- {
- error = glGetError();
- if (error != GL_NO_ERROR)
- {
- LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL;
- }
- }
-
- if (error == GL_NO_ERROR)
- {
- //check for errors
- GLint success = GL_TRUE;
- glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success);
- if (gDebugGL || success == GL_FALSE)
- {
- error = glGetError();
- if (error != GL_NO_ERROR || success == GL_FALSE)
- {
- //an error occured, print log
- LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL;
- dumpObjectLog(ret, TRUE, open_file_name);
+ }
+ } //while
+
+ if(!(flag_extra_block_marker_was_found & flags))
+ {
+ for(GLuint n = start_shader_code; n < extra_code_count + start_shader_code; ++n)
+ {
+ shader_code_text[n] = extra_code_text[n - start_shader_code];
+ }
+
+ if (file_lines_count < extra_code_count)
+ {
+ shader_code_count += extra_code_count;
+ }
+
+ extra_code_count = 0;
+ }
+
+ fclose(file);
+
+ //create shader object
+ GLhandleARB ret = glCreateShaderObjectARB(type);
+ if (gDebugGL)
+ {
+ error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL;
+ }
+ }
+
+ //load source
+ glShaderSourceARB(ret, shader_code_count, (const GLcharARB**) shader_code_text, NULL);
+
+ if (gDebugGL)
+ {
+ error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << LL_ENDL;
+ }
+ }
+
+ //compile source
+ glCompileShaderARB(ret);
+
+ if (gDebugGL)
+ {
+ error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL;
+ }
+ }
+
+ if (error == GL_NO_ERROR)
+ {
+ //check for errors
+ GLint success = GL_TRUE;
+ glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success);
+ if (gDebugGL || success == GL_FALSE)
+ {
+ error = glGetError();
+ if (error != GL_NO_ERROR || success == GL_FALSE)
+ {
+ //an error occured, print log
+ LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL;
+ dumpObjectLog(ret, TRUE, open_file_name);
dumpShaderSource(shader_code_count, shader_code_text);
- ret = 0;
- }
- }
- }
- else
- {
- ret = 0;
- }
- stop_glerror();
-
- //free memory
- for (GLuint i = 0; i < shader_code_count; i++)
- {
- free(shader_code_text[i]);
- }
-
- //successfully loaded, save results
- if (ret)
- {
- // Add shader file to map
- mShaderObjects[filename] = ret;
- shader_level = try_gpu_class;
- }
- else
- {
- if (shader_level > 1)
- {
- shader_level--;
- return loadShaderFile(filename, shader_level, type, defines, texture_index_channels);
- }
- LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL;
- }
- return ret;
+ ret = 0;
+ }
+ }
+ }
+ else
+ {
+ ret = 0;
+ }
+ stop_glerror();
+
+ //free memory
+ for (GLuint i = 0; i < shader_code_count; i++)
+ {
+ free(shader_code_text[i]);
+ }
+
+ //successfully loaded, save results
+ if (ret)
+ {
+ // Add shader file to map
+ mShaderObjects[filename] = ret;
+ shader_level = try_gpu_class;
+ }
+ else
+ {
+ if (shader_level > 1)
+ {
+ shader_level--;
+ return loadShaderFile(filename, shader_level, type, defines, texture_index_channels);
+ }
+ LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL;
+ }
+ return ret;
}
BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
{
- //check for errors
- glLinkProgramARB(obj);
- GLint success = GL_TRUE;
- glGetObjectParameterivARB(obj, GL_OBJECT_LINK_STATUS_ARB, &success);
- if (!suppress_errors && success == GL_FALSE)
- {
- //an error occured, print log
- LL_SHADER_LOADING_WARNS() << "GLSL Linker Error:" << LL_ENDL;
- }
+ //check for errors
+ glLinkProgramARB(obj);
+ GLint success = GL_TRUE;
+ glGetObjectParameterivARB(obj, GL_OBJECT_LINK_STATUS_ARB, &success);
+ if (!suppress_errors && success == GL_FALSE)
+ {
+ //an error occured, print log
+ LL_SHADER_LOADING_WARNS() << "GLSL Linker Error:" << LL_ENDL;
+ }
#if LL_DARWIN
- // For some reason this absolutely kills the frame rate when VBO's are enabled
- if (0)
- {
- // Force an evaluation of the gl state so the driver can tell if the shader will run in hardware or software
- // per Apple's suggestion
- LLGLSLShader::sNoFixedFunction = false;
-
- glUseProgramObjectARB(obj);
-
- gGL.begin(LLRender::TRIANGLES);
- gGL.vertex3f(0.0f, 0.0f, 0.0f);
- gGL.vertex3f(0.0f, 0.0f, 0.0f);
- gGL.vertex3f(0.0f, 0.0f, 0.0f);
- gGL.end();
- gGL.flush();
-
- glUseProgramObjectARB(0);
-
- LLGLSLShader::sNoFixedFunction = true;
-
- // Query whether the shader can or cannot run in hardware
- // http://developer.apple.com/qa/qa2007/qa1502.html
- GLint vertexGPUProcessing, fragmentGPUProcessing;
- CGLContextObj ctx = CGLGetCurrentContext();
- CGLGetParameter(ctx, kCGLCPGPUVertexProcessing, &vertexGPUProcessing);
- CGLGetParameter(ctx, kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing);
- if (!fragmentGPUProcessing || !vertexGPUProcessing)
- {
- LL_SHADER_LOADING_WARNS() << "GLSL Linker: Running in Software:" << LL_ENDL;
- success = GL_FALSE;
- suppress_errors = FALSE;
- }
- }
+ // For some reason this absolutely kills the frame rate when VBO's are enabled
+ if (0)
+ {
+ // Force an evaluation of the gl state so the driver can tell if the shader will run in hardware or software
+ // per Apple's suggestion
+ LLGLSLShader::sNoFixedFunction = false;
+
+ glUseProgramObjectARB(obj);
+
+ gGL.begin(LLRender::TRIANGLES);
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.end();
+ gGL.flush();
+
+ glUseProgramObjectARB(0);
+
+ LLGLSLShader::sNoFixedFunction = true;
+
+ // Query whether the shader can or cannot run in hardware
+ // http://developer.apple.com/qa/qa2007/qa1502.html
+ GLint vertexGPUProcessing, fragmentGPUProcessing;
+ CGLContextObj ctx = CGLGetCurrentContext();
+ CGLGetParameter(ctx, kCGLCPGPUVertexProcessing, &vertexGPUProcessing);
+ CGLGetParameter(ctx, kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing);
+ if (!fragmentGPUProcessing || !vertexGPUProcessing)
+ {
+ LL_SHADER_LOADING_WARNS() << "GLSL Linker: Running in Software:" << LL_ENDL;
+ success = GL_FALSE;
+ suppress_errors = FALSE;
+ }
+ }
#else
- std::string log = get_object_log(obj);
- LLStringUtil::toLower(log);
- if (log.find("software") != std::string::npos)
- {
- LL_SHADER_LOADING_WARNS() << "GLSL Linker: Running in Software:" << LL_ENDL;
- success = GL_FALSE;
- suppress_errors = FALSE;
- }
+ std::string log = get_object_log(obj);
+ LLStringUtil::toLower(log);
+ if (log.find("software") != std::string::npos)
+ {
+ LL_SHADER_LOADING_WARNS() << "GLSL Linker: Running in Software:" << LL_ENDL;
+ success = GL_FALSE;
+ suppress_errors = FALSE;
+ }
#endif
- return success;
+ return success;
}
BOOL LLShaderMgr::validateProgramObject(GLhandleARB obj)
{
- //check program validity against current GL
- glValidateProgramARB(obj);
- GLint success = GL_TRUE;
- glGetObjectParameterivARB(obj, GL_OBJECT_VALIDATE_STATUS_ARB, &success);
- if (success == GL_FALSE)
- {
- LL_SHADER_LOADING_WARNS() << "GLSL program not valid: " << LL_ENDL;
- dumpObjectLog(obj);
- }
- else
- {
- dumpObjectLog(obj, FALSE);
- }
-
- return success;
+ //check program validity against current GL
+ glValidateProgramARB(obj);
+ GLint success = GL_TRUE;
+ glGetObjectParameterivARB(obj, GL_OBJECT_VALIDATE_STATUS_ARB, &success);
+ if (success == GL_FALSE)
+ {
+ LL_SHADER_LOADING_WARNS() << "GLSL program not valid: " << LL_ENDL;
+ dumpObjectLog(obj);
+ }
+ else
+ {
+ dumpObjectLog(obj, FALSE);
+ }
+
+ return success;
}
//virtual
void LLShaderMgr::initAttribsAndUniforms()
{
- //MUST match order of enum in LLVertexBuffer.h
- mReservedAttribs.push_back("position");
- mReservedAttribs.push_back("normal");
- mReservedAttribs.push_back("texcoord0");
- mReservedAttribs.push_back("texcoord1");
- mReservedAttribs.push_back("texcoord2");
- mReservedAttribs.push_back("texcoord3");
- mReservedAttribs.push_back("diffuse_color");
- mReservedAttribs.push_back("emissive");
- mReservedAttribs.push_back("tangent");
- mReservedAttribs.push_back("weight");
- mReservedAttribs.push_back("weight4");
- mReservedAttribs.push_back("clothing");
- mReservedAttribs.push_back("texture_index");
-
- //matrix state
- mReservedUniforms.push_back("modelview_matrix");
- mReservedUniforms.push_back("projection_matrix");
- mReservedUniforms.push_back("inv_proj");
- mReservedUniforms.push_back("modelview_projection_matrix");
+ //MUST match order of enum in LLVertexBuffer.h
+ mReservedAttribs.push_back("position");
+ mReservedAttribs.push_back("normal");
+ mReservedAttribs.push_back("texcoord0");
+ mReservedAttribs.push_back("texcoord1");
+ mReservedAttribs.push_back("texcoord2");
+ mReservedAttribs.push_back("texcoord3");
+ mReservedAttribs.push_back("diffuse_color");
+ mReservedAttribs.push_back("emissive");
+ mReservedAttribs.push_back("tangent");
+ mReservedAttribs.push_back("weight");
+ mReservedAttribs.push_back("weight4");
+ mReservedAttribs.push_back("clothing");
+ mReservedAttribs.push_back("texture_index");
+
+ //matrix state
+ mReservedUniforms.push_back("modelview_matrix");
+ mReservedUniforms.push_back("projection_matrix");
+ mReservedUniforms.push_back("inv_proj");
+ mReservedUniforms.push_back("modelview_projection_matrix");
mReservedUniforms.push_back("inv_modelview");
- mReservedUniforms.push_back("normal_matrix");
- mReservedUniforms.push_back("texture_matrix0");
- mReservedUniforms.push_back("texture_matrix1");
- mReservedUniforms.push_back("texture_matrix2");
- mReservedUniforms.push_back("texture_matrix3");
- mReservedUniforms.push_back("object_plane_s");
- mReservedUniforms.push_back("object_plane_t");
- llassert(mReservedUniforms.size() == LLShaderMgr::OBJECT_PLANE_T+1);
-
- mReservedUniforms.push_back("viewport");
-
- mReservedUniforms.push_back("light_position");
- mReservedUniforms.push_back("light_direction");
- mReservedUniforms.push_back("light_attenuation");
- mReservedUniforms.push_back("light_diffuse");
- mReservedUniforms.push_back("light_ambient");
- mReservedUniforms.push_back("light_count");
- mReservedUniforms.push_back("light");
- mReservedUniforms.push_back("light_col");
- mReservedUniforms.push_back("far_z");
-
- llassert(mReservedUniforms.size() == LLShaderMgr::MULTI_LIGHT_FAR_Z+1);
-
-
- mReservedUniforms.push_back("proj_mat");
- mReservedUniforms.push_back("proj_near");
- mReservedUniforms.push_back("proj_p");
- mReservedUniforms.push_back("proj_n");
- mReservedUniforms.push_back("proj_origin");
- mReservedUniforms.push_back("proj_range");
- mReservedUniforms.push_back("proj_ambiance");
- mReservedUniforms.push_back("proj_shadow_idx");
- mReservedUniforms.push_back("shadow_fade");
- mReservedUniforms.push_back("proj_focus");
- mReservedUniforms.push_back("proj_lod");
- mReservedUniforms.push_back("proj_ambient_lod");
-
- llassert(mReservedUniforms.size() == LLShaderMgr::PROJECTOR_AMBIENT_LOD+1);
-
- mReservedUniforms.push_back("color");
-
- mReservedUniforms.push_back("diffuseMap");
+ mReservedUniforms.push_back("normal_matrix");
+ mReservedUniforms.push_back("texture_matrix0");
+ mReservedUniforms.push_back("texture_matrix1");
+ mReservedUniforms.push_back("texture_matrix2");
+ mReservedUniforms.push_back("texture_matrix3");
+ mReservedUniforms.push_back("object_plane_s");
+ mReservedUniforms.push_back("object_plane_t");
+ llassert(mReservedUniforms.size() == LLShaderMgr::OBJECT_PLANE_T+1);
+
+ mReservedUniforms.push_back("viewport");
+
+ mReservedUniforms.push_back("light_position");
+ mReservedUniforms.push_back("light_direction");
+ mReservedUniforms.push_back("light_attenuation");
+ mReservedUniforms.push_back("light_diffuse");
+ mReservedUniforms.push_back("light_ambient");
+ mReservedUniforms.push_back("light_count");
+ mReservedUniforms.push_back("light");
+ mReservedUniforms.push_back("light_col");
+ mReservedUniforms.push_back("far_z");
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::MULTI_LIGHT_FAR_Z+1);
+
+
+ mReservedUniforms.push_back("proj_mat");
+ mReservedUniforms.push_back("proj_near");
+ mReservedUniforms.push_back("proj_p");
+ mReservedUniforms.push_back("proj_n");
+ mReservedUniforms.push_back("proj_origin");
+ mReservedUniforms.push_back("proj_range");
+ mReservedUniforms.push_back("proj_ambiance");
+ mReservedUniforms.push_back("proj_shadow_idx");
+ mReservedUniforms.push_back("shadow_fade");
+ mReservedUniforms.push_back("proj_focus");
+ mReservedUniforms.push_back("proj_lod");
+ mReservedUniforms.push_back("proj_ambient_lod");
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::PROJECTOR_AMBIENT_LOD+1);
+
+ mReservedUniforms.push_back("color");
+
+ mReservedUniforms.push_back("diffuseMap");
mReservedUniforms.push_back("altDiffuseMap");
- mReservedUniforms.push_back("specularMap");
- mReservedUniforms.push_back("bumpMap");
+ mReservedUniforms.push_back("specularMap");
+ mReservedUniforms.push_back("bumpMap");
mReservedUniforms.push_back("bumpMap2");
- mReservedUniforms.push_back("environmentMap");
- mReservedUniforms.push_back("cloud_noise_texture");
+ mReservedUniforms.push_back("environmentMap");
+ mReservedUniforms.push_back("cloud_noise_texture");
mReservedUniforms.push_back("cloud_noise_texture_next");
- mReservedUniforms.push_back("fullbright");
- mReservedUniforms.push_back("lightnorm");
- mReservedUniforms.push_back("sunlight_color");
- mReservedUniforms.push_back("ambient");
- mReservedUniforms.push_back("blue_horizon");
- mReservedUniforms.push_back("blue_density");
- mReservedUniforms.push_back("haze_horizon");
- mReservedUniforms.push_back("haze_density");
- mReservedUniforms.push_back("cloud_shadow");
- mReservedUniforms.push_back("density_multiplier");
- mReservedUniforms.push_back("distance_multiplier");
- mReservedUniforms.push_back("max_y");
- mReservedUniforms.push_back("glow");
- mReservedUniforms.push_back("cloud_color");
- mReservedUniforms.push_back("cloud_pos_density1");
- mReservedUniforms.push_back("cloud_pos_density2");
- mReservedUniforms.push_back("cloud_scale");
- mReservedUniforms.push_back("gamma");
- mReservedUniforms.push_back("scene_light_strength");
-
- llassert(mReservedUniforms.size() == LLShaderMgr::SCENE_LIGHT_STRENGTH+1);
-
- mReservedUniforms.push_back("center");
- mReservedUniforms.push_back("size");
- mReservedUniforms.push_back("falloff");
-
- mReservedUniforms.push_back("box_center");
- mReservedUniforms.push_back("box_size");
-
-
- mReservedUniforms.push_back("minLuminance");
- mReservedUniforms.push_back("maxExtractAlpha");
- mReservedUniforms.push_back("lumWeights");
- mReservedUniforms.push_back("warmthWeights");
- mReservedUniforms.push_back("warmthAmount");
- mReservedUniforms.push_back("glowStrength");
- mReservedUniforms.push_back("glowDelta");
-
- llassert(mReservedUniforms.size() == LLShaderMgr::GLOW_DELTA+1);
-
-
- mReservedUniforms.push_back("minimum_alpha");
- mReservedUniforms.push_back("emissive_brightness");
-
- mReservedUniforms.push_back("shadow_matrix");
- mReservedUniforms.push_back("env_mat");
- mReservedUniforms.push_back("shadow_clip");
- mReservedUniforms.push_back("sun_wash");
- mReservedUniforms.push_back("shadow_noise");
- mReservedUniforms.push_back("blur_size");
- mReservedUniforms.push_back("ssao_radius");
- mReservedUniforms.push_back("ssao_max_radius");
- mReservedUniforms.push_back("ssao_factor");
- mReservedUniforms.push_back("ssao_factor_inv");
- mReservedUniforms.push_back("ssao_effect_mat");
- mReservedUniforms.push_back("screen_res");
- mReservedUniforms.push_back("near_clip");
- mReservedUniforms.push_back("shadow_offset");
- mReservedUniforms.push_back("shadow_bias");
- mReservedUniforms.push_back("spot_shadow_bias");
- mReservedUniforms.push_back("spot_shadow_offset");
- mReservedUniforms.push_back("sun_dir");
+ mReservedUniforms.push_back("fullbright");
+ mReservedUniforms.push_back("lightnorm");
+ mReservedUniforms.push_back("sunlight_color");
+ mReservedUniforms.push_back("ambient");
+ mReservedUniforms.push_back("blue_horizon");
+ mReservedUniforms.push_back("blue_density");
+ mReservedUniforms.push_back("haze_horizon");
+ mReservedUniforms.push_back("haze_density");
+ mReservedUniforms.push_back("cloud_shadow");
+ mReservedUniforms.push_back("density_multiplier");
+ mReservedUniforms.push_back("distance_multiplier");
+ mReservedUniforms.push_back("max_y");
+ mReservedUniforms.push_back("glow");
+ mReservedUniforms.push_back("cloud_color");
+ mReservedUniforms.push_back("cloud_pos_density1");
+ mReservedUniforms.push_back("cloud_pos_density2");
+ mReservedUniforms.push_back("cloud_scale");
+ mReservedUniforms.push_back("gamma");
+ mReservedUniforms.push_back("scene_light_strength");
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::SCENE_LIGHT_STRENGTH+1);
+
+ mReservedUniforms.push_back("center");
+ mReservedUniforms.push_back("size");
+ mReservedUniforms.push_back("falloff");
+
+ mReservedUniforms.push_back("box_center");
+ mReservedUniforms.push_back("box_size");
+
+
+ mReservedUniforms.push_back("minLuminance");
+ mReservedUniforms.push_back("maxExtractAlpha");
+ mReservedUniforms.push_back("lumWeights");
+ mReservedUniforms.push_back("warmthWeights");
+ mReservedUniforms.push_back("warmthAmount");
+ mReservedUniforms.push_back("glowStrength");
+ mReservedUniforms.push_back("glowDelta");
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::GLOW_DELTA+1);
+
+
+ mReservedUniforms.push_back("minimum_alpha");
+ mReservedUniforms.push_back("emissive_brightness");
+
+ mReservedUniforms.push_back("shadow_matrix");
+ mReservedUniforms.push_back("env_mat");
+ mReservedUniforms.push_back("shadow_clip");
+ mReservedUniforms.push_back("sun_wash");
+ mReservedUniforms.push_back("shadow_noise");
+ mReservedUniforms.push_back("blur_size");
+ mReservedUniforms.push_back("ssao_radius");
+ mReservedUniforms.push_back("ssao_max_radius");
+ mReservedUniforms.push_back("ssao_factor");
+ mReservedUniforms.push_back("ssao_factor_inv");
+ mReservedUniforms.push_back("ssao_effect_mat");
+ mReservedUniforms.push_back("screen_res");
+ mReservedUniforms.push_back("near_clip");
+ mReservedUniforms.push_back("shadow_offset");
+ mReservedUniforms.push_back("shadow_bias");
+ mReservedUniforms.push_back("spot_shadow_bias");
+ mReservedUniforms.push_back("spot_shadow_offset");
+ mReservedUniforms.push_back("sun_dir");
mReservedUniforms.push_back("moon_dir");
- mReservedUniforms.push_back("shadow_res");
- mReservedUniforms.push_back("proj_shadow_res");
- mReservedUniforms.push_back("depth_cutoff");
- mReservedUniforms.push_back("norm_cutoff");
- mReservedUniforms.push_back("shadow_target_width");
-
- llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH+1);
-
- mReservedUniforms.push_back("tc_scale");
- mReservedUniforms.push_back("rcp_screen_res");
- mReservedUniforms.push_back("rcp_frame_opt");
- mReservedUniforms.push_back("rcp_frame_opt2");
-
- mReservedUniforms.push_back("focal_distance");
- mReservedUniforms.push_back("blur_constant");
- mReservedUniforms.push_back("tan_pixel_angle");
- mReservedUniforms.push_back("magnification");
- mReservedUniforms.push_back("max_cof");
- mReservedUniforms.push_back("res_scale");
- mReservedUniforms.push_back("dof_width");
- mReservedUniforms.push_back("dof_height");
-
- mReservedUniforms.push_back("depthMap");
- mReservedUniforms.push_back("shadowMap0");
- mReservedUniforms.push_back("shadowMap1");
- mReservedUniforms.push_back("shadowMap2");
- mReservedUniforms.push_back("shadowMap3");
- mReservedUniforms.push_back("shadowMap4");
- mReservedUniforms.push_back("shadowMap5");
-
- llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW5+1);
-
- mReservedUniforms.push_back("normalMap");
- mReservedUniforms.push_back("positionMap");
- mReservedUniforms.push_back("diffuseRect");
- mReservedUniforms.push_back("specularRect");
- mReservedUniforms.push_back("noiseMap");
- mReservedUniforms.push_back("lightFunc");
- mReservedUniforms.push_back("lightMap");
- mReservedUniforms.push_back("bloomMap");
- mReservedUniforms.push_back("projectionMap");
- mReservedUniforms.push_back("norm_mat");
-
- mReservedUniforms.push_back("global_gamma");
- mReservedUniforms.push_back("texture_gamma");
-
- mReservedUniforms.push_back("specular_color");
- mReservedUniforms.push_back("env_intensity");
-
- mReservedUniforms.push_back("matrixPalette");
- mReservedUniforms.push_back("translationPalette");
-
- mReservedUniforms.push_back("screenTex");
- mReservedUniforms.push_back("screenDepth");
- mReservedUniforms.push_back("refTex");
- mReservedUniforms.push_back("eyeVec");
- mReservedUniforms.push_back("time");
- mReservedUniforms.push_back("waveDir1");
- mReservedUniforms.push_back("waveDir2");
- mReservedUniforms.push_back("lightDir");
- mReservedUniforms.push_back("specular");
- mReservedUniforms.push_back("lightExp");
- mReservedUniforms.push_back("waterFogColor");
- mReservedUniforms.push_back("waterFogDensity");
- mReservedUniforms.push_back("waterFogKS");
- mReservedUniforms.push_back("refScale");
- mReservedUniforms.push_back("waterHeight");
- mReservedUniforms.push_back("waterPlane");
- mReservedUniforms.push_back("normScale");
- mReservedUniforms.push_back("fresnelScale");
- mReservedUniforms.push_back("fresnelOffset");
- mReservedUniforms.push_back("blurMultiplier");
- mReservedUniforms.push_back("sunAngle");
- mReservedUniforms.push_back("scaledAngle");
- mReservedUniforms.push_back("sunAngle2");
-
- mReservedUniforms.push_back("camPosLocal");
-
- mReservedUniforms.push_back("gWindDir");
- mReservedUniforms.push_back("gSinWaveParams");
- mReservedUniforms.push_back("gGravity");
-
- mReservedUniforms.push_back("detail_0");
- mReservedUniforms.push_back("detail_1");
- mReservedUniforms.push_back("detail_2");
- mReservedUniforms.push_back("detail_3");
- mReservedUniforms.push_back("alpha_ramp");
-
- mReservedUniforms.push_back("origin");
- mReservedUniforms.push_back("display_gamma");
+ mReservedUniforms.push_back("shadow_res");
+ mReservedUniforms.push_back("proj_shadow_res");
+ mReservedUniforms.push_back("depth_cutoff");
+ mReservedUniforms.push_back("norm_cutoff");
+ mReservedUniforms.push_back("shadow_target_width");
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH+1);
+
+ mReservedUniforms.push_back("tc_scale");
+ mReservedUniforms.push_back("rcp_screen_res");
+ mReservedUniforms.push_back("rcp_frame_opt");
+ mReservedUniforms.push_back("rcp_frame_opt2");
+
+ mReservedUniforms.push_back("focal_distance");
+ mReservedUniforms.push_back("blur_constant");
+ mReservedUniforms.push_back("tan_pixel_angle");
+ mReservedUniforms.push_back("magnification");
+ mReservedUniforms.push_back("max_cof");
+ mReservedUniforms.push_back("res_scale");
+ mReservedUniforms.push_back("dof_width");
+ mReservedUniforms.push_back("dof_height");
+
+ mReservedUniforms.push_back("depthMap");
+ mReservedUniforms.push_back("shadowMap0");
+ mReservedUniforms.push_back("shadowMap1");
+ mReservedUniforms.push_back("shadowMap2");
+ mReservedUniforms.push_back("shadowMap3");
+ mReservedUniforms.push_back("shadowMap4");
+ mReservedUniforms.push_back("shadowMap5");
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW5+1);
+
+ mReservedUniforms.push_back("normalMap");
+ mReservedUniforms.push_back("positionMap");
+ mReservedUniforms.push_back("diffuseRect");
+ mReservedUniforms.push_back("specularRect");
+ mReservedUniforms.push_back("noiseMap");
+ mReservedUniforms.push_back("lightFunc");
+ mReservedUniforms.push_back("lightMap");
+ mReservedUniforms.push_back("bloomMap");
+ mReservedUniforms.push_back("projectionMap");
+ mReservedUniforms.push_back("norm_mat");
+
+ mReservedUniforms.push_back("global_gamma");
+ mReservedUniforms.push_back("texture_gamma");
+
+ mReservedUniforms.push_back("specular_color");
+ mReservedUniforms.push_back("env_intensity");
+
+ mReservedUniforms.push_back("matrixPalette");
+ mReservedUniforms.push_back("translationPalette");
+
+ mReservedUniforms.push_back("screenTex");
+ mReservedUniforms.push_back("screenDepth");
+ mReservedUniforms.push_back("refTex");
+ mReservedUniforms.push_back("eyeVec");
+ mReservedUniforms.push_back("time");
+ mReservedUniforms.push_back("waveDir1");
+ mReservedUniforms.push_back("waveDir2");
+ mReservedUniforms.push_back("lightDir");
+ mReservedUniforms.push_back("specular");
+ mReservedUniforms.push_back("lightExp");
+ mReservedUniforms.push_back("waterFogColor");
+ mReservedUniforms.push_back("waterFogDensity");
+ mReservedUniforms.push_back("waterFogKS");
+ mReservedUniforms.push_back("refScale");
+ mReservedUniforms.push_back("waterHeight");
+ mReservedUniforms.push_back("waterPlane");
+ mReservedUniforms.push_back("normScale");
+ mReservedUniforms.push_back("fresnelScale");
+ mReservedUniforms.push_back("fresnelOffset");
+ mReservedUniforms.push_back("blurMultiplier");
+ mReservedUniforms.push_back("sunAngle");
+ mReservedUniforms.push_back("scaledAngle");
+ mReservedUniforms.push_back("sunAngle2");
+
+ mReservedUniforms.push_back("camPosLocal");
+
+ mReservedUniforms.push_back("gWindDir");
+ mReservedUniforms.push_back("gSinWaveParams");
+ mReservedUniforms.push_back("gGravity");
+
+ mReservedUniforms.push_back("detail_0");
+ mReservedUniforms.push_back("detail_1");
+ mReservedUniforms.push_back("detail_2");
+ mReservedUniforms.push_back("detail_3");
+ mReservedUniforms.push_back("alpha_ramp");
+
+ mReservedUniforms.push_back("origin");
+ mReservedUniforms.push_back("display_gamma");
mReservedUniforms.push_back("inscatter");
mReservedUniforms.push_back("sun_size");
@@ -1350,17 +1350,17 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("sun_up_factor");
mReservedUniforms.push_back("moonlight_color");
- llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
+ llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
- std::set<std::string> dupe_check;
+ std::set<std::string> dupe_check;
- for (U32 i = 0; i < mReservedUniforms.size(); ++i)
- {
- if (dupe_check.find(mReservedUniforms[i]) != dupe_check.end())
- {
- LL_ERRS() << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << LL_ENDL;
- }
- dupe_check.insert(mReservedUniforms[i]);
- }
+ for (U32 i = 0; i < mReservedUniforms.size(); ++i)
+ {
+ if (dupe_check.find(mReservedUniforms[i]) != dupe_check.end())
+ {
+ LL_ERRS() << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << LL_ENDL;
+ }
+ dupe_check.insert(mReservedUniforms[i]);
+ }
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index dd691fb36b..5f4f1677d7 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -301,7 +301,8 @@ void main()
ambient *= ambient;
ambient = 1.0 - ambient * smoothstep(0.0, 0.3, shadow);
- vec3 sun_contrib = min(da, shadow) * sunlit;
+ float final_da = min(da, shadow);
+ vec3 sun_contrib = final_da * sunlit;
col.rgb *= ambient;
col.rgb += sun_contrib;
@@ -314,7 +315,7 @@ void main()
// the old infinite-sky shiny reflection
//
- float sa = dot(refnormpersp, sun_dir.xyz);
+ float sa = dot(refnormpersp, light_dir.xyz);
vec3 dumbshiny = sunlit*shadow*(texture2D(lightFunc, vec2(sa, spec.a)).r);
@@ -351,8 +352,6 @@ vec3 post_spec = col.rgb;
col = atmosFragLighting(col, additive, atten);
col = scaleSoftClipFrag(col);
-vec3 post_atmo= col.rgb;
-
vec3 npos = normalize(-pos.xyz);
vec3 light = vec3(0,0,0);
@@ -369,8 +368,6 @@ vec3 post_atmo= col.rgb;
col.rgb += light.rgb;
-vec3 post_lighting = col.rgb;
-
glare = min(glare, 1.0);
float al = max(diffcol.a,glare)*vertex_color.a;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 07a24698a9..a39a73f1b6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -125,7 +125,7 @@ void main()
if (spec.a > 0.0) // specular reflection
{
// the old infinite-sky shiny reflection
- float sa = dot(refnormpersp, sun_dir.xyz);
+ float sa = dot(refnormpersp, light_dir.xyz);
vec3 dumbshiny = sunlit*(texture2D(lightFunc, vec2(sa, spec.a)).r);
// add the two types of shiny together
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index d220bda332..484c0cae3e 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -137,8 +137,8 @@ void main()
if (spec.a > 0.0) // specular reflection
{
// the old infinite-sky shiny reflection
- float sa = dot(refnormpersp, sun_dir.xyz);
- vec3 dumbshiny = sunlit*scol_ambocc.r*(texture2D(lightFunc, vec2(sa, spec.a)).r);
+ float sa = dot(refnormpersp, light_dir.xyz);
+ vec3 dumbshiny = sunlit*scol*(texture2D(lightFunc, vec2(sa, spec.a)).r);
// add the two types of shiny together
vec3 spec_contrib = dumbshiny * spec.rgb;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 9c761cc4a6..07972e0d77 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -94,7 +94,7 @@ BOOL gAnimateTextures = TRUE;
//extern BOOL gHideSelectedObjects;
F32 LLVOVolume::sLODFactor = 1.f;
-F32 LLVOVolume::sLODSlopDistanceFactor = 0.5f; //Changing this to zero, effectively disables the LOD transition slop
+F32 LLVOVolume::sLODSlopDistanceFactor = 0.5f; //Changing this to zero, effectively disables the LOD transition slop
F32 LLVOVolume::sDistanceFactor = 1.0f;
S32 LLVOVolume::sNumLODChanges = 0;
S32 LLVOVolume::mRenderComplexity_last = 0;
@@ -112,200 +112,200 @@ extern BOOL gGLDebugLoggingEnabled;
class LLMediaDataClientObjectImpl : public LLMediaDataClientObject
{
public:
- LLMediaDataClientObjectImpl(LLVOVolume *obj, bool isNew) : mObject(obj), mNew(isNew)
- {
- mObject->addMDCImpl();
- }
- ~LLMediaDataClientObjectImpl()
- {
- mObject->removeMDCImpl();
- }
-
- virtual U8 getMediaDataCount() const
- { return mObject->getNumTEs(); }
-
- virtual LLSD getMediaDataLLSD(U8 index) const
- {
- LLSD result;
- LLTextureEntry *te = mObject->getTE(index);
- if (NULL != te)
- {
- llassert((te->getMediaData() != NULL) == te->hasMedia());
- if (te->getMediaData() != NULL)
- {
- result = te->getMediaData()->asLLSD();
- // XXX HACK: workaround bug in asLLSD() where whitelist is not set properly
- // See DEV-41949
- if (!result.has(LLMediaEntry::WHITELIST_KEY))
- {
- result[LLMediaEntry::WHITELIST_KEY] = LLSD::emptyArray();
- }
- }
- }
- return result;
- }
- virtual bool isCurrentMediaUrl(U8 index, const std::string &url) const
- {
- LLTextureEntry *te = mObject->getTE(index);
- if (te)
- {
- if (te->getMediaData())
- {
- return (te->getMediaData()->getCurrentURL() == url);
- }
- }
- return url.empty();
- }
-
- virtual LLUUID getID() const
- { return mObject->getID(); }
-
- virtual void mediaNavigateBounceBack(U8 index)
- { mObject->mediaNavigateBounceBack(index); }
-
- virtual bool hasMedia() const
- { return mObject->hasMedia(); }
-
- virtual void updateObjectMediaData(LLSD const &data, const std::string &version_string)
- { mObject->updateObjectMediaData(data, version_string); }
-
- virtual F64 getMediaInterest() const
- {
- F64 interest = mObject->getTotalMediaInterest();
- if (interest < (F64)0.0)
- {
- // media interest not valid yet, try pixel area
- interest = mObject->getPixelArea();
- // HACK: force recalculation of pixel area if interest is the "magic default" of 1024.
- if (interest == 1024.f)
- {
- const_cast<LLVOVolume*>(static_cast<LLVOVolume*>(mObject))->setPixelAreaAndAngle(gAgent);
- interest = mObject->getPixelArea();
- }
- }
- return interest;
- }
-
- virtual bool isInterestingEnough() const
- {
- return LLViewerMedia::isInterestingEnough(mObject, getMediaInterest());
- }
-
- virtual std::string getCapabilityUrl(const std::string &name) const
- { return mObject->getRegion()->getCapability(name); }
-
- virtual bool isDead() const
- { return mObject->isDead(); }
-
- virtual U32 getMediaVersion() const
- { return LLTextureEntry::getVersionFromMediaVersionString(mObject->getMediaURL()); }
-
- virtual bool isNew() const
- { return mNew; }
+ LLMediaDataClientObjectImpl(LLVOVolume *obj, bool isNew) : mObject(obj), mNew(isNew)
+ {
+ mObject->addMDCImpl();
+ }
+ ~LLMediaDataClientObjectImpl()
+ {
+ mObject->removeMDCImpl();
+ }
+
+ virtual U8 getMediaDataCount() const
+ { return mObject->getNumTEs(); }
+
+ virtual LLSD getMediaDataLLSD(U8 index) const
+ {
+ LLSD result;
+ LLTextureEntry *te = mObject->getTE(index);
+ if (NULL != te)
+ {
+ llassert((te->getMediaData() != NULL) == te->hasMedia());
+ if (te->getMediaData() != NULL)
+ {
+ result = te->getMediaData()->asLLSD();
+ // XXX HACK: workaround bug in asLLSD() where whitelist is not set properly
+ // See DEV-41949
+ if (!result.has(LLMediaEntry::WHITELIST_KEY))
+ {
+ result[LLMediaEntry::WHITELIST_KEY] = LLSD::emptyArray();
+ }
+ }
+ }
+ return result;
+ }
+ virtual bool isCurrentMediaUrl(U8 index, const std::string &url) const
+ {
+ LLTextureEntry *te = mObject->getTE(index);
+ if (te)
+ {
+ if (te->getMediaData())
+ {
+ return (te->getMediaData()->getCurrentURL() == url);
+ }
+ }
+ return url.empty();
+ }
+
+ virtual LLUUID getID() const
+ { return mObject->getID(); }
+
+ virtual void mediaNavigateBounceBack(U8 index)
+ { mObject->mediaNavigateBounceBack(index); }
+
+ virtual bool hasMedia() const
+ { return mObject->hasMedia(); }
+
+ virtual void updateObjectMediaData(LLSD const &data, const std::string &version_string)
+ { mObject->updateObjectMediaData(data, version_string); }
+
+ virtual F64 getMediaInterest() const
+ {
+ F64 interest = mObject->getTotalMediaInterest();
+ if (interest < (F64)0.0)
+ {
+ // media interest not valid yet, try pixel area
+ interest = mObject->getPixelArea();
+ // HACK: force recalculation of pixel area if interest is the "magic default" of 1024.
+ if (interest == 1024.f)
+ {
+ const_cast<LLVOVolume*>(static_cast<LLVOVolume*>(mObject))->setPixelAreaAndAngle(gAgent);
+ interest = mObject->getPixelArea();
+ }
+ }
+ return interest;
+ }
+
+ virtual bool isInterestingEnough() const
+ {
+ return LLViewerMedia::isInterestingEnough(mObject, getMediaInterest());
+ }
+
+ virtual std::string getCapabilityUrl(const std::string &name) const
+ { return mObject->getRegion()->getCapability(name); }
+
+ virtual bool isDead() const
+ { return mObject->isDead(); }
+
+ virtual U32 getMediaVersion() const
+ { return LLTextureEntry::getVersionFromMediaVersionString(mObject->getMediaURL()); }
+
+ virtual bool isNew() const
+ { return mNew; }
private:
- LLPointer<LLVOVolume> mObject;
- bool mNew;
+ LLPointer<LLVOVolume> mObject;
+ bool mNew;
};
LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
- : LLViewerObject(id, pcode, regionp),
- mVolumeImpl(NULL)
+ : LLViewerObject(id, pcode, regionp),
+ mVolumeImpl(NULL)
{
- mTexAnimMode = 0;
- mRelativeXform.setIdentity();
- mRelativeXformInvTrans.setIdentity();
+ mTexAnimMode = 0;
+ mRelativeXform.setIdentity();
+ mRelativeXformInvTrans.setIdentity();
- mFaceMappingChanged = FALSE;
- mLOD = MIN_LOD;
+ mFaceMappingChanged = FALSE;
+ mLOD = MIN_LOD;
mLODDistance = 0.0f;
mLODAdjustedDistance = 0.0f;
mLODRadius = 0.0f;
- mTextureAnimp = NULL;
- mVolumeChanged = FALSE;
- mVObjRadius = LLVector3(1,1,0.5f).length();
- mNumFaces = 0;
- mLODChanged = FALSE;
- mSculptChanged = FALSE;
- mSpotLightPriority = 0.f;
-
- mMediaImplList.resize(getNumTEs());
- mLastFetchedMediaVersion = -1;
- memset(&mIndexInTex, 0, sizeof(S32) * LLRender::NUM_VOLUME_TEXTURE_CHANNELS);
- mMDCImplCount = 0;
+ mTextureAnimp = NULL;
+ mVolumeChanged = FALSE;
+ mVObjRadius = LLVector3(1,1,0.5f).length();
+ mNumFaces = 0;
+ mLODChanged = FALSE;
+ mSculptChanged = FALSE;
+ mSpotLightPriority = 0.f;
+
+ mMediaImplList.resize(getNumTEs());
+ mLastFetchedMediaVersion = -1;
+ memset(&mIndexInTex, 0, sizeof(S32) * LLRender::NUM_VOLUME_TEXTURE_CHANNELS);
+ mMDCImplCount = 0;
mLastRiggingInfoLOD = -1;
}
LLVOVolume::~LLVOVolume()
{
- delete mTextureAnimp;
- mTextureAnimp = NULL;
- delete mVolumeImpl;
- mVolumeImpl = NULL;
+ delete mTextureAnimp;
+ mTextureAnimp = NULL;
+ delete mVolumeImpl;
+ mVolumeImpl = NULL;
- if(!mMediaImplList.empty())
- {
- for(U32 i = 0 ; i < mMediaImplList.size() ; i++)
- {
- if(mMediaImplList[i].notNull())
- {
- mMediaImplList[i]->removeObject(this) ;
- }
- }
- }
+ if(!mMediaImplList.empty())
+ {
+ for(U32 i = 0 ; i < mMediaImplList.size() ; i++)
+ {
+ if(mMediaImplList[i].notNull())
+ {
+ mMediaImplList[i]->removeObject(this) ;
+ }
+ }
+ }
}
void LLVOVolume::markDead()
{
- if (!mDead)
- {
- LLSculptIDSize::instance().rem(getVolume()->getParams().getSculptID());
-
- if(getMDCImplCount() > 0)
- {
- LLMediaDataClientObject::ptr_t obj = new LLMediaDataClientObjectImpl(const_cast<LLVOVolume*>(this), false);
- if (sObjectMediaClient) sObjectMediaClient->removeFromQueue(obj);
- if (sObjectMediaNavigateClient) sObjectMediaNavigateClient->removeFromQueue(obj);
- }
-
- // Detach all media impls from this object
- for(U32 i = 0 ; i < mMediaImplList.size() ; i++)
- {
- removeMediaImpl(i);
- }
-
- if (mSculptTexture.notNull())
- {
- mSculptTexture->removeVolume(LLRender::SCULPT_TEX, this);
- }
-
- if (mLightTexture.notNull())
- {
- mLightTexture->removeVolume(LLRender::LIGHT_TEX, this);
- }
- }
-
- LLViewerObject::markDead();
+ if (!mDead)
+ {
+ LLSculptIDSize::instance().rem(getVolume()->getParams().getSculptID());
+
+ if(getMDCImplCount() > 0)
+ {
+ LLMediaDataClientObject::ptr_t obj = new LLMediaDataClientObjectImpl(const_cast<LLVOVolume*>(this), false);
+ if (sObjectMediaClient) sObjectMediaClient->removeFromQueue(obj);
+ if (sObjectMediaNavigateClient) sObjectMediaNavigateClient->removeFromQueue(obj);
+ }
+
+ // Detach all media impls from this object
+ for(U32 i = 0 ; i < mMediaImplList.size() ; i++)
+ {
+ removeMediaImpl(i);
+ }
+
+ if (mSculptTexture.notNull())
+ {
+ mSculptTexture->removeVolume(LLRender::SCULPT_TEX, this);
+ }
+
+ if (mLightTexture.notNull())
+ {
+ mLightTexture->removeVolume(LLRender::LIGHT_TEX, this);
+ }
+ }
+
+ LLViewerObject::markDead();
}
// static
void LLVOVolume::initClass()
{
- // gSavedSettings better be around
- if (gSavedSettings.getBOOL("PrimMediaMasterEnabled"))
- {
- const F32 queue_timer_delay = gSavedSettings.getF32("PrimMediaRequestQueueDelay");
- const F32 retry_timer_delay = gSavedSettings.getF32("PrimMediaRetryTimerDelay");
- const U32 max_retries = gSavedSettings.getU32("PrimMediaMaxRetries");
- const U32 max_sorted_queue_size = gSavedSettings.getU32("PrimMediaMaxSortedQueueSize");
- const U32 max_round_robin_queue_size = gSavedSettings.getU32("PrimMediaMaxRoundRobinQueueSize");
- sObjectMediaClient = new LLObjectMediaDataClient(queue_timer_delay, retry_timer_delay, max_retries,
- max_sorted_queue_size, max_round_robin_queue_size);
- sObjectMediaNavigateClient = new LLObjectMediaNavigateClient(queue_timer_delay, retry_timer_delay,
- max_retries, max_sorted_queue_size, max_round_robin_queue_size);
- }
+ // gSavedSettings better be around
+ if (gSavedSettings.getBOOL("PrimMediaMasterEnabled"))
+ {
+ const F32 queue_timer_delay = gSavedSettings.getF32("PrimMediaRequestQueueDelay");
+ const F32 retry_timer_delay = gSavedSettings.getF32("PrimMediaRetryTimerDelay");
+ const U32 max_retries = gSavedSettings.getU32("PrimMediaMaxRetries");
+ const U32 max_sorted_queue_size = gSavedSettings.getU32("PrimMediaMaxSortedQueueSize");
+ const U32 max_round_robin_queue_size = gSavedSettings.getU32("PrimMediaMaxRoundRobinQueueSize");
+ sObjectMediaClient = new LLObjectMediaDataClient(queue_timer_delay, retry_timer_delay, max_retries,
+ max_sorted_queue_size, max_round_robin_queue_size);
+ sObjectMediaNavigateClient = new LLObjectMediaNavigateClient(queue_timer_delay, retry_timer_delay,
+ max_retries, max_sorted_queue_size, max_round_robin_queue_size);
+ }
}
// static
@@ -316,349 +316,349 @@ void LLVOVolume::cleanupClass()
}
U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
- void **user_data,
- U32 block_num, EObjectUpdateType update_type,
- LLDataPacker *dp)
+ void **user_data,
+ U32 block_num, EObjectUpdateType update_type,
+ LLDataPacker *dp)
{
-
- LLColor4U color;
- const S32 teDirtyBits = (TEM_CHANGE_TEXTURE|TEM_CHANGE_COLOR|TEM_CHANGE_MEDIA);
+
+ LLColor4U color;
+ const S32 teDirtyBits = (TEM_CHANGE_TEXTURE|TEM_CHANGE_COLOR|TEM_CHANGE_MEDIA);
- // Do base class updates...
- U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
+ // Do base class updates...
+ U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
- LLUUID sculpt_id;
- U8 sculpt_type = 0;
- if (isSculpted())
- {
- LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- sculpt_id = sculpt_params->getSculptTexture();
- sculpt_type = sculpt_params->getSculptType();
+ LLUUID sculpt_id;
+ U8 sculpt_type = 0;
+ if (isSculpted())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ sculpt_id = sculpt_params->getSculptTexture();
+ sculpt_type = sculpt_params->getSculptType();
LL_DEBUGS("ObjectUpdate") << "uuid " << mID << " set sculpt_id " << sculpt_id << LL_ENDL;
dumpStack("ObjectUpdateStack");
- }
-
- if (!dp)
- {
- if (update_type == OUT_FULL)
- {
- ////////////////////////////////
- //
- // Unpack texture animation data
- //
- //
-
- if (mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureAnim))
- {
- if (!mTextureAnimp)
- {
- mTextureAnimp = new LLViewerTextureAnim(this);
- }
- else
- {
- if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH))
- {
- mTextureAnimp->reset();
- }
- }
- mTexAnimMode = 0;
-
- mTextureAnimp->unpackTAMessage(mesgsys, block_num);
- }
- else
- {
- if (mTextureAnimp)
- {
- delete mTextureAnimp;
- mTextureAnimp = NULL;
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- mTexAnimMode = 0;
- }
- }
-
- // Unpack volume data
- LLVolumeParams volume_params;
- LLVolumeMessage::unpackVolumeParams(&volume_params, mesgsys, _PREHASH_ObjectData, block_num);
- volume_params.setSculptID(sculpt_id, sculpt_type);
-
- if (setVolume(volume_params, 0))
- {
- markForUpdate(TRUE);
- }
- }
-
- // Sigh, this needs to be done AFTER the volume is set as well, otherwise bad stuff happens...
- ////////////////////////////
- //
- // Unpack texture entry data
- //
-
- S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, (S32) block_num);
- if (result & teDirtyBits)
- {
- updateTEData();
- }
- if (result & TEM_CHANGE_MEDIA)
- {
- retval |= MEDIA_FLAGS_CHANGED;
- }
- }
- else
- {
- if (update_type != OUT_TERSE_IMPROVED)
- {
- LLVolumeParams volume_params;
- BOOL res = LLVolumeMessage::unpackVolumeParams(&volume_params, *dp);
- if (!res)
- {
- LL_WARNS() << "Bogus volume parameters in object " << getID() << LL_ENDL;
- LL_WARNS() << getRegion()->getOriginGlobal() << LL_ENDL;
- }
-
- volume_params.setSculptID(sculpt_id, sculpt_type);
-
- if (setVolume(volume_params, 0))
- {
- markForUpdate(TRUE);
- }
- S32 res2 = unpackTEMessage(*dp);
- if (TEM_INVALID == res2)
- {
- // There's something bogus in the data that we're unpacking.
- dp->dumpBufferToLog();
- LL_WARNS() << "Flushing cache files" << LL_ENDL;
-
- if(LLVOCache::instanceExists() && getRegion())
- {
- LLVOCache::getInstance()->removeEntry(getRegion()->getHandle()) ;
- }
-
- LL_WARNS() << "Bogus TE data in " << getID() << LL_ENDL;
- }
- else
- {
- if (res2 & teDirtyBits)
- {
- updateTEData();
- }
- if (res2 & TEM_CHANGE_MEDIA)
- {
- retval |= MEDIA_FLAGS_CHANGED;
- }
- }
-
- U32 value = dp->getPassFlags();
-
- if (value & 0x40)
- {
- if (!mTextureAnimp)
- {
- mTextureAnimp = new LLViewerTextureAnim(this);
- }
- else
- {
- if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH))
- {
- mTextureAnimp->reset();
- }
- }
- mTexAnimMode = 0;
- mTextureAnimp->unpackTAMessage(*dp);
- }
- else if (mTextureAnimp)
- {
- delete mTextureAnimp;
- mTextureAnimp = NULL;
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- mTexAnimMode = 0;
- }
-
- if (value & 0x400)
- { //particle system (new)
- unpackParticleSource(*dp, mOwnerID, false);
- }
- }
- else
- {
- S32 texture_length = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureEntry);
- if (texture_length)
- {
- U8 tdpbuffer[1024];
- LLDataPackerBinaryBuffer tdp(tdpbuffer, 1024);
- mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextureEntry, tdpbuffer, 0, block_num, 1024);
- S32 result = unpackTEMessage(tdp);
- if (result & teDirtyBits)
- {
- updateTEData();
- }
- if (result & TEM_CHANGE_MEDIA)
- {
- retval |= MEDIA_FLAGS_CHANGED;
- }
- }
- }
- }
- if (retval & (MEDIA_URL_REMOVED | MEDIA_URL_ADDED | MEDIA_URL_UPDATED | MEDIA_FLAGS_CHANGED))
- {
- // If only the media URL changed, and it isn't a media version URL,
- // ignore it
- if ( ! ( retval & (MEDIA_URL_ADDED | MEDIA_URL_UPDATED) &&
- mMedia && ! mMedia->mMediaURL.empty() &&
- ! LLTextureEntry::isMediaVersionString(mMedia->mMediaURL) ) )
- {
- // If the media changed at all, request new media data
- LL_DEBUGS("MediaOnAPrim") << "Media update: " << getID() << ": retval=" << retval << " Media URL: " <<
+ }
+
+ if (!dp)
+ {
+ if (update_type == OUT_FULL)
+ {
+ ////////////////////////////////
+ //
+ // Unpack texture animation data
+ //
+ //
+
+ if (mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureAnim))
+ {
+ if (!mTextureAnimp)
+ {
+ mTextureAnimp = new LLViewerTextureAnim(this);
+ }
+ else
+ {
+ if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH))
+ {
+ mTextureAnimp->reset();
+ }
+ }
+ mTexAnimMode = 0;
+
+ mTextureAnimp->unpackTAMessage(mesgsys, block_num);
+ }
+ else
+ {
+ if (mTextureAnimp)
+ {
+ delete mTextureAnimp;
+ mTextureAnimp = NULL;
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ mTexAnimMode = 0;
+ }
+ }
+
+ // Unpack volume data
+ LLVolumeParams volume_params;
+ LLVolumeMessage::unpackVolumeParams(&volume_params, mesgsys, _PREHASH_ObjectData, block_num);
+ volume_params.setSculptID(sculpt_id, sculpt_type);
+
+ if (setVolume(volume_params, 0))
+ {
+ markForUpdate(TRUE);
+ }
+ }
+
+ // Sigh, this needs to be done AFTER the volume is set as well, otherwise bad stuff happens...
+ ////////////////////////////
+ //
+ // Unpack texture entry data
+ //
+
+ S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, (S32) block_num);
+ if (result & teDirtyBits)
+ {
+ updateTEData();
+ }
+ if (result & TEM_CHANGE_MEDIA)
+ {
+ retval |= MEDIA_FLAGS_CHANGED;
+ }
+ }
+ else
+ {
+ if (update_type != OUT_TERSE_IMPROVED)
+ {
+ LLVolumeParams volume_params;
+ BOOL res = LLVolumeMessage::unpackVolumeParams(&volume_params, *dp);
+ if (!res)
+ {
+ LL_WARNS() << "Bogus volume parameters in object " << getID() << LL_ENDL;
+ LL_WARNS() << getRegion()->getOriginGlobal() << LL_ENDL;
+ }
+
+ volume_params.setSculptID(sculpt_id, sculpt_type);
+
+ if (setVolume(volume_params, 0))
+ {
+ markForUpdate(TRUE);
+ }
+ S32 res2 = unpackTEMessage(*dp);
+ if (TEM_INVALID == res2)
+ {
+ // There's something bogus in the data that we're unpacking.
+ dp->dumpBufferToLog();
+ LL_WARNS() << "Flushing cache files" << LL_ENDL;
+
+ if(LLVOCache::instanceExists() && getRegion())
+ {
+ LLVOCache::getInstance()->removeEntry(getRegion()->getHandle()) ;
+ }
+
+ LL_WARNS() << "Bogus TE data in " << getID() << LL_ENDL;
+ }
+ else
+ {
+ if (res2 & teDirtyBits)
+ {
+ updateTEData();
+ }
+ if (res2 & TEM_CHANGE_MEDIA)
+ {
+ retval |= MEDIA_FLAGS_CHANGED;
+ }
+ }
+
+ U32 value = dp->getPassFlags();
+
+ if (value & 0x40)
+ {
+ if (!mTextureAnimp)
+ {
+ mTextureAnimp = new LLViewerTextureAnim(this);
+ }
+ else
+ {
+ if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH))
+ {
+ mTextureAnimp->reset();
+ }
+ }
+ mTexAnimMode = 0;
+ mTextureAnimp->unpackTAMessage(*dp);
+ }
+ else if (mTextureAnimp)
+ {
+ delete mTextureAnimp;
+ mTextureAnimp = NULL;
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ mTexAnimMode = 0;
+ }
+
+ if (value & 0x400)
+ { //particle system (new)
+ unpackParticleSource(*dp, mOwnerID, false);
+ }
+ }
+ else
+ {
+ S32 texture_length = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureEntry);
+ if (texture_length)
+ {
+ U8 tdpbuffer[1024];
+ LLDataPackerBinaryBuffer tdp(tdpbuffer, 1024);
+ mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextureEntry, tdpbuffer, 0, block_num, 1024);
+ S32 result = unpackTEMessage(tdp);
+ if (result & teDirtyBits)
+ {
+ updateTEData();
+ }
+ if (result & TEM_CHANGE_MEDIA)
+ {
+ retval |= MEDIA_FLAGS_CHANGED;
+ }
+ }
+ }
+ }
+ if (retval & (MEDIA_URL_REMOVED | MEDIA_URL_ADDED | MEDIA_URL_UPDATED | MEDIA_FLAGS_CHANGED))
+ {
+ // If only the media URL changed, and it isn't a media version URL,
+ // ignore it
+ if ( ! ( retval & (MEDIA_URL_ADDED | MEDIA_URL_UPDATED) &&
+ mMedia && ! mMedia->mMediaURL.empty() &&
+ ! LLTextureEntry::isMediaVersionString(mMedia->mMediaURL) ) )
+ {
+ // If the media changed at all, request new media data
+ LL_DEBUGS("MediaOnAPrim") << "Media update: " << getID() << ": retval=" << retval << " Media URL: " <<
((mMedia) ? mMedia->mMediaURL : std::string("")) << LL_ENDL;
- requestMediaDataUpdate(retval & MEDIA_FLAGS_CHANGED);
- }
+ requestMediaDataUpdate(retval & MEDIA_FLAGS_CHANGED);
+ }
else {
LL_INFOS("MediaOnAPrim") << "Ignoring media update for: " << getID() << " Media URL: " <<
((mMedia) ? mMedia->mMediaURL : std::string("")) << LL_ENDL;
}
- }
- // ...and clean up any media impls
- cleanUpMediaImpls();
+ }
+ // ...and clean up any media impls
+ cleanUpMediaImpls();
- return retval;
+ return retval;
}
void LLVOVolume::animateTextures()
{
- if (!mDead)
- {
- F32 off_s = 0.f, off_t = 0.f, scale_s = 1.f, scale_t = 1.f, rot = 0.f;
- S32 result = mTextureAnimp->animateTextures(off_s, off_t, scale_s, scale_t, rot);
-
- if (result)
- {
- if (!mTexAnimMode)
- {
- mFaceMappingChanged = TRUE;
- gPipeline.markTextured(mDrawable);
- }
- mTexAnimMode = result | mTextureAnimp->mMode;
-
- S32 start=0, end=mDrawable->getNumFaces()-1;
- if (mTextureAnimp->mFace >= 0 && mTextureAnimp->mFace <= end)
- {
- start = end = mTextureAnimp->mFace;
- }
-
- for (S32 i = start; i <= end; i++)
- {
- LLFace* facep = mDrawable->getFace(i);
- if (!facep) continue;
- if(facep->getVirtualSize() <= MIN_TEX_ANIM_SIZE && facep->mTextureMatrix) continue;
-
- const LLTextureEntry* te = facep->getTextureEntry();
-
- if (!te)
- {
- continue;
- }
-
- if (!(result & LLViewerTextureAnim::ROTATE))
- {
- te->getRotation(&rot);
- }
- if (!(result & LLViewerTextureAnim::TRANSLATE))
- {
- te->getOffset(&off_s,&off_t);
- }
- if (!(result & LLViewerTextureAnim::SCALE))
- {
- te->getScale(&scale_s, &scale_t);
- }
-
- if (!facep->mTextureMatrix)
- {
- facep->mTextureMatrix = new LLMatrix4();
- }
-
- LLMatrix4& tex_mat = *facep->mTextureMatrix;
- tex_mat.setIdentity();
- LLVector3 trans ;
-
- trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f));
- tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f));
-
- LLVector3 scale(scale_s, scale_t, 1.f);
- LLQuaternion quat;
- quat.setQuat(rot, 0, 0, -1.f);
-
- tex_mat.rotate(quat);
-
- LLMatrix4 mat;
- mat.initAll(scale, LLQuaternion(), LLVector3());
- tex_mat *= mat;
-
- tex_mat.translate(trans);
- }
- }
- else
- {
- if (mTexAnimMode && mTextureAnimp->mRate == 0)
- {
- U8 start, count;
-
- if (mTextureAnimp->mFace == -1)
- {
- start = 0;
- count = getNumTEs();
- }
- else
- {
- start = (U8) mTextureAnimp->mFace;
- count = 1;
- }
-
- for (S32 i = start; i < start + count; i++)
- {
- if (mTexAnimMode & LLViewerTextureAnim::TRANSLATE)
- {
- setTEOffset(i, mTextureAnimp->mOffS, mTextureAnimp->mOffT);
- }
- if (mTexAnimMode & LLViewerTextureAnim::SCALE)
- {
- setTEScale(i, mTextureAnimp->mScaleS, mTextureAnimp->mScaleT);
- }
- if (mTexAnimMode & LLViewerTextureAnim::ROTATE)
- {
- setTERotation(i, mTextureAnimp->mRot);
- }
- }
-
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- mTexAnimMode = 0;
- }
- }
- }
+ if (!mDead)
+ {
+ F32 off_s = 0.f, off_t = 0.f, scale_s = 1.f, scale_t = 1.f, rot = 0.f;
+ S32 result = mTextureAnimp->animateTextures(off_s, off_t, scale_s, scale_t, rot);
+
+ if (result)
+ {
+ if (!mTexAnimMode)
+ {
+ mFaceMappingChanged = TRUE;
+ gPipeline.markTextured(mDrawable);
+ }
+ mTexAnimMode = result | mTextureAnimp->mMode;
+
+ S32 start=0, end=mDrawable->getNumFaces()-1;
+ if (mTextureAnimp->mFace >= 0 && mTextureAnimp->mFace <= end)
+ {
+ start = end = mTextureAnimp->mFace;
+ }
+
+ for (S32 i = start; i <= end; i++)
+ {
+ LLFace* facep = mDrawable->getFace(i);
+ if (!facep) continue;
+ if(facep->getVirtualSize() <= MIN_TEX_ANIM_SIZE && facep->mTextureMatrix) continue;
+
+ const LLTextureEntry* te = facep->getTextureEntry();
+
+ if (!te)
+ {
+ continue;
+ }
+
+ if (!(result & LLViewerTextureAnim::ROTATE))
+ {
+ te->getRotation(&rot);
+ }
+ if (!(result & LLViewerTextureAnim::TRANSLATE))
+ {
+ te->getOffset(&off_s,&off_t);
+ }
+ if (!(result & LLViewerTextureAnim::SCALE))
+ {
+ te->getScale(&scale_s, &scale_t);
+ }
+
+ if (!facep->mTextureMatrix)
+ {
+ facep->mTextureMatrix = new LLMatrix4();
+ }
+
+ LLMatrix4& tex_mat = *facep->mTextureMatrix;
+ tex_mat.setIdentity();
+ LLVector3 trans ;
+
+ trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f));
+ tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f));
+
+ LLVector3 scale(scale_s, scale_t, 1.f);
+ LLQuaternion quat;
+ quat.setQuat(rot, 0, 0, -1.f);
+
+ tex_mat.rotate(quat);
+
+ LLMatrix4 mat;
+ mat.initAll(scale, LLQuaternion(), LLVector3());
+ tex_mat *= mat;
+
+ tex_mat.translate(trans);
+ }
+ }
+ else
+ {
+ if (mTexAnimMode && mTextureAnimp->mRate == 0)
+ {
+ U8 start, count;
+
+ if (mTextureAnimp->mFace == -1)
+ {
+ start = 0;
+ count = getNumTEs();
+ }
+ else
+ {
+ start = (U8) mTextureAnimp->mFace;
+ count = 1;
+ }
+
+ for (S32 i = start; i < start + count; i++)
+ {
+ if (mTexAnimMode & LLViewerTextureAnim::TRANSLATE)
+ {
+ setTEOffset(i, mTextureAnimp->mOffS, mTextureAnimp->mOffT);
+ }
+ if (mTexAnimMode & LLViewerTextureAnim::SCALE)
+ {
+ setTEScale(i, mTextureAnimp->mScaleS, mTextureAnimp->mScaleT);
+ }
+ if (mTexAnimMode & LLViewerTextureAnim::ROTATE)
+ {
+ setTERotation(i, mTextureAnimp->mRot);
+ }
+ }
+
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ mTexAnimMode = 0;
+ }
+ }
+ }
}
void LLVOVolume::updateTextures()
{
- const F32 TEXTURE_AREA_REFRESH_TIME = 5.f; // seconds
- if (mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME)
- {
- updateTextureVirtualSize();
+ const F32 TEXTURE_AREA_REFRESH_TIME = 5.f; // seconds
+ if (mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME)
+ {
+ updateTextureVirtualSize();
- if (mDrawable.notNull() && !isVisible() && !mDrawable->isActive())
- { //delete vertex buffer to free up some VRAM
- LLSpatialGroup* group = mDrawable->getSpatialGroup();
- if (group && (group->mVertexBuffer.notNull() || !group->mBufferMap.empty() || !group->mDrawMap.empty()))
- {
- group->destroyGL(true);
+ if (mDrawable.notNull() && !isVisible() && !mDrawable->isActive())
+ { //delete vertex buffer to free up some VRAM
+ LLSpatialGroup* group = mDrawable->getSpatialGroup();
+ if (group && (group->mVertexBuffer.notNull() || !group->mBufferMap.empty() || !group->mDrawMap.empty()))
+ {
+ group->destroyGL(true);
- //flag the group as having changed geometry so it gets a rebuild next time
- //it becomes visible
- group->setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
- }
- }
+ //flag the group as having changed geometry so it gets a rebuild next time
+ //it becomes visible
+ group->setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
+ }
+ }
}
@@ -666,458 +666,458 @@ void LLVOVolume::updateTextures()
BOOL LLVOVolume::isVisible() const
{
- if(mDrawable.notNull() && mDrawable->isVisible())
- {
- return TRUE ;
- }
+ if(mDrawable.notNull() && mDrawable->isVisible())
+ {
+ return TRUE ;
+ }
- if(isAttachment())
- {
- LLViewerObject* objp = (LLViewerObject*)getParent() ;
- while(objp && !objp->isAvatar())
- {
- objp = (LLViewerObject*)objp->getParent() ;
- }
+ if(isAttachment())
+ {
+ LLViewerObject* objp = (LLViewerObject*)getParent() ;
+ while(objp && !objp->isAvatar())
+ {
+ objp = (LLViewerObject*)objp->getParent() ;
+ }
- return objp && objp->mDrawable.notNull() && objp->mDrawable->isVisible() ;
- }
+ return objp && objp->mDrawable.notNull() && objp->mDrawable->isVisible() ;
+ }
- return FALSE ;
+ return FALSE ;
}
void LLVOVolume::updateTextureVirtualSize(bool forced)
{
- LL_RECORD_BLOCK_TIME(FTM_VOLUME_TEXTURES);
- // Update the pixel area of all faces
-
- if(!forced)
- {
- if(!isVisible())
- { //don't load textures for non-visible faces
- const S32 num_faces = mDrawable->getNumFaces();
- for (S32 i = 0; i < num_faces; i++)
- {
- LLFace* face = mDrawable->getFace(i);
- if (face)
- {
- face->setPixelArea(0.f);
- face->setVirtualSize(0.f);
- }
- }
-
- return ;
- }
-
- if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE))
- {
- return;
- }
- }
-
- static LLCachedControl<bool> dont_load_textures(gSavedSettings,"TextureDisable", false);
-
- if (dont_load_textures || LLAppViewer::getTextureFetch()->mDebugPause) // || !mDrawable->isVisible())
- {
- return;
- }
-
- mTextureUpdateTimer.reset();
-
- F32 old_area = mPixelArea;
- mPixelArea = 0.f;
-
- const S32 num_faces = mDrawable->getNumFaces();
- F32 min_vsize=999999999.f, max_vsize=0.f;
- LLViewerCamera* camera = LLViewerCamera::getInstance();
- for (S32 i = 0; i < num_faces; i++)
- {
- LLFace* face = mDrawable->getFace(i);
- if (!face) continue;
- const LLTextureEntry *te = face->getTextureEntry();
- LLViewerTexture *imagep = face->getTexture();
- if (!imagep || !te ||
- face->mExtents[0].equals3(face->mExtents[1]))
- {
- continue;
- }
-
- F32 vsize;
- F32 old_size = face->getVirtualSize();
-
- if (isHUDAttachment())
- {
- F32 area = (F32) camera->getScreenPixelArea();
- vsize = area;
- imagep->setBoostLevel(LLGLTexture::BOOST_HUD);
- face->setPixelArea(area); // treat as full screen
- face->setVirtualSize(vsize);
- }
- else
- {
- vsize = face->getTextureVirtualSize();
- }
-
- mPixelArea = llmax(mPixelArea, face->getPixelArea());
-
- if (face->mTextureMatrix != NULL)
- {
- if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) ||
- (vsize > MIN_TEX_ANIM_SIZE && old_size < MIN_TEX_ANIM_SIZE))
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD, FALSE);
- }
- }
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
- {
- if (vsize < min_vsize) min_vsize = vsize;
- if (vsize > max_vsize) max_vsize = vsize;
- }
- else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
- {
- LLViewerFetchedTexture* img = LLViewerTextureManager::staticCastToFetchedTexture(imagep) ;
- if(img)
- {
- F32 pri = img->getDecodePriority();
- pri = llmax(pri, 0.0f);
- if (pri < min_vsize) min_vsize = pri;
- if (pri > max_vsize) max_vsize = pri;
- }
- }
- else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA))
- {
- F32 pri = mPixelArea;
- if (pri < min_vsize) min_vsize = pri;
- if (pri > max_vsize) max_vsize = pri;
- }
- }
-
- if (isSculpted())
- {
- LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- LLUUID id = sculpt_params->getSculptTexture();
-
- updateSculptTexture();
-
-
-
- if (mSculptTexture.notNull())
- {
- mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(),
- (S32)LLGLTexture::BOOST_SCULPTED));
- mSculptTexture->setForSculpt() ;
-
- if(!mSculptTexture->isCachedRawImageReady())
- {
- S32 lod = llmin(mLOD, 3);
- F32 lodf = ((F32)(lod + 1.0f)/4.f);
- F32 tex_size = lodf * LLViewerTexture::sMaxSculptRez ;
- mSculptTexture->addTextureStats(2.f * tex_size * tex_size, FALSE);
-
- //if the sculpty very close to the view point, load first
- {
- LLVector3 lookAt = getPositionAgent() - camera->getOrigin();
- F32 dist = lookAt.normVec() ;
- F32 cos_angle_to_view_dir = lookAt * camera->getXAxis() ;
- mSculptTexture->setAdditionalDecodePriority(0.8f * LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist)) ;
- }
- }
-
- S32 texture_discard = mSculptTexture->getCachedRawImageLevel(); //try to match the texture
- S32 current_discard = getVolume() ? getVolume()->getSculptLevel() : -2 ;
-
- if (texture_discard >= 0 && //texture has some data available
- (texture_discard < current_discard || //texture has more data than last rebuild
- current_discard < 0)) //no previous rebuild
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
- mSculptChanged = TRUE;
- }
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SCULPTED))
- {
- setDebugText(llformat("T%d C%d V%d\n%dx%d",
- texture_discard, current_discard, getVolume()->getSculptLevel(),
- mSculptTexture->getHeight(), mSculptTexture->getWidth()));
- }
- }
-
- }
-
- if (getLightTextureID().notNull())
- {
- LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
- LLUUID id = params->getLightTexture();
- mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM);
- if (mLightTexture.notNull())
- {
- F32 rad = getLightRadius();
- mLightTexture->addTextureStats(gPipeline.calcPixelArea(getPositionAgent(),
- LLVector3(rad,rad,rad),
- *camera));
- }
- }
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
- {
- setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
- }
- else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
- {
- setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
- }
- else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA))
- {
- setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
- }
-
- if (mPixelArea == 0)
- { //flexi phasing issues make this happen
- mPixelArea = old_area;
- }
+ LL_RECORD_BLOCK_TIME(FTM_VOLUME_TEXTURES);
+ // Update the pixel area of all faces
+
+ if(!forced)
+ {
+ if(!isVisible())
+ { //don't load textures for non-visible faces
+ const S32 num_faces = mDrawable->getNumFaces();
+ for (S32 i = 0; i < num_faces; i++)
+ {
+ LLFace* face = mDrawable->getFace(i);
+ if (face)
+ {
+ face->setPixelArea(0.f);
+ face->setVirtualSize(0.f);
+ }
+ }
+
+ return ;
+ }
+
+ if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE))
+ {
+ return;
+ }
+ }
+
+ static LLCachedControl<bool> dont_load_textures(gSavedSettings,"TextureDisable", false);
+
+ if (dont_load_textures || LLAppViewer::getTextureFetch()->mDebugPause) // || !mDrawable->isVisible())
+ {
+ return;
+ }
+
+ mTextureUpdateTimer.reset();
+
+ F32 old_area = mPixelArea;
+ mPixelArea = 0.f;
+
+ const S32 num_faces = mDrawable->getNumFaces();
+ F32 min_vsize=999999999.f, max_vsize=0.f;
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ for (S32 i = 0; i < num_faces; i++)
+ {
+ LLFace* face = mDrawable->getFace(i);
+ if (!face) continue;
+ const LLTextureEntry *te = face->getTextureEntry();
+ LLViewerTexture *imagep = face->getTexture();
+ if (!imagep || !te ||
+ face->mExtents[0].equals3(face->mExtents[1]))
+ {
+ continue;
+ }
+
+ F32 vsize;
+ F32 old_size = face->getVirtualSize();
+
+ if (isHUDAttachment())
+ {
+ F32 area = (F32) camera->getScreenPixelArea();
+ vsize = area;
+ imagep->setBoostLevel(LLGLTexture::BOOST_HUD);
+ face->setPixelArea(area); // treat as full screen
+ face->setVirtualSize(vsize);
+ }
+ else
+ {
+ vsize = face->getTextureVirtualSize();
+ }
+
+ mPixelArea = llmax(mPixelArea, face->getPixelArea());
+
+ if (face->mTextureMatrix != NULL)
+ {
+ if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) ||
+ (vsize > MIN_TEX_ANIM_SIZE && old_size < MIN_TEX_ANIM_SIZE))
+ {
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD, FALSE);
+ }
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
+ {
+ if (vsize < min_vsize) min_vsize = vsize;
+ if (vsize > max_vsize) max_vsize = vsize;
+ }
+ else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
+ {
+ LLViewerFetchedTexture* img = LLViewerTextureManager::staticCastToFetchedTexture(imagep) ;
+ if(img)
+ {
+ F32 pri = img->getDecodePriority();
+ pri = llmax(pri, 0.0f);
+ if (pri < min_vsize) min_vsize = pri;
+ if (pri > max_vsize) max_vsize = pri;
+ }
+ }
+ else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA))
+ {
+ F32 pri = mPixelArea;
+ if (pri < min_vsize) min_vsize = pri;
+ if (pri > max_vsize) max_vsize = pri;
+ }
+ }
+
+ if (isSculpted())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ LLUUID id = sculpt_params->getSculptTexture();
+
+ updateSculptTexture();
+
+
+
+ if (mSculptTexture.notNull())
+ {
+ mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(),
+ (S32)LLGLTexture::BOOST_SCULPTED));
+ mSculptTexture->setForSculpt() ;
+
+ if(!mSculptTexture->isCachedRawImageReady())
+ {
+ S32 lod = llmin(mLOD, 3);
+ F32 lodf = ((F32)(lod + 1.0f)/4.f);
+ F32 tex_size = lodf * LLViewerTexture::sMaxSculptRez ;
+ mSculptTexture->addTextureStats(2.f * tex_size * tex_size, FALSE);
+
+ //if the sculpty very close to the view point, load first
+ {
+ LLVector3 lookAt = getPositionAgent() - camera->getOrigin();
+ F32 dist = lookAt.normVec() ;
+ F32 cos_angle_to_view_dir = lookAt * camera->getXAxis() ;
+ mSculptTexture->setAdditionalDecodePriority(0.8f * LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist)) ;
+ }
+ }
+
+ S32 texture_discard = mSculptTexture->getCachedRawImageLevel(); //try to match the texture
+ S32 current_discard = getVolume() ? getVolume()->getSculptLevel() : -2 ;
+
+ if (texture_discard >= 0 && //texture has some data available
+ (texture_discard < current_discard || //texture has more data than last rebuild
+ current_discard < 0)) //no previous rebuild
+ {
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
+ mSculptChanged = TRUE;
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SCULPTED))
+ {
+ setDebugText(llformat("T%d C%d V%d\n%dx%d",
+ texture_discard, current_discard, getVolume()->getSculptLevel(),
+ mSculptTexture->getHeight(), mSculptTexture->getWidth()));
+ }
+ }
+
+ }
+
+ if (getLightTextureID().notNull())
+ {
+ LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ LLUUID id = params->getLightTexture();
+ mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM);
+ if (mLightTexture.notNull())
+ {
+ F32 rad = getLightRadius();
+ mLightTexture->addTextureStats(gPipeline.calcPixelArea(getPositionAgent(),
+ LLVector3(rad,rad,rad),
+ *camera));
+ }
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
+ {
+ setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
+ }
+ else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
+ {
+ setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
+ }
+ else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA))
+ {
+ setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
+ }
+
+ if (mPixelArea == 0)
+ { //flexi phasing issues make this happen
+ mPixelArea = old_area;
+ }
}
BOOL LLVOVolume::isActive() const
{
- return !mStatic;
+ return !mStatic;
}
BOOL LLVOVolume::setMaterial(const U8 material)
{
- BOOL res = LLViewerObject::setMaterial(material);
-
- return res;
+ BOOL res = LLViewerObject::setMaterial(material);
+
+ return res;
}
void LLVOVolume::setTexture(const S32 face)
{
- llassert(face < getNumTEs());
- gGL.getTexUnit(0)->bind(getTEImage(face));
+ llassert(face < getNumTEs());
+ gGL.getTexUnit(0)->bind(getTEImage(face));
}
void LLVOVolume::setScale(const LLVector3 &scale, BOOL damped)
{
- if (scale != getScale())
- {
- // store local radius
- LLViewerObject::setScale(scale);
+ if (scale != getScale())
+ {
+ // store local radius
+ LLViewerObject::setScale(scale);
- if (mVolumeImpl)
- {
- mVolumeImpl->onSetScale(scale, damped);
- }
-
- updateRadius();
+ if (mVolumeImpl)
+ {
+ mVolumeImpl->onSetScale(scale, damped);
+ }
+
+ updateRadius();
- //since drawable transforms do not include scale, changing volume scale
- //requires an immediate rebuild of volume verts.
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION, TRUE);
- }
+ //since drawable transforms do not include scale, changing volume scale
+ //requires an immediate rebuild of volume verts.
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION, TRUE);
+ }
}
LLFace* LLVOVolume::addFace(S32 f)
{
- const LLTextureEntry* te = getTE(f);
- LLViewerTexture* imagep = getTEImage(f);
- if (te->getMaterialParams().notNull())
- {
- LLViewerTexture* normalp = getTENormalMap(f);
- LLViewerTexture* specularp = getTESpecularMap(f);
- return mDrawable->addFace(te, imagep, normalp, specularp);
- }
- return mDrawable->addFace(te, imagep);
+ const LLTextureEntry* te = getTE(f);
+ LLViewerTexture* imagep = getTEImage(f);
+ if (te->getMaterialParams().notNull())
+ {
+ LLViewerTexture* normalp = getTENormalMap(f);
+ LLViewerTexture* specularp = getTESpecularMap(f);
+ return mDrawable->addFace(te, imagep, normalp, specularp);
+ }
+ return mDrawable->addFace(te, imagep);
}
LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
{
- pipeline->allocDrawable(this);
-
- mDrawable->setRenderType(LLPipeline::RENDER_TYPE_VOLUME);
+ pipeline->allocDrawable(this);
+
+ mDrawable->setRenderType(LLPipeline::RENDER_TYPE_VOLUME);
- S32 max_tes_to_set = getNumTEs();
- for (S32 i = 0; i < max_tes_to_set; i++)
- {
- addFace(i);
- }
- mNumFaces = max_tes_to_set;
+ S32 max_tes_to_set = getNumTEs();
+ for (S32 i = 0; i < max_tes_to_set; i++)
+ {
+ addFace(i);
+ }
+ mNumFaces = max_tes_to_set;
- if (isAttachment())
- {
- mDrawable->makeActive();
- }
+ if (isAttachment())
+ {
+ mDrawable->makeActive();
+ }
- if (getIsLight())
- {
- // Add it to the pipeline mLightSet
- gPipeline.setLight(mDrawable, TRUE);
- }
-
- updateRadius();
- bool force_update = true; // avoid non-alpha mDistance update being optimized away
- mDrawable->updateDistance(*LLViewerCamera::getInstance(), force_update);
+ if (getIsLight())
+ {
+ // Add it to the pipeline mLightSet
+ gPipeline.setLight(mDrawable, TRUE);
+ }
+
+ updateRadius();
+ bool force_update = true; // avoid non-alpha mDistance update being optimized away
+ mDrawable->updateDistance(*LLViewerCamera::getInstance(), force_update);
- return mDrawable;
+ return mDrawable;
}
BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bool unique_volume)
{
- LLVolumeParams volume_params = params_in;
-
- S32 last_lod = mVolumep.notNull() ? LLVolumeLODGroup::getVolumeDetailFromScale(mVolumep->getDetail()) : -1;
- S32 lod = mLOD;
-
- BOOL is404 = FALSE;
-
- if (isSculpted())
- {
- // if it's a mesh
- if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
- { //meshes might not have all LODs, get the force detail to best existing LOD
- if (NO_LOD != lod)
- {
- lod = gMeshRepo.getActualMeshLOD(volume_params, lod);
- if (lod == -1)
- {
- is404 = TRUE;
- lod = 0;
- }
- }
- }
- }
-
- // Check if we need to change implementations
- bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE);
- if (is_flexible)
- {
- setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, TRUE, false);
- if (!mVolumeImpl)
- {
- LLFlexibleObjectData* data = (LLFlexibleObjectData*)getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
- mVolumeImpl = new LLVolumeImplFlexible(this, data);
- }
- }
- else
- {
- // Mark the parameter not in use
- setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, FALSE, false);
- if (mVolumeImpl)
- {
- delete mVolumeImpl;
- mVolumeImpl = NULL;
- if (mDrawable.notNull())
- {
- // Undo the damage we did to this matrix
- mDrawable->updateXform(FALSE);
- }
- }
- }
-
- if (is404)
- {
- setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_UI));
- //render prim proxy when mesh loading attempts give up
- volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_NONE);
-
- }
-
- if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
- {
- mFaceMappingChanged = TRUE;
-
- if (mVolumeImpl)
- {
- mVolumeImpl->onSetVolume(volume_params, mLOD);
- }
-
- updateSculptTexture();
-
- if (isSculpted())
- {
- updateSculptTexture();
- // if it's a mesh
- if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
- {
- if (!getVolume()->isMeshAssetLoaded())
- {
- //load request not yet issued, request pipeline load this mesh
- LLUUID asset_id = volume_params.getSculptID();
- S32 available_lod = gMeshRepo.loadMesh(this, volume_params, lod, last_lod);
- if (available_lod != lod)
- {
- LLPrimitive::setVolume(volume_params, available_lod);
- }
- }
-
- }
- else // otherwise is sculptie
- {
- if (mSculptTexture.notNull())
- {
- sculpt();
- }
- }
- }
-
- static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
-
- bool cache_in_vram = use_transform_feedback && gTransformPositionProgram.mProgramObject &&
- (!mVolumeImpl || !mVolumeImpl->isVolumeUnique());
-
- if (cache_in_vram)
- { //this volume might be used as source data for a transform object, put it in vram
- LLVolume* volume = getVolume();
- for (S32 i = 0; i < volume->getNumFaces(); ++i)
- {
- const LLVolumeFace& face = volume->getVolumeFace(i);
- if (face.mVertexBuffer.notNull())
- { //already cached
- break;
- }
- volume->genTangents(i);
- LLFace::cacheFaceInVRAM(face);
- }
- }
-
- return TRUE;
- }
- else if (NO_LOD == lod)
- {
- LLSculptIDSize::instance().resetSizeSum(volume_params.getSculptID());
- }
-
- return FALSE;
+ LLVolumeParams volume_params = params_in;
+
+ S32 last_lod = mVolumep.notNull() ? LLVolumeLODGroup::getVolumeDetailFromScale(mVolumep->getDetail()) : -1;
+ S32 lod = mLOD;
+
+ BOOL is404 = FALSE;
+
+ if (isSculpted())
+ {
+ // if it's a mesh
+ if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ { //meshes might not have all LODs, get the force detail to best existing LOD
+ if (NO_LOD != lod)
+ {
+ lod = gMeshRepo.getActualMeshLOD(volume_params, lod);
+ if (lod == -1)
+ {
+ is404 = TRUE;
+ lod = 0;
+ }
+ }
+ }
+ }
+
+ // Check if we need to change implementations
+ bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE);
+ if (is_flexible)
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, TRUE, false);
+ if (!mVolumeImpl)
+ {
+ LLFlexibleObjectData* data = (LLFlexibleObjectData*)getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
+ mVolumeImpl = new LLVolumeImplFlexible(this, data);
+ }
+ }
+ else
+ {
+ // Mark the parameter not in use
+ setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, FALSE, false);
+ if (mVolumeImpl)
+ {
+ delete mVolumeImpl;
+ mVolumeImpl = NULL;
+ if (mDrawable.notNull())
+ {
+ // Undo the damage we did to this matrix
+ mDrawable->updateXform(FALSE);
+ }
+ }
+ }
+
+ if (is404)
+ {
+ setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_UI));
+ //render prim proxy when mesh loading attempts give up
+ volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_NONE);
+
+ }
+
+ if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
+ {
+ mFaceMappingChanged = TRUE;
+
+ if (mVolumeImpl)
+ {
+ mVolumeImpl->onSetVolume(volume_params, mLOD);
+ }
+
+ updateSculptTexture();
+
+ if (isSculpted())
+ {
+ updateSculptTexture();
+ // if it's a mesh
+ if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ {
+ if (!getVolume()->isMeshAssetLoaded())
+ {
+ //load request not yet issued, request pipeline load this mesh
+ LLUUID asset_id = volume_params.getSculptID();
+ S32 available_lod = gMeshRepo.loadMesh(this, volume_params, lod, last_lod);
+ if (available_lod != lod)
+ {
+ LLPrimitive::setVolume(volume_params, available_lod);
+ }
+ }
+
+ }
+ else // otherwise is sculptie
+ {
+ if (mSculptTexture.notNull())
+ {
+ sculpt();
+ }
+ }
+ }
+
+ static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
+
+ bool cache_in_vram = use_transform_feedback && gTransformPositionProgram.mProgramObject &&
+ (!mVolumeImpl || !mVolumeImpl->isVolumeUnique());
+
+ if (cache_in_vram)
+ { //this volume might be used as source data for a transform object, put it in vram
+ LLVolume* volume = getVolume();
+ for (S32 i = 0; i < volume->getNumFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ if (face.mVertexBuffer.notNull())
+ { //already cached
+ break;
+ }
+ volume->genTangents(i);
+ LLFace::cacheFaceInVRAM(face);
+ }
+ }
+
+ return TRUE;
+ }
+ else if (NO_LOD == lod)
+ {
+ LLSculptIDSize::instance().resetSizeSum(volume_params.getSculptID());
+ }
+
+ return FALSE;
}
void LLVOVolume::updateSculptTexture()
{
- LLPointer<LLViewerFetchedTexture> old_sculpt = mSculptTexture;
-
- if (isSculpted() && !isMesh())
- {
- LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- LLUUID id = sculpt_params->getSculptTexture();
- if (id.notNull())
- {
- mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- }
- }
- else
- {
- mSculptTexture = NULL;
- }
-
- if (mSculptTexture != old_sculpt)
- {
- if (old_sculpt.notNull())
- {
- old_sculpt->removeVolume(LLRender::SCULPT_TEX, this);
- }
- if (mSculptTexture.notNull())
- {
- mSculptTexture->addVolume(LLRender::SCULPT_TEX, this);
- }
- }
-
+ LLPointer<LLViewerFetchedTexture> old_sculpt = mSculptTexture;
+
+ if (isSculpted() && !isMesh())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ LLUUID id = sculpt_params->getSculptTexture();
+ if (id.notNull())
+ {
+ mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ }
+ }
+ else
+ {
+ mSculptTexture = NULL;
+ }
+
+ if (mSculptTexture != old_sculpt)
+ {
+ if (old_sculpt.notNull())
+ {
+ old_sculpt->removeVolume(LLRender::SCULPT_TEX, this);
+ }
+ if (mSculptTexture.notNull())
+ {
+ mSculptTexture->addVolume(LLRender::SCULPT_TEX, this);
+ }
+ }
+
}
void LLVOVolume::updateVisualComplexity()
@@ -1136,8 +1136,8 @@ void LLVOVolume::updateVisualComplexity()
void LLVOVolume::notifyMeshLoaded()
{
- mSculptChanged = TRUE;
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
+ mSculptChanged = TRUE;
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
if (getAvatar() && !isAnimatedObject())
{
@@ -1152,124 +1152,124 @@ void LLVOVolume::notifyMeshLoaded()
// sculpt replaces generate() for sculpted surfaces
void LLVOVolume::sculpt()
-{
- if (mSculptTexture.notNull())
- {
- U16 sculpt_height = 0;
- U16 sculpt_width = 0;
- S8 sculpt_components = 0;
- const U8* sculpt_data = NULL;
-
- S32 discard_level = mSculptTexture->getCachedRawImageLevel() ;
- LLImageRaw* raw_image = mSculptTexture->getCachedRawImage() ;
-
- S32 max_discard = mSculptTexture->getMaxDiscardLevel();
- if (discard_level > max_discard)
- {
- discard_level = max_discard; // clamp to the best we can do
- }
- if(discard_level > MAX_DISCARD_LEVEL)
- {
- return; //we think data is not ready yet.
- }
-
- S32 current_discard = getVolume()->getSculptLevel() ;
- if(current_discard < -2)
- {
- static S32 low_sculpty_discard_warning_count = 1;
- S32 exponent = llmax(1, llfloor( log10((F64) low_sculpty_discard_warning_count) ));
- S32 interval = pow(10.0, exponent);
- if ( low_sculpty_discard_warning_count < 10 ||
- (low_sculpty_discard_warning_count % interval) == 0)
- { // Log first 10 time, then decreasing intervals afterwards otherwise this can flood the logs
- LL_WARNS() << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID()
- << " at " << current_discard
- << " is less than -2."
- << " Hit this " << low_sculpty_discard_warning_count << " times"
- << LL_ENDL;
- }
- low_sculpty_discard_warning_count++;
-
- // corrupted volume... don't update the sculpty
- return;
- }
- else if (current_discard > MAX_DISCARD_LEVEL)
- {
- static S32 high_sculpty_discard_warning_count = 1;
- S32 exponent = llmax(1, llfloor( log10((F64) high_sculpty_discard_warning_count) ));
- S32 interval = pow(10.0, exponent);
- if ( high_sculpty_discard_warning_count < 10 ||
- (high_sculpty_discard_warning_count % interval) == 0)
- { // Log first 10 time, then decreasing intervals afterwards otherwise this can flood the logs
- LL_WARNS() << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID()
- << " at " << current_discard
- << " is more than than allowed max of " << MAX_DISCARD_LEVEL
- << ". Hit this " << high_sculpty_discard_warning_count << " times"
- << LL_ENDL;
- }
- high_sculpty_discard_warning_count++;
-
- // corrupted volume... don't update the sculpty
- return;
- }
-
- if (current_discard == discard_level) // no work to do here
- return;
-
- if(!raw_image)
- {
- llassert(discard_level < 0) ;
-
- sculpt_width = 0;
- sculpt_height = 0;
- sculpt_data = NULL ;
-
- if(LLViewerTextureManager::sTesterp)
- {
- LLViewerTextureManager::sTesterp->updateGrayTextureBinding();
- }
- }
- else
- {
- sculpt_height = raw_image->getHeight();
- sculpt_width = raw_image->getWidth();
- sculpt_components = raw_image->getComponents();
-
- sculpt_data = raw_image->getData();
-
- if(LLViewerTextureManager::sTesterp)
- {
- mSculptTexture->updateBindStatsForTester() ;
- }
- }
- getVolume()->sculpt(sculpt_width, sculpt_height, sculpt_components, sculpt_data, discard_level, mSculptTexture->isMissingAsset());
-
- //notify rebuild any other VOVolumes that reference this sculpty volume
- for (S32 i = 0; i < mSculptTexture->getNumVolumes(LLRender::SCULPT_TEX); ++i)
- {
- LLVOVolume* volume = (*(mSculptTexture->getVolumeList(LLRender::SCULPT_TEX)))[i];
- if (volume != this && volume->getVolume() == getVolume())
- {
- gPipeline.markRebuild(volume->mDrawable, LLDrawable::REBUILD_GEOMETRY, FALSE);
- }
- }
- }
-}
-
-S32 LLVOVolume::computeLODDetail(F32 distance, F32 radius, F32 lod_factor)
-{
- S32 cur_detail;
- if (LLPipeline::sDynamicLOD)
- {
- // We've got LOD in the profile, and in the twist. Use radius.
- F32 tan_angle = (lod_factor*radius)/distance;
- cur_detail = LLVolumeLODGroup::getDetailFromTan(ll_round(tan_angle, 0.01f));
- }
- else
- {
- cur_detail = llclamp((S32) (sqrtf(radius)*lod_factor*4.f), 0, 3);
- }
- return cur_detail;
+{
+ if (mSculptTexture.notNull())
+ {
+ U16 sculpt_height = 0;
+ U16 sculpt_width = 0;
+ S8 sculpt_components = 0;
+ const U8* sculpt_data = NULL;
+
+ S32 discard_level = mSculptTexture->getCachedRawImageLevel() ;
+ LLImageRaw* raw_image = mSculptTexture->getCachedRawImage() ;
+
+ S32 max_discard = mSculptTexture->getMaxDiscardLevel();
+ if (discard_level > max_discard)
+ {
+ discard_level = max_discard; // clamp to the best we can do
+ }
+ if(discard_level > MAX_DISCARD_LEVEL)
+ {
+ return; //we think data is not ready yet.
+ }
+
+ S32 current_discard = getVolume()->getSculptLevel() ;
+ if(current_discard < -2)
+ {
+ static S32 low_sculpty_discard_warning_count = 1;
+ S32 exponent = llmax(1, llfloor( log10((F64) low_sculpty_discard_warning_count) ));
+ S32 interval = pow(10.0, exponent);
+ if ( low_sculpty_discard_warning_count < 10 ||
+ (low_sculpty_discard_warning_count % interval) == 0)
+ { // Log first 10 time, then decreasing intervals afterwards otherwise this can flood the logs
+ LL_WARNS() << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID()
+ << " at " << current_discard
+ << " is less than -2."
+ << " Hit this " << low_sculpty_discard_warning_count << " times"
+ << LL_ENDL;
+ }
+ low_sculpty_discard_warning_count++;
+
+ // corrupted volume... don't update the sculpty
+ return;
+ }
+ else if (current_discard > MAX_DISCARD_LEVEL)
+ {
+ static S32 high_sculpty_discard_warning_count = 1;
+ S32 exponent = llmax(1, llfloor( log10((F64) high_sculpty_discard_warning_count) ));
+ S32 interval = pow(10.0, exponent);
+ if ( high_sculpty_discard_warning_count < 10 ||
+ (high_sculpty_discard_warning_count % interval) == 0)
+ { // Log first 10 time, then decreasing intervals afterwards otherwise this can flood the logs
+ LL_WARNS() << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID()
+ << " at " << current_discard
+ << " is more than than allowed max of " << MAX_DISCARD_LEVEL
+ << ". Hit this " << high_sculpty_discard_warning_count << " times"
+ << LL_ENDL;
+ }
+ high_sculpty_discard_warning_count++;
+
+ // corrupted volume... don't update the sculpty
+ return;
+ }
+
+ if (current_discard == discard_level) // no work to do here
+ return;
+
+ if(!raw_image)
+ {
+ llassert(discard_level < 0) ;
+
+ sculpt_width = 0;
+ sculpt_height = 0;
+ sculpt_data = NULL ;
+
+ if(LLViewerTextureManager::sTesterp)
+ {
+ LLViewerTextureManager::sTesterp->updateGrayTextureBinding();
+ }
+ }
+ else
+ {
+ sculpt_height = raw_image->getHeight();
+ sculpt_width = raw_image->getWidth();
+ sculpt_components = raw_image->getComponents();
+
+ sculpt_data = raw_image->getData();
+
+ if(LLViewerTextureManager::sTesterp)
+ {
+ mSculptTexture->updateBindStatsForTester() ;
+ }
+ }
+ getVolume()->sculpt(sculpt_width, sculpt_height, sculpt_components, sculpt_data, discard_level, mSculptTexture->isMissingAsset());
+
+ //notify rebuild any other VOVolumes that reference this sculpty volume
+ for (S32 i = 0; i < mSculptTexture->getNumVolumes(LLRender::SCULPT_TEX); ++i)
+ {
+ LLVOVolume* volume = (*(mSculptTexture->getVolumeList(LLRender::SCULPT_TEX)))[i];
+ if (volume != this && volume->getVolume() == getVolume())
+ {
+ gPipeline.markRebuild(volume->mDrawable, LLDrawable::REBUILD_GEOMETRY, FALSE);
+ }
+ }
+ }
+}
+
+S32 LLVOVolume::computeLODDetail(F32 distance, F32 radius, F32 lod_factor)
+{
+ S32 cur_detail;
+ if (LLPipeline::sDynamicLOD)
+ {
+ // We've got LOD in the profile, and in the twist. Use radius.
+ F32 tan_angle = (lod_factor*radius)/distance;
+ cur_detail = LLVolumeLODGroup::getDetailFromTan(ll_round(tan_angle, 0.01f));
+ }
+ else
+ {
+ cur_detail = llclamp((S32) (sqrtf(radius)*lod_factor*4.f), 0, 3);
+ }
+ return cur_detail;
}
std::string get_debug_object_lod_text(LLVOVolume *rootp)
@@ -1314,28 +1314,28 @@ std::string get_debug_object_lod_text(LLVOVolume *rootp)
BOOL LLVOVolume::calcLOD()
{
- if (mDrawable.isNull())
- {
- return FALSE;
- }
+ if (mDrawable.isNull())
+ {
+ return FALSE;
+ }
- S32 cur_detail = 0;
-
- F32 radius;
- F32 distance;
- F32 lod_factor = LLVOVolume::sLODFactor;
+ S32 cur_detail = 0;
+
+ F32 radius;
+ F32 distance;
+ F32 lod_factor = LLVOVolume::sLODFactor;
- if (mDrawable->isState(LLDrawable::RIGGED))
- {
- LLVOAvatar* avatar = getAvatar();
-
- // Not sure how this can really happen, but alas it does. Better exit here than crashing.
- if( !avatar || !avatar->mDrawable )
- {
- return FALSE;
- }
+ if (mDrawable->isState(LLDrawable::RIGGED))
+ {
+ LLVOAvatar* avatar = getAvatar();
+
+ // Not sure how this can really happen, but alas it does. Better exit here than crashing.
+ if( !avatar || !avatar->mDrawable )
+ {
+ return FALSE;
+ }
- distance = avatar->mDrawable->mDistanceWRTCamera;
+ distance = avatar->mDrawable->mDistanceWRTCamera;
if (avatar->isControlAvatar())
@@ -1362,20 +1362,20 @@ BOOL LLVOVolume::calcLOD()
LL_DEBUGS("DynamicBox","CalcLOD") << "avatar distance/radius uninitialized, skipping" << LL_ENDL;
return FALSE;
}
- }
- else
- {
- distance = mDrawable->mDistanceWRTCamera;
- radius = getVolume() ? getVolume()->mLODScaleBias.scaledVec(getScale()).length() : getScale().length();
+ }
+ else
+ {
+ distance = mDrawable->mDistanceWRTCamera;
+ radius = getVolume() ? getVolume()->mLODScaleBias.scaledVec(getScale()).length() : getScale().length();
if (distance <= 0.f || radius <= 0.f)
{
LL_DEBUGS("DynamicBox","CalcLOD") << "non-avatar distance/radius uninitialized, skipping" << LL_ENDL;
return FALSE;
}
- }
-
- //hold onto unmodified distance for debugging
- //F32 debug_distance = distance;
+ }
+
+ //hold onto unmodified distance for debugging
+ //F32 debug_distance = distance;
mLODDistance = distance;
mLODRadius = radius;
@@ -1391,24 +1391,24 @@ BOOL LLVOVolume::calcLOD()
distance *= sDistanceFactor;
- F32 rampDist = LLVOVolume::sLODFactor * 2;
-
- if (distance < rampDist)
- {
- // Boost LOD when you're REALLY close
- distance *= 1.0f/rampDist;
- distance *= distance;
- distance *= rampDist;
- }
-
-
- distance *= F_PI/3.f;
-
- static LLCachedControl<bool> ignore_fov_zoom(gSavedSettings,"IgnoreFOVZoomForLODs");
- if(!ignore_fov_zoom)
- {
- lod_factor *= DEFAULT_FIELD_OF_VIEW / LLViewerCamera::getInstance()->getDefaultFOV();
- }
+ F32 rampDist = LLVOVolume::sLODFactor * 2;
+
+ if (distance < rampDist)
+ {
+ // Boost LOD when you're REALLY close
+ distance *= 1.0f/rampDist;
+ distance *= distance;
+ distance *= rampDist;
+ }
+
+
+ distance *= F_PI/3.f;
+
+ static LLCachedControl<bool> ignore_fov_zoom(gSavedSettings,"IgnoreFOVZoomForLODs");
+ if(!ignore_fov_zoom)
+ {
+ lod_factor *= DEFAULT_FIELD_OF_VIEW / LLViewerCamera::getInstance()->getDefaultFOV();
+ }
mLODAdjustedDistance = distance;
@@ -1431,51 +1431,51 @@ BOOL LLVOVolume::calcLOD()
setDebugText(llformat("TRIS SHOWN %d EST %d", total_tris, est_max_tris));
}
}
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_LOD_INFO) &&
- mDrawable->getFace(0))
- {
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_LOD_INFO) &&
+ mDrawable->getFace(0))
+ {
// This is a debug display for LODs. Please don't put the texture index here.
setDebugText(llformat("%d", cur_detail));
- }
+ }
- if (cur_detail != mLOD)
- {
+ if (cur_detail != mLOD)
+ {
LL_DEBUGS("DynamicBox","CalcLOD") << "new LOD " << cur_detail << " change from " << mLOD
<< " distance " << distance << " radius " << radius << " rampDist " << rampDist
<< " drawable rigged? " << (mDrawable ? (S32) mDrawable->isState(LLDrawable::RIGGED) : (S32) -1)
- << " mRiggedVolume " << (void*)getRiggedVolume()
+ << " mRiggedVolume " << (void*)getRiggedVolume()
<< " distanceWRTCamera " << (mDrawable ? mDrawable->mDistanceWRTCamera : -1.f)
<< LL_ENDL;
- mAppAngle = ll_round((F32) atan2( mDrawable->getRadius(), mDrawable->mDistanceWRTCamera) * RAD_TO_DEG, 0.01f);
- mLOD = cur_detail;
+ mAppAngle = ll_round((F32) atan2( mDrawable->getRadius(), mDrawable->mDistanceWRTCamera) * RAD_TO_DEG, 0.01f);
+ mLOD = cur_detail;
return TRUE;
- }
+ }
- return FALSE;
+ return FALSE;
}
BOOL LLVOVolume::updateLOD()
{
- if (mDrawable.isNull())
- {
- return FALSE;
- }
-
- BOOL lod_changed = FALSE;
-
- if (!LLSculptIDSize::instance().isUnloaded(getVolume()->getParams().getSculptID()))
- {
- lod_changed = calcLOD();
- }
- else
- {
- return FALSE;
- }
-
- if (lod_changed)
- {
+ if (mDrawable.isNull())
+ {
+ return FALSE;
+ }
+
+ BOOL lod_changed = FALSE;
+
+ if (!LLSculptIDSize::instance().isUnloaded(getVolume()->getParams().getSculptID()))
+ {
+ lod_changed = calcLOD();
+ }
+ else
+ {
+ return FALSE;
+ }
+
+ if (lod_changed)
+ {
if (debugLoggingEnabled("AnimatedObjectsLinkset"))
{
if (isAnimatedObject() && isRiggedMesh())
@@ -1486,153 +1486,153 @@ BOOL LLVOVolume::updateLOD()
}
}
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
- mLODChanged = TRUE;
- }
- else
- {
- F32 new_radius = getBinRadius();
- F32 old_radius = mDrawable->getBinRadius();
- if (new_radius < old_radius * 0.9f || new_radius > old_radius*1.1f)
- {
- gPipeline.markPartitionMove(mDrawable);
- }
- }
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
+ mLODChanged = TRUE;
+ }
+ else
+ {
+ F32 new_radius = getBinRadius();
+ F32 old_radius = mDrawable->getBinRadius();
+ if (new_radius < old_radius * 0.9f || new_radius > old_radius*1.1f)
+ {
+ gPipeline.markPartitionMove(mDrawable);
+ }
+ }
- lod_changed = lod_changed || LLViewerObject::updateLOD();
-
- return lod_changed;
+ lod_changed = lod_changed || LLViewerObject::updateLOD();
+
+ return lod_changed;
}
BOOL LLVOVolume::setDrawableParent(LLDrawable* parentp)
{
- if (!LLViewerObject::setDrawableParent(parentp))
- {
- // no change in drawable parent
- return FALSE;
- }
-
- if (!mDrawable->isRoot())
- {
- // rebuild vertices in parent relative space
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
-
- if (mDrawable->isActive() && !parentp->isActive())
- {
- parentp->makeActive();
- }
- else if (mDrawable->isStatic() && parentp->isActive())
- {
- mDrawable->makeActive();
- }
- }
-
- return TRUE;
+ if (!LLViewerObject::setDrawableParent(parentp))
+ {
+ // no change in drawable parent
+ return FALSE;
+ }
+
+ if (!mDrawable->isRoot())
+ {
+ // rebuild vertices in parent relative space
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
+
+ if (mDrawable->isActive() && !parentp->isActive())
+ {
+ parentp->makeActive();
+ }
+ else if (mDrawable->isStatic() && parentp->isActive())
+ {
+ mDrawable->makeActive();
+ }
+ }
+
+ return TRUE;
}
void LLVOVolume::updateFaceFlags()
{
- // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces()
- for (S32 i = 0; i < getVolume()->getNumFaces() && i < mDrawable->getNumFaces(); i++)
- {
- LLFace *face = mDrawable->getFace(i);
- if (face)
- {
- BOOL fullbright = getTE(i)->getFullbright();
- face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT);
-
- if (fullbright || (mMaterial == LL_MCODE_LIGHT))
- {
- face->setState(LLFace::FULLBRIGHT);
- }
- if (mDrawable->isLight())
- {
- face->setState(LLFace::LIGHT);
- }
- if (isHUDAttachment())
- {
- face->setState(LLFace::HUD_RENDER);
- }
- }
- }
+ // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces()
+ for (S32 i = 0; i < getVolume()->getNumFaces() && i < mDrawable->getNumFaces(); i++)
+ {
+ LLFace *face = mDrawable->getFace(i);
+ if (face)
+ {
+ BOOL fullbright = getTE(i)->getFullbright();
+ face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT);
+
+ if (fullbright || (mMaterial == LL_MCODE_LIGHT))
+ {
+ face->setState(LLFace::FULLBRIGHT);
+ }
+ if (mDrawable->isLight())
+ {
+ face->setState(LLFace::LIGHT);
+ }
+ if (isHUDAttachment())
+ {
+ face->setState(LLFace::HUD_RENDER);
+ }
+ }
+ }
}
BOOL LLVOVolume::setParent(LLViewerObject* parent)
{
- BOOL ret = FALSE ;
+ BOOL ret = FALSE ;
LLViewerObject *old_parent = (LLViewerObject*) getParent();
- if (parent != old_parent)
- {
- ret = LLViewerObject::setParent(parent);
- if (ret && mDrawable)
- {
- gPipeline.markMoved(mDrawable);
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
- }
+ if (parent != old_parent)
+ {
+ ret = LLViewerObject::setParent(parent);
+ if (ret && mDrawable)
+ {
+ gPipeline.markMoved(mDrawable);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
+ }
onReparent(old_parent, parent);
- }
+ }
- return ret ;
+ return ret ;
}
// NOTE: regenFaces() MUST be followed by genTriangles()!
void LLVOVolume::regenFaces()
{
- // remove existing faces
- BOOL count_changed = mNumFaces != getNumTEs();
-
- if (count_changed)
- {
- deleteFaces();
- // add new faces
- mNumFaces = getNumTEs();
- }
-
- for (S32 i = 0; i < mNumFaces; i++)
- {
- LLFace* facep = count_changed ? addFace(i) : mDrawable->getFace(i);
- if (!facep) continue;
-
- facep->setTEOffset(i);
- facep->setTexture(getTEImage(i));
- if (facep->getTextureEntry()->getMaterialParams().notNull())
- {
- facep->setNormalMap(getTENormalMap(i));
- facep->setSpecularMap(getTESpecularMap(i));
- }
- facep->setViewerObject(this);
-
- // If the face had media on it, this will have broken the link between the LLViewerMediaTexture and the face.
- // Re-establish the link.
- if((int)mMediaImplList.size() > i)
- {
- if(mMediaImplList[i])
- {
- LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[i]->getMediaTextureID()) ;
- if(media_tex)
- {
- media_tex->addMediaToFace(facep) ;
- }
- }
- }
- }
-
- if (!count_changed)
- {
- updateFaceFlags();
- }
+ // remove existing faces
+ BOOL count_changed = mNumFaces != getNumTEs();
+
+ if (count_changed)
+ {
+ deleteFaces();
+ // add new faces
+ mNumFaces = getNumTEs();
+ }
+
+ for (S32 i = 0; i < mNumFaces; i++)
+ {
+ LLFace* facep = count_changed ? addFace(i) : mDrawable->getFace(i);
+ if (!facep) continue;
+
+ facep->setTEOffset(i);
+ facep->setTexture(getTEImage(i));
+ if (facep->getTextureEntry()->getMaterialParams().notNull())
+ {
+ facep->setNormalMap(getTENormalMap(i));
+ facep->setSpecularMap(getTESpecularMap(i));
+ }
+ facep->setViewerObject(this);
+
+ // If the face had media on it, this will have broken the link between the LLViewerMediaTexture and the face.
+ // Re-establish the link.
+ if((int)mMediaImplList.size() > i)
+ {
+ if(mMediaImplList[i])
+ {
+ LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[i]->getMediaTextureID()) ;
+ if(media_tex)
+ {
+ media_tex->addMediaToFace(facep) ;
+ }
+ }
+ }
+ }
+
+ if (!count_changed)
+ {
+ updateFaceFlags();
+ }
}
BOOL LLVOVolume::genBBoxes(BOOL force_global)
{
- BOOL res = TRUE;
+ BOOL res = TRUE;
- LLVector4a min,max;
+ LLVector4a min,max;
- min.clear();
- max.clear();
+ min.clear();
+ max.clear();
- BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED);
+ BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED);
if (getRiggedVolume())
{
@@ -1644,11 +1644,11 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
updateRiggedVolume();
}
- LLVolume* volume = mRiggedVolume;
- if (!volume)
- {
- volume = getVolume();
- }
+ LLVolume* volume = mRiggedVolume;
+ if (!volume)
+ {
+ volume = getVolume();
+ }
bool any_valid_boxes = false;
@@ -1657,45 +1657,45 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
LL_DEBUGS("RiggedBox") << "rebuilding box, volume face count " << getVolume()->getNumVolumeFaces() << " drawable face count " << mDrawable->getNumFaces() << LL_ENDL;
}
// There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces()
- for (S32 i = 0;
- i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs();
- i++)
- {
- LLFace *face = mDrawable->getFace(i);
- if (!face)
- {
- continue;
- }
+ for (S32 i = 0;
+ i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs();
+ i++)
+ {
+ LLFace *face = mDrawable->getFace(i);
+ if (!face)
+ {
+ continue;
+ }
BOOL face_res = face->genVolumeBBoxes(*volume, i,
mRelativeXform,
(mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global);
res &= face_res; // note that this result is never used
-
+
// MAINT-8264 - ignore bboxes of ill-formed faces.
if (!face_res)
{
continue;
}
- if (rebuild)
- {
+ if (rebuild)
+ {
if (getRiggedVolume())
{
LL_DEBUGS("RiggedBox") << "rebuilding box, face " << i << " extents " << face->mExtents[0] << ", " << face->mExtents[1] << LL_ENDL;
}
- if (!any_valid_boxes)
- {
- min = face->mExtents[0];
- max = face->mExtents[1];
+ if (!any_valid_boxes)
+ {
+ min = face->mExtents[0];
+ max = face->mExtents[1];
any_valid_boxes = true;
- }
- else
- {
- min.setMin(min, face->mExtents[0]);
- max.setMax(max, face->mExtents[1]);
- }
- }
- }
+ }
+ else
+ {
+ min.setMin(min, face->mExtents[0]);
+ max.setMax(max, face->mExtents[1]);
+ }
+ }
+ }
if (any_valid_boxes)
{
@@ -1708,7 +1708,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
mDrawable->setSpatialExtents(min,max);
min.add(max);
min.mul(0.5f);
- mDrawable->setPositionGroup(min);
+ mDrawable->setPositionGroup(min);
}
updateRadius();
@@ -1718,121 +1718,121 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
{
LL_DEBUGS("RiggedBox") << "genBBoxes failed to find any valid face boxes" << LL_ENDL;
}
-
- return res;
+
+ return res;
}
void LLVOVolume::preRebuild()
{
- if (mVolumeImpl != NULL)
- {
- mVolumeImpl->preRebuild();
- }
+ if (mVolumeImpl != NULL)
+ {
+ mVolumeImpl->preRebuild();
+ }
}
void LLVOVolume::updateRelativeXform(bool force_identity)
{
- if (mVolumeImpl)
- {
- mVolumeImpl->updateRelativeXform(force_identity);
- return;
- }
-
- LLDrawable* drawable = mDrawable;
-
- if (drawable->isState(LLDrawable::RIGGED) && mRiggedVolume.notNull())
- { //rigged volume (which is in agent space) is used for generating bounding boxes etc
- //inverse of render matrix should go to partition space
- mRelativeXform = getRenderMatrix();
-
- F32* dst = (F32*) mRelativeXformInvTrans.mMatrix;
- F32* src = (F32*) mRelativeXform.mMatrix;
- dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2];
- dst[3] = src[4]; dst[4] = src[5]; dst[5] = src[6];
- dst[6] = src[8]; dst[7] = src[9]; dst[8] = src[10];
-
- mRelativeXform.invert();
- mRelativeXformInvTrans.transpose();
- }
- else if (drawable->isActive() || force_identity)
- {
- // setup relative transforms
- LLQuaternion delta_rot;
- LLVector3 delta_pos, delta_scale;
-
- //matrix from local space to parent relative/global space
- bool use_identity = force_identity || drawable->isSpatialRoot();
- delta_rot = use_identity ? LLQuaternion() : mDrawable->getRotation();
- delta_pos = use_identity ? LLVector3(0,0,0) : mDrawable->getPosition();
- delta_scale = mDrawable->getScale();
-
- // Vertex transform (4x4)
- LLVector3 x_axis = LLVector3(delta_scale.mV[VX], 0.f, 0.f) * delta_rot;
- LLVector3 y_axis = LLVector3(0.f, delta_scale.mV[VY], 0.f) * delta_rot;
- LLVector3 z_axis = LLVector3(0.f, 0.f, delta_scale.mV[VZ]) * delta_rot;
-
- mRelativeXform.initRows(LLVector4(x_axis, 0.f),
- LLVector4(y_axis, 0.f),
- LLVector4(z_axis, 0.f),
- LLVector4(delta_pos, 1.f));
-
-
- // compute inverse transpose for normals
- // mRelativeXformInvTrans.setRows(x_axis, y_axis, z_axis);
- // mRelativeXformInvTrans.invert();
- // mRelativeXformInvTrans.setRows(x_axis, y_axis, z_axis);
- // grumble - invert is NOT a matrix invert, so we do it by hand:
-
- LLMatrix3 rot_inverse = LLMatrix3(~delta_rot);
-
- LLMatrix3 scale_inverse;
- scale_inverse.setRows(LLVector3(1.0, 0.0, 0.0) / delta_scale.mV[VX],
- LLVector3(0.0, 1.0, 0.0) / delta_scale.mV[VY],
- LLVector3(0.0, 0.0, 1.0) / delta_scale.mV[VZ]);
-
-
- mRelativeXformInvTrans = rot_inverse * scale_inverse;
-
- mRelativeXformInvTrans.transpose();
- }
- else
- {
- LLVector3 pos = getPosition();
- LLVector3 scale = getScale();
- LLQuaternion rot = getRotation();
-
- if (mParent)
- {
- pos *= mParent->getRotation();
- pos += mParent->getPosition();
- rot *= mParent->getRotation();
- }
-
- //LLViewerRegion* region = getRegion();
- //pos += region->getOriginAgent();
-
- LLVector3 x_axis = LLVector3(scale.mV[VX], 0.f, 0.f) * rot;
- LLVector3 y_axis = LLVector3(0.f, scale.mV[VY], 0.f) * rot;
- LLVector3 z_axis = LLVector3(0.f, 0.f, scale.mV[VZ]) * rot;
-
- mRelativeXform.initRows(LLVector4(x_axis, 0.f),
- LLVector4(y_axis, 0.f),
- LLVector4(z_axis, 0.f),
- LLVector4(pos, 1.f));
-
- // compute inverse transpose for normals
- LLMatrix3 rot_inverse = LLMatrix3(~rot);
-
- LLMatrix3 scale_inverse;
- scale_inverse.setRows(LLVector3(1.0, 0.0, 0.0) / scale.mV[VX],
- LLVector3(0.0, 1.0, 0.0) / scale.mV[VY],
- LLVector3(0.0, 0.0, 1.0) / scale.mV[VZ]);
-
-
- mRelativeXformInvTrans = rot_inverse * scale_inverse;
-
- mRelativeXformInvTrans.transpose();
- }
+ if (mVolumeImpl)
+ {
+ mVolumeImpl->updateRelativeXform(force_identity);
+ return;
+ }
+
+ LLDrawable* drawable = mDrawable;
+
+ if (drawable->isState(LLDrawable::RIGGED) && mRiggedVolume.notNull())
+ { //rigged volume (which is in agent space) is used for generating bounding boxes etc
+ //inverse of render matrix should go to partition space
+ mRelativeXform = getRenderMatrix();
+
+ F32* dst = (F32*) mRelativeXformInvTrans.mMatrix;
+ F32* src = (F32*) mRelativeXform.mMatrix;
+ dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2];
+ dst[3] = src[4]; dst[4] = src[5]; dst[5] = src[6];
+ dst[6] = src[8]; dst[7] = src[9]; dst[8] = src[10];
+
+ mRelativeXform.invert();
+ mRelativeXformInvTrans.transpose();
+ }
+ else if (drawable->isActive() || force_identity)
+ {
+ // setup relative transforms
+ LLQuaternion delta_rot;
+ LLVector3 delta_pos, delta_scale;
+
+ //matrix from local space to parent relative/global space
+ bool use_identity = force_identity || drawable->isSpatialRoot();
+ delta_rot = use_identity ? LLQuaternion() : mDrawable->getRotation();
+ delta_pos = use_identity ? LLVector3(0,0,0) : mDrawable->getPosition();
+ delta_scale = mDrawable->getScale();
+
+ // Vertex transform (4x4)
+ LLVector3 x_axis = LLVector3(delta_scale.mV[VX], 0.f, 0.f) * delta_rot;
+ LLVector3 y_axis = LLVector3(0.f, delta_scale.mV[VY], 0.f) * delta_rot;
+ LLVector3 z_axis = LLVector3(0.f, 0.f, delta_scale.mV[VZ]) * delta_rot;
+
+ mRelativeXform.initRows(LLVector4(x_axis, 0.f),
+ LLVector4(y_axis, 0.f),
+ LLVector4(z_axis, 0.f),
+ LLVector4(delta_pos, 1.f));
+
+
+ // compute inverse transpose for normals
+ // mRelativeXformInvTrans.setRows(x_axis, y_axis, z_axis);
+ // mRelativeXformInvTrans.invert();
+ // mRelativeXformInvTrans.setRows(x_axis, y_axis, z_axis);
+ // grumble - invert is NOT a matrix invert, so we do it by hand:
+
+ LLMatrix3 rot_inverse = LLMatrix3(~delta_rot);
+
+ LLMatrix3 scale_inverse;
+ scale_inverse.setRows(LLVector3(1.0, 0.0, 0.0) / delta_scale.mV[VX],
+ LLVector3(0.0, 1.0, 0.0) / delta_scale.mV[VY],
+ LLVector3(0.0, 0.0, 1.0) / delta_scale.mV[VZ]);
+
+
+ mRelativeXformInvTrans = rot_inverse * scale_inverse;
+
+ mRelativeXformInvTrans.transpose();
+ }
+ else
+ {
+ LLVector3 pos = getPosition();
+ LLVector3 scale = getScale();
+ LLQuaternion rot = getRotation();
+
+ if (mParent)
+ {
+ pos *= mParent->getRotation();
+ pos += mParent->getPosition();
+ rot *= mParent->getRotation();
+ }
+
+ //LLViewerRegion* region = getRegion();
+ //pos += region->getOriginAgent();
+
+ LLVector3 x_axis = LLVector3(scale.mV[VX], 0.f, 0.f) * rot;
+ LLVector3 y_axis = LLVector3(0.f, scale.mV[VY], 0.f) * rot;
+ LLVector3 z_axis = LLVector3(0.f, 0.f, scale.mV[VZ]) * rot;
+
+ mRelativeXform.initRows(LLVector4(x_axis, 0.f),
+ LLVector4(y_axis, 0.f),
+ LLVector4(z_axis, 0.f),
+ LLVector4(pos, 1.f));
+
+ // compute inverse transpose for normals
+ LLMatrix3 rot_inverse = LLMatrix3(~rot);
+
+ LLMatrix3 scale_inverse;
+ scale_inverse.setRows(LLVector3(1.0, 0.0, 0.0) / scale.mV[VX],
+ LLVector3(0.0, 1.0, 0.0) / scale.mV[VY],
+ LLVector3(0.0, 0.0, 1.0) / scale.mV[VZ]);
+
+
+ mRelativeXformInvTrans = rot_inverse * scale_inverse;
+
+ mRelativeXformInvTrans.transpose();
+ }
}
static LLTrace::BlockTimerStatHandle FTM_GEN_FLEX("Generate Flexies");
@@ -1841,918 +1841,918 @@ static LLTrace::BlockTimerStatHandle FTM_UPDATE_RIGGED_VOLUME("Update Rigged");
bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled)
{
- bool regen_faces = false;
+ bool regen_faces = false;
- LLVolume *old_volumep, *new_volumep;
- F32 old_lod, new_lod;
- S32 old_num_faces, new_num_faces;
+ LLVolume *old_volumep, *new_volumep;
+ F32 old_lod, new_lod;
+ S32 old_num_faces, new_num_faces;
- old_volumep = getVolume();
- old_lod = old_volumep->getDetail();
- old_num_faces = old_volumep->getNumFaces();
- old_volumep = NULL;
+ old_volumep = getVolume();
+ old_lod = old_volumep->getDetail();
+ old_num_faces = old_volumep->getNumFaces();
+ old_volumep = NULL;
- {
- LL_RECORD_BLOCK_TIME(FTM_GEN_VOLUME);
- const LLVolumeParams &volume_params = getVolume()->getParams();
- setVolume(volume_params, 0);
- }
+ {
+ LL_RECORD_BLOCK_TIME(FTM_GEN_VOLUME);
+ const LLVolumeParams &volume_params = getVolume()->getParams();
+ setVolume(volume_params, 0);
+ }
- new_volumep = getVolume();
- new_lod = new_volumep->getDetail();
- new_num_faces = new_volumep->getNumFaces();
- new_volumep = NULL;
+ new_volumep = getVolume();
+ new_lod = new_volumep->getDetail();
+ new_num_faces = new_volumep->getNumFaces();
+ new_volumep = NULL;
- if ((new_lod != old_lod) || mSculptChanged)
- {
+ if ((new_lod != old_lod) || mSculptChanged)
+ {
if (mDrawable->isState(LLDrawable::RIGGED))
{
updateVisualComplexity();
}
- compiled = TRUE;
- sNumLODChanges += new_num_faces;
+ compiled = TRUE;
+ sNumLODChanges += new_num_faces;
- if ((S32)getNumTEs() != getVolume()->getNumFaces())
- {
- setNumTEs(getVolume()->getNumFaces()); //mesh loading may change number of faces.
- }
+ if ((S32)getNumTEs() != getVolume()->getNumFaces())
+ {
+ setNumTEs(getVolume()->getNumFaces()); //mesh loading may change number of faces.
+ }
- drawable->setState(LLDrawable::REBUILD_VOLUME); // for face->genVolumeTriangles()
+ drawable->setState(LLDrawable::REBUILD_VOLUME); // for face->genVolumeTriangles()
- {
- LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
- regen_faces = new_num_faces != old_num_faces || mNumFaces != (S32)getNumTEs();
- if (regen_faces)
- {
- regenFaces();
- }
+ {
+ LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
+ regen_faces = new_num_faces != old_num_faces || mNumFaces != (S32)getNumTEs();
+ if (regen_faces)
+ {
+ regenFaces();
+ }
- if (mSculptChanged)
- { //changes in sculpt maps can thrash an object bounding box without
- //triggering a spatial group bounding box update -- force spatial group
- //to update bounding boxes
- LLSpatialGroup* group = mDrawable->getSpatialGroup();
- if (group)
- {
- group->unbound();
- }
- }
- }
- }
+ if (mSculptChanged)
+ { //changes in sculpt maps can thrash an object bounding box without
+ //triggering a spatial group bounding box update -- force spatial group
+ //to update bounding boxes
+ LLSpatialGroup* group = mDrawable->getSpatialGroup();
+ if (group)
+ {
+ group->unbound();
+ }
+ }
+ }
+ }
- return regen_faces;
+ return regen_faces;
}
BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_PRIMITIVES);
-
- if (mDrawable->isState(LLDrawable::REBUILD_RIGGED))
- {
- {
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_RIGGED_VOLUME);
- updateRiggedVolume();
- }
- genBBoxes(FALSE);
- mDrawable->clearState(LLDrawable::REBUILD_RIGGED);
- }
-
- if (mVolumeImpl != NULL)
- {
- BOOL res;
- {
- LL_RECORD_BLOCK_TIME(FTM_GEN_FLEX);
- res = mVolumeImpl->doUpdateGeometry(drawable);
- }
- updateFaceFlags();
- return res;
- }
-
- LLSpatialGroup* group = drawable->getSpatialGroup();
- if (group)
- {
- group->dirtyMesh();
- }
-
- BOOL compiled = FALSE;
-
- updateRelativeXform();
-
- if (mDrawable.isNull()) // Not sure why this is happening, but it is...
- {
- return TRUE; // No update to complete
- }
-
- if (mVolumeChanged || mFaceMappingChanged)
- {
- dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
-
- bool was_regen_faces = false;
-
- if (mVolumeChanged)
- {
- was_regen_faces = lodOrSculptChanged(drawable, compiled);
- drawable->setState(LLDrawable::REBUILD_VOLUME);
- }
- else if (mSculptChanged || mLODChanged)
- {
- compiled = TRUE;
- was_regen_faces = lodOrSculptChanged(drawable, compiled);
- }
-
- if (!was_regen_faces) {
- LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
- regenFaces();
- }
-
- genBBoxes(FALSE);
- }
- else if (mLODChanged || mSculptChanged)
- {
- dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
- compiled = TRUE;
- lodOrSculptChanged(drawable, compiled);
-
- if(drawable->isState(LLDrawable::REBUILD_RIGGED | LLDrawable::RIGGED))
- {
- updateRiggedVolume(false);
- }
- genBBoxes(FALSE);
- }
- // it has its own drawable (it's moved) or it has changed UVs or it has changed xforms from global<->local
- else
- {
- compiled = TRUE;
- // All it did was move or we changed the texture coordinate offset
- LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
- genBBoxes(FALSE);
- }
-
- // Update face flags
- updateFaceFlags();
-
- if(compiled)
- {
- LLPipeline::sCompiles++;
- }
-
- mVolumeChanged = FALSE;
- mLODChanged = FALSE;
- mSculptChanged = FALSE;
- mFaceMappingChanged = FALSE;
-
- return LLViewerObject::updateGeometry(drawable);
+ LL_RECORD_BLOCK_TIME(FTM_UPDATE_PRIMITIVES);
+
+ if (mDrawable->isState(LLDrawable::REBUILD_RIGGED))
+ {
+ {
+ LL_RECORD_BLOCK_TIME(FTM_UPDATE_RIGGED_VOLUME);
+ updateRiggedVolume();
+ }
+ genBBoxes(FALSE);
+ mDrawable->clearState(LLDrawable::REBUILD_RIGGED);
+ }
+
+ if (mVolumeImpl != NULL)
+ {
+ BOOL res;
+ {
+ LL_RECORD_BLOCK_TIME(FTM_GEN_FLEX);
+ res = mVolumeImpl->doUpdateGeometry(drawable);
+ }
+ updateFaceFlags();
+ return res;
+ }
+
+ LLSpatialGroup* group = drawable->getSpatialGroup();
+ if (group)
+ {
+ group->dirtyMesh();
+ }
+
+ BOOL compiled = FALSE;
+
+ updateRelativeXform();
+
+ if (mDrawable.isNull()) // Not sure why this is happening, but it is...
+ {
+ return TRUE; // No update to complete
+ }
+
+ if (mVolumeChanged || mFaceMappingChanged)
+ {
+ dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
+
+ bool was_regen_faces = false;
+
+ if (mVolumeChanged)
+ {
+ was_regen_faces = lodOrSculptChanged(drawable, compiled);
+ drawable->setState(LLDrawable::REBUILD_VOLUME);
+ }
+ else if (mSculptChanged || mLODChanged)
+ {
+ compiled = TRUE;
+ was_regen_faces = lodOrSculptChanged(drawable, compiled);
+ }
+
+ if (!was_regen_faces) {
+ LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
+ regenFaces();
+ }
+
+ genBBoxes(FALSE);
+ }
+ else if (mLODChanged || mSculptChanged)
+ {
+ dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
+ compiled = TRUE;
+ lodOrSculptChanged(drawable, compiled);
+
+ if(drawable->isState(LLDrawable::REBUILD_RIGGED | LLDrawable::RIGGED))
+ {
+ updateRiggedVolume(false);
+ }
+ genBBoxes(FALSE);
+ }
+ // it has its own drawable (it's moved) or it has changed UVs or it has changed xforms from global<->local
+ else
+ {
+ compiled = TRUE;
+ // All it did was move or we changed the texture coordinate offset
+ LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
+ genBBoxes(FALSE);
+ }
+
+ // Update face flags
+ updateFaceFlags();
+
+ if(compiled)
+ {
+ LLPipeline::sCompiles++;
+ }
+
+ mVolumeChanged = FALSE;
+ mLODChanged = FALSE;
+ mSculptChanged = FALSE;
+ mFaceMappingChanged = FALSE;
+
+ return LLViewerObject::updateGeometry(drawable);
}
void LLVOVolume::updateFaceSize(S32 idx)
{
- if( mDrawable->getNumFaces() <= idx )
- {
- return;
- }
-
- LLFace* facep = mDrawable->getFace(idx);
- if (facep)
- {
- if (idx >= getVolume()->getNumVolumeFaces())
- {
- facep->setSize(0,0, true);
- }
- else
- {
- const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx);
- facep->setSize(vol_face.mNumVertices, vol_face.mNumIndices,
- true); // <--- volume faces should be padded for 16-byte alignment
-
- }
- }
+ if( mDrawable->getNumFaces() <= idx )
+ {
+ return;
+ }
+
+ LLFace* facep = mDrawable->getFace(idx);
+ if (facep)
+ {
+ if (idx >= getVolume()->getNumVolumeFaces())
+ {
+ facep->setSize(0,0, true);
+ }
+ else
+ {
+ const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx);
+ facep->setSize(vol_face.mNumVertices, vol_face.mNumIndices,
+ true); // <--- volume faces should be padded for 16-byte alignment
+
+ }
+ }
}
BOOL LLVOVolume::isRootEdit() const
{
- if (mParent && !((LLViewerObject*)mParent)->isAvatar())
- {
- return FALSE;
- }
- return TRUE;
+ if (mParent && !((LLViewerObject*)mParent)->isAvatar())
+ {
+ return FALSE;
+ }
+ return TRUE;
}
//virtual
void LLVOVolume::setNumTEs(const U8 num_tes)
{
- const U8 old_num_tes = getNumTEs() ;
-
- if(old_num_tes && old_num_tes < num_tes) //new faces added
- {
- LLViewerObject::setNumTEs(num_tes) ;
-
- if(mMediaImplList.size() >= old_num_tes && mMediaImplList[old_num_tes -1].notNull())//duplicate the last media textures if exists.
- {
- mMediaImplList.resize(num_tes) ;
- const LLTextureEntry* te = getTE(old_num_tes - 1) ;
- for(U8 i = old_num_tes; i < num_tes ; i++)
- {
- setTE(i, *te) ;
- mMediaImplList[i] = mMediaImplList[old_num_tes -1] ;
- }
- mMediaImplList[old_num_tes -1]->setUpdated(TRUE) ;
- }
- }
- else if(old_num_tes > num_tes && mMediaImplList.size() > num_tes) //old faces removed
- {
- U8 end = mMediaImplList.size() ;
- for(U8 i = num_tes; i < end ; i++)
- {
- removeMediaImpl(i) ;
- }
- mMediaImplList.resize(num_tes) ;
-
- LLViewerObject::setNumTEs(num_tes) ;
- }
- else
- {
- LLViewerObject::setNumTEs(num_tes) ;
- }
-
- return ;
+ const U8 old_num_tes = getNumTEs() ;
+
+ if(old_num_tes && old_num_tes < num_tes) //new faces added
+ {
+ LLViewerObject::setNumTEs(num_tes) ;
+
+ if(mMediaImplList.size() >= old_num_tes && mMediaImplList[old_num_tes -1].notNull())//duplicate the last media textures if exists.
+ {
+ mMediaImplList.resize(num_tes) ;
+ const LLTextureEntry* te = getTE(old_num_tes - 1) ;
+ for(U8 i = old_num_tes; i < num_tes ; i++)
+ {
+ setTE(i, *te) ;
+ mMediaImplList[i] = mMediaImplList[old_num_tes -1] ;
+ }
+ mMediaImplList[old_num_tes -1]->setUpdated(TRUE) ;
+ }
+ }
+ else if(old_num_tes > num_tes && mMediaImplList.size() > num_tes) //old faces removed
+ {
+ U8 end = mMediaImplList.size() ;
+ for(U8 i = num_tes; i < end ; i++)
+ {
+ removeMediaImpl(i) ;
+ }
+ mMediaImplList.resize(num_tes) ;
+
+ LLViewerObject::setNumTEs(num_tes) ;
+ }
+ else
+ {
+ LLViewerObject::setNumTEs(num_tes) ;
+ }
+
+ return ;
}
//virtual
void LLVOVolume::changeTEImage(S32 index, LLViewerTexture* imagep)
{
- BOOL changed = (mTEImages[index] != imagep);
- LLViewerObject::changeTEImage(index, imagep);
- if (changed)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
+ BOOL changed = (mTEImages[index] != imagep);
+ LLViewerObject::changeTEImage(index, imagep);
+ if (changed)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
}
void LLVOVolume::setTEImage(const U8 te, LLViewerTexture *imagep)
{
- BOOL changed = (mTEImages[te] != imagep);
- LLViewerObject::setTEImage(te, imagep);
- if (changed)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
+ BOOL changed = (mTEImages[te] != imagep);
+ LLViewerObject::setTEImage(te, imagep);
+ if (changed)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
}
S32 LLVOVolume::setTETexture(const U8 te, const LLUUID &uuid)
{
- S32 res = LLViewerObject::setTETexture(te, uuid);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
+ S32 res = LLViewerObject::setTETexture(te, uuid);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
}
S32 LLVOVolume::setTEColor(const U8 te, const LLColor3& color)
{
- return setTEColor(te, LLColor4(color));
+ return setTEColor(te, LLColor4(color));
}
S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color)
{
- S32 retval = 0;
- const LLTextureEntry *tep = getTE(te);
- if (!tep)
- {
- LL_WARNS("MaterialTEs") << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL;
- }
- else if (color != tep->getColor())
- {
- F32 old_alpha = tep->getColor().mV[3];
- if (color.mV[3] != old_alpha)
- {
- gPipeline.markTextured(mDrawable);
- //treat this alpha change as an LoD update since render batches may need to get rebuilt
- mLODChanged = TRUE;
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
- }
- retval = LLPrimitive::setTEColor(te, color);
- if (mDrawable.notNull() && retval)
- {
- // These should only happen on updates which are not the initial update.
- mDrawable->setState(LLDrawable::REBUILD_COLOR);
- dirtyMesh();
- }
- }
-
- return retval;
+ S32 retval = 0;
+ const LLTextureEntry *tep = getTE(te);
+ if (!tep)
+ {
+ LL_WARNS("MaterialTEs") << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL;
+ }
+ else if (color != tep->getColor())
+ {
+ F32 old_alpha = tep->getColor().mV[3];
+ if (color.mV[3] != old_alpha)
+ {
+ gPipeline.markTextured(mDrawable);
+ //treat this alpha change as an LoD update since render batches may need to get rebuilt
+ mLODChanged = TRUE;
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
+ }
+ retval = LLPrimitive::setTEColor(te, color);
+ if (mDrawable.notNull() && retval)
+ {
+ // These should only happen on updates which are not the initial update.
+ mDrawable->setState(LLDrawable::REBUILD_COLOR);
+ dirtyMesh();
+ }
+ }
+
+ return retval;
}
S32 LLVOVolume::setTEBumpmap(const U8 te, const U8 bumpmap)
{
- S32 res = LLViewerObject::setTEBumpmap(te, bumpmap);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
+ S32 res = LLViewerObject::setTEBumpmap(te, bumpmap);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
}
S32 LLVOVolume::setTETexGen(const U8 te, const U8 texgen)
{
- S32 res = LLViewerObject::setTETexGen(te, texgen);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
+ S32 res = LLViewerObject::setTETexGen(te, texgen);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
}
S32 LLVOVolume::setTEMediaTexGen(const U8 te, const U8 media)
{
- S32 res = LLViewerObject::setTEMediaTexGen(te, media);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
+ S32 res = LLViewerObject::setTEMediaTexGen(te, media);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
}
S32 LLVOVolume::setTEShiny(const U8 te, const U8 shiny)
{
- S32 res = LLViewerObject::setTEShiny(te, shiny);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
+ S32 res = LLViewerObject::setTEShiny(te, shiny);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
}
S32 LLVOVolume::setTEFullbright(const U8 te, const U8 fullbright)
{
- S32 res = LLViewerObject::setTEFullbright(te, fullbright);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
+ S32 res = LLViewerObject::setTEFullbright(te, fullbright);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
}
S32 LLVOVolume::setTEBumpShinyFullbright(const U8 te, const U8 bump)
{
- S32 res = LLViewerObject::setTEBumpShinyFullbright(te, bump);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
+ S32 res = LLViewerObject::setTEBumpShinyFullbright(te, bump);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
}
S32 LLVOVolume::setTEMediaFlags(const U8 te, const U8 media_flags)
{
- S32 res = LLViewerObject::setTEMediaFlags(te, media_flags);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
+ S32 res = LLViewerObject::setTEMediaFlags(te, media_flags);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
}
S32 LLVOVolume::setTEGlow(const U8 te, const F32 glow)
{
- S32 res = LLViewerObject::setTEGlow(te, glow);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
+ S32 res = LLViewerObject::setTEGlow(te, glow);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
}
void LLVOVolume::setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID &pMaterialID, const LLMaterialPtr pMaterialParams, U32 te)
{
- LLVOVolume* pVol = (LLVOVolume*)gObjectList.findObject(objectID);
- if (pVol)
- {
- LL_DEBUGS("MaterialTEs") << "materialid " << pMaterialID.asString() << " to TE " << te << LL_ENDL;
- if (te >= pVol->getNumTEs())
- return;
+ LLVOVolume* pVol = (LLVOVolume*)gObjectList.findObject(objectID);
+ if (pVol)
+ {
+ LL_DEBUGS("MaterialTEs") << "materialid " << pMaterialID.asString() << " to TE " << te << LL_ENDL;
+ if (te >= pVol->getNumTEs())
+ return;
- LLTextureEntry* texture_entry = pVol->getTE(te);
- if (texture_entry && (texture_entry->getMaterialID() == pMaterialID))
- {
- pVol->setTEMaterialParams(te, pMaterialParams);
- }
- }
+ LLTextureEntry* texture_entry = pVol->getTE(te);
+ if (texture_entry && (texture_entry->getMaterialID() == pMaterialID))
+ {
+ pVol->setTEMaterialParams(te, pMaterialParams);
+ }
+ }
}
S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
{
- S32 res = LLViewerObject::setTEMaterialID(te, pMaterialID);
- LL_DEBUGS("MaterialTEs") << "te "<< (S32)te << " materialid " << pMaterialID.asString() << " res " << res
- << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" )
- << LL_ENDL;
-
- LL_DEBUGS("MaterialTEs") << " " << pMaterialID.asString() << LL_ENDL;
- if (res)
- {
- LLMaterialMgr::instance().getTE(getRegion()->getRegionID(), pMaterialID, te, boost::bind(&LLVOVolume::setTEMaterialParamsCallbackTE, getID(), _1, _2, _3));
-
- setChanged(ALL_CHANGED);
- if (!mDrawable.isNull())
- {
- gPipeline.markTextured(mDrawable);
- gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL);
- }
- mFaceMappingChanged = TRUE;
- }
- return res;
+ S32 res = LLViewerObject::setTEMaterialID(te, pMaterialID);
+ LL_DEBUGS("MaterialTEs") << "te "<< (S32)te << " materialid " << pMaterialID.asString() << " res " << res
+ << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" )
+ << LL_ENDL;
+
+ LL_DEBUGS("MaterialTEs") << " " << pMaterialID.asString() << LL_ENDL;
+ if (res)
+ {
+ LLMaterialMgr::instance().getTE(getRegion()->getRegionID(), pMaterialID, te, boost::bind(&LLVOVolume::setTEMaterialParamsCallbackTE, getID(), _1, _2, _3));
+
+ setChanged(ALL_CHANGED);
+ if (!mDrawable.isNull())
+ {
+ gPipeline.markTextured(mDrawable);
+ gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL);
+ }
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
}
bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture)
{ //Ok, here we have confirmation about texture creation, check our wait-list
//and make changes, or return false
- std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
-
- typedef std::map<U8, LLMaterialPtr> map_te_material;
- map_te_material new_material;
+ std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
- for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
- {
- LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
+ typedef std::map<U8, LLMaterialPtr> map_te_material;
+ map_te_material new_material;
- //here we just interesting in DIFFUSE_MAP only!
- if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat())
- { //ok let's check the diffuse mode
- switch(cur_material->getDiffuseAlphaMode())
- {
- case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
- case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
- case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
- { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+ for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
+ {
+ LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
- LLMaterialPtr mat = NULL;
- map_te_material::iterator it = new_material.find(range_it->second.te);
- if(new_material.end() == it) {
- mat = new LLMaterial(cur_material->asLLSD());
- new_material.insert(map_te_material::value_type(range_it->second.te, mat));
- } else {
- mat = it->second;
- }
+ //here we just interesting in DIFFUSE_MAP only!
+ if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat())
+ { //ok let's check the diffuse mode
+ switch(cur_material->getDiffuseAlphaMode())
+ {
+ case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
+ { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
- mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+ mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
- } break;
- } //switch
- } //if
- } //for
+ } break;
+ } //switch
+ } //if
+ } //for
- //setup new materials
- for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
- {
- LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
- LLViewerObject::setTEMaterialParams(it->first, it->second);
- }
+ //setup new materials
+ for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
+ {
+ LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
+ LLViewerObject::setTEMaterialParams(it->first, it->second);
+ }
- //clear wait-list
- mWaitingTextureInfo.erase(range.first, range.second);
+ //clear wait-list
+ mWaitingTextureInfo.erase(range.first, range.second);
- return 0 != new_material.size();
+ return 0 != new_material.size();
}
bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture)
{ //Ok, here if we wait information about texture and it's missing
//then depending from the texture map (diffuse, normal, or specular)
//make changes in material and confirm it. If not return false.
- std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
- if(range.first == range.second) return false;
-
- typedef std::map<U8, LLMaterialPtr> map_te_material;
- map_te_material new_material;
-
- for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
- {
- LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
- if (cur_material.isNull())
- continue;
-
- switch(range_it->second.map)
- {
- case LLRender::DIFFUSE_MAP:
- {
- if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode())
- { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
- LLMaterialPtr mat = NULL;
- map_te_material::iterator it = new_material.find(range_it->second.te);
- if(new_material.end() == it) {
- mat = new LLMaterial(cur_material->asLLSD());
- new_material.insert(map_te_material::value_type(range_it->second.te, mat));
- } else {
- mat = it->second;
- }
-
- mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
- }
- } break;
- case LLRender::NORMAL_MAP:
- { //missing texture => reset material texture id
- LLMaterialPtr mat = NULL;
- map_te_material::iterator it = new_material.find(range_it->second.te);
- if(new_material.end() == it) {
- mat = new LLMaterial(cur_material->asLLSD());
- new_material.insert(map_te_material::value_type(range_it->second.te, mat));
- } else {
- mat = it->second;
- }
-
- mat->setNormalID(LLUUID::null);
- } break;
- case LLRender::SPECULAR_MAP:
- { //missing texture => reset material texture id
- LLMaterialPtr mat = NULL;
- map_te_material::iterator it = new_material.find(range_it->second.te);
- if(new_material.end() == it) {
- mat = new LLMaterial(cur_material->asLLSD());
- new_material.insert(map_te_material::value_type(range_it->second.te, mat));
- } else {
- mat = it->second;
- }
-
- mat->setSpecularID(LLUUID::null);
- } break;
- case LLRender::NUM_TEXTURE_CHANNELS:
- //nothing to do, make compiler happy
- break;
- } //switch
- } //for
-
- //setup new materials
- for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
- {
- LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second);
- LLViewerObject::setTEMaterialParams(it->first, it->second);
- }
-
- //clear wait-list
- mWaitingTextureInfo.erase(range.first, range.second);
-
- return 0 != new_material.size();
+ std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
+ if(range.first == range.second) return false;
+
+ typedef std::map<U8, LLMaterialPtr> map_te_material;
+ map_te_material new_material;
+
+ for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
+ {
+ LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
+ if (cur_material.isNull())
+ continue;
+
+ switch(range_it->second.map)
+ {
+ case LLRender::DIFFUSE_MAP:
+ {
+ if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode())
+ { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+ }
+ } break;
+ case LLRender::NORMAL_MAP:
+ { //missing texture => reset material texture id
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setNormalID(LLUUID::null);
+ } break;
+ case LLRender::SPECULAR_MAP:
+ { //missing texture => reset material texture id
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setSpecularID(LLUUID::null);
+ } break;
+ case LLRender::NUM_TEXTURE_CHANNELS:
+ //nothing to do, make compiler happy
+ break;
+ } //switch
+ } //for
+
+ //setup new materials
+ for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
+ {
+ LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second);
+ LLViewerObject::setTEMaterialParams(it->first, it->second);
+ }
+
+ //clear wait-list
+ mWaitingTextureInfo.erase(range.first, range.second);
+
+ return 0 != new_material.size();
}
S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
{
- LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams);
-
- if(pMaterialParams)
- { //check all of them according to material settings
-
- LLViewerTexture *img_diffuse = getTEImage(te);
- LLViewerTexture *img_normal = getTENormalMap(te);
- LLViewerTexture *img_specular = getTESpecularMap(te);
-
- llassert(NULL != img_diffuse);
-
- LLMaterialPtr new_material = NULL;
-
- //diffuse
- if(NULL != img_diffuse)
- { //guard
- if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset())
- { //ok here we don't have information about texture, let's belief and leave material settings
- //but we remember this case
- mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te)));
- }
- else
- {
- bool bSetDiffuseNone = false;
- if(img_diffuse->isMissingAsset())
- {
- bSetDiffuseNone = true;
- }
- else
- {
- switch(pMaterialParams->getDiffuseAlphaMode())
- {
- case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
- case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
- case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
- { //all of them modes available only for 32 bit textures
- if(GL_RGBA != img_diffuse->getPrimaryFormat())
- {
- bSetDiffuseNone = true;
- }
- } break;
- }
- } //else
-
-
- if(bSetDiffuseNone)
- { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE
- new_material = new LLMaterial(pMaterialParams->asLLSD());
- new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
- }
- }
- }
-
- //normal
- if(LLUUID::null != pMaterialParams->getNormalID())
- {
- if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID())
- {
- if(!new_material) {
- new_material = new LLMaterial(pMaterialParams->asLLSD());
- }
- new_material->setNormalID(LLUUID::null);
- }
- else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat())
- { //ok here we don't have information about texture, let's belief and leave material settings
- //but we remember this case
- mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te)));
- }
-
- }
-
-
- //specular
- if(LLUUID::null != pMaterialParams->getSpecularID())
- {
- if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID())
- {
- if(!new_material) {
- new_material = new LLMaterial(pMaterialParams->asLLSD());
- }
- new_material->setSpecularID(LLUUID::null);
- }
- else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat())
- { //ok here we don't have information about texture, let's belief and leave material settings
- //but we remember this case
- mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te)));
- }
- }
-
- if(new_material) {
- pMaterial = new_material;
- LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), pMaterial);
- }
- }
-
- S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial);
-
- LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterial) ? pMaterial->asLLSD() : LLSD("null")) << " res " << res
- << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" )
- << LL_ENDL;
- setChanged(ALL_CHANGED);
- if (!mDrawable.isNull())
- {
- gPipeline.markTextured(mDrawable);
- gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL);
- }
- mFaceMappingChanged = TRUE;
- return TEM_CHANGE_TEXTURE;
+ LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams);
+
+ if(pMaterialParams)
+ { //check all of them according to material settings
+
+ LLViewerTexture *img_diffuse = getTEImage(te);
+ LLViewerTexture *img_normal = getTENormalMap(te);
+ LLViewerTexture *img_specular = getTESpecularMap(te);
+
+ llassert(NULL != img_diffuse);
+
+ LLMaterialPtr new_material = NULL;
+
+ //diffuse
+ if(NULL != img_diffuse)
+ { //guard
+ if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset())
+ { //ok here we don't have information about texture, let's belief and leave material settings
+ //but we remember this case
+ mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te)));
+ }
+ else
+ {
+ bool bSetDiffuseNone = false;
+ if(img_diffuse->isMissingAsset())
+ {
+ bSetDiffuseNone = true;
+ }
+ else
+ {
+ switch(pMaterialParams->getDiffuseAlphaMode())
+ {
+ case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
+ { //all of them modes available only for 32 bit textures
+ if(GL_RGBA != img_diffuse->getPrimaryFormat())
+ {
+ bSetDiffuseNone = true;
+ }
+ } break;
+ }
+ } //else
+
+
+ if(bSetDiffuseNone)
+ { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+ new_material = new LLMaterial(pMaterialParams->asLLSD());
+ new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+ }
+ }
+ }
+
+ //normal
+ if(LLUUID::null != pMaterialParams->getNormalID())
+ {
+ if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID())
+ {
+ if(!new_material) {
+ new_material = new LLMaterial(pMaterialParams->asLLSD());
+ }
+ new_material->setNormalID(LLUUID::null);
+ }
+ else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat())
+ { //ok here we don't have information about texture, let's belief and leave material settings
+ //but we remember this case
+ mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te)));
+ }
+
+ }
+
+
+ //specular
+ if(LLUUID::null != pMaterialParams->getSpecularID())
+ {
+ if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID())
+ {
+ if(!new_material) {
+ new_material = new LLMaterial(pMaterialParams->asLLSD());
+ }
+ new_material->setSpecularID(LLUUID::null);
+ }
+ else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat())
+ { //ok here we don't have information about texture, let's belief and leave material settings
+ //but we remember this case
+ mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te)));
+ }
+ }
+
+ if(new_material) {
+ pMaterial = new_material;
+ LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), pMaterial);
+ }
+ }
+
+ S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial);
+
+ LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterial) ? pMaterial->asLLSD() : LLSD("null")) << " res " << res
+ << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" )
+ << LL_ENDL;
+ setChanged(ALL_CHANGED);
+ if (!mDrawable.isNull())
+ {
+ gPipeline.markTextured(mDrawable);
+ gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL);
+ }
+ mFaceMappingChanged = TRUE;
+ return TEM_CHANGE_TEXTURE;
}
S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t)
{
- S32 res = LLViewerObject::setTEScale(te, s, t);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
+ S32 res = LLViewerObject::setTEScale(te, s, t);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
}
S32 LLVOVolume::setTEScaleS(const U8 te, const F32 s)
{
- S32 res = LLViewerObject::setTEScaleS(te, s);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
+ S32 res = LLViewerObject::setTEScaleS(te, s);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
}
S32 LLVOVolume::setTEScaleT(const U8 te, const F32 t)
{
- S32 res = LLViewerObject::setTEScaleT(te, t);
- if (res)
- {
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- return res;
+ S32 res = LLViewerObject::setTEScaleT(te, t);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
}
void LLVOVolume::updateTEData()
{
- /*if (mDrawable.notNull())
- {
- mFaceMappingChanged = TRUE;
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_MATERIAL, TRUE);
- }*/
+ /*if (mDrawable.notNull())
+ {
+ mFaceMappingChanged = TRUE;
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_MATERIAL, TRUE);
+ }*/
}
bool LLVOVolume::hasMedia() const
{
- bool result = false;
- const U8 numTEs = getNumTEs();
- for (U8 i = 0; i < numTEs; i++)
- {
- const LLTextureEntry* te = getTE(i);
- if(te->hasMedia())
- {
- result = true;
- break;
- }
- }
- return result;
+ bool result = false;
+ const U8 numTEs = getNumTEs();
+ for (U8 i = 0; i < numTEs; i++)
+ {
+ const LLTextureEntry* te = getTE(i);
+ if(te->hasMedia())
+ {
+ result = true;
+ break;
+ }
+ }
+ return result;
}
LLVector3 LLVOVolume::getApproximateFaceNormal(U8 face_id)
{
- LLVolume* volume = getVolume();
- LLVector4a result;
- result.clear();
+ LLVolume* volume = getVolume();
+ LLVector4a result;
+ result.clear();
- LLVector3 ret;
+ LLVector3 ret;
- if (volume && face_id < volume->getNumVolumeFaces())
- {
- const LLVolumeFace& face = volume->getVolumeFace(face_id);
- for (S32 i = 0; i < (S32)face.mNumVertices; ++i)
- {
- result.add(face.mNormals[i]);
- }
+ if (volume && face_id < volume->getNumVolumeFaces())
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(face_id);
+ for (S32 i = 0; i < (S32)face.mNumVertices; ++i)
+ {
+ result.add(face.mNormals[i]);
+ }
- LLVector3 ret(result.getF32ptr());
- ret = volumeDirectionToAgent(ret);
- ret.normVec();
- }
-
- return ret;
+ LLVector3 ret(result.getF32ptr());
+ ret = volumeDirectionToAgent(ret);
+ ret.normVec();
+ }
+
+ return ret;
}
void LLVOVolume::requestMediaDataUpdate(bool isNew)
{
if (sObjectMediaClient)
- sObjectMediaClient->fetchMedia(new LLMediaDataClientObjectImpl(this, isNew));
+ sObjectMediaClient->fetchMedia(new LLMediaDataClientObjectImpl(this, isNew));
}
bool LLVOVolume::isMediaDataBeingFetched() const
{
- // I know what I'm doing by const_casting this away: this is just
- // a wrapper class that is only going to do a lookup.
- return (sObjectMediaClient) ? sObjectMediaClient->isInQueue(new LLMediaDataClientObjectImpl(const_cast<LLVOVolume*>(this), false)) : false;
+ // I know what I'm doing by const_casting this away: this is just
+ // a wrapper class that is only going to do a lookup.
+ return (sObjectMediaClient) ? sObjectMediaClient->isInQueue(new LLMediaDataClientObjectImpl(const_cast<LLVOVolume*>(this), false)) : false;
}
void LLVOVolume::cleanUpMediaImpls()
{
- // Iterate through our TEs and remove any Impls that are no longer used
- const U8 numTEs = getNumTEs();
- for (U8 i = 0; i < numTEs; i++)
- {
- const LLTextureEntry* te = getTE(i);
- if( ! te->hasMedia())
- {
- // Delete the media IMPL!
- removeMediaImpl(i) ;
- }
- }
+ // Iterate through our TEs and remove any Impls that are no longer used
+ const U8 numTEs = getNumTEs();
+ for (U8 i = 0; i < numTEs; i++)
+ {
+ const LLTextureEntry* te = getTE(i);
+ if( ! te->hasMedia())
+ {
+ // Delete the media IMPL!
+ removeMediaImpl(i) ;
+ }
+ }
}
void LLVOVolume::updateObjectMediaData(const LLSD &media_data_array, const std::string &media_version)
{
- // media_data_array is an array of media entry maps
- // media_version is the version string in the response.
- U32 fetched_version = LLTextureEntry::getVersionFromMediaVersionString(media_version);
-
- // Only update it if it is newer!
- if ( (S32)fetched_version > mLastFetchedMediaVersion)
- {
- mLastFetchedMediaVersion = fetched_version;
- //LL_INFOS() << "updating:" << this->getID() << " " << ll_pretty_print_sd(media_data_array) << LL_ENDL;
-
- LLSD::array_const_iterator iter = media_data_array.beginArray();
- LLSD::array_const_iterator end = media_data_array.endArray();
- U8 texture_index = 0;
- for (; iter != end; ++iter, ++texture_index)
- {
- syncMediaData(texture_index, *iter, false/*merge*/, false/*ignore_agent*/);
- }
- }
+ // media_data_array is an array of media entry maps
+ // media_version is the version string in the response.
+ U32 fetched_version = LLTextureEntry::getVersionFromMediaVersionString(media_version);
+
+ // Only update it if it is newer!
+ if ( (S32)fetched_version > mLastFetchedMediaVersion)
+ {
+ mLastFetchedMediaVersion = fetched_version;
+ //LL_INFOS() << "updating:" << this->getID() << " " << ll_pretty_print_sd(media_data_array) << LL_ENDL;
+
+ LLSD::array_const_iterator iter = media_data_array.beginArray();
+ LLSD::array_const_iterator end = media_data_array.endArray();
+ U8 texture_index = 0;
+ for (; iter != end; ++iter, ++texture_index)
+ {
+ syncMediaData(texture_index, *iter, false/*merge*/, false/*ignore_agent*/);
+ }
+ }
}
void LLVOVolume::syncMediaData(S32 texture_index, const LLSD &media_data, bool merge, bool ignore_agent)
{
- if(mDead)
- {
- // If the object has been marked dead, don't process media updates.
- return;
- }
-
- LLTextureEntry *te = getTE(texture_index);
- if(!te)
- {
- return ;
- }
-
- LL_DEBUGS("MediaOnAPrim") << "BEFORE: texture_index = " << texture_index
- << " hasMedia = " << te->hasMedia() << " : "
- << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << LL_ENDL;
-
- std::string previous_url;
- LLMediaEntry* mep = te->getMediaData();
- if(mep)
- {
- // Save the "current url" from before the update so we can tell if
- // it changes.
- previous_url = mep->getCurrentURL();
- }
-
- if (merge)
- {
- te->mergeIntoMediaData(media_data);
- }
- else {
- // XXX Question: what if the media data is undefined LLSD, but the
- // update we got above said that we have media flags?? Here we clobber
- // that, assuming the data from the service is more up-to-date.
- te->updateMediaData(media_data);
- }
-
- mep = te->getMediaData();
- if(mep)
- {
- bool update_from_self = false;
- if (!ignore_agent)
- {
- LLUUID updating_agent = LLTextureEntry::getAgentIDFromMediaVersionString(getMediaURL());
- update_from_self = (updating_agent == gAgent.getID());
- }
- viewer_media_t media_impl = LLViewerMedia::updateMediaImpl(mep, previous_url, update_from_self);
-
- addMediaImpl(media_impl, texture_index) ;
- }
- else
- {
- removeMediaImpl(texture_index);
- }
-
- LL_DEBUGS("MediaOnAPrim") << "AFTER: texture_index = " << texture_index
- << " hasMedia = " << te->hasMedia() << " : "
- << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << LL_ENDL;
+ if(mDead)
+ {
+ // If the object has been marked dead, don't process media updates.
+ return;
+ }
+
+ LLTextureEntry *te = getTE(texture_index);
+ if(!te)
+ {
+ return ;
+ }
+
+ LL_DEBUGS("MediaOnAPrim") << "BEFORE: texture_index = " << texture_index
+ << " hasMedia = " << te->hasMedia() << " : "
+ << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << LL_ENDL;
+
+ std::string previous_url;
+ LLMediaEntry* mep = te->getMediaData();
+ if(mep)
+ {
+ // Save the "current url" from before the update so we can tell if
+ // it changes.
+ previous_url = mep->getCurrentURL();
+ }
+
+ if (merge)
+ {
+ te->mergeIntoMediaData(media_data);
+ }
+ else {
+ // XXX Question: what if the media data is undefined LLSD, but the
+ // update we got above said that we have media flags?? Here we clobber
+ // that, assuming the data from the service is more up-to-date.
+ te->updateMediaData(media_data);
+ }
+
+ mep = te->getMediaData();
+ if(mep)
+ {
+ bool update_from_self = false;
+ if (!ignore_agent)
+ {
+ LLUUID updating_agent = LLTextureEntry::getAgentIDFromMediaVersionString(getMediaURL());
+ update_from_self = (updating_agent == gAgent.getID());
+ }
+ viewer_media_t media_impl = LLViewerMedia::updateMediaImpl(mep, previous_url, update_from_self);
+
+ addMediaImpl(media_impl, texture_index) ;
+ }
+ else
+ {
+ removeMediaImpl(texture_index);
+ }
+
+ LL_DEBUGS("MediaOnAPrim") << "AFTER: texture_index = " << texture_index
+ << " hasMedia = " << te->hasMedia() << " : "
+ << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << LL_ENDL;
}
void LLVOVolume::mediaNavigateBounceBack(U8 texture_index)
{
- // Find the media entry for this navigate
- const LLMediaEntry* mep = NULL;
- viewer_media_t impl = getMediaImpl(texture_index);
- LLTextureEntry *te = getTE(texture_index);
- if(te)
- {
- mep = te->getMediaData();
- }
-
- if (mep && impl)
- {
+ // Find the media entry for this navigate
+ const LLMediaEntry* mep = NULL;
+ viewer_media_t impl = getMediaImpl(texture_index);
+ LLTextureEntry *te = getTE(texture_index);
+ if(te)
+ {
+ mep = te->getMediaData();
+ }
+
+ if (mep && impl)
+ {
std::string url = mep->getCurrentURL();
- // Look for a ":", if not there, assume "http://"
- if (!url.empty() && std::string::npos == url.find(':'))
- {
- url = "http://" + url;
- }
- // If the url we're trying to "bounce back" to is either empty or not
- // allowed by the whitelist, try the home url. If *that* doesn't work,
- // set the media as failed and unload it
+ // Look for a ":", if not there, assume "http://"
+ if (!url.empty() && std::string::npos == url.find(':'))
+ {
+ url = "http://" + url;
+ }
+ // If the url we're trying to "bounce back" to is either empty or not
+ // allowed by the whitelist, try the home url. If *that* doesn't work,
+ // set the media as failed and unload it
if (url.empty() || !mep->checkCandidateUrl(url))
{
url = mep->getHomeURL();
- // Look for a ":", if not there, assume "http://"
- if (!url.empty() && std::string::npos == url.find(':'))
- {
- url = "http://" + url;
- }
+ // Look for a ":", if not there, assume "http://"
+ if (!url.empty() && std::string::npos == url.find(':'))
+ {
+ url = "http://" + url;
+ }
}
if (url.empty() || !mep->checkCandidateUrl(url))
- {
- // The url to navigate back to is not good, and we have nowhere else
- // to go.
- LL_WARNS("MediaOnAPrim") << "FAILED to bounce back URL \"" << url << "\" -- unloading impl" << LL_ENDL;
- impl->setMediaFailed(true);
- }
- // Make sure we are not bouncing to url we came from
- else if (impl->getCurrentMediaURL() != url)
- {
- // Okay, navigate now
+ {
+ // The url to navigate back to is not good, and we have nowhere else
+ // to go.
+ LL_WARNS("MediaOnAPrim") << "FAILED to bounce back URL \"" << url << "\" -- unloading impl" << LL_ENDL;
+ impl->setMediaFailed(true);
+ }
+ // Make sure we are not bouncing to url we came from
+ else if (impl->getCurrentMediaURL() != url)
+ {
+ // Okay, navigate now
LL_INFOS("MediaOnAPrim") << "bouncing back to URL: " << url << LL_ENDL;
impl->navigateTo(url, "", false, true);
}
@@ -2769,11 +2769,11 @@ bool LLVOVolume::hasMediaPermission(const LLMediaEntry* media_entry, MediaPermTy
// - group permissions are on, and agent_id is in the group, or
// - agent permissions are on, and agent_id is the owner
- // *NOTE: We *used* to check for modify permissions here (i.e. permissions were
- // granted if permModify() was true). However, this doesn't make sense in the
- // viewer: we don't want to show controls or allow interaction if the author
- // has deemed it so. See DEV-42115.
-
+ // *NOTE: We *used* to check for modify permissions here (i.e. permissions were
+ // granted if permModify() was true). However, this doesn't make sense in the
+ // viewer: we don't want to show controls or allow interaction if the author
+ // has deemed it so. See DEV-42115.
+
U8 media_perms = (perm_type == MEDIA_PERM_INTERACT) ? media_entry->getPermsInteract() : media_entry->getPermsControl();
// World permissions
@@ -2785,11 +2785,11 @@ bool LLVOVolume::hasMediaPermission(const LLMediaEntry* media_entry, MediaPermTy
// Group permissions
else if (0 != (media_perms & LLMediaEntry::PERM_GROUP))
{
- LLPermissions* obj_perm = LLSelectMgr::getInstance()->findObjectPermissions(this);
- if (obj_perm && gAgent.isInGroup(obj_perm->getGroup()))
- {
- return true;
- }
+ LLPermissions* obj_perm = LLSelectMgr::getInstance()->findObjectPermissions(this);
+ if (obj_perm && gAgent.isInGroup(obj_perm->getGroup()))
+ {
+ return true;
+ }
}
// Owner permissions
@@ -2804,710 +2804,710 @@ bool LLVOVolume::hasMediaPermission(const LLMediaEntry* media_entry, MediaPermTy
void LLVOVolume::mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location)
{
- bool block_navigation = false;
- // FIXME: if/when we allow the same media impl to be used by multiple faces, the logic here will need to be fixed
- // to deal with multiple face indices.
- int face_index = getFaceIndexWithMediaImpl(impl, -1);
-
- // Find the media entry for this navigate
- LLMediaEntry* mep = NULL;
- LLTextureEntry *te = getTE(face_index);
- if(te)
- {
- mep = te->getMediaData();
- }
-
- if(mep)
- {
- if(!mep->checkCandidateUrl(new_location))
- {
- block_navigation = true;
- }
- if (!block_navigation && !hasMediaPermission(mep, MEDIA_PERM_INTERACT))
- {
- block_navigation = true;
- }
- }
- else
- {
- LL_WARNS("MediaOnAPrim") << "Couldn't find media entry!" << LL_ENDL;
- }
-
- if(block_navigation)
- {
- LL_INFOS("MediaOnAPrim") << "blocking navigate to URI " << new_location << LL_ENDL;
-
- // "bounce back" to the current URL from the media entry
- mediaNavigateBounceBack(face_index);
- }
- else if (sObjectMediaNavigateClient)
- {
-
- LL_DEBUGS("MediaOnAPrim") << "broadcasting navigate with URI " << new_location << LL_ENDL;
-
- sObjectMediaNavigateClient->navigate(new LLMediaDataClientObjectImpl(this, false), face_index, new_location);
- }
+ bool block_navigation = false;
+ // FIXME: if/when we allow the same media impl to be used by multiple faces, the logic here will need to be fixed
+ // to deal with multiple face indices.
+ int face_index = getFaceIndexWithMediaImpl(impl, -1);
+
+ // Find the media entry for this navigate
+ LLMediaEntry* mep = NULL;
+ LLTextureEntry *te = getTE(face_index);
+ if(te)
+ {
+ mep = te->getMediaData();
+ }
+
+ if(mep)
+ {
+ if(!mep->checkCandidateUrl(new_location))
+ {
+ block_navigation = true;
+ }
+ if (!block_navigation && !hasMediaPermission(mep, MEDIA_PERM_INTERACT))
+ {
+ block_navigation = true;
+ }
+ }
+ else
+ {
+ LL_WARNS("MediaOnAPrim") << "Couldn't find media entry!" << LL_ENDL;
+ }
+
+ if(block_navigation)
+ {
+ LL_INFOS("MediaOnAPrim") << "blocking navigate to URI " << new_location << LL_ENDL;
+
+ // "bounce back" to the current URL from the media entry
+ mediaNavigateBounceBack(face_index);
+ }
+ else if (sObjectMediaNavigateClient)
+ {
+
+ LL_DEBUGS("MediaOnAPrim") << "broadcasting navigate with URI " << new_location << LL_ENDL;
+
+ sObjectMediaNavigateClient->navigate(new LLMediaDataClientObjectImpl(this, false), face_index, new_location);
+ }
}
void LLVOVolume::mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event)
{
- switch(event)
- {
-
- case LLViewerMediaObserver::MEDIA_EVENT_LOCATION_CHANGED:
- {
- switch(impl->getNavState())
- {
- case LLViewerMediaImpl::MEDIANAVSTATE_FIRST_LOCATION_CHANGED:
- {
- // This is the first location changed event after the start of a non-server-directed nav. It may need to be broadcast or bounced back.
- mediaNavigated(impl, plugin, plugin->getLocation());
- }
- break;
-
- case LLViewerMediaImpl::MEDIANAVSTATE_FIRST_LOCATION_CHANGED_SPURIOUS:
- // This navigate didn't change the current URL.
- LL_DEBUGS("MediaOnAPrim") << " NOT broadcasting navigate (spurious)" << LL_ENDL;
- break;
-
- case LLViewerMediaImpl::MEDIANAVSTATE_SERVER_FIRST_LOCATION_CHANGED:
- // This is the first location changed event after the start of a server-directed nav. Don't broadcast it.
- LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (server-directed)" << LL_ENDL;
- break;
-
- default:
- // This is a subsequent location-changed due to a redirect. Don't broadcast.
- LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (redirect)" << LL_ENDL;
- break;
- }
- }
- break;
-
- case LLViewerMediaObserver::MEDIA_EVENT_NAVIGATE_COMPLETE:
- {
- switch(impl->getNavState())
- {
- case LLViewerMediaImpl::MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED:
- {
- // This is the first location changed event after the start of a non-server-directed nav. It may need to be broadcast or bounced back.
- mediaNavigated(impl, plugin, plugin->getNavigateURI());
- }
- break;
-
- case LLViewerMediaImpl::MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED_SPURIOUS:
- // This navigate didn't change the current URL.
- LL_DEBUGS("MediaOnAPrim") << " NOT broadcasting navigate (spurious)" << LL_ENDL;
- break;
-
- case LLViewerMediaImpl::MEDIANAVSTATE_SERVER_COMPLETE_BEFORE_LOCATION_CHANGED:
- // This is the the navigate complete event from a server-directed nav. Don't broadcast it.
- LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (server-directed)" << LL_ENDL;
- break;
-
- default:
- // For all other states, the navigate should have been handled by LOCATION_CHANGED events already.
- break;
- }
- }
- break;
-
- default:
- break;
- }
+ switch(event)
+ {
+
+ case LLViewerMediaObserver::MEDIA_EVENT_LOCATION_CHANGED:
+ {
+ switch(impl->getNavState())
+ {
+ case LLViewerMediaImpl::MEDIANAVSTATE_FIRST_LOCATION_CHANGED:
+ {
+ // This is the first location changed event after the start of a non-server-directed nav. It may need to be broadcast or bounced back.
+ mediaNavigated(impl, plugin, plugin->getLocation());
+ }
+ break;
+
+ case LLViewerMediaImpl::MEDIANAVSTATE_FIRST_LOCATION_CHANGED_SPURIOUS:
+ // This navigate didn't change the current URL.
+ LL_DEBUGS("MediaOnAPrim") << " NOT broadcasting navigate (spurious)" << LL_ENDL;
+ break;
+
+ case LLViewerMediaImpl::MEDIANAVSTATE_SERVER_FIRST_LOCATION_CHANGED:
+ // This is the first location changed event after the start of a server-directed nav. Don't broadcast it.
+ LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (server-directed)" << LL_ENDL;
+ break;
+
+ default:
+ // This is a subsequent location-changed due to a redirect. Don't broadcast.
+ LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (redirect)" << LL_ENDL;
+ break;
+ }
+ }
+ break;
+
+ case LLViewerMediaObserver::MEDIA_EVENT_NAVIGATE_COMPLETE:
+ {
+ switch(impl->getNavState())
+ {
+ case LLViewerMediaImpl::MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED:
+ {
+ // This is the first location changed event after the start of a non-server-directed nav. It may need to be broadcast or bounced back.
+ mediaNavigated(impl, plugin, plugin->getNavigateURI());
+ }
+ break;
+
+ case LLViewerMediaImpl::MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED_SPURIOUS:
+ // This navigate didn't change the current URL.
+ LL_DEBUGS("MediaOnAPrim") << " NOT broadcasting navigate (spurious)" << LL_ENDL;
+ break;
+
+ case LLViewerMediaImpl::MEDIANAVSTATE_SERVER_COMPLETE_BEFORE_LOCATION_CHANGED:
+ // This is the the navigate complete event from a server-directed nav. Don't broadcast it.
+ LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (server-directed)" << LL_ENDL;
+ break;
+
+ default:
+ // For all other states, the navigate should have been handled by LOCATION_CHANGED events already.
+ break;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
}
void LLVOVolume::sendMediaDataUpdate()
{
if (sObjectMediaClient)
- sObjectMediaClient->updateMedia(new LLMediaDataClientObjectImpl(this, false));
+ sObjectMediaClient->updateMedia(new LLMediaDataClientObjectImpl(this, false));
}
void LLVOVolume::removeMediaImpl(S32 texture_index)
{
- if(mMediaImplList.size() <= (U32)texture_index || mMediaImplList[texture_index].isNull())
- {
- return ;
- }
-
- //make the face referencing to mMediaImplList[texture_index] to point back to the old texture.
- if(mDrawable && texture_index < mDrawable->getNumFaces())
- {
- LLFace* facep = mDrawable->getFace(texture_index) ;
- if(facep)
- {
- LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ;
- if(media_tex)
- {
- media_tex->removeMediaFromFace(facep) ;
- }
- }
- }
-
- //check if some other face(s) of this object reference(s)to this media impl.
- S32 i ;
- S32 end = (S32)mMediaImplList.size() ;
- for(i = 0; i < end ; i++)
- {
- if( i != texture_index && mMediaImplList[i] == mMediaImplList[texture_index])
- {
- break ;
- }
- }
-
- if(i == end) //this object does not need this media impl.
- {
- mMediaImplList[texture_index]->removeObject(this) ;
- }
-
- mMediaImplList[texture_index] = NULL ;
- return ;
+ if(mMediaImplList.size() <= (U32)texture_index || mMediaImplList[texture_index].isNull())
+ {
+ return ;
+ }
+
+ //make the face referencing to mMediaImplList[texture_index] to point back to the old texture.
+ if(mDrawable && texture_index < mDrawable->getNumFaces())
+ {
+ LLFace* facep = mDrawable->getFace(texture_index) ;
+ if(facep)
+ {
+ LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ;
+ if(media_tex)
+ {
+ media_tex->removeMediaFromFace(facep) ;
+ }
+ }
+ }
+
+ //check if some other face(s) of this object reference(s)to this media impl.
+ S32 i ;
+ S32 end = (S32)mMediaImplList.size() ;
+ for(i = 0; i < end ; i++)
+ {
+ if( i != texture_index && mMediaImplList[i] == mMediaImplList[texture_index])
+ {
+ break ;
+ }
+ }
+
+ if(i == end) //this object does not need this media impl.
+ {
+ mMediaImplList[texture_index]->removeObject(this) ;
+ }
+
+ mMediaImplList[texture_index] = NULL ;
+ return ;
}
void LLVOVolume::addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index)
{
- if((S32)mMediaImplList.size() < texture_index + 1)
- {
- mMediaImplList.resize(texture_index + 1) ;
- }
-
- if(mMediaImplList[texture_index].notNull())
- {
- if(mMediaImplList[texture_index] == media_impl)
- {
- return ;
- }
-
- removeMediaImpl(texture_index) ;
- }
-
- mMediaImplList[texture_index] = media_impl;
- media_impl->addObject(this) ;
-
- //add the face to show the media if it is in playing
- if(mDrawable)
- {
- LLFace* facep(NULL);
- if( texture_index < mDrawable->getNumFaces() )
- {
- facep = mDrawable->getFace(texture_index) ;
- }
-
- if(facep)
- {
- LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ;
- if(media_tex)
- {
- media_tex->addMediaToFace(facep) ;
- }
- }
- else //the face is not available now, start media on this face later.
- {
- media_impl->setUpdated(TRUE) ;
- }
- }
- return ;
+ if((S32)mMediaImplList.size() < texture_index + 1)
+ {
+ mMediaImplList.resize(texture_index + 1) ;
+ }
+
+ if(mMediaImplList[texture_index].notNull())
+ {
+ if(mMediaImplList[texture_index] == media_impl)
+ {
+ return ;
+ }
+
+ removeMediaImpl(texture_index) ;
+ }
+
+ mMediaImplList[texture_index] = media_impl;
+ media_impl->addObject(this) ;
+
+ //add the face to show the media if it is in playing
+ if(mDrawable)
+ {
+ LLFace* facep(NULL);
+ if( texture_index < mDrawable->getNumFaces() )
+ {
+ facep = mDrawable->getFace(texture_index) ;
+ }
+
+ if(facep)
+ {
+ LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ;
+ if(media_tex)
+ {
+ media_tex->addMediaToFace(facep) ;
+ }
+ }
+ else //the face is not available now, start media on this face later.
+ {
+ media_impl->setUpdated(TRUE) ;
+ }
+ }
+ return ;
}
viewer_media_t LLVOVolume::getMediaImpl(U8 face_id) const
{
- if(mMediaImplList.size() > face_id)
- {
- return mMediaImplList[face_id];
- }
- return NULL;
+ if(mMediaImplList.size() > face_id)
+ {
+ return mMediaImplList[face_id];
+ }
+ return NULL;
}
F64 LLVOVolume::getTotalMediaInterest() const
{
- // If this object is currently focused, this object has "high" interest
- if (LLViewerMediaFocus::getInstance()->getFocusedObjectID() == getID())
- return F64_MAX;
-
- F64 interest = (F64)-1.0; // means not interested;
+ // If this object is currently focused, this object has "high" interest
+ if (LLViewerMediaFocus::getInstance()->getFocusedObjectID() == getID())
+ return F64_MAX;
+
+ F64 interest = (F64)-1.0; // means not interested;
- // If this object is selected, this object has "high" interest, but since
- // there can be more than one, we still add in calculated impl interest
- // XXX Sadly, 'contains()' doesn't take a const :(
- if (LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this)))
- interest = F64_MAX / 2.0;
-
- int i = 0;
- const int end = getNumTEs();
- for ( ; i < end; ++i)
- {
- const viewer_media_t &impl = getMediaImpl(i);
- if (!impl.isNull())
- {
- if (interest == (F64)-1.0) interest = (F64)0.0;
- interest += impl->getInterest();
- }
- }
- return interest;
+ // If this object is selected, this object has "high" interest, but since
+ // there can be more than one, we still add in calculated impl interest
+ // XXX Sadly, 'contains()' doesn't take a const :(
+ if (LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this)))
+ interest = F64_MAX / 2.0;
+
+ int i = 0;
+ const int end = getNumTEs();
+ for ( ; i < end; ++i)
+ {
+ const viewer_media_t &impl = getMediaImpl(i);
+ if (!impl.isNull())
+ {
+ if (interest == (F64)-1.0) interest = (F64)0.0;
+ interest += impl->getInterest();
+ }
+ }
+ return interest;
}
S32 LLVOVolume::getFaceIndexWithMediaImpl(const LLViewerMediaImpl* media_impl, S32 start_face_id)
{
- S32 end = (S32)mMediaImplList.size() ;
- for(S32 face_id = start_face_id + 1; face_id < end; face_id++)
- {
- if(mMediaImplList[face_id] == media_impl)
- {
- return face_id ;
- }
- }
- return -1 ;
+ S32 end = (S32)mMediaImplList.size() ;
+ for(S32 face_id = start_face_id + 1; face_id < end; face_id++)
+ {
+ if(mMediaImplList[face_id] == media_impl)
+ {
+ return face_id ;
+ }
+ }
+ return -1 ;
}
//----------------------------------------------------------------------------
void LLVOVolume::setLightTextureID(LLUUID id)
{
- LLViewerTexture* old_texturep = getLightTexture(); // same as mLightTexture, but inits if nessesary
- if (id.notNull())
- {
- if (!hasLightTexture())
- {
- setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, TRUE, true);
- }
- else if (old_texturep)
- {
- old_texturep->removeVolume(LLRender::LIGHT_TEX, this);
- }
- LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
- if (param_block && param_block->getLightTexture() != id)
- {
- param_block->setLightTexture(id);
- parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
- }
- LLViewerTexture* tex = getLightTexture();
- if (tex)
- {
- tex->addVolume(LLRender::LIGHT_TEX, this); // new texture
- }
- else
- {
- LL_WARNS() << "Can't get light texture for ID " << id.asString() << LL_ENDL;
- }
- }
- else if (hasLightTexture())
- {
- if (old_texturep)
- {
- old_texturep->removeVolume(LLRender::LIGHT_TEX, this);
- }
- setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, FALSE, true);
- parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
- mLightTexture = NULL;
- }
+ LLViewerTexture* old_texturep = getLightTexture(); // same as mLightTexture, but inits if nessesary
+ if (id.notNull())
+ {
+ if (!hasLightTexture())
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, TRUE, true);
+ }
+ else if (old_texturep)
+ {
+ old_texturep->removeVolume(LLRender::LIGHT_TEX, this);
+ }
+ LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (param_block && param_block->getLightTexture() != id)
+ {
+ param_block->setLightTexture(id);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
+ }
+ LLViewerTexture* tex = getLightTexture();
+ if (tex)
+ {
+ tex->addVolume(LLRender::LIGHT_TEX, this); // new texture
+ }
+ else
+ {
+ LL_WARNS() << "Can't get light texture for ID " << id.asString() << LL_ENDL;
+ }
+ }
+ else if (hasLightTexture())
+ {
+ if (old_texturep)
+ {
+ old_texturep->removeVolume(LLRender::LIGHT_TEX, this);
+ }
+ setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, FALSE, true);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
+ mLightTexture = NULL;
+ }
}
void LLVOVolume::setSpotLightParams(LLVector3 params)
{
- LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
- if (param_block && param_block->getParams() != params)
- {
- param_block->setParams(params);
- parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
- }
+ LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (param_block && param_block->getParams() != params)
+ {
+ param_block->setParams(params);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
+ }
}
-
+
void LLVOVolume::setIsLight(BOOL is_light)
{
- BOOL was_light = getIsLight();
- if (is_light != was_light)
- {
- if (is_light)
- {
- setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, TRUE, true);
- }
- else
- {
- setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, FALSE, true);
- }
-
- if (is_light)
- {
- // Add it to the pipeline mLightSet
- gPipeline.setLight(mDrawable, TRUE);
- }
- else
- {
- // Not a light. Remove it from the pipeline's light set.
- gPipeline.setLight(mDrawable, FALSE);
- }
- }
+ BOOL was_light = getIsLight();
+ if (is_light != was_light)
+ {
+ if (is_light)
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, TRUE, true);
+ }
+ else
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, FALSE, true);
+ }
+
+ if (is_light)
+ {
+ // Add it to the pipeline mLightSet
+ gPipeline.setLight(mDrawable, TRUE);
+ }
+ else
+ {
+ // Not a light. Remove it from the pipeline's light set.
+ gPipeline.setLight(mDrawable, FALSE);
+ }
+ }
}
void LLVOVolume::setLightColor(const LLColor3& color)
{
- LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- if (param_block->getColor() != color)
- {
- param_block->setColor(LLColor4(color, param_block->getColor().mV[3]));
- parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
- gPipeline.markTextured(mDrawable);
- mFaceMappingChanged = TRUE;
- }
- }
+ LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ if (param_block->getColor() != color)
+ {
+ param_block->setColor(LLColor4(color, param_block->getColor().mV[3]));
+ parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ }
}
void LLVOVolume::setLightIntensity(F32 intensity)
{
- LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- if (param_block->getColor().mV[3] != intensity)
- {
- param_block->setColor(LLColor4(LLColor3(param_block->getColor()), intensity));
- parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
- }
- }
+ LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ if (param_block->getColor().mV[3] != intensity)
+ {
+ param_block->setColor(LLColor4(LLColor3(param_block->getColor()), intensity));
+ parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
+ }
+ }
}
void LLVOVolume::setLightRadius(F32 radius)
{
- LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- if (param_block->getRadius() != radius)
- {
- param_block->setRadius(radius);
- parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
- }
- }
+ LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ if (param_block->getRadius() != radius)
+ {
+ param_block->setRadius(radius);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
+ }
+ }
}
void LLVOVolume::setLightFalloff(F32 falloff)
{
- LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- if (param_block->getFalloff() != falloff)
- {
- param_block->setFalloff(falloff);
- parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
- }
- }
+ LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ if (param_block->getFalloff() != falloff)
+ {
+ param_block->setFalloff(falloff);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
+ }
+ }
}
void LLVOVolume::setLightCutoff(F32 cutoff)
{
- LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- if (param_block->getCutoff() != cutoff)
- {
- param_block->setCutoff(cutoff);
- parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
- }
- }
+ LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ if (param_block->getCutoff() != cutoff)
+ {
+ param_block->setCutoff(cutoff);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
+ }
+ }
}
//----------------------------------------------------------------------------
BOOL LLVOVolume::getIsLight() const
{
- return getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT);
+ return getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT);
}
LLColor3 LLVOVolume::getLightBaseColor() const
{
- const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- return LLColor3(param_block->getColor());
- }
- else
- {
- return LLColor3(1,1,1);
- }
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return LLColor3(param_block->getColor());
+ }
+ else
+ {
+ return LLColor3(1,1,1);
+ }
}
LLColor3 LLVOVolume::getLightColor() const
{
- const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- return LLColor3(param_block->getColor()) * param_block->getColor().mV[3];
- }
- else
- {
- return LLColor3(1,1,1);
- }
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return LLColor3(param_block->getColor()) * param_block->getColor().mV[3];
+ }
+ else
+ {
+ return LLColor3(1,1,1);
+ }
}
LLUUID LLVOVolume::getLightTextureID() const
{
- if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
- {
- const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
- if (param_block)
- {
- return param_block->getLightTexture();
- }
- }
-
- return LLUUID::null;
+ if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
+ {
+ const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (param_block)
+ {
+ return param_block->getLightTexture();
+ }
+ }
+
+ return LLUUID::null;
}
LLVector3 LLVOVolume::getSpotLightParams() const
{
- if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
- {
- const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
- if (param_block)
- {
- return param_block->getParams();
- }
- }
-
- return LLVector3();
+ if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
+ {
+ const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (param_block)
+ {
+ return param_block->getParams();
+ }
+ }
+
+ return LLVector3();
}
F32 LLVOVolume::getSpotLightPriority() const
{
- return mSpotLightPriority;
+ return mSpotLightPriority;
}
void LLVOVolume::updateSpotLightPriority()
{
- LLVector3 pos = mDrawable->getPositionAgent();
- LLVector3 at(0,0,-1);
- at *= getRenderRotation();
+ LLVector3 pos = mDrawable->getPositionAgent();
+ LLVector3 at(0,0,-1);
+ at *= getRenderRotation();
- F32 r = getLightRadius()*0.5f;
+ F32 r = getLightRadius()*0.5f;
- pos += at * r;
+ pos += at * r;
- at = LLViewerCamera::getInstance()->getAtAxis();
+ at = LLViewerCamera::getInstance()->getAtAxis();
- pos -= at * r;
-
- mSpotLightPriority = gPipeline.calcPixelArea(pos, LLVector3(r,r,r), *LLViewerCamera::getInstance());
+ pos -= at * r;
+
+ mSpotLightPriority = gPipeline.calcPixelArea(pos, LLVector3(r,r,r), *LLViewerCamera::getInstance());
- if (mLightTexture.notNull())
- {
- mLightTexture->addTextureStats(mSpotLightPriority);
- mLightTexture->setBoostLevel(LLGLTexture::BOOST_CLOUDS);
- }
+ if (mLightTexture.notNull())
+ {
+ mLightTexture->addTextureStats(mSpotLightPriority);
+ mLightTexture->setBoostLevel(LLGLTexture::BOOST_CLOUDS);
+ }
}
bool LLVOVolume::isLightSpotlight() const
{
- LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
- if (params && getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
- {
- return params->isLightSpotlight();
- }
- return false;
+ LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (params && getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
+ {
+ return params->isLightSpotlight();
+ }
+ return false;
}
LLViewerTexture* LLVOVolume::getLightTexture()
{
- LLUUID id = getLightTextureID();
+ LLUUID id = getLightTextureID();
- if (id.notNull())
- {
- if (mLightTexture.isNull() || id != mLightTexture->getID())
- {
- mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM);
- }
- }
- else
- {
- mLightTexture = NULL;
- }
+ if (id.notNull())
+ {
+ if (mLightTexture.isNull() || id != mLightTexture->getID())
+ {
+ mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM);
+ }
+ }
+ else
+ {
+ mLightTexture = NULL;
+ }
- return mLightTexture;
+ return mLightTexture;
}
F32 LLVOVolume::getLightIntensity() const
{
- const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- return param_block->getColor().mV[3];
- }
- else
- {
- return 1.f;
- }
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return param_block->getColor().mV[3];
+ }
+ else
+ {
+ return 1.f;
+ }
}
F32 LLVOVolume::getLightRadius() const
{
- const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- return param_block->getRadius();
- }
- else
- {
- return 0.f;
- }
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return param_block->getRadius();
+ }
+ else
+ {
+ return 0.f;
+ }
}
F32 LLVOVolume::getLightFalloff() const
{
- const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- return param_block->getFalloff();
- }
- else
- {
- return 0.f;
- }
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return param_block->getFalloff();
+ }
+ else
+ {
+ return 0.f;
+ }
}
F32 LLVOVolume::getLightCutoff() const
{
- const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
- if (param_block)
- {
- return param_block->getCutoff();
- }
- else
- {
- return 0.f;
- }
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return param_block->getCutoff();
+ }
+ else
+ {
+ return 0.f;
+ }
}
U32 LLVOVolume::getVolumeInterfaceID() const
{
- if (mVolumeImpl)
- {
- return mVolumeImpl->getID();
- }
+ if (mVolumeImpl)
+ {
+ return mVolumeImpl->getID();
+ }
- return 0;
+ return 0;
}
BOOL LLVOVolume::isFlexible() const
{
- if (getParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE))
- {
- LLVolume* volume = getVolume();
- if (volume && volume->getParams().getPathParams().getCurveType() != LL_PCODE_PATH_FLEXIBLE)
- {
- LLVolumeParams volume_params = getVolume()->getParams();
- U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
- volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE);
- }
- return TRUE;
- }
- else
- {
- return FALSE;
- }
+ if (getParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE))
+ {
+ LLVolume* volume = getVolume();
+ if (volume && volume->getParams().getPathParams().getCurveType() != LL_PCODE_PATH_FLEXIBLE)
+ {
+ LLVolumeParams volume_params = getVolume()->getParams();
+ U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
+ volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE);
+ }
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
}
BOOL LLVOVolume::isSculpted() const
{
- if (getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
- {
- return TRUE;
- }
-
- return FALSE;
+ if (getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
+ {
+ return TRUE;
+ }
+
+ return FALSE;
}
BOOL LLVOVolume::isMesh() const
{
- if (isSculpted())
- {
- LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- U8 sculpt_type = sculpt_params->getSculptType();
+ if (isSculpted())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ U8 sculpt_type = sculpt_params->getSculptType();
- if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
- // mesh is a mesh
- {
- return TRUE;
- }
- }
+ if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ // mesh is a mesh
+ {
+ return TRUE;
+ }
+ }
- return FALSE;
+ return FALSE;
}
BOOL LLVOVolume::hasLightTexture() const
{
- if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
- {
- return TRUE;
- }
+ if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
+ {
+ return TRUE;
+ }
- return FALSE;
+ return FALSE;
}
BOOL LLVOVolume::isVolumeGlobal() const
{
- if (mVolumeImpl)
- {
- return mVolumeImpl->isVolumeGlobal() ? TRUE : FALSE;
- }
- else if (mRiggedVolume.notNull())
- {
- return TRUE;
- }
+ if (mVolumeImpl)
+ {
+ return mVolumeImpl->isVolumeGlobal() ? TRUE : FALSE;
+ }
+ else if (mRiggedVolume.notNull())
+ {
+ return TRUE;
+ }
- return FALSE;
+ return FALSE;
}
BOOL LLVOVolume::canBeFlexible() const
{
- U8 path = getVolume()->getParams().getPathParams().getCurveType();
- return (path == LL_PCODE_PATH_FLEXIBLE || path == LL_PCODE_PATH_LINE);
+ U8 path = getVolume()->getParams().getPathParams().getCurveType();
+ return (path == LL_PCODE_PATH_FLEXIBLE || path == LL_PCODE_PATH_LINE);
}
BOOL LLVOVolume::setIsFlexible(BOOL is_flexible)
{
- BOOL res = FALSE;
- BOOL was_flexible = isFlexible();
- LLVolumeParams volume_params;
- if (is_flexible)
- {
- if (!was_flexible)
- {
- volume_params = getVolume()->getParams();
- U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
- volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE);
- res = TRUE;
- setFlags(FLAGS_USE_PHYSICS, FALSE);
- setFlags(FLAGS_PHANTOM, TRUE);
- setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, TRUE, true);
- if (mDrawable)
- {
- mDrawable->makeActive();
- }
- }
- }
- else
- {
- if (was_flexible)
- {
- volume_params = getVolume()->getParams();
- U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
- volume_params.setType(profile_and_hole, LL_PCODE_PATH_LINE);
- res = TRUE;
- setFlags(FLAGS_PHANTOM, FALSE);
- setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, FALSE, true);
- }
- }
- if (res)
- {
- res = setVolume(volume_params, 1);
- if (res)
- {
- markForUpdate(TRUE);
- }
- }
- return res;
+ BOOL res = FALSE;
+ BOOL was_flexible = isFlexible();
+ LLVolumeParams volume_params;
+ if (is_flexible)
+ {
+ if (!was_flexible)
+ {
+ volume_params = getVolume()->getParams();
+ U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
+ volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE);
+ res = TRUE;
+ setFlags(FLAGS_USE_PHYSICS, FALSE);
+ setFlags(FLAGS_PHANTOM, TRUE);
+ setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, TRUE, true);
+ if (mDrawable)
+ {
+ mDrawable->makeActive();
+ }
+ }
+ }
+ else
+ {
+ if (was_flexible)
+ {
+ volume_params = getVolume()->getParams();
+ U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
+ volume_params.setType(profile_and_hole, LL_PCODE_PATH_LINE);
+ res = TRUE;
+ setFlags(FLAGS_PHANTOM, FALSE);
+ setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, FALSE, true);
+ }
+ }
+ if (res)
+ {
+ res = setVolume(volume_params, 1);
+ if (res)
+ {
+ markForUpdate(TRUE);
+ }
+ }
+ return res;
}
const LLMeshSkinInfo* LLVOVolume::getSkinInfo() const
@@ -3531,16 +3531,16 @@ BOOL LLVOVolume::isRiggedMesh() const
//----------------------------------------------------------------------------
U32 LLVOVolume::getExtendedMeshFlags() const
{
- const LLExtendedMeshParams *param_block =
+ const LLExtendedMeshParams *param_block =
(const LLExtendedMeshParams *)getParameterEntry(LLNetworkData::PARAMS_EXTENDED_MESH);
- if (param_block)
- {
- return param_block->getFlags();
- }
- else
- {
- return 0;
- }
+ if (param_block)
+ {
+ return param_block->getFlags();
+ }
+ else
+ {
+ return 0;
+ }
}
void LLVOVolume::onSetExtendedMeshFlags(U32 flags)
@@ -3549,7 +3549,7 @@ void LLVOVolume::onSetExtendedMeshFlags(U32 flags)
// The isAnySelected() check was needed at one point to prevent
// graphics problems. These are now believed to be fixed so the
// check has been disabled.
- if (/*!getRootEdit()->isAnySelected() &&*/ mDrawable.notNull())
+ if (/*!getRootEdit()->isAnySelected() &&*/ mDrawable.notNull())
{
// Need to trigger rebuildGeom(), which is where control avatars get created/removed
getRootEdit()->recursiveMarkForUpdate(TRUE);
@@ -3716,83 +3716,83 @@ void LLVOVolume::updateRiggingInfo()
void LLVOVolume::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point)
{
- LLVolume *volume = getVolume();
-
- if (volume)
- {
- LLVector3 view_vector;
- view_vector = view_point;
-
- //transform view vector into volume space
- view_vector -= getRenderPosition();
- //mDrawable->mDistanceWRTCamera = view_vector.length();
- LLQuaternion worldRot = getRenderRotation();
- view_vector = view_vector * ~worldRot;
- if (!isVolumeGlobal())
- {
- LLVector3 objScale = getScale();
- LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
- view_vector.scaleVec(invObjScale);
- }
-
- updateRelativeXform();
- LLMatrix4 trans_mat = mRelativeXform;
- if (mDrawable->isStatic())
- {
- trans_mat.translate(getRegion()->getOriginAgent());
- }
-
- volume->generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals, view_vector, trans_mat, mRelativeXformInvTrans, nodep->getTESelectMask());
-
- nodep->mSilhouetteExists = TRUE;
- }
+ LLVolume *volume = getVolume();
+
+ if (volume)
+ {
+ LLVector3 view_vector;
+ view_vector = view_point;
+
+ //transform view vector into volume space
+ view_vector -= getRenderPosition();
+ //mDrawable->mDistanceWRTCamera = view_vector.length();
+ LLQuaternion worldRot = getRenderRotation();
+ view_vector = view_vector * ~worldRot;
+ if (!isVolumeGlobal())
+ {
+ LLVector3 objScale = getScale();
+ LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
+ view_vector.scaleVec(invObjScale);
+ }
+
+ updateRelativeXform();
+ LLMatrix4 trans_mat = mRelativeXform;
+ if (mDrawable->isStatic())
+ {
+ trans_mat.translate(getRegion()->getOriginAgent());
+ }
+
+ volume->generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals, view_vector, trans_mat, mRelativeXformInvTrans, nodep->getTESelectMask());
+
+ nodep->mSilhouetteExists = TRUE;
+ }
}
void LLVOVolume::deleteFaces()
{
- S32 face_count = mNumFaces;
- if (mDrawable.notNull())
- {
- mDrawable->deleteFaces(0, face_count);
- }
+ S32 face_count = mNumFaces;
+ if (mDrawable.notNull())
+ {
+ mDrawable->deleteFaces(0, face_count);
+ }
- mNumFaces = 0;
+ mNumFaces = 0;
}
void LLVOVolume::updateRadius()
{
- if (mDrawable.isNull())
- {
- return;
- }
-
- mVObjRadius = getScale().length();
- mDrawable->setRadius(mVObjRadius);
+ if (mDrawable.isNull())
+ {
+ return;
+ }
+
+ mVObjRadius = getScale().length();
+ mDrawable->setRadius(mVObjRadius);
}
BOOL LLVOVolume::isAttachment() const
{
- return mAttachmentState != 0 ;
+ return mAttachmentState != 0 ;
}
BOOL LLVOVolume::isHUDAttachment() const
{
- // *NOTE: we assume hud attachment points are in defined range
- // since this range is constant for backwards compatibility
- // reasons this is probably a reasonable assumption to make
- S32 attachment_id = ATTACHMENT_ID_FROM_STATE(mAttachmentState);
- return ( attachment_id >= 31 && attachment_id <= 38 );
+ // *NOTE: we assume hud attachment points are in defined range
+ // since this range is constant for backwards compatibility
+ // reasons this is probably a reasonable assumption to make
+ S32 attachment_id = ATTACHMENT_ID_FROM_STATE(mAttachmentState);
+ return ( attachment_id >= 31 && attachment_id <= 38 );
}
const LLMatrix4 LLVOVolume::getRenderMatrix() const
{
- if (mDrawable->isActive() && !mDrawable->isRoot())
- {
- return mDrawable->getParent()->getWorldMatrix();
- }
- return mDrawable->getWorldMatrix();
+ if (mDrawable->isActive() && !mDrawable->isRoot())
+ {
+ return mDrawable->getParent()->getWorldMatrix();
+ }
+ return mDrawable->getWorldMatrix();
}
// Returns a base cost and adds textures to passed in set.
@@ -3808,62 +3808,62 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
* the official viewer for consideration.
*****************************************************************/
- // Get access to params we'll need at various points.
- // Skip if this is object doesn't have a volume (e.g. is an avatar).
- BOOL has_volume = (getVolume() != NULL);
- LLVolumeParams volume_params;
- LLPathParams path_params;
- LLProfileParams profile_params;
-
- U32 num_triangles = 0;
-
- // per-prim costs
- static const U32 ARC_PARTICLE_COST = 1; // determined experimentally
- static const U32 ARC_PARTICLE_MAX = 2048; // default values
- static const U32 ARC_TEXTURE_COST = 16; // multiplier for texture resolution - performance tested
- static const U32 ARC_LIGHT_COST = 500; // static cost for light-producing prims
- static const U32 ARC_MEDIA_FACE_COST = 1500; // static cost per media-enabled face
-
-
- // per-prim multipliers
- static const F32 ARC_GLOW_MULT = 1.5f; // tested based on performance
- static const F32 ARC_BUMP_MULT = 1.25f; // tested based on performance
- static const F32 ARC_FLEXI_MULT = 5; // tested based on performance
- static const F32 ARC_SHINY_MULT = 1.6f; // tested based on performance
- static const F32 ARC_INVISI_COST = 1.2f; // tested based on performance
- static const F32 ARC_WEIGHTED_MESH = 1.2f; // tested based on performance
-
- static const F32 ARC_PLANAR_COST = 1.0f; // tested based on performance to have negligible impact
- static const F32 ARC_ANIM_TEX_COST = 4.f; // tested based on performance
- static const F32 ARC_ALPHA_COST = 4.f; // 4x max - based on performance
-
- F32 shame = 0;
-
- U32 invisi = 0;
- U32 shiny = 0;
- U32 glow = 0;
- U32 alpha = 0;
- U32 flexi = 0;
- U32 animtex = 0;
- U32 particles = 0;
- U32 bump = 0;
- U32 planar = 0;
- U32 weighted_mesh = 0;
- U32 produces_light = 0;
- U32 media_faces = 0;
-
- const LLDrawable* drawablep = mDrawable;
- U32 num_faces = drawablep->getNumFaces();
-
- if (has_volume)
- {
- volume_params = getVolume()->getParams();
- path_params = volume_params.getPathParams();
- profile_params = volume_params.getProfileParams();
+ // Get access to params we'll need at various points.
+ // Skip if this is object doesn't have a volume (e.g. is an avatar).
+ BOOL has_volume = (getVolume() != NULL);
+ LLVolumeParams volume_params;
+ LLPathParams path_params;
+ LLProfileParams profile_params;
+
+ U32 num_triangles = 0;
+
+ // per-prim costs
+ static const U32 ARC_PARTICLE_COST = 1; // determined experimentally
+ static const U32 ARC_PARTICLE_MAX = 2048; // default values
+ static const U32 ARC_TEXTURE_COST = 16; // multiplier for texture resolution - performance tested
+ static const U32 ARC_LIGHT_COST = 500; // static cost for light-producing prims
+ static const U32 ARC_MEDIA_FACE_COST = 1500; // static cost per media-enabled face
+
+
+ // per-prim multipliers
+ static const F32 ARC_GLOW_MULT = 1.5f; // tested based on performance
+ static const F32 ARC_BUMP_MULT = 1.25f; // tested based on performance
+ static const F32 ARC_FLEXI_MULT = 5; // tested based on performance
+ static const F32 ARC_SHINY_MULT = 1.6f; // tested based on performance
+ static const F32 ARC_INVISI_COST = 1.2f; // tested based on performance
+ static const F32 ARC_WEIGHTED_MESH = 1.2f; // tested based on performance
+
+ static const F32 ARC_PLANAR_COST = 1.0f; // tested based on performance to have negligible impact
+ static const F32 ARC_ANIM_TEX_COST = 4.f; // tested based on performance
+ static const F32 ARC_ALPHA_COST = 4.f; // 4x max - based on performance
+
+ F32 shame = 0;
+
+ U32 invisi = 0;
+ U32 shiny = 0;
+ U32 glow = 0;
+ U32 alpha = 0;
+ U32 flexi = 0;
+ U32 animtex = 0;
+ U32 particles = 0;
+ U32 bump = 0;
+ U32 planar = 0;
+ U32 weighted_mesh = 0;
+ U32 produces_light = 0;
+ U32 media_faces = 0;
+
+ const LLDrawable* drawablep = mDrawable;
+ U32 num_faces = drawablep->getNumFaces();
+
+ if (has_volume)
+ {
+ volume_params = getVolume()->getParams();
+ path_params = volume_params.getPathParams();
+ profile_params = volume_params.getProfileParams();
LLMeshCostData costs;
- if (getCostData(costs))
- {
+ if (getCostData(costs))
+ {
if (isAnimatedObject() && isRiggedMesh())
{
// Scaling here is to make animated object vs
@@ -3876,195 +3876,195 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
F32 radius = getScale().length()*0.5f;
num_triangles = costs.getRadiusWeightedTris(radius);
}
- }
- }
-
- if (num_triangles <= 0)
- {
- num_triangles = 4;
- }
-
- if (isSculpted())
- {
- if (isMesh())
- {
- // base cost is dependent on mesh complexity
- // note that 3 is the highest LOD as of the time of this coding.
- S32 size = gMeshRepo.getMeshSize(volume_params.getSculptID(), getLOD());
- if ( size > 0)
- {
- if (isRiggedMesh())
- {
- // weighted attachment - 1 point for every 3 bytes
- weighted_mesh = 1;
- }
- }
- else
- {
- // something went wrong - user should know their content isn't render-free
- return 0;
- }
- }
- else
- {
- const LLSculptParams *sculpt_params = (LLSculptParams *) getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- LLUUID sculpt_id = sculpt_params->getSculptTexture();
- if (textures.find(sculpt_id) == textures.end())
- {
- LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(sculpt_id);
- if (texture)
- {
- S32 texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (texture->getFullHeight() / 128.f + texture->getFullWidth() / 128.f));
- textures.insert(texture_cost_t::value_type(sculpt_id, texture_cost));
- }
- }
- }
- }
-
- if (isFlexible())
- {
- flexi = 1;
- }
- if (isParticleSource())
- {
- particles = 1;
- }
-
- if (getIsLight())
- {
- produces_light = 1;
- }
-
- for (S32 i = 0; i < num_faces; ++i)
- {
- const LLFace* face = drawablep->getFace(i);
- if (!face) continue;
- const LLTextureEntry* te = face->getTextureEntry();
- const LLViewerTexture* img = face->getTexture();
-
- if (img)
- {
- if (textures.find(img->getID()) == textures.end())
- {
- S32 texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (img->getFullHeight() / 128.f + img->getFullWidth() / 128.f));
- textures.insert(texture_cost_t::value_type(img->getID(), texture_cost));
- }
- }
-
- if (face->getPoolType() == LLDrawPool::POOL_ALPHA)
- {
- alpha = 1;
- }
- else if (img && img->getPrimaryFormat() == GL_ALPHA)
- {
- invisi = 1;
- }
- if (face->hasMedia())
- {
- media_faces++;
- }
-
- if (te)
- {
- if (te->getBumpmap())
- {
- // bump is a multiplier, don't add per-face
- bump = 1;
- }
- if (te->getShiny())
- {
- // shiny is a multiplier, don't add per-face
- shiny = 1;
- }
- if (te->getGlow() > 0.f)
- {
- // glow is a multiplier, don't add per-face
- glow = 1;
- }
- if (face->mTextureMatrix != NULL)
- {
- animtex = 1;
- }
- if (te->getTexGen())
- {
- planar = 1;
- }
- }
- }
-
- // shame currently has the "base" cost of 1 point per 15 triangles, min 2.
- shame = num_triangles * 5.f;
- shame = shame < 2.f ? 2.f : shame;
-
- // multiply by per-face modifiers
- if (planar)
- {
- shame *= planar * ARC_PLANAR_COST;
- }
-
- if (animtex)
- {
- shame *= animtex * ARC_ANIM_TEX_COST;
- }
-
- if (alpha)
- {
- shame *= alpha * ARC_ALPHA_COST;
- }
-
- if(invisi)
- {
- shame *= invisi * ARC_INVISI_COST;
- }
-
- if (glow)
- {
- shame *= glow * ARC_GLOW_MULT;
- }
-
- if (bump)
- {
- shame *= bump * ARC_BUMP_MULT;
- }
-
- if (shiny)
- {
- shame *= shiny * ARC_SHINY_MULT;
- }
-
-
- // multiply shame by multipliers
- if (weighted_mesh)
- {
- shame *= weighted_mesh * ARC_WEIGHTED_MESH;
- }
-
- if (flexi)
- {
- shame *= flexi * ARC_FLEXI_MULT;
- }
-
-
- // add additional costs
- if (particles)
- {
- const LLPartSysData *part_sys_data = &(mPartSourcep->mPartSysData);
- const LLPartData *part_data = &(part_sys_data->mPartData);
- U32 num_particles = (U32)(part_sys_data->mBurstPartCount * llceil( part_data->mMaxAge / part_sys_data->mBurstRate));
- num_particles = num_particles > ARC_PARTICLE_MAX ? ARC_PARTICLE_MAX : num_particles;
- F32 part_size = (llmax(part_data->mStartScale[0], part_data->mEndScale[0]) + llmax(part_data->mStartScale[1], part_data->mEndScale[1])) / 2.f;
- shame += num_particles * part_size * ARC_PARTICLE_COST;
- }
-
- if (produces_light)
- {
- shame += ARC_LIGHT_COST;
- }
-
- if (media_faces)
- {
- shame += media_faces * ARC_MEDIA_FACE_COST;
- }
+ }
+ }
+
+ if (num_triangles <= 0)
+ {
+ num_triangles = 4;
+ }
+
+ if (isSculpted())
+ {
+ if (isMesh())
+ {
+ // base cost is dependent on mesh complexity
+ // note that 3 is the highest LOD as of the time of this coding.
+ S32 size = gMeshRepo.getMeshSize(volume_params.getSculptID(), getLOD());
+ if ( size > 0)
+ {
+ if (isRiggedMesh())
+ {
+ // weighted attachment - 1 point for every 3 bytes
+ weighted_mesh = 1;
+ }
+ }
+ else
+ {
+ // something went wrong - user should know their content isn't render-free
+ return 0;
+ }
+ }
+ else
+ {
+ const LLSculptParams *sculpt_params = (LLSculptParams *) getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ LLUUID sculpt_id = sculpt_params->getSculptTexture();
+ if (textures.find(sculpt_id) == textures.end())
+ {
+ LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(sculpt_id);
+ if (texture)
+ {
+ S32 texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (texture->getFullHeight() / 128.f + texture->getFullWidth() / 128.f));
+ textures.insert(texture_cost_t::value_type(sculpt_id, texture_cost));
+ }
+ }
+ }
+ }
+
+ if (isFlexible())
+ {
+ flexi = 1;
+ }
+ if (isParticleSource())
+ {
+ particles = 1;
+ }
+
+ if (getIsLight())
+ {
+ produces_light = 1;
+ }
+
+ for (S32 i = 0; i < num_faces; ++i)
+ {
+ const LLFace* face = drawablep->getFace(i);
+ if (!face) continue;
+ const LLTextureEntry* te = face->getTextureEntry();
+ const LLViewerTexture* img = face->getTexture();
+
+ if (img)
+ {
+ if (textures.find(img->getID()) == textures.end())
+ {
+ S32 texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (img->getFullHeight() / 128.f + img->getFullWidth() / 128.f));
+ textures.insert(texture_cost_t::value_type(img->getID(), texture_cost));
+ }
+ }
+
+ if (face->getPoolType() == LLDrawPool::POOL_ALPHA)
+ {
+ alpha = 1;
+ }
+ else if (img && img->getPrimaryFormat() == GL_ALPHA)
+ {
+ invisi = 1;
+ }
+ if (face->hasMedia())
+ {
+ media_faces++;
+ }
+
+ if (te)
+ {
+ if (te->getBumpmap())
+ {
+ // bump is a multiplier, don't add per-face
+ bump = 1;
+ }
+ if (te->getShiny())
+ {
+ // shiny is a multiplier, don't add per-face
+ shiny = 1;
+ }
+ if (te->getGlow() > 0.f)
+ {
+ // glow is a multiplier, don't add per-face
+ glow = 1;
+ }
+ if (face->mTextureMatrix != NULL)
+ {
+ animtex = 1;
+ }
+ if (te->getTexGen())
+ {
+ planar = 1;
+ }
+ }
+ }
+
+ // shame currently has the "base" cost of 1 point per 15 triangles, min 2.
+ shame = num_triangles * 5.f;
+ shame = shame < 2.f ? 2.f : shame;
+
+ // multiply by per-face modifiers
+ if (planar)
+ {
+ shame *= planar * ARC_PLANAR_COST;
+ }
+
+ if (animtex)
+ {
+ shame *= animtex * ARC_ANIM_TEX_COST;
+ }
+
+ if (alpha)
+ {
+ shame *= alpha * ARC_ALPHA_COST;
+ }
+
+ if(invisi)
+ {
+ shame *= invisi * ARC_INVISI_COST;
+ }
+
+ if (glow)
+ {
+ shame *= glow * ARC_GLOW_MULT;
+ }
+
+ if (bump)
+ {
+ shame *= bump * ARC_BUMP_MULT;
+ }
+
+ if (shiny)
+ {
+ shame *= shiny * ARC_SHINY_MULT;
+ }
+
+
+ // multiply shame by multipliers
+ if (weighted_mesh)
+ {
+ shame *= weighted_mesh * ARC_WEIGHTED_MESH;
+ }
+
+ if (flexi)
+ {
+ shame *= flexi * ARC_FLEXI_MULT;
+ }
+
+
+ // add additional costs
+ if (particles)
+ {
+ const LLPartSysData *part_sys_data = &(mPartSourcep->mPartSysData);
+ const LLPartData *part_data = &(part_sys_data->mPartData);
+ U32 num_particles = (U32)(part_sys_data->mBurstPartCount * llceil( part_data->mMaxAge / part_sys_data->mBurstRate));
+ num_particles = num_particles > ARC_PARTICLE_MAX ? ARC_PARTICLE_MAX : num_particles;
+ F32 part_size = (llmax(part_data->mStartScale[0], part_data->mEndScale[0]) + llmax(part_data->mStartScale[1], part_data->mEndScale[1])) / 2.f;
+ shame += num_particles * part_size * ARC_PARTICLE_COST;
+ }
+
+ if (produces_light)
+ {
+ shame += ARC_LIGHT_COST;
+ }
+
+ if (media_faces)
+ {
+ shame += media_faces * ARC_MEDIA_FACE_COST;
+ }
// Streaming cost for animated objects includes a fixed cost
// per linkset. Add a corresponding charge here translated into
@@ -4074,35 +4074,35 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
shame += (ANIMATED_OBJECT_BASE_COST/0.06) * 5.0f;
}
- if (shame > mRenderComplexity_current)
- {
- mRenderComplexity_current = (S32)shame;
- }
+ if (shame > mRenderComplexity_current)
+ {
+ mRenderComplexity_current = (S32)shame;
+ }
- return (U32)shame;
+ return (U32)shame;
}
F32 LLVOVolume::getEstTrianglesMax() const
{
- if (isMesh() && getVolume())
- {
- return gMeshRepo.getEstTrianglesMax(getVolume()->getParams().getSculptID());
- }
+ if (isMesh() && getVolume())
+ {
+ return gMeshRepo.getEstTrianglesMax(getVolume()->getParams().getSculptID());
+ }
return 0.f;
}
F32 LLVOVolume::getEstTrianglesStreamingCost() const
{
- if (isMesh() && getVolume())
- {
- return gMeshRepo.getEstTrianglesStreamingCost(getVolume()->getParams().getSculptID());
- }
+ if (isMesh() && getVolume())
+ {
+ return gMeshRepo.getEstTrianglesStreamingCost(getVolume()->getParams().getSculptID());
+ }
return 0.f;
}
F32 LLVOVolume::getStreamingCost() const
{
- F32 radius = getScale().length()*0.5f;
+ F32 radius = getScale().length()*0.5f;
F32 linkset_base_cost = 0.f;
LLMeshCostData costs;
@@ -4144,87 +4144,87 @@ bool LLVOVolume::getCostData(LLMeshCostData& costs) const
}
else
{
- LLVolume* volume = getVolume();
- S32 counts[4];
- LLVolume::getLoDTriangleCounts(volume->getParams(), counts);
+ LLVolume* volume = getVolume();
+ S32 counts[4];
+ LLVolume::getLoDTriangleCounts(volume->getParams(), counts);
- LLSD header;
- header["lowest_lod"]["size"] = counts[0] * 10;
- header["low_lod"]["size"] = counts[1] * 10;
- header["medium_lod"]["size"] = counts[2] * 10;
- header["high_lod"]["size"] = counts[3] * 10;
+ LLSD header;
+ header["lowest_lod"]["size"] = counts[0] * 10;
+ header["low_lod"]["size"] = counts[1] * 10;
+ header["medium_lod"]["size"] = counts[2] * 10;
+ header["high_lod"]["size"] = counts[3] * 10;
- return gMeshRepo.getCostData(header, costs);
+ return gMeshRepo.getCostData(header, costs);
}
}
//static
void LLVOVolume::updateRenderComplexity()
{
- mRenderComplexity_last = mRenderComplexity_current;
- mRenderComplexity_current = 0;
+ mRenderComplexity_last = mRenderComplexity_current;
+ mRenderComplexity_current = 0;
}
U32 LLVOVolume::getTriangleCount(S32* vcount) const
{
- U32 count = 0;
- LLVolume* volume = getVolume();
- if (volume)
- {
- count = volume->getNumTriangles(vcount);
- }
+ U32 count = 0;
+ LLVolume* volume = getVolume();
+ if (volume)
+ {
+ count = volume->getNumTriangles(vcount);
+ }
- return count;
+ return count;
}
U32 LLVOVolume::getHighLODTriangleCount()
{
- U32 ret = 0;
-
- LLVolume* volume = getVolume();
-
- if (!isSculpted())
- {
- LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3);
- ret = ref->getNumTriangles();
- LLPrimitive::getVolumeManager()->unrefVolume(ref);
- }
- else if (isMesh())
- {
- LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3);
- if (!ref->isMeshAssetLoaded() || ref->getNumVolumeFaces() == 0)
- {
- gMeshRepo.loadMesh(this, volume->getParams(), LLModel::LOD_HIGH);
- }
- ret = ref->getNumTriangles();
- LLPrimitive::getVolumeManager()->unrefVolume(ref);
- }
- else
- { //default sculpts have a constant number of triangles
- ret = 31*2*31; //31 rows of 31 columns of quads for a 32x32 vertex patch
- }
-
- return ret;
+ U32 ret = 0;
+
+ LLVolume* volume = getVolume();
+
+ if (!isSculpted())
+ {
+ LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3);
+ ret = ref->getNumTriangles();
+ LLPrimitive::getVolumeManager()->unrefVolume(ref);
+ }
+ else if (isMesh())
+ {
+ LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3);
+ if (!ref->isMeshAssetLoaded() || ref->getNumVolumeFaces() == 0)
+ {
+ gMeshRepo.loadMesh(this, volume->getParams(), LLModel::LOD_HIGH);
+ }
+ ret = ref->getNumTriangles();
+ LLPrimitive::getVolumeManager()->unrefVolume(ref);
+ }
+ else
+ { //default sculpts have a constant number of triangles
+ ret = 31*2*31; //31 rows of 31 columns of quads for a 32x32 vertex patch
+ }
+
+ return ret;
}
//static
void LLVOVolume::preUpdateGeom()
{
- sNumLODChanges = 0;
+ sNumLODChanges = 0;
}
void LLVOVolume::parameterChanged(U16 param_type, bool local_origin)
{
- LLViewerObject::parameterChanged(param_type, local_origin);
+ LLViewerObject::parameterChanged(param_type, local_origin);
}
void LLVOVolume::parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin)
{
- LLViewerObject::parameterChanged(param_type, data, in_use, local_origin);
- if (mVolumeImpl)
- {
- mVolumeImpl->onParameterChanged(param_type, data, in_use, local_origin);
- }
+ LLViewerObject::parameterChanged(param_type, data, in_use, local_origin);
+ if (mVolumeImpl)
+ {
+ mVolumeImpl->onParameterChanged(param_type, data, in_use, local_origin);
+ }
if (!local_origin && param_type == LLNetworkData::PARAMS_EXTENDED_MESH)
{
U32 extended_mesh_flags = getExtendedMeshFlags();
@@ -4240,19 +4240,19 @@ void LLVOVolume::parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_u
onSetExtendedMeshFlags(extended_mesh_flags);
}
}
- if (mDrawable.notNull())
- {
- BOOL is_light = getIsLight();
- if (is_light != mDrawable->isState(LLDrawable::LIGHT))
- {
- gPipeline.setLight(mDrawable, is_light);
- }
- }
+ if (mDrawable.notNull())
+ {
+ BOOL is_light = getIsLight();
+ if (is_light != mDrawable->isState(LLDrawable::LIGHT))
+ {
+ gPipeline.setLight(mDrawable, is_light);
+ }
+ }
}
void LLVOVolume::setSelected(BOOL sel)
{
- LLViewerObject::setSelected(sel);
+ LLViewerObject::setSelected(sel);
if (isAnimatedObject())
{
getRootEdit()->recursiveMarkForUpdate(TRUE);
@@ -4267,110 +4267,110 @@ void LLVOVolume::setSelected(BOOL sel)
}
void LLVOVolume::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
-{
+{
}
F32 LLVOVolume::getBinRadius()
{
- F32 radius;
-
- F32 scale = 1.f;
-
- S32 size_factor = llmax(gSavedSettings.getS32("OctreeStaticObjectSizeFactor"), 1);
- S32 attachment_size_factor = llmax(gSavedSettings.getS32("OctreeAttachmentSizeFactor"), 1);
- LLVector3 distance_factor = gSavedSettings.getVector3("OctreeDistanceFactor");
- LLVector3 alpha_distance_factor = gSavedSettings.getVector3("OctreeAlphaDistanceFactor");
- const LLVector4a* ext = mDrawable->getSpatialExtents();
-
- BOOL shrink_wrap = mDrawable->isAnimating();
- BOOL alpha_wrap = FALSE;
-
- if (!isHUDAttachment())
- {
- for (S32 i = 0; i < mDrawable->getNumFaces(); i++)
- {
- LLFace* face = mDrawable->getFace(i);
- if (!face) continue;
- if (face->getPoolType() == LLDrawPool::POOL_ALPHA &&
- !face->canRenderAsMask())
- {
- alpha_wrap = TRUE;
- break;
- }
- }
- }
- else
- {
- shrink_wrap = FALSE;
- }
-
- if (alpha_wrap)
- {
- LLVector3 bounds = getScale();
- radius = llmin(bounds.mV[1], bounds.mV[2]);
- radius = llmin(radius, bounds.mV[0]);
- radius *= 0.5f;
- radius *= 1.f+mDrawable->mDistanceWRTCamera*alpha_distance_factor[1];
- radius += mDrawable->mDistanceWRTCamera*alpha_distance_factor[0];
- }
- else if (shrink_wrap)
- {
- LLVector4a rad;
- rad.setSub(ext[1], ext[0]);
-
- radius = rad.getLength3().getF32()*0.5f;
- }
- else if (mDrawable->isStatic())
- {
- F32 szf = size_factor;
-
- radius = llmax(mDrawable->getRadius(), szf);
-
- radius = powf(radius, 1.f+szf/radius);
-
- radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1];
- radius += mDrawable->mDistanceWRTCamera * distance_factor[0];
- }
- else if (mDrawable->getVObj()->isAttachment())
- {
- radius = llmax((S32) mDrawable->getRadius(),1)*attachment_size_factor;
- }
- else
- {
- radius = mDrawable->getRadius();
- radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1];
- radius += mDrawable->mDistanceWRTCamera * distance_factor[0];
- }
-
- return llclamp(radius*scale, 0.5f, 256.f);
+ F32 radius;
+
+ F32 scale = 1.f;
+
+ S32 size_factor = llmax(gSavedSettings.getS32("OctreeStaticObjectSizeFactor"), 1);
+ S32 attachment_size_factor = llmax(gSavedSettings.getS32("OctreeAttachmentSizeFactor"), 1);
+ LLVector3 distance_factor = gSavedSettings.getVector3("OctreeDistanceFactor");
+ LLVector3 alpha_distance_factor = gSavedSettings.getVector3("OctreeAlphaDistanceFactor");
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+
+ BOOL shrink_wrap = mDrawable->isAnimating();
+ BOOL alpha_wrap = FALSE;
+
+ if (!isHUDAttachment())
+ {
+ for (S32 i = 0; i < mDrawable->getNumFaces(); i++)
+ {
+ LLFace* face = mDrawable->getFace(i);
+ if (!face) continue;
+ if (face->getPoolType() == LLDrawPool::POOL_ALPHA &&
+ !face->canRenderAsMask())
+ {
+ alpha_wrap = TRUE;
+ break;
+ }
+ }
+ }
+ else
+ {
+ shrink_wrap = FALSE;
+ }
+
+ if (alpha_wrap)
+ {
+ LLVector3 bounds = getScale();
+ radius = llmin(bounds.mV[1], bounds.mV[2]);
+ radius = llmin(radius, bounds.mV[0]);
+ radius *= 0.5f;
+ radius *= 1.f+mDrawable->mDistanceWRTCamera*alpha_distance_factor[1];
+ radius += mDrawable->mDistanceWRTCamera*alpha_distance_factor[0];
+ }
+ else if (shrink_wrap)
+ {
+ LLVector4a rad;
+ rad.setSub(ext[1], ext[0]);
+
+ radius = rad.getLength3().getF32()*0.5f;
+ }
+ else if (mDrawable->isStatic())
+ {
+ F32 szf = size_factor;
+
+ radius = llmax(mDrawable->getRadius(), szf);
+
+ radius = powf(radius, 1.f+szf/radius);
+
+ radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1];
+ radius += mDrawable->mDistanceWRTCamera * distance_factor[0];
+ }
+ else if (mDrawable->getVObj()->isAttachment())
+ {
+ radius = llmax((S32) mDrawable->getRadius(),1)*attachment_size_factor;
+ }
+ else
+ {
+ radius = mDrawable->getRadius();
+ radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1];
+ radius += mDrawable->mDistanceWRTCamera * distance_factor[0];
+ }
+
+ return llclamp(radius*scale, 0.5f, 256.f);
}
const LLVector3 LLVOVolume::getPivotPositionAgent() const
{
- if (mVolumeImpl)
- {
- return mVolumeImpl->getPivotPosition();
- }
- return LLViewerObject::getPivotPositionAgent();
+ if (mVolumeImpl)
+ {
+ return mVolumeImpl->getPivotPosition();
+ }
+ return LLViewerObject::getPivotPositionAgent();
}
void LLVOVolume::onShift(const LLVector4a &shift_vector)
{
- if (mVolumeImpl)
- {
- mVolumeImpl->onShift(shift_vector);
- }
+ if (mVolumeImpl)
+ {
+ mVolumeImpl->onShift(shift_vector);
+ }
- updateRelativeXform();
+ updateRelativeXform();
}
const LLMatrix4& LLVOVolume::getWorldMatrix(LLXformMatrix* xform) const
{
- if (mVolumeImpl)
- {
- return mVolumeImpl->getWorldMatrix(xform);
- }
- return xform->getWorldMatrix();
+ if (mVolumeImpl)
+ {
+ return mVolumeImpl->getWorldMatrix(xform);
+ }
+ return xform->getWorldMatrix();
}
void LLVOVolume::markForUpdate(BOOL priority)
@@ -4391,256 +4391,256 @@ void LLVOVolume::markForUpdate(BOOL priority)
LLVector3 LLVOVolume::agentPositionToVolume(const LLVector3& pos) const
{
- LLVector3 ret = pos - getRenderPosition();
- ret = ret * ~getRenderRotation();
- if (!isVolumeGlobal())
- {
- LLVector3 objScale = getScale();
- LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
- ret.scaleVec(invObjScale);
- }
-
- return ret;
+ LLVector3 ret = pos - getRenderPosition();
+ ret = ret * ~getRenderRotation();
+ if (!isVolumeGlobal())
+ {
+ LLVector3 objScale = getScale();
+ LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
+ ret.scaleVec(invObjScale);
+ }
+
+ return ret;
}
LLVector3 LLVOVolume::agentDirectionToVolume(const LLVector3& dir) const
{
- LLVector3 ret = dir * ~getRenderRotation();
-
- LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
- ret.scaleVec(objScale);
+ LLVector3 ret = dir * ~getRenderRotation();
+
+ LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
+ ret.scaleVec(objScale);
- return ret;
+ return ret;
}
LLVector3 LLVOVolume::volumePositionToAgent(const LLVector3& dir) const
{
- LLVector3 ret = dir;
- if (!isVolumeGlobal())
- {
- LLVector3 objScale = getScale();
- ret.scaleVec(objScale);
- }
+ LLVector3 ret = dir;
+ if (!isVolumeGlobal())
+ {
+ LLVector3 objScale = getScale();
+ ret.scaleVec(objScale);
+ }
- ret = ret * getRenderRotation();
- ret += getRenderPosition();
-
- return ret;
+ ret = ret * getRenderRotation();
+ ret += getRenderPosition();
+
+ return ret;
}
LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const
{
- LLVector3 ret = dir;
- LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
- LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
- ret.scaleVec(invObjScale);
- ret = ret * getRenderRotation();
+ LLVector3 ret = dir;
+ LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
+ LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
+ ret.scaleVec(invObjScale);
+ ret = ret * getRenderRotation();
- return ret;
+ return ret;
}
BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp,
- LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
-
-{
- if (!mbCanSelect
- || mDrawable->isDead()
- || !gPipeline.hasRenderType(mDrawable->getRenderType()))
- {
- return FALSE;
- }
-
- BOOL ret = FALSE;
-
- LLVolume* volume = getVolume();
-
- bool transform = true;
-
- if (mDrawable->isState(LLDrawable::RIGGED))
- {
- if ((pick_rigged) || (getAvatar() && (getAvatar()->isSelf()) && (LLFloater::isVisible(gFloaterTools))))
- {
- updateRiggedVolume(true);
- volume = mRiggedVolume;
- transform = false;
- }
- else
- { //cannot pick rigged attachments on other avatars or when not in build mode
- return FALSE;
- }
- }
-
- if (volume)
- {
- LLVector4a local_start = start;
- LLVector4a local_end = end;
-
- if (transform)
- {
- LLVector3 v_start(start.getF32ptr());
- LLVector3 v_end(end.getF32ptr());
-
- v_start = agentPositionToVolume(v_start);
- v_end = agentPositionToVolume(v_end);
-
- local_start.load3(v_start.mV);
- local_end.load3(v_end.mV);
- }
-
- LLVector4a p;
- LLVector4a n;
- LLVector2 tc;
- LLVector4a tn;
-
- if (intersection != NULL)
- {
- p = *intersection;
- }
-
- if (tex_coord != NULL)
- {
- tc = *tex_coord;
- }
-
- if (normal != NULL)
- {
- n = *normal;
- }
-
- if (tangent != NULL)
- {
- tn = *tangent;
- }
-
- S32 face_hit = -1;
-
- S32 start_face, end_face;
- if (face == -1)
- {
- start_face = 0;
- end_face = volume->getNumVolumeFaces();
- }
- else
- {
- start_face = face;
- end_face = face+1;
- }
- pick_transparent |= isHiglightedOrBeacon();
- bool special_cursor = specialHoverCursor();
- for (S32 i = start_face; i < end_face; ++i)
- {
- if (!special_cursor && !pick_transparent && getTE(i) && getTE(i)->getColor().mV[3] == 0.f)
- { //don't attempt to pick completely transparent faces unless
- //pick_transparent is true
- continue;
- }
-
- face_hit = volume->lineSegmentIntersect(local_start, local_end, i,
- &p, &tc, &n, &tn);
-
- if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit)
- {
- LLFace* face = mDrawable->getFace(face_hit);
-
- bool ignore_alpha = false;
-
- const LLTextureEntry* te = face->getTextureEntry();
- if (te)
- {
- LLMaterial* mat = te->getMaterialParams();
- if (mat)
- {
- U8 mode = mat->getDiffuseAlphaMode();
-
- if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE ||
- mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE)
- {
- ignore_alpha = true;
- }
- }
- }
-
- if (face &&
- (ignore_alpha ||
- pick_transparent ||
- !face->getTexture() ||
- !face->getTexture()->hasGLTexture() ||
- face->getTexture()->getMask(face->surfaceToTexture(tc, p, n))))
- {
- local_end = p;
- if (face_hitp != NULL)
- {
- *face_hitp = face_hit;
- }
-
- if (intersection != NULL)
- {
- if (transform)
- {
- LLVector3 v_p(p.getF32ptr());
-
- intersection->load3(volumePositionToAgent(v_p).mV); // must map back to agent space
- }
- else
- {
- *intersection = p;
- }
- }
-
- if (normal != NULL)
- {
- if (transform)
- {
- LLVector3 v_n(n.getF32ptr());
- normal->load3(volumeDirectionToAgent(v_n).mV);
- }
- else
- {
- *normal = n;
- }
- (*normal).normalize3fast();
- }
-
- if (tangent != NULL)
- {
- if (transform)
- {
- LLVector3 v_tn(tn.getF32ptr());
-
- LLVector4a trans_tangent;
- trans_tangent.load3(volumeDirectionToAgent(v_tn).mV);
-
- LLVector4Logical mask;
- mask.clear();
- mask.setElement<3>();
-
- tangent->setSelectWithMask(mask, tn, trans_tangent);
- }
- else
- {
- *tangent = tn;
- }
- (*tangent).normalize3fast();
- }
-
- if (tex_coord != NULL)
- {
- *tex_coord = tc;
- }
-
- ret = TRUE;
- }
- }
- }
- }
-
- return ret;
+ LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
+
+{
+ if (!mbCanSelect
+ || mDrawable->isDead()
+ || !gPipeline.hasRenderType(mDrawable->getRenderType()))
+ {
+ return FALSE;
+ }
+
+ BOOL ret = FALSE;
+
+ LLVolume* volume = getVolume();
+
+ bool transform = true;
+
+ if (mDrawable->isState(LLDrawable::RIGGED))
+ {
+ if ((pick_rigged) || (getAvatar() && (getAvatar()->isSelf()) && (LLFloater::isVisible(gFloaterTools))))
+ {
+ updateRiggedVolume(true);
+ volume = mRiggedVolume;
+ transform = false;
+ }
+ else
+ { //cannot pick rigged attachments on other avatars or when not in build mode
+ return FALSE;
+ }
+ }
+
+ if (volume)
+ {
+ LLVector4a local_start = start;
+ LLVector4a local_end = end;
+
+ if (transform)
+ {
+ LLVector3 v_start(start.getF32ptr());
+ LLVector3 v_end(end.getF32ptr());
+
+ v_start = agentPositionToVolume(v_start);
+ v_end = agentPositionToVolume(v_end);
+
+ local_start.load3(v_start.mV);
+ local_end.load3(v_end.mV);
+ }
+
+ LLVector4a p;
+ LLVector4a n;
+ LLVector2 tc;
+ LLVector4a tn;
+
+ if (intersection != NULL)
+ {
+ p = *intersection;
+ }
+
+ if (tex_coord != NULL)
+ {
+ tc = *tex_coord;
+ }
+
+ if (normal != NULL)
+ {
+ n = *normal;
+ }
+
+ if (tangent != NULL)
+ {
+ tn = *tangent;
+ }
+
+ S32 face_hit = -1;
+
+ S32 start_face, end_face;
+ if (face == -1)
+ {
+ start_face = 0;
+ end_face = volume->getNumVolumeFaces();
+ }
+ else
+ {
+ start_face = face;
+ end_face = face+1;
+ }
+ pick_transparent |= isHiglightedOrBeacon();
+ bool special_cursor = specialHoverCursor();
+ for (S32 i = start_face; i < end_face; ++i)
+ {
+ if (!special_cursor && !pick_transparent && getTE(i) && getTE(i)->getColor().mV[3] == 0.f)
+ { //don't attempt to pick completely transparent faces unless
+ //pick_transparent is true
+ continue;
+ }
+
+ face_hit = volume->lineSegmentIntersect(local_start, local_end, i,
+ &p, &tc, &n, &tn);
+
+ if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit)
+ {
+ LLFace* face = mDrawable->getFace(face_hit);
+
+ bool ignore_alpha = false;
+
+ const LLTextureEntry* te = face->getTextureEntry();
+ if (te)
+ {
+ LLMaterial* mat = te->getMaterialParams();
+ if (mat)
+ {
+ U8 mode = mat->getDiffuseAlphaMode();
+
+ if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE ||
+ mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE)
+ {
+ ignore_alpha = true;
+ }
+ }
+ }
+
+ if (face &&
+ (ignore_alpha ||
+ pick_transparent ||
+ !face->getTexture() ||
+ !face->getTexture()->hasGLTexture() ||
+ face->getTexture()->getMask(face->surfaceToTexture(tc, p, n))))
+ {
+ local_end = p;
+ if (face_hitp != NULL)
+ {
+ *face_hitp = face_hit;
+ }
+
+ if (intersection != NULL)
+ {
+ if (transform)
+ {
+ LLVector3 v_p(p.getF32ptr());
+
+ intersection->load3(volumePositionToAgent(v_p).mV); // must map back to agent space
+ }
+ else
+ {
+ *intersection = p;
+ }
+ }
+
+ if (normal != NULL)
+ {
+ if (transform)
+ {
+ LLVector3 v_n(n.getF32ptr());
+ normal->load3(volumeDirectionToAgent(v_n).mV);
+ }
+ else
+ {
+ *normal = n;
+ }
+ (*normal).normalize3fast();
+ }
+
+ if (tangent != NULL)
+ {
+ if (transform)
+ {
+ LLVector3 v_tn(tn.getF32ptr());
+
+ LLVector4a trans_tangent;
+ trans_tangent.load3(volumeDirectionToAgent(v_tn).mV);
+
+ LLVector4Logical mask;
+ mask.clear();
+ mask.setElement<3>();
+
+ tangent->setSelectWithMask(mask, tn, trans_tangent);
+ }
+ else
+ {
+ *tangent = tn;
+ }
+ (*tangent).normalize3fast();
+ }
+
+ if (tex_coord != NULL)
+ {
+ *tex_coord = tc;
+ }
+
+ ret = TRUE;
+ }
+ }
+ }
+ }
+
+ return ret;
}
bool LLVOVolume::treatAsRigged()
{
- return isSelected() &&
+ return isSelected() &&
(isAttachment() || isAnimatedObject()) &&
mDrawable.notNull() &&
mDrawable->isState(LLDrawable::RIGGED);
@@ -4648,53 +4648,53 @@ bool LLVOVolume::treatAsRigged()
LLRiggedVolume* LLVOVolume::getRiggedVolume()
{
- return mRiggedVolume;
+ return mRiggedVolume;
}
void LLVOVolume::clearRiggedVolume()
{
- if (mRiggedVolume.notNull())
- {
- mRiggedVolume = NULL;
- updateRelativeXform();
- }
+ if (mRiggedVolume.notNull())
+ {
+ mRiggedVolume = NULL;
+ updateRelativeXform();
+ }
}
void LLVOVolume::updateRiggedVolume(bool force_update)
{
- //Update mRiggedVolume to match current animation frame of avatar.
- //Also update position/size in octree.
-
- if ((!force_update) && (!treatAsRigged()))
- {
- clearRiggedVolume();
-
- return;
- }
-
- LLVolume* volume = getVolume();
- const LLMeshSkinInfo* skin = getSkinInfo();
- if (!skin)
- {
- clearRiggedVolume();
- return;
- }
-
- LLVOAvatar* avatar = getAvatar();
- if (!avatar)
- {
- clearRiggedVolume();
- return;
- }
-
- if (!mRiggedVolume)
- {
- LLVolumeParams p;
- mRiggedVolume = new LLRiggedVolume(p);
- updateRelativeXform();
- }
-
- mRiggedVolume->update(skin, avatar, volume);
+ //Update mRiggedVolume to match current animation frame of avatar.
+ //Also update position/size in octree.
+
+ if ((!force_update) && (!treatAsRigged()))
+ {
+ clearRiggedVolume();
+
+ return;
+ }
+
+ LLVolume* volume = getVolume();
+ const LLMeshSkinInfo* skin = getSkinInfo();
+ if (!skin)
+ {
+ clearRiggedVolume();
+ return;
+ }
+
+ LLVOAvatar* avatar = getAvatar();
+ if (!avatar)
+ {
+ clearRiggedVolume();
+ return;
+ }
+
+ if (!mRiggedVolume)
+ {
+ LLVolumeParams p;
+ mRiggedVolume = new LLRiggedVolume(p);
+ updateRelativeXform();
+ }
+
+ mRiggedVolume->update(skin, avatar, volume);
}
static LLTrace::BlockTimerStatHandle FTM_SKIN_RIGGED("Skin");
@@ -4702,128 +4702,128 @@ static LLTrace::BlockTimerStatHandle FTM_RIGGED_OCTREE("Octree");
void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume)
{
- bool copy = false;
- if (volume->getNumVolumeFaces() != getNumVolumeFaces())
- {
- copy = true;
- }
-
- for (S32 i = 0; i < volume->getNumVolumeFaces() && !copy; ++i)
- {
- const LLVolumeFace& src_face = volume->getVolumeFace(i);
- const LLVolumeFace& dst_face = getVolumeFace(i);
-
- if (src_face.mNumIndices != dst_face.mNumIndices ||
- src_face.mNumVertices != dst_face.mNumVertices)
- {
- copy = true;
- }
- }
-
- if (copy)
- {
- copyVolumeFaces(volume);
- }
+ bool copy = false;
+ if (volume->getNumVolumeFaces() != getNumVolumeFaces())
+ {
+ copy = true;
+ }
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces() && !copy; ++i)
+ {
+ const LLVolumeFace& src_face = volume->getVolumeFace(i);
+ const LLVolumeFace& dst_face = getVolumeFace(i);
+
+ if (src_face.mNumIndices != dst_face.mNumIndices ||
+ src_face.mNumVertices != dst_face.mNumVertices)
+ {
+ copy = true;
+ }
+ }
+
+ if (copy)
+ {
+ copyVolumeFaces(volume);
+ }
else
{
bool is_paused = avatar && avatar->areAnimationsPaused();
- if (is_paused)
- {
+ if (is_paused)
+ {
S32 frames_paused = LLFrameTimer::getFrameCount() - avatar->getMotionController().getPausedFrame();
if (frames_paused > 2)
{
return;
}
- }
+ }
}
- //build matrix palette
- static const size_t kMaxJoints = LL_MAX_JOINTS_PER_MESH_OBJECT;
+ //build matrix palette
+ static const size_t kMaxJoints = LL_MAX_JOINTS_PER_MESH_OBJECT;
- LLMatrix4a mat[kMaxJoints];
- U32 maxJoints = LLSkinningUtil::getMeshJointCount(skin);
+ LLMatrix4a mat[kMaxJoints];
+ U32 maxJoints = LLSkinningUtil::getMeshJointCount(skin);
LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, maxJoints, skin, avatar);
S32 rigged_vert_count = 0;
S32 rigged_face_count = 0;
LLVector4a box_min, box_max;
- for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& vol_face = volume->getVolumeFace(i);
-
- LLVolumeFace& dst_face = mVolumeFaces[i];
-
- LLVector4a* weight = vol_face.mWeights;
-
- if ( weight )
- {
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& vol_face = volume->getVolumeFace(i);
+
+ LLVolumeFace& dst_face = mVolumeFaces[i];
+
+ LLVector4a* weight = vol_face.mWeights;
+
+ if ( weight )
+ {
LLSkinningUtil::checkSkinWeights(weight, dst_face.mNumVertices, skin);
- LLMatrix4a bind_shape_matrix;
- bind_shape_matrix.loadu(skin->mBindShapeMatrix);
+ LLMatrix4a bind_shape_matrix;
+ bind_shape_matrix.loadu(skin->mBindShapeMatrix);
- LLVector4a* pos = dst_face.mPositions;
+ LLVector4a* pos = dst_face.mPositions;
- if (pos && dst_face.mExtents)
- {
- LL_RECORD_BLOCK_TIME(FTM_SKIN_RIGGED);
+ if (pos && dst_face.mExtents)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_SKIN_RIGGED);
U32 max_joints = LLSkinningUtil::getMaxJointCount();
rigged_vert_count += dst_face.mNumVertices;
rigged_face_count++;
- for (U32 j = 0; j < dst_face.mNumVertices; ++j)
- {
- LLMatrix4a final_mat;
+ for (U32 j = 0; j < dst_face.mNumVertices; ++j)
+ {
+ LLMatrix4a final_mat;
LLSkinningUtil::getPerVertexSkinMatrix(weight[j].getF32ptr(), mat, false, final_mat, max_joints);
-
- LLVector4a& v = vol_face.mPositions[j];
- LLVector4a t;
- LLVector4a dst;
- bind_shape_matrix.affineTransform(v, t);
- final_mat.affineTransform(t, dst);
- pos[j] = dst;
- }
-
- //update bounding box
- // VFExtents change
- LLVector4a& min = dst_face.mExtents[0];
- LLVector4a& max = dst_face.mExtents[1];
-
- min = pos[0];
- max = pos[1];
+
+ LLVector4a& v = vol_face.mPositions[j];
+ LLVector4a t;
+ LLVector4a dst;
+ bind_shape_matrix.affineTransform(v, t);
+ final_mat.affineTransform(t, dst);
+ pos[j] = dst;
+ }
+
+ //update bounding box
+ // VFExtents change
+ LLVector4a& min = dst_face.mExtents[0];
+ LLVector4a& max = dst_face.mExtents[1];
+
+ min = pos[0];
+ max = pos[1];
if (i==0)
{
box_min = min;
box_max = max;
}
- for (U32 j = 1; j < dst_face.mNumVertices; ++j)
- {
- min.setMin(min, pos[j]);
- max.setMax(max, pos[j]);
- }
+ for (U32 j = 1; j < dst_face.mNumVertices; ++j)
+ {
+ min.setMin(min, pos[j]);
+ max.setMax(max, pos[j]);
+ }
box_min.setMin(min,box_min);
box_max.setMax(max,box_max);
- dst_face.mCenter->setAdd(dst_face.mExtents[0], dst_face.mExtents[1]);
- dst_face.mCenter->mul(0.5f);
+ dst_face.mCenter->setAdd(dst_face.mExtents[0], dst_face.mExtents[1]);
+ dst_face.mCenter->mul(0.5f);
- }
+ }
- {
- LL_RECORD_BLOCK_TIME(FTM_RIGGED_OCTREE);
- delete dst_face.mOctree;
- dst_face.mOctree = NULL;
+ {
+ LL_RECORD_BLOCK_TIME(FTM_RIGGED_OCTREE);
+ delete dst_face.mOctree;
+ dst_face.mOctree = NULL;
- LLVector4a size;
- size.setSub(dst_face.mExtents[1], dst_face.mExtents[0]);
- size.splat(size.getLength3().getF32()*0.5f);
-
- dst_face.createOctree(1.f);
- }
- }
- }
+ LLVector4a size;
+ size.setSub(dst_face.mExtents[1], dst_face.mExtents[0]);
+ size.splat(size.getLength3().getF32()*0.5f);
+
+ dst_face.createOctree(1.f);
+ }
+ }
+ }
mExtraDebugText = llformat("rigged %d/%d - box (%f %f %f) (%f %f %f)",
rigged_face_count, rigged_vert_count,
box_min[0], box_min[1], box_min[2],
@@ -4832,63 +4832,63 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
U32 LLVOVolume::getPartitionType() const
{
- if (isHUDAttachment())
- {
- return LLViewerRegion::PARTITION_HUD;
- }
+ if (isHUDAttachment())
+ {
+ return LLViewerRegion::PARTITION_HUD;
+ }
- return LLViewerRegion::PARTITION_VOLUME;
+ return LLViewerRegion::PARTITION_VOLUME;
}
LLVolumePartition::LLVolumePartition(LLViewerRegion* regionp)
: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB, regionp),
LLVolumeGeometryManager()
{
- mLODPeriod = 32;
- mDepthMask = FALSE;
- mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
- mPartitionType = LLViewerRegion::PARTITION_VOLUME;
- mSlopRatio = 0.25f;
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
+ mLODPeriod = 32;
+ mDepthMask = FALSE;
+ mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
+ mPartitionType = LLViewerRegion::PARTITION_VOLUME;
+ mSlopRatio = 0.25f;
+ mBufferUsage = GL_DYNAMIC_DRAW_ARB;
}
LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep, LLViewerRegion* regionp)
: LLSpatialBridge(drawablep, TRUE, LLVOVolume::VERTEX_DATA_MASK, regionp),
LLVolumeGeometryManager()
{
- mDepthMask = FALSE;
- mLODPeriod = 32;
- mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
- mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
-
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
+ mDepthMask = FALSE;
+ mLODPeriod = 32;
+ mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
+ mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
+
+ mBufferUsage = GL_DYNAMIC_DRAW_ARB;
- mSlopRatio = 0.25f;
+ mSlopRatio = 0.25f;
}
bool can_batch_texture(LLFace* facep)
{
- if (facep->getTextureEntry()->getBumpmap())
- { //bump maps aren't worked into texture batching yet
- return false;
- }
+ if (facep->getTextureEntry()->getBumpmap())
+ { //bump maps aren't worked into texture batching yet
+ return false;
+ }
- if (facep->getTextureEntry()->getMaterialParams().notNull())
- { //materials don't work with texture batching yet
- return false;
- }
+ if (facep->getTextureEntry()->getMaterialParams().notNull())
+ { //materials don't work with texture batching yet
+ return false;
+ }
- if (facep->getTexture() && facep->getTexture()->getPrimaryFormat() == GL_ALPHA)
- { //can't batch invisiprims
- return false;
- }
+ if (facep->getTexture() && facep->getTexture()->getPrimaryFormat() == GL_ALPHA)
+ { //can't batch invisiprims
+ return false;
+ }
- if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
- { //texture animation breaks batches
- return false;
- }
-
- return true;
+ if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
+ { //texture animation breaks batches
+ return false;
+ }
+
+ return true;
}
const static U32 MAX_FACE_COUNT = 4096U;
@@ -4902,285 +4902,285 @@ LLFace** LLVolumeGeometryManager::sNormSpecFaces = NULL;
LLFace** LLVolumeGeometryManager::sAlphaFaces = NULL;
LLVolumeGeometryManager::LLVolumeGeometryManager()
- : LLGeometryManager()
+ : LLGeometryManager()
{
- llassert(sInstanceCount >= 0);
- if (sInstanceCount == 0)
- {
- allocateFaces(MAX_FACE_COUNT);
- }
+ llassert(sInstanceCount >= 0);
+ if (sInstanceCount == 0)
+ {
+ allocateFaces(MAX_FACE_COUNT);
+ }
- ++sInstanceCount;
+ ++sInstanceCount;
}
LLVolumeGeometryManager::~LLVolumeGeometryManager()
{
- llassert(sInstanceCount > 0);
- --sInstanceCount;
+ llassert(sInstanceCount > 0);
+ --sInstanceCount;
- if (sInstanceCount <= 0)
- {
- freeFaces();
- sInstanceCount = 0;
- }
+ if (sInstanceCount <= 0)
+ {
+ freeFaces();
+ sInstanceCount = 0;
+ }
}
void LLVolumeGeometryManager::allocateFaces(U32 pMaxFaceCount)
{
- sFullbrightFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sBumpFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sSimpleFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sNormFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sSpecFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sNormSpecFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sAlphaFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
+ sFullbrightFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
+ sBumpFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
+ sSimpleFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
+ sNormFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
+ sSpecFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
+ sNormSpecFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
+ sAlphaFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
}
void LLVolumeGeometryManager::freeFaces()
{
- ll_aligned_free<64>(sFullbrightFaces);
- ll_aligned_free<64>(sBumpFaces);
- ll_aligned_free<64>(sSimpleFaces);
- ll_aligned_free<64>(sNormFaces);
- ll_aligned_free<64>(sSpecFaces);
- ll_aligned_free<64>(sNormSpecFaces);
- ll_aligned_free<64>(sAlphaFaces);
+ ll_aligned_free<64>(sFullbrightFaces);
+ ll_aligned_free<64>(sBumpFaces);
+ ll_aligned_free<64>(sSimpleFaces);
+ ll_aligned_free<64>(sNormFaces);
+ ll_aligned_free<64>(sSpecFaces);
+ ll_aligned_free<64>(sNormSpecFaces);
+ ll_aligned_free<64>(sAlphaFaces);
- sFullbrightFaces = NULL;
- sBumpFaces = NULL;
- sSimpleFaces = NULL;
- sNormFaces = NULL;
- sSpecFaces = NULL;
- sNormSpecFaces = NULL;
- sAlphaFaces = NULL;
+ sFullbrightFaces = NULL;
+ sBumpFaces = NULL;
+ sSimpleFaces = NULL;
+ sNormFaces = NULL;
+ sSpecFaces = NULL;
+ sNormSpecFaces = NULL;
+ sAlphaFaces = NULL;
}
static LLTrace::BlockTimerStatHandle FTM_REGISTER_FACE("Register Face");
void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type)
{
- LL_RECORD_BLOCK_TIME(FTM_REGISTER_FACE);
- if (type == LLRenderPass::PASS_ALPHA && facep->getTextureEntry()->getMaterialParams().notNull() && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_TANGENT))
- {
- LL_WARNS_ONCE("RenderMaterials") << "Oh no! No binormals for this alpha blended face!" << LL_ENDL;
- }
-
- bool selected = facep->getViewerObject()->isSelected();
-
- if (selected && LLSelectMgr::getInstance()->mHideSelectedObjects)
- {
- return;
- }
-
- //add face to drawmap
- LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[type];
-
- S32 idx = draw_vec.size()-1;
-
- BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) ||
- (type == LLRenderPass::PASS_INVISIBLE) ||
- (type == LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK) ||
- (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)) ||
- (facep->getTextureEntry()->getFullbright());
-
- if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL))
- {
- LL_WARNS() << "Non fullbright face has no normals!" << LL_ENDL;
- return;
- }
-
- const LLMatrix4* tex_mat = NULL;
- if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
- {
- tex_mat = facep->mTextureMatrix;
- }
-
- const LLMatrix4* model_mat = NULL;
-
- LLDrawable* drawable = facep->getDrawable();
-
- if (drawable->isState(LLDrawable::ANIMATED_CHILD))
- {
- model_mat = &drawable->getWorldMatrix();
- }
- else if (drawable->isActive())
- {
- model_mat = &drawable->getRenderMatrix();
- }
- else
- {
- model_mat = &(drawable->getRegion()->mRenderMatrix);
- }
-
- //drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD)));
-
- U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0;
- U8 shiny = facep->getTextureEntry()->getShiny();
-
- LLViewerTexture* tex = facep->getTexture();
-
- U8 index = facep->getTextureIndex();
-
- LLMaterial* mat = facep->getTextureEntry()->getMaterialParams().get();
- LLMaterialID mat_id = facep->getTextureEntry()->getMaterialID();
-
- bool batchable = false;
-
- U32 shader_mask = 0xFFFFFFFF; //no shader
-
- if (mat)
- {
- if (type == LLRenderPass::PASS_ALPHA)
- {
- shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND);
- }
- else
- {
- shader_mask = mat->getShaderMask();
- }
- }
-
-
- if (index < 255 && idx >= 0)
- {
- if (mat || draw_vec[idx]->mMaterial)
- { //can't batch textures when materials are present (yet)
- batchable = false;
- }
- else if (index < draw_vec[idx]->mTextureList.size())
- {
- if (draw_vec[idx]->mTextureList[index].isNull())
- {
- batchable = true;
- draw_vec[idx]->mTextureList[index] = tex;
- }
- else if (draw_vec[idx]->mTextureList[index] == tex)
- { //this face's texture index can be used with this batch
- batchable = true;
- }
- }
- else
- { //texture list can be expanded to fit this texture index
- batchable = true;
- }
- }
-
- if (idx >= 0 &&
- draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() &&
- draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
- (LLPipeline::sTextureBindTest || draw_vec[idx]->mTexture == tex || batchable) &&
+ LL_RECORD_BLOCK_TIME(FTM_REGISTER_FACE);
+ if (type == LLRenderPass::PASS_ALPHA && facep->getTextureEntry()->getMaterialParams().notNull() && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_TANGENT))
+ {
+ LL_WARNS_ONCE("RenderMaterials") << "Oh no! No binormals for this alpha blended face!" << LL_ENDL;
+ }
+
+ bool selected = facep->getViewerObject()->isSelected();
+
+ if (selected && LLSelectMgr::getInstance()->mHideSelectedObjects)
+ {
+ return;
+ }
+
+ //add face to drawmap
+ LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[type];
+
+ S32 idx = draw_vec.size()-1;
+
+ BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) ||
+ (type == LLRenderPass::PASS_INVISIBLE) ||
+ (type == LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK) ||
+ (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)) ||
+ (facep->getTextureEntry()->getFullbright());
+
+ if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL))
+ {
+ LL_WARNS() << "Non fullbright face has no normals!" << LL_ENDL;
+ return;
+ }
+
+ const LLMatrix4* tex_mat = NULL;
+ if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
+ {
+ tex_mat = facep->mTextureMatrix;
+ }
+
+ const LLMatrix4* model_mat = NULL;
+
+ LLDrawable* drawable = facep->getDrawable();
+
+ if (drawable->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ model_mat = &drawable->getWorldMatrix();
+ }
+ else if (drawable->isActive())
+ {
+ model_mat = &drawable->getRenderMatrix();
+ }
+ else
+ {
+ model_mat = &(drawable->getRegion()->mRenderMatrix);
+ }
+
+ //drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD)));
+
+ U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0;
+ U8 shiny = facep->getTextureEntry()->getShiny();
+
+ LLViewerTexture* tex = facep->getTexture();
+
+ U8 index = facep->getTextureIndex();
+
+ LLMaterial* mat = facep->getTextureEntry()->getMaterialParams().get();
+ LLMaterialID mat_id = facep->getTextureEntry()->getMaterialID();
+
+ bool batchable = false;
+
+ U32 shader_mask = 0xFFFFFFFF; //no shader
+
+ if (mat)
+ {
+ if (type == LLRenderPass::PASS_ALPHA)
+ {
+ shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND);
+ }
+ else
+ {
+ shader_mask = mat->getShaderMask();
+ }
+ }
+
+
+ if (index < 255 && idx >= 0)
+ {
+ if (mat || draw_vec[idx]->mMaterial)
+ { //can't batch textures when materials are present (yet)
+ batchable = false;
+ }
+ else if (index < draw_vec[idx]->mTextureList.size())
+ {
+ if (draw_vec[idx]->mTextureList[index].isNull())
+ {
+ batchable = true;
+ draw_vec[idx]->mTextureList[index] = tex;
+ }
+ else if (draw_vec[idx]->mTextureList[index] == tex)
+ { //this face's texture index can be used with this batch
+ batchable = true;
+ }
+ }
+ else
+ { //texture list can be expanded to fit this texture index
+ batchable = true;
+ }
+ }
+
+ if (idx >= 0 &&
+ draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() &&
+ draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
+ (LLPipeline::sTextureBindTest || draw_vec[idx]->mTexture == tex || batchable) &&
#if LL_DARWIN
- draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange &&
- draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
+ draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange &&
+ draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
#endif
- draw_vec[idx]->mMaterial == mat &&
- draw_vec[idx]->mMaterialID == mat_id &&
- draw_vec[idx]->mFullbright == fullbright &&
- draw_vec[idx]->mBump == bump &&
- (!mat || (draw_vec[idx]->mShiny == shiny)) && // need to break batches when a material is shared, but legacy settings are different
- draw_vec[idx]->mTextureMatrix == tex_mat &&
- draw_vec[idx]->mModelMatrix == model_mat &&
- draw_vec[idx]->mShaderMask == shader_mask &&
- draw_vec[idx]->mSelected == selected)
- {
- draw_vec[idx]->mCount += facep->getIndicesCount();
- draw_vec[idx]->mEnd += facep->getGeomCount();
- draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize());
-
- if (index < 255 && index >= draw_vec[idx]->mTextureList.size())
- {
- draw_vec[idx]->mTextureList.resize(index+1);
- draw_vec[idx]->mTextureList[index] = tex;
- }
- draw_vec[idx]->validate();
- update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]);
- update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[1]);
- }
- else
- {
- U32 start = facep->getGeomIndex();
- U32 end = start + facep->getGeomCount()-1;
- U32 offset = facep->getIndicesStart();
- U32 count = facep->getIndicesCount();
- LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex,
- facep->getVertexBuffer(), selected, fullbright, bump);
- draw_info->mGroup = group;
- draw_info->mVSize = facep->getVirtualSize();
- draw_vec.push_back(draw_info);
- draw_info->mTextureMatrix = tex_mat;
- draw_info->mModelMatrix = model_mat;
-
- draw_info->mBump = bump;
- draw_info->mShiny = shiny;
-
- static const float alpha[4] =
- {
- 0.00f,
- 0.25f,
- 0.5f,
- 0.75f
- };
- float spec = alpha[shiny & TEM_SHINY_MASK];
- LLVector4 specColor(spec, spec, spec, spec);
- draw_info->mSpecColor = specColor;
- draw_info->mEnvIntensity = spec;
- draw_info->mSpecularMap = NULL;
- draw_info->mMaterial = mat;
- draw_info->mShaderMask = shader_mask;
-
- if (mat)
- {
- draw_info->mMaterialID = mat_id;
-
- // We have a material. Update our draw info accordingly.
-
- if (!mat->getSpecularID().isNull())
- {
- LLVector4 specColor;
- specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f);
- specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f);
- specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f);
- specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f);
- draw_info->mSpecColor = specColor;
- draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f);
- draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset());
- }
-
- draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f);
- draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode();
- draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset());
- }
- else
- {
- if (type == LLRenderPass::PASS_GRASS)
- {
- draw_info->mAlphaMaskCutoff = 0.5f;
- }
- else
- {
- draw_info->mAlphaMaskCutoff = 0.33f;
- }
- }
-
- if (type == LLRenderPass::PASS_ALPHA)
- { //for alpha sorting
- facep->setDrawInfo(draw_info);
- }
- draw_info->mExtents[0] = facep->mExtents[0];
- draw_info->mExtents[1] = facep->mExtents[1];
-
- if (LLPipeline::sUseTriStrips)
- {
- draw_info->mDrawMode = LLRender::TRIANGLE_STRIP;
- }
-
- if (index < 255)
- { //initialize texture list for texture batching
- draw_info->mTextureList.resize(index+1);
- draw_info->mTextureList[index] = tex;
- }
- draw_info->validate();
- }
+ draw_vec[idx]->mMaterial == mat &&
+ draw_vec[idx]->mMaterialID == mat_id &&
+ draw_vec[idx]->mFullbright == fullbright &&
+ draw_vec[idx]->mBump == bump &&
+ (!mat || (draw_vec[idx]->mShiny == shiny)) && // need to break batches when a material is shared, but legacy settings are different
+ draw_vec[idx]->mTextureMatrix == tex_mat &&
+ draw_vec[idx]->mModelMatrix == model_mat &&
+ draw_vec[idx]->mShaderMask == shader_mask &&
+ draw_vec[idx]->mSelected == selected)
+ {
+ draw_vec[idx]->mCount += facep->getIndicesCount();
+ draw_vec[idx]->mEnd += facep->getGeomCount();
+ draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize());
+
+ if (index < 255 && index >= draw_vec[idx]->mTextureList.size())
+ {
+ draw_vec[idx]->mTextureList.resize(index+1);
+ draw_vec[idx]->mTextureList[index] = tex;
+ }
+ draw_vec[idx]->validate();
+ update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]);
+ update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[1]);
+ }
+ else
+ {
+ U32 start = facep->getGeomIndex();
+ U32 end = start + facep->getGeomCount()-1;
+ U32 offset = facep->getIndicesStart();
+ U32 count = facep->getIndicesCount();
+ LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex,
+ facep->getVertexBuffer(), selected, fullbright, bump);
+ draw_info->mGroup = group;
+ draw_info->mVSize = facep->getVirtualSize();
+ draw_vec.push_back(draw_info);
+ draw_info->mTextureMatrix = tex_mat;
+ draw_info->mModelMatrix = model_mat;
+
+ draw_info->mBump = bump;
+ draw_info->mShiny = shiny;
+
+ static const float alpha[4] =
+ {
+ 0.00f,
+ 0.25f,
+ 0.5f,
+ 0.75f
+ };
+ float spec = alpha[shiny & TEM_SHINY_MASK];
+ LLVector4 specColor(spec, spec, spec, spec);
+ draw_info->mSpecColor = specColor;
+ draw_info->mEnvIntensity = spec;
+ draw_info->mSpecularMap = NULL;
+ draw_info->mMaterial = mat;
+ draw_info->mShaderMask = shader_mask;
+
+ if (mat)
+ {
+ draw_info->mMaterialID = mat_id;
+
+ // We have a material. Update our draw info accordingly.
+
+ if (!mat->getSpecularID().isNull())
+ {
+ LLVector4 specColor;
+ specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f);
+ specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f);
+ specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f);
+ specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f);
+ draw_info->mSpecColor = specColor;
+ draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f);
+ draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset());
+ }
+
+ draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f);
+ draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode();
+ draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset());
+ }
+ else
+ {
+ if (type == LLRenderPass::PASS_GRASS)
+ {
+ draw_info->mAlphaMaskCutoff = 0.5f;
+ }
+ else
+ {
+ draw_info->mAlphaMaskCutoff = 0.33f;
+ }
+ }
+
+ if (type == LLRenderPass::PASS_ALPHA)
+ { //for alpha sorting
+ facep->setDrawInfo(draw_info);
+ }
+ draw_info->mExtents[0] = facep->mExtents[0];
+ draw_info->mExtents[1] = facep->mExtents[1];
+
+ if (LLPipeline::sUseTriStrips)
+ {
+ draw_info->mDrawMode = LLRender::TRIANGLE_STRIP;
+ }
+
+ if (index < 255)
+ { //initialize texture list for texture batching
+ draw_info->mTextureList.resize(index+1);
+ draw_info->mTextureList[index] = tex;
+ }
+ draw_info->validate();
+ }
}
void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
@@ -5194,219 +5194,219 @@ static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_GEN_DRAW_INFO("Gen Draw
static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj)
{
- LLVOAvatar* avatar = vobj->getAvatar();
-
- if (avatar)
- {
- LLDrawable* drawable = avatar->mDrawable;
- if (drawable && drawable->getNumFaces() > 0)
- {
- LLFace* face = drawable->getFace(0);
- if (face)
- {
- LLDrawPool* drawpool = face->getPool();
- if (drawpool)
- {
- if (drawpool->getType() == LLDrawPool::POOL_AVATAR)
- {
- return (LLDrawPoolAvatar*) drawpool;
- }
- }
- }
- }
- }
-
- return NULL;
+ LLVOAvatar* avatar = vobj->getAvatar();
+
+ if (avatar)
+ {
+ LLDrawable* drawable = avatar->mDrawable;
+ if (drawable && drawable->getNumFaces() > 0)
+ {
+ LLFace* face = drawable->getFace(0);
+ if (face)
+ {
+ LLDrawPool* drawpool = face->getPool();
+ if (drawpool)
+ {
+ if (drawpool->getType() == LLDrawPool::POOL_AVATAR)
+ {
+ return (LLDrawPoolAvatar*) drawpool;
+ }
+ }
+ }
+ }
+ }
+
+ return NULL;
}
void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value)
{
- static LLCachedControl<U32> render_auto_mute_byte_limit(gSavedSettings, "RenderAutoMuteByteLimit", 0U);
-
- if (0 != render_auto_mute_byte_limit)
- {
- //for unload
- LLSculptIDSize::container_BY_SIZE_view::iterator
- itL = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().lower_bound(render_auto_mute_byte_limit),
- itU = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().end();
-
- for (; itL != itU; ++itL)
- {
- const LLSculptIDSize::Info &nfo = *itL;
- LLVOVolume *pVVol = nfo.getPtrLLDrawable()->getVOVolume();
- if (pVVol
- && !pVVol->isDead()
- && pVVol->isAttachment()
- && !pVVol->getAvatar()->isSelf()
- && LLVOVolume::NO_LOD != pVVol->getLOD()
- )
- {
- //postponed
- pVVol->markForUnload();
- LLSculptIDSize::instance().addToUnloaded(nfo.getSculptId());
- }
- }
-
- //for load if it was unload
- itL = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().begin();
- itU = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().upper_bound(render_auto_mute_byte_limit);
-
- for (; itL != itU; ++itL)
- {
- const LLSculptIDSize::Info &nfo = *itL;
- LLVOVolume *pVVol = nfo.getPtrLLDrawable()->getVOVolume();
- if (pVVol
- && !pVVol->isDead()
- && pVVol->isAttachment()
- && !pVVol->getAvatar()->isSelf()
- && LLVOVolume::NO_LOD == pVVol->getLOD()
- )
- {
- LLSculptIDSize::instance().remFromUnloaded(nfo.getSculptId());
- pVVol->updateLOD();
- pVVol->markForUpdate(TRUE);
- }
- }
- }
- else
- {
- LLSculptIDSize::instance().clearUnloaded();
-
- LLSculptIDSize::container_BY_SIZE_view::iterator
- itL = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().begin(),
- itU = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().end();
-
- for (; itL != itU; ++itL)
- {
- const LLSculptIDSize::Info &nfo = *itL;
- LLVOVolume *pVVol = nfo.getPtrLLDrawable()->getVOVolume();
- if (pVVol
- && !pVVol->isDead()
- && pVVol->isAttachment()
- && !pVVol->getAvatar()->isSelf()
- && LLVOVolume::NO_LOD == pVVol->getLOD()
- )
- {
- pVVol->updateLOD();
- pVVol->markForUpdate(TRUE);
- }
- }
- }
+ static LLCachedControl<U32> render_auto_mute_byte_limit(gSavedSettings, "RenderAutoMuteByteLimit", 0U);
+
+ if (0 != render_auto_mute_byte_limit)
+ {
+ //for unload
+ LLSculptIDSize::container_BY_SIZE_view::iterator
+ itL = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().lower_bound(render_auto_mute_byte_limit),
+ itU = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().end();
+
+ for (; itL != itU; ++itL)
+ {
+ const LLSculptIDSize::Info &nfo = *itL;
+ LLVOVolume *pVVol = nfo.getPtrLLDrawable()->getVOVolume();
+ if (pVVol
+ && !pVVol->isDead()
+ && pVVol->isAttachment()
+ && !pVVol->getAvatar()->isSelf()
+ && LLVOVolume::NO_LOD != pVVol->getLOD()
+ )
+ {
+ //postponed
+ pVVol->markForUnload();
+ LLSculptIDSize::instance().addToUnloaded(nfo.getSculptId());
+ }
+ }
+
+ //for load if it was unload
+ itL = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().begin();
+ itU = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().upper_bound(render_auto_mute_byte_limit);
+
+ for (; itL != itU; ++itL)
+ {
+ const LLSculptIDSize::Info &nfo = *itL;
+ LLVOVolume *pVVol = nfo.getPtrLLDrawable()->getVOVolume();
+ if (pVVol
+ && !pVVol->isDead()
+ && pVVol->isAttachment()
+ && !pVVol->getAvatar()->isSelf()
+ && LLVOVolume::NO_LOD == pVVol->getLOD()
+ )
+ {
+ LLSculptIDSize::instance().remFromUnloaded(nfo.getSculptId());
+ pVVol->updateLOD();
+ pVVol->markForUpdate(TRUE);
+ }
+ }
+ }
+ else
+ {
+ LLSculptIDSize::instance().clearUnloaded();
+
+ LLSculptIDSize::container_BY_SIZE_view::iterator
+ itL = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().begin(),
+ itU = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().end();
+
+ for (; itL != itU; ++itL)
+ {
+ const LLSculptIDSize::Info &nfo = *itL;
+ LLVOVolume *pVVol = nfo.getPtrLLDrawable()->getVOVolume();
+ if (pVVol
+ && !pVVol->isDead()
+ && pVVol->isAttachment()
+ && !pVVol->getAvatar()->isSelf()
+ && LLVOVolume::NO_LOD == pVVol->getLOD()
+ )
+ {
+ pVVol->updateLOD();
+ pVVol->markForUpdate(TRUE);
+ }
+ }
+ }
}
void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
- if (group->changeLOD())
- {
- group->mLastUpdateDistance = group->mDistance;
- }
+ if (group->changeLOD())
+ {
+ group->mLastUpdateDistance = group->mDistance;
+ }
- group->mLastUpdateViewAngle = group->mViewAngle;
+ group->mLastUpdateViewAngle = group->mViewAngle;
- if (!group->hasState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY))
- {
- if (group->hasState(LLSpatialGroup::MESH_DIRTY) && !LLPipeline::sDelayVBUpdate)
- {
- rebuildMesh(group);
- }
- return;
- }
+ if (!group->hasState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY))
+ {
+ if (group->hasState(LLSpatialGroup::MESH_DIRTY) && !LLPipeline::sDelayVBUpdate)
+ {
+ rebuildMesh(group);
+ }
+ return;
+ }
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_VB);
+ LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_VB);
- group->mBuilt = 1.f;
-
- LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge();
+ group->mBuilt = 1.f;
+
+ LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge();
LLViewerObject *vobj = NULL;
LLVOVolume *vol_obj = NULL;
- if (bridge)
- {
+ if (bridge)
+ {
vobj = bridge->mDrawable->getVObj();
vol_obj = dynamic_cast<LLVOVolume*>(vobj);
- }
+ }
if (vol_obj)
{
vol_obj->updateVisualComplexity();
}
- group->mGeometryBytes = 0;
- group->mSurfaceArea = 0;
-
- //cache object box size since it might be used for determining visibility
- const LLVector4a* bounds = group->getObjectBounds();
- group->mObjectBoxSize = bounds[1].getLength3().getF32();
+ group->mGeometryBytes = 0;
+ group->mSurfaceArea = 0;
+
+ //cache object box size since it might be used for determining visibility
+ const LLVector4a* bounds = group->getObjectBounds();
+ group->mObjectBoxSize = bounds[1].getLength3().getF32();
- group->clearDrawMap();
+ group->clearDrawMap();
- mFaceList.clear();
+ mFaceList.clear();
- U32 fullbright_count = 0;
- U32 bump_count = 0;
- U32 simple_count = 0;
- U32 alpha_count = 0;
- U32 norm_count = 0;
- U32 spec_count = 0;
- U32 normspec_count = 0;
+ U32 fullbright_count = 0;
+ U32 bump_count = 0;
+ U32 simple_count = 0;
+ U32 alpha_count = 0;
+ U32 norm_count = 0;
+ U32 spec_count = 0;
+ U32 normspec_count = 0;
- U32 useage = group->getSpatialPartition()->mBufferUsage;
+ U32 useage = group->getSpatialPartition()->mBufferUsage;
- U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask);
- U32 max_total = (gSavedSettings.getS32("RenderMaxNodeSize")*1024)/LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask);
- max_vertices = llmin(max_vertices, (U32) 65535);
+ U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask);
+ U32 max_total = (gSavedSettings.getS32("RenderMaxNodeSize")*1024)/LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask);
+ max_vertices = llmin(max_vertices, (U32) 65535);
- U32 cur_total = 0;
+ U32 cur_total = 0;
- bool emissive = false;
+ bool emissive = false;
- //Determine if we've received skininfo that contains an
- //alternate bind matrix - if it does then apply the translational component
- //to the joints of the avatar.
+ //Determine if we've received skininfo that contains an
+ //alternate bind matrix - if it does then apply the translational component
+ //to the joints of the avatar.
#if 0
- bool pelvisGotSet = false;
+ bool pelvisGotSet = false;
#endif
- {
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_FACE_LIST);
+ {
+ LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_FACE_LIST);
- //get all the faces into a list
- for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin();
+ //get all the faces into a list
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin();
drawable_iter != group->getDataEnd(); ++drawable_iter)
- {
- LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
-
- if (!drawablep || drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) )
- {
- continue;
- }
-
- if (drawablep->isAnimating())
- { //fall back to stream draw for animating verts
- useage = GL_STREAM_DRAW_ARB;
- }
-
- LLVOVolume* vobj = drawablep->getVOVolume();
+ {
+ LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
+
+ if (!drawablep || drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) )
+ {
+ continue;
+ }
+
+ if (drawablep->isAnimating())
+ { //fall back to stream draw for animating verts
+ useage = GL_STREAM_DRAW_ARB;
+ }
+
+ LLVOVolume* vobj = drawablep->getVOVolume();
- if (!vobj)
- {
- continue;
- }
+ if (!vobj)
+ {
+ continue;
+ }
std::string vobj_name = llformat("Vol%p", vobj);
- if (vobj->isMesh() &&
- ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled()))
- {
- continue;
- }
+ if (vobj->isMesh() &&
+ ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled()))
+ {
+ continue;
+ }
- LLVolume* volume = vobj->getVolume();
- if (volume)
- {
- const LLVector3& scale = vobj->getScale();
- group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]);
- }
+ LLVolume* volume = vobj->getVolume();
+ if (volume)
+ {
+ const LLVector3& scale = vobj->getScale();
+ group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]);
+ }
bool is_mesh = vobj->isMesh();
F32 est_tris = vobj->getEstTrianglesMax();
@@ -5426,11 +5426,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
<< " frame " << LLFrameTimer::getFrameCount()
<< LL_ENDL;
- llassert_always(vobj);
- vobj->updateTextureVirtualSize(true);
- vobj->preRebuild();
+ llassert_always(vobj);
+ vobj->updateTextureVirtualSize(true);
+ vobj->preRebuild();
- drawablep->clearState(LLDrawable::HAS_ALPHA);
+ drawablep->clearState(LLDrawable::HAS_ALPHA);
if (vobj->isRiggedMesh() &&
((vobj->isAnimatedObject() && vobj->getControlAvatar()) ||
@@ -5440,500 +5440,503 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
// Standard rigged mesh attachments:
- bool rigged = !vobj->isAnimatedObject() && vobj->isRiggedMesh() && vobj->isAttachment();
+ bool rigged = !vobj->isAnimatedObject() && vobj->isRiggedMesh() && vobj->isAttachment();
// Animated objects. Have to check for isRiggedMesh() to
// exclude static objects in animated object linksets.
- rigged = rigged || (vobj->isAnimatedObject() && vobj->isRiggedMesh() &&
+ rigged = rigged || (vobj->isAnimatedObject() && vobj->isRiggedMesh() &&
vobj->getControlAvatar() && vobj->getControlAvatar()->mPlaying);
- bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic();
- bool any_rigged_face = false;
-
- //for each face
- for (S32 i = 0; i < drawablep->getNumFaces(); i++)
- {
- LLFace* facep = drawablep->getFace(i);
- if (!facep)
- {
- continue;
- }
-
- //ALWAYS null out vertex buffer on rebuild -- if the face lands in a render
- // batch, it will recover its vertex buffer reference from the spatial group
- facep->setVertexBuffer(NULL);
-
- //sum up face verts and indices
- drawablep->updateFaceSize(i);
-
- if (rigged)
- {
- if (!facep->isState(LLFace::RIGGED))
- { //completely reset vertex buffer
- facep->clearVertexBuffer();
- }
-
- facep->setState(LLFace::RIGGED);
- any_rigged_face = true;
-
- //get drawpool of avatar with rigged face
- LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj);
-
- if (pool)
- {
- const LLTextureEntry* te = facep->getTextureEntry();
-
- //remove face from old pool if it exists
- LLDrawPool* old_pool = facep->getPool();
- if (old_pool && old_pool->getType() == LLDrawPool::POOL_AVATAR)
- {
- ((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep);
- }
-
- //add face to new pool
- LLViewerTexture* tex = facep->getTexture();
- U32 type = gPipeline.getPoolTypeFromTE(te, tex);
-
-
- if (te->getGlow())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW);
- }
-
- LLMaterial* mat = te->getMaterialParams().get();
-
- if (mat && LLPipeline::sRenderDeferred)
- {
- U8 alpha_mode = mat->getDiffuseAlphaMode();
-
- bool is_alpha = type == LLDrawPool::POOL_ALPHA &&
- (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND ||
- te->getColor().mV[3] < 0.999f);
-
- if (is_alpha)
- { //this face needs alpha blending, override alpha mode
- alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
- }
-
- if (!is_alpha || te->getColor().mV[3] > 0.f) // //only add the face if it will actually be visible
- {
- U32 mask = mat->getShaderMask(alpha_mode);
- pool->addRiggedFace(facep, mask);
- }
- }
- else if (mat)
- {
- bool fullbright = te->getFullbright();
- bool is_alpha = type == LLDrawPool::POOL_ALPHA;
- U8 mode = mat->getDiffuseAlphaMode();
- bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
- mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
-
- if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && te->getColor().mV[3] >= 0.999f)
- {
- pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
- }
- else if (is_alpha || (te->getColor().mV[3] < 0.999f))
- {
- if (te->getColor().mV[3] > 0.f)
- {
- pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA : LLDrawPoolAvatar::RIGGED_ALPHA);
- }
- }
- else if (gPipeline.canUseVertexShaders()
- && LLPipeline::sRenderBump
- && te->getShiny()
- && can_be_shiny)
- {
- pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY : LLDrawPoolAvatar::RIGGED_SHINY);
- }
- else
- {
- pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
- }
- }
- else
- {
- if (type == LLDrawPool::POOL_ALPHA)
- {
- if (te->getColor().mV[3] > 0.f)
- {
- if (te->getFullbright())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
- }
- else
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
- }
- }
- }
- else if (te->getShiny())
- {
- if (te->getFullbright())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY);
- }
- else
- {
- if (LLPipeline::sRenderDeferred)
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
- }
- else
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY);
- }
- }
- }
- else
- {
- if (te->getFullbright())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
- }
- else
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
- }
- }
-
-
- if (LLPipeline::sRenderDeferred)
- {
- if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright())
- {
- if (te->getBumpmap())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP);
- }
- else
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE);
- }
- }
- }
- }
- }
-
- continue;
- }
- else
- {
- if (facep->isState(LLFace::RIGGED))
- { //face is not rigged but used to be, remove from rigged face pool
- LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool();
- if (pool)
- {
- pool->removeRiggedFace(facep);
- }
- facep->clearState(LLFace::RIGGED);
- }
- }
-
-
- if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0)
- {
- facep->clearVertexBuffer();
- continue;
- }
-
- cur_total += facep->getGeomCount();
-
- if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA)
- {
- const LLTextureEntry* te = facep->getTextureEntry();
- LLViewerTexture* tex = facep->getTexture();
-
- if (te->getGlow() >= 1.f/255.f)
- {
- emissive = true;
- }
-
- if (facep->isState(LLFace::TEXTURE_ANIM))
- {
- if (!vobj->mTexAnimMode)
- {
- facep->clearState(LLFace::TEXTURE_ANIM);
- }
- }
-
- BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA);
- U32 type = gPipeline.getPoolTypeFromTE(te, tex);
- if (type != LLDrawPool::POOL_ALPHA && force_simple)
- {
- type = LLDrawPool::POOL_SIMPLE;
- }
- facep->setPoolType(type);
-
- if (vobj->isHUDAttachment())
- {
- facep->setState(LLFace::FULLBRIGHT);
- }
-
- if (vobj->mTextureAnimp && vobj->mTexAnimMode)
- {
- if (vobj->mTextureAnimp->mFace <= -1)
- {
- S32 face;
- for (face = 0; face < vobj->getNumTEs(); face++)
- {
- LLFace * facep = drawablep->getFace(face);
- if (facep)
- {
- facep->setState(LLFace::TEXTURE_ANIM);
- }
- }
- }
- else if (vobj->mTextureAnimp->mFace < vobj->getNumTEs())
- {
- LLFace * facep = drawablep->getFace(vobj->mTextureAnimp->mFace);
- if (facep)
- {
- facep->setState(LLFace::TEXTURE_ANIM);
- }
- }
- }
-
- if (type == LLDrawPool::POOL_ALPHA)
- {
- if (facep->canRenderAsMask())
- { //can be treated as alpha mask
- if (simple_count < MAX_FACE_COUNT)
- {
- sSimpleFaces[simple_count++] = facep;
- }
- }
- else
- {
- if (te->getColor().mV[3] > 0.f)
- { //only treat as alpha in the pipeline if < 100% transparent
- drawablep->setState(LLDrawable::HAS_ALPHA);
- }
- if (alpha_count < MAX_FACE_COUNT)
- {
- sAlphaFaces[alpha_count++] = facep;
- }
- }
- }
- else
- {
- if (drawablep->isState(LLDrawable::REBUILD_VOLUME))
- {
- facep->mLastUpdateTime = gFrameTimeSeconds;
- }
-
- if (gPipeline.canUseWindLightShadersOnObjects()
- && LLPipeline::sRenderBump)
- {
- if (LLPipeline::sRenderDeferred && te->getMaterialParams().notNull() && !te->getMaterialID().isNull())
- {
- LLMaterial* mat = te->getMaterialParams().get();
- if (mat->getNormalID().notNull())
- {
- if (mat->getSpecularID().notNull())
- { //has normal and specular maps (needs texcoord1, texcoord2, and tangent)
- if (normspec_count < MAX_FACE_COUNT)
- {
- sNormSpecFaces[normspec_count++] = facep;
- }
- }
- else
- { //has normal map (needs texcoord1 and tangent)
- if (norm_count < MAX_FACE_COUNT)
- {
- sNormFaces[norm_count++] = facep;
- }
- }
- }
- else if (mat->getSpecularID().notNull())
- { //has specular map but no normal map, needs texcoord2
- if (spec_count < MAX_FACE_COUNT)
- {
- sSpecFaces[spec_count++] = facep;
- }
- }
- else
- { //has neither specular map nor normal map, only needs texcoord0
- if (simple_count < MAX_FACE_COUNT)
- {
- sSimpleFaces[simple_count++] = facep;
- }
- }
- }
- else if (te->getBumpmap())
- { //needs normal + tangent
- if (bump_count < MAX_FACE_COUNT)
- {
- sBumpFaces[bump_count++] = facep;
- }
- }
- else if (te->getShiny() || !te->getFullbright())
- { //needs normal
- if (simple_count < MAX_FACE_COUNT)
- {
- sSimpleFaces[simple_count++] = facep;
- }
- }
- else
- { //doesn't need normal
- facep->setState(LLFace::FULLBRIGHT);
- if (fullbright_count < MAX_FACE_COUNT)
- {
- sFullbrightFaces[fullbright_count++] = facep;
- }
- }
- }
- else
- {
- if (te->getBumpmap() && LLPipeline::sRenderBump)
- { //needs normal + tangent
- if (bump_count < MAX_FACE_COUNT)
- {
- sBumpFaces[bump_count++] = facep;
- }
- }
- else if ((te->getShiny() && LLPipeline::sRenderBump) ||
- !(te->getFullbright() || bake_sunlight))
- { //needs normal
- if (simple_count < MAX_FACE_COUNT)
- {
- sSimpleFaces[simple_count++] = facep;
- }
- }
- else
- { //doesn't need normal
- facep->setState(LLFace::FULLBRIGHT);
- if (fullbright_count < MAX_FACE_COUNT)
- {
- sFullbrightFaces[fullbright_count++] = facep;
- }
- }
- }
- }
- }
- else
- { //face has no renderable geometry
- facep->clearVertexBuffer();
- }
- }
-
- if (any_rigged_face)
- {
- if (!drawablep->isState(LLDrawable::RIGGED))
- {
- drawablep->setState(LLDrawable::RIGGED);
-
- //first time this is drawable is being marked as rigged,
- // do another LoD update to use avatar bounding box
- vobj->updateLOD();
- }
- }
- else
- {
- drawablep->clearState(LLDrawable::RIGGED);
+ bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic();
+ bool any_rigged_face = false;
+
+ //for each face
+ for (S32 i = 0; i < drawablep->getNumFaces(); i++)
+ {
+ LLFace* facep = drawablep->getFace(i);
+ if (!facep)
+ {
+ continue;
+ }
+
+ //ALWAYS null out vertex buffer on rebuild -- if the face lands in a render
+ // batch, it will recover its vertex buffer reference from the spatial group
+ facep->setVertexBuffer(NULL);
+
+ //sum up face verts and indices
+ drawablep->updateFaceSize(i);
+
+ if (rigged)
+ {
+ if (!facep->isState(LLFace::RIGGED))
+ { //completely reset vertex buffer
+ facep->clearVertexBuffer();
+ }
+
+ facep->setState(LLFace::RIGGED);
+ any_rigged_face = true;
+
+ //get drawpool of avatar with rigged face
+ LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj);
+
+ if (pool)
+ {
+ //remove face from old pool if it exists
+ LLDrawPool* old_pool = facep->getPool();
+ if (old_pool && old_pool->getType() == LLDrawPool::POOL_AVATAR)
+ {
+ ((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep);
+ }
+
+ //add face to new pool
+ LLViewerTexture* tex = facep->getTexture();
+
+ const LLTextureEntry* te = facep->getTextureEntry();
+ llassert(te != nullptr);
+ if (te)
+ {
+ U32 type = gPipeline.getPoolTypeFromTE(te, tex);
+
+ if (te->getGlow())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW);
+ }
+
+ LLMaterial* mat = te->getMaterialParams().get();
+
+ if (mat && LLPipeline::sRenderDeferred)
+ {
+ U8 alpha_mode = mat->getDiffuseAlphaMode();
+
+ bool is_alpha = type == LLDrawPool::POOL_ALPHA &&
+ (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND ||
+ te->getColor().mV[3] < 0.999f);
+
+ if (is_alpha)
+ { //this face needs alpha blending, override alpha mode
+ alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
+ }
+
+ if (!is_alpha || te->getColor().mV[3] > 0.f) // //only add the face if it will actually be visible
+ {
+ U32 mask = mat->getShaderMask(alpha_mode);
+ pool->addRiggedFace(facep, mask);
+ }
+ }
+ else if (mat)
+ {
+ bool fullbright = te->getFullbright();
+ bool is_alpha = type == LLDrawPool::POOL_ALPHA;
+ U8 mode = mat->getDiffuseAlphaMode();
+ bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
+ mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
+
+ if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && te->getColor().mV[3] >= 0.999f)
+ {
+ pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
+ }
+ else if (is_alpha || (te->getColor().mV[3] < 0.999f))
+ {
+ if (te->getColor().mV[3] > 0.f)
+ {
+ pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA : LLDrawPoolAvatar::RIGGED_ALPHA);
+ }
+ }
+ else if (gPipeline.canUseVertexShaders()
+ && LLPipeline::sRenderBump
+ && te->getShiny()
+ && can_be_shiny)
+ {
+ pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY : LLDrawPoolAvatar::RIGGED_SHINY);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
+ }
+ }
+ else
+ {
+ if (type == LLDrawPool::POOL_ALPHA)
+ {
+ if (te->getColor().mV[3] > 0.f)
+ {
+ if (te->getFullbright())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
+ }
+ }
+ }
+ else if (te->getShiny())
+ {
+ if (te->getFullbright())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY);
+ }
+ else
+ {
+ if (LLPipeline::sRenderDeferred)
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY);
+ }
+ }
+ }
+ else
+ {
+ if (te->getFullbright())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
+ }
+ }
+
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright())
+ {
+ if (te->getBumpmap())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ continue;
+ }
+ else
+ {
+ if (facep->isState(LLFace::RIGGED))
+ { //face is not rigged but used to be, remove from rigged face pool
+ LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool();
+ if (pool)
+ {
+ pool->removeRiggedFace(facep);
+ }
+ facep->clearState(LLFace::RIGGED);
+ }
+ }
+
+
+ if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0)
+ {
+ facep->clearVertexBuffer();
+ continue;
+ }
+
+ cur_total += facep->getGeomCount();
+
+ if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA)
+ {
+ const LLTextureEntry* te = facep->getTextureEntry();
+ LLViewerTexture* tex = facep->getTexture();
+
+ if (te->getGlow() >= 1.f/255.f)
+ {
+ emissive = true;
+ }
+
+ if (facep->isState(LLFace::TEXTURE_ANIM))
+ {
+ if (!vobj->mTexAnimMode)
+ {
+ facep->clearState(LLFace::TEXTURE_ANIM);
+ }
+ }
+
+ BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA);
+ U32 type = gPipeline.getPoolTypeFromTE(te, tex);
+ if (type != LLDrawPool::POOL_ALPHA && force_simple)
+ {
+ type = LLDrawPool::POOL_SIMPLE;
+ }
+ facep->setPoolType(type);
+
+ if (vobj->isHUDAttachment())
+ {
+ facep->setState(LLFace::FULLBRIGHT);
+ }
+
+ if (vobj->mTextureAnimp && vobj->mTexAnimMode)
+ {
+ if (vobj->mTextureAnimp->mFace <= -1)
+ {
+ S32 face;
+ for (face = 0; face < vobj->getNumTEs(); face++)
+ {
+ LLFace * facep = drawablep->getFace(face);
+ if (facep)
+ {
+ facep->setState(LLFace::TEXTURE_ANIM);
+ }
+ }
+ }
+ else if (vobj->mTextureAnimp->mFace < vobj->getNumTEs())
+ {
+ LLFace * facep = drawablep->getFace(vobj->mTextureAnimp->mFace);
+ if (facep)
+ {
+ facep->setState(LLFace::TEXTURE_ANIM);
+ }
+ }
+ }
+
+ if (type == LLDrawPool::POOL_ALPHA)
+ {
+ if (facep->canRenderAsMask())
+ { //can be treated as alpha mask
+ if (simple_count < MAX_FACE_COUNT)
+ {
+ sSimpleFaces[simple_count++] = facep;
+ }
+ }
+ else
+ {
+ if (te->getColor().mV[3] > 0.f)
+ { //only treat as alpha in the pipeline if < 100% transparent
+ drawablep->setState(LLDrawable::HAS_ALPHA);
+ }
+ if (alpha_count < MAX_FACE_COUNT)
+ {
+ sAlphaFaces[alpha_count++] = facep;
+ }
+ }
+ }
+ else
+ {
+ if (drawablep->isState(LLDrawable::REBUILD_VOLUME))
+ {
+ facep->mLastUpdateTime = gFrameTimeSeconds;
+ }
+
+ if (gPipeline.canUseWindLightShadersOnObjects()
+ && LLPipeline::sRenderBump)
+ {
+ if (LLPipeline::sRenderDeferred && te->getMaterialParams().notNull() && !te->getMaterialID().isNull())
+ {
+ LLMaterial* mat = te->getMaterialParams().get();
+ if (mat->getNormalID().notNull())
+ {
+ if (mat->getSpecularID().notNull())
+ { //has normal and specular maps (needs texcoord1, texcoord2, and tangent)
+ if (normspec_count < MAX_FACE_COUNT)
+ {
+ sNormSpecFaces[normspec_count++] = facep;
+ }
+ }
+ else
+ { //has normal map (needs texcoord1 and tangent)
+ if (norm_count < MAX_FACE_COUNT)
+ {
+ sNormFaces[norm_count++] = facep;
+ }
+ }
+ }
+ else if (mat->getSpecularID().notNull())
+ { //has specular map but no normal map, needs texcoord2
+ if (spec_count < MAX_FACE_COUNT)
+ {
+ sSpecFaces[spec_count++] = facep;
+ }
+ }
+ else
+ { //has neither specular map nor normal map, only needs texcoord0
+ if (simple_count < MAX_FACE_COUNT)
+ {
+ sSimpleFaces[simple_count++] = facep;
+ }
+ }
+ }
+ else if (te->getBumpmap())
+ { //needs normal + tangent
+ if (bump_count < MAX_FACE_COUNT)
+ {
+ sBumpFaces[bump_count++] = facep;
+ }
+ }
+ else if (te->getShiny() || !te->getFullbright())
+ { //needs normal
+ if (simple_count < MAX_FACE_COUNT)
+ {
+ sSimpleFaces[simple_count++] = facep;
+ }
+ }
+ else
+ { //doesn't need normal
+ facep->setState(LLFace::FULLBRIGHT);
+ if (fullbright_count < MAX_FACE_COUNT)
+ {
+ sFullbrightFaces[fullbright_count++] = facep;
+ }
+ }
+ }
+ else
+ {
+ if (te->getBumpmap() && LLPipeline::sRenderBump)
+ { //needs normal + tangent
+ if (bump_count < MAX_FACE_COUNT)
+ {
+ sBumpFaces[bump_count++] = facep;
+ }
+ }
+ else if ((te->getShiny() && LLPipeline::sRenderBump) ||
+ !(te->getFullbright() || bake_sunlight))
+ { //needs normal
+ if (simple_count < MAX_FACE_COUNT)
+ {
+ sSimpleFaces[simple_count++] = facep;
+ }
+ }
+ else
+ { //doesn't need normal
+ facep->setState(LLFace::FULLBRIGHT);
+ if (fullbright_count < MAX_FACE_COUNT)
+ {
+ sFullbrightFaces[fullbright_count++] = facep;
+ }
+ }
+ }
+ }
+ }
+ else
+ { //face has no renderable geometry
+ facep->clearVertexBuffer();
+ }
+ }
+
+ if (any_rigged_face)
+ {
+ if (!drawablep->isState(LLDrawable::RIGGED))
+ {
+ drawablep->setState(LLDrawable::RIGGED);
+
+ //first time this is drawable is being marked as rigged,
+ // do another LoD update to use avatar bounding box
+ vobj->updateLOD();
+ }
+ }
+ else
+ {
+ drawablep->clearState(LLDrawable::RIGGED);
vobj->updateRiggedVolume();
- }
- }
- }
-
- group->mBufferUsage = useage;
-
- //PROCESS NON-ALPHA FACES
- U32 simple_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
- U32 alpha_mask = simple_mask | 0x80000000; //hack to give alpha verts their own VBO
- U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
- U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
-
- U32 norm_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TANGENT;
- U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2;
- U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2;
-
- if (emissive)
- { //emissive faces are present, include emissive byte to preserve batching
- simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE;
- alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE;
- bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE;
- fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE;
- norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE;
- normspec_mask = normspec_mask | LLVertexBuffer::MAP_EMISSIVE;
- spec_mask = spec_mask | LLVertexBuffer::MAP_EMISSIVE;
- }
-
- BOOL batch_textures = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1;
-
- if (batch_textures)
- {
- bump_mask = bump_mask | LLVertexBuffer::MAP_TANGENT;
- simple_mask = simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
- alpha_mask = alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2;
- fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
- }
-
- group->mGeometryBytes = 0;
-
- U32 geometryBytes = 0;
-
- geometryBytes += genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSimpleFaces, simple_count, FALSE, batch_textures, FALSE);
- geometryBytes += genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sFullbrightFaces, fullbright_count, FALSE, batch_textures);
- geometryBytes += genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sAlphaFaces, alpha_count, TRUE, batch_textures);
- geometryBytes += genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sBumpFaces, bump_count, FALSE, FALSE);
- geometryBytes += genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormFaces, norm_count, FALSE, FALSE);
- geometryBytes += genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSpecFaces, spec_count, FALSE, FALSE);
- geometryBytes += genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormSpecFaces, normspec_count, FALSE, FALSE);
-
- group->mGeometryBytes = geometryBytes;
-
- if (!LLPipeline::sDelayVBUpdate)
- {
- //drawables have been rebuilt, clear rebuild status
- for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
- {
- LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
- if(drawablep)
- {
+ }
+ }
+ }
+
+ group->mBufferUsage = useage;
+
+ //PROCESS NON-ALPHA FACES
+ U32 simple_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
+ U32 alpha_mask = simple_mask | 0x80000000; //hack to give alpha verts their own VBO
+ U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
+ U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
+
+ U32 norm_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TANGENT;
+ U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2;
+ U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2;
+
+ if (emissive)
+ { //emissive faces are present, include emissive byte to preserve batching
+ simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE;
+ alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE;
+ bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE;
+ fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE;
+ norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE;
+ normspec_mask = normspec_mask | LLVertexBuffer::MAP_EMISSIVE;
+ spec_mask = spec_mask | LLVertexBuffer::MAP_EMISSIVE;
+ }
+
+ BOOL batch_textures = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1;
+
+ if (batch_textures)
+ {
+ bump_mask = bump_mask | LLVertexBuffer::MAP_TANGENT;
+ simple_mask = simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
+ alpha_mask = alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2;
+ fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
+ }
+
+ group->mGeometryBytes = 0;
+
+ U32 geometryBytes = 0;
+
+ geometryBytes += genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSimpleFaces, simple_count, FALSE, batch_textures, FALSE);
+ geometryBytes += genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sFullbrightFaces, fullbright_count, FALSE, batch_textures);
+ geometryBytes += genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sAlphaFaces, alpha_count, TRUE, batch_textures);
+ geometryBytes += genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sBumpFaces, bump_count, FALSE, FALSE);
+ geometryBytes += genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormFaces, norm_count, FALSE, FALSE);
+ geometryBytes += genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSpecFaces, spec_count, FALSE, FALSE);
+ geometryBytes += genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormSpecFaces, normspec_count, FALSE, FALSE);
+
+ group->mGeometryBytes = geometryBytes;
+
+ if (!LLPipeline::sDelayVBUpdate)
+ {
+ //drawables have been rebuilt, clear rebuild status
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
+ {
+ LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
+ if(drawablep)
+ {
drawablep->clearState(LLDrawable::REBUILD_ALL);
}
}
- }
+ }
- group->mLastUpdateTime = gFrameTimeSeconds;
- group->mBuilt = 1.f;
- group->clearState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY);
+ group->mLastUpdateTime = gFrameTimeSeconds;
+ group->mBuilt = 1.f;
+ group->clearState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY);
- if (LLPipeline::sDelayVBUpdate)
- {
- group->setState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
- }
+ if (LLPipeline::sDelayVBUpdate)
+ {
+ group->setState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
+ }
- mFaceList.clear();
+ mFaceList.clear();
}
static LLTrace::BlockTimerStatHandle FTM_REBUILD_MESH_FLUSH("Flush Mesh");
void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
{
- llassert(group);
- if (group && group->hasState(LLSpatialGroup::MESH_DIRTY) && !group->hasState(LLSpatialGroup::GEOM_DIRTY))
- {
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_VB);
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); //make sure getgeometryvolume shows up in the right place in timers
+ llassert(group);
+ if (group && group->hasState(LLSpatialGroup::MESH_DIRTY) && !group->hasState(LLSpatialGroup::GEOM_DIRTY))
+ {
+ LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_VB);
+ LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); //make sure getgeometryvolume shows up in the right place in timers
- group->mBuilt = 1.f;
-
- S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ;
+ group->mBuilt = 1.f;
+
+ S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ;
- const U32 MAX_BUFFER_COUNT = 4096;
- LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT];
-
- U32 buffer_count = 0;
+ const U32 MAX_BUFFER_COUNT = 4096;
+ LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT];
+
+ U32 buffer_count = 0;
- for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
- {
- LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
+ {
+ LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
- if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) )
- {
- LLVOVolume* vobj = drawablep->getVOVolume();
+ if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) )
+ {
+ LLVOVolume* vobj = drawablep->getVOVolume();
if (debugLoggingEnabled("AnimatedObjectsLinkset"))
{
if (vobj->isAnimatedObject() && vobj->isRiggedMesh())
@@ -5943,128 +5946,128 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " rebuildMesh, tris " << est_tris << LL_ENDL;
}
}
- if (vobj->isNoLOD()) continue;
-
- vobj->preRebuild();
-
- if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
- {
- vobj->updateRelativeXform(true);
- }
-
- LLVolume* volume = vobj->getVolume();
- for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
- {
- LLFace* face = drawablep->getFace(i);
- if (face)
- {
- LLVertexBuffer* buff = face->getVertexBuffer();
- if (buff)
- {
- llassert(!face->isState(LLFace::RIGGED));
-
- if (!face->getGeometryVolume(*volume, face->getTEOffset(),
- vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()))
- { //something's gone wrong with the vertex buffer accounting, rebuild this group
- group->dirtyGeom();
- gPipeline.markRebuild(group, TRUE);
- }
-
-
- if (buff->isLocked() && buffer_count < MAX_BUFFER_COUNT)
- {
- locked_buffer[buffer_count++] = buff;
- }
- }
- }
- }
-
- if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
- {
- vobj->updateRelativeXform();
- }
-
-
- drawablep->clearState(LLDrawable::REBUILD_ALL);
- }
- }
-
- {
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_MESH_FLUSH);
- for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter)
- {
- (*iter)->flush();
- }
-
- // don't forget alpha
- if(group != NULL &&
- !group->mVertexBuffer.isNull() &&
- group->mVertexBuffer->isLocked())
- {
- group->mVertexBuffer->flush();
- }
- }
-
- //if not all buffers are unmapped
- if(num_mapped_vertex_buffer != LLVertexBuffer::sMappedCount)
- {
- LL_WARNS() << "Not all mapped vertex buffers are unmapped!" << LL_ENDL ;
- for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
- {
- LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
- if(!drawablep)
- {
- continue;
- }
- for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
- {
- LLFace* face = drawablep->getFace(i);
- if (face)
- {
- LLVertexBuffer* buff = face->getVertexBuffer();
- if (buff && buff->isLocked())
- {
- buff->flush();
- }
- }
- }
- }
- }
-
- group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
- }
-
-// llassert(!group || !group->isState(LLSpatialGroup::NEW_DRAWINFO));
+ if (vobj->isNoLOD()) continue;
+
+ vobj->preRebuild();
+
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ vobj->updateRelativeXform(true);
+ }
+
+ LLVolume* volume = vobj->getVolume();
+ for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
+ {
+ LLFace* face = drawablep->getFace(i);
+ if (face)
+ {
+ LLVertexBuffer* buff = face->getVertexBuffer();
+ if (buff)
+ {
+ llassert(!face->isState(LLFace::RIGGED));
+
+ if (!face->getGeometryVolume(*volume, face->getTEOffset(),
+ vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()))
+ { //something's gone wrong with the vertex buffer accounting, rebuild this group
+ group->dirtyGeom();
+ gPipeline.markRebuild(group, TRUE);
+ }
+
+
+ if (buff->isLocked() && buffer_count < MAX_BUFFER_COUNT)
+ {
+ locked_buffer[buffer_count++] = buff;
+ }
+ }
+ }
+ }
+
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ vobj->updateRelativeXform();
+ }
+
+
+ drawablep->clearState(LLDrawable::REBUILD_ALL);
+ }
+ }
+
+ {
+ LL_RECORD_BLOCK_TIME(FTM_REBUILD_MESH_FLUSH);
+ for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter)
+ {
+ (*iter)->flush();
+ }
+
+ // don't forget alpha
+ if(group != NULL &&
+ !group->mVertexBuffer.isNull() &&
+ group->mVertexBuffer->isLocked())
+ {
+ group->mVertexBuffer->flush();
+ }
+ }
+
+ //if not all buffers are unmapped
+ if(num_mapped_vertex_buffer != LLVertexBuffer::sMappedCount)
+ {
+ LL_WARNS() << "Not all mapped vertex buffers are unmapped!" << LL_ENDL ;
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
+ {
+ LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
+ if(!drawablep)
+ {
+ continue;
+ }
+ for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
+ {
+ LLFace* face = drawablep->getFace(i);
+ if (face)
+ {
+ LLVertexBuffer* buff = face->getVertexBuffer();
+ if (buff && buff->isLocked())
+ {
+ buff->flush();
+ }
+ }
+ }
+ }
+ }
+
+ group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
+ }
+
+// llassert(!group || !group->isState(LLSpatialGroup::NEW_DRAWINFO));
}
struct CompareBatchBreakerModified
{
- bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
- {
- const LLTextureEntry* lte = lhs->getTextureEntry();
- const LLTextureEntry* rte = rhs->getTextureEntry();
-
- if (lte->getBumpmap() != rte->getBumpmap())
- {
- return lte->getBumpmap() < rte->getBumpmap();
- }
- else if (lte->getFullbright() != rte->getFullbright())
- {
- return lte->getFullbright() < rte->getFullbright();
- }
- else if (LLPipeline::sRenderDeferred && lte->getMaterialParams() != rte->getMaterialParams())
- {
- return lte->getMaterialParams() < rte->getMaterialParams();
- }
- else if (LLPipeline::sRenderDeferred && (lte->getMaterialParams() == rte->getMaterialParams()) && (lte->getShiny() != rte->getShiny()))
- {
- return lte->getShiny() < rte->getShiny();
- }
- else
- {
- return lhs->getTexture() < rhs->getTexture();
- }
- }
+ bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
+ {
+ const LLTextureEntry* lte = lhs->getTextureEntry();
+ const LLTextureEntry* rte = rhs->getTextureEntry();
+
+ if (lte->getBumpmap() != rte->getBumpmap())
+ {
+ return lte->getBumpmap() < rte->getBumpmap();
+ }
+ else if (lte->getFullbright() != rte->getFullbright())
+ {
+ return lte->getFullbright() < rte->getFullbright();
+ }
+ else if (LLPipeline::sRenderDeferred && lte->getMaterialParams() != rte->getMaterialParams())
+ {
+ return lte->getMaterialParams() < rte->getMaterialParams();
+ }
+ else if (LLPipeline::sRenderDeferred && (lte->getMaterialParams() == rte->getMaterialParams()) && (lte->getShiny() != rte->getShiny()))
+ {
+ return lte->getShiny() < rte->getShiny();
+ }
+ else
+ {
+ return lhs->getTexture() < rhs->getTexture();
+ }
+ }
};
static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_SORT("Draw Info Face Sort");
@@ -6079,679 +6082,679 @@ static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB");
U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL no_materials)
{
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_GEN_DRAW_INFO);
+ LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_GEN_DRAW_INFO);
- U32 geometryBytes = 0;
- U32 buffer_usage = group->mBufferUsage;
-
- static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
+ U32 geometryBytes = 0;
+ U32 buffer_usage = group->mBufferUsage;
+
+ static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
- if (use_transform_feedback &&
- gTransformPositionProgram.mProgramObject && //transform shaders are loaded
- buffer_usage == GL_DYNAMIC_DRAW_ARB && //target buffer is in VRAM
- !(mask & LLVertexBuffer::MAP_WEIGHT4)) //TODO: add support for weights
- {
- buffer_usage = GL_DYNAMIC_COPY_ARB;
- }
+ if (use_transform_feedback &&
+ gTransformPositionProgram.mProgramObject && //transform shaders are loaded
+ buffer_usage == GL_DYNAMIC_DRAW_ARB && //target buffer is in VRAM
+ !(mask & LLVertexBuffer::MAP_WEIGHT4)) //TODO: add support for weights
+ {
+ buffer_usage = GL_DYNAMIC_COPY_ARB;
+ }
#if LL_DARWIN
- // HACK from Leslie:
- // Disable VBO usage for alpha on Mac OS X because it kills the framerate
- // due to implicit calls to glTexSubImage that are beyond our control.
- // (this works because the only calls here that sort by distance are alpha)
- if (distance_sort)
- {
- buffer_usage = 0x0;
- }
+ // HACK from Leslie:
+ // Disable VBO usage for alpha on Mac OS X because it kills the framerate
+ // due to implicit calls to glTexSubImage that are beyond our control.
+ // (this works because the only calls here that sort by distance are alpha)
+ if (distance_sort)
+ {
+ buffer_usage = 0x0;
+ }
#endif
-
- //calculate maximum number of vertices to store in a single buffer
- U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask);
- max_vertices = llmin(max_vertices, (U32) 65535);
-
- {
- LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_SORT);
- if (!distance_sort)
- {
- //sort faces by things that break batches
- std::sort(faces, faces+face_count, CompareBatchBreakerModified());
- }
- else
- {
- //sort faces by distance
- std::sort(faces, faces+face_count, LLFace::CompareDistanceGreater());
- }
- }
-
- bool hud_group = group->isHUDGroup() ;
- LLFace** face_iter = faces;
- LLFace** end_faces = faces+face_count;
-
- LLSpatialGroup::buffer_map_t buffer_map;
-
- LLViewerTexture* last_tex = NULL;
- S32 buffer_index = 0;
-
- if (distance_sort)
- {
- buffer_index = -1;
- }
-
- S32 texture_index_channels = 1;
-
- if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)
- {
- texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity;
- }
-
- if (LLPipeline::sRenderDeferred && distance_sort)
- {
- texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels;
- }
-
- texture_index_channels = llmin(texture_index_channels, (S32) gSavedSettings.getU32("RenderMaxTextureIndex"));
-
- //NEVER use more than 16 texture index channels (workaround for prevalent driver bug)
- texture_index_channels = llmin(texture_index_channels, 16);
-
- bool flexi = false;
-
- while (face_iter != end_faces)
- {
- //pull off next face
- LLFace* facep = *face_iter;
- LLViewerTexture* tex = facep->getTexture();
- LLMaterialPtr mat = facep->getTextureEntry()->getMaterialParams();
-
- if (distance_sort)
- {
- tex = NULL;
- }
-
- if (last_tex == tex)
- {
- buffer_index++;
- }
- else
- {
- last_tex = tex;
- buffer_index = 0;
- }
-
- bool bake_sunlight = LLPipeline::sBakeSunlight && facep->getDrawable()->isStatic();
-
- U32 index_count = facep->getIndicesCount();
- U32 geom_count = facep->getGeomCount();
-
- flexi = flexi || facep->getViewerObject()->getVolume()->isUnique();
-
- //sum up vertices needed for this render batch
- LLFace** i = face_iter;
- ++i;
-
- const U32 MAX_TEXTURE_COUNT = 32;
- LLViewerTexture* texture_list[MAX_TEXTURE_COUNT];
-
- U32 texture_count = 0;
-
- {
- LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_FACE_SIZE);
- if (batch_textures)
- {
- U8 cur_tex = 0;
- facep->setTextureIndex(cur_tex);
- if (texture_count < MAX_TEXTURE_COUNT)
- {
- texture_list[texture_count++] = tex;
- }
-
- if (can_batch_texture(facep))
- { //populate texture_list with any textures that can be batched
- //move i to the next unbatchable face
- while (i != end_faces)
- {
- facep = *i;
-
- if (!can_batch_texture(facep))
- { //face is bump mapped or has an animated texture matrix -- can't
- //batch more than 1 texture at a time
- facep->setTextureIndex(0);
- break;
- }
-
- if (facep->getTexture() != tex)
- {
- if (distance_sort)
- { //textures might be out of order, see if texture exists in current batch
- bool found = false;
- for (U32 tex_idx = 0; tex_idx < texture_count; ++tex_idx)
- {
- if (facep->getTexture() == texture_list[tex_idx])
- {
- cur_tex = tex_idx;
- found = true;
- break;
- }
- }
-
- if (!found)
- {
- cur_tex = texture_count;
- }
- }
- else
- {
- cur_tex++;
- }
-
- if (cur_tex >= texture_index_channels)
- { //cut batches when index channels are depleted
- break;
- }
-
- tex = facep->getTexture();
-
- if (texture_count < MAX_TEXTURE_COUNT)
- {
- texture_list[texture_count++] = tex;
- }
- }
-
- if (geom_count + facep->getGeomCount() > max_vertices)
- { //cut batches on geom count too big
- break;
- }
-
- ++i;
-
- flexi = flexi || facep->getViewerObject()->getVolume()->isUnique();
-
- index_count += facep->getIndicesCount();
- geom_count += facep->getGeomCount();
-
- facep->setTextureIndex(cur_tex);
- }
- }
- else
- {
- facep->setTextureIndex(0);
- }
-
- tex = texture_list[0];
- }
- else
- {
- while (i != end_faces &&
- (LLPipeline::sTextureBindTest ||
- (distance_sort ||
- ((*i)->getTexture() == tex &&
- ((*i)->getTextureEntry()->getMaterialParams() == mat)))))
- {
- facep = *i;
-
-
- //face has no texture index
- facep->mDrawInfo = NULL;
- facep->setTextureIndex(255);
-
- if (geom_count + facep->getGeomCount() > max_vertices)
- { //cut batches on geom count too big
- break;
- }
-
- ++i;
- index_count += facep->getIndicesCount();
- geom_count += facep->getGeomCount();
-
- flexi = flexi || facep->getViewerObject()->getVolume()->isUnique();
- }
- }
- }
-
-
- if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW_ARB)
- {
- buffer_usage = GL_STREAM_DRAW_ARB;
- }
-
- //create vertex buffer
- LLPointer<LLVertexBuffer> buffer;
-
- {
- LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_ALLOCATE);
- buffer = createVertexBuffer(mask, buffer_usage);
- if(!buffer->allocateBuffer(geom_count, index_count, TRUE))
- {
- LL_WARNS() << "Failed to allocate group Vertex Buffer to "
- << geom_count << " vertices and "
- << index_count << " indices" << LL_ENDL;
- buffer = NULL;
- }
- }
-
- if (buffer)
- {
- geometryBytes += buffer->getSize() + buffer->getIndicesSize();
- buffer_map[mask][*face_iter].push_back(buffer);
- }
-
- //add face geometry
-
- U32 indices_index = 0;
- U16 index_offset = 0;
-
- while (face_iter < i)
- {
- //update face indices for new buffer
- facep = *face_iter;
- if (buffer.isNull())
- {
- // Bulk allocation failed
- facep->setVertexBuffer(buffer);
- facep->setSize(0, 0); // mark as no geometry
- ++face_iter;
- continue;
- }
- facep->setIndicesIndex(indices_index);
- facep->setGeomIndex(index_offset);
- facep->setVertexBuffer(buffer);
-
- if (batch_textures && facep->getTextureIndex() == 255)
- {
- LL_ERRS() << "Invalid texture index." << LL_ENDL;
- }
-
- {
- //for debugging, set last time face was updated vs moved
- facep->updateRebuildFlags();
-
- if (!LLPipeline::sDelayVBUpdate)
- { //copy face geometry into vertex buffer
- LLDrawable* drawablep = facep->getDrawable();
- LLVOVolume* vobj = drawablep->getVOVolume();
- LLVolume* volume = vobj->getVolume();
-
- if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
- {
- vobj->updateRelativeXform(true);
- }
-
- U32 te_idx = facep->getTEOffset();
-
- llassert(!facep->isState(LLFace::RIGGED));
-
- if (!facep->getGeometryVolume(*volume, te_idx,
- vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true))
- {
- LL_WARNS() << "Failed to get geometry for face!" << LL_ENDL;
- }
-
- if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
- {
- vobj->updateRelativeXform(false);
- }
- }
- }
-
- index_offset += facep->getGeomCount();
- indices_index += facep->getIndicesCount();
-
- //append face to appropriate render batch
-
- BOOL force_simple = facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA;
- BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
- if ((mask & LLVertexBuffer::MAP_NORMAL) == 0)
- { //paranoia check to make sure GL doesn't try to read non-existant normals
- fullbright = TRUE;
- }
-
- if (hud_group)
- { //all hud attachments are fullbright
- fullbright = TRUE;
- }
-
- const LLTextureEntry* te = facep->getTextureEntry();
- tex = facep->getTexture();
-
- BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE;
-
- LLMaterial* mat = te->getMaterialParams().get();
-
- bool can_be_shiny = true;
- if (mat)
- {
- U8 mode = mat->getDiffuseAlphaMode();
- can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
- mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
- }
-
- bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull());
- bool opaque = te->getColor().mV[3] >= 0.999f;
-
- if (mat && LLPipeline::sRenderDeferred && !hud_group)
- {
- bool material_pass = false;
-
- // do NOT use 'fullbright' for this logic or you risk sending
- // things without normals down the materials pipeline and will
- // render poorly if not crash NORSPEC-240,314
- //
- if (te->getFullbright())
- {
- if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
- {
- if (opaque)
- {
- registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
- }
- else
- {
- registerFace(group, facep, LLRenderPass::PASS_ALPHA);
- }
- }
- else if (is_alpha)
- {
- registerFace(group, facep, LLRenderPass::PASS_ALPHA);
- }
- else
- {
- if (mat->getEnvironmentIntensity() > 0 ||
- te->getShiny() > 0)
- {
- material_pass = true;
- }
- else
- {
- registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
- }
- }
- }
- else if (no_materials)
- {
- registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
- }
- else if (te->getColor().mV[3] < 0.999f)
- {
- registerFace(group, facep, LLRenderPass::PASS_ALPHA);
- }
- else if (use_legacy_bump)
- {
- // we have a material AND legacy bump settings, but no normal map
- registerFace(group, facep, LLRenderPass::PASS_BUMP);
- }
- else
- {
- material_pass = true;
- }
-
- if (material_pass)
- {
- static const U32 pass[] =
- {
- LLRenderPass::PASS_MATERIAL,
- LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_MATERIAL_ALPHA,
- LLRenderPass::PASS_MATERIAL_ALPHA_MASK,
- LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
- LLRenderPass::PASS_SPECMAP,
- LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_SPECMAP_BLEND,
- LLRenderPass::PASS_SPECMAP_MASK,
- LLRenderPass::PASS_SPECMAP_EMISSIVE,
- LLRenderPass::PASS_NORMMAP,
- LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMMAP_BLEND,
- LLRenderPass::PASS_NORMMAP_MASK,
- LLRenderPass::PASS_NORMMAP_EMISSIVE,
- LLRenderPass::PASS_NORMSPEC,
- LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMSPEC_BLEND,
- LLRenderPass::PASS_NORMSPEC_MASK,
- LLRenderPass::PASS_NORMSPEC_EMISSIVE,
- };
-
- U32 mask = mat->getShaderMask();
-
- llassert(mask < sizeof(pass)/sizeof(U32));
-
- mask = llmin(mask, (U32)(sizeof(pass)/sizeof(U32)-1));
-
- registerFace(group, facep, pass[mask]);
- }
- }
- else if (mat)
- {
- U8 mode = mat->getDiffuseAlphaMode();
- if (te->getColor().mV[3] < 0.999f)
- {
- mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
- }
-
- if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
- {
- registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK : LLRenderPass::PASS_ALPHA_MASK);
- }
- else if (is_alpha || (te->getColor().mV[3] < 0.999f))
- {
- registerFace(group, facep, LLRenderPass::PASS_ALPHA);
- }
- else if (gPipeline.canUseVertexShaders()
- && LLPipeline::sRenderBump
- && te->getShiny()
- && can_be_shiny)
- {
- registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_SHINY : LLRenderPass::PASS_SHINY);
- }
- else
- {
- registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT : LLRenderPass::PASS_SIMPLE);
- }
- }
- else if (is_alpha)
- {
- // can we safely treat this as an alpha mask?
- if (facep->getFaceColor().mV[3] <= 0.f)
- { //100% transparent, don't render unless we're highlighting transparent
- registerFace(group, facep, LLRenderPass::PASS_ALPHA_INVISIBLE);
- }
- else if (facep->canRenderAsMask())
- {
- if (te->getFullbright() || LLPipeline::sNoAlpha)
- {
- registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
- }
- else
- {
- registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);
- }
- }
- else
- {
- registerFace(group, facep, LLRenderPass::PASS_ALPHA);
- }
- }
- else if (gPipeline.canUseVertexShaders()
- && LLPipeline::sRenderBump
- && te->getShiny()
- && can_be_shiny)
- { //shiny
- if (tex->getPrimaryFormat() == GL_ALPHA)
- { //invisiprim+shiny
- registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY);
- registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
- }
- else if (LLPipeline::sRenderDeferred && !hud_group)
- { //deferred rendering
- if (te->getFullbright())
- { //register in post deferred fullbright shiny pass
- registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
- if (te->getBumpmap())
- { //register in post deferred bump pass
- registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
- }
- }
- else if (use_legacy_bump)
- { //register in deferred bump pass
- registerFace(group, facep, LLRenderPass::PASS_BUMP);
- }
- else
- { //register in deferred simple pass (deferred simple includes shiny)
- llassert(mask & LLVertexBuffer::MAP_NORMAL);
- registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
- }
- }
- else if (fullbright)
- { //not deferred, register in standard fullbright shiny pass
- registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
- }
- else
- { //not deferred or fullbright, register in standard shiny pass
- registerFace(group, facep, LLRenderPass::PASS_SHINY);
- }
- }
- else
- { //not alpha and not shiny
- if (!is_alpha && tex->getPrimaryFormat() == GL_ALPHA)
- { //invisiprim
- registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
- }
- else if (fullbright || bake_sunlight)
- { //fullbright
- if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
- {
- registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
- }
- else
- {
- registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
- }
- if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && use_legacy_bump)
- { //if this is the deferred render and a bump map is present, register in post deferred bump
- registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
- }
- }
- else
- {
- if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && use_legacy_bump)
- { //non-shiny or fullbright deferred bump
- registerFace(group, facep, LLRenderPass::PASS_BUMP);
- }
- else
- { //all around simple
- llassert(mask & LLVertexBuffer::MAP_NORMAL);
- if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
- { //material alpha mask can be respected in non-deferred
- registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);
- }
- else
- {
- registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
- }
- }
- }
-
-
- if (!gPipeline.canUseVertexShaders() &&
- !is_alpha &&
- te->getShiny() &&
- LLPipeline::sRenderBump)
- { //shiny as an extra pass when shaders are disabled
- registerFace(group, facep, LLRenderPass::PASS_SHINY);
- }
- }
-
- //not sure why this is here, and looks like it might cause bump mapped objects to get rendered redundantly -- davep 5/11/2010
- if (!is_alpha && (hud_group || !LLPipeline::sRenderDeferred))
- {
- llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright);
- facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE);
-
- if (!force_simple && LLPipeline::sRenderBump && use_legacy_bump)
- {
- registerFace(group, facep, LLRenderPass::PASS_BUMP);
- }
- }
-
- if (!is_alpha && LLPipeline::sRenderGlow && te->getGlow() > 0.f)
- {
- registerFace(group, facep, LLRenderPass::PASS_GLOW);
- }
-
- ++face_iter;
- }
-
- if (buffer)
- {
- buffer->flush();
- }
- }
-
- group->mBufferMap[mask].clear();
- for (LLSpatialGroup::buffer_texture_map_t::iterator i = buffer_map[mask].begin(); i != buffer_map[mask].end(); ++i)
- {
- group->mBufferMap[mask][i->first] = i->second;
- }
-
- return geometryBytes;
+
+ //calculate maximum number of vertices to store in a single buffer
+ U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask);
+ max_vertices = llmin(max_vertices, (U32) 65535);
+
+ {
+ LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_SORT);
+ if (!distance_sort)
+ {
+ //sort faces by things that break batches
+ std::sort(faces, faces+face_count, CompareBatchBreakerModified());
+ }
+ else
+ {
+ //sort faces by distance
+ std::sort(faces, faces+face_count, LLFace::CompareDistanceGreater());
+ }
+ }
+
+ bool hud_group = group->isHUDGroup() ;
+ LLFace** face_iter = faces;
+ LLFace** end_faces = faces+face_count;
+
+ LLSpatialGroup::buffer_map_t buffer_map;
+
+ LLViewerTexture* last_tex = NULL;
+ S32 buffer_index = 0;
+
+ if (distance_sort)
+ {
+ buffer_index = -1;
+ }
+
+ S32 texture_index_channels = 1;
+
+ if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)
+ {
+ texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity;
+ }
+
+ if (LLPipeline::sRenderDeferred && distance_sort)
+ {
+ texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels;
+ }
+
+ texture_index_channels = llmin(texture_index_channels, (S32) gSavedSettings.getU32("RenderMaxTextureIndex"));
+
+ //NEVER use more than 16 texture index channels (workaround for prevalent driver bug)
+ texture_index_channels = llmin(texture_index_channels, 16);
+
+ bool flexi = false;
+
+ while (face_iter != end_faces)
+ {
+ //pull off next face
+ LLFace* facep = *face_iter;
+ LLViewerTexture* tex = facep->getTexture();
+ LLMaterialPtr mat = facep->getTextureEntry()->getMaterialParams();
+
+ if (distance_sort)
+ {
+ tex = NULL;
+ }
+
+ if (last_tex == tex)
+ {
+ buffer_index++;
+ }
+ else
+ {
+ last_tex = tex;
+ buffer_index = 0;
+ }
+
+ bool bake_sunlight = LLPipeline::sBakeSunlight && facep->getDrawable()->isStatic();
+
+ U32 index_count = facep->getIndicesCount();
+ U32 geom_count = facep->getGeomCount();
+
+ flexi = flexi || facep->getViewerObject()->getVolume()->isUnique();
+
+ //sum up vertices needed for this render batch
+ LLFace** i = face_iter;
+ ++i;
+
+ const U32 MAX_TEXTURE_COUNT = 32;
+ LLViewerTexture* texture_list[MAX_TEXTURE_COUNT];
+
+ U32 texture_count = 0;
+
+ {
+ LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_FACE_SIZE);
+ if (batch_textures)
+ {
+ U8 cur_tex = 0;
+ facep->setTextureIndex(cur_tex);
+ if (texture_count < MAX_TEXTURE_COUNT)
+ {
+ texture_list[texture_count++] = tex;
+ }
+
+ if (can_batch_texture(facep))
+ { //populate texture_list with any textures that can be batched
+ //move i to the next unbatchable face
+ while (i != end_faces)
+ {
+ facep = *i;
+
+ if (!can_batch_texture(facep))
+ { //face is bump mapped or has an animated texture matrix -- can't
+ //batch more than 1 texture at a time
+ facep->setTextureIndex(0);
+ break;
+ }
+
+ if (facep->getTexture() != tex)
+ {
+ if (distance_sort)
+ { //textures might be out of order, see if texture exists in current batch
+ bool found = false;
+ for (U32 tex_idx = 0; tex_idx < texture_count; ++tex_idx)
+ {
+ if (facep->getTexture() == texture_list[tex_idx])
+ {
+ cur_tex = tex_idx;
+ found = true;
+ break;
+ }
+ }
+
+ if (!found)
+ {
+ cur_tex = texture_count;
+ }
+ }
+ else
+ {
+ cur_tex++;
+ }
+
+ if (cur_tex >= texture_index_channels)
+ { //cut batches when index channels are depleted
+ break;
+ }
+
+ tex = facep->getTexture();
+
+ if (texture_count < MAX_TEXTURE_COUNT)
+ {
+ texture_list[texture_count++] = tex;
+ }
+ }
+
+ if (geom_count + facep->getGeomCount() > max_vertices)
+ { //cut batches on geom count too big
+ break;
+ }
+
+ ++i;
+
+ flexi = flexi || facep->getViewerObject()->getVolume()->isUnique();
+
+ index_count += facep->getIndicesCount();
+ geom_count += facep->getGeomCount();
+
+ facep->setTextureIndex(cur_tex);
+ }
+ }
+ else
+ {
+ facep->setTextureIndex(0);
+ }
+
+ tex = texture_list[0];
+ }
+ else
+ {
+ while (i != end_faces &&
+ (LLPipeline::sTextureBindTest ||
+ (distance_sort ||
+ ((*i)->getTexture() == tex &&
+ ((*i)->getTextureEntry()->getMaterialParams() == mat)))))
+ {
+ facep = *i;
+
+
+ //face has no texture index
+ facep->mDrawInfo = NULL;
+ facep->setTextureIndex(255);
+
+ if (geom_count + facep->getGeomCount() > max_vertices)
+ { //cut batches on geom count too big
+ break;
+ }
+
+ ++i;
+ index_count += facep->getIndicesCount();
+ geom_count += facep->getGeomCount();
+
+ flexi = flexi || facep->getViewerObject()->getVolume()->isUnique();
+ }
+ }
+ }
+
+
+ if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW_ARB)
+ {
+ buffer_usage = GL_STREAM_DRAW_ARB;
+ }
+
+ //create vertex buffer
+ LLPointer<LLVertexBuffer> buffer;
+
+ {
+ LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_ALLOCATE);
+ buffer = createVertexBuffer(mask, buffer_usage);
+ if(!buffer->allocateBuffer(geom_count, index_count, TRUE))
+ {
+ LL_WARNS() << "Failed to allocate group Vertex Buffer to "
+ << geom_count << " vertices and "
+ << index_count << " indices" << LL_ENDL;
+ buffer = NULL;
+ }
+ }
+
+ if (buffer)
+ {
+ geometryBytes += buffer->getSize() + buffer->getIndicesSize();
+ buffer_map[mask][*face_iter].push_back(buffer);
+ }
+
+ //add face geometry
+
+ U32 indices_index = 0;
+ U16 index_offset = 0;
+
+ while (face_iter < i)
+ {
+ //update face indices for new buffer
+ facep = *face_iter;
+ if (buffer.isNull())
+ {
+ // Bulk allocation failed
+ facep->setVertexBuffer(buffer);
+ facep->setSize(0, 0); // mark as no geometry
+ ++face_iter;
+ continue;
+ }
+ facep->setIndicesIndex(indices_index);
+ facep->setGeomIndex(index_offset);
+ facep->setVertexBuffer(buffer);
+
+ if (batch_textures && facep->getTextureIndex() == 255)
+ {
+ LL_ERRS() << "Invalid texture index." << LL_ENDL;
+ }
+
+ {
+ //for debugging, set last time face was updated vs moved
+ facep->updateRebuildFlags();
+
+ if (!LLPipeline::sDelayVBUpdate)
+ { //copy face geometry into vertex buffer
+ LLDrawable* drawablep = facep->getDrawable();
+ LLVOVolume* vobj = drawablep->getVOVolume();
+ LLVolume* volume = vobj->getVolume();
+
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ vobj->updateRelativeXform(true);
+ }
+
+ U32 te_idx = facep->getTEOffset();
+
+ llassert(!facep->isState(LLFace::RIGGED));
+
+ if (!facep->getGeometryVolume(*volume, te_idx,
+ vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true))
+ {
+ LL_WARNS() << "Failed to get geometry for face!" << LL_ENDL;
+ }
+
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ vobj->updateRelativeXform(false);
+ }
+ }
+ }
+
+ index_offset += facep->getGeomCount();
+ indices_index += facep->getIndicesCount();
+
+ //append face to appropriate render batch
+
+ BOOL force_simple = facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA;
+ BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
+ if ((mask & LLVertexBuffer::MAP_NORMAL) == 0)
+ { //paranoia check to make sure GL doesn't try to read non-existant normals
+ fullbright = TRUE;
+ }
+
+ if (hud_group)
+ { //all hud attachments are fullbright
+ fullbright = TRUE;
+ }
+
+ const LLTextureEntry* te = facep->getTextureEntry();
+ tex = facep->getTexture();
+
+ BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE;
+
+ LLMaterial* mat = te->getMaterialParams().get();
+
+ bool can_be_shiny = true;
+ if (mat)
+ {
+ U8 mode = mat->getDiffuseAlphaMode();
+ can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
+ mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
+ }
+
+ bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull());
+ bool opaque = te->getColor().mV[3] >= 0.999f;
+
+ if (mat && LLPipeline::sRenderDeferred && !hud_group)
+ {
+ bool material_pass = false;
+
+ // do NOT use 'fullbright' for this logic or you risk sending
+ // things without normals down the materials pipeline and will
+ // render poorly if not crash NORSPEC-240,314
+ //
+ if (te->getFullbright())
+ {
+ if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ {
+ if (opaque)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+ }
+ else if (is_alpha)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+ else
+ {
+ if (mat->getEnvironmentIntensity() > 0 ||
+ te->getShiny() > 0)
+ {
+ material_pass = true;
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+ }
+ }
+ }
+ else if (no_materials)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
+ }
+ else if (te->getColor().mV[3] < 0.999f)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+ else if (use_legacy_bump)
+ {
+ // we have a material AND legacy bump settings, but no normal map
+ registerFace(group, facep, LLRenderPass::PASS_BUMP);
+ }
+ else
+ {
+ material_pass = true;
+ }
+
+ if (material_pass)
+ {
+ static const U32 pass[] =
+ {
+ LLRenderPass::PASS_MATERIAL,
+ LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_MATERIAL_ALPHA,
+ LLRenderPass::PASS_MATERIAL_ALPHA_MASK,
+ LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
+ LLRenderPass::PASS_SPECMAP,
+ LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_SPECMAP_BLEND,
+ LLRenderPass::PASS_SPECMAP_MASK,
+ LLRenderPass::PASS_SPECMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMMAP,
+ LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMMAP_BLEND,
+ LLRenderPass::PASS_NORMMAP_MASK,
+ LLRenderPass::PASS_NORMMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMSPEC,
+ LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMSPEC_BLEND,
+ LLRenderPass::PASS_NORMSPEC_MASK,
+ LLRenderPass::PASS_NORMSPEC_EMISSIVE,
+ };
+
+ U32 mask = mat->getShaderMask();
+
+ llassert(mask < sizeof(pass)/sizeof(U32));
+
+ mask = llmin(mask, (U32)(sizeof(pass)/sizeof(U32)-1));
+
+ registerFace(group, facep, pass[mask]);
+ }
+ }
+ else if (mat)
+ {
+ U8 mode = mat->getDiffuseAlphaMode();
+ if (te->getColor().mV[3] < 0.999f)
+ {
+ mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
+ }
+
+ if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ {
+ registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK : LLRenderPass::PASS_ALPHA_MASK);
+ }
+ else if (is_alpha || (te->getColor().mV[3] < 0.999f))
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+ else if (gPipeline.canUseVertexShaders()
+ && LLPipeline::sRenderBump
+ && te->getShiny()
+ && can_be_shiny)
+ {
+ registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_SHINY : LLRenderPass::PASS_SHINY);
+ }
+ else
+ {
+ registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT : LLRenderPass::PASS_SIMPLE);
+ }
+ }
+ else if (is_alpha)
+ {
+ // can we safely treat this as an alpha mask?
+ if (facep->getFaceColor().mV[3] <= 0.f)
+ { //100% transparent, don't render unless we're highlighting transparent
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA_INVISIBLE);
+ }
+ else if (facep->canRenderAsMask())
+ {
+ if (te->getFullbright() || LLPipeline::sNoAlpha)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);
+ }
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+ }
+ else if (gPipeline.canUseVertexShaders()
+ && LLPipeline::sRenderBump
+ && te->getShiny()
+ && can_be_shiny)
+ { //shiny
+ if (tex->getPrimaryFormat() == GL_ALPHA)
+ { //invisiprim+shiny
+ registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY);
+ registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
+ }
+ else if (LLPipeline::sRenderDeferred && !hud_group)
+ { //deferred rendering
+ if (te->getFullbright())
+ { //register in post deferred fullbright shiny pass
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
+ if (te->getBumpmap())
+ { //register in post deferred bump pass
+ registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
+ }
+ }
+ else if (use_legacy_bump)
+ { //register in deferred bump pass
+ registerFace(group, facep, LLRenderPass::PASS_BUMP);
+ }
+ else
+ { //register in deferred simple pass (deferred simple includes shiny)
+ llassert(mask & LLVertexBuffer::MAP_NORMAL);
+ registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
+ }
+ }
+ else if (fullbright)
+ { //not deferred, register in standard fullbright shiny pass
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
+ }
+ else
+ { //not deferred or fullbright, register in standard shiny pass
+ registerFace(group, facep, LLRenderPass::PASS_SHINY);
+ }
+ }
+ else
+ { //not alpha and not shiny
+ if (!is_alpha && tex->getPrimaryFormat() == GL_ALPHA)
+ { //invisiprim
+ registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
+ }
+ else if (fullbright || bake_sunlight)
+ { //fullbright
+ if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+ }
+ if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && use_legacy_bump)
+ { //if this is the deferred render and a bump map is present, register in post deferred bump
+ registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
+ }
+ }
+ else
+ {
+ if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && use_legacy_bump)
+ { //non-shiny or fullbright deferred bump
+ registerFace(group, facep, LLRenderPass::PASS_BUMP);
+ }
+ else
+ { //all around simple
+ llassert(mask & LLVertexBuffer::MAP_NORMAL);
+ if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ { //material alpha mask can be respected in non-deferred
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
+ }
+ }
+ }
+
+
+ if (!gPipeline.canUseVertexShaders() &&
+ !is_alpha &&
+ te->getShiny() &&
+ LLPipeline::sRenderBump)
+ { //shiny as an extra pass when shaders are disabled
+ registerFace(group, facep, LLRenderPass::PASS_SHINY);
+ }
+ }
+
+ //not sure why this is here, and looks like it might cause bump mapped objects to get rendered redundantly -- davep 5/11/2010
+ if (!is_alpha && (hud_group || !LLPipeline::sRenderDeferred))
+ {
+ llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright);
+ facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE);
+
+ if (!force_simple && LLPipeline::sRenderBump && use_legacy_bump)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_BUMP);
+ }
+ }
+
+ if (!is_alpha && LLPipeline::sRenderGlow && te->getGlow() > 0.f)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_GLOW);
+ }
+
+ ++face_iter;
+ }
+
+ if (buffer)
+ {
+ buffer->flush();
+ }
+ }
+
+ group->mBufferMap[mask].clear();
+ for (LLSpatialGroup::buffer_texture_map_t::iterator i = buffer_map[mask].begin(); i != buffer_map[mask].end(); ++i)
+ {
+ group->mBufferMap[mask][i->first] = i->second;
+ }
+
+ return geometryBytes;
}
void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count)
-{
- //initialize to default usage for this partition
- U32 usage = group->getSpatialPartition()->mBufferUsage;
-
- //clear off any old faces
- mFaceList.clear();
-
- //for each drawable
-
- for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
- {
- LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
-
- if (!drawablep || drawablep->isDead())
- {
- continue;
- }
-
- if (drawablep->isAnimating())
- { //fall back to stream draw for animating verts
- usage = GL_STREAM_DRAW_ARB;
- }
-
- //for each face
- for (S32 i = 0; i < drawablep->getNumFaces(); i++)
- {
- //sum up face verts and indices
- drawablep->updateFaceSize(i);
- LLFace* facep = drawablep->getFace(i);
- if (facep)
- {
- if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA &&
- facep->getGeomCount() + vertex_count <= 65536)
- {
- vertex_count += facep->getGeomCount();
- index_count += facep->getIndicesCount();
-
- //remember face (for sorting)
- mFaceList.push_back(facep);
- }
- else
- {
- facep->clearVertexBuffer();
- }
- }
- }
- }
-
- group->mBufferUsage = usage;
+{
+ //initialize to default usage for this partition
+ U32 usage = group->getSpatialPartition()->mBufferUsage;
+
+ //clear off any old faces
+ mFaceList.clear();
+
+ //for each drawable
+
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
+ {
+ LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
+
+ if (!drawablep || drawablep->isDead())
+ {
+ continue;
+ }
+
+ if (drawablep->isAnimating())
+ { //fall back to stream draw for animating verts
+ usage = GL_STREAM_DRAW_ARB;
+ }
+
+ //for each face
+ for (S32 i = 0; i < drawablep->getNumFaces(); i++)
+ {
+ //sum up face verts and indices
+ drawablep->updateFaceSize(i);
+ LLFace* facep = drawablep->getFace(i);
+ if (facep)
+ {
+ if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA &&
+ facep->getGeomCount() + vertex_count <= 65536)
+ {
+ vertex_count += facep->getGeomCount();
+ index_count += facep->getIndicesCount();
+
+ //remember face (for sorting)
+ mFaceList.push_back(facep);
+ }
+ else
+ {
+ facep->clearVertexBuffer();
+ }
+ }
+ }
+ }
+
+ group->mBufferUsage = usage;
}
LLHUDPartition::LLHUDPartition(LLViewerRegion* regionp) : LLBridgePartition(regionp)
{
- mPartitionType = LLViewerRegion::PARTITION_HUD;
- mDrawableType = LLPipeline::RENDER_TYPE_HUD;
- mSlopRatio = 0.f;
- mLODPeriod = 1;
+ mPartitionType = LLViewerRegion::PARTITION_HUD;
+ mDrawableType = LLPipeline::RENDER_TYPE_HUD;
+ mSlopRatio = 0.f;
+ mLODPeriod = 1;
}
void LLHUDPartition::shift(const LLVector4a &offset)
{
- //HUD objects don't shift with region crossing. That would be silly.
+ //HUD objects don't shift with region crossing. That would be silly.
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 6e7e8eef21..b63f5bd05a 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -9993,14 +9993,14 @@ bool LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade)
{
BOOL shaders = canUseVertexShaders();
- if(shaders)
- {
- gHighlightProgram.bind();
- }
- else
- {
- gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
- }
+ if(shaders)
+ {
+ gHighlightProgram.bind();
+ }
+ else
+ {
+ gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
+ }
if (obj && obj->getVolume())
{
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index a31f880fbf..38fb26d811 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -53,8 +53,8 @@ class LLDrawPoolAlpha;
typedef enum e_avatar_skinning_method
{
- SKIN_METHOD_SOFTWARE,
- SKIN_METHOD_VERTEX_PROGRAM
+ SKIN_METHOD_SOFTWARE,
+ SKIN_METHOD_VERTEX_PROGRAM
} EAvatarSkinningMethod;
bool compute_min_max(LLMatrix4& box, LLVector2& min, LLVector2& max); // Shouldn't be defined here!
@@ -93,861 +93,861 @@ extern LLTrace::BlockTimerStatHandle FTM_RENDER_UI_SCENE_MON;
class LLPipeline
{
public:
- LLPipeline();
- ~LLPipeline();
-
- void destroyGL();
- void restoreGL();
- void resetVertexBuffers();
- void doResetVertexBuffers(bool forced = false);
- void resizeScreenTexture();
- void releaseGLBuffers();
- void releaseLUTBuffers();
- void releaseScreenBuffers();
- void createGLBuffers();
- void createLUTBuffers();
-
- //allocate the largest screen buffer possible up to resX, resY
- //returns true if full size buffer allocated, false if some other size is allocated
- bool allocateScreenBuffer(U32 resX, U32 resY);
-
- typedef enum {
- FBO_SUCCESS_FULLRES = 0,
- FBO_SUCCESS_LOWRES,
- FBO_FAILURE
- } eFBOStatus;
+ LLPipeline();
+ ~LLPipeline();
+
+ void destroyGL();
+ void restoreGL();
+ void resetVertexBuffers();
+ void doResetVertexBuffers(bool forced = false);
+ void resizeScreenTexture();
+ void releaseGLBuffers();
+ void releaseLUTBuffers();
+ void releaseScreenBuffers();
+ void createGLBuffers();
+ void createLUTBuffers();
+
+ //allocate the largest screen buffer possible up to resX, resY
+ //returns true if full size buffer allocated, false if some other size is allocated
+ bool allocateScreenBuffer(U32 resX, U32 resY);
+
+ typedef enum {
+ FBO_SUCCESS_FULLRES = 0,
+ FBO_SUCCESS_LOWRES,
+ FBO_FAILURE
+ } eFBOStatus;
private:
- //implementation of above, wrapped for easy error handling
- eFBOStatus doAllocateScreenBuffer(U32 resX, U32 resY);
+ //implementation of above, wrapped for easy error handling
+ eFBOStatus doAllocateScreenBuffer(U32 resX, U32 resY);
public:
- //attempt to allocate screen buffers at resX, resY
- //returns true if allocation successful, false otherwise
- bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples);
-
- void allocatePhysicsBuffer();
-
- void resetVertexBuffers(LLDrawable* drawable);
- void generateImpostor(LLVOAvatar* avatar);
- void bindScreenToTexture();
- void renderBloom(bool for_snapshot, F32 zoom_factor = 1.f, int subfield = 0);
-
- void init();
- void cleanup();
- bool isInit() { return mInitialized; };
-
- /// @brief Get a draw pool from pool type (POOL_SIMPLE, POOL_MEDIA) and texture.
- /// @return Draw pool, or NULL if not found.
- LLDrawPool *findPool(const U32 pool_type, LLViewerTexture *tex0 = NULL);
-
- /// @brief Get a draw pool for faces of the appropriate type and texture. Create if necessary.
- /// @return Always returns a draw pool.
- LLDrawPool *getPool(const U32 pool_type, LLViewerTexture *tex0 = NULL);
-
- /// @brief Figures out draw pool type from texture entry. Creates pool if necessary.
- static LLDrawPool* getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* te_image);
- static U32 getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep);
-
- void addPool(LLDrawPool *poolp); // Only to be used by LLDrawPool classes for splitting pools!
- void removePool( LLDrawPool* poolp );
-
- void allocDrawable(LLViewerObject *obj);
-
- void unlinkDrawable(LLDrawable*);
-
- static void removeMutedAVsLights(LLVOAvatar*);
-
- // Object related methods
- void markVisible(LLDrawable *drawablep, LLCamera& camera);
- void markOccluder(LLSpatialGroup* group);
-
- //downsample source to dest, taking the maximum depth value per pixel in source and writing to dest
- // if source's depth buffer cannot be bound for reading, a scratch space depth buffer must be provided
- void downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL);
-
- // Downsample depth buffer with gather and find local min/max depth values. Writes to a 16F RG render target.
- void downsampleMinMaxDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL);
-
- void doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL);
- void doOcclusion(LLCamera& camera);
- void markNotCulled(LLSpatialGroup* group, LLCamera &camera);
- void markMoved(LLDrawable *drawablep, bool damped_motion = false);
- void markShift(LLDrawable *drawablep);
- void markTextured(LLDrawable *drawablep);
- void markGLRebuild(LLGLUpdate* glu);
- void markRebuild(LLSpatialGroup* group, bool priority = false);
- void markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag = LLDrawable::REBUILD_ALL, bool priority = false);
- void markPartitionMove(LLDrawable* drawablep);
- void markMeshDirty(LLSpatialGroup* group);
-
- //get the object between start and end that's closest to start.
- LLViewerObject* lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
- bool pick_transparent,
- bool pick_rigged,
- S32* face_hit, // return the face hit
- LLVector4a* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector4a* normal = NULL, // return the surface normal at the intersection point
- LLVector4a* tangent = NULL // return the surface tangent at the intersection point
- );
-
- //get the closest particle to start between start and end, returns the LLVOPartGroup and particle index
- LLVOPartGroup* lineSegmentIntersectParticle(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection,
- S32* face_hit);
-
-
- LLViewerObject* lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end,
- bool pick_transparent,
- S32* face_hit, // return the face hit
- LLVector4a* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector4a* normal = NULL, // return the surface normal at the intersection point
- LLVector4a* tangent = NULL // return the surface tangent at the intersection point
- );
-
- // Something about these textures has changed. Dirty them.
- void dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures);
-
- void resetDrawOrders();
-
- U32 addObject(LLViewerObject *obj);
-
- void enableShadows(const bool enable_shadows);
+ //attempt to allocate screen buffers at resX, resY
+ //returns true if allocation successful, false otherwise
+ bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples);
+
+ void allocatePhysicsBuffer();
+
+ void resetVertexBuffers(LLDrawable* drawable);
+ void generateImpostor(LLVOAvatar* avatar);
+ void bindScreenToTexture();
+ void renderBloom(bool for_snapshot, F32 zoom_factor = 1.f, int subfield = 0);
+
+ void init();
+ void cleanup();
+ bool isInit() { return mInitialized; };
+
+ /// @brief Get a draw pool from pool type (POOL_SIMPLE, POOL_MEDIA) and texture.
+ /// @return Draw pool, or NULL if not found.
+ LLDrawPool *findPool(const U32 pool_type, LLViewerTexture *tex0 = NULL);
+
+ /// @brief Get a draw pool for faces of the appropriate type and texture. Create if necessary.
+ /// @return Always returns a draw pool.
+ LLDrawPool *getPool(const U32 pool_type, LLViewerTexture *tex0 = NULL);
+
+ /// @brief Figures out draw pool type from texture entry. Creates pool if necessary.
+ static LLDrawPool* getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* te_image);
+ static U32 getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep);
+
+ void addPool(LLDrawPool *poolp); // Only to be used by LLDrawPool classes for splitting pools!
+ void removePool( LLDrawPool* poolp );
+
+ void allocDrawable(LLViewerObject *obj);
+
+ void unlinkDrawable(LLDrawable*);
+
+ static void removeMutedAVsLights(LLVOAvatar*);
+
+ // Object related methods
+ void markVisible(LLDrawable *drawablep, LLCamera& camera);
+ void markOccluder(LLSpatialGroup* group);
+
+ //downsample source to dest, taking the maximum depth value per pixel in source and writing to dest
+ // if source's depth buffer cannot be bound for reading, a scratch space depth buffer must be provided
+ void downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL);
+
+ // Downsample depth buffer with gather and find local min/max depth values. Writes to a 16F RG render target.
+ void downsampleMinMaxDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL);
+
+ void doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL);
+ void doOcclusion(LLCamera& camera);
+ void markNotCulled(LLSpatialGroup* group, LLCamera &camera);
+ void markMoved(LLDrawable *drawablep, bool damped_motion = false);
+ void markShift(LLDrawable *drawablep);
+ void markTextured(LLDrawable *drawablep);
+ void markGLRebuild(LLGLUpdate* glu);
+ void markRebuild(LLSpatialGroup* group, bool priority = false);
+ void markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag = LLDrawable::REBUILD_ALL, bool priority = false);
+ void markPartitionMove(LLDrawable* drawablep);
+ void markMeshDirty(LLSpatialGroup* group);
+
+ //get the object between start and end that's closest to start.
+ LLViewerObject* lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
+ bool pick_transparent,
+ bool pick_rigged,
+ S32* face_hit, // return the face hit
+ LLVector4a* intersection = NULL, // return the intersection point
+ LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
+ );
+
+ //get the closest particle to start between start and end, returns the LLVOPartGroup and particle index
+ LLVOPartGroup* lineSegmentIntersectParticle(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection,
+ S32* face_hit);
+
+
+ LLViewerObject* lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end,
+ bool pick_transparent,
+ S32* face_hit, // return the face hit
+ LLVector4a* intersection = NULL, // return the intersection point
+ LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
+ );
+
+ // Something about these textures has changed. Dirty them.
+ void dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures);
+
+ void resetDrawOrders();
+
+ U32 addObject(LLViewerObject *obj);
+
+ void enableShadows(const bool enable_shadows);
void releaseShadowTargets();
void releaseShadowTarget(U32 index);
-// void setLocalLighting(const bool local_lighting);
-// bool isLocalLightingEnabled() const;
- S32 setLightingDetail(S32 level);
- S32 getLightingDetail() const { return mLightingDetail; }
- S32 getMaxLightingDetail() const;
-
- void setUseVertexShaders(bool use_shaders);
- bool getUseVertexShaders() const { return mVertexShadersEnabled; }
- bool canUseVertexShaders();
- bool canUseWindLightShaders() const;
- bool canUseWindLightShadersOnObjects() const;
- bool canUseAntiAliasing() const;
-
- // phases
- void resetFrameStats();
-
- void updateMoveDampedAsync(LLDrawable* drawablep);
- void updateMoveNormalAsync(LLDrawable* drawablep);
- void updateMovedList(LLDrawable::drawable_vector_t& move_list);
- void updateMove();
- bool visibleObjectsInFrustum(LLCamera& camera);
- bool getVisibleExtents(LLCamera& camera, LLVector3 &min, LLVector3& max);
- bool getVisiblePointCloud(LLCamera& camera, LLVector3 &min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir = LLVector3(0,0,0));
- void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0, LLPlane* plane = NULL); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane
- void createObjects(F32 max_dtime);
- void createObject(LLViewerObject* vobj);
- void processPartitionQ();
- void updateGeom(F32 max_dtime);
- void updateGL();
- void rebuildPriorityGroups();
- void rebuildGroups();
- void clearRebuildGroups();
- void clearRebuildDrawables();
-
- //calculate pixel area of given box from vantage point of given camera
- static F32 calcPixelArea(LLVector3 center, LLVector3 size, LLCamera& camera);
- static F32 calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera);
-
- void stateSort(LLCamera& camera, LLCullResult& result);
- void stateSort(LLSpatialGroup* group, LLCamera& camera);
- void stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_changed = FALSE);
- void stateSort(LLDrawable* drawablep, LLCamera& camera);
- void postSort(LLCamera& camera);
- void forAllVisibleDrawables(void (*func)(LLDrawable*));
-
- void renderObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false);
- void renderMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false);
-
- void renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture);
-
- void grabReferences(LLCullResult& result);
- void clearReferences();
-
- //check references will assert that there are no references in sCullResult to the provided data
- void checkReferences(LLFace* face);
- void checkReferences(LLDrawable* drawable);
- void checkReferences(LLDrawInfo* draw_info);
- void checkReferences(LLSpatialGroup* group);
-
-
- void renderGeom(LLCamera& camera, bool forceVBOUpdate = false);
- void renderGeomDeferred(LLCamera& camera);
- void renderGeomPostDeferred(LLCamera& camera, bool do_occlusion=true);
- void renderGeomShadow(LLCamera& camera);
- void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr);
- void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep);
-
- void unbindDeferredShader(LLGLSLShader& shader);
- void renderDeferredLighting(LLRenderTarget* light_target);
- void postDeferredGammaCorrect(LLRenderTarget* screen_target);
-
- void generateWaterReflection(LLCamera& camera);
- void generateSunShadow(LLCamera& camera);
+// void setLocalLighting(const bool local_lighting);
+// bool isLocalLightingEnabled() const;
+ S32 setLightingDetail(S32 level);
+ S32 getLightingDetail() const { return mLightingDetail; }
+ S32 getMaxLightingDetail() const;
+
+ void setUseVertexShaders(bool use_shaders);
+ bool getUseVertexShaders() const { return mVertexShadersEnabled; }
+ bool canUseVertexShaders();
+ bool canUseWindLightShaders() const;
+ bool canUseWindLightShadersOnObjects() const;
+ bool canUseAntiAliasing() const;
+
+ // phases
+ void resetFrameStats();
+
+ void updateMoveDampedAsync(LLDrawable* drawablep);
+ void updateMoveNormalAsync(LLDrawable* drawablep);
+ void updateMovedList(LLDrawable::drawable_vector_t& move_list);
+ void updateMove();
+ bool visibleObjectsInFrustum(LLCamera& camera);
+ bool getVisibleExtents(LLCamera& camera, LLVector3 &min, LLVector3& max);
+ bool getVisiblePointCloud(LLCamera& camera, LLVector3 &min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir = LLVector3(0,0,0));
+ void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0, LLPlane* plane = NULL); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane
+ void createObjects(F32 max_dtime);
+ void createObject(LLViewerObject* vobj);
+ void processPartitionQ();
+ void updateGeom(F32 max_dtime);
+ void updateGL();
+ void rebuildPriorityGroups();
+ void rebuildGroups();
+ void clearRebuildGroups();
+ void clearRebuildDrawables();
+
+ //calculate pixel area of given box from vantage point of given camera
+ static F32 calcPixelArea(LLVector3 center, LLVector3 size, LLCamera& camera);
+ static F32 calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera);
+
+ void stateSort(LLCamera& camera, LLCullResult& result);
+ void stateSort(LLSpatialGroup* group, LLCamera& camera);
+ void stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_changed = FALSE);
+ void stateSort(LLDrawable* drawablep, LLCamera& camera);
+ void postSort(LLCamera& camera);
+ void forAllVisibleDrawables(void (*func)(LLDrawable*));
+
+ void renderObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false);
+ void renderMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false);
+
+ void renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture);
+
+ void grabReferences(LLCullResult& result);
+ void clearReferences();
+
+ //check references will assert that there are no references in sCullResult to the provided data
+ void checkReferences(LLFace* face);
+ void checkReferences(LLDrawable* drawable);
+ void checkReferences(LLDrawInfo* draw_info);
+ void checkReferences(LLSpatialGroup* group);
+
+
+ void renderGeom(LLCamera& camera, bool forceVBOUpdate = false);
+ void renderGeomDeferred(LLCamera& camera);
+ void renderGeomPostDeferred(LLCamera& camera, bool do_occlusion=true);
+ void renderGeomShadow(LLCamera& camera);
+ void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr);
+ void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep);
+
+ void unbindDeferredShader(LLGLSLShader& shader);
+ void renderDeferredLighting(LLRenderTarget* light_target);
+ void postDeferredGammaCorrect(LLRenderTarget* screen_target);
+
+ void generateWaterReflection(LLCamera& camera);
+ void generateSunShadow(LLCamera& camera);
LLRenderTarget* getShadowTarget(U32 i);
- void generateHighlight(LLCamera& camera);
- void renderHighlight(const LLViewerObject* obj, F32 fade);
- void setHighlightObject(LLDrawable* obj) { mHighlightObject = obj; }
-
-
- void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, bool use_shader, bool use_occlusion, U32 target_width);
- void renderHighlights();
- void renderDebug();
- void renderPhysicsDisplay();
-
- void rebuildPools(); // Rebuild pools
-
- void findReferences(LLDrawable *drawablep); // Find the lists which have references to this object
- bool verify(); // Verify that all data in the pipeline is "correct"
-
- S32 getLightCount() const { return mLights.size(); }
-
- void calcNearbyLights(LLCamera& camera);
- void setupHWLights(LLDrawPool* pool);
- void setupAvatarLights(bool for_edit = false);
- void enableLights(U32 mask);
- void enableLightsStatic();
- void enableLightsDynamic();
- void enableLightsAvatar();
- void enableLightsPreview();
- void enableLightsAvatarEdit(const LLColor4& color);
- void enableLightsFullbright(const LLColor4& color);
- void disableLights();
-
- void shiftObjects(const LLVector3 &offset);
-
- void setLight(LLDrawable *drawablep, bool is_light);
-
- bool hasRenderBatches(const U32 type) const;
- LLCullResult::drawinfo_iterator beginRenderMap(U32 type);
- LLCullResult::drawinfo_iterator endRenderMap(U32 type);
- LLCullResult::sg_iterator beginAlphaGroups();
- LLCullResult::sg_iterator endAlphaGroups();
-
-
- void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES);
-
- bool hasRenderDebugFeatureMask(const U32 mask) const { return bool(mRenderDebugFeatureMask & mask); }
- bool hasRenderDebugMask(const U64 mask) const { return bool(mRenderDebugMask & mask); }
- void setAllRenderDebugFeatures() { mRenderDebugFeatureMask = 0xffffffff; }
- void clearAllRenderDebugFeatures() { mRenderDebugFeatureMask = 0x0; }
- void setAllRenderDebugDisplays() { mRenderDebugMask = 0xffffffffffffffff; }
- void clearAllRenderDebugDisplays() { mRenderDebugMask = 0x0; }
-
- bool hasRenderType(const U32 type) const;
- bool hasAnyRenderType(const U32 type, ...) const;
-
- void setRenderTypeMask(U32 type, ...);
- // This is equivalent to 'setRenderTypeMask'
- //void orRenderTypeMask(U32 type, ...);
- void andRenderTypeMask(U32 type, ...);
- void clearRenderTypeMask(U32 type, ...);
- void setAllRenderTypes();
- void clearAllRenderTypes();
-
- void pushRenderTypeMask();
- void popRenderTypeMask();
-
- void pushRenderDebugFeatureMask();
- void popRenderDebugFeatureMask();
-
- static void toggleRenderType(U32 type);
-
- // For UI control of render features
- static bool hasRenderTypeControl(U32 data);
- static void toggleRenderDebug(U64 data);
- static void toggleRenderDebugFeature(U32 data);
- static void toggleRenderTypeControl(U32 data);
- static bool toggleRenderTypeControlNegated(S32 data);
- static bool toggleRenderDebugControl(U64 data);
- static bool toggleRenderDebugFeatureControl(U32 data);
- static void setRenderDebugFeatureControl(U32 bit, bool value);
-
- static void setRenderParticleBeacons(bool val);
- static void toggleRenderParticleBeacons();
- static bool getRenderParticleBeacons();
-
- static void setRenderSoundBeacons(bool val);
- static void toggleRenderSoundBeacons();
- static bool getRenderSoundBeacons();
-
- static void setRenderMOAPBeacons(bool val);
- static void toggleRenderMOAPBeacons();
- static bool getRenderMOAPBeacons();
-
- static void setRenderPhysicalBeacons(bool val);
- static void toggleRenderPhysicalBeacons();
- static bool getRenderPhysicalBeacons();
-
- static void setRenderScriptedBeacons(bool val);
- static void toggleRenderScriptedBeacons();
- static bool getRenderScriptedBeacons();
-
- static void setRenderScriptedTouchBeacons(bool val);
- static void toggleRenderScriptedTouchBeacons();
- static bool getRenderScriptedTouchBeacons();
-
- static void setRenderBeacons(bool val);
- static void toggleRenderBeacons();
- static bool getRenderBeacons();
-
- static void setRenderHighlights(bool val);
- static void toggleRenderHighlights();
- static bool getRenderHighlights();
- static void setRenderHighlightTextureChannel(LLRender::eTexIndex channel); // sets which UV setup to display in highlight overlay
-
- static void updateRenderBump();
- static void updateRenderDeferred();
- static void refreshCachedSettings();
-
- static void throttleNewMemoryAllocation(bool disable);
-
-
-
- void addDebugBlip(const LLVector3& position, const LLColor4& color);
-
- void hidePermanentObjects( std::vector<U32>& restoreList );
- void restorePermanentObjects( const std::vector<U32>& restoreList );
- void skipRenderingOfTerrain( bool flag );
- void hideObject( const LLUUID& id );
- void restoreHiddenObject( const LLUUID& id );
+ void generateHighlight(LLCamera& camera);
+ void renderHighlight(const LLViewerObject* obj, F32 fade);
+ void setHighlightObject(LLDrawable* obj) { mHighlightObject = obj; }
+
+
+ void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, bool use_shader, bool use_occlusion, U32 target_width);
+ void renderHighlights();
+ void renderDebug();
+ void renderPhysicsDisplay();
+
+ void rebuildPools(); // Rebuild pools
+
+ void findReferences(LLDrawable *drawablep); // Find the lists which have references to this object
+ bool verify(); // Verify that all data in the pipeline is "correct"
+
+ S32 getLightCount() const { return mLights.size(); }
+
+ void calcNearbyLights(LLCamera& camera);
+ void setupHWLights(LLDrawPool* pool);
+ void setupAvatarLights(bool for_edit = false);
+ void enableLights(U32 mask);
+ void enableLightsStatic();
+ void enableLightsDynamic();
+ void enableLightsAvatar();
+ void enableLightsPreview();
+ void enableLightsAvatarEdit(const LLColor4& color);
+ void enableLightsFullbright(const LLColor4& color);
+ void disableLights();
+
+ void shiftObjects(const LLVector3 &offset);
+
+ void setLight(LLDrawable *drawablep, bool is_light);
+
+ bool hasRenderBatches(const U32 type) const;
+ LLCullResult::drawinfo_iterator beginRenderMap(U32 type);
+ LLCullResult::drawinfo_iterator endRenderMap(U32 type);
+ LLCullResult::sg_iterator beginAlphaGroups();
+ LLCullResult::sg_iterator endAlphaGroups();
+
+
+ void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES);
+
+ bool hasRenderDebugFeatureMask(const U32 mask) const { return bool(mRenderDebugFeatureMask & mask); }
+ bool hasRenderDebugMask(const U64 mask) const { return bool(mRenderDebugMask & mask); }
+ void setAllRenderDebugFeatures() { mRenderDebugFeatureMask = 0xffffffff; }
+ void clearAllRenderDebugFeatures() { mRenderDebugFeatureMask = 0x0; }
+ void setAllRenderDebugDisplays() { mRenderDebugMask = 0xffffffffffffffff; }
+ void clearAllRenderDebugDisplays() { mRenderDebugMask = 0x0; }
+
+ bool hasRenderType(const U32 type) const;
+ bool hasAnyRenderType(const U32 type, ...) const;
+
+ void setRenderTypeMask(U32 type, ...);
+ // This is equivalent to 'setRenderTypeMask'
+ //void orRenderTypeMask(U32 type, ...);
+ void andRenderTypeMask(U32 type, ...);
+ void clearRenderTypeMask(U32 type, ...);
+ void setAllRenderTypes();
+ void clearAllRenderTypes();
+
+ void pushRenderTypeMask();
+ void popRenderTypeMask();
+
+ void pushRenderDebugFeatureMask();
+ void popRenderDebugFeatureMask();
+
+ static void toggleRenderType(U32 type);
+
+ // For UI control of render features
+ static bool hasRenderTypeControl(U32 data);
+ static void toggleRenderDebug(U64 data);
+ static void toggleRenderDebugFeature(U32 data);
+ static void toggleRenderTypeControl(U32 data);
+ static bool toggleRenderTypeControlNegated(S32 data);
+ static bool toggleRenderDebugControl(U64 data);
+ static bool toggleRenderDebugFeatureControl(U32 data);
+ static void setRenderDebugFeatureControl(U32 bit, bool value);
+
+ static void setRenderParticleBeacons(bool val);
+ static void toggleRenderParticleBeacons();
+ static bool getRenderParticleBeacons();
+
+ static void setRenderSoundBeacons(bool val);
+ static void toggleRenderSoundBeacons();
+ static bool getRenderSoundBeacons();
+
+ static void setRenderMOAPBeacons(bool val);
+ static void toggleRenderMOAPBeacons();
+ static bool getRenderMOAPBeacons();
+
+ static void setRenderPhysicalBeacons(bool val);
+ static void toggleRenderPhysicalBeacons();
+ static bool getRenderPhysicalBeacons();
+
+ static void setRenderScriptedBeacons(bool val);
+ static void toggleRenderScriptedBeacons();
+ static bool getRenderScriptedBeacons();
+
+ static void setRenderScriptedTouchBeacons(bool val);
+ static void toggleRenderScriptedTouchBeacons();
+ static bool getRenderScriptedTouchBeacons();
+
+ static void setRenderBeacons(bool val);
+ static void toggleRenderBeacons();
+ static bool getRenderBeacons();
+
+ static void setRenderHighlights(bool val);
+ static void toggleRenderHighlights();
+ static bool getRenderHighlights();
+ static void setRenderHighlightTextureChannel(LLRender::eTexIndex channel); // sets which UV setup to display in highlight overlay
+
+ static void updateRenderBump();
+ static void updateRenderDeferred();
+ static void refreshCachedSettings();
+
+ static void throttleNewMemoryAllocation(bool disable);
+
+
+
+ void addDebugBlip(const LLVector3& position, const LLColor4& color);
+
+ void hidePermanentObjects( std::vector<U32>& restoreList );
+ void restorePermanentObjects( const std::vector<U32>& restoreList );
+ void skipRenderingOfTerrain( bool flag );
+ void hideObject( const LLUUID& id );
+ void restoreHiddenObject( const LLUUID& id );
private:
- void unloadShaders();
- void addToQuickLookup( LLDrawPool* new_poolp );
- void removeFromQuickLookup( LLDrawPool* poolp );
- bool updateDrawableGeom(LLDrawable* drawable, bool priority);
- void assertInitializedDoError();
- bool assertInitialized() { const bool is_init = isInit(); if (!is_init) assertInitializedDoError(); return is_init; };
- void connectRefreshCachedSettingsSafe(const std::string name);
- void hideDrawable( LLDrawable *pDrawable );
- void unhideDrawable( LLDrawable *pDrawable );
+ void unloadShaders();
+ void addToQuickLookup( LLDrawPool* new_poolp );
+ void removeFromQuickLookup( LLDrawPool* poolp );
+ bool updateDrawableGeom(LLDrawable* drawable, bool priority);
+ void assertInitializedDoError();
+ bool assertInitialized() { const bool is_init = isInit(); if (!is_init) assertInitializedDoError(); return is_init; };
+ void connectRefreshCachedSettingsSafe(const std::string name);
+ void hideDrawable( LLDrawable *pDrawable );
+ void unhideDrawable( LLDrawable *pDrawable );
public:
- enum {GPU_CLASS_MAX = 3 };
-
- enum LLRenderTypeMask
- {
- // Following are pool types (some are also object types)
- RENDER_TYPE_SKY = LLDrawPool::POOL_SKY,
- RENDER_TYPE_WL_SKY = LLDrawPool::POOL_WL_SKY,
- RENDER_TYPE_GROUND = LLDrawPool::POOL_GROUND,
- RENDER_TYPE_TERRAIN = LLDrawPool::POOL_TERRAIN,
- RENDER_TYPE_SIMPLE = LLDrawPool::POOL_SIMPLE,
- RENDER_TYPE_GRASS = LLDrawPool::POOL_GRASS,
- RENDER_TYPE_ALPHA_MASK = LLDrawPool::POOL_ALPHA_MASK,
- RENDER_TYPE_FULLBRIGHT_ALPHA_MASK = LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK,
- RENDER_TYPE_FULLBRIGHT = LLDrawPool::POOL_FULLBRIGHT,
- RENDER_TYPE_BUMP = LLDrawPool::POOL_BUMP,
- RENDER_TYPE_MATERIALS = LLDrawPool::POOL_MATERIALS,
- RENDER_TYPE_AVATAR = LLDrawPool::POOL_AVATAR,
- RENDER_TYPE_TREE = LLDrawPool::POOL_TREE,
- RENDER_TYPE_INVISIBLE = LLDrawPool::POOL_INVISIBLE,
- RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER,
- RENDER_TYPE_WATER = LLDrawPool::POOL_WATER,
- RENDER_TYPE_ALPHA = LLDrawPool::POOL_ALPHA,
- RENDER_TYPE_GLOW = LLDrawPool::POOL_GLOW,
- RENDER_TYPE_PASS_SIMPLE = LLRenderPass::PASS_SIMPLE,
- RENDER_TYPE_PASS_GRASS = LLRenderPass::PASS_GRASS,
- RENDER_TYPE_PASS_FULLBRIGHT = LLRenderPass::PASS_FULLBRIGHT,
- RENDER_TYPE_PASS_INVISIBLE = LLRenderPass::PASS_INVISIBLE,
- RENDER_TYPE_PASS_INVISI_SHINY = LLRenderPass::PASS_INVISI_SHINY,
- RENDER_TYPE_PASS_FULLBRIGHT_SHINY = LLRenderPass::PASS_FULLBRIGHT_SHINY,
- RENDER_TYPE_PASS_SHINY = LLRenderPass::PASS_SHINY,
- RENDER_TYPE_PASS_BUMP = LLRenderPass::PASS_BUMP,
- RENDER_TYPE_PASS_POST_BUMP = LLRenderPass::PASS_POST_BUMP,
- RENDER_TYPE_PASS_GLOW = LLRenderPass::PASS_GLOW,
- RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA,
- RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK,
- RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK,
- RENDER_TYPE_PASS_MATERIAL = LLRenderPass::PASS_MATERIAL,
- RENDER_TYPE_PASS_MATERIAL_ALPHA = LLRenderPass::PASS_MATERIAL_ALPHA,
- RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK = LLRenderPass::PASS_MATERIAL_ALPHA_MASK,
- RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE= LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
- RENDER_TYPE_PASS_SPECMAP = LLRenderPass::PASS_SPECMAP,
- RENDER_TYPE_PASS_SPECMAP_BLEND = LLRenderPass::PASS_SPECMAP_BLEND,
- RENDER_TYPE_PASS_SPECMAP_MASK = LLRenderPass::PASS_SPECMAP_MASK,
- RENDER_TYPE_PASS_SPECMAP_EMISSIVE = LLRenderPass::PASS_SPECMAP_EMISSIVE,
- RENDER_TYPE_PASS_NORMMAP = LLRenderPass::PASS_NORMMAP,
- RENDER_TYPE_PASS_NORMMAP_BLEND = LLRenderPass::PASS_NORMMAP_BLEND,
- RENDER_TYPE_PASS_NORMMAP_MASK = LLRenderPass::PASS_NORMMAP_MASK,
- RENDER_TYPE_PASS_NORMMAP_EMISSIVE = LLRenderPass::PASS_NORMMAP_EMISSIVE,
- RENDER_TYPE_PASS_NORMSPEC = LLRenderPass::PASS_NORMSPEC,
- RENDER_TYPE_PASS_NORMSPEC_BLEND = LLRenderPass::PASS_NORMSPEC_BLEND,
- RENDER_TYPE_PASS_NORMSPEC_MASK = LLRenderPass::PASS_NORMSPEC_MASK,
- RENDER_TYPE_PASS_NORMSPEC_EMISSIVE = LLRenderPass::PASS_NORMSPEC_EMISSIVE,
- // Following are object types (only used in drawable mRenderType)
- RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES,
- RENDER_TYPE_VOLUME,
- RENDER_TYPE_PARTICLES,
- RENDER_TYPE_CLOUDS,
- RENDER_TYPE_HUD_PARTICLES,
- NUM_RENDER_TYPES,
- END_RENDER_TYPES = NUM_RENDER_TYPES
- };
-
- enum LLRenderDebugFeatureMask
- {
- RENDER_DEBUG_FEATURE_UI = 0x0001,
- RENDER_DEBUG_FEATURE_SELECTED = 0x0002,
- RENDER_DEBUG_FEATURE_HIGHLIGHTED = 0x0004,
- RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES = 0x0008,
-// RENDER_DEBUG_FEATURE_HW_LIGHTING = 0x0010,
- RENDER_DEBUG_FEATURE_FLEXIBLE = 0x0010,
- RENDER_DEBUG_FEATURE_FOG = 0x0020,
- RENDER_DEBUG_FEATURE_FR_INFO = 0x0080,
- RENDER_DEBUG_FEATURE_FOOT_SHADOWS = 0x0100,
- };
-
- enum LLRenderDebugMask: U64
- {
- RENDER_DEBUG_COMPOSITION = 0x00000001,
- RENDER_DEBUG_VERIFY = 0x00000002,
- RENDER_DEBUG_BBOXES = 0x00000004,
- RENDER_DEBUG_OCTREE = 0x00000008,
- RENDER_DEBUG_WIND_VECTORS = 0x00000010,
- RENDER_DEBUG_OCCLUSION = 0x00000020,
- RENDER_DEBUG_POINTS = 0x00000040,
- RENDER_DEBUG_TEXTURE_PRIORITY = 0x00000080,
- RENDER_DEBUG_TEXTURE_AREA = 0x00000100,
- RENDER_DEBUG_FACE_AREA = 0x00000200,
- RENDER_DEBUG_PARTICLES = 0x00000400,
- RENDER_DEBUG_GLOW = 0x00000800, // not used
- RENDER_DEBUG_TEXTURE_ANIM = 0x00001000,
- RENDER_DEBUG_LIGHTS = 0x00002000,
- RENDER_DEBUG_BATCH_SIZE = 0x00004000,
- RENDER_DEBUG_ALPHA_BINS = 0x00008000, // not used
- RENDER_DEBUG_RAYCAST = 0x00010000,
- RENDER_DEBUG_AVATAR_DRAW_INFO = 0x00020000,
- RENDER_DEBUG_SHADOW_FRUSTA = 0x00040000,
- RENDER_DEBUG_SCULPTED = 0x00080000,
- RENDER_DEBUG_AVATAR_VOLUME = 0x00100000,
- RENDER_DEBUG_AVATAR_JOINTS = 0x00200000,
- RENDER_DEBUG_BUILD_QUEUE = 0x00400000,
- RENDER_DEBUG_AGENT_TARGET = 0x00800000,
- RENDER_DEBUG_UPDATE_TYPE = 0x01000000,
- RENDER_DEBUG_PHYSICS_SHAPES = 0x02000000,
- RENDER_DEBUG_NORMALS = 0x04000000,
- RENDER_DEBUG_LOD_INFO = 0x08000000,
- RENDER_DEBUG_RENDER_COMPLEXITY = 0x10000000,
- RENDER_DEBUG_ATTACHMENT_BYTES = 0x20000000, // not used
- RENDER_DEBUG_TEXEL_DENSITY = 0x40000000,
- RENDER_DEBUG_TRIANGLE_COUNT = 0x80000000,
- RENDER_DEBUG_IMPOSTORS = 0x100000000,
+ enum {GPU_CLASS_MAX = 3 };
+
+ enum LLRenderTypeMask
+ {
+ // Following are pool types (some are also object types)
+ RENDER_TYPE_SKY = LLDrawPool::POOL_SKY,
+ RENDER_TYPE_WL_SKY = LLDrawPool::POOL_WL_SKY,
+ RENDER_TYPE_GROUND = LLDrawPool::POOL_GROUND,
+ RENDER_TYPE_TERRAIN = LLDrawPool::POOL_TERRAIN,
+ RENDER_TYPE_SIMPLE = LLDrawPool::POOL_SIMPLE,
+ RENDER_TYPE_GRASS = LLDrawPool::POOL_GRASS,
+ RENDER_TYPE_ALPHA_MASK = LLDrawPool::POOL_ALPHA_MASK,
+ RENDER_TYPE_FULLBRIGHT_ALPHA_MASK = LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK,
+ RENDER_TYPE_FULLBRIGHT = LLDrawPool::POOL_FULLBRIGHT,
+ RENDER_TYPE_BUMP = LLDrawPool::POOL_BUMP,
+ RENDER_TYPE_MATERIALS = LLDrawPool::POOL_MATERIALS,
+ RENDER_TYPE_AVATAR = LLDrawPool::POOL_AVATAR,
+ RENDER_TYPE_TREE = LLDrawPool::POOL_TREE,
+ RENDER_TYPE_INVISIBLE = LLDrawPool::POOL_INVISIBLE,
+ RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER,
+ RENDER_TYPE_WATER = LLDrawPool::POOL_WATER,
+ RENDER_TYPE_ALPHA = LLDrawPool::POOL_ALPHA,
+ RENDER_TYPE_GLOW = LLDrawPool::POOL_GLOW,
+ RENDER_TYPE_PASS_SIMPLE = LLRenderPass::PASS_SIMPLE,
+ RENDER_TYPE_PASS_GRASS = LLRenderPass::PASS_GRASS,
+ RENDER_TYPE_PASS_FULLBRIGHT = LLRenderPass::PASS_FULLBRIGHT,
+ RENDER_TYPE_PASS_INVISIBLE = LLRenderPass::PASS_INVISIBLE,
+ RENDER_TYPE_PASS_INVISI_SHINY = LLRenderPass::PASS_INVISI_SHINY,
+ RENDER_TYPE_PASS_FULLBRIGHT_SHINY = LLRenderPass::PASS_FULLBRIGHT_SHINY,
+ RENDER_TYPE_PASS_SHINY = LLRenderPass::PASS_SHINY,
+ RENDER_TYPE_PASS_BUMP = LLRenderPass::PASS_BUMP,
+ RENDER_TYPE_PASS_POST_BUMP = LLRenderPass::PASS_POST_BUMP,
+ RENDER_TYPE_PASS_GLOW = LLRenderPass::PASS_GLOW,
+ RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA,
+ RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK,
+ RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK,
+ RENDER_TYPE_PASS_MATERIAL = LLRenderPass::PASS_MATERIAL,
+ RENDER_TYPE_PASS_MATERIAL_ALPHA = LLRenderPass::PASS_MATERIAL_ALPHA,
+ RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK = LLRenderPass::PASS_MATERIAL_ALPHA_MASK,
+ RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE= LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
+ RENDER_TYPE_PASS_SPECMAP = LLRenderPass::PASS_SPECMAP,
+ RENDER_TYPE_PASS_SPECMAP_BLEND = LLRenderPass::PASS_SPECMAP_BLEND,
+ RENDER_TYPE_PASS_SPECMAP_MASK = LLRenderPass::PASS_SPECMAP_MASK,
+ RENDER_TYPE_PASS_SPECMAP_EMISSIVE = LLRenderPass::PASS_SPECMAP_EMISSIVE,
+ RENDER_TYPE_PASS_NORMMAP = LLRenderPass::PASS_NORMMAP,
+ RENDER_TYPE_PASS_NORMMAP_BLEND = LLRenderPass::PASS_NORMMAP_BLEND,
+ RENDER_TYPE_PASS_NORMMAP_MASK = LLRenderPass::PASS_NORMMAP_MASK,
+ RENDER_TYPE_PASS_NORMMAP_EMISSIVE = LLRenderPass::PASS_NORMMAP_EMISSIVE,
+ RENDER_TYPE_PASS_NORMSPEC = LLRenderPass::PASS_NORMSPEC,
+ RENDER_TYPE_PASS_NORMSPEC_BLEND = LLRenderPass::PASS_NORMSPEC_BLEND,
+ RENDER_TYPE_PASS_NORMSPEC_MASK = LLRenderPass::PASS_NORMSPEC_MASK,
+ RENDER_TYPE_PASS_NORMSPEC_EMISSIVE = LLRenderPass::PASS_NORMSPEC_EMISSIVE,
+ // Following are object types (only used in drawable mRenderType)
+ RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES,
+ RENDER_TYPE_VOLUME,
+ RENDER_TYPE_PARTICLES,
+ RENDER_TYPE_CLOUDS,
+ RENDER_TYPE_HUD_PARTICLES,
+ NUM_RENDER_TYPES,
+ END_RENDER_TYPES = NUM_RENDER_TYPES
+ };
+
+ enum LLRenderDebugFeatureMask
+ {
+ RENDER_DEBUG_FEATURE_UI = 0x0001,
+ RENDER_DEBUG_FEATURE_SELECTED = 0x0002,
+ RENDER_DEBUG_FEATURE_HIGHLIGHTED = 0x0004,
+ RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES = 0x0008,
+// RENDER_DEBUG_FEATURE_HW_LIGHTING = 0x0010,
+ RENDER_DEBUG_FEATURE_FLEXIBLE = 0x0010,
+ RENDER_DEBUG_FEATURE_FOG = 0x0020,
+ RENDER_DEBUG_FEATURE_FR_INFO = 0x0080,
+ RENDER_DEBUG_FEATURE_FOOT_SHADOWS = 0x0100,
+ };
+
+ enum LLRenderDebugMask: U64
+ {
+ RENDER_DEBUG_COMPOSITION = 0x00000001,
+ RENDER_DEBUG_VERIFY = 0x00000002,
+ RENDER_DEBUG_BBOXES = 0x00000004,
+ RENDER_DEBUG_OCTREE = 0x00000008,
+ RENDER_DEBUG_WIND_VECTORS = 0x00000010,
+ RENDER_DEBUG_OCCLUSION = 0x00000020,
+ RENDER_DEBUG_POINTS = 0x00000040,
+ RENDER_DEBUG_TEXTURE_PRIORITY = 0x00000080,
+ RENDER_DEBUG_TEXTURE_AREA = 0x00000100,
+ RENDER_DEBUG_FACE_AREA = 0x00000200,
+ RENDER_DEBUG_PARTICLES = 0x00000400,
+ RENDER_DEBUG_GLOW = 0x00000800, // not used
+ RENDER_DEBUG_TEXTURE_ANIM = 0x00001000,
+ RENDER_DEBUG_LIGHTS = 0x00002000,
+ RENDER_DEBUG_BATCH_SIZE = 0x00004000,
+ RENDER_DEBUG_ALPHA_BINS = 0x00008000, // not used
+ RENDER_DEBUG_RAYCAST = 0x00010000,
+ RENDER_DEBUG_AVATAR_DRAW_INFO = 0x00020000,
+ RENDER_DEBUG_SHADOW_FRUSTA = 0x00040000,
+ RENDER_DEBUG_SCULPTED = 0x00080000,
+ RENDER_DEBUG_AVATAR_VOLUME = 0x00100000,
+ RENDER_DEBUG_AVATAR_JOINTS = 0x00200000,
+ RENDER_DEBUG_BUILD_QUEUE = 0x00400000,
+ RENDER_DEBUG_AGENT_TARGET = 0x00800000,
+ RENDER_DEBUG_UPDATE_TYPE = 0x01000000,
+ RENDER_DEBUG_PHYSICS_SHAPES = 0x02000000,
+ RENDER_DEBUG_NORMALS = 0x04000000,
+ RENDER_DEBUG_LOD_INFO = 0x08000000,
+ RENDER_DEBUG_RENDER_COMPLEXITY = 0x10000000,
+ RENDER_DEBUG_ATTACHMENT_BYTES = 0x20000000, // not used
+ RENDER_DEBUG_TEXEL_DENSITY = 0x40000000,
+ RENDER_DEBUG_TRIANGLE_COUNT = 0x80000000,
+ RENDER_DEBUG_IMPOSTORS = 0x100000000,
RENDER_DEBUG_SH = 0x200000000,
- };
+ };
public:
-
- LLSpatialPartition* getSpatialPartition(LLViewerObject* vobj);
-
- void updateCamera(bool reset = false);
-
- LLVector3 mFlyCamPosition;
- LLQuaternion mFlyCamRotation;
-
- bool mBackfaceCull;
- S32 mMatrixOpCount;
- S32 mTextureMatrixOps;
- S32 mNumVisibleNodes;
-
- S32 mDebugTextureUploadCost;
- S32 mDebugSculptUploadCost;
- S32 mDebugMeshUploadCost;
-
- S32 mNumVisibleFaces;
-
- static S32 sCompiles;
-
- static bool sShowHUDAttachments;
- static bool sForceOldBakedUpload; // If true will not use capabilities to upload baked textures.
- static S32 sUseOcclusion; // 0 = no occlusion, 1 = read only, 2 = read/write
- static bool sDelayVBUpdate;
- static bool sAutoMaskAlphaDeferred;
- static bool sAutoMaskAlphaNonDeferred;
- static bool sDisableShaders; // if true, rendering will be done without shaders
- static bool sRenderBump;
- static bool sBakeSunlight;
- static bool sNoAlpha;
- static bool sUseTriStrips;
- static bool sUseFarClip;
- static bool sShadowRender;
- static bool sWaterReflections;
- static bool sDynamicLOD;
- static bool sPickAvatar;
- static bool sReflectionRender;
- static bool sDistortionRender;
- static bool sImpostorRender;
- static bool sImpostorRenderAlphaDepthPass;
- static bool sUnderWaterRender;
- static bool sRenderGlow;
- static bool sTextureBindTest;
- static bool sRenderFrameTest;
- static bool sRenderAttachedLights;
- static bool sRenderAttachedParticles;
- static bool sRenderDeferred;
- static bool sMemAllocationThrottled;
- static S32 sVisibleLightCount;
- static F32 sMinRenderSize;
- static bool sRenderingHUDs;
+
+ LLSpatialPartition* getSpatialPartition(LLViewerObject* vobj);
+
+ void updateCamera(bool reset = false);
+
+ LLVector3 mFlyCamPosition;
+ LLQuaternion mFlyCamRotation;
+
+ bool mBackfaceCull;
+ S32 mMatrixOpCount;
+ S32 mTextureMatrixOps;
+ S32 mNumVisibleNodes;
+
+ S32 mDebugTextureUploadCost;
+ S32 mDebugSculptUploadCost;
+ S32 mDebugMeshUploadCost;
+
+ S32 mNumVisibleFaces;
+
+ static S32 sCompiles;
+
+ static bool sShowHUDAttachments;
+ static bool sForceOldBakedUpload; // If true will not use capabilities to upload baked textures.
+ static S32 sUseOcclusion; // 0 = no occlusion, 1 = read only, 2 = read/write
+ static bool sDelayVBUpdate;
+ static bool sAutoMaskAlphaDeferred;
+ static bool sAutoMaskAlphaNonDeferred;
+ static bool sDisableShaders; // if true, rendering will be done without shaders
+ static bool sRenderBump;
+ static bool sBakeSunlight;
+ static bool sNoAlpha;
+ static bool sUseTriStrips;
+ static bool sUseFarClip;
+ static bool sShadowRender;
+ static bool sWaterReflections;
+ static bool sDynamicLOD;
+ static bool sPickAvatar;
+ static bool sReflectionRender;
+ static bool sDistortionRender;
+ static bool sImpostorRender;
+ static bool sImpostorRenderAlphaDepthPass;
+ static bool sUnderWaterRender;
+ static bool sRenderGlow;
+ static bool sTextureBindTest;
+ static bool sRenderFrameTest;
+ static bool sRenderAttachedLights;
+ static bool sRenderAttachedParticles;
+ static bool sRenderDeferred;
+ static bool sMemAllocationThrottled;
+ static S32 sVisibleLightCount;
+ static F32 sMinRenderSize;
+ static bool sRenderingHUDs;
static F32 sDistortionWaterClipPlaneMargin;
- static LLTrace::EventStatHandle<S64> sStatBatchSize;
-
- //screen texture
- U32 mScreenWidth;
- U32 mScreenHeight;
-
- LLRenderTarget mScreen;
- LLRenderTarget mUIScreen;
- LLRenderTarget mDeferredScreen;
- LLRenderTarget mFXAABuffer;
- LLRenderTarget mEdgeMap;
- LLRenderTarget mDeferredDepth;
- LLRenderTarget mOcclusionDepth;
- LLRenderTarget mDeferredLight;
- LLRenderTarget mHighlight;
- LLRenderTarget mPhysicsDisplay;
+ static LLTrace::EventStatHandle<S64> sStatBatchSize;
+
+ //screen texture
+ U32 mScreenWidth;
+ U32 mScreenHeight;
+
+ LLRenderTarget mScreen;
+ LLRenderTarget mUIScreen;
+ LLRenderTarget mDeferredScreen;
+ LLRenderTarget mFXAABuffer;
+ LLRenderTarget mEdgeMap;
+ LLRenderTarget mDeferredDepth;
+ LLRenderTarget mOcclusionDepth;
+ LLRenderTarget mDeferredLight;
+ LLRenderTarget mHighlight;
+ LLRenderTarget mPhysicsDisplay;
LLCullResult mSky;
LLCullResult mReflectedObjects;
LLCullResult mRefractedObjects;
- //utility buffer for rendering post effects, gets abused by renderDeferredLighting
- LLPointer<LLVertexBuffer> mDeferredVB;
-
- //utility buffer for rendering cubes, 8 vertices are corners of a cube [-1, 1]
- LLPointer<LLVertexBuffer> mCubeVB;
-
- //sun shadow map
- LLRenderTarget mShadow[6];
- LLRenderTarget mShadowOcclusion[6];
-
- std::vector<LLVector3> mShadowFrustPoints[4];
- LLVector4 mShadowError;
- LLVector4 mShadowFOV;
- LLVector3 mShadowFrustOrigin[4];
- LLCamera mShadowCamera[8];
- LLVector3 mShadowExtents[4][2];
- glh::matrix4f mSunShadowMatrix[6];
- glh::matrix4f mShadowModelview[6];
- glh::matrix4f mShadowProjection[6];
+ //utility buffer for rendering post effects, gets abused by renderDeferredLighting
+ LLPointer<LLVertexBuffer> mDeferredVB;
+
+ //utility buffer for rendering cubes, 8 vertices are corners of a cube [-1, 1]
+ LLPointer<LLVertexBuffer> mCubeVB;
+
+ //sun shadow map
+ LLRenderTarget mShadow[6];
+ LLRenderTarget mShadowOcclusion[6];
+
+ std::vector<LLVector3> mShadowFrustPoints[4];
+ LLVector4 mShadowError;
+ LLVector4 mShadowFOV;
+ LLVector3 mShadowFrustOrigin[4];
+ LLCamera mShadowCamera[8];
+ LLVector3 mShadowExtents[4][2];
+ glh::matrix4f mSunShadowMatrix[6];
+ glh::matrix4f mShadowModelview[6];
+ glh::matrix4f mShadowProjection[6];
glh::matrix4f mReflectionModelView;
- LLPointer<LLDrawable> mShadowSpotLight[2];
- F32 mSpotLightFade[2];
- LLPointer<LLDrawable> mTargetShadowSpotLight[2];
+ LLPointer<LLDrawable> mShadowSpotLight[2];
+ F32 mSpotLightFade[2];
+ LLPointer<LLDrawable> mTargetShadowSpotLight[2];
- LLVector4 mSunClipPlanes;
- LLVector4 mSunOrthoClipPlanes;
- LLVector2 mScreenScale;
+ LLVector4 mSunClipPlanes;
+ LLVector4 mSunOrthoClipPlanes;
+ LLVector2 mScreenScale;
- //water reflection texture
- LLRenderTarget mWaterRef;
+ //water reflection texture
+ LLRenderTarget mWaterRef;
- //water distortion texture (refraction)
- LLRenderTarget mWaterDis;
+ //water distortion texture (refraction)
+ LLRenderTarget mWaterDis;
- //texture for making the glow
- LLRenderTarget mGlow[3];
+ //texture for making the glow
+ LLRenderTarget mGlow[3];
- //noise map
- U32 mNoiseMap;
- U32 mTrueNoiseMap;
- U32 mLightFunc;
+ //noise map
+ U32 mNoiseMap;
+ U32 mTrueNoiseMap;
+ U32 mLightFunc;
- LLColor4 mSunDiffuse;
- LLColor4 mMoonDiffuse;
- LLVector4 mSunDir;
- LLVector4 mMoonDir;
+ LLColor4 mSunDiffuse;
+ LLColor4 mMoonDiffuse;
+ LLVector4 mSunDir;
+ LLVector4 mMoonDir;
bool mNeedsShadowTargetClear;
- LLVector4 mTransformedSunDir;
- LLVector4 mTransformedMoonDir;
+ LLVector4 mTransformedSunDir;
+ LLVector4 mTransformedMoonDir;
- bool mInitialized;
- bool mVertexShadersEnabled;
- S32 mVertexShadersLoaded; // 0 = no, 1 = yes, -1 = failed
+ bool mInitialized;
+ bool mVertexShadersEnabled;
+ S32 mVertexShadersLoaded; // 0 = no, 1 = yes, -1 = failed
- U32 mTransformFeedbackPrimitives; //number of primitives expected to be generated by transform feedback
+ U32 mTransformFeedbackPrimitives; //number of primitives expected to be generated by transform feedback
protected:
- bool mRenderTypeEnabled[NUM_RENDER_TYPES];
- std::stack<std::string> mRenderTypeEnableStack;
-
- U32 mRenderDebugFeatureMask;
- U64 mRenderDebugMask;
- U64 mOldRenderDebugMask;
- std::stack<U32> mRenderDebugFeatureStack;
-
-
- /////////////////////////////////////////////
- //
- //
- LLDrawable::drawable_vector_t mMovedList;
- LLDrawable::drawable_vector_t mMovedBridge;
- LLDrawable::drawable_vector_t mShiftList;
-
- /////////////////////////////////////////////
- //
- //
- struct Light
- {
- Light(LLDrawable* ptr, F32 d, F32 f = 0.0f)
- : drawable(ptr),
- dist(d),
- fade(f)
- {}
- LLPointer<LLDrawable> drawable;
- F32 dist;
- F32 fade;
- struct compare
- {
- bool operator()(const Light& a, const Light& b) const
- {
- if ( a.dist < b.dist )
- return true;
- else if ( a.dist > b.dist )
- return false;
- else
- return a.drawable < b.drawable;
- }
- };
- };
- typedef std::set< Light, Light::compare > light_set_t;
-
- LLDrawable::drawable_set_t mLights;
- light_set_t mNearbyLights; // lights near camera
- LLColor4 mHWLightColors[8];
-
- /////////////////////////////////////////////
- //
- // Different queues of drawables being processed.
- //
- LLDrawable::drawable_list_t mBuildQ1; // priority
- LLDrawable::drawable_list_t mBuildQ2; // non-priority
- LLSpatialGroup::sg_vector_t mGroupQ1; //priority
- LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority
-
- LLSpatialGroup::sg_vector_t mGroupSaveQ1; // a place to save mGroupQ1 until it is safe to unref
-
- LLSpatialGroup::sg_vector_t mMeshDirtyGroup; //groups that need rebuildMesh called
- U32 mMeshDirtyQueryObject;
-
- LLDrawable::drawable_list_t mPartitionQ; //drawables that need to update their spatial partition radius
-
- bool mGroupQ2Locked;
- bool mGroupQ1Locked;
-
- bool mResetVertexBuffers; //if true, clear vertex buffers on next update
-
- LLViewerObject::vobj_list_t mCreateQ;
-
- LLDrawable::drawable_set_t mRetexturedList;
-
- class HighlightItem
- {
- public:
- const LLPointer<LLDrawable> mItem;
- mutable F32 mFade;
-
- HighlightItem(LLDrawable* item)
- : mItem(item), mFade(0)
- {
- }
-
- bool operator<(const HighlightItem& rhs) const
- {
- return mItem < rhs.mItem;
- }
-
- bool operator==(const HighlightItem& rhs) const
- {
- return mItem == rhs.mItem;
- }
-
- void incrFade(F32 val) const
- {
- mFade = llclamp(mFade+val, 0.f, 1.f);
- }
- };
-
- std::set<HighlightItem> mHighlightSet;
- LLPointer<LLDrawable> mHighlightObject;
-
- //////////////////////////////////////////////////
- //
- // Draw pools are responsible for storing all rendered data,
- // and performing the actual rendering of objects.
- //
- struct compare_pools
- {
- bool operator()(const LLDrawPool* a, const LLDrawPool* b) const
- {
- if (!a)
- return true;
- else if (!b)
- return false;
- else
- {
- S32 atype = a->getType();
- S32 btype = b->getType();
- if (atype < btype)
- return true;
- else if (atype > btype)
- return false;
- else
- return a->getId() < b->getId();
- }
- }
- };
- typedef std::set<LLDrawPool*, compare_pools > pool_set_t;
- pool_set_t mPools;
- LLDrawPool* mLastRebuildPool;
-
- // For quick-lookups into mPools (mapped by texture pointer)
- std::map<uintptr_t, LLDrawPool*> mTerrainPools;
- std::map<uintptr_t, LLDrawPool*> mTreePools;
- LLDrawPoolAlpha* mAlphaPool;
- LLDrawPool* mSkyPool;
- LLDrawPool* mTerrainPool;
- LLDrawPool* mWaterPool;
- LLDrawPool* mGroundPool;
- LLRenderPass* mSimplePool;
- LLRenderPass* mGrassPool;
- LLRenderPass* mAlphaMaskPool;
- LLRenderPass* mFullbrightAlphaMaskPool;
- LLRenderPass* mFullbrightPool;
- LLDrawPool* mInvisiblePool;
- LLDrawPool* mGlowPool;
- LLDrawPool* mBumpPool;
- LLDrawPool* mMaterialsPool;
- LLDrawPool* mWLSkyPool;
- // Note: no need to keep an quick-lookup to avatar pools, since there's only one per avatar
-
+ bool mRenderTypeEnabled[NUM_RENDER_TYPES];
+ std::stack<std::string> mRenderTypeEnableStack;
+
+ U32 mRenderDebugFeatureMask;
+ U64 mRenderDebugMask;
+ U64 mOldRenderDebugMask;
+ std::stack<U32> mRenderDebugFeatureStack;
+
+
+ /////////////////////////////////////////////
+ //
+ //
+ LLDrawable::drawable_vector_t mMovedList;
+ LLDrawable::drawable_vector_t mMovedBridge;
+ LLDrawable::drawable_vector_t mShiftList;
+
+ /////////////////////////////////////////////
+ //
+ //
+ struct Light
+ {
+ Light(LLDrawable* ptr, F32 d, F32 f = 0.0f)
+ : drawable(ptr),
+ dist(d),
+ fade(f)
+ {}
+ LLPointer<LLDrawable> drawable;
+ F32 dist;
+ F32 fade;
+ struct compare
+ {
+ bool operator()(const Light& a, const Light& b) const
+ {
+ if ( a.dist < b.dist )
+ return true;
+ else if ( a.dist > b.dist )
+ return false;
+ else
+ return a.drawable < b.drawable;
+ }
+ };
+ };
+ typedef std::set< Light, Light::compare > light_set_t;
+
+ LLDrawable::drawable_set_t mLights;
+ light_set_t mNearbyLights; // lights near camera
+ LLColor4 mHWLightColors[8];
+
+ /////////////////////////////////////////////
+ //
+ // Different queues of drawables being processed.
+ //
+ LLDrawable::drawable_list_t mBuildQ1; // priority
+ LLDrawable::drawable_list_t mBuildQ2; // non-priority
+ LLSpatialGroup::sg_vector_t mGroupQ1; //priority
+ LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority
+
+ LLSpatialGroup::sg_vector_t mGroupSaveQ1; // a place to save mGroupQ1 until it is safe to unref
+
+ LLSpatialGroup::sg_vector_t mMeshDirtyGroup; //groups that need rebuildMesh called
+ U32 mMeshDirtyQueryObject;
+
+ LLDrawable::drawable_list_t mPartitionQ; //drawables that need to update their spatial partition radius
+
+ bool mGroupQ2Locked;
+ bool mGroupQ1Locked;
+
+ bool mResetVertexBuffers; //if true, clear vertex buffers on next update
+
+ LLViewerObject::vobj_list_t mCreateQ;
+
+ LLDrawable::drawable_set_t mRetexturedList;
+
+ class HighlightItem
+ {
+ public:
+ const LLPointer<LLDrawable> mItem;
+ mutable F32 mFade;
+
+ HighlightItem(LLDrawable* item)
+ : mItem(item), mFade(0)
+ {
+ }
+
+ bool operator<(const HighlightItem& rhs) const
+ {
+ return mItem < rhs.mItem;
+ }
+
+ bool operator==(const HighlightItem& rhs) const
+ {
+ return mItem == rhs.mItem;
+ }
+
+ void incrFade(F32 val) const
+ {
+ mFade = llclamp(mFade+val, 0.f, 1.f);
+ }
+ };
+
+ std::set<HighlightItem> mHighlightSet;
+ LLPointer<LLDrawable> mHighlightObject;
+
+ //////////////////////////////////////////////////
+ //
+ // Draw pools are responsible for storing all rendered data,
+ // and performing the actual rendering of objects.
+ //
+ struct compare_pools
+ {
+ bool operator()(const LLDrawPool* a, const LLDrawPool* b) const
+ {
+ if (!a)
+ return true;
+ else if (!b)
+ return false;
+ else
+ {
+ S32 atype = a->getType();
+ S32 btype = b->getType();
+ if (atype < btype)
+ return true;
+ else if (atype > btype)
+ return false;
+ else
+ return a->getId() < b->getId();
+ }
+ }
+ };
+ typedef std::set<LLDrawPool*, compare_pools > pool_set_t;
+ pool_set_t mPools;
+ LLDrawPool* mLastRebuildPool;
+
+ // For quick-lookups into mPools (mapped by texture pointer)
+ std::map<uintptr_t, LLDrawPool*> mTerrainPools;
+ std::map<uintptr_t, LLDrawPool*> mTreePools;
+ LLDrawPoolAlpha* mAlphaPool;
+ LLDrawPool* mSkyPool;
+ LLDrawPool* mTerrainPool;
+ LLDrawPool* mWaterPool;
+ LLDrawPool* mGroundPool;
+ LLRenderPass* mSimplePool;
+ LLRenderPass* mGrassPool;
+ LLRenderPass* mAlphaMaskPool;
+ LLRenderPass* mFullbrightAlphaMaskPool;
+ LLRenderPass* mFullbrightPool;
+ LLDrawPool* mInvisiblePool;
+ LLDrawPool* mGlowPool;
+ LLDrawPool* mBumpPool;
+ LLDrawPool* mMaterialsPool;
+ LLDrawPool* mWLSkyPool;
+ // Note: no need to keep an quick-lookup to avatar pools, since there's only one per avatar
+
public:
- std::vector<LLFace*> mHighlightFaces; // highlight faces on physical objects
+ std::vector<LLFace*> mHighlightFaces; // highlight faces on physical objects
protected:
- std::vector<LLFace*> mSelectedFaces;
-
- class DebugBlip
- {
- public:
- LLColor4 mColor;
- LLVector3 mPosition;
- F32 mAge;
-
- DebugBlip(const LLVector3& position, const LLColor4& color)
- : mColor(color), mPosition(position), mAge(0.f)
- { }
- };
-
- std::list<DebugBlip> mDebugBlips;
-
- LLPointer<LLViewerFetchedTexture> mFaceSelectImagep;
-
- U32 mLightMask;
- U32 mLightMovingMask;
- S32 mLightingDetail;
-
- static bool sRenderPhysicalBeacons;
- static bool sRenderMOAPBeacons;
- static bool sRenderScriptedTouchBeacons;
- static bool sRenderScriptedBeacons;
- static bool sRenderParticleBeacons;
- static bool sRenderSoundBeacons;
+ std::vector<LLFace*> mSelectedFaces;
+
+ class DebugBlip
+ {
+ public:
+ LLColor4 mColor;
+ LLVector3 mPosition;
+ F32 mAge;
+
+ DebugBlip(const LLVector3& position, const LLColor4& color)
+ : mColor(color), mPosition(position), mAge(0.f)
+ { }
+ };
+
+ std::list<DebugBlip> mDebugBlips;
+
+ LLPointer<LLViewerFetchedTexture> mFaceSelectImagep;
+
+ U32 mLightMask;
+ U32 mLightMovingMask;
+ S32 mLightingDetail;
+
+ static bool sRenderPhysicalBeacons;
+ static bool sRenderMOAPBeacons;
+ static bool sRenderScriptedTouchBeacons;
+ static bool sRenderScriptedBeacons;
+ static bool sRenderParticleBeacons;
+ static bool sRenderSoundBeacons;
public:
- static bool sRenderBeacons;
- static bool sRenderHighlight;
-
- // Determines which set of UVs to use in highlight display
- //
- static LLRender::eTexIndex sRenderHighlightTextureChannel;
-
- //debug use
- static U32 sCurRenderPoolType ;
-
- //cached settings
- static bool WindLightUseAtmosShaders;
- static bool VertexShaderEnable;
- static bool RenderAvatarVP;
- static bool RenderDeferred;
- static F32 RenderDeferredSunWash;
- static U32 RenderFSAASamples;
- static U32 RenderResolutionDivisor;
- static bool RenderUIBuffer;
- static S32 RenderShadowDetail;
- static bool RenderDeferredSSAO;
- static F32 RenderShadowResolutionScale;
- static bool RenderLocalLights;
- static bool RenderDelayCreation;
- static bool RenderAnimateRes;
- static bool FreezeTime;
- static S32 DebugBeaconLineWidth;
- static F32 RenderHighlightBrightness;
- static LLColor4 RenderHighlightColor;
- static F32 RenderHighlightThickness;
- static bool RenderSpotLightsInNondeferred;
- static LLColor4 PreviewAmbientColor;
- static LLColor4 PreviewDiffuse0;
- static LLColor4 PreviewSpecular0;
- static LLColor4 PreviewDiffuse1;
- static LLColor4 PreviewSpecular1;
- static LLColor4 PreviewDiffuse2;
- static LLColor4 PreviewSpecular2;
- static LLVector3 PreviewDirection0;
- static LLVector3 PreviewDirection1;
- static LLVector3 PreviewDirection2;
- static F32 RenderGlowMinLuminance;
- static F32 RenderGlowMaxExtractAlpha;
- static F32 RenderGlowWarmthAmount;
- static LLVector3 RenderGlowLumWeights;
- static LLVector3 RenderGlowWarmthWeights;
- static S32 RenderGlowResolutionPow;
- static S32 RenderGlowIterations;
- static F32 RenderGlowWidth;
- static F32 RenderGlowStrength;
- static bool RenderDepthOfField;
- static bool RenderDepthOfFieldInEditMode;
- static F32 CameraFocusTransitionTime;
- static F32 CameraFNumber;
- static F32 CameraFocalLength;
- static F32 CameraFieldOfView;
- static F32 RenderShadowNoise;
- static F32 RenderShadowBlurSize;
- static F32 RenderSSAOScale;
- static U32 RenderSSAOMaxScale;
- static F32 RenderSSAOFactor;
- static LLVector3 RenderSSAOEffect;
- static F32 RenderShadowOffsetError;
- static F32 RenderShadowBiasError;
- static F32 RenderShadowOffset;
- static F32 RenderShadowBias;
- static F32 RenderSpotShadowOffset;
- static F32 RenderSpotShadowBias;
- static F32 RenderEdgeDepthCutoff;
- static F32 RenderEdgeNormCutoff;
- static LLVector3 RenderShadowGaussian;
- static F32 RenderShadowBlurDistFactor;
- static bool RenderDeferredAtmospheric;
- static S32 RenderReflectionDetail;
- static F32 RenderHighlightFadeTime;
- static LLVector3 RenderShadowClipPlanes;
- static LLVector3 RenderShadowOrthoClipPlanes;
- static LLVector3 RenderShadowNearDist;
- static F32 RenderFarClip;
- static LLVector3 RenderShadowSplitExponent;
- static F32 RenderShadowErrorCutoff;
- static F32 RenderShadowFOVCutoff;
- static bool CameraOffset;
- static F32 CameraMaxCoF;
- static F32 CameraDoFResScale;
- static F32 RenderAutoHideSurfaceAreaLimit;
+ static bool sRenderBeacons;
+ static bool sRenderHighlight;
+
+ // Determines which set of UVs to use in highlight display
+ //
+ static LLRender::eTexIndex sRenderHighlightTextureChannel;
+
+ //debug use
+ static U32 sCurRenderPoolType ;
+
+ //cached settings
+ static bool WindLightUseAtmosShaders;
+ static bool VertexShaderEnable;
+ static bool RenderAvatarVP;
+ static bool RenderDeferred;
+ static F32 RenderDeferredSunWash;
+ static U32 RenderFSAASamples;
+ static U32 RenderResolutionDivisor;
+ static bool RenderUIBuffer;
+ static S32 RenderShadowDetail;
+ static bool RenderDeferredSSAO;
+ static F32 RenderShadowResolutionScale;
+ static bool RenderLocalLights;
+ static bool RenderDelayCreation;
+ static bool RenderAnimateRes;
+ static bool FreezeTime;
+ static S32 DebugBeaconLineWidth;
+ static F32 RenderHighlightBrightness;
+ static LLColor4 RenderHighlightColor;
+ static F32 RenderHighlightThickness;
+ static bool RenderSpotLightsInNondeferred;
+ static LLColor4 PreviewAmbientColor;
+ static LLColor4 PreviewDiffuse0;
+ static LLColor4 PreviewSpecular0;
+ static LLColor4 PreviewDiffuse1;
+ static LLColor4 PreviewSpecular1;
+ static LLColor4 PreviewDiffuse2;
+ static LLColor4 PreviewSpecular2;
+ static LLVector3 PreviewDirection0;
+ static LLVector3 PreviewDirection1;
+ static LLVector3 PreviewDirection2;
+ static F32 RenderGlowMinLuminance;
+ static F32 RenderGlowMaxExtractAlpha;
+ static F32 RenderGlowWarmthAmount;
+ static LLVector3 RenderGlowLumWeights;
+ static LLVector3 RenderGlowWarmthWeights;
+ static S32 RenderGlowResolutionPow;
+ static S32 RenderGlowIterations;
+ static F32 RenderGlowWidth;
+ static F32 RenderGlowStrength;
+ static bool RenderDepthOfField;
+ static bool RenderDepthOfFieldInEditMode;
+ static F32 CameraFocusTransitionTime;
+ static F32 CameraFNumber;
+ static F32 CameraFocalLength;
+ static F32 CameraFieldOfView;
+ static F32 RenderShadowNoise;
+ static F32 RenderShadowBlurSize;
+ static F32 RenderSSAOScale;
+ static U32 RenderSSAOMaxScale;
+ static F32 RenderSSAOFactor;
+ static LLVector3 RenderSSAOEffect;
+ static F32 RenderShadowOffsetError;
+ static F32 RenderShadowBiasError;
+ static F32 RenderShadowOffset;
+ static F32 RenderShadowBias;
+ static F32 RenderSpotShadowOffset;
+ static F32 RenderSpotShadowBias;
+ static F32 RenderEdgeDepthCutoff;
+ static F32 RenderEdgeNormCutoff;
+ static LLVector3 RenderShadowGaussian;
+ static F32 RenderShadowBlurDistFactor;
+ static bool RenderDeferredAtmospheric;
+ static S32 RenderReflectionDetail;
+ static F32 RenderHighlightFadeTime;
+ static LLVector3 RenderShadowClipPlanes;
+ static LLVector3 RenderShadowOrthoClipPlanes;
+ static LLVector3 RenderShadowNearDist;
+ static F32 RenderFarClip;
+ static LLVector3 RenderShadowSplitExponent;
+ static F32 RenderShadowErrorCutoff;
+ static F32 RenderShadowFOVCutoff;
+ static bool CameraOffset;
+ static F32 CameraMaxCoF;
+ static F32 CameraDoFResScale;
+ static F32 RenderAutoHideSurfaceAreaLimit;
};
void render_bbox(const LLVector3 &min, const LLVector3 &max);