diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llfloaterregioninfo.cpp | 88 | ||||
-rw-r--r-- | indra/newview/llfloaterregioninfo.h | 5 | ||||
-rw-r--r-- | indra/newview/llvlcomposition.cpp | 22 | ||||
-rw-r--r-- | indra/newview/llvlcomposition.h | 9 |
4 files changed, 81 insertions, 43 deletions
diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp index 8e2fb24923..a865ad19d3 100644 --- a/indra/newview/llfloaterregioninfo.cpp +++ b/indra/newview/llfloaterregioninfo.cpp @@ -86,7 +86,6 @@ #include "llviewerstats.h" #include "llviewertexteditor.h" #include "llviewerwindow.h" -#include "llvlcomposition.h" #include "lltrans.h" #include "llagentui.h" #include "llmeshrepository.h" @@ -100,7 +99,6 @@ #include "llavatarnamecache.h" #include "llenvironment.h" -const S32 TERRAIN_TEXTURE_COUNT = 4; const S32 CORNER_COUNT = 4; const U32 MAX_LISTED_NAMES = 100; @@ -1335,7 +1333,7 @@ BOOL LLPanelRegionTerrainInfo::validateTextureSizes() } static const S32 MAX_TERRAIN_TEXTURE_SIZE = 1024; - for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) { std::string buffer; buffer = llformat("texture_detail_%d", i); @@ -1397,6 +1395,21 @@ BOOL LLPanelRegionTerrainInfo::validateTextureHeights() ///////////////////////////////////////////////////////////////////////////// // LLPanelRegionTerrainInfo ///////////////////////////////////////////////////////////////////////////// + +LLPanelRegionTerrainInfo::LLPanelRegionTerrainInfo() +: LLPanelRegionInfo() +{ + const LLUUID (&default_textures)[LLVLComposition::ASSET_COUNT] = LLVLComposition::getDefaultTextures(); + for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + mLastSetTextures[i] = default_textures[i]; + } + for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { + mLastSetMaterials[i] = LLUUID::null; + } +} + // Initialize statics BOOL LLPanelRegionTerrainInfo::postBuild() @@ -1411,12 +1424,12 @@ BOOL LLPanelRegionTerrainInfo::postBuild() std::string buffer; - for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) { buffer = llformat("texture_detail_%d", i); initCtrl(buffer); } - for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) { buffer = llformat("material_detail_%d", i); initCtrl(buffer); @@ -1462,7 +1475,7 @@ void LLPanelRegionTerrainInfo::updateForMaterialType() // Toggle visibility of correct swatches std::string buffer; LLTextureCtrl* texture_ctrl; - for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) { buffer = llformat("texture_detail_%d", i); texture_ctrl = getChild<LLTextureCtrl>(buffer); @@ -1471,7 +1484,7 @@ void LLPanelRegionTerrainInfo::updateForMaterialType() texture_ctrl->setVisible(show_texture_controls); } } - for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) { buffer = llformat("material_detail_%d", i); texture_ctrl = getChild<LLTextureCtrl>(buffer); @@ -1530,8 +1543,8 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) bool set_texture_swatches; bool set_material_swatches; - bool clear_texture_swatches; - bool clear_material_swatches; + bool reset_texture_swatches; + bool reset_material_swatches; LLTerrainMaterials::Type material_type; if (!textures_ready && !materials_ready) { @@ -1540,16 +1553,16 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) material_type = LLTerrainMaterials::Type::TEXTURE; set_texture_swatches = true; set_material_swatches = true; - clear_texture_swatches = false; - clear_material_swatches = false; + reset_texture_swatches = false; + reset_material_swatches = false; } else { material_type = compp->getMaterialType(); set_texture_swatches = material_type == LLTerrainMaterials::Type::TEXTURE; set_material_swatches = !set_texture_swatches; - clear_texture_swatches = !set_texture_swatches; - clear_material_swatches = !set_material_swatches; + reset_texture_swatches = !set_texture_swatches; + reset_material_swatches = !set_material_swatches; } LLComboBox* material_type_ctrl = getChild<LLComboBox>("terrain_material_type"); @@ -1560,7 +1573,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) std::string buffer; if (set_texture_swatches) { - for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) { buffer = llformat("texture_detail_%d", i); asset_ctrl = getChild<LLTextureCtrl>(buffer); @@ -1575,7 +1588,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) } if (set_material_swatches) { - for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) { buffer = llformat("material_detail_%d", i); asset_ctrl = getChild<LLTextureCtrl>(buffer); @@ -1588,27 +1601,27 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region) } } } - if (clear_texture_swatches) + if (reset_texture_swatches) { - for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) { buffer = llformat("texture_detail_%d", i); asset_ctrl = getChild<LLTextureCtrl>(buffer); if(asset_ctrl) { - asset_ctrl->setImageAssetID(LLUUID::null); + asset_ctrl->setImageAssetID(mLastSetTextures[i]); } } } - if (clear_material_swatches) + if (reset_material_swatches) { - for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) { buffer = llformat("material_detail_%d", i); asset_ctrl = getChild<LLTextureCtrl>(buffer); if(asset_ctrl) { - asset_ctrl->setImageAssetID(LLUUID::null); + asset_ctrl->setImageAssetID(mLastSetMaterials[i]); } } } @@ -1687,26 +1700,35 @@ BOOL LLPanelRegionTerrainInfo::sendUpdate() // terrain_material_type - they both occupy the same slot. LLComboBox* material_type_ctrl = getChild<LLComboBox>("terrain_material_type"); const TerrainMaterialType material_type = material_type_ctrl ? material_type_from_index(material_type_ctrl->getCurrentIndex()) : TerrainMaterialType::TEXTURE; - for(S32 i = 0; i < TERRAIN_TEXTURE_COUNT; ++i) - { + for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i) + { if (material_type == TerrainMaterialType::PBR_MATERIAL) { buffer = llformat("material_detail_%d", i); - asset_ctrl = getChild<LLTextureCtrl>(buffer); } else { buffer = llformat("texture_detail_%d", i); - asset_ctrl = getChild<LLTextureCtrl>(buffer); } - if(asset_ctrl) - { - LLUUID tmp_id(asset_ctrl->getImageAssetID()); - tmp_id.toString(id_str); - buffer = llformat("%d %s", i, id_str.c_str()); - strings.push_back(buffer); - } - } + asset_ctrl = getChild<LLTextureCtrl>(buffer); + + if (!asset_ctrl) { continue; } + + LLUUID tmp_id(asset_ctrl->getImageAssetID()); + tmp_id.toString(id_str); + buffer = llformat("%d %s", i, id_str.c_str()); + strings.push_back(buffer); + + // Store asset for later terrain editing + if (material_type == TerrainMaterialType::PBR_MATERIAL) + { + mLastSetMaterials[i] = tmp_id; + } + else + { + mLastSetTextures[i] = tmp_id; + } + } sendEstateOwnerMessage(msg, "texturedetail", invoice, strings); strings.clear(); diff --git a/indra/newview/llfloaterregioninfo.h b/indra/newview/llfloaterregioninfo.h index abd8e21503..315c6aca0f 100644 --- a/indra/newview/llfloaterregioninfo.h +++ b/indra/newview/llfloaterregioninfo.h @@ -36,6 +36,7 @@ #include "llpanel.h" #include "llextendedstatus.h" #include "llpanelenvironment.h" +#include "llvlcomposition.h" #include "lleventcoro.h" @@ -243,7 +244,7 @@ class LLPanelRegionTerrainInfo : public LLPanelRegionInfo LOG_CLASS(LLPanelRegionTerrainInfo); public: - LLPanelRegionTerrainInfo() : LLPanelRegionInfo() {} + LLPanelRegionTerrainInfo(); ~LLPanelRegionTerrainInfo() {} BOOL postBuild() override; @@ -274,6 +275,8 @@ private: bool mConfirmedTextureHeights; bool mAskedTextureHeights; boost::signals2::connection mRegionChangedSlot; + LLUUID mLastSetTextures[LLTerrainMaterials::ASSET_COUNT]; + LLUUID mLastSetMaterials[LLTerrainMaterials::ASSET_COUNT]; }; ///////////////////////////////////////////////////////////////////////////// diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp index 9c64381a07..506ab005c5 100644 --- a/indra/newview/llvlcomposition.cpp +++ b/indra/newview/llvlcomposition.cpp @@ -44,7 +44,6 @@ static const U32 BASE_SIZE = 128; - F32 bilinear(const F32 v00, const F32 v01, const F32 v10, const F32 v11, const F32 x_frac, const F32 y_frac) { // Not sure if this is the right math... @@ -286,16 +285,29 @@ bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bo return true; } +// static +const LLUUID (&LLVLComposition::getDefaultTextures())[ASSET_COUNT] +{ + const static LLUUID default_textures[LLVLComposition::ASSET_COUNT] = + { + TERRAIN_DIRT_DETAIL, + TERRAIN_GRASS_DETAIL, + TERRAIN_MOUNTAIN_DETAIL, + TERRAIN_ROCK_DETAIL + }; + return default_textures; +} LLVLComposition::LLVLComposition(LLSurface *surfacep, const U32 width, const F32 scale) : LLTerrainMaterials(), LLViewerLayer(width, scale) { // Load Terrain Textures - Original ones - setDetailAssetID(0, TERRAIN_DIRT_DETAIL); - setDetailAssetID(1, TERRAIN_GRASS_DETAIL); - setDetailAssetID(2, TERRAIN_MOUNTAIN_DETAIL); - setDetailAssetID(3, TERRAIN_ROCK_DETAIL); + const LLUUID (&default_textures)[LLVLComposition::ASSET_COUNT] = LLVLComposition::getDefaultTextures(); + for (S32 i = 0; i < ASSET_COUNT; ++i) + { + setDetailAssetID(i, default_textures[i]); + } mSurfacep = surfacep; diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index dea776849a..7397ff1e8d 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -82,6 +82,11 @@ extern LLTerrainMaterials gLocalTerrainMaterials; class LLVLComposition : public LLTerrainMaterials, public LLViewerLayer { public: + // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc. + // So we need to compress heights into this range. + static const S32 ASSET_COUNT = 4; + static const LLUUID (&getDefaultTextures())[ASSET_COUNT]; + LLVLComposition(LLSurface *surfacep, const U32 width, const F32 scale); /*virtual*/ ~LLVLComposition(); @@ -93,10 +98,6 @@ public: // Generate texture from composition values. BOOL generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height); - // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc. - // So we need to compress heights into this range. - static const S32 ASSET_COUNT = 4; - // Use these as indeces ito the get/setters below that use 'corner' enum ECorner { |