diff options
Diffstat (limited to 'indra')
28 files changed, 404 insertions, 165 deletions
diff --git a/indra/llfilesystem/llfilesystem.cpp b/indra/llfilesystem/llfilesystem.cpp index 235aae0be3..912f48e216 100644 --- a/indra/llfilesystem/llfilesystem.cpp +++ b/indra/llfilesystem/llfilesystem.cpp @@ -79,6 +79,7 @@ LLFileSystem::~LLFileSystem() // static bool LLFileSystem::getExists(const LLUUID& file_id, const LLAssetType::EType file_type) { + LL_PROFILE_ZONE_SCOPED; std::string id_str; file_id.toString(id_str); const std::string extra_info = ""; diff --git a/indra/llmessage/llassetstorage.cpp b/indra/llmessage/llassetstorage.cpp index 70a7a34a70..2de59c1b6a 100644 --- a/indra/llmessage/llassetstorage.cpp +++ b/indra/llmessage/llassetstorage.cpp @@ -484,6 +484,8 @@ void LLAssetStorage::getAssetData(const LLUUID uuid, void *user_data, bool is_priority) { + LL_PROFILE_ZONE_SCOPED; + LL_DEBUGS("AssetStorage") << "LLAssetStorage::getAssetData() - " << uuid << "," << LLAssetType::lookup(type) << LL_ENDL; LL_DEBUGS("AssetStorage") << "ASSET_TRACE requesting " << uuid << " type " << LLAssetType::lookup(type) << LL_ENDL; @@ -529,6 +531,7 @@ void LLAssetStorage::getAssetData(const LLUUID uuid, if (size > 0) { + LL_PROFILE_ZONE_NAMED("gad - file in cache"); // we've already got the file // theoretically, partial files w/o a pending request shouldn't happen // unless there's a weird error @@ -548,7 +551,7 @@ void LLAssetStorage::getAssetData(const LLUUID uuid, } bool duplicate = false; - + LL_PROFILE_ZONE_NAMED("gad - check pending downloads"); // check to see if there's a pending download of this uuid already for (request_list_t::iterator iter = mPendingDownloads.begin(); iter != mPendingDownloads.end(); ++iter ) diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 909dad2e85..be1c0a532a 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -102,6 +102,9 @@ public: bool mIsNVIDIA; bool mIsIntel; + // hints to the render pipe + U32 mDownScaleMethod = 0; // see settings.xml RenderDownScaleMethod + #if LL_DARWIN // Needed to distinguish problem cards on older Macs that break with Materials bool mIsMobileGF; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 956bcef352..34200ef5cb 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -57,6 +57,9 @@ const F32 MIN_TEXTURE_LIFETIME = 10.f; U32 wpo2(U32 i); +U32 LLImageGL::sFrameCount = 0; + + // texture memory accounting (for macOS) static LLMutex sTexMemMutex; static std::unordered_map<U32, U64> sTextureAllocs; @@ -1003,7 +1006,7 @@ bool should_stagger_image_set(bool compressed) #else // glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08 // Setting media textures off-thread seems faster when not using sub_image_lines (Nvidia/Windows 10) -Cosmic,2023-03-31 - return !compressed && on_main_thread(); + return !compressed && on_main_thread() && !gGLManager.mIsIntel; #endif } @@ -1186,12 +1189,36 @@ void LLImageGL::generateTextures(S32 numTextures, U32 *textures) } // static +void LLImageGL::updateClass() +{ + sFrameCount++; +} + +// static void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures) { + // wait a few frames before actually deleting the textures to avoid + // synchronization issues with the GPU + static std::vector<U32> sFreeList[4]; + if (gGLManager.mInited) { - free_tex_images(numTextures, textures); - glDeleteTextures(numTextures, textures); + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + U32 idx = sFrameCount % 4; + + for (S32 i = 0; i < numTextures; ++i) + { + sFreeList[idx].push_back(textures[i]); + } + + idx = (sFrameCount + 3) % 4; + + if (!sFreeList[idx].empty()) + { + glDeleteTextures((GLsizei) sFreeList[idx].size(), sFreeList[idx].data()); + free_tex_images((GLsizei) sFreeList[idx].size(), sFreeList[idx].data()); + sFreeList[idx].resize(0); + } } } @@ -2335,44 +2362,85 @@ bool LLImageGL::scaleDown(S32 desired_discard) S32 desired_width = getWidth(desired_discard); S32 desired_height = getHeight(desired_discard); - U64 size = getBytes(desired_discard); - llassert(size <= 2048*2048*4); // we shouldn't be using this method to downscale huge textures, but it'll work - gGL.getTexUnit(0)->bind(this); + if (gGLManager.mDownScaleMethod == 0) + { // use an FBO to downscale the texture + // allocate new texture + U32 temp_texname = 0; + generateTextures(1, &temp_texname); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, temp_texname, true); + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glTexImage2D"); + glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, NULL); + } + // account for new texture getting created + alloc_tex_image(desired_width, desired_height, mFormatPrimary); - if (sScratchPBO == 0) - { - glGenBuffers(1, &sScratchPBO); - sScratchPBOSize = 0; - } + // Use render-to-texture to scale down the texture + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glFramebufferTexture2D"); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTarget, temp_texname, 0); + } - glBindBuffer(GL_PIXEL_PACK_BUFFER, sScratchPBO); + glViewport(0, 0, desired_width, desired_height); - if (size > sScratchPBOSize) - { - glBufferData(GL_PIXEL_PACK_BUFFER, size, NULL, GL_STREAM_COPY); - sScratchPBOSize = size; + // draw a full screen triangle + gGL.getTexUnit(0)->bind(this); + glDrawArrays(GL_TRIANGLES, 0, 3); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + // delete old texture and assign new texture name + deleteTextures(1, &mTexName); + mTexName = temp_texname; + + if (mHasMipMaps) + { // generate mipmaps if needed + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); + gGL.getTexUnit(0)->bind(this); + glGenerateMipmap(mTarget); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } } + else + { // use a PBO to downscale the texture + U64 size = getBytes(desired_discard); + llassert(size <= 2048 * 2048 * 4); // we shouldn't be using this method to downscale huge textures, but it'll work + gGL.getTexUnit(0)->bind(this); + + if (sScratchPBO == 0) + { + glGenBuffers(1, &sScratchPBO); + sScratchPBOSize = 0; + } - glGetTexImage(mTarget, mip, mFormatPrimary, mFormatType, nullptr); + glBindBuffer(GL_PIXEL_PACK_BUFFER, sScratchPBO); - free_tex_image(mTexName); + if (size > sScratchPBOSize) + { + glBufferData(GL_PIXEL_PACK_BUFFER, size, NULL, GL_STREAM_COPY); + sScratchPBOSize = size; + } - glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); + glGetTexImage(mTarget, mip, mFormatPrimary, mFormatType, nullptr); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, sScratchPBO); - glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + free_tex_image(mTexName); - alloc_tex_image(desired_width, desired_height, mFormatPrimary); + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); - if (mHasMipMaps) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); - glGenerateMipmap(mTarget); - } + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, sScratchPBO); + glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + alloc_tex_image(desired_width, desired_height, mFormatPrimary); + + if (mHasMipMaps) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); + glGenerateMipmap(mTarget); + } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } mCurrentDiscardLevel = desired_discard; diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 3892e9c014..5073701c30 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -62,6 +62,9 @@ class LLImageGL : public LLRefCount friend class LLTexUnit; public: + // call once per frame + static void updateClass(); + // Get an estimate of how many bytes have been allocated in vram for textures. // Does not include mipmaps. // NOTE: multiplying this number by two gives a good estimate for total @@ -276,7 +279,7 @@ protected: public: static std::unordered_set<LLImageGL*> sImageList; static S32 sCount; - + static U32 sFrameCount; static F32 sLastFrameTime; // Global memory statistics diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index be9f3895e7..e6b4118beb 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -297,7 +297,11 @@ public: ALTERNATE_DIFFUSE_MAP = 1, NORMAL_MAP = 1, SPECULAR_MAP = 2, - NUM_TEXTURE_CHANNELS = 3, + BASECOLOR_MAP = 3, + METALLIC_ROUGHNESS_MAP = 4, + GLTF_NORMAL_MAP = 5, + EMISSIVE_MAP = 6, + NUM_TEXTURE_CHANNELS = 7, }; enum eVolumeTexIndex : U8 diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index efdde77a32..60159a0497 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -426,14 +426,17 @@ void LLRenderTarget::bindTarget() GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3}; - glDrawBuffers(static_cast<GLsizei>(mTex.size()), drawbuffers); if (mTex.empty()) { //no color buffer to draw to glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); } - + else + { + glDrawBuffers(static_cast<GLsizei>(mTex.size()), drawbuffers); + glReadBuffer(GL_COLOR_ATTACHMENT0); + } check_framebuffer_status(); glViewport(0, 0, mResX, mResY); @@ -519,7 +522,8 @@ void LLRenderTarget::flush() llassert(sCurFBO == mFBO); llassert(sBoundTarget == this); - if (mGenerateMipMaps == LLTexUnit::TMG_AUTO) { + if (mGenerateMipMaps == LLTexUnit::TMG_AUTO) + { LL_PROFILE_GPU_ZONE("rt generate mipmaps"); bindTexture(0, 0, LLTexUnit::TFO_TRILINEAR); glGenerateMipmap(GL_TEXTURE_2D); @@ -540,6 +544,8 @@ void LLRenderTarget::flush() glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); sCurResX = gGLViewport[2]; sCurResY = gGLViewport[3]; + glReadBuffer(GL_BACK); + glDrawBuffer(GL_BACK); } } diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 340276a752..a1adf93fa1 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -172,6 +172,8 @@ public: // *HACK void swapFBORefs(LLRenderTarget& other); + static LLRenderTarget* sBoundTarget; + protected: U32 mResX; U32 mResY; @@ -186,8 +188,6 @@ protected: U32 mMipLevels; LLTexUnit::eTextureType mUsage; - - static LLRenderTarget* sBoundTarget; }; #endif diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 09909aa9c4..7f645792a6 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7732,7 +7732,7 @@ <key>Comment</key> <string>Minimum of available physical memory in MB before textures get scaled down</string> <key>Persist</key> - <integer>1</integer> + <integer>0</integer> <key>Type</key> <string>U32</string> <key>Value</key> @@ -7771,6 +7771,17 @@ <key>Value</key> <integer>2048</integer> </map> + <key>RenderDownScaleMethod</key> + <map> + <key>Comment</key> + <string>Method to use to downscale images. 0 - FBO, 1 - PBO</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderDebugTextureBind</key> <map> <key>Comment</key> diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 03849a0326..af1587bd07 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -1,4 +1,4 @@ -version 60 +version 61 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended @@ -76,6 +76,7 @@ RenderGLMultiThreadedMedia 1 1 RenderReflectionProbeResolution 1 128 RenderScreenSpaceReflections 1 1 RenderMirrors 1 1 +RenderDownScaleMethod 1 1 // @@ -366,6 +367,7 @@ RenderAnisotropic 1 0 RenderFSAASamples 1 0 RenderGLContextCoreProfile 1 0 RenderGLMultiThreadedMedia 1 0 +RenderDownScaleMethod 1 0 list AMD RenderGLMultiThreadedTextures 1 1 diff --git a/indra/newview/gltf/accessor.h b/indra/newview/gltf/accessor.h index ec68c5f624..85ea0f2967 100644 --- a/indra/newview/gltf/accessor.h +++ b/indra/newview/gltf/accessor.h @@ -36,8 +36,6 @@ namespace LL { namespace GLTF { - constexpr S32 INVALID_INDEX = -1; - class Buffer { public: diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp index a454e68a92..e07befef3b 100644 --- a/indra/newview/gltf/asset.cpp +++ b/indra/newview/gltf/asset.cpp @@ -476,6 +476,7 @@ void Asset::update() { // HACK - force texture to be loaded full rez // TODO: calculate actual vsize image.mTexture->addTextureStats(2048.f * 2048.f); + image.mTexture->setBoostLevel(LLViewerTexture::BOOST_HIGH); } } } diff --git a/indra/newview/gltf/common.h b/indra/newview/gltf/common.h index b9698d4017..742daff715 100644 --- a/indra/newview/gltf/common.h +++ b/indra/newview/gltf/common.h @@ -43,6 +43,8 @@ namespace LL { namespace GLTF { + constexpr S32 INVALID_INDEX = -1; + using Value = boost::json::value; using mat4 = glm::mat4; diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp index b161ec8492..58179f9dc3 100644 --- a/indra/newview/gltfscenemanager.cpp +++ b/indra/newview/gltfscenemanager.cpp @@ -345,6 +345,12 @@ void GLTFSceneManager::addGLTFObject(LLViewerObject* obj, LLUUID gltf_id) llassert(obj->getVolume()->getParams().getSculptID() == gltf_id); llassert(obj->getVolume()->getParams().getSculptType() == LL_SCULPT_TYPE_GLTF); + if (obj->mGLTFAsset) + { // object already has a GLTF asset, don't reload it + llassert(std::find(mObjects.begin(), mObjects.end(), obj) != mObjects.end()); + return; + } + obj->ref(); gAssetStorage->getAssetData(gltf_id, LLAssetType::AT_GLTF, onGLTFLoadComplete, obj); } diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 51099a480d..ac689f7319 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -2210,10 +2210,10 @@ bool LLAppViewer::initThreads() cores = llmin(cores, (S32) max_cores); } - // The only configurable thread count right now is ImageDecode - // The viewer typically starts around 8 threads not including image decode, - // so try to leave at least one core free - S32 image_decode_count = llclamp(cores - 9, 1, 8); + // always use at least 2 threads for image decoding to prevent + // a single texture blocking all other textures from decoding + S32 image_decode_count = llclamp(cores - 6, 2, 16); + threadCounts["ImageDecode"] = image_decode_count; gSavedSettings.setLLSD("ThreadPoolSizes", threadCounts); @@ -4609,6 +4609,10 @@ void LLAppViewer::idle() LLGLTFMaterialList::flushUpdates(); + static LLCachedControl<U32> downscale_method(gSavedSettings, "RenderDownScaleMethod"); + gGLManager.mDownScaleMethod = downscale_method; + LLImageGL::updateClass(); + // Service the WorkQueue we use for replies from worker threads. // Use function statics for the timeslice setting so we only have to fetch // and convert MainWorkTime once. diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 34da5b29d4..2d702ecf32 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -81,10 +81,6 @@ LLDrawPoolAlpha::~LLDrawPoolAlpha() void LLDrawPoolAlpha::prerender() { mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); - - // TODO: is this even necessay? These are probably set to never discard - LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(1024.f*1024.f); - LLViewerFetchedTexture::sWhiteImagep->addTextureStats(1024.f * 1024.f); } S32 LLDrawPoolAlpha::getNumPostDeferredPasses() diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 0e8e64af69..777ea611b0 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -169,6 +169,8 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) mImportanceToCamera = 0.f ; mBoundingSphereRadius = 0.0f ; + mTexExtents[0].set(0, 0); + mTexExtents[1].set(1, 1); mHasMedia = false ; mIsMediaAllowed = true; } @@ -2047,10 +2049,12 @@ void LLFace::resetVirtualSize() F32 LLFace::getTextureVirtualSize() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + F32 radius; F32 cos_angle_to_view_dir; bool in_frustum = calcPixelArea(cos_angle_to_view_dir, radius); + if (mPixelArea < F_ALMOST_ZERO || !in_frustum) { setVirtualSize(0.f) ; diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp index 9d7319d5b8..9e86548c2d 100644 --- a/indra/newview/lltextureview.cpp +++ b/indra/newview/lltextureview.cpp @@ -530,6 +530,9 @@ void LLGLTexMemBar::draw() F64 raw_image_bytes_MB = raw_image_bytes / (1024.0 * 1024.0); F64 saved_raw_image_bytes_MB = saved_raw_image_bytes / (1024.0 * 1024.0); F64 aux_raw_image_bytes_MB = aux_raw_image_bytes / (1024.0 * 1024.0); + F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 1024.0 * 1.3333f; // add 33% for mipmaps + F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 1024.0; + F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 1024.0; //---------------------------------------------------------------------------- LLGLSUIDefault gls_ui; @@ -559,7 +562,7 @@ void LLGLTexMemBar::draw() // draw a background above first line.... no idea where the rest of the background comes from for the below text gGL.color4f(0.f, 0.f, 0.f, 0.25f); - gl_rect_2d(-10, getRect().getHeight() + line_height + 1, getRect().getWidth()+2, getRect().getHeight()+2); + gl_rect_2d(-10, getRect().getHeight() + line_height*2 + 1, getRect().getWidth()+2, getRect().getHeight()+2); text = llformat("Est. Free: %d MB Sys Free: %d MB FBO: %d MB Bias: %.2f Cache: %.1f/%.1f MB", (S32)LLViewerTexture::sFreeVRAMMegabytes, @@ -568,12 +571,20 @@ void LLGLTexMemBar::draw() discard_bias, cache_usage, cache_max_usage); - LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*7, + LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*8, text_color, LLFontGL::LEFT, LLFontGL::TOP); text = llformat("Images: %d Raw: %d (%.2f MB) Saved: %d (%.2f MB) Aux: %d (%.2f MB)", image_count, raw_image_count, raw_image_bytes_MB, saved_raw_image_count, saved_raw_image_bytes_MB, aux_raw_image_count, aux_raw_image_bytes_MB); + LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height * 7, + text_color, LLFontGL::LEFT, LLFontGL::TOP); + + text = llformat("Textures: %.2f MB Vertex: %.2f MB Render: %.2f MB Total: %.2f MB", + texture_bytes_alloc, + vertex_bytes_alloc, + render_bytes_alloc, + texture_bytes_alloc+vertex_bytes_alloc+render_bytes_alloc); LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height * 6, text_color, LLFontGL::LEFT, LLFontGL::TOP); diff --git a/indra/newview/llviewerassetstorage.cpp b/indra/newview/llviewerassetstorage.cpp index 26707f5d9a..5ab9f76e47 100644 --- a/indra/newview/llviewerassetstorage.cpp +++ b/indra/newview/llviewerassetstorage.cpp @@ -376,6 +376,7 @@ void LLViewerAssetStorage::queueRequestHttp( bool duplicate, bool is_priority) { + LL_PROFILE_ZONE_SCOPED; LL_DEBUGS("ViewerAsset") << "Request asset via HTTP " << uuid << " type " << LLAssetType::lookup(atype) << LL_ENDL; bool with_http = true; diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index b2ed86707c..99c917ca6f 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -89,7 +89,7 @@ S32 LLViewerTexture::sRawCount = 0; S32 LLViewerTexture::sAuxCount = 0; LLFrameTimer LLViewerTexture::sEvaluationTimer; F32 LLViewerTexture::sDesiredDiscardBias = 0.f; -F32 LLViewerTexture::sDesiredDiscardScale = 1.1f; + S32 LLViewerTexture::sMaxSculptRez = 128; //max sculpt image size const S32 MAX_CACHED_RAW_IMAGE_AREA = 64 * 64; const S32 MAX_CACHED_RAW_SCULPT_IMAGE_AREA = LLViewerTexture::sMaxSculptRez * LLViewerTexture::sMaxSculptRez; @@ -513,15 +513,18 @@ void LLViewerTexture::updateClass() F32 target = llmax(budget - 512.f, MIN_VRAM_BUDGET); sFreeVRAMMegabytes = target - used; - F32 over_pct = llmax((used-target) / target, 0.f); + F32 over_pct = (used - target) / target; + + bool is_low = over_pct > 0.f; if (isSystemMemoryLow()) { + is_low = true; // System RAM is low -> ramp up discard bias over time to free memory if (sEvaluationTimer.getElapsedTimeF32() > MEMORY_CHECK_WAIT_TIME) { static LLCachedControl<F32> low_mem_min_discard_increment(gSavedSettings, "RenderLowMemMinDiscardIncrement", .1f); - sDesiredDiscardBias += llmax(low_mem_min_discard_increment, over_pct); + sDesiredDiscardBias += (F32) low_mem_min_discard_increment * (F32) gFrameIntervalSeconds; sEvaluationTimer.reset(); } } @@ -529,12 +532,28 @@ void LLViewerTexture::updateClass() { sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.f + over_pct); - if (sDesiredDiscardBias > 1.f) + if (sDesiredDiscardBias > 1.f && over_pct < 0.f) { sDesiredDiscardBias -= gFrameIntervalSeconds * 0.01; } } + static bool was_low = false; + if (is_low && !was_low) + { + LL_WARNS() << "Low system memory detected, emergency downrezzing off screen textures" << LL_ENDL; + sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f); + + for (auto image : gTextureList) + { + gTextureList.updateImageDecodePriority(image); + } + } + + was_low = is_low; + + sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 3.f); + LLViewerTexture::sFreezeImageUpdates = false; } @@ -615,16 +634,15 @@ void LLViewerTexture::init(bool firstinit) mParcelMedia = NULL; memset(&mNumVolumes, 0, sizeof(U32)* LLRender::NUM_VOLUME_TEXTURE_CHANNELS); - mFaceList[LLRender::DIFFUSE_MAP].clear(); - mFaceList[LLRender::NORMAL_MAP].clear(); - mFaceList[LLRender::SPECULAR_MAP].clear(); - mNumFaces[LLRender::DIFFUSE_MAP] = - mNumFaces[LLRender::NORMAL_MAP] = - mNumFaces[LLRender::SPECULAR_MAP] = 0; - mVolumeList[LLRender::LIGHT_TEX].clear(); mVolumeList[LLRender::SCULPT_TEX].clear(); + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; i++) + { + mNumFaces[i] = 0; + mFaceList[i].clear(); + } + mMainQueue = LL::WorkQueue::getInstance("mainloop"); mImageQueue = LL::WorkQueue::getInstance("LLImageGL"); } @@ -1608,7 +1626,11 @@ void LLViewerFetchedTexture::scheduleCreateTexture() } else { - gTextureList.mCreateTextureList.insert(this); + if (!mCreatePending) + { + mCreatePending = true; + gTextureList.mCreateTextureList.push(this); + } } } } @@ -1632,13 +1654,12 @@ void LLViewerFetchedTexture::setKnownDrawSize(S32 width, S32 height) void LLViewerFetchedTexture::setDebugText(const std::string& text) { - for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) { - llassert(mNumFaces[ch] <= mFaceList[ch].size()); - - for (U32 i = 0; i < mNumFaces[ch]; i++) + for (S32 fi = 0; fi < getNumFaces(i); ++fi) { - LLFace* facep = mFaceList[ch][i]; + LLFace* facep = (*(getFaceList(i)))[fi]; + if (facep) { LLDrawable* drawable = facep->getDrawable(); @@ -1651,10 +1672,15 @@ void LLViewerFetchedTexture::setDebugText(const std::string& text) } } +extern bool gCubeSnapshot; + //virtual void LLViewerFetchedTexture::processTextureStats() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + llassert(!gCubeSnapshot); // should only be called when the main camera is active + llassert(!LLPipeline::sShadowRender); + if(mFullyLoaded) { if(mDesiredDiscardLevel > mMinDesiredDiscardLevel)//need to load more @@ -2859,6 +2885,8 @@ void LLViewerLODTexture::processTextureStats() LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; updateVirtualSize(); + bool did_downscale = false; + static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false); { // restrict texture resolution to download based on RenderMaxTextureResolution @@ -2916,10 +2944,7 @@ void LLViewerLODTexture::processTextureStats() mDiscardVirtualSize = mMaxVirtualSize; mCalculatedDiscardLevel = discard_level; } - if (mBoostLevel < LLGLTexture::BOOST_SCULPTED) - { - discard_level *= sDesiredDiscardScale; // scale (default 1.1f) - } + discard_level = floorf(discard_level); F32 min_discard = 0.f; @@ -2945,10 +2970,9 @@ void LLViewerLODTexture::processTextureStats() // S32 current_discard = getDiscardLevel(); - if (mBoostLevel < LLGLTexture::BOOST_AVATAR_BAKED && - current_discard >= 0) + if (mBoostLevel < LLGLTexture::BOOST_AVATAR_BAKED) { - if (current_discard < (mDesiredDiscardLevel-1) && !mForceToSaveRawImage) + if (current_discard < mDesiredDiscardLevel && !mForceToSaveRawImage) { // should scale down scaleDown(); } @@ -2968,9 +2992,6 @@ void LLViewerLODTexture::processTextureStats() mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel); } - // decay max virtual size over time - mMaxVirtualSize *= 0.8f; - // selection manager will immediately reset BOOST_SELECTED but never unsets it // unset it immediately after we consume it if (getBoostLevel() == BOOST_SELECTED) @@ -2979,14 +3000,22 @@ void LLViewerLODTexture::processTextureStats() } } +extern LLGLSLShader gCopyProgram; + bool LLViewerLODTexture::scaleDown() { - if (mGLTexturep.isNull()) + if (mGLTexturep.isNull() || !mGLTexturep->getHasGLTexture()) { return false; } - return mGLTexturep->scaleDown(mDesiredDiscardLevel); + if (!mDownScalePending) + { + mDownScalePending = true; + gTextureList.mDownScaleQueue.push(this); + } + + return true; } //---------------------------------------------------------------------------------------------- diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index b1e0494a30..5b2e3aaab7 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -37,6 +37,7 @@ #include "llmetricperformancetester.h" #include "httpcommon.h" #include "workqueue.h" +#include "gltf/common.h" #include <map> #include <list> @@ -102,7 +103,6 @@ public: DYNAMIC_TEXTURE, FETCHED_TEXTURE, LOD_TEXTURE, - ATLAS_TEXTURE, INVALID_TEXTURE_TYPE }; @@ -173,6 +173,15 @@ public: LLViewerMediaTexture* getParcelMedia() const { return mParcelMedia;} /*virtual*/ void updateBindStatsForTester() ; + + struct MaterialEntry + { + S32 mIndex = LL::GLTF::INVALID_INDEX; + std::shared_ptr<LL::GLTF::Asset> mAsset; + }; + typedef std::vector<MaterialEntry> material_list_t; + material_list_t mMaterialList; // reverse pointer pointing to LL::GLTF::Materials using this image as texture + protected: void cleanup() ; void init(bool firstinit) ; @@ -214,7 +223,6 @@ public: static S32 sAuxCount; static LLFrameTimer sEvaluationTimer; static F32 sDesiredDiscardBias; - static F32 sDesiredDiscardScale; static S32 sMaxSculptRez ; static U32 sMinLargeImageSize ; static U32 sMaxSmallImageSize ; @@ -414,6 +422,9 @@ public: /*virtual*/bool isActiveFetching() override; //is actively in fetching by the fetching pipeline. + bool mCreatePending = false; // if true, this is in gTextureList.mCreateTextureList + mutable bool mDownScalePending = false; // if true, this is in gTextureList.mDownScaleQueue + protected: S32 getCurrentDiscardLevelForFetching() ; void forceToRefetchTexture(S32 desired_discard = 0, F32 kept_time = 60.f); @@ -424,11 +435,6 @@ private: void saveRawImage() ; - //for atlas - void resetFaceAtlas() ; - void invalidateAtlas(bool rebuild_geom) ; - bool insertToAtlas() ; - private: bool mFullyLoaded; bool mInDebug; @@ -539,9 +545,10 @@ public: /*virtual*/ void processTextureStats(); bool isUpdateFrozen() ; + bool scaleDown(); + private: void init(bool firstinit) ; - bool scaleDown() ; private: F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 2f685474e1..c436566297 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -70,6 +70,8 @@ S32 LLViewerTextureList::sNumImages = 0; LLViewerTextureList gTextureList; +extern LLGLSLShader gCopyProgram; + ETexListType get_element_type(S32 priority) { return (priority == LLViewerFetchedTexture::BOOST_ICON || priority == LLViewerFetchedTexture::BOOST_THUMBNAIL) ? TEX_LIST_SCALE : TEX_LIST_STANDARD; @@ -352,8 +354,11 @@ void LLViewerTextureList::shutdown() mCallbackList.clear(); // Flush all of the references - mLoadingStreamList.clear(); - mCreateTextureList.clear(); + while (!mCreateTextureList.empty()) + { + mCreateTextureList.front()->mCreatePending = false; + mCreateTextureList.pop(); + } mFastCacheList.clear(); mUUIDMap.clear(); @@ -897,14 +902,6 @@ void LLViewerTextureList::clearFetchingRequests() } } -static void touch_texture(LLViewerFetchedTexture* tex, F32 vsize) -{ - if (tex) - { - tex->addTextureStats(vsize); - } -} - extern bool gCubeSnapshot; void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imagep) @@ -921,58 +918,67 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f); static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f); + if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE) + { // reset max virtual size for unboosted LOD_TEXTURES + // this is an alternative to decaying mMaxVirtualSize over time + // that keeps textures from continously downrezzing and uprezzing in the background + imagep->mMaxVirtualSize = 0.f; + } + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) { - for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) + for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi) { - for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi) + LLFace* face = (*(imagep->getFaceList(i)))[fi]; + + if (face && face->getViewerObject()) { - LLFace* face = (*(imagep->getFaceList(i)))[fi]; + F32 radius; + F32 cos_angle_to_view_dir; + bool in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius); + static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f); + F32 vsize = face->getPixelArea(); + + // Scale desired texture resolution higher or lower depending on texture scale + // + // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string + // shows one letter at a time + // + // Maximum usage examples: huge chunk of terrain repeats texture + const LLTextureEntry* te = face->getTextureEntry(); + F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f; + min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max()); + vsize /= min_scale; + + // if bias is > 2, apply to on-screen textures as well + bool apply_bias = LLViewerTexture::sDesiredDiscardBias > 2.f; + + // apply bias to off screen objects or objects that are small on screen all the time + if (!in_frustum || !face->getDrawable()->isVisible() || face->getImportanceToCamera() < bias_unimportant_threshold) + { // further reduce by discard bias when off screen or occluded + apply_bias = true; + } - if (face && face->getViewerObject() && face->getTextureEntry()) + if (apply_bias) { - F32 radius; - F32 cos_angle_to_view_dir; - BOOL in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius); - static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f); - F32 vsize = face->getPixelArea(); - - // Scale desired texture resolution higher or lower depending on texture scale - // - // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string - // shows one letter at a time - // - // Maximum usage examples: huge chunk of terrain repeats texture - const LLTextureEntry* te = face->getTextureEntry(); - F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f; - min_scale = llclamp(min_scale*min_scale, texture_scale_min(), texture_scale_max()); - - vsize /= min_scale; - if (!in_frustum || !face->getDrawable()->isVisible() || face->getImportanceToCamera() < bias_unimportant_threshold) - { // further reduce by discard bias when off screen or occluded - vsize /= LLViewerTexture::sDesiredDiscardBias; - } - // if a GLTF material is present, ignore that face - // as far as this texture stats go, but update the GLTF material - // stats - LLFetchedGLTFMaterial* mat = te ? (LLFetchedGLTFMaterial*)te->getGLTFRenderMaterial() : nullptr; - llassert(mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(te->getGLTFRenderMaterial()) != nullptr); - if (mat) - { - touch_texture(mat->mBaseColorTexture, vsize); - touch_texture(mat->mNormalTexture, vsize); - touch_texture(mat->mMetallicRoughnessTexture, vsize); - touch_texture(mat->mEmissiveTexture, vsize); - } - else - { - imagep->addTextureStats(vsize); - } + F32 bias = powf(4, LLViewerTexture::sDesiredDiscardBias - 1.f); + bias = llround(bias); + vsize /= bias; } + + imagep->addTextureStats(vsize); } } } + // make sure to addTextureStats for any spotlights that are using this texture + for (S32 vi = 0; vi < imagep->getNumVolumes(LLRender::LIGHT_TEX); ++vi) + { + LLVOVolume* volume = (*imagep->getVolumeList(LLRender::LIGHT_TEX))[vi]; + volume->updateSpotLightPriority(); + } + //imagep->setDebugText(llformat("%.3f - %d", sqrtf(imagep->getMaxVirtualSize()), imagep->getBoostLevel())); F32 lazy_flush_timeout = 30.f; // stop decoding @@ -1066,22 +1072,65 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) // LLTimer create_timer; - image_list_t::iterator enditer = mCreateTextureList.begin(); - for (image_list_t::iterator iter = mCreateTextureList.begin(); - iter != mCreateTextureList.end();) + + if (!mDownScaleQueue.empty() && gPipeline.mDownResMap.isComplete()) { - image_list_t::iterator curiter = iter++; - enditer = iter; - LLViewerFetchedTexture *imagep = *curiter; + // just in case we downres textures, bind downresmap and copy program + gPipeline.mDownResMap.bindTarget(); + gCopyProgram.bind(); + gPipeline.mScreenTriangleVB->setBuffer(); + + // give time to downscaling first -- if mDownScaleQueue is not empty, we're running out of memory and need + // to free up memory by discarding off screen textures quickly + + // do at least 5 and make sure we don't get too far behind even if it violates + // the time limit. If we don't downscale quickly the viewer will hit swap and may + // freeze. + S32 min_count = (S32)mCreateTextureList.size() / 20 + 5; + + while (!mDownScaleQueue.empty()) + { + LLViewerFetchedTexture* image = mDownScaleQueue.front(); + llassert(image->mDownScalePending); + + LLImageGL* img = image->getGLTexture(); + if (img && img->getHasGLTexture()) + { + img->scaleDown(image->getDesiredDiscardLevel()); + } + + image->mDownScalePending = false; + mDownScaleQueue.pop(); + + if (create_timer.getElapsedTimeF32() > max_time && --min_count <= 0) + { + break; + } + } + + gCopyProgram.unbind(); + gPipeline.mDownResMap.flush(); + } + + // do at least 5 and make sure we don't get too far behind even if it violates + // the time limit. Textures pending creation have a copy of their texture data + // in system memory, so we don't want to let them pile up. + S32 min_count = (S32) mCreateTextureList.size() / 20 + 5; + + while (!mCreateTextureList.empty()) + { + LLViewerFetchedTexture *imagep = mCreateTextureList.front(); + llassert(imagep->mCreatePending); imagep->createTexture(); imagep->postCreateTexture(); + imagep->mCreatePending = false; + mCreateTextureList.pop(); - if (create_timer.getElapsedTimeF32() > max_time) + if (create_timer.getElapsedTimeF32() > max_time && --min_count <= 0) { break; } } - mCreateTextureList.erase(mCreateTextureList.begin(), enditer); return create_timer.getElapsedTimeF32(); } @@ -1124,7 +1173,10 @@ void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep) removeImageFromList(imagep); } - imagep->processTextureStats(); + if (!gCubeSnapshot) + { // never call processTextureStats in a cube snapshot + imagep->processTextureStats(); + } imagep->sMaxVirtualSize = LLViewerFetchedTexture::sMaxVirtualSize; addImageToList(imagep); @@ -1134,6 +1186,7 @@ void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep) F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + typedef std::vector<LLPointer<LLViewerFetchedTexture> > entries_list_t; entries_list_t entries; diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h index 2779ad9f91..813fda1647 100644 --- a/indra/newview/llviewertexturelist.h +++ b/indra/newview/llviewertexturelist.h @@ -144,12 +144,13 @@ public: void clearFetchingRequests(); void setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level); -private: // do some book keeping on the specified texture // - updates decode priority // - updates desired discard level // - cleans up textures that haven't been referenced in awhile void updateImageDecodePriority(LLViewerFetchedTexture* imagep); + +private: F32 updateImagesCreateTextures(F32 max_time); F32 updateImagesFetchTextures(F32 max_time); void updateImagesUpdateStats(); @@ -211,8 +212,14 @@ private: public: typedef std::unordered_set<LLPointer<LLViewerFetchedTexture> > image_list_t; - image_list_t mLoadingStreamList; - image_list_t mCreateTextureList; + typedef std::queue<LLPointer<LLViewerFetchedTexture> > image_queue_t; + + // images that have been loaded but are waiting to be uploaded to GL + image_queue_t mCreateTextureList; + + // images that must be downscaled quickly so we don't run out of memory + image_queue_t mDownScaleQueue; + image_list_t mCallbackList; image_list_t mFastCacheList; diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index e04bdbf1d9..6903af2619 100644 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -451,6 +451,9 @@ void LLVOGrass::plantBlades() face->setVertexBuffer(NULL); face->setTEOffset(0); face->mCenterLocal = mPosition + mRegionp->getOriginAgent(); + const LLVector4a* ext = mDrawable->getSpatialExtents(); + face->mExtents[0] = ext[0]; + face->mExtents[1] = ext[1]; } mDepth = (face->mCenterLocal - LLViewerCamera::getInstance()->getOrigin())*LLViewerCamera::getInstance()->getAtAxis(); diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index a981c60ef2..d982592ee7 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -461,9 +461,7 @@ void LLVOTree::updateTextures() { setDebugText(llformat("%4.0f", (F32) sqrt(mPixelArea))); } - mTreeImagep->addTextureStats(mPixelArea); } - } @@ -479,7 +477,7 @@ LLDrawable* LLVOTree::createDrawable(LLPipeline *pipeline) // Just a placeholder for an actual object... LLFace *facep = mDrawable->addFace(poolp, mTreeImagep); facep->setSize(1, 3); - + facep->setTexture(LLRender::DIFFUSE_MAP, mTreeImagep); updateRadius(); return mDrawable; @@ -1169,6 +1167,10 @@ void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) LLVector4a pos; pos.load3(center.mV); mDrawable->setPositionGroup(pos); + + LLFace* facep = mDrawable->getFace(0); + facep->mExtents[0] = newMin; + facep->mExtents[1] = newMax; } bool LLVOTree::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, bool pick_transparent, bool pick_rigged, bool pick_unselectable, S32 *face_hitp, diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 7ca3fbd1ad..45713071bb 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -5745,18 +5745,23 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { continue; } -#if 0 -#if LL_RELEASE_WITH_DEBUG_INFO - const LLUUID pbr_id( "49c88210-7238-2a6b-70ac-92d4f35963cf" ); - const LLUUID obj_id( vobj->getID() ); - bool is_pbr = (obj_id == pbr_id); -#else - bool is_pbr = false; -#endif -#else - LLGLTFMaterial *gltf_mat = facep->getTextureEntry()->getGLTFRenderMaterial(); + + LLFetchedGLTFMaterial *gltf_mat = (LLFetchedGLTFMaterial*) facep->getTextureEntry()->getGLTFRenderMaterial(); bool is_pbr = gltf_mat != nullptr; -#endif + + if (is_pbr) + { + // tell texture streaming system to ignore blinn-phong textures + facep->setTexture(LLRender::DIFFUSE_MAP, nullptr); + facep->setTexture(LLRender::NORMAL_MAP, nullptr); + facep->setTexture(LLRender::SPECULAR_MAP, nullptr); + + // let texture streaming system know about PBR textures + facep->setTexture(LLRender::BASECOLOR_MAP, gltf_mat->mBaseColorTexture); + facep->setTexture(LLRender::GLTF_NORMAL_MAP, gltf_mat->mNormalTexture); + facep->setTexture(LLRender::METALLIC_ROUGHNESS_MAP, gltf_mat->mMetallicRoughnessTexture); + facep->setTexture(LLRender::EMISSIVE_MAP, gltf_mat->mEmissiveTexture); + } //ALWAYS null out vertex buffer on rebuild -- if the face lands in a render // batch, it will recover its vertex buffer reference from the spatial group diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b9b1264b16..f83774c39e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -865,6 +865,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) const U32 post_color_fmt = post_hdr ? GL_RGBA16F : GL_RGBA; mPostMap.allocate(resX, resY, post_color_fmt); + // used to scale down textures + // See LLViwerTextureList::updateImagesCreateTextures and LLImageGL::scaleDown + mDownResMap.allocate(4, 4, GL_RGBA); + //HACK make screenbuffer allocations start failing after 30 seconds if (gSavedSettings.getBOOL("SimulateFBOFailure")) { @@ -1111,6 +1115,8 @@ void LLPipeline::releaseGLBuffers() mPostMap.release(); + mDownResMap.release(); + for (U32 i = 0; i < 3; i++) { mGlow[i].release(); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 1d2033b4f0..6c79d20149 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -725,6 +725,9 @@ public: // tonemapped and gamma corrected render ready for post LLRenderTarget mPostMap; + // downres scratch space for GPU downscaling of textures + LLRenderTarget mDownResMap; + LLCullResult mSky; LLCullResult mReflectedObjects; LLCullResult mRefractedObjects; |