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-rwxr-xr-xindra/llappearance/llavatarappearance.cpp9
-rwxr-xr-xindra/llappearance/llavatarappearance.h1
-rwxr-xr-xindra/newview/character/avatar_lad.xml17
-rwxr-xr-xindra/newview/llagent.cpp4
-rw-r--r--indra/newview/llcallingcard.cpp3
-rwxr-xr-xindra/newview/llvoavatar.cpp10
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml1
7 files changed, 37 insertions, 8 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp
index 89e64822f8..2d5744bb5e 100755
--- a/indra/llappearance/llavatarappearance.cpp
+++ b/indra/llappearance/llavatarappearance.cpp
@@ -462,6 +462,10 @@ void LLAvatarAppearance::computeBodySize()
LLVector3 foot = mFootLeftp->getPosition();
+ F32 old_offset = mAvatarOffset.mV[VZ];
+
+ mAvatarOffset.mV[VZ] = getVisualParamWeight(11001);
+
mPelvisToFoot = hip.mV[VZ] * pelvis_scale.mV[VZ] -
knee.mV[VZ] * hip_scale.mV[VZ] -
ankle.mV[VZ] * knee_scale.mV[VZ] -
@@ -481,7 +485,10 @@ void LLAvatarAppearance::computeBodySize()
new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH;
new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH;
- if (new_body_size != mBodySize)
+ mAvatarOffset.mV[VX] = 0.0f;
+ mAvatarOffset.mV[VY] = 0.0f;
+
+ if (new_body_size != mBodySize || old_offset != mAvatarOffset.mV[VZ])
{
mBodySize = new_body_size;
bodySizeChanged();
diff --git a/indra/llappearance/llavatarappearance.h b/indra/llappearance/llavatarappearance.h
index 11ea5e5a46..bce2540258 100755
--- a/indra/llappearance/llavatarappearance.h
+++ b/indra/llappearance/llavatarappearance.h
@@ -160,6 +160,7 @@ protected:
//--------------------------------------------------------------------
public:
LLVector3 mBodySize;
+ LLVector3 mAvatarOffset;
protected:
F32 mPelvisToFoot;
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml
index 2b090c4fa4..284e9c44b2 100755
--- a/indra/newview/character/avatar_lad.xml
+++ b/indra/newview/character/avatar_lad.xml
@@ -1084,6 +1084,23 @@
scale="0 0 .5" />
</param_skeleton>
</param>
+
+ <param
+ id="11001"
+ group="0"
+ name="Hover"
+ wearable="shape"
+ edit_group="shape_body"
+ edit_group_order="4"
+ label_min="Lower"
+ label_max="Higher"
+ value_min="-2"
+ value_max="2"
+ value_default="0"
+ camera_distance="2.5">
+ <param_skeleton />
+ </param>
+
</skeleton>
<mesh
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index e15c1a5104..48faeb81e0 100755
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -2332,7 +2332,7 @@ void LLAgent::setStartPosition( U32 location_id )
if (isAgentAvatarValid())
{
// the z height is at the agent's feet
- agent_pos.mV[VZ] -= 0.5f * gAgentAvatarp->mBodySize.mV[VZ];
+ agent_pos.mV[VZ] -= 0.5f * (gAgentAvatarp->mBodySize.mV[VZ] + gAgentAvatarp->mAvatarOffset.mV[VZ]);
}
agent_pos.mV[VX] = llclamp( agent_pos.mV[VX], INSET, REGION_WIDTH - INSET );
@@ -4385,7 +4385,7 @@ void LLAgent::sendAgentSetAppearance()
// NOTE -- when we start correcting all of the other Havok geometry
// to compensate for the COLLISION_TOLERANCE ugliness we will have
// to tweak this number again
- const LLVector3 body_size = gAgentAvatarp->mBodySize;
+ const LLVector3 body_size = gAgentAvatarp->mBodySize + gAgentAvatarp->mAvatarOffset;
msg->addVector3Fast(_PREHASH_Size, body_size);
// To guard against out of order packets
diff --git a/indra/newview/llcallingcard.cpp b/indra/newview/llcallingcard.cpp
index 0d55c4429a..0b8f863e75 100644
--- a/indra/newview/llcallingcard.cpp
+++ b/indra/newview/llcallingcard.cpp
@@ -183,7 +183,8 @@ LLVector3d LLAvatarTracker::getGlobalPos()
global_pos = object->getPositionGlobal();
// HACK - for making the tracker point above the avatar's head
// rather than its groin
- global_pos.mdV[VZ] += 0.7f * ((LLVOAvatar *)object)->mBodySize.mV[VZ];
+ LLVOAvatar* av = (LLVOAvatar*)object;
+ global_pos.mdV[VZ] += 0.7f * (av->mBodySize.mV[VZ] + av->mAvatarOffset.mV[VZ]);
mTrackingData->mGlobalPositionEstimate = global_pos;
}
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 266b9fecd5..aa90cbc5d2 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -2061,7 +2061,7 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
{
LLVector3 tagPos = mRoot->getWorldPosition();
tagPos[VZ] -= mPelvisToFoot;
- tagPos[VZ] += ( mBodySize[VZ] + 0.125f );
+ tagPos[VZ] += ( mBodySize[VZ] + mAvatarOffset[VZ] + 0.125f );
mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos );
}
}//if ( voiceEnabled )
@@ -2805,12 +2805,12 @@ LLVector3 LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last)
local_camera_up.normalize();
local_camera_up = local_camera_up * ~root_rot;
- local_camera_up.scaleVec(mBodySize * 0.5f);
- local_camera_at.scaleVec(mBodySize * 0.5f);
+ local_camera_up.scaleVec((mBodySize + mAvatarOffset) * 0.5f);
+ local_camera_at.scaleVec((mBodySize + mAvatarOffset) * 0.5f);
LLVector3 name_position = mRoot->getWorldPosition();
name_position[VZ] -= mPelvisToFoot;
- name_position[VZ] += (mBodySize[VZ]* 0.55f);
+ name_position[VZ] += ((mBodySize[VZ] + mAvatarOffset[VZ])* 0.55f);
name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av));
name_position += pixel_up_vec * 15.f;
@@ -3110,6 +3110,8 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
}
root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition());
+ root_pos.mdV[VZ] += getVisualParamWeight(11001);
+
resolveHeightGlobal(root_pos, ground_under_pelvis, normal);
F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]);
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 4383b98592..883a06d5e1 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -2991,6 +2991,7 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
<string name="Higher">Higher</string>
<string name="Hip Length">Hip Length</string>
<string name="Hip Width">Hip Width</string>
+<string name="Hover">Hover</string>
<string name="In">In</string>
<string name="In Shdw Color">Inner Shadow Color</string>
<string name="In Shdw Opacity">Inner Shadow Opacity</string>