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-rwxr-xr-xindra/llrender/llshadermgr.cpp13
-rwxr-xr-xindra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl6
-rwxr-xr-xindra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl9
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl6
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl8
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/postgiF.glsl6
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp3
7 files changed, 46 insertions, 5 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 95a2c8b589..663d3e8b0f 100755
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -670,12 +670,17 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (defines)
{
for (boost::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter)
- {
- std::string define = "#define " + iter->first + " " + iter->second + "\n";
- text[count++] = (GLcharARB *) strdup(define.c_str());
- }
+ {
+ std::string define = "#define " + iter->first + " " + iter->second + "\n";
+ text[count++] = (GLcharARB *) strdup(define.c_str());
+ }
}
+ if( gGLManager.mIsATI )
+ {
+ text[ count++ ] = strdup( "#define IS_AMD_CARD 1\n" );
+ }
+
if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB)
{
//use specified number of texture channels for indexed texture rendering
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
index bc63d07d72..767fad016c 100755
--- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
@@ -40,4 +40,10 @@ mat4 getSkinnedTransform()
ret[3] = vec4(0,0,0,1);
return ret;
+
+#ifdef IS_AMD_CARD
+ // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
+ vec4 dummy1 = matrixPalette[0];
+ vec4 dummy2 = matrixPalette[44];
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
index 57129c3bd1..6cd38d8ef5 100755
--- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
@@ -63,5 +63,14 @@ mat4 getObjectSkinnedTransform()
ret[3] = vec4(trans, 1.0);
return ret;
+
+#ifdef IS_AMD_CARD
+ // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
+ mat3 dummy1 = matrixPalette[0];
+ vec3 dummy2 = translationPalette[0];
+ mat3 dummy3 = matrixPalette[51];
+ vec3 dummy4 = translationPalette[51];
+#endif
+
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index a4f54dff70..5264d6e1b4 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -132,5 +132,11 @@ void main()
col.y *= col.y;
frag_color = col;
+
+#ifdef IS_AMD_CARD
+ // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
+ vec3 dummy1 = kern[0];
+ vec3 dummy2 = kern[3];
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 236567219b..1a464fec5d 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -161,4 +161,12 @@ void main()
frag_color.rgb = out_col;
frag_color.a = 0.0;
+
+#ifdef IS_AMD_CARD
+ // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
+ vec4 dummy1 = light[0];
+ vec4 dummy2 = light_col[0];
+ vec4 dummy3 = light[LIGHT_COUNT-1];
+ vec4 dummy4 = light_col[LIGHT_COUNT-1];
+#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
index 96f9628424..018ced4cad 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
@@ -99,4 +99,10 @@ void main()
col = col*col*blur_quad.x + col*blur_quad.y + blur_quad.z;
frag_color.rgb = col;
+
+#ifdef IS_AMD_CARD
+ // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
+ vec2 dummy1 = kern[0];
+ vec2 dummy2 = kern[31];
+#endif
}
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 90e6dfe351..e7420f32f0 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -1626,7 +1626,8 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
{
F32 w = weight[j][k];
- idx[k] = llclamp((S32) floorf(w), 0, 63);
+ idx[k] = llclamp((S32) floorf(w), 0, JOINT_COUNT-1);
+
wght[k] = w - floorf(w);
scale += wght[k];
}