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-rw-r--r--indra/cmake/Tracy.cmake2
-rw-r--r--indra/llcommon/llsd.cpp32
-rw-r--r--indra/llcommon/llsd.h12
-rw-r--r--indra/llcommon/llsingleton.h1
-rw-r--r--indra/llcommon/workqueue.cpp2
-rw-r--r--indra/llinventory/llsettingsbase.cpp4
-rw-r--r--indra/llinventory/llsettingssky.cpp3
-rw-r--r--indra/llrender/llglslshader.cpp72
-rw-r--r--indra/llrender/llglslshader.h82
-rw-r--r--indra/llrender/llgltexture.h2
-rw-r--r--indra/llrender/llimagegl.cpp241
-rw-r--r--indra/llrender/llimagegl.h16
-rw-r--r--indra/llrender/llrender.cpp53
-rw-r--r--indra/llrender/llrender.h16
-rw-r--r--indra/llrender/lltexture.h4
-rw-r--r--indra/llrender/llvertexbuffer.cpp155
-rw-r--r--indra/llrender/llvertexbuffer.h11
-rw-r--r--indra/llui/llfloater.h2
-rw-r--r--indra/llwindow/llwindow.h3
-rw-r--r--indra/llwindow/llwindowheadless.h3
-rw-r--r--indra/llwindow/llwindowwin32.cpp530
-rw-r--r--indra/llwindow/llwindowwin32.h13
-rw-r--r--indra/newview/llcallingcard.cpp5
-rw-r--r--indra/newview/lldrawable.cpp2
-rw-r--r--indra/newview/lldrawpool.cpp29
-rw-r--r--indra/newview/lldrawpoolalpha.cpp218
-rw-r--r--indra/newview/lldrawpoolalpha.h4
-rw-r--r--indra/newview/lldrawpoolavatar.cpp214
-rw-r--r--indra/newview/lldrawpoolavatar.h9
-rw-r--r--indra/newview/lldrawpoolbump.cpp38
-rw-r--r--indra/newview/lldrawpoolbump.h4
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp62
-rw-r--r--indra/newview/lldrawpoolmaterials.h2
-rw-r--r--indra/newview/lldrawpoolsimple.cpp8
-rw-r--r--indra/newview/lldrawpoolsimple.h1
-rw-r--r--indra/newview/lldrawpoolterrain.cpp2
-rw-r--r--indra/newview/lldrawpooltree.cpp1
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp6
-rw-r--r--indra/newview/llenvironment.cpp39
-rw-r--r--indra/newview/llenvironment.h18
-rw-r--r--indra/newview/llfloaterimcontainer.cpp8
-rw-r--r--indra/newview/llglsandbox.cpp3
-rw-r--r--indra/newview/llimview.cpp1
-rw-r--r--indra/newview/llinventorybridge.cpp25
-rw-r--r--indra/newview/llmeshrepository.cpp3
-rw-r--r--indra/newview/llmeshrepository.h2
-rw-r--r--indra/newview/llnotificationscripthandler.cpp3
-rw-r--r--indra/newview/llscreenchannel.cpp3
-rw-r--r--indra/newview/llsettingsvo.cpp68
-rw-r--r--indra/newview/llsettingsvo.h4
-rw-r--r--indra/newview/llspatialpartition.h7
-rw-r--r--indra/newview/lltoastpanel.cpp3
-rw-r--r--indra/newview/llviewertexture.cpp19
-rw-r--r--indra/newview/llviewerwindow.cpp7
-rw-r--r--indra/newview/llvovolume.cpp2
-rw-r--r--indra/newview/llvovolume.h3
-rw-r--r--indra/newview/pipeline.cpp54
-rw-r--r--indra/newview/pipeline.h3
58 files changed, 1109 insertions, 1030 deletions
diff --git a/indra/cmake/Tracy.cmake b/indra/cmake/Tracy.cmake
index 1b8c3db2e2..cfff956bcf 100644
--- a/indra/cmake/Tracy.cmake
+++ b/indra/cmake/Tracy.cmake
@@ -7,7 +7,7 @@ if (USE_TRACY)
set(TRACY_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/tracy)
# See: indra/llcommon/llprofiler.h
- add_definitions(-DLL_PROFILER_CONFIGURATION=2)
+ add_definitions(-DLL_PROFILER_CONFIGURATION=3)
use_prebuilt_binary(tracy)
if (WINDOWS)
diff --git a/indra/llcommon/llsd.cpp b/indra/llcommon/llsd.cpp
index 57b746889d..605f6bf0e3 100644
--- a/indra/llcommon/llsd.cpp
+++ b/indra/llcommon/llsd.cpp
@@ -400,6 +400,7 @@ namespace
ImplMap& ImplMap::makeMap(LLSD::Impl*& var)
{
+ LL_PROFILE_ZONE_SCOPED;
if (shared())
{
ImplMap* i = new ImplMap(mData);
@@ -414,18 +415,21 @@ namespace
bool ImplMap::has(const LLSD::String& k) const
{
+ LL_PROFILE_ZONE_SCOPED;
DataMap::const_iterator i = mData.find(k);
return i != mData.end();
}
LLSD ImplMap::get(const LLSD::String& k) const
{
+ LL_PROFILE_ZONE_SCOPED;
DataMap::const_iterator i = mData.find(k);
return (i != mData.end()) ? i->second : LLSD();
}
LLSD ImplMap::getKeys() const
{
+ LL_PROFILE_ZONE_SCOPED;
LLSD keys = LLSD::emptyArray();
DataMap::const_iterator iter = mData.begin();
while (iter != mData.end())
@@ -438,11 +442,13 @@ namespace
void ImplMap::insert(const LLSD::String& k, const LLSD& v)
{
+ LL_PROFILE_ZONE_SCOPED;
mData.insert(DataMap::value_type(k, v));
}
void ImplMap::erase(const LLSD::String& k)
{
+ LL_PROFILE_ZONE_SCOPED;
mData.erase(k);
}
@@ -684,6 +690,7 @@ const LLSD::Impl& LLSD::Impl::safe(const Impl* impl)
ImplMap& LLSD::Impl::makeMap(Impl*& var)
{
+ LL_PROFILE_ZONE_SCOPED;
ImplMap* im = new ImplMap;
reset(var, im);
return *im;
@@ -887,11 +894,16 @@ LLSD& LLSD::with(const String& k, const LLSD& v)
}
void LLSD::erase(const String& k) { makeMap(impl).erase(k); }
-LLSD& LLSD::operator[](const String& k)
- { return makeMap(impl).ref(k); }
+LLSD& LLSD::operator[](const String& k)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ return makeMap(impl).ref(k);
+}
const LLSD& LLSD::operator[](const String& k) const
- { return safe(impl).ref(k); }
-
+{
+ LL_PROFILE_ZONE_SCOPED;
+ return safe(impl).ref(k);
+}
LLSD LLSD::emptyArray()
{
@@ -914,10 +926,16 @@ LLSD& LLSD::with(Integer i, const LLSD& v)
LLSD& LLSD::append(const LLSD& v) { return makeArray(impl).append(v); }
void LLSD::erase(Integer i) { makeArray(impl).erase(i); }
-LLSD& LLSD::operator[](Integer i)
- { return makeArray(impl).ref(i); }
+LLSD& LLSD::operator[](Integer i)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ return makeArray(impl).ref(i);
+}
const LLSD& LLSD::operator[](Integer i) const
- { return safe(impl).ref(i); }
+{
+ LL_PROFILE_ZONE_SCOPED;
+ return safe(impl).ref(i);
+}
static const char *llsd_dump(const LLSD &llsd, bool useXMLFormat)
{
diff --git a/indra/llcommon/llsd.h b/indra/llcommon/llsd.h
index 5b6d5545af..b8ddf21596 100644
--- a/indra/llcommon/llsd.h
+++ b/indra/llcommon/llsd.h
@@ -290,9 +290,17 @@ public:
LLSD& with(const String&, const LLSD&);
LLSD& operator[](const String&);
- LLSD& operator[](const char* c) { return (*this)[String(c)]; }
+ LLSD& operator[](const char* c)
+ {
+ LL_PROFILE_ZONE_SCOPED;
+ return (*this)[String(c)];
+ }
const LLSD& operator[](const String&) const;
- const LLSD& operator[](const char* c) const { return (*this)[String(c)]; }
+ const LLSD& operator[](const char* c) const
+ {
+ LL_PROFILE_ZONE_SCOPED;
+ return (*this)[String(c)];
+ }
//@}
/** @name Array Values */
diff --git a/indra/llcommon/llsingleton.h b/indra/llcommon/llsingleton.h
index 7c81d65a8b..2e43a3cbed 100644
--- a/indra/llcommon/llsingleton.h
+++ b/indra/llcommon/llsingleton.h
@@ -455,6 +455,7 @@ public:
static DERIVED_TYPE* getInstance()
{
+ LL_PROFILE_ZONE_SCOPED;
// We know the viewer has LLSingleton dependency circularities. If you
// feel strongly motivated to eliminate them, cheers and good luck.
// (At that point we could consider a much simpler locking mechanism.)
diff --git a/indra/llcommon/workqueue.cpp b/indra/llcommon/workqueue.cpp
index ffc9a97dc0..b32357e832 100644
--- a/indra/llcommon/workqueue.cpp
+++ b/indra/llcommon/workqueue.cpp
@@ -54,6 +54,7 @@ void LL::WorkQueue::runUntilClose()
bool LL::WorkQueue::runPending()
{
+ LL_PROFILE_ZONE_SCOPED;
for (Work work; mQueue.tryPop(work); )
{
callWork(work);
@@ -110,6 +111,7 @@ void LL::WorkQueue::callWork(const Queue::DataTuple& work)
void LL::WorkQueue::callWork(const Work& work)
{
+ LL_PROFILE_ZONE_SCOPED;
try
{
work();
diff --git a/indra/llinventory/llsettingsbase.cpp b/indra/llinventory/llsettingsbase.cpp
index 61b59e35aa..89a4eebf26 100644
--- a/indra/llinventory/llsettingsbase.cpp
+++ b/indra/llinventory/llsettingsbase.cpp
@@ -683,6 +683,7 @@ bool LLSettingsBase::Validator::verifyStringLength(LLSD &value, S32 length)
//=========================================================================
void LLSettingsBlender::update(const LLSettingsBase::BlendFactor& blendf)
{
+ LL_PROFILE_ZONE_SCOPED;
F64 res = setBlendFactor(blendf);
llassert(res >= 0.0 && res <= 1.0);
(void)res;
@@ -713,6 +714,7 @@ F64 LLSettingsBlender::setBlendFactor(const LLSettingsBase::BlendFactor& blendf_
void LLSettingsBlender::triggerComplete()
{
+ LL_PROFILE_ZONE_SCOPED;
if (mTarget)
mTarget->replaceSettings(mFinal->getSettings());
LLSettingsBlender::ptr_t hold = shared_from_this(); // prevents this from deleting too soon
@@ -725,11 +727,13 @@ const LLSettingsBase::BlendFactor LLSettingsBlenderTimeDelta::MIN_BLEND_DELTA(FL
LLSettingsBase::BlendFactor LLSettingsBlenderTimeDelta::calculateBlend(const LLSettingsBase::TrackPosition& spanpos, const LLSettingsBase::TrackPosition& spanlen) const
{
+ LL_PROFILE_ZONE_SCOPED;
return LLSettingsBase::BlendFactor(fmod((F64)spanpos, (F64)spanlen) / (F64)spanlen);
}
bool LLSettingsBlenderTimeDelta::applyTimeDelta(const LLSettingsBase::Seconds& timedelta)
{
+ LL_PROFILE_ZONE_SCOPED;
mTimeSpent += timedelta;
if (mTimeSpent > mBlendSpan)
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 69b4a4929d..82c67a1066 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -444,6 +444,7 @@ void LLSettingsSky::replaceWithSky(LLSettingsSky::ptr_t pother)
void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
{
+ LL_PROFILE_ZONE_SCOPED;
llassert(getSettingsType() == end->getSettingsType());
LLSettingsSky::ptr_t other = PTR_NAMESPACE::dynamic_pointer_cast<LLSettingsSky>(end);
@@ -1022,6 +1023,7 @@ LLColor3 LLSettingsSky::getLightDiffuse() const
LLColor3 LLSettingsSky::getColor(const std::string& key, const LLColor3& default_value) const
{
+ LL_PROFILE_ZONE_SCOPED;
if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(key))
{
return LLColor3(mSettings[SETTING_LEGACY_HAZE][key]);
@@ -1035,6 +1037,7 @@ LLColor3 LLSettingsSky::getColor(const std::string& key, const LLColor3& default
F32 LLSettingsSky::getFloat(const std::string& key, F32 default_value) const
{
+ LL_PROFILE_ZONE_SCOPED;
if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(key))
{
return mSettings[SETTING_LEGACY_HAZE][key].asReal();
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 394fcd2b2f..0e4753fcc6 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1017,7 +1017,7 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextu
if (uniform > -1)
{
- gGL.getTexUnit(uniform)->bind(texture, mode);
+ gGL.getTexUnit(uniform)->bindFast(texture);
gGL.getTexUnit(uniform)->setTextureColorSpace(colorspace);
}
@@ -1048,7 +1048,7 @@ S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode)
if (uniform > -1)
{
- gGL.getTexUnit(uniform)->unbind(mode);
+ gGL.getTexUnit(uniform)->unbindFast(mode);
}
return uniform;
@@ -1104,6 +1104,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTe
void LLGLSLShader::uniform1i(U32 index, GLint x)
{
+ LL_PROFILE_ZONE_SCOPED
if (mProgramObject)
{
if (mUniform.size() <= index)
@@ -1114,7 +1115,7 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
if (iter == mValue.end() || iter->second.mV[0] != x)
{
glUniform1iARB(mUniform[index], x);
@@ -1126,6 +1127,7 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)
void LLGLSLShader::uniform1f(U32 index, GLfloat x)
{
+ LL_PROFILE_ZONE_SCOPED
if (mProgramObject)
{
if (mUniform.size() <= index)
@@ -1136,7 +1138,7 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
if (iter == mValue.end() || iter->second.mV[0] != x)
{
glUniform1fARB(mUniform[index], x);
@@ -1158,7 +1160,7 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
LLVector4 vec(x,y,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
@@ -1181,7 +1183,7 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
LLVector4 vec(x,y,z,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
@@ -1204,7 +1206,7 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
LLVector4 vec(x,y,z,w);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
@@ -1227,7 +1229,7 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
LLVector4 vec(v[0],0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
@@ -1250,7 +1252,7 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
LLVector4 vec(v[0],0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
@@ -1273,7 +1275,7 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
LLVector4 vec(v[0],v[1],0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
@@ -1296,7 +1298,7 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
LLVector4 vec(v[0],v[1],v[2],0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
@@ -1319,10 +1321,11 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
if (mUniform[index] >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ const auto& iter = mValue.find(mUniform[index]);
LLVector4 vec(v[0],v[1],v[2],v[3]);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
+ LL_PROFILE_ZONE_SCOPED;
glUniform4fvARB(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
@@ -1460,7 +1463,7 @@ void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v)
if (location >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
LLVector4 vec(v,0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
@@ -1476,7 +1479,7 @@ void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint
if (location >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
LLVector4 vec(i,j,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
@@ -1493,7 +1496,7 @@ void LLGLSLShader::uniform1f(const LLStaticHashedString& uniform, GLfloat v)
if (location >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
LLVector4 vec(v,0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
@@ -1509,7 +1512,7 @@ void LLGLSLShader::uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLf
if (location >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
LLVector4 vec(x,y,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
@@ -1526,7 +1529,7 @@ void LLGLSLShader::uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLf
if (location >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
LLVector4 vec(x,y,z,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
@@ -1542,7 +1545,7 @@ void LLGLSLShader::uniform1fv(const LLStaticHashedString& uniform, U32 count, co
if (location >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
LLVector4 vec(v[0],0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
@@ -1558,7 +1561,7 @@ void LLGLSLShader::uniform2fv(const LLStaticHashedString& uniform, U32 count, co
if (location >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
LLVector4 vec(v[0],v[1],0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
@@ -1574,7 +1577,7 @@ void LLGLSLShader::uniform3fv(const LLStaticHashedString& uniform, U32 count, co
if (location >= 0)
{
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
LLVector4 vec(v[0],v[1],v[2],0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
@@ -1591,12 +1594,11 @@ void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, co
if (location >= 0)
{
LLVector4 vec(v);
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ const auto& iter = mValue.find(location);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- stop_glerror();
+ LL_PROFILE_ZONE_SCOPED;
glUniform4fvARB(location, count, v);
- stop_glerror();
mValue[location] = vec;
}
}
@@ -1636,3 +1638,27 @@ void LLGLSLShader::setMinimumAlpha(F32 minimum)
gGL.flush();
uniform1f(LLShaderMgr::MINIMUM_ALPHA, minimum);
}
+
+void LLShaderUniforms::apply(LLGLSLShader* shader)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ for (auto& uniform : mIntegers)
+ {
+ shader->uniform1i(uniform.mUniform, uniform.mValue);
+ }
+
+ for (auto& uniform : mFloats)
+ {
+ shader->uniform1f(uniform.mUniform, uniform.mValue);
+ }
+
+ for (auto& uniform : mVectors)
+ {
+ shader->uniform4fv(uniform.mUniform, 1, uniform.mValue.mV);
+ }
+
+ for (auto& uniform : mVector3s)
+ {
+ shader->uniform3fv(uniform.mUniform, 1, uniform.mValue.mV);
+ }
+}
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 7cf6d3c941..3b23cf1b28 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -30,6 +30,7 @@
#include "llgl.h"
#include "llrender.h"
#include "llstaticstringtable.h"
+#include <unordered_map>
class LLShaderFeatures
{
@@ -64,16 +65,79 @@ public:
LLShaderFeatures();
};
+// ============= Structure for caching shader uniforms ===============
+class LLGLSLShader;
+
+class LLShaderUniforms
+{
+public:
+
+ template<typename T>
+ struct UniformSetting
+ {
+ S32 mUniform;
+ T mValue;
+ };
+
+ typedef UniformSetting<S32> IntSetting;
+ typedef UniformSetting<F32> FloatSetting;
+ typedef UniformSetting<LLVector4> VectorSetting;
+ typedef UniformSetting<LLVector3> Vector3Setting;
+
+ void clear()
+ {
+ mIntegers.resize(0);
+ mFloats.resize(0);
+ mVectors.resize(0);
+ mVector3s.resize(0);
+ }
+
+ void uniform1i(S32 index, S32 value)
+ {
+ mIntegers.push_back({ index, value });
+ }
+
+ void uniform1f(S32 index, F32 value)
+ {
+ mFloats.push_back({ index, value });
+ }
+
+ void uniform4fv(S32 index, const LLVector4& value)
+ {
+ mVectors.push_back({ index, value });
+ }
+
+ void uniform4fv(S32 index, const F32* value)
+ {
+ mVectors.push_back({ index, LLVector4(value) });
+ }
+
+ void uniform3fv(S32 index, const LLVector3& value)
+ {
+ mVector3s.push_back({ index, value });
+ }
+
+ void apply(LLGLSLShader* shader);
+
+
+ std::vector<IntSetting> mIntegers;
+ std::vector<FloatSetting> mFloats;
+ std::vector<VectorSetting> mVectors;
+ std::vector<Vector3Setting> mVector3s;
+};
class LLGLSLShader
{
public:
- enum
+ // enum primarily used to control application sky settings uniforms
+ typedef enum
{
- SG_DEFAULT = 0,
- SG_SKY,
- SG_WATER
- };
+ SG_DEFAULT = 0, // not sky or water specific
+ SG_SKY, //
+ SG_WATER,
+ SG_ANY,
+ SG_COUNT
+ } eGroup;
static std::set<LLGLSLShader*> sInstances;
static bool sProfileEnabled;
@@ -190,13 +254,15 @@ public:
U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask())
std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location
LLStaticStringTable<GLint> mUniformMap; //lookup map of uniform name to uniform location
- std::map<GLint, std::string> mUniformNameMap; //lookup map of uniform location to uniform name
- std::map<GLint, LLVector4> mValue; //lookup map of uniform location to last known value
+ typedef std::unordered_map<GLint, std::string> uniform_name_map_t;
+ typedef std::unordered_map<GLint, LLVector4> uniform_value_map_t;
+ uniform_name_map_t mUniformNameMap; //lookup map of uniform location to uniform name
+ uniform_value_map_t mValue; //lookup map of uniform location to last known value
std::vector<GLint> mTexture;
S32 mTotalUniformSize;
S32 mActiveTextureChannels;
S32 mShaderLevel;
- S32 mShaderGroup;
+ S32 mShaderGroup; // see LLGLSLShader::eGroup
BOOL mUniformsDirty;
LLShaderFeatures mFeatures;
std::vector< std::pair< std::string, GLenum > > mShaderFiles;
diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h
index 071912c2c2..028457c510 100644
--- a/indra/llrender/llgltexture.h
+++ b/indra/llrender/llgltexture.h
@@ -176,7 +176,7 @@ private:
protected:
void setTexelsPerImage();
- //note: do not make this function public.
+public:
/*virtual*/ LLImageGL* getGLTexture() const ;
protected:
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index aff29bd857..b5e1910242 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -683,7 +683,7 @@ void LLImageGL::setImage(const LLImageRaw* imageraw)
}
static LLTrace::BlockTimerStatHandle FTM_SET_IMAGE("setImage");
-BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
+BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips, S32 usename)
{
LL_RECORD_BLOCK_TIME(FTM_SET_IMAGE);
bool is_compressed = false;
@@ -702,12 +702,11 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
break;
}
-
-
if (mUseMipMaps)
{
//set has mip maps to true before binding image so tex parameters get set properly
- gGL.getTexUnit(0)->unbind(mBindTarget);
+ gGL.getTexUnit(0)->unbind(mBindTarget);
+
mHasMipMaps = true;
mTexOptionsDirty = true;
setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
@@ -717,7 +716,8 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
mHasMipMaps = false;
}
- llverify(gGL.getTexUnit(0)->bind(this));
+ gGL.getTexUnit(0)->bind(this, false, false, usename);
+
if (mUseMipMaps)
{
@@ -1211,7 +1211,7 @@ void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
}
// static
-void LLImageGL::deleteTextures(S32 numTextures, U32 *textures)
+void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures)
{
if (gGLManager.mInited)
{
@@ -1381,13 +1381,13 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
return FALSE;
}
- mGLTextureCreated = false ;
llassert(gGLManager.mInited);
stop_glerror();
if (!imageraw || imageraw->isBufferInvalid())
{
LL_WARNS() << "Trying to create a texture from invalid image data" << LL_ENDL;
+ mGLTextureCreated = false;
return FALSE;
}
@@ -1407,6 +1407,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
if (!setSize(w, h, imageraw->getComponents(), discard_level))
{
LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL;
+ mGLTextureCreated = false;
return FALSE;
}
@@ -1475,6 +1476,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
destroyGLTexture();
mCurrentDiscardLevel = discard_level;
mLastBindTime = sLastFrameTime;
+ mGLTextureCreated = false;
return TRUE ;
}
@@ -1486,104 +1488,123 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
static LLTrace::BlockTimerStatHandle FTM_CREATE_GL_TEXTURE3("createGLTexture3(data)");
BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename)
{
- LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE3);
- llassert(data_in);
- stop_glerror();
-
- if (discard_level < 0)
- {
- llassert(mCurrentDiscardLevel >= 0);
- discard_level = mCurrentDiscardLevel;
- }
- discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
+ LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE3);
+ llassert(data_in);
+ stop_glerror();
- if (mTexName != 0 && discard_level == mCurrentDiscardLevel)
- {
- // This will only be true if the size has not changed
- return setImage(data_in, data_hasmips);
- }
-
- U32 old_name = mTexName;
-// S32 old_discard = mCurrentDiscardLevel;
-
- if (usename != 0)
- {
- mTexName = usename;
- }
- else
- {
- LLImageGL::generateTextures(1, &mTexName);
- stop_glerror();
- {
- llverify(gGL.getTexUnit(0)->bind(this));
- stop_glerror();
- glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0);
- stop_glerror();
- glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel-discard_level);
- stop_glerror();
- }
- }
- if (!mTexName)
- {
- if (old_name)
- {
- sGlobalTextureMemory -= mTextureMemory;
- LLImageGL::deleteTextures(1, &old_name);
- disclaimMem(mTextureMemory);
- stop_glerror();
- }
+ if (discard_level < 0)
+ {
+ llassert(mCurrentDiscardLevel >= 0);
+ discard_level = mCurrentDiscardLevel;
+ }
+ discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
- LL_WARNS() << "LLImageGL::createGLTexture failed to make texture" << LL_ENDL;
- return FALSE;
- }
+ if (mTexName != 0 && discard_level == mCurrentDiscardLevel)
+ {
+ // This will only be true if the size has not changed
+ return setImage(data_in, data_hasmips);
+ }
- if (mUseMipMaps)
- {
- mAutoGenMips = gGLManager.mHasMipMapGeneration;
+ GLuint old_texname = mTexName;
+
+ if (usename != 0)
+ {
+ mNewTexName = usename;
+ }
+ else
+ {
+ LLImageGL::generateTextures(1, &mNewTexName);
+ {
+ gGL.getTexUnit(0)->bind(this, false, false, mNewTexName);
+ glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel - discard_level);
+ }
+ }
+
+ if (mUseMipMaps)
+ {
+ mAutoGenMips = gGLManager.mHasMipMapGeneration;
#if LL_DARWIN
- // On the Mac GF2 and GF4MX drivers, auto mipmap generation doesn't work right with alpha-only textures.
- if(gGLManager.mIsGF2or4MX && (mFormatInternal == GL_ALPHA8) && (mFormatPrimary == GL_ALPHA))
- {
- mAutoGenMips = FALSE;
- }
+ // On the Mac GF2 and GF4MX drivers, auto mipmap generation doesn't work right with alpha-only textures.
+ if (gGLManager.mIsGF2or4MX && (mFormatInternal == GL_ALPHA8) && (mFormatPrimary == GL_ALPHA))
+ {
+ mAutoGenMips = FALSE;
+ }
#endif
- }
+ }
- mCurrentDiscardLevel = discard_level;
+ mCurrentDiscardLevel = discard_level;
- if (!setImage(data_in, data_hasmips))
- {
- stop_glerror();
- return FALSE;
- }
+ if (!setImage(data_in, data_hasmips, mNewTexName))
+ {
+ return FALSE;
+ }
- // Set texture options to our defaults.
- gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps);
- gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode);
- gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption);
+ // Set texture options to our defaults.
+ gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps);
+ gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode);
+ gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption);
- // things will break if we don't unbind after creation
- gGL.getTexUnit(0)->unbind(mBindTarget);
- stop_glerror();
+ // things will break if we don't unbind after creation
+ gGL.getTexUnit(0)->unbind(mBindTarget);
- if (old_name != 0)
- {
- sGlobalTextureMemory -= mTextureMemory;
+ if (old_texname != 0)
+ {
+ sGlobalTextureMemory -= mTextureMemory;
+ }
- LLImageGL::deleteTextures(1, &old_name);
+ //if we're on the image loading thread, be sure to delete old_texname and update mTexName on the main thread
+ if (LLImageGLThread::sInstance != nullptr &&
+ LLThread::currentID() == LLImageGLThread::sInstance->getID())
+ {
+ {
+ LL_PROFILE_ZONE_NAMED("cglt - sync");
+ if (gGLManager.mHasSync)
+ {
+ auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ glClientWaitSync(sync, 0, 0);
+ glDeleteSync(sync);
+ }
+ else
+ {
+ glFinish();
+ }
+ }
- stop_glerror();
- }
+ ref();
+ LLImageGLThread::sInstance->postCallback([=]()
+ {
+ LL_PROFILE_ZONE_NAMED("cglt - delete callback");
+ if (old_texname != 0)
+ {
+ LLImageGL::deleteTextures(1, &old_texname);
+ }
+ mTexName = mNewTexName;
+ mNewTexName = 0;
+ unref();
+ });
+ }
+ else
+ {
+ //not on background thread, immediately set mTexName
+ if (old_texname != 0)
+ {
+ LLImageGL::deleteTextures(1, &old_texname);
+ }
+ mTexName = mNewTexName;
+ mNewTexName = 0;
+ }
+
+ disclaimMem(mTextureMemory);
+ mTextureMemory = (S32Bytes)getMipBytes(mCurrentDiscardLevel);
+ claimMem(mTextureMemory);
+ sGlobalTextureMemory += mTextureMemory;
+ mTexelsInGLTexture = getWidth() * getHeight();
- disclaimMem(mTextureMemory);
- mTextureMemory = (S32Bytes)getMipBytes(discard_level);
- claimMem(mTextureMemory);
- sGlobalTextureMemory += mTextureMemory;
- mTexelsInGLTexture = getWidth() * getHeight() ;
+ // mark this as bound at this point, so we don't throw it out immediately
+ mLastBindTime = sLastFrameTime;
- // mark this as bound at this point, so we don't throw it out immediately
- mLastBindTime = sLastFrameTime;
- return TRUE;
+ return TRUE;
}
BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const
@@ -2274,17 +2295,7 @@ bool LLImageGLThread::post(const std::function<void()>& func)
{
try
{
- if (mFunctionQueue.size() < mFunctionQueue.capacity())
- {
- //NOTE: tryPushFront will return immediately if the lock is held
- // desired behavior here is to push and return true unless the
- // queue is full or closed
- mFunctionQueue.pushFront(func);
- }
- else
- {
- return false;
- }
+ mFunctionQueue.post(func);
}
catch (LLThreadSafeQueueInterrupt e)
{
@@ -2300,7 +2311,7 @@ bool LLImageGLThread::postCallback(const std::function<void()>& callback)
{
try
{
- mCallbackQueue.pushFront(callback);
+ mCallbackQueue.post(callback);
}
catch (LLThreadSafeQueueInterrupt e)
{
@@ -2315,34 +2326,14 @@ void LLImageGLThread::executeCallbacks()
{
LL_PROFILE_ZONE_SCOPED;
//executed from main thread
- std::function<void()> callback;
- while (mCallbackQueue.tryPopBack(callback))
- {
- LL_PROFILE_ZONE_NAMED("iglt - callback");
- callback();
- }
+ mCallbackQueue.runPending();
}
void LLImageGLThread::run()
{
mWindow->makeContextCurrent(mContext);
gGL.init();
- try
- {
- while (true)
- {
- LL_PROFILE_ZONE_SCOPED;
- std::function<void()> curFunc = mFunctionQueue.popBack();
- {
- LL_PROFILE_ZONE_NAMED("iglt - function")
- curFunc();
- }
- }
- }
- catch (LLThreadSafeQueueInterrupt e)
- {
- //queue is closed, fall out of run loop
- }
+ mFunctionQueue.runUntilClose();
gGL.shutdown();
mWindow->destroySharedContext(mContext);
}
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 8e9b483c2d..da626a1093 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -37,6 +37,8 @@
#include "llunits.h"
#include "llthreadsafequeue.h"
#include "llrender.h"
+#include "workqueue.h"
+
class LLTextureAtlas ;
class LLWindow;
@@ -50,7 +52,7 @@ class LLImageGL : public LLRefCount, public LLTrace::MemTrackable<LLImageGL>
public:
// These 2 functions replace glGenTextures() and glDeleteTextures()
static void generateTextures(S32 numTextures, U32 *textures);
- static void deleteTextures(S32 numTextures, U32 *textures);
+ static void deleteTextures(S32 numTextures, const U32 *textures);
static void deleteDeadTextures();
// Size calculation
@@ -110,7 +112,7 @@ public:
S32 category = sMaxCategories-1);
BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0);
void setImage(const LLImageRaw* imageraw);
- BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE);
+ BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0);
BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height);
@@ -210,8 +212,9 @@ private:
bool mGLTextureCreated ;
LLGLuint mTexName;
+ LLGLuint mNewTexName = 0; // tex name set by background thread to be applied in main thread
U16 mWidth;
- U16 mHeight;
+ U16 mHeight;
S8 mCurrentDiscardLevel;
S8 mDiscardLevelInAtlas;
@@ -319,8 +322,11 @@ public:
void run() override;
- LLThreadSafeQueue<std::function<void()>> mFunctionQueue;
- LLThreadSafeQueue<std::function<void()>> mCallbackQueue;
+ // Work Queue for background thread
+ LL::WorkQueue mFunctionQueue;
+
+ // Work Queue for main thread (run from updateClass)
+ LL::WorkQueue mCallbackQueue;
LLWindow* mWindow;
void* mContext;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index b6711e44e3..aad04beea2 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -229,8 +229,24 @@ void LLTexUnit::disable(void)
}
}
+void LLTexUnit::bindFast(LLTexture* texture)
+{
+ LLImageGL* gl_tex = texture->getGLTexture();
+
+ glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
+ gGL.mCurrTextureUnitIndex = mIndex;
+ mCurrTexture = gl_tex->getTexName();
+ if (!mCurrTexture)
+ {
+ mCurrTexture = LLImageGL::sDefaultGLTexture->getTexName();
+ }
+ glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture);
+ mHasMipMaps = gl_tex->mHasMipMaps;
+}
+
bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
{
+ LL_PROFILE_ZONE_SCOPED;
stop_glerror();
if (mIndex >= 0)
{
@@ -294,18 +310,20 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
return true;
}
-bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
+bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32 usename)
{
stop_glerror();
if (mIndex < 0) return false;
+ U32 texname = usename ? usename : texture->getTexName();
+
if(!texture)
{
LL_DEBUGS() << "NULL LLTexUnit::bind texture" << LL_ENDL;
return false;
}
- if(!texture->getTexName())
+ if(!texname)
{
if(LLImageGL::sDefaultGLTexture && LLImageGL::sDefaultGLTexture->getTexName())
{
@@ -315,7 +333,7 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
return false ;
}
- if ((mCurrTexture != texture->getTexName()) || forceBind)
+ if ((mCurrTexture != texname) || forceBind)
{
gGL.flush();
stop_glerror();
@@ -323,7 +341,7 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
stop_glerror();
enable(texture->getTarget());
stop_glerror();
- mCurrTexture = texture->getTexName();
+ mCurrTexture = texname;
glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture);
stop_glerror();
texture->updateBindStats(texture->mTextureMemory);
@@ -459,6 +477,28 @@ void LLTexUnit::unbind(eTextureType type)
}
}
+void LLTexUnit::unbindFast(eTextureType type)
+{
+ activate();
+
+ // Disabled caching of binding state.
+ if (mCurrTexType == type)
+ {
+ mCurrTexture = 0;
+
+ // Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping".
+ mTexColorSpace = TCS_LINEAR;
+ if (type == LLTexUnit::TT_TEXTURE)
+ {
+ glBindTexture(sGLTextureType[type], sWhiteTexture);
+ }
+ else
+ {
+ glBindTexture(sGLTextureType[type], 0);
+ }
+ }
+}
+
void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode)
{
if (mIndex < 0 || mCurrTexture == 0) return;
@@ -1243,8 +1283,6 @@ void LLRender::syncLightState()
void LLRender::syncMatrices()
{
- stop_glerror();
-
static const U32 name[] =
{
LLShaderMgr::MODELVIEW_MATRIX,
@@ -1415,8 +1453,6 @@ void LLRender::syncMatrices()
}
}
}
-
- stop_glerror();
}
void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
@@ -1927,6 +1963,7 @@ void LLRender::flush()
{
if (mCount > 0)
{
+ LL_PROFILE_ZONE_SCOPED;
if (!mUIOffset.empty())
{
sUICalls++;
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index c08c2d6881..7f19a45410 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -158,9 +158,20 @@ public:
// Binds the LLImageGL to this texture unit
// (automatically enables the unit for the LLImageGL's texture type)
- bool bind(LLImageGL* texture, bool for_rendering = false, bool forceBind = false);
+ bool bind(LLImageGL* texture, bool for_rendering = false, bool forceBind = false, S32 usename = 0);
bool bind(LLTexture* texture, bool for_rendering = false, bool forceBind = false);
+ // bind implementation for inner loops
+ // makes the following assumptions:
+ // - No need for gGL.flush()
+ // - texture is not null
+ // - gl_tex->getTexName() is not zero
+ // - This texture is not being bound redundantly
+ // - USE_SRGB_DECODE is disabled
+ // - mTexOptionsDirty is false
+ // -
+ void bindFast(LLTexture* texture);
+
// Binds a cubemap to this texture unit
// (automatically enables the texture unit for cubemaps)
bool bind(LLCubeMap* cubeMap);
@@ -177,6 +188,9 @@ public:
// (only if there's a texture of the given type currently bound)
void unbind(eTextureType type);
+ // Fast but unsafe version of unbind
+ void unbindFast(eTextureType type);
+
// Sets the addressing mode used to sample the texture
// Warning: this stays set for the bound texture forever,
// make sure you want to permanently change the address mode for the bound texture.
diff --git a/indra/llrender/lltexture.h b/indra/llrender/lltexture.h
index 41481fb8a7..256d85ce5a 100644
--- a/indra/llrender/lltexture.h
+++ b/indra/llrender/lltexture.h
@@ -67,11 +67,9 @@ public:
virtual S32 getWidth(S32 discard_level = -1) const;
virtual S32 getHeight(S32 discard_level = -1) const;
virtual bool isActiveFetching();
+ virtual LLImageGL* getGLTexture() const;
private:
- //note: do not make this function public.
- virtual LLImageGL* getGLTexture() const;
-
virtual void updateBindStatsForTester();
};
#endif
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 0449ac392c..103d5388d3 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -787,6 +787,18 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
placeFence();
}
+void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+{
+ mMappable = false;
+ gGL.syncMatrices();
+
+ U16* idx = ((U16*)(U8*)mAlignedIndexOffset) + indices_offset;
+
+ LL_PROFILER_GPU_ZONEC("gl.DrawRangeElements", 0xFFFF00)
+ glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
+ idx);
+}
+
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
{
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
@@ -2272,6 +2284,21 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind)
return ret;
}
+bool LLVertexBuffer::bindGLBufferFast()
+{
+ if (mGLBuffer != sGLRenderBuffer || !sVBOActive)
+ {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
+ sGLRenderBuffer = mGLBuffer;
+ sBindCount++;
+ sVBOActive = true;
+
+ return true;
+ }
+
+ return false;
+}
+
static LLTrace::BlockTimerStatHandle FTM_BIND_GL_INDICES("Bind Indices");
bool LLVertexBuffer::bindGLIndices(bool force_bind)
@@ -2297,6 +2324,21 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind)
return ret;
}
+bool LLVertexBuffer::bindGLIndicesFast()
+{
+ if (mGLIndices != sGLRenderIndices || !sIBOActive)
+ {
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
+ sGLRenderIndices = mGLIndices;
+ sBindCount++;
+ sIBOActive = true;
+
+ return true;
+ }
+
+ return false;
+}
+
void LLVertexBuffer::flush()
{
if (useVBOs())
@@ -2487,6 +2529,26 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
}
}
+void LLVertexBuffer::setBufferFast(U32 data_mask)
+{
+ //set up pointers if the data mask is different ...
+ bool setup = (sLastMask != data_mask);
+
+
+ const bool bindBuffer = bindGLBufferFast();
+ const bool bindIndices = bindGLIndicesFast();
+
+ setup = setup || bindBuffer || bindIndices;
+
+ setupClientArrays(data_mask);
+
+ if (data_mask && setup)
+ {
+ setupVertexBufferFast(data_mask);
+ sSetCount++;
+ }
+}
+
// virtual (default)
void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
@@ -2644,6 +2706,99 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
llglassertok();
}
+void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
+{
+ U8* base = (U8*)mAlignedOffset;
+
+ if (data_mask & MAP_NORMAL)
+ {
+ S32 loc = TYPE_NORMAL;
+ void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD3)
+ {
+ S32 loc = TYPE_TEXCOORD3;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
+ glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD2)
+ {
+ S32 loc = TYPE_TEXCOORD2;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
+ glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD1)
+ {
+ S32 loc = TYPE_TEXCOORD1;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
+ glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ }
+ if (data_mask & MAP_TANGENT)
+ {
+ S32 loc = TYPE_TANGENT;
+ void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD0)
+ {
+ S32 loc = TYPE_TEXCOORD0;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
+ glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ }
+ if (data_mask & MAP_COLOR)
+ {
+ S32 loc = TYPE_COLOR;
+ //bind emissive instead of color pointer if emissive is present
+ void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ }
+ if (data_mask & MAP_EMISSIVE)
+ {
+ S32 loc = TYPE_EMISSIVE;
+ void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+
+ if (!(data_mask & MAP_COLOR))
+ { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
+ loc = TYPE_COLOR;
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ }
+ }
+ if (data_mask & MAP_WEIGHT)
+ {
+ S32 loc = TYPE_WEIGHT;
+ void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
+ glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ }
+ if (data_mask & MAP_WEIGHT4)
+ {
+ S32 loc = TYPE_WEIGHT4;
+ void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ }
+ if (data_mask & MAP_CLOTHWEIGHT)
+ {
+ S32 loc = TYPE_CLOTHWEIGHT;
+ void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ }
+ if (data_mask & MAP_TEXTURE_INDEX)
+ {
+#if !LL_DARWIN
+ S32 loc = TYPE_TEXTURE_INDEX;
+ void* ptr = (void*)(base + mOffsets[TYPE_VERTEX] + 12);
+ glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+#endif
+ }
+ if (data_mask & MAP_VERTEX)
+ {
+ S32 loc = TYPE_VERTEX;
+ void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ }
+}
+
LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count)
: mType(type), mIndex(index), mCount(count)
{
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 1d60970df4..51ed85510e 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -210,13 +210,17 @@ protected:
virtual ~LLVertexBuffer(); // use unref()
- virtual void setupVertexBuffer(U32 data_mask); // pure virtual, called from mapBuffer()
+ virtual void setupVertexBuffer(U32 data_mask);
+ void setupVertexBufferFast(U32 data_mask);
+
void setupVertexArray();
void genBuffer(U32 size);
void genIndices(U32 size);
bool bindGLBuffer(bool force_bind = false);
+ bool bindGLBufferFast();
bool bindGLIndices(bool force_bind = false);
+ bool bindGLIndicesFast();
bool bindGLArray();
void releaseBuffer();
void releaseIndices();
@@ -239,6 +243,8 @@ public:
// set for rendering
virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
+ void setBufferFast(U32 data_mask); // calls setupVertexBufferFast(), assumes data_mask is not 0 among other assumptions
+
void flush(); //flush pending data to GL memory
// allocate buffer
bool allocateBuffer(S32 nverts, S32 nindices, bool create);
@@ -290,6 +296,9 @@ public:
void drawArrays(U32 mode, U32 offset, U32 count) const;
void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
+ //implementation for inner loops that does no safety checking
+ void drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
+
//for debugging, validate data in given range is valid
void validateRange(U32 start, U32 end, U32 count, U32 offset) const;
diff --git a/indra/llui/llfloater.h b/indra/llui/llfloater.h
index 2672d600c6..306760b7fb 100644
--- a/indra/llui/llfloater.h
+++ b/indra/llui/llfloater.h
@@ -346,6 +346,8 @@ public:
// handle refocusing.
static void closeFrontmostFloater();
+ static bool isQuitRequested() { return sQuitting; }
+
// LLNotification::Params contextualNotification(const std::string& name)
// {
// return LLNotification::Params(name).context(mNotificationContext);
diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h
index 0100c3bf0a..1384ddfd82 100644
--- a/indra/llwindow/llwindow.h
+++ b/indra/llwindow/llwindow.h
@@ -91,6 +91,9 @@ public:
virtual BOOL setCursorPosition(LLCoordWindow position) = 0;
virtual BOOL getCursorPosition(LLCoordWindow *position) = 0;
+#if LL_WINDOWS
+ virtual BOOL getCursorDelta(LLCoordCommon* delta) = 0;
+#endif
virtual void showCursor() = 0;
virtual void hideCursor() = 0;
virtual BOOL isCursorHidden() = 0;
diff --git a/indra/llwindow/llwindowheadless.h b/indra/llwindow/llwindowheadless.h
index a7ae28aa24..f8ba9bbed4 100644
--- a/indra/llwindow/llwindowheadless.h
+++ b/indra/llwindow/llwindowheadless.h
@@ -54,6 +54,9 @@ public:
void destroySharedContext(void*) {}
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;};
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;};
+#if LL_WINDOWS
+ /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta) { return FALSE; }
+#endif
/*virtual*/ void showCursor() {};
/*virtual*/ void hideCursor() {};
/*virtual*/ void showCursorFromMouseMove() {};
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 12d4c6c30e..bf78bcba29 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -28,8 +28,6 @@
#if LL_WINDOWS && !LL_MESA_HEADLESS
-#define LL_WINDOW_SINGLE_THREADED 0
-
#include "llwindowwin32.h"
// LLWindow library includes
@@ -85,7 +83,7 @@ extern BOOL gDebugWindowProc;
static std::thread::id sWindowThreadId;
static std::thread::id sMainThreadId;
-#if 1 || LL_WINDOW_SINGLE_THREADED
+#if 1 // flip to zero to enable assertions for functions being called from wrong thread
#define ASSERT_MAIN_THREAD()
#define ASSERT_WINDOW_THREAD()
#else
@@ -482,9 +480,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
{
sMainThreadId = LLThread::currentID();
mWindowThread = new LLWindowWin32Thread(this);
-#if !LL_WINDOW_SINGLE_THREADED
mWindowThread->start();
-#endif
//MAINT-516 -- force a load of opengl32.dll just in case windows went sideways
LoadLibrary(L"opengl32.dll");
@@ -492,7 +488,6 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
mIconResource = gIconResource;
mOverrideAspectRatio = 0.f;
mNativeAspectRatio = 0.f;
- mMousePositionModified = FALSE;
mInputProcessingPaused = FALSE;
mPreeditor = NULL;
mKeyCharCode = 0;
@@ -814,6 +809,13 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
initCursors();
setCursor( UI_CURSOR_ARROW );
+ mRawMouse.usUsagePage = 0x01; // HID_USAGE_PAGE_GENERIC
+ mRawMouse.usUsage = 0x02; // HID_USAGE_GENERIC_MOUSE
+ mRawMouse.dwFlags = 0; // adds mouse and also ignores legacy mouse messages
+ mRawMouse.hwndTarget = 0;
+
+ RegisterRawInputDevices(&mRawMouse, 1, sizeof(mRawMouse));
+
// Initialize (boot strap) the Language text input management,
// based on the system's (or user's) default settings.
allowLanguageTextInput(NULL, FALSE);
@@ -1927,31 +1929,26 @@ BOOL LLWindowWin32::setCursorPosition(const LLCoordWindow position)
{
ASSERT_MAIN_THREAD();
- if (!mWindowHandle)
- {
- return FALSE;
- }
+ if (!mWindowHandle)
+ {
+ return FALSE;
+ }
- // Inform the application of the new mouse position (needed for per-frame
- // hover/picking to function).
- mCallbacks->handleMouseMove(this, position.convert(), (MASK)0);
-
- mMousePositionModified = TRUE;
LLCoordScreen screen_pos(position.convert());
-
- mWindowThread->post([=]
+
+ // instantly set the cursor position from the app's point of view
+ mCursorPosition = position;
+ mLastCursorPosition = position;
+
+ // Inform the application of the new mouse position (needed for per-frame
+ // hover/picking to function).
+ mCallbacks->handleMouseMove(this, position.convert(), (MASK)0);
+
+ // actually set the cursor position on the window thread
+ mWindowThread->post([=]()
{
+ // actually set the OS cursor position
SetCursorPos(screen_pos.mX, screen_pos.mY);
- // DEV-18951 VWR-8524 Camera moves wildly when alt-clicking.
- // Because we have preemptively notified the application of the new
- // mouse position via handleMouseMove() above, we need to clear out
- // any stale mouse move events. RN/JC
- MSG msg;
- while (PeekMessage(&msg, NULL, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_REMOVE))
- {
- }
-
- mMousePositionModified = FALSE;
});
return TRUE;
@@ -1960,19 +1957,27 @@ BOOL LLWindowWin32::setCursorPosition(const LLCoordWindow position)
BOOL LLWindowWin32::getCursorPosition(LLCoordWindow *position)
{
ASSERT_MAIN_THREAD();
- POINT cursor_point;
-
- if (!mWindowHandle
- || !GetCursorPos(&cursor_point)
- || !position)
- {
- return FALSE;
- }
+ if (!position)
+ {
+ return FALSE;
+ }
- *position = LLCoordScreen(cursor_point.x, cursor_point.y).convert();
+ *position = mCursorPosition;
return TRUE;
}
+BOOL LLWindowWin32::getCursorDelta(LLCoordCommon* delta)
+{
+ if (delta == nullptr)
+ {
+ return FALSE;
+ }
+
+ *delta = mMouseFrameDelta;
+
+ return TRUE;
+}
+
void LLWindowWin32::hideCursor()
{
ASSERT_MAIN_THREAD();
@@ -2153,34 +2158,31 @@ void LLWindowWin32::gatherInput()
LL_PROFILE_ZONE_SCOPED
MSG msg;
-#if LL_WINDOW_SINGLE_THREADED
- int msg_count = 0;
-
- while ((msg_count < MAX_MESSAGE_PER_UPDATE))
{
- LL_PROFILE_ZONE_NAMED("gi - loop");
- ++msg_count;
- {
- LL_PROFILE_ZONE_NAMED("gi - PeekMessage");
- if (!PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
- {
- break;
- }
- }
+ LLMutexLock lock(&mRawMouseMutex);
+ mMouseFrameDelta = mRawMouseDelta;
- {
- LL_PROFILE_ZONE_NAMED("gi - translate");
- TranslateMessage(&msg);
- }
+ mRawMouseDelta.mX = 0;
+ mRawMouseDelta.mY = 0;
+ }
- {
- LL_PROFILE_ZONE_NAMED("gi - dispatch");
- DispatchMessage(&msg);
- }
+ if (mWindowThread->mFunctionQueue.size() > 0)
+ {
+ LL_PROFILE_ZONE_NAMED("gi - PostMessage");
+ if (mWindowHandle)
+ { // post a nonsense user message to wake up the Window Thread in case any functions are pending
+ // and no windows events came through this frame
+ PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337);
+ }
+ }
+
+ while (mWindowThread->mMessageQueue.tryPopBack(msg))
+ {
+ LL_PROFILE_ZONE_NAMED("gi - message queue");
if (mInputProcessingPaused)
{
- break;
+ continue;
}
// For async host by name support. Really hacky.
@@ -2190,45 +2192,35 @@ void LLWindowWin32::gatherInput()
gAsyncMsgCallback(msg);
}
}
-#else //multi-threaded window impl
+
{
- if (mWindowThread->mFunctionQueue.size() > 0)
+ LL_PROFILE_ZONE_NAMED("gi - function queue");
+ //process any pending functions
+ std::function<void()> curFunc;
+ while (mFunctionQueue.tryPopBack(curFunc))
{
- LL_PROFILE_ZONE_NAMED("gi - PostMessage");
- if (mWindowHandle)
- { // post a nonsense user message to wake up the Window Thread in case any functions are pending
- // and no windows events came through this frame
- PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337);
- }
+ curFunc();
}
-
- while (mWindowThread->mMessageQueue.tryPopBack(msg))
- {
- LL_PROFILE_ZONE_NAMED("gi - message queue");
- if (mInputProcessingPaused)
- {
- continue;
- }
+ }
- // For async host by name support. Really hacky.
- if (gAsyncMsgCallback && (LL_WM_HOST_RESOLVED == msg.message))
- {
- LL_PROFILE_ZONE_NAMED("gi - callback");
- gAsyncMsgCallback(msg);
- }
- }
+ // send one and only one mouse move event per frame BEFORE handling mouse button presses
+ if (mLastCursorPosition != mCursorPosition)
+ {
+ LL_PROFILE_ZONE_NAMED("gi - mouse move");
+ mCallbacks->handleMouseMove(this, mCursorPosition.convert(), mMouseMask);
}
+
+ mLastCursorPosition = mCursorPosition;
{
- LL_PROFILE_ZONE_NAMED("gi - function queue");
- //process any pending functions
+ LL_PROFILE_ZONE_NAMED("gi - mouse queue");
+ // handle mouse button presses AFTER updating mouse cursor position
std::function<void()> curFunc;
- while (mFunctionQueue.tryPopBack(curFunc))
+ while (mMouseQueue.tryPopBack(curFunc))
{
curFunc();
}
}
-#endif
mInputProcessingPaused = FALSE;
@@ -2238,11 +2230,7 @@ void LLWindowWin32::gatherInput()
static LLTrace::BlockTimerStatHandle FTM_KEYHANDLER("Handle Keyboard");
static LLTrace::BlockTimerStatHandle FTM_MOUSEHANDLER("Handle Mouse");
-#if LL_WINDOW_SINGLE_THREADED
-#define WINDOW_IMP_POST(x) x
-#else
#define WINDOW_IMP_POST(x) window_imp->post([=]() { x; })
-#endif
LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_param, LPARAM l_param)
{
@@ -2278,10 +2266,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
// mouse is outside window.
LLCoordWindow window_coord((S32)(S16)LOWORD(l_param), (S32)(S16)HIWORD(l_param));
- // This doesn't work, as LOWORD returns unsigned short.
- //LLCoordWindow window_coord(LOWORD(l_param), HIWORD(l_param));
- LLCoordGL gl_coord;
-
// pass along extended flag in mask
MASK mask = (l_param >> 16 & KF_EXTENDED) ? MASK_EXTENDED : 0x0;
BOOL eat_keystroke = TRUE;
@@ -2665,35 +2649,19 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
LL_PROFILE_ZONE_NAMED("mwp - WM_LBUTTONDOWN");
{
LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
- window_imp->post([=]()
+ window_imp->postMouseButtonEvent([=]()
{
- auto glc = gl_coord;
sHandleLeftMouseUp = true;
-
+
if (LLWinImm::isAvailable() && window_imp->mPreeditor)
{
window_imp->interruptLanguageTextInput();
}
-
- // Because we move the cursor position in the app, we need to query
- // to find out where the cursor at the time the event is handled.
- // If we don't do this, many clicks could get buffered up, and if the
- // first click changes the cursor position, all subsequent clicks
- // will occur at the wrong location. JC
- if (window_imp->mMousePositionModified)
- {
- LLCoordWindow cursor_coord_window;
- window_imp->getCursorPosition(&cursor_coord_window);
- glc = cursor_coord_window.convert();
- }
- else
- {
- glc = window_coord.convert();
- }
+
MASK mask = gKeyboard->currentMask(TRUE);
- // generate move event to update mouse coordinates
- window_imp->mCallbacks->handleMouseMove(window_imp, glc, mask);
- window_imp->mCallbacks->handleMouseDown(window_imp, glc, mask);
+ auto gl_coord = window_imp->mCursorPosition.convert();
+ window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
+ window_imp->mCallbacks->handleMouseDown(window_imp, gl_coord, mask);
});
return 0;
@@ -2704,77 +2672,43 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
case WM_LBUTTONDBLCLK:
{
LL_PROFILE_ZONE_NAMED("mwp - WM_LBUTTONDBLCLK");
- //RN: ignore right button double clicks for now
- //case WM_RBUTTONDBLCLK:
- if (!sHandleDoubleClick)
- {
- sHandleDoubleClick = true;
- return 0;
- }
-
- // Because we move the cursor position in the app, we need to query
- // to find out where the cursor at the time the event is handled.
- // If we don't do this, many clicks could get buffered up, and if the
- // first click changes the cursor position, all subsequent clicks
- // will occur at the wrong location. JC
- if (window_imp->mMousePositionModified)
- {
- LLCoordWindow cursor_coord_window;
- window_imp->getCursorPosition(&cursor_coord_window);
- gl_coord = cursor_coord_window.convert();
- }
- else
- {
- gl_coord = window_coord.convert();
- }
- MASK mask = gKeyboard->currentMask(TRUE);
- // generate move event to update mouse coordinates
- window_imp->post([=]()
+ window_imp->postMouseButtonEvent([=]()
{
- window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
- window_imp->mCallbacks->handleDoubleClick(window_imp, gl_coord, mask);
+ //RN: ignore right button double clicks for now
+ //case WM_RBUTTONDBLCLK:
+ if (!sHandleDoubleClick)
+ {
+ sHandleDoubleClick = true;
+ return;
+ }
+ MASK mask = gKeyboard->currentMask(TRUE);
+
+ // generate move event to update mouse coordinates
+ window_imp->mCursorPosition = window_coord;
+ window_imp->mCallbacks->handleDoubleClick(window_imp, window_imp->mCursorPosition.convert(), mask);
});
+
return 0;
}
case WM_LBUTTONUP:
{
LL_PROFILE_ZONE_NAMED("mwp - WM_LBUTTONUP");
{
- LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
-
- if (!sHandleLeftMouseUp)
- {
- sHandleLeftMouseUp = true;
- return 0;
- }
- sHandleDoubleClick = true;
- window_imp->post([=]()
+ window_imp->postMouseButtonEvent([=]()
{
- auto glc = gl_coord;
-
- //if (gDebugClicks)
- //{
- // LL_INFOS("Window") << "WndProc left button up" << LL_ENDL;
- //}
- // Because we move the cursor position in the app, we need to query
- // to find out where the cursor at the time the event is handled.
- // If we don't do this, many clicks could get buffered up, and if the
- // first click changes the cursor position, all subsequent clicks
- // will occur at the wrong location. JC
- if (window_imp->mMousePositionModified)
+ LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
+ if (!sHandleLeftMouseUp)
{
- LLCoordWindow cursor_coord_window;
- window_imp->getCursorPosition(&cursor_coord_window);
- glc = cursor_coord_window.convert();
- }
- else
- {
- glc = window_coord.convert();
+ sHandleLeftMouseUp = true;
+ return;
}
+ sHandleDoubleClick = true;
+
+
MASK mask = gKeyboard->currentMask(TRUE);
// generate move event to update mouse coordinates
- window_imp->mCallbacks->handleMouseMove(window_imp, glc, mask);
- window_imp->mCallbacks->handleMouseUp(window_imp, glc, mask);
+ window_imp->mCursorPosition = window_coord;
+ window_imp->mCallbacks->handleMouseUp(window_imp, window_imp->mCursorPosition.convert(), mask);
});
}
return 0;
@@ -2785,30 +2719,16 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
LL_PROFILE_ZONE_NAMED("mwp - WM_RBUTTONDOWN");
{
LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
- if (LLWinImm::isAvailable() && window_imp->mPreeditor)
- {
- WINDOW_IMP_POST(window_imp->interruptLanguageTextInput());
- }
-
- // Because we move the cursor position in the llviewerapp, we need to query
- // to find out where the cursor at the time the event is handled.
- // If we don't do this, many clicks could get buffered up, and if the
- // first click changes the cursor position, all subsequent clicks
- // will occur at the wrong location. JC
- if (window_imp->mMousePositionModified)
- {
- LLCoordWindow cursor_coord_window;
- window_imp->getCursorPosition(&cursor_coord_window);
- gl_coord = cursor_coord_window.convert();
- }
- else
- {
- gl_coord = window_coord.convert();
- }
- MASK mask = gKeyboard->currentMask(TRUE);
- // generate move event to update mouse coordinates
window_imp->post([=]()
{
+ if (LLWinImm::isAvailable() && window_imp->mPreeditor)
+ {
+ WINDOW_IMP_POST(window_imp->interruptLanguageTextInput());
+ }
+
+ MASK mask = gKeyboard->currentMask(TRUE);
+ // generate move event to update mouse coordinates
+ auto gl_coord = window_imp->mCursorPosition.convert();
window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
window_imp->mCallbacks->handleRightMouseDown(window_imp, gl_coord, mask);
});
@@ -2822,28 +2742,11 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
LL_PROFILE_ZONE_NAMED("mwp - WM_RBUTTONUP");
{
LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
- // Because we move the cursor position in the app, we need to query
- // to find out where the cursor at the time the event is handled.
- // If we don't do this, many clicks could get buffered up, and if the
- // first click changes the cursor position, all subsequent clicks
- // will occur at the wrong location. JC
- if (window_imp->mMousePositionModified)
- {
- LLCoordWindow cursor_coord_window;
- window_imp->getCursorPosition(&cursor_coord_window);
- gl_coord = cursor_coord_window.convert();
- }
- else
- {
- gl_coord = window_coord.convert();
- }
- MASK mask = gKeyboard->currentMask(TRUE);
- // generate move event to update mouse coordinates
- window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
- if (window_imp->mCallbacks->handleRightMouseUp(window_imp, gl_coord, mask))
- {
- return 0;
- }
+ window_imp->postMouseButtonEvent([=]()
+ {
+ MASK mask = gKeyboard->currentMask(TRUE);
+ window_imp->mCallbacks->handleRightMouseUp(window_imp, window_imp->mCursorPosition.convert(), mask);
+ });
}
}
break;
@@ -2854,33 +2757,16 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
LL_PROFILE_ZONE_NAMED("mwp - WM_MBUTTONDOWN");
{
LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
- if (LLWinImm::isAvailable() && window_imp->mPreeditor)
- {
- window_imp->interruptLanguageTextInput();
- }
+ window_imp->postMouseButtonEvent([=]()
+ {
+ if (LLWinImm::isAvailable() && window_imp->mPreeditor)
+ {
+ window_imp->interruptLanguageTextInput();
+ }
- // Because we move the cursor position in tllviewerhe app, we need to query
- // to find out where the cursor at the time the event is handled.
- // If we don't do this, many clicks could get buffered up, and if the
- // first click changes the cursor position, all subsequent clicks
- // will occur at the wrong location. JC
- if (window_imp->mMousePositionModified)
- {
- LLCoordWindow cursor_coord_window;
- window_imp->getCursorPosition(&cursor_coord_window);
- gl_coord = cursor_coord_window.convert();
- }
- else
- {
- gl_coord = window_coord.convert();
- }
- MASK mask = gKeyboard->currentMask(TRUE);
- // generate move event to update mouse coordinates
- window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
- if (window_imp->mCallbacks->handleMiddleMouseDown(window_imp, gl_coord, mask))
- {
- return 0;
- }
+ MASK mask = gKeyboard->currentMask(TRUE);
+ window_imp->mCallbacks->handleMiddleMouseDown(window_imp, window_imp->mCursorPosition.convert(), mask);
+ });
}
}
break;
@@ -2890,99 +2776,47 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
LL_PROFILE_ZONE_NAMED("mwp - WM_MBUTTONUP");
{
LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
- // Because we move the cursor position in the llviewer app, we need to query
- // to find out where the cursor at the time the event is handled.
- // If we don't do this, many clicks could get buffered up, and if the
- // first click changes the cursor position, all subsequent clicks
- // will occur at the wrong location. JC
- if (window_imp->mMousePositionModified)
- {
- LLCoordWindow cursor_coord_window;
- window_imp->getCursorPosition(&cursor_coord_window);
- gl_coord = cursor_coord_window.convert();
- }
- else
- {
- gl_coord = window_coord.convert();
- }
- MASK mask = gKeyboard->currentMask(TRUE);
- // generate move event to update mouse coordinates
- window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
- if (window_imp->mCallbacks->handleMiddleMouseUp(window_imp, gl_coord, mask))
- {
- return 0;
- }
+ window_imp->postMouseButtonEvent([=]()
+ {
+ MASK mask = gKeyboard->currentMask(TRUE);
+ window_imp->mCallbacks->handleMiddleMouseUp(window_imp, window_imp->mCursorPosition.convert(), mask);
+ });
}
}
break;
case WM_XBUTTONDOWN:
{
LL_PROFILE_ZONE_NAMED("mwp - WM_XBUTTONDOWN");
- {
- LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
- S32 button = GET_XBUTTON_WPARAM(w_param);
- if (LLWinImm::isAvailable() && window_imp->mPreeditor)
+ window_imp->postMouseButtonEvent([=]()
{
- window_imp->interruptLanguageTextInput();
- }
+ LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
+ S32 button = GET_XBUTTON_WPARAM(w_param);
+ if (LLWinImm::isAvailable() && window_imp->mPreeditor)
+ {
+ window_imp->interruptLanguageTextInput();
+ }
- // Because we move the cursor position in tllviewerhe app, we need to query
- // to find out where the cursor at the time the event is handled.
- // If we don't do this, many clicks could get buffered up, and if the
- // first click changes the cursor position, all subsequent clicks
- // will occur at the wrong location. JC
- if (window_imp->mMousePositionModified)
- {
- LLCoordWindow cursor_coord_window;
- window_imp->getCursorPosition(&cursor_coord_window);
- gl_coord = cursor_coord_window.convert();
- }
- else
- {
- gl_coord = window_coord.convert();
- }
- MASK mask = gKeyboard->currentMask(TRUE);
- // generate move event to update mouse coordinates
- window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
- // Windows uses numbers 1 and 2 for buttons, remap to 4, 5
- if (window_imp->mCallbacks->handleOtherMouseDown(window_imp, gl_coord, mask, button + 3))
- {
- return 0;
- }
- }
+ MASK mask = gKeyboard->currentMask(TRUE);
+ // Windows uses numbers 1 and 2 for buttons, remap to 4, 5
+ window_imp->mCallbacks->handleOtherMouseDown(window_imp, window_imp->mCursorPosition.convert(), mask, button + 3);
+ });
+
}
break;
case WM_XBUTTONUP:
{
LL_PROFILE_ZONE_NAMED("mwp - WM_XBUTTONUP");
- {
- LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
- S32 button = GET_XBUTTON_WPARAM(w_param);
- // Because we move the cursor position in the llviewer app, we need to query
- // to find out where the cursor at the time the event is handled.
- // If we don't do this, many clicks could get buffered up, and if the
- // first click changes the cursor position, all subsequent clicks
- // will occur at the wrong location. JC
- if (window_imp->mMousePositionModified)
+ window_imp->postMouseButtonEvent([=]()
{
- LLCoordWindow cursor_coord_window;
- window_imp->getCursorPosition(&cursor_coord_window);
- gl_coord = cursor_coord_window.convert();
- }
- else
- {
- gl_coord = window_coord.convert();
- }
- MASK mask = gKeyboard->currentMask(TRUE);
- // generate move event to update mouse coordinates
- window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
- // Windows uses numbers 1 and 2 for buttons, remap to 4, 5
- if (window_imp->mCallbacks->handleOtherMouseUp(window_imp, gl_coord, mask, button + 3))
- {
- return 0;
- }
- }
+
+ LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
+
+ S32 button = GET_XBUTTON_WPARAM(w_param);
+ MASK mask = gKeyboard->currentMask(TRUE);
+ // Windows uses numbers 1 and 2 for buttons, remap to 4, 5
+ window_imp->mCallbacks->handleOtherMouseUp(window_imp, window_imp->mCursorPosition.convert(), mask, button + 3);
+ });
}
break;
@@ -3022,7 +2856,8 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
// large deltas, like 480 or so. Thus we need to scroll more quickly.
if (z_delta <= -WHEEL_DELTA || WHEEL_DELTA <= z_delta)
{
- window_imp->mCallbacks->handleScrollWheel(window_imp, -z_delta / WHEEL_DELTA);
+ short clicks = -z_delta / WHEEL_DELTA;
+ WINDOW_IMP_POST(window_imp->mCallbacks->handleScrollWheel(window_imp, clicks));
z_delta = 0;
}
return 0;
@@ -3082,11 +2917,16 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
case WM_MOUSEMOVE:
{
LL_PROFILE_ZONE_NAMED("mwp - WM_MOUSEMOVE");
- if (!window_imp->mMousePositionModified)
- {
- MASK mask = gKeyboard->currentMask(TRUE);
- WINDOW_IMP_POST(window_imp->mCallbacks->handleMouseMove(window_imp, window_coord.convert(), mask));
- }
+ // DO NOT use mouse event queue for move events to ensure cursor position is updated
+ // when button events are handled
+ WINDOW_IMP_POST(
+ {
+ LL_PROFILE_ZONE_NAMED("mwp - WM_MOUSEMOVE lambda");
+
+ MASK mask = gKeyboard->currentMask(TRUE);
+ window_imp->mMouseMask = mask;
+ window_imp->mCursorPosition = window_coord;
+ });
return 0;
}
@@ -3235,6 +3075,28 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
}
break;
+ case WM_INPUT:
+ {
+ LL_PROFILE_ZONE_NAMED("MWP - WM_INPUT");
+
+ UINT dwSize = 0;
+ GetRawInputData((HRAWINPUT)l_param, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
+ llassert(dwSize < 1024);
+
+ U8 lpb[1024];
+
+ if (GetRawInputData((HRAWINPUT)l_param, RID_INPUT, (void*)lpb, &dwSize, sizeof(RAWINPUTHEADER)) == dwSize)
+ {
+ RAWINPUT* raw = (RAWINPUT*)lpb;
+
+ if (raw->header.dwType == RIM_TYPEMOUSE)
+ {
+ LLMutexLock lock(&window_imp->mRawMouseMutex);
+ window_imp->mRawMouseDelta.mX += raw->data.mouse.lLastX;
+ window_imp->mRawMouseDelta.mY -= raw->data.mouse.lLastY;
+ }
+ }
+ }
//list of messages we get often that we don't care to log about
case WM_NCHITTEST:
case WM_NCMOUSEMOVE:
@@ -4740,18 +4602,16 @@ inline void LLWindowWin32Thread::run()
void LLWindowWin32Thread::post(const std::function<void()>& func)
{
-#if LL_WINDOW_SINGLE_THREADED
- func();
-#else
mFunctionQueue.pushFront(func);
-#endif
}
void LLWindowWin32::post(const std::function<void()>& func)
{
-#if LL_WINDOW_SINGLE_THREADED
- func();
-#else
mFunctionQueue.pushFront(func);
-#endif
}
+
+void LLWindowWin32::postMouseButtonEvent(const std::function<void()>& func)
+{
+ mMouseQueue.pushFront(func);
+}
+
diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h
index 5f253b5df3..b44d458fc6 100644
--- a/indra/llwindow/llwindowwin32.h
+++ b/indra/llwindow/llwindowwin32.h
@@ -35,6 +35,7 @@
#include "lldragdropwin32.h"
#include "llthread.h"
#include "llthreadsafequeue.h"
+#include "llmutex.h"
// Hack for async host by name
#define LL_WM_HOST_RESOLVED (WM_APP + 1)
@@ -98,6 +99,7 @@ public:
void destroySharedContext(void* context) override;
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
+ /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta);
/*virtual*/ void showCursor();
/*virtual*/ void hideCursor();
/*virtual*/ void showCursorFromMouseMove();
@@ -221,6 +223,14 @@ protected:
F32 mNativeAspectRatio;
HCURSOR mCursor[ UI_CURSOR_COUNT ]; // Array of all mouse cursors
+ LLCoordWindow mCursorPosition; // mouse cursor position, should only be mutated on main thread
+ LLMutex mRawMouseMutex;
+ RAWINPUTDEVICE mRawMouse;
+ LLCoordWindow mLastCursorPosition; // mouse cursor position from previous frame
+ LLCoordCommon mRawMouseDelta; // raw mouse delta according to window thread
+ LLCoordCommon mMouseFrameDelta; // how much the mouse moved between the last two calls to gatherInput
+
+ MASK mMouseMask;
static BOOL sIsClassRegistered; // has the window class been registered?
@@ -231,7 +241,6 @@ protected:
BOOL mCustomGammaSet;
LPWSTR mIconResource;
- BOOL mMousePositionModified;
BOOL mInputProcessingPaused;
// The following variables are for Language Text Input control.
@@ -261,7 +270,9 @@ protected:
LLWindowWin32Thread* mWindowThread = nullptr;
LLThreadSafeQueue<std::function<void()>> mFunctionQueue;
+ LLThreadSafeQueue<std::function<void()>> mMouseQueue;
void post(const std::function<void()>& func);
+ void postMouseButtonEvent(const std::function<void()>& func);
friend class LLWindowManager;
friend class LLWindowWin32Thread;
diff --git a/indra/newview/llcallingcard.cpp b/indra/newview/llcallingcard.cpp
index 6d20b23e9f..9ee9900eba 100644
--- a/indra/newview/llcallingcard.cpp
+++ b/indra/newview/llcallingcard.cpp
@@ -257,7 +257,6 @@ S32 LLAvatarTracker::addBuddyList(const LLAvatarTracker::buddy_map_t& buds)
LLAvatarName av_name;
LLAvatarNameCache::get(agent_id, &av_name);
- addChangedMask(LLFriendObserver::ADD, agent_id);
LL_DEBUGS() << "Added buddy " << agent_id
<< ", " << (mBuddyInfo[agent_id]->isOnline() ? "Online" : "Offline")
<< ", TO: " << mBuddyInfo[agent_id]->getRightsGrantedTo()
@@ -493,6 +492,7 @@ void LLAvatarTracker::notifyObservers()
// new masks and ids will be processed later from idle.
return;
}
+ LL_PROFILE_ZONE_SCOPED
mIsNotifyObservers = TRUE;
observer_list_t observers(mObservers);
@@ -678,6 +678,7 @@ void LLAvatarTracker::processChangeUserRights(LLMessageSystem* msg, void**)
void LLAvatarTracker::processNotify(LLMessageSystem* msg, bool online)
{
+ LL_PROFILE_ZONE_SCOPED
S32 count = msg->getNumberOfBlocksFast(_PREHASH_AgentBlock);
BOOL chat_notify = gSavedSettings.getBOOL("ChatOnlineNotification");
@@ -712,8 +713,6 @@ void LLAvatarTracker::processNotify(LLMessageSystem* msg, bool online)
// we were tracking someone who went offline
deleteTrackingData();
}
- // *TODO: get actual inventory id
- gInventory.addChangedMask(LLInventoryObserver::CALLING_CARD, LLUUID::null);
}
if(chat_notify)
{
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 30c4a21e1c..495e06b6f7 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -234,8 +234,6 @@ void LLDrawable::markDead()
LLVOVolume* LLDrawable::getVOVolume() const
{
- LL_PROFILE_ZONE_SCOPED
-
LLViewerObject* objectp = mVObjp;
if ( !isDead() && objectp && (objectp->getPCode() == LL_PCODE_VOLUME))
{
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index d583a692f9..3e4f97e494 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -404,6 +404,7 @@ void LLRenderPass::renderTexture(U32 type, U32 mask, BOOL batch_textures)
void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
{
+ LL_PROFILE_ZONE_SCOPED;
for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
{
LLDrawInfo* pparams = *i;
@@ -452,6 +453,7 @@ void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)
void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
{
+ LL_PROFILE_ZONE_SCOPED;
if (!params.mCount)
{
return;
@@ -469,7 +471,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
{
if (params.mTextureList[i].notNull())
{
- gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
+ gGL.getTexUnit(i)->bindFast(params.mTextureList[i]);
}
}
}
@@ -477,8 +479,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
{ //not batching textures or batch has only 1 texture -- might need a texture matrix
if (params.mTexture.notNull())
{
- params.mTexture->addTextureStats(params.mVSize);
- gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ;
+ gGL.getTexUnit(0)->bindFast(params.mTexture);
if (params.mTextureMatrix)
{
tex_setup = true;
@@ -490,24 +491,20 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
}
else
{
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE);
}
}
}
- if (params.mVertexBuffer.notNull())
- {
- if (params.mGroup)
- {
- params.mGroup->rebuildMesh();
- }
+ if (params.mGroup)
+ {
+ params.mGroup->rebuildMesh();
+ }
- LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
-
- params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
- }
+ LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
+
+ params.mVertexBuffer->setBufferFast(mask);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
if (tex_setup)
{
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 4ee08e869a..369d7a6bb8 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -55,19 +55,7 @@ static BOOL deferred_render = FALSE;
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_SETUP("Alpha Setup");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_GROUP_LOOP("Alpha Group");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_PUSH("Alpha Push Verts");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DEFERRED("Alpha Deferred");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_SETBUFFER("Alpha SetBuffer");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DRAW("Alpha Draw");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_TEX_BINDS("Alpha Tex Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MATS("Alpha Mat Tex Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_GLOW("Alpha Glow Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_SHADER_BINDS("Alpha Shader Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DEFERRED_SHADER_BINDS("Alpha Def Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS("Alpha Def Tex Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MESH_REBUILD("Alpha Mesh Rebuild");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_EMISSIVE("Alpha Emissive");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_LIGHT_SETUP("Alpha Light Setup");
LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) :
LLRenderPass(type), current_shader(NULL), target_shader(NULL),
@@ -86,6 +74,10 @@ LLDrawPoolAlpha::~LLDrawPoolAlpha()
void LLDrawPoolAlpha::prerender()
{
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+
+ // TODO: is this even necessay? These are probably set to never discard
+ LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(1024.f*1024.f);
+ LLViewerFetchedTexture::sWhiteImagep->addTextureStats(1024.f * 1024.f);
}
S32 LLDrawPoolAlpha::getNumPostDeferredPasses()
@@ -309,7 +301,7 @@ void LLDrawPoolAlpha::render(S32 pass)
gGL.diffuseColor4f(1,0,0,1);
LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f);
- gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ;
+ gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sSmokeImagep);
renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD0);
@@ -358,9 +350,8 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask)
{
params.mGroup->rebuildMesh();
}
- params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
+ params.mVertexBuffer->setBufferFast(mask);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
}
}
}
@@ -383,27 +374,23 @@ inline bool IsEmissive(LLDrawInfo& params)
inline void Draw(LLDrawInfo* draw, U32 mask)
{
- draw->mVertexBuffer->setBuffer(mask);
+ draw->mVertexBuffer->setBufferFast(mask);
LLRenderPass::applyModelMatrix(*draw);
- draw->mVertexBuffer->drawRange(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
- gPipeline.addTrianglesDrawn(draw->mCount, draw->mDrawMode);
+ draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
}
-bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_material, LLGLSLShader* current_shader)
+bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material, LLGLSLShader* current_shader)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_TEX_BINDS);
-
bool tex_setup = false;
if (deferred_render && use_material && current_shader)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS);
if (draw->mNormalMap)
- {
+ {
draw->mNormalMap->addTextureStats(draw->mVSize);
current_shader->bindTexture(LLShaderMgr::BUMP_MAP, draw->mNormalMap);
}
-
+
if (draw->mSpecularMap)
{
draw->mSpecularMap->addTextureStats(draw->mVSize);
@@ -412,18 +399,16 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_mate
}
else if (current_shader == simple_shader)
{
- LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(draw->mVSize);
- LLViewerFetchedTexture::sWhiteImagep->addTextureStats(draw->mVSize);
- current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
+ current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
- if (use_shaders && draw->mTextureList.size() > 1)
+ if (draw->mTextureList.size() > 1)
{
for (U32 i = 0; i < draw->mTextureList.size(); ++i)
{
if (draw->mTextureList[i].notNull())
{
- gGL.getTexUnit(i)->bind(draw->mTextureList[i], TRUE);
+ gGL.getTexUnit(i)->bindFast(draw->mTextureList[i]);
}
}
}
@@ -431,16 +416,15 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_mate
{ //not batching textures or batch has only 1 texture -- might need a texture matrix
if (draw->mTexture.notNull())
{
- draw->mTexture->addTextureStats(draw->mVSize);
- if (use_shaders && use_material)
+ if (use_material)
{
current_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, draw->mTexture);
}
else
{
- gGL.getTexUnit(0)->bind(draw->mTexture, TRUE) ;
+ gGL.getTexUnit(0)->bindFast(draw->mTexture);
}
-
+
if (draw->mTextureMatrix)
{
tex_setup = true;
@@ -452,7 +436,7 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_mate
}
else
{
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE);
}
}
@@ -470,37 +454,15 @@ void LLDrawPoolAlpha::RestoreTexSetup(bool tex_setup)
}
}
-void LLDrawPoolAlpha::renderSimples(U32 mask, std::vector<LLDrawInfo*>& simples)
-{
- gPipeline.enableLightsDynamic();
- simple_shader->bind();
- simple_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
- simple_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
- simple_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, 1.0f, 1.0f, 1.0f, 1.0f);
- simple_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, 0.0f);
- simple_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 0.0f);
- bool use_shaders = gPipeline.canUseVertexShaders();
- for (LLDrawInfo* draw : simples)
- {
- bool tex_setup = TexSetup(draw, use_shaders, false, simple_shader);
- LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
- gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
-
- Draw(draw, mask);
- RestoreTexSetup(tex_setup);
- }
- simple_shader->unbind();
-}
-
void LLDrawPoolAlpha::renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& fullbrights)
{
gPipeline.enableLightsFullbright();
fullbright_shader->bind();
fullbright_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.0f);
- bool use_shaders = gPipeline.canUseVertexShaders();
+
for (LLDrawInfo* draw : fullbrights)
{
- bool tex_setup = TexSetup(draw, use_shaders, false, fullbright_shader);
+ bool tex_setup = TexSetup(draw, false, fullbright_shader);
LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
@@ -511,65 +473,10 @@ void LLDrawPoolAlpha::renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& full
fullbright_shader->unbind();
}
-void LLDrawPoolAlpha::renderMaterials(U32 mask, std::vector<LLDrawInfo*>& materials)
-{
- LLGLSLShader::bindNoShader();
- current_shader = NULL;
-
- gPipeline.enableLightsDynamic();
- bool use_shaders = gPipeline.canUseVertexShaders();
- for (LLDrawInfo* draw : materials)
- {
- U32 mask = draw->mShaderMask;
-
- llassert(mask < LLMaterial::SHADER_COUNT);
- target_shader = (LLPipeline::sUnderWaterRender) ? &(gDeferredMaterialWaterProgram[mask]) : &(gDeferredMaterialProgram[mask]);
-
- if (current_shader != target_shader)
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_SHADER_BINDS);
- if (current_shader)
- {
- gPipeline.unbindDeferredShader(*current_shader);
- }
- gPipeline.bindDeferredShader(*target_shader);
- current_shader = target_shader;
- }
-
- bool tex_setup = TexSetup(draw, use_shaders, true, current_shader);
-
- current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, draw->mSpecColor.mV[0], draw->mSpecColor.mV[1], draw->mSpecColor.mV[2], draw->mSpecColor.mV[3]);
- current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, draw->mEnvIntensity);
- current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, draw->mFullbright ? 1.f : 0.f);
-
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS);
- if (draw->mNormalMap)
- {
- draw->mNormalMap->addTextureStats(draw->mVSize);
- current_shader->bindTexture(LLShaderMgr::BUMP_MAP, draw->mNormalMap);
- }
-
- if (draw->mSpecularMap)
- {
- draw->mSpecularMap->addTextureStats(draw->mVSize);
- current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, draw->mSpecularMap);
- }
- }
-
- LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
- gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
-
- Draw(draw, mask);
- RestoreTexSetup(tex_setup);
- }
-}
-
void LLDrawPoolAlpha::drawEmissive(U32 mask, LLDrawInfo* draw)
{
- draw->mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
- draw->mVertexBuffer->drawRange(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
- gPipeline.addTrianglesDrawn(draw->mCount, draw->mDrawMode);
+ draw->mVertexBuffer->setBufferFast((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
+ draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
}
void LLDrawPoolAlpha::drawEmissiveInline(U32 mask, LLDrawInfo* draw)
@@ -599,10 +506,10 @@ void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissi
// install glow-accumulating blend mode
// don't touch color, add to alpha (glow)
gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE);
- bool use_shaders = gPipeline.canUseVertexShaders();
+
for (LLDrawInfo* draw : emissives)
{
- bool tex_setup = TexSetup(draw, use_shaders, false, emissive_shader);
+ bool tex_setup = TexSetup(draw, false, emissive_shader);
drawEmissive(mask, draw);
RestoreTexSetup(tex_setup);
}
@@ -620,8 +527,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
BOOL initialized_lighting = FALSE;
BOOL light_enabled = TRUE;
- BOOL use_shaders = gPipeline.canUseVertexShaders();
-
for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i)
{
LLSpatialGroup* group = *i;
@@ -631,8 +536,10 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
if (group->getSpatialPartition()->mRenderByGroup &&
!group->isDead())
{
- std::vector<LLDrawInfo*> emissives;
- std::vector<LLDrawInfo*> fullbrights;
+ static std::vector<LLDrawInfo*> emissives;
+ static std::vector<LLDrawInfo*> fullbrights;
+ emissives.resize(0);
+ fullbrights.resize(0);
bool is_particle_or_hud_particle = group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_PARTICLE
|| group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE;
@@ -649,6 +556,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
+ LL_PROFILE_ZONE_NAMED("ra - push batch")
LLDrawInfo& params = **k;
U32 have_mask = params.mVertexBuffer->getTypeMask() & mask;
if (have_mask != mask)
@@ -696,34 +604,17 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
// Turn off lighting if it hasn't already been so.
if (light_enabled || !initialized_lighting)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_LIGHT_SETUP);
-
initialized_lighting = TRUE;
- if (use_shaders)
- {
- target_shader = fullbright_shader;
- }
- else
- {
- gPipeline.enableLightsFullbright();
- }
+ target_shader = fullbright_shader;
+
light_enabled = FALSE;
}
}
// Turn on lighting if it isn't already.
else if (!light_enabled || !initialized_lighting)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_LIGHT_SETUP);
-
initialized_lighting = TRUE;
- if (use_shaders)
- {
- target_shader = simple_shader;
- }
- else
- {
- gPipeline.enableLightsDynamic();
- }
+ target_shader = simple_shader;
light_enabled = TRUE;
}
@@ -741,7 +632,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
if (current_shader != target_shader)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_SHADER_BINDS);
gPipeline.bindDeferredShader(*target_shader);
current_shader = target_shader;
}
@@ -755,25 +645,19 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
target_shader = fullbright_shader;
}
- if(use_shaders && (current_shader != target_shader))
+ if(current_shader != target_shader)
{// If we need shaders, and we're not ALREADY using the proper shader, then bind it
// (this way we won't rebind shaders unnecessarily).
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_SHADER_BINDS);
current_shader = target_shader;
current_shader->bind();
}
- else if (!use_shaders && current_shader != NULL)
- {
- LLGLSLShader::bindNoShader();
- current_shader = NULL;
- }
LLVector4 spec_color(1, 1, 1, 1);
F32 env_intensity = 0.0f;
F32 brightness = 1.0f;
// We have a material. Supply the appropriate data here.
- if (use_shaders && mat && deferred_render)
+ if (mat && deferred_render)
{
spec_color = params.mSpecColor;
env_intensity = params.mEnvIntensity;
@@ -792,20 +676,16 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
params.mGroup->rebuildMesh();
}
- bool tex_setup = TexSetup(&params, use_shaders, use_shaders && (mat != nullptr), current_shader);
+ bool tex_setup = TexSetup(&params, (mat != nullptr), current_shader);
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_PUSH);
-
LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
- params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0));
+ params.mVertexBuffer->setBufferFast(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0));
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DRAW);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
}
}
@@ -814,8 +694,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
draw_glow_for_this_partition &&
params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE))
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_EMISSIVE);
-
if (batch_emissives)
{
emissives.push_back(&params);
@@ -835,19 +713,29 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
}
+
+ bool rebind = false;
if (batch_fullbrights)
{
- light_enabled = false;
- renderFullbrights(mask, fullbrights);
+ if (!fullbrights.empty())
+ {
+ light_enabled = false;
+ renderFullbrights(mask, fullbrights);
+ rebind = true;
+ }
}
if (batch_emissives)
{
- light_enabled = true;
- renderEmissives(mask, emissives);
+ if (!emissives.empty())
+ {
+ light_enabled = true;
+ renderEmissives(mask, emissives);
+ rebind = true;
+ }
}
- if (current_shader)
+ if (current_shader && rebind)
{
current_shader->bind();
}
diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h
index a069f805e8..a50b1d929e 100644
--- a/indra/newview/lldrawpoolalpha.h
+++ b/indra/newview/lldrawpoolalpha.h
@@ -75,15 +75,13 @@ private:
LLGLSLShader* fullbright_shader;
LLGLSLShader* emissive_shader;
- void renderSimples(U32 mask, std::vector<LLDrawInfo*>& simples);
void renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& fullbrights);
- void renderMaterials(U32 mask, std::vector<LLDrawInfo*>& fullbrights);
void renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives);
void drawEmissive(U32 mask, LLDrawInfo* draw);
void drawEmissiveInline(U32 mask, LLDrawInfo* draw);
- bool TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_material, LLGLSLShader* current_shader);
+ bool TexSetup(LLDrawInfo* draw, bool use_material, LLGLSLShader* current_shader);
void RestoreTexSetup(bool tex_setup);
// our 'normal' alpha blend function for this pass
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 02ab316256..52d308f6bd 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -1685,7 +1685,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
renderRigged(avatarp, RIGGED_NORMMAP);
renderRigged(avatarp, RIGGED_NORMMAP_MASK);
- renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
+ renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
renderRigged(avatarp, RIGGED_SPECMAP);
renderRigged(avatarp, RIGGED_SPECMAP_MASK);
renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE);
@@ -2067,56 +2067,12 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
LLVector4a* pos = (LLVector4a*) position.get();
LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL;
-
- if (skin == nullptr)
- {
- skin = vobj->getSkinInfo();
- }
- const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, skin);
+ const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, vobj->getMeshID());
const LLMatrix4a* mat = &(mpc.mMatrixPalette[0]);
+ const LLMatrix4a& bind_shape_matrix = mpc.mBindShapeMatrix;
- LLSkinningUtil::checkSkinWeights(weights, buffer->getNumVerts(), skin);
- const LLMatrix4a& bind_shape_matrix = skin->mBindShapeMatrix;
-
-#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
- U8* joint_indices_cursor = vol_face.mJointIndices;
- // fast path with joint indices separate from weights
- if (joint_indices_cursor)
- {
- LLMatrix4a src[4];
- for (U32 j = 0; j < buffer->getNumVerts(); ++j)
- {
- LLMatrix4a final_mat;
- //LLMatrix4a final_mat_correct;
-
- F32* jw = just_weights[j].getF32ptr();
-
- LLSkinningUtil::getPerVertexSkinMatrixWithIndices(jw, joint_indices_cursor, mat, final_mat, src);
-
- joint_indices_cursor += 4;
-
- LLVector4a& v = vol_face.mPositions[j];
-
- LLVector4a t;
- LLVector4a dst;
- bind_shape_matrix.affineTransform(v, t);
- final_mat.affineTransform(t, dst);
- pos[j] = dst;
-
- if (norm)
- {
- LLVector4a& n = vol_face.mNormals[j];
- bind_shape_matrix.rotate(n, t);
- final_mat.rotate(t, dst);
- dst.normalize3fast();
- norm[j] = dst;
- }
- }
- }
- // slow path with joint indices calculated from weights
- else
-#endif
+ if (!mpc.mMatrixPalette.empty())
{
for (U32 j = 0; j < buffer->getNumVerts(); ++j)
{
@@ -2152,9 +2108,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
return;
}
- stop_glerror();
-
- const LLMeshSkinInfo* lastSkin = nullptr;
+ LLUUID lastMeshId;
for (U32 i = 0; i < mRiggedFace[type].size(); ++i)
{
@@ -2188,19 +2142,6 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
continue;
}
- const LLMeshSkinInfo* skin = vobj->getSkinInfo();
- if (!skin)
- {
- continue;
- }
-
- //stop_glerror();
-
- //const LLVolumeFace& vol_face = volume->getVolumeFace(te);
- //updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face);
-
- //stop_glerror();
-
U32 data_mask = LLFace::getRiggedDataMask(type);
LLVertexBuffer* buff = face->getVertexBuffer();
@@ -2290,34 +2231,33 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
if (sShaderLevel > 0)
{
- if (lastSkin != skin) // <== only upload matrix palette to GL if the skininfo changed
+ auto& meshId = vobj->getMeshID();
+
+ if (lastMeshId != meshId) // <== only upload matrix palette to GL if the skininfo changed
{
// upload matrix palette to shader
- const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, skin);
+ const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, meshId);
U32 count = mpc.mMatrixPalette.size();
- stop_glerror();
+ if (count == 0)
+ {
+ //skin info not loaded yet, don't render
+ continue;
+ }
LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
count,
FALSE,
(GLfloat*) &(mpc.mGLMp[0]));
-
- stop_glerror();
}
+
+ lastMeshId = meshId;
}
else
{
data_mask &= ~LLVertexBuffer::MAP_WEIGHT4;
}
- lastSkin = skin;
-
- /*if (glow)
- {
- gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow());
- }*/
-
if (mat)
{
//order is important here LLRender::DIFFUSE_MAP should be last, becouse it change
@@ -2332,13 +2272,25 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
specular = face->getTexture(LLRender::SPECULAR_MAP);
}
- if (specular)
+ if (specular && specular_channel >= 0)
{
- gGL.getTexUnit(specular_channel)->bind(specular);
+ gGL.getTexUnit(specular_channel)->bindFast(specular);
}
- gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP));
- gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture(LLRender::DIFFUSE_MAP), false, true);
+ if (normal_channel >= 0)
+ {
+ auto* texture = face->getTexture(LLRender::NORMAL_MAP);
+ if (texture)
+ {
+ gGL.getTexUnit(normal_channel)->bindFast(texture);
+ }
+ //else
+ //{
+ // TODO handle missing normal map
+ //}
+ }
+
+ gGL.getTexUnit(sDiffuseChannel)->bindFast(face->getTexture(LLRender::DIFFUSE_MAP));
LLColor4 col = mat->getSpecularLightColor();
@@ -2369,23 +2321,28 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
sVertexProgram->setMinimumAlpha(0.f);
}
- for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
- {
- LLViewerTexture* tex = face->getTexture(i);
- if (tex)
- {
- tex->addTextureStats(avatar->getPixelArea());
- }
- }
+ if (!LLPipeline::sShadowRender && !LLPipeline::sReflectionRender)
+ {
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ {
+ LLViewerTexture* tex = face->getTexture(i);
+ if (tex)
+ {
+ tex->addTextureStats(avatar->getPixelArea());
+ }
+ }
+ }
}
else
{
- gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture());
sVertexProgram->setMinimumAlpha(0.f);
if (normal_channel > -1)
{
LLDrawPoolBump::bindBumpMap(face, normal_channel);
}
+
+ gGL.getTexUnit(sDiffuseChannel)->bindFast(face->getTexture());
+
}
if (face->mTextureMatrix && vobj->mTexAnimMode)
@@ -2399,8 +2356,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix);
}
- buff->setBuffer(data_mask);
- buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ buff->setBufferFast(data_mask);
+ buff->drawRangeFast(LLRender::TRIANGLES, start, end, count, offset);
if (tex_index <= 1)
{
@@ -2411,11 +2368,9 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
}
else
{
- buff->setBuffer(data_mask);
- buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ buff->setBufferFast(data_mask);
+ buff->drawRangeFast(LLRender::TRIANGLES, start, end, count, offset);
}
-
- gPipeline.addTrianglesDrawn(count, LLRender::TRIANGLES);
}
}
}
@@ -2476,8 +2431,6 @@ void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar)
continue;
}
- stop_glerror();
-
LLVolumeFace& vol_face = volume->getVolumeFace(te);
updateRiggedFaceVertexBuffer(avatar, face, vobj, volume, vol_face);
}
@@ -2501,47 +2454,58 @@ void LLDrawPoolAvatar::updateSkinInfoMatrixPalettes(LLVOAvatar* avatarp)
}
}
-const LLDrawPoolAvatar::MatrixPaletteCache& LLDrawPoolAvatar::updateSkinInfoMatrixPalette(LLVOAvatar * avatarp, const LLMeshSkinInfo* skin)
+const LLDrawPoolAvatar::MatrixPaletteCache& LLDrawPoolAvatar::updateSkinInfoMatrixPalette(LLVOAvatar * avatarp, const LLUUID& meshId)
{
- MatrixPaletteCache& entry = mMatrixPaletteCache[skin];
+ MatrixPaletteCache& entry = mMatrixPaletteCache[meshId];
if (entry.mFrame != gFrameCount)
{
LL_PROFILE_ZONE_SCOPED;
+
+ const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(meshId);
entry.mFrame = gFrameCount;
- //build matrix palette
- U32 count = LLSkinningUtil::getMeshJointCount(skin);
- entry.mMatrixPalette.resize(count);
- LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, avatarp);
- const LLMatrix4a* mat = &(entry.mMatrixPalette[0]);
+ if (skin != nullptr)
+ {
+ entry.mBindShapeMatrix = skin->mBindShapeMatrix;
+
+ //build matrix palette
+ U32 count = LLSkinningUtil::getMeshJointCount(skin);
+ entry.mMatrixPalette.resize(count);
+ LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, avatarp);
- stop_glerror();
-
- entry.mGLMp.resize(count * 12);
+ const LLMatrix4a* mat = &(entry.mMatrixPalette[0]);
- F32* mp = &(entry.mGLMp[0]);
-
- for (U32 i = 0; i < count; ++i)
- {
- F32* m = (F32*)mat[i].mMatrix[0].getF32ptr();
+ entry.mGLMp.resize(count * 12);
+
+ F32* mp = &(entry.mGLMp[0]);
+
+ for (U32 i = 0; i < count; ++i)
+ {
+ F32* m = (F32*)mat[i].mMatrix[0].getF32ptr();
- U32 idx = i * 12;
+ U32 idx = i * 12;
- mp[idx + 0] = m[0];
- mp[idx + 1] = m[1];
- mp[idx + 2] = m[2];
- mp[idx + 3] = m[12];
+ mp[idx + 0] = m[0];
+ mp[idx + 1] = m[1];
+ mp[idx + 2] = m[2];
+ mp[idx + 3] = m[12];
- mp[idx + 4] = m[4];
- mp[idx + 5] = m[5];
- mp[idx + 6] = m[6];
- mp[idx + 7] = m[13];
+ mp[idx + 4] = m[4];
+ mp[idx + 5] = m[5];
+ mp[idx + 6] = m[6];
+ mp[idx + 7] = m[13];
- mp[idx + 8] = m[8];
- mp[idx + 9] = m[9];
- mp[idx + 10] = m[10];
- mp[idx + 11] = m[14];
+ mp[idx + 8] = m[8];
+ mp[idx + 9] = m[9];
+ mp[idx + 10] = m[10];
+ mp[idx + 11] = m[14];
+ }
+ }
+ else
+ {
+ entry.mMatrixPalette.resize(0);
+ entry.mGLMp.resize(0);
}
}
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index 0c1ee2cced..800bbc5f62 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -283,12 +283,13 @@ typedef enum
std::vector<LLFace*> mRiggedFace[NUM_RIGGED_PASSES];
+ LL_ALIGN_PREFIX(16)
class MatrixPaletteCache
{
public:
U32 mFrame;
LLMeshSkinInfo::matrix_list_t mMatrixPalette;
-
+ LL_ALIGN_16(LLMatrix4a mBindShapeMatrix);
// Float array ready to be sent to GL
std::vector<F32> mGLMp;
@@ -296,11 +297,11 @@ typedef enum
mFrame(gFrameCount-1)
{
}
- };
+ } LL_ALIGN_POSTFIX(16);
- const MatrixPaletteCache& updateSkinInfoMatrixPalette(LLVOAvatar* avatarp, const LLMeshSkinInfo* skin);
+ const MatrixPaletteCache& updateSkinInfoMatrixPalette(LLVOAvatar* avatarp, const LLUUID& meshId);
- typedef std::unordered_map<const LLMeshSkinInfo*, MatrixPaletteCache> matrix_palette_cache_t;
+ typedef std::unordered_map<LLUUID, MatrixPaletteCache> matrix_palette_cache_t;
matrix_palette_cache_t mMatrixPaletteCache;
/*virtual*/ LLViewerTexture *getDebugTexture();
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 14069fa6c2..b08fbcbd89 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -677,6 +677,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel)
//static
BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel)
{
+ LL_PROFILE_ZONE_SCOPED;
//Note: texture atlas does not support bump texture now.
LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ;
if(!tex)
@@ -693,7 +694,7 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
break;
case BE_BRIGHTNESS:
case BE_DARKNESS:
- bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code );
+ bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code );
break;
default:
@@ -709,12 +710,13 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
{
if (channel == -2)
{
- gGL.getTexUnit(1)->bind(bump);
- gGL.getTexUnit(0)->bind(bump);
+ gGL.getTexUnit(1)->bindFast(bump);
+ gGL.getTexUnit(0)->bindFast(bump);
}
else
{
- gGL.getTexUnit(channel)->bind(bump);
+ // NOTE: do not use bindFast here (see SL-16222)
+ gGL.getTexUnit(channel)->bind(bump);
}
return TRUE;
@@ -1061,6 +1063,7 @@ void LLBumpImageList::updateImages()
// Note: the caller SHOULD NOT keep the pointer that this function returns. It may be updated as more data arrives.
LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code )
{
+ LL_PROFILE_ZONE_SCOPED;
llassert( (bump_code == BE_BRIGHTNESS) || (bump_code == BE_DARKNESS) );
LLViewerTexture* bump = NULL;
@@ -1497,6 +1500,7 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask)
void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
{
+ LL_PROFILE_ZONE_SCOPED;
applyModelMatrix(params);
bool tex_setup = false;
@@ -1507,7 +1511,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{
if (params.mTextureList[i].notNull())
{
- gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
+ gGL.getTexUnit(i)->bindFast(params.mTextureList[i]);
}
}
}
@@ -1522,13 +1526,6 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
}
else
{
- if (!LLGLSLShader::sNoFixedFunction)
- {
- gGL.getTexUnit(1)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
- }
-
gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
@@ -1545,8 +1542,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{
if (params.mTexture.notNull())
{
- gGL.getTexUnit(diffuse_channel)->bind(params.mTexture);
- params.mTexture->addTextureStats(params.mVSize);
+ gGL.getTexUnit(diffuse_channel)->bindFast(params.mTexture);
}
else
{
@@ -1559,10 +1555,10 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{
params.mGroup->rebuildMesh();
}
- params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
- if (tex_setup)
+ params.mVertexBuffer->setBufferFast(mask);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+
+ if (tex_setup)
{
if (mShiny)
{
@@ -1570,12 +1566,6 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
}
else
{
- if (!LLGLSLShader::sNoFixedFunction)
- {
- gGL.getTexUnit(1)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadIdentity();
- }
gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
}
diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h
index 476b1d41b7..bab160c34d 100644
--- a/indra/newview/lldrawpoolbump.h
+++ b/indra/newview/lldrawpoolbump.h
@@ -32,6 +32,8 @@
#include "lltextureentry.h"
#include "lluuid.h"
+#include <unordered_map>
+
class LLImageRaw;
class LLSpatialGroup;
class LLDrawInfo;
@@ -161,7 +163,7 @@ private:
static void onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump );
private:
- typedef std::map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
+ typedef std::unordered_map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
bump_image_map_t mBrightnessEntries;
bump_image_map_t mDarknessEntries;
};
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index 05b0c1f1a9..d2a8757379 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -106,6 +106,7 @@ void LLDrawPoolMaterials::endDeferredPass(S32 pass)
void LLDrawPoolMaterials::renderDeferred(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED;
static const U32 type_list[] =
{
LLRenderPass::PASS_MATERIAL,
@@ -157,7 +158,10 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
mShader->setMinimumAlpha(params.mAlphaMaskCutoff);
mShader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f);
- pushBatch(params, mask, TRUE);
+ {
+ LL_PROFILE_ZONE_SCOPED;
+ pushMaterialsBatch(params, mask);
+ }
}
}
@@ -171,49 +175,37 @@ void LLDrawPoolMaterials::bindNormalMap(LLViewerTexture* tex)
mShader->bindTexture(LLShaderMgr::BUMP_MAP, tex);
}
-void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
+void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask)
{
+ LL_PROFILE_ZONE_SCOPED;
applyModelMatrix(params);
bool tex_setup = false;
- if (batch_textures && params.mTextureList.size() > 1)
+ //not batching textures or batch has only 1 texture -- might need a texture matrix
+ if (params.mTextureMatrix)
{
- for (U32 i = 0; i < params.mTextureList.size(); ++i)
+ //if (mShiny)
{
- if (params.mTextureList[i].notNull())
- {
- gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
- }
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
}
- }
- else
- { //not batching textures or batch has only 1 texture -- might need a texture matrix
- if (params.mTextureMatrix)
- {
- //if (mShiny)
- {
- gGL.getTexUnit(0)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- }
- gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
+ gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
- tex_setup = true;
- }
+ tex_setup = true;
+ }
- if (mShaderLevel > 1 && texture)
+ if (mShaderLevel > 1)
+ {
+ if (params.mTexture.notNull())
+ {
+ gGL.getTexUnit(diffuse_channel)->bindFast(params.mTexture);
+ }
+ else
{
- if (params.mTexture.notNull())
- {
- gGL.getTexUnit(diffuse_channel)->bind(params.mTexture);
- params.mTexture->addTextureStats(params.mVSize);
- }
- else
- {
- gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
- }
+ gGL.getTexUnit(diffuse_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
}
}
@@ -224,9 +216,9 @@ void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture,
LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
- params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
+ params.mVertexBuffer->setBufferFast(mask);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+
if (tex_setup)
{
gGL.getTexUnit(0)->activate();
diff --git a/indra/newview/lldrawpoolmaterials.h b/indra/newview/lldrawpoolmaterials.h
index eae1aba87c..6e39821b07 100644
--- a/indra/newview/lldrawpoolmaterials.h
+++ b/indra/newview/lldrawpoolmaterials.h
@@ -69,7 +69,7 @@ public:
void bindSpecularMap(LLViewerTexture* tex);
void bindNormalMap(LLViewerTexture* tex);
- /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
+ /*virtual*/ void pushMaterialsBatch(LLDrawInfo& params, U32 mask);
};
#endif //LL_LLDRAWPOOLMATERIALS_H
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 74e6665a96..843288cfb0 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -150,13 +150,6 @@ void LLDrawPoolGlow::render(S32 pass)
}
}
-void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
-{
- //gGL.diffuseColor4ubv(params.mGlowColor.mV);
- LLRenderPass::pushBatch(params, mask, texture, batch_textures);
-}
-
-
LLDrawPoolSimple::LLDrawPoolSimple() :
LLRenderPass(POOL_SIMPLE)
{
@@ -471,6 +464,7 @@ void LLDrawPoolSimple::endDeferredPass(S32 pass)
void LLDrawPoolSimple::renderDeferred(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED;
LLGLDisable blend(GL_BLEND);
LLGLDisable alpha_test(GL_ALPHA_TEST);
diff --git a/indra/newview/lldrawpoolsimple.h b/indra/newview/lldrawpoolsimple.h
index 608ad9e1eb..b27cc4babc 100644
--- a/indra/newview/lldrawpoolsimple.h
+++ b/indra/newview/lldrawpoolsimple.h
@@ -187,7 +187,6 @@ public:
/*virtual*/ S32 getNumPasses();
void render(S32 pass = 0);
- void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
};
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 37dc80e2b7..34a8b6b2cc 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -343,8 +343,6 @@ void LLDrawPoolTerrain::renderFullShader()
LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater();
- ((LLSettingsVOWater*)pwater.get())->updateShader(shader);
-
//
// detail texture 1
//
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index 0d5195bdbf..a1ff020068 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -153,6 +153,7 @@ void LLDrawPoolTree::beginDeferredPass(S32 pass)
void LLDrawPoolTree::renderDeferred(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED;
render(pass);
}
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 0c3d8f3098..8c8dc3f3d2 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -182,8 +182,6 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
sky_shader->bindTexture(LLShaderMgr::RAINBOW_MAP, rainbow_tex);
sky_shader->bindTexture(LLShaderMgr::HALO_MAP, halo_tex);
- ((LLSettingsVOSky*)psky.get())->updateShader(sky_shader);
-
F32 moisture_level = (float)psky->getSkyMoistureLevel();
F32 droplet_radius = (float)psky->getSkyDropletRadius();
F32 ice_level = (float)psky->getSkyIceLevel();
@@ -406,8 +404,6 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32
cloudshader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance);
cloudshader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
- ((LLSettingsVOSky*)psky.get())->updateShader(cloudshader);
-
/// Render the skydome
renderDome(camPosLocal, camHeightLocal, cloudshader);
@@ -462,8 +458,6 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh
cloudshader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance);
cloudshader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
- ((LLSettingsVOSky*)psky.get())->updateShader(cloudshader);
-
/// Render the skydome
renderDome(camPosLocal, camHeightLocal, cloudshader);
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index 8881d11802..69d3075928 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -1471,6 +1471,7 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::getSharedEnvironmentInstance()
void LLEnvironment::updateEnvironment(LLSettingsBase::Seconds transition, bool forced)
{
+ LL_PROFILE_ZONE_SCOPED;
DayInstance::ptr_t pinstance = getSelectedEnvironmentInstance();
if ((mCurrentEnvironment != pinstance) || forced)
@@ -1488,6 +1489,8 @@ void LLEnvironment::updateEnvironment(LLSettingsBase::Seconds transition, bool f
{
mCurrentEnvironment = pinstance;
}
+
+ updateSettingsUniforms();
}
}
@@ -1614,6 +1617,8 @@ void LLEnvironment::update(const LLViewerCamera * cam)
stop_glerror();
+ updateSettingsUniforms();
+
// *TODO: potential optimization - this block may only need to be
// executed some of the time. For example for water shaders only.
{
@@ -1648,10 +1653,16 @@ void LLEnvironment::updateCloudScroll()
}
// static
-void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting)
+void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, const LLSettingsBase::ptr_t &psetting)
{
LL_RECORD_BLOCK_TIME(FTM_SHADER_PARAM_UPDATE);
+ for (int i = 0; i < LLGLSLShader::SG_COUNT; ++i)
+ {
+ uniforms[i].clear();
+ }
+
+ LLShaderUniforms* shader = &uniforms[LLGLSLShader::SG_ANY];
//_WARNS("RIDER") << "----------------------------------------------------------------" << LL_ENDL;
LLSettingsBase::parammapping_t params = psetting->getParameterMap();
for (auto &it: params)
@@ -1694,7 +1705,7 @@ void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLS
{
LLVector4 vect4(value);
//_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << vect4 << LL_ENDL;
- shader->uniform4fv(it.second.getShaderKey(), 1, vect4.mV);
+ shader->uniform4fv(it.second.getShaderKey(), vect4 );
break;
}
@@ -1707,17 +1718,30 @@ void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLS
default:
break;
}
- stop_glerror();
}
//_WARNS("RIDER") << "----------------------------------------------------------------" << LL_ENDL;
- psetting->applySpecial(shader);
+ psetting->applySpecial(uniforms);
+}
+
+void LLEnvironment::updateShaderUniforms(LLGLSLShader* shader)
+{
+ LL_PROFILE_ZONE_SCOPED;
+
+ // apply uniforms that should be applied to all shaders
+ mSkyUniforms[LLGLSLShader::SG_ANY].apply(shader);
+ mWaterUniforms[LLGLSLShader::SG_ANY].apply(shader);
+
+ // apply uniforms specific to the given shader's shader group
+ auto group = shader->mShaderGroup;
+ mSkyUniforms[group].apply(shader);
+ mWaterUniforms[group].apply(shader);
}
-void LLEnvironment::updateShaderUniforms(LLGLSLShader *shader)
+void LLEnvironment::updateSettingsUniforms()
{
- updateGLVariablesForSettings(shader, mCurrentEnvironment->getWater());
- updateGLVariablesForSettings(shader, mCurrentEnvironment->getSky());
+ updateGLVariablesForSettings(mWaterUniforms, mCurrentEnvironment->getWater());
+ updateGLVariablesForSettings(mSkyUniforms, mCurrentEnvironment->getSky());
}
void LLEnvironment::recordEnvironment(S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envinfo, LLSettingsBase::Seconds transition)
@@ -2618,6 +2642,7 @@ LLEnvironment::DayInstance::ptr_t LLEnvironment::DayInstance::clone() const
bool LLEnvironment::DayInstance::applyTimeDelta(const LLSettingsBase::Seconds& delta)
{
+ LL_PROFILE_ZONE_SCOPED;
ptr_t keeper(shared_from_this()); // makes sure that this does not go away while it is being worked on.
bool changed(false);
diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h
index 7cbf2d25bb..3568fbcfd1 100644
--- a/indra/newview/llenvironment.h
+++ b/indra/newview/llenvironment.h
@@ -38,11 +38,12 @@
#include "llatmosphere.h"
+#include "llglslshader.h"
+
#include <boost/signals2.hpp>
//-------------------------------------------------------------------------
class LLViewerCamera;
-class LLGLSLShader;
class LLParcel;
//-------------------------------------------------------------------------
@@ -50,8 +51,8 @@ class LLEnvironment : public LLSingleton<LLEnvironment>
{
LLSINGLETON_C11(LLEnvironment);
LOG_CLASS(LLEnvironment);
-
public:
+
static const F64Seconds TRANSITION_INSTANT;
static const F64Seconds TRANSITION_FAST;
static const F64Seconds TRANSITION_DEFAULT;
@@ -131,9 +132,14 @@ public:
void update(const LLViewerCamera * cam);
- static void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting);
+ static void updateGLVariablesForSettings(LLShaderUniforms* uniforms, const LLSettingsBase::ptr_t &psetting);
+
+ // apply current sky settings to given shader
void updateShaderUniforms(LLGLSLShader *shader);
+ // prepare settings to be applied to shaders (call whenever settings are updated)
+ void updateSettingsUniforms();
+
void setSelectedEnvironment(EnvSelection_t env, LLSettingsBase::Seconds transition = TRANSITION_DEFAULT, bool forced = false);
EnvSelection_t getSelectedEnvironment() const { return mSelectedEnvironment; }
@@ -234,6 +240,11 @@ public:
void handleEnvironmentPush(LLSD &message);
+ //cached uniform values from LLSD values
+ LLShaderUniforms mWaterUniforms[LLGLSLShader::SG_COUNT];
+ LLShaderUniforms mSkyUniforms[LLGLSLShader::SG_COUNT];
+ // =======================================================================================
+
class DayInstance: public std::enable_shared_from_this<DayInstance>
{
public:
@@ -288,6 +299,7 @@ public:
LLSettingsDay::ptr_t mDayCycle;
LLSettingsSky::ptr_t mSky;
LLSettingsWater::ptr_t mWater;
+
S32 mSkyTrack;
bool mInitialized;
diff --git a/indra/newview/llfloaterimcontainer.cpp b/indra/newview/llfloaterimcontainer.cpp
index 9c84fa1991..2ccb9ab074 100644
--- a/indra/newview/llfloaterimcontainer.cpp
+++ b/indra/newview/llfloaterimcontainer.cpp
@@ -723,7 +723,13 @@ void LLFloaterIMContainer::setMinimized(BOOL b)
}
void LLFloaterIMContainer::setVisible(BOOL visible)
-{ LLFloaterIMNearbyChat* nearby_chat;
+{
+ if (LLFloater::isQuitRequested())
+ {
+ return;
+ }
+
+ LLFloaterIMNearbyChat* nearby_chat;
if (visible)
{
// Make sure we have the Nearby Chat present when showing the conversation container
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 0f288e05ca..91f314c115 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -1090,7 +1090,7 @@ F32 gpu_benchmark()
delete [] pixels;
//make a dummy triangle to draw with
- LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, GL_STREAM_DRAW_ARB);
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW_ARB);
if (!buff->allocateBuffer(3, 0, true))
{
@@ -1100,7 +1100,6 @@ F32 gpu_benchmark()
}
LLStrider<LLVector3> v;
- LLStrider<LLVector2> tc;
if (! buff->getVertexStrider(v))
{
diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp
index 1059324a16..f5358ba5f2 100644
--- a/indra/newview/llimview.cpp
+++ b/indra/newview/llimview.cpp
@@ -1229,7 +1229,6 @@ LLIMModel::LLIMSession* LLIMModel::addMessageSilently(const LLUUID& session_id,
if (!session)
{
- LL_WARNS() << "session " << session_id << "does not exist " << LL_ENDL;
return NULL;
}
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index fc8179f3b4..844d544e16 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -5714,14 +5714,14 @@ class LLCallingCardObserver : public LLFriendObserver
public:
LLCallingCardObserver(LLCallingCardBridge* bridge) : mBridgep(bridge) {}
virtual ~LLCallingCardObserver() { mBridgep = NULL; }
- virtual void changed(U32 mask)
- {
- mBridgep->refreshFolderViewItem();
- if (mask & LLFriendObserver::ONLINE)
- {
- mBridgep->checkSearchBySuffixChanges();
- }
- }
+ virtual void changed(U32 mask)
+ {
+ if (mask & LLFriendObserver::ONLINE)
+ {
+ mBridgep->refreshFolderViewItem();
+ mBridgep->checkSearchBySuffixChanges();
+ }
+ }
protected:
LLCallingCardBridge* mBridgep;
};
@@ -5735,14 +5735,15 @@ LLCallingCardBridge::LLCallingCardBridge(LLInventoryPanel* inventory,
const LLUUID& uuid ) :
LLItemBridge(inventory, root, uuid)
{
- mObserver = new LLCallingCardObserver(this);
- LLAvatarTracker::instance().addObserver(mObserver);
+ mObserver = new LLCallingCardObserver(this);
+ LLAvatarTracker::instance().addParticularFriendObserver(getItem()->getCreatorUUID(), mObserver);
}
LLCallingCardBridge::~LLCallingCardBridge()
{
- LLAvatarTracker::instance().removeObserver(mObserver);
- delete mObserver;
+ LLAvatarTracker::instance().removeParticularFriendObserver(getItem()->getCreatorUUID(), mObserver);
+
+ delete mObserver;
}
void LLCallingCardBridge::refreshFolderViewItem()
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index 8ac64dbd15..a19d6d0b19 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -4045,7 +4045,7 @@ S32 LLMeshRepository::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lo
const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id, const LLVOVolume* requesting_obj)
{
- LL_RECORD_BLOCK_TIME(FTM_MESH_FETCH);
+ LL_PROFILE_ZONE_SCOPED;
if (mesh_id.notNull())
{
skin_map::iterator iter = mSkinMap.find(mesh_id);
@@ -4055,6 +4055,7 @@ const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id, const
}
//no skin info known about given mesh, try to fetch it
+ if (requesting_obj != nullptr)
{
LLMutexLock lock(mMeshMutex);
//add volume to list of loading meshes
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index c1698194cb..c0e894fda4 100644
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -586,7 +586,7 @@ public:
S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
static S32 getActualMeshLOD(LLSD& header, S32 lod);
- const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id, const LLVOVolume* requesting_obj);
+ const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id, const LLVOVolume* requesting_obj = nullptr);
LLModel::Decomposition* getDecomposition(const LLUUID& mesh_id);
void fetchPhysicsShape(const LLUUID& mesh_id);
bool hasPhysicsShape(const LLUUID& mesh_id);
diff --git a/indra/newview/llnotificationscripthandler.cpp b/indra/newview/llnotificationscripthandler.cpp
index ba831ab2ed..d896c409d7 100644
--- a/indra/newview/llnotificationscripthandler.cpp
+++ b/indra/newview/llnotificationscripthandler.cpp
@@ -69,7 +69,8 @@ void LLScriptHandler::initChannel()
//--------------------------------------------------------------------------
void LLScriptHandler::addToastWithNotification(const LLNotificationPtr& notification)
{
- LLToastPanel* notify_box = LLToastPanel::buidPanelFromNotification(notification);
+ LL_PROFILE_ZONE_SCOPED
+ LLToastPanel* notify_box = LLToastPanel::buidPanelFromNotification(notification);
LLToast::Params p;
p.notif_id = notification->getID();
diff --git a/indra/newview/llscreenchannel.cpp b/indra/newview/llscreenchannel.cpp
index 681787bcbe..ca48c9d58c 100644
--- a/indra/newview/llscreenchannel.cpp
+++ b/indra/newview/llscreenchannel.cpp
@@ -259,7 +259,8 @@ void LLScreenChannel::updatePositionAndSize(LLRect new_world_rect)
//--------------------------------------------------------------------------
void LLScreenChannel::addToast(const LLToast::Params& p)
{
- bool store_toast = false, show_toast = false;
+ LL_PROFILE_ZONE_SCOPED
+ bool store_toast = false, show_toast = false;
if (mDisplayToastsAlways)
{
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 1e5b893cbc..6a88a8ef2c 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -637,6 +637,7 @@ LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isA
//-------------------------------------------------------------------------
void LLSettingsVOSky::updateSettings()
{
+ LL_PROFILE_ZONE_SCOPED;
LLSettingsSky::updateSettings();
LLVector3 sun_direction = getSunDirection();
LLVector3 moon_direction = getMoonDirection();
@@ -665,55 +666,55 @@ void LLSettingsVOSky::updateSettings()
void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
{
- LLGLSLShader *shader = (LLGLSLShader *)ptarget;
-
LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm();
- if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
+ LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_DEFAULT];
{
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
- shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
+ shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, light_direction);
+ shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, LLViewerCamera::getInstance()->getOrigin());
}
- else if (shader->mShaderGroup == LLGLSLShader::SG_SKY)
+
+ shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_SKY];
{
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
+ shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, light_direction);
- // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate")
- LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
- LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() );
+ // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate")
+ LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
+ LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() );
- // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
- // Keep in Sync!
- // * indra\newview\llsettingsvo.cpp
- // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl
- // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
- cloud_scroll[0] = -cloud_scroll[0];
- vect_c_p_d1 += cloud_scroll;
- shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV);
+ // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
+ // Keep in Sync!
+ // * indra\newview\llsettingsvo.cpp
+ // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl
+ // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+ cloud_scroll[0] = -cloud_scroll[0];
+ vect_c_p_d1 += cloud_scroll;
+ shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, vect_c_p_d1);
- LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
- LLColor4 sunDiffuse = psky->getSunlightColor();
- LLColor4 moonDiffuse = psky->getMoonlightColor();
+ LLVector4 sunDiffuse = LLVector4(psky->getSunlightColor().mV);
+ LLVector4 moonDiffuse = LLVector4(psky->getMoonlightColor().mV);
- shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, sunDiffuse.mV);
- shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, moonDiffuse.mV);
+ shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, sunDiffuse);
+ shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, moonDiffuse);
- LLColor4 cloud_color(psky->getCloudColor(), 1.0);
- shader->uniform4fv(LLShaderMgr::CLOUD_COLOR, 1, cloud_color.mV);
+ LLVector4 cloud_color(LLVector3(psky->getCloudColor().mV), 1.0);
+ shader->uniform4fv(LLShaderMgr::CLOUD_COLOR, cloud_color);
}
+ shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_ANY];
shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength);
LLColor4 ambient(getTotalAmbient());
- shader->uniform4fv(LLShaderMgr::AMBIENT, 1, ambient.mV);
+ shader->uniform4fv(LLShaderMgr::AMBIENT, LLVector4(ambient.mV));
shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, getIsSunUp() ? 1 : 0);
shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, getSunMoonGlowFactor());
shader->uniform1f(LLShaderMgr::DENSITY_MULTIPLIER, getDensityMultiplier());
shader->uniform1f(LLShaderMgr::DISTANCE_MULTIPLIER, getDistanceMultiplier());
- F32 g = getGamma();
+ F32 g = getGamma();
F32 display_gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
shader->uniform1f(LLShaderMgr::GAMMA, g);
@@ -907,11 +908,11 @@ LLSD LLSettingsVOWater::convertToLegacy(const LLSettingsWater::ptr_t &pwater)
//-------------------------------------------------------------------------
void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
{
- LLGLSLShader *shader = (LLGLSLShader *)ptarget;
-
LLEnvironment& env = LLEnvironment::instance();
- if (force || (shader->mShaderGroup == LLGLSLShader::SG_WATER))
+ auto group = LLGLSLShader::SG_WATER;
+ LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[group];
+
{
F32 water_height = env.getWaterHeight();
@@ -935,7 +936,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
LLVector4 waterPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
- shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, waterPlane.mV);
+ shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, waterPlane.mV);
LLVector4 light_direction = env.getClampedLightNorm();
@@ -950,18 +951,19 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, waterFogDensity);
LLColor4 fog_color(env.getCurrentWater()->getWaterFogColor(), 0.0f);
- shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV);
+ shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, fog_color.mV);
F32 blend_factor = env.getCurrentWater()->getBlendFactor();
shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
// update to normal lightnorm, water shader itself will use rotated lightnorm as necessary
- shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, light_direction.mV);
+ shader->uniform4fv(LLShaderMgr::LIGHTNORM, light_direction.mV);
}
}
void LLSettingsVOWater::updateSettings()
{
+ LL_PROFILE_ZONE_SCOPED;
// base class clears dirty flag so as to not trigger recursive update
LLSettingsBase::updateSettings();
diff --git a/indra/newview/llsettingsvo.h b/indra/newview/llsettingsvo.h
index 65136ad2f5..caa3ac18d3 100644
--- a/indra/newview/llsettingsvo.h
+++ b/indra/newview/llsettingsvo.h
@@ -102,8 +102,6 @@ public:
bool isAdvanced() const { return m_isAdvanced; }
- virtual void updateShader(LLGLSLShader* shader) { applySpecial(shader, true); }
-
protected:
LLSettingsVOSky();
@@ -136,8 +134,6 @@ public:
static LLSD convertToLegacy(const ptr_t &);
- virtual void updateShader(LLGLSLShader* shader) { applySpecial(shader, true); }
-
protected:
LLSettingsVOWater();
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 919f386d29..6ef82fac9c 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -41,6 +41,7 @@
#include "llviewercamera.h"
#include "llvector4a.h"
#include <queue>
+#include <unordered_map>
#define SG_STATE_INHERIT_MASK (OCCLUDED)
#define SG_INITIAL_STATE_MASK (DIRTY | GEOM_DIRTY)
@@ -216,10 +217,10 @@ public:
typedef std::vector<LLPointer<LLSpatialGroup> > sg_vector_t;
typedef std::vector<LLPointer<LLSpatialBridge> > bridge_list_t;
typedef std::vector<LLPointer<LLDrawInfo> > drawmap_elem_t;
- typedef std::map<U32, drawmap_elem_t > draw_map_t;
+ typedef std::unordered_map<U32, drawmap_elem_t > draw_map_t;
typedef std::vector<LLPointer<LLVertexBuffer> > buffer_list_t;
- typedef std::map<LLFace*, buffer_list_t> buffer_texture_map_t;
- typedef std::map<U32, buffer_texture_map_t> buffer_map_t;
+ typedef std::unordered_map<LLFace*, buffer_list_t> buffer_texture_map_t;
+ typedef std::unordered_map<U32, buffer_texture_map_t> buffer_map_t;
struct CompareDistanceGreater
{
diff --git a/indra/newview/lltoastpanel.cpp b/indra/newview/lltoastpanel.cpp
index 100d5ee713..d43da93c61 100644
--- a/indra/newview/lltoastpanel.cpp
+++ b/indra/newview/lltoastpanel.cpp
@@ -114,7 +114,8 @@ void LLToastPanel::snapToMessageHeight(LLTextBase* message, S32 maxLineCount)
LLToastPanel* LLToastPanel::buidPanelFromNotification(
const LLNotificationPtr& notification)
{
- LLToastPanel* res = NULL;
+ LL_PROFILE_ZONE_SCOPED
+ LLToastPanel* res = NULL;
//process tip toast panels
if ("notifytip" == notification->getType())
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 274f53a160..34847d8618 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -845,14 +845,14 @@ void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) co
{
//flag to reset the values because the old values are used.
resetMaxVirtualSizeResetCounter();
- mMaxVirtualSize = virtual_size;
- mAdditionalDecodePriority = 0.f;
+ mMaxVirtualSize = virtual_size;
+ mAdditionalDecodePriority = 0.f;
mNeedsGLTexture = needs_gltexture;
}
else if (virtual_size > mMaxVirtualSize)
{
mMaxVirtualSize = virtual_size;
- }
+ }
}
void LLViewerTexture::resetTextureStats()
@@ -1637,19 +1637,6 @@ void LLViewerFetchedTexture::scheduleCreateTexture()
{
//actually create the texture on a background thread
createTexture();
- {
- LL_PROFILE_ZONE_NAMED("iglt - sync");
- if (gGLManager.mHasSync)
- {
- auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
- glClientWaitSync(sync, 0, 0);
- glDeleteSync(sync);
- }
- else
- {
- glFinish();
- }
- }
LLImageGLThread::sInstance->postCallback([this]()
{
//finalize on main thread
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 82ece85c1b..ce73037006 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -3781,8 +3781,15 @@ void LLViewerWindow::updateLayout()
void LLViewerWindow::updateMouseDelta()
{
+#if LL_WINDOWS
+ LLCoordCommon delta;
+ mWindow->getCursorDelta(&delta);
+ S32 dx = delta.mX;
+ S32 dy = delta.mY;
+#else
S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::getScaleFactor().mV[VX]);
S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::getScaleFactor().mV[VY]);
+#endif
//RN: fix for asynchronous notification of mouse leaving window not working
LLCoordWindow mouse_pos;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index e5a4b0f374..b86935b081 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -3555,7 +3555,7 @@ const LLMeshSkinInfo* LLVOVolume::getSkinInfo() const
{
if (getVolume())
{
- return gMeshRepo.getSkinInfo(getVolume()->getParams().getSculptID(), this);
+ return gMeshRepo.getSkinInfo(getMeshID(), this);
}
else
{
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index ce400a3498..b8c6f47bbd 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -296,6 +296,9 @@ public:
BOOL setIsFlexible(BOOL is_flexible);
const LLMeshSkinInfo* getSkinInfo() const;
+
+ //convenience accessor for mesh ID (which is stored in sculpt id for legacy reasons)
+ const LLUUID& getMeshID() const { return getVolume()->getParams().getSculptID(); }
// Extended Mesh Properties
U32 getExtendedMeshFlags() const;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index c0b469af81..c4976c4bbc 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -358,7 +358,6 @@ bool LLPipeline::sRenderAttachedLights = true;
bool LLPipeline::sRenderAttachedParticles = true;
bool LLPipeline::sRenderDeferred = false;
S32 LLPipeline::sVisibleLightCount = 0;
-F32 LLPipeline::sMinRenderSize = 0.f;
bool LLPipeline::sRenderingHUDs;
F32 LLPipeline::sDistortionWaterClipPlaneMargin = 1.0125f;
@@ -2550,13 +2549,6 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
return;
}
- const LLVector4a* bounds = group->getBounds();
- if (sMinRenderSize > 0.f &&
- llmax(llmax(bounds[1][0], bounds[1][1]), bounds[1][2]) < sMinRenderSize)
- {
- return;
- }
-
assertInitialized();
if (!group->getSpatialPartition()->mRenderByGroup)
@@ -3480,7 +3472,6 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
group->mLastUpdateDistance = group->mDistance;
}
}
-
}
void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_changed)
@@ -3787,6 +3778,27 @@ void renderSoundHighlights(LLDrawable* drawablep)
}
}
+void LLPipeline::touchTextures(LLDrawInfo* info)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ for (auto& tex : info->mTextureList)
+ {
+ if (tex.notNull())
+ {
+ LLImageGL* gl_tex = tex->getGLTexture();
+ if (gl_tex && gl_tex->updateBindStats(gl_tex->mTextureMemory))
+ {
+ tex->setActive();
+ }
+ }
+ }
+
+ if (info->mTexture.notNull())
+ {
+ info->mTexture->addTextureStats(info->mVSize);
+ }
+}
+
void LLPipeline::postSort(LLCamera& camera)
{
LL_RECORD_BLOCK_TIME(FTM_STATESORT_POSTSORT);
@@ -3839,20 +3851,14 @@ void LLPipeline::postSort(LLCamera& camera)
for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k)
{
- if (sMinRenderSize > 0.f)
- {
- LLVector4a bounds;
- bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]);
-
- if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize)
- {
- sCull->pushDrawInfo(j->first, *k);
- }
- }
- else
- {
- sCull->pushDrawInfo(j->first, *k);
- }
+ LLDrawInfo* info = *k;
+
+ sCull->pushDrawInfo(j->first, info);
+ if (!sShadowRender && !sReflectionRender)
+ {
+ touchTextures(info);
+ addTrianglesDrawn(info->mCount, info->mDrawMode);
+ }
}
}
@@ -8421,8 +8427,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
LLEnvironment& environment = LLEnvironment::instance();
LLSettingsSky::ptr_t sky = environment.getCurrentSky();
-
- static_cast<LLSettingsVOSky*>(sky.get())->updateShader(&shader);
}
LLColor3 pow3f(LLColor3 v, F32 f)
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 5605d26410..8ffbddca21 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -265,6 +265,8 @@ public:
void stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_changed = FALSE);
void stateSort(LLDrawable* drawablep, LLCamera& camera);
void postSort(LLCamera& camera);
+ //update stats for textures in given DrawInfo
+ void touchTextures(LLDrawInfo* info);
void forAllVisibleDrawables(void (*func)(LLDrawable*));
void renderObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false);
@@ -596,7 +598,6 @@ public:
static bool sRenderAttachedParticles;
static bool sRenderDeferred;
static S32 sVisibleLightCount;
- static F32 sMinRenderSize;
static bool sRenderingHUDs;
static F32 sDistortionWaterClipPlaneMargin;