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-rw-r--r--indra/llrender/llvertexbuffer.cpp5
-rw-r--r--indra/llrender/llvertexbuffer.h1
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialV.glsl15
-rw-r--r--indra/newview/lldrawpoolmaterials.h2
-rw-r--r--indra/newview/llface.cpp174
-rw-r--r--indra/newview/llvovolume.cpp62
7 files changed, 194 insertions, 72 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index dfbd8cd4ee..4e3cea9474 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -2027,7 +2027,10 @@ bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 inde
{
return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count, map_range);
}
-
+bool LLVertexBuffer::getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector2,TYPE_TEXCOORD2>::get(*this, strider, index, count, map_range);
+}
bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
{
return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range);
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 11fa4ab6a0..1be9b79e84 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -250,6 +250,7 @@ public:
bool getIndexStrider(LLStrider<U16>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index fdaad550f7..e406bf14a9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -44,6 +44,8 @@ uniform sampler2D bumpMap;
#if HAS_SPECULAR_MAP
uniform sampler2D specularMap;
uniform float env_intensity;
+
+VARYING vec2 vary_texcoord2;
#endif
uniform vec4 specular_color;
@@ -56,6 +58,7 @@ uniform float minimum_alpha;
VARYING vec3 vary_mat0;
VARYING vec3 vary_mat1;
VARYING vec3 vary_mat2;
+VARYING vec2 vary_texcoord1;
#else
VARYING vec3 vary_normal;
#endif
@@ -77,13 +80,13 @@ void main()
#endif
#if HAS_SPECULAR_MAP
- vec4 spec = texture2D(specularMap, vary_texcoord0.xy);
+ vec4 spec = texture2D(specularMap, vary_texcoord2.xy);
#else
vec4 spec = specular_color;
#endif
#if HAS_NORMAL_MAP
- vec4 norm = texture2D(bumpMap, vary_texcoord0.xy);
+ vec4 norm = texture2D(bumpMap, vary_texcoord1.xy);
norm.xyz = norm.xyz * 2 - 1;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
index f92ad63100..744f79c0c9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
@@ -34,14 +34,22 @@ ATTRIBUTE vec2 texcoord0;
#if HAS_NORMAL_MAP
ATTRIBUTE vec3 binormal;
+ATTRIBUTE vec2 texcoord1;
VARYING vec3 vary_mat0;
VARYING vec3 vary_mat1;
VARYING vec3 vary_mat2;
+
+VARYING vec2 vary_texcoord1;
#else
VARYING vec3 vary_normal;
#endif
+#if HAS_SPECULAR_MAP
+ATTRIBUTE vec2 texcoord2;
+VARYING vec2 vary_texcoord2;
+#endif
+
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
@@ -51,6 +59,13 @@ void main()
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+#if HAS_NORMAL_MAP
+ vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy;
+#endif
+
+#if HAS_SPECULAR_MAP
+ vary_texcoord2 = (texture_matrix0 * vec4(texcoord2,0,1)).xy;
+#endif
vec3 n = normalize(normal_matrix * normal);
#if HAS_NORMAL_MAP
diff --git a/indra/newview/lldrawpoolmaterials.h b/indra/newview/lldrawpoolmaterials.h
index 1f5565afc8..cfbd13f335 100644
--- a/indra/newview/lldrawpoolmaterials.h
+++ b/indra/newview/lldrawpoolmaterials.h
@@ -49,6 +49,8 @@ public:
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_TEXCOORD1 |
+ LLVertexBuffer::MAP_TEXCOORD2 |
LLVertexBuffer::MAP_COLOR |
LLVertexBuffer::MAP_BINORMAL
};
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 6f0b1ee567..9a8b37bf8b 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1258,7 +1258,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
LLStrider<LLVector3> vert;
- LLStrider<LLVector2> tex_coords;
+ LLStrider<LLVector2> tex_coords0;
+ LLStrider<LLVector2> tex_coords1;
LLStrider<LLVector2> tex_coords2;
LLStrider<LLVector3> norm;
LLStrider<LLColor4U> colors;
@@ -1648,12 +1649,21 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLVector4a scalea;
scalea.load3(scale.mV);
+ LLMaterial* mat = tep->getMaterialParams().get();
+
bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);
- bool do_tex_mat = tex_mode && mTextureMatrix;
+ if (mat && !do_bump)
+ {
+ do_bump = mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1) ||
+ mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2);
+ }
+
+ bool do_tex_mat = tex_mode && mTextureMatrix;
+
if (!do_bump)
{ //not bump mapped, might be able to do a cheap update
- mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount);
+ mVertexBuffer->getTexCoord0Strider(tex_coords0, mGeomIndex, mGeomCount);
if (texgen != LLTextureEntry::TEX_GEN_PLANAR)
{
@@ -1664,12 +1674,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
{
LLFastTimer t(FTM_FACE_TEX_QUICK_NO_XFORM);
S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF;
- LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, tc_size);
+ LLVector4a::memcpyNonAliased16((F32*) tex_coords0.get(), (F32*) vf.mTexCoords, tc_size);
}
else
{
LLFastTimer t(FTM_FACE_TEX_QUICK_XFORM);
- F32* dst = (F32*) tex_coords.get();
+ F32* dst = (F32*) tex_coords0.get();
LLVector4a* src = (LLVector4a*) vf.mTexCoords;
LLVector4a trans;
@@ -1715,7 +1725,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
tmp = tmp * *mTextureMatrix;
tc.mV[0] = tmp.mV[0];
tc.mV[1] = tmp.mV[1];
- *tex_coords++ = tc;
+ *tex_coords0++ = tc;
}
}
}
@@ -1738,7 +1748,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
tc.mV[0] = tmp.mV[0];
tc.mV[1] = tmp.mV[1];
- *tex_coords++ = tc;
+ *tex_coords0++ = tc;
}
}
else
@@ -1754,7 +1764,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
- *tex_coords++ = tc;
+ *tex_coords0++ = tc;
}
}
}
@@ -1765,58 +1775,114 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
else
- { //bump mapped, just do the whole expensive loop
+ { //bump mapped or has material, just do the whole expensive loop
LLFastTimer t(FTM_FACE_TEX_DEFAULT);
- mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount, map_range);
-
+
std::vector<LLVector2> bump_tc;
-
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector2 tc(vf.mTexCoords[i]);
+
+ if (mat)
+ { //writing out normal and specular texture coordinates, not bump offsets
+ do_bump = false;
+ }
+
+ LLStrider<LLVector2> dst;
+
+ for (U32 ch = 0; ch < 3; ++ch)
+ {
+ switch (ch)
+ {
+ case 0:
+ mVertexBuffer->getTexCoord0Strider(dst, mGeomIndex, mGeomCount, map_range);
+ break;
+ case 1:
+ if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1))
+ {
+ mVertexBuffer->getTexCoord1Strider(dst, mGeomIndex, mGeomCount, map_range);
+ if (mat)
+ {
+ r = mat->getNormalRotation();
+ mat->getNormalOffset(os, ot);
+ mat->getNormalRepeat(ms, mt);
+
+ cos_ang = cos(r);
+ sin_ang = sin(r);
+
+ }
+ }
+ else
+ {
+ continue;
+ }
+ break;
+ case 2:
+ if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2))
+ {
+ mVertexBuffer->getTexCoord2Strider(dst, mGeomIndex, mGeomCount, map_range);
+ if (mat)
+ {
+ r = mat->getSpecularRotation();
+ mat->getSpecularOffset(os, ot);
+ mat->getSpecularRepeat(ms, mt);
+
+ cos_ang = cos(r);
+ sin_ang = sin(r);
+ }
+ }
+ else
+ {
+ continue;
+ }
+ break;
+ }
+
+
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
- LLVector4a& norm = vf.mNormals[i];
+ LLVector4a& norm = vf.mNormals[i];
- LLVector4a& center = *(vf.mCenter);
+ LLVector4a& center = *(vf.mCenter);
- if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
- {
- LLVector4a vec = vf.mPositions[i];
+ if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
+ {
+ LLVector4a vec = vf.mPositions[i];
- vec.mul(scalea);
+ vec.mul(scalea);
- switch (texgen)
- {
- case LLTextureEntry::TEX_GEN_PLANAR:
- planarProjection(tc, norm, center, vec);
- break;
- case LLTextureEntry::TEX_GEN_SPHERICAL:
- sphericalProjection(tc, norm, center, vec);
- break;
- case LLTextureEntry::TEX_GEN_CYLINDRICAL:
- cylindricalProjection(tc, norm, center, vec);
- break;
- default:
- break;
- }
- }
+ switch (texgen)
+ {
+ case LLTextureEntry::TEX_GEN_PLANAR:
+ planarProjection(tc, norm, center, vec);
+ break;
+ case LLTextureEntry::TEX_GEN_SPHERICAL:
+ sphericalProjection(tc, norm, center, vec);
+ break;
+ case LLTextureEntry::TEX_GEN_CYLINDRICAL:
+ cylindricalProjection(tc, norm, center, vec);
+ break;
+ default:
+ break;
+ }
+ }
- if (tex_mode && mTextureMatrix)
- {
- LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
- tmp = tmp * *mTextureMatrix;
- tc.mV[0] = tmp.mV[0];
- tc.mV[1] = tmp.mV[1];
- }
- else
- {
- xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
- }
+ if (tex_mode && mTextureMatrix)
+ {
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
+ }
+ else
+ {
+ xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ }
- *tex_coords++ = tc;
- if (do_bump)
- {
- bump_tc.push_back(tc);
+ *dst++ = tc;
+ if (do_bump)
+ {
+ bump_tc.push_back(tc);
+ }
}
}
@@ -1825,9 +1891,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
mVertexBuffer->flush();
}
- if (do_bump)
+ if (!mat && do_bump)
{
- mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount, map_range);
for (S32 i = 0; i < num_vertices; i++)
{
@@ -1854,7 +1920,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLVector2 tc = bump_tc[i];
tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() );
- *tex_coords2++ = tc;
+ *tex_coords1++ = tc;
}
if (map_range)
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 750d6bd2ac..df462e5013 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -4294,6 +4294,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
std::vector<LLFace*> fullbright_faces;
std::vector<LLFace*> bump_faces;
+ std::vector<LLFace*> norm_faces;
+ std::vector<LLFace*> spec_faces;
+ std::vector<LLFace*> normspec_faces;
std::vector<LLFace*> simple_faces;
std::vector<LLFace*> alpha_faces;
@@ -4629,7 +4632,30 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (gPipeline.canUseWindLightShadersOnObjects()
&& LLPipeline::sRenderBump)
{
- if (te->getBumpmap() || te->getMaterialParams() != NULL)
+ if (LLPipeline::sRenderDeferred && te->getMaterialParams() != NULL)
+ {
+ LLMaterial* mat = te->getMaterialParams().get();
+ if (mat->getNormalID().notNull())
+ {
+ if (mat->getSpecularID().notNull())
+ { //has normal and specular maps (needs texcoord1, texcoord2, and binormal)
+ normspec_faces.push_back(facep);
+ }
+ else
+ { //has normal map (needs texcoord1 and binormal)
+ norm_faces.push_back(facep);
+ }
+ }
+ else if (mat->getSpecularID().notNull())
+ { //has specular map but no normal map, needs texcoord2
+ spec_faces.push_back(facep);
+ }
+ else
+ { //has neither specular map nor normal map, only needs texcoord0
+ simple_faces.push_back(facep);
+ }
+ }
+ else if (te->getBumpmap())
{ //needs normal + binormal
bump_faces.push_back(facep);
}
@@ -4687,32 +4713,38 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
+ U32 norm_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_BINORMAL;
+ U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2;
+ U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2;
+
if (emissive)
{ //emissive faces are present, include emissive byte to preserve batching
simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE;
alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE;
bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE;
fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE;
+ norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE;
+ normspec_mask = normspec_mask | LLVertexBuffer::MAP_EMISSIVE;
+ spec_mask = spec_mask | LLVertexBuffer::MAP_EMISSIVE;
}
- bool batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1;
+ BOOL batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1;
if (batch_textures)
{
- bump_mask |= LLVertexBuffer::MAP_BINORMAL;
- genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, TRUE);
- genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, TRUE);
- genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, FALSE);
- genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, TRUE);
+ bump_mask = bump_mask | LLVertexBuffer::MAP_BINORMAL;
+ simple_mask = simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
+ alpha_mask = alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
+ fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
}
- else
- {
- genDrawInfo(group, simple_mask, simple_faces);
- genDrawInfo(group, fullbright_mask, fullbright_faces);
- genDrawInfo(group, bump_mask, bump_faces, FALSE, FALSE);
- genDrawInfo(group, alpha_mask, alpha_faces, TRUE);
- }
-
+
+ genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, batch_textures);
+ genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, batch_textures);
+ genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, batch_textures);
+ genDrawInfo(group, bump_mask, bump_faces, FALSE, FALSE);
+ genDrawInfo(group, norm_mask, norm_faces, FALSE, FALSE);
+ genDrawInfo(group, spec_mask, spec_faces, FALSE, FALSE);
+ genDrawInfo(group, normspec_mask, normspec_faces, FALSE, FALSE);
if (!LLPipeline::sDelayVBUpdate)
{