diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llgl.cpp | 14 | ||||
-rw-r--r-- | indra/llrender/llgl.h | 4 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 12 | ||||
-rw-r--r-- | indra/newview/lldynamictexture.cpp | 22 |
4 files changed, 43 insertions, 9 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index a3f7a946ec..823208b095 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -352,6 +352,8 @@ LLGLManager::LLGLManager() : mHasSeparateSpecularColor(FALSE), + mDebugGPU(FALSE), + mDriverVersionMajor(1), mDriverVersionMinor(0), mDriverVersionRelease(0), @@ -519,11 +521,23 @@ bool LLGLManager::initGL() return false; } + setToDebugGPU(); initGLStates(); return true; } +void LLGLManager::setToDebugGPU() +{ + //"MOBILE INTEL(R) 965 EXPRESS CHIP", + if (mGLRenderer.find("INTEL") != std::string::npos && mGLRenderer.find("965") != std::string::npos) + { + mDebugGPU = TRUE ; + } + + return ; +} + void LLGLManager::getGLInfo(LLSD& info) { info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR)); diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 91421f3c95..620aa5bee0 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -119,6 +119,9 @@ public: // Misc extensions BOOL mHasSeparateSpecularColor; + + //whether this GPU is in the debug list. + BOOL mDebugGPU; S32 mDriverVersionMajor; S32 mDriverVersionMinor; @@ -147,6 +150,7 @@ private: void initExtensions(); void initGLStates(); void initGLImages(); + void setToDebugGPU(); }; extern LLGLManager gGLManager; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 69ef3f9ed7..ee26f9819c 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -150,12 +150,12 @@ void LLImageGL::checkTexSize(bool forced) const if (gDebugSession) { gFailLog << "wrong texture size and discard level!" << - mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << std::endl; + mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << std::endl; } else { llerrs << "wrong texture size and discard level: width: " << - mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << llendl ; + mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << llendl ; } } @@ -1057,8 +1057,12 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_ { if (gGL.getTexUnit(0)->bind(this, false, true)) { - checkTexSize(true) ; - llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ; + if(gGLManager.mDebugGPU) + { + llinfos << "Calling glCopyTexSubImage2D(...)" << llendl ; + checkTexSize(true) ; + llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ; + } glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height); mGLTextureCreated = true; diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index bb4e6c7a3e..a460a4f618 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -167,12 +167,19 @@ void LLViewerDynamicTexture::postRender(BOOL success) { generateGLTexture() ; } - if(!mGLTexturep->getHasGLTexture()) + else if(!mGLTexturep->getHasGLTexture()) + { + generateGLTexture() ; + } + else if(mGLTexturep->getDiscardLevel() != 0)//do not know how it happens, but regenerate one if it does. { generateGLTexture() ; } - llcallstacks << "class type: " << (S32)getType() << llcallstacksendl ; + if(gGLManager.mDebugGPU) + { + LLGLState::dumpStates() ; + } success = mGLTexturep->setSubImageFromFrameBuffer(0, 0, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight); } } @@ -211,11 +218,16 @@ BOOL LLViewerDynamicTexture::updateAllInstances() { LLViewerDynamicTexture *dynamicTexture = *iter; if (dynamicTexture->needsRender()) - { + { + if(gGLManager.mDebugGPU) + { + llinfos << "class type: " << (S32)dynamicTexture->getType() << llendl; + LLGLState::dumpStates() ; + } + glClear(GL_DEPTH_BUFFER_BIT); gDepthDirty = TRUE; - - + gGL.color4f(1,1,1,1); dynamicTexture->preRender(); // Must be called outside of startRender() result = FALSE; |