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-rw-r--r--indra/newview/llappearancemgr.cpp158
-rw-r--r--indra/newview/llappearancemgr.h1
2 files changed, 81 insertions, 78 deletions
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index f254d986b5..3c4341e82c 100644
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -116,83 +116,6 @@ private:
bool mAppend;
};
-void newDoWearCategory(LLUUID& cat_id, bool copy_items, bool append)
-{
- llinfos << "starting" << llendl;
-
- // We now have an outfit ready to be copied to agent inventory. Do
- // it, and wear that outfit normally.
- LLInventoryCategory* cat = gInventory.getCategory(cat_id);
- if(copy_items)
- {
- LLInventoryModel::cat_array_t* cats;
- LLInventoryModel::item_array_t* items;
- gInventory.getDirectDescendentsOf(cat_id, cats, items);
- std::string name;
- if(!cat)
- {
- // should never happen.
- name = "New Outfit";
- }
- else
- {
- name = cat->getName();
- }
- LLViewerInventoryItem* item = NULL;
- LLInventoryModel::item_array_t::const_iterator it = items->begin();
- LLInventoryModel::item_array_t::const_iterator end = items->end();
- LLUUID pid;
- for(; it < end; ++it)
- {
- item = *it;
- if(item)
- {
- if(LLInventoryType::IT_GESTURE == item->getInventoryType())
- {
- pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE);
- }
- else
- {
- pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
- }
- break;
- }
- }
- if(pid.isNull())
- {
- pid = gInventory.getRootFolderID();
- }
-
- LLUUID new_cat_id = gInventory.createNewCategory(
- pid,
- LLFolderType::FT_NONE,
- name);
- LLPointer<LLInventoryCallback> cb = new LLWearInventoryCategoryCallback(new_cat_id, append);
- it = items->begin();
- for(; it < end; ++it)
- {
- item = *it;
- if(item)
- {
- copy_inventory_item(
- gAgent.getID(),
- item->getPermissions().getOwner(),
- item->getUUID(),
- new_cat_id,
- std::string(),
- cb);
- }
- }
- // BAP fixes a lag in display of created dir.
- gInventory.notifyObservers();
- }
- else
- {
- // Wear the inventory category.
- LLAppearanceMgr::instance().wearInventoryCategoryOnAvatar(cat, append);
- }
-}
-
LLUpdateAppearanceOnDestroy::LLUpdateAppearanceOnDestroy():
mFireCount(0)
{
@@ -1200,7 +1123,86 @@ void LLAppearanceMgr::wearInventoryCategory(LLInventoryCategory* category, bool
llinfos << "wearInventoryCategory( " << category->getName()
<< " )" << llendl;
- callAfterCategoryFetch(category->getUUID(),boost::bind(newDoWearCategory,category->getUUID(), copy, append));
+ callAfterCategoryFetch(category->getUUID(),boost::bind(&LLAppearanceMgr::wearCategoryFinal,
+ &LLAppearanceMgr::instance(),
+ category->getUUID(), copy, append));
+}
+
+void LLAppearanceMgr::wearCategoryFinal(LLUUID& cat_id, bool copy_items, bool append)
+{
+ llinfos << "starting" << llendl;
+
+ // We now have an outfit ready to be copied to agent inventory. Do
+ // it, and wear that outfit normally.
+ LLInventoryCategory* cat = gInventory.getCategory(cat_id);
+ if(copy_items)
+ {
+ LLInventoryModel::cat_array_t* cats;
+ LLInventoryModel::item_array_t* items;
+ gInventory.getDirectDescendentsOf(cat_id, cats, items);
+ std::string name;
+ if(!cat)
+ {
+ // should never happen.
+ name = "New Outfit";
+ }
+ else
+ {
+ name = cat->getName();
+ }
+ LLViewerInventoryItem* item = NULL;
+ LLInventoryModel::item_array_t::const_iterator it = items->begin();
+ LLInventoryModel::item_array_t::const_iterator end = items->end();
+ LLUUID pid;
+ for(; it < end; ++it)
+ {
+ item = *it;
+ if(item)
+ {
+ if(LLInventoryType::IT_GESTURE == item->getInventoryType())
+ {
+ pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE);
+ }
+ else
+ {
+ pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
+ }
+ break;
+ }
+ }
+ if(pid.isNull())
+ {
+ pid = gInventory.getRootFolderID();
+ }
+
+ LLUUID new_cat_id = gInventory.createNewCategory(
+ pid,
+ LLFolderType::FT_NONE,
+ name);
+ LLPointer<LLInventoryCallback> cb = new LLWearInventoryCategoryCallback(new_cat_id, append);
+ it = items->begin();
+ for(; it < end; ++it)
+ {
+ item = *it;
+ if(item)
+ {
+ copy_inventory_item(
+ gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ new_cat_id,
+ std::string(),
+ cb);
+ }
+ }
+ // BAP fixes a lag in display of created dir.
+ gInventory.notifyObservers();
+ }
+ else
+ {
+ // Wear the inventory category.
+ LLAppearanceMgr::instance().wearInventoryCategoryOnAvatar(cat, append);
+ }
}
// *NOTE: hack to get from avatar inventory to avatar
diff --git a/indra/newview/llappearancemgr.h b/indra/newview/llappearancemgr.h
index 7b39a13a72..5e1ce55fbd 100644
--- a/indra/newview/llappearancemgr.h
+++ b/indra/newview/llappearancemgr.h
@@ -53,6 +53,7 @@ public:
void updateCOF(const LLUUID& category, bool append = false);
void wearInventoryCategory(LLInventoryCategory* category, bool copy, bool append);
void wearInventoryCategoryOnAvatar(LLInventoryCategory* category, bool append);
+ void wearCategoryFinal(LLUUID& cat_id, bool copy_items, bool append);
void wearOutfitByName(const std::string& name);
void changeOutfit(bool proceed, const LLUUID& category, bool append);