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-rw-r--r--indra/newview/llviewertexture.cpp129
-rw-r--r--indra/newview/llviewertexture.h7
2 files changed, 78 insertions, 58 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index d2157f33cf..db3adcec2b 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -100,7 +100,7 @@ const S32 MAX_CACHED_RAW_TERRAIN_IMAGE_AREA = 128 * 128;
const S32 DEFAULT_ICON_DIMENTIONS = 32;
S32 LLViewerTexture::sMinLargeImageSize = 65536; //256 * 256.
S32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA;
-BOOL LLViewerTexture::sFreezeImageScalingDown = FALSE;
+bool LLViewerTexture::sFreezeImageUpdates = false;
F32 LLViewerTexture::sCurrentTime = 0.0f;
F32 LLViewerTexture::sTexelPixelRatio = 1.0f;
@@ -484,53 +484,68 @@ static LLTrace::BlockTimerStatHandle FTM_TEXTURE_MEMORY_CHECK("Memory Check");
//static
bool LLViewerTexture::isMemoryForTextureLow()
{
- static LLFrameTimer timer;
- static bool low_mem = false;
+ // Note: we need to figure out a better source for 'min' values,
+ // what is free for low end at minimal settings is 'nothing left'
+ // for higher end gpus at high settings.
+ const S32Megabytes MIN_FREE_TEXTURE_MEMORY(20);
+ const S32Megabytes MIN_FREE_MAIN_MEMORY(100);
- if(timer.getElapsedTimeF32() < GPU_MEMORY_CHECK_WAIT_TIME) //call this once per second.
- {
- return low_mem;
- }
- timer.reset();
+ S32Megabytes gpu;
+ S32Megabytes physical;
+ getGPUMemoryForTextures(gpu, physical);
- LL_RECORD_BLOCK_TIME(FTM_TEXTURE_MEMORY_CHECK);
+ return (gpu < MIN_FREE_TEXTURE_MEMORY) || (physical < MIN_FREE_MAIN_MEMORY);
+}
- const S32Megabytes MIN_FREE_TEXTURE_MEMORY(20); //MB Changed to 20 MB per MAINT-6882
- const S32Megabytes MIN_FREE_MAIN_MEMORY(100); //MB
+//static
+bool LLViewerTexture::isMemoryForTextureSuficientlyFree()
+{
+ const S32Megabytes DESIRED_FREE_TEXTURE_MEMORY(50);
+ const S32Megabytes DESIRED_FREE_MAIN_MEMORY(200);
- low_mem = false;
- if (gGLManager.mHasATIMemInfo)
- {
- S32 meminfo[4];
- glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
+ S32Megabytes gpu;
+ S32Megabytes physical;
+ getGPUMemoryForTextures(gpu, physical);
- if((S32Megabytes)meminfo[0] < MIN_FREE_TEXTURE_MEMORY)
- {
- low_mem = true;
- }
+ return (gpu > DESIRED_FREE_TEXTURE_MEMORY) && (physical > DESIRED_FREE_MAIN_MEMORY);
+}
- if(!low_mem) //check main memory, only works for windows.
- {
- LLMemory::updateMemoryInfo();
- if(LLMemory::getAvailableMemKB() < MIN_FREE_TEXTURE_MEMORY)
- {
- low_mem = true;
- }
- }
- }
- //Enabled this branch per MAINT-6882
- else if (gGLManager.mHasNVXMemInfo)
- {
- S32 free_memory;
- glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory);
-
- if ((S32Megabytes)(free_memory / 1024) < MIN_FREE_TEXTURE_MEMORY)
- {
- low_mem = true;
- }
- }
+//static
+void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical)
+{
+ static LLFrameTimer timer;
+ static S32Megabytes gpu_res = S32Megabytes(S32_MAX);
+ static S32Megabytes physical_res = S32Megabytes(S32_MAX);
+
+ if (timer.getElapsedTimeF32() < GPU_MEMORY_CHECK_WAIT_TIME) //call this once per second.
+ {
+ gpu = gpu_res;
+ physical = physical_res;
+ return;
+ }
+ timer.reset();
+
+ LL_RECORD_BLOCK_TIME(FTM_TEXTURE_MEMORY_CHECK);
+
+ if (gGLManager.mHasATIMemInfo)
+ {
+ S32 meminfo[4];
+ glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
+ gpu_res = (S32Megabytes)meminfo[0];
+
+ //check main memory, only works for windows.
+ LLMemory::updateMemoryInfo();
+ physical_res = LLMemory::getAvailableMemKB();
+ }
+ else if (gGLManager.mHasNVXMemInfo)
+ {
+ S32 free_memory;
+ glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory);
+ gpu_res = (S32Megabytes)(free_memory / 1024);
+ }
- return low_mem;
+ gpu = gpu_res;
+ physical = physical_res;
}
static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UPDATE_MEDIA("Media");
@@ -575,17 +590,18 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
}
else if(isMemoryForTextureLow())
{
- // Note: isMemoryForTextureLow() uses 1s delay, make sure we waited enough for it to restore
+ // Note: isMemoryForTextureLow() uses 1s delay, make sure we waited enough for it to recheck
if (sEvaluationTimer.getElapsedTimeF32() > GPU_MEMORY_CHECK_WAIT_TIME)
{
sDesiredDiscardBias += discard_bias_delta;
sEvaluationTimer.reset();
}
}
- else if (sDesiredDiscardBias > 0.0f &&
- sBoundTextureMemory < sMaxBoundTextureMemory * texmem_lower_bound_scale &&
- sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale)
- {
+ else if (sDesiredDiscardBias > 0.0f
+ && sBoundTextureMemory < sMaxBoundTextureMemory * texmem_lower_bound_scale
+ && sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale
+ && isMemoryForTextureSuficientlyFree())
+ {
// If we are using less texture memory than we should,
// scale down the desired discard level
if (sEvaluationTimer.getElapsedTimeF32() > discard_delta_time)
@@ -595,14 +611,8 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
}
}
sDesiredDiscardBias = llclamp(sDesiredDiscardBias, desired_discard_bias_min, desired_discard_bias_max);
-
- F32 camera_moving_speed = LLViewerCamera::getInstance()->getAverageSpeed();
- F32 camera_angular_speed = LLViewerCamera::getInstance()->getAverageAngularSpeed();
- sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1);
- sCameraMovingDiscardBias = (S8)(sCameraMovingBias);
- LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMemory * texmem_middle_bound_scale) &&
- (sTotalTextureMemory < 0.75f * sMaxTotalTextureMem * texmem_middle_bound_scale);
+ LLViewerTexture::sFreezeImageUpdates = sDesiredDiscardBias > (desired_discard_bias_max - 1.0f);
}
//end of static functions
@@ -3126,9 +3136,9 @@ S8 LLViewerLODTexture::getType() const
return LLViewerTexture::LOD_TEXTURE;
}
-BOOL LLViewerLODTexture::isUpdateFrozen()
+bool LLViewerLODTexture::isUpdateFrozen()
{
- return LLViewerTexture::sFreezeImageScalingDown && !getDiscardLevel();
+ return LLViewerTexture::sFreezeImageUpdates;
}
// This is gauranteed to get called periodically for every texture
@@ -3254,9 +3264,16 @@ void LLViewerLODTexture::processTextureStats()
(!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel))
{
scaleDown();
-
}
}
+
+ if (isUpdateFrozen() // we are out of memory and nearing max allowed bias
+ && mBoostLevel < LLGLTexture::BOOST_SCULPTED
+ && mDesiredDiscardLevel < current_discard)
+ {
+ // stop requesting more
+ mDesiredDiscardLevel = current_discard;
+ }
}
if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0)
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index 5d89f9f029..7cbcc931b1 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -186,6 +186,9 @@ private:
virtual void switchToCachedImage();
static bool isMemoryForTextureLow() ;
+ static bool isMemoryForTextureSuficientlyFree();
+ static void getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical);
+
protected:
LLUUID mID;
S32 mTextureListType; // along with mID identifies where to search for this texture in TextureList
@@ -227,7 +230,7 @@ public:
static S32 sMaxSculptRez ;
static S32 sMinLargeImageSize ;
static S32 sMaxSmallImageSize ;
- static BOOL sFreezeImageScalingDown ;//do not scale down image res if set.
+ static bool sFreezeImageUpdates;
static F32 sCurrentTime ;
enum EDebugTexels
@@ -543,7 +546,7 @@ public:
/*virtual*/ S8 getType() const;
// Process image stats to determine priority/quality requirements.
/*virtual*/ void processTextureStats();
- BOOL isUpdateFrozen() ;
+ bool isUpdateFrozen() ;
private:
void init(bool firstinit) ;