diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl | 140 | ||||
-rw-r--r-- | indra/newview/llreflectionmapmanager.cpp | 33 | ||||
-rw-r--r-- | indra/newview/llreflectionmapmanager.h | 2 | ||||
-rw-r--r-- | indra/newview/llviewerregion.cpp | 2 |
4 files changed, 82 insertions, 95 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl index 925398671c..6d3bff0562 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -114,8 +114,7 @@ bool shouldSampleProbe(int i, vec3 pos) void preProbeSample(vec3 pos) { // TODO: make some sort of structure that reduces the number of distance checks - - for (int i = 0; i < refmapCount; ++i) + for (int i = 1; i < refmapCount; ++i) { // found an influencing probe if (shouldSampleProbe(i, pos)) @@ -200,6 +199,12 @@ void preProbeSample(vec3 pos) } } } + + if (probeInfluences == 0) + { // probe at index 0 is a special fallback probe + probeIndex[0] = 0; + probeInfluences = 1; + } } // from https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-sphere-intersection @@ -316,7 +321,7 @@ vec3 boxIntersect(vec3 origin, vec3 dir, int i) // c - center of probe // r2 - radius of probe squared // i - index of probe -vec3 tapRefMap(vec3 pos, vec3 dir, out vec3 vi, out vec3 wi, float lod, vec3 c, float r2, int i) +vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out vec3 vi, out vec3 wi, float lod, vec3 c, int i) { //lod = max(lod, 1); // parallax adjustment @@ -326,10 +331,26 @@ vec3 tapRefMap(vec3 pos, vec3 dir, out vec3 vi, out vec3 wi, float lod, vec3 c, if (refIndex[i].w < 0) { v = boxIntersect(pos, dir, i); + w = 1.0; } else { - v = sphereIntersect(pos, dir, c, r2); + float r = refSphere[i].w; // radius of sphere volume + float rr = r * r; // radius squared + + v = sphereIntersect(pos, dir, c, rr); + + float p = float(abs(refIndex[i].w)); // priority + + float r1 = r * 0.1; // 90% of radius (outer sphere to start interpolating down) + vec3 delta = pos.xyz - refSphere[i].xyz; + float d2 = max(dot(delta, delta), 0.001); + float r2 = r1 * r1; + + float atten = 1.0 - max(d2 - r2, 0.0) / max((rr - r2), 0.001); + + w = 1.0 / d2; + w *= atten; } vi = v; @@ -352,19 +373,32 @@ vec3 tapRefMap(vec3 pos, vec3 dir, out vec3 vi, out vec3 wi, float lod, vec3 c, // c - center of probe // r2 - radius of probe squared // i - index of probe -vec3 tapIrradianceMap(vec3 pos, vec3 dir, vec3 c, float r2, int i) +vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, vec3 c, int i) { - //lod = max(lod, 1); // parallax adjustment - vec3 v; if (refIndex[i].w < 0) { v = boxIntersect(pos, dir, i); + w = 1.0; } else { - v = sphereIntersect(pos, dir, c, r2); + float r = refSphere[i].w; // radius of sphere volume + float p = float(abs(refIndex[i].w)); // priority + float rr = r * r; // radius squred + + v = sphereIntersect(pos, dir, c, rr); + + float r1 = r * 0.1; // 75% of radius (outer sphere to start interpolating down) + vec3 delta = pos.xyz - refSphere[i].xyz; + float d2 = dot(delta, delta); + float r2 = r1 * r1; + + w = 1.0 / d2; + + float atten = 1.0 - max(d2 - r2, 0.0) / (rr - r2); + w *= atten; } v -= c; @@ -387,26 +421,17 @@ vec3 sampleProbes(vec3 pos, vec3 dir, float lod, bool errorCorrect) { continue; } - float r = refSphere[i].w; // radius of sphere volume - float p = float(abs(refIndex[i].w)); // priority - - float rr = r*r; // radius squred - float r1 = r * 0.1; // 90% of radius (outer sphere to start interpolating down) - vec3 delta = pos.xyz-refSphere[i].xyz; - float d2 = dot(delta,delta); - float r2 = r1*r1; - - { - vec3 vi, wi; - float atten = 1.0 - max(d2 - r2, 0.0) / (rr - r2); - float w; - vec3 refcol; + float w; + vec3 vi, wi; + vec3 refcol; + + { if (errorCorrect && refIndex[i].w >= 0) { // error correction is on and this probe is a sphere //take a sample to get depth value, then error correct - refcol = tapRefMap(pos, dir, vi, wi, abs(lod + 2), refSphere[i].xyz, rr, i); + refcol = tapRefMap(pos, dir, w, vi, wi, abs(lod + 2), refSphere[i].xyz, i); //adjust lookup by distance result float d = length(vi - wi); @@ -425,43 +450,15 @@ vec3 sampleProbes(vec3 pos, vec3 dir, float lod, bool errorCorrect) } else { - w = 1.0 / d2; - refcol = tapRefMap(pos, dir, vi, wi, lod, refSphere[i].xyz, rr, i); + refcol = tapRefMap(pos, dir, w, vi, wi, lod, refSphere[i].xyz, i); } - w *= atten; - - //w *= p; // boost weight based on priority col += refcol.rgb*w; wsum += w; } } - if (probeInfluences < 1) - { //edge-of-scene probe or no probe influence, mix in with embiggened version of probes closest to camera - for (int idx = 0; idx < 8; ++idx) - { - if (refIndex[idx].w < 0) - { // don't fallback to box probes, they are *very* specific - continue; - } - int i = idx; - vec3 delta = pos.xyz-refSphere[i].xyz; - float d2 = dot(delta,delta); - - { - vec3 vi, wi; - vec3 refcol = tapRefMap(pos, dir, vi, wi, lod, refSphere[i].xyz, d2, i); - - float w = 1.0/d2; - w *= w; - col += refcol.rgb*w; - wsum += w; - } - } - } - if (wsum > 0.0) { col *= 1.0/wsum; @@ -487,52 +484,17 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir) { continue; } - float r = refSphere[i].w; // radius of sphere volume - float p = float(abs(refIndex[i].w)); // priority - - float rr = r*r; // radius squred - float r1 = r * 0.1; // 75% of radius (outer sphere to start interpolating down) - vec3 delta = pos.xyz-refSphere[i].xyz; - float d2 = dot(delta,delta); - float r2 = r1*r1; { - vec3 refcol = tapIrradianceMap(pos, dir, refSphere[i].xyz, rr, i); - - float w = 1.0/d2; + float w; + vec3 refcol = tapIrradianceMap(pos, dir, w, refSphere[i].xyz, i); - float atten = 1.0-max(d2-r2, 0.0)/(rr-r2); - w *= atten; - //w *= p; // boost weight based on priority col += refcol*w; wsum += w; } } - if (probeInfluences <= 1) - { //edge-of-scene probe or no probe influence, mix in with embiggened version of probes closest to camera - for (int idx = 0; idx < 8; ++idx) - { - if (refIndex[idx].w < 0) - { // don't fallback to box probes, they are *very* specific - continue; - } - int i = idx; - vec3 delta = pos.xyz-refSphere[i].xyz; - float d2 = dot(delta,delta); - - { - vec3 refcol = tapIrradianceMap(pos, dir, refSphere[i].xyz, d2, i); - - float w = 1.0/d2; - w *= w; - col += refcol*w; - wsum += w; - } - } - } - if (wsum > 0.0) { col *= 1.0/wsum; diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index 8f1ee8f70b..19f0a8d089 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -41,10 +41,13 @@ extern BOOL gTeleportDisplay; LLReflectionMapManager::LLReflectionMapManager() { - for (int i = 0; i < LL_MAX_REFLECTION_PROBE_COUNT; ++i) + for (int i = 1; i < LL_MAX_REFLECTION_PROBE_COUNT; ++i) { mCubeFree[i] = true; } + + // cube index 0 is reserved for the fallback probe + mCubeFree[0] = false; } struct CompareReflectionMapDistance @@ -102,6 +105,15 @@ void LLReflectionMapManager::update() } + if (mDefaultProbe.isNull()) + { + mDefaultProbe = addProbe(); + mDefaultProbe->mDistance = -4096.f; // hack to make sure the default probe is always first in sort order + mDefaultProbe->mRadius = 4096.f; + } + + mDefaultProbe->mOrigin.load3(LLViewerCamera::getInstance()->getOrigin().mV); + LLVector4a camera_pos; camera_pos.load3(LLViewerCamera::instance().getOrigin().mV); @@ -174,8 +186,11 @@ void LLReflectionMapManager::update() closestDynamic = probe; } - d.setSub(camera_pos, probe->mOrigin); - probe->mDistance = d.getLength3().getF32()-probe->mRadius; + if (probe != mDefaultProbe) + { + d.setSub(camera_pos, probe->mOrigin); + probe->mDistance = d.getLength3().getF32() - probe->mRadius; + } } if (realtime && closestDynamic != nullptr) @@ -196,7 +211,8 @@ void LLReflectionMapManager::update() if (probe->mCubeIndex == -1) { probe->mCubeArray = mTexture; - probe->mCubeIndex = allocateCubeIndex(); + + probe->mCubeIndex = probe == mDefaultProbe ? 0 : allocateCubeIndex(); } probe->autoAdjustOrigin(); @@ -346,6 +362,8 @@ void LLReflectionMapManager::deleteProbe(U32 i) LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; LLReflectionMap* probe = mProbes[i]; + llassert(probe != mDefaultProbe); + if (probe->mCubeIndex != -1) { // mark the cube index used by this probe as being free mCubeFree[probe->mCubeIndex] = true; @@ -429,7 +447,6 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) { LL_PROFILE_GPU_ZONE("probe mip"); mMipChain[i].bindTarget(); - if (i == 0) { @@ -607,6 +624,10 @@ void LLReflectionMapManager::shift(const LLVector4a& offset) void LLReflectionMapManager::updateNeighbors(LLReflectionMap* probe) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + if (mDefaultProbe == probe) + { + return; + } //remove from existing neighbors { @@ -627,7 +648,7 @@ void LLReflectionMapManager::updateNeighbors(LLReflectionMap* probe) LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmun - search"); for (auto& other : mProbes) { - if (other != probe) + if (other != mDefaultProbe && other != probe) { if (probe->intersects(other)) { diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h index 4dcd822677..14b762998a 100644 --- a/indra/newview/llreflectionmapmanager.h +++ b/indra/newview/llreflectionmapmanager.h @@ -155,6 +155,8 @@ private: LLReflectionMap* mUpdatingProbe = nullptr; U32 mUpdatingFace = 0; + LLPointer<LLReflectionMap> mDefaultProbe; // default reflection probe to fall back to for pixels with no probe influences (should always be at cube index 0) + // number of reflection probes to use for rendering (based on saved setting RenderReflectionProbeCount) U32 mReflectionProbeCount; }; diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index 628d0ecc6a..3167d1161c 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1235,6 +1235,7 @@ U32 LLViewerRegion::getNumOfVisibleGroups() const void LLViewerRegion::updateReflectionProbes() { +#if 1 const F32 probe_spacing = 32.f; const F32 probe_radius = sqrtf((probe_spacing * 0.5f) * (probe_spacing * 0.5f) * 3.f); const F32 hover_height = 2.f; @@ -1270,6 +1271,7 @@ void LLViewerRegion::updateReflectionProbes() mReflectionMaps[idx]->mRadius = probe_radius; } } +#endif } void LLViewerRegion::addToVOCacheTree(LLVOCacheEntry* entry) |