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-rw-r--r--indra/llrender/llimagegl.cpp59
-rw-r--r--indra/llrender/llimagegl.h1
2 files changed, 41 insertions, 19 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 7c1cf2ba33..c42688e95b 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -732,21 +732,8 @@ void LLImageGL::setImage(const LLImageRaw* imageraw)
BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 usename /* = 0 */)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- bool is_compressed = false;
- switch (mFormatPrimary)
- {
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- is_compressed = true;
- break;
- default:
- break;
- }
+ const bool is_compressed = isCompressed();
if (mUseMipMaps)
{
@@ -1232,11 +1219,23 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
if (!res) LL_ERRS() << "LLImageGL::setSubImage(): bindTexture failed" << LL_ENDL;
stop_glerror();
- // *TODO: glTexSubImage2D may not work on a subset of the texture if
- // the texture is compressed. Make sure the image isn't compressed
- // when using this function, then it's safe to replace this call with
- // subImageLines, when it is performant to do so (see setManualImage)
- glTexSubImage2D(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, datap);
+#if LL_DARWIN
+ const bool use_sub_image = false;
+#else
+ const bool use_sub_image = !isCompressed();
+#endif
+ if (!use_sub_image)
+ {
+ // *TODO: Why does this work here, in setSubImage, but not in
+ // setManualImage? Maybe because it only gets called with the
+ // dimensions of the full image? Or because the image is never
+ // compressed?
+ glTexSubImage2D(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, datap);
+ }
+ else
+ {
+ subImageLines(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, datap);
+ }
gGL.getTexUnit(0)->disable();
stop_glerror();
@@ -1456,6 +1455,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
const bool use_sub_image = false;
#else
// glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08
+ // *TODO: Small chance that glCompressedTexImage2D/glCompressedTexSubImage2D may work better here
const bool use_sub_image = !compress;
#endif
if (!use_sub_image)
@@ -2296,6 +2296,27 @@ void LLImageGL::freePickMask()
mPickMaskWidth = mPickMaskHeight = 0;
}
+bool LLImageGL::isCompressed()
+{
+ llassert(mFormatPrimary != 0);
+ // *NOTE: Not all compressed formats are included here.
+ bool is_compressed = false;
+ switch (mFormatPrimary)
+ {
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ is_compressed = true;
+ break;
+ default:
+ break;
+ }
+ return is_compressed;
+}
+
//----------------------------------------------------------------------------
void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
{
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 08d8f60979..42f6efef77 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -214,6 +214,7 @@ public:
private:
U32 createPickMask(S32 pWidth, S32 pHeight);
void freePickMask();
+ bool isCompressed();
LLPointer<LLImageRaw> mSaveData; // used for destroyGL/restoreGL
LL::WorkQueue::weak_t mMainQueue;