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-rw-r--r--indra/newview/app_settings/settings.xml2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl3
2 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index dee0138729..66a3fd9f43 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -6603,7 +6603,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.01</real>
+ <real>-0.01</real>
</map>
<key>RenderShadowResolutionScale</key>
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index 195a20e9dd..70e241b53a 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -77,6 +77,7 @@ float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl)
float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl)
{
+ stc.z += spot_shadow_offset;
stc.xyz /= stc.w;
stc.z += spot_shadow_bias*scl;
@@ -182,7 +183,7 @@ void main()
gl_FragColor[0] = shadow;
gl_FragColor[1] = 1.0;
- spos.xyz = shadow_pos+offset*spot_shadow_offset;
+ spos = vec4(shadow_pos, 1.0);
//spotlight shadow 1
vec4 lpos = shadow_matrix[4]*spos;