diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 7 | ||||
-rw-r--r-- | indra/newview/lldynamictexture.cpp | 13 | ||||
-rw-r--r-- | indra/newview/llvosky.cpp | 92 | ||||
-rw-r--r-- | indra/newview/llvosky.h | 1 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 8 | ||||
-rw-r--r-- | indra/newview/pipeline.h | 2 |
6 files changed, 76 insertions, 47 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 1b910d91b2..f498526367 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -660,6 +660,9 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const { + llassert(start < (U32)mNumVerts); + llassert(end < (U32)mNumVerts); + if (start >= (U32) mNumVerts || end >= (U32) mNumVerts) { @@ -679,6 +682,9 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of U16* idx = ((U16*) getIndicesPointer())+indices_offset; for (U32 i = 0; i < count; ++i) { + llassert(idx[i] >= start); + llassert(idx[i] <= end); + if (idx[i] < start || idx[i] > end) { LL_ERRS() << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << LL_ENDL; @@ -697,6 +703,7 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of for (U32 i = start; i < end; i++) { S32 idx = (S32) (v[i][3]+0.25f); + llassert(idx >= 0); if (idx < 0 || idx >= shader->mFeatures.mIndexedTextureChannels) { LL_ERRS() << "Bad texture index found in vertex data stream." << LL_ENDL; diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index e1f41a9bd7..13d539b55f 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -129,7 +129,7 @@ void LLViewerDynamicTexture::preRender(BOOL clear_depth) llassert(mFullHeight <= 512); llassert(mFullWidth <= 512); - if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI) + if (gGLManager.mHasFramebufferObject && gPipeline.mBake.isComplete() && !gGLManager.mIsATI) { //using offscreen render target, just use the bottom left corner mOrigin.set(0, 0); } @@ -216,11 +216,12 @@ BOOL LLViewerDynamicTexture::updateAllInstances() return FALSE; } - bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI; + bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mBake.isComplete() && !gGLManager.mIsATI; if (use_fbo) { - gPipeline.mWaterDis.bindTarget(); + gPipeline.mBake.bindTarget(); + gPipeline.mBake.clear(); } LLGLSLShader::bindNoShader(); @@ -240,7 +241,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances() gDepthDirty = TRUE; gGL.color4f(1,1,1,1); - dynamicTexture->setBoundTarget(use_fbo ? &gPipeline.mWaterDis : nullptr); + dynamicTexture->setBoundTarget(use_fbo ? &gPipeline.mBake : nullptr); dynamicTexture->preRender(); // Must be called outside of startRender() result = FALSE; if (dynamicTexture->render()) @@ -257,9 +258,11 @@ BOOL LLViewerDynamicTexture::updateAllInstances() } } + glFinish(); + if (use_fbo) { - gPipeline.mWaterDis.flush(); + gPipeline.mBake.flush(); } gGL.flush(); diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index cf3132447d..ad452659c6 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -424,6 +424,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mInitialized = FALSE; mbCanSelect = FALSE; + mUpdateTimer.reset(); mForceUpdateThrottle.setTimerExpirySec(UPDATE_EXPRY); mForceUpdateThrottle.reset(); @@ -706,6 +707,7 @@ bool LLVOSky::updateSky() // It's dead. Don't update it. return TRUE; } + if (gGLManager.mIsDisabled) { return TRUE; @@ -746,11 +748,12 @@ bool LLVOSky::updateSky() mForceUpdate = mForceUpdate || moon_direction_changed; mForceUpdate = mForceUpdate || color_changed; mForceUpdate = mForceUpdate || !mInitialized; - mForceUpdate = mForceUpdate || mForceUpdateThrottle.hasExpired(); + + bool is_alm_wl_sky = gPipeline.canUseWindLightShaders(); calc(); - if (mForceUpdate) + if (mForceUpdate && mForceUpdateThrottle.hasExpired()) { LL_RECORD_BLOCK_TIME(FTM_VOSKY_UPDATEFORCED); @@ -759,62 +762,73 @@ bool LLVOSky::updateSky() LLSkyTex::stepCurrent(); if (!direction.isExactlyZero()) - { - mInitialized = TRUE; - - updateFog(LLViewerCamera::getInstance()->getFar()); + { mLastTotalAmbient = total_ambient; + mInitialized = TRUE; if (mCubeMap) { - for (int side = 0; side < 6; side++) - { - for (int tile = 0; tile < NUM_TILES; tile++) - { - createSkyTexture(m_atmosphericsVars, side, tile, mShinyTex, true); - } - } - - int tex = mShinyTex[0].getWhich(TRUE); - - for (int side = 0; side < 6; side++) - { - LLImageRaw* raw1 = nullptr; - LLImageRaw* raw2 = nullptr; - raw1 = mShinyTex[side].getImageRaw(TRUE); - raw2 = mShinyTex[side].getImageRaw(FALSE); - raw2->copy(raw1); - mShinyTex[side].createGLImage(tex); - mShinyTex[side].create(1.0f); - } - initCubeMap(); - } + updateFog(LLViewerCamera::getInstance()->getFar()); - // if we're using a generated sky cubemap instead of rendered sky... - if (!gPipeline.canUseWindLightShaders()) - { for (int side = 0; side < 6; side++) { for (int tile = 0; tile < NUM_TILES; tile++) { createSkyTexture(m_atmosphericsVars, side, tile, mSkyTex); + createSkyTexture(m_atmosphericsVars, side, tile, mShinyTex, true); } } + } - int tex = mSkyTex[0].getWhich(TRUE); + int tex = mSkyTex[0].getWhich(TRUE); - for (int side = 0; side < 6; side++) - { - LLImageRaw* raw1 = nullptr; - LLImageRaw* raw2 = nullptr; + for (int side = 0; side < 6; side++) + { + LLImageRaw* raw1 = nullptr; + LLImageRaw* raw2 = nullptr; + + if (!is_alm_wl_sky) + { raw1 = mSkyTex[side].getImageRaw(TRUE); raw2 = mSkyTex[side].getImageRaw(FALSE); raw2->copy(raw1); mSkyTex[side].createGLImage(tex); - mSkyTex[side].create(1.0f); - } + } + + raw1 = mShinyTex[side].getImageRaw(TRUE); + raw2 = mShinyTex[side].getImageRaw(FALSE); + raw2->copy(raw1); + mShinyTex[side].createGLImage(tex); } - } + next_frame = 0; + + // update the sky texture + if (!is_alm_wl_sky) + { + for (S32 i = 0; i < 6; ++i) + { + mSkyTex[i].create(1.0f); + } + } + + for (S32 i = 0; i < 6; ++i) + { + mShinyTex[i].create(1.0f); + } + + // update the environment map + if (mCubeMap) + { + std::vector<LLPointer<LLImageRaw> > images; + images.reserve(6); + for (S32 side = 0; side < 6; side++) + { + images.push_back(mShinyTex[side].getImageRaw(TRUE)); + } + mCubeMap->init(images); + gGL.getTexUnit(0)->disable(); + } + } gPipeline.markRebuild(gSky.mVOGroundp->mDrawable, LLDrawable::REBUILD_ALL, TRUE); mForceUpdate = FALSE; diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index 67a7059b5a..8c2817e1ed 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -352,6 +352,7 @@ protected: LLPointer<LLCubeMap> mCubeMap; // Cube map for the environment S32 mDrawRefl; + LLFrameTimer mUpdateTimer; LLTimer mForceUpdateThrottle; bool mHeavenlyBodyUpdated ; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 863785889f..eb1ffc91f7 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1162,6 +1162,7 @@ void LLPipeline::releaseGLBuffers() mWaterRef.release(); mWaterDis.release(); + mBake.release(); mHighlight.release(); for (U32 i = 0; i < 3; i++) @@ -1221,12 +1222,13 @@ void LLPipeline::createGLBuffers() if (LLPipeline::sWaterReflections) { //water reflection texture U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512); - mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); - //always use FBO for mWaterDis so it can be used for avatar texture bakes - mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true); + mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE); } + // Use FBO for bake tex + mBake.allocate(512, 512, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, true); + mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); stop_glerror(); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index b0c40d145b..cc9ec06f80 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -650,6 +650,8 @@ public: //water distortion texture (refraction) LLRenderTarget mWaterDis; + LLRenderTarget mBake; + //texture for making the glow LLRenderTarget mGlow[3]; |