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-rw-r--r--indra/llrender/llgl.cpp26
-rw-r--r--indra/llrender/llgl.h7
-rw-r--r--indra/llrender/llglheaders.h10
-rw-r--r--indra/newview/lldrawable.cpp1
-rw-r--r--indra/newview/lldrawpool.cpp1
-rw-r--r--indra/newview/lldrawpool.h1
-rw-r--r--indra/newview/lldrawpoolground.cpp2
-rw-r--r--indra/newview/lldrawpoolsky.cpp2
-rw-r--r--indra/newview/lldrawpoolwater.cpp28
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp2
-rw-r--r--indra/newview/llfloatergodtools.cpp18
-rw-r--r--indra/newview/llspatialpartition.cpp25
-rw-r--r--indra/newview/llspatialpartition.h7
-rw-r--r--indra/newview/llsurface.cpp5
-rw-r--r--indra/newview/llviewerdisplay.cpp3
-rw-r--r--indra/newview/llviewerobject.cpp4
-rw-r--r--indra/newview/llviewerobject.h22
-rw-r--r--indra/newview/llviewerregion.cpp1
-rw-r--r--indra/newview/llviewerregion.h1
-rw-r--r--indra/newview/llviewershadermgr.cpp4
-rw-r--r--indra/newview/llviewerwindow.cpp5
-rw-r--r--indra/newview/llvosurfacepatch.cpp2
-rw-r--r--indra/newview/llvowater.cpp16
-rw-r--r--indra/newview/llvowater.h14
-rw-r--r--indra/newview/llworld.cpp353
-rw-r--r--indra/newview/llworld.h1
-rw-r--r--indra/newview/pipeline.cpp45
-rw-r--r--indra/newview/pipeline.h1
28 files changed, 448 insertions, 159 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index c0edd92bc1..096e8e07ab 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -610,41 +610,46 @@ void LLGLManager::shutdownGL()
void LLGLManager::initExtensions()
{
#if LL_MESA_HEADLESS
-# if GL_ARB_multitexture
+# ifdef GL_ARB_multitexture
mHasMultitexture = TRUE;
# else
mHasMultitexture = FALSE;
# endif
-# if GL_ARB_texture_env_combine
+# ifdef GL_ARB_texture_env_combine
mHasARBEnvCombine = TRUE;
# else
mHasARBEnvCombine = FALSE;
# endif
-# if GL_ARB_texture_compression
+# ifdef GL_ARB_texture_compression
mHasCompressedTextures = TRUE;
# else
mHasCompressedTextures = FALSE;
# endif
-# if GL_ARB_vertex_buffer_object
+# ifdef GL_ARB_vertex_buffer_object
mHasVertexBufferObject = TRUE;
# else
mHasVertexBufferObject = FALSE;
# endif
-# if GL_EXT_framebuffer_object
+# ifdef GL_EXT_framebuffer_object
mHasFramebufferObject = TRUE;
# else
mHasFramebufferObject = FALSE;
# endif
-# if GL_EXT_framebuffer_multisample
+# ifdef GL_EXT_framebuffer_multisample
mHasFramebufferMultisample = TRUE;
# else
mHasFramebufferMultisample = FALSE;
# endif
-# if GL_ARB_draw_buffers
+# ifdef GL_ARB_draw_buffers
mHasDrawBuffers = TRUE;
#else
mHasDrawBuffers = FALSE;
# endif
+# if defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp)
+ mHasDepthClamp = TRUE;
+#else
+ mHasDepthClamp = FALSE;
+#endif
# if GL_EXT_blend_func_separate
mHasBlendFuncSeparate = TRUE;
#else
@@ -671,6 +676,7 @@ void LLGLManager::initExtensions()
mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression");
mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
+ mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
// mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts)
&& ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
@@ -694,6 +700,7 @@ void LLGLManager::initExtensions()
if (getenv("LL_GL_NOEXT"))
{
//mHasMultitexture = FALSE; // NEEDED!
+ mHasDepthClamp = FALSE;
mHasARBEnvCombine = FALSE;
mHasCompressedTextures = FALSE;
mHasVertexBufferObject = FALSE;
@@ -755,6 +762,7 @@ void LLGLManager::initExtensions()
if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE;
if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE;
if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S
+ if (strchr(blacklist,'v')) mHasDepthClamp = FALSE;
}
#endif // LL_LINUX || LL_SOLARIS
@@ -2037,7 +2045,7 @@ void LLGLDepthTest::checkState()
}
}
-LLGLClampToFarClip::LLGLClampToFarClip(glh::matrix4f P)
+LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P)
{
for (U32 i = 0; i < 4; i++)
{
@@ -2050,7 +2058,7 @@ LLGLClampToFarClip::LLGLClampToFarClip(glh::matrix4f P)
glMatrixMode(GL_MODELVIEW);
}
-LLGLClampToFarClip::~LLGLClampToFarClip()
+LLGLSquashToFarClip::~LLGLSquashToFarClip()
{
glMatrixMode(GL_PROJECTION);
glPopMatrix();
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 5e8965c06a..b0decc1499 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -92,6 +92,7 @@ public:
BOOL mHasOcclusionQuery;
BOOL mHasPointParameters;
BOOL mHasDrawBuffers;
+ BOOL mHasDepthClamp;
BOOL mHasTextureRectangle;
// Other extensions.
@@ -315,11 +316,11 @@ private:
leaves this class.
Does not stack.
*/
-class LLGLClampToFarClip
+class LLGLSquashToFarClip
{
public:
- LLGLClampToFarClip(glh::matrix4f projection);
- ~LLGLClampToFarClip();
+ LLGLSquashToFarClip(glh::matrix4f projection);
+ ~LLGLSquashToFarClip();
};
/*
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 5a34b46d0c..576969b81a 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -829,5 +829,15 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#endif // LL_MESA / LL_WINDOWS / LL_DARWIN
+// Even when GL_ARB_depth_clamp is available in the driver, the (correct)
+// headers, and therefore GL_DEPTH_CLAMP might not be defined.
+// In that case GL_DEPTH_CLAMP_NV should be defined, but why not just
+// use the known numeric.
+//
+// To avoid #ifdef's in the code. Just define this here.
+#ifndef GL_DEPTH_CLAMP
+// Probably (still) called GL_DEPTH_CLAMP_NV.
+#define GL_DEPTH_CLAMP 0x864F
+#endif
#endif // LL_LLGLHEADERS_H
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 583bb54160..8106fada11 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -358,6 +358,7 @@ void LLDrawable::makeActive()
{
U32 pcode = mVObjp->getPCode();
if (pcode == LLViewerObject::LL_VO_WATER ||
+ pcode == LLViewerObject::LL_VO_VOID_WATER ||
pcode == LLViewerObject::LL_VO_SURFACE_PATCH ||
pcode == LLViewerObject::LL_VO_PART_GROUP ||
pcode == LLViewerObject::LL_VO_HUD_PART_GROUP ||
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index cb651f9d3a..ba576ff97f 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -89,6 +89,7 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
case POOL_SKY:
poolp = new LLDrawPoolSky();
break;
+ case POOL_VOIDWATER:
case POOL_WATER:
poolp = new LLDrawPoolWater();
break;
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 221f81ec25..e394aeaaf1 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -57,6 +57,7 @@ public:
POOL_BUMP,
POOL_INVISIBLE, // see below *
POOL_AVATAR,
+ POOL_VOIDWATER,
POOL_WATER,
POOL_GLOW,
POOL_ALPHA,
diff --git a/indra/newview/lldrawpoolground.cpp b/indra/newview/lldrawpoolground.cpp
index e950fbfa82..b4dc0c26a6 100644
--- a/indra/newview/lldrawpoolground.cpp
+++ b/indra/newview/lldrawpoolground.cpp
@@ -68,7 +68,7 @@ void LLDrawPoolGround::render(S32 pass)
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- LLGLClampToFarClip far_clip(glh_get_current_projection());
+ LLGLSquashToFarClip far_clip(glh_get_current_projection());
F32 water_height = gAgent.getRegion()->getWaterHeight();
glPushMatrix();
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index d811ab8c54..9eb45a952c 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -97,7 +97,7 @@ void LLDrawPoolSky::render(S32 pass)
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- LLGLClampToFarClip far_clip(glh_get_current_projection());
+ LLGLSquashToFarClip far_clip(glh_get_current_projection());
LLGLEnable fog_enable( (mVertexShaderLevel < 1 && LLViewerCamera::getInstance()->cameraUnderWater()) ? GL_FOG : 0);
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index ce1b899d55..6126908231 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -532,6 +532,7 @@ void LLDrawPoolWater::shade()
glColor4fv(water_color.mV);
{
+ LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0);
LLGLDisable cullface(GL_CULL_FACE);
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
iter != mDrawFace.end(); iter++)
@@ -548,30 +549,19 @@ void LLDrawPoolWater::shade()
sNeedsReflectionUpdate = TRUE;
- if (water->getUseTexture())
+ if (water->getUseTexture() || !water->getIsEdgePatch())
{
sNeedsDistortionUpdate = TRUE;
face->renderIndexed();
}
+ else if (gGLManager.mHasDepthClamp || deferred_render)
+ {
+ face->renderIndexed();
+ }
else
- { //smash background faces to far clip plane
- if (water->getIsEdgePatch())
- {
- if (deferred_render)
- {
- face->renderIndexed();
- }
- else
- {
- LLGLClampToFarClip far_clip(glh_get_current_projection());
- face->renderIndexed();
- }
- }
- else
- {
- sNeedsDistortionUpdate = TRUE;
- face->renderIndexed();
- }
+ {
+ LLGLSquashToFarClip far_clip(glh_get_current_projection());
+ face->renderIndexed();
}
}
}
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 41a299151e..eaa6aa7e37 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -260,7 +260,7 @@ void LLDrawPoolWLSky::render(S32 pass)
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
LLGLDisable clip(GL_CLIP_PLANE0);
- LLGLClampToFarClip far_clip(glh_get_current_projection());
+ LLGLSquashToFarClip far_clip(glh_get_current_projection());
renderSkyHaze(camHeightLocal);
diff --git a/indra/newview/llfloatergodtools.cpp b/indra/newview/llfloatergodtools.cpp
index f95112a8ab..087e4abe7e 100644
--- a/indra/newview/llfloatergodtools.cpp
+++ b/indra/newview/llfloatergodtools.cpp
@@ -210,13 +210,6 @@ void LLFloaterGodTools::processRegionInfo(LLMessageSystem* msg)
llassert(msg);
if (!msg) return;
- LLHost host = msg->getSender();
- if (host != gAgent.getRegionHost())
- {
- // update is for a different region than the one we're in
- return;
- }
-
//const S32 SIM_NAME_BUF = 256;
U32 region_flags;
U8 sim_access;
@@ -234,6 +227,8 @@ void LLFloaterGodTools::processRegionInfo(LLMessageSystem* msg)
S32 redirect_grid_y;
LLUUID cache_id;
+ LLHost host = msg->getSender();
+
msg->getStringFast(_PREHASH_RegionInfo, _PREHASH_SimName, sim_name);
msg->getU32Fast(_PREHASH_RegionInfo, _PREHASH_EstateID, estate_id);
msg->getU32Fast(_PREHASH_RegionInfo, _PREHASH_ParentEstateID, parent_estate_id);
@@ -243,6 +238,15 @@ void LLFloaterGodTools::processRegionInfo(LLMessageSystem* msg)
msg->getF32Fast(_PREHASH_RegionInfo, _PREHASH_ObjectBonusFactor, object_bonus_factor);
msg->getF32Fast(_PREHASH_RegionInfo, _PREHASH_BillableFactor, billable_factor);
msg->getF32Fast(_PREHASH_RegionInfo, _PREHASH_WaterHeight, water_height);
+
+ if (host != gAgent.getRegionHost())
+ {
+ // Update is for a different region than the one we're in.
+ // Just check for a waterheight change.
+ LLWorld::getInstance()->waterHeightRegionInfo(sim_name, water_height);
+ return;
+ }
+
msg->getF32Fast(_PREHASH_RegionInfo, _PREHASH_TerrainRaiseLimit, terrain_raise_limit);
msg->getF32Fast(_PREHASH_RegionInfo, _PREHASH_TerrainLowerLimit, terrain_lower_limit);
msg->getS32Fast(_PREHASH_RegionInfo, _PREHASH_PricePerMeter, price_per_meter);
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index fb984a7c62..960e72ee42 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -1555,7 +1555,9 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
{
if (mSpatialPartition->isOcclusionEnabled() && LLPipeline::sUseOcclusion > 1)
{
- if (earlyFail(camera, this))
+ // Don't cull hole/edge water, unless we have the GL_ARB_depth_clamp extension
+ if ((mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER && !gGLManager.mHasDepthClamp) ||
+ earlyFail(camera, this))
{
setOcclusionState(LLSpatialGroup::DISCARD_QUERY);
assert_states_valid(this);
@@ -1576,7 +1578,18 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
{
buildOcclusion();
}
-
+
+ // Depth clamp all water to avoid it being culled as a result of being
+ // behind the far clip plane, and in the case of edge water to avoid
+ // it being culled while still visible.
+ bool const use_depth_clamp = gGLManager.mHasDepthClamp &&
+ (mSpatialPartition->mDrawableType == LLDrawPool::POOL_WATER ||
+ mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER);
+ if (use_depth_clamp)
+ {
+ glEnable(GL_DEPTH_CLAMP);
+ }
+
glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
glVertexPointer(3, GL_FLOAT, 0, mOcclusionVerts);
if (camera->getOrigin().isExactlyZero())
@@ -1592,6 +1605,11 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
GL_UNSIGNED_BYTE, get_box_fan_indices(camera, mBounds[0]));
}
glEndQueryARB(GL_SAMPLES_PASSED_ARB);
+
+ if (use_depth_clamp)
+ {
+ glDisable(GL_DEPTH_CLAMP);
+ }
}
setOcclusionState(LLSpatialGroup::QUERY_PENDING);
@@ -2591,9 +2609,10 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
gGL.color4f(0.5f,0.5f,0.5f,1.0f);
break;
case LLViewerObject::LL_VO_PART_GROUP:
- case LLViewerObject::LL_VO_HUD_PART_GROUP:
+ case LLViewerObject::LL_VO_HUD_PART_GROUP:
gGL.color4f(0,0,1,1);
break;
+ case LLViewerObject::LL_VO_VOID_WATER:
case LLViewerObject::LL_VO_WATER:
gGL.color4f(0,0.5f,1,1);
break;
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 1a25f3f85d..2b9cf6c630 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -551,6 +551,13 @@ public:
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { }
};
+//spatial partition for hole and edge water (implemented in LLVOWater.cpp)
+class LLVoidWaterPartition : public LLWaterPartition
+{
+public:
+ LLVoidWaterPartition();
+};
+
//spatial partition for terrain (impelmented in LLVOSurfacePatch.cpp)
class LLTerrainPartition : public LLSpatialPartition
{
diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp
index af4d9fa7b9..6fc8153b77 100644
--- a/indra/newview/llsurface.cpp
+++ b/indra/newview/llsurface.cpp
@@ -1162,8 +1162,13 @@ void LLSurface::setWaterHeight(F32 height)
if (!mWaterObjp.isNull())
{
LLVector3 water_pos_region = mWaterObjp->getPositionRegion();
+ bool changed = water_pos_region.mV[VZ] != height;
water_pos_region.mV[VZ] = height;
mWaterObjp->setPositionRegion(water_pos_region);
+ if (changed)
+ {
+ LLWorld::getInstance()->updateWaterObjects();
+ }
}
else
{
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 916cbe2267..10c5a27aa7 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -573,7 +573,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
S32 water_clip = 0;
if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) &&
- gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER))
+ (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) ||
+ gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER)))
{
if (LLViewerCamera::getInstance()->cameraUnderWater())
{
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 741a9e6ec4..4ef1853095 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -167,8 +167,10 @@ LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pco
res = new LLVOSurfacePatch(id, pcode, regionp); break;
case LL_VO_SKY:
res = new LLVOSky(id, pcode, regionp); break;
+ case LL_VO_VOID_WATER:
+ res = new LLVOVoidWater(id, pcode, regionp); break;
case LL_VO_WATER:
- res = new LLVOWater(id, pcode, regionp); break;
+ res = new LLVOWater(id, pcode, regionp); break;
case LL_VO_GROUND:
res = new LLVOGround(id, pcode, regionp); break;
case LL_VO_PART_GROUP:
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index bcc2cb164f..10683618cc 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -131,7 +131,7 @@ public:
typedef const child_list_t const_child_list_t;
- LLViewerObject(const LLUUID &id, const LLPCode type, LLViewerRegion *regionp, BOOL is_global = FALSE);
+ LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, BOOL is_global = FALSE);
MEM_TYPE_NEW(LLMemType::MTYPE_OBJECT);
virtual void markDead(); // Mark this object as dead, and clean up its references
@@ -518,14 +518,14 @@ public:
{
LL_VO_CLOUDS = LL_PCODE_APP | 0x20,
LL_VO_SURFACE_PATCH = LL_PCODE_APP | 0x30,
- //LL_VO_STARS = LL_PCODE_APP | 0x40,
+ LL_VO_WL_SKY = LL_PCODE_APP | 0x40,
LL_VO_SQUARE_TORUS = LL_PCODE_APP | 0x50,
LL_VO_SKY = LL_PCODE_APP | 0x60,
- LL_VO_WATER = LL_PCODE_APP | 0x70,
- LL_VO_GROUND = LL_PCODE_APP | 0x80,
- LL_VO_PART_GROUP = LL_PCODE_APP | 0x90,
- LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xa0,
- LL_VO_WL_SKY = LL_PCODE_APP | 0xb0, // should this be moved to 0x40?
+ LL_VO_VOID_WATER = LL_PCODE_APP | 0x70,
+ LL_VO_WATER = LL_PCODE_APP | 0x80,
+ LL_VO_GROUND = LL_PCODE_APP | 0x90,
+ LL_VO_PART_GROUP = LL_PCODE_APP | 0xa0,
+ LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xb0,
LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0,
} EVOType;
@@ -717,8 +717,8 @@ public:
class LLAlphaObject : public LLViewerObject
{
public:
- LLAlphaObject(const LLUUID &id, const LLPCode type, LLViewerRegion *regionp)
- : LLViewerObject(id,type,regionp)
+ LLAlphaObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
+ : LLViewerObject(id,pcode,regionp)
{ mDepth = 0.f; }
virtual F32 getPartSize(S32 idx);
@@ -735,8 +735,8 @@ public:
class LLStaticViewerObject : public LLViewerObject
{
public:
- LLStaticViewerObject(const LLUUID& id, const LLPCode type, LLViewerRegion* regionp, BOOL is_global = FALSE)
- : LLViewerObject(id,type,regionp, is_global)
+ LLStaticViewerObject(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp, BOOL is_global = FALSE)
+ : LLViewerObject(id,pcode,regionp, is_global)
{ }
virtual void updateDrawable(BOOL force_damped);
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index 98f16757b2..74e9b9f4a2 100644
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -261,6 +261,7 @@ LLViewerRegion::LLViewerRegion(const U64 &handle,
//MUST MATCH declaration of eObjectPartitions
mObjectPartition.push_back(new LLHUDPartition()); //PARTITION_HUD
mObjectPartition.push_back(new LLTerrainPartition()); //PARTITION_TERRAIN
+ mObjectPartition.push_back(new LLVoidWaterPartition()); //PARTITION_VOIDWATER
mObjectPartition.push_back(new LLWaterPartition()); //PARTITION_WATER
mObjectPartition.push_back(new LLTreePartition()); //PARTITION_TREE
mObjectPartition.push_back(new LLParticlePartition()); //PARTITION_PARTICLE
diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h
index 038c831e59..bf3948bef1 100644
--- a/indra/newview/llviewerregion.h
+++ b/indra/newview/llviewerregion.h
@@ -73,6 +73,7 @@ public:
{
PARTITION_HUD=0,
PARTITION_TERRAIN,
+ PARTITION_VOIDWATER,
PARTITION_WATER,
PARTITION_TREE,
PARTITION_PARTICLE,
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index d078c15316..c1abead36e 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -335,8 +335,8 @@ void LLViewerShaderMgr::setShaders()
}
else
{
- LLPipeline::sRenderGlow =
- LLPipeline::sWaterReflections = FALSE;
+ LLPipeline::sRenderGlow = FALSE;
+ LLPipeline::sWaterReflections = FALSE;
}
//hack to reset buffers that change behavior with shaders
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 43d18c6d83..66b8d7cd69 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -1406,6 +1406,11 @@ LLViewerWindow::LLViewerWindow(
gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE);
}
+ if (!gGLManager.mHasDepthClamp)
+ {
+ LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL;
+ }
+
// If we crashed while initializng GL stuff last time, disable certain features
if (gSavedSettings.getBOOL("RenderInitError"))
{
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index eba600b50a..2eb4398488 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -80,7 +80,7 @@ public:
//============================================================================
LLVOSurfacePatch::LLVOSurfacePatch(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
- : LLStaticViewerObject(id, LL_VO_SURFACE_PATCH, regionp),
+ : LLStaticViewerObject(id, pcode, regionp),
mDirtiedPatch(FALSE),
mPool(NULL),
mBaseComp(0),
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp
index 598938b710..9280eb8fa4 100644
--- a/indra/newview/llvowater.cpp
+++ b/indra/newview/llvowater.cpp
@@ -61,7 +61,8 @@ const F32 WAVE_STEP_INV = (1. / WAVE_STEP);
LLVOWater::LLVOWater(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
-: LLStaticViewerObject(id, LL_VO_WATER, regionp)
+: LLStaticViewerObject(id, pcode, regionp),
+ mRenderType(LLPipeline::RENDER_TYPE_WATER)
{
// Terrain must draw during selection passes so it can block objects behind it.
mbCanSelect = FALSE;
@@ -114,7 +115,7 @@ LLDrawable *LLVOWater::createDrawable(LLPipeline *pipeline)
{
pipeline->allocDrawable(this);
mDrawable->setLit(FALSE);
- mDrawable->setRenderType(LLPipeline::RENDER_TYPE_WATER);
+ mDrawable->setRenderType(mRenderType);
LLDrawPoolWater *pool = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
@@ -268,6 +269,11 @@ U32 LLVOWater::getPartitionType() const
return LLViewerRegion::PARTITION_WATER;
}
+U32 LLVOVoidWater::getPartitionType() const
+{
+ return LLViewerRegion::PARTITION_VOIDWATER;
+}
+
LLWaterPartition::LLWaterPartition()
: LLSpatialPartition(0, FALSE, 0)
{
@@ -275,3 +281,9 @@ LLWaterPartition::LLWaterPartition()
mDrawableType = LLPipeline::RENDER_TYPE_WATER;
mPartitionType = LLViewerRegion::PARTITION_WATER;
}
+
+LLVoidWaterPartition::LLVoidWaterPartition()
+{
+ mDrawableType = LLPipeline::RENDER_TYPE_VOIDWATER;
+ mPartitionType = LLViewerRegion::PARTITION_VOIDWATER;
+}
diff --git a/indra/newview/llvowater.h b/indra/newview/llvowater.h
index beefc3f17f..cb9584cabf 100644
--- a/indra/newview/llvowater.h
+++ b/indra/newview/llvowater.h
@@ -29,6 +29,7 @@
#include "llviewerobject.h"
#include "llviewertexture.h"
+#include "pipeline.h"
#include "v2math.h"
const U32 N_RES = 16; //32 // number of subdivisions of wave tile
@@ -77,6 +78,19 @@ public:
protected:
BOOL mUseTexture;
BOOL mIsEdgePatch;
+ S32 mRenderType;
};
+class LLVOVoidWater : public LLVOWater
+{
+public:
+ LLVOVoidWater(LLUUID const& id, LLPCode pcode, LLViewerRegion* regionp) : LLVOWater(id, pcode, regionp)
+ {
+ mRenderType = LLPipeline::RENDER_TYPE_VOIDWATER;
+ }
+
+ /*virtual*/ U32 getPartitionType() const;
+};
+
+
#endif // LL_VOSURFACEPATCH_H
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 5760d04a08..8731c9e1a7 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -55,6 +55,11 @@
#include "pipeline.h"
#include "llappviewer.h" // for do_disconnect()
+#include <deque>
+#include <queue>
+#include <map>
+#include <cstring>
+
//
// Globals
//
@@ -834,10 +839,69 @@ F32 LLWorld::getLandFarClip() const
void LLWorld::setLandFarClip(const F32 far_clip)
{
+ static S32 const rwidth = (S32)REGION_WIDTH_U32;
+ S32 const n1 = (llceil(mLandFarClip) - 1) / rwidth;
+ S32 const n2 = (llceil(far_clip) - 1) / rwidth;
+ bool need_water_objects_update = n1 != n2;
+
mLandFarClip = far_clip;
+
+ if (need_water_objects_update)
+ {
+ updateWaterObjects();
+ }
}
+// Some region that we're connected to, but not the one we're in, gave us
+// a (possibly) new water height. Update it in our local copy.
+void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_height)
+{
+ for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter)
+ {
+ if ((*iter)->getName() == sim_name)
+ {
+ (*iter)->setWaterHeight(water_height);
+ break;
+ }
+ }
+}
+// There are three types of water objects:
+// Region water objects: the water in a region.
+// Hole water objects: water in the void but within current draw distance.
+// Edge water objects: the water outside the draw distance, up till the horizon.
+//
+// For example:
+//
+// -----------------------horizon-------------------------
+// | | | |
+// | Edge Water | | |
+// | | | |
+// | | | |
+// | | | |
+// | | | |
+// | | rwidth | |
+// | | <-----> | |
+// -------------------------------------------------------
+// | |Hole |other| | |
+// | |Water|reg. | | |
+// | |-----------------| |
+// | |other|cur. |<--> | |
+// | |reg. | reg.| \__|_ draw distance |
+// | |-----------------| |
+// | | | |<--->| |
+// | | | | \__|_ range |
+// -------------------------------------------------------
+// | |<----width------>|<--horizon ext.->|
+// | | | |
+// | | | |
+// | | | |
+// | | | |
+// | | | |
+// | | | |
+// | | | |
+// -------------------------------------------------------
+//
void LLWorld::updateWaterObjects()
{
if (!gAgent.getRegion())
@@ -850,128 +914,265 @@ void LLWorld::updateWaterObjects()
return;
}
- // First, determine the min and max "box" of water objects
- S32 min_x = 0;
- S32 min_y = 0;
- S32 max_x = 0;
- S32 max_y = 0;
+ // Region width in meters.
+ S32 const rwidth = (S32)REGION_WIDTH_U32;
+
+ // The distance we might see into the void
+ // when standing on the edge of a region, in meters.
+ S32 const draw_distance = llceil(mLandFarClip);
+
+ // We can only have "holes" in the water (where there no region) if we
+ // can have existing regions around it. Taking into account that this
+ // code is only executed when we enter a region, and not when we walk
+ // around in it, we (only) need to take into account regions that fall
+ // within the draw_distance.
+ //
+ // Set 'range' to draw_distance, rounded up to the nearest multiple of rwidth.
+ S32 const nsims = (draw_distance + rwidth - 1) / rwidth;
+ S32 const range = nsims * rwidth;
+
+ // Get South-West corner of current region.
+ LLViewerRegion const* regionp = gAgent.getRegion();
U32 region_x, region_y;
-
- S32 rwidth = 256;
-
- // We only want to fill in water for stuff that's near us, say, within 256 or 512m
- S32 range = LLViewerCamera::getInstance()->getFar() > 256.f ? 512 : 256;
-
- LLViewerRegion* regionp = gAgent.getRegion();
from_region_handle(regionp->getHandle(), &region_x, &region_y);
- min_x = (S32)region_x - range;
- min_y = (S32)region_y - range;
- max_x = (S32)region_x + range;
- max_y = (S32)region_y + range;
+ // The min. and max. coordinates of the South-West corners of the Hole water objects.
+ S32 const min_x = (S32)region_x - range;
+ S32 const min_y = (S32)region_y - range;
+ S32 const max_x = (S32)region_x + range;
+ S32 const max_y = (S32)region_y + range;
+
+ // Attempt to determine a sensible water height for all the
+ // Hole Water objects.
+ //
+ // It make little sense to try to guess what the best water
+ // height should be when that isn't completely obvious: if it's
+ // impossible to satisfy every region's water height without
+ // getting a jump in the water height.
+ //
+ // In order to keep the reasoning simple, we assume something
+ // logical as a group of connected regions, where the coastline
+ // is at the outer edge. Anything more complex that would "break"
+ // under such an assumption would probably break anyway (would
+ // depend on terrain editing and existing mega prims, say, if
+ // anything would make sense at all).
+ //
+ // So, what we do is find all connected regions within the
+ // draw distance that border void, and then pick the lowest
+ // water height of those (coast) regions.
+ S32 const n = 2 * nsims + 1;
+ S32 const origin = nsims + nsims * n;
+ std::vector<F32> water_heights(n * n);
+ std::vector<U8> checked(n * n, 0); // index = nx + ny * n + origin;
+ U8 const region_bit = 1;
+ U8 const hole_bit = 2;
+ U8 const bordering_hole_bit = 4;
+ U8 const bordering_edge_bit = 8;
+ // Use the legacy waterheight for the Edge water in the case
+ // that we don't find any Hole water at all.
+ F32 water_height = DEFAULT_WATER_HEIGHT;
+ int max_count = 0;
+ LL_DEBUGS("WaterHeight") << "Current region: " << regionp->getName() << "; water height: " << regionp->getWaterHeight() << " m." << LL_ENDL;
+ std::map<S32, int> water_height_counts;
+ typedef std::queue<std::pair<S32, S32>, std::deque<std::pair<S32, S32> > > nxny_pairs_type;
+ nxny_pairs_type nxny_pairs;
+ nxny_pairs.push(nxny_pairs_type::value_type(0, 0));
+ water_heights[origin] = regionp->getWaterHeight();
+ checked[origin] = region_bit;
+ // For debugging purposes.
+ int number_of_connected_regions = 1;
+ int uninitialized_regions = 0;
+ int bordering_hole = 0;
+ int bordering_edge = 0;
+ while(!nxny_pairs.empty())
+ {
+ S32 const nx = nxny_pairs.front().first;
+ S32 const ny = nxny_pairs.front().second;
+ LL_DEBUGS("WaterHeight") << "nx,ny = " << nx << "," << ny << LL_ENDL;
+ S32 const index = nx + ny * n + origin;
+ nxny_pairs.pop();
+ for (S32 dir = 0; dir < 4; ++dir)
+ {
+ S32 const cnx = nx + gDirAxes[dir][0];
+ S32 const cny = ny + gDirAxes[dir][1];
+ LL_DEBUGS("WaterHeight") << "dir = " << dir << "; cnx,cny = " << cnx << "," << cny << LL_ENDL;
+ S32 const cindex = cnx + cny * n + origin;
+ bool is_hole = false;
+ bool is_edge = false;
+ LLViewerRegion* new_region_found = NULL;
+ if (cnx < -nsims || cnx > nsims ||
+ cny < -nsims || cny > nsims)
+ {
+ LL_DEBUGS("WaterHeight") << " Edge Water!" << LL_ENDL;
+ // Bumped into Edge water object.
+ is_edge = true;
+ }
+ else if (checked[cindex])
+ {
+ LL_DEBUGS("WaterHeight") << " Already checked before!" << LL_ENDL;
+ // Already checked.
+ is_hole = (checked[cindex] & hole_bit);
+ }
+ else
+ {
+ S32 x = (S32)region_x + cnx * rwidth;
+ S32 y = (S32)region_y + cny * rwidth;
+ U64 region_handle = to_region_handle(x, y);
+ new_region_found = getRegionFromHandle(region_handle);
+ is_hole = !new_region_found;
+ checked[cindex] = is_hole ? hole_bit : region_bit;
+ }
+ if (is_hole)
+ {
+ // This was a region that borders at least one 'hole'.
+ // Count the found coastline.
+ F32 new_water_height = water_heights[index];
+ LL_DEBUGS("WaterHeight") << " This is void; counting coastline with water height of " << new_water_height << LL_ENDL;
+ S32 new_water_height_cm = llround(new_water_height * 100);
+ int count = (water_height_counts[new_water_height_cm] += 1);
+ // Just use the lowest water height: this is mainly about the horizon water,
+ // and whatever we do, we don't want it to be possible to look under the water
+ // when looking in the distance: it is better to make a step downwards in water
+ // height when going away from the avie than a step upwards. However, since
+ // everyone is used to DEFAULT_WATER_HEIGHT, don't allow a single region
+ // to drag the water level below DEFAULT_WATER_HEIGHT on it's own.
+ if (bordering_hole == 0 || // First time we get here.
+ (new_water_height >= DEFAULT_WATER_HEIGHT &&
+ new_water_height < water_height) ||
+ (new_water_height < DEFAULT_WATER_HEIGHT &&
+ count > max_count)
+ )
+ {
+ water_height = new_water_height;
+ }
+ if (count > max_count)
+ {
+ max_count = count;
+ }
+ if (!(checked[index] & bordering_hole_bit))
+ {
+ checked[index] |= bordering_hole_bit;
+ ++bordering_hole;
+ }
+ }
+ else if (is_edge && !(checked[index] & bordering_edge_bit))
+ {
+ checked[index] |= bordering_edge_bit;
+ ++bordering_edge;
+ }
+ if (!new_region_found)
+ {
+ // Dead end, there is no region here.
+ continue;
+ }
+ // Found a new connected region.
+ ++number_of_connected_regions;
+ if (new_region_found->getName().empty())
+ {
+ // Uninitialized LLViewerRegion, don't use it's water height.
+ LL_DEBUGS("WaterHeight") << " Uninitialized region." << LL_ENDL;
+ ++uninitialized_regions;
+ continue;
+ }
+ nxny_pairs.push(nxny_pairs_type::value_type(cnx, cny));
+ water_heights[cindex] = new_region_found->getWaterHeight();
+ LL_DEBUGS("WaterHeight") << " Found a new region (name: " << new_region_found->getName() << "; water height: " << water_heights[cindex] << " m)!" << LL_ENDL;
+ }
+ }
+ llinfos << "Number of connected regions: " << number_of_connected_regions << " (" << uninitialized_regions <<
+ " uninitialized); number of regions bordering Hole water: " << bordering_hole <<
+ "; number of regions bordering Edge water: " << bordering_edge << llendl;
+ llinfos << "Coastline count (height, count): ";
+ bool first = true;
+ for (std::map<S32, int>::iterator iter = water_height_counts.begin(); iter != water_height_counts.end(); ++iter)
+ {
+ if (!first) llcont << ", ";
+ llcont << "(" << (iter->first / 100.f) << ", " << iter->second << ")";
+ first = false;
+ }
+ llcont << llendl;
+ llinfos << "Water height used for Hole and Edge water objects: " << water_height << llendl;
- F32 height = 0.f;
-
- for (region_list_t::iterator iter = mRegionList.begin();
- iter != mRegionList.end(); ++iter)
+ // Update all Region water objects.
+ for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter)
{
LLViewerRegion* regionp = *iter;
LLVOWater* waterp = regionp->getLand().getWaterObj();
- height += regionp->getWaterHeight();
if (waterp)
{
gObjectList.updateActive(waterp);
}
}
+ // Clean up all existing Hole water objects.
for (std::list<LLVOWater*>::iterator iter = mHoleWaterObjects.begin();
- iter != mHoleWaterObjects.end(); ++ iter)
+ iter != mHoleWaterObjects.end(); ++iter)
{
LLVOWater* waterp = *iter;
gObjectList.killObject(waterp);
}
mHoleWaterObjects.clear();
- // Now, get a list of the holes
- S32 x, y;
- for (x = min_x; x <= max_x; x += rwidth)
+ // Let the Edge and Hole water boxes be 1024 meter high so that they
+ // are never too small to be drawn (A LL_VO_*_WATER box has water
+ // rendered on it's bottom surface only), and put their bottom at
+ // the current regions water height.
+ F32 const box_height = 1024;
+ F32 const water_center_z = water_height + box_height / 2;
+
+ // Create new Hole water objects within 'range' where there is no region.
+ for (S32 x = min_x; x <= max_x; x += rwidth)
{
- for (y = min_y; y <= max_y; y += rwidth)
+ for (S32 y = min_y; y <= max_y; y += rwidth)
{
U64 region_handle = to_region_handle(x, y);
if (!getRegionFromHandle(region_handle))
{
- LLVOWater* waterp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, gAgent.getRegion());
+ LLVOWater* waterp = (LLVOWater*)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER, gAgent.getRegion());
waterp->setUseTexture(FALSE);
- waterp->setPositionGlobal(LLVector3d(x + rwidth/2,
- y + rwidth/2,
- 256.f+DEFAULT_WATER_HEIGHT));
- waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f));
+ waterp->setPositionGlobal(LLVector3d(x + rwidth / 2, y + rwidth / 2, water_center_z));
+ waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, box_height));
gPipeline.createObject(waterp);
mHoleWaterObjects.push_back(waterp);
}
}
}
- // Update edge water objects
- S32 wx, wy;
- S32 center_x, center_y;
- wx = (max_x - min_x) + rwidth;
- wy = (max_y - min_y) + rwidth;
- center_x = min_x + (wx >> 1);
- center_y = min_y + (wy >> 1);
-
- S32 add_boundary[4] = {
- 512 - (max_x - region_x),
- 512 - (max_y - region_y),
- 512 - (region_x - min_x),
- 512 - (region_y - min_y) };
+ // Center of the region.
+ S32 const center_x = region_x + rwidth / 2;
+ S32 const center_y = region_y + rwidth / 2;
+ // Width of the area with Hole water objects.
+ S32 const width = rwidth + 2 * range;
+ S32 const horizon_extend = 2048 + 512 - range; // Legacy value.
+ // The overlap is needed to get rid of sky pixels being visible between the
+ // Edge and Hole water object at greater distances (due to floating point
+ // round off errors).
+ S32 const edge_hole_overlap = 1; // Twice the actual overlap.
- S32 dir;
- for (dir = 0; dir < 8; dir++)
+ for (S32 dir = 0; dir < 8; ++dir)
{
- S32 dim[2] = { 0 };
- switch (gDirAxes[dir][0])
- {
- case -1: dim[0] = add_boundary[2]; break;
- case 0: dim[0] = wx; break;
- default: dim[0] = add_boundary[0]; break;
- }
- switch (gDirAxes[dir][1])
- {
- case -1: dim[1] = add_boundary[3]; break;
- case 0: dim[1] = wy; break;
- default: dim[1] = add_boundary[1]; break;
- }
+ // Size of the Edge water objects.
+ S32 const dim_x = (gDirAxes[dir][0] == 0) ? width : (horizon_extend + edge_hole_overlap);
+ S32 const dim_y = (gDirAxes[dir][1] == 0) ? width : (horizon_extend + edge_hole_overlap);
+ // And their position.
+ S32 const water_center_x = center_x + (width + horizon_extend) / 2 * gDirAxes[dir][0];
+ S32 const water_center_y = center_y + (width + horizon_extend) / 2 * gDirAxes[dir][1];
- // Resize and reshape the water objects
- const S32 water_center_x = center_x + llround((wx + dim[0]) * 0.5f * gDirAxes[dir][0]);
- const S32 water_center_y = center_y + llround((wy + dim[1]) * 0.5f * gDirAxes[dir][1]);
-
LLVOWater* waterp = mEdgeWaterObjects[dir];
if (!waterp || waterp->isDead())
{
// The edge water objects can be dead because they're attached to the region that the
// agent was in when they were originally created.
- mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER,
- gAgent.getRegion());
+ mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER, gAgent.getRegion());
waterp = mEdgeWaterObjects[dir];
waterp->setUseTexture(FALSE);
- waterp->setIsEdgePatch(TRUE);
+ waterp->setIsEdgePatch(TRUE); // Mark that this is edge water and not hole water.
gPipeline.createObject(waterp);
}
waterp->setRegion(gAgent.getRegion());
- LLVector3d water_pos(water_center_x, water_center_y,
- DEFAULT_WATER_HEIGHT+256.f);
- LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f);
-
- //stretch out to horizon
- water_scale.mV[0] += fabsf(2048.f * gDirAxes[dir][0]);
- water_scale.mV[1] += fabsf(2048.f * gDirAxes[dir][1]);
-
- water_pos.mdV[0] += 1024.f * gDirAxes[dir][0];
- water_pos.mdV[1] += 1024.f * gDirAxes[dir][1];
+ LLVector3d water_pos(water_center_x, water_center_y, water_center_z);
+ LLVector3 water_scale((F32) dim_x, (F32) dim_y, box_height);
waterp->setPositionGlobal(water_pos);
waterp->setScale(water_scale);
diff --git a/indra/newview/llworld.h b/indra/newview/llworld.h
index 4465fde210..c60dc8dc29 100644
--- a/indra/newview/llworld.h
+++ b/indra/newview/llworld.h
@@ -137,6 +137,7 @@ public:
LLViewerTexture *getDefaultWaterTexture();
void updateWaterObjects();
+ void waterHeightRegionInfo(std::string const& sim_name, F32 water_height);
void shiftRegions(const LLVector3& offset);
void setSpaceTimeUSec(const U64 space_time_usec);
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 1ee3b84b5e..272682710c 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -628,14 +628,14 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
//static
void LLPipeline::updateRenderDeferred()
{
- BOOL deferred = (gSavedSettings.getBOOL("RenderDeferred") &&
- LLRenderTarget::sUseFBO &&
- LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- gSavedSettings.getBOOL("VertexShaderEnable") &&
- gSavedSettings.getBOOL("RenderAvatarVP") &&
- (gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) &&
- !gUseWireframe;
-
+ BOOL deferred = ((gSavedSettings.getBOOL("RenderDeferred") &&
+ LLRenderTarget::sUseFBO &&
+ LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ gSavedSettings.getBOOL("VertexShaderEnable") &&
+ gSavedSettings.getBOOL("RenderAvatarVP") &&
+ gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) &&
+ !gUseWireframe;
+
sRenderDeferred = deferred;
}
@@ -1632,20 +1632,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
camera.disableUserClipPlane();
- if (gSky.mVOSkyp.notNull() && gSky.mVOSkyp->mDrawable.notNull())
+ if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) &&
+ gSky.mVOSkyp.notNull() &&
+ gSky.mVOSkyp->mDrawable.notNull())
{
- // Hack for sky - always visible.
- if (hasRenderType(LLPipeline::RENDER_TYPE_SKY))
- {
- gSky.mVOSkyp->mDrawable->setVisible(camera);
- sCull->pushDrawable(gSky.mVOSkyp->mDrawable);
- gSky.updateCull();
- stop_glerror();
- }
- }
- else
- {
- llinfos << "No sky drawable!" << llendl;
+ gSky.mVOSkyp->mDrawable->setVisible(camera);
+ sCull->pushDrawable(gSky.mVOSkyp->mDrawable);
+ gSky.updateCull();
+ stop_glerror();
}
if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) &&
@@ -2214,6 +2208,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_TREE,
LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
LLPipeline::RENDER_TYPE_WATER,
LLPipeline::END_RENDER_TYPES))
{
@@ -5005,6 +5000,10 @@ void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light)
void LLPipeline::toggleRenderType(U32 type)
{
gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type];
+ if (type == LLPipeline::RENDER_TYPE_WATER)
+ {
+ gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER];
+ }
}
//static
@@ -7331,6 +7330,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gPipeline.pushRenderTypeMask();
clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
LLPipeline::RENDER_TYPE_GROUND,
LLPipeline::RENDER_TYPE_SKY,
LLPipeline::RENDER_TYPE_CLOUDS,
@@ -7383,6 +7383,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
{
camera.setFar(camera_in.getFar());
clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
LLPipeline::RENDER_TYPE_GROUND,
END_RENDER_TYPES);
stop_glerror();
@@ -7899,6 +7900,7 @@ void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<L
LLPipeline::RENDER_TYPE_TREE,
LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
LLPipeline::RENDER_TYPE_AVATAR,
LLPipeline::RENDER_TYPE_PASS_SIMPLE,
@@ -8082,6 +8084,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLPipeline::RENDER_TYPE_TREE,
LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_VOIDWATER,
LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
LLPipeline::RENDER_TYPE_PASS_SIMPLE,
LLPipeline::RENDER_TYPE_PASS_BUMP,
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index fe0683d29f..74e1cf6d7e 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -358,6 +358,7 @@ public:
RENDER_TYPE_AVATAR = LLDrawPool::POOL_AVATAR,
RENDER_TYPE_TREE = LLDrawPool::POOL_TREE,
RENDER_TYPE_INVISIBLE = LLDrawPool::POOL_INVISIBLE,
+ RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER,
RENDER_TYPE_WATER = LLDrawPool::POOL_WATER,
RENDER_TYPE_ALPHA = LLDrawPool::POOL_ALPHA,
RENDER_TYPE_GLOW = LLDrawPool::POOL_GLOW,