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-rw-r--r--indra/newview/llinventorymodelbackgroundfetch.cpp603
1 files changed, 603 insertions, 0 deletions
diff --git a/indra/newview/llinventorymodelbackgroundfetch.cpp b/indra/newview/llinventorymodelbackgroundfetch.cpp
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+++ b/indra/newview/llinventorymodelbackgroundfetch.cpp
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+/**
+ * @file llinventorymodel.cpp
+ * @brief Implementation of the inventory model used to track agent inventory.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewergpl$
+ *
+ * Copyright (c) 2002-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llinventorymodelbackgroundfetch.h"
+
+// Seraph clean this up
+#include "llagent.h"
+#include "llinventorypanel.h"
+#include "llviewercontrol.h"
+#include "llviewermessage.h"
+#include "llviewerwindow.h"
+#include "llappviewer.h"
+#include "llviewerregion.h"
+#include "llcallbacklist.h"
+
+const F32 MAX_TIME_FOR_SINGLE_FETCH = 10.f;
+const S32 MAX_FETCH_RETRIES = 10;
+
+// RN: for some reason, using std::queue in the header file confuses the compiler which thinks it's an xmlrpc_queue
+static std::deque<LLUUID> sFetchQueue;
+bool fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id)
+{
+ for (std::deque<LLUUID>::iterator it = sFetchQueue.begin();
+ it != sFetchQueue.end(); ++it)
+ {
+ const LLUUID& fetch_id = *it;
+ if (gInventory.isObjectDescendentOf(fetch_id, cat_id))
+ return false;
+ }
+ return true;
+}
+
+
+LLInventoryModelBackgroundFetch::LLInventoryModelBackgroundFetch() :
+ mBackgroundFetchActive(FALSE),
+ mAllFoldersFetched(FALSE),
+ mInventoryFetchStarted(FALSE),
+ mLibraryFetchStarted(FALSE),
+ mNumFetchRetries(0),
+ mMinTimeBetweenFetches(0.3f),
+ mMaxTimeBetweenFetches(10.f),
+ mTimelyFetchPending(FALSE),
+ mBulkFetchCount(0)
+{
+}
+
+LLInventoryModelBackgroundFetch::~LLInventoryModelBackgroundFetch()
+{
+}
+
+bool LLInventoryModelBackgroundFetch::isBulkFetchProcessingComplete()
+{
+ return sFetchQueue.empty() && mBulkFetchCount<=0;
+}
+
+bool LLInventoryModelBackgroundFetch::libraryFetchStarted()
+{
+ return mLibraryFetchStarted;
+}
+
+bool LLInventoryModelBackgroundFetch::libraryFetchCompleted()
+{
+ return libraryFetchStarted() && fetchQueueContainsNoDescendentsOf(gInventory.getLibraryRootFolderID());
+}
+
+bool LLInventoryModelBackgroundFetch::libraryFetchInProgress()
+{
+ return libraryFetchStarted() && !libraryFetchCompleted();
+}
+
+bool LLInventoryModelBackgroundFetch::inventoryFetchStarted()
+{
+ return mInventoryFetchStarted;
+}
+
+bool LLInventoryModelBackgroundFetch::inventoryFetchCompleted()
+{
+ return inventoryFetchStarted() && fetchQueueContainsNoDescendentsOf(gInventory.getRootFolderID());
+}
+
+bool LLInventoryModelBackgroundFetch::inventoryFetchInProgress()
+{
+ return inventoryFetchStarted() && !inventoryFetchCompleted();
+}
+
+bool LLInventoryModelBackgroundFetch::isEverythingFetched()
+{
+ return mAllFoldersFetched;
+}
+
+BOOL LLInventoryModelBackgroundFetch::backgroundFetchActive()
+{
+ return mBackgroundFetchActive;
+}
+
+void LLInventoryModelBackgroundFetch::start(const LLUUID& cat_id)
+{
+ if (!mAllFoldersFetched)
+ {
+ mBackgroundFetchActive = TRUE;
+ if (cat_id.isNull())
+ {
+ if (!mInventoryFetchStarted)
+ {
+ mInventoryFetchStarted = TRUE;
+ sFetchQueue.push_back(gInventory.getRootFolderID());
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ }
+ if (!mLibraryFetchStarted)
+ {
+ mLibraryFetchStarted = TRUE;
+ sFetchQueue.push_back(gInventory.getLibraryRootFolderID());
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ }
+ }
+ else
+ {
+ // specific folder requests go to front of queue
+ if (sFetchQueue.empty() || sFetchQueue.front() != cat_id)
+ {
+ sFetchQueue.push_front(cat_id);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ }
+ if (cat_id == gInventory.getLibraryRootFolderID())
+ {
+ mLibraryFetchStarted = TRUE;
+ }
+ if (cat_id == gInventory.getRootFolderID())
+ {
+ mInventoryFetchStarted = TRUE;
+ }
+ }
+ }
+}
+
+void LLInventoryModelBackgroundFetch::findLostItems()
+{
+ mBackgroundFetchActive = TRUE;
+ sFetchQueue.push_back(LLUUID::null);
+ gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+}
+
+void LLInventoryModelBackgroundFetch::stopBackgroundFetch()
+{
+ if (mBackgroundFetchActive)
+ {
+ mBackgroundFetchActive = FALSE;
+ gIdleCallbacks.deleteFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
+ mBulkFetchCount=0;
+ mMinTimeBetweenFetches=0.0f;
+ }
+}
+
+void LLInventoryModelBackgroundFetch::setAllFoldersFetched()
+{
+ if (mInventoryFetchStarted &&
+ mLibraryFetchStarted)
+ {
+ mAllFoldersFetched = TRUE;
+ }
+ stopBackgroundFetch();
+}
+
+void LLInventoryModelBackgroundFetch::backgroundFetchCB(void *)
+{
+ LLInventoryModelBackgroundFetch::instance().backgroundFetch();
+}
+
+void LLInventoryModelBackgroundFetch::backgroundFetch()
+{
+ if (mBackgroundFetchActive && gAgent.getRegion())
+ {
+ //If we'll be using the capability, we'll be sending batches and the background thing isn't as important.
+ std::string url = gAgent.getRegion()->getCapability("WebFetchInventoryDescendents");
+ if (!url.empty())
+ {
+ bulkFetch(url);
+ return;
+ }
+
+ //DEPRECATED OLD CODE FOLLOWS.
+ // no more categories to fetch, stop fetch process
+ if (sFetchQueue.empty())
+ {
+ llinfos << "Inventory fetch completed" << llendl;
+
+ setAllFoldersFetched();
+ return;
+ }
+
+ F32 fast_fetch_time = lerp(mMinTimeBetweenFetches, mMaxTimeBetweenFetches, 0.1f);
+ F32 slow_fetch_time = lerp(mMinTimeBetweenFetches, mMaxTimeBetweenFetches, 0.5f);
+ if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() > slow_fetch_time)
+ {
+ // double timeouts on failure
+ mMinTimeBetweenFetches = llmin(mMinTimeBetweenFetches * 2.f, 10.f);
+ mMaxTimeBetweenFetches = llmin(mMaxTimeBetweenFetches * 2.f, 120.f);
+ llinfos << "Inventory fetch times grown to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl;
+ // fetch is no longer considered "timely" although we will wait for full time-out
+ mTimelyFetchPending = FALSE;
+ }
+
+ while(1)
+ {
+ if (sFetchQueue.empty())
+ {
+ break;
+ }
+
+ if(gDisconnected)
+ {
+ // just bail if we are disconnected.
+ break;
+ }
+
+ LLViewerInventoryCategory* cat = gInventory.getCategory(sFetchQueue.front());
+
+ // category has been deleted, remove from queue.
+ if (!cat)
+ {
+ sFetchQueue.pop_front();
+ continue;
+ }
+
+ if (mFetchTimer.getElapsedTimeF32() > mMinTimeBetweenFetches &&
+ LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
+ {
+ // category exists but has no children yet, fetch the descendants
+ // for now, just request every time and rely on retry timer to throttle
+ if (cat->fetchDescendents())
+ {
+ mFetchTimer.reset();
+ mTimelyFetchPending = TRUE;
+ }
+ else
+ {
+ // The catagory also tracks if it has expired and here it says it hasn't
+ // yet. Get out of here because nothing is going to happen until we
+ // update the timers.
+ break;
+ }
+ }
+ // do I have all my children?
+ else if (gInventory.isCategoryComplete(sFetchQueue.front()))
+ {
+ // finished with this category, remove from queue
+ sFetchQueue.pop_front();
+
+ // add all children to queue
+ LLInventoryModel::cat_array_t* categories;
+ LLInventoryModel::item_array_t* items;
+ gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items);
+ for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
+ it != categories->end();
+ ++it)
+ {
+ sFetchQueue.push_back((*it)->getUUID());
+ }
+
+ // we received a response in less than the fast time
+ if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() < fast_fetch_time)
+ {
+ // shrink timeouts based on success
+ mMinTimeBetweenFetches = llmax(mMinTimeBetweenFetches * 0.8f, 0.3f);
+ mMaxTimeBetweenFetches = llmax(mMaxTimeBetweenFetches * 0.8f, 10.f);
+ //llinfos << "Inventory fetch times shrunk to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl;
+ }
+
+ mTimelyFetchPending = FALSE;
+ continue;
+ }
+ else if (mFetchTimer.getElapsedTimeF32() > mMaxTimeBetweenFetches)
+ {
+ // received first packet, but our num descendants does not match db's num descendants
+ // so try again later
+ LLUUID fetch_id = sFetchQueue.front();
+ sFetchQueue.pop_front();
+
+ if (mNumFetchRetries++ < MAX_FETCH_RETRIES)
+ {
+ // push on back of queue
+ sFetchQueue.push_back(fetch_id);
+ }
+ mTimelyFetchPending = FALSE;
+ mFetchTimer.reset();
+ break;
+ }
+
+ // not enough time has elapsed to do a new fetch
+ break;
+ }
+ }
+}
+
+void LLInventoryModelBackgroundFetch::incrBulkFetch(S16 fetching)
+{
+ mBulkFetchCount += fetching;
+ if (mBulkFetchCount < 0)
+ {
+ mBulkFetchCount = 0;
+ }
+}
+
+
+class LLInventoryModelFetchDescendentsResponder: public LLHTTPClient::Responder
+{
+ public:
+ LLInventoryModelFetchDescendentsResponder(const LLSD& request_sd) : mRequestSD(request_sd) {};
+ //LLInventoryModelFetchDescendentsResponder() {};
+ void result(const LLSD& content);
+ void error(U32 status, const std::string& reason);
+ public:
+ typedef std::vector<LLViewerInventoryCategory*> folder_ref_t;
+ protected:
+ LLSD mRequestSD;
+};
+
+//If we get back a normal response, handle it here
+void LLInventoryModelFetchDescendentsResponder::result(const LLSD& content)
+{
+ if (content.has("folders"))
+ {
+
+ for(LLSD::array_const_iterator folder_it = content["folders"].beginArray();
+ folder_it != content["folders"].endArray();
+ ++folder_it)
+ {
+ LLSD folder_sd = *folder_it;
+
+
+ //LLUUID agent_id = folder_sd["agent_id"];
+
+ //if(agent_id != gAgent.getID()) //This should never happen.
+ //{
+ // llwarns << "Got a UpdateInventoryItem for the wrong agent."
+ // << llendl;
+ // break;
+ //}
+
+ LLUUID parent_id = folder_sd["folder_id"];
+ LLUUID owner_id = folder_sd["owner_id"];
+ S32 version = (S32)folder_sd["version"].asInteger();
+ S32 descendents = (S32)folder_sd["descendents"].asInteger();
+ LLPointer<LLViewerInventoryCategory> tcategory = new LLViewerInventoryCategory(owner_id);
+
+ if (parent_id.isNull())
+ {
+ LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
+ for(LLSD::array_const_iterator item_it = folder_sd["items"].beginArray();
+ item_it != folder_sd["items"].endArray();
+ ++item_it)
+ {
+ const LLUUID lost_uuid = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
+ if (lost_uuid.notNull())
+ {
+ LLSD item = *item_it;
+ titem->unpackMessage(item);
+
+ LLInventoryModel::update_list_t update;
+ LLInventoryModel::LLCategoryUpdate new_folder(lost_uuid, 1);
+ update.push_back(new_folder);
+ gInventory.accountForUpdate(update);
+
+ titem->setParent(lost_uuid);
+ titem->updateParentOnServer(FALSE);
+ gInventory.updateItem(titem);
+ gInventory.notifyObservers("fetchDescendents");
+
+ }
+ }
+ }
+
+ LLViewerInventoryCategory* pcat = gInventory.getCategory(parent_id);
+ if (!pcat)
+ {
+ continue;
+ }
+
+ for(LLSD::array_const_iterator category_it = folder_sd["categories"].beginArray();
+ category_it != folder_sd["categories"].endArray();
+ ++category_it)
+ {
+ LLSD category = *category_it;
+ tcategory->fromLLSD(category);
+
+ if (LLInventoryModelBackgroundFetch::instance().inventoryFetchStarted() ||
+ LLInventoryModelBackgroundFetch::instance().libraryFetchStarted())
+ {
+ sFetchQueue.push_back(tcategory->getUUID());
+ }
+ else if ( !gInventory.isCategoryComplete(tcategory->getUUID()) )
+ {
+ gInventory.updateCategory(tcategory);
+ }
+
+ }
+ LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
+ for(LLSD::array_const_iterator item_it = folder_sd["items"].beginArray();
+ item_it != folder_sd["items"].endArray();
+ ++item_it)
+ {
+ LLSD item = *item_it;
+ titem->unpackMessage(item);
+
+ gInventory.updateItem(titem);
+ }
+
+ // set version and descendentcount according to message.
+ LLViewerInventoryCategory* cat = gInventory.getCategory(parent_id);
+ if(cat)
+ {
+ cat->setVersion(version);
+ cat->setDescendentCount(descendents);
+ cat->determineFolderType();
+ }
+
+ }
+ }
+
+ if (content.has("bad_folders"))
+ {
+ for(LLSD::array_const_iterator folder_it = content["bad_folders"].beginArray();
+ folder_it != content["bad_folders"].endArray();
+ ++folder_it)
+ {
+ LLSD folder_sd = *folder_it;
+
+ //These folders failed on the dataserver. We probably don't want to retry them.
+ llinfos << "Folder " << folder_sd["folder_id"].asString()
+ << "Error: " << folder_sd["error"].asString() << llendl;
+ }
+ }
+
+ LLInventoryModelBackgroundFetch::instance().incrBulkFetch(-1);
+
+ if (LLInventoryModelBackgroundFetch::instance().isBulkFetchProcessingComplete())
+ {
+ llinfos << "Inventory fetch completed" << llendl;
+ LLInventoryModelBackgroundFetch::instance().setAllFoldersFetched();
+ }
+
+ gInventory.notifyObservers("fetchDescendents");
+}
+
+//If we get back an error (not found, etc...), handle it here
+void LLInventoryModelFetchDescendentsResponder::error(U32 status, const std::string& reason)
+{
+ llinfos << "LLInventoryModelFetchDescendentsResponder::error "
+ << status << ": " << reason << llendl;
+
+ LLInventoryModelBackgroundFetch::instance().incrBulkFetch(-1);
+
+ if (status==499) //timed out. Let's be awesome!
+ {
+ for(LLSD::array_const_iterator folder_it = mRequestSD["folders"].beginArray();
+ folder_it != mRequestSD["folders"].endArray();
+ ++folder_it)
+ {
+ LLSD folder_sd = *folder_it;
+ LLUUID folder_id = folder_sd["folder_id"];
+ sFetchQueue.push_front(folder_id);
+ }
+ }
+ else
+ {
+ if (LLInventoryModelBackgroundFetch::instance().isBulkFetchProcessingComplete())
+ {
+ LLInventoryModelBackgroundFetch::instance().setAllFoldersFetched();
+ }
+ }
+ gInventory.notifyObservers("fetchDescendents");
+}
+
+//static Bundle up a bunch of requests to send all at once.
+void LLInventoryModelBackgroundFetch::bulkFetch(std::string url)
+{
+ //Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped.
+ //If there are items in sFetchQueue, we want to check the time since the last bulkFetch was
+ //sent. If it exceeds our retry time, go ahead and fire off another batch.
+ //Stopbackgroundfetch will be run from the Responder instead of here.
+
+ S16 max_concurrent_fetches=8;
+ F32 new_min_time = 0.5f; //HACK! Clean this up when old code goes away entirely.
+ if (mMinTimeBetweenFetches < new_min_time)
+ {
+ mMinTimeBetweenFetches=new_min_time; //HACK! See above.
+ }
+
+ if (gDisconnected ||
+ (mBulkFetchCount > max_concurrent_fetches) ||
+ (mFetchTimer.getElapsedTimeF32() < mMinTimeBetweenFetches))
+ {
+ return; // just bail if we are disconnected.
+ }
+
+ U32 folder_count=0;
+ U32 max_batch_size=5;
+
+ U32 sort_order = gSavedSettings.getU32(LLInventoryPanel::DEFAULT_SORT_ORDER) & 0x1;
+
+ LLSD body;
+ LLSD body_lib;
+ while (!(sFetchQueue.empty()) && (folder_count < max_batch_size))
+ {
+ if (sFetchQueue.front().isNull()) //DEV-17797
+ {
+ LLSD folder_sd;
+ folder_sd["folder_id"] = LLUUID::null.asString();
+ folder_sd["owner_id"] = gAgent.getID();
+ folder_sd["sort_order"] = (LLSD::Integer)sort_order;
+ folder_sd["fetch_folders"] = (LLSD::Boolean)FALSE;
+ folder_sd["fetch_items"] = (LLSD::Boolean)TRUE;
+ body["folders"].append(folder_sd);
+ folder_count++;
+ }
+ else
+ {
+ LLViewerInventoryCategory* cat = gInventory.getCategory(sFetchQueue.front());
+
+ if (cat)
+ {
+ if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
+ {
+ LLSD folder_sd;
+ folder_sd["folder_id"] = cat->getUUID();
+ folder_sd["owner_id"] = cat->getOwnerID();
+ folder_sd["sort_order"] = (LLSD::Integer)sort_order;
+ folder_sd["fetch_folders"] = TRUE; //(LLSD::Boolean)sFullFetchStarted;
+ folder_sd["fetch_items"] = (LLSD::Boolean)TRUE;
+
+ if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID())
+ body_lib["folders"].append(folder_sd);
+ else
+ body["folders"].append(folder_sd);
+ folder_count++;
+ }
+ if (mInventoryFetchStarted || mLibraryFetchStarted)
+ { //Already have this folder but append child folders to list.
+ // add all children to queue
+ LLInventoryModel::cat_array_t* categories;
+ LLInventoryModel::item_array_t* items;
+ gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items);
+ for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
+ it != categories->end();
+ ++it)
+ {
+ sFetchQueue.push_back((*it)->getUUID());
+ }
+ }
+ }
+ }
+ sFetchQueue.pop_front();
+ }
+
+ if (folder_count > 0)
+ {
+ mBulkFetchCount++;
+ if (body["folders"].size())
+ {
+ LLHTTPClient::post(url, body, new LLInventoryModelFetchDescendentsResponder(body),300.0);
+ }
+ if (body_lib["folders"].size())
+ {
+ std::string url_lib = gAgent.getRegion()->getCapability("FetchLibDescendents");
+ LLHTTPClient::post(url_lib, body_lib, new LLInventoryModelFetchDescendentsResponder(body_lib),300.0);
+ }
+ mFetchTimer.reset();
+ }
+ else if (isBulkFetchProcessingComplete())
+ {
+ setAllFoldersFetched();
+ }
+}