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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl4
1 files changed, 4 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index c23314a4b9..52c69b46ea 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -292,8 +292,12 @@ void main()
// We remap the environment intensity to closely simulate what non-EEP is doing.
// At midnight the brightness is exact.
// At midday the brightness is very close.
+#ifdef HAS_SKIN
+ vec4 final_normal = vec4(abnormal, env_intensity, 0.0);
+#else
float ei = env_intensity*0.5 + 0.5;
vec4 final_normal = vec4(abnormal, ei, 0.0);
+#endif
vec4 final_specular = spec;
final_specular.a = specular_color.a;