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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl7
-rw-r--r--indra/newview/lldrawpoolpbropaque.cpp132
-rw-r--r--indra/newview/lldrawpoolpbropaque.h2
-rw-r--r--indra/newview/llmaterialeditor.cpp8
-rw-r--r--indra/newview/pipeline.cpp2
6 files changed, 83 insertions, 70 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
index 7e29ada205..a1cab87092 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
@@ -1,5 +1,5 @@
/**
- * @file bumpV.glsl
+ * @file materialV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
index 82338069a8..a2606ed771 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
@@ -78,24 +78,23 @@ VARYING vec2 vary_texcoord0;
void main()
{
- vec4 pos4 = vec4(position,1.0);
#ifdef HAS_SKIN
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
- vec3 pos = (mat*pos4).xyz;
+ vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
vary_position = pos;
#endif
- gl_Position = projection_matrix*pos4;
+ gl_Position = projection_matrix*vec4(pos,1.0);
#else
//transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = modelview_projection_matrix * pos4;
#endif
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp
index 59ec2544dd..3930e11cf3 100644
--- a/indra/newview/lldrawpoolpbropaque.cpp
+++ b/indra/newview/lldrawpoolpbropaque.cpp
@@ -54,18 +54,6 @@ void LLDrawPoolPBROpaque::render(S32 pass)
{
}
-// Deferred
-void LLDrawPoolPBROpaque::beginDeferredPass(S32 pass)
-{
- gDeferredPBROpaqueProgram.bind();
-}
-
-void LLDrawPoolPBROpaque::endDeferredPass(S32 pass)
-{
- gDeferredPBROpaqueProgram.unbind();
- LLRenderPass::endRenderPass(pass);
-}
-
void LLDrawPoolPBROpaque::renderDeferred(S32 pass)
{
if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_MATERIALS))
@@ -84,63 +72,87 @@ void LLDrawPoolPBROpaque::renderDeferred(S32 pass)
LLGLDisable blend(GL_BLEND);
LLGLDisable alpha_test(GL_ALPHA_TEST);
- // TODO: handle HUDs?
- //if (LLPipeline::sRenderingHUDs)
- // mShader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- //else
- // mShader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ LLVOAvatar* lastAvatar = nullptr;
+ U64 lastMeshId = 0;
- // TODO: handle under water?
- // if (LLPipeline::sUnderWaterRender)
- LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
- LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
-
- for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
+ for (int i = 0; i < 2; ++i)
{
- LLDrawInfo& params = **i;
-
- //gGL.getTexUnit(0)->activate();
+ bool rigged = (i == 1);
+ LLGLSLShader* shader = &gDeferredPBROpaqueProgram;
+ U32 vertex_data_mask = getVertexDataMask();
- if (params.mTexture.notNull())
+ if (rigged)
{
- gGL.getTexUnit(0)->bindFast(params.mTexture); // diffuse
- }
- else
- {
- gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
+ shader = shader->mRiggedVariant;
+ vertex_data_mask |= LLVertexBuffer::MAP_WEIGHT4;
}
- if (params.mNormalMap)
- {
- gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap);
- }
- else
- {
- gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
- }
+ shader->bind();
- if (params.mSpecularMap)
- {
- gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal.
- }
- else
- {
- gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
- }
+ LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type+i);
+ LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type+i);
- if (params.mEmissiveMap)
- {
- gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::EMISSIVE_MAP, params.mEmissiveMap); // PBR sRGB Emissive
- }
- else
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{
- gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ LLDrawInfo* pparams = *i;
+
+ if (pparams->mTexture.notNull())
+ {
+ gGL.getTexUnit(0)->bindFast(pparams->mTexture); // diffuse
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ if (pparams->mNormalMap)
+ {
+ shader->bindTexture(LLShaderMgr::BUMP_MAP, pparams->mNormalMap);
+ }
+ else
+ {
+ shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
+ }
+
+ if (pparams->mSpecularMap)
+ {
+ shader->bindTexture(LLShaderMgr::SPECULAR_MAP, pparams->mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal.
+ }
+ else
+ {
+ shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ if (pparams->mEmissiveMap)
+ {
+ shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, pparams->mEmissiveMap); // PBR sRGB Emissive
+ }
+ else
+ {
+ shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, pparams->mGLTFMaterial->mRoughnessFactor);
+ shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, pparams->mGLTFMaterial->mMetallicFactor);
+ shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, pparams->mGLTFMaterial->mEmissiveColor.mV);
+
+ if (rigged)
+ {
+ if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
+ {
+ uploadMatrixPalette(*pparams);
+ lastAvatar = pparams->mAvatar;
+ lastMeshId = pparams->mSkinInfo->mHash;
+ }
+
+ pushBatch(*pparams, vertex_data_mask, FALSE, FALSE);
+ }
+ else
+ {
+ pushBatch(*pparams, vertex_data_mask, FALSE, FALSE);
+ }
}
-
- gDeferredPBROpaqueProgram.uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, params.mGLTFMaterial->mRoughnessFactor);
- gDeferredPBROpaqueProgram.uniform1f(LLShaderMgr::METALLIC_FACTOR, params.mGLTFMaterial->mMetallicFactor);
- gDeferredPBROpaqueProgram.uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, params.mGLTFMaterial->mEmissiveColor.mV);
-
- LLRenderPass::pushBatch(params, getVertexDataMask(), FALSE, FALSE);
}
+
+ LLGLSLShader::sCurBoundShaderPtr->unbind();
}
diff --git a/indra/newview/lldrawpoolpbropaque.h b/indra/newview/lldrawpoolpbropaque.h
index 478d4e1bd4..c355b10b12 100644
--- a/indra/newview/lldrawpoolpbropaque.h
+++ b/indra/newview/lldrawpoolpbropaque.h
@@ -49,8 +49,6 @@ public:
LLDrawPoolPBROpaque();
/*virtual*/ S32 getNumDeferredPasses() { return 1; }
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
/*virtual*/ void renderDeferred(S32 pass);
// Non ALM isn't supported
diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp
index ffeb2db4df..7b17fb5fdf 100644
--- a/indra/newview/llmaterialeditor.cpp
+++ b/indra/newview/llmaterialeditor.cpp
@@ -705,9 +705,13 @@ const std::string LLMaterialEditor::buildMaterialDescription()
}
// sanitize the material description so that it's compatible with the inventory
- LLInventoryObject::correctInventoryName(desc.str());
+ // note: split this up because clang doesn't like operating directly on the
+ // str() - error: lvalue reference to type 'basic_string<...>' cannot bind to a
+ // temporary of type 'basic_string<...>'
+ std::string inv_desc = desc.str();
+ LLInventoryObject::correctInventoryName(inv_desc);
- return desc.str();
+ return inv_desc;
}
bool LLMaterialEditor::saveIfNeeded()
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 24296363a9..9161b43159 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -10264,7 +10264,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED,
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED,
LLPipeline::RENDER_TYPE_PASS_PBR_OPAQUE,
- //LLRenderPass::PASS_PBR_OPAQUE_RIGGED,
+ LLPipeline::RENDER_TYPE_PASS_PBR_OPAQUE_RIGGED,
END_RENDER_TYPES);
gGL.setColorMask(false, false);