diff options
Diffstat (limited to 'indra')
81 files changed, 3956 insertions, 3642 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 8ad3b2085d..f45237a73c 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -66,6 +66,7 @@ include_directories( set(viewer_SOURCE_FILES llagent.cpp llagentaccess.cpp + llagentcamera.cpp llagentdata.cpp llagentlanguage.cpp llagentlistener.cpp @@ -564,6 +565,7 @@ set(viewer_HEADER_FILES ViewerInstall.cmake llagent.h llagentaccess.h + llagentcamera.h llagentdata.h llagentlanguage.h llagentlistener.h diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index c5d7f6f118..7a34112807 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -35,6 +35,7 @@ #include "pipeline.h" +#include "llagentcamera.h" #include "llagentlistener.h" #include "llagentwearables.h" #include "llagentui.h" @@ -59,6 +60,7 @@ #include "llnearbychatbar.h" #include "llnotificationsutil.h" #include "llparcel.h" +#include "llrendersphere.h" #include "llsdutil.h" #include "llsidetray.h" #include "llsky.h" @@ -106,56 +108,20 @@ const F32 AUTOPILOT_MAX_TIME_NO_PROGRESS = 1.5f; // seconds const LLVector3d FACE_EDIT_CAMERA_OFFSET(0.4f, -0.05f, 0.07f); const LLVector3d FACE_EDIT_TARGET_OFFSET(0.f, 0.f, 0.05f); -// Mousewheel camera zoom -const F32 MIN_ZOOM_FRACTION = 0.25f; -const F32 INITIAL_ZOOM_FRACTION = 1.f; -const F32 MAX_ZOOM_FRACTION = 8.f; const F32 METERS_PER_WHEEL_CLICK = 1.f; const F32 MAX_TIME_DELTA = 1.f; -const F32 CAMERA_ZOOM_HALF_LIFE = 0.07f; // seconds -const F32 FOV_ZOOM_HALF_LIFE = 0.07f; // seconds - -const F32 CAMERA_FOCUS_HALF_LIFE = 0.f;//0.02f; -const F32 CAMERA_LAG_HALF_LIFE = 0.25f; -const F32 MIN_CAMERA_LAG = 0.5f; -const F32 MAX_CAMERA_LAG = 5.f; - -const F32 CAMERA_COLLIDE_EPSILON = 0.1f; -const F32 MIN_CAMERA_DISTANCE = 0.1f; -const F32 AVATAR_ZOOM_MIN_X_FACTOR = 0.55f; -const F32 AVATAR_ZOOM_MIN_Y_FACTOR = 0.7f; -const F32 AVATAR_ZOOM_MIN_Z_FACTOR = 1.15f; - -const F32 MAX_CAMERA_DISTANCE_FROM_AGENT = 50.f; - -const F32 MAX_CAMERA_SMOOTH_DISTANCE = 50.0f; - -const F32 HEAD_BUFFER_SIZE = 0.3f; -const F32 CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP = 0.2f; - -const F32 LAND_MIN_ZOOM = 0.15f; -const F32 AVATAR_MIN_ZOOM = 0.5f; -const F32 OBJECT_MIN_ZOOM = 0.02f; - -const F32 APPEARANCE_MIN_ZOOM = 0.39f; -const F32 APPEARANCE_MAX_ZOOM = 8.f; - // fidget constants const F32 MIN_FIDGET_TIME = 8.f; // seconds const F32 MAX_FIDGET_TIME = 20.f; // seconds const S32 MAX_NUM_CHAT_POSITIONS = 10; -const F32 GROUND_TO_AIR_CAMERA_TRANSITION_TIME = 0.5f; -const F32 GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME = 0.5f; const F32 MAX_VELOCITY_AUTO_LAND_SQUARED = 4.f * 4.f; const F32 MAX_FOCUS_OFFSET = 20.f; -const F32 OBJECT_EXTENTS_PADDING = 0.5f; - const F32 MIN_RADIUS_ALPHA_SIZZLE = 0.5f; const F64 CHAT_AGE_FAST_RATE = 3.0; @@ -218,20 +184,12 @@ bool handleSlowMotionAnimation(const LLSD& newvalue) // LLAgent() //----------------------------------------------------------------------------- LLAgent::LLAgent() : - mDrawDistance( DEFAULT_FAR_PLANE ), - mGroupPowers(0), mHideGroupTitle(FALSE), mGroupID(), - mLookAt(NULL), - mPointAt(NULL), - - mHUDTargetZoom(1.f), - mHUDCurZoom(1.f), mInitialized(FALSE), mListener(), - mForceMouselook(FALSE), mDoubleTapRunTimer(), mDoubleTapRunMode(DOUBLETAP_NONE), @@ -254,48 +212,10 @@ LLAgent::LLAgent() : mRenderState(0), mTypingTimer(), - mCameraMode( CAMERA_MODE_THIRD_PERSON ), - mLastCameraMode( CAMERA_MODE_THIRD_PERSON ), mViewsPushed(FALSE), - mCameraPreset(CAMERA_PRESET_REAR_VIEW), - mCustomAnim(FALSE), mShowAvatar(TRUE), - mCameraAnimating( FALSE ), - mAnimationCameraStartGlobal(), - mAnimationFocusStartGlobal(), - mAnimationTimer(), - mAnimationDuration(0.33f), - - mCameraFOVZoomFactor(0.f), - mCameraCurrentFOVZoomFactor(0.f), - mCameraFocusOffset(), - mCameraFOVDefault(DEFAULT_FIELD_OF_VIEW), - - mCameraCollidePlane(), - - mCurrentCameraDistance(2.f), // meters, set in init() - mTargetCameraDistance(2.f), - mCameraZoomFraction(1.f), // deprecated - mThirdPersonHeadOffset(0.f, 0.f, 1.f), - mSitCameraEnabled(FALSE), - mCameraSmoothingLastPositionGlobal(), - mCameraSmoothingLastPositionAgent(), - mCameraSmoothingStop(FALSE), - - mCameraUpVector(LLVector3::z_axis), // default is straight up - - mFocusOnAvatar(TRUE), - mFocusGlobal(), - mFocusTargetGlobal(), - mFocusObject(NULL), - mFocusObjectDist(0.f), - mFocusObjectOffset(), - mFocusDotRadius( 0.1f ), // meters - mTrackFocusObject(TRUE), - mUIOffset(0.f), - mFrameAgent(), mIsBusy(FALSE), @@ -307,20 +227,6 @@ LLAgent::LLAgent() : mYawKey(0.f), mPitchKey(0.f), - mOrbitLeftKey(0.f), - mOrbitRightKey(0.f), - mOrbitUpKey(0.f), - mOrbitDownKey(0.f), - mOrbitInKey(0.f), - mOrbitOutKey(0.f), - - mPanUpKey(0.f), - mPanDownKey(0.f), - mPanLeftKey(0.f), - mPanRightKey(0.f), - mPanInKey(0.f), - mPanOutKey(0.f), - mControlFlags(0x00000000), mbFlagsDirty(FALSE), mbFlagsNeedReset(FALSE), @@ -358,7 +264,6 @@ LLAgent::LLAgent() : mControlsTakenPassedOnCount[i] = 0; } - mFollowCam.setMaxCameraDistantFromSubject( MAX_CAMERA_DISTANCE_FROM_AGENT ); mListener.reset(new LLAgentListener(*this)); } @@ -372,37 +277,10 @@ void LLAgent::init() gSavedSettings.declareBOOL("SlowMotionAnimation", FALSE, "Declared in code", FALSE); gSavedSettings.getControl("SlowMotionAnimation")->getSignal()->connect(boost::bind(&handleSlowMotionAnimation, _2)); - mDrawDistance = gSavedSettings.getF32("RenderFarClip"); - // *Note: this is where LLViewerCamera::getInstance() used to be constructed. - LLViewerCamera::getInstance()->setView(DEFAULT_FIELD_OF_VIEW); - // Leave at 0.1 meters until we have real near clip management - LLViewerCamera::getInstance()->setNear(0.1f); - LLViewerCamera::getInstance()->setFar(mDrawDistance); // if you want to change camera settings, do so in camera.h - LLViewerCamera::getInstance()->setAspect( gViewerWindow->getWorldViewAspectRatio() ); // default, overridden in LLViewerWindow::reshape - LLViewerCamera::getInstance()->setViewHeightInPixels(768); // default, overridden in LLViewerWindow::reshape - setFlying( gSavedSettings.getBOOL("FlyingAtExit") ); - mCameraFocusOffsetTarget = LLVector4(gSavedSettings.getVector3("CameraOffsetBuild")); - - mCameraPreset = (ECameraPreset) gSavedSettings.getU32("CameraPreset"); - - mCameraOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getVector3("CameraOffsetRearView"); - mCameraOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getVector3("CameraOffsetFrontView"); - mCameraOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getVector3("CameraOffsetGroupView"); - - mFocusOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getVector3d("FocusOffsetRearView"); - mFocusOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getVector3d("FocusOffsetFrontView"); - mFocusOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getVector3d("FocusOffsetGroupView"); - - mCameraCollidePlane.clearVec(); - mCurrentCameraDistance = getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale"); - mTargetCameraDistance = mCurrentCameraDistance; - mCameraZoomFraction = 1.f; - mTrackFocusObject = gSavedSettings.getBOOL("TrackFocusObject"); - mEffectColor = LLUIColorTable::instance().getColor("EffectColor"); gSavedSettings.getControl("PreferredMaturity")->getValidateSignal()->connect(boost::bind(&LLAgent::validateMaturity, this, _2)); @@ -416,22 +294,8 @@ void LLAgent::init() //----------------------------------------------------------------------------- void LLAgent::cleanup() { - setSitCamera(LLUUID::null); - mAvatarObject = NULL; - - if(mLookAt) - { - mLookAt->markDead() ; - mLookAt = NULL; - } - if(mPointAt) - { - mPointAt->markDead() ; - mPointAt = NULL; - } mRegionp = NULL; - setFocusObject(NULL); } //----------------------------------------------------------------------------- @@ -444,83 +308,6 @@ LLAgent::~LLAgent() // *Note: this is where LLViewerCamera::getInstance() used to be deleted. } -// Change camera back to third person, stop the autopilot, -// deselect stuff, etc. -//----------------------------------------------------------------------------- -// resetView() -//----------------------------------------------------------------------------- -void LLAgent::resetView(BOOL reset_camera, BOOL change_camera) -{ - if (mAutoPilot) - { - stopAutoPilot(TRUE); - } - - if (!gNoRender) - { - LLSelectMgr::getInstance()->unhighlightAll(); - - // By popular request, keep land selection while walking around. JC - // LLViewerParcelMgr::getInstance()->deselectLand(); - - // force deselect when walking and attachment is selected - // this is so people don't wig out when their avatar moves without animating - if (LLSelectMgr::getInstance()->getSelection()->isAttachment()) - { - LLSelectMgr::getInstance()->deselectAll(); - } - - // Hide all popup menus - gMenuHolder->hideMenus(); - } - - if (change_camera && !gSavedSettings.getBOOL("FreezeTime")) - { - changeCameraToDefault(); - - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { - handle_toggle_flycam(); - } - - // reset avatar mode from eventual residual motion - if (LLToolMgr::getInstance()->inBuildMode()) - { - LLViewerJoystick::getInstance()->moveAvatar(true); - } - - //Camera Tool is needed for Free Camera Control Mode - if (!LLFloaterCamera::inFreeCameraMode()) - { - LLFloaterReg::hideInstance("build"); - - // Switch back to basic toolset - LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); - } - - gViewerWindow->showCursor(); - } - - - if (reset_camera && !gSavedSettings.getBOOL("FreezeTime")) - { - if (!gViewerWindow->getLeftMouseDown() && cameraThirdPerson()) - { - // leaving mouse-steer mode - LLVector3 agent_at_axis = getAtAxis(); - agent_at_axis -= projected_vec(agent_at_axis, getReferenceUpVector()); - agent_at_axis.normalize(); - gAgent.resetAxes(lerp(getAtAxis(), agent_at_axis, LLCriticalDamp::getInterpolant(0.3f))); - } - - setFocusOnAvatar(TRUE, ANIMATE); - - mCameraFOVZoomFactor = 0.f; - } - - mHUDTargetZoom = 1.f; -} - // Handle any actions that need to be performed when the main app gains focus // (such as through alt-tab). //----------------------------------------------------------------------------- @@ -528,9 +315,9 @@ void LLAgent::resetView(BOOL reset_camera, BOOL change_camera) //----------------------------------------------------------------------------- void LLAgent::onAppFocusGained() { - if (CAMERA_MODE_MOUSELOOK == mCameraMode) + if (CAMERA_MODE_MOUSELOOK == gAgentCamera.mCameraMode) { - changeCameraToDefault(); + gAgentCamera.changeCameraToDefault(); LLToolMgr::getInstance()->clearSavedTool(); } } @@ -547,23 +334,6 @@ void LLAgent::ageChat() } } -// Allow camera to be moved somewhere other than behind avatar. -//----------------------------------------------------------------------------- -// unlockView() -//----------------------------------------------------------------------------- -void LLAgent::unlockView() -{ - if (getFocusOnAvatar()) - { - if (mAvatarObject.notNull()) - { - setFocusGlobal( LLVector3d::zero, mAvatarObject->mID ); - } - setFocusOnAvatar(FALSE, FALSE); // no animation - } -} - - //----------------------------------------------------------------------------- // moveAt() //----------------------------------------------------------------------------- @@ -585,7 +355,7 @@ void LLAgent::moveAt(S32 direction, bool reset) if (reset) { - resetView(); + gAgentCamera.resetView(); } } @@ -608,7 +378,7 @@ void LLAgent::moveAtNudge(S32 direction) setControlFlags(AGENT_CONTROL_NUDGE_AT_NEG); } - resetView(); + gAgentCamera.resetView(); } //----------------------------------------------------------------------------- @@ -630,7 +400,7 @@ void LLAgent::moveLeft(S32 direction) setControlFlags(AGENT_CONTROL_LEFT_NEG | AGENT_CONTROL_FAST_LEFT); } - resetView(); + gAgentCamera.resetView(); } //----------------------------------------------------------------------------- @@ -652,7 +422,7 @@ void LLAgent::moveLeftNudge(S32 direction) setControlFlags(AGENT_CONTROL_NUDGE_LEFT_NEG); } - resetView(); + gAgentCamera.resetView(); } //----------------------------------------------------------------------------- @@ -674,7 +444,7 @@ void LLAgent::moveUp(S32 direction) setControlFlags(AGENT_CONTROL_UP_NEG | AGENT_CONTROL_FAST_UP); } - resetView(); + gAgentCamera.resetView(); } //----------------------------------------------------------------------------- @@ -695,7 +465,7 @@ void LLAgent::moveYaw(F32 mag, bool reset_view) if (reset_view) { - resetView(); + gAgentCamera.resetView(); } } @@ -806,7 +576,7 @@ void LLAgent::toggleFlying() BOOL fly = !gAgent.getFlying(); gAgent.setFlying( fly ); - gAgent.resetView(); + gAgentCamera.resetView(); } // static @@ -1029,17 +799,6 @@ void LLAgent::setPositionAgent(const LLVector3 &pos_agent) } //----------------------------------------------------------------------------- -// slamLookAt() -//----------------------------------------------------------------------------- -void LLAgent::slamLookAt(const LLVector3 &look_at) -{ - LLVector3 look_at_norm = look_at; - look_at_norm.mV[VZ] = 0.f; - look_at_norm.normalize(); - resetAxes(look_at_norm); -} - -//----------------------------------------------------------------------------- // getPositionGlobal() //----------------------------------------------------------------------------- const LLVector3d &LLAgent::getPositionGlobal() const @@ -1193,7 +952,7 @@ LLVector3 LLAgent::getReferenceUpVector() mAvatarObject->getParent() && mAvatarObject->mDrawable.notNull()) { - U32 camera_mode = mCameraAnimating ? mLastCameraMode : mCameraMode; + U32 camera_mode = gAgentCamera.mCameraAnimating ? gAgentCamera.mLastCameraMode : gAgentCamera.mCameraMode; // and in third person... if (camera_mode == CAMERA_MODE_THIRD_PERSON) { @@ -1292,700 +1051,6 @@ LLQuaternion LLAgent::getQuat() const return mFrameAgent.getQuaternion(); } - -//----------------------------------------------------------------------------- -// calcFocusOffset() -//----------------------------------------------------------------------------- -LLVector3 LLAgent::calcFocusOffset(LLViewerObject *object, LLVector3 original_focus_point, S32 x, S32 y) -{ - LLMatrix4 obj_matrix = object->getRenderMatrix(); - LLQuaternion obj_rot = object->getRenderRotation(); - LLVector3 obj_pos = object->getRenderPosition(); - - BOOL is_avatar = object->isAvatar(); - // if is avatar - don't do any funk heuristics to position the focal point - // see DEV-30589 - if (is_avatar) - { - return original_focus_point - obj_pos; - } - - - LLQuaternion inv_obj_rot = ~obj_rot; // get inverse of rotation - LLVector3 object_extents = object->getScale(); - // make sure they object extents are non-zero - object_extents.clamp(0.001f, F32_MAX); - - // obj_to_cam_ray is unit vector pointing from object center to camera, in the coordinate frame of the object - LLVector3 obj_to_cam_ray = obj_pos - LLViewerCamera::getInstance()->getOrigin(); - obj_to_cam_ray.rotVec(inv_obj_rot); - obj_to_cam_ray.normalize(); - - // obj_to_cam_ray_proportions are the (positive) ratios of - // the obj_to_cam_ray x,y,z components with the x,y,z object dimensions. - LLVector3 obj_to_cam_ray_proportions; - obj_to_cam_ray_proportions.mV[VX] = llabs(obj_to_cam_ray.mV[VX] / object_extents.mV[VX]); - obj_to_cam_ray_proportions.mV[VY] = llabs(obj_to_cam_ray.mV[VY] / object_extents.mV[VY]); - obj_to_cam_ray_proportions.mV[VZ] = llabs(obj_to_cam_ray.mV[VZ] / object_extents.mV[VZ]); - - // find the largest ratio stored in obj_to_cam_ray_proportions - // this corresponds to the object's local axial plane (XY, YZ, XZ) that is *most* facing the camera - LLVector3 longest_object_axis; - // is x-axis longest? - if (obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VY] - && obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VZ]) - { - // then grab it - longest_object_axis.setVec(obj_matrix.getFwdRow4()); - } - // is y-axis longest? - else if (obj_to_cam_ray_proportions.mV[VY] > obj_to_cam_ray_proportions.mV[VZ]) - { - // then grab it - longest_object_axis.setVec(obj_matrix.getLeftRow4()); - } - // otherwise, use z axis - else - { - longest_object_axis.setVec(obj_matrix.getUpRow4()); - } - - // Use this axis as the normal to project mouse click on to plane with that normal, at the object center. - // This generates a point behind the mouse cursor that is approximately in the middle of the object in - // terms of depth. - // We do this to allow the camera rotation tool to "tumble" the object by rotating the camera. - // If the focus point were the object surface under the mouse, camera rotation would introduce an undesirable - // eccentricity to the object orientation - LLVector3 focus_plane_normal(longest_object_axis); - focus_plane_normal.normalize(); - - LLVector3d focus_pt_global; - gViewerWindow->mousePointOnPlaneGlobal(focus_pt_global, x, y, gAgent.getPosGlobalFromAgent(obj_pos), focus_plane_normal); - LLVector3 focus_pt = gAgent.getPosAgentFromGlobal(focus_pt_global); - - // find vector from camera to focus point in object space - LLVector3 camera_to_focus_vec = focus_pt - LLViewerCamera::getInstance()->getOrigin(); - camera_to_focus_vec.rotVec(inv_obj_rot); - - // find vector from object origin to focus point in object coordinates - LLVector3 focus_offset_from_object_center = focus_pt - obj_pos; - // convert to object-local space - focus_offset_from_object_center.rotVec(inv_obj_rot); - - // We need to project the focus point back into the bounding box of the focused object. - // Do this by calculating the XYZ scale factors needed to get focus offset back in bounds along the camera_focus axis - LLVector3 clip_fraction; - - // for each axis... - for (U32 axis = VX; axis <= VZ; axis++) - { - //...calculate distance that focus offset sits outside of bounding box along that axis... - //NOTE: dist_out_of_bounds keeps the sign of focus_offset_from_object_center - F32 dist_out_of_bounds; - if (focus_offset_from_object_center.mV[axis] > 0.f) - { - dist_out_of_bounds = llmax(0.f, focus_offset_from_object_center.mV[axis] - (object_extents.mV[axis] * 0.5f)); - } - else - { - dist_out_of_bounds = llmin(0.f, focus_offset_from_object_center.mV[axis] + (object_extents.mV[axis] * 0.5f)); - } - - //...then calculate the scale factor needed to push camera_to_focus_vec back in bounds along current axis - if (llabs(camera_to_focus_vec.mV[axis]) < 0.0001f) - { - // don't divide by very small number - clip_fraction.mV[axis] = 0.f; - } - else - { - clip_fraction.mV[axis] = dist_out_of_bounds / camera_to_focus_vec.mV[axis]; - } - } - - LLVector3 abs_clip_fraction = clip_fraction; - abs_clip_fraction.abs(); - - // find axis of focus offset that is *most* outside the bounding box and use that to - // rescale focus offset to inside object extents - if (abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VY] - && abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VZ]) - { - focus_offset_from_object_center -= clip_fraction.mV[VX] * camera_to_focus_vec; - } - else if (abs_clip_fraction.mV[VY] > abs_clip_fraction.mV[VZ]) - { - focus_offset_from_object_center -= clip_fraction.mV[VY] * camera_to_focus_vec; - } - else - { - focus_offset_from_object_center -= clip_fraction.mV[VZ] * camera_to_focus_vec; - } - - // convert back to world space - focus_offset_from_object_center.rotVec(obj_rot); - - // now, based on distance of camera from object relative to object size - // push the focus point towards the near surface of the object when (relatively) close to the objcet - // or keep the focus point in the object middle when (relatively) far - // NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars - // is almost always "tumble about middle" and not "spin around surface point" - if (!is_avatar) - { - LLVector3 obj_rel = original_focus_point - object->getRenderPosition(); - - //now that we have the object relative position, we should bias toward the center of the object - //based on the distance of the camera to the focus point vs. the distance of the camera to the focus - - F32 relDist = llabs(obj_rel * LLViewerCamera::getInstance()->getAtAxis()); - F32 viewDist = dist_vec(obj_pos + obj_rel, LLViewerCamera::getInstance()->getOrigin()); - - - LLBBox obj_bbox = object->getBoundingBoxAgent(); - F32 bias = 0.f; - - // virtual_camera_pos is the camera position we are simulating by backing the camera off - // and adjusting the FOV - LLVector3 virtual_camera_pos = gAgent.getPosAgentFromGlobal(mFocusTargetGlobal + (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor)); - - // if the camera is inside the object (large, hollow objects, for example) - // leave focus point all the way to destination depth, away from object center - if(!obj_bbox.containsPointAgent(virtual_camera_pos)) - { - // perform magic number biasing of focus point towards surface vs. planar center - bias = clamp_rescale(relDist/viewDist, 0.1f, 0.7f, 0.0f, 1.0f); - obj_rel = lerp(focus_offset_from_object_center, obj_rel, bias); - } - - focus_offset_from_object_center = obj_rel; - } - - return focus_offset_from_object_center; -} - -//----------------------------------------------------------------------------- -// calcCameraMinDistance() -//----------------------------------------------------------------------------- -BOOL LLAgent::calcCameraMinDistance(F32 &obj_min_distance) -{ - BOOL soft_limit = FALSE; // is the bounding box to be treated literally (volumes) or as an approximation (avatars) - - if (!mFocusObject || mFocusObject->isDead()) - { - obj_min_distance = 0.f; - return TRUE; - } - - if (mFocusObject->mDrawable.isNull()) - { -#ifdef LL_RELEASE_FOR_DOWNLOAD - llwarns << "Focus object with no drawable!" << llendl; -#else - mFocusObject->dump(); - llerrs << "Focus object with no drawable!" << llendl; -#endif - obj_min_distance = 0.f; - return TRUE; - } - - LLQuaternion inv_object_rot = ~mFocusObject->getRenderRotation(); - LLVector3 target_offset_origin = mFocusObjectOffset; - LLVector3 camera_offset_target(getCameraPositionAgent() - getPosAgentFromGlobal(mFocusTargetGlobal)); - - // convert offsets into object local space - camera_offset_target.rotVec(inv_object_rot); - target_offset_origin.rotVec(inv_object_rot); - - // push around object extents based on target offset - LLVector3 object_extents = mFocusObject->getScale(); - if (mFocusObject->isAvatar()) - { - // fudge factors that lets you zoom in on avatars a bit more (which don't do FOV zoom) - object_extents.mV[VX] *= AVATAR_ZOOM_MIN_X_FACTOR; - object_extents.mV[VY] *= AVATAR_ZOOM_MIN_Y_FACTOR; - object_extents.mV[VZ] *= AVATAR_ZOOM_MIN_Z_FACTOR; - soft_limit = TRUE; - } - LLVector3 abs_target_offset = target_offset_origin; - abs_target_offset.abs(); - - LLVector3 target_offset_dir = target_offset_origin; - F32 object_radius = mFocusObject->getVObjRadius(); - - BOOL target_outside_object_extents = FALSE; - - for (U32 i = VX; i <= VZ; i++) - { - if (abs_target_offset.mV[i] * 2.f > object_extents.mV[i] + OBJECT_EXTENTS_PADDING) - { - target_outside_object_extents = TRUE; - } - if (camera_offset_target.mV[i] > 0.f) - { - object_extents.mV[i] -= target_offset_origin.mV[i] * 2.f; - } - else - { - object_extents.mV[i] += target_offset_origin.mV[i] * 2.f; - } - } - - // don't shrink the object extents so far that the object inverts - object_extents.clamp(0.001f, F32_MAX); - - // move into first octant - LLVector3 camera_offset_target_abs_norm = camera_offset_target; - camera_offset_target_abs_norm.abs(); - // make sure offset is non-zero - camera_offset_target_abs_norm.clamp(0.001f, F32_MAX); - camera_offset_target_abs_norm.normalize(); - - // find camera position relative to normalized object extents - LLVector3 camera_offset_target_scaled = camera_offset_target_abs_norm; - camera_offset_target_scaled.mV[VX] /= object_extents.mV[VX]; - camera_offset_target_scaled.mV[VY] /= object_extents.mV[VY]; - camera_offset_target_scaled.mV[VZ] /= object_extents.mV[VZ]; - - if (camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VY] && - camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VZ]) - { - if (camera_offset_target_abs_norm.mV[VX] < 0.001f) - { - obj_min_distance = object_extents.mV[VX] * 0.5f; - } - else - { - obj_min_distance = object_extents.mV[VX] * 0.5f / camera_offset_target_abs_norm.mV[VX]; - } - } - else if (camera_offset_target_scaled.mV[VY] > camera_offset_target_scaled.mV[VZ]) - { - if (camera_offset_target_abs_norm.mV[VY] < 0.001f) - { - obj_min_distance = object_extents.mV[VY] * 0.5f; - } - else - { - obj_min_distance = object_extents.mV[VY] * 0.5f / camera_offset_target_abs_norm.mV[VY]; - } - } - else - { - if (camera_offset_target_abs_norm.mV[VZ] < 0.001f) - { - obj_min_distance = object_extents.mV[VZ] * 0.5f; - } - else - { - obj_min_distance = object_extents.mV[VZ] * 0.5f / camera_offset_target_abs_norm.mV[VZ]; - } - } - - LLVector3 object_split_axis; - LLVector3 target_offset_scaled = target_offset_origin; - target_offset_scaled.abs(); - target_offset_scaled.normalize(); - target_offset_scaled.mV[VX] /= object_extents.mV[VX]; - target_offset_scaled.mV[VY] /= object_extents.mV[VY]; - target_offset_scaled.mV[VZ] /= object_extents.mV[VZ]; - - if (target_offset_scaled.mV[VX] > target_offset_scaled.mV[VY] && - target_offset_scaled.mV[VX] > target_offset_scaled.mV[VZ]) - { - object_split_axis = LLVector3::x_axis; - } - else if (target_offset_scaled.mV[VY] > target_offset_scaled.mV[VZ]) - { - object_split_axis = LLVector3::y_axis; - } - else - { - object_split_axis = LLVector3::z_axis; - } - - LLVector3 camera_offset_object(getCameraPositionAgent() - mFocusObject->getPositionAgent()); - - // length projected orthogonal to target offset - F32 camera_offset_dist = (camera_offset_object - target_offset_dir * (camera_offset_object * target_offset_dir)).magVec(); - - // calculate whether the target point would be "visible" if it were outside the bounding box - // on the opposite of the splitting plane defined by object_split_axis; - BOOL exterior_target_visible = FALSE; - if (camera_offset_dist > object_radius) - { - // target is visible from camera, so turn off fov zoom - exterior_target_visible = TRUE; - } - - F32 camera_offset_clip = camera_offset_object * object_split_axis; - F32 target_offset_clip = target_offset_dir * object_split_axis; - - // target has moved outside of object extents - // check to see if camera and target are on same side - if (target_outside_object_extents) - { - if (camera_offset_clip > 0.f && target_offset_clip > 0.f) - { - return FALSE; - } - else if (camera_offset_clip < 0.f && target_offset_clip < 0.f) - { - return FALSE; - } - } - - // clamp obj distance to diagonal of 10 by 10 cube - obj_min_distance = llmin(obj_min_distance, 10.f * F_SQRT3); - - obj_min_distance += LLViewerCamera::getInstance()->getNear() + (soft_limit ? 0.1f : 0.2f); - - return TRUE; -} - -F32 LLAgent::getCameraZoomFraction() -{ - // 0.f -> camera zoomed all the way out - // 1.f -> camera zoomed all the way in - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) - { - // already [0,1] - return mHUDTargetZoom; - } - else if (mFocusOnAvatar && cameraThirdPerson()) - { - return clamp_rescale(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION, 1.f, 0.f); - } - else if (cameraCustomizeAvatar()) - { - F32 distance = (F32)mCameraFocusOffsetTarget.magVec(); - return clamp_rescale(distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM, 1.f, 0.f ); - } - else - { - F32 min_zoom; - const F32 DIST_FUDGE = 16.f; // meters - F32 max_zoom = llmin(mDrawDistance - DIST_FUDGE, - LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE, - MAX_CAMERA_DISTANCE_FROM_AGENT); - - F32 distance = (F32)mCameraFocusOffsetTarget.magVec(); - if (mFocusObject.notNull()) - { - if (mFocusObject->isAvatar()) - { - min_zoom = AVATAR_MIN_ZOOM; - } - else - { - min_zoom = OBJECT_MIN_ZOOM; - } - } - else - { - min_zoom = LAND_MIN_ZOOM; - } - - return clamp_rescale(distance, min_zoom, max_zoom, 1.f, 0.f); - } -} - -void LLAgent::setCameraZoomFraction(F32 fraction) -{ - // 0.f -> camera zoomed all the way out - // 1.f -> camera zoomed all the way in - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - - if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) - { - mHUDTargetZoom = fraction; - } - else if (mFocusOnAvatar && cameraThirdPerson()) - { - mCameraZoomFraction = rescale(fraction, 0.f, 1.f, MAX_ZOOM_FRACTION, MIN_ZOOM_FRACTION); - } - else if (cameraCustomizeAvatar()) - { - LLVector3d camera_offset_dir = mCameraFocusOffsetTarget; - camera_offset_dir.normalize(); - mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, APPEARANCE_MAX_ZOOM, APPEARANCE_MIN_ZOOM); - } - else - { - F32 min_zoom = LAND_MIN_ZOOM; - const F32 DIST_FUDGE = 16.f; // meters - F32 max_zoom = llmin(mDrawDistance - DIST_FUDGE, - LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE, - MAX_CAMERA_DISTANCE_FROM_AGENT); - - if (mFocusObject.notNull()) - { - if (mFocusObject.notNull()) - { - if (mFocusObject->isAvatar()) - { - min_zoom = AVATAR_MIN_ZOOM; - } - else - { - min_zoom = OBJECT_MIN_ZOOM; - } - } - } - - LLVector3d camera_offset_dir = mCameraFocusOffsetTarget; - camera_offset_dir.normalize(); - mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, max_zoom, min_zoom); - } - startCameraAnimation(); -} - - -//----------------------------------------------------------------------------- -// cameraOrbitAround() -//----------------------------------------------------------------------------- -void LLAgent::cameraOrbitAround(const F32 radians) -{ - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) - { - // do nothing for hud selection - } - else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON || mCameraMode == CAMERA_MODE_FOLLOW)) - { - mFrameAgent.rotate(radians, getReferenceUpVector()); - } - else - { - mCameraFocusOffsetTarget.rotVec(radians, 0.f, 0.f, 1.f); - - cameraZoomIn(1.f); - } -} - - -//----------------------------------------------------------------------------- -// cameraOrbitOver() -//----------------------------------------------------------------------------- -void LLAgent::cameraOrbitOver(const F32 angle) -{ - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) - { - // do nothing for hud selection - } - else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON) - { - pitch(angle); - } - else - { - LLVector3 camera_offset_unit(mCameraFocusOffsetTarget); - camera_offset_unit.normalize(); - - F32 angle_from_up = acos( camera_offset_unit * getReferenceUpVector() ); - - LLVector3d left_axis; - left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis()); - F32 new_angle = llclamp(angle_from_up - angle, 1.f * DEG_TO_RAD, 179.f * DEG_TO_RAD); - mCameraFocusOffsetTarget.rotVec(angle_from_up - new_angle, left_axis); - - cameraZoomIn(1.f); - } -} - -//----------------------------------------------------------------------------- -// cameraZoomIn() -//----------------------------------------------------------------------------- -void LLAgent::cameraZoomIn(const F32 fraction) -{ - if (gDisconnected) - { - return; - } - - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) - { - // just update hud zoom level - mHUDTargetZoom /= fraction; - return; - } - - - LLVector3d camera_offset(mCameraFocusOffsetTarget); - LLVector3d camera_offset_unit(mCameraFocusOffsetTarget); - F32 min_zoom = LAND_MIN_ZOOM; - F32 current_distance = (F32)camera_offset_unit.normalize(); - F32 new_distance = current_distance * fraction; - - // Don't move through focus point - if (mFocusObject) - { - LLVector3 camera_offset_dir((F32)camera_offset_unit.mdV[VX], (F32)camera_offset_unit.mdV[VY], (F32)camera_offset_unit.mdV[VZ]); - - if (mFocusObject->isAvatar()) - { - calcCameraMinDistance(min_zoom); - } - else - { - min_zoom = OBJECT_MIN_ZOOM; - } - } - - new_distance = llmax(new_distance, min_zoom); - - // Don't zoom too far back - const F32 DIST_FUDGE = 16.f; // meters - F32 max_distance = llmin(mDrawDistance - DIST_FUDGE, - LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE ); - - if (new_distance > max_distance) - { - new_distance = max_distance; - - /* - // Unless camera is unlocked - if (!LLViewerCamera::sDisableCameraConstraints) - { - return; - } - */ - } - - if( cameraCustomizeAvatar() ) - { - new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM ); - } - - mCameraFocusOffsetTarget = new_distance * camera_offset_unit; -} - -//----------------------------------------------------------------------------- -// cameraOrbitIn() -//----------------------------------------------------------------------------- -void LLAgent::cameraOrbitIn(const F32 meters) -{ - if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON) - { - F32 camera_offset_dist = llmax(0.001f, getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale")); - - mCameraZoomFraction = (mTargetCameraDistance - meters) / camera_offset_dist; - - if (!gSavedSettings.getBOOL("FreezeTime") && mCameraZoomFraction < MIN_ZOOM_FRACTION && meters > 0.f) - { - // No need to animate, camera is already there. - changeCameraToMouselook(FALSE); - } - - mCameraZoomFraction = llclamp(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION); - } - else - { - LLVector3d camera_offset(mCameraFocusOffsetTarget); - LLVector3d camera_offset_unit(mCameraFocusOffsetTarget); - F32 current_distance = (F32)camera_offset_unit.normalize(); - F32 new_distance = current_distance - meters; - F32 min_zoom = LAND_MIN_ZOOM; - - // Don't move through focus point - if (mFocusObject.notNull()) - { - if (mFocusObject->isAvatar()) - { - min_zoom = AVATAR_MIN_ZOOM; - } - else - { - min_zoom = OBJECT_MIN_ZOOM; - } - } - - new_distance = llmax(new_distance, min_zoom); - - // Don't zoom too far back - const F32 DIST_FUDGE = 16.f; // meters - F32 max_distance = llmin(mDrawDistance - DIST_FUDGE, - LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE ); - - if (new_distance > max_distance) - { - // Unless camera is unlocked - if (!gSavedSettings.getBOOL("DisableCameraConstraints")) - { - return; - } - } - - if( CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode() ) - { - new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM ); - } - - // Compute new camera offset - mCameraFocusOffsetTarget = new_distance * camera_offset_unit; - cameraZoomIn(1.f); - } -} - - -//----------------------------------------------------------------------------- -// cameraPanIn() -//----------------------------------------------------------------------------- -void LLAgent::cameraPanIn(F32 meters) -{ - LLVector3d at_axis; - at_axis.setVec(LLViewerCamera::getInstance()->getAtAxis()); - - mFocusTargetGlobal += meters * at_axis; - mFocusGlobal = mFocusTargetGlobal; - // don't enforce zoom constraints as this is the only way for users to get past them easily - updateFocusOffset(); - // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx - mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal(); -} - -//----------------------------------------------------------------------------- -// cameraPanLeft() -//----------------------------------------------------------------------------- -void LLAgent::cameraPanLeft(F32 meters) -{ - LLVector3d left_axis; - left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis()); - - mFocusTargetGlobal += meters * left_axis; - mFocusGlobal = mFocusTargetGlobal; - - // disable smoothing for camera pan, which causes some residents unhappiness - mCameraSmoothingStop = TRUE; - - cameraZoomIn(1.f); - updateFocusOffset(); - // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind - Nyx - mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal(); -} - -//----------------------------------------------------------------------------- -// cameraPanUp() -//----------------------------------------------------------------------------- -void LLAgent::cameraPanUp(F32 meters) -{ - LLVector3d up_axis; - up_axis.setVec(LLViewerCamera::getInstance()->getUpAxis()); - - mFocusTargetGlobal += meters * up_axis; - mFocusGlobal = mFocusTargetGlobal; - - // disable smoothing for camera pan, which causes some residents unhappiness - mCameraSmoothingStop = TRUE; - - cameraZoomIn(1.f); - updateFocusOffset(); - // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx - mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal(); -} - //----------------------------------------------------------------------------- // setKey() //----------------------------------------------------------------------------- @@ -2546,79 +1611,7 @@ void LLAgent::updateAgentPosition(const F32 dt, const F32 yaw_radians, const S32 // Check for water and land collision, set underwater flag // - updateLookAt(mouse_x, mouse_y); -} - -//----------------------------------------------------------------------------- -// updateLookAt() -//----------------------------------------------------------------------------- -void LLAgent::updateLookAt(const S32 mouse_x, const S32 mouse_y) -{ - static LLVector3 last_at_axis; - - - if (mAvatarObject.isNull()) - { - return; - } - - LLQuaternion av_inv_rot = ~mAvatarObject->mRoot.getWorldRotation(); - LLVector3 root_at = LLVector3::x_axis * mAvatarObject->mRoot.getWorldRotation(); - - if ((gViewerWindow->getMouseVelocityStat()->getCurrent() < 0.01f) && - (root_at * last_at_axis > 0.95f )) - { - LLVector3 vel = mAvatarObject->getVelocity(); - if (vel.magVecSquared() > 4.f) - { - setLookAt(LOOKAT_TARGET_IDLE, mAvatarObject, vel * av_inv_rot); - } - else - { - // *FIX: rotate mframeagent by sit object's rotation? - LLQuaternion look_rotation = mAvatarObject->isSitting() ? mAvatarObject->getRenderRotation() : mFrameAgent.getQuaternion(); // use camera's current rotation - LLVector3 look_offset = LLVector3(2.f, 0.f, 0.f) * look_rotation * av_inv_rot; - setLookAt(LOOKAT_TARGET_IDLE, mAvatarObject, look_offset); - } - last_at_axis = root_at; - return; - } - - last_at_axis = root_at; - - if (CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode()) - { - setLookAt(LOOKAT_TARGET_NONE, mAvatarObject, LLVector3(-2.f, 0.f, 0.f)); - } - else - { - // Move head based on cursor position - ELookAtType lookAtType = LOOKAT_TARGET_NONE; - LLVector3 headLookAxis; - LLCoordFrame frameCamera = *((LLCoordFrame*)LLViewerCamera::getInstance()); - - if (cameraMouselook()) - { - lookAtType = LOOKAT_TARGET_MOUSELOOK; - } - else if (cameraThirdPerson()) - { - // range from -.5 to .5 - F32 x_from_center = - ((F32) mouse_x / (F32) gViewerWindow->getWindowWidthScaled() ) - 0.5f; - F32 y_from_center = - ((F32) mouse_y / (F32) gViewerWindow->getWindowHeightScaled() ) - 0.5f; - - frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD); - frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD); - lookAtType = LOOKAT_TARGET_FREELOOK; - } - - headLookAxis = frameCamera.getAtAxis(); - // RN: we use world-space offset for mouselook and freelook - //headLookAxis = headLookAxis * av_inv_rot; - setLookAt(lookAtType, mAvatarObject, headLookAxis); - } + gAgentCamera.updateLookAt(mouse_x, mouse_y); } // friends and operators @@ -2651,24 +1644,9 @@ void LLAgent::setAvatarObject(LLVOAvatarSelf *avatar) llinfos << "Setting LLAgent::mAvatarObject to NULL" << llendl; return; } - - if (!mLookAt) - { - mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT); - } - if (!mPointAt) - { - mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT); - } - if (!mLookAt.isNull()) - { - mLookAt->setSourceObject(avatar); - } - if (!mPointAt.isNull()) - { - mPointAt->setSourceObject(avatar); - } + gAgentCamera.setAvatarObject(avatar); + gAgentWearables.setAvatarObject(avatar); } // TRUE if your own avatar needs to be rendered. Usually only @@ -2678,7 +1656,7 @@ void LLAgent::setAvatarObject(LLVOAvatarSelf *avatar) //----------------------------------------------------------------------------- BOOL LLAgent::needsRenderAvatar() { - if (cameraMouselook() && !LLVOAvatar::sVisibleInFirstPerson) + if (gAgentCamera.cameraMouselook() && !LLVOAvatar::sVisibleInFirstPerson) { return FALSE; } @@ -2689,7 +1667,7 @@ BOOL LLAgent::needsRenderAvatar() // TRUE if we need to render your own avatar's head. BOOL LLAgent::needsRenderHead() { - return (LLVOAvatar::sVisibleInFirstPerson && LLPipeline::sReflectionRender) || (mShowAvatar && !cameraMouselook()); + return (LLVOAvatar::sVisibleInFirstPerson && LLPipeline::sReflectionRender) || (mShowAvatar && !gAgentCamera.cameraMouselook()); } //----------------------------------------------------------------------------- @@ -2711,7 +1689,7 @@ void LLAgent::startTyping() LLViewerObject* chatter = gObjectList.findObject(mLastChatterID); if (chatter && chatter->isAvatar()) { - gAgent.setLookAt(LOOKAT_TARGET_RESPOND, chatter, LLVector3::zero); + gAgentCamera.setLookAt(LOOKAT_TARGET_RESPOND, chatter, LLVector3::zero); } } @@ -2790,14 +1768,14 @@ U8 LLAgent::getRenderState() //----------------------------------------------------------------------------- void LLAgent::endAnimationUpdateUI() { - if (mCameraMode == mLastCameraMode) + if (gAgentCamera.mCameraMode == gAgentCamera.mLastCameraMode) { // We're already done endAnimationUpdateUI for this transition. return; } // clean up UI from mode we're leaving - if ( mLastCameraMode == CAMERA_MODE_MOUSELOOK ) + if (gAgentCamera.mLastCameraMode == CAMERA_MODE_MOUSELOOK ) { // show mouse cursor gViewerWindow->showCursor(); @@ -2835,7 +1813,7 @@ void LLAgent::endAnimationUpdateUI() } - gAgent.setLookAt(LOOKAT_TARGET_CLEAR); + gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); if( gMorphView ) { gMorphView->setVisible( FALSE ); @@ -2869,8 +1847,7 @@ void LLAgent::endAnimationUpdateUI() } } } - else - if( mLastCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR ) + else if(gAgentCamera.mLastCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR) { // make sure we ask to save changes @@ -2892,13 +1869,13 @@ void LLAgent::endAnimationUpdateUI() } } - setLookAt(LOOKAT_TARGET_CLEAR); + gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); } //--------------------------------------------------------------------- // Set up UI for mode we're entering //--------------------------------------------------------------------- - if (mCameraMode == CAMERA_MODE_MOUSELOOK) + if (gAgentCamera.mCameraMode == CAMERA_MODE_MOUSELOOK) { // hide menus gMenuBarView->setVisible(FALSE); @@ -2913,7 +1890,7 @@ void LLAgent::endAnimationUpdateUI() LLPanelStandStopFlying::getInstance()->setVisible(FALSE); // clear out camera lag effect - mCameraLag.clearVec(); + gAgentCamera.mCameraLag.clearVec(); // JC - Added for always chat in third person option gFocusMgr.setKeyboardFocus(NULL); @@ -2983,7 +1960,7 @@ void LLAgent::endAnimationUpdateUI() } } - else if (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR) + else if (gAgentCamera.mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR) { LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset); @@ -3001,1580 +1978,15 @@ void LLAgent::endAnimationUpdateUI() if (getAvatarObject()) { - getAvatarObject()->updateAttachmentVisibility(mCameraMode); + getAvatarObject()->updateAttachmentVisibility(gAgentCamera.mCameraMode); } gFloaterTools->dirty(); // Don't let this be called more than once if the camera // mode hasn't changed. --JC - mLastCameraMode = mCameraMode; - -} - - -//----------------------------------------------------------------------------- -// updateCamera() -//----------------------------------------------------------------------------- -void LLAgent::updateCamera() -{ - static LLFastTimer::DeclareTimer ftm("Camera"); - LLFastTimer t(ftm); - - //Ventrella - changed camera_skyward to the new global "mCameraUpVector" - mCameraUpVector = LLVector3::z_axis; - //LLVector3 camera_skyward(0.f, 0.f, 1.f); - //end Ventrella - - U32 camera_mode = mCameraAnimating ? mLastCameraMode : mCameraMode; - - validateFocusObject(); - - if (mAvatarObject.notNull() && - mAvatarObject->isSitting() && - camera_mode == CAMERA_MODE_MOUSELOOK) - { - //Ventrella - //changed camera_skyward to the new global "mCameraUpVector" - mCameraUpVector = mCameraUpVector * mAvatarObject->getRenderRotation(); - //end Ventrella - } - - if (cameraThirdPerson() && mFocusOnAvatar && LLFollowCamMgr::getActiveFollowCamParams()) - { - changeCameraToFollow(); - } - - //Ventrella - //NOTE - this needs to be integrated into a general upVector system here within llAgent. - if ( camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar ) - { - mCameraUpVector = mFollowCam.getUpVector(); - } - //end Ventrella - - if (mSitCameraEnabled) - { - if (mSitCameraReferenceObject->isDead()) - { - setSitCamera(LLUUID::null); - } - } - - // Update UI with our camera inputs - LLFloaterCamera* camera_floater = LLFloaterReg::findTypedInstance<LLFloaterCamera>("camera"); - if (camera_floater) - { - camera_floater->mRotate->setToggleState( - mOrbitRightKey > 0.f, // left - mOrbitUpKey > 0.f, // top - mOrbitLeftKey > 0.f, // right - mOrbitDownKey > 0.f); // bottom - - camera_floater->mTrack->setToggleState( - mPanLeftKey > 0.f, // left - mPanUpKey > 0.f, // top - mPanRightKey > 0.f, // right - mPanDownKey > 0.f); // bottom - } - - // Handle camera movement based on keyboard. - const F32 ORBIT_OVER_RATE = 90.f * DEG_TO_RAD; // radians per second - const F32 ORBIT_AROUND_RATE = 90.f * DEG_TO_RAD; // radians per second - const F32 PAN_RATE = 5.f; // meters per second - - if( mOrbitUpKey || mOrbitDownKey ) - { - F32 input_rate = mOrbitUpKey - mOrbitDownKey; - cameraOrbitOver( input_rate * ORBIT_OVER_RATE / gFPSClamped ); - } - - if( mOrbitLeftKey || mOrbitRightKey) - { - F32 input_rate = mOrbitLeftKey - mOrbitRightKey; - cameraOrbitAround( input_rate * ORBIT_AROUND_RATE / gFPSClamped ); - } - - if( mOrbitInKey || mOrbitOutKey ) - { - F32 input_rate = mOrbitInKey - mOrbitOutKey; - - LLVector3d to_focus = gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin()) - calcFocusPositionTargetGlobal(); - F32 distance_to_focus = (F32)to_focus.magVec(); - // Move at distance (in meters) meters per second - cameraOrbitIn( input_rate * distance_to_focus / gFPSClamped ); - } - - if( mPanInKey || mPanOutKey ) - { - F32 input_rate = mPanInKey - mPanOutKey; - cameraPanIn( input_rate * PAN_RATE / gFPSClamped ); - } - - if( mPanRightKey || mPanLeftKey ) - { - F32 input_rate = mPanRightKey - mPanLeftKey; - cameraPanLeft( input_rate * -PAN_RATE / gFPSClamped ); - } - - if( mPanUpKey || mPanDownKey ) - { - F32 input_rate = mPanUpKey - mPanDownKey; - cameraPanUp( input_rate * PAN_RATE / gFPSClamped ); - } - - // Clear camera keyboard keys. - mOrbitLeftKey = 0.f; - mOrbitRightKey = 0.f; - mOrbitUpKey = 0.f; - mOrbitDownKey = 0.f; - mOrbitInKey = 0.f; - mOrbitOutKey = 0.f; - - mPanRightKey = 0.f; - mPanLeftKey = 0.f; - mPanUpKey = 0.f; - mPanDownKey = 0.f; - mPanInKey = 0.f; - mPanOutKey = 0.f; - - // lerp camera focus offset - mCameraFocusOffset = lerp(mCameraFocusOffset, mCameraFocusOffsetTarget, LLCriticalDamp::getInterpolant(CAMERA_FOCUS_HALF_LIFE)); - - //Ventrella - if ( mCameraMode == CAMERA_MODE_FOLLOW ) - { - if ( mAvatarObject.notNull() ) - { - //-------------------------------------------------------------------------------- - // this is where the avatar's position and rotation are given to followCam, and - // where it is updated. All three of its attributes are updated: (1) position, - // (2) focus, and (3) upvector. They can then be queried elsewhere in llAgent. - //-------------------------------------------------------------------------------- - // *TODO: use combined rotation of frameagent and sit object - LLQuaternion avatarRotationForFollowCam = mAvatarObject->isSitting() ? mAvatarObject->getRenderRotation() : mFrameAgent.getQuaternion(); - - LLFollowCamParams* current_cam = LLFollowCamMgr::getActiveFollowCamParams(); - if (current_cam) - { - mFollowCam.copyParams(*current_cam); - mFollowCam.setSubjectPositionAndRotation( mAvatarObject->getRenderPosition(), avatarRotationForFollowCam ); - mFollowCam.update(); - LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true); - } - else - { - changeCameraToThirdPerson(TRUE); - } - } - } - // end Ventrella - - BOOL hit_limit; - LLVector3d camera_pos_global; - LLVector3d camera_target_global = calcCameraPositionTargetGlobal(&hit_limit); - mCameraVirtualPositionAgent = getPosAgentFromGlobal(camera_target_global); - LLVector3d focus_target_global = calcFocusPositionTargetGlobal(); - - // perform field of view correction - mCameraFOVZoomFactor = calcCameraFOVZoomFactor(); - camera_target_global = focus_target_global + (camera_target_global - focus_target_global) * (1.f + mCameraFOVZoomFactor); - - mShowAvatar = TRUE; // can see avatar by default - - // Adjust position for animation - if (mCameraAnimating) - { - F32 time = mAnimationTimer.getElapsedTimeF32(); - - // yet another instance of critically damped motion, hooray! - // F32 fraction_of_animation = 1.f - pow(2.f, -time / CAMERA_ZOOM_HALF_LIFE); - - // linear interpolation - F32 fraction_of_animation = time / mAnimationDuration; - - BOOL isfirstPerson = mCameraMode == CAMERA_MODE_MOUSELOOK; - BOOL wasfirstPerson = mLastCameraMode == CAMERA_MODE_MOUSELOOK; - F32 fraction_animation_to_skip; - - if (mAnimationCameraStartGlobal == camera_target_global) - { - fraction_animation_to_skip = 0.f; - } - else - { - LLVector3d cam_delta = mAnimationCameraStartGlobal - camera_target_global; - fraction_animation_to_skip = HEAD_BUFFER_SIZE / (F32)cam_delta.magVec(); - } - F32 animation_start_fraction = (wasfirstPerson) ? fraction_animation_to_skip : 0.f; - F32 animation_finish_fraction = (isfirstPerson) ? (1.f - fraction_animation_to_skip) : 1.f; - - if (fraction_of_animation < animation_finish_fraction) - { - if (fraction_of_animation < animation_start_fraction || fraction_of_animation > animation_finish_fraction ) - { - mShowAvatar = FALSE; - } - - // ...adjust position for animation - F32 smooth_fraction_of_animation = llsmoothstep(0.0f, 1.0f, fraction_of_animation); - camera_pos_global = lerp(mAnimationCameraStartGlobal, camera_target_global, smooth_fraction_of_animation); - mFocusGlobal = lerp(mAnimationFocusStartGlobal, focus_target_global, smooth_fraction_of_animation); - } - else - { - // ...animation complete - mCameraAnimating = FALSE; - - camera_pos_global = camera_target_global; - mFocusGlobal = focus_target_global; - - endAnimationUpdateUI(); - mShowAvatar = TRUE; - } - - if (getAvatarObject() && mCameraMode != CAMERA_MODE_MOUSELOOK) - { - getAvatarObject()->updateAttachmentVisibility(mCameraMode); - } - } - else - { - camera_pos_global = camera_target_global; - mFocusGlobal = focus_target_global; - mShowAvatar = TRUE; - } - - // smoothing - if (TRUE) - { - LLVector3d agent_pos = getPositionGlobal(); - LLVector3d camera_pos_agent = camera_pos_global - agent_pos; - // Sitting on what you're manipulating can cause camera jitter with smoothing. - // This turns off smoothing while editing. -MG - mCameraSmoothingStop |= (BOOL)LLToolMgr::getInstance()->inBuildMode(); - - if (cameraThirdPerson() && !mCameraSmoothingStop) - { - const F32 SMOOTHING_HALF_LIFE = 0.02f; - - F32 smoothing = LLCriticalDamp::getInterpolant(gSavedSettings.getF32("CameraPositionSmoothing") * SMOOTHING_HALF_LIFE, FALSE); - - if (!mFocusObject) // we differentiate on avatar mode - { - // for avatar-relative focus, we smooth in avatar space - - // the avatar moves too jerkily w/r/t global space to smooth there. - - LLVector3d delta = camera_pos_agent - mCameraSmoothingLastPositionAgent; - if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please - { - camera_pos_agent = lerp(mCameraSmoothingLastPositionAgent, camera_pos_agent, smoothing); - camera_pos_global = camera_pos_agent + agent_pos; - } - } - else - { - LLVector3d delta = camera_pos_global - mCameraSmoothingLastPositionGlobal; - if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please - { - camera_pos_global = lerp(mCameraSmoothingLastPositionGlobal, camera_pos_global, smoothing); - } - } - } - - mCameraSmoothingLastPositionGlobal = camera_pos_global; - mCameraSmoothingLastPositionAgent = camera_pos_agent; - mCameraSmoothingStop = FALSE; - } - - - mCameraCurrentFOVZoomFactor = lerp(mCameraCurrentFOVZoomFactor, mCameraFOVZoomFactor, LLCriticalDamp::getInterpolant(FOV_ZOOM_HALF_LIFE)); - -// llinfos << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << llendl; - - F32 ui_offset = 0.f; - if( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode ) - { - ui_offset = calcCustomizeAvatarUIOffset( camera_pos_global ); - } - - - LLVector3 focus_agent = getPosAgentFromGlobal(mFocusGlobal); - - mCameraPositionAgent = getPosAgentFromGlobal(camera_pos_global); - - // Move the camera - - //Ventrella - LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, mCameraUpVector, focus_agent); - //LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, camera_skyward, focus_agent); - //end Ventrella - - //RN: translate UI offset after camera is oriented properly - LLViewerCamera::getInstance()->translate(LLViewerCamera::getInstance()->getLeftAxis() * ui_offset); - - // Change FOV - LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / (1.f + mCameraCurrentFOVZoomFactor)); - - // follow camera when in customize mode - if (cameraCustomizeAvatar()) - { - setLookAt(LOOKAT_TARGET_FOCUS, NULL, mCameraPositionAgent); - } - - // update the travel distance stat - // this isn't directly related to the camera - // but this seemed like the best place to do this - LLVector3d global_pos = getPositionGlobal(); - if (! mLastPositionGlobal.isExactlyZero()) - { - LLVector3d delta = global_pos - mLastPositionGlobal; - mDistanceTraveled += delta.magVec(); - } - mLastPositionGlobal = global_pos; - - if (LLVOAvatar::sVisibleInFirstPerson && mAvatarObject.notNull() && !mAvatarObject->isSitting() && cameraMouselook()) - { - LLVector3 head_pos = mAvatarObject->mHeadp->getWorldPosition() + - LLVector3(0.08f, 0.f, 0.05f) * mAvatarObject->mHeadp->getWorldRotation() + - LLVector3(0.1f, 0.f, 0.f) * mAvatarObject->mPelvisp->getWorldRotation(); - LLVector3 diff = mCameraPositionAgent - head_pos; - diff = diff * ~mAvatarObject->mRoot.getWorldRotation(); - - LLJoint* torso_joint = mAvatarObject->mTorsop; - LLJoint* chest_joint = mAvatarObject->mChestp; - LLVector3 torso_scale = torso_joint->getScale(); - LLVector3 chest_scale = chest_joint->getScale(); - - // shorten avatar skeleton to avoid foot interpenetration - if (!mAvatarObject->mInAir) - { - LLVector3 chest_offset = LLVector3(0.f, 0.f, chest_joint->getPosition().mV[VZ]) * torso_joint->getWorldRotation(); - F32 z_compensate = llclamp(-diff.mV[VZ], -0.2f, 1.f); - F32 scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / chest_offset.mV[VZ]), 0.5f, 1.2f); - torso_joint->setScale(LLVector3(1.f, 1.f, scale_factor)); - - LLJoint* neck_joint = mAvatarObject->mNeckp; - LLVector3 neck_offset = LLVector3(0.f, 0.f, neck_joint->getPosition().mV[VZ]) * chest_joint->getWorldRotation(); - scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / neck_offset.mV[VZ]), 0.5f, 1.2f); - chest_joint->setScale(LLVector3(1.f, 1.f, scale_factor)); - diff.mV[VZ] = 0.f; - } - - mAvatarObject->mPelvisp->setPosition(mAvatarObject->mPelvisp->getPosition() + diff); - - mAvatarObject->mRoot.updateWorldMatrixChildren(); - - for (LLVOAvatar::attachment_map_t::iterator iter = mAvatarObject->mAttachmentPoints.begin(); - iter != mAvatarObject->mAttachmentPoints.end(); ) - { - LLVOAvatar::attachment_map_t::iterator curiter = iter++; - LLViewerJointAttachment* attachment = curiter->second; - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - LLViewerObject *attached_object = (*attachment_iter); - if (attached_object && !attached_object->isDead() && attached_object->mDrawable.notNull()) - { - // clear any existing "early" movements of attachment - attached_object->mDrawable->clearState(LLDrawable::EARLY_MOVE); - gPipeline.updateMoveNormalAsync(attached_object->mDrawable); - attached_object->updateText(); - } - } - } - - torso_joint->setScale(torso_scale); - chest_joint->setScale(chest_scale); - } -} - -void LLAgent::updateFocusOffset() -{ - validateFocusObject(); - if (mFocusObject.notNull()) - { - LLVector3d obj_pos = getPosGlobalFromAgent(mFocusObject->getRenderPosition()); - mFocusObjectOffset.setVec(mFocusTargetGlobal - obj_pos); - } -} - -void LLAgent::validateFocusObject() -{ - if (mFocusObject.notNull() && - (mFocusObject->isDead())) - { - mFocusObjectOffset.clearVec(); - clearFocusObject(); - mCameraFOVZoomFactor = 0.f; - } -} - -//----------------------------------------------------------------------------- -// calcCustomizeAvatarUIOffset() -//----------------------------------------------------------------------------- -F32 LLAgent::calcCustomizeAvatarUIOffset( const LLVector3d& camera_pos_global ) -{ - F32 ui_offset = 0.f; - - if( gFloaterCustomize ) - { - const LLRect& rect = gFloaterCustomize->getRect(); - - // Move the camera so that the avatar isn't covered up by this floater. - F32 fraction_of_fov = 0.5f - (0.5f * (1.f - llmin(1.f, ((F32)rect.getWidth() / (F32)gViewerWindow->getWindowWidthScaled())))); - F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); // radians - F32 offset = tan(apparent_angle); - - if( rect.mLeft < (gViewerWindow->getWindowWidthScaled() - rect.mRight) ) - { - // Move the avatar to the right (camera to the left) - ui_offset = offset; - } - else - { - // Move the avatar to the left (camera to the right) - ui_offset = -offset; - } - } - F32 range = (F32)dist_vec(camera_pos_global, gAgent.getFocusGlobal()); - mUIOffset = lerp(mUIOffset, ui_offset, LLCriticalDamp::getInterpolant(0.05f)); - return mUIOffset * range; -} - -//----------------------------------------------------------------------------- -// calcFocusPositionTargetGlobal() -//----------------------------------------------------------------------------- -LLVector3d LLAgent::calcFocusPositionTargetGlobal() -{ - if (mFocusObject.notNull() && mFocusObject->isDead()) - { - clearFocusObject(); - } - - // Ventrella - if ( mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar ) - { - mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedFocus()); - return mFocusTargetGlobal; - }// End Ventrella - else if (mCameraMode == CAMERA_MODE_MOUSELOOK) - { - LLVector3d at_axis(1.0, 0.0, 0.0); - LLQuaternion agent_rot = mFrameAgent.getQuaternion(); - if (mAvatarObject.notNull() && mAvatarObject->getParent()) - { - LLViewerObject* root_object = (LLViewerObject*)mAvatarObject->getRoot(); - if (!root_object->flagCameraDecoupled()) - { - agent_rot *= ((LLViewerObject*)(mAvatarObject->getParent()))->getRenderRotation(); - } - } - at_axis = at_axis * agent_rot; - mFocusTargetGlobal = calcCameraPositionTargetGlobal() + at_axis; - return mFocusTargetGlobal; - } - else if (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR) - { - return mFocusTargetGlobal; - } - else if (!mFocusOnAvatar) - { - if (mFocusObject.notNull() && !mFocusObject->isDead() && mFocusObject->mDrawable.notNull()) - { - LLDrawable* drawablep = mFocusObject->mDrawable; - - if (mTrackFocusObject && - drawablep && - drawablep->isActive()) - { - if (!mFocusObject->isAvatar()) - { - if (mFocusObject->isSelected()) - { - gPipeline.updateMoveNormalAsync(drawablep); - } - else - { - if (drawablep->isState(LLDrawable::MOVE_UNDAMPED)) - { - gPipeline.updateMoveNormalAsync(drawablep); - } - else - { - gPipeline.updateMoveDampedAsync(drawablep); - } - } - } - } - // if not tracking object, update offset based on new object position - else - { - updateFocusOffset(); - } - LLVector3 focus_agent = mFocusObject->getRenderPosition() + mFocusObjectOffset; - mFocusTargetGlobal.setVec(getPosGlobalFromAgent(focus_agent)); - } - return mFocusTargetGlobal; - } - else if (mSitCameraEnabled && mAvatarObject.notNull() && mAvatarObject->isSitting() && mSitCameraReferenceObject.notNull()) - { - // sit camera - LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition(); - LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation(); - - LLVector3 target_pos = object_pos + (mSitCameraFocus * object_rot); - return getPosGlobalFromAgent(target_pos); - } - else - { - return getPositionGlobal() + calcThirdPersonFocusOffset(); - } -} - -LLVector3d LLAgent::calcThirdPersonFocusOffset() -{ - // ...offset from avatar - LLVector3d focus_offset; - - LLQuaternion agent_rot = mFrameAgent.getQuaternion(); - if (!mAvatarObject.isNull() && mAvatarObject->getParent()) - { - agent_rot *= ((LLViewerObject*)(mAvatarObject->getParent()))->getRenderRotation(); - } - - focus_offset = mFocusOffsetInitial[mCameraPreset] * agent_rot; - return focus_offset; -} - -void LLAgent::setupSitCamera() -{ - // agent frame entering this function is in world coordinates - if (mAvatarObject.notNull() && mAvatarObject->getParent()) - { - LLQuaternion parent_rot = ((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation(); - // slam agent coordinate frame to proper parent local version - LLVector3 at_axis = mFrameAgent.getAtAxis(); - at_axis.mV[VZ] = 0.f; - at_axis.normalize(); - resetAxes(at_axis * ~parent_rot); - } -} - -//----------------------------------------------------------------------------- -// getCameraPositionAgent() -//----------------------------------------------------------------------------- -const LLVector3 &LLAgent::getCameraPositionAgent() const -{ - return LLViewerCamera::getInstance()->getOrigin(); -} - -//----------------------------------------------------------------------------- -// getCameraPositionGlobal() -//----------------------------------------------------------------------------- -LLVector3d LLAgent::getCameraPositionGlobal() const -{ - return getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin()); -} - -//----------------------------------------------------------------------------- -// calcCameraFOVZoomFactor() -//----------------------------------------------------------------------------- -F32 LLAgent::calcCameraFOVZoomFactor() -{ - LLVector3 camera_offset_dir; - camera_offset_dir.setVec(mCameraFocusOffset); - - if (mCameraMode == CAMERA_MODE_MOUSELOOK) - { - return 0.f; - } - else if (mFocusObject.notNull() && !mFocusObject->isAvatar() && !mFocusOnAvatar) - { - // don't FOV zoom on mostly transparent objects - LLVector3 focus_offset = mFocusObjectOffset; - F32 obj_min_dist = 0.f; - calcCameraMinDistance(obj_min_dist); - F32 current_distance = llmax(0.001f, camera_offset_dir.magVec()); - - mFocusObjectDist = obj_min_dist - current_distance; - - F32 new_fov_zoom = llclamp(mFocusObjectDist / current_distance, 0.f, 1000.f); - return new_fov_zoom; - } - else // focusing on land or avatar - { - // keep old field of view until user changes focus explicitly - return mCameraFOVZoomFactor; - //return 0.f; - } -} - -//----------------------------------------------------------------------------- -// calcCameraPositionTargetGlobal() -//----------------------------------------------------------------------------- -LLVector3d LLAgent::calcCameraPositionTargetGlobal(BOOL *hit_limit) -{ - // Compute base camera position and look-at points. - F32 camera_land_height; - LLVector3d frame_center_global = mAvatarObject.isNull() ? getPositionGlobal() - : getPosGlobalFromAgent(mAvatarObject->mRoot.getWorldPosition()); - - BOOL isConstrained = FALSE; - LLVector3d head_offset; - head_offset.setVec(mThirdPersonHeadOffset); - - LLVector3d camera_position_global; - - // Ventrella - if ( mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar ) - { - camera_position_global = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedPosition()); - }// End Ventrella - else if (mCameraMode == CAMERA_MODE_MOUSELOOK) - { - if (mAvatarObject.isNull() || mAvatarObject->mDrawable.isNull()) - { - llwarns << "Null avatar drawable!" << llendl; - return LLVector3d::zero; - } - head_offset.clearVec(); - if (mAvatarObject->isSitting() && mAvatarObject->getParent()) - { - mAvatarObject->updateHeadOffset(); - head_offset.mdV[VX] = mAvatarObject->mHeadOffset.mV[VX]; - head_offset.mdV[VY] = mAvatarObject->mHeadOffset.mV[VY]; - head_offset.mdV[VZ] = mAvatarObject->mHeadOffset.mV[VZ] + 0.1f; - const LLMatrix4& mat = ((LLViewerObject*) mAvatarObject->getParent())->getRenderMatrix(); - camera_position_global = getPosGlobalFromAgent - ((mAvatarObject->getPosition()+ - LLVector3(head_offset)*mAvatarObject->getRotation()) * mat); - } - else - { - head_offset.mdV[VZ] = mAvatarObject->mHeadOffset.mV[VZ]; - if (mAvatarObject->isSitting()) - { - head_offset.mdV[VZ] += 0.1; - } - camera_position_global = getPosGlobalFromAgent(mAvatarObject->getRenderPosition());//frame_center_global; - head_offset = head_offset * mAvatarObject->getRenderRotation(); - camera_position_global = camera_position_global + head_offset; - } - } - else if (mCameraMode == CAMERA_MODE_THIRD_PERSON && mFocusOnAvatar) - { - LLVector3 local_camera_offset; - F32 camera_distance = 0.f; - - if (mSitCameraEnabled - && mAvatarObject.notNull() - && mAvatarObject->isSitting() - && mSitCameraReferenceObject.notNull()) - { - // sit camera - LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition(); - LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation(); - - LLVector3 target_pos = object_pos + (mSitCameraPos * object_rot); - - camera_position_global = getPosGlobalFromAgent(target_pos); - } - else - { - local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * gSavedSettings.getF32("CameraOffsetScale"); - - // are we sitting down? - if (mAvatarObject.notNull() && mAvatarObject->getParent()) - { - LLQuaternion parent_rot = ((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation(); - // slam agent coordinate frame to proper parent local version - LLVector3 at_axis = mFrameAgent.getAtAxis() * parent_rot; - at_axis.mV[VZ] = 0.f; - at_axis.normalize(); - resetAxes(at_axis * ~parent_rot); - - local_camera_offset = local_camera_offset * mFrameAgent.getQuaternion() * parent_rot; - } - else - { - local_camera_offset = mFrameAgent.rotateToAbsolute( local_camera_offset ); - } - - if (!mCameraCollidePlane.isExactlyZero() && (mAvatarObject.isNull() || !mAvatarObject->isSitting())) - { - LLVector3 plane_normal; - plane_normal.setVec(mCameraCollidePlane.mV); - - F32 offset_dot_norm = local_camera_offset * plane_normal; - if (llabs(offset_dot_norm) < 0.001f) - { - offset_dot_norm = 0.001f; - } - - camera_distance = local_camera_offset.normalize(); - - F32 pos_dot_norm = getPosAgentFromGlobal(frame_center_global + head_offset) * plane_normal; - - // if agent is outside the colliding half-plane - if (pos_dot_norm > mCameraCollidePlane.mV[VW]) - { - // check to see if camera is on the opposite side (inside) the half-plane - if (offset_dot_norm + pos_dot_norm < mCameraCollidePlane.mV[VW]) - { - // diminish offset by factor to push it back outside the half-plane - camera_distance *= (pos_dot_norm - mCameraCollidePlane.mV[VW] - CAMERA_COLLIDE_EPSILON) / -offset_dot_norm; - } - } - else - { - if (offset_dot_norm + pos_dot_norm > mCameraCollidePlane.mV[VW]) - { - camera_distance *= (mCameraCollidePlane.mV[VW] - pos_dot_norm - CAMERA_COLLIDE_EPSILON) / offset_dot_norm; - } - } - } - else - { - camera_distance = local_camera_offset.normalize(); - } - - mTargetCameraDistance = llmax(camera_distance, MIN_CAMERA_DISTANCE); - - if (mTargetCameraDistance != mCurrentCameraDistance) - { - F32 camera_lerp_amt = LLCriticalDamp::getInterpolant(CAMERA_ZOOM_HALF_LIFE); - - mCurrentCameraDistance = lerp(mCurrentCameraDistance, mTargetCameraDistance, camera_lerp_amt); - } - - // Make the camera distance current - local_camera_offset *= mCurrentCameraDistance; - - // set the global camera position - LLVector3d camera_offset; - - LLVector3 av_pos = mAvatarObject.isNull() ? LLVector3::zero : mAvatarObject->getRenderPosition(); - camera_offset.setVec( local_camera_offset ); - camera_position_global = frame_center_global + head_offset + camera_offset; - - if (mAvatarObject.notNull()) - { - LLVector3d camera_lag_d; - F32 lag_interp = LLCriticalDamp::getInterpolant(CAMERA_LAG_HALF_LIFE); - LLVector3 target_lag; - LLVector3 vel = getVelocity(); - - // lag by appropriate amount for flying - F32 time_in_air = mAvatarObject->mTimeInAir.getElapsedTimeF32(); - if(!mCameraAnimating && mAvatarObject->mInAir && time_in_air > GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME) - { - LLVector3 frame_at_axis = mFrameAgent.getAtAxis(); - frame_at_axis -= projected_vec(frame_at_axis, getReferenceUpVector()); - frame_at_axis.normalize(); - - //transition smoothly in air mode, to avoid camera pop - F32 u = (time_in_air - GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME) / GROUND_TO_AIR_CAMERA_TRANSITION_TIME; - u = llclamp(u, 0.f, 1.f); - - lag_interp *= u; - - if (gViewerWindow->getLeftMouseDown() && gViewerWindow->getLastPick().mObjectID == mAvatarObject->getID()) - { - // disable camera lag when using mouse-directed steering - target_lag.clearVec(); - } - else - { - target_lag = vel * gSavedSettings.getF32("DynamicCameraStrength") / 30.f; - } - - mCameraLag = lerp(mCameraLag, target_lag, lag_interp); - - F32 lag_dist = mCameraLag.magVec(); - if (lag_dist > MAX_CAMERA_LAG) - { - mCameraLag = mCameraLag * MAX_CAMERA_LAG / lag_dist; - } - - // clamp camera lag so that avatar is always in front - F32 dot = (mCameraLag - (frame_at_axis * (MIN_CAMERA_LAG * u))) * frame_at_axis; - if (dot < -(MIN_CAMERA_LAG * u)) - { - mCameraLag -= (dot + (MIN_CAMERA_LAG * u)) * frame_at_axis; - } - } - else - { - mCameraLag = lerp(mCameraLag, LLVector3::zero, LLCriticalDamp::getInterpolant(0.15f)); - } - - camera_lag_d.setVec(mCameraLag); - camera_position_global = camera_position_global - camera_lag_d; - } - } - } - else - { - LLVector3d focusPosGlobal = calcFocusPositionTargetGlobal(); - // camera gets pushed out later wrt mCameraFOVZoomFactor...this is "raw" value - camera_position_global = focusPosGlobal + mCameraFocusOffset; - } - - if (!gSavedSettings.getBOOL("DisableCameraConstraints") && !gAgent.isGodlike()) - { - LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal( - camera_position_global); - bool constrain = true; - if(regionp && regionp->canManageEstate()) - { - constrain = false; - } - if(constrain) - { - F32 max_dist = ( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode ) ? - APPEARANCE_MAX_ZOOM : mDrawDistance; - - LLVector3d camera_offset = camera_position_global - - gAgent.getPositionGlobal(); - F32 camera_distance = (F32)camera_offset.magVec(); - - if(camera_distance > max_dist) - { - camera_position_global = gAgent.getPositionGlobal() + - (max_dist / camera_distance) * camera_offset; - isConstrained = TRUE; - } - } - -// JC - Could constrain camera based on parcel stuff here. -// LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global); -// -// if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global))) -// { -// camera_position_global = last_position_global; -// -// isConstrained = TRUE; -// } - } - - // Don't let camera go underground - F32 camera_min_off_ground = getCameraMinOffGround(); - - camera_land_height = LLWorld::getInstance()->resolveLandHeightGlobal(camera_position_global); - - if (camera_position_global.mdV[VZ] < camera_land_height + camera_min_off_ground) - { - camera_position_global.mdV[VZ] = camera_land_height + camera_min_off_ground; - isConstrained = TRUE; - } - - - if (hit_limit) - { - *hit_limit = isConstrained; - } - - return camera_position_global; -} - - -LLVector3 LLAgent::getCameraOffsetInitial() -{ - return mCameraOffsetInitial[mCameraPreset]; -} - - -//----------------------------------------------------------------------------- -// handleScrollWheel() -//----------------------------------------------------------------------------- -void LLAgent::handleScrollWheel(S32 clicks) -{ - if ( mCameraMode == CAMERA_MODE_FOLLOW && gAgent.getFocusOnAvatar()) - { - if ( ! mFollowCam.getPositionLocked() ) // not if the followCam position is locked in place - { - mFollowCam.zoom( clicks ); - if ( mFollowCam.isZoomedToMinimumDistance() ) - { - changeCameraToMouselook(FALSE); - } - } - } - else - { - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - const F32 ROOT_ROOT_TWO = sqrt(F_SQRT2); - - // Block if camera is animating - if (mCameraAnimating) - { - return; - } - - if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) - { - F32 zoom_factor = (F32)pow(0.8, -clicks); - cameraZoomIn(zoom_factor); - } - else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON) - { - F32 camera_offset_initial_mag = getCameraOffsetInitial().magVec(); - - F32 current_zoom_fraction = mTargetCameraDistance / (camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale")); - current_zoom_fraction *= 1.f - pow(ROOT_ROOT_TWO, clicks); - - cameraOrbitIn(current_zoom_fraction * camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale")); - } - else - { - F32 current_zoom_fraction = (F32)mCameraFocusOffsetTarget.magVec(); - cameraOrbitIn(current_zoom_fraction * (1.f - pow(ROOT_ROOT_TWO, clicks))); - } - } -} - - -//----------------------------------------------------------------------------- -// getCameraMinOffGround() -//----------------------------------------------------------------------------- -F32 LLAgent::getCameraMinOffGround() -{ - if (mCameraMode == CAMERA_MODE_MOUSELOOK) - { - return 0.f; - } - else - { - if (gSavedSettings.getBOOL("DisableCameraConstraints")) - { - return -1000.f; - } - else - { - return 0.5f; - } - } -} - - -//----------------------------------------------------------------------------- -// resetCamera() -//----------------------------------------------------------------------------- -void LLAgent::resetCamera() -{ - // Remove any pitch from the avatar - LLVector3 at = mFrameAgent.getAtAxis(); - at.mV[VZ] = 0.f; - at.normalize(); - gAgent.resetAxes(at); - // have to explicitly clear field of view zoom now - mCameraFOVZoomFactor = 0.f; - - updateCamera(); -} - -//----------------------------------------------------------------------------- -// changeCameraToMouselook() -//----------------------------------------------------------------------------- -void LLAgent::changeCameraToMouselook(BOOL animate) -{ - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { - return; - } - - // visibility changes at end of animation - gViewerWindow->getWindow()->resetBusyCount(); - - // unpause avatar animation - mPauseRequest = NULL; - - LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset); - - if (mAvatarObject.notNull()) - { - mAvatarObject->stopMotion( ANIM_AGENT_BODY_NOISE ); - mAvatarObject->stopMotion( ANIM_AGENT_BREATHE_ROT ); - } - - //gViewerWindow->stopGrab(); - LLSelectMgr::getInstance()->deselectAll(); - gViewerWindow->hideCursor(); - gViewerWindow->moveCursorToCenter(); - - if( mCameraMode != CAMERA_MODE_MOUSELOOK ) - { - gFocusMgr.setKeyboardFocus( NULL ); - - mLastCameraMode = mCameraMode; - mCameraMode = CAMERA_MODE_MOUSELOOK; - U32 old_flags = mControlFlags; - setControlFlags(AGENT_CONTROL_MOUSELOOK); - if (old_flags != mControlFlags) - { - mbFlagsDirty = TRUE; - } - - if (animate) - { - startCameraAnimation(); - } - else - { - mCameraAnimating = FALSE; - endAnimationUpdateUI(); - } - } -} - - -//----------------------------------------------------------------------------- -// changeCameraToDefault() -//----------------------------------------------------------------------------- -void LLAgent::changeCameraToDefault() -{ - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { - return; - } - - if (LLFollowCamMgr::getActiveFollowCamParams()) - { - changeCameraToFollow(); - } - else - { - changeCameraToThirdPerson(); - } -} - - -// Ventrella -//----------------------------------------------------------------------------- -// changeCameraToFollow() -//----------------------------------------------------------------------------- -void LLAgent::changeCameraToFollow(BOOL animate) -{ - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { - return; - } - - if( mCameraMode != CAMERA_MODE_FOLLOW ) - { - if (mCameraMode == CAMERA_MODE_MOUSELOOK) - { - animate = FALSE; - } - startCameraAnimation(); - - mLastCameraMode = mCameraMode; - mCameraMode = CAMERA_MODE_FOLLOW; - - // bang-in the current focus, position, and up vector of the follow cam - mFollowCam.reset( mCameraPositionAgent, LLViewerCamera::getInstance()->getPointOfInterest(), LLVector3::z_axis ); - - if (gBasicToolset) - { - LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); - } + gAgentCamera.mLastCameraMode = gAgentCamera.mCameraMode; - if (mAvatarObject.notNull()) - { - mAvatarObject->mPelvisp->setPosition(LLVector3::zero); - mAvatarObject->startMotion( ANIM_AGENT_BODY_NOISE ); - mAvatarObject->startMotion( ANIM_AGENT_BREATHE_ROT ); - } - - // unpause avatar animation - mPauseRequest = NULL; - - U32 old_flags = mControlFlags; - clearControlFlags(AGENT_CONTROL_MOUSELOOK); - if (old_flags != mControlFlags) - { - mbFlagsDirty = TRUE; - } - - if (animate) - { - startCameraAnimation(); - } - else - { - mCameraAnimating = FALSE; - endAnimationUpdateUI(); - } - } -} - -//----------------------------------------------------------------------------- -// changeCameraToThirdPerson() -//----------------------------------------------------------------------------- -void LLAgent::changeCameraToThirdPerson(BOOL animate) -{ - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { - return; - } - - gViewerWindow->getWindow()->resetBusyCount(); - - mCameraZoomFraction = INITIAL_ZOOM_FRACTION; - - if (mAvatarObject.notNull()) - { - if (!mAvatarObject->isSitting()) - { - mAvatarObject->mPelvisp->setPosition(LLVector3::zero); - } - mAvatarObject->startMotion( ANIM_AGENT_BODY_NOISE ); - mAvatarObject->startMotion( ANIM_AGENT_BREATHE_ROT ); - } - - LLVector3 at_axis; - - // unpause avatar animation - mPauseRequest = NULL; - - if( mCameraMode != CAMERA_MODE_THIRD_PERSON ) - { - if (gBasicToolset) - { - LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); - } - - mCameraLag.clearVec(); - if (mCameraMode == CAMERA_MODE_MOUSELOOK) - { - mCurrentCameraDistance = MIN_CAMERA_DISTANCE; - mTargetCameraDistance = MIN_CAMERA_DISTANCE; - animate = FALSE; - } - mLastCameraMode = mCameraMode; - mCameraMode = CAMERA_MODE_THIRD_PERSON; - U32 old_flags = mControlFlags; - clearControlFlags(AGENT_CONTROL_MOUSELOOK); - if (old_flags != mControlFlags) - { - mbFlagsDirty = TRUE; - } - - } - - // Remove any pitch from the avatar - if (mAvatarObject.notNull() && mAvatarObject->getParent()) - { - LLQuaternion obj_rot = ((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation(); - at_axis = LLViewerCamera::getInstance()->getAtAxis(); - at_axis.mV[VZ] = 0.f; - at_axis.normalize(); - resetAxes(at_axis * ~obj_rot); - } - else - { - at_axis = mFrameAgent.getAtAxis(); - at_axis.mV[VZ] = 0.f; - at_axis.normalize(); - resetAxes(at_axis); - } - - - if (animate) - { - startCameraAnimation(); - } - else - { - mCameraAnimating = FALSE; - endAnimationUpdateUI(); - } -} - -//----------------------------------------------------------------------------- -// changeCameraToCustomizeAvatar() -//----------------------------------------------------------------------------- -void LLAgent::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL camera_animate) -{ - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { - return; - } - - standUp(); // force stand up - gViewerWindow->getWindow()->resetBusyCount(); - - if (gFaceEditToolset) - { - LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset); - } - - if (camera_animate) - { - startCameraAnimation(); - } - - // Remove any pitch from the avatar - //LLVector3 at = mFrameAgent.getAtAxis(); - //at.mV[VZ] = 0.f; - //at.normalize(); - //gAgent.resetAxes(at); - - if( mCameraMode != CAMERA_MODE_CUSTOMIZE_AVATAR ) - { - mLastCameraMode = mCameraMode; - mCameraMode = CAMERA_MODE_CUSTOMIZE_AVATAR; - U32 old_flags = mControlFlags; - clearControlFlags(AGENT_CONTROL_MOUSELOOK); - if (old_flags != mControlFlags) - { - mbFlagsDirty = TRUE; - } - - gFocusMgr.setKeyboardFocus( NULL ); - gFocusMgr.setMouseCapture( NULL ); - - LLVOAvatarSelf::onCustomizeStart(); - } - - if (mAvatarObject.notNull()) - { - if(avatar_animate) - { - // Remove any pitch from the avatar - LLVector3 at = mFrameAgent.getAtAxis(); - at.mV[VZ] = 0.f; - at.normalize(); - gAgent.resetAxes(at); - - sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START); - mCustomAnim = TRUE ; - mAvatarObject->startMotion(ANIM_AGENT_CUSTOMIZE); - LLMotion* turn_motion = mAvatarObject->findMotion(ANIM_AGENT_CUSTOMIZE); - - if (turn_motion) - { - mAnimationDuration = turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP; - - } - else - { - mAnimationDuration = gSavedSettings.getF32("ZoomTime"); - } - } - - - - gAgent.setFocusGlobal(LLVector3d::zero); - } - else - { - mCameraAnimating = FALSE; - endAnimationUpdateUI(); - } - -} - - -void LLAgent::switchCameraPreset(ECameraPreset preset) -{ - //zoom is supposed to be reset for the front and group views - mCameraZoomFraction = 1.f; - - //focusing on avatar in that case means following him on movements - mFocusOnAvatar = TRUE; - - mCameraPreset = preset; - - gSavedSettings.setU32("CameraPreset", mCameraPreset); -} - - -// -// Focus point management -// - -//----------------------------------------------------------------------------- -// startCameraAnimation() -//----------------------------------------------------------------------------- -void LLAgent::startCameraAnimation() -{ - mAnimationCameraStartGlobal = getCameraPositionGlobal(); - mAnimationFocusStartGlobal = mFocusGlobal; - mAnimationTimer.reset(); - mCameraAnimating = TRUE; - mAnimationDuration = gSavedSettings.getF32("ZoomTime"); -} - -//----------------------------------------------------------------------------- -// stopCameraAnimation() -//----------------------------------------------------------------------------- -void LLAgent::stopCameraAnimation() -{ - mCameraAnimating = FALSE; -} - -void LLAgent::clearFocusObject() -{ - if (mFocusObject.notNull()) - { - startCameraAnimation(); - - setFocusObject(NULL); - mFocusObjectOffset.clearVec(); - } -} - -void LLAgent::setFocusObject(LLViewerObject* object) -{ - mFocusObject = object; -} - -// Focus on a point, but try to keep camera position stable. -//----------------------------------------------------------------------------- -// setFocusGlobal() -//----------------------------------------------------------------------------- -void LLAgent::setFocusGlobal(const LLPickInfo& pick) -{ - LLViewerObject* objectp = gObjectList.findObject(pick.mObjectID); - - if (objectp) - { - // focus on object plus designated offset - // which may or may not be same as pick.mPosGlobal - setFocusGlobal(objectp->getPositionGlobal() + LLVector3d(pick.mObjectOffset), pick.mObjectID); - } - else - { - // focus directly on point where user clicked - setFocusGlobal(pick.mPosGlobal, pick.mObjectID); - } -} - - -void LLAgent::setFocusGlobal(const LLVector3d& focus, const LLUUID &object_id) -{ - setFocusObject(gObjectList.findObject(object_id)); - LLVector3d old_focus = mFocusTargetGlobal; - LLViewerObject *focus_obj = mFocusObject; - - // if focus has changed - if (old_focus != focus) - { - if (focus.isExactlyZero()) - { - if (mAvatarObject.notNull()) - { - mFocusTargetGlobal = getPosGlobalFromAgent(mAvatarObject->mHeadp->getWorldPosition()); - } - else - { - mFocusTargetGlobal = getPositionGlobal(); - } - mCameraFocusOffsetTarget = getCameraPositionGlobal() - mFocusTargetGlobal; - mCameraFocusOffset = mCameraFocusOffsetTarget; - setLookAt(LOOKAT_TARGET_CLEAR); - } - else - { - mFocusTargetGlobal = focus; - if (!focus_obj) - { - mCameraFOVZoomFactor = 0.f; - } - - mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(mCameraVirtualPositionAgent) - mFocusTargetGlobal; - - startCameraAnimation(); - - if (focus_obj) - { - if (focus_obj->isAvatar()) - { - setLookAt(LOOKAT_TARGET_FOCUS, focus_obj); - } - else - { - setLookAt(LOOKAT_TARGET_FOCUS, focus_obj, (getPosAgentFromGlobal(focus) - focus_obj->getRenderPosition()) * ~focus_obj->getRenderRotation()); - } - } - else - { - setLookAt(LOOKAT_TARGET_FOCUS, NULL, getPosAgentFromGlobal(mFocusTargetGlobal)); - } - } - } - else // focus == mFocusTargetGlobal - { - if (focus.isExactlyZero()) - { - if (mAvatarObject.notNull()) - { - mFocusTargetGlobal = getPosGlobalFromAgent(mAvatarObject->mHeadp->getWorldPosition()); - } - else - { - mFocusTargetGlobal = getPositionGlobal(); - } - } - mCameraFocusOffsetTarget = (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor);; - mCameraFocusOffset = mCameraFocusOffsetTarget; - } - - if (mFocusObject.notNull()) - { - // for attachments, make offset relative to avatar, not the attachment - if (mFocusObject->isAttachment()) - { - while (mFocusObject.notNull() // DEV-29123 - can crash with a messed-up attachment - && !mFocusObject->isAvatar()) - { - mFocusObject = (LLViewerObject*) mFocusObject->getParent(); - } - setFocusObject((LLViewerObject*)mFocusObject); - } - updateFocusOffset(); - } -} - -// Used for avatar customization -//----------------------------------------------------------------------------- -// setCameraPosAndFocusGlobal() -//----------------------------------------------------------------------------- -void LLAgent::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, const LLVector3d& focus, const LLUUID &object_id) -{ - LLVector3d old_focus = mFocusTargetGlobal; - - F64 focus_delta_squared = (old_focus - focus).magVecSquared(); - const F64 ANIM_EPSILON_SQUARED = 0.0001; - if( focus_delta_squared > ANIM_EPSILON_SQUARED ) - { - startCameraAnimation(); - - if( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode ) - { - // Compensate for the fact that the camera has already been offset to make room for LLFloaterCustomize. - mAnimationCameraStartGlobal -= LLVector3d(LLViewerCamera::getInstance()->getLeftAxis() * calcCustomizeAvatarUIOffset( mAnimationCameraStartGlobal )); - } - } - - //LLViewerCamera::getInstance()->setOrigin( gAgent.getPosAgentFromGlobal( camera_pos ) ); - setFocusObject(gObjectList.findObject(object_id)); - mFocusTargetGlobal = focus; - mCameraFocusOffsetTarget = camera_pos - focus; - mCameraFocusOffset = mCameraFocusOffsetTarget; - - if (mFocusObject) - { - if (mFocusObject->isAvatar()) - { - setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject); - } - else - { - setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject, (getPosAgentFromGlobal(focus) - mFocusObject->getRenderPosition()) * ~mFocusObject->getRenderRotation()); - } - } - else - { - setLookAt(LOOKAT_TARGET_FOCUS, NULL, getPosAgentFromGlobal(mFocusTargetGlobal)); - } - - if( mCameraAnimating ) - { - const F64 ANIM_METERS_PER_SECOND = 10.0; - const F64 MIN_ANIM_SECONDS = 0.5; - const F64 MAX_ANIM_SECONDS = 10.0; - F64 anim_duration = llmax( MIN_ANIM_SECONDS, sqrt(focus_delta_squared) / ANIM_METERS_PER_SECOND ); - anim_duration = llmin( anim_duration, MAX_ANIM_SECONDS ); - setAnimationDuration( (F32)anim_duration ); - } - - updateFocusOffset(); -} - -//----------------------------------------------------------------------------- -// setSitCamera() -//----------------------------------------------------------------------------- -void LLAgent::setSitCamera(const LLUUID &object_id, const LLVector3 &camera_pos, const LLVector3 &camera_focus) -{ - BOOL camera_enabled = !object_id.isNull(); - - if (camera_enabled) - { - LLViewerObject *reference_object = gObjectList.findObject(object_id); - if (reference_object) - { - //convert to root object relative? - mSitCameraPos = camera_pos; - mSitCameraFocus = camera_focus; - mSitCameraReferenceObject = reference_object; - mSitCameraEnabled = TRUE; - } - } - else - { - mSitCameraPos.clearVec(); - mSitCameraFocus.clearVec(); - mSitCameraReferenceObject = NULL; - mSitCameraEnabled = FALSE; - } -} - -//----------------------------------------------------------------------------- -// setFocusOnAvatar() -//----------------------------------------------------------------------------- -void LLAgent::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate) -{ - if (focus_on_avatar != mFocusOnAvatar) - { - if (animate) - { - startCameraAnimation(); - } - else - { - stopCameraAnimation(); - } - } - - //RN: when focused on the avatar, we're not "looking" at it - // looking implies intent while focusing on avatar means - // you're just walking around with a camera on you...eesh. - if (!mFocusOnAvatar && focus_on_avatar) - { - setFocusGlobal(LLVector3d::zero); - mCameraFOVZoomFactor = 0.f; - if (mCameraMode == CAMERA_MODE_THIRD_PERSON) - { - LLVector3 at_axis; - if (mAvatarObject.notNull() && mAvatarObject->getParent()) - { - LLQuaternion obj_rot = ((LLViewerObject*)mAvatarObject->getParent())->getRenderRotation(); - at_axis = LLViewerCamera::getInstance()->getAtAxis(); - at_axis.mV[VZ] = 0.f; - at_axis.normalize(); - resetAxes(at_axis * ~obj_rot); - } - else - { - at_axis = LLViewerCamera::getInstance()->getAtAxis(); - at_axis.mV[VZ] = 0.f; - at_axis.normalize(); - resetAxes(at_axis); - } - } - } - // unlocking camera from avatar - else if (mFocusOnAvatar && !focus_on_avatar) - { - // keep camera focus point consistent, even though it is now unlocked - setFocusGlobal(getPositionGlobal() + calcThirdPersonFocusOffset(), gAgent.getID()); - } - - mFocusOnAvatar = focus_on_avatar; } //----------------------------------------------------------------------------- @@ -4592,90 +2004,13 @@ void LLAgent::heardChat(const LLUUID& id) if (ll_rand(2) == 0) { LLViewerObject *chatter = gObjectList.findObject(mLastChatterID); - setLookAt(LOOKAT_TARGET_AUTO_LISTEN, chatter, LLVector3::zero); + gAgentCamera.setLookAt(LOOKAT_TARGET_AUTO_LISTEN, chatter, LLVector3::zero); } mLastChatterID = id; mChatTimer.reset(); } -//----------------------------------------------------------------------------- -// lookAtLastChat() -//----------------------------------------------------------------------------- -void LLAgent::lookAtLastChat() -{ - // Block if camera is animating or not in normal third person camera mode - if (mCameraAnimating || !cameraThirdPerson()) - { - return; - } - - LLViewerObject *chatter = gObjectList.findObject(mLastChatterID); - if (chatter) - { - LLVector3 delta_pos; - if (chatter->isAvatar()) - { - LLVOAvatar *chatter_av = (LLVOAvatar*)chatter; - if (mAvatarObject.notNull() && chatter_av->mHeadp) - { - delta_pos = chatter_av->mHeadp->getWorldPosition() - mAvatarObject->mHeadp->getWorldPosition(); - } - else - { - delta_pos = chatter->getPositionAgent() - getPositionAgent(); - } - delta_pos.normalize(); - - setControlFlags(AGENT_CONTROL_STOP); - - changeCameraToThirdPerson(); - - LLVector3 new_camera_pos = mAvatarObject->mHeadp->getWorldPosition(); - LLVector3 left = delta_pos % LLVector3::z_axis; - left.normalize(); - LLVector3 up = left % delta_pos; - up.normalize(); - new_camera_pos -= delta_pos * 0.4f; - new_camera_pos += left * 0.3f; - new_camera_pos += up * 0.2f; - if (chatter_av->mHeadp) - { - setFocusGlobal(getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()), mLastChatterID); - mCameraFocusOffsetTarget = getPosGlobalFromAgent(new_camera_pos) - gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()); - } - else - { - setFocusGlobal(chatter->getPositionGlobal(), mLastChatterID); - mCameraFocusOffsetTarget = getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal(); - } - setFocusOnAvatar(FALSE, TRUE); - } - else - { - delta_pos = chatter->getRenderPosition() - getPositionAgent(); - delta_pos.normalize(); - - setControlFlags(AGENT_CONTROL_STOP); - - changeCameraToThirdPerson(); - - LLVector3 new_camera_pos = mAvatarObject->mHeadp->getWorldPosition(); - LLVector3 left = delta_pos % LLVector3::z_axis; - left.normalize(); - LLVector3 up = left % delta_pos; - up.normalize(); - new_camera_pos -= delta_pos * 0.4f; - new_camera_pos += left * 0.3f; - new_camera_pos += up * 0.2f; - - setFocusGlobal(chatter->getPositionGlobal(), mLastChatterID); - mCameraFocusOffsetTarget = getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal(); - setFocusOnAvatar(FALSE, TRUE); - } - } -} - const F32 SIT_POINT_EXTENTS = 0.2f; LLSD ll_sdmap_from_vector3(const LLVector3& vec) @@ -5182,7 +2517,7 @@ LLQuaternion LLAgent::getHeadRotation() return LLQuaternion::DEFAULT; } - if (!gAgent.cameraMouselook()) + if (!gAgentCamera.cameraMouselook()) { return mAvatarObject->getRotation(); } @@ -5353,10 +2688,11 @@ void LLAgent::initOriginGlobal(const LLVector3d &origin_global) BOOL LLAgent::leftButtonGrabbed() const { - return (!cameraMouselook() && mControlsTakenCount[CONTROL_LBUTTON_DOWN_INDEX] > 0) - || (cameraMouselook() && mControlsTakenCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0) - || (!cameraMouselook() && mControlsTakenPassedOnCount[CONTROL_LBUTTON_DOWN_INDEX] > 0) - || (cameraMouselook() && mControlsTakenPassedOnCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0); + const BOOL camera_mouse_look = gAgentCamera.cameraMouselook(); + return (!camera_mouse_look && mControlsTakenCount[CONTROL_LBUTTON_DOWN_INDEX] > 0) + || (camera_mouse_look && mControlsTakenCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0) + || (!camera_mouse_look && mControlsTakenPassedOnCount[CONTROL_LBUTTON_DOWN_INDEX] > 0) + || (camera_mouse_look && mControlsTakenPassedOnCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0); } BOOL LLAgent::rotateGrabbed() const @@ -5824,7 +3160,7 @@ void LLAgent::processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void * return; } - if (gAgent.cameraCustomizeAvatar()) + if (gAgentCamera.cameraCustomizeAvatar()) { // ignore baked textures when in customize mode return; @@ -5924,7 +3260,7 @@ BOOL LLAgent::getHomePosGlobal( LLVector3d* pos_global ) void LLAgent::clearVisualParams(void *data) { - LLVOAvatar* avatarp = gAgent.getAvatarObject(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); if (avatarp) { avatarp->clearVisualParamWeights(); @@ -5952,7 +3288,7 @@ bool LLAgent::teleportCore(bool is_local) // sync with other viewers. Discuss in DEV-14145/VWR-6744 before reenabling. // Stop all animation before actual teleporting - LLVOAvatar* avatarp = gAgent.getAvatarObject(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); if (avatarp) { for ( LLVOAvatar::AnimIterator anim_it= avatarp->mPlayingAnimations.begin(); @@ -5981,7 +3317,7 @@ bool LLAgent::teleportCore(bool is_local) // Close all pie menus, deselect land, etc. // Don't change the camera until we know teleport succeeded. JC - resetView(FALSE); + gAgentCamera.resetView(FALSE); // local logic LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TELEPORT_COUNT); @@ -6155,7 +3491,7 @@ void LLAgent::stopCurrentAnimations() // This function stops all current overriding animations on this // avatar, propagating this change back to the server. - LLVOAvatar* avatarp = gAgent.getAvatarObject(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); if (avatarp) { for ( LLVOAvatar::AnimIterator anim_it = @@ -6282,7 +3618,7 @@ void LLAgent::sendAgentSetAppearance() { if (mAvatarObject.isNull()) return; - if (gAgentQueryManager.mNumPendingQueries > 0 && !gAgent.cameraCustomizeAvatar()) + if (gAgentQueryManager.mNumPendingQueries > 0 && !gAgentCamera.cameraCustomizeAvatar()) { return; } @@ -6500,7 +3836,39 @@ void LLAgent::dumpGroupInfo() //llinfos << "insig " << gAgent.mGroupInsigniaID << llendl; } +// Draw a representation of current autopilot target +void LLAgent::renderAutoPilotTarget() +{ + if (mAutoPilot) + { + F32 height_meters; + LLVector3d target_global; + + glMatrixMode(GL_MODELVIEW); + gGL.pushMatrix(); + + // not textured + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + // lovely green + glColor4f(0.f, 1.f, 1.f, 1.f); + + target_global = mAutoPilotTargetGlobal; + + gGL.translatef((F32)(target_global.mdV[VX]), (F32)(target_global.mdV[VY]), (F32)(target_global.mdV[VZ])); + + height_meters = 1.f; + + glScalef(height_meters, height_meters, height_meters); + + gSphere.render(1500.f); + + gGL.popMatrix(); + } +} + /********************************************************************************/ + LLAgentQueryManager gAgentQueryManager; LLAgentQueryManager::LLAgentQueryManager() : diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h index f2df1992e7..891ce799d2 100644 --- a/indra/newview/llagent.h +++ b/indra/newview/llagent.h @@ -66,26 +66,6 @@ class LLAgentDropGroupViewerNode; //-------------------------------------------------------------------- // Types //-------------------------------------------------------------------- -enum ECameraMode -{ - CAMERA_MODE_THIRD_PERSON, - CAMERA_MODE_MOUSELOOK, - CAMERA_MODE_CUSTOMIZE_AVATAR, - CAMERA_MODE_FOLLOW -}; - -/** Camera Presets for CAMERA_MODE_THIRD_PERSON */ -enum ECameraPreset -{ - /** Default preset, what the Third Person Mode actually was */ - CAMERA_PRESET_REAR_VIEW, - - /** "Looking at the Avatar from the front" */ - CAMERA_PRESET_FRONT_VIEW, - - /** "Above and to the left, over the shoulder, pulled back a little on the zoom" */ - CAMERA_PRESET_GROUP_VIEW -}; enum EAnimRequest { @@ -139,11 +119,12 @@ public: void setFirstLogin(BOOL b) { mFirstLogin = b; } // Return TRUE if the database reported this login as the first for this particular user. BOOL isFirstLogin() const { return mFirstLogin; } + BOOL isInitialized() const { return mInitialized; } public: - BOOL mInitialized; - BOOL mFirstLogin; std::string mMOTD; // Message of the day private: + BOOL mInitialized; + BOOL mFirstLogin; boost::shared_ptr<LLAgentListener> mListener; //-------------------------------------------------------------------- @@ -279,6 +260,10 @@ private: public: S32 getRegionsVisited() const; F64 getDistanceTraveled() const; + void setDistanceTraveled(F64 dist) { mDistanceTraveled = dist; } + + const LLVector3d &getLastPositionGlobal() const { return mLastPositionGlobal; } + void setLastPositionGlobal(const LLVector3d &pos) { mLastPositionGlobal = pos; } private: std::set<U64> mRegionsVisited; // Stat - what distinct regions has the avatar been to? F64 mDistanceTraveled; // Stat - how far has the avatar moved? @@ -321,7 +306,6 @@ public: //-------------------------------------------------------------------- public: void heardChat(const LLUUID& id); - void lookAtLastChat(); F32 getTypingTime() { return mTypingTimer.getElapsedTimeF32(); } LLUUID getLastChatter() const { return mLastChatterID; } F32 getNearChatRadius() { return mNearChatRadius; } @@ -430,6 +414,8 @@ public: // Send message to simulator to force grabbed controls to be // released, in case of a poorly written script. void forceReleaseControls(); + void setFlagsDirty() { mbFlagsDirty = TRUE; } + private: S32 mControlsTakenCount[TOTAL_CONTROLS]; S32 mControlsTakenPassedOnCount[TOTAL_CONTROLS]; @@ -447,9 +433,11 @@ public: void sendAnimationRequests(LLDynamicArray<LLUUID> &anim_ids, EAnimRequest request); void sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request); void endAnimationUpdateUI(); + void unpauseAnimation() { mPauseRequest = NULL; } + BOOL getCustomAnim() const { return mCustomAnim; } + void setCustomAnim(BOOL anim) { mCustomAnim = anim; } + private: - LLFrameTimer mAnimationTimer; // Seconds that transition animation has been active - F32 mAnimationDuration; // In seconds BOOL mCustomAnim; // Current animation is ANIM_AGENT_CUSTOMIZE ? LLAnimPauseRequest mPauseRequest; BOOL mViewsPushed; // Keep track of whether or not we have pushed views @@ -492,42 +480,6 @@ public: void movePitch(F32 mag); //-------------------------------------------------------------------- - // Orbit - //-------------------------------------------------------------------- -public: - void setOrbitLeftKey(F32 mag) { mOrbitLeftKey = mag; } - void setOrbitRightKey(F32 mag) { mOrbitRightKey = mag; } - void setOrbitUpKey(F32 mag) { mOrbitUpKey = mag; } - void setOrbitDownKey(F32 mag) { mOrbitDownKey = mag; } - void setOrbitInKey(F32 mag) { mOrbitInKey = mag; } - void setOrbitOutKey(F32 mag) { mOrbitOutKey = mag; } -private: - F32 mOrbitLeftKey; - F32 mOrbitRightKey; - F32 mOrbitUpKey; - F32 mOrbitDownKey; - F32 mOrbitInKey; - F32 mOrbitOutKey; - - //-------------------------------------------------------------------- - // Pan - //-------------------------------------------------------------------- -public: - void setPanLeftKey(F32 mag) { mPanLeftKey = mag; } - void setPanRightKey(F32 mag) { mPanRightKey = mag; } - void setPanUpKey(F32 mag) { mPanUpKey = mag; } - void setPanDownKey(F32 mag) { mPanDownKey = mag; } - void setPanInKey(F32 mag) { mPanInKey = mag; } - void setPanOutKey(F32 mag) { mPanOutKey = mag; } -private: - F32 mPanUpKey; - F32 mPanDownKey; - F32 mPanLeftKey; - F32 mPanRightKey; - F32 mPanInKey; - F32 mPanOutKey; - - //-------------------------------------------------------------------- // Move the avatar's frame //-------------------------------------------------------------------- public: @@ -640,232 +592,6 @@ private: /******************************************************************************** ** ** - ** CAMERA - **/ - - //-------------------------------------------------------------------- - // Mode - //-------------------------------------------------------------------- -public: - void changeCameraToDefault(); - void changeCameraToMouselook(BOOL animate = TRUE); - void changeCameraToThirdPerson(BOOL animate = TRUE); - void changeCameraToCustomizeAvatar(BOOL avatar_animate = TRUE, BOOL camera_animate = TRUE); // Trigger transition animation - void changeCameraToFollow(BOOL animate = TRUE); // Ventrella - BOOL cameraThirdPerson() const { return (mCameraMode == CAMERA_MODE_THIRD_PERSON && mLastCameraMode == CAMERA_MODE_THIRD_PERSON); } - BOOL cameraMouselook() const { return (mCameraMode == CAMERA_MODE_MOUSELOOK && mLastCameraMode == CAMERA_MODE_MOUSELOOK); } - BOOL cameraCustomizeAvatar() const { return (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR /*&& !mCameraAnimating*/); } - BOOL cameraFollow() const { return (mCameraMode == CAMERA_MODE_FOLLOW && mLastCameraMode == CAMERA_MODE_FOLLOW); } - ECameraMode getCameraMode() const { return mCameraMode; } - void updateCamera(); // Call once per frame to update camera location/orientation - void resetCamera(); // Slam camera into its default position -private: - ECameraMode mCameraMode; // Target mode after transition animation is done - ECameraMode mLastCameraMode; - - //-------------------------------------------------------------------- - // Preset - //-------------------------------------------------------------------- -public: - void switchCameraPreset(ECameraPreset preset); - -private: - - /** Determines default camera offset depending on the current camera preset */ - LLVector3 getCameraOffsetInitial(); - - /** Camera preset in Third Person Mode */ - ECameraPreset mCameraPreset; - - /** Initial camera offsets */ - std::map<ECameraPreset, LLVector3> mCameraOffsetInitial; - - /** Initial focus offsets */ - std::map<ECameraPreset, LLVector3d> mFocusOffsetInitial; - - - //-------------------------------------------------------------------- - // Position - //-------------------------------------------------------------------- -public: - LLVector3d getCameraPositionGlobal() const; - const LLVector3 &getCameraPositionAgent() const; - LLVector3d calcCameraPositionTargetGlobal(BOOL *hit_limit = NULL); // Calculate the camera position target - F32 getCameraMinOffGround(); // Minimum height off ground for this mode, meters - void setCameraCollidePlane(const LLVector4 &plane) { mCameraCollidePlane = plane; } - BOOL calcCameraMinDistance(F32 &obj_min_distance); - F32 calcCustomizeAvatarUIOffset(const LLVector3d& camera_pos_global); - F32 getCurrentCameraBuildOffset() { return (F32)mCameraFocusOffset.length(); } -private: - F32 mCurrentCameraDistance; // Current camera offset from avatar - F32 mTargetCameraDistance; // Target camera offset from avatar - F32 mCameraFOVZoomFactor; // Amount of fov zoom applied to camera when zeroing in on an object - F32 mCameraCurrentFOVZoomFactor; // Interpolated fov zoom - F32 mCameraFOVDefault; // Default field of view that is basis for FOV zoom effect - LLVector4 mCameraCollidePlane; // Colliding plane for camera - F32 mCameraZoomFraction; // Mousewheel driven fraction of zoom - LLVector3 mCameraPositionAgent; // Camera position in agent coordinates - LLVector3 mCameraVirtualPositionAgent; // Camera virtual position (target) before performing FOV zoom - LLVector3d mCameraSmoothingLastPositionGlobal; - LLVector3d mCameraSmoothingLastPositionAgent; - BOOL mCameraSmoothingStop; - LLVector3 mCameraLag; // Third person camera lag - LLVector3 mCameraUpVector; // Camera's up direction in world coordinates (determines the 'roll' of the view) - - //-------------------------------------------------------------------- - // Follow - //-------------------------------------------------------------------- -public: - void setUsingFollowCam(bool using_follow_cam); -private: - LLFollowCam mFollowCam; // Ventrella - - //-------------------------------------------------------------------- - // Sit - //-------------------------------------------------------------------- -public: - void setupSitCamera(); - BOOL sitCameraEnabled() { return mSitCameraEnabled; } - void setSitCamera(const LLUUID &object_id, - const LLVector3 &camera_pos = LLVector3::zero, const LLVector3 &camera_focus = LLVector3::zero); -private: - LLPointer<LLViewerObject> mSitCameraReferenceObject; // Object to which camera is related when sitting - BOOL mSitCameraEnabled; // Use provided camera information when sitting? - LLVector3 mSitCameraPos; // Root relative camera pos when sitting - LLVector3 mSitCameraFocus; // Root relative camera target when sitting - - //-------------------------------------------------------------------- - // Animation - //-------------------------------------------------------------------- -public: - void setCameraAnimating(BOOL b) { mCameraAnimating = b; } - BOOL getCameraAnimating() { return mCameraAnimating; } - void setAnimationDuration(F32 seconds) { mAnimationDuration = seconds; } - void startCameraAnimation(); - void stopCameraAnimation(); -private: - BOOL mCameraAnimating; // Camera is transitioning from one mode to another - LLVector3d mAnimationCameraStartGlobal; // Camera start position, global coords - LLVector3d mAnimationFocusStartGlobal; // Camera focus point, global coords - - //-------------------------------------------------------------------- - // Focus - //-------------------------------------------------------------------- -public: - LLVector3d calcFocusPositionTargetGlobal(); - LLVector3 calcFocusOffset(LLViewerObject *object, LLVector3 pos_agent, S32 x, S32 y); - BOOL getFocusOnAvatar() const { return mFocusOnAvatar; } - LLPointer<LLViewerObject>& getFocusObject() { return mFocusObject; } - F32 getFocusObjectDist() const { return mFocusObjectDist; } - void updateFocusOffset(); - void validateFocusObject(); - void setFocusGlobal(const LLPickInfo& pick); - void setFocusGlobal(const LLVector3d &focus, const LLUUID &object_id = LLUUID::null); - void setFocusOnAvatar(BOOL focus, BOOL animate); - void setCameraPosAndFocusGlobal(const LLVector3d& pos, const LLVector3d& focus, const LLUUID &object_id); - void clearFocusObject(); - void setFocusObject(LLViewerObject* object); - void setObjectTracking(BOOL track) { mTrackFocusObject = track; } - const LLVector3d &getFocusGlobal() const { return mFocusGlobal; } - const LLVector3d &getFocusTargetGlobal() const { return mFocusTargetGlobal; } -private: - LLVector3d mCameraFocusOffset; // Offset from focus point in build mode - LLVector3d mCameraFocusOffsetTarget; // Target towards which we are lerping the camera's focus offset - BOOL mFocusOnAvatar; - LLVector3d mFocusGlobal; - LLVector3d mFocusTargetGlobal; - LLPointer<LLViewerObject> mFocusObject; - F32 mFocusObjectDist; - LLVector3 mFocusObjectOffset; - F32 mFocusDotRadius; // Meters - BOOL mTrackFocusObject; - F32 mUIOffset; - - //-------------------------------------------------------------------- - // Lookat / Pointat - //-------------------------------------------------------------------- -public: - void updateLookAt(const S32 mouse_x, const S32 mouse_y); - BOOL setLookAt(ELookAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero); - ELookAtType getLookAtType(); - void slamLookAt(const LLVector3 &look_at); // Set the physics data - BOOL setPointAt(EPointAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero); - EPointAtType getPointAtType(); -public: - LLPointer<LLHUDEffectLookAt> mLookAt; - LLPointer<LLHUDEffectPointAt> mPointAt; - - //-------------------------------------------------------------------- - // Third person - //-------------------------------------------------------------------- -public: - LLVector3d calcThirdPersonFocusOffset(); - void setThirdPersonHeadOffset(LLVector3 offset) { mThirdPersonHeadOffset = offset; } -private: - LLVector3 mThirdPersonHeadOffset; // Head offset for third person camera position - - //-------------------------------------------------------------------- - // Orbit - //-------------------------------------------------------------------- -public: - void cameraOrbitAround(const F32 radians); // Rotate camera CCW radians about build focus point - void cameraOrbitOver(const F32 radians); // Rotate camera forward radians over build focus point - void cameraOrbitIn(const F32 meters); // Move camera in toward build focus point - - //-------------------------------------------------------------------- - // Zoom - //-------------------------------------------------------------------- -public: - void handleScrollWheel(S32 clicks); // Mousewheel driven zoom - void cameraZoomIn(const F32 factor); // Zoom in by fraction of current distance - F32 getCameraZoomFraction(); // Get camera zoom as fraction of minimum and maximum zoom - void setCameraZoomFraction(F32 fraction); // Set camera zoom as fraction of minimum and maximum zoom - F32 calcCameraFOVZoomFactor(); - - //-------------------------------------------------------------------- - // Pan - //-------------------------------------------------------------------- -public: - void cameraPanIn(const F32 meters); - void cameraPanLeft(const F32 meters); - void cameraPanUp(const F32 meters); - - //-------------------------------------------------------------------- - // View - //-------------------------------------------------------------------- -public: - // Called whenever the agent moves. Puts camera back in default position, deselects items, etc. - void resetView(BOOL reset_camera = TRUE, BOOL change_camera = FALSE); - // Called on camera movement. Unlocks camera from the default position behind the avatar. - void unlockView(); - - //-------------------------------------------------------------------- - // Mouselook - //-------------------------------------------------------------------- -public: - BOOL getForceMouselook() const { return mForceMouselook; } - void setForceMouselook(BOOL mouselook) { mForceMouselook = mouselook; } -private: - BOOL mForceMouselook; - - //-------------------------------------------------------------------- - // HUD - //-------------------------------------------------------------------- -public: - const LLColor4 &getEffectColor(); - void setEffectColor(const LLColor4 &color); -public: - F32 mHUDTargetZoom; // Target zoom level for HUD objects (used when editing) - F32 mHUDCurZoom; // Current animated zoom level for HUD objects -private: - LLUIColor mEffectColor; - -/** Camera - ** ** - *******************************************************************************/ - -/******************************************************************************** - ** ** ** ACCESS **/ @@ -938,8 +664,9 @@ public: LLQuaternion getHeadRotation(); BOOL needsRenderAvatar(); // TRUE when camera mode is such that your own avatar should draw BOOL needsRenderHead(); -public: - F32 mDrawDistance; + void setShowAvatar(BOOL show) { mShowAvatar = show; } + BOOL getShowAvatar() const { return mShowAvatar; } + private: BOOL mShowAvatar; // Should we render the avatar? U32 mAppearanceSerialNum; @@ -954,6 +681,15 @@ public: private: U8 mRenderState; // Current behavior state of agent + //-------------------------------------------------------------------- + // HUD + //-------------------------------------------------------------------- +public: + const LLColor4 &getEffectColor(); + void setEffectColor(const LLColor4 &color); +private: + LLUIColor mEffectColor; + /** Rendering ** ** *******************************************************************************/ diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp new file mode 100644 index 0000000000..e000d44ab8 --- /dev/null +++ b/indra/newview/llagentcamera.cpp @@ -0,0 +1,2875 @@ +/** + * @file llagentcamera.cpp + * @brief LLAgent class implementation + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llagentcamera.h" + +#include "pipeline.h" + +#include "llagentlistener.h" +#include "llagentwearables.h" +#include "llagentui.h" +#include "llanimationstates.h" +#include "llbottomtray.h" +#include "llcallingcard.h" +#include "llchannelmanager.h" +#include "llconsole.h" +//#include "llfirstuse.h" +#include "llfloatercamera.h" +#include "llfloatercustomize.h" +#include "llfloaterreg.h" +#include "llfloatertools.h" +#include "llgroupactions.h" +#include "llgroupmgr.h" +#include "llhomelocationresponder.h" +#include "llhudmanager.h" +#include "lljoystickbutton.h" +#include "llmorphview.h" +#include "llmoveview.h" +#include "llnavigationbar.h" // to show/hide navigation bar when changing mouse look state +#include "llnearbychatbar.h" +#include "llnotificationsutil.h" +#include "llparcel.h" +#include "llsdutil.h" +#include "llsidetray.h" +#include "llsky.h" +#include "llsmoothstep.h" +#include "llstatusbar.h" +#include "llteleportflags.h" +#include "lltool.h" +#include "lltoolmgr.h" +#include "lltrans.h" +#include "llviewercontrol.h" +#include "llviewerdisplay.h" +#include "llviewerjoystick.h" +#include "llviewermediafocus.h" +#include "llviewerobjectlist.h" +#include "llviewerparcelmgr.h" +#include "llviewerstats.h" +#include "llvoavatarself.h" +#include "llwindow.h" +#include "llworld.h" +#include "llworldmap.h" + +using namespace LLVOAvatarDefines; + +extern LLMenuBarGL* gMenuBarView; + +// Mousewheel camera zoom +const F32 MIN_ZOOM_FRACTION = 0.25f; +const F32 INITIAL_ZOOM_FRACTION = 1.f; +const F32 MAX_ZOOM_FRACTION = 8.f; + +const F32 CAMERA_ZOOM_HALF_LIFE = 0.07f; // seconds +const F32 FOV_ZOOM_HALF_LIFE = 0.07f; // seconds + +const F32 CAMERA_FOCUS_HALF_LIFE = 0.f;//0.02f; +const F32 CAMERA_LAG_HALF_LIFE = 0.25f; +const F32 MIN_CAMERA_LAG = 0.5f; +const F32 MAX_CAMERA_LAG = 5.f; + +const F32 CAMERA_COLLIDE_EPSILON = 0.1f; +const F32 MIN_CAMERA_DISTANCE = 0.1f; + +const F32 AVATAR_ZOOM_MIN_X_FACTOR = 0.55f; +const F32 AVATAR_ZOOM_MIN_Y_FACTOR = 0.7f; +const F32 AVATAR_ZOOM_MIN_Z_FACTOR = 1.15f; + +const F32 MAX_CAMERA_DISTANCE_FROM_AGENT = 50.f; + +const F32 MAX_CAMERA_SMOOTH_DISTANCE = 50.0f; + +const F32 HEAD_BUFFER_SIZE = 0.3f; + +const F32 CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP = 0.2f; + +const F32 LAND_MIN_ZOOM = 0.15f; + +const F32 AVATAR_MIN_ZOOM = 0.5f; +const F32 OBJECT_MIN_ZOOM = 0.02f; + +const F32 APPEARANCE_MIN_ZOOM = 0.39f; +const F32 APPEARANCE_MAX_ZOOM = 8.f; + +const F32 GROUND_TO_AIR_CAMERA_TRANSITION_TIME = 0.5f; +const F32 GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME = 0.5f; + +const F32 OBJECT_EXTENTS_PADDING = 0.5f; + +// The agent instance. +LLAgentCamera gAgentCamera; + +//----------------------------------------------------------------------------- +// LLAgentCamera() +//----------------------------------------------------------------------------- +LLAgentCamera::LLAgentCamera() : + mDrawDistance( DEFAULT_FAR_PLANE ), + + mLookAt(NULL), + mPointAt(NULL), + + mHUDTargetZoom(1.f), + mHUDCurZoom(1.f), + + mForceMouselook(FALSE), + + mCameraMode( CAMERA_MODE_THIRD_PERSON ), + mLastCameraMode( CAMERA_MODE_THIRD_PERSON ), + + mCameraPreset(CAMERA_PRESET_REAR_VIEW), + + mCameraAnimating( FALSE ), + mAnimationCameraStartGlobal(), + mAnimationFocusStartGlobal(), + mAnimationTimer(), + mAnimationDuration(0.33f), + + mCameraFOVZoomFactor(0.f), + mCameraCurrentFOVZoomFactor(0.f), + mCameraFocusOffset(), + mCameraFOVDefault(DEFAULT_FIELD_OF_VIEW), + + mCameraCollidePlane(), + + mCurrentCameraDistance(2.f), // meters, set in init() + mTargetCameraDistance(2.f), + mCameraZoomFraction(1.f), // deprecated + mThirdPersonHeadOffset(0.f, 0.f, 1.f), + mSitCameraEnabled(FALSE), + mCameraSmoothingLastPositionGlobal(), + mCameraSmoothingLastPositionAgent(), + mCameraSmoothingStop(FALSE), + + mCameraUpVector(LLVector3::z_axis), // default is straight up + + mFocusOnAvatar(TRUE), + mFocusGlobal(), + mFocusTargetGlobal(), + mFocusObject(NULL), + mFocusObjectDist(0.f), + mFocusObjectOffset(), + mFocusDotRadius( 0.1f ), // meters + mTrackFocusObject(TRUE), + mUIOffset(0.f), + + mOrbitLeftKey(0.f), + mOrbitRightKey(0.f), + mOrbitUpKey(0.f), + mOrbitDownKey(0.f), + mOrbitInKey(0.f), + mOrbitOutKey(0.f), + + mPanUpKey(0.f), + mPanDownKey(0.f), + mPanLeftKey(0.f), + mPanRightKey(0.f), + mPanInKey(0.f), + mPanOutKey(0.f) +{ + mFollowCam.setMaxCameraDistantFromSubject( MAX_CAMERA_DISTANCE_FROM_AGENT ); +} + +// Requires gSavedSettings to be initialized. +//----------------------------------------------------------------------------- +// init() +//----------------------------------------------------------------------------- +void LLAgentCamera::init() +{ + // *Note: this is where LLViewerCamera::getInstance() used to be constructed. + + mDrawDistance = gSavedSettings.getF32("RenderFarClip"); + + LLViewerCamera::getInstance()->setView(DEFAULT_FIELD_OF_VIEW); + // Leave at 0.1 meters until we have real near clip management + LLViewerCamera::getInstance()->setNear(0.1f); + LLViewerCamera::getInstance()->setFar(mDrawDistance); // if you want to change camera settings, do so in camera.h + LLViewerCamera::getInstance()->setAspect( gViewerWindow->getWorldViewAspectRatio() ); // default, overridden in LLViewerWindow::reshape + LLViewerCamera::getInstance()->setViewHeightInPixels(768); // default, overridden in LLViewerWindow::reshape + + mCameraFocusOffsetTarget = LLVector4(gSavedSettings.getVector3("CameraOffsetBuild")); + + mCameraPreset = (ECameraPreset) gSavedSettings.getU32("CameraPreset"); + + mCameraOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getVector3("CameraOffsetRearView"); + mCameraOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getVector3("CameraOffsetFrontView"); + mCameraOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getVector3("CameraOffsetGroupView"); + + mFocusOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getVector3d("FocusOffsetRearView"); + mFocusOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getVector3d("FocusOffsetFrontView"); + mFocusOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getVector3d("FocusOffsetGroupView"); + + mCameraCollidePlane.clearVec(); + mCurrentCameraDistance = getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale"); + mTargetCameraDistance = mCurrentCameraDistance; + mCameraZoomFraction = 1.f; + mTrackFocusObject = gSavedSettings.getBOOL("TrackFocusObject"); + + mInitialized = TRUE; +} + +//----------------------------------------------------------------------------- +// cleanup() +//----------------------------------------------------------------------------- +void LLAgentCamera::cleanup() +{ + setSitCamera(LLUUID::null); + + if(mLookAt) + { + mLookAt->markDead() ; + mLookAt = NULL; + } + if(mPointAt) + { + mPointAt->markDead() ; + mPointAt = NULL; + } + setFocusObject(NULL); +} + +void LLAgentCamera::setAvatarObject(LLVOAvatarSelf* avatar) +{ + if (!mLookAt) + { + mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT); + } + if (!mPointAt) + { + mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT); + } + + if (!mLookAt.isNull()) + { + mLookAt->setSourceObject(avatar); + } + if (!mPointAt.isNull()) + { + mPointAt->setSourceObject(avatar); + } +} + +//----------------------------------------------------------------------------- +// LLAgent() +//----------------------------------------------------------------------------- +LLAgentCamera::~LLAgentCamera() +{ + cleanup(); + + // *Note: this is where LLViewerCamera::getInstance() used to be deleted. +} + +// Change camera back to third person, stop the autopilot, +// deselect stuff, etc. +//----------------------------------------------------------------------------- +// resetView() +//----------------------------------------------------------------------------- +void LLAgentCamera::resetView(BOOL reset_camera, BOOL change_camera) +{ + if (gAgent.getAutoPilot()) + { + gAgent.stopAutoPilot(TRUE); + } + + if (!gNoRender) + { + LLSelectMgr::getInstance()->unhighlightAll(); + + // By popular request, keep land selection while walking around. JC + // LLViewerParcelMgr::getInstance()->deselectLand(); + + // force deselect when walking and attachment is selected + // this is so people don't wig out when their avatar moves without animating + if (LLSelectMgr::getInstance()->getSelection()->isAttachment()) + { + LLSelectMgr::getInstance()->deselectAll(); + } + + // Hide all popup menus + gMenuHolder->hideMenus(); + } + + if (change_camera && !gSavedSettings.getBOOL("FreezeTime")) + { + changeCameraToDefault(); + + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { + handle_toggle_flycam(); + } + + // reset avatar mode from eventual residual motion + if (LLToolMgr::getInstance()->inBuildMode()) + { + LLViewerJoystick::getInstance()->moveAvatar(true); + } + + //Camera Tool is needed for Free Camera Control Mode + if (!LLFloaterCamera::inFreeCameraMode()) + { + LLFloaterReg::hideInstance("build"); + + // Switch back to basic toolset + LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); + } + + gViewerWindow->showCursor(); + } + + + if (reset_camera && !gSavedSettings.getBOOL("FreezeTime")) + { + if (!gViewerWindow->getLeftMouseDown() && cameraThirdPerson()) + { + // leaving mouse-steer mode + LLVector3 agent_at_axis = gAgent.getAtAxis(); + agent_at_axis -= projected_vec(agent_at_axis, gAgent.getReferenceUpVector()); + agent_at_axis.normalize(); + gAgent.resetAxes(lerp(gAgent.getAtAxis(), agent_at_axis, LLCriticalDamp::getInterpolant(0.3f))); + } + + setFocusOnAvatar(TRUE, ANIMATE); + + mCameraFOVZoomFactor = 0.f; + } + + mHUDTargetZoom = 1.f; +} + +// Allow camera to be moved somewhere other than behind avatar. +//----------------------------------------------------------------------------- +// unlockView() +//----------------------------------------------------------------------------- +void LLAgentCamera::unlockView() +{ + if (getFocusOnAvatar()) + { + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + if (avatarp) + { + setFocusGlobal(LLVector3d::zero, avatarp->mID); + } + setFocusOnAvatar(FALSE, FALSE); // no animation + } +} + +//----------------------------------------------------------------------------- +// slamLookAt() +//----------------------------------------------------------------------------- +void LLAgentCamera::slamLookAt(const LLVector3 &look_at) +{ + LLVector3 look_at_norm = look_at; + look_at_norm.mV[VZ] = 0.f; + look_at_norm.normalize(); + gAgent.resetAxes(look_at_norm); +} + +//----------------------------------------------------------------------------- +// calcFocusOffset() +//----------------------------------------------------------------------------- +LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 original_focus_point, S32 x, S32 y) +{ + LLMatrix4 obj_matrix = object->getRenderMatrix(); + LLQuaternion obj_rot = object->getRenderRotation(); + LLVector3 obj_pos = object->getRenderPosition(); + + BOOL is_avatar = object->isAvatar(); + // if is avatar - don't do any funk heuristics to position the focal point + // see DEV-30589 + if (is_avatar) + { + return original_focus_point - obj_pos; + } + + + LLQuaternion inv_obj_rot = ~obj_rot; // get inverse of rotation + LLVector3 object_extents = object->getScale(); + // make sure they object extents are non-zero + object_extents.clamp(0.001f, F32_MAX); + + // obj_to_cam_ray is unit vector pointing from object center to camera, in the coordinate frame of the object + LLVector3 obj_to_cam_ray = obj_pos - LLViewerCamera::getInstance()->getOrigin(); + obj_to_cam_ray.rotVec(inv_obj_rot); + obj_to_cam_ray.normalize(); + + // obj_to_cam_ray_proportions are the (positive) ratios of + // the obj_to_cam_ray x,y,z components with the x,y,z object dimensions. + LLVector3 obj_to_cam_ray_proportions; + obj_to_cam_ray_proportions.mV[VX] = llabs(obj_to_cam_ray.mV[VX] / object_extents.mV[VX]); + obj_to_cam_ray_proportions.mV[VY] = llabs(obj_to_cam_ray.mV[VY] / object_extents.mV[VY]); + obj_to_cam_ray_proportions.mV[VZ] = llabs(obj_to_cam_ray.mV[VZ] / object_extents.mV[VZ]); + + // find the largest ratio stored in obj_to_cam_ray_proportions + // this corresponds to the object's local axial plane (XY, YZ, XZ) that is *most* facing the camera + LLVector3 longest_object_axis; + // is x-axis longest? + if (obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VY] + && obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VZ]) + { + // then grab it + longest_object_axis.setVec(obj_matrix.getFwdRow4()); + } + // is y-axis longest? + else if (obj_to_cam_ray_proportions.mV[VY] > obj_to_cam_ray_proportions.mV[VZ]) + { + // then grab it + longest_object_axis.setVec(obj_matrix.getLeftRow4()); + } + // otherwise, use z axis + else + { + longest_object_axis.setVec(obj_matrix.getUpRow4()); + } + + // Use this axis as the normal to project mouse click on to plane with that normal, at the object center. + // This generates a point behind the mouse cursor that is approximately in the middle of the object in + // terms of depth. + // We do this to allow the camera rotation tool to "tumble" the object by rotating the camera. + // If the focus point were the object surface under the mouse, camera rotation would introduce an undesirable + // eccentricity to the object orientation + LLVector3 focus_plane_normal(longest_object_axis); + focus_plane_normal.normalize(); + + LLVector3d focus_pt_global; + gViewerWindow->mousePointOnPlaneGlobal(focus_pt_global, x, y, gAgent.getPosGlobalFromAgent(obj_pos), focus_plane_normal); + LLVector3 focus_pt = gAgent.getPosAgentFromGlobal(focus_pt_global); + + // find vector from camera to focus point in object space + LLVector3 camera_to_focus_vec = focus_pt - LLViewerCamera::getInstance()->getOrigin(); + camera_to_focus_vec.rotVec(inv_obj_rot); + + // find vector from object origin to focus point in object coordinates + LLVector3 focus_offset_from_object_center = focus_pt - obj_pos; + // convert to object-local space + focus_offset_from_object_center.rotVec(inv_obj_rot); + + // We need to project the focus point back into the bounding box of the focused object. + // Do this by calculating the XYZ scale factors needed to get focus offset back in bounds along the camera_focus axis + LLVector3 clip_fraction; + + // for each axis... + for (U32 axis = VX; axis <= VZ; axis++) + { + //...calculate distance that focus offset sits outside of bounding box along that axis... + //NOTE: dist_out_of_bounds keeps the sign of focus_offset_from_object_center + F32 dist_out_of_bounds; + if (focus_offset_from_object_center.mV[axis] > 0.f) + { + dist_out_of_bounds = llmax(0.f, focus_offset_from_object_center.mV[axis] - (object_extents.mV[axis] * 0.5f)); + } + else + { + dist_out_of_bounds = llmin(0.f, focus_offset_from_object_center.mV[axis] + (object_extents.mV[axis] * 0.5f)); + } + + //...then calculate the scale factor needed to push camera_to_focus_vec back in bounds along current axis + if (llabs(camera_to_focus_vec.mV[axis]) < 0.0001f) + { + // don't divide by very small number + clip_fraction.mV[axis] = 0.f; + } + else + { + clip_fraction.mV[axis] = dist_out_of_bounds / camera_to_focus_vec.mV[axis]; + } + } + + LLVector3 abs_clip_fraction = clip_fraction; + abs_clip_fraction.abs(); + + // find axis of focus offset that is *most* outside the bounding box and use that to + // rescale focus offset to inside object extents + if (abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VY] + && abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VZ]) + { + focus_offset_from_object_center -= clip_fraction.mV[VX] * camera_to_focus_vec; + } + else if (abs_clip_fraction.mV[VY] > abs_clip_fraction.mV[VZ]) + { + focus_offset_from_object_center -= clip_fraction.mV[VY] * camera_to_focus_vec; + } + else + { + focus_offset_from_object_center -= clip_fraction.mV[VZ] * camera_to_focus_vec; + } + + // convert back to world space + focus_offset_from_object_center.rotVec(obj_rot); + + // now, based on distance of camera from object relative to object size + // push the focus point towards the near surface of the object when (relatively) close to the objcet + // or keep the focus point in the object middle when (relatively) far + // NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars + // is almost always "tumble about middle" and not "spin around surface point" + if (!is_avatar) + { + LLVector3 obj_rel = original_focus_point - object->getRenderPosition(); + + //now that we have the object relative position, we should bias toward the center of the object + //based on the distance of the camera to the focus point vs. the distance of the camera to the focus + + F32 relDist = llabs(obj_rel * LLViewerCamera::getInstance()->getAtAxis()); + F32 viewDist = dist_vec(obj_pos + obj_rel, LLViewerCamera::getInstance()->getOrigin()); + + + LLBBox obj_bbox = object->getBoundingBoxAgent(); + F32 bias = 0.f; + + // virtual_camera_pos is the camera position we are simulating by backing the camera off + // and adjusting the FOV + LLVector3 virtual_camera_pos = gAgent.getPosAgentFromGlobal(mFocusTargetGlobal + (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor)); + + // if the camera is inside the object (large, hollow objects, for example) + // leave focus point all the way to destination depth, away from object center + if(!obj_bbox.containsPointAgent(virtual_camera_pos)) + { + // perform magic number biasing of focus point towards surface vs. planar center + bias = clamp_rescale(relDist/viewDist, 0.1f, 0.7f, 0.0f, 1.0f); + obj_rel = lerp(focus_offset_from_object_center, obj_rel, bias); + } + + focus_offset_from_object_center = obj_rel; + } + + return focus_offset_from_object_center; +} + +//----------------------------------------------------------------------------- +// calcCameraMinDistance() +//----------------------------------------------------------------------------- +BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance) +{ + BOOL soft_limit = FALSE; // is the bounding box to be treated literally (volumes) or as an approximation (avatars) + + if (!mFocusObject || mFocusObject->isDead()) + { + obj_min_distance = 0.f; + return TRUE; + } + + if (mFocusObject->mDrawable.isNull()) + { +#ifdef LL_RELEASE_FOR_DOWNLOAD + llwarns << "Focus object with no drawable!" << llendl; +#else + mFocusObject->dump(); + llerrs << "Focus object with no drawable!" << llendl; +#endif + obj_min_distance = 0.f; + return TRUE; + } + + LLQuaternion inv_object_rot = ~mFocusObject->getRenderRotation(); + LLVector3 target_offset_origin = mFocusObjectOffset; + LLVector3 camera_offset_target(getCameraPositionAgent() - gAgent.getPosAgentFromGlobal(mFocusTargetGlobal)); + + // convert offsets into object local space + camera_offset_target.rotVec(inv_object_rot); + target_offset_origin.rotVec(inv_object_rot); + + // push around object extents based on target offset + LLVector3 object_extents = mFocusObject->getScale(); + if (mFocusObject->isAvatar()) + { + // fudge factors that lets you zoom in on avatars a bit more (which don't do FOV zoom) + object_extents.mV[VX] *= AVATAR_ZOOM_MIN_X_FACTOR; + object_extents.mV[VY] *= AVATAR_ZOOM_MIN_Y_FACTOR; + object_extents.mV[VZ] *= AVATAR_ZOOM_MIN_Z_FACTOR; + soft_limit = TRUE; + } + LLVector3 abs_target_offset = target_offset_origin; + abs_target_offset.abs(); + + LLVector3 target_offset_dir = target_offset_origin; + F32 object_radius = mFocusObject->getVObjRadius(); + + BOOL target_outside_object_extents = FALSE; + + for (U32 i = VX; i <= VZ; i++) + { + if (abs_target_offset.mV[i] * 2.f > object_extents.mV[i] + OBJECT_EXTENTS_PADDING) + { + target_outside_object_extents = TRUE; + } + if (camera_offset_target.mV[i] > 0.f) + { + object_extents.mV[i] -= target_offset_origin.mV[i] * 2.f; + } + else + { + object_extents.mV[i] += target_offset_origin.mV[i] * 2.f; + } + } + + // don't shrink the object extents so far that the object inverts + object_extents.clamp(0.001f, F32_MAX); + + // move into first octant + LLVector3 camera_offset_target_abs_norm = camera_offset_target; + camera_offset_target_abs_norm.abs(); + // make sure offset is non-zero + camera_offset_target_abs_norm.clamp(0.001f, F32_MAX); + camera_offset_target_abs_norm.normalize(); + + // find camera position relative to normalized object extents + LLVector3 camera_offset_target_scaled = camera_offset_target_abs_norm; + camera_offset_target_scaled.mV[VX] /= object_extents.mV[VX]; + camera_offset_target_scaled.mV[VY] /= object_extents.mV[VY]; + camera_offset_target_scaled.mV[VZ] /= object_extents.mV[VZ]; + + if (camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VY] && + camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VZ]) + { + if (camera_offset_target_abs_norm.mV[VX] < 0.001f) + { + obj_min_distance = object_extents.mV[VX] * 0.5f; + } + else + { + obj_min_distance = object_extents.mV[VX] * 0.5f / camera_offset_target_abs_norm.mV[VX]; + } + } + else if (camera_offset_target_scaled.mV[VY] > camera_offset_target_scaled.mV[VZ]) + { + if (camera_offset_target_abs_norm.mV[VY] < 0.001f) + { + obj_min_distance = object_extents.mV[VY] * 0.5f; + } + else + { + obj_min_distance = object_extents.mV[VY] * 0.5f / camera_offset_target_abs_norm.mV[VY]; + } + } + else + { + if (camera_offset_target_abs_norm.mV[VZ] < 0.001f) + { + obj_min_distance = object_extents.mV[VZ] * 0.5f; + } + else + { + obj_min_distance = object_extents.mV[VZ] * 0.5f / camera_offset_target_abs_norm.mV[VZ]; + } + } + + LLVector3 object_split_axis; + LLVector3 target_offset_scaled = target_offset_origin; + target_offset_scaled.abs(); + target_offset_scaled.normalize(); + target_offset_scaled.mV[VX] /= object_extents.mV[VX]; + target_offset_scaled.mV[VY] /= object_extents.mV[VY]; + target_offset_scaled.mV[VZ] /= object_extents.mV[VZ]; + + if (target_offset_scaled.mV[VX] > target_offset_scaled.mV[VY] && + target_offset_scaled.mV[VX] > target_offset_scaled.mV[VZ]) + { + object_split_axis = LLVector3::x_axis; + } + else if (target_offset_scaled.mV[VY] > target_offset_scaled.mV[VZ]) + { + object_split_axis = LLVector3::y_axis; + } + else + { + object_split_axis = LLVector3::z_axis; + } + + LLVector3 camera_offset_object(getCameraPositionAgent() - mFocusObject->getPositionAgent()); + + // length projected orthogonal to target offset + F32 camera_offset_dist = (camera_offset_object - target_offset_dir * (camera_offset_object * target_offset_dir)).magVec(); + + // calculate whether the target point would be "visible" if it were outside the bounding box + // on the opposite of the splitting plane defined by object_split_axis; + BOOL exterior_target_visible = FALSE; + if (camera_offset_dist > object_radius) + { + // target is visible from camera, so turn off fov zoom + exterior_target_visible = TRUE; + } + + F32 camera_offset_clip = camera_offset_object * object_split_axis; + F32 target_offset_clip = target_offset_dir * object_split_axis; + + // target has moved outside of object extents + // check to see if camera and target are on same side + if (target_outside_object_extents) + { + if (camera_offset_clip > 0.f && target_offset_clip > 0.f) + { + return FALSE; + } + else if (camera_offset_clip < 0.f && target_offset_clip < 0.f) + { + return FALSE; + } + } + + // clamp obj distance to diagonal of 10 by 10 cube + obj_min_distance = llmin(obj_min_distance, 10.f * F_SQRT3); + + obj_min_distance += LLViewerCamera::getInstance()->getNear() + (soft_limit ? 0.1f : 0.2f); + + return TRUE; +} + +F32 LLAgentCamera::getCameraZoomFraction() +{ + // 0.f -> camera zoomed all the way out + // 1.f -> camera zoomed all the way in + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) + { + // already [0,1] + return mHUDTargetZoom; + } + else if (mFocusOnAvatar && cameraThirdPerson()) + { + return clamp_rescale(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION, 1.f, 0.f); + } + else if (cameraCustomizeAvatar()) + { + F32 distance = (F32)mCameraFocusOffsetTarget.magVec(); + return clamp_rescale(distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM, 1.f, 0.f ); + } + else + { + F32 min_zoom; + const F32 DIST_FUDGE = 16.f; // meters + F32 max_zoom = llmin(mDrawDistance - DIST_FUDGE, + LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE, + MAX_CAMERA_DISTANCE_FROM_AGENT); + + F32 distance = (F32)mCameraFocusOffsetTarget.magVec(); + if (mFocusObject.notNull()) + { + if (mFocusObject->isAvatar()) + { + min_zoom = AVATAR_MIN_ZOOM; + } + else + { + min_zoom = OBJECT_MIN_ZOOM; + } + } + else + { + min_zoom = LAND_MIN_ZOOM; + } + + return clamp_rescale(distance, min_zoom, max_zoom, 1.f, 0.f); + } +} + +void LLAgentCamera::setCameraZoomFraction(F32 fraction) +{ + // 0.f -> camera zoomed all the way out + // 1.f -> camera zoomed all the way in + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + + if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) + { + mHUDTargetZoom = fraction; + } + else if (mFocusOnAvatar && cameraThirdPerson()) + { + mCameraZoomFraction = rescale(fraction, 0.f, 1.f, MAX_ZOOM_FRACTION, MIN_ZOOM_FRACTION); + } + else if (cameraCustomizeAvatar()) + { + LLVector3d camera_offset_dir = mCameraFocusOffsetTarget; + camera_offset_dir.normalize(); + mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, APPEARANCE_MAX_ZOOM, APPEARANCE_MIN_ZOOM); + } + else + { + F32 min_zoom = LAND_MIN_ZOOM; + const F32 DIST_FUDGE = 16.f; // meters + F32 max_zoom = llmin(mDrawDistance - DIST_FUDGE, + LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE, + MAX_CAMERA_DISTANCE_FROM_AGENT); + + if (mFocusObject.notNull()) + { + if (mFocusObject.notNull()) + { + if (mFocusObject->isAvatar()) + { + min_zoom = AVATAR_MIN_ZOOM; + } + else + { + min_zoom = OBJECT_MIN_ZOOM; + } + } + } + + LLVector3d camera_offset_dir = mCameraFocusOffsetTarget; + camera_offset_dir.normalize(); + mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, max_zoom, min_zoom); + } + startCameraAnimation(); +} + + +//----------------------------------------------------------------------------- +// cameraOrbitAround() +//----------------------------------------------------------------------------- +void LLAgentCamera::cameraOrbitAround(const F32 radians) +{ + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) + { + // do nothing for hud selection + } + else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON || mCameraMode == CAMERA_MODE_FOLLOW)) + { + gAgent.getFrameAgent().rotate(radians, gAgent.getReferenceUpVector()); + } + else + { + mCameraFocusOffsetTarget.rotVec(radians, 0.f, 0.f, 1.f); + + cameraZoomIn(1.f); + } +} + + +//----------------------------------------------------------------------------- +// cameraOrbitOver() +//----------------------------------------------------------------------------- +void LLAgentCamera::cameraOrbitOver(const F32 angle) +{ + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) + { + // do nothing for hud selection + } + else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON) + { + gAgent.pitch(angle); + } + else + { + LLVector3 camera_offset_unit(mCameraFocusOffsetTarget); + camera_offset_unit.normalize(); + + F32 angle_from_up = acos( camera_offset_unit * gAgent.getReferenceUpVector() ); + + LLVector3d left_axis; + left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis()); + F32 new_angle = llclamp(angle_from_up - angle, 1.f * DEG_TO_RAD, 179.f * DEG_TO_RAD); + mCameraFocusOffsetTarget.rotVec(angle_from_up - new_angle, left_axis); + + cameraZoomIn(1.f); + } +} + +//----------------------------------------------------------------------------- +// cameraZoomIn() +//----------------------------------------------------------------------------- +void LLAgentCamera::cameraZoomIn(const F32 fraction) +{ + if (gDisconnected) + { + return; + } + + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) + { + // just update hud zoom level + mHUDTargetZoom /= fraction; + return; + } + + + LLVector3d camera_offset(mCameraFocusOffsetTarget); + LLVector3d camera_offset_unit(mCameraFocusOffsetTarget); + F32 min_zoom = LAND_MIN_ZOOM; + F32 current_distance = (F32)camera_offset_unit.normalize(); + F32 new_distance = current_distance * fraction; + + // Don't move through focus point + if (mFocusObject) + { + LLVector3 camera_offset_dir((F32)camera_offset_unit.mdV[VX], (F32)camera_offset_unit.mdV[VY], (F32)camera_offset_unit.mdV[VZ]); + + if (mFocusObject->isAvatar()) + { + calcCameraMinDistance(min_zoom); + } + else + { + min_zoom = OBJECT_MIN_ZOOM; + } + } + + new_distance = llmax(new_distance, min_zoom); + + // Don't zoom too far back + const F32 DIST_FUDGE = 16.f; // meters + F32 max_distance = llmin(mDrawDistance - DIST_FUDGE, + LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE ); + + if (new_distance > max_distance) + { + new_distance = max_distance; + + /* + // Unless camera is unlocked + if (!LLViewerCamera::sDisableCameraConstraints) + { + return; + } + */ + } + + if( cameraCustomizeAvatar() ) + { + new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM ); + } + + mCameraFocusOffsetTarget = new_distance * camera_offset_unit; +} + +//----------------------------------------------------------------------------- +// cameraOrbitIn() +//----------------------------------------------------------------------------- +void LLAgentCamera::cameraOrbitIn(const F32 meters) +{ + if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON) + { + F32 camera_offset_dist = llmax(0.001f, getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale")); + + mCameraZoomFraction = (mTargetCameraDistance - meters) / camera_offset_dist; + + if (!gSavedSettings.getBOOL("FreezeTime") && mCameraZoomFraction < MIN_ZOOM_FRACTION && meters > 0.f) + { + // No need to animate, camera is already there. + changeCameraToMouselook(FALSE); + } + + mCameraZoomFraction = llclamp(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION); + } + else + { + LLVector3d camera_offset(mCameraFocusOffsetTarget); + LLVector3d camera_offset_unit(mCameraFocusOffsetTarget); + F32 current_distance = (F32)camera_offset_unit.normalize(); + F32 new_distance = current_distance - meters; + F32 min_zoom = LAND_MIN_ZOOM; + + // Don't move through focus point + if (mFocusObject.notNull()) + { + if (mFocusObject->isAvatar()) + { + min_zoom = AVATAR_MIN_ZOOM; + } + else + { + min_zoom = OBJECT_MIN_ZOOM; + } + } + + new_distance = llmax(new_distance, min_zoom); + + // Don't zoom too far back + const F32 DIST_FUDGE = 16.f; // meters + F32 max_distance = llmin(mDrawDistance - DIST_FUDGE, + LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE ); + + if (new_distance > max_distance) + { + // Unless camera is unlocked + if (!gSavedSettings.getBOOL("DisableCameraConstraints")) + { + return; + } + } + + if( CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode() ) + { + new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM ); + } + + // Compute new camera offset + mCameraFocusOffsetTarget = new_distance * camera_offset_unit; + cameraZoomIn(1.f); + } +} + + +//----------------------------------------------------------------------------- +// cameraPanIn() +//----------------------------------------------------------------------------- +void LLAgentCamera::cameraPanIn(F32 meters) +{ + LLVector3d at_axis; + at_axis.setVec(LLViewerCamera::getInstance()->getAtAxis()); + + mFocusTargetGlobal += meters * at_axis; + mFocusGlobal = mFocusTargetGlobal; + // don't enforce zoom constraints as this is the only way for users to get past them easily + updateFocusOffset(); + // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx + mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal(); +} + +//----------------------------------------------------------------------------- +// cameraPanLeft() +//----------------------------------------------------------------------------- +void LLAgentCamera::cameraPanLeft(F32 meters) +{ + LLVector3d left_axis; + left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis()); + + mFocusTargetGlobal += meters * left_axis; + mFocusGlobal = mFocusTargetGlobal; + + // disable smoothing for camera pan, which causes some residents unhappiness + mCameraSmoothingStop = TRUE; + + cameraZoomIn(1.f); + updateFocusOffset(); + // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind - Nyx + mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal(); +} + +//----------------------------------------------------------------------------- +// cameraPanUp() +//----------------------------------------------------------------------------- +void LLAgentCamera::cameraPanUp(F32 meters) +{ + LLVector3d up_axis; + up_axis.setVec(LLViewerCamera::getInstance()->getUpAxis()); + + mFocusTargetGlobal += meters * up_axis; + mFocusGlobal = mFocusTargetGlobal; + + // disable smoothing for camera pan, which causes some residents unhappiness + mCameraSmoothingStop = TRUE; + + cameraZoomIn(1.f); + updateFocusOffset(); + // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx + mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal(); +} + +//----------------------------------------------------------------------------- +// updateLookAt() +//----------------------------------------------------------------------------- +void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y) +{ + static LLVector3 last_at_axis; + + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + + if (!avatarp) + { + return; + } + + LLQuaternion av_inv_rot = ~avatarp->mRoot.getWorldRotation(); + LLVector3 root_at = LLVector3::x_axis * avatarp->mRoot.getWorldRotation(); + + if ((gViewerWindow->getMouseVelocityStat()->getCurrent() < 0.01f) && + (root_at * last_at_axis > 0.95f)) + { + LLVector3 vel = avatarp->getVelocity(); + if (vel.magVecSquared() > 4.f) + { + setLookAt(LOOKAT_TARGET_IDLE, avatarp, vel * av_inv_rot); + } + else + { + // *FIX: rotate mframeagent by sit object's rotation? + LLQuaternion look_rotation = avatarp->isSitting() ? avatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion(); // use camera's current rotation + LLVector3 look_offset = LLVector3(2.f, 0.f, 0.f) * look_rotation * av_inv_rot; + setLookAt(LOOKAT_TARGET_IDLE, avatarp, look_offset); + } + last_at_axis = root_at; + return; + } + + last_at_axis = root_at; + + if (CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode()) + { + setLookAt(LOOKAT_TARGET_NONE, avatarp, LLVector3(-2.f, 0.f, 0.f)); + } + else + { + // Move head based on cursor position + ELookAtType lookAtType = LOOKAT_TARGET_NONE; + LLVector3 headLookAxis; + LLCoordFrame frameCamera = *((LLCoordFrame*)LLViewerCamera::getInstance()); + + if (cameraMouselook()) + { + lookAtType = LOOKAT_TARGET_MOUSELOOK; + } + else if (cameraThirdPerson()) + { + // range from -.5 to .5 + F32 x_from_center = + ((F32) mouse_x / (F32) gViewerWindow->getWindowWidthScaled() ) - 0.5f; + F32 y_from_center = + ((F32) mouse_y / (F32) gViewerWindow->getWindowHeightScaled() ) - 0.5f; + + frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD); + frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD); + lookAtType = LOOKAT_TARGET_FREELOOK; + } + + headLookAxis = frameCamera.getAtAxis(); + // RN: we use world-space offset for mouselook and freelook + //headLookAxis = headLookAxis * av_inv_rot; + setLookAt(lookAtType, avatarp, headLookAxis); + } +} + +//----------------------------------------------------------------------------- +// updateCamera() +//----------------------------------------------------------------------------- +void LLAgentCamera::updateCamera() +{ + static LLFastTimer::DeclareTimer ftm("Camera"); + LLFastTimer t(ftm); + + //Ventrella - changed camera_skyward to the new global "mCameraUpVector" + mCameraUpVector = LLVector3::z_axis; + //LLVector3 camera_skyward(0.f, 0.f, 1.f); + //end Ventrella + + U32 camera_mode = mCameraAnimating ? mLastCameraMode : mCameraMode; + + validateFocusObject(); + + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + + if (avatarp && + avatarp->isSitting() && + camera_mode == CAMERA_MODE_MOUSELOOK) + { + //Ventrella + //changed camera_skyward to the new global "mCameraUpVector" + mCameraUpVector = mCameraUpVector * avatarp->getRenderRotation(); + //end Ventrella + } + + if (cameraThirdPerson() && mFocusOnAvatar && LLFollowCamMgr::getActiveFollowCamParams()) + { + changeCameraToFollow(); + } + + //Ventrella + //NOTE - this needs to be integrated into a general upVector system here within llAgent. + if ( camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar ) + { + mCameraUpVector = mFollowCam.getUpVector(); + } + //end Ventrella + + if (mSitCameraEnabled) + { + if (mSitCameraReferenceObject->isDead()) + { + setSitCamera(LLUUID::null); + } + } + + // Update UI with our camera inputs + LLFloaterCamera* camera_floater = LLFloaterReg::findTypedInstance<LLFloaterCamera>("camera"); + if (camera_floater) + { + camera_floater->mRotate->setToggleState( + mOrbitRightKey > 0.f, // left + mOrbitUpKey > 0.f, // top + mOrbitLeftKey > 0.f, // right + mOrbitDownKey > 0.f); // bottom + + camera_floater->mTrack->setToggleState( + mPanLeftKey > 0.f, // left + mPanUpKey > 0.f, // top + mPanRightKey > 0.f, // right + mPanDownKey > 0.f); // bottom + } + + // Handle camera movement based on keyboard. + const F32 ORBIT_OVER_RATE = 90.f * DEG_TO_RAD; // radians per second + const F32 ORBIT_AROUND_RATE = 90.f * DEG_TO_RAD; // radians per second + const F32 PAN_RATE = 5.f; // meters per second + + if( mOrbitUpKey || mOrbitDownKey ) + { + F32 input_rate = mOrbitUpKey - mOrbitDownKey; + cameraOrbitOver( input_rate * ORBIT_OVER_RATE / gFPSClamped ); + } + + if( mOrbitLeftKey || mOrbitRightKey) + { + F32 input_rate = mOrbitLeftKey - mOrbitRightKey; + cameraOrbitAround( input_rate * ORBIT_AROUND_RATE / gFPSClamped ); + } + + if( mOrbitInKey || mOrbitOutKey ) + { + F32 input_rate = mOrbitInKey - mOrbitOutKey; + + LLVector3d to_focus = gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin()) - calcFocusPositionTargetGlobal(); + F32 distance_to_focus = (F32)to_focus.magVec(); + // Move at distance (in meters) meters per second + cameraOrbitIn( input_rate * distance_to_focus / gFPSClamped ); + } + + if( mPanInKey || mPanOutKey ) + { + F32 input_rate = mPanInKey - mPanOutKey; + cameraPanIn( input_rate * PAN_RATE / gFPSClamped ); + } + + if( mPanRightKey || mPanLeftKey ) + { + F32 input_rate = mPanRightKey - mPanLeftKey; + cameraPanLeft( input_rate * -PAN_RATE / gFPSClamped ); + } + + if( mPanUpKey || mPanDownKey ) + { + F32 input_rate = mPanUpKey - mPanDownKey; + cameraPanUp( input_rate * PAN_RATE / gFPSClamped ); + } + + // Clear camera keyboard keys. + mOrbitLeftKey = 0.f; + mOrbitRightKey = 0.f; + mOrbitUpKey = 0.f; + mOrbitDownKey = 0.f; + mOrbitInKey = 0.f; + mOrbitOutKey = 0.f; + + mPanRightKey = 0.f; + mPanLeftKey = 0.f; + mPanUpKey = 0.f; + mPanDownKey = 0.f; + mPanInKey = 0.f; + mPanOutKey = 0.f; + + // lerp camera focus offset + mCameraFocusOffset = lerp(mCameraFocusOffset, mCameraFocusOffsetTarget, LLCriticalDamp::getInterpolant(CAMERA_FOCUS_HALF_LIFE)); + + //Ventrella + if ( mCameraMode == CAMERA_MODE_FOLLOW ) + { + if (avatarp) + { + //-------------------------------------------------------------------------------- + // this is where the avatar's position and rotation are given to followCam, and + // where it is updated. All three of its attributes are updated: (1) position, + // (2) focus, and (3) upvector. They can then be queried elsewhere in llAgent. + //-------------------------------------------------------------------------------- + // *TODO: use combined rotation of frameagent and sit object + LLQuaternion avatarRotationForFollowCam = avatarp->isSitting() ? avatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion(); + + LLFollowCamParams* current_cam = LLFollowCamMgr::getActiveFollowCamParams(); + if (current_cam) + { + mFollowCam.copyParams(*current_cam); + mFollowCam.setSubjectPositionAndRotation( avatarp->getRenderPosition(), avatarRotationForFollowCam ); + mFollowCam.update(); + LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true); + } + else + { + changeCameraToThirdPerson(TRUE); + } + } + } + // end Ventrella + + BOOL hit_limit; + LLVector3d camera_pos_global; + LLVector3d camera_target_global = calcCameraPositionTargetGlobal(&hit_limit); + mCameraVirtualPositionAgent = gAgent.getPosAgentFromGlobal(camera_target_global); + LLVector3d focus_target_global = calcFocusPositionTargetGlobal(); + + // perform field of view correction + mCameraFOVZoomFactor = calcCameraFOVZoomFactor(); + camera_target_global = focus_target_global + (camera_target_global - focus_target_global) * (1.f + mCameraFOVZoomFactor); + + gAgent.setShowAvatar(TRUE); // can see avatar by default + + // Adjust position for animation + if (mCameraAnimating) + { + F32 time = mAnimationTimer.getElapsedTimeF32(); + + // yet another instance of critically damped motion, hooray! + // F32 fraction_of_animation = 1.f - pow(2.f, -time / CAMERA_ZOOM_HALF_LIFE); + + // linear interpolation + F32 fraction_of_animation = time / mAnimationDuration; + + BOOL isfirstPerson = mCameraMode == CAMERA_MODE_MOUSELOOK; + BOOL wasfirstPerson = mLastCameraMode == CAMERA_MODE_MOUSELOOK; + F32 fraction_animation_to_skip; + + if (mAnimationCameraStartGlobal == camera_target_global) + { + fraction_animation_to_skip = 0.f; + } + else + { + LLVector3d cam_delta = mAnimationCameraStartGlobal - camera_target_global; + fraction_animation_to_skip = HEAD_BUFFER_SIZE / (F32)cam_delta.magVec(); + } + F32 animation_start_fraction = (wasfirstPerson) ? fraction_animation_to_skip : 0.f; + F32 animation_finish_fraction = (isfirstPerson) ? (1.f - fraction_animation_to_skip) : 1.f; + + if (fraction_of_animation < animation_finish_fraction) + { + if (fraction_of_animation < animation_start_fraction || fraction_of_animation > animation_finish_fraction ) + { + gAgent.setShowAvatar(FALSE); + } + + // ...adjust position for animation + F32 smooth_fraction_of_animation = llsmoothstep(0.0f, 1.0f, fraction_of_animation); + camera_pos_global = lerp(mAnimationCameraStartGlobal, camera_target_global, smooth_fraction_of_animation); + mFocusGlobal = lerp(mAnimationFocusStartGlobal, focus_target_global, smooth_fraction_of_animation); + } + else + { + // ...animation complete + mCameraAnimating = FALSE; + + camera_pos_global = camera_target_global; + mFocusGlobal = focus_target_global; + + gAgent.endAnimationUpdateUI(); + gAgent.setShowAvatar(TRUE); + } + + if (avatarp && (mCameraMode != CAMERA_MODE_MOUSELOOK)) + { + avatarp->updateAttachmentVisibility(mCameraMode); + } + } + else + { + camera_pos_global = camera_target_global; + mFocusGlobal = focus_target_global; + gAgent.setShowAvatar(TRUE); + } + + // smoothing + if (TRUE) + { + LLVector3d agent_pos = gAgent.getPositionGlobal(); + LLVector3d camera_pos_agent = camera_pos_global - agent_pos; + // Sitting on what you're manipulating can cause camera jitter with smoothing. + // This turns off smoothing while editing. -MG + mCameraSmoothingStop |= (BOOL)LLToolMgr::getInstance()->inBuildMode(); + + if (cameraThirdPerson() && !mCameraSmoothingStop) + { + const F32 SMOOTHING_HALF_LIFE = 0.02f; + + F32 smoothing = LLCriticalDamp::getInterpolant(gSavedSettings.getF32("CameraPositionSmoothing") * SMOOTHING_HALF_LIFE, FALSE); + + if (!mFocusObject) // we differentiate on avatar mode + { + // for avatar-relative focus, we smooth in avatar space - + // the avatar moves too jerkily w/r/t global space to smooth there. + + LLVector3d delta = camera_pos_agent - mCameraSmoothingLastPositionAgent; + if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please + { + camera_pos_agent = lerp(mCameraSmoothingLastPositionAgent, camera_pos_agent, smoothing); + camera_pos_global = camera_pos_agent + agent_pos; + } + } + else + { + LLVector3d delta = camera_pos_global - mCameraSmoothingLastPositionGlobal; + if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please + { + camera_pos_global = lerp(mCameraSmoothingLastPositionGlobal, camera_pos_global, smoothing); + } + } + } + + mCameraSmoothingLastPositionGlobal = camera_pos_global; + mCameraSmoothingLastPositionAgent = camera_pos_agent; + mCameraSmoothingStop = FALSE; + } + + + mCameraCurrentFOVZoomFactor = lerp(mCameraCurrentFOVZoomFactor, mCameraFOVZoomFactor, LLCriticalDamp::getInterpolant(FOV_ZOOM_HALF_LIFE)); + +// llinfos << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << llendl; + + F32 ui_offset = 0.f; + if( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode ) + { + ui_offset = calcCustomizeAvatarUIOffset( camera_pos_global ); + } + + + LLVector3 focus_agent = gAgent.getPosAgentFromGlobal(mFocusGlobal); + + mCameraPositionAgent = gAgent.getPosAgentFromGlobal(camera_pos_global); + + // Move the camera + + //Ventrella + LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, mCameraUpVector, focus_agent); + //LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, camera_skyward, focus_agent); + //end Ventrella + + //RN: translate UI offset after camera is oriented properly + LLViewerCamera::getInstance()->translate(LLViewerCamera::getInstance()->getLeftAxis() * ui_offset); + + // Change FOV + LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / (1.f + mCameraCurrentFOVZoomFactor)); + + // follow camera when in customize mode + if (cameraCustomizeAvatar()) + { + setLookAt(LOOKAT_TARGET_FOCUS, NULL, mCameraPositionAgent); + } + + // update the travel distance stat + // this isn't directly related to the camera + // but this seemed like the best place to do this + LLVector3d global_pos = gAgent.getPositionGlobal(); + if (!gAgent.getLastPositionGlobal().isExactlyZero()) + { + LLVector3d delta = global_pos - gAgent.getLastPositionGlobal(); + gAgent.setDistanceTraveled(gAgent.getDistanceTraveled() + delta.magVec()); + } + gAgent.setLastPositionGlobal(global_pos); + + if (LLVOAvatar::sVisibleInFirstPerson && avatarp && !avatarp->isSitting() && cameraMouselook()) + { + LLVector3 head_pos = avatarp->mHeadp->getWorldPosition() + + LLVector3(0.08f, 0.f, 0.05f) * avatarp->mHeadp->getWorldRotation() + + LLVector3(0.1f, 0.f, 0.f) * avatarp->mPelvisp->getWorldRotation(); + LLVector3 diff = mCameraPositionAgent - head_pos; + diff = diff * ~avatarp->mRoot.getWorldRotation(); + + LLJoint* torso_joint = avatarp->mTorsop; + LLJoint* chest_joint = avatarp->mChestp; + LLVector3 torso_scale = torso_joint->getScale(); + LLVector3 chest_scale = chest_joint->getScale(); + + // shorten avatar skeleton to avoid foot interpenetration + if (!avatarp->mInAir) + { + LLVector3 chest_offset = LLVector3(0.f, 0.f, chest_joint->getPosition().mV[VZ]) * torso_joint->getWorldRotation(); + F32 z_compensate = llclamp(-diff.mV[VZ], -0.2f, 1.f); + F32 scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / chest_offset.mV[VZ]), 0.5f, 1.2f); + torso_joint->setScale(LLVector3(1.f, 1.f, scale_factor)); + + LLJoint* neck_joint = avatarp->mNeckp; + LLVector3 neck_offset = LLVector3(0.f, 0.f, neck_joint->getPosition().mV[VZ]) * chest_joint->getWorldRotation(); + scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / neck_offset.mV[VZ]), 0.5f, 1.2f); + chest_joint->setScale(LLVector3(1.f, 1.f, scale_factor)); + diff.mV[VZ] = 0.f; + } + + avatarp->mPelvisp->setPosition(avatarp->mPelvisp->getPosition() + diff); + + avatarp->mRoot.updateWorldMatrixChildren(); + + for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); + iter != avatarp->mAttachmentPoints.end(); ) + { + LLVOAvatar::attachment_map_t::iterator curiter = iter++; + LLViewerJointAttachment* attachment = curiter->second; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + LLViewerObject *attached_object = (*attachment_iter); + if (attached_object && !attached_object->isDead() && attached_object->mDrawable.notNull()) + { + // clear any existing "early" movements of attachment + attached_object->mDrawable->clearState(LLDrawable::EARLY_MOVE); + gPipeline.updateMoveNormalAsync(attached_object->mDrawable); + attached_object->updateText(); + } + } + } + + torso_joint->setScale(torso_scale); + chest_joint->setScale(chest_scale); + } +} + +void LLAgentCamera::updateFocusOffset() +{ + validateFocusObject(); + if (mFocusObject.notNull()) + { + LLVector3d obj_pos = gAgent.getPosGlobalFromAgent(mFocusObject->getRenderPosition()); + mFocusObjectOffset.setVec(mFocusTargetGlobal - obj_pos); + } +} + +void LLAgentCamera::validateFocusObject() +{ + if (mFocusObject.notNull() && + mFocusObject->isDead()) + { + mFocusObjectOffset.clearVec(); + clearFocusObject(); + mCameraFOVZoomFactor = 0.f; + } +} + +//----------------------------------------------------------------------------- +// calcCustomizeAvatarUIOffset() +//----------------------------------------------------------------------------- +F32 LLAgentCamera::calcCustomizeAvatarUIOffset(const LLVector3d& camera_pos_global) +{ + F32 ui_offset = 0.f; + + if (gFloaterCustomize) + { + const LLRect& rect = gFloaterCustomize->getRect(); + + // Move the camera so that the avatar isn't covered up by this floater. + F32 fraction_of_fov = 0.5f - (0.5f * (1.f - llmin(1.f, ((F32)rect.getWidth() / (F32)gViewerWindow->getWindowWidthScaled())))); + F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); // radians + F32 offset = tan(apparent_angle); + + if( rect.mLeft < (gViewerWindow->getWindowWidthScaled() - rect.mRight) ) + { + // Move the avatar to the right (camera to the left) + ui_offset = offset; + } + else + { + // Move the avatar to the left (camera to the right) + ui_offset = -offset; + } + } + F32 range = (F32)dist_vec(camera_pos_global, getFocusGlobal()); + mUIOffset = lerp(mUIOffset, ui_offset, LLCriticalDamp::getInterpolant(0.05f)); + return mUIOffset * range; +} + +//----------------------------------------------------------------------------- +// calcFocusPositionTargetGlobal() +//----------------------------------------------------------------------------- +LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal() +{ + if (mFocusObject.notNull() && mFocusObject->isDead()) + { + clearFocusObject(); + } + + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + + // Ventrella + if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar) + { + mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedFocus()); + return mFocusTargetGlobal; + }// End Ventrella + else if (mCameraMode == CAMERA_MODE_MOUSELOOK) + { + LLVector3d at_axis(1.0, 0.0, 0.0); + LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion(); + if (avatarp && avatarp->getParent()) + { + LLViewerObject* root_object = (LLViewerObject*)avatarp->getRoot(); + if (!root_object->flagCameraDecoupled()) + { + agent_rot *= ((LLViewerObject*)(avatarp->getParent()))->getRenderRotation(); + } + } + at_axis = at_axis * agent_rot; + mFocusTargetGlobal = calcCameraPositionTargetGlobal() + at_axis; + return mFocusTargetGlobal; + } + else if (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR) + { + return mFocusTargetGlobal; + } + else if (!mFocusOnAvatar) + { + if (mFocusObject.notNull() && !mFocusObject->isDead() && mFocusObject->mDrawable.notNull()) + { + LLDrawable* drawablep = mFocusObject->mDrawable; + + if (mTrackFocusObject && + drawablep && + drawablep->isActive()) + { + if (!mFocusObject->isAvatar()) + { + if (mFocusObject->isSelected()) + { + gPipeline.updateMoveNormalAsync(drawablep); + } + else + { + if (drawablep->isState(LLDrawable::MOVE_UNDAMPED)) + { + gPipeline.updateMoveNormalAsync(drawablep); + } + else + { + gPipeline.updateMoveDampedAsync(drawablep); + } + } + } + } + // if not tracking object, update offset based on new object position + else + { + updateFocusOffset(); + } + LLVector3 focus_agent = mFocusObject->getRenderPosition() + mFocusObjectOffset; + mFocusTargetGlobal.setVec(gAgent.getPosGlobalFromAgent(focus_agent)); + } + return mFocusTargetGlobal; + } + else if (mSitCameraEnabled && avatarp && avatarp->isSitting() && mSitCameraReferenceObject.notNull()) + { + // sit camera + LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition(); + LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation(); + + LLVector3 target_pos = object_pos + (mSitCameraFocus * object_rot); + return gAgent.getPosGlobalFromAgent(target_pos); + } + else + { + return gAgent.getPositionGlobal() + calcThirdPersonFocusOffset(); + } +} + +LLVector3d LLAgentCamera::calcThirdPersonFocusOffset() +{ + // ...offset from avatar + LLVector3d focus_offset; + + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion(); + if (avatarp && avatarp->getParent()) + { + agent_rot *= ((LLViewerObject*)(avatarp->getParent()))->getRenderRotation(); + } + + focus_offset = mFocusOffsetInitial[mCameraPreset] * agent_rot; + return focus_offset; +} + +void LLAgentCamera::setupSitCamera() +{ + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + + // agent frame entering this function is in world coordinates + if (avatarp && avatarp->getParent()) + { + LLQuaternion parent_rot = ((LLViewerObject*)avatarp->getParent())->getRenderRotation(); + // slam agent coordinate frame to proper parent local version + LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis(); + at_axis.mV[VZ] = 0.f; + at_axis.normalize(); + gAgent.resetAxes(at_axis * ~parent_rot); + } +} + +//----------------------------------------------------------------------------- +// getCameraPositionAgent() +//----------------------------------------------------------------------------- +const LLVector3 &LLAgentCamera::getCameraPositionAgent() const +{ + return LLViewerCamera::getInstance()->getOrigin(); +} + +//----------------------------------------------------------------------------- +// getCameraPositionGlobal() +//----------------------------------------------------------------------------- +LLVector3d LLAgentCamera::getCameraPositionGlobal() const +{ + return gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin()); +} + +//----------------------------------------------------------------------------- +// calcCameraFOVZoomFactor() +//----------------------------------------------------------------------------- +F32 LLAgentCamera::calcCameraFOVZoomFactor() +{ + LLVector3 camera_offset_dir; + camera_offset_dir.setVec(mCameraFocusOffset); + + if (mCameraMode == CAMERA_MODE_MOUSELOOK) + { + return 0.f; + } + else if (mFocusObject.notNull() && !mFocusObject->isAvatar() && !mFocusOnAvatar) + { + // don't FOV zoom on mostly transparent objects + LLVector3 focus_offset = mFocusObjectOffset; + F32 obj_min_dist = 0.f; + calcCameraMinDistance(obj_min_dist); + F32 current_distance = llmax(0.001f, camera_offset_dir.magVec()); + + mFocusObjectDist = obj_min_dist - current_distance; + + F32 new_fov_zoom = llclamp(mFocusObjectDist / current_distance, 0.f, 1000.f); + return new_fov_zoom; + } + else // focusing on land or avatar + { + // keep old field of view until user changes focus explicitly + return mCameraFOVZoomFactor; + //return 0.f; + } +} + +//----------------------------------------------------------------------------- +// calcCameraPositionTargetGlobal() +//----------------------------------------------------------------------------- +LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit) +{ + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + + // Compute base camera position and look-at points. + F32 camera_land_height; + LLVector3d frame_center_global = !avatarp ? + gAgent.getPositionGlobal() : + gAgent.getPosGlobalFromAgent(avatarp->mRoot.getWorldPosition()); + + BOOL isConstrained = FALSE; + LLVector3d head_offset; + head_offset.setVec(mThirdPersonHeadOffset); + + LLVector3d camera_position_global; + + // Ventrella + if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar) + { + camera_position_global = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedPosition()); + }// End Ventrella + else if (mCameraMode == CAMERA_MODE_MOUSELOOK) + { + if (!avatarp || avatarp->mDrawable.isNull()) + { + llwarns << "Null avatar drawable!" << llendl; + return LLVector3d::zero; + } + head_offset.clearVec(); + if (avatarp->isSitting() && avatarp->getParent()) + { + avatarp->updateHeadOffset(); + head_offset.mdV[VX] = avatarp->mHeadOffset.mV[VX]; + head_offset.mdV[VY] = avatarp->mHeadOffset.mV[VY]; + head_offset.mdV[VZ] = avatarp->mHeadOffset.mV[VZ] + 0.1f; + const LLMatrix4& mat = ((LLViewerObject*) avatarp->getParent())->getRenderMatrix(); + camera_position_global = gAgent.getPosGlobalFromAgent + ((avatarp->getPosition()+ + LLVector3(head_offset)*avatarp->getRotation()) * mat); + } + else + { + head_offset.mdV[VZ] = avatarp->mHeadOffset.mV[VZ]; + if (avatarp->isSitting()) + { + head_offset.mdV[VZ] += 0.1; + } + camera_position_global = gAgent.getPosGlobalFromAgent(avatarp->getRenderPosition());//frame_center_global; + head_offset = head_offset * avatarp->getRenderRotation(); + camera_position_global = camera_position_global + head_offset; + } + } + else if (mCameraMode == CAMERA_MODE_THIRD_PERSON && mFocusOnAvatar) + { + LLVector3 local_camera_offset; + F32 camera_distance = 0.f; + + if (mSitCameraEnabled + && avatarp + && avatarp->isSitting() + && mSitCameraReferenceObject.notNull()) + { + // sit camera + LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition(); + LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation(); + + LLVector3 target_pos = object_pos + (mSitCameraPos * object_rot); + + camera_position_global = gAgent.getPosGlobalFromAgent(target_pos); + } + else + { + local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * gSavedSettings.getF32("CameraOffsetScale"); + + // are we sitting down? + if (avatarp && avatarp->getParent()) + { + LLQuaternion parent_rot = ((LLViewerObject*)avatarp->getParent())->getRenderRotation(); + // slam agent coordinate frame to proper parent local version + LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis() * parent_rot; + at_axis.mV[VZ] = 0.f; + at_axis.normalize(); + gAgent.resetAxes(at_axis * ~parent_rot); + + local_camera_offset = local_camera_offset * gAgent.getFrameAgent().getQuaternion() * parent_rot; + } + else + { + local_camera_offset = gAgent.getFrameAgent().rotateToAbsolute( local_camera_offset ); + } + + if (!mCameraCollidePlane.isExactlyZero() && (!avatarp || !avatarp->isSitting())) + { + LLVector3 plane_normal; + plane_normal.setVec(mCameraCollidePlane.mV); + + F32 offset_dot_norm = local_camera_offset * plane_normal; + if (llabs(offset_dot_norm) < 0.001f) + { + offset_dot_norm = 0.001f; + } + + camera_distance = local_camera_offset.normalize(); + + F32 pos_dot_norm = gAgent.getPosAgentFromGlobal(frame_center_global + head_offset) * plane_normal; + + // if agent is outside the colliding half-plane + if (pos_dot_norm > mCameraCollidePlane.mV[VW]) + { + // check to see if camera is on the opposite side (inside) the half-plane + if (offset_dot_norm + pos_dot_norm < mCameraCollidePlane.mV[VW]) + { + // diminish offset by factor to push it back outside the half-plane + camera_distance *= (pos_dot_norm - mCameraCollidePlane.mV[VW] - CAMERA_COLLIDE_EPSILON) / -offset_dot_norm; + } + } + else + { + if (offset_dot_norm + pos_dot_norm > mCameraCollidePlane.mV[VW]) + { + camera_distance *= (mCameraCollidePlane.mV[VW] - pos_dot_norm - CAMERA_COLLIDE_EPSILON) / offset_dot_norm; + } + } + } + else + { + camera_distance = local_camera_offset.normalize(); + } + + mTargetCameraDistance = llmax(camera_distance, MIN_CAMERA_DISTANCE); + + if (mTargetCameraDistance != mCurrentCameraDistance) + { + F32 camera_lerp_amt = LLCriticalDamp::getInterpolant(CAMERA_ZOOM_HALF_LIFE); + + mCurrentCameraDistance = lerp(mCurrentCameraDistance, mTargetCameraDistance, camera_lerp_amt); + } + + // Make the camera distance current + local_camera_offset *= mCurrentCameraDistance; + + // set the global camera position + LLVector3d camera_offset; + + LLVector3 av_pos = !avatarp ? LLVector3::zero : avatarp->getRenderPosition(); + camera_offset.setVec( local_camera_offset ); + camera_position_global = frame_center_global + head_offset + camera_offset; + + if (avatarp) + { + LLVector3d camera_lag_d; + F32 lag_interp = LLCriticalDamp::getInterpolant(CAMERA_LAG_HALF_LIFE); + LLVector3 target_lag; + LLVector3 vel = gAgent.getVelocity(); + + // lag by appropriate amount for flying + F32 time_in_air = avatarp->mTimeInAir.getElapsedTimeF32(); + if(!mCameraAnimating && avatarp->mInAir && time_in_air > GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME) + { + LLVector3 frame_at_axis = gAgent.getFrameAgent().getAtAxis(); + frame_at_axis -= projected_vec(frame_at_axis, gAgent.getReferenceUpVector()); + frame_at_axis.normalize(); + + //transition smoothly in air mode, to avoid camera pop + F32 u = (time_in_air - GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME) / GROUND_TO_AIR_CAMERA_TRANSITION_TIME; + u = llclamp(u, 0.f, 1.f); + + lag_interp *= u; + + if (gViewerWindow->getLeftMouseDown() && gViewerWindow->getLastPick().mObjectID == avatarp->getID()) + { + // disable camera lag when using mouse-directed steering + target_lag.clearVec(); + } + else + { + target_lag = vel * gSavedSettings.getF32("DynamicCameraStrength") / 30.f; + } + + mCameraLag = lerp(mCameraLag, target_lag, lag_interp); + + F32 lag_dist = mCameraLag.magVec(); + if (lag_dist > MAX_CAMERA_LAG) + { + mCameraLag = mCameraLag * MAX_CAMERA_LAG / lag_dist; + } + + // clamp camera lag so that avatar is always in front + F32 dot = (mCameraLag - (frame_at_axis * (MIN_CAMERA_LAG * u))) * frame_at_axis; + if (dot < -(MIN_CAMERA_LAG * u)) + { + mCameraLag -= (dot + (MIN_CAMERA_LAG * u)) * frame_at_axis; + } + } + else + { + mCameraLag = lerp(mCameraLag, LLVector3::zero, LLCriticalDamp::getInterpolant(0.15f)); + } + + camera_lag_d.setVec(mCameraLag); + camera_position_global = camera_position_global - camera_lag_d; + } + } + } + else + { + LLVector3d focusPosGlobal = calcFocusPositionTargetGlobal(); + // camera gets pushed out later wrt mCameraFOVZoomFactor...this is "raw" value + camera_position_global = focusPosGlobal + mCameraFocusOffset; + } + + if (!gSavedSettings.getBOOL("DisableCameraConstraints") && !gAgent.isGodlike()) + { + LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global); + bool constrain = true; + if(regionp && regionp->canManageEstate()) + { + constrain = false; + } + if(constrain) + { + F32 max_dist = (CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode) ? APPEARANCE_MAX_ZOOM : mDrawDistance; + + LLVector3d camera_offset = camera_position_global - gAgent.getPositionGlobal(); + F32 camera_distance = (F32)camera_offset.magVec(); + + if(camera_distance > max_dist) + { + camera_position_global = gAgent.getPositionGlobal() + (max_dist/camera_distance)*camera_offset; + isConstrained = TRUE; + } + } + +// JC - Could constrain camera based on parcel stuff here. +// LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global); +// +// if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global))) +// { +// camera_position_global = last_position_global; +// +// isConstrained = TRUE; +// } + } + + // Don't let camera go underground + F32 camera_min_off_ground = getCameraMinOffGround(); + + camera_land_height = LLWorld::getInstance()->resolveLandHeightGlobal(camera_position_global); + + if (camera_position_global.mdV[VZ] < camera_land_height + camera_min_off_ground) + { + camera_position_global.mdV[VZ] = camera_land_height + camera_min_off_ground; + isConstrained = TRUE; + } + + + if (hit_limit) + { + *hit_limit = isConstrained; + } + + return camera_position_global; +} + + +LLVector3 LLAgentCamera::getCameraOffsetInitial() +{ + return mCameraOffsetInitial[mCameraPreset]; +} + + +//----------------------------------------------------------------------------- +// handleScrollWheel() +//----------------------------------------------------------------------------- +void LLAgentCamera::handleScrollWheel(S32 clicks) +{ + if (mCameraMode == CAMERA_MODE_FOLLOW && getFocusOnAvatar()) + { + if (!mFollowCam.getPositionLocked()) // not if the followCam position is locked in place + { + mFollowCam.zoom(clicks); + if (mFollowCam.isZoomedToMinimumDistance()) + { + changeCameraToMouselook(FALSE); + } + } + } + else + { + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + const F32 ROOT_ROOT_TWO = sqrt(F_SQRT2); + + // Block if camera is animating + if (mCameraAnimating) + { + return; + } + + if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD) + { + F32 zoom_factor = (F32)pow(0.8, -clicks); + cameraZoomIn(zoom_factor); + } + else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON)) + { + F32 camera_offset_initial_mag = getCameraOffsetInitial().magVec(); + + F32 current_zoom_fraction = mTargetCameraDistance / (camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale")); + current_zoom_fraction *= 1.f - pow(ROOT_ROOT_TWO, clicks); + + cameraOrbitIn(current_zoom_fraction * camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale")); + } + else + { + F32 current_zoom_fraction = (F32)mCameraFocusOffsetTarget.magVec(); + cameraOrbitIn(current_zoom_fraction * (1.f - pow(ROOT_ROOT_TWO, clicks))); + } + } +} + + +//----------------------------------------------------------------------------- +// getCameraMinOffGround() +//----------------------------------------------------------------------------- +F32 LLAgentCamera::getCameraMinOffGround() +{ + if (mCameraMode == CAMERA_MODE_MOUSELOOK) + { + return 0.f; + } + else + { + if (gSavedSettings.getBOOL("DisableCameraConstraints")) + { + return -1000.f; + } + else + { + return 0.5f; + } + } +} + + +//----------------------------------------------------------------------------- +// resetCamera() +//----------------------------------------------------------------------------- +void LLAgentCamera::resetCamera() +{ + // Remove any pitch from the avatar + LLVector3 at = gAgent.getFrameAgent().getAtAxis(); + at.mV[VZ] = 0.f; + at.normalize(); + gAgent.resetAxes(at); + // have to explicitly clear field of view zoom now + mCameraFOVZoomFactor = 0.f; + + updateCamera(); +} + +//----------------------------------------------------------------------------- +// changeCameraToMouselook() +//----------------------------------------------------------------------------- +void LLAgentCamera::changeCameraToMouselook(BOOL animate) +{ + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { + return; + } + + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + + // visibility changes at end of animation + gViewerWindow->getWindow()->resetBusyCount(); + + // unpause avatar animation + gAgent.unpauseAnimation(); + + LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset); + + if (avatarp) + { + avatarp->stopMotion(ANIM_AGENT_BODY_NOISE); + avatarp->stopMotion(ANIM_AGENT_BREATHE_ROT); + } + + //gViewerWindow->stopGrab(); + LLSelectMgr::getInstance()->deselectAll(); + gViewerWindow->hideCursor(); + gViewerWindow->moveCursorToCenter(); + + if (mCameraMode != CAMERA_MODE_MOUSELOOK) + { + gFocusMgr.setKeyboardFocus(NULL); + + mLastCameraMode = mCameraMode; + mCameraMode = CAMERA_MODE_MOUSELOOK; + const U32 old_flags = gAgent.getControlFlags(); + gAgent.setControlFlags(AGENT_CONTROL_MOUSELOOK); + if (old_flags != gAgent.getControlFlags()) + { + gAgent.setFlagsDirty(); + } + + if (animate) + { + startCameraAnimation(); + } + else + { + mCameraAnimating = FALSE; + gAgent.endAnimationUpdateUI(); + } + } +} + + +//----------------------------------------------------------------------------- +// changeCameraToDefault() +//----------------------------------------------------------------------------- +void LLAgentCamera::changeCameraToDefault() +{ + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { + return; + } + + if (LLFollowCamMgr::getActiveFollowCamParams()) + { + changeCameraToFollow(); + } + else + { + changeCameraToThirdPerson(); + } +} + + +// Ventrella +//----------------------------------------------------------------------------- +// changeCameraToFollow() +//----------------------------------------------------------------------------- +void LLAgentCamera::changeCameraToFollow(BOOL animate) +{ + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { + return; + } + + if(mCameraMode != CAMERA_MODE_FOLLOW) + { + if (mCameraMode == CAMERA_MODE_MOUSELOOK) + { + animate = FALSE; + } + startCameraAnimation(); + + mLastCameraMode = mCameraMode; + mCameraMode = CAMERA_MODE_FOLLOW; + + // bang-in the current focus, position, and up vector of the follow cam + mFollowCam.reset(mCameraPositionAgent, LLViewerCamera::getInstance()->getPointOfInterest(), LLVector3::z_axis); + + if (gBasicToolset) + { + LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); + } + + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + if (avatarp) + { + avatarp->mPelvisp->setPosition(LLVector3::zero); + avatarp->startMotion( ANIM_AGENT_BODY_NOISE ); + avatarp->startMotion( ANIM_AGENT_BREATHE_ROT ); + } + + // unpause avatar animation + gAgent.unpauseAnimation(); + + const U32 old_flags = gAgent.getControlFlags(); + gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK); + if (old_flags != gAgent.getControlFlags()) + { + gAgent.setFlagsDirty(); + } + + if (animate) + { + startCameraAnimation(); + } + else + { + mCameraAnimating = FALSE; + gAgent.endAnimationUpdateUI(); + } + } +} + +//----------------------------------------------------------------------------- +// changeCameraToThirdPerson() +//----------------------------------------------------------------------------- +void LLAgentCamera::changeCameraToThirdPerson(BOOL animate) +{ + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { + return; + } + + gViewerWindow->getWindow()->resetBusyCount(); + + mCameraZoomFraction = INITIAL_ZOOM_FRACTION; + + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + if (avatarp) + { + if (!avatarp->isSitting()) + { + avatarp->mPelvisp->setPosition(LLVector3::zero); + } + avatarp->startMotion(ANIM_AGENT_BODY_NOISE); + avatarp->startMotion(ANIM_AGENT_BREATHE_ROT); + } + + LLVector3 at_axis; + + // unpause avatar animation + gAgent.unpauseAnimation(); + + if (mCameraMode != CAMERA_MODE_THIRD_PERSON) + { + if (gBasicToolset) + { + LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); + } + + mCameraLag.clearVec(); + if (mCameraMode == CAMERA_MODE_MOUSELOOK) + { + mCurrentCameraDistance = MIN_CAMERA_DISTANCE; + mTargetCameraDistance = MIN_CAMERA_DISTANCE; + animate = FALSE; + } + mLastCameraMode = mCameraMode; + mCameraMode = CAMERA_MODE_THIRD_PERSON; + const U32 old_flags = gAgent.getControlFlags(); + gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK); + if (old_flags != gAgent.getControlFlags()) + { + gAgent.setFlagsDirty(); + } + + } + + // Remove any pitch from the avatar + if (avatarp && avatarp->getParent()) + { + LLQuaternion obj_rot = ((LLViewerObject*)avatarp->getParent())->getRenderRotation(); + at_axis = LLViewerCamera::getInstance()->getAtAxis(); + at_axis.mV[VZ] = 0.f; + at_axis.normalize(); + gAgent.resetAxes(at_axis * ~obj_rot); + } + else + { + at_axis = gAgent.getFrameAgent().getAtAxis(); + at_axis.mV[VZ] = 0.f; + at_axis.normalize(); + gAgent.resetAxes(at_axis); + } + + + if (animate) + { + startCameraAnimation(); + } + else + { + mCameraAnimating = FALSE; + gAgent.endAnimationUpdateUI(); + } +} + +//----------------------------------------------------------------------------- +// changeCameraToCustomizeAvatar() +//----------------------------------------------------------------------------- +void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL camera_animate) +{ + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { + return; + } + + gAgent.standUp(); // force stand up + gViewerWindow->getWindow()->resetBusyCount(); + + if (gFaceEditToolset) + { + LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset); + } + + if (camera_animate) + { + startCameraAnimation(); + } + + // Remove any pitch from the avatar + //LLVector3 at = gAgent.getFrameAgent().getAtAxis(); + //at.mV[VZ] = 0.f; + //at.normalize(); + //gAgent.resetAxes(at); + + if (mCameraMode != CAMERA_MODE_CUSTOMIZE_AVATAR) + { + mLastCameraMode = mCameraMode; + mCameraMode = CAMERA_MODE_CUSTOMIZE_AVATAR; + const U32 old_flags = gAgent.getControlFlags(); + gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK); + if (old_flags != gAgent.getControlFlags()) + { + gAgent.setFlagsDirty(); + } + + gFocusMgr.setKeyboardFocus( NULL ); + gFocusMgr.setMouseCapture( NULL ); + + LLVOAvatarSelf::onCustomizeStart(); + } + + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + if (avatarp) + { + if(avatar_animate) + { + // Remove any pitch from the avatar + LLVector3 at = gAgent.getFrameAgent().getAtAxis(); + at.mV[VZ] = 0.f; + at.normalize(); + gAgent.resetAxes(at); + + gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START); + gAgent.setCustomAnim(TRUE); + avatarp->startMotion(ANIM_AGENT_CUSTOMIZE); + LLMotion* turn_motion = avatarp->findMotion(ANIM_AGENT_CUSTOMIZE); + + if (turn_motion) + { + mAnimationDuration = turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP; + + } + else + { + mAnimationDuration = gSavedSettings.getF32("ZoomTime"); + } + } + setFocusGlobal(LLVector3d::zero); + } + else + { + mCameraAnimating = FALSE; + gAgent.endAnimationUpdateUI(); + } +} + + +void LLAgentCamera::switchCameraPreset(ECameraPreset preset) +{ + //zoom is supposed to be reset for the front and group views + mCameraZoomFraction = 1.f; + + //focusing on avatar in that case means following him on movements + mFocusOnAvatar = TRUE; + + mCameraPreset = preset; + + gSavedSettings.setU32("CameraPreset", mCameraPreset); +} + + +// +// Focus point management +// + +//----------------------------------------------------------------------------- +// startCameraAnimation() +//----------------------------------------------------------------------------- +void LLAgentCamera::startCameraAnimation() +{ + mAnimationCameraStartGlobal = getCameraPositionGlobal(); + mAnimationFocusStartGlobal = mFocusGlobal; + mAnimationTimer.reset(); + mCameraAnimating = TRUE; + mAnimationDuration = gSavedSettings.getF32("ZoomTime"); +} + +//----------------------------------------------------------------------------- +// stopCameraAnimation() +//----------------------------------------------------------------------------- +void LLAgentCamera::stopCameraAnimation() +{ + mCameraAnimating = FALSE; +} + +void LLAgentCamera::clearFocusObject() +{ + if (mFocusObject.notNull()) + { + startCameraAnimation(); + + setFocusObject(NULL); + mFocusObjectOffset.clearVec(); + } +} + +void LLAgentCamera::setFocusObject(LLViewerObject* object) +{ + mFocusObject = object; +} + +// Focus on a point, but try to keep camera position stable. +//----------------------------------------------------------------------------- +// setFocusGlobal() +//----------------------------------------------------------------------------- +void LLAgentCamera::setFocusGlobal(const LLPickInfo& pick) +{ + LLViewerObject* objectp = gObjectList.findObject(pick.mObjectID); + + if (objectp) + { + // focus on object plus designated offset + // which may or may not be same as pick.mPosGlobal + setFocusGlobal(objectp->getPositionGlobal() + LLVector3d(pick.mObjectOffset), pick.mObjectID); + } + else + { + // focus directly on point where user clicked + setFocusGlobal(pick.mPosGlobal, pick.mObjectID); + } +} + + +void LLAgentCamera::setFocusGlobal(const LLVector3d& focus, const LLUUID &object_id) +{ + setFocusObject(gObjectList.findObject(object_id)); + LLVector3d old_focus = mFocusTargetGlobal; + LLViewerObject *focus_obj = mFocusObject; + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + + // if focus has changed + if (old_focus != focus) + { + if (focus.isExactlyZero()) + { + if (avatarp) + { + mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(avatarp->mHeadp->getWorldPosition()); + } + else + { + mFocusTargetGlobal = gAgent.getPositionGlobal(); + } + mCameraFocusOffsetTarget = getCameraPositionGlobal() - mFocusTargetGlobal; + mCameraFocusOffset = mCameraFocusOffsetTarget; + setLookAt(LOOKAT_TARGET_CLEAR); + } + else + { + mFocusTargetGlobal = focus; + if (!focus_obj) + { + mCameraFOVZoomFactor = 0.f; + } + + mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(mCameraVirtualPositionAgent) - mFocusTargetGlobal; + + startCameraAnimation(); + + if (focus_obj) + { + if (focus_obj->isAvatar()) + { + setLookAt(LOOKAT_TARGET_FOCUS, focus_obj); + } + else + { + setLookAt(LOOKAT_TARGET_FOCUS, focus_obj, (gAgent.getPosAgentFromGlobal(focus) - focus_obj->getRenderPosition()) * ~focus_obj->getRenderRotation()); + } + } + else + { + setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal)); + } + } + } + else // focus == mFocusTargetGlobal + { + if (focus.isExactlyZero()) + { + if (avatarp) + { + mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(avatarp->mHeadp->getWorldPosition()); + } + else + { + mFocusTargetGlobal = gAgent.getPositionGlobal(); + } + } + mCameraFocusOffsetTarget = (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor);; + mCameraFocusOffset = mCameraFocusOffsetTarget; + } + + if (mFocusObject.notNull()) + { + // for attachments, make offset relative to avatar, not the attachment + if (mFocusObject->isAttachment()) + { + while (mFocusObject.notNull() && !mFocusObject->isAvatar()) + { + mFocusObject = (LLViewerObject*) mFocusObject->getParent(); + } + setFocusObject((LLViewerObject*)mFocusObject); + } + updateFocusOffset(); + } +} + +// Used for avatar customization +//----------------------------------------------------------------------------- +// setCameraPosAndFocusGlobal() +//----------------------------------------------------------------------------- +void LLAgentCamera::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, const LLVector3d& focus, const LLUUID &object_id) +{ + LLVector3d old_focus = mFocusTargetGlobal; + + F64 focus_delta_squared = (old_focus - focus).magVecSquared(); + const F64 ANIM_EPSILON_SQUARED = 0.0001; + if (focus_delta_squared > ANIM_EPSILON_SQUARED) + { + startCameraAnimation(); + + if (CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode) + { + // Compensate for the fact that the camera has already been offset to make room for LLFloaterCustomize. + mAnimationCameraStartGlobal -= LLVector3d(LLViewerCamera::getInstance()->getLeftAxis() * calcCustomizeAvatarUIOffset( mAnimationCameraStartGlobal )); + } + } + + //LLViewerCamera::getInstance()->setOrigin( gAgent.getPosAgentFromGlobal( camera_pos ) ); + setFocusObject(gObjectList.findObject(object_id)); + mFocusTargetGlobal = focus; + mCameraFocusOffsetTarget = camera_pos - focus; + mCameraFocusOffset = mCameraFocusOffsetTarget; + + if (mFocusObject) + { + if (mFocusObject->isAvatar()) + { + setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject); + } + else + { + setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject, (gAgent.getPosAgentFromGlobal(focus) - mFocusObject->getRenderPosition()) * ~mFocusObject->getRenderRotation()); + } + } + else + { + setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal)); + } + + if (mCameraAnimating) + { + const F64 ANIM_METERS_PER_SECOND = 10.0; + const F64 MIN_ANIM_SECONDS = 0.5; + const F64 MAX_ANIM_SECONDS = 10.0; + F64 anim_duration = llmax( MIN_ANIM_SECONDS, sqrt(focus_delta_squared) / ANIM_METERS_PER_SECOND ); + anim_duration = llmin( anim_duration, MAX_ANIM_SECONDS ); + setAnimationDuration( (F32)anim_duration ); + } + + updateFocusOffset(); +} + +//----------------------------------------------------------------------------- +// setSitCamera() +//----------------------------------------------------------------------------- +void LLAgentCamera::setSitCamera(const LLUUID &object_id, const LLVector3 &camera_pos, const LLVector3 &camera_focus) +{ + BOOL camera_enabled = !object_id.isNull(); + + if (camera_enabled) + { + LLViewerObject *reference_object = gObjectList.findObject(object_id); + if (reference_object) + { + //convert to root object relative? + mSitCameraPos = camera_pos; + mSitCameraFocus = camera_focus; + mSitCameraReferenceObject = reference_object; + mSitCameraEnabled = TRUE; + } + } + else + { + mSitCameraPos.clearVec(); + mSitCameraFocus.clearVec(); + mSitCameraReferenceObject = NULL; + mSitCameraEnabled = FALSE; + } +} + +//----------------------------------------------------------------------------- +// setFocusOnAvatar() +//----------------------------------------------------------------------------- +void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate) +{ + if (focus_on_avatar != mFocusOnAvatar) + { + if (animate) + { + startCameraAnimation(); + } + else + { + stopCameraAnimation(); + } + } + + //RN: when focused on the avatar, we're not "looking" at it + // looking implies intent while focusing on avatar means + // you're just walking around with a camera on you...eesh. + if (!mFocusOnAvatar && focus_on_avatar) + { + setFocusGlobal(LLVector3d::zero); + mCameraFOVZoomFactor = 0.f; + if (mCameraMode == CAMERA_MODE_THIRD_PERSON) + { + LLVector3 at_axis; + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + if (avatarp && avatarp->getParent()) + { + LLQuaternion obj_rot = ((LLViewerObject*)avatarp->getParent())->getRenderRotation(); + at_axis = LLViewerCamera::getInstance()->getAtAxis(); + at_axis.mV[VZ] = 0.f; + at_axis.normalize(); + gAgent.resetAxes(at_axis * ~obj_rot); + } + else + { + at_axis = LLViewerCamera::getInstance()->getAtAxis(); + at_axis.mV[VZ] = 0.f; + at_axis.normalize(); + gAgent.resetAxes(at_axis); + } + } + } + // unlocking camera from avatar + else if (mFocusOnAvatar && !focus_on_avatar) + { + // keep camera focus point consistent, even though it is now unlocked + setFocusGlobal(gAgent.getPositionGlobal() + calcThirdPersonFocusOffset(), gAgent.getID()); + } + + mFocusOnAvatar = focus_on_avatar; +} + + +BOOL LLAgentCamera::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position) +{ + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + if(object && object->isAttachment()) + { + LLViewerObject* parent = object; + while(parent) + { + if (parent == avatarp) + { + // looking at an attachment on ourselves, which we don't want to do + object = avatarp; + position.clearVec(); + } + parent = (LLViewerObject*)parent->getParent(); + } + } + if(!mLookAt || mLookAt->isDead()) + { + mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT); + mLookAt->setSourceObject(avatarp); + } + + return mLookAt->setLookAt(target_type, object, position); +} + +//----------------------------------------------------------------------------- +// lookAtLastChat() +//----------------------------------------------------------------------------- +void LLAgentCamera::lookAtLastChat() +{ + // Block if camera is animating or not in normal third person camera mode + if (mCameraAnimating || !cameraThirdPerson()) + { + return; + } + + LLViewerObject *chatter = gObjectList.findObject(gAgent.getLastChatter()); + if (!chatter) + { + return; + } + + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + LLVector3 delta_pos; + if (chatter->isAvatar()) + { + LLVOAvatar *chatter_av = (LLVOAvatar*)chatter; + if (avatarp && chatter_av->mHeadp) + { + delta_pos = chatter_av->mHeadp->getWorldPosition() - avatarp->mHeadp->getWorldPosition(); + } + else + { + delta_pos = chatter->getPositionAgent() - gAgent.getPositionAgent(); + } + delta_pos.normalize(); + + gAgent.setControlFlags(AGENT_CONTROL_STOP); + + changeCameraToThirdPerson(); + + LLVector3 new_camera_pos = avatarp->mHeadp->getWorldPosition(); + LLVector3 left = delta_pos % LLVector3::z_axis; + left.normalize(); + LLVector3 up = left % delta_pos; + up.normalize(); + new_camera_pos -= delta_pos * 0.4f; + new_camera_pos += left * 0.3f; + new_camera_pos += up * 0.2f; + if (chatter_av->mHeadp) + { + setFocusGlobal(gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()), gAgent.getLastChatter()); + mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()); + } + else + { + setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter()); + mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal(); + } + setFocusOnAvatar(FALSE, TRUE); + } + else + { + delta_pos = chatter->getRenderPosition() - gAgent.getPositionAgent(); + delta_pos.normalize(); + + gAgent.setControlFlags(AGENT_CONTROL_STOP); + + changeCameraToThirdPerson(); + + LLVector3 new_camera_pos = avatarp->mHeadp->getWorldPosition(); + LLVector3 left = delta_pos % LLVector3::z_axis; + left.normalize(); + LLVector3 up = left % delta_pos; + up.normalize(); + new_camera_pos -= delta_pos * 0.4f; + new_camera_pos += left * 0.3f; + new_camera_pos += up * 0.2f; + + setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter()); + mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal(); + setFocusOnAvatar(FALSE, TRUE); + } +} + +BOOL LLAgentCamera::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position) +{ + // disallow pointing at attachments and avatars + if (object && (object->isAttachment() || object->isAvatar())) + { + return FALSE; + } + if (!mPointAt || mPointAt->isDead()) + { + mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT); + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + mPointAt->setSourceObject(avatarp); + } + return mPointAt->setPointAt(target_type, object, position); +} + +ELookAtType LLAgentCamera::getLookAtType() +{ + if (mLookAt) + { + return mLookAt->getLookAtType(); + } + return LOOKAT_TARGET_NONE; +} + +EPointAtType LLAgentCamera::getPointAtType() +{ + if (mPointAt) + { + return mPointAt->getPointAtType(); + } + return POINTAT_TARGET_NONE; +} + +// EOF + diff --git a/indra/newview/llagentcamera.h b/indra/newview/llagentcamera.h new file mode 100644 index 0000000000..6fe645e7d1 --- /dev/null +++ b/indra/newview/llagentcamera.h @@ -0,0 +1,363 @@ +/** + * @file llagent.h + * @brief LLAgent class header file + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLAGENTCAMERA_H +#define LL_LLAGENTCAMERA_H + +#include "indra_constants.h" +#include "llevent.h" // LLObservable base class +#include "llagent.h" +#include "llagentaccess.h" +#include "llagentconstants.h" +#include "llagentdata.h" // gAgentID, gAgentSessionID +#include "llcharacter.h" // LLAnimPauseRequest +#include "llfollowcam.h" // Ventrella +#include "llhudeffectlookat.h" // EPointAtType +#include "llhudeffectpointat.h" // ELookAtType +#include "llpointer.h" +#include "lluicolor.h" +#include "llvoavatardefines.h" + +class LLChat; +class LLVOAvatarSelf; +class LLViewerRegion; +class LLMotion; +class LLToolset; +class LLMessageSystem; +class LLPermissions; +class LLHost; +class LLFriendObserver; +class LLPickInfo; +class LLViewerObject; +class LLAgentDropGroupViewerNode; + +//-------------------------------------------------------------------- +// Types +//-------------------------------------------------------------------- +enum ECameraMode +{ + CAMERA_MODE_THIRD_PERSON, + CAMERA_MODE_MOUSELOOK, + CAMERA_MODE_CUSTOMIZE_AVATAR, + CAMERA_MODE_FOLLOW +}; + +/** Camera Presets for CAMERA_MODE_THIRD_PERSON */ +enum ECameraPreset +{ + /** Default preset, what the Third Person Mode actually was */ + CAMERA_PRESET_REAR_VIEW, + + /** "Looking at the Avatar from the front" */ + CAMERA_PRESET_FRONT_VIEW, + + /** "Above and to the left, over the shoulder, pulled back a little on the zoom" */ + CAMERA_PRESET_GROUP_VIEW +}; + +//------------------------------------------------------------------------ +// LLAgentCamera +//------------------------------------------------------------------------ +class LLAgentCamera +{ + LOG_CLASS(LLAgentCamera); + +public: + friend class LLAgent; + + //-------------------------------------------------------------------- + // Constructors / Destructors + //-------------------------------------------------------------------- +public: + LLAgentCamera(); + virtual ~LLAgentCamera(); + void init(); + void cleanup(); + void setAvatarObject(LLVOAvatarSelf* avatar); +private: + BOOL mInitialized; + + + //-------------------------------------------------------------------- + // Mode + //-------------------------------------------------------------------- +public: + void changeCameraToDefault(); + void changeCameraToMouselook(BOOL animate = TRUE); + void changeCameraToThirdPerson(BOOL animate = TRUE); + void changeCameraToCustomizeAvatar(BOOL avatar_animate = TRUE, BOOL camera_animate = TRUE); // Trigger transition animation + void changeCameraToFollow(BOOL animate = TRUE); // Ventrella + BOOL cameraThirdPerson() const { return (mCameraMode == CAMERA_MODE_THIRD_PERSON && mLastCameraMode == CAMERA_MODE_THIRD_PERSON); } + BOOL cameraMouselook() const { return (mCameraMode == CAMERA_MODE_MOUSELOOK && mLastCameraMode == CAMERA_MODE_MOUSELOOK); } + BOOL cameraCustomizeAvatar() const { return (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR /*&& !mCameraAnimating*/); } + BOOL cameraFollow() const { return (mCameraMode == CAMERA_MODE_FOLLOW && mLastCameraMode == CAMERA_MODE_FOLLOW); } + ECameraMode getCameraMode() const { return mCameraMode; } + void updateCamera(); // Call once per frame to update camera location/orientation + void resetCamera(); // Slam camera into its default position +private: + ECameraMode mCameraMode; // Target mode after transition animation is done + ECameraMode mLastCameraMode; + + //-------------------------------------------------------------------- + // Preset + //-------------------------------------------------------------------- +public: + void switchCameraPreset(ECameraPreset preset); +private: + /** Determines default camera offset depending on the current camera preset */ + LLVector3 getCameraOffsetInitial(); + + /** Camera preset in Third Person Mode */ + ECameraPreset mCameraPreset; + + /** Initial camera offsets */ + std::map<ECameraPreset, LLVector3> mCameraOffsetInitial; + + /** Initial focus offsets */ + std::map<ECameraPreset, LLVector3d> mFocusOffsetInitial; + + //-------------------------------------------------------------------- + // Position + //-------------------------------------------------------------------- +public: + LLVector3d getCameraPositionGlobal() const; + const LLVector3 &getCameraPositionAgent() const; + LLVector3d calcCameraPositionTargetGlobal(BOOL *hit_limit = NULL); // Calculate the camera position target + F32 getCameraMinOffGround(); // Minimum height off ground for this mode, meters + void setCameraCollidePlane(const LLVector4 &plane) { mCameraCollidePlane = plane; } + BOOL calcCameraMinDistance(F32 &obj_min_distance); + F32 calcCustomizeAvatarUIOffset(const LLVector3d& camera_pos_global); + F32 getCurrentCameraBuildOffset() { return (F32)mCameraFocusOffset.length(); } +private: + F32 mCurrentCameraDistance; // Current camera offset from avatar + F32 mTargetCameraDistance; // Target camera offset from avatar + F32 mCameraFOVZoomFactor; // Amount of fov zoom applied to camera when zeroing in on an object + F32 mCameraCurrentFOVZoomFactor; // Interpolated fov zoom + F32 mCameraFOVDefault; // Default field of view that is basis for FOV zoom effect + LLVector4 mCameraCollidePlane; // Colliding plane for camera + F32 mCameraZoomFraction; // Mousewheel driven fraction of zoom + LLVector3 mCameraPositionAgent; // Camera position in agent coordinates + LLVector3 mCameraVirtualPositionAgent; // Camera virtual position (target) before performing FOV zoom + LLVector3d mCameraSmoothingLastPositionGlobal; + LLVector3d mCameraSmoothingLastPositionAgent; + BOOL mCameraSmoothingStop; + LLVector3 mCameraLag; // Third person camera lag + LLVector3 mCameraUpVector; // Camera's up direction in world coordinates (determines the 'roll' of the view) + + //-------------------------------------------------------------------- + // Orbit + //-------------------------------------------------------------------- +public: + void setOrbitLeftKey(F32 mag) { mOrbitLeftKey = mag; } + void setOrbitRightKey(F32 mag) { mOrbitRightKey = mag; } + void setOrbitUpKey(F32 mag) { mOrbitUpKey = mag; } + void setOrbitDownKey(F32 mag) { mOrbitDownKey = mag; } + void setOrbitInKey(F32 mag) { mOrbitInKey = mag; } + void setOrbitOutKey(F32 mag) { mOrbitOutKey = mag; } +private: + F32 mOrbitLeftKey; + F32 mOrbitRightKey; + F32 mOrbitUpKey; + F32 mOrbitDownKey; + F32 mOrbitInKey; + F32 mOrbitOutKey; + + //-------------------------------------------------------------------- + // Pan + //-------------------------------------------------------------------- +public: + void setPanLeftKey(F32 mag) { mPanLeftKey = mag; } + void setPanRightKey(F32 mag) { mPanRightKey = mag; } + void setPanUpKey(F32 mag) { mPanUpKey = mag; } + void setPanDownKey(F32 mag) { mPanDownKey = mag; } + void setPanInKey(F32 mag) { mPanInKey = mag; } + void setPanOutKey(F32 mag) { mPanOutKey = mag; } +private: + F32 mPanUpKey; + F32 mPanDownKey; + F32 mPanLeftKey; + F32 mPanRightKey; + F32 mPanInKey; + F32 mPanOutKey; + + //-------------------------------------------------------------------- + // Follow + //-------------------------------------------------------------------- +public: + void setUsingFollowCam(bool using_follow_cam); +private: + LLFollowCam mFollowCam; // Ventrella + + //-------------------------------------------------------------------- + // Sit + //-------------------------------------------------------------------- +public: + void setupSitCamera(); + BOOL sitCameraEnabled() { return mSitCameraEnabled; } + void setSitCamera(const LLUUID &object_id, + const LLVector3 &camera_pos = LLVector3::zero, const LLVector3 &camera_focus = LLVector3::zero); +private: + LLPointer<LLViewerObject> mSitCameraReferenceObject; // Object to which camera is related when sitting + BOOL mSitCameraEnabled; // Use provided camera information when sitting? + LLVector3 mSitCameraPos; // Root relative camera pos when sitting + LLVector3 mSitCameraFocus; // Root relative camera target when sitting + + //-------------------------------------------------------------------- + // Animation + //-------------------------------------------------------------------- +public: + void setCameraAnimating(BOOL b) { mCameraAnimating = b; } + BOOL getCameraAnimating() { return mCameraAnimating; } + void setAnimationDuration(F32 seconds) { mAnimationDuration = seconds; } + void startCameraAnimation(); + void stopCameraAnimation(); +private: + LLFrameTimer mAnimationTimer; // Seconds that transition animation has been active + F32 mAnimationDuration; // In seconds + BOOL mCameraAnimating; // Camera is transitioning from one mode to another + LLVector3d mAnimationCameraStartGlobal; // Camera start position, global coords + LLVector3d mAnimationFocusStartGlobal; // Camera focus point, global coords + + //-------------------------------------------------------------------- + // Focus + //-------------------------------------------------------------------- +public: + LLVector3d calcFocusPositionTargetGlobal(); + LLVector3 calcFocusOffset(LLViewerObject *object, LLVector3 pos_agent, S32 x, S32 y); + BOOL getFocusOnAvatar() const { return mFocusOnAvatar; } + LLPointer<LLViewerObject>& getFocusObject() { return mFocusObject; } + F32 getFocusObjectDist() const { return mFocusObjectDist; } + void updateFocusOffset(); + void validateFocusObject(); + void setFocusGlobal(const LLPickInfo& pick); + void setFocusGlobal(const LLVector3d &focus, const LLUUID &object_id = LLUUID::null); + void setFocusOnAvatar(BOOL focus, BOOL animate); + void setCameraPosAndFocusGlobal(const LLVector3d& pos, const LLVector3d& focus, const LLUUID &object_id); + void clearFocusObject(); + void setFocusObject(LLViewerObject* object); + void setObjectTracking(BOOL track) { mTrackFocusObject = track; } + const LLVector3d &getFocusGlobal() const { return mFocusGlobal; } + const LLVector3d &getFocusTargetGlobal() const { return mFocusTargetGlobal; } +private: + LLVector3d mCameraFocusOffset; // Offset from focus point in build mode + LLVector3d mCameraFocusOffsetTarget; // Target towards which we are lerping the camera's focus offset + BOOL mFocusOnAvatar; + LLVector3d mFocusGlobal; + LLVector3d mFocusTargetGlobal; + LLPointer<LLViewerObject> mFocusObject; + F32 mFocusObjectDist; + LLVector3 mFocusObjectOffset; + F32 mFocusDotRadius; // Meters + BOOL mTrackFocusObject; + F32 mUIOffset; + + //-------------------------------------------------------------------- + // Lookat / Pointat + //-------------------------------------------------------------------- +public: + void updateLookAt(const S32 mouse_x, const S32 mouse_y); + BOOL setLookAt(ELookAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero); + ELookAtType getLookAtType(); + void lookAtLastChat(); + void slamLookAt(const LLVector3 &look_at); // Set the physics data + BOOL setPointAt(EPointAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero); + EPointAtType getPointAtType(); +public: + LLPointer<LLHUDEffectLookAt> mLookAt; + LLPointer<LLHUDEffectPointAt> mPointAt; + + //-------------------------------------------------------------------- + // Third person + //-------------------------------------------------------------------- +public: + LLVector3d calcThirdPersonFocusOffset(); + void setThirdPersonHeadOffset(LLVector3 offset) { mThirdPersonHeadOffset = offset; } +private: + LLVector3 mThirdPersonHeadOffset; // Head offset for third person camera position + + //-------------------------------------------------------------------- + // Orbit + //-------------------------------------------------------------------- +public: + void cameraOrbitAround(const F32 radians); // Rotate camera CCW radians about build focus point + void cameraOrbitOver(const F32 radians); // Rotate camera forward radians over build focus point + void cameraOrbitIn(const F32 meters); // Move camera in toward build focus point + + //-------------------------------------------------------------------- + // Zoom + //-------------------------------------------------------------------- +public: + void handleScrollWheel(S32 clicks); // Mousewheel driven zoom + void cameraZoomIn(const F32 factor); // Zoom in by fraction of current distance + F32 getCameraZoomFraction(); // Get camera zoom as fraction of minimum and maximum zoom + void setCameraZoomFraction(F32 fraction); // Set camera zoom as fraction of minimum and maximum zoom + F32 calcCameraFOVZoomFactor(); + + //-------------------------------------------------------------------- + // Pan + //-------------------------------------------------------------------- +public: + void cameraPanIn(const F32 meters); + void cameraPanLeft(const F32 meters); + void cameraPanUp(const F32 meters); + + //-------------------------------------------------------------------- + // View + //-------------------------------------------------------------------- +public: + // Called whenever the agent moves. Puts camera back in default position, deselects items, etc. + void resetView(BOOL reset_camera = TRUE, BOOL change_camera = FALSE); + // Called on camera movement. Unlocks camera from the default position behind the avatar. + void unlockView(); +public: + F32 mDrawDistance; + + //-------------------------------------------------------------------- + // Mouselook + //-------------------------------------------------------------------- +public: + BOOL getForceMouselook() const { return mForceMouselook; } + void setForceMouselook(BOOL mouselook) { mForceMouselook = mouselook; } +private: + BOOL mForceMouselook; + + //-------------------------------------------------------------------- + // HUD + //-------------------------------------------------------------------- +public: + F32 mHUDTargetZoom; // Target zoom level for HUD objects (used when editing) + F32 mHUDCurZoom; // Current animated zoom level for HUD objects +}; + +extern LLAgentCamera gAgentCamera; + +#endif diff --git a/indra/newview/llagentui.cpp b/indra/newview/llagentui.cpp index 72ab9235cf..4601e3241b 100644 --- a/indra/newview/llagentui.cpp +++ b/indra/newview/llagentui.cpp @@ -50,11 +50,11 @@ void LLAgentUI::buildName(std::string& name) { name.clear(); - LLVOAvatarSelf* avatar_object = gAgent.getAvatarObject(); - if (avatar_object) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if (avatarp) { - LLNameValue *first_nv = avatar_object->getNVPair("FirstName"); - LLNameValue *last_nv = avatar_object->getNVPair("LastName"); + LLNameValue *first_nv = avatarp->getNVPair("FirstName"); + LLNameValue *last_nv = avatarp->getNVPair("LastName"); if (first_nv && last_nv) { name = first_nv->printData() + " " + last_nv->printData(); diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp index aecdcc3702..5eb943877a 100644 --- a/indra/newview/llagentwearables.cpp +++ b/indra/newview/llagentwearables.cpp @@ -32,7 +32,8 @@ #include "llviewerprecompiledheaders.h" -#include "llagent.h" +#include "llagent.h" +#include "llagentcamera.h" #include "llagentwearables.h" #include "llcallbacklist.h" @@ -218,8 +219,7 @@ struct LLAgentDumper }; LLAgentWearables::LLAgentWearables() : - mWearablesLoaded(FALSE), - mAvatarObject(NULL) + mWearablesLoaded(FALSE) { } @@ -230,12 +230,10 @@ LLAgentWearables::~LLAgentWearables() void LLAgentWearables::cleanup() { - mAvatarObject = NULL; } void LLAgentWearables::setAvatarObject(LLVOAvatarSelf *avatar) { - mAvatarObject = avatar; if (avatar) { sendAgentWearablesRequest(); @@ -785,7 +783,8 @@ U32 LLAgentWearables::pushWearable(const EWearableType type, LLWearable *wearabl void LLAgentWearables::wearableUpdated(LLWearable *wearable) { - mAvatarObject->wearableUpdated(wearable->getType(), TRUE); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + avatarp->wearableUpdated(wearable->getType(), TRUE); wearable->refreshName(); wearable->setLabelUpdated(); @@ -826,10 +825,11 @@ void LLAgentWearables::popWearable(LLWearable *wearable) void LLAgentWearables::popWearable(const EWearableType type, U32 index) { LLWearable *wearable = getWearable(type, index); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); if (wearable) { mWearableDatas[type].erase(mWearableDatas[type].begin() + index); - mAvatarObject->wearableUpdated(wearable->getType(), TRUE); + avatarp->wearableUpdated(wearable->getType(), TRUE); wearable->setLabelUpdated(); } } @@ -961,8 +961,8 @@ void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgs LLUUID agent_id; gMessageSystem->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); - LLVOAvatar* avatar = gAgent.getAvatarObject(); - if (avatar && (agent_id == avatar->getID())) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if (avatarp && (agent_id == avatarp->getID())) { gMessageSystem->getU32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, gAgentQueryManager.mUpdateSerialNum); @@ -1054,8 +1054,8 @@ void LLAgentWearables::onInitialWearableAssetArrived(LLWearable* wearable, void* const EWearableType type = wear_data->mType; U32 index = 0; - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if (!avatar) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if (!avatarp) { return; } @@ -1068,9 +1068,9 @@ void LLAgentWearables::onInitialWearableAssetArrived(LLWearable* wearable, void* gAgentWearables.mItemsAwaitingWearableUpdate.erase(wear_data->mItemID); // disable composites if initial textures are baked - avatar->setupComposites(); + avatarp->setupComposites(); - avatar->setCompositeUpdatesEnabled(TRUE); + avatarp->setCompositeUpdatesEnabled(TRUE); gInventory.addChangedMask(LLInventoryObserver::LABEL, wearable->getItemID()); } else @@ -1097,9 +1097,9 @@ void LLAgentWearables::onInitialWearableAssetArrived(LLWearable* wearable, void* // Check to see if there are any baked textures that we hadn't uploaded before we logged off last time. // If there are any, schedule them to be uploaded as soon as the layer textures they depend on arrive. - if (gAgent.cameraCustomizeAvatar()) + if (gAgentCamera.cameraCustomizeAvatar()) { - avatar->requestLayerSetUploads(); + avatarp->requestLayerSetUploads(); } } } @@ -1239,12 +1239,13 @@ void LLAgentWearables::createStandardWearables(BOOL female) llwarns << "Creating Standard " << (female ? "female" : "male") << " Wearables" << llendl; - if (mAvatarObject.isNull()) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if (!avatarp) { return; } - mAvatarObject->setSex(female ? SEX_FEMALE : SEX_MALE); + avatarp->setSex(female ? SEX_FEMALE : SEX_MALE); const BOOL create[WT_COUNT] = { @@ -1291,9 +1292,11 @@ void LLAgentWearables::createStandardWearables(BOOL female) void LLAgentWearables::createStandardWearablesDone(S32 type, U32 index) { llinfos << "type " << type << " index " << index << llendl; - if (mAvatarObject) + + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if (avatarp) { - mAvatarObject->updateVisualParams(); + avatarp->updateVisualParams(); } } @@ -1309,7 +1312,8 @@ void LLAgentWearables::createStandardWearablesAllDone() updateServer(); // Treat this as the first texture entry message, if none received yet - mAvatarObject->onFirstTEMessageReceived(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + avatarp->onFirstTEMessageReceived(); } // MULTI-WEARABLE: Properly handle multiwearables later. @@ -1331,7 +1335,8 @@ void LLAgentWearables::makeNewOutfit(const std::string& new_folder_name, const LLDynamicArray<S32>& attachments_to_include, BOOL rename_clothing) { - if (mAvatarObject.isNull()) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if (!avatarp) { return; } @@ -1432,7 +1437,7 @@ void LLAgentWearables::makeNewOutfit(const std::string& new_folder_name, for (S32 i = 0; i < attachments_to_include.count(); i++) { S32 attachment_pt = attachments_to_include[i]; - LLViewerJointAttachment* attachment = get_if_there(mAvatarObject->mAttachmentPoints, attachment_pt, (LLViewerJointAttachment*)NULL); + LLViewerJointAttachment* attachment = get_if_there(avatarp->mAttachmentPoints, attachment_pt, (LLViewerJointAttachment*)NULL); if (!attachment) continue; for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); attachment_iter != attachment->mAttachedObjects.end(); @@ -1507,7 +1512,8 @@ private: LLUUID LLAgentWearables::makeNewOutfitLinks(const std::string& new_folder_name) { - if (mAvatarObject.isNull()) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if (!avatarp) { return LLUUID::null; } @@ -1674,6 +1680,7 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it BOOL remove) { llinfos << "setWearableOutfit() start" << llendl; + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); BOOL wearables_to_remove[WT_COUNT]; wearables_to_remove[WT_SHAPE] = FALSE; @@ -1777,11 +1784,11 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it } } - if (mAvatarObject) + if (avatarp) { - mAvatarObject->setCompositeUpdatesEnabled(TRUE); - mAvatarObject->updateVisualParams(); - mAvatarObject->invalidateAll(); + avatarp->setCompositeUpdatesEnabled(TRUE); + avatarp->updateVisualParams(); + avatarp->invalidateAll(); } // Start rendering & update the server @@ -2031,7 +2038,7 @@ void LLAgentWearables::userUpdateAttachments(LLInventoryModel::item_array_t& obj // already wearing and in request set -> leave alone. // not wearing and in request set -> put on. - LLVOAvatar* avatarp = gAgent.getAvatarObject(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); if (!avatarp) { llwarns << "No avatar found." << llendl; @@ -2102,7 +2109,7 @@ void LLAgentWearables::userUpdateAttachments(LLInventoryModel::item_array_t& obj void LLAgentWearables::userRemoveMultipleAttachments(llvo_vec_t& objects_to_remove) { - LLVOAvatar* avatarp = gAgent.getAvatarObject(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); if (!avatarp) { llwarns << "No avatar found." << llendl; @@ -2130,7 +2137,7 @@ void LLAgentWearables::userRemoveMultipleAttachments(llvo_vec_t& objects_to_remo void LLAgentWearables::userRemoveAllAttachments() { - LLVOAvatar* avatarp = gAgent.getAvatarObject(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); if (!avatarp) { llwarns << "No avatar found." << llendl; @@ -2706,11 +2713,11 @@ void LLInitialWearablesFetch::processWearablesMessage() } // Add all current attachments to the requested items as well. - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if( avatar ) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if(avatarp) { - for (LLVOAvatar::attachment_map_t::const_iterator iter = avatar->mAttachmentPoints.begin(); - iter != avatar->mAttachmentPoints.end(); ++iter) + for (LLVOAvatar::attachment_map_t::const_iterator iter = avatarp->mAttachmentPoints.begin(); + iter != avatarp->mAttachmentPoints.end(); ++iter) { LLViewerJointAttachment* attachment = iter->second; if (!attachment) continue; diff --git a/indra/newview/llagentwearables.h b/indra/newview/llagentwearables.h index a6b73997a6..652ffd4587 100644 --- a/indra/newview/llagentwearables.h +++ b/indra/newview/llagentwearables.h @@ -218,7 +218,6 @@ private: static BOOL mInitialWearablesUpdateReceived; BOOL mWearablesLoaded; std::set<LLUUID> mItemsAwaitingWearableUpdate; - LLPointer<LLVOAvatarSelf> mAvatarObject; // NULL until avatar object sent down from simulator //-------------------------------------------------------------------------------- // Support classes diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 41fbc2fa33..d30d7fd26d 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -44,6 +44,7 @@ #include "llviewertexturelist.h" #include "llgroupmgr.h" #include "llagent.h" +#include "llagentcamera.h" #include "llagentwearables.h" #include "llwindow.h" #include "llviewerstats.h" @@ -2494,9 +2495,9 @@ void LLAppViewer::cleanupSavedSettings() gSavedSettings.setF32("MapScale", LLWorldMapView::sMapScale ); // Some things are cached in LLAgent. - if (gAgent.mInitialized) + if (gAgent.isInitialized()) { - gSavedSettings.setF32("RenderFarClip", gAgent.mDrawDistance); + gSavedSettings.setF32("RenderFarClip", gAgentCamera.mDrawDistance); } } @@ -3331,10 +3332,10 @@ void LLAppViewer::saveFinalSnapshot() { if (!mSavedFinalSnapshot && !gNoRender) { - gSavedSettings.setVector3d("FocusPosOnLogout", gAgent.calcFocusPositionTargetGlobal()); - gSavedSettings.setVector3d("CameraPosOnLogout", gAgent.calcCameraPositionTargetGlobal()); + gSavedSettings.setVector3d("FocusPosOnLogout", gAgentCamera.calcFocusPositionTargetGlobal()); + gSavedSettings.setVector3d("CameraPosOnLogout", gAgentCamera.calcCameraPositionTargetGlobal()); gViewerWindow->setCursor(UI_CURSOR_WAIT); - gAgent.changeCameraToThirdPerson( FALSE ); // don't animate, need immediate switch + gAgentCamera.changeCameraToThirdPerson( FALSE ); // don't animate, need immediate switch gSavedSettings.setBOOL("ShowParcelOwners", FALSE); idle(); @@ -3744,7 +3745,7 @@ void LLAppViewer::idle() LLViewerJoystick::getInstance()->moveObjects(); } - gAgent.updateCamera(); + gAgentCamera.updateCamera(); } // update media focus @@ -4078,7 +4079,7 @@ void LLAppViewer::disconnectViewer() LLFloaterInventory::cleanup(); gAgentWearables.cleanup(); - + gAgentCamera.cleanup(); // Also writes cached agent settings to gSavedSettings gAgent.cleanup(); diff --git a/indra/newview/llaudiosourcevo.cpp b/indra/newview/llaudiosourcevo.cpp index 5e71e64b2f..50363ea2e7 100644 --- a/indra/newview/llaudiosourcevo.cpp +++ b/indra/newview/llaudiosourcevo.cpp @@ -35,7 +35,7 @@ #include "llaudiosourcevo.h" -#include "llagent.h" +#include "llagentcamera.h" #include "llmutelist.h" #include "llviewerparcelmgr.h" @@ -148,7 +148,7 @@ void LLAudioSourceVO::update() updateGain(); if (mObjectp->isHUDAttachment()) { - mPositionGlobal = gAgent.getCameraPositionGlobal(); + mPositionGlobal = gAgentCamera.getCameraPositionGlobal(); } else { diff --git a/indra/newview/llbottomtray.cpp b/indra/newview/llbottomtray.cpp index b88be53d79..34cb6fd2eb 100644 --- a/indra/newview/llbottomtray.cpp +++ b/indra/newview/llbottomtray.cpp @@ -35,7 +35,7 @@ #define LLBOTTOMTRAY_CPP #include "llbottomtray.h" -#include "llagent.h" +#include "llagentcamera.h" #include "llchiclet.h" #include "llfloaterreg.h" #include "llflyoutbutton.h" @@ -125,7 +125,7 @@ public: void onFocusLost() { - if (gAgent.cameraMouselook()) + if (gAgentCamera.cameraMouselook()) { LLBottomTray::getInstance()->setVisible(FALSE); } diff --git a/indra/newview/llfloatercamera.cpp b/indra/newview/llfloatercamera.cpp index d0188352c7..d84ebef1dd 100644 --- a/indra/newview/llfloatercamera.cpp +++ b/indra/newview/llfloatercamera.cpp @@ -38,11 +38,11 @@ #include "llfloaterreg.h" // Viewer includes +#include "llagentcamera.h" #include "lljoystickbutton.h" #include "llviewercontrol.h" #include "llviewercamera.h" #include "llbottomtray.h" -#include "llagent.h" #include "lltoolmgr.h" #include "lltoolfocus.h" #include "llslider.h" @@ -104,7 +104,7 @@ BOOL LLPanelCameraZoom::postBuild() void LLPanelCameraZoom::draw() { - mSlider->setValue(gAgent.getCameraZoomFraction()); + mSlider->setValue(gAgentCamera.getCameraZoomFraction()); LLPanel::draw(); } @@ -131,7 +131,7 @@ void LLPanelCameraZoom::onZoomMinusHeldDown() void LLPanelCameraZoom::onSliderValueChanged() { F32 zoom_level = mSlider->getValueF32(); - gAgent.setCameraZoomFraction(zoom_level); + gAgentCamera.setCameraZoomFraction(zoom_level); } void activate_camera_tool() @@ -146,7 +146,7 @@ void activate_camera_tool() /*static*/ bool LLFloaterCamera::inFreeCameraMode() { LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance(); - if (floater_camera && floater_camera->mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA && gAgent.getCameraMode() != CAMERA_MODE_MOUSELOOK) + if (floater_camera && floater_camera->mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA && gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK) { return true; } @@ -265,7 +265,7 @@ ECameraControlMode LLFloaterCamera::determineMode() return CAMERA_CTRL_MODE_FREE_CAMERA; } - if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) + if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) { return CAMERA_CTRL_MODE_AVATAR_VIEW; } @@ -421,7 +421,7 @@ void LLFloaterCamera::updateCameraPresetButtons() childSetValue("rear_view", preset == CAMERA_PRESET_REAR_VIEW); childSetValue("group_view", preset == CAMERA_PRESET_GROUP_VIEW); childSetValue("front_view", preset == CAMERA_PRESET_FRONT_VIEW); - childSetValue("mouselook_view", gAgent.cameraMouselook()); + childSetValue("mouselook_view", gAgentCamera.cameraMouselook()); } void LLFloaterCamera::onClickCameraPresets(const LLSD& param) @@ -430,19 +430,19 @@ void LLFloaterCamera::onClickCameraPresets(const LLSD& param) if ("rear_view" == name) { - gAgent.switchCameraPreset(CAMERA_PRESET_REAR_VIEW); + gAgentCamera.switchCameraPreset(CAMERA_PRESET_REAR_VIEW); } else if ("group_view" == name) { - gAgent.switchCameraPreset(CAMERA_PRESET_GROUP_VIEW); + gAgentCamera.switchCameraPreset(CAMERA_PRESET_GROUP_VIEW); } else if ("front_view" == name) { - gAgent.switchCameraPreset(CAMERA_PRESET_FRONT_VIEW); + gAgentCamera.switchCameraPreset(CAMERA_PRESET_FRONT_VIEW); } else if ("mouselook_view" == name) { - gAgent.changeCameraToMouselook(); + gAgentCamera.changeCameraToMouselook(); } LLFloaterCamera* camera_floater = LLFloaterCamera::findInstance(); diff --git a/indra/newview/llfloaterinventory.cpp b/indra/newview/llfloaterinventory.cpp index 6842d3dc74..4bffd41d29 100644 --- a/indra/newview/llfloaterinventory.cpp +++ b/indra/newview/llfloaterinventory.cpp @@ -34,7 +34,7 @@ #include "llfloaterinventory.h" -#include "llagent.h" +#include "llagentcamera.h" //#include "llfirstuse.h" #include "llfloaterreg.h" #include "llinventorymodel.h" @@ -79,7 +79,7 @@ LLFloaterInventory* LLFloaterInventory::showAgentInventory() instance_num = (instance_num + 1) % S32_MAX; LLFloaterInventory* iv = NULL; - if (!gAgent.cameraMouselook()) + if (!gAgentCamera.cameraMouselook()) { iv = LLFloaterReg::showTypedInstance<LLFloaterInventory>("inventory", LLSD(instance_num)); } diff --git a/indra/newview/llfloatermap.cpp b/indra/newview/llfloatermap.cpp index 051ab585e2..8894628788 100644 --- a/indra/newview/llfloatermap.cpp +++ b/indra/newview/llfloatermap.cpp @@ -41,7 +41,7 @@ #include "llglheaders.h" // Viewer includes -#include "llagent.h" +#include "llagentcamera.h" #include "llviewercontrol.h" #include "llnetmap.h" #include "lltracker.h" @@ -196,7 +196,7 @@ void LLFloaterMap::draw() setDirectionPos( mTextBoxSouthEast, rotation + F_PI + F_PI_BY_TWO + F_PI_BY_TWO / 2); // Note: we can't just gAgent.check cameraMouselook() because the transition states are wrong. - if( gAgent.cameraMouselook()) + if(gAgentCamera.cameraMouselook()) { setMouseOpaque(FALSE); getDragHandle()->setMouseOpaque(FALSE); diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 948f3f56d4..adac9861d4 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -38,6 +38,7 @@ // Viewer includes #include "llagent.h" +#include "llagentcamera.h" #include "llagentui.h" #include "llavatarpropertiesprocessor.h" #include "llbottomtray.h" @@ -913,7 +914,7 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) previewp->mSnapshotUpToDate = TRUE; previewp->generateThumbnailImage(TRUE) ; - previewp->mPosTakenGlobal = gAgent.getCameraPositionGlobal(); + previewp->mPosTakenGlobal = gAgentCamera.getCameraPositionGlobal(); previewp->mShineCountdown = 4; // wait a few frames to avoid animation glitch due to readback this frame } } @@ -1113,7 +1114,7 @@ void LLSnapshotLivePreview::saveWeb(std::string url) body["avatar_name"] = name; - LLLandmarkActions::getRegionNameAndCoordsFromPosGlobal(gAgent.getCameraPositionGlobal(), + LLLandmarkActions::getRegionNameAndCoordsFromPosGlobal(gAgentCamera.getCameraPositionGlobal(), boost::bind(&LLSnapshotLivePreview::regionNameCallback, this, url, body, _1, _2, _3, _4)); gViewerWindow->playSnapshotAnimAndSound(); diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp index 7c42a581ff..d8d7057c4e 100644 --- a/indra/newview/llfloatertools.cpp +++ b/indra/newview/llfloatertools.cpp @@ -38,7 +38,7 @@ #include "llcoord.h" //#include "llgl.h" -#include "llagent.h" +#include "llagentcamera.h" #include "llbutton.h" #include "llcheckboxctrl.h" #include "llcombobox.h" @@ -533,7 +533,7 @@ void LLFloaterTools::updatePopup(LLCoordGL center, MASK mask) } // multiply by correction factor because volume sliders go [0, 0.5] - childSetValue( "slider zoom", gAgent.getCameraZoomFraction() * 0.5f); + childSetValue( "slider zoom", gAgentCamera.getCameraZoomFraction() * 0.5f); // Move buttons BOOL move_visible = (tool == LLToolGrab::getInstance()); @@ -766,7 +766,7 @@ void LLFloaterTools::onClose(bool app_quitting) // Different from handle_reset_view in that it doesn't actually // move the camera if EditCameraMovement is not set. - gAgent.resetView(gSavedSettings.getBOOL("EditCameraMovement")); + gAgentCamera.resetView(gSavedSettings.getBOOL("EditCameraMovement")); // exit component selection mode LLSelectMgr::getInstance()->promoteSelectionToRoot(); @@ -847,7 +847,7 @@ void commit_slider_zoom(LLUICtrl *ctrl) { // renormalize value, since max "volume" level is 0.5 for some reason F32 zoom_level = (F32)ctrl->getValue().asReal() * 2.f; // / 0.5f; - gAgent.setCameraZoomFraction(zoom_level); + gAgentCamera.setCameraZoomFraction(zoom_level); } void click_popup_rotate_left(void*) diff --git a/indra/newview/llfloaterworldmap.cpp b/indra/newview/llfloaterworldmap.cpp index 67c0b530eb..391e63f730 100644 --- a/indra/newview/llfloaterworldmap.cpp +++ b/indra/newview/llfloaterworldmap.cpp @@ -41,6 +41,7 @@ #include "llfloaterworldmap.h" #include "llagent.h" +#include "llagentcamera.h" #include "llbutton.h" #include "llcallingcard.h" #include "llcombobox.h" @@ -1220,12 +1221,12 @@ void LLFloaterWorldMap::centerOnTarget(BOOL animate) { // We've got the position finally, so we're no longer busy. JC // getWindow()->decBusyCount(); - pos_global = LLTracker::getTrackedPositionGlobal() - gAgent.getCameraPositionGlobal(); + pos_global = LLTracker::getTrackedPositionGlobal() - gAgentCamera.getCameraPositionGlobal(); } } else if(LLWorldMap::getInstance()->isTracking()) { - pos_global = LLWorldMap::getInstance()->getTrackedPositionGlobal() - gAgent.getCameraPositionGlobal();; + pos_global = LLWorldMap::getInstance()->getTrackedPositionGlobal() - gAgentCamera.getCameraPositionGlobal();; } else { diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 8569e208eb..2aba0b5c09 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -71,99 +71,6 @@ // Height of the yellow selection highlight posts for land const F32 PARCEL_POST_HEIGHT = 0.666f; -BOOL LLAgent::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position) -{ - if(object && object->isAttachment()) - { - LLViewerObject* parent = object; - while(parent) - { - if (parent == mAvatarObject) - { - // looking at an attachment on ourselves, which we don't want to do - object = mAvatarObject; - position.clearVec(); - } - parent = (LLViewerObject*)parent->getParent(); - } - } - if(!mLookAt || mLookAt->isDead()) - { - mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT); - mLookAt->setSourceObject(mAvatarObject); - } - - return mLookAt->setLookAt(target_type, object, position); -} - -BOOL LLAgent::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position) -{ - // disallow pointing at attachments and avatars - if (object && (object->isAttachment() || object->isAvatar())) - { - return FALSE; - } - - if(!mPointAt || mPointAt->isDead()) - { - mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT); - mPointAt->setSourceObject(mAvatarObject); - } - - return mPointAt->setPointAt(target_type, object, position); -} - -ELookAtType LLAgent::getLookAtType() -{ - if (mLookAt) - { - return mLookAt->getLookAtType(); - } - - return LOOKAT_TARGET_NONE; -} - -EPointAtType LLAgent::getPointAtType() -{ - if (mPointAt) - { - return mPointAt->getPointAtType(); - } - - return POINTAT_TARGET_NONE; -} - -// Draw a representation of current autopilot target -void LLAgent::renderAutoPilotTarget() -{ - if (mAutoPilot) - { - F32 height_meters; - LLVector3d target_global; - - glMatrixMode(GL_MODELVIEW); - gGL.pushMatrix(); - - // not textured - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // lovely green - glColor4f(0.f, 1.f, 1.f, 1.f); - - target_global = mAutoPilotTargetGlobal; - - gGL.translatef((F32)(target_global.mdV[VX]), (F32)(target_global.mdV[VY]), (F32)(target_global.mdV[VZ])); - - height_meters = 1.f; - - glScalef(height_meters, height_meters, height_meters); - - gSphere.render(1500.f); - - gGL.popMatrix(); - } -} - // Returns true if you got at least one object void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) { diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp index 07b81ef134..3be0fcbc5f 100644 --- a/indra/newview/llhudeffectlookat.cpp +++ b/indra/newview/llhudeffectlookat.cpp @@ -38,6 +38,7 @@ #include "message.h" #include "llagent.h" +#include "llagentcamera.h" #include "llvoavatar.h" #include "lldrawable.h" #include "llviewerobjectlist.h" @@ -316,7 +317,7 @@ void LLHUDEffectLookAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum) LLUUID dataId; mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, dataId, blocknum); - if (!gAgent.mLookAt.isNull() && dataId == gAgent.mLookAt->getID()) + if (!gAgentCamera.mLookAt.isNull() && dataId == gAgentCamera.mLookAt->getID()) { return; } @@ -637,7 +638,7 @@ bool LLHUDEffectLookAt::calcTargetPosition() // mouselook and freelook target offsets are absolute target_rot = LLQuaternion::DEFAULT; } - else if (looking_at_self && gAgent.cameraCustomizeAvatar()) + else if (looking_at_self && gAgentCamera.cameraCustomizeAvatar()) { // *NOTE: We have to do this because animation // overrides do not set lookat behavior. diff --git a/indra/newview/llhudeffectpointat.cpp b/indra/newview/llhudeffectpointat.cpp index a13ee8572f..01dfb50b10 100644 --- a/indra/newview/llhudeffectpointat.cpp +++ b/indra/newview/llhudeffectpointat.cpp @@ -38,6 +38,7 @@ #include "llrender.h" #include "llagent.h" +#include "llagentcamera.h" #include "lldrawable.h" #include "llviewerobjectlist.h" #include "llvoavatar.h" @@ -152,7 +153,7 @@ void LLHUDEffectPointAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum) mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, dataId, blocknum); // ignore messages from ourselves - if (!gAgent.mPointAt.isNull() && dataId == gAgent.mPointAt->getID()) + if (!gAgentCamera.mPointAt.isNull() && dataId == gAgentCamera.mPointAt->getID()) { return; } diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 6fedd9ac4d..da21939a61 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -37,6 +37,7 @@ #include "llinventorybridge.h" #include "llagent.h" +#include "llagentcamera.h" #include "llagentwearables.h" #include "llappearancemgr.h" #include "llavataractions.h" @@ -1505,14 +1506,14 @@ BOOL LLFolderBridge::isItemRemovable() const return FALSE; } - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if( !avatar ) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if(!avatarp) { return FALSE; } LLInventoryCategory* category = model->getCategory(mUUID); - if( !category ) + if(!category) { return FALSE; } @@ -1660,8 +1661,8 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, LLInventoryModel* model = getInventoryModel(); if(!model) return FALSE; - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if(!avatar) return FALSE; + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if(!avatarp) return FALSE; // cannot drag categories into library if(!isAgentInventory()) @@ -3025,8 +3026,8 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, return FALSE; } - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if(!avatar) return FALSE; + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if(!avatarp) return FALSE; LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource(); BOOL accept = FALSE; @@ -4154,8 +4155,8 @@ std::string LLObjectBridge::getLabelSuffix() const { if (get_is_item_worn(mUUID)) { - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - std::string attachment_point_name = avatar->getAttachedPointName(mUUID); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + std::string attachment_point_name = avatarp->getAttachedPointName(mUUID); // e.g. "(worn on ...)" / "(attached to ...)" LLStringUtil::format_map_t args; @@ -4353,11 +4354,11 @@ BOOL LLObjectBridge::renameItem(const std::string& new_name) model->notifyObservers(); - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if( avatar ) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if(avatarp) { - LLViewerObject* obj = avatar->getWornAttachment( item->getUUID() ); - if( obj ) + LLViewerObject* obj = avatarp->getWornAttachment( item->getUUID() ); + if(obj) { LLSelectMgr::getInstance()->deselectAll(); LLSelectMgr::getInstance()->addAsIndividual( obj, SELECT_ALL_TES, FALSE ); @@ -4906,10 +4907,10 @@ void LLWearableBridge::editOnAvatar() if (gFloaterCustomize) gFloaterCustomize->setCurrentWearableType( wearable->getType() ); - if( CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode() ) + if( CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() ) { // Start Avatar Customization - gAgent.changeCameraToCustomizeAvatar(); + gAgentCamera.changeCameraToCustomizeAvatar(); } } } diff --git a/indra/newview/lljoystickbutton.cpp b/indra/newview/lljoystickbutton.cpp index 2cc5c8335d..9e1dc3a4b0 100644 --- a/indra/newview/lljoystickbutton.cpp +++ b/indra/newview/lljoystickbutton.cpp @@ -42,6 +42,7 @@ // Project includes #include "llui.h" #include "llagent.h" +#include "llagentcamera.h" #include "llviewertexture.h" #include "llviewertexturelist.h" #include "llviewerwindow.h" @@ -482,25 +483,25 @@ void LLJoystickCameraRotate::onHeldDown() // left-right rotation if (dx > mHorizSlopNear) { - gAgent.unlockView(); - gAgent.setOrbitLeftKey(getOrbitRate()); + gAgentCamera.unlockView(); + gAgentCamera.setOrbitLeftKey(getOrbitRate()); } else if (dx < -mHorizSlopNear) { - gAgent.unlockView(); - gAgent.setOrbitRightKey(getOrbitRate()); + gAgentCamera.unlockView(); + gAgentCamera.setOrbitRightKey(getOrbitRate()); } // over/under rotation if (dy > mVertSlopNear) { - gAgent.unlockView(); - gAgent.setOrbitUpKey(getOrbitRate()); + gAgentCamera.unlockView(); + gAgentCamera.setOrbitUpKey(getOrbitRate()); } else if (dy < -mVertSlopNear) { - gAgent.unlockView(); - gAgent.setOrbitDownKey(getOrbitRate()); + gAgentCamera.unlockView(); + gAgentCamera.setOrbitDownKey(getOrbitRate()); } } @@ -625,25 +626,25 @@ void LLJoystickCameraTrack::onHeldDown() if (dx > mVertSlopNear) { - gAgent.unlockView(); - gAgent.setPanRightKey(getOrbitRate()); + gAgentCamera.unlockView(); + gAgentCamera.setPanRightKey(getOrbitRate()); } else if (dx < -mVertSlopNear) { - gAgent.unlockView(); - gAgent.setPanLeftKey(getOrbitRate()); + gAgentCamera.unlockView(); + gAgentCamera.setPanLeftKey(getOrbitRate()); } // over/under rotation if (dy > mVertSlopNear) { - gAgent.unlockView(); - gAgent.setPanUpKey(getOrbitRate()); + gAgentCamera.unlockView(); + gAgentCamera.setPanUpKey(getOrbitRate()); } else if (dy < -mVertSlopNear) { - gAgent.unlockView(); - gAgent.setPanDownKey(getOrbitRate()); + gAgentCamera.unlockView(); + gAgentCamera.setPanDownKey(getOrbitRate()); } } @@ -692,26 +693,26 @@ void LLJoystickCameraZoom::onHeldDown() if (dy > mVertSlopFar) { // Zoom in fast - gAgent.unlockView(); - gAgent.setOrbitInKey(FAST_RATE); + gAgentCamera.unlockView(); + gAgentCamera.setOrbitInKey(FAST_RATE); } else if (dy > mVertSlopNear) { // Zoom in slow - gAgent.unlockView(); - gAgent.setOrbitInKey(getOrbitRate()); + gAgentCamera.unlockView(); + gAgentCamera.setOrbitInKey(getOrbitRate()); } else if (dy < -mVertSlopFar) { // Zoom out fast - gAgent.unlockView(); - gAgent.setOrbitOutKey(FAST_RATE); + gAgentCamera.unlockView(); + gAgentCamera.setOrbitOutKey(FAST_RATE); } else if (dy < -mVertSlopNear) { // Zoom out slow - gAgent.unlockView(); - gAgent.setOrbitOutKey(getOrbitRate()); + gAgentCamera.unlockView(); + gAgentCamera.setOrbitOutKey(getOrbitRate()); } } diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp index a96240e31c..957e88960d 100644 --- a/indra/newview/llmanip.cpp +++ b/indra/newview/llmanip.cpp @@ -43,6 +43,7 @@ #include "llviewertexturelist.h" #include "llagent.h" +#include "llagentcamera.h" #include "llviewercontrol.h" #include "lldrawable.h" #include "llfontgl.h" @@ -180,7 +181,7 @@ F32 LLManip::getSubdivisionLevel(const LLVector3 &reference_point, const LLVecto LLVector3 cam_to_reference; if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { - cam_to_reference = LLVector3(1.f / gAgent.mHUDCurZoom, 0.f, 0.f); + cam_to_reference = LLVector3(1.f / gAgentCamera.mHUDCurZoom, 0.f, 0.f); } else { @@ -265,8 +266,8 @@ BOOL LLManip::getMousePointOnPlaneGlobal(LLVector3d& point, S32 x, S32 y, LLVect if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { BOOL result = FALSE; - F32 mouse_x = ((F32)x / gViewerWindow->getWorldViewWidthScaled() - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgent.mHUDCurZoom; - F32 mouse_y = ((F32)y / gViewerWindow->getWorldViewHeightScaled() - 0.5f) / gAgent.mHUDCurZoom; + F32 mouse_x = ((F32)x / gViewerWindow->getWorldViewWidthScaled() - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgentCamera.mHUDCurZoom; + F32 mouse_y = ((F32)y / gViewerWindow->getWorldViewHeightScaled() - 0.5f) / gAgentCamera.mHUDCurZoom; LLVector3 origin_agent = gAgent.getPosAgentFromGlobal(origin); LLVector3 mouse_pos = LLVector3(0.f, -mouse_x, mouse_y); @@ -304,15 +305,15 @@ BOOL LLManip::nearestPointOnLineFromMouse( S32 x, S32 y, const LLVector3& b1, co if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { - F32 mouse_x = (((F32)x / gViewerWindow->getWindowWidthScaled()) - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgent.mHUDCurZoom; - F32 mouse_y = (((F32)y / gViewerWindow->getWindowHeightScaled()) - 0.5f) / gAgent.mHUDCurZoom; + F32 mouse_x = (((F32)x / gViewerWindow->getWindowWidthScaled()) - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgentCamera.mHUDCurZoom; + F32 mouse_y = (((F32)y / gViewerWindow->getWindowHeightScaled()) - 0.5f) / gAgentCamera.mHUDCurZoom; a1 = LLVector3(llmin(b1.mV[VX] - 0.1f, b2.mV[VX] - 0.1f, 0.f), -mouse_x, mouse_y); a2 = a1 + LLVector3(1.f, 0.f, 0.f); } else { - a1 = gAgent.getCameraPositionAgent(); - a2 = gAgent.getCameraPositionAgent() + LLVector3(gViewerWindow->mouseDirectionGlobal(x, y)); + a1 = gAgentCamera.getCameraPositionAgent(); + a2 = gAgentCamera.getCameraPositionAgent() + LLVector3(gViewerWindow->mouseDirectionGlobal(x, y)); } BOOL parallel = TRUE; @@ -491,7 +492,7 @@ void LLManip::renderTickText(const LLVector3& pos, const std::string& text, cons LLVector3 render_pos = pos; if (hud_selection) { - F32 zoom_amt = gAgent.mHUDCurZoom; + F32 zoom_amt = gAgentCamera.mHUDCurZoom; F32 inv_zoom_amt = 1.f / zoom_amt; // scale text back up to counter-act zoom level render_pos = pos * zoom_amt; @@ -549,7 +550,7 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string LLVector3 render_pos = pos; if (hud_selection) { - F32 zoom_amt = gAgent.mHUDCurZoom; + F32 zoom_amt = gAgentCamera.mHUDCurZoom; F32 inv_zoom_amt = 1.f / zoom_amt; // scale text back up to counter-act zoom level render_pos = pos * zoom_amt; diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index 8535d52015..6dc0a929c8 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -45,6 +45,7 @@ // viewer includes #include "llagent.h" +#include "llagentcamera.h" #include "llbox.h" #include "llbutton.h" #include "llviewercontrol.h" @@ -138,7 +139,7 @@ void LLManipRotate::render() glPushMatrix(); if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { - F32 zoom = gAgent.mHUDCurZoom; + F32 zoom = gAgentCamera.mHUDCurZoom; glScalef(zoom, zoom, zoom); } @@ -690,7 +691,7 @@ void LLManipRotate::drag( S32 x, S32 y ) LLSelectMgr::getInstance()->updateSelectionCenter(); // RN: just clear focus so camera doesn't follow spurious object updates - gAgent.clearFocusObject(); + gAgentCamera.clearFocusObject(); dialog_refresh_all(); } @@ -730,7 +731,7 @@ void LLManipRotate::renderSnapGuides() } else { - cam_at_axis = center - gAgent.getCameraPositionAgent(); + cam_at_axis = center - gAgentCamera.getCameraPositionAgent(); cam_at_axis.normVec(); } @@ -1097,12 +1098,12 @@ BOOL LLManipRotate::updateVisiblity() LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { - mCenterToCam = LLVector3(-1.f / gAgent.mHUDCurZoom, 0.f, 0.f); + mCenterToCam = LLVector3(-1.f / gAgentCamera.mHUDCurZoom, 0.f, 0.f); mCenterToCamNorm = mCenterToCam; mCenterToCamMag = mCenterToCamNorm.normVec(); mRadiusMeters = RADIUS_PIXELS / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels(); - mRadiusMeters /= gAgent.mHUDCurZoom; + mRadiusMeters /= gAgentCamera.mHUDCurZoom; mCenterToProfilePlaneMag = mRadiusMeters * mRadiusMeters / mCenterToCamMag; mCenterToProfilePlane = -mCenterToProfilePlaneMag * mCenterToCamNorm; @@ -1110,8 +1111,8 @@ BOOL LLManipRotate::updateVisiblity() // x axis range is (-aspect * 0.5f, +aspect * 0.5) // y axis range is (-0.5, 0.5) // so use getWorldViewHeightRaw as scale factor when converting to pixel coordinates - mCenterScreen.set((S32)((0.5f - center.mV[VY]) / gAgent.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled()), - (S32)((center.mV[VZ] + 0.5f) / gAgent.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled())); + mCenterScreen.set((S32)((0.5f - center.mV[VY]) / gAgentCamera.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled()), + (S32)((center.mV[VZ] + 0.5f) / gAgentCamera.mHUDCurZoom * gViewerWindow->getWorldViewHeightScaled())); visible = TRUE; } else @@ -1119,7 +1120,7 @@ BOOL LLManipRotate::updateVisiblity() visible = LLViewerCamera::getInstance()->projectPosAgentToScreen(center, mCenterScreen ); if( visible ) { - mCenterToCam = gAgent.getCameraPositionAgent() - center; + mCenterToCam = gAgentCamera.getCameraPositionAgent() - center; mCenterToCamNorm = mCenterToCam; mCenterToCamMag = mCenterToCamNorm.normVec(); LLVector3 cameraAtAxis = LLViewerCamera::getInstance()->getAtAxis(); @@ -1165,7 +1166,7 @@ BOOL LLManipRotate::updateVisiblity() LLQuaternion LLManipRotate::dragUnconstrained( S32 x, S32 y ) { - LLVector3 cam = gAgent.getCameraPositionAgent(); + LLVector3 cam = gAgentCamera.getCameraPositionAgent(); LLVector3 center = gAgent.getPosAgentFromGlobal( mRotationCenter ); mMouseCur = intersectMouseWithSphere( x, y, center, mRadiusMeters); @@ -1333,7 +1334,7 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y ) } else { - cam_to_snap_plane = snap_plane_center - gAgent.getCameraPositionAgent(); + cam_to_snap_plane = snap_plane_center - gAgentCamera.getCameraPositionAgent(); cam_to_snap_plane.normVec(); } @@ -1383,7 +1384,7 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y ) } else { - cam_to_snap_plane = snap_plane_center - gAgent.getCameraPositionAgent(); + cam_to_snap_plane = snap_plane_center - gAgentCamera.getCameraPositionAgent(); cam_to_snap_plane.normVec(); } @@ -1430,7 +1431,7 @@ LLQuaternion LLManipRotate::dragConstrained( S32 x, S32 y ) } else { - cam_at_axis = snap_plane_center - gAgent.getCameraPositionAgent(); + cam_at_axis = snap_plane_center - gAgentCamera.getCameraPositionAgent(); cam_at_axis.normVec(); } @@ -1627,15 +1628,15 @@ void LLManipRotate::mouseToRay( S32 x, S32 y, LLVector3* ray_pt, LLVector3* ray_ { if (LLSelectMgr::getInstance()->getSelection()->getSelectType() == SELECT_TYPE_HUD) { - F32 mouse_x = (((F32)x / gViewerWindow->getWorldViewRectScaled().getWidth()) - 0.5f) / gAgent.mHUDCurZoom; - F32 mouse_y = ((((F32)y) / gViewerWindow->getWorldViewRectScaled().getHeight()) - 0.5f) / gAgent.mHUDCurZoom; + F32 mouse_x = (((F32)x / gViewerWindow->getWorldViewRectScaled().getWidth()) - 0.5f) / gAgentCamera.mHUDCurZoom; + F32 mouse_y = ((((F32)y) / gViewerWindow->getWorldViewRectScaled().getHeight()) - 0.5f) / gAgentCamera.mHUDCurZoom; *ray_pt = LLVector3(-1.f, -mouse_x, mouse_y); *ray_dir = LLVector3(1.f, 0.f, 0.f); } else { - *ray_pt = gAgent.getCameraPositionAgent(); + *ray_pt = gAgentCamera.getCameraPositionAgent(); LLViewerCamera::getInstance()->projectScreenToPosAgent(x, y, ray_dir); *ray_dir -= *ray_pt; ray_dir->normVec(); diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp index ee3ffa2450..63643a7fc6 100644 --- a/indra/newview/llmanipscale.cpp +++ b/indra/newview/llmanipscale.cpp @@ -45,6 +45,7 @@ // viewer includes #include "llagent.h" +#include "llagentcamera.h" #include "llbbox.h" #include "llbox.h" #include "llviewercontrol.h" @@ -210,7 +211,7 @@ void LLManipScale::render() glPushMatrix(); if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { - F32 zoom = gAgent.mHUDCurZoom; + F32 zoom = gAgentCamera.mHUDCurZoom; glScalef(zoom, zoom, zoom); } @@ -227,11 +228,11 @@ void LLManipScale::render() if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { mBoxHandleSize = BOX_HANDLE_BASE_SIZE * BOX_HANDLE_BASE_FACTOR / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels(); - mBoxHandleSize /= gAgent.mHUDCurZoom; + mBoxHandleSize /= gAgentCamera.mHUDCurZoom; } else { - range = dist_vec(gAgent.getCameraPositionAgent(), center_agent); + range = dist_vec(gAgentCamera.getCameraPositionAgent(), center_agent); range_from_agent = dist_vec(gAgent.getPositionAgent(), center_agent); // Don't draw manip if object too far away @@ -438,7 +439,7 @@ void LLManipScale::highlightManipulators(S32 x, S32 y) LLMatrix4 cfr(OGL_TO_CFR_ROTATION); transform *= cfr; LLMatrix4 window_scale; - F32 zoom_level = 2.f * gAgent.mHUDCurZoom; + F32 zoom_level = 2.f * gAgentCamera.mHUDCurZoom; window_scale.initAll(LLVector3(zoom_level / LLViewerCamera::getInstance()->getAspect(), zoom_level, 0.f), LLQuaternion::DEFAULT, LLVector3::zero); @@ -635,7 +636,7 @@ void LLManipScale::renderFaces( const LLBBox& bbox ) } // Find nearest vertex - LLVector3 orientWRTHead = bbox.agentToLocalBasis( bbox.getCenterAgent() - gAgent.getCameraPositionAgent() ); + LLVector3 orientWRTHead = bbox.agentToLocalBasis( bbox.getCenterAgent() - gAgentCamera.getCameraPositionAgent() ); U32 nearest = (orientWRTHead.mV[0] < 0.0f ? 1 : 0) + (orientWRTHead.mV[1] < 0.0f ? 2 : 0) + @@ -825,7 +826,7 @@ void LLManipScale::drag( S32 x, S32 y ) } LLSelectMgr::getInstance()->updateSelectionCenter(); - gAgent.clearFocusObject(); + gAgentCamera.clearFocusObject(); } // Scale around the @@ -1364,7 +1365,7 @@ void LLManipScale::updateSnapGuides(const LLBBox& bbox) if(mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { - mSnapRegimeOffset = SNAP_GUIDE_SCREEN_OFFSET / gAgent.mHUDCurZoom; + mSnapRegimeOffset = SNAP_GUIDE_SCREEN_OFFSET / gAgentCamera.mHUDCurZoom; } else @@ -1377,7 +1378,7 @@ void LLManipScale::updateSnapGuides(const LLBBox& bbox) if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { cam_at_axis.setVec(1.f, 0.f, 0.f); - snap_guide_length = SNAP_GUIDE_SCREEN_LENGTH / gAgent.mHUDCurZoom; + snap_guide_length = SNAP_GUIDE_SCREEN_LENGTH / gAgentCamera.mHUDCurZoom; } else { diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index 52fe31fbba..35c4f7f787 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -42,6 +42,7 @@ #include "llrender.h" #include "llagent.h" +#include "llagentcamera.h" #include "llbbox.h" #include "llbox.h" #include "llviewercontrol.h" @@ -437,12 +438,12 @@ BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask) { if (x < ROTATE_H_MARGIN) { - gAgent.cameraOrbitAround(rotate_angle); + gAgentCamera.cameraOrbitAround(rotate_angle); rotated = TRUE; } else if (x > world_rect.getWidth() - ROTATE_H_MARGIN) { - gAgent.cameraOrbitAround(-rotate_angle); + gAgentCamera.cameraOrbitAround(-rotate_angle); rotated = TRUE; } } @@ -789,7 +790,7 @@ BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask) } LLSelectMgr::getInstance()->updateSelectionCenter(); - gAgent.clearFocusObject(); + gAgentCamera.clearFocusObject(); dialog_refresh_all(); // ??? is this necessary? lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (active)" << llendl; @@ -830,7 +831,7 @@ void LLManipTranslate::highlightManipulators(S32 x, S32 y) LLMatrix4 cfr(OGL_TO_CFR_ROTATION); transform *= cfr; LLMatrix4 window_scale; - F32 zoom_level = 2.f * gAgent.mHUDCurZoom; + F32 zoom_level = 2.f * gAgentCamera.mHUDCurZoom; window_scale.initAll(LLVector3(zoom_level / LLViewerCamera::getInstance()->getAspect(), zoom_level, 0.f), LLQuaternion::DEFAULT, LLVector3::zero); @@ -1075,7 +1076,7 @@ void LLManipTranslate::render() gGL.pushMatrix(); if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { - F32 zoom = gAgent.mHUDCurZoom; + F32 zoom = gAgentCamera.mHUDCurZoom; glScalef(zoom, zoom, zoom); } { @@ -1239,7 +1240,7 @@ void LLManipTranslate::renderSnapGuides() if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { - guide_size_meters = 1.f / gAgent.mHUDCurZoom; + guide_size_meters = 1.f / gAgentCamera.mHUDCurZoom; mSnapOffsetMeters = mArrowLengthMeters * 1.5f; } else @@ -1822,11 +1823,11 @@ void LLManipTranslate::renderTranslationHandles() if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { mArrowLengthMeters = mAxisArrowLength / gViewerWindow->getWorldViewHeightRaw(); - mArrowLengthMeters /= gAgent.mHUDCurZoom; + mArrowLengthMeters /= gAgentCamera.mHUDCurZoom; } else { - LLVector3 camera_pos_agent = gAgent.getCameraPositionAgent(); + LLVector3 camera_pos_agent = gAgentCamera.getCameraPositionAgent(); F32 range = dist_vec(camera_pos_agent, selection_center); F32 range_from_agent = dist_vec(gAgent.getPositionAgent(), selection_center); @@ -2108,7 +2109,7 @@ void LLManipTranslate::renderTranslationHandles() // Copied from LLDrawable::updateGeometry LLVector3 pos_agent = first_object->getPositionAgent(); - LLVector3 camera_agent = gAgent.getCameraPositionAgent(); + LLVector3 camera_agent = gAgentCamera.getCameraPositionAgent(); LLVector3 headPos = pos_agent - camera_agent; LLVector3 orientWRTHead = headPos * invRotation; @@ -2150,7 +2151,7 @@ void LLManipTranslate::renderTranslationHandles() } else { - camera_axis.setVec(gAgent.getCameraPositionAgent() - first_object->getPositionAgent()); + camera_axis.setVec(gAgentCamera.getCameraPositionAgent() - first_object->getPositionAgent()); } for (U32 i = 0; i < NUM_AXES*2; i++) diff --git a/indra/newview/llmenucommands.cpp b/indra/newview/llmenucommands.cpp index 8d950f072d..e6ca0dabda 100644 --- a/indra/newview/llmenucommands.cpp +++ b/indra/newview/llmenucommands.cpp @@ -42,7 +42,7 @@ #include "llstring.h" #include "message.h" -#include "llagent.h" +#include "llagentcamera.h" #include "llcallingcard.h" #include "llviewercontrol.h" //#include "llfirstuse.h" @@ -66,7 +66,7 @@ void handle_mouselook(void*) { - gAgent.changeCameraToMouselook(); + gAgentCamera.changeCameraToMouselook(); } diff --git a/indra/newview/llmorphview.cpp b/indra/newview/llmorphview.cpp index b95e8bd3a2..47234eb773 100644 --- a/indra/newview/llmorphview.cpp +++ b/indra/newview/llmorphview.cpp @@ -37,6 +37,7 @@ #include "lljoint.h" #include "llagent.h" +#include "llagentcamera.h" #include "lldrawable.h" #include "lldrawpoolavatar.h" #include "llface.h" @@ -91,7 +92,7 @@ void LLMorphView::initialize() LLVOAvatar *avatarp = gAgent.getAvatarObject(); if (!avatarp || avatarp->isDead()) { - gAgent.changeCameraToDefault(); + gAgentCamera.changeCameraToDefault(); return; } @@ -187,7 +188,7 @@ void LLMorphView::updateCamera() LLVector3d camera_pos = joint_pos + mCameraOffset * camera_rot_pitch * camera_rot_yaw * avatar_rot; - gAgent.setCameraPosAndFocusGlobal( camera_pos, target_pos, gAgent.getID() ); + gAgentCamera.setCameraPosAndFocusGlobal( camera_pos, target_pos, gAgent.getID() ); } void LLMorphView::setCameraDrivenByKeys(BOOL b) diff --git a/indra/newview/llmoveview.cpp b/indra/newview/llmoveview.cpp index 1853b511be..58fac14349 100644 --- a/indra/newview/llmoveview.cpp +++ b/indra/newview/llmoveview.cpp @@ -41,6 +41,7 @@ // Viewer includes #include "llagent.h" +#include "llagentcamera.h" #include "llvoavatarself.h" // to check gAgent.getAvatarObject()->isSitting() #include "llbottomtray.h" #include "llbutton.h" @@ -593,7 +594,7 @@ BOOL LLPanelStandStopFlying::postBuild() void LLPanelStandStopFlying::setVisible(BOOL visible) { //we dont need to show the panel if these buttons are not activated - if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) visible = false; + if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) visible = false; if (visible) { diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp index 05623198ab..a8dee8a24a 100644 --- a/indra/newview/llnetmap.cpp +++ b/indra/newview/llnetmap.cpp @@ -49,6 +49,7 @@ // Viewer includes #include "llagent.h" +#include "llagentcamera.h" #include "llappviewer.h" // for gDisconnected #include "llcallingcard.h" // LLAvatarTracker #include "lltracker.h" @@ -87,7 +88,7 @@ LLNetMap::LLNetMap (const Params & p) mCurPanX(0.f), mCurPanY(0.f), mUpdateNow(FALSE), - mObjectImageCenterGlobal( gAgent.getCameraPositionGlobal() ), + mObjectImageCenterGlobal( gAgentCamera.getCameraPositionGlobal() ), mObjectRawImagep(), mObjectImagep(), mClosestAgentToCursor(), @@ -203,7 +204,7 @@ void LLNetMap::draw() LLViewerRegion* regionp = *iter; // Find x and y position relative to camera's center. LLVector3 origin_agent = regionp->getOriginAgent(); - LLVector3 rel_region_pos = origin_agent - gAgent.getCameraPositionAgent(); + LLVector3 rel_region_pos = origin_agent - gAgentCamera.getCameraPositionAgent(); F32 relative_x = (rel_region_pos.mV[0] / region_width) * mScale; F32 relative_y = (rel_region_pos.mV[1] / region_width) * mScale; @@ -264,7 +265,7 @@ void LLNetMap::draw() LLVector3d old_center = mObjectImageCenterGlobal; - LLVector3d new_center = gAgent.getCameraPositionGlobal(); + LLVector3d new_center = gAgentCamera.getCameraPositionGlobal(); new_center.mdV[0] = (5.f/mObjectMapTPM)*floor(0.2f*mObjectMapTPM*new_center.mdV[0]); new_center.mdV[1] = (5.f/mObjectMapTPM)*floor(0.2f*mObjectMapTPM*new_center.mdV[1]); @@ -289,7 +290,7 @@ void LLNetMap::draw() } LLVector3 map_center_agent = gAgent.getPosAgentFromGlobal(mObjectImageCenterGlobal); - map_center_agent -= gAgent.getCameraPositionAgent(); + map_center_agent -= gAgentCamera.getCameraPositionAgent(); map_center_agent.mV[VX] *= mScale/region_width; map_center_agent.mV[VY] *= mScale/region_width; @@ -461,7 +462,7 @@ void LLNetMap::reshape(S32 width, S32 height, BOOL called_from_parent) LLVector3 LLNetMap::globalPosToView( const LLVector3d& global_pos ) { - LLVector3d relative_pos_global = global_pos - gAgent.getCameraPositionGlobal(); + LLVector3d relative_pos_global = global_pos - gAgentCamera.getCameraPositionGlobal(); LLVector3 pos_local; pos_local.setVec(relative_pos_global); // convert to floats from doubles @@ -529,7 +530,7 @@ LLVector3d LLNetMap::viewPosToGlobal( S32 x, S32 y ) LLVector3d pos_global; pos_global.setVec( pos_local ); - pos_global += gAgent.getCameraPositionGlobal(); + pos_global += gAgentCamera.getCameraPositionGlobal(); return pos_global; } diff --git a/indra/newview/llpanelme.cpp b/indra/newview/llpanelme.cpp index 3504cbd1ef..35acf8edcc 100644 --- a/indra/newview/llpanelme.cpp +++ b/indra/newview/llpanelme.cpp @@ -36,6 +36,7 @@ #include "llavatarconstants.h" #include "llpanelme.h" #include "llagent.h" +#include "llagentcamera.h" #include "llagentwearables.h" #include "lliconctrl.h" #include "llsidetray.h" @@ -144,7 +145,7 @@ void LLPanelMe::onEditAppearanceClicked() { if (gAgentWearables.areWearablesLoaded()) { - gAgent.changeCameraToCustomizeAvatar(); + gAgentCamera.changeCameraToCustomizeAvatar(); } } diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp index a53a3ba1ad..a9ec01f33a 100644 --- a/indra/newview/llpanelprimmediacontrols.cpp +++ b/indra/newview/llpanelprimmediacontrols.cpp @@ -32,7 +32,7 @@ #include "llviewerprecompiledheaders.h" //LLPanelPrimMediaControls -#include "llagent.h" +#include "llagentcamera.h" #include "llparcel.h" #include "llpanel.h" #include "llselectmgr.h" @@ -1010,7 +1010,7 @@ void LLPanelPrimMediaControls::updateZoom() { case ZOOM_NONE: { - gAgent.setFocusOnAvatar(TRUE, ANIMATE); + gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE); break; } case ZOOM_FAR: @@ -1030,7 +1030,7 @@ void LLPanelPrimMediaControls::updateZoom() } default: { - gAgent.setFocusOnAvatar(TRUE, ANIMATE); + gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE); break; } } diff --git a/indra/newview/llpreview.cpp b/indra/newview/llpreview.cpp index 0b0c03e9e9..99e0b82b8f 100644 --- a/indra/newview/llpreview.cpp +++ b/indra/newview/llpreview.cpp @@ -179,10 +179,10 @@ void LLPreview::onCommit() // update the object itself. if( item->getType() == LLAssetType::AT_OBJECT ) { - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if( avatar ) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if(avatarp) { - LLViewerObject* obj = avatar->getWornAttachment( item->getUUID() ); + LLViewerObject* obj = avatarp->getWornAttachment( item->getUUID() ); if( obj ) { LLSelectMgr::getInstance()->deselectAll(); diff --git a/indra/newview/llscrollingpanelparam.cpp b/indra/newview/llscrollingpanelparam.cpp index dc64296521..95e12bf46f 100644 --- a/indra/newview/llscrollingpanelparam.cpp +++ b/indra/newview/llscrollingpanelparam.cpp @@ -344,8 +344,8 @@ void LLScrollingPanelParam::onHintMaxMouseUp( void* userdata ) F32 elapsed_time = self->mMouseDownTimer.getElapsedTimeF32(); - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if (avatar) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if (avatarp) { LLVisualParamHint* hint = self->mHintMax; diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 9147bd1cba..d744f097d5 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -56,6 +56,7 @@ // viewer includes #include "llagent.h" +#include "llagentcamera.h" #include "llviewerwindow.h" #include "lldrawable.h" #include "llfloaterinspect.h" @@ -2872,7 +2873,7 @@ bool LLSelectMgr::confirmDelete(const LLSD& notification, const LLSD& response, effectp->setDuration(duration); } - gAgent.setLookAt(LOOKAT_TARGET_CLEAR); + gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); // Keep track of how many objects have been deleted. F64 obj_delete_count = LLViewerStats::getInstance()->getStat(LLViewerStats::ST_OBJECT_DELETE_COUNT); @@ -4626,8 +4627,8 @@ void LLSelectMgr::updateSilhouettes() { S32 num_sils_genned = 0; - LLVector3d cameraPos = gAgent.getCameraPositionGlobal(); - F32 currentCameraZoom = gAgent.getCurrentCameraBuildOffset(); + LLVector3d cameraPos = gAgentCamera.getCameraPositionGlobal(); + F32 currentCameraZoom = gAgentCamera.getCurrentCameraBuildOffset(); if (!mSilhouetteImagep) { @@ -4648,7 +4649,7 @@ void LLSelectMgr::updateSilhouettes() } func; getSelection()->applyToObjects(&func); - mLastCameraPos = gAgent.getCameraPositionGlobal(); + mLastCameraPos = gAgentCamera.getCameraPositionGlobal(); } std::vector<LLViewerObject*> changed_objects; @@ -4915,7 +4916,7 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) { LLBBox hud_bbox = avatar->getHUDBBox(); - F32 cur_zoom = gAgent.mHUDCurZoom; + F32 cur_zoom = gAgentCamera.mHUDCurZoom; // set up transform to encompass bounding box of HUD glMatrixMode(GL_PROJECTION); @@ -5400,7 +5401,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) F32 silhouette_thickness; if (is_hud_object && gAgent.getAvatarObject()) { - silhouette_thickness = LLSelectMgr::sHighlightThickness / gAgent.mHUDCurZoom; + silhouette_thickness = LLSelectMgr::sHighlightThickness / gAgentCamera.mHUDCurZoom; } else { @@ -5420,7 +5421,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) LLGLEnable fog(GL_FOG); glFogi(GL_FOG_MODE, GL_LINEAR); float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec(); - LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgent.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0); + LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0); glFogf(GL_FOG_START, d); glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV()))); glFogfv(GL_FOG_COLOR, fogCol.mV); @@ -5620,8 +5621,8 @@ void LLSelectMgr::updateSelectionCenter() if (mSelectedObjects->mSelectType != SELECT_TYPE_HUD && gAgent.getAvatarObject()) { // reset hud ZOOM - gAgent.mHUDTargetZoom = 1.f; - gAgent.mHUDCurZoom = 1.f; + gAgentCamera.mHUDTargetZoom = 1.f; + gAgentCamera.mHUDCurZoom = 1.f; } mShowSelection = FALSE; @@ -5713,26 +5714,26 @@ void LLSelectMgr::updatePointAt() select_offset.setVec(pick.mObjectOffset); select_offset.rotVec(~click_object->getRenderRotation()); - gAgent.setPointAt(POINTAT_TARGET_SELECT, click_object, select_offset); - gAgent.setLookAt(LOOKAT_TARGET_SELECT, click_object, select_offset); + gAgentCamera.setPointAt(POINTAT_TARGET_SELECT, click_object, select_offset); + gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, click_object, select_offset); } else { // didn't click on an object this time, revert to pointing at center of first object - gAgent.setPointAt(POINTAT_TARGET_SELECT, mSelectedObjects->getFirstObject()); - gAgent.setLookAt(LOOKAT_TARGET_SELECT, mSelectedObjects->getFirstObject()); + gAgentCamera.setPointAt(POINTAT_TARGET_SELECT, mSelectedObjects->getFirstObject()); + gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, mSelectedObjects->getFirstObject()); } } else { - gAgent.setPointAt(POINTAT_TARGET_CLEAR); - gAgent.setLookAt(LOOKAT_TARGET_CLEAR); + gAgentCamera.setPointAt(POINTAT_TARGET_CLEAR); + gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); } } else { - gAgent.setPointAt(POINTAT_TARGET_CLEAR); - gAgent.setLookAt(LOOKAT_TARGET_CLEAR); + gAgentCamera.setPointAt(POINTAT_TARGET_CLEAR); + gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); } } @@ -5922,20 +5923,20 @@ BOOL LLSelectMgr::setForceSelection(BOOL force) void LLSelectMgr::resetAgentHUDZoom() { - gAgent.mHUDTargetZoom = 1.f; - gAgent.mHUDCurZoom = 1.f; + gAgentCamera.mHUDTargetZoom = 1.f; + gAgentCamera.mHUDCurZoom = 1.f; } void LLSelectMgr::getAgentHUDZoom(F32 &target_zoom, F32 ¤t_zoom) const { - target_zoom = gAgent.mHUDTargetZoom; - current_zoom = gAgent.mHUDCurZoom; + target_zoom = gAgentCamera.mHUDTargetZoom; + current_zoom = gAgentCamera.mHUDCurZoom; } void LLSelectMgr::setAgentHUDZoom(F32 target_zoom, F32 current_zoom) { - gAgent.mHUDTargetZoom = target_zoom; - gAgent.mHUDCurZoom = current_zoom; + gAgentCamera.mHUDTargetZoom = target_zoom; + gAgentCamera.mHUDCurZoom = current_zoom; } ///////////////////////////////////////////////////////////////////////////// diff --git a/indra/newview/llsidepanelappearance.cpp b/indra/newview/llsidepanelappearance.cpp index 4a24a5dec5..9a37af4916 100644 --- a/indra/newview/llsidepanelappearance.cpp +++ b/indra/newview/llsidepanelappearance.cpp @@ -34,6 +34,7 @@ #include "llaccordionctrltab.h" #include "llagent.h" +#include "llagentcamera.h" #include "llagentwearables.h" #include "llappearancemgr.h" #include "llinventorypanel.h" @@ -234,7 +235,7 @@ void LLSidepanelAppearance::onEditAppearanceButtonClicked() { if (gAgentWearables.areWearablesLoaded()) { - gAgent.changeCameraToCustomizeAvatar(); + gAgentCamera.changeCameraToCustomizeAvatar(); } } @@ -365,11 +366,11 @@ void LLSidepanelAppearance::fetchInventory() } } - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if( avatar ) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if(avatarp) { - for (LLVOAvatar::attachment_map_t::const_iterator iter = avatar->mAttachmentPoints.begin(); - iter != avatar->mAttachmentPoints.end(); ++iter) + for (LLVOAvatar::attachment_map_t::const_iterator iter = avatarp->mAttachmentPoints.begin(); + iter != avatarp->mAttachmentPoints.end(); ++iter) { LLViewerJointAttachment* attachment = iter->second; if (!attachment) continue; diff --git a/indra/newview/llsidetray.cpp b/indra/newview/llsidetray.cpp index fba1503b4a..3ec1855484 100644 --- a/indra/newview/llsidetray.cpp +++ b/indra/newview/llsidetray.cpp @@ -34,7 +34,7 @@ #include "lltextbox.h" -#include "llagent.h" +#include "llagentcamera.h" #include "llbottomtray.h" #include "llsidetray.h" #include "llviewerwindow.h" @@ -730,7 +730,7 @@ void LLSideTray::updateSidetrayVisibility() // set visibility of parent container based on collapsed state if (getParent()) { - getParent()->setVisible(!mCollapsed && !gAgent.cameraMouselook()); + getParent()->setVisible(!mCollapsed && !gAgentCamera.cameraMouselook()); } } diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index d4d6a74f0c..edd03dc836 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -88,6 +88,7 @@ #include "v3math.h" #include "llagent.h" +#include "llagentcamera.h" #include "llagentpicksinfo.h" #include "llagentwearables.h" #include "llagentpilot.h" @@ -1134,6 +1135,7 @@ bool idle_startup() // Finish agent initialization. (Requires gSavedSettings, builds camera) gAgent.init(); + gAgentCamera.init(); set_underclothes_menu_options(); // Since we connected, save off the settings so the user doesn't have to @@ -1172,7 +1174,7 @@ bool idle_startup() // World initialization must be done after above window init // User might have overridden far clip - LLWorld::getInstance()->setLandFarClip( gAgent.mDrawDistance ); + LLWorld::getInstance()->setLandFarClip(gAgentCamera.mDrawDistance); // Before we create the first region, we need to set the agent's mOriginGlobal // This is necessary because creating objects before this is set will result in a @@ -1336,8 +1338,8 @@ bool idle_startup() gAgent.setPositionAgent(agent_start_position_region); gAgent.resetAxes(gAgentStartLookAt); - gAgent.stopCameraAnimation(); - gAgent.resetCamera(); + gAgentCamera.stopCameraAnimation(); + gAgentCamera.resetCamera(); // Initialize global class data needed for surfaces (i.e. textures) if (!gNoRender) @@ -1810,15 +1812,15 @@ bool idle_startup() if (samename) { // restore old camera pos - gAgent.setFocusOnAvatar(FALSE, FALSE); - gAgent.setCameraPosAndFocusGlobal(gSavedSettings.getVector3d("CameraPosOnLogout"), gSavedSettings.getVector3d("FocusPosOnLogout"), LLUUID::null); + gAgentCamera.setFocusOnAvatar(FALSE, FALSE); + gAgentCamera.setCameraPosAndFocusGlobal(gSavedSettings.getVector3d("CameraPosOnLogout"), gSavedSettings.getVector3d("FocusPosOnLogout"), LLUUID::null); BOOL limit_hit = FALSE; - gAgent.calcCameraPositionTargetGlobal(&limit_hit); + gAgentCamera.calcCameraPositionTargetGlobal(&limit_hit); if (limit_hit) { - gAgent.setFocusOnAvatar(TRUE, FALSE); + gAgentCamera.setFocusOnAvatar(TRUE, FALSE); } - gAgent.stopCameraAnimation(); + gAgentCamera.stopCameraAnimation(); } } else @@ -2719,6 +2721,8 @@ void LLStartUp::postStartupState() void reset_login() { + gAgentWearables.cleanup(); + gAgentCamera.cleanup(); gAgent.cleanup(); LLWorld::getInstance()->destroyClass(); diff --git a/indra/newview/llstatusbar.cpp b/indra/newview/llstatusbar.cpp index 9206b4a43a..3052134d4f 100644 --- a/indra/newview/llstatusbar.cpp +++ b/indra/newview/llstatusbar.cpp @@ -36,6 +36,7 @@ // viewer includes #include "llagent.h" +#include "llagentcamera.h" #include "llbutton.h" #include "llcommandhandler.h" #include "llviewercontrol.h" @@ -313,7 +314,7 @@ void LLStatusBar::refresh() childSetVisible("scriptout", false); } - if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK && + if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK && ((region && region->getAllowDamage()) || (parcel && parcel->getAllowDamage()))) { // set visibility based on flashing diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp index 1d479bac8c..ddb5d08e07 100644 --- a/indra/newview/llsurface.cpp +++ b/indra/newview/llsurface.cpp @@ -44,6 +44,7 @@ #include "llviewerobjectlist.h" #include "llregionhandle.h" #include "llagent.h" +#include "llagentcamera.h" #include "llappviewer.h" #include "llworld.h" #include "llviewercontrol.h" @@ -606,7 +607,7 @@ void LLSurface::moveZ(const S32 x, const S32 y, const F32 delta) void LLSurface::updatePatchVisibilities(LLAgent &agent) { - LLVector3 pos_region = mRegionp->getPosRegionFromGlobal(gAgent.getCameraPositionGlobal()); + LLVector3 pos_region = mRegionp->getPosRegionFromGlobal(gAgentCamera.getCameraPositionGlobal()); LLSurfacePatch *patchp; diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index 386b636367..21c928282a 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -409,12 +409,12 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, { LLBakedUploadData* baked_upload_data = (LLBakedUploadData*)userdata; - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); if (0 == result && - avatar && - !avatar->isDead() && - baked_upload_data->mAvatar == avatar && // Sanity check: only the user's avatar should be uploading textures. + avatarp && + !avatarp->isDead() && + baked_upload_data->mAvatar == avatarp && // Sanity check: only the user's avatar should be uploading textures. baked_upload_data->mTexLayerSet->hasComposite() ) { @@ -439,11 +439,11 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, if (result >= 0) { - LLVOAvatarDefines::ETextureIndex baked_te = avatar->getBakedTE(layerset_buffer->mTexLayerSet); + LLVOAvatarDefines::ETextureIndex baked_te = avatarp->getBakedTE(layerset_buffer->mTexLayerSet); // Update baked texture info with the new UUID U64 now = LLFrameTimer::getTotalTime(); // Record starting time llinfos << "Baked texture upload took " << (S32)((now - baked_upload_data->mStartTime) / 1000) << " ms" << llendl; - avatar->setNewBakedTexture(baked_te, uuid); + avatarp->setNewBakedTexture(baked_te, uuid); } else { @@ -457,7 +457,7 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, llinfos << "Received baked texture out of date, ignored." << llendl; } - avatar->dirtyMesh(); + avatarp->dirtyMesh(); } else { diff --git a/indra/newview/lltexlayerparams.cpp b/indra/newview/lltexlayerparams.cpp index d55468841d..5e5d344461 100644 --- a/indra/newview/lltexlayerparams.cpp +++ b/indra/newview/lltexlayerparams.cpp @@ -33,7 +33,7 @@ #include "lltexlayerparams.h" -#include "llagent.h" +#include "llagentcamera.h" #include "llimagetga.h" #include "lltexlayer.h" #include "llvoavatarself.h" @@ -180,7 +180,7 @@ void LLTexLayerParamAlpha::setWeight(F32 weight, BOOL upload_bake) if ((mAvatar->getSex() & getSex()) && (mAvatar->isSelf() && !mIsDummy)) // only trigger a baked texture update if we're changing a wearable's visual param. { - if (gAgent.cameraCustomizeAvatar()) + if (gAgentCamera.cameraCustomizeAvatar()) { upload_bake = FALSE; } diff --git a/indra/newview/lltoolcomp.cpp b/indra/newview/lltoolcomp.cpp index fff18df442..d05bfc53e5 100644 --- a/indra/newview/lltoolcomp.cpp +++ b/indra/newview/lltoolcomp.cpp @@ -54,6 +54,7 @@ #include "llviewerobject.h" #include "llviewerwindow.h" #include "llagent.h" +#include "llagentcamera.h" #include "llfloatertools.h" #include "llviewercontrol.h" @@ -784,7 +785,7 @@ BOOL LLToolCompGun::handleScrollWheel(S32 x, S32 y, S32 clicks) { if (clicks > 0) { - gAgent.changeCameraToDefault(); + gAgentCamera.changeCameraToDefault(); } return TRUE; diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index 47e60a966e..813b3bd22f 100644 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -37,6 +37,7 @@ #include "llnotificationsutil.h" // project headers #include "llagent.h" +#include "llagentcamera.h" #include "llagentui.h" #include "llagentwearables.h" #include "llappearancemgr.h" @@ -959,7 +960,7 @@ void LLToolDragAndDrop::pick(const LLPickInfo& pick_info) gViewerWindow->getWindow()->setCursor( cursor ); mLastHitPos = pick_info.mPosGlobal; - mLastCameraPos = gAgent.getCameraPositionGlobal(); + mLastCameraPos = gAgentCamera.getCameraPositionGlobal(); } // static @@ -2012,8 +2013,8 @@ EAcceptance LLToolDragAndDrop::dad3dRezAttachmentFromInv( } // must not be already wearing it - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if( !avatar || avatar->isWearingAttachment(item->getUUID()) ) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if(!avatarp || avatarp->isWearingAttachment(item->getUUID()) ) { return ACCEPT_NO; } @@ -2626,13 +2627,13 @@ EAcceptance LLToolDragAndDrop::dad3dGiveInventoryObject( // cannot give away no-transfer objects return ACCEPT_NO; } - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if(avatar && avatar->isWearingAttachment( item->getUUID() ) ) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if(avatarp && avatarp->isWearingAttachment( item->getUUID() ) ) { // You can't give objects that are attached to you return ACCEPT_NO; } - if( obj && avatar ) + if(obj && avatarp) { if(drop) { diff --git a/indra/newview/lltoolfocus.cpp b/indra/newview/lltoolfocus.cpp index 2320ae57df..1e2e7095d8 100644 --- a/indra/newview/lltoolfocus.cpp +++ b/indra/newview/lltoolfocus.cpp @@ -42,6 +42,7 @@ // Viewer includes #include "llagent.h" +#include "llagentcamera.h" #include "llbutton.h" #include "llviewercontrol.h" #include "lldrawable.h" @@ -167,7 +168,7 @@ void LLToolCamera::pickCallback(const LLPickInfo& pick_info) } } - if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode() ) + if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode() ) { BOOL good_customize_avatar_hit = FALSE; if( hit_obj ) @@ -207,19 +208,19 @@ void LLToolCamera::pickCallback(const LLPickInfo& pick_info) // ...clicked on a world object, so focus at its position if (!hit_obj->isHUDAttachment()) { - gAgent.setFocusOnAvatar(FALSE, ANIMATE); - gAgent.setFocusGlobal(pick_info); + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); + gAgentCamera.setFocusGlobal(pick_info); } } else if (!pick_info.mPosGlobal.isExactlyZero()) { // Hit the ground - gAgent.setFocusOnAvatar(FALSE, ANIMATE); - gAgent.setFocusGlobal(pick_info); + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); + gAgentCamera.setFocusGlobal(pick_info); } if (!(pick_info.mKeyMask & MASK_ALT) && - gAgent.cameraThirdPerson() && + gAgentCamera.cameraThirdPerson() && gViewerWindow->getLeftMouseDown() && !gSavedSettings.getBOOL("FreezeTime") && (hit_obj == gAgent.getAvatarObject() || @@ -232,14 +233,14 @@ void LLToolCamera::pickCallback(const LLPickInfo& pick_info) LLToolCamera::getInstance()->mValidClickPoint = TRUE; - if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode() ) + if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode() ) { - gAgent.setFocusOnAvatar(FALSE, FALSE); + gAgentCamera.setFocusOnAvatar(FALSE, FALSE); - LLVector3d cam_pos = gAgent.getCameraPositionGlobal(); - cam_pos -= LLVector3d(LLViewerCamera::getInstance()->getLeftAxis() * gAgent.calcCustomizeAvatarUIOffset( cam_pos )); + LLVector3d cam_pos = gAgentCamera.getCameraPositionGlobal(); + cam_pos -= LLVector3d(LLViewerCamera::getInstance()->getLeftAxis() * gAgentCamera.calcCustomizeAvatarUIOffset( cam_pos )); - gAgent.setCameraPosAndFocusGlobal( cam_pos, pick_info.mPosGlobal, pick_info.mObjectID); + gAgentCamera.setCameraPosAndFocusGlobal( cam_pos, pick_info.mPosGlobal, pick_info.mObjectID); } } @@ -280,10 +281,10 @@ BOOL LLToolCamera::handleMouseUp(S32 x, S32 y, MASK mask) { if (mValidClickPoint) { - if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode() ) + if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode() ) { LLCoordGL mouse_pos; - LLVector3 focus_pos = gAgent.getPosAgentFromGlobal(gAgent.getFocusGlobal()); + LLVector3 focus_pos = gAgent.getPosAgentFromGlobal(gAgentCamera.getFocusGlobal()); BOOL success = LLViewerCamera::getInstance()->projectPosAgentToScreen(focus_pos, mouse_pos); if (success) { @@ -369,12 +370,12 @@ BOOL LLToolCamera::handleHover(S32 x, S32 y, MASK mask) if (dx != 0) { - gAgent.cameraOrbitAround( -dx * RADIANS_PER_PIXEL ); + gAgentCamera.cameraOrbitAround( -dx * RADIANS_PER_PIXEL ); } if (dy != 0) { - gAgent.cameraOrbitOver( -dy * RADIANS_PER_PIXEL ); + gAgentCamera.cameraOrbitOver( -dy * RADIANS_PER_PIXEL ); } gViewerWindow->moveCursorToCenter(); @@ -388,8 +389,8 @@ BOOL LLToolCamera::handleHover(S32 x, S32 y, MASK mask) // Pan tool if (hasMouseCapture()) { - LLVector3d camera_to_focus = gAgent.getCameraPositionGlobal(); - camera_to_focus -= gAgent.getFocusGlobal(); + LLVector3d camera_to_focus = gAgentCamera.getCameraPositionGlobal(); + camera_to_focus -= gAgentCamera.getFocusGlobal(); F32 dist = (F32) camera_to_focus.normVec(); // Fudge factor for pan @@ -397,12 +398,12 @@ BOOL LLToolCamera::handleHover(S32 x, S32 y, MASK mask) if (dx != 0) { - gAgent.cameraPanLeft( dx * meters_per_pixel ); + gAgentCamera.cameraPanLeft( dx * meters_per_pixel ); } if (dy != 0) { - gAgent.cameraPanUp( -dy * meters_per_pixel ); + gAgentCamera.cameraPanUp( -dy * meters_per_pixel ); } gViewerWindow->moveCursorToCenter(); @@ -419,7 +420,7 @@ BOOL LLToolCamera::handleHover(S32 x, S32 y, MASK mask) if (dx != 0) { - gAgent.cameraOrbitAround( -dx * RADIANS_PER_PIXEL ); + gAgentCamera.cameraOrbitAround( -dx * RADIANS_PER_PIXEL ); } const F32 IN_FACTOR = 0.99f; @@ -428,11 +429,11 @@ BOOL LLToolCamera::handleHover(S32 x, S32 y, MASK mask) { if (mMouseSteering) { - gAgent.cameraOrbitOver( -dy * RADIANS_PER_PIXEL ); + gAgentCamera.cameraOrbitOver( -dy * RADIANS_PER_PIXEL ); } else { - gAgent.cameraZoomIn( pow( IN_FACTOR, dy ) ); + gAgentCamera.cameraZoomIn( pow( IN_FACTOR, dy ) ); } } diff --git a/indra/newview/lltoolgrab.cpp b/indra/newview/lltoolgrab.cpp index d837a334f1..008cf16f2e 100644 --- a/indra/newview/lltoolgrab.cpp +++ b/indra/newview/lltoolgrab.cpp @@ -46,6 +46,7 @@ // newview headers #include "llagent.h" +#include "llagentcamera.h" #include "lldrawable.h" #include "llfloatertools.h" #include "llhudeffect.h" @@ -225,7 +226,7 @@ BOOL LLToolGrab::handleObjectHit(const LLPickInfo& info) // non-touchable objects. If it has a touch handler, we // do grab it (so llDetectedGrab works), but movement is // blocked on the server side. JC - if (gAgent.cameraMouselook()) + if (gAgentCamera.cameraMouselook()) { mMode = GRAB_LOCKED; } @@ -285,8 +286,8 @@ BOOL LLToolGrab::handleObjectHit(const LLPickInfo& info) LLVector3 local_edit_point = gAgent.getPosAgentFromGlobal(info.mPosGlobal); local_edit_point -= edit_object->getPositionAgent(); local_edit_point = local_edit_point * ~edit_object->getRenderRotation(); - gAgent.setPointAt(POINTAT_TARGET_GRAB, edit_object, local_edit_point ); - gAgent.setLookAt(LOOKAT_TARGET_SELECT, edit_object, local_edit_point ); + gAgentCamera.setPointAt(POINTAT_TARGET_GRAB, edit_object, local_edit_point ); + gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, edit_object, local_edit_point ); } // on transient grabs (clicks on world objects), kill the grab immediately @@ -390,7 +391,7 @@ void LLToolGrab::startGrab() // This planar drag starts at the grab point mDragStartPointGlobal = grab_start_global; - mDragStartFromCamera = grab_start_global - gAgent.getCameraPositionGlobal(); + mDragStartFromCamera = grab_start_global - gAgentCamera.getCameraPositionGlobal(); LLMessageSystem *msg = gMessageSystem; msg->newMessageFast(_PREHASH_ObjectGrab); @@ -502,7 +503,7 @@ void LLToolGrab::handleHoverActive(S32 x, S32 y, MASK mask) mVerticalDragging = FALSE; mDragStartPointGlobal = gViewerWindow->clickPointInWorldGlobal(x, y, objectp); - mDragStartFromCamera = mDragStartPointGlobal - gAgent.getCameraPositionGlobal(); + mDragStartFromCamera = mDragStartPointGlobal - gAgentCamera.getCameraPositionGlobal(); } else if (!mVerticalDragging && (mask == MASK_VERTICAL) ) { @@ -510,7 +511,7 @@ void LLToolGrab::handleHoverActive(S32 x, S32 y, MASK mask) mVerticalDragging = TRUE; mDragStartPointGlobal = gViewerWindow->clickPointInWorldGlobal(x, y, objectp); - mDragStartFromCamera = mDragStartPointGlobal - gAgent.getCameraPositionGlobal(); + mDragStartFromCamera = mDragStartPointGlobal - gAgentCamera.getCameraPositionGlobal(); } const F32 RADIANS_PER_PIXEL_X = 0.01f; @@ -598,7 +599,7 @@ void LLToolGrab::handleHoverActive(S32 x, S32 y, MASK mask) // need to return offset from mGrabStartPoint LLVector3d grab_point_global; - grab_point_global = gAgent.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera; + grab_point_global = gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera; /* Snap to grid disabled for grab tool - very confusing // Handle snapping to grid, but only when the tool is formally selected. @@ -632,7 +633,7 @@ void LLToolGrab::handleHoverActive(S32 x, S32 y, MASK mask) grab_point_global = LLWorld::getInstance()->clipToVisibleRegions(mDragStartPointGlobal, grab_point_global); // propagate constrained grab point back to grab offset - mGrabHiddenOffsetFromCamera = grab_point_global - gAgent.getCameraPositionGlobal(); + mGrabHiddenOffsetFromCamera = grab_point_global - gAgentCamera.getCameraPositionGlobal(); // Handle auto-rotation at screen edge. LLVector3 grab_pos_agent = gAgent.getPosAgentFromGlobal( grab_point_global ); @@ -646,24 +647,24 @@ void LLToolGrab::handleHoverActive(S32 x, S32 y, MASK mask) // ...build mode moves camera about focus point if (grab_center_gl.mX < ROTATE_H_MARGIN) { - if (gAgent.getFocusOnAvatar()) + if (gAgentCamera.getFocusOnAvatar()) { gAgent.yaw(rotate_angle); } else { - gAgent.cameraOrbitAround(rotate_angle); + gAgentCamera.cameraOrbitAround(rotate_angle); } } else if (grab_center_gl.mX > gViewerWindow->getWorldViewWidthScaled() - ROTATE_H_MARGIN) { - if (gAgent.getFocusOnAvatar()) + if (gAgentCamera.getFocusOnAvatar()) { gAgent.yaw(-rotate_angle); } else { - gAgent.cameraOrbitAround(-rotate_angle); + gAgentCamera.cameraOrbitAround(-rotate_angle); } } @@ -705,17 +706,17 @@ void LLToolGrab::handleHoverActive(S32 x, S32 y, MASK mask) // once we've initiated a drag, lock the camera down if (mHasMoved) { - if (!gAgent.cameraMouselook() && + if (!gAgentCamera.cameraMouselook() && !objectp->isHUDAttachment() && objectp->getRoot() == gAgent.getAvatarObject()->getRoot()) { // force focus to point in space where we were looking previously - gAgent.setFocusGlobal(gAgent.calcFocusPositionTargetGlobal(), LLUUID::null); - gAgent.setFocusOnAvatar(FALSE, ANIMATE); + gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null); + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); } else { - gAgent.clearFocusObject(); + gAgentCamera.clearFocusObject(); } } @@ -814,7 +815,7 @@ void LLToolGrab::handleHoverNonPhysical(S32 x, S32 y, MASK mask) } // need to return offset from mGrabStartPoint - LLVector3d grab_point_global = gAgent.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera; + LLVector3d grab_point_global = gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera; grab_pos_region = objectp->getRegion()->getPosRegionFromGlobal( grab_point_global ); } @@ -872,8 +873,8 @@ void LLToolGrab::handleHoverNonPhysical(S32 x, S32 y, MASK mask) LLVector3 local_edit_point = pick.mIntersection; local_edit_point -= objectp->getPositionAgent(); local_edit_point = local_edit_point * ~objectp->getRenderRotation(); - gAgent.setPointAt(POINTAT_TARGET_GRAB, objectp, local_edit_point ); - gAgent.setLookAt(LOOKAT_TARGET_SELECT, objectp, local_edit_point ); + gAgentCamera.setPointAt(POINTAT_TARGET_GRAB, objectp, local_edit_point ); + gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, objectp, local_edit_point ); } @@ -892,7 +893,7 @@ void LLToolGrab::handleHoverInactive(S32 x, S32 y, MASK mask) // Only works in fullscreen if (gSavedSettings.getBOOL("WindowFullScreen")) { - if (gAgent.cameraThirdPerson() ) + if (gAgentCamera.cameraThirdPerson() ) { if (x == 0) { @@ -994,7 +995,7 @@ void LLToolGrab::onMouseCaptureLost() return; } // First, fix cursor placement - if( !gAgent.cameraMouselook() + if( !gAgentCamera.cameraMouselook() && (GRAB_ACTIVE_CENTER == mMode)) { if (objectp->isHUDAttachment()) @@ -1035,8 +1036,8 @@ void LLToolGrab::onMouseCaptureLost() mGrabPick.mObjectID.setNull(); LLSelectMgr::getInstance()->updateSelectionCenter(); - gAgent.setPointAt(POINTAT_TARGET_CLEAR); - gAgent.setLookAt(LOOKAT_TARGET_CLEAR); + gAgentCamera.setPointAt(POINTAT_TARGET_CLEAR); + gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); dialog_refresh_all(); } @@ -1128,7 +1129,7 @@ LLVector3d LLToolGrab::getGrabPointGlobal() case GRAB_ACTIVE_CENTER: case GRAB_NONPHYSICAL: case GRAB_LOCKED: - return gAgent.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera; + return gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera; case GRAB_NOOBJECT: case GRAB_INACTIVE: diff --git a/indra/newview/lltoolgun.cpp b/indra/newview/lltoolgun.cpp index a441d653c7..c815f1e96a 100644 --- a/indra/newview/lltoolgun.cpp +++ b/indra/newview/lltoolgun.cpp @@ -36,6 +36,7 @@ #include "llviewerwindow.h" #include "llagent.h" +#include "llagentcamera.h" #include "llviewercontrol.h" #include "llsky.h" #include "llappviewer.h" @@ -83,7 +84,7 @@ BOOL LLToolGun::handleMouseDown(S32 x, S32 y, MASK mask) BOOL LLToolGun::handleHover(S32 x, S32 y, MASK mask) { - if( gAgent.cameraMouselook() && mIsSelected ) + if( gAgentCamera.cameraMouselook() && mIsSelected ) { const F32 NOMINAL_MOUSE_SENSITIVITY = 0.0025f; diff --git a/indra/newview/lltoolmgr.cpp b/indra/newview/lltoolmgr.cpp index fd12163fd3..a8696c22ef 100644 --- a/indra/newview/lltoolmgr.cpp +++ b/indra/newview/lltoolmgr.cpp @@ -56,6 +56,7 @@ #include "lltoolobjpicker.h" #include "lltoolpipette.h" #include "llagent.h" +#include "llagentcamera.h" #include "llviewercontrol.h" #include "llviewerjoystick.h" #include "llviewermenu.h" @@ -262,7 +263,7 @@ void LLToolMgr::toggleBuildMode() else { // manually disable edit mode, but do not affect the camera - gAgent.resetView(false); + gAgentCamera.resetView(false); LLFloaterReg::hideInstance("build"); gViewerWindow->showCursor(); } @@ -271,7 +272,7 @@ void LLToolMgr::toggleBuildMode() } else { - ECameraMode camMode = gAgent.getCameraMode(); + ECameraMode camMode = gAgentCamera.getCameraMode(); if (CAMERA_MODE_MOUSELOOK == camMode || CAMERA_MODE_CUSTOMIZE_AVATAR == camMode) { // pull the user out of mouselook or appearance mode when entering build mode @@ -286,13 +287,13 @@ void LLToolMgr::toggleBuildMode() handle_toggle_flycam(); } - if (gAgent.getFocusOnAvatar()) + if (gAgentCamera.getFocusOnAvatar()) { // zoom in if we're looking at the avatar - gAgent.setFocusOnAvatar(FALSE, ANIMATE); - gAgent.setFocusGlobal(gAgent.getPositionGlobal() + 2.0 * LLVector3d(gAgent.getAtAxis())); - gAgent.cameraZoomIn(0.666f); - gAgent.cameraOrbitOver( 30.f * DEG_TO_RAD ); + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); + gAgentCamera.setFocusGlobal(gAgent.getPositionGlobal() + 2.0 * LLVector3d(gAgent.getAtAxis())); + gAgentCamera.cameraZoomIn(0.666f); + gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD ); } } @@ -303,7 +304,7 @@ void LLToolMgr::toggleBuildMode() // Could be first use //LLFirstUse::useBuild(); - gAgent.resetView(false); + gAgentCamera.resetView(false); // avoid spurious avatar movements LLViewerJoystick::getInstance()->setNeedsReset(); @@ -317,7 +318,7 @@ bool LLToolMgr::inBuildMode() // cameraMouselook() actually starts returning true. Also, appearance edit // sets build mode to true, so let's exclude that. bool b=(inEdit() - && !gAgent.cameraMouselook() + && !gAgentCamera.cameraMouselook() && mCurrentToolset != gFaceEditToolset); return b; diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp index 5f825b461e..c42c47c486 100644 --- a/indra/newview/lltoolmorph.cpp +++ b/indra/newview/lltoolmorph.cpp @@ -165,7 +165,7 @@ void LLVisualParamHint::preRender(BOOL clear_depth) BOOL LLVisualParamHint::render() { LLVisualParamReset::sDirty = TRUE; - LLVOAvatar* avatarp = gAgent.getAvatarObject(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); gGL.pushUIMatrix(); gGL.loadUIIdentity(); diff --git a/indra/newview/lltoolpie.cpp b/indra/newview/lltoolpie.cpp index d15db536e6..8d4f0f9116 100644 --- a/indra/newview/lltoolpie.cpp +++ b/indra/newview/lltoolpie.cpp @@ -39,6 +39,7 @@ #include "llparcel.h" #include "llagent.h" +#include "llagentcamera.h" #include "llviewercontrol.h" #include "llfocusmgr.h" //#include "llfirstuse.h" @@ -263,7 +264,7 @@ BOOL LLToolPie::pickLeftMouseDownCallback() if (object) { - gAgent.setFocusOnAvatar(FALSE, ANIMATE); + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); LLBBox bbox = object->getBoundingBoxAgent() ; F32 angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getAspect() > 1.f ? LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect() : LLViewerCamera::getInstance()->getView()); @@ -273,7 +274,7 @@ BOOL LLToolPie::pickLeftMouseDownCallback() obj_to_cam.normVec(); LLVector3d object_center_global = gAgent.getPosGlobalFromAgent(bbox.getCenterAgent()); - gAgent.setCameraPosAndFocusGlobal(object_center_global + LLVector3d(obj_to_cam * distance), + gAgentCamera.setCameraPosAndFocusGlobal(object_center_global + LLVector3d(obj_to_cam * distance), object_center_global, mPick.mObjectID ); } @@ -336,7 +337,7 @@ BOOL LLToolPie::pickLeftMouseDownCallback() gViewerWindow->hideCursor(); LLToolCamera::getInstance()->setMouseCapture(TRUE); LLToolCamera::getInstance()->pickCallback(mPick); - gAgent.setFocusOnAvatar(TRUE, TRUE); + gAgentCamera.setFocusOnAvatar(TRUE, TRUE); return TRUE; } @@ -592,7 +593,7 @@ BOOL LLToolPie::handleMouseUp(S32 x, S32 y, MASK mask) mGrabMouseButtonDown = FALSE; LLToolMgr::getInstance()->clearTransientTool(); - gAgent.setLookAt(LOOKAT_TARGET_CONVERSATION, obj); // maybe look at object/person clicked on + gAgentCamera.setLookAt(LOOKAT_TARGET_CONVERSATION, obj); // maybe look at object/person clicked on return LLTool::handleMouseUp(x, y, mask); } diff --git a/indra/newview/lltoolplacer.cpp b/indra/newview/lltoolplacer.cpp index 612bcc03bd..b10ee590e0 100644 --- a/indra/newview/lltoolplacer.cpp +++ b/indra/newview/lltoolplacer.cpp @@ -56,6 +56,7 @@ #include "llvolumemessage.h" #include "llhudmanager.h" #include "llagent.h" +#include "llagentcamera.h" #include "llaudioengine.h" #include "llhudeffecttrail.h" #include "llviewerobjectlist.h" @@ -120,7 +121,7 @@ BOOL LLToolPlacer::raycastForNewObjPos( S32 x, S32 y, LLViewerObject** hit_obj, } // Make sure the surface isn't too far away. - LLVector3d ray_start_global = gAgent.getCameraPositionGlobal(); + LLVector3d ray_start_global = gAgentCamera.getCameraPositionGlobal(); F32 dist_to_surface_sq = (F32)((surface_pos_global - ray_start_global).magVecSquared()); if( dist_to_surface_sq > (max_dist_from_camera * max_dist_from_camera) ) { diff --git a/indra/newview/lltoolselect.cpp b/indra/newview/lltoolselect.cpp index 97e2865179..6e0c6663e9 100644 --- a/indra/newview/lltoolselect.cpp +++ b/indra/newview/lltoolselect.cpp @@ -35,6 +35,7 @@ #include "lltoolselect.h" #include "llagent.h" +#include "llagentcamera.h" #include "llviewercontrol.h" #include "lldrawable.h" #include "llmanip.h" @@ -167,7 +168,7 @@ LLObjectSelectionHandle LLToolSelect::handleObjectSelection(const LLPickInfo& pi LLSelectMgr::getInstance()->setAgentHUDZoom(target_zoom, current_zoom); } - if (!gAgent.getFocusOnAvatar() && // if camera not glued to avatar + if (!gAgentCamera.getFocusOnAvatar() && // if camera not glued to avatar LLVOAvatar::findAvatarFromAttachment(object) != gAgent.getAvatarObject() && // and it's not one of your attachments object != gAgent.getAvatarObject()) // and it's not you { diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp index 407cc23d0d..9a69adae31 100644 --- a/indra/newview/lltracker.cpp +++ b/indra/newview/lltracker.cpp @@ -50,6 +50,7 @@ #include "llappviewer.h" #include "lltracker.h" #include "llagent.h" +#include "llagentcamera.h" #include "llcallingcard.h" #include "llfloaterworldmap.h" #include "llhudtext.h" @@ -480,14 +481,14 @@ void LLTracker::renderBeacon(LLVector3d pos_global, const std::string& label ) { sCheesyBeacon = gSavedSettings.getBOOL("CheesyBeacon"); - LLVector3d to_vec = pos_global - gAgent.getCameraPositionGlobal(); + LLVector3d to_vec = pos_global - gAgentCamera.getCameraPositionGlobal(); F32 dist = (F32)to_vec.magVec(); F32 color_frac = 1.f; if (dist > 0.99f * LLViewerCamera::getInstance()->getFar()) { color_frac = 0.4f; - // pos_global = gAgent.getCameraPositionGlobal() + 0.99f*(LLViewerCamera::getInstance()->getFar()/dist)*to_vec; + // pos_global = gAgentCamera.getCameraPositionGlobal() + 0.99f*(LLViewerCamera::getInstance()->getFar()/dist)*to_vec; } else { diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index 1d935f5ab8..2661c9f32b 100644 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -34,6 +34,7 @@ #include "llaudioengine.h" #include "llagent.h" +#include "llagentcamera.h" #include "llappviewer.h" #include "llvieweraudio.h" #include "llviewercamera.h" @@ -51,7 +52,7 @@ void init_audio() llwarns << "Failed to create an appropriate Audio Engine" << llendl; return; } - LLVector3d lpos_global = gAgent.getCameraPositionGlobal(); + LLVector3d lpos_global = gAgentCamera.getCameraPositionGlobal(); LLVector3 lpos_global_f; lpos_global_f.setVec(lpos_global); @@ -180,7 +181,7 @@ void audio_update_listener() if (gAudiop) { // update listener position because agent has moved - LLVector3d lpos_global = gAgent.getCameraPositionGlobal(); + LLVector3d lpos_global = gAgentCamera.getCameraPositionGlobal(); LLVector3 lpos_global_f; lpos_global_f.setVec(lpos_global); @@ -203,7 +204,7 @@ void audio_update_wind(bool force_update) if (region) { static F32 last_camera_water_height = -1000.f; - LLVector3 camera_pos = gAgent.getCameraPositionAgent(); + LLVector3 camera_pos = gAgentCamera.getCameraPositionAgent(); F32 camera_water_height = camera_pos.mV[VZ] - region->getWaterHeight(); // diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index 0051f46716..aa82c216d9 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -37,6 +37,7 @@ // Viewer includes #include "llagent.h" +#include "llagentcamera.h" #include "llviewercontrol.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" @@ -354,7 +355,7 @@ void LLViewerCamera::setPerspective(BOOL for_selection, } else { - z_far = gAgent.mDrawDistance; + z_far = gAgentCamera.mDrawDistance; } } else diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 5daea96123..23349ab916 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -41,6 +41,7 @@ // For Listeners #include "llaudioengine.h" #include "llagent.h" +#include "llagentcamera.h" #include "llconsole.h" #include "lldrawpoolterrain.h" #include "llflexibleobject.h" @@ -102,7 +103,7 @@ static bool handleRenderAvatarMouselookChanged(const LLSD& newvalue) static bool handleRenderFarClipChanged(const LLSD& newvalue) { F32 draw_distance = (F32) newvalue.asReal(); - gAgent.mDrawDistance = draw_distance; + gAgentCamera.mDrawDistance = draw_distance; LLWorld::getInstance()->setLandFarClip(draw_distance); return true; } diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 6c1c1d1096..5a2b901bd7 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -38,6 +38,7 @@ #include "llrender.h" #include "llglheaders.h" #include "llagent.h" +#include "llagentcamera.h" #include "llviewercontrol.h" #include "llcoord.h" #include "llcriticaldamp.h" @@ -174,8 +175,8 @@ void display_update_camera() // Cut draw distance in half when customizing avatar, // but on the viewer only. - F32 final_far = gAgent.mDrawDistance; - if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode()) + F32 final_far = gAgentCamera.mDrawDistance; + if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) { final_far *= 0.5f; } @@ -393,7 +394,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gAgent.setTeleportMessage( LLAgent::sTeleportProgressMessages["arriving"]); gTextureList.mForceResetTextureStats = TRUE; - gAgent.resetView(TRUE, TRUE); + gAgentCamera.resetView(TRUE, TRUE); break; case LLAgent::TELEPORT_ARRIVING: @@ -920,9 +921,9 @@ void render_hud_attachments() glh::matrix4f current_mod = glh_get_current_modelview(); // clamp target zoom level to reasonable values - gAgent.mHUDTargetZoom = llclamp(gAgent.mHUDTargetZoom, 0.1f, 1.f); + gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f); // smoothly interpolate current zoom level - gAgent.mHUDCurZoom = lerp(gAgent.mHUDCurZoom, gAgent.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f)); + gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f)); if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices()) { @@ -1034,7 +1035,7 @@ bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::mat LLVOAvatar* my_avatarp = gAgent.getAvatarObject(); if (my_avatarp && my_avatarp->hasHUDAttachment()) { - F32 zoom_level = gAgent.mHUDCurZoom; + F32 zoom_level = gAgentCamera.mHUDCurZoom; LLBBox hud_bbox = my_avatarp->getHUDBBox(); F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); @@ -1299,14 +1300,14 @@ void render_ui_2d() gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); // render outline for HUD - if (gAgent.getAvatarObject() && gAgent.mHUDCurZoom < 0.98f) + if (gAgent.getAvatarObject() && gAgentCamera.mHUDCurZoom < 0.98f) { glPushMatrix(); S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); glTranslatef((F32)half_width, (F32)half_height, 0.f); - F32 zoom = gAgent.mHUDCurZoom; + F32 zoom = gAgentCamera.mHUDCurZoom; glScalef(zoom,zoom,1.f); gGL.color4fv(LLColor4::white.mV); gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE); diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp index 80336e5c5a..7bf7bf5e2f 100644 --- a/indra/newview/llviewerinventory.cpp +++ b/indra/newview/llviewerinventory.cpp @@ -39,6 +39,7 @@ #include "indra_constants.h" #include "llagent.h" +#include "llagentcamera.h" #include "llviewerfoldertype.h" #include "llfolderview.h" #include "llviewercontrol.h" @@ -791,7 +792,7 @@ void WearOnAvatarCallback::fire(const LLUUID& inv_item) void ModifiedCOFCallback::fire(const LLUUID& inv_item) { LLAppearanceManager::instance().updateAppearanceFromCOF(); - if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode() ) + if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode() ) { // If we're in appearance editing mode, the current tab may need to be refreshed if (gFloaterCustomize) diff --git a/indra/newview/llviewerjoystick.cpp b/indra/newview/llviewerjoystick.cpp index b593fbfb00..b758f6c701 100644 --- a/indra/newview/llviewerjoystick.cpp +++ b/indra/newview/llviewerjoystick.cpp @@ -43,6 +43,7 @@ #include "llselectmgr.h" #include "llviewermenu.h" #include "llagent.h" +#include "llagentcamera.h" #include "llfocusmgr.h" @@ -106,7 +107,7 @@ void LLViewerJoystick::setOverrideCamera(bool val) if (mOverrideCamera) { - gAgent.changeCameraToDefault(); + gAgentCamera.changeCameraToDefault(); } } @@ -432,7 +433,7 @@ void LLViewerJoystick::agentPitch(F32 pitch_inc) void LLViewerJoystick::agentYaw(F32 yaw_inc) { // Cannot steer some vehicles in mouselook if the script grabs the controls - if (gAgent.cameraMouselook() && !gSavedSettings.getBOOL("JoystickMouselookYaw")) + if (gAgentCamera.cameraMouselook() && !gSavedSettings.getBOOL("JoystickMouselookYaw")) { gAgent.rotate(-yaw_inc, gAgent.getReferenceUpVector()); } @@ -1005,7 +1006,7 @@ bool LLViewerJoystick::toggleFlycam() if (!mOverrideCamera) { - gAgent.changeCameraToDefault(); + gAgentCamera.changeCameraToDefault(); } if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME) diff --git a/indra/newview/llviewerkeyboard.cpp b/indra/newview/llviewerkeyboard.cpp index f757155b94..cbec2c890f 100644 --- a/indra/newview/llviewerkeyboard.cpp +++ b/indra/newview/llviewerkeyboard.cpp @@ -36,6 +36,7 @@ #include "llviewerkeyboard.h" #include "llmath.h" #include "llagent.h" +#include "llagentcamera.h" #include "llnearbychatbar.h" #include "llviewercontrol.h" #include "llfocusmgr.h" @@ -279,22 +280,22 @@ F32 get_orbit_rate() void camera_spin_around_ccw( EKeystate s ) { if( KEYSTATE_UP == s ) return; - gAgent.unlockView(); - gAgent.setOrbitLeftKey( get_orbit_rate() ); + gAgentCamera.unlockView(); + gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); } void camera_spin_around_cw( EKeystate s ) { if( KEYSTATE_UP == s ) return; - gAgent.unlockView(); - gAgent.setOrbitRightKey( get_orbit_rate() ); + gAgentCamera.unlockView(); + gAgentCamera.setOrbitRightKey( get_orbit_rate() ); } void camera_spin_around_ccw_sitting( EKeystate s ) { if( KEYSTATE_UP == s ) return; - if (gAgent.rotateGrabbed() || gAgent.sitCameraEnabled()) + if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled()) { //send keystrokes, but do not change camera agent_turn_right(s); @@ -302,7 +303,7 @@ void camera_spin_around_ccw_sitting( EKeystate s ) else { //change camera but do not send keystrokes - gAgent.setOrbitLeftKey( get_orbit_rate() ); + gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); } } @@ -310,7 +311,7 @@ void camera_spin_around_ccw_sitting( EKeystate s ) void camera_spin_around_cw_sitting( EKeystate s ) { if( KEYSTATE_UP == s ) return; - if (gAgent.rotateGrabbed() || gAgent.sitCameraEnabled()) + if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled()) { //send keystrokes, but do not change camera agent_turn_left(s); @@ -318,7 +319,7 @@ void camera_spin_around_cw_sitting( EKeystate s ) else { //change camera but do not send keystrokes - gAgent.setOrbitRightKey( get_orbit_rate() ); + gAgentCamera.setOrbitRightKey( get_orbit_rate() ); } } @@ -326,22 +327,22 @@ void camera_spin_around_cw_sitting( EKeystate s ) void camera_spin_over( EKeystate s ) { if( KEYSTATE_UP == s ) return; - gAgent.unlockView(); - gAgent.setOrbitUpKey( get_orbit_rate() ); + gAgentCamera.unlockView(); + gAgentCamera.setOrbitUpKey( get_orbit_rate() ); } void camera_spin_under( EKeystate s ) { if( KEYSTATE_UP == s ) return; - gAgent.unlockView(); - gAgent.setOrbitDownKey( get_orbit_rate() ); + gAgentCamera.unlockView(); + gAgentCamera.setOrbitDownKey( get_orbit_rate() ); } void camera_spin_over_sitting( EKeystate s ) { if( KEYSTATE_UP == s ) return; - if (gAgent.upGrabbed() || gAgent.sitCameraEnabled()) + if (gAgent.upGrabbed() || gAgentCamera.sitCameraEnabled()) { //send keystrokes, but do not change camera agent_jump(s); @@ -349,7 +350,7 @@ void camera_spin_over_sitting( EKeystate s ) else { //change camera but do not send keystrokes - gAgent.setOrbitUpKey( get_orbit_rate() ); + gAgentCamera.setOrbitUpKey( get_orbit_rate() ); } } @@ -357,7 +358,7 @@ void camera_spin_over_sitting( EKeystate s ) void camera_spin_under_sitting( EKeystate s ) { if( KEYSTATE_UP == s ) return; - if (gAgent.downGrabbed() || gAgent.sitCameraEnabled()) + if (gAgent.downGrabbed() || gAgentCamera.sitCameraEnabled()) { //send keystrokes, but do not change camera agent_push_down(s); @@ -365,35 +366,35 @@ void camera_spin_under_sitting( EKeystate s ) else { //change camera but do not send keystrokes - gAgent.setOrbitDownKey( get_orbit_rate() ); + gAgentCamera.setOrbitDownKey( get_orbit_rate() ); } } void camera_move_forward( EKeystate s ) { if( KEYSTATE_UP == s ) return; - gAgent.unlockView(); - gAgent.setOrbitInKey( get_orbit_rate() ); + gAgentCamera.unlockView(); + gAgentCamera.setOrbitInKey( get_orbit_rate() ); } void camera_move_backward( EKeystate s ) { if( KEYSTATE_UP == s ) return; - gAgent.unlockView(); - gAgent.setOrbitOutKey( get_orbit_rate() ); + gAgentCamera.unlockView(); + gAgentCamera.setOrbitOutKey( get_orbit_rate() ); } void camera_move_forward_sitting( EKeystate s ) { if( KEYSTATE_UP == s ) return; - if (gAgent.forwardGrabbed() || gAgent.sitCameraEnabled()) + if (gAgent.forwardGrabbed() || gAgentCamera.sitCameraEnabled()) { agent_push_forward(s); } else { - gAgent.setOrbitInKey( get_orbit_rate() ); + gAgentCamera.setOrbitInKey( get_orbit_rate() ); } } @@ -402,70 +403,70 @@ void camera_move_backward_sitting( EKeystate s ) { if( KEYSTATE_UP == s ) return; - if (gAgent.backwardGrabbed() || gAgent.sitCameraEnabled()) + if (gAgent.backwardGrabbed() || gAgentCamera.sitCameraEnabled()) { agent_push_backward(s); } else { - gAgent.setOrbitOutKey( get_orbit_rate() ); + gAgentCamera.setOrbitOutKey( get_orbit_rate() ); } } void camera_pan_up( EKeystate s ) { if( KEYSTATE_UP == s ) return; - gAgent.unlockView(); - gAgent.setPanUpKey( get_orbit_rate() ); + gAgentCamera.unlockView(); + gAgentCamera.setPanUpKey( get_orbit_rate() ); } void camera_pan_down( EKeystate s ) { if( KEYSTATE_UP == s ) return; - gAgent.unlockView(); - gAgent.setPanDownKey( get_orbit_rate() ); + gAgentCamera.unlockView(); + gAgentCamera.setPanDownKey( get_orbit_rate() ); } void camera_pan_left( EKeystate s ) { if( KEYSTATE_UP == s ) return; - gAgent.unlockView(); - gAgent.setPanLeftKey( get_orbit_rate() ); + gAgentCamera.unlockView(); + gAgentCamera.setPanLeftKey( get_orbit_rate() ); } void camera_pan_right( EKeystate s ) { if( KEYSTATE_UP == s ) return; - gAgent.unlockView(); - gAgent.setPanRightKey( get_orbit_rate() ); + gAgentCamera.unlockView(); + gAgentCamera.setPanRightKey( get_orbit_rate() ); } void camera_pan_in( EKeystate s ) { if( KEYSTATE_UP == s ) return; - gAgent.unlockView(); - gAgent.setPanInKey( get_orbit_rate() ); + gAgentCamera.unlockView(); + gAgentCamera.setPanInKey( get_orbit_rate() ); } void camera_pan_out( EKeystate s ) { if( KEYSTATE_UP == s ) return; - gAgent.unlockView(); - gAgent.setPanOutKey( get_orbit_rate() ); + gAgentCamera.unlockView(); + gAgentCamera.setPanOutKey( get_orbit_rate() ); } void camera_move_forward_fast( EKeystate s ) { if( KEYSTATE_UP == s ) return; - gAgent.unlockView(); - gAgent.setOrbitInKey(2.5f); + gAgentCamera.unlockView(); + gAgentCamera.setOrbitInKey(2.5f); } void camera_move_backward_fast( EKeystate s ) { if( KEYSTATE_UP == s ) return; - gAgent.unlockView(); - gAgent.setOrbitOutKey(2.5f); + gAgentCamera.unlockView(); + gAgentCamera.setOrbitOutKey(2.5f); } @@ -473,7 +474,7 @@ void edit_avatar_spin_ccw( EKeystate s ) { if( KEYSTATE_UP == s ) return; gMorphView->setCameraDrivenByKeys( TRUE ); - gAgent.setOrbitLeftKey( get_orbit_rate() ); + gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); //gMorphView->orbitLeft( get_orbit_rate() ); } @@ -482,7 +483,7 @@ void edit_avatar_spin_cw( EKeystate s ) { if( KEYSTATE_UP == s ) return; gMorphView->setCameraDrivenByKeys( TRUE ); - gAgent.setOrbitRightKey( get_orbit_rate() ); + gAgentCamera.setOrbitRightKey( get_orbit_rate() ); //gMorphView->orbitRight( get_orbit_rate() ); } @@ -490,7 +491,7 @@ void edit_avatar_spin_over( EKeystate s ) { if( KEYSTATE_UP == s ) return; gMorphView->setCameraDrivenByKeys( TRUE ); - gAgent.setOrbitUpKey( get_orbit_rate() ); + gAgentCamera.setOrbitUpKey( get_orbit_rate() ); //gMorphView->orbitUp( get_orbit_rate() ); } @@ -499,7 +500,7 @@ void edit_avatar_spin_under( EKeystate s ) { if( KEYSTATE_UP == s ) return; gMorphView->setCameraDrivenByKeys( TRUE ); - gAgent.setOrbitDownKey( get_orbit_rate() ); + gAgentCamera.setOrbitDownKey( get_orbit_rate() ); //gMorphView->orbitDown( get_orbit_rate() ); } @@ -507,7 +508,7 @@ void edit_avatar_move_forward( EKeystate s ) { if( KEYSTATE_UP == s ) return; gMorphView->setCameraDrivenByKeys( TRUE ); - gAgent.setOrbitInKey( get_orbit_rate() ); + gAgentCamera.setOrbitInKey( get_orbit_rate() ); //gMorphView->orbitIn(); } @@ -516,7 +517,7 @@ void edit_avatar_move_backward( EKeystate s ) { if( KEYSTATE_UP == s ) return; gMorphView->setCameraDrivenByKeys( TRUE ); - gAgent.setOrbitOutKey( get_orbit_rate() ); + gAgentCamera.setOrbitOutKey( get_orbit_rate() ); //gMorphView->orbitOut(); } @@ -868,7 +869,7 @@ S32 LLViewerKeyboard::loadBindings(const std::string& filename) EKeyboardMode LLViewerKeyboard::getMode() { - if ( gAgent.cameraMouselook() ) + if ( gAgentCamera.cameraMouselook() ) { return MODE_FIRST_PERSON; } diff --git a/indra/newview/llviewermediafocus.cpp b/indra/newview/llviewermediafocus.cpp index b8179f7fc2..c1e851350b 100644 --- a/indra/newview/llviewermediafocus.cpp +++ b/indra/newview/llviewermediafocus.cpp @@ -38,6 +38,7 @@ #include "llpanelprimmediacontrols.h" #include "llpluginclassmedia.h" #include "llagent.h" +#include "llagentcamera.h" #include "lltoolpie.h" #include "llviewercamera.h" #include "llviewermedia.h" @@ -201,7 +202,7 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, { if (object) { - gAgent.setFocusOnAvatar(FALSE, ANIMATE); + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); LLBBox bbox = object->getBoundingBoxAgent(); LLVector3d center = gAgent.getPosGlobalFromAgent(bbox.getCenterAgent()); @@ -260,7 +261,7 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, // orientation with respect to the face. In other words, if before zoom // the media appears "upside down" from the camera, after zooming it will // still be upside down, but at least it will not flip. - LLVector3d cur_camera_pos = LLVector3d(gAgent.getCameraPositionGlobal()); + LLVector3d cur_camera_pos = LLVector3d(gAgentCamera.getCameraPositionGlobal()); LLVector3d delta = (cur_camera_pos - camera_pos); F64 len = delta.length(); delta.normalize(); @@ -271,18 +272,18 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, // If we are not allowing zooming out and the old camera position is closer to // the center then the new intended camera position, don't move camera and return if (zoom_in_only && - (dist_vec_squared(gAgent.getCameraPositionGlobal(), target_pos) < dist_vec_squared(camera_pos, target_pos))) + (dist_vec_squared(gAgentCamera.getCameraPositionGlobal(), target_pos) < dist_vec_squared(camera_pos, target_pos))) { return; } - gAgent.setCameraPosAndFocusGlobal(camera_pos, target_pos, object->getID() ); + gAgentCamera.setCameraPosAndFocusGlobal(camera_pos, target_pos, object->getID() ); } else { // If we have no object, focus back on the avatar. - gAgent.setFocusOnAvatar(TRUE, ANIMATE); + gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE); } } void LLViewerMediaFocus::onFocusReceived() diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 5598a589cc..d79cb85730 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -42,6 +42,7 @@ // newview includes #include "llagent.h" +#include "llagentcamera.h" #include "llagentwearables.h" #include "llagentpilot.h" #include "llbottomtray.h" @@ -2482,18 +2483,18 @@ class LLObjectBuild : public view_listener_t { bool handleEvent(const LLSD& userdata) { - if (gAgent.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit() && gSavedSettings.getBOOL("EditCameraMovement") ) + if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit() && gSavedSettings.getBOOL("EditCameraMovement") ) { // zoom in if we're looking at the avatar - gAgent.setFocusOnAvatar(FALSE, ANIMATE); - gAgent.setFocusGlobal(LLToolPie::getInstance()->getPick()); - gAgent.cameraZoomIn(0.666f); - gAgent.cameraOrbitOver( 30.f * DEG_TO_RAD ); + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); + gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick()); + gAgentCamera.cameraZoomIn(0.666f); + gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD ); gViewerWindow->moveCursorToCenter(); } else if ( gSavedSettings.getBOOL("EditCameraMovement") ) { - gAgent.setFocusGlobal(LLToolPie::getInstance()->getPick()); + gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick()); gViewerWindow->moveCursorToCenter(); } @@ -2511,7 +2512,7 @@ void handle_object_edit() { LLViewerParcelMgr::getInstance()->deselectLand(); - if (gAgent.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit()) + if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit()) { LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); @@ -2519,19 +2520,19 @@ void handle_object_edit() { // always freeze camera in space, even if camera doesn't move // so, for example, follow cam scripts can't affect you when in build mode - gAgent.setFocusGlobal(gAgent.calcFocusPositionTargetGlobal(), LLUUID::null); - gAgent.setFocusOnAvatar(FALSE, ANIMATE); + gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null); + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); } else { - gAgent.setFocusOnAvatar(FALSE, ANIMATE); + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); LLViewerObject* selected_objectp = selection->getFirstRootObject(); if (selected_objectp) { // zoom in on object center instead of where we clicked, as we need to see the manipulator handles - gAgent.setFocusGlobal(selected_objectp->getPositionGlobal(), selected_objectp->getID()); - gAgent.cameraZoomIn(0.666f); - gAgent.cameraOrbitOver( 30.f * DEG_TO_RAD ); + gAgentCamera.setFocusGlobal(selected_objectp->getPositionGlobal(), selected_objectp->getID()); + gAgentCamera.cameraZoomIn(0.666f); + gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD ); gViewerWindow->moveCursorToCenter(); } } @@ -2576,19 +2577,19 @@ class LLLandBuild : public view_listener_t { LLViewerParcelMgr::getInstance()->deselectLand(); - if (gAgent.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit() && gSavedSettings.getBOOL("EditCameraMovement") ) + if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit() && gSavedSettings.getBOOL("EditCameraMovement") ) { // zoom in if we're looking at the avatar - gAgent.setFocusOnAvatar(FALSE, ANIMATE); - gAgent.setFocusGlobal(LLToolPie::getInstance()->getPick()); - gAgent.cameraZoomIn(0.666f); - gAgent.cameraOrbitOver( 30.f * DEG_TO_RAD ); + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); + gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick()); + gAgentCamera.cameraZoomIn(0.666f); + gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD ); gViewerWindow->moveCursorToCenter(); } else if ( gSavedSettings.getBOOL("EditCameraMovement") ) { // otherwise just move focus - gAgent.setFocusGlobal(LLToolPie::getInstance()->getPick()); + gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick()); gViewerWindow->moveCursorToCenter(); } @@ -2693,7 +2694,7 @@ class LLSelfEnableRemoveAllAttachments : public view_listener_t bool new_value = false; if (gAgent.getAvatarObject()) { - LLVOAvatar* avatarp = gAgent.getAvatarObject(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); iter != avatarp->mAttachmentPoints.end(); ) { @@ -2825,12 +2826,12 @@ bool handle_go_to() if (gAgent.getAvatarObject() && !gSavedSettings.getBOOL("AutoPilotLocksCamera")) { - gAgent.setFocusGlobal(gAgent.getFocusTargetGlobal(), gAgent.getAvatarObject()->getID()); + gAgentCamera.setFocusGlobal(gAgentCamera.getFocusTargetGlobal(), gAgent.getAvatarObject()->getID()); } else { // Snap camera back to behind avatar - gAgent.setFocusOnAvatar(TRUE, ANIMATE); + gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE); } // Could be first use @@ -3717,14 +3718,14 @@ void reset_view_final( BOOL proceed ); void handle_reset_view() { - if( (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode()) && gFloaterCustomize ) + if( (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) && gFloaterCustomize ) { // Show dialog box if needed. gFloaterCustomize->askToSaveIfDirty( reset_view_final ); } else { - gAgent.switchCameraPreset(CAMERA_PRESET_REAR_VIEW); + gAgentCamera.switchCameraPreset(CAMERA_PRESET_REAR_VIEW); reset_view_final( TRUE ); LLFloaterCamera::resetCameraMode(); } @@ -3747,15 +3748,15 @@ void reset_view_final( BOOL proceed ) return; } - gAgent.resetView(TRUE, TRUE); - gAgent.setLookAt(LOOKAT_TARGET_CLEAR); + gAgentCamera.resetView(TRUE, TRUE); + gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); } class LLViewLookAtLastChatter : public view_listener_t { bool handleEvent(const LLSD& userdata) { - gAgent.lookAtLastChat(); + gAgentCamera.lookAtLastChat(); return true; } }; @@ -3764,13 +3765,13 @@ class LLViewMouselook : public view_listener_t { bool handleEvent(const LLSD& userdata) { - if (!gAgent.cameraMouselook()) + if (!gAgentCamera.cameraMouselook()) { - gAgent.changeCameraToMouselook(); + gAgentCamera.changeCameraToMouselook(); } else { - gAgent.changeCameraToDefault(); + gAgentCamera.changeCameraToDefault(); } return true; } @@ -3989,9 +3990,9 @@ void handle_god_request_avatar_geometry(void *) void derez_objects(EDeRezDestination dest, const LLUUID& dest_id) { - if(gAgent.cameraMouselook()) + if(gAgentCamera.cameraMouselook()) { - gAgent.changeCameraToDefault(); + gAgentCamera.changeCameraToDefault(); } //gInventoryView->setPanelOpen(TRUE); @@ -5034,7 +5035,7 @@ class LLViewEnableLastChatter : public view_listener_t bool handleEvent(const LLSD& userdata) { // *TODO: add check that last chatter is in range - bool new_value = (gAgent.cameraThirdPerson() && gAgent.getLastChatter().notNull()); + bool new_value = (gAgentCamera.cameraThirdPerson() && gAgent.getLastChatter().notNull()); return new_value; } }; @@ -5148,7 +5149,7 @@ void print_agent_nvpairs(void*) llinfos << "Can't find agent object" << llendl; } - llinfos << "Camera at " << gAgent.getCameraPositionGlobal() << llendl; + llinfos << "Camera at " << gAgentCamera.getCameraPositionGlobal() << llendl; } void show_debug_menus() @@ -5339,7 +5340,7 @@ void handle_look_at_selection(const LLSD& param) BOOL zoom = (param.asString() == "zoom"); if (!LLSelectMgr::getInstance()->getSelection()->isEmpty()) { - gAgent.setFocusOnAvatar(FALSE, ANIMATE); + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); LLBBox selection_bbox = LLSelectMgr::getInstance()->getBBoxOfSelection(); F32 angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getAspect() > 1.f ? LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect() : LLViewerCamera::getInstance()->getView()); @@ -5356,17 +5357,17 @@ void handle_look_at_selection(const LLSD& param) if (zoom) { // Make sure we are not increasing the distance between the camera and object - LLVector3d orig_distance = gAgent.getCameraPositionGlobal() - LLSelectMgr::getInstance()->getSelectionCenterGlobal(); + LLVector3d orig_distance = gAgentCamera.getCameraPositionGlobal() - LLSelectMgr::getInstance()->getSelectionCenterGlobal(); distance = llmin(distance, (F32) orig_distance.length()); - gAgent.setCameraPosAndFocusGlobal(LLSelectMgr::getInstance()->getSelectionCenterGlobal() + LLVector3d(obj_to_cam * distance), + gAgentCamera.setCameraPosAndFocusGlobal(LLSelectMgr::getInstance()->getSelectionCenterGlobal() + LLVector3d(obj_to_cam * distance), LLSelectMgr::getInstance()->getSelectionCenterGlobal(), object_id ); } else { - gAgent.setFocusGlobal( LLSelectMgr::getInstance()->getSelectionCenterGlobal(), object_id ); + gAgentCamera.setFocusGlobal( LLSelectMgr::getInstance()->getSelectionCenterGlobal(), object_id ); } } } @@ -5379,7 +5380,7 @@ void handle_zoom_to_object(LLUUID object_id) if (object) { - gAgent.setFocusOnAvatar(FALSE, ANIMATE); + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); LLBBox bbox = object->getBoundingBoxAgent() ; F32 angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getAspect() > 1.f ? LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect() : LLViewerCamera::getInstance()->getView()); @@ -5391,7 +5392,7 @@ void handle_zoom_to_object(LLUUID object_id) LLVector3d object_center_global = gAgent.getPosGlobalFromAgent(bbox.getCenterAgent()); - gAgent.setCameraPosAndFocusGlobal(object_center_global + LLVector3d(obj_to_cam * distance), + gAgentCamera.setCameraPosAndFocusGlobal(object_center_global + LLVector3d(obj_to_cam * distance), object_center_global, object_id ); } @@ -5589,7 +5590,7 @@ void handle_customize_avatar() { if (gAgentWearables.areWearablesLoaded()) { - gAgent.changeCameraToCustomizeAvatar(); + gAgentCamera.changeCameraToCustomizeAvatar(); } } @@ -5775,18 +5776,18 @@ class LLLandEdit : public view_listener_t { bool handleEvent(const LLSD& userdata) { - if (gAgent.getFocusOnAvatar() && gSavedSettings.getBOOL("EditCameraMovement") ) + if (gAgentCamera.getFocusOnAvatar() && gSavedSettings.getBOOL("EditCameraMovement") ) { // zoom in if we're looking at the avatar - gAgent.setFocusOnAvatar(FALSE, ANIMATE); - gAgent.setFocusGlobal(LLToolPie::getInstance()->getPick()); + gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); + gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick()); - gAgent.cameraOrbitOver( F_PI * 0.25f ); + gAgentCamera.cameraOrbitOver( F_PI * 0.25f ); gViewerWindow->moveCursorToCenter(); } else if ( gSavedSettings.getBOOL("EditCameraMovement") ) { - gAgent.setFocusGlobal(LLToolPie::getInstance()->getPick()); + gAgentCamera.setFocusGlobal(LLToolPie::getInstance()->getPick()); gViewerWindow->moveCursorToCenter(); } @@ -5912,7 +5913,7 @@ void confirm_replace_attachment(S32 option, void* user_data) walkToSpot -= delta; gAgent.startAutoPilotGlobal(gAgent.getPosGlobalFromAgent(walkToSpot), "Attach", NULL, near_attach_object, user_data, stop_distance); - gAgent.clearFocusObject(); + gAgentCamera.clearFocusObject(); } } } @@ -6758,7 +6759,7 @@ class LLViewEnableMouselook : public view_listener_t { // You can't go directly from customize avatar to mouselook. // TODO: write code with appropriate dialogs to handle this transition. - bool new_value = (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode() && !gSavedSettings.getBOOL("FreezeTime")); + bool new_value = (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && !gSavedSettings.getBOOL("FreezeTime")); return new_value; } }; @@ -6936,11 +6937,11 @@ void handle_debug_avatar_textures(void*) void handle_grab_texture(void* data) { ETextureIndex tex_index = (ETextureIndex)((intptr_t)data); - const LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if ( avatar ) + const LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if (avatarp) { // MULTI-WEARABLE: change to support an index - const LLUUID& asset_id = avatar->grabLocalTexture(tex_index, 0); + const LLUUID& asset_id = avatarp->grabLocalTexture(tex_index, 0); LL_INFOS("texture") << "Adding baked texture " << asset_id << " to inventory." << llendl; LLAssetType::EType asset_type = LLAssetType::AT_TEXTURE; LLInventoryType::EType inv_type = LLInventoryType::IT_TEXTURE; @@ -7011,11 +7012,11 @@ void handle_grab_texture(void* data) BOOL enable_grab_texture(void* data) { ETextureIndex index = (ETextureIndex)((intptr_t)data); - const LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if ( avatar ) + const LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if (avatarp) { // MULTI-WEARABLE: - return avatar->canGrabLocalTexture(index,0); + return avatarp->canGrabLocalTexture(index,0); } return FALSE; } @@ -7226,12 +7227,12 @@ void handle_buy_currency_test(void*) void handle_rebake_textures(void*) { - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if (!avatar) return; + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if (!avatarp) return; // Slam pending upload count to "unstick" things bool slam_for_debug = true; - avatar->forceBakeAllTextures(slam_for_debug); + avatarp->forceBakeAllTextures(slam_for_debug); } void toggle_visibility(void* user_data) diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index 819e3afa75..c575656b24 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -36,6 +36,7 @@ // project includes #include "llagent.h" +#include "llagentcamera.h" #include "llfilepicker.h" #include "llfloaterreg.h" #include "llfloaterbuycurrency.h" @@ -140,9 +141,9 @@ std::string build_extensions_string(LLFilePicker::ELoadFilter filter) **/ const std::string upload_pick(void* data) { - if( gAgent.cameraMouselook() ) + if( gAgentCamera.cameraMouselook() ) { - gAgent.changeCameraToDefault(); + gAgentCamera.changeCameraToDefault(); // This doesn't seem necessary. JC // display(); } @@ -289,9 +290,9 @@ class LLFileUploadBulk : public view_listener_t { bool handleEvent(const LLSD& userdata) { - if( gAgent.cameraMouselook() ) + if( gAgentCamera.cameraMouselook() ) { - gAgent.changeCameraToDefault(); + gAgentCamera.changeCameraToDefault(); } // TODO: diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index b14df9cd4d..c2a78f20e1 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -51,6 +51,7 @@ #include "mean_collision_data.h" #include "llagent.h" +#include "llagentcamera.h" #include "llcallingcard.h" //#include "llfirstuse.h" #include "llfloaterbuycurrency.h" @@ -2993,10 +2994,10 @@ void process_teleport_finish(LLMessageSystem* msg, void**) /* // send camera update to new region - gAgent.updateCamera(); + gAgentCamera.updateCamera(); // likewise make sure the camera is behind the avatar - gAgent.resetView(TRUE); + gAgentCamera.resetView(TRUE); LLVector3 shift_vector = regionp->getPosRegionFromGlobal(gAgent.getRegion()->getOriginGlobal()); gAgent.setRegion(regionp); gObjectList.shiftObjects(shift_vector); @@ -3004,7 +3005,7 @@ void process_teleport_finish(LLMessageSystem* msg, void**) if (gAgent.getAvatarObject()) { gAgent.getAvatarObject()->clearChatText(); - gAgent.slamLookAt(look_at); + gAgentCamera.slamLookAt(look_at); } gAgent.setPositionAgent(pos); gAssetStorage->setUpstream(sim); @@ -3083,7 +3084,7 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**) std::string version_channel; msg->getString("SimData", "ChannelVersion", version_channel); - LLVOAvatar* avatarp = gAgent.getAvatarObject(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); if (!avatarp) { // Could happen if you were immediately god-teleported away on login, @@ -3128,9 +3129,9 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**) if( is_teleport ) { // Force the camera back onto the agent, don't animate. - gAgent.setFocusOnAvatar(TRUE, FALSE); - gAgent.slamLookAt(look_at); - gAgent.updateCamera(); + gAgentCamera.setFocusOnAvatar(TRUE, FALSE); + gAgentCamera.slamLookAt(look_at); + gAgentCamera.updateCamera(); gAgent.setTeleportState( LLAgent::TELEPORT_START_ARRIVAL ); @@ -3179,7 +3180,7 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**) global_agent_pos[1] += y; look_at = (LLVector3)beacon_pos - global_agent_pos; look_at.normVec(); - gAgent.slamLookAt(look_at); + gAgentCamera.slamLookAt(look_at); } } @@ -3356,7 +3357,7 @@ void send_agent_update(BOOL force_send, BOOL send_reliable) LLQuaternion body_rotation = gAgent.getFrameAgent().getQuaternion(); LLQuaternion head_rotation = gAgent.getHeadRotation(); - camera_pos_agent = gAgent.getCameraPositionAgent(); + camera_pos_agent = gAgentCamera.getCameraPositionAgent(); render_state = gAgent.getRenderState(); @@ -3479,7 +3480,7 @@ void send_agent_update(BOOL force_send, BOOL send_reliable) msg->addVector3Fast(_PREHASH_CameraAtAxis, LLViewerCamera::getInstance()->getAtAxis()); msg->addVector3Fast(_PREHASH_CameraLeftAxis, LLViewerCamera::getInstance()->getLeftAxis()); msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis()); - msg->addF32Fast(_PREHASH_Far, gAgent.mDrawDistance); + msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance); msg->addU32Fast(_PREHASH_ControlFlags, control_flags); @@ -4131,7 +4132,7 @@ void process_camera_constraint(LLMessageSystem *mesgsys, void **user_data) LLVector4 cameraCollidePlane; mesgsys->getVector4Fast(_PREHASH_CameraCollidePlane, _PREHASH_Plane, cameraCollidePlane); - gAgent.setCameraCollidePlane(cameraCollidePlane); + gAgentCamera.setCameraCollidePlane(cameraCollidePlane); } void near_sit_object(BOOL success, void *data) @@ -4168,10 +4169,10 @@ void process_avatar_sit_response(LLMessageSystem *mesgsys, void **user_data) if (avatar && dist_vec_squared(camera_eye, camera_at) > 0.0001f) { - gAgent.setSitCamera(sitObjectID, camera_eye, camera_at); + gAgentCamera.setSitCamera(sitObjectID, camera_eye, camera_at); } - gAgent.setForceMouselook(force_mouselook); + gAgentCamera.setForceMouselook(force_mouselook); LLViewerObject* object = gObjectList.findObject(sitObjectID); if (object) @@ -5222,9 +5223,9 @@ void container_inventory_arrived(LLViewerObject* object, void* data) { LL_DEBUGS("Messaging") << "container_inventory_arrived()" << LL_ENDL; - if( gAgent.cameraMouselook() ) + if( gAgentCamera.cameraMouselook() ) { - gAgent.changeCameraToDefault(); + gAgentCamera.changeCameraToDefault(); } LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel(); @@ -5449,13 +5450,13 @@ void process_teleport_local(LLMessageSystem *msg,void**) } gAgent.setPositionAgent(pos); - gAgent.slamLookAt(look_at); + gAgentCamera.slamLookAt(look_at); // likewise make sure the camera is behind the avatar - gAgent.resetView(TRUE, TRUE); + gAgentCamera.resetView(TRUE, TRUE); // send camera update to new region - gAgent.updateCamera(); + gAgentCamera.updateCamera(); send_agent_update(TRUE, TRUE); diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 6c8346df86..abcb7e5452 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -60,6 +60,7 @@ #include "llaudiosourcevo.h" #include "llagent.h" +#include "llagentcamera.h" #include "llbbox.h" #include "llbox.h" #include "llcylinder.h" @@ -376,7 +377,7 @@ void LLViewerObject::markDead() if (flagAnimSource()) { - LLVOAvatar* avatarp = gAgent.getAvatarObject(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); if (avatarp && !avatarp->isDead()) { // stop motions associated with this object @@ -2757,7 +2758,7 @@ void LLViewerObject::setPixelAreaAndAngle(LLAgent &agent) return; } - LLVector3 viewer_pos_agent = agent.getCameraPositionAgent(); + LLVector3 viewer_pos_agent = gAgentCamera.getCameraPositionAgent(); LLVector3 pos_agent = getRenderPosition(); F32 dx = viewer_pos_agent.mV[VX] - pos_agent.mV[VX]; diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 6347090f71..64a7b2166b 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -47,6 +47,7 @@ #include "llviewerwindow.h" #include "llnetmap.h" #include "llagent.h" +#include "llagentcamera.h" #include "pipeline.h" #include "llspatialpartition.h" #include "lltooltip.h" @@ -288,7 +289,7 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys, LLMemType mt(LLMemType::MTYPE_OBJECT_PROCESS_UPDATE); LLFastTimer t(FTM_PROCESS_OBJECTS); - LLVector3d camera_global = gAgent.getCameraPositionGlobal(); + LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal(); LLViewerObject *objectp; S32 num_objects; U32 local_id; @@ -614,7 +615,7 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent) } // Focused - objectp = gAgent.getFocusObject(); + objectp = gAgentCamera.getFocusObject(); if (objectp) { objectp->boostTexturePriority(); @@ -1209,7 +1210,7 @@ void LLViewerObjectList::generatePickList(LLCamera &camera) } // add all hud objects to pick list - LLVOAvatar* avatarp = gAgent.getAvatarObject(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); if (avatarp) { for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); @@ -1281,7 +1282,7 @@ void LLViewerObjectList::renderPickList(const LLRect& screen_rect, BOOL pick_par gViewerWindow->renderSelections( TRUE, pick_parcel_wall, FALSE ); //fix for DEV-19335. Don't pick hud objects when customizing avatar (camera mode doesn't play nice with nametags). - if (!gAgent.cameraCustomizeAvatar()) + if (!gAgentCamera.cameraCustomizeAvatar()) { // render pickable ui elements, like names, etc. LLHUDObject::renderAllForSelect(); diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp index 9de1ef7190..2d17ea7bcd 100644 --- a/indra/newview/llviewerparceloverlay.cpp +++ b/indra/newview/llviewerparceloverlay.cpp @@ -43,11 +43,11 @@ #include "v2math.h" // newview includes +#include "llagentcamera.h" #include "llviewertexture.h" #include "llviewercontrol.h" #include "llsurface.h" #include "llviewerregion.h" -#include "llagent.h" #include "llviewercamera.h" #include "llviewertexturelist.h" #include "llselectmgr.h" @@ -760,7 +760,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines () LLGLDepthTest mDepthTest(GL_TRUE); // Find camera height off the ground (not from zero) - F32 ground_height_at_camera = land.resolveHeightGlobal( gAgent.getCameraPositionGlobal() ); + F32 ground_height_at_camera = land.resolveHeightGlobal( gAgentCamera.getCameraPositionGlobal() ); F32 camera_z = LLViewerCamera::getInstance()->getOrigin().mV[VZ]; F32 camera_height = camera_z - ground_height_at_camera; @@ -791,7 +791,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines () const S32 vertex_per_edge = 3 + 2 * (GRID_STEP-1) + 3; // Stomp the camera into two dimensions - LLVector3 camera_region = mRegion->getPosRegionFromGlobal( gAgent.getCameraPositionGlobal() ); + LLVector3 camera_region = mRegion->getPosRegionFromGlobal( gAgentCamera.getCameraPositionGlobal() ); // Set up a cull plane 2 * PARCEL_GRID_STEP_METERS behind // the camera. The cull plane normal is the camera's at axis. diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index ce627494c8..07d4ac664f 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -47,6 +47,7 @@ #include "v4math.h" #include "llagent.h" +#include "llagentcamera.h" #include "llcallingcard.h" #include "llcaphttpsender.h" #include "llcommandhandler.h" @@ -819,7 +820,7 @@ void LLViewerRegion::calculateCenterGlobal() void LLViewerRegion::calculateCameraDistance() { - mCameraDistanceSquared = (F32)(gAgent.getCameraPositionGlobal() - getCenterGlobal()).magVecSquared(); + mCameraDistanceSquared = (F32)(gAgentCamera.getCameraPositionGlobal() - getCenterGlobal()).magVecSquared(); } std::ostream& operator<<(std::ostream &s, const LLViewerRegion ®ion) diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index 41d9f6d067..b7c265be59 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -52,6 +52,7 @@ #include "llsurface.h" #include "llvlmanager.h" #include "llagent.h" +#include "llagentcamera.h" #include "llviewercontrol.h" #include "llfloatertools.h" #include "lldebugview.h" @@ -577,11 +578,11 @@ void update_statistics(U32 frame_count) // make sure we have a valid time delta for this frame if (gFrameIntervalSeconds > 0.f) { - if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) + if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) { LLViewerStats::getInstance()->incStat(LLViewerStats::ST_MOUSELOOK_SECONDS, gFrameIntervalSeconds); } - else if (gAgent.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR) + else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR) { LLViewerStats::getInstance()->incStat(LLViewerStats::ST_AVATAR_EDIT_SECONDS, gFrameIntervalSeconds); } diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index d91833fd22..6d2bbb27ee 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -44,6 +44,8 @@ #include <fstream> #include <algorithm> +#include "llagent.h" +#include "llagentcamera.h" #include "llfloaterreg.h" #include "llpanellogin.h" #include "llviewerkeyboard.h" @@ -383,7 +385,7 @@ public: agent_left_text = llformat("AgentLeftAxis %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); - tvector = gAgent.getCameraPositionGlobal(); + tvector = gAgentCamera.getCameraPositionGlobal(); camera_center_text = llformat("CameraCenter %f %f %f", (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); @@ -776,7 +778,7 @@ BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK // *HACK: this should be rolled into the composite tool logic, not // hardcoded at the top level. - if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()) + if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()) { // If the current tool didn't process the click, we should show // the pie menu. This can be done by passing the event to the pie @@ -1151,9 +1153,9 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) } // SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues - if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) + if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) { - gAgent.changeCameraToDefault(); + gAgentCamera.changeCameraToDefault(); } send_agent_pause(); @@ -1171,7 +1173,7 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating) { - //if (!activating) gAgent.changeCameraToDefault(); + //if (!activating) gAgentCamera.changeCameraToDefault(); LLViewerJoystick::getInstance()->setNeedsReset(true); return FALSE; @@ -2088,7 +2090,7 @@ void LLViewerWindow::draw() // Draw tool specific overlay on world LLToolMgr::getInstance()->getCurrentTool()->draw(); - if( gAgent.cameraMouselook() ) + if( gAgentCamera.cameraMouselook() ) { drawMouselookInstructions(); stop_glerror(); @@ -2424,7 +2426,7 @@ void LLViewerWindow::handleScrollWheel(S32 clicks) // Zoom the camera in and out behavior if(top_ctrl == 0 && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) ) - gAgent.handleScrollWheel(clicks); + gAgentCamera.handleScrollWheel(clicks); return; } @@ -3175,7 +3177,7 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, glPushMatrix(); if (selection->getSelectType() == SELECT_TYPE_HUD) { - F32 zoom = gAgent.mHUDCurZoom; + F32 zoom = gAgentCamera.mHUDCurZoom; glScalef(zoom, zoom, zoom); } @@ -3294,7 +3296,7 @@ LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLView // world at the location of the mouse click LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot ); - LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgent.getCameraPositionGlobal(); + LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgentCamera.getCameraPositionGlobal(); // make mouse vector as long as object vector, so it touchs a point near // where the user clicked on the object @@ -3303,7 +3305,7 @@ LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLView LLVector3d new_pos; new_pos.setVec(mouse_direction_global); // transform mouse vector back to world coords - new_pos += gAgent.getCameraPositionGlobal(); + new_pos += gAgentCamera.getCameraPositionGlobal(); return new_pos; } @@ -3570,7 +3572,7 @@ LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const F32 hud_x = -((F32)x - center_x) / height; F32 hud_y = ((F32)y - center_y) / height; - return LLVector3(0.f, hud_x/gAgent.mHUDCurZoom, hud_y/gAgent.mHUDCurZoom); + return LLVector3(0.f, hud_x/gAgentCamera.mHUDCurZoom, hud_y/gAgentCamera.mHUDCurZoom); } // Returns unit vector relative to camera in camera space @@ -3617,7 +3619,7 @@ BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, con LLVector3d plane_normal_global_d; plane_normal_global_d.setVec(plane_normal_global); F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d); - LLVector3d plane_origin_camera_rel = plane_point_global - gAgent.getCameraPositionGlobal(); + LLVector3d plane_origin_camera_rel = plane_point_global - gAgentCamera.getCameraPositionGlobal(); F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel) / plane_mouse_dot; if (llabs(plane_mouse_dot) < 0.00001) @@ -3631,7 +3633,7 @@ BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, con mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d); } - point = gAgent.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d; + point = gAgentCamera.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d; return mouse_look_at_scale > 0.0; } @@ -3649,12 +3651,12 @@ BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d const F32 SECOND_PASS_STEP = 0.1f; // meters LLVector3d camera_pos_global; - camera_pos_global = gAgent.getCameraPositionGlobal(); + camera_pos_global = gAgentCamera.getCameraPositionGlobal(); LLVector3d probe_point_global; LLVector3 probe_point_region; // walk forwards to find the point - for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgent.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP) + for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgentCamera.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP) { LLVector3d mouse_direction_global_d; mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); @@ -5039,9 +5041,9 @@ bool LLViewerWindow::onAlert(const LLSD& notify) // If we're in mouselook, the mouse is hidden and so the user can't click // the dialog buttons. In that case, change to First Person instead. - if( gAgent.cameraMouselook() ) + if( gAgentCamera.cameraMouselook() ) { - gAgent.changeCameraToDefault(); + gAgentCamera.changeCameraToDefault(); } return false; } @@ -5153,7 +5155,7 @@ void LLPickInfo::fetchResults() { mPickType = PICK_OBJECT; } - mObjectOffset = gAgent.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY); + mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY); mObjectID = objectp->mID; mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index f5e83ed025..54379dece3 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -48,6 +48,7 @@ #include "sound_ids.h" #include "llagent.h" // Get state values from here +#include "llagentcamera.h" #include "llagentwearables.h" #include "llanimationstates.h" #include "llavatarpropertiesprocessor.h" @@ -885,7 +886,7 @@ BOOL LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars) // static void LLVOAvatar::dumpBakedStatus() { - LLVector3d camera_pos_global = gAgent.getCameraPositionGlobal(); + LLVector3d camera_pos_global = gAgentCamera.getCameraPositionGlobal(); for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) @@ -2225,7 +2226,7 @@ BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) { // disable voice visualizer when in mouselook - mVoiceVisualizer->setVoiceEnabled( voice_enabled && !(isSelf() && gAgent.cameraMouselook()) ); + mVoiceVisualizer->setVoiceEnabled( voice_enabled && !(isSelf() && gAgentCamera.cameraMouselook()) ); if ( voice_enabled ) { //---------------------------------------------------------------- @@ -2671,7 +2672,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) if (isSelf()) { render_name = render_name - && !gAgent.cameraMouselook() + && !gAgentCamera.cameraMouselook() && (visible_chat || (gSavedSettings.getBOOL("RenderNameShowSelf") && gSavedSettings.getS32("AvatarNameTagMode") )); } @@ -3235,7 +3236,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) } } LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f)); - if (isSelf() && gAgent.cameraMouselook()) + if (isSelf() && gAgentCamera.cameraMouselook()) { // make sure fwdDir stays in same general direction as primdir if (gAgent.getFlying()) @@ -3266,7 +3267,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) // When moving very slow, the pelvis is allowed to deviate from the // forward direction to allow it to hold it's position while the torso // and head turn. Once in motion, it must conform however. - BOOL self_in_mouselook = isSelf() && gAgent.cameraMouselook(); + BOOL self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook(); LLVector3 pelvisDir( mRoot.getWorldMatrix().getFwdRow4().mV ); F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, PELVIS_ROT_THRESHOLD_SLOW, PELVIS_ROT_THRESHOLD_FAST); @@ -5206,7 +5207,7 @@ BOOL LLVOAvatar::updateJointLODs() { if (isSelf()) { - if(gAgent.cameraCustomizeAvatar() || gAgent.cameraMouselook()) + if(gAgentCamera.cameraCustomizeAvatar() || gAgentCamera.cameraMouselook()) { mAdjustedPixelArea = MAX_PIXEL_AREA; } @@ -5352,7 +5353,7 @@ void LLVOAvatar::updateShadowFaces() // Render sprite sprite.setNormal(normal); - if (isSelf() && gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) + if (isSelf() && gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) { sprite.setColor(0.f, 0.f, 0.f, 0.f); } @@ -5385,7 +5386,7 @@ void LLVOAvatar::updateShadowFaces() // Render sprite sprite.setNormal(normal); - if (isSelf() && gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) + if (isSelf() && gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) { sprite.setColor(0.f, 0.f, 0.f, 0.f); } @@ -5440,7 +5441,7 @@ BOOL LLVOAvatar::setParent(LLViewerObject* parent) ret = LLViewerObject::setParent(parent); if (isSelf()) { - gAgent.resetCamera(); + gAgentCamera.resetCamera(); } } else @@ -5625,15 +5626,15 @@ void LLVOAvatar::sitOnObject(LLViewerObject *sit_object) //LLFirstUse::useSit(); gAgent.setFlying(FALSE); - gAgent.setThirdPersonHeadOffset(LLVector3::zero); + gAgentCamera.setThirdPersonHeadOffset(LLVector3::zero); //interpolate to new camera position - gAgent.startCameraAnimation(); + gAgentCamera.startCameraAnimation(); // make sure we are not trying to autopilot gAgent.stopAutoPilot(); - gAgent.setupSitCamera(); - if (gAgent.getForceMouselook()) + gAgentCamera.setupSitCamera(); + if (gAgentCamera.getForceMouselook()) { - gAgent.changeCameraToMouselook(); + gAgentCamera.changeCameraToMouselook(); } } @@ -5720,9 +5721,9 @@ void LLVOAvatar::getOffObject() //reset orientation // mRoot.setRotation(avWorldRot); - gAgent.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f)); + gAgentCamera.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f)); - gAgent.setSitCamera(LLUUID::null); + gAgentCamera.setSitCamera(LLUUID::null); } } @@ -5937,7 +5938,7 @@ void LLVOAvatar::updateMeshTextures() } } - const BOOL self_customizing = isSelf() && gAgent.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures + const BOOL self_customizing = isSelf() && gAgentCamera.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures const BOOL other_culled = !isSelf() && mCulled; std::vector<BOOL> is_layer_baked; diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 98ca76ed01..15be6b23b3 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -44,6 +44,7 @@ #include "pipeline.h" #include "llagent.h" // Get state values from here +#include "llagentcamera.h" #include "llagentwearables.h" #include "llhudeffecttrail.h" #include "llhudmanager.h" @@ -819,10 +820,10 @@ void LLVOAvatarSelf::idleUpdateTractorBeam() { LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - if (gAgent.mPointAt.notNull()) + if (gAgentCamera.mPointAt.notNull()) { // get point from pointat effect - mBeam->setPositionGlobal(gAgent.mPointAt->getPointAtPosGlobal()); + mBeam->setPositionGlobal(gAgentCamera.mPointAt->getPointAtPosGlobal()); mBeam->triggerLocal(); } else if (selection->getFirstRootObject() && @@ -873,7 +874,7 @@ void LLVOAvatarSelf::restoreMeshData() //llinfos << "Restoring" << llendl; mMeshValid = TRUE; updateJointLODs(); - updateAttachmentVisibility(gAgent.getCameraMode()); + updateAttachmentVisibility(gAgentCamera.getCameraMode()); // force mesh update as LOD might not have changed to trigger this gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); @@ -938,7 +939,7 @@ void LLVOAvatarSelf::wearableUpdated( EWearableType type, BOOL upload_result ) // if we're editing our appearance, ensure that we're not using baked textures // The baked texture for alpha masks is set explicitly when you hit "save" - if (gAgent.cameraCustomizeAvatar()) + if (gAgentCamera.cameraCustomizeAvatar()) { setNewBakedTexture(index,IMG_DEFAULT_AVATAR); } @@ -1027,7 +1028,7 @@ const LLViewerJointAttachment *LLVOAvatarSelf::attachObject(LLViewerObject *view return 0; } - updateAttachmentVisibility(gAgent.getCameraMode()); + updateAttachmentVisibility(gAgentCamera.getCameraMode()); // Then make sure the inventory is in sync with the avatar. @@ -1115,11 +1116,11 @@ void LLVOAvatarSelf::localTextureLoaded(BOOL success, LLViewerFetchedTexture *sr discard_level < local_tex_obj->getDiscard()) { local_tex_obj->setDiscard(discard_level); - if (!gAgent.cameraCustomizeAvatar()) + if (!gAgentCamera.cameraCustomizeAvatar()) { requestLayerSetUpdate(index); } - else if (gAgent.cameraCustomizeAvatar()) + else if (gAgentCamera.cameraCustomizeAvatar()) { LLVisualParamHint::requestHintUpdates(); } @@ -1523,11 +1524,11 @@ void LLVOAvatarSelf::setLocalTexture(ETextureIndex type, LLViewerTexture* src_te if (tex_discard >= 0 && tex_discard <= desired_discard) { local_tex_obj->setDiscard(tex_discard); - if (isSelf() && !gAgent.cameraCustomizeAvatar()) + if (isSelf() && !gAgentCamera.cameraCustomizeAvatar()) { requestLayerSetUpdate(type); } - else if (isSelf() && gAgent.cameraCustomizeAvatar()) + else if (isSelf() && gAgentCamera.cameraCustomizeAvatar()) { LLVisualParamHint::requestHintUpdates(); } diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index e311f07912..a82afbeb76 100644 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -37,7 +37,7 @@ #include "imageids.h" #include "llviewercontrol.h" -#include "llagent.h" +#include "llagentcamera.h" #include "llnotificationsutil.h" #include "lldrawable.h" #include "llface.h" @@ -306,7 +306,7 @@ BOOL LLVOGrass::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) void LLVOGrass::setPixelAreaAndAngle(LLAgent &agent) { // This should be the camera's center, as soon as we move to all region-local. - LLVector3 relative_position = getPositionAgent() - agent.getCameraPositionAgent(); + LLVector3 relative_position = getPositionAgent() - gAgentCamera.getCameraPositionAgent(); F32 range = relative_position.length(); F32 max_scale = getMaxScale(); diff --git a/indra/newview/llvoiceclient.cpp b/indra/newview/llvoiceclient.cpp index 9bb85d2bd5..cc346c2345 100644 --- a/indra/newview/llvoiceclient.cpp +++ b/indra/newview/llvoiceclient.cpp @@ -60,6 +60,7 @@ #include "llappviewer.h" // for gDisconnected, gDisableVoice #include "llmutelist.h" // to check for muted avatars #include "llagent.h" +#include "llvoavatarself.h" #include "llcachename.h" #include "llimview.h" // for LLIMMgr #include "llparcel.h" @@ -5874,9 +5875,9 @@ void LLVoiceClient::updatePosition(void) if(gVoiceClient) { - LLVOAvatar *agent = gAgent.getAvatarObject(); + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); LLViewerRegion *region = gAgent.getRegion(); - if(region && agent) + if(region && avatarp) { LLMatrix3 rot; LLVector3d pos; @@ -5894,9 +5895,9 @@ void LLVoiceClient::updatePosition(void) rot); // rotation matrix // Send the current avatar position to the voice code - rot = agent->getRootJoint()->getWorldRotation().getMatrix3(); + rot = avatarp->getRootJoint()->getWorldRotation().getMatrix3(); - pos = agent->getPositionGlobal(); + pos = avatarp->getPositionGlobal(); // TODO: Can we get the head offset from outside the LLVOAvatar? // pos += LLVector3d(mHeadOffset); pos += LLVector3d(0.f, 0.f, 1.f); diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index 139d2fbd88..3ba4ecad0c 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -40,7 +40,7 @@ #include "message.h" #include "v2math.h" -#include "llagent.h" +#include "llagentcamera.h" #include "lldrawable.h" #include "llface.h" #include "llsky.h" @@ -136,7 +136,7 @@ F32 LLVOPartGroup::getPartSize(S32 idx) LLVector3 LLVOPartGroup::getCameraPosition() const { - return gAgent.getCameraPositionAgent(); + return gAgentCamera.getCameraPositionAgent(); } static LLFastTimer::DeclareTimer FTM_UPDATE_PARTICLES("Update Particles"); diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 0550ed770b..d73850cb49 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -41,6 +41,7 @@ #include "timing.h" #include "llagent.h" +#include "llagentcamera.h" #include "lldrawable.h" #include "llface.h" #include "llcubemap.h" @@ -357,7 +358,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mFace[i] = NULL; } - mCameraPosAgent = gAgent.getCameraPositionAgent(); + mCameraPosAgent = gAgentCamera.getCameraPositionAgent(); mAtmHeight = ATM_HEIGHT; mEarthCenter = LLVector3(mCameraPosAgent.mV[0], mCameraPosAgent.mV[1], -EARTH_RADIUS); @@ -2034,7 +2035,7 @@ void LLVOSky::updateFog(const F32 distance) const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f; // LLWorld::getInstance()->getWaterHeight(); - F32 camera_height = gAgent.getCameraPositionAgent().mV[2]; + F32 camera_height = gAgentCamera.getCameraPositionAgent().mV[2]; F32 near_clip_height = LLViewerCamera::getInstance()->getAtAxis().mV[VZ] * LLViewerCamera::getInstance()->getNear(); camera_height += near_clip_height; diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 55e2c58a52..b89c0cd638 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -44,7 +44,7 @@ #include "material_codes.h" #include "object_flags.h" -#include "llagent.h" +#include "llagentcamera.h" #include "lldrawable.h" #include "llface.h" #include "llviewercamera.h" @@ -444,7 +444,7 @@ void LLVOTree::setPixelAreaAndAngle(LLAgent &agent) // Re-calculate mPixelArea accurately // This should be the camera's center, as soon as we move to all region-local. - LLVector3 relative_position = getPositionAgent() - agent.getCameraPositionAgent(); + LLVector3 relative_position = getPositionAgent() - gAgentCamera.getCameraPositionAgent(); F32 range = relative_position.length(); // ugh, square root F32 max_scale = mBillboardScale * getMaxScale(); diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index 8be8f494da..436cd478b4 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -54,6 +54,7 @@ #include "llviewercontrol.h" #include "lldrawpoolwater.h" #include "llagent.h" +#include "llagentcamera.h" #include "llviewerregion.h" #include "llwlparammanager.h" @@ -434,7 +435,7 @@ F32 LLWaterParamManager::getFogDensity(void) // modify if we're underwater const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f; - F32 camera_height = gAgent.getCameraPositionAgent().mV[2]; + F32 camera_height = gAgentCamera.getCameraPositionAgent().mV[2]; if(camera_height <= water_height) { // raise it to the underwater fog density modifier diff --git a/indra/newview/llwearable.cpp b/indra/newview/llwearable.cpp index 3334c17a8f..589099673d 100644 --- a/indra/newview/llwearable.cpp +++ b/indra/newview/llwearable.cpp @@ -645,18 +645,18 @@ void LLWearable::setTexturesToDefaults() // Updates the user's avatar's appearance void LLWearable::writeToAvatar() { - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - llassert( avatar ); - if( !avatar ) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + llassert(avatarp); + if(!avatarp) { llerrs << "could not get avatar object to write to for wearable " << this->getName() << llendl; return; } - ESex old_sex = avatar->getSex(); + ESex old_sex = avatarp->getSex(); // Pull params - for( LLVisualParam* param = avatar->getFirstVisualParam(); param; param = avatar->getNextVisualParam() ) + for( LLVisualParam* param = avatarp->getFirstVisualParam(); param; param = avatarp->getNextVisualParam() ) { // cross-wearable parameters are not authoritative, as they are driven by a different wearable. So don't copy the values to the // avatar object if cross wearable. Cross wearable params get their values from the avatar, they shouldn't write the other way. @@ -665,7 +665,7 @@ void LLWearable::writeToAvatar() S32 param_id = param->getID(); F32 weight = getVisualParamWeight(param_id); - avatar->setVisualParamWeight( param_id, weight, FALSE ); + avatarp->setVisualParamWeight( param_id, weight, FALSE ); } } @@ -686,14 +686,14 @@ void LLWearable::writeToAvatar() } LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture( image_id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE ); // MULTI-WEARABLE: replace hard-coded 0 - avatar->setLocalTextureTE(te, image, 0); + avatarp->setLocalTextureTE(te, image, 0); } } - ESex new_sex = avatar->getSex(); + ESex new_sex = avatarp->getSex(); if( old_sex != new_sex ) { - avatar->updateSexDependentLayerSets( FALSE ); + avatarp->updateSexDependentLayerSets( FALSE ); } // if( upload_bake ) @@ -707,9 +707,9 @@ void LLWearable::writeToAvatar() // static void LLWearable::removeFromAvatar( EWearableType type, BOOL upload_bake ) { - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - llassert( avatar ); - if( !avatar ) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + llassert(avatarp); + if(!avatarp) { return; } @@ -724,12 +724,12 @@ void LLWearable::removeFromAvatar( EWearableType type, BOOL upload_bake ) } // Pull params - for( LLVisualParam* param = avatar->getFirstVisualParam(); param; param = avatar->getNextVisualParam() ) + for( LLVisualParam* param = avatarp->getFirstVisualParam(); param; param = avatarp->getNextVisualParam() ) { if( (((LLViewerVisualParam*)param)->getWearableType() == type) && (param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE ) ) { S32 param_id = param->getID(); - avatar->setVisualParamWeight( param_id, param->getDefaultWeight(), upload_bake ); + avatarp->setVisualParamWeight( param_id, param->getDefaultWeight(), upload_bake ); } } @@ -738,8 +738,8 @@ void LLWearable::removeFromAvatar( EWearableType type, BOOL upload_bake ) gFloaterCustomize->setWearable(type, NULL, PERM_ALL, TRUE); } - avatar->updateVisualParams(); - avatar->wearableUpdated(type, TRUE); + avatarp->updateVisualParams(); + avatarp->wearableUpdated(type, TRUE); // if( upload_bake ) // { @@ -751,9 +751,9 @@ void LLWearable::removeFromAvatar( EWearableType type, BOOL upload_bake ) // Definition version is current: removes obsolete enties and creates default values for new ones. void LLWearable::copyDataFrom(const LLWearable* src) { - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - llassert( avatar ); - if( !avatar ) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + llassert(avatarp); + if(!avatarp) { return; } @@ -769,9 +769,9 @@ void LLWearable::copyDataFrom(const LLWearable* src) mSavedVisualParamMap.clear(); // Deep copy of mVisualParamMap (copies only those params that are current, filling in defaults where needed) - for( LLViewerVisualParam* param = (LLViewerVisualParam*) avatar->getFirstVisualParam(); + for (LLViewerVisualParam* param = (LLViewerVisualParam*) avatarp->getFirstVisualParam(); param; - param = (LLViewerVisualParam*) avatar->getNextVisualParam() ) + param = (LLViewerVisualParam*) avatarp->getNextVisualParam() ) { if( (param->getWearableType() == mType) ) { @@ -783,7 +783,7 @@ void LLWearable::copyDataFrom(const LLWearable* src) destroyTextures(); // Deep copy of mTEMap (copies only those tes that are current, filling in defaults where needed) - for( S32 te = 0; te < TEX_NUM_INDICES; te++ ) + for (S32 te = 0; te < TEX_NUM_INDICES; te++) { if (LLVOAvatarDictionary::getTEWearableType((ETextureIndex) te) == mType) { @@ -876,14 +876,14 @@ void LLWearable::addVisualParam(LLVisualParam *param) void LLWearable::setVisualParams() { - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); for (visual_param_index_map_t::const_iterator iter = mVisualParamIndexMap.begin(); iter != mVisualParamIndexMap.end(); iter++) { S32 id = iter->first; LLVisualParam *wearable_param = iter->second; F32 value = wearable_param->getWeight(); - avatar->setVisualParamWeight(id, value, FALSE); + avatarp->setVisualParamWeight(id, value, FALSE); } } @@ -1024,9 +1024,9 @@ BOOL LLWearable::isOnTop() const void LLWearable::createLayers(S32 te) { - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - LLTexLayerSet *layer_set = avatar->getLayerSet((ETextureIndex)te); - if( layer_set ) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + LLTexLayerSet *layer_set = avatarp->getLayerSet((ETextureIndex)te); + if (layer_set) { layer_set->cloneTemplates(mTEMap[te], (ETextureIndex)te, this); } diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index 27757d19e5..7afe81b436 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -44,6 +44,7 @@ #include "lltooltip.h" #include "llagent.h" +#include "llagentcamera.h" #include "llcallingcard.h" #include "llcommandhandler.h" #include "llviewercontrol.h" @@ -311,7 +312,7 @@ void LLWorldMapView::draw() const S32 height = getRect().getHeight(); const F32 half_width = F32(width) / 2.0f; const F32 half_height = F32(height) / 2.0f; - LLVector3d camera_global = gAgent.getCameraPositionGlobal(); + LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal(); S32 level = LLWorldMipmap::scaleToLevel(sMapScale); @@ -913,7 +914,7 @@ void LLWorldMapView::drawFrustum() LLVector3 LLWorldMapView::globalPosToView( const LLVector3d& global_pos ) { - LLVector3d relative_pos_global = global_pos - gAgent.getCameraPositionGlobal(); + LLVector3d relative_pos_global = global_pos - gAgentCamera.getCameraPositionGlobal(); LLVector3 pos_local; pos_local.setVec(relative_pos_global); // convert to floats from doubles @@ -1006,7 +1007,7 @@ LLVector3d LLWorldMapView::viewPosToGlobal( S32 x, S32 y ) LLVector3d pos_global; pos_global.setVec( pos_local ); - pos_global += gAgent.getCameraPositionGlobal(); + pos_global += gAgentCamera.getCameraPositionGlobal(); if(gAgent.isGodlike()) { pos_global.mdV[VZ] = GODLY_TELEPORT_HEIGHT; // Godly height should always be 200. @@ -1638,7 +1639,7 @@ void LLWorldMapView::updateVisibleBlocks() // Load the blocks visible in the current World Map view // Get the World Map view coordinates and boundaries - LLVector3d camera_global = gAgent.getCameraPositionGlobal(); + LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal(); const S32 width = getRect().getWidth(); const S32 height = getRect().getHeight(); const F32 half_width = F32(width) / 2.0f; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 259ca21e93..685be043fc 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -56,6 +56,7 @@ // newview includes #include "llagent.h" +#include "llagentcamera.h" #include "lldrawable.h" #include "lldrawpoolalpha.h" #include "lldrawpoolavatar.h" @@ -3855,7 +3856,7 @@ void LLPipeline::renderForSelect(std::set<LLViewerObject*>& objects, BOOL render } // pick HUD objects - LLVOAvatar* avatarp = gAgent.getAvatarObject(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); if (avatarp && sShowHUDAttachments) { glh::matrix4f save_proj(glh_get_current_projection()); @@ -4361,7 +4362,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) // mNearbyLight (and all light_set_t's) are sorted such that // begin() == the closest light and rbegin() == the farthest light const S32 MAX_LOCAL_LIGHTS = 6; -// LLVector3 cam_pos = gAgent.getCameraPositionAgent(); +// LLVector3 cam_pos = gAgentCamera.getCameraPositionAgent(); LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ? camera.getOrigin() : gAgent.getPositionAgent(); @@ -4707,7 +4708,7 @@ void LLPipeline::enableLightsDynamic() glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default } - LLVOAvatar* avatarp = gAgent.getAvatarObject(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); if (avatarp && getLightingDetail() <= 0) { @@ -7100,15 +7101,15 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) { if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) { - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if (gAgent.getCameraAnimating() || gAgent.getCameraMode() != CAMERA_MODE_MOUSELOOK) + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if (gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK) { - avatar = NULL; + avatarp = NULL; } - if (avatar) + if (avatarp) { - avatar->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); + avatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); } LLVertexBuffer::unbind(); @@ -7332,9 +7333,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLGLState::checkTextureChannels(); LLGLState::checkClientArrays(); - if (avatar) + if (avatarp) { - avatar->updateAttachmentVisibility(gAgent.getCameraMode()); + avatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); } } } |