diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 1 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.h | 1 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl | 21 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 6 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 6 | ||||
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 19 | ||||
-rw-r--r-- | indra/newview/lldrawpoolbump.h | 5 | ||||
-rwxr-xr-x | indra/newview/llface.cpp | 6 | ||||
-rw-r--r-- | indra/newview/llspatialpartition.cpp | 7 | ||||
-rw-r--r-- | indra/newview/llviewerobject.cpp | 11 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 18 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 25 |
12 files changed, 78 insertions, 48 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index b6b39028d3..9b2874c79d 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1126,6 +1126,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("texture_gamma"); mReservedUniforms.push_back("specular_color"); + mReservedUniforms.push_back("env_intensity"); llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index a89e031906..1c97ab4e60 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -169,6 +169,7 @@ public: TEXTURE_GAMMA, SPECULAR_COLOR, + ENVIRONMENT_INTENSITY, END_RESERVED_UNIFORMS } eGLSLReservedUniforms; diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 23c4ea2fff..6e5cc69e39 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -31,6 +31,9 @@ out vec4 frag_data[3]; uniform sampler2D diffuseMap; uniform sampler2D bumpMap; +uniform sampler2D specularMap; +uniform float env_intensity; +uniform vec4 specular_color; VARYING vec3 vary_mat0; VARYING vec3 vary_mat1; @@ -42,15 +45,17 @@ VARYING vec2 vary_texcoord0; void main() { vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; - vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0; + vec4 spec = texture2D(specularMap, vary_texcoord0.xy); + vec4 norm = texture2D(bumpMap, vary_texcoord0.xy); + norm.xyz = norm.xyz * 2 - 1; - vec3 tnorm = vec3(dot(norm,vary_mat0), - dot(norm,vary_mat1), - dot(norm,vary_mat2)); - - frag_data[0] = vec4(col, 0.0); - frag_data[1] = vertex_color.aaaa; // spec + vec3 tnorm = vec3(dot(norm.xyz,vary_mat0), + dot(norm.xyz,vary_mat1), + dot(norm.xyz,vary_mat2)); + + frag_data[0] = vec4(col * (1 - spec.a * env_intensity), 0); + frag_data[1] = vec4(spec.xyz * specular_color.xyz, specular_color.a * norm.a); // spec //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(tnorm); - frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0); + frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, spec.a * env_intensity); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 87cdf1026f..2ec3fe4a52 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -280,8 +280,8 @@ void main() vec2 tc = vary_fragcoord.xy; float depth = texture2DRect(depthMap, tc.xy).r; vec3 pos = getPosition_d(tc, depth).xyz; - vec3 norm = texture2DRect(normalMap, tc).xyz; - norm = (norm.xyz-0.5)*2.0; // unpack norm + vec4 norm = texture2DRect(normalMap, tc); + norm.xyz = (norm.xyz-0.5)*2.0; // unpack norm float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); @@ -315,7 +315,7 @@ void main() //add environmentmap vec3 env_vec = env_mat * refnormpersp; col = mix(col.rgb, samplesRGB(textureCube(environmentMap, env_vec).rgb) * 2.2, - max(spec.a-diffuse.a*2.0, 0.0)); + max(norm.a-diffuse.a*2.0, 0.0)); } col = atmosLighting(col); diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index bf4c476138..e95991a635 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -283,8 +283,8 @@ void main() vec2 tc = vary_fragcoord.xy; float depth = texture2DRect(depthMap, tc.xy).r; vec3 pos = getPosition_d(tc, depth).xyz; - vec3 norm = texture2DRect(normalMap, tc).xyz; - norm = (norm.xyz-0.5)*2.0; // unpack norm + vec4 norm = texture2DRect(normalMap, tc); + norm.xyz = (norm.xyz-0.5)*2.0; // unpack norm float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); @@ -324,7 +324,7 @@ void main() //add environmentmap vec3 env_vec = env_mat * refnormpersp; col = mix(col.rgb, samplesRGB(textureCube(environmentMap, env_vec).rgb) * 2.2, - max(spec.a-diffuse.a*2.0, 0.0)); + max(norm.a-diffuse.a*2.0, 0.0)); } col = atmosLighting(col); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index fcc81dc723..07384a136a 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -72,7 +72,7 @@ static LLGLSLShader* shader = NULL; static S32 cube_channel = -1; static S32 diffuse_channel = -1; static S32 bump_channel = -1; - +static S32 spec_channel = -1; // static void LLStandardBumpmap::init() { @@ -634,7 +634,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) U8 bump_code = params.mBump; if (params.mNormalMap.notNull()) { - bump_code = BE_CUSTOM; + bump_code = 99; return bindBumpMap(bump_code, params.mNormalMap, params.mVSize, channel); } @@ -675,7 +675,7 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi case BE_DARKNESS: bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code ); break; - case BE_CUSTOM: + case 99: bump = tex; bump->addTextureStats(vsize); break; @@ -828,6 +828,7 @@ void LLDrawPoolBump::beginDeferredPass(S32 pass) gDeferredBumpProgram.bind(); diffuse_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); bump_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::BUMP_MAP); + spec_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::SPECULAR_MAP); gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(bump_channel)->unbind(LLTexUnit::TT_TEXTURE); } @@ -842,6 +843,7 @@ void LLDrawPoolBump::endDeferredPass(S32 pass) mShiny = FALSE; gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::BUMP_MAP); + gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::SPECULAR_MAP); gDeferredBumpProgram.unbind(); gGL.getTexUnit(0)->activate(); } @@ -864,7 +866,16 @@ void LLDrawPoolBump::renderDeferred(S32 pass) { LLDrawInfo& params = **i; - gDeferredBumpProgram.uniform4fv(LLShaderMgr::SPECULAR_COLOR, 4, (GLfloat*)params.mSpecColor.mV); + gDeferredBumpProgram.uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]); + gDeferredBumpProgram.uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity); + + if (params.mSpecularMap) + { + params.mSpecularMap->addTextureStats(params.mVSize); + gGL.getTexUnit(spec_channel)->bind(params.mSpecularMap); + } else { + gGL.getTexUnit(spec_channel)->bind(LLViewerFetchedTexture::sWhiteImagep); + } LLDrawPoolBump::bindBumpMap(params, bump_channel); pushBatch(params, mask, TRUE); diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index aaf0bdf36f..476b1d41b7 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -100,9 +100,8 @@ enum EBumpEffect BE_NO_BUMP = 0, BE_BRIGHTNESS = 1, BE_DARKNESS = 2, - BE_CUSTOM = 3, - BE_STANDARD_0 = 4, // Standard must always be the last one - BE_COUNT = 5 + BE_STANDARD_0 = 3, // Standard must always be the last one + BE_COUNT = 4 }; //////////////////////////////////////////////////////////////// diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 01cbfafe16..cd84815295 100755 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -2077,9 +2077,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLFastTimer t(FTM_FACE_GEOM_BINORMAL); mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range); F32* binormals = (F32*) binorm.get(); - + + mVObjp->getVolume()->genBinormals(f); + for (S32 i = 0; i < num_vertices; i++) - { + { LLVector4a binormal; mat_normal.rotate(vf.mBinormals[i], binormal); binormal.normalize3fast(); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 2083afdcf5..8a62f22985 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -4672,7 +4672,12 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, mGroup(NULL), mFace(NULL), mDistance(0.f), - mDrawMode(LLRender::TRIANGLES) + mDrawMode(LLRender::TRIANGLES), + mSpecColor(1.0f, 1.0f, 1.0f, 0.5f), + mEnvIntensity(0.0f), + mAlphaMaskCutoff(0.5f), + mDiffuseAlphaMode(0), + mMaterialID(NULL) { mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 78c5b3ac53..b8de345a9a 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -4108,12 +4108,10 @@ S32 LLViewerObject::setTETextureCore(const U8 te, const LLUUID& uuid, LLHost hos S32 LLViewerObject::setTENormalMapCore(const U8 te, const LLUUID& uuid, LLHost host) { - LL_INFOS("Materials") << "Maybe normal maps! " << uuid << LL_ENDL; S32 retval = 0; //if (uuid != getTE(te)->getMaterialParams()->getNormalID() || - //uuid == LLUUID::null) + // uuid == LLUUID::null) { - LL_INFOS("Materials") << "Normal maps! " << uuid << LL_ENDL; retval = TEM_CHANGE_TEXTURE; getTE(te)->getMaterialParams()->setNormalID(uuid); mTENormalMaps[te] = LLViewerTextureManager::getFetchedTexture(uuid, TRUE, LLViewerTexture::BOOST_BUMP, LLViewerTexture::LOD_TEXTURE, 0, 0, host); @@ -4128,12 +4126,10 @@ S32 LLViewerObject::setTENormalMapCore(const U8 te, const LLUUID& uuid, LLHost h S32 LLViewerObject::setTESpecularMapCore(const U8 te, const LLUUID& uuid, LLHost host) { - LL_INFOS("Materials") << "Maybe specular maps! " << uuid << LL_ENDL; S32 retval = 0; - if (uuid != getTE(te)->getMaterialParams()->getSpecularID() || - uuid == LLUUID::null) + //if (uuid != getTE(te)->getMaterialParams()->getSpecularID() || + // uuid == LLUUID::null) { - LL_INFOS("Materials") << "Specular maps! " << uuid << LL_ENDL; retval = TEM_CHANGE_TEXTURE; getTE(te)->getMaterialParams()->setSpecularID(uuid); mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(uuid, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, host); @@ -4381,6 +4377,7 @@ S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMateri { retval = LLPrimitive::setTEMaterialParams(te, pMaterialParams); setTENormalMap(te, tep->getMaterialParams()->getNormalID()); + setTESpecularMap(te, tep->getMaterialParams()->getSpecularID()); setChanged(TEXTURE); if (mDrawable.notNull() && retval) { diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 8cf22d9808..c9d6a34b8a 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4172,12 +4172,26 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, specColor.mV[2] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[2] * (1.0 / 255); specColor.mV[3] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightExponent() * (1.0 / 255); draw_info->mSpecColor = specColor; + LL_INFOS("Materials") << "Specular Color: " << specColor << LL_ENDL; draw_info->mEnvIntensity = facep->getTextureEntry()->getMaterialParams()->getEnvironmentIntensity() * (1.0 / 255); draw_info->mAlphaMaskCutoff = facep->getTextureEntry()->getMaterialParams()->getAlphaMaskCutoff() * (1.0 / 255); draw_info->mDiffuseAlphaMode = facep->getTextureEntry()->getMaterialParams()->getDiffuseAlphaMode(); draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTextureIndex()); draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTextureIndex()); } + } else { + U8 shiny = facep->getTextureEntry()->getShiny(); + float alpha[4] = + { + 0.00f, + 0.25f, + 0.5f, + 0.75f + }; + float spec = alpha[shiny]; + LLVector4 specColor(spec, spec, spec, spec); + draw_info->mSpecColor = specColor; + draw_info->mEnvIntensity = spec; } if (type == LLRenderPass::PASS_ALPHA) @@ -4631,7 +4645,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (gPipeline.canUseWindLightShadersOnObjects() && LLPipeline::sRenderBump) { - if (te->getBumpmap()) + if (te->getBumpmap() || te->getMaterialParams() != NULL) { //needs normal + binormal bump_faces.push_back(facep); } @@ -5237,7 +5251,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } else { - if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && (te->getBumpmap() || te->getMaterialParams() != NULL)) + if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && (te->getBumpmap() || te->getMaterialParams())) { //non-shiny or fullbright deferred bump registerFace(group, facep, LLRenderPass::PASS_BUMP); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 07246391e3..ea7de6f399 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1262,31 +1262,26 @@ void LLPipeline::createLUTBuffers() U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); F32* ls = new F32[lightResX*lightResY]; //F32 specExp = gSavedSettings.getF32("RenderSpecularExponent"); // Note: only use this when creating new specular lighting functions. - // Calculate the (normalized) Gaussian specular lookup texture. (with a few tweaks) + // Calculate the (normalized) blinn-phong specular lookup texture. (with a few tweaks) for (U32 y = 0; y < lightResY; ++y) { for (U32 x = 0; x < lightResX; ++x) { ls[y*lightResX+x] = 0; F32 sa = (F32) x/(lightResX-1); - F32 spec = (F32) y/(lightResY); - F32 n = spec; + F32 spec = (F32) y/(lightResY-1); + F32 n = spec * spec * 368; - float angleNormalHalf = acosf(sa); - float exponent = angleNormalHalf / ((1 - n)); - exponent = -(exponent * exponent); - spec = expf(exponent); + // Nothing special here. Just your typical blinn-phong term. + spec = powf(sa, n); // Apply our normalization function. - // This is based around the phong normalization function, trading n+2 for n+1 instead. - // Since we're using a gaussian model here, we actually don't really need as large of an exponent as blinn-phong shading. - // Instead, we assume that the correct exponent is 8 here. - // This was achieved through much tweaking to find a decent "middleground" with our specular highlights with the gaussian term. - // Bigger highlights don't look too soft, smaller highlights don't look too bright, and everything in the middle seems to have a well maintained highlight curvature. - // There isn't really much theory behind this one. This was done purely to produce a nice and mostly customizable BRDF. - - spec = lerpf(spec, spec * (n * 8 + 1) / 4.5, n); + // Note: This is the full equation that applies the full normalization curve, not an approximation. + // This is fine, given we only need to create our LUT once per buffer initialization. + spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n))); + // Since we use R16F, we no longer have a dynamic range issue we need to work around here. + // Though some older drivers may not like this, newer drivers shouldn't have this problem. ls[y*lightResX+x] = spec; } } |