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-rw-r--r--indra/newview/llvieweroctree.h1
-rwxr-xr-xindra/newview/llvocache.cpp32
-rwxr-xr-xindra/newview/llvocache.h2
3 files changed, 28 insertions, 7 deletions
diff --git a/indra/newview/llvieweroctree.h b/indra/newview/llvieweroctree.h
index 20eb18278f..d73772b84e 100644
--- a/indra/newview/llvieweroctree.h
+++ b/indra/newview/llvieweroctree.h
@@ -305,6 +305,7 @@ public:
void checkOcclusion(); //read back last occlusion query (if any)
void doOcclusion(LLCamera* camera, const LLVector4a* shift = NULL); //issue occlusion query
BOOL isOcclusionState(U32 state) const { return mOcclusionState[LLViewerCamera::sCurCameraID] & state ? TRUE : FALSE; }
+ U32 getOcclusionState() const { return mOcclusionState[LLViewerCamera::sCurCameraID];}
BOOL needsUpdate();
U32 getLastOcclusionIssuedTime();
diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp
index 31722507ce..65da1e854d 100755
--- a/indra/newview/llvocache.cpp
+++ b/indra/newview/llvocache.cpp
@@ -412,7 +412,7 @@ bool LLVOCacheEntry::isAnyVisible(const LLVector4a& camera_origin, const LLVecto
}
//within the back sphere
- if(!vis && !mParentID)
+ if(!vis && !mParentID && !group->isOcclusionState(LLOcclusionCullingGroup::OCCLUDED))
{
LLVector4a lookAt;
@@ -738,12 +738,28 @@ private:
class LLVOCacheOctreeBackCull : public LLViewerOctreeCull
{
public:
- LLVOCacheOctreeBackCull(LLCamera* camera, const LLVector3& shift, LLViewerRegion* regionp, F32 pixel_threshold)
- : LLViewerOctreeCull(camera), mRegionp(regionp), mPixelThreshold(pixel_threshold)
+ LLVOCacheOctreeBackCull(LLCamera* camera, const LLVector3& shift, LLViewerRegion* regionp, F32 pixel_threshold, bool use_occlusion)
+ : LLViewerOctreeCull(camera), mRegionp(regionp), mPixelThreshold(pixel_threshold), mUseObjectCacheOcclusion(use_occlusion)
{
mLocalShift = shift;
mSphereRadius = LLVOCacheEntry::sRearFarRadius;
}
+
+ virtual bool earlyFail(LLViewerOctreeGroup* base_group)
+ {
+ if( mUseObjectCacheOcclusion &&
+ base_group->getOctreeNode()->getParent()) //never occlusion cull the root node
+ {
+ LLOcclusionCullingGroup* group = (LLOcclusionCullingGroup*)base_group;
+
+ if (group->getOcclusionState() > 0) //occlusion state is not clear.
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
virtual S32 frustumCheck(const LLViewerOctreeGroup* group)
{
@@ -781,9 +797,10 @@ private:
LLViewerRegion* mRegionp;
LLVector3 mLocalShift; //shift vector from agent space to local region space.
F32 mPixelThreshold;
+ bool mUseObjectCacheOcclusion;
};
-void LLVOCachePartition::selectBackObjects(LLCamera &camera, F32 pixel_threshold)
+void LLVOCachePartition::selectBackObjects(LLCamera &camera, F32 pixel_threshold, bool use_occlusion)
{
if(LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD)
{
@@ -804,7 +821,7 @@ void LLVOCachePartition::selectBackObjects(LLCamera &camera, F32 pixel_threshold
//localize the camera
LLVector3 region_agent = mRegionp->getOriginAgent();
- LLVOCacheOctreeBackCull culler(&camera, region_agent, mRegionp, pixel_threshold);
+ LLVOCacheOctreeBackCull culler(&camera, region_agent, mRegionp, pixel_threshold, use_occlusion);
culler.traverse(mOctree);
mBackSlectionEnabled--;
@@ -855,7 +872,10 @@ S32 LLVOCachePartition::cull(LLCamera &camera, bool do_occlusion)
if(LLViewerOctreeEntryData::getCurrentFrame() % seed != mIdleHash)
{
mFrontCull = FALSE;
- selectBackObjects(camera, LLVOCacheEntry::getSquaredPixelThreshold(mFrontCull));//process back objects selection
+
+ //process back objects selection
+ selectBackObjects(camera, LLVOCacheEntry::getSquaredPixelThreshold(mFrontCull),
+ do_occlusion && use_object_cache_occlusion);
return 0; //nothing changed, reduce frequency of culling
}
}
diff --git a/indra/newview/llvocache.h b/indra/newview/llvocache.h
index 6e10ab86ee..6af38e5b7c 100755
--- a/indra/newview/llvocache.h
+++ b/indra/newview/llvocache.h
@@ -195,7 +195,7 @@ public:
bool isFrontCull() const {return mFrontCull;}
private:
- void selectBackObjects(LLCamera &camera, F32 projection_area_cutoff); //select objects behind camera.
+ void selectBackObjects(LLCamera &camera, F32 projection_area_cutoff, bool use_occlusion); //select objects behind camera.
public:
static BOOL sNeedsOcclusionCheck;