summaryrefslogtreecommitdiff
path: root/indra
diff options
context:
space:
mode:
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/gltf/asset.cpp6
-rw-r--r--indra/newview/gltf/asset.h4
-rw-r--r--indra/newview/gltfscenemanager.cpp29
-rw-r--r--indra/newview/gltfscenemanager.h10
-rw-r--r--indra/newview/llviewerobject.cpp7
-rw-r--r--indra/newview/llviewerobject.h11
6 files changed, 42 insertions, 25 deletions
diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp
index 475cbcb6e5..42f064699c 100644
--- a/indra/newview/gltf/asset.cpp
+++ b/indra/newview/gltf/asset.cpp
@@ -34,8 +34,6 @@
using namespace LL::GLTF;
-#pragma optimize("", off)
-
namespace LL
{
namespace GLTF
@@ -280,6 +278,7 @@ namespace LL
dst.asset.version = src.mVersion;
dst.asset.minVersion = src.mMinVersion;
dst.asset.generator = "Linden Lab Experimental GLTF Export";
+ dst.asset.extras = src.mExtras;
copy(src.mScenes, dst.scenes);
copy(src.mNodes, dst.nodes);
@@ -739,9 +738,10 @@ const Asset& Asset::operator=(const tinygltf::Model& src)
mMinVersion = src.asset.minVersion;
mGenerator = src.asset.generator;
mCopyright = src.asset.copyright;
+ mExtras = src.asset.extras;
mDefaultScene = src.defaultScene;
-
+
mScenes.resize(src.scenes.size());
for (U32 i = 0; i < src.scenes.size(); ++i)
diff --git a/indra/newview/gltf/asset.h b/indra/newview/gltf/asset.h
index cb28c4a572..5a62313705 100644
--- a/indra/newview/gltf/asset.h
+++ b/indra/newview/gltf/asset.h
@@ -265,7 +265,7 @@ namespace LL
};
// C++ representation of a GLTF Asset
- class Asset : public LLRefCount
+ class Asset
{
public:
std::vector<Scene> mScenes;
@@ -287,6 +287,8 @@ namespace LL
std::string mCopyright;
S32 mDefaultScene = INVALID_INDEX;
+ tinygltf::Value mExtras;
+
// the last time update() was called according to gFrameTimeSeconds
F32 mLastUpdateTime = gFrameTimeSeconds;
diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp
index 0aedcd653d..6533f283e2 100644
--- a/indra/newview/gltfscenemanager.cpp
+++ b/indra/newview/gltfscenemanager.cpp
@@ -77,7 +77,7 @@ void GLTFSceneManager::load()
void GLTFSceneManager::saveAs()
{
LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
- if (obj && obj->mGLTFAsset.notNull())
+ if (obj && obj->mGLTFAsset)
{
LLFilePickerReplyThread::startPicker(
[](const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter)
@@ -103,7 +103,7 @@ void GLTFSceneManager::saveAs()
void GLTFSceneManager::decomposeSelection()
{
LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
- if (obj && obj->mGLTFAsset.notNull())
+ if (obj && obj->mGLTFAsset)
{
LLFilePickerReplyThread::startPicker(
[](const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter)
@@ -129,7 +129,7 @@ void GLTFSceneManager::decomposeSelection()
void GLTFSceneManager::decomposeSelection(const std::string& filename)
{
LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
- if (obj && obj->mGLTFAsset.notNull())
+ if (obj && obj->mGLTFAsset)
{
// copy asset out for decomposition
Asset asset = *obj->mGLTFAsset;
@@ -148,9 +148,9 @@ void GLTFSceneManager::decomposeSelection(const std::string& filename)
void GLTFSceneManager::save(const std::string& filename)
{
LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
- if (obj && obj->mGLTFAsset.notNull())
+ if (obj && obj->mGLTFAsset)
{
- Asset* asset = obj->mGLTFAsset;
+ Asset* asset = obj->mGLTFAsset.get();
tinygltf::Model model;
asset->save(model);
@@ -163,7 +163,7 @@ void GLTFSceneManager::load(const std::string& filename)
tinygltf::Model model;
LLTinyGLTFHelper::loadModel(filename, model);
- LLPointer<Asset> asset = new Asset();
+ std::shared_ptr<Asset> asset = std::make_shared<Asset>();
*asset = model;
gDebugProgram.bind(); // bind a shader to satisfy LLVertexBuffer assertions
@@ -210,10 +210,7 @@ void GLTFSceneManager::update()
continue;
}
- Asset* asset = mObjects[i]->mGLTFAsset;
-
- asset->update();
-
+ mObjects[i]->mGLTFAsset->update();
}
}
@@ -235,7 +232,7 @@ void GLTFSceneManager::render(bool opaque, bool rigged)
continue;
}
- Asset* asset = mObjects[i]->mGLTFAsset;
+ Asset* asset = mObjects[i]->mGLTFAsset.get();
gGL.pushMatrix();
@@ -382,7 +379,7 @@ LLDrawable* GLTFSceneManager::lineSegmentIntersect(const LLVector4a& start, cons
}
// temporary debug -- always double check objects that have GLTF scenes hanging off of them even if the ray doesn't intersect the object bounds
- if (lineSegmentIntersect((LLVOVolume*) mObjects[i].get(), mObjects[i]->mGLTFAsset, start, local_end, -1, pick_transparent, pick_rigged, pick_unselectable, node_hit, primitive_hit, &position, tex_coord, normal, tangent))
+ if (lineSegmentIntersect((LLVOVolume*) mObjects[i].get(), mObjects[i]->mGLTFAsset.get(), start, local_end, -1, pick_transparent, pick_rigged, pick_unselectable, node_hit, primitive_hit, &position, tex_coord, normal, tangent))
{
local_end = position;
if (intersection)
@@ -509,7 +506,7 @@ void GLTFSceneManager::renderDebug()
matMul(mat, modelview, modelview);
- Asset* asset = obj->mGLTFAsset;
+ Asset* asset = obj->mGLTFAsset.get();
for (auto& node : asset->mNodes)
{
@@ -524,7 +521,7 @@ void GLTFSceneManager::renderDebug()
continue;
}
- Asset* asset = obj->mGLTFAsset;
+ Asset* asset = obj->mGLTFAsset.get();
LLMatrix4a mat = obj->getGLTFAssetToAgentTransform();
@@ -561,7 +558,7 @@ void GLTFSceneManager::renderDebug()
matMul(mat, modelview, modelview);
- Asset* asset = obj->mGLTFAsset;
+ Asset* asset = obj->mGLTFAsset.get();
for (auto& node : asset->mNodes)
{
@@ -622,7 +619,7 @@ void GLTFSceneManager::renderDebug()
if (drawable)
{
gGL.pushMatrix();
- Asset* asset = drawable->getVObj()->mGLTFAsset;
+ Asset* asset = drawable->getVObj()->mGLTFAsset.get();
Node* node = &asset->mNodes[node_hit];
Primitive* primitive = &asset->mMeshes[node->mMesh].mPrimitives[primitive_hit];
diff --git a/indra/newview/gltfscenemanager.h b/indra/newview/gltfscenemanager.h
index 57d9e019a5..e380be7e3c 100644
--- a/indra/newview/gltfscenemanager.h
+++ b/indra/newview/gltfscenemanager.h
@@ -28,6 +28,16 @@
#include "llsingleton.h"
#include "llviewerobject.h"
+class LLVOVolume;
+class LLDrawable;
+
+namespace LL
+{
+ namespace GLTF
+ {
+ class Asset;
+ }
+}
namespace LL
{
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 5b21040a04..cc6f4403dd 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -107,6 +107,7 @@
#include "llmeshrepository.h"
#include "llgltfmateriallist.h"
#include "llgl.h"
+#include "gltf/asset.h"
//#define DEBUG_UPDATE_TYPE
@@ -4420,7 +4421,7 @@ LLMatrix4a LLViewerObject::getGLTFNodeTransformAgent(S32 node_index) const
{
LLMatrix4a mat;
- if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
+ if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
{
auto& node = mGLTFAsset->mNodes[node_index];
@@ -4474,7 +4475,7 @@ void decomposeMatrix(const LLMatrix4a& mat, LLVector3& position, LLQuaternion& r
void LLViewerObject::setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion& rotation)
{
- if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
+ if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
{
auto& node = mGLTFAsset->mNodes[node_index];
@@ -4506,7 +4507,7 @@ void LLViewerObject::setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion
void LLViewerObject::moveGLTFNode(S32 node_index, const LLVector3& offset)
{
- if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
+ if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
{
auto& node = mGLTFAsset->mNodes[node_index];
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 64c1ee6633..e314992532 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -45,7 +45,14 @@
#include "llbbox.h"
#include "llrigginginfo.h"
#include "llreflectionmap.h"
-#include "gltf/asset.h"
+
+namespace LL
+{
+ namespace GLTF
+ {
+ class Asset;
+ }
+}
class LLAgent; // TODO: Get rid of this.
class LLAudioSource;
@@ -736,7 +743,7 @@ public:
F32 mPhysicsRestitution;
// Associated GLTF Asset
- LLPointer<LL::GLTF::Asset> mGLTFAsset;
+ std::shared_ptr<LL::GLTF::Asset> mGLTFAsset;
// Pipeline classes
LLPointer<LLDrawable> mDrawable;