diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/gltf/asset.cpp | 6 | ||||
-rw-r--r-- | indra/newview/gltf/asset.h | 4 | ||||
-rw-r--r-- | indra/newview/gltfscenemanager.cpp | 29 | ||||
-rw-r--r-- | indra/newview/gltfscenemanager.h | 10 | ||||
-rw-r--r-- | indra/newview/llviewerobject.cpp | 7 | ||||
-rw-r--r-- | indra/newview/llviewerobject.h | 11 |
6 files changed, 42 insertions, 25 deletions
diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp index 475cbcb6e5..42f064699c 100644 --- a/indra/newview/gltf/asset.cpp +++ b/indra/newview/gltf/asset.cpp @@ -34,8 +34,6 @@ using namespace LL::GLTF; -#pragma optimize("", off) - namespace LL { namespace GLTF @@ -280,6 +278,7 @@ namespace LL dst.asset.version = src.mVersion; dst.asset.minVersion = src.mMinVersion; dst.asset.generator = "Linden Lab Experimental GLTF Export"; + dst.asset.extras = src.mExtras; copy(src.mScenes, dst.scenes); copy(src.mNodes, dst.nodes); @@ -739,9 +738,10 @@ const Asset& Asset::operator=(const tinygltf::Model& src) mMinVersion = src.asset.minVersion; mGenerator = src.asset.generator; mCopyright = src.asset.copyright; + mExtras = src.asset.extras; mDefaultScene = src.defaultScene; - + mScenes.resize(src.scenes.size()); for (U32 i = 0; i < src.scenes.size(); ++i) diff --git a/indra/newview/gltf/asset.h b/indra/newview/gltf/asset.h index cb28c4a572..5a62313705 100644 --- a/indra/newview/gltf/asset.h +++ b/indra/newview/gltf/asset.h @@ -265,7 +265,7 @@ namespace LL }; // C++ representation of a GLTF Asset - class Asset : public LLRefCount + class Asset { public: std::vector<Scene> mScenes; @@ -287,6 +287,8 @@ namespace LL std::string mCopyright; S32 mDefaultScene = INVALID_INDEX; + tinygltf::Value mExtras; + // the last time update() was called according to gFrameTimeSeconds F32 mLastUpdateTime = gFrameTimeSeconds; diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp index 0aedcd653d..6533f283e2 100644 --- a/indra/newview/gltfscenemanager.cpp +++ b/indra/newview/gltfscenemanager.cpp @@ -77,7 +77,7 @@ void GLTFSceneManager::load() void GLTFSceneManager::saveAs() { LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject(); - if (obj && obj->mGLTFAsset.notNull()) + if (obj && obj->mGLTFAsset) { LLFilePickerReplyThread::startPicker( [](const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter) @@ -103,7 +103,7 @@ void GLTFSceneManager::saveAs() void GLTFSceneManager::decomposeSelection() { LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject(); - if (obj && obj->mGLTFAsset.notNull()) + if (obj && obj->mGLTFAsset) { LLFilePickerReplyThread::startPicker( [](const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter) @@ -129,7 +129,7 @@ void GLTFSceneManager::decomposeSelection() void GLTFSceneManager::decomposeSelection(const std::string& filename) { LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject(); - if (obj && obj->mGLTFAsset.notNull()) + if (obj && obj->mGLTFAsset) { // copy asset out for decomposition Asset asset = *obj->mGLTFAsset; @@ -148,9 +148,9 @@ void GLTFSceneManager::decomposeSelection(const std::string& filename) void GLTFSceneManager::save(const std::string& filename) { LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject(); - if (obj && obj->mGLTFAsset.notNull()) + if (obj && obj->mGLTFAsset) { - Asset* asset = obj->mGLTFAsset; + Asset* asset = obj->mGLTFAsset.get(); tinygltf::Model model; asset->save(model); @@ -163,7 +163,7 @@ void GLTFSceneManager::load(const std::string& filename) tinygltf::Model model; LLTinyGLTFHelper::loadModel(filename, model); - LLPointer<Asset> asset = new Asset(); + std::shared_ptr<Asset> asset = std::make_shared<Asset>(); *asset = model; gDebugProgram.bind(); // bind a shader to satisfy LLVertexBuffer assertions @@ -210,10 +210,7 @@ void GLTFSceneManager::update() continue; } - Asset* asset = mObjects[i]->mGLTFAsset; - - asset->update(); - + mObjects[i]->mGLTFAsset->update(); } } @@ -235,7 +232,7 @@ void GLTFSceneManager::render(bool opaque, bool rigged) continue; } - Asset* asset = mObjects[i]->mGLTFAsset; + Asset* asset = mObjects[i]->mGLTFAsset.get(); gGL.pushMatrix(); @@ -382,7 +379,7 @@ LLDrawable* GLTFSceneManager::lineSegmentIntersect(const LLVector4a& start, cons } // temporary debug -- always double check objects that have GLTF scenes hanging off of them even if the ray doesn't intersect the object bounds - if (lineSegmentIntersect((LLVOVolume*) mObjects[i].get(), mObjects[i]->mGLTFAsset, start, local_end, -1, pick_transparent, pick_rigged, pick_unselectable, node_hit, primitive_hit, &position, tex_coord, normal, tangent)) + if (lineSegmentIntersect((LLVOVolume*) mObjects[i].get(), mObjects[i]->mGLTFAsset.get(), start, local_end, -1, pick_transparent, pick_rigged, pick_unselectable, node_hit, primitive_hit, &position, tex_coord, normal, tangent)) { local_end = position; if (intersection) @@ -509,7 +506,7 @@ void GLTFSceneManager::renderDebug() matMul(mat, modelview, modelview); - Asset* asset = obj->mGLTFAsset; + Asset* asset = obj->mGLTFAsset.get(); for (auto& node : asset->mNodes) { @@ -524,7 +521,7 @@ void GLTFSceneManager::renderDebug() continue; } - Asset* asset = obj->mGLTFAsset; + Asset* asset = obj->mGLTFAsset.get(); LLMatrix4a mat = obj->getGLTFAssetToAgentTransform(); @@ -561,7 +558,7 @@ void GLTFSceneManager::renderDebug() matMul(mat, modelview, modelview); - Asset* asset = obj->mGLTFAsset; + Asset* asset = obj->mGLTFAsset.get(); for (auto& node : asset->mNodes) { @@ -622,7 +619,7 @@ void GLTFSceneManager::renderDebug() if (drawable) { gGL.pushMatrix(); - Asset* asset = drawable->getVObj()->mGLTFAsset; + Asset* asset = drawable->getVObj()->mGLTFAsset.get(); Node* node = &asset->mNodes[node_hit]; Primitive* primitive = &asset->mMeshes[node->mMesh].mPrimitives[primitive_hit]; diff --git a/indra/newview/gltfscenemanager.h b/indra/newview/gltfscenemanager.h index 57d9e019a5..e380be7e3c 100644 --- a/indra/newview/gltfscenemanager.h +++ b/indra/newview/gltfscenemanager.h @@ -28,6 +28,16 @@ #include "llsingleton.h" #include "llviewerobject.h" +class LLVOVolume; +class LLDrawable; + +namespace LL +{ + namespace GLTF + { + class Asset; + } +} namespace LL { diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 5b21040a04..cc6f4403dd 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -107,6 +107,7 @@ #include "llmeshrepository.h" #include "llgltfmateriallist.h" #include "llgl.h" +#include "gltf/asset.h" //#define DEBUG_UPDATE_TYPE @@ -4420,7 +4421,7 @@ LLMatrix4a LLViewerObject::getGLTFNodeTransformAgent(S32 node_index) const { LLMatrix4a mat; - if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size()) + if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size()) { auto& node = mGLTFAsset->mNodes[node_index]; @@ -4474,7 +4475,7 @@ void decomposeMatrix(const LLMatrix4a& mat, LLVector3& position, LLQuaternion& r void LLViewerObject::setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion& rotation) { - if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size()) + if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size()) { auto& node = mGLTFAsset->mNodes[node_index]; @@ -4506,7 +4507,7 @@ void LLViewerObject::setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion void LLViewerObject::moveGLTFNode(S32 node_index, const LLVector3& offset) { - if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size()) + if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size()) { auto& node = mGLTFAsset->mNodes[node_index]; diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 64c1ee6633..e314992532 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -45,7 +45,14 @@ #include "llbbox.h" #include "llrigginginfo.h" #include "llreflectionmap.h" -#include "gltf/asset.h" + +namespace LL +{ + namespace GLTF + { + class Asset; + } +} class LLAgent; // TODO: Get rid of this. class LLAudioSource; @@ -736,7 +743,7 @@ public: F32 mPhysicsRestitution; // Associated GLTF Asset - LLPointer<LL::GLTF::Asset> mGLTFAsset; + std::shared_ptr<LL::GLTF::Asset> mGLTFAsset; // Pipeline classes LLPointer<LLDrawable> mDrawable; 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