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-rw-r--r--indra/cmake/00-Common.cmake5
-rw-r--r--indra/cmake/TinyEXR.cmake2
-rw-r--r--indra/llimage/llimage.cpp2
-rw-r--r--indra/llinventory/llsettingssky.h12
-rw-r--r--indra/llprimitive/llgltfmaterial.h37
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl28
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/globalF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl18
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/moonF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl24
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl22
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl132
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl4
-rw-r--r--indra/newview/gltf/animation.cpp2
-rw-r--r--indra/newview/llfetchedgltfmaterial.cpp3
-rw-r--r--indra/newview/llfetchedgltfmaterial.h2
-rw-r--r--indra/newview/llgltfmateriallist.h4
-rw-r--r--indra/newview/llheroprobemanager.h22
-rw-r--r--indra/newview/llreflectionmap.cpp16
-rw-r--r--indra/newview/llreflectionmap.h12
-rw-r--r--indra/newview/llreflectionmapmanager.h4
-rw-r--r--indra/newview/lltooldraganddrop.cpp2
-rw-r--r--indra/newview/llvlcomposition.cpp23
-rw-r--r--indra/newview/llvlcomposition.h13
-rw-r--r--indra/newview/llvoavatar.cpp2
-rw-r--r--indra/newview/llvocache.cpp6
-rw-r--r--indra/newview/pipeline.cpp4
42 files changed, 310 insertions, 321 deletions
diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake
index 690159583a..4471380c6b 100644
--- a/indra/cmake/00-Common.cmake
+++ b/indra/cmake/00-Common.cmake
@@ -103,6 +103,11 @@ if (WINDOWS)
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
endif()
+
+ # workaround for github runner image breakage:
+ # https://github.com/actions/runner-images/issues/10004#issuecomment-2153445161
+ # can be removed after the above issue is resolved and deployed across GHA
+ add_compile_definitions(_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR)
endif (WINDOWS)
diff --git a/indra/cmake/TinyEXR.cmake b/indra/cmake/TinyEXR.cmake
index e6d142d19d..e741c07f6e 100644
--- a/indra/cmake/TinyEXR.cmake
+++ b/indra/cmake/TinyEXR.cmake
@@ -3,5 +3,5 @@ include(Prebuilt)
use_prebuilt_binary(tinyexr)
-set(TINYEXR_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/tinyexr)
+set(TINYEXR_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/tinyexr)
diff --git a/indra/llimage/llimage.cpp b/indra/llimage/llimage.cpp
index acd382d9a8..ca8a4199e8 100644
--- a/indra/llimage/llimage.cpp
+++ b/indra/llimage/llimage.cpp
@@ -1928,7 +1928,6 @@ void LLImageRaw::compositeRowScaled4onto3( const U8* in, U8* out, S32 in_pixel_l
}
}
-
void LLImageRaw::addEmissive(LLImageRaw* src)
{
LLImageRaw* dst = this; // Just for clarity.
@@ -1994,7 +1993,6 @@ void LLImageRaw::addEmissiveScaled(LLImageRaw* src)
dst->addEmissiveUnscaled(&temp);
}
-// static
bool LLImageRaw::validateSrcAndDst(std::string func, const LLImageRaw* src, const LLImageRaw* dst)
{
LLImageDataSharedLock lockIn(src);
diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h
index 222ab040cb..40bb337a48 100644
--- a/indra/llinventory/llsettingssky.h
+++ b/indra/llinventory/llsettingssky.h
@@ -62,7 +62,7 @@ public:
static const std::string SETTING_DOME_OFFSET;
static const std::string SETTING_DOME_RADIUS;
static const std::string SETTING_GAMMA;
- static const std::string SETTING_GLOW;
+ static const std::string SETTING_GLOW;
static const std::string SETTING_LIGHT_NORMAL;
static const std::string SETTING_MAX_Y;
static const std::string SETTING_MOON_ROTATION;
@@ -92,7 +92,7 @@ public:
static const std::string SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR;
static const std::string SETTING_DENSITY_PROFILE_LINEAR_TERM;
static const std::string SETTING_DENSITY_PROFILE_CONSTANT_TERM;
-
+
static const std::string SETTING_SKY_MOISTURE_LEVEL;
static const std::string SETTING_SKY_DROPLET_RADIUS;
static const std::string SETTING_SKY_ICE_LEVEL;
@@ -117,7 +117,7 @@ public:
virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("sky"); }
virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_SKY; }
- // Settings status
+ // Settings status
virtual void blend(const LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE;
virtual void replaceSettings(LLSD settings) SETTINGS_OVERRIDE;
@@ -129,7 +129,7 @@ public:
F32 getSkyBottomRadius() const;
F32 getSkyTopRadius() const;
F32 getSunArcRadians() const;
- F32 getMieAnisotropy() const;
+ F32 getMieAnisotropy() const;
F32 getSkyMoistureLevel() const;
F32 getSkyDropletRadius() const;
@@ -196,7 +196,7 @@ public:
F32 getCloudShadow() const;
void setCloudShadow(F32 val);
-
+
F32 getCloudVariance() const;
void setCloudVariance(F32 val);
@@ -295,7 +295,7 @@ public:
// color based on brightness
LLColor3 getMoonlightColor() const;
-
+
LLColor4 getMoonAmbient() const;
LLColor3 getMoonDiffuse() const;
LLColor4 getSunAmbient() const;
diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h
index e04b6d5eee..10df4c8ee1 100644
--- a/indra/llprimitive/llgltfmaterial.h
+++ b/indra/llprimitive/llgltfmaterial.h
@@ -5,21 +5,21 @@
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -115,18 +115,6 @@ public:
static const char* const GLTF_FILE_EXTENSION_TRANSFORM_ROTATION;
static const LLUUID GLTF_OVERRIDE_NULL_UUID;
- // *TODO: If/when we implement additional GLTF extensions, they may not be
- // compatible with our GLTF terrain implementation. We may want to disallow
- // materials with some features from being set on terrain, if their
- // implementation on terrain is not compliant with the spec:
- // - KHR_materials_transmission: Probably OK?
- // - KHR_materials_ior: Probably OK?
- // - KHR_materials_volume: Likely incompatible, as our terrain
- // heightmaps cannot currently be described as finite enclosed
- // volumes.
- // See also LLPanelRegionTerrainInfo::validateMaterials
-public:
-
// get a UUID based on a hash of this LLGLTFMaterial
LLUUID getHash() const;
@@ -195,7 +183,7 @@ public:
void writeToModel(tinygltf::Model& model, S32 mat_index) const;
virtual void applyOverride(const LLGLTFMaterial& override_mat);
-
+
// apply the given LLSD override data
void applyOverrideLLSD(const LLSD& data);
@@ -249,10 +237,17 @@ protected:
void updateLocalTexDataDigest();
public:
+ // *TODO: If/when we implement additional GLTF extensions, they may not be
+ // compatible with our GLTF terrain implementation. We may want to disallow
+ // materials with some features from being set on terrain, if their
+ // implementation on terrain is not compliant with the spec:
+ // - KHR_materials_transmission: Probably OK?
+ // - KHR_materials_ior: Probably OK?
+ // - KHR_materials_volume: Likely incompatible, as our terrain
+ // heightmaps cannot currently be described as finite enclosed
+ // volumes.
+ // See also LLPanelRegionTerrainInfo::validateMaterials
// These fields are local to viewer and are a part of local bitmap support
- // IMPORTANT: do not move this member down (and do not move
- // mLocalTexDataDigest either): the getHash() method does rely on the
- // current ordering. HB
typedef std::map<LLUUID, LLUUID> local_tex_map_t;
local_tex_map_t mTrackingIdToLocalTexture;
@@ -273,7 +268,7 @@ public:
F32 mAlphaCutoff;
AlphaMode mAlphaMode;
-
+
bool mDoubleSided = false;
// Override specific flags for state that can't use off-by-epsilon or UUID
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index 8627ab1852..d7d98477c0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file blurLightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -42,16 +42,16 @@ in vec2 vary_fragcoord;
vec4 getPosition(vec2 pos_screen);
vec4 getNorm(vec2 pos_screen);
-void main()
+void main()
{
vec2 tc = vary_fragcoord.xy;
vec4 norm = getNorm(tc);
vec3 pos = getPosition(tc).xyz;
vec4 ccol = texture(lightMap, tc).rgba;
-
+
vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy);
dlt /= max(-pos.z*dist_factor, 1.0);
-
+
vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free'
vec4 col = defined_weight.xyxx * ccol;
@@ -75,15 +75,15 @@ void main()
k[1] = (k[0]+k[2])*0.5f;
k[3] = (k[2]+k[4])*0.5f;
k[5] = (k[4]+k[6])*0.5f;
-
+
for (int i = 1; i < 7; i++)
{
vec2 samptc = tc + k[i].z*dlt*2.0;
samptc /= screen_res;
- vec3 samppos = getPosition(samptc).xyz;
+ vec3 samppos = getPosition(samptc).xyz;
float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
-
+
if (d*d <= pointplanedist_tolerance_pow2)
{
col += texture(lightMap, samptc)*k[i].xyxx;
@@ -95,10 +95,10 @@ void main()
{
vec2 samptc = tc - k[i].z*dlt*2.0;
samptc /= screen_res;
- vec3 samppos = getPosition(samptc).xyz;
+ vec3 samppos = getPosition(samptc).xyz;
float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane
-
+
if (d*d <= pointplanedist_tolerance_pow2)
{
col += texture(lightMap, samptc)*k[i].xyxx;
@@ -108,7 +108,7 @@ void main()
col /= defined_weight.xyxx;
//col.y *= col.y;
-
+
frag_color = max(col, vec4(0));
#ifdef IS_AMD_CARD
diff --git a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
index eff7221ae7..67890032df 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file exposureF.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
out vec4 frag_color;
@@ -43,7 +43,7 @@ float lum(vec3 col)
return dot(l, col);
}
-void main()
+void main()
{
vec2 tc = vec2(0.5,0.5);
@@ -53,13 +53,13 @@ void main()
L /= max_L;
L = pow(L, 2.0);
float s = mix(dynamic_exposure_params.z, dynamic_exposure_params.y, L);
-
+
#ifdef USE_LAST_EXPOSURE
float prev = texture(exposureMap, vec2(0.5,0.5)).r;
s = mix(prev, s, min(dt*2.0*abs(prev-s), 0.04));
#endif
-
+
frag_color = max(vec4(s, s, s, dt), vec4(0.0));
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 52dfed06ae..2b9cc6ae5a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file deferred/fullbrightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
out vec4 frag_color;
@@ -52,7 +52,7 @@ vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color);
void mirrorClip(vec3 pos);
-void main()
+void main()
{
mirrorClip(vary_position);
#ifdef IS_ALPHA
@@ -90,7 +90,7 @@ void main()
calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten);
color.rgb = applySkyAndWaterFog(pos, additive, atten, color).rgb;
-
+
#endif
#endif
diff --git a/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl b/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl
index 7e3e7d9271..a1b7a4b11f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class1/deferred/globalF.glsl
*
* $LicenseInfo:firstyear=2024&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2024, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
index 95b2f80e06..3432bf07ef 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
@@ -1,32 +1,32 @@
-/**
+/**
* @file luminanceF.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
-// take a luminance sample of diffuseRect and emissiveRect
+// take a luminance sample of diffuseRect and emissiveRect
out vec4 frag_color;
@@ -43,12 +43,12 @@ float lum(vec3 col)
return dot(l, col);
}
-void main()
+void main()
{
vec2 tc = vary_fragcoord*0.6+0.2;
tc.y -= 0.1; // HACK - nudge exposure sample down a little bit to favor ground over sky
vec3 c = texture(diffuseRect, tc).rgb;
-
+
vec4 norm = texture(normalMap, tc);
if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_HDRI) &&
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
index 6ef556d7e8..585de99e1d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file class1\deferred\moonF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, 2020 Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
out vec4 frag_data[4];
@@ -34,7 +34,7 @@ uniform sampler2D diffuseMap;
in vec2 vary_texcoord0;
-void main()
+void main()
{
// Restore Pre-EEP alpha fade moon near horizon
float fade = 1.0;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl
index 35b7602569..07a2218db2 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file pbrShadowAlphaMaskF.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -33,7 +33,7 @@ in vec4 vertex_color;
in vec2 vary_texcoord0;
uniform float minimum_alpha;
-void main()
+void main()
{
float alpha = texture(diffuseMap,vary_texcoord0.xy).a * vertex_color.a;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
index 380d493636..b521081af9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file pbropaqueF.glsl
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -28,7 +28,7 @@
#ifndef IS_HUD
-// deferred opaque implementation
+// deferred opaque implementation
uniform sampler2D diffuseMap; //always in sRGB space
@@ -85,7 +85,7 @@ void main()
float sign = vary_sign;
vec3 vN = vary_normal;
vec3 vT = vary_tangent.xyz;
-
+
vec3 vB = sign * cross(vN, vT);
vec3 tnorm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
@@ -95,7 +95,7 @@ void main()
// roughness 0.0
// metal 0.0
vec3 spec = texture(specularMap, metallic_roughness_texcoord.xy).rgb;
-
+
spec.g *= roughnessFactor;
spec.b *= metallicFactor;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
index 785c748234..41e42b5173 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class1/deferred/skyF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -99,9 +99,9 @@ void main()
else
#endif
{
- // Potential Fill-rate optimization. Add cloud calculation
- // back in and output alpha of 0 (so that alpha culling kills
- // the fragment) if the sky wouldn't show up because the clouds
+ // Potential Fill-rate optimization. Add cloud calculation
+ // back in and output alpha of 0 (so that alpha culling kills
+ // the fragment) if the sky wouldn't show up because the clouds
// are fully opaque.
color = vary_HazeColor;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
index 24d2db2183..ea00d240df 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
@@ -102,7 +102,7 @@ void main()
// Initialize temp variables
vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color * 0.7; //magic 0.7 to match legacy color
-
+
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y);
@@ -152,7 +152,7 @@ void main()
sunlight *= max(0.0, (1. - cloud_shadow));
// Haze color below cloud
- vec3 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient)
+ vec3 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient)
+ (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient));
// Attenuate cloud color by atmosphere
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
index b4ab7cd169..7fc0e98513 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class1\environment\terrainV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -44,15 +44,15 @@ uniform vec4 object_plane_t;
vec2 texgen_object(vec4 vpos, mat4 mat, vec4 tp0, vec4 tp1)
{
vec4 tcoord;
-
+
tcoord.x = dot(vpos, tp0);
tcoord.y = dot(vpos, tp1);
tcoord.z = 0;
tcoord.w = 1;
- tcoord = mat * tcoord;
-
- return tcoord.xy;
+ tcoord = mat * tcoord;
+
+ return tcoord.xy;
}
void main()
@@ -65,12 +65,12 @@ void main()
pos = (modelview_matrix*pre_pos).xyz;
vary_normal = normalize(normal_matrix * normal);
-
+
// Transform and pass tex coords
vary_texcoord0.xy = texgen_object(vec4(position, 1.0), texture_matrix0, object_plane_s, object_plane_t);
-
+
vec4 t = vec4(texcoord1,0,1);
-
+
vary_texcoord0.zw = t.xy;
vary_texcoord1.xy = t.xy-vec2(2.0, 0.0);
vary_texcoord1.zw = t.xy-vec2(1.0, 0.0);
diff --git a/indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl b/indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl
index 51d05cd507..50737d4742 100644
--- a/indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/normaldebugG.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file normaldebugG.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index d077670c96..55daa83750 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -57,9 +57,9 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
vec3 rel_pos_norm = normalize(rel_pos);
float rel_pos_len = length(rel_pos);
-
+
vec3 sunlight = (sun_up_factor == 1) ? sunlight_color: moonlight_color;
-
+
// sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y);
@@ -119,7 +119,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
additive = (blue_horizon.rgb * blue_weight.rgb) * (cs + tmpAmbient.rgb) + (haze_horizon * haze_weight.rgb) * (cs * haze_glow + tmpAmbient.rgb);
// brightness of surface both sunlight and ambient
-
+
sunlit = sunlight.rgb;
amblit = tmpAmbient;
@@ -128,7 +128,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
vec3 srgb_to_linear(vec3 col);
-// provide a touch of lighting in the opposite direction of the sun light
+// provide a touch of lighting in the opposite direction of the sun light
// so areas in shadow don't lose all detail
float ambientLighting(vec3 norm, vec3 light_dir)
{
@@ -150,7 +150,7 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou
// (allows for mixing of light sources other than sunlight e.g. reflection probes)
sunlit *= sky_sunlight_scale;
amblit *= sky_ambient_scale;
-
+
amblit = srgb_to_linear(amblit);
amblit *= ambientLighting(norm, light_dir);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index 1bd5f5a718..f6c75e6a9c 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file sunLightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -41,7 +41,7 @@ vec4 getPosition(vec2 pos_screen);
float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen);
-void main()
+void main()
{
vec2 pos_screen = vary_fragcoord.xy;
vec4 pos = getPosition(pos_screen);
@@ -50,7 +50,7 @@ void main()
vec4 col;
col.r = sampleDirectionalShadow(pos.xyz, norm.xyz, pos_screen);
col.g = 1.0f;
- col.b = sampleSpotShadow(pos.xyz, norm.xyz, 0, pos_screen);
+ col.b = sampleSpotShadow(pos.xyz, norm.xyz, 0, pos_screen);
col.a = sampleSpotShadow(pos.xyz, norm.xyz, 1, pos_screen);
frag_color = clamp(col, vec4(0), vec4(1));
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index e0333b6044..3437ed4b4c 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -1,27 +1,27 @@
-/**
+/**
* @file class2/deferred/sunLightSSAOF.glsl
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
out vec4 frag_color;
@@ -38,7 +38,7 @@ float sampleDirectionalShadow(vec3 shadow_pos, vec3 norm, vec2 pos_screen);
float sampleSpotShadow(vec3 shadow_pos, vec3 norm, int index, vec2 pos_screen);
float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen);
-void main()
+void main()
{
vec2 pos_screen = vary_fragcoord.xy;
vec4 pos = getPosition(pos_screen);
diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl
index 4af57e3b80..87977eb28c 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl
@@ -67,16 +67,16 @@ void main()
calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten);
vec3 sunlit_linear = srgb_to_linear(sunlit);
-
+
// mask off atmospherics below water (when camera is under water)
bool do_atmospherics = false;
-
+
if (dot(vec3(0), waterPlane.xyz) + waterPlane.w > 0.0 ||
dot(pos.xyz, waterPlane.xyz) + waterPlane.w > 0.0)
{
do_atmospherics = true;
}
-
+
vec3 irradiance = vec3(0);
vec3 radiance = vec3(0);
@@ -101,5 +101,5 @@ void main()
}
frag_color = max(vec4(color.rgb, alpha), vec4(0)); //output linear since local lights will be added to this shader's results
-
+
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
index edfd6cbced..ac3fec23f6 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
@@ -56,8 +56,8 @@ vec3 srgb_to_linear(vec3 c);
// Util
vec3 hue_to_rgb(float hue);
-vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
- float perceptualRoughness,
+vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
+ float perceptualRoughness,
float metallic,
vec3 n, // normal
vec3 v, // surface point to camera
@@ -91,7 +91,7 @@ void main()
float metallic = orm.b;
vec3 f0 = vec3(0.04);
vec3 baseColor = diffuse.rgb;
-
+
vec3 diffuseColor = baseColor.rgb*(vec3(1.0)-f0);
diffuseColor *= 1.0 - metallic;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
index 60be9f4407..e419525bd5 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file class3\deferred\pointLightF.glsl
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
out vec4 frag_color;
@@ -59,8 +59,8 @@ vec2 getScreenCoord(vec4 clip);
vec3 srgb_to_linear(vec3 c);
float getDepth(vec2 tc);
-vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
- float perceptualRoughness,
+vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
+ float perceptualRoughness,
float metallic,
vec3 n, // normal
vec3 v, // surface point to camera
@@ -93,13 +93,13 @@ void main()
if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
{
- vec3 colorEmissive = texture(emissiveRect, tc).rgb;
+ vec3 colorEmissive = texture(emissiveRect, tc).rgb;
vec3 orm = spec.rgb;
float perceptualRoughness = orm.g;
float metallic = orm.b;
vec3 f0 = vec3(0.04);
vec3 baseColor = diffuse.rgb;
-
+
vec3 diffuseColor = baseColor.rgb*(vec3(1.0)-f0);
diffuseColor *= 1.0 - metallic;
@@ -136,7 +136,7 @@ void main()
final_color += lit*scol*color.rgb*spec.rgb;
}
}
-
+
if (dot(final_color, final_color) <= 0.0)
{
discard;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
index 90c84cc428..5dfa196cf6 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
@@ -51,7 +51,7 @@ layout (std140) uniform ReflectionProbes
mat4 heroBox;
// list of bounding spheres for reflection probes sorted by distance to camera (closest first)
vec4 refSphere[MAX_REFMAP_COUNT];
- // extra parameters
+ // extra parameters
// x - irradiance scale
// y - radiance scale
// z - fade in
@@ -102,7 +102,7 @@ bool shouldSampleProbe(int i, vec3 pos)
if (refIndex[i].w < 0)
{
vec4 v = refBox[i] * vec4(pos, 1.0);
- if (abs(v.x) > 1 ||
+ if (abs(v.x) > 1 ||
abs(v.y) > 1 ||
abs(v.z) > 1)
{
@@ -229,7 +229,7 @@ void preProbeSample(vec3 pos)
}
}
count++;
-
+
++neighborIdx;
}
@@ -251,56 +251,56 @@ void preProbeSample(vec3 pos)
// original reference implementation:
/*
-bool intersect(const Ray &ray) const
-{
- float t0, t1; // solutions for t if the ray intersects
-#if 0
+bool intersect(const Ray &ray) const
+{
+ float t0, t1; // solutions for t if the ray intersects
+#if 0
// geometric solution
- Vec3f L = center - orig;
- float tca = L.dotProduct(dir);
+ Vec3f L = center - orig;
+ float tca = L.dotProduct(dir);
// if (tca < 0) return false;
- float d2 = L.dotProduct(L) - tca * tca;
- if (d2 > radius2) return false;
- float thc = sqrt(radius2 - d2);
- t0 = tca - thc;
- t1 = tca + thc;
-#else
+ float d2 = L.dotProduct(L) - tca * tca;
+ if (d2 > radius2) return false;
+ float thc = sqrt(radius2 - d2);
+ t0 = tca - thc;
+ t1 = tca + thc;
+#else
// analytic solution
- Vec3f L = orig - center;
- float a = dir.dotProduct(dir);
- float b = 2 * dir.dotProduct(L);
- float c = L.dotProduct(L) - radius2;
- if (!solveQuadratic(a, b, c, t0, t1)) return false;
-#endif
- if (t0 > t1) std::swap(t0, t1);
-
- if (t0 < 0) {
- t0 = t1; // if t0 is negative, let's use t1 instead
- if (t0 < 0) return false; // both t0 and t1 are negative
- }
-
- t = t0;
-
- return true;
+ Vec3f L = orig - center;
+ float a = dir.dotProduct(dir);
+ float b = 2 * dir.dotProduct(L);
+ float c = L.dotProduct(L) - radius2;
+ if (!solveQuadratic(a, b, c, t0, t1)) return false;
+#endif
+ if (t0 > t1) std::swap(t0, t1);
+
+ if (t0 < 0) {
+ t0 = t1; // if t0 is negative, let's use t1 instead
+ if (t0 < 0) return false; // both t0 and t1 are negative
+ }
+
+ t = t0;
+
+ return true;
} */
// adapted -- assume that origin is inside sphere, return intersection of ray with edge of sphere
vec3 sphereIntersect(vec3 origin, vec3 dir, vec3 center, float radius2)
-{
- float t0, t1; // solutions for t if the ray intersects
+{
+ float t0, t1; // solutions for t if the ray intersects
- vec3 L = center - origin;
+ vec3 L = center - origin;
float tca = dot(L,dir);
- float d2 = dot(L,L) - tca * tca;
+ float d2 = dot(L,L) - tca * tca;
+
+ float thc = sqrt(radius2 - d2);
+ t0 = tca - thc;
+ t1 = tca + thc;
- float thc = sqrt(radius2 - d2);
- t0 = tca - thc;
- t1 = tca + thc;
-
vec3 v = origin + dir * t1;
- return v;
-}
+ return v;
+}
void swap(inout float a, inout float b)
{
@@ -312,17 +312,17 @@ void swap(inout float a, inout float b)
// debug implementation, make no assumptions about origin
void sphereIntersectDebug(vec3 origin, vec3 dir, vec3 center, float radius2, float depth, inout vec4 col)
{
- float t[2]; // solutions for t if the ray intersects
+ float t[2]; // solutions for t if the ray intersects
// geometric solution
- vec3 L = center - origin;
+ vec3 L = center - origin;
float tca = dot(L, dir);
// if (tca < 0) return false;
- float d2 = dot(L, L) - tca * tca;
- if (d2 > radius2) return;
- float thc = sqrt(radius2 - d2);
- t[0] = tca - thc;
- t[1] = tca + thc;
+ float d2 = dot(L, L) - tca * tca;
+ if (d2 > radius2) return;
+ float thc = sqrt(radius2 - d2);
+ t[0] = tca - thc;
+ t[1] = tca + thc;
for (int i = 0; i < 2; ++i)
{
@@ -411,8 +411,8 @@ void debugBoxCol(vec3 ro, vec3 rd, float t, vec3 p, inout vec4 col)
bool behind = dot(v,v) > dot(pos,pos);
float w = 0.25;
-
- if (behind)
+
+ if (behind)
{
w *= 0.5;
w /= (length(v)-length(pos))*0.5+1.0;
@@ -426,7 +426,7 @@ void debugBoxCol(vec3 ro, vec3 rd, float t, vec3 p, inout vec4 col)
// cribbed from https://iquilezles.org/articles/intersectors/
// axis aligned box centered at the origin, with size boxSize
-void boxIntersectionDebug( in vec3 ro, in vec3 p, vec3 boxSize, inout vec4 col)
+void boxIntersectionDebug( in vec3 ro, in vec3 p, vec3 boxSize, inout vec4 col)
{
vec3 rd = normalize(p-ro);
@@ -453,7 +453,7 @@ void boxIntersectionDebug( in vec3 ro, in vec3 p, vec3 boxSize, inout vec4 col)
void boxIntersectDebug(vec3 origin, vec3 pos, mat4 i, inout vec4 col)
{
mat4 clipToLocal = i;
-
+
// transform into unit cube space
origin = (clipToLocal * vec4(origin, 1.0)).xyz;
pos = (clipToLocal * vec4(pos, 1.0)).xyz;
@@ -471,7 +471,7 @@ void boxIntersectDebug(vec3 origin, vec3 pos, mat4 i, inout vec4 col)
// dw - distance weight
float sphereWeight(vec3 pos, vec3 dir, vec3 origin, float r, vec4 i, out float dw)
{
- float r1 = r * 0.5; // 50% of radius (outer sphere to start interpolating down)
+ float r1 = r * 0.5; // 50% of radius (outer sphere to start interpolating down)
vec3 delta = pos.xyz - origin;
float d2 = max(length(delta), 0.001);
@@ -495,7 +495,7 @@ float sphereWeight(vec3 pos, vec3 dir, vec3 origin, float r, vec4 i, out float d
// lod - which mip to sample (lower is higher res, sharper reflections)
// c - center of probe
// r2 - radius of probe squared
-// i - index of probe
+// i - index of probe
vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out float dw, float lod, vec3 c, int i)
{
// parallax adjustment
@@ -514,7 +514,7 @@ vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out float dw, float lod, vec3 c,
float rr = r * r;
- v = sphereIntersect(pos, dir, c,
+ v = sphereIntersect(pos, dir, c,
refIndex[i].w < 1 ? 4096.0*4096.0 : // <== effectively disable parallax correction for automatically placed probes to keep from bombing the world with obvious spheres
rr);
@@ -525,7 +525,7 @@ vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out float dw, float lod, vec3 c,
vec3 d = normalize(v);
v = env_mat * v;
-
+
vec4 ret = textureLod(reflectionProbes, vec4(v.xyz, refIndex[i].x), lod) * refParams[i].y;
return ret.rgb;
@@ -536,7 +536,7 @@ vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out float dw, float lod, vec3 c,
// dir - pixel normal
// w - weight of sample (distance and angular attenuation)
// dw - weight of sample (distance only)
-// i - index of probe
+// i - index of probe
vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, out float dw, vec3 c, int i, vec3 amblit)
{
// parallax adjustment
@@ -554,7 +554,7 @@ vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, out float dw, vec3 c, int
// pad sphere for manual probe extending into automatic probe space
float rr = r * r;
- v = sphereIntersect(pos, dir, c,
+ v = sphereIntersect(pos, dir, c,
refIndex[i].w < 1 ? 4096.0*4096.0 : // <== effectively disable parallax correction for automatically placed probes to keep from bombing the world with obvious spheres
rr);
@@ -563,7 +563,7 @@ vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, out float dw, vec3 c, int
v -= c;
v = env_mat * v;
-
+
vec3 col = textureLod(irradianceProbes, vec4(v.xyz, refIndex[i].x), 0).rgb * refParams[i].x;
col = mix(amblit, col, min(refParams[i].x, 1.0));
@@ -625,7 +625,7 @@ vec3 sampleProbes(vec3 pos, vec3 dir, float lod)
col[1] *= 1.0/wsum[1];
col[0] = vec3(0);
}
-
+
return col[1]+col[0];
}
@@ -654,7 +654,7 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir, vec3 amblit)
{
continue;
}
-
+
{
float w = 0;
float dw = 0;
@@ -684,7 +684,7 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir, vec3 amblit)
col[1] *= 1.0/wsum[1];
col[0] = vec3(0);
}
-
+
return col[1]+col[0];
}
@@ -704,13 +704,13 @@ void tapHeroProbe(inout vec3 glossenv, vec3 pos, vec3 norm, float glossiness)
{
float d = 0;
boxIntersect(pos, norm, heroBox, d, 1.0);
-
+
w = max(d, 0);
}
else
{
float r = heroSphere.w;
-
+
w = sphereWeight(pos, refnormpersp, heroSphere.xyz, r, vec4(1), dw);
}
@@ -851,9 +851,9 @@ void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout
{
float lod = (1.0-glossiness)*reflection_lods;
glossenv = sampleProbes(pos, normalize(refnormpersp), lod);
-
+
}
-
+
if (envIntensity > 0.0)
{
legacyenv = sampleProbes(pos, normalize(refnormpersp), 0.0);
diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl
index deb276ef9d..9ac389f926 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl
@@ -52,7 +52,7 @@ float random (vec2 uv);
float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source, float glossiness);
-void main()
+void main()
{
vec2 tc = vary_fragcoord.xy;
float depth = linearDepth01(getDepth(tc), zNear, zFar);
@@ -60,13 +60,13 @@ void main()
vec3 pos = getPositionWithDepth(tc, getDepth(tc)).xyz;
vec4 spec = texture(specularRect, tc);
vec2 hitpixel;
-
+
vec4 diffuse = texture(diffuseRect, tc);
vec3 specCol = spec.rgb;
vec4 fcol = texture(diffuseMap, tc);
- if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
+ if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
{
vec3 orm = specCol.rgb;
float perceptualRoughness = orm.g;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 96c32734e4..529d1cba6b 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -105,8 +105,8 @@ vec3 pbrBaseLight(vec3 diffuseColor,
vec3 additive,
vec3 atten);
-vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
- float perceptualRoughness,
+vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
+ float perceptualRoughness,
float metallic,
vec3 n, // normal
vec3 v, // surface point to camera
@@ -169,15 +169,15 @@ void main()
if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
{
- vec3 orm = spec.rgb;
+ vec3 orm = spec.rgb;
float perceptualRoughness = orm.g;
float metallic = orm.b;
float ao = orm.r;
-
+
// PBR IBL
float gloss = 1.0 - perceptualRoughness;
-
+
sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss, false, amblit_linear);
adjustIrradiance(irradiance, ambocc);
@@ -205,7 +205,7 @@ void main()
{
// legacy shaders are still writng sRGB to gbuffer
baseColor.rgb = srgb_to_linear(baseColor.rgb);
-
+
spec.rgb = srgb_to_linear(spec.rgb);
float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
@@ -224,7 +224,7 @@ void main()
vec3 sun_contrib = min(da, scol) * sunlit_linear;
color.rgb += sun_contrib;
color.rgb *= baseColor.rgb;
-
+
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
if (spec.a > 0.0)
@@ -254,7 +254,7 @@ void main()
}
color.rgb = mix(color.rgb, baseColor.rgb, baseColor.a);
-
+
if (envIntensity > 0.0)
{ // add environment map
applyLegacyEnv(color, legacyenv, spec, pos.xyz, norm.xyz, envIntensity);
diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
index 319fa86148..092b0c3c08 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file class3\deferred\spotLightF.glsl
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
out vec4 frag_color;
@@ -83,8 +83,8 @@ vec4 getPosition(vec2 pos_screen);
const float M_PI = 3.14159265;
-vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
- float perceptualRoughness,
+vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
+ float perceptualRoughness,
float metallic,
vec3 n, // normal
vec3 v, // surface point to camera
@@ -112,13 +112,13 @@ void main()
}
float shadow = 1.0;
-
+
if (proj_shadow_idx >= 0)
{
vec4 shd = texture(lightMap, tc);
shadow = (proj_shadow_idx==0)?shd.b:shd.a;
shadow += shadow_fade;
- shadow = clamp(shadow, 0.0, 1.0);
+ shadow = clamp(shadow, 0.0, 1.0);
}
vec4 norm = getNorm(tc);
@@ -149,7 +149,7 @@ void main()
float metallic = orm.b;
vec3 f0 = vec3(0.04);
vec3 baseColor = diffuse.rgb;
-
+
vec3 diffuseColor = baseColor.rgb*(vec3(1.0)-f0);
diffuseColor *= 1.0 - metallic;
@@ -167,7 +167,7 @@ void main()
if (nl > 0.0)
{
amb_da += (nl*0.5 + 0.5) * proj_ambiance;
-
+
dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy );
vec3 intensity = dist_atten * dlit * 3.25 * shadow; // Legacy attenuation, magic number to balance with legacy materials
@@ -205,11 +205,11 @@ void main()
// unshadowed for consistency between forward and deferred?
amb_da += (nl*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance;
}
-
+
amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, 1.0, proj_tc.xy );
final_color += diffuse.rgb * amb_rgb * max(dot(-normalize(lv), n), 0.0);
}
-
+
if (spec.a > 0.0)
{
dlit *= min(nl*6.0, 1.0) * dist_atten;
@@ -218,7 +218,7 @@ void main()
float gtdenom = 2 * nh;
float gt = max(0, min(gtdenom * nv / vh, gtdenom * nl / vh));
-
+
if (nh > 0.0)
{
float scol = fres*texture(lightFunc, vec2(nh, spec.a)).r*gt/(nh*nl);
@@ -226,26 +226,26 @@ void main()
speccol = clamp(speccol, vec3(0), vec3(1));
final_color += speccol;
}
- }
+ }
if (envIntensity > 0.0)
{
vec3 ref = reflect(normalize(pos), n);
-
+
//project from point pos in direction ref to plane proj_p, proj_n
vec3 pdelta = proj_p-pos;
float ds = dot(ref, proj_n);
-
+
if (ds < 0.0)
{
vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
-
+
vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
if (stc.z > 0.0)
{
stc /= stc.w;
-
+
if (stc.x < 1.0 &&
stc.y < 1.0 &&
stc.x > 0.0 &&
diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl
index f6bef1e498..a5a37d80dd 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl
@@ -43,7 +43,7 @@ void main()
float depth = getDepth(tc.xy);
if (above_water > 0)
- {
+ {
// we want to depth test when the camera is above water, but some GPUs have a hard time
// with depth testing against render targets that are bound for sampling in the same shader
// so we do it manually here
@@ -60,5 +60,5 @@ void main()
vec4 fogged = getWaterFogView(pos.xyz);
frag_color = max(fogged, vec4(0)); //output linear since local lights will be added to this shader's results
-
+
}
diff --git a/indra/newview/gltf/animation.cpp b/indra/newview/gltf/animation.cpp
index 8f53c28539..8b85eba3e5 100644
--- a/indra/newview/gltf/animation.cpp
+++ b/indra/newview/gltf/animation.cpp
@@ -198,7 +198,7 @@ void Animation::Sampler::getFrameInfo(Asset& asset, F32 time, U32& frameIndex, F
return;
}
- for (U32 i = 0; i < mFrameTimes.size() - 1; i++)
+ for (U32 i = 0; i < (U32)mFrameTimes.size() - 1; i++)
{
if (time >= mFrameTimes[i] && time < mFrameTimes[i + 1])
{
diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp
index ee4f1b0fe5..c2821d56d6 100644
--- a/indra/newview/llfetchedgltfmaterial.cpp
+++ b/indra/newview/llfetchedgltfmaterial.cpp
@@ -46,7 +46,7 @@ LLFetchedGLTFMaterial::LLFetchedGLTFMaterial()
LLFetchedGLTFMaterial::~LLFetchedGLTFMaterial()
{
-
+
}
LLFetchedGLTFMaterial& LLFetchedGLTFMaterial::operator=(const LLFetchedGLTFMaterial& rhs)
@@ -253,4 +253,3 @@ void LLFetchedGLTFMaterial::materialComplete(bool success)
materialCompleteCallbacks.clear();
materialCompleteCallbacks.shrink_to_fit();
}
-
diff --git a/indra/newview/llfetchedgltfmaterial.h b/indra/newview/llfetchedgltfmaterial.h
index 7550c75b45..634a4853b0 100644
--- a/indra/newview/llfetchedgltfmaterial.h
+++ b/indra/newview/llfetchedgltfmaterial.h
@@ -70,7 +70,7 @@ public:
static LLFetchedGLTFMaterial sDefault;
protected:
// Lifetime management
-
+
void materialBegin();
void materialComplete(bool success);
diff --git a/indra/newview/llgltfmateriallist.h b/indra/newview/llgltfmateriallist.h
index 6eab86ff0a..982538f106 100644
--- a/indra/newview/llgltfmateriallist.h
+++ b/indra/newview/llgltfmateriallist.h
@@ -79,14 +79,14 @@ public:
static void flushUpdates(void(*done_callback)(bool) = nullptr);
static void addSelectionUpdateCallback(void(*update_callback)(const LLUUID& object_id, S32 side));
-
+
// Queue an explicit LLSD ModifyMaterialParams update apply given override data
// overrides -- LLSD map (or array of maps) in the format:
// object_id UUID(required) id of object
// side integer(required) TE index of face to set, or -1 for all faces
// gltf_json string(optional) override data to set, empty string nulls out override data, omissions of this parameter keeps existing data
// asset_id UUID(optional) id of material asset to set, omission of this parameter keeps existing material asset id
- //
+ //
// NOTE: Unless you already have a gltf_json string you want to send, strongly prefer using queueModify
// If the queue/flush API is insufficient, extend it.
static void queueUpdate(const LLSD& data);
diff --git a/indra/newview/llheroprobemanager.h b/indra/newview/llheroprobemanager.h
index e45b0049b2..c8d505f4c3 100644
--- a/indra/newview/llheroprobemanager.h
+++ b/indra/newview/llheroprobemanager.h
@@ -51,18 +51,18 @@ class alignas(16) LLHeroProbeManager
{
LL_ALIGN_NEW
public:
- enum class DetailLevel
+ enum class DetailLevel
{
STATIC_ONLY = 0,
STATIC_AND_DYNAMIC,
REALTIME = 2
};
- // allocate an environment map of the given resolution
+ // allocate an environment map of the given resolution
LLHeroProbeManager();
~LLHeroProbeManager();
- // release any GL state
+ // release any GL state
void cleanup();
// maintain reflection probes
@@ -90,11 +90,11 @@ public:
LLVector3 mMirrorPosition;
LLVector3 mMirrorNormal;
HeroProbeData mHeroData;
-
+
private:
friend class LLPipeline;
friend class LLReflectionMapManager;
-
+
// update UBO used for rendering (call only once per render pipe flush)
void updateUniforms();
@@ -103,7 +103,7 @@ private:
// render target for cube snapshots
// used to generate mipmaps without doing a copy-to-texture
LLRenderTarget mRenderTarget;
-
+
LLRenderTarget mHeroRenderTarget;
std::vector<LLRenderTarget> mMipChain;
@@ -120,7 +120,7 @@ private:
// update the specified face of the specified probe
void updateProbeFace(LLReflectionMap* probe, U32 face, bool is_dynamic, F32 near_clip);
void generateRadiance(LLReflectionMap *probe);
-
+
// list of active reflection maps
std::vector<LLPointer<LLReflectionMap>> mProbes;
@@ -136,10 +136,10 @@ private:
// resolution of reflection probes
U32 mProbeResolution = 1024;
-
+
// maximum LoD of reflection probes (mip levels - 1)
F32 mMaxProbeLOD = 6.f;
-
+
F32 mHeroProbeStrength = 1.f;
bool mIsInTransition = false;
@@ -148,9 +148,9 @@ private:
bool mRenderingMirror = false;
std::map<int, int> mFaceUpdateList;
-
+
U32 mCurrentProbeUpdateFrame = 0;
-
+
std::vector<LLPointer<LLVOVolume>> mHeroVOList;
LLPointer<LLVOVolume> mNearestHero;
diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp
index 2604c2ba53..79c07d8c09 100644
--- a/indra/newview/llreflectionmap.cpp
+++ b/indra/newview/llreflectionmap.cpp
@@ -56,7 +56,7 @@ void LLReflectionMap::update(U32 resolution, U32 face, bool force_dynamic, F32 n
llassert(mCubeArray.notNull());
llassert(mCubeIndex != -1);
//llassert(LLPipeline::sRenderDeferred);
-
+
// make sure we don't walk off the edge of the render target
while (resolution > gPipeline.mRT->deferredScreen.getWidth() ||
resolution > gPipeline.mRT->deferredScreen.getHeight())
@@ -65,7 +65,7 @@ void LLReflectionMap::update(U32 resolution, U32 face, bool force_dynamic, F32 n
}
F32 clip = (near_clip > 0) ? near_clip : getNearClip();
-
+
gViewerWindow->cubeSnapshot(LLVector3(mOrigin), mCubeArray, mCubeIndex, face, clip, getIsDynamic() || force_dynamic, useClipPlane, clipPlane);
}
@@ -145,7 +145,7 @@ void LLReflectionMap::autoAdjustOrigin()
LLVector3 origin(fp);
F32 height = LLWorld::instance().resolveLandHeightAgent(origin) + 2.f;
fp[2] = llmax(fp[2], height);
-
+
// make sure radius encompasses all objects
LLSimdScalar r2 = 0.0;
for (int i = 0; i < 8; ++i)
@@ -165,7 +165,7 @@ void LLReflectionMap::autoAdjustOrigin()
// make sure near clip doesn't poke through ground
fp[2] = llmax(fp[2], height+mRadius*0.5f);
-
+
}
}
else if (mViewerObject && !mViewerObject->isDead())
@@ -237,7 +237,7 @@ F32 LLReflectionMap::getNearClip()
bool LLReflectionMap::getIsDynamic()
{
if (gSavedSettings.getS32("RenderReflectionProbeDetail") > (S32) LLReflectionMapManager::DetailLevel::STATIC_ONLY &&
- mViewerObject &&
+ mViewerObject &&
mViewerObject->getVolume())
{
return ((LLVOVolume*)mViewerObject)->getReflectionProbeIsDynamic();
@@ -247,7 +247,7 @@ bool LLReflectionMap::getIsDynamic()
}
bool LLReflectionMap::getBox(LLMatrix4& box)
-{
+{
if (mViewerObject)
{
LLVolume* volume = mViewerObject->getVolume();
@@ -270,7 +270,7 @@ bool LLReflectionMap::getBox(LLMatrix4& box)
// construct object to camera space (with scale)
mv = mv * rm * scale;
- // inverse is camera space to object unit cube
+ // inverse is camera space to object unit cube
mv = mv.inverse();
box = LLMatrix4(mv.m);
@@ -337,7 +337,7 @@ void LLReflectionMap::doOcclusion(const LLVector4a& eye)
mOccluded = false;
return;
}
-
+
if (mOcclusionQuery == 0)
{ // no query was previously issued, allocate one and issue
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("rmdo - glGenQueries");
diff --git a/indra/newview/llreflectionmap.h b/indra/newview/llreflectionmap.h
index 9e888f20d0..117ea4cfa6 100644
--- a/indra/newview/llreflectionmap.h
+++ b/indra/newview/llreflectionmap.h
@@ -36,7 +36,7 @@ class alignas(16) LLReflectionMap : public LLRefCount
{
LL_ALIGN_NEW
public:
-
+
enum class ProbeType
{
ALL = 0,
@@ -44,8 +44,8 @@ public:
IRRADIANCE,
REFLECTION
};
-
- // allocate an environment map of the given resolution
+
+ // allocate an environment map of the given resolution
LLReflectionMap();
~LLReflectionMap();
@@ -86,7 +86,7 @@ public:
// point at which environment map was last generated from (in agent space)
LLVector4a mOrigin;
-
+
// distance from main viewer camera
F32 mDistance = -1.f;
@@ -106,7 +106,7 @@ public:
// cube map used to sample this environment map
LLPointer<LLCubeMapArray> mCubeArray;
S32 mCubeIndex = -1; // index into cube map array or -1 if not currently stored in cube map array
-
+
// probe has had at least one full update and is ready to render
bool mComplete = false;
@@ -136,7 +136,7 @@ public:
GLuint mOcclusionQuery = 0;
bool mOccluded = false;
U32 mOcclusionPendingFrames = 0;
-
+
ProbeType mType;
};
diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h
index 5c0651bc24..f81fb30738 100644
--- a/indra/newview/llreflectionmapmanager.h
+++ b/indra/newview/llreflectionmapmanager.h
@@ -67,7 +67,7 @@ public:
// add a probe for the given spatial group
LLReflectionMap* addProbe(LLSpatialGroup* group = nullptr);
-
+
// Populate "maps" with the N most relevant Reflection Maps where N is no more than maps.size()
// If less than maps.size() ReflectionMaps are available, will assign trailing elements to nullptr.
// maps -- presized array of Reflection Map pointers
@@ -160,7 +160,7 @@ private:
// update the specified face of the specified probe
void updateProbeFace(LLReflectionMap* probe, U32 face);
-
+
// list of active reflection maps
std::vector<LLPointer<LLReflectionMap> > mProbes;
diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp
index 329cfa7715..6d0704a469 100644
--- a/indra/newview/lltooldraganddrop.cpp
+++ b/indra/newview/lltooldraganddrop.cpp
@@ -2665,7 +2665,7 @@ EAcceptance LLToolDragAndDrop::dad3dUpdateInventory(
// *HACK: In order to resolve SL-22177, we need to block drags
// from notecards and objects onto other objects.
- if ((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource))
+ if((SOURCE_WORLD == mSource) || (SOURCE_NOTECARD == mSource))
{
return ACCEPT_NO;
}
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index c509d656e1..703f33771c 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llvlcomposition.cpp
* @brief Viewer-side representation of a composition layer...
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -220,7 +220,7 @@ LLTerrainMaterials::Type LLTerrainMaterials::getMaterialType()
{
LL_PROFILE_ZONE_SCOPED;
- const BOOL use_textures = texturesReady(false, false) || !materialsReady(false, false);
+ const bool use_textures = texturesReady(false, false) || !materialsReady(false, false);
return use_textures ? Type::TEXTURE : Type::PBR;
}
@@ -428,8 +428,7 @@ const LLUUID (&LLVLComposition::getDefaultTextures())[ASSET_COUNT]
LLVLComposition::LLVLComposition(LLSurface *surfacep, const U32 width, const F32 scale) :
LLTerrainMaterials(),
- LLViewerLayer(width, scale),
- mParamsReady(false)
+ LLViewerLayer(width, scale)
{
// Load Terrain Textures - Original ones
const LLUUID (&default_textures)[LLVLComposition::ASSET_COUNT] = LLVLComposition::getDefaultTextures();
@@ -471,7 +470,7 @@ bool LLVLComposition::generateHeights(const F32 x, const F32 y,
llassert(mSurfacep);
- if (!mSurfacep || !mSurfacep->getRegion())
+ if (!mSurfacep || !mSurfacep->getRegion())
{
// We don't always have the region yet here....
return false;
@@ -539,7 +538,7 @@ bool LLVLComposition::generateHeights(const F32 x, const F32 y,
vec[1] = (F32)(origin_global.mdV[VY]+location.mV[VY])*xyScaleInv;
vec[2] = height*zScaleInv;
//
- // Choose material value by adding to the exact height a random value
+ // Choose material value by adding to the exact height a random value
//
vec1[0] = vec[0]*(0.2222222222f);
vec1[1] = vec[1]*(0.2222222222f);
@@ -873,7 +872,7 @@ bool LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
U32 st_comps = 3;
U32 st_width = BASE_SIZE;
U32 st_height = BASE_SIZE;
-
+
if (tex_comps != st_comps)
{
llassert(false);
@@ -978,7 +977,7 @@ bool LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
{
unboost_minimap_material(mDetailMaterials[i]);
}
-
+
return true;
}
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h
index a003f74eda..763ff69442 100644
--- a/indra/newview/llvlcomposition.h
+++ b/indra/newview/llvlcomposition.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llvlcomposition.h
* @brief Viewer-side representation of a composition layer...
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -115,8 +115,7 @@ public:
bool generateHeights(const F32 x, const F32 y, const F32 width, const F32 height);
bool generateComposition();
// Generate texture from composition values.
- bool generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height);
- bool generateTexture(const F32 x, const F32 y, const F32 width, const F32 height);
+ bool generateMinimapTileLand(const F32 x, const F32 y, const F32 width, const F32 height);
// Use these as indeces ito the get/setters below that use 'corner'
enum ECorner
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 2f7dbc46a9..035c02c804 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -6622,7 +6622,7 @@ void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo, std::set<LL
LL_DEBUGS("AnimatedObjects") << "adding attachment overrides for " << mesh_id
<< " to root object " << root_object->getID() << LL_ENDL;
}
- bool fullRig = jointCnt>=JOINT_COUNT_REQUIRED_FOR_FULLRIG;
+ bool fullRig = jointCnt >= JOINT_COUNT_REQUIRED_FOR_FULLRIG;
if ( fullRig && !mesh_overrides_loaded )
{
for (unsigned int i = 0; i < jointCnt; ++i)
diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp
index 7bbdd83a7f..c92de576f9 100644
--- a/indra/newview/llvocache.cpp
+++ b/indra/newview/llvocache.cpp
@@ -1877,13 +1877,13 @@ void LLVOCache::removeGenericExtrasForHandle(U64 handle)
auto* entry = mHandleEntryMap[handle];
if (entry)
{
+ LL_WARNS("GLTF", "VOCache") << "Removing generic extras for handle " << entry->mHandle << "Filename: " << getObjectCacheExtrasFilename(handle) << LL_ENDL;
removeEntry(entry);
}
else
{
//shouldn't happen, but if it does, we should remove the extras file since it's orphaned
- LL_WARNS("GLTF", "VOCache") << "Removing generic extras for handle " << entry->mHandle << "Filename: " << getObjectCacheExtrasFilename(handle) << LL_ENDL;
- LLFile::remove(getObjectCacheExtrasFilename(entry->mHandle));
+ LLFile::remove(getObjectCacheExtrasFilename(handle));
}
}
@@ -1902,9 +1902,7 @@ void LLVOCache::writeGenericExtrasToCache(U64 handle, const LLUUID& id, const LL
return;
}
- // <FS:Beq> FIRE-33808 - Material Override Cache causes long delays
std::string filename = getObjectCacheExtrasFilename(handle);
- // </FS:Beq>
llofstream out(filename, std::ios::out | std::ios::binary);
if(!out.good())
{
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index b265529919..4819ea4346 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -776,10 +776,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
if (mRT == &mMainRT)
{ // hacky -- allocate auxillary buffer
- gCubeSnapshot = true;
- mReflectionMapManager.initReflectionMaps();
- mHeroProbeManager.initReflectionMaps();
-
if (sReflectionProbesEnabled)
{
gCubeSnapshot = true;