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-rw-r--r--indra/llrender/llglstates.h5
-rw-r--r--indra/llrender/llrender.cpp13
-rw-r--r--indra/llrender/llrender.h1
-rw-r--r--indra/llrender/llshadermgr.cpp39
-rw-r--r--indra/llrender/llvertexbuffer.cpp6
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl4
-rw-r--r--indra/newview/lldrawable.cpp3
-rw-r--r--indra/newview/lldrawpool.cpp1
-rw-r--r--indra/newview/lldrawpoolterrain.cpp6
-rw-r--r--indra/newview/lldrawpooltree.cpp1
-rw-r--r--indra/newview/llface.cpp11
-rwxr-xr-xindra/newview/lltexturefetch.cpp6
-rw-r--r--indra/newview/llviewerobject.cpp8
-rw-r--r--indra/newview/llviewertexture.cpp3
-rw-r--r--indra/newview/llvosurfacepatch.cpp4
15 files changed, 73 insertions, 38 deletions
diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h
index e26aead676..0e2c3bcb44 100644
--- a/indra/llrender/llglstates.h
+++ b/indra/llrender/llglstates.h
@@ -59,7 +59,6 @@ protected:
LLGLEnable mColorMaterial;
LLGLDisable mAlphaTest, mBlend, mCullFace, mDither, mFog,
mLineSmooth, mLineStipple, mNormalize, mPolygonSmooth,
- mTextureGenQ, mTextureGenR, mTextureGenS, mTextureGenT,
mGLMultisample;
public:
LLGLSDefault()
@@ -76,10 +75,6 @@ public:
mLineStipple(GL_LINE_STIPPLE),
mNormalize(GL_NORMALIZE),
mPolygonSmooth(GL_POLYGON_SMOOTH),
- mTextureGenQ(GL_TEXTURE_GEN_Q),
- mTextureGenR(GL_TEXTURE_GEN_R),
- mTextureGenS(GL_TEXTURE_GEN_S),
- mTextureGenT(GL_TEXTURE_GEN_T),
mGLMultisample(GL_MULTISAMPLE_ARB)
{ }
};
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 348c1eb1b7..4597d06260 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -648,7 +648,7 @@ void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eT
gGL.flush();
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
}
-
+
// We want an early out, because this function does a LOT of stuff.
if ( ( (isAlpha && (mCurrAlphaOp == op) && (mCurrAlphaSrc1 == src1) && (mCurrAlphaSrc2 == src2))
|| (!isAlpha && (mCurrColorOp == op) && (mCurrColorSrc1 == src1) && (mCurrColorSrc2 == src2)) ) && !gGL.mDirty)
@@ -1437,6 +1437,17 @@ void LLRender::matrixMode(U32 mode)
mMatrixMode = mode;
}
+U32 LLRender::getMatrixMode()
+{
+ if (mMatrixMode >= MM_TEXTURE0 && mMatrixMode <= MM_TEXTURE3)
+ { //always return MM_TEXTURE if current matrix mode points at any texture matrix
+ return MM_TEXTURE;
+ }
+
+ return mMatrixMode;
+}
+
+
void LLRender::loadIdentity()
{
flush();
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index fa5f7f311d..78a310e525 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -346,6 +346,7 @@ public:
void loadIdentity();
void multMatrix(const GLfloat* m);
void matrixMode(U32 mode);
+ U32 getMatrixMode();
const glh::matrix4f& getModelviewMatrix();
const glh::matrix4f& getProjectionMatrix();
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 3fbf34296f..b6a9a6b653 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -702,7 +702,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (texture_index_channels > 1)
{
- text[count++] = strdup("VARYING_FLAT ivec4 vary_texture_index;\n");
+ text[count++] = strdup("VARYING_FLAT int vary_texture_index;\n");
}
text[count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n");
@@ -716,20 +716,33 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
else if (major_version > 1 || minor_version >= 30)
{ //switches are supported in GLSL 1.30 and later
- text[count++] = strdup("\tvec4 ret = vec4(1,0,1,1);\n");
- text[count++] = strdup("\tswitch (vary_texture_index.r)\n");
- text[count++] = strdup("\t{\n");
-
- //switch body
- for (S32 i = 0; i < texture_index_channels; ++i)
- {
- std::string case_str = llformat("\t\tcase %d: ret = texture2D(tex%d, texcoord); break;\n", i, i);
- text[count++] = strdup(case_str.c_str());
+ if (gGLManager.mIsNVIDIA)
+ { //switches are unreliable on some NVIDIA drivers
+ for (U32 i = 0; i < texture_index_channels; ++i)
+ {
+ std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture2D(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i);
+ text[count++] = strdup(if_string.c_str());
+ }
+ text[count++] = strdup("\treturn vec4(1,0,1,1);\n");
+ text[count++] = strdup("}\n");
}
+ else
+ {
+ text[count++] = strdup("\tvec4 ret = vec4(1,0,1,1);\n");
+ text[count++] = strdup("\tswitch (vary_texture_index)\n");
+ text[count++] = strdup("\t{\n");
+
+ //switch body
+ for (S32 i = 0; i < texture_index_channels; ++i)
+ {
+ std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i);
+ text[count++] = strdup(case_str.c_str());
+ }
- text[count++] = strdup("\t}\n");
- text[count++] = strdup("\treturn ret;\n");
- text[count++] = strdup("}\n");
+ text[count++] = strdup("\t}\n");
+ text[count++] = strdup("\treturn ret;\n");
+ text[count++] = strdup("}\n");
+ }
}
else
{ //should never get here. Indexed texture rendering requires GLSL 1.30 or later
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 0092df6587..fd106ab79b 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -1326,7 +1326,7 @@ void LLVertexBuffer::setupVertexArray()
1, //TYPE_WEIGHT,
4, //TYPE_WEIGHT4,
4, //TYPE_CLOTHWEIGHT,
- 4, //TYPE_TEXTURE_INDEX
+ 1, //TYPE_TEXTURE_INDEX
};
U32 attrib_type[] =
@@ -1343,7 +1343,7 @@ void LLVertexBuffer::setupVertexArray()
GL_FLOAT, //TYPE_WEIGHT,
GL_FLOAT, //TYPE_WEIGHT4,
GL_FLOAT, //TYPE_CLOTHWEIGHT,
- GL_UNSIGNED_BYTE, //TYPE_TEXTURE_INDEX
+ GL_UNSIGNED_INT, //TYPE_TEXTURE_INDEX
};
bool attrib_integer[] =
@@ -2400,7 +2400,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
#if !LL_DARWIN
S32 loc = TYPE_TEXTURE_INDEX;
void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);
- glVertexAttribIPointer(loc, 4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
#endif
}
if (data_mask & MAP_VERTEX)
diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl
index 7c0699d72f..ca29bf3143 100644
--- a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl
@@ -23,9 +23,9 @@
* $/LicenseInfo$
*/
-ATTRIBUTE ivec4 texture_index;
+ATTRIBUTE int texture_index;
-VARYING_FLAT ivec4 vary_texture_index;
+VARYING_FLAT int vary_texture_index;
void passTextureIndex()
{
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 82ea5cd5a6..4eda2b92b3 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -625,8 +625,6 @@ BOOL LLDrawable::updateMove()
return FALSE;
}
- makeActive();
-
BOOL done;
if (isState(MOVE_UNDAMPED))
@@ -635,6 +633,7 @@ BOOL LLDrawable::updateMove()
}
else
{
+ makeActive();
done = updateMoveDamped();
}
return done;
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 6c0be0a5c2..b8c143e9c1 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -418,6 +418,7 @@ void LLRenderPass::applyModelMatrix(LLDrawInfo& params)
gGL.loadMatrix(gGLModelView);
if (params.mModelMatrix)
{
+ llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW);
gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix);
}
gPipeline.mMatrixOpCount++;
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 7fc78fb382..9bc32fddbd 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -308,6 +308,7 @@ void LLDrawPoolTerrain::drawLoop()
if (model_matrix != gGLLastMatrix)
{
+ llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW);
gGLLastMatrix = model_matrix;
gGL.loadMatrix(gGLModelView);
if (model_matrix)
@@ -594,7 +595,8 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.translatef(-1.f, 0.f, 0.f);
-
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+
// Set alpha texture and do lighting modulation
gGL.getTexUnit(3)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_VERT_COLOR);
gGL.getTexUnit(3)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
@@ -742,6 +744,7 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.translatef(-1.f, 0.f, 0.f);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
// Care about alpha only
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
@@ -781,6 +784,7 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.translatef(-2.f, 0.f, 0.f);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
// Care about alpha only
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index 83f04e45a8..fedbd782dc 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -116,6 +116,7 @@ void LLDrawPoolTree::render(S32 pass)
gGL.loadMatrix(gGLModelView);
if (model_matrix)
{
+ llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW);
gGL.multMatrix((GLfloat*) model_matrix->mMatrix);
}
gPipeline.mMatrixOpCount++;
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index f5b217d539..4b107ae151 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1943,15 +1943,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLVector4a texIdx;
- U8 index = mTextureIndex < 255 ? mTextureIndex : 0;
+ S32 index = mTextureIndex < 255 ? mTextureIndex : 0;
F32 val = 0.f;
- U8* vp = (U8*) &val;
- vp[0] = index;
- vp[1] = 0;
- vp[2] = 0;
- vp[3] = 0;
-
+ S32* vp = (S32*) &val;
+ *vp = index;
+
llassert(index <= LLGLSLShader::sIndexedTextureChannels-1);
LLVector4Logical mask;
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index 7e6dfbc9d9..2ed7488b85 100755
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -1249,6 +1249,12 @@ bool LLTextureFetchWorker::doWork(S32 param)
S32 max_attempts;
if (mGetStatus == HTTP_NOT_FOUND)
{
+ if(mWriteToCacheState == NOT_WRITE) //map tiles
+ {
+ mState = DONE;
+ return true; // failed, means no map tile on the empty region.
+ }
+
mHTTPFailCount = max_attempts = 1; // Don't retry
llwarns << "Texture missing from server (404): " << mUrl << llendl;
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index f5a3681437..b52c9d0d4b 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -782,7 +782,13 @@ BOOL LLViewerObject::setDrawableParent(LLDrawable* parentp)
}
LLDrawable* old_parent = mDrawable->mParent;
mDrawable->mParent = parentp;
-
+
+ if (parentp && mDrawable->isActive())
+ {
+ parentp->makeActive();
+ parentp->setState(LLDrawable::ACTIVE_CHILD);
+ }
+
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
if( (old_parent != parentp && old_parent)
|| (parentp && parentp->isActive()))
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 7f638a24bf..e1eb54bd24 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -2182,7 +2182,8 @@ void LLViewerFetchedTexture::setIsMissingAsset()
}
else
{
- llwarns << mUrl << ": Marking image as missing" << llendl;
+ //it is normal no map tile on an empty region.
+ //llwarns << mUrl << ": Marking image as missing" << llendl;
}
if (mHasFetcher)
{
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index 94a3111f4c..cb905d02da 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -80,9 +80,9 @@ public:
glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
}
if (data_mask & MAP_TEXCOORD3)
- { //substitute tex coord 0 for tex coord 3
+ { //substitute tex coord 1 for tex coord 3
glClientActiveTextureARB(GL_TEXTURE3_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD2)