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-rw-r--r--indra/cmake/LLAddBuildTest.cmake10
-rw-r--r--indra/llcorehttp/CMakeLists.txt2
-rw-r--r--indra/llcorehttp/_httpinternal.h10
-rw-r--r--indra/llcorehttp/examples/http_texture_load.cpp6
-rw-r--r--indra/llwindow/llwindowsdl.cpp3
-rw-r--r--indra/newview/gpu_table.txt124
-rw-r--r--indra/newview/llfeaturemanager.cpp4
-rw-r--r--indra/newview/llgroupmgr.cpp14
-rw-r--r--indra/newview/llgroupmgr.h5
-rw-r--r--indra/newview/llpanelgroupgeneral.cpp13
-rw-r--r--indra/newview/llpanelgroupgeneral.h3
-rw-r--r--indra/newview/llpanelgrouproles.cpp41
-rw-r--r--indra/newview/llpanelgrouproles.h7
-rwxr-xr-xindra/newview/llviewerwindow.cpp14
-rw-r--r--indra/newview/pipeline.cpp31
-rw-r--r--indra/newview/pipeline.h9
16 files changed, 172 insertions, 124 deletions
diff --git a/indra/cmake/LLAddBuildTest.cmake b/indra/cmake/LLAddBuildTest.cmake
index 3a39f9ccf3..9bb3077797 100644
--- a/indra/cmake/LLAddBuildTest.cmake
+++ b/indra/cmake/LLAddBuildTest.cmake
@@ -201,19 +201,13 @@ FUNCTION(LL_ADD_INTEGRATION_TEST
endif(TEST_DEBUG)
ADD_EXECUTABLE(INTEGRATION_TEST_${testname} ${source_files})
SET_TARGET_PROPERTIES(INTEGRATION_TEST_${testname} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${EXE_STAGING_DIR}")
- if (WINDOWS)
- set_target_properties(INTEGRATION_TEST_${testname}
- PROPERTIES
- LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS"
- LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\" /INCREMENTAL:NO"
- LINK_FLAGS_RELEASE ""
- )
- endif(WINDOWS)
if(STANDALONE)
SET_TARGET_PROPERTIES(INTEGRATION_TEST_${testname} PROPERTIES COMPILE_FLAGS -I"${TUT_INCLUDE_DIR}")
endif(STANDALONE)
+ # The following was copied to llcorehttp/CMakeLists.txt's texture_load target.
+ # Any changes made here should be replicated there.
if (WINDOWS)
SET_TARGET_PROPERTIES(INTEGRATION_TEST_${testname}
PROPERTIES
diff --git a/indra/llcorehttp/CMakeLists.txt b/indra/llcorehttp/CMakeLists.txt
index 82fb3f0d4e..9adfd0ed62 100644
--- a/indra/llcorehttp/CMakeLists.txt
+++ b/indra/llcorehttp/CMakeLists.txt
@@ -174,7 +174,7 @@ if (LL_TESTS)
# The following come from LLAddBuildTest.cmake's INTEGRATION_TEST_xxxx target.
set_target_properties(http_texture_load
PROPERTIES
- LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS /INCLUDE:__tcmalloc"
+ LINK_FLAGS "/debug /NODEFAULTLIB:LIBCMT /SUBSYSTEM:WINDOWS ${TCMALLOC_LINK_FLAGS}"
LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\" /INCREMENTAL:NO"
LINK_FLAGS_RELEASE ""
)
diff --git a/indra/llcorehttp/_httpinternal.h b/indra/llcorehttp/_httpinternal.h
index 465e2036b3..14f744a9f1 100644
--- a/indra/llcorehttp/_httpinternal.h
+++ b/indra/llcorehttp/_httpinternal.h
@@ -111,7 +111,15 @@ const int HTTP_TRACE_MIN = HTTP_TRACE_OFF;
const int HTTP_TRACE_MAX = HTTP_TRACE_CURL_BODIES;
// Request retry limits
-const int HTTP_RETRY_COUNT_DEFAULT = 5;
+//
+// At a minimum, retries need to extend past any throttling
+// window we're expecting from central services. In the case
+// of Linden services running through the caps routers, there's
+// a five-second or so window for throttling with some spillover.
+// We want to span a few windows to allow transport to slow
+// after onset of the throttles and then recover without a final
+// failure. Other systems may need other constants.
+const int HTTP_RETRY_COUNT_DEFAULT = 8;
const int HTTP_RETRY_COUNT_MIN = 0;
const int HTTP_RETRY_COUNT_MAX = 100;
diff --git a/indra/llcorehttp/examples/http_texture_load.cpp b/indra/llcorehttp/examples/http_texture_load.cpp
index 998dc9240b..40ad4f047d 100644
--- a/indra/llcorehttp/examples/http_texture_load.cpp
+++ b/indra/llcorehttp/examples/http_texture_load.cpp
@@ -153,6 +153,7 @@ public:
//
int main(int argc, char** argv)
{
+ LLCore::HttpStatus status;
bool do_random(false);
bool do_verbose(false);
@@ -215,6 +216,9 @@ int main(int argc, char** argv)
// Initialization
init_curl();
LLCore::HttpRequest::createService();
+ LLCore::HttpRequest::setPolicyClassOption(LLCore::HttpRequest::DEFAULT_POLICY_ID,
+ LLCore::HttpRequest::CP_CONNECTION_LIMIT,
+ concurrency_limit);
LLCore::HttpRequest::startThread();
// Get service point
@@ -228,7 +232,7 @@ int main(int argc, char** argv)
ws.loadTextureUuids(uuids);
ws.mRandomRange = do_random;
ws.mVerbose = do_verbose;
- ws.mMaxConcurrency = concurrency_limit;
+ ws.mMaxConcurrency = 100;
if (! ws.mTextures.size())
{
diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp
index 5afe0b0953..a15114cb9b 100644
--- a/indra/llwindow/llwindowsdl.cpp
+++ b/indra/llwindow/llwindowsdl.cpp
@@ -2663,8 +2663,9 @@ std::vector<std::string> LLWindowSDL::getDynamicFallbackFontList()
if (sortpat)
{
// Sort the list of system fonts from most-to-least-desirable.
+ FcResult result;
fs = FcFontSort(NULL, sortpat, elide_unicode_coverage,
- NULL, NULL);
+ NULL, &result);
FcPatternDestroy(sortpat);
}
diff --git a/indra/newview/gpu_table.txt b/indra/newview/gpu_table.txt
index 21c3cff952..4c39014c8b 100644
--- a/indra/newview/gpu_table.txt
+++ b/indra/newview/gpu_table.txt
@@ -70,11 +70,11 @@ ATI ASUS EAH58xx .*ATI.*ASUS.*EAH58.* 5 1 1 4.1
ATI ASUS EAH62xx .*ATI.*ASUS.*EAH62.* 2 1 0 0
ATI ASUS EAH63xx .*ATI.*ASUS.*EAH63.* 2 1 0 0
ATI ASUS EAH64xx .*ATI.*ASUS.*EAH64.* 2 1 0 0
-ATI ASUS EAH65xx .*ATI.*ASUS.*EAH65.* 2 1 0 0
-ATI ASUS EAH66xx .*ATI.*ASUS.*EAH66.* 3 1 0 0
+ATI ASUS EAH65xx .*ATI.*ASUS.*EAH65.* 2 1 0 4.1
+ATI ASUS EAH66xx .*ATI.*ASUS.*EAH66.* 3 1 0 4.1
ATI ASUS EAH67xx .*ATI.*ASUS.*EAH67.* 3 1 0 0
-ATI ASUS EAH68xx .*ATI.*ASUS.*EAH68.* 5 1 0 0
-ATI ASUS EAH69xx .*ATI.*ASUS.*EAH69.* 5 1 0 0
+ATI ASUS EAH68xx .*ATI.*ASUS.*EAH68.* 5 1 0 4
+ATI ASUS EAH69xx .*ATI.*ASUS.*EAH69.* 5 1 0 4.1
ATI ASUS Radeon X1xxx .*ATI.*ASUS.*X1.* 2 1 1 2.1
ATI Radeon X7xx .*ATI.*ASUS.*X7.* 1 1 0 0
ATI Radeon X19xx .*ATI.*(Radeon|Diamond) X19.* ?.* 2 1 1 2.1
@@ -108,13 +108,22 @@ ATI Radeon HD 65xx .*ATI.*AMD Radeon.* HD [67]5..[MG] 2 1 1 4.2
ATI Radeon HD 66xx .*ATI.*AMD Radeon.* HD [67]6..[MG] 3 1 1 4.2
ATI Radeon HD 7100 .*ATI.*AMD Radeon.* HD 71.* 2 1 0 0
ATI Radeon HD 7200 .*ATI.*AMD Radeon.* HD 72.* 2 1 0 0
-ATI Radeon HD 7300 .*ATI.*AMD Radeon.* HD 73.* 2 1 0 0
-ATI Radeon HD 7400 .*ATI.*AMD Radeon.* HD 74.* 2 1 0 0
+ATI Radeon HD 7300 .*ATI.*AMD Radeon.* HD 73.* 2 1 0 4.2
+ATI Radeon HD 7400 .*ATI.*AMD Radeon.* HD 74.* 2 1 0 4.2
ATI Radeon HD 7500 .*ATI.*AMD Radeon.* HD 75.* 3 1 1 4.2
-ATI Radeon HD 7600 .*ATI.*AMD Radeon.* HD 76.* 3 1 0 0
+ATI Radeon HD 7600 .*ATI.*AMD Radeon.* HD 76.* 3 1 0 4.2
ATI Radeon HD 7700 .*ATI.*AMD Radeon.* HD 77.* 4 1 1 4.2
ATI Radeon HD 7800 .*ATI.*AMD Radeon.* HD 78.* 5 1 1 4.2
ATI Radeon HD 7900 .*ATI.*AMD Radeon.* HD 79.* 5 1 1 4.2
+ATI ASUS HD7100 .*ATI.*ASUS.* HD71.* 2 1 0 0
+ATI ASUS HD7200 .*ATI.*ASUS.* HD72.* 2 1 0 0
+ATI ASUS HD7300 .*ATI.*ASUS.* HD73.* 2 1 0 0
+ATI ASUS HD7400 .*ATI.*ASUS.* HD74.* 2 1 0 0
+ATI ASUS HD7500 .*ATI.*ASUS.* HD75.* 3 1 1 4.2
+ATI ASUS HD7600 .*ATI.*ASUS.* HD76.* 3 1 0 0
+ATI ASUS HD7700 .*ATI.*ASUS.* HD77.* 4 1 1 4.2
+ATI ASUS HD7800 .*ATI.*ASUS.* HD78.* 5 1 1 4.2
+ATI ASUS HD7900 .*ATI.*ASUS.* HD79.* 5 1 1 4.2
ATI Mobility Radeon 4100 .*ATI.*Mobility.*41.. 1 1 1 3.3
ATI Mobility Radeon 7xxx .*ATI.*Mobility.*Radeon 7.* 0 1 1 1.3
ATI Mobility Radeon 8xxx .*ATI.*Mobility.*Radeon 8.* 0 1 0 0
@@ -167,6 +176,7 @@ ATI Radeon HD 3400 .*ATI.*Radeon HD *34.. 1 1 1 4
ATI Radeon HD 3500 .*ATI.*Radeon HD *35.. 2 1 0 0
ATI Radeon HD 3600 .*ATI.*Radeon HD *36.. 3 1 1 3.3
ATI Radeon HD 3700 .*ATI.*Radeon HD *37.. 3 1 0 0
+ATI HD3700 .*ATI.* HD37.. 3 1 0 3.3
ATI Radeon HD 3800 .*ATI.*Radeon HD *38.. 3 1 1 4
ATI Radeon HD 4100 .*ATI.*Radeon HD *41.. 1 1 0 0
ATI Radeon HD 4200 .*ATI.*Radeon HD *42.. 1 1 1 4
@@ -176,8 +186,10 @@ ATI Radeon HD 4500 .*ATI.*Radeon HD *45.. 2 1 1 3.3
ATI Radeon HD 4600 .*ATI.*Radeon HD *46.. 3 1 1 4
ATI Radeon HD 4700 .*ATI.*Radeon HD *47.. 3 1 1 3.3
ATI Radeon HD 4800 .*ATI.*Radeon HD *48.. 3 1 1 4
+ATI ASUS EAH5400 .*ATI.*ASUS EAH54.. 3 1 1 4.2
ATI Radeon HD 5400 .*ATI.*Radeon HD *54.. 3 1 1 4.2
ATI Radeon HD 5500 .*ATI.*Radeon HD *55.. 3 1 1 4.2
+ATI ASUS EAH5500 .*ATI.*ASUS EAH55.. 3 1 1 4.2
ATI Radeon HD 5600 .*ATI.*Radeon HD *56.. 3 1 1 4.2
ATI Radeon HD 5700 .*ATI.*Radeon HD *57.. 3 1 1 4.2
ATI Radeon HD 5800 .*ATI.*Radeon HD *58.. 4 1 1 4.2
@@ -270,7 +282,7 @@ ATI FirePro 5000 .*ATI.*FirePro V5.* 3 1 0 0
ATI FirePro 7000 .*ATI.*FirePro V7.* 3 1 0 0
ATI FirePro M .*ATI.*FirePro M.* 3 1 1 4.2
ATI R300 (9700) .*R300.* 0 1 1 2.1
-ATI Radeon .*ATI.*(Diamond|Radeon).* 0 1 0 0
+ATI Radeon .*ATI.*(Diamond|Radeon).* 0 1 0 4.2
Intel X3100 .*Intel.*X3100.* 1 1 1 2.1
Intel GMA 3600 .*Intel.* 3600.* 0 1 1 3
Intel 830M .*Intel.*830M 0 0 0 0
@@ -293,9 +305,9 @@ Intel Brookdale .*Intel.*Brookdale.* 0 0 1 1.3
Intel Cantiga .*Intel.*Cantiga.* 0 0 1 2
Intel Eaglelake .*Intel.*Eaglelake.* 1 1 1 2
Intel Graphics Media HD .*Intel.*Graphics Media.*HD.* 1 1 1 2.1
-Intel HD Graphics 2000 .*Intel.*HD Graphics 2.* 2 1 0 0
+Intel HD Graphics 2000 .*Intel.*HD Graphics 2.* 2 1 0 4
Intel HD Graphics 3000 .*Intel.*HD Graphics 3.* 3 1 1 3.1
-Intel HD Graphics 4000 .*Intel.*HD Graphics 4.* 3 1 1 3.3
+Intel HD Graphics 4000 .*Intel.*HD Graphics 4.* 3 1 1 4
Intel HD2000 .*Intel.*HD2000.* 2 1 0 0
Intel HD3000 .*Intel.*HD3000.* 3 1 0 0
Intel HD Graphics .*Intel.*HD Graphics.* 2 1 1 4
@@ -341,8 +353,8 @@ NVIDIA GT 325M .*NVIDIA .*GT *32*M.* 3 1 1 3.3
NVIDIA GT 330M .*NVIDIA .*GT *33*M.* 3 1 1 3.3
NVIDIA GT 340M .*NVIDIA .*GT *34*M.* 4 1 1 3.3
NVIDIA GTS 350M .*NVIDIA .*GTS *35*M.* 4 1 1 3.3
-NVIDIA GTS 360M .*NVIDIA .*GTS *36*M.* 5 1 1 3.3
-NVIDIA 405M .*NVIDIA .* 40*M.* 2 1 0 0
+NVIDIA GTS 360M .*NVIDIA .*GTS *360M.* 5 1 1 3.3
+NVIDIA 405M .*NVIDIA .* 40*M.* 2 1 0 4.2
NVIDIA 410M .*NVIDIA .* 41*M.* 3 1 0 0
NVIDIA GT 415M .*NVIDIA .*GT *41*M.* 3 1 1 4.2
NVIDIA GT 420M .*NVIDIA .*GT *42*M.* 3 1 1 4.2
@@ -369,47 +381,51 @@ NVIDIA GTX 670M .*NVIDIA .*GTX *67*M.* 5 1 1 4.2
NVIDIA GTX 680M .*NVIDIA .*GTX *68*M.* 5 1 0 0
NVIDIA GTX 690M .*NVIDIA .*GTX *69*M.* 5 1 0 0
NVIDIA G100 .*NVIDIA .*G10.* 3 1 1 4.2
-NVIDIA GT 120 .*NVIDIA .*GT *12.* 2 1 0 0
-NVIDIA GT 130 .*NVIDIA .*GT *13.* 2 1 0 0
+NVIDIA GT 120 .*NVIDIA .*GT *12.* 2 1 0 3
+NVIDIA GT 130 .*NVIDIA .*GT *13.* 2 1 0 3.3
NVIDIA GTS 150 .*NVIDIA .*GTS *15.* 2 1 0 0
-NVIDIA 205 .*NVIDIA .*GeForce 205.* 2 1 1 3.3
+NVIDIA 200 .*NVIDIA .*GeForce 20.* 2 1 1 3.3
+NVIDIA G200 .*NVIDIA .*GeForce G20.* 2 1 1 3.3
+NVIDIA G210 .*NVIDIA .*GeForce G210.* 3 1 1 3.3
NVIDIA 210 .*NVIDIA .*GeForce 210.* 3 1 1 3.3
NVIDIA GT 220 .*NVIDIA .*GT *22.* 2 1 1 3.3
NVIDIA GT 230 .*NVIDIA .*GT *23.* 2 1 1 3.3
+NVIDIA GT 240 .*NVIDIA .*GT *24.* 4 1 1 3.3
NVIDIA GTS 240 .*NVIDIA .*GTS *24.* 4 1 1 3.3
NVIDIA GTS 250 .*NVIDIA .*GTS *25.* 4 1 1 3.3
NVIDIA GTX 260 .*NVIDIA .*GTX *26.* 4 1 1 3.3
-NVIDIA GTX 270 .*NVIDIA .*GTX *27.* 4 1 0 0
+NVIDIA GTX 270 .*NVIDIA .*GTX *27.* 4 1 0 3.3
NVIDIA GTX 280 .*NVIDIA .*GTX *28.* 4 1 1 3.3
-NVIDIA GTX 290 .*NVIDIA .*GTX *29.* 5 1 0 0
+NVIDIA GTX 290 .*NVIDIA .*GTX *29.* 5 1 0 3.3
NVIDIA 310 .*NVIDIA .*GeForce 310.* 3 1 1 3.3
NVIDIA 315 .*NVIDIA .*GeForce 315.* 3 1 1 3.3
-NVIDIA GT 320 .*NVIDIA .*GT *32.* 3 1 0 0
-NVIDIA GT 330 .*NVIDIA .*GT *33.* 3 1 0 0
+NVIDIA GT 320 .*NVIDIA .*GT *32.* 3 1 0 3.3
+NVIDIA GT 330 .*NVIDIA .*GT *33.* 3 1 0 3.3
NVIDIA GT 340 .*NVIDIA .*GT *34.* 3 1 0 0
-NVIDIA 405 .*NVIDIA .* 405.* 3 1 0 0
+NVIDIA 405 .*NVIDIA .* 405.* 3 1 0 3.3
NVIDIA GT 420 .*NVIDIA .*GT *42.* 3 1 1 4.2
-NVIDIA GT 430 .*NVIDIA .*GT *43.* 3 1 1 4.1
-NVIDIA GT 440 .*NVIDIA .*GT *44.* 4 1 0 0
+NVIDIA GT 430 .*NVIDIA .*GT *43.* 3 1 1 4.2
+NVIDIA GT 440 .*NVIDIA .*GT *44.* 4 1 0 4.2
NVIDIA GTS 450 .*NVIDIA .*GTS *45.* 4 1 1 4.2
-NVIDIA GTX 460 .*NVIDIA .*GTX *46.* 5 1 1 4.2
+NVIDIA GTX 460 .*NVIDIA .*GTX *46.* 5 1 1 4.3
NVIDIA GTX 470 .*NVIDIA .*GTX *47.* 5 1 1 4.2
NVIDIA GTX 480 .*NVIDIA .*GTX *48.* 5 1 1 4.2
NVIDIA 510 .*NVIDIA .* 510.* 3 1 0 0
NVIDIA GT 520 .*NVIDIA .*GT *52.* 3 1 1 4.2
NVIDIA GT 530 .*NVIDIA .*GT *53.* 3 1 1 4.2
NVIDIA GT 540 .*NVIDIA .*GT *54.* 3 1 1 4.2
-NVIDIA GTX 550 .*NVIDIA .*GTX *55.* 5 1 1 4.2
+NVIDIA GTX 550 .*NVIDIA .*GTX *55.* 5 1 1 4.3
NVIDIA GTX 560 .*NVIDIA .*GTX *56.* 5 1 1 4.2
NVIDIA GTX 570 .*NVIDIA .*GTX *57.* 5 1 1 4.2
-NVIDIA GTX 580 .*NVIDIA .*GTX *58.* 5 1 1 4.2
+NVIDIA GTX 580 .*NVIDIA .*GTX *58.* 5 1 1 4.3
NVIDIA GTX 590 .*NVIDIA .*GTX *59.* 5 1 1 4.2
NVIDIA GT 610 .*NVIDIA .*GT *61.* 3 1 1 4.2
-NVIDIA GT 620 .*NVIDIA .*GT *62.* 3 1 0 0
-NVIDIA GT 630 .*NVIDIA .*GT *63.* 3 1 0 0
-NVIDIA GT 640 .*NVIDIA .*GT *64.* 3 1 0 0
+NVIDIA GT 620 .*NVIDIA .*GT *62.* 3 1 0 4.2
+NVIDIA GT 630 .*NVIDIA .*GT *63.* 3 1 0 4.2
+NVIDIA GT 640 .*NVIDIA .*GT *64.* 3 1 0 4.3
NVIDIA GT 650 .*NVIDIA .*GT *65.* 3 1 1 4.2
-NVIDIA GTX 660 .*NVIDIA .*GTX *66.* 5 1 0 0
+NVIDIA GTX 650 .*NVIDIA .*GTX *65.* 3 1 1 4.2
+NVIDIA GTX 660 .*NVIDIA .*GTX *66.* 5 1 0 4.3
NVIDIA GTX 670 .*NVIDIA .*GTX *67.* 5 1 1 4.2
NVIDIA GTX 680 .*NVIDIA .*GTX *68.* 5 1 1 4.2
NVIDIA GTX 690 .*NVIDIA .*GTX *69.* 5 1 1 4.2
@@ -443,8 +459,8 @@ NVIDIA GeForce 7600 .*NVIDIA .*GeForce 76.* 2 1 1 2.1
NVIDIA GeForce 7800 .*NVIDIA .*GeForce 78.* 2 1 1 2.1
NVIDIA GeForce 7900 .*NVIDIA .*GeForce 79.* 3 1 1 2.1
NVIDIA GeForce 8100 .*NVIDIA .*GeForce 81.* 1 1 0 0
-NVIDIA GeForce 8200M .*NVIDIA .*GeForce 8200M.* 1 1 0 0
-NVIDIA GeForce 8200 .*NVIDIA .*GeForce 82.* 1 1 0 0
+NVIDIA GeForce 8200M .*NVIDIA .*GeForce 8200M.* 1 1 0 3.3
+NVIDIA GeForce 8200 .*NVIDIA .*GeForce 82.* 1 1 0 2.1
NVIDIA GeForce 8300 .*NVIDIA .*GeForce 83.* 3 1 1 3.3
NVIDIA GeForce 8400M .*NVIDIA .*GeForce 8400M.* 1 1 1 3.3
NVIDIA GeForce 8400 .*NVIDIA .*GeForce 84.* 2 1 1 3.3
@@ -456,9 +472,9 @@ NVIDIA GeForce 8700 .*NVIDIA .*GeForce 87.* 3 1 0 0
NVIDIA GeForce 8800M .*NVIDIA .*GeForce 8800M.* 2 1 1 3.3
NVIDIA GeForce 8800 .*NVIDIA .*GeForce 88.* 3 1 1 3.3
NVIDIA GeForce 9100M .*NVIDIA .*GeForce 9100M.* 0 1 0 0
-NVIDIA GeForce 9100 .*NVIDIA .*GeForce 91.* 0 1 0 0
-NVIDIA GeForce 9200M .*NVIDIA .*GeForce 9200M.* 1 1 0 0
-NVIDIA GeForce 9200 .*NVIDIA .*GeForce 92.* 1 1 0 0
+NVIDIA GeForce 9100 .*NVIDIA .*GeForce 91.* 0 1 0 3.3
+NVIDIA GeForce 9200M .*NVIDIA .*GeForce 9200M.* 1 1 0 3.1
+NVIDIA GeForce 9200 .*NVIDIA .*GeForce 92.* 1 1 0 3.3
NVIDIA GeForce 9300M .*NVIDIA .*GeForce 9300M.* 1 1 1 3.3
NVIDIA GeForce 9300 .*NVIDIA .*GeForce 93.* 1 1 1 3.3
NVIDIA GeForce 9400M .*NVIDIA .*GeForce 9400M.* 2 1 1 3.3
@@ -471,7 +487,7 @@ NVIDIA GeForce 9700M .*NVIDIA .*GeForce 9700M.* 0 1 1 3.3
NVIDIA GeForce 9800M .*NVIDIA .*GeForce 9800M.* 2 1 1 3.3
NVIDIA GeForce 9800 .*NVIDIA .*GeForce 98.* 3 1 1 3.3
NVIDIA GeForce FX 5100 .*NVIDIA .*GeForce FX 51.* 0 1 0 0
-NVIDIA GeForce FX 5200 .*NVIDIA .*GeForce FX 52.* 0 1 0 0
+NVIDIA GeForce FX 5200 .*NVIDIA .*GeForce FX 52.* 0 1 0 2.1
NVIDIA GeForce FX 5300 .*NVIDIA .*GeForce FX 53.* 0 1 0 0
NVIDIA GeForce FX 5500 .*NVIDIA .*GeForce FX 55.* 0 1 1 2.1
NVIDIA GeForce FX 5600 .*NVIDIA .*GeForce FX 56.* 1 1 1 2.1
@@ -506,7 +522,7 @@ NVIDIA D9M .*NVIDIA .*D9M.* 1 1 0 0
NVIDIA G94 .*NVIDIA .*G94.* 3 1 0 0
NVIDIA GeForce Go 6 .*GeForce Go 6.* 1 1 0 0
NVIDIA ION 2 .*NVIDIA .*ION 2.* 2 1 0 0
-NVIDIA ION .*NVIDIA Corporation.*ION.* 2 1 1 0
+NVIDIA ION .*NVIDIA Corporation.*ION.* 2 1 1 3.3
NVIDIA NB8M .*NVIDIA .*NB8M.* 1 1 0 0
NVIDIA NB8P .*NVIDIA .*NB8P.* 2 1 0 0
NVIDIA NB9E .*NVIDIA .*NB9E.* 3 1 0 0
@@ -514,7 +530,7 @@ NVIDIA NB9M .*NVIDIA .*NB9M.* 1 1 0 0
NVIDIA NB9P .*NVIDIA .*NB9P.* 2 1 0 0
NVIDIA N10 .*NVIDIA .*N10.* 1 1 0 0
NVIDIA GeForce PCX .*GeForce PCX.* 0 1 0 0
-NVIDIA Generic .*NVIDIA .*Unknown.* 0 0 0 0
+NVIDIA Generic .*NVIDIA .*Unknown.* 0 0 0 3
NVIDIA NV17 .*NVIDIA .*NV17.* 0 1 0 0
NVIDIA NV34 .*NVIDIA .*NV34.* 0 1 0 0
NVIDIA NV35 .*NVIDIA .*NV35.* 0 1 0 0
@@ -522,7 +538,7 @@ NVIDIA NV36 .*NVIDIA .*NV36.* 1 1 0 0
NVIDIA NV41 .*NVIDIA .*NV41.* 1 1 0 0
NVIDIA NV43 .*NVIDIA .*NV43.* 1 1 0 0
NVIDIA NV44 .*NVIDIA .*NV44.* 1 1 0 0
-NVIDIA nForce .*NVIDIA .*nForce.* 0 0 0 0
+NVIDIA nForce .*NVIDIA .*nForce.* 0 0 0 3.3
NVIDIA MCP51 .*NVIDIA .*MCP51.* 1 1 0 0
NVIDIA MCP61 .*NVIDIA .*MCP61.* 1 1 0 0
NVIDIA MCP67 .*NVIDIA .*MCP67.* 1 1 0 0
@@ -533,40 +549,40 @@ NVIDIA MCP78 .*NVIDIA .*MCP78.* 1 1 0 0
NVIDIA MCP79 .*NVIDIA .*MCP79.* 1 1 0 0
NVIDIA MCP7A .*NVIDIA .*MCP7A.* 1 1 0 0
NVIDIA Quadro2 .*Quadro2.* 0 1 0 0
-NVIDIA Quadro 1000M .*Quadro.*1000M.* 2 1 0 0
-NVIDIA Quadro 2000 M/D .*Quadro.*2000.* 3 1 0 0
+NVIDIA Quadro 1000M .*Quadro.*1000M.* 2 1 0 4.2
+NVIDIA Quadro 2000 M/D .*Quadro.*2000.* 3 1 0 4.2
NVIDIA Quadro 3000M .*Quadro.*3000M.* 3 1 0 0
NVIDIA Quadro 4000M .*Quadro.*4000M.* 3 1 0 0
-NVIDIA Quadro 4000 .*Quadro *4000.* 3 1 0 0
+NVIDIA Quadro 4000 .*Quadro *4000.* 3 1 0 4.2
NVIDIA Quadro 50x0 M .*Quadro.*50.0.* 3 1 0 0
NVIDIA Quadro 6000 .*Quadro.*6000.* 3 1 0 0
-NVIDIA Quadro 400 .*Quadro.*400.* 2 1 0 0
-NVIDIA Quadro 600 .*Quadro.*600.* 2 1 0 0
+NVIDIA Quadro 400 .*Quadro.*400.* 2 1 0 3.3
+NVIDIA Quadro 600 .*Quadro.*600.* 2 1 0 3.3
NVIDIA Quadro4 .*Quadro4.* 0 1 0 0
NVIDIA Quadro DCC .*Quadro DCC.* 0 1 0 0
NVIDIA Quadro CX .*Quadro.*CX.* 3 1 0 0
NVIDIA Quadro FX 770M .*Quadro.*FX *770M.* 2 1 0 0
-NVIDIA Quadro FX 1500M .*Quadro.*FX *1500M.* 1 1 0 0
+NVIDIA Quadro FX 1500M .*Quadro.*FX *1500M.* 1 1 0 2.1
NVIDIA Quadro FX 1600M .*Quadro.*FX *1600M.* 2 1 0 0
NVIDIA Quadro FX 2500M .*Quadro.*FX *2500M.* 2 1 0 0
NVIDIA Quadro FX 2700M .*Quadro.*FX *2700M.* 3 1 0 0
-NVIDIA Quadro FX 2800M .*Quadro.*FX *2800M.* 3 1 0 0
-NVIDIA Quadro FX 3500 .*Quadro.*FX *3500.* 2 1 0 0
+NVIDIA Quadro FX 2800M .*Quadro.*FX *2800M.* 3 1 0 3.3
+NVIDIA Quadro FX 3500 .*Quadro.*FX *3500.* 2 1 0 2.1
NVIDIA Quadro FX 3600 .*Quadro.*FX *3600.* 3 1 0 0
-NVIDIA Quadro FX 3700 .*Quadro.*FX *3700.* 3 1 0 0
-NVIDIA Quadro FX 3800 .*Quadro.*FX *3800.* 3 1 0 0
+NVIDIA Quadro FX 3700 .*Quadro.*FX *3700.* 3 1 0 3.3
+NVIDIA Quadro FX 3800 .*Quadro.*FX *3800.* 3 1 0 3.2
NVIDIA Quadro FX 4500 .*Quadro.*FX *45.* 3 1 0 0
-NVIDIA Quadro FX 880M .*Quadro.*FX *880M.* 3 1 0 0
+NVIDIA Quadro FX 880M .*Quadro.*FX *880M.* 3 1 0 3.3
NVIDIA Quadro FX 4800 .*NVIDIA .*Quadro *FX *4800.* 3 1 0 0
-NVIDIA Quadro FX .*Quadro FX.* 1 1 0 0
-NVIDIA Quadro NVS 1xxM .*Quadro NVS *1.[05]M.* 0 1 1 2.1
+NVIDIA Quadro FX .*Quadro FX.* 1 1 0 3.3
+NVIDIA Quadro NVS 1xxM .*Quadro NVS *1.[05]M.* 0 1 1 3.3
NVIDIA Quadro NVS 300M .*NVIDIA .*NVS *300M.* 2 1 0 0
NVIDIA Quadro NVS 320M .*NVIDIA .*NVS *320M.* 2 1 0 0
NVIDIA Quadro NVS 2100M .*NVIDIA .*NVS *2100M.* 2 1 0 0
NVIDIA Quadro NVS 3100M .*NVIDIA .*NVS *3100M.* 2 1 0 0
-NVIDIA Quadro NVS 4200M .*NVIDIA .*NVS *4200M.* 2 1 0 0
+NVIDIA Quadro NVS 4200M .*NVIDIA .*NVS *4200M.* 2 1 0 4.1
NVIDIA Quadro NVS 5100M .*NVIDIA .*NVS *5100M.* 2 1 0 0
-NVIDIA Quadro NVS .*NVIDIA .*NVS 0 1 0 0
+NVIDIA Quadro NVS .*NVIDIA .*NVS 0 1 0 3.2
NVIDIA Corporation N12P .*NVIDIA .*N12P.* 1 1 1 4.1
NVIDIA Corporation N11M .*NVIDIA .*N11M.* 2 1 0 0
NVIDIA RIVA TNT .*RIVA TNT.* 0 0 0 0
@@ -580,5 +596,3 @@ Apple Generic Apple.*Generic.* 0 0 0 0
Apple Software Renderer Apple.*Software Renderer.* 0 0 0 0
Humper Humper.* 0 1 1 2.1
PowerVR SGX545 .*PowerVR SGX.* 1 1 1 3
-
-
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index 564cb046ce..0fa9f04309 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -458,7 +458,9 @@ void LLFeatureManager::parseGPUTable(std::string filename)
json << "{'label' : '" << label << "',\n" <<
"'regexp' : '" << expr << "',\n" <<
"'class' : '" << cls << "',\n" <<
- "'supported' : '" << supported << "'\n},\n";
+ "'supported' : '" << supported << "',\n" <<
+ "'stats_based' : " << stats_based << ",\n" <<
+ "'gl_version' : " << expected_gl_version << "\n},\n";
#endif
for (U32 i = 0; i < expr.length(); i++) /*Flawfinder: ignore*/
diff --git a/indra/newview/llgroupmgr.cpp b/indra/newview/llgroupmgr.cpp
index 6916cf813a..81eb1d397e 100644
--- a/indra/newview/llgroupmgr.cpp
+++ b/indra/newview/llgroupmgr.cpp
@@ -238,6 +238,7 @@ LLGroupMgrGroupData::LLGroupMgrGroupData(const LLUUID& id) :
mPendingRoleMemberRequest(FALSE),
mAccessTime(0.0f)
{
+ mMemberVersion.generate();
}
void LLGroupMgrGroupData::setAccessed()
@@ -318,14 +319,14 @@ void LLGroupMgrGroupData::setRoleData(const LLUUID& role_id, LLRoleData role_dat
role_data.mChangeType = RC_UPDATE_DATA;
}
else
- {
+ {
role_data.mChangeType = RC_UPDATE_POWERS;
}
mRoleChanges[role_id] = role_data;
}
else
- {
+ {
llwarns << "Change being made to non-existant role " << role_id << llendl;
}
}
@@ -424,6 +425,7 @@ void LLGroupMgrGroupData::removeMemberData()
}
mMembers.clear();
mMemberDataComplete = FALSE;
+ mMemberVersion.generate();
}
void LLGroupMgrGroupData::removeRoleData()
@@ -945,6 +947,8 @@ void LLGroupMgr::processGroupMembersReply(LLMessageSystem* msg, void** data)
}
}
+ group_datap->mMemberVersion.generate();
+
if (group_datap->mMembers.size() == (U32)group_datap->mMemberCount)
{
group_datap->mMemberDataComplete = TRUE;
@@ -1771,8 +1775,6 @@ void LLGroupMgr::sendGroupMemberEjects(const LLUUID& group_id,
bool start_message = true;
LLMessageSystem* msg = gMessageSystem;
-
-
LLGroupMgrGroupData* group_datap = LLGroupMgr::getInstance()->getGroupData(group_id);
if (!group_datap) return;
@@ -1833,6 +1835,8 @@ void LLGroupMgr::sendGroupMemberEjects(const LLUUID& group_id,
{
gAgent.sendReliableMessage();
}
+
+ group_datap->mMemberVersion.generate();
}
@@ -1990,6 +1994,8 @@ void LLGroupMgr::processCapGroupMembersRequest(const LLSD& content)
group_datap->mMembers[member_id] = data;
}
+ group_datap->mMemberVersion.generate();
+
// Technically, we have this data, but to prevent completely overhauling
// this entire system (it would be nice, but I don't have the time),
// I'm going to be dumb and just call services I most likely don't need
diff --git a/indra/newview/llgroupmgr.h b/indra/newview/llgroupmgr.h
index 62b2978f21..d8c1ab7ef5 100644
--- a/indra/newview/llgroupmgr.h
+++ b/indra/newview/llgroupmgr.h
@@ -236,6 +236,8 @@ public:
F32 getAccessTime() const { return mAccessTime; }
void setAccessed();
+ const LLUUID& getMemberVersion() const { return mMemberVersion; }
+
public:
typedef std::map<LLUUID,LLGroupMemberData*> member_list_t;
typedef std::map<LLUUID,LLGroupRoleData*> role_list_t;
@@ -284,6 +286,9 @@ private:
BOOL mPendingRoleMemberRequest;
F32 mAccessTime;
+
+ // Generate a new ID every time mMembers
+ LLUUID mMemberVersion;
};
struct LLRoleAction
diff --git a/indra/newview/llpanelgroupgeneral.cpp b/indra/newview/llpanelgroupgeneral.cpp
index 51b4d2ea65..993ffb7825 100644
--- a/indra/newview/llpanelgroupgeneral.cpp
+++ b/indra/newview/llpanelgroupgeneral.cpp
@@ -670,7 +670,6 @@ void LLPanelGroupGeneral::update(LLGroupChange gc)
{
mMemberProgress = gdatap->mMembers.begin();
mPendingMemberUpdate = TRUE;
- mUdpateSessionID.generate();
sSDTime = 0.0f;
sElementTime = 0.0f;
@@ -730,7 +729,7 @@ void LLPanelGroupGeneral::updateMembers()
// If name is not cached, onNameCache() should be called when it is cached and add this member to list.
LLAvatarNameCache::get(mMemberProgress->first,
boost::bind(&LLPanelGroupGeneral::onNameCache,
- this, mUdpateSessionID, member, _1, _2));
+ this, gdatap->getMemberVersion(), member, _2));
}
}
@@ -768,11 +767,15 @@ void LLPanelGroupGeneral::addMember(LLGroupMemberData* member)
}
}
-void LLPanelGroupGeneral::onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLUUID& id, const LLAvatarName& av_name)
+void LLPanelGroupGeneral::onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLAvatarName& av_name)
{
- if (!member
- || update_id != mUdpateSessionID)
+ LLGroupMgrGroupData* gdatap = LLGroupMgr::getInstance()->getGroupData(mGroupID);
+
+ if (!gdatap
+ || !gdatap->isMemberDataComplete()
+ || gdatap->getMemberVersion() != update_id)
{
+ // Stale data
return;
}
diff --git a/indra/newview/llpanelgroupgeneral.h b/indra/newview/llpanelgroupgeneral.h
index b179f78c56..1b4e8e2645 100644
--- a/indra/newview/llpanelgroupgeneral.h
+++ b/indra/newview/llpanelgroupgeneral.h
@@ -63,7 +63,7 @@ public:
virtual void setupCtrls (LLPanel* parent);
- void onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLUUID& id, const LLAvatarName& av_name);
+ void onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLAvatarName& av_name);
private:
void reset();
@@ -90,7 +90,6 @@ private:
BOOL mChanged;
BOOL mFirstUse;
std::string mIncompleteMemberDataStr;
- LLUUID mUdpateSessionID;
// Group information (include any updates in updateChanged)
LLLineEditor *mGroupNameEditor;
diff --git a/indra/newview/llpanelgrouproles.cpp b/indra/newview/llpanelgrouproles.cpp
index 5720168f81..ff106882f4 100644
--- a/indra/newview/llpanelgrouproles.cpp
+++ b/indra/newview/llpanelgrouproles.cpp
@@ -745,7 +745,6 @@ LLPanelGroupMembersSubTab::LLPanelGroupMembersSubTab()
mHasMatch(FALSE),
mNumOwnerAdditions(0)
{
- mUdpateSessionID = LLUUID::null;
}
LLPanelGroupMembersSubTab::~LLPanelGroupMembersSubTab()
@@ -1427,13 +1426,20 @@ U64 LLPanelGroupMembersSubTab::getAgentPowersBasedOnRoleChanges(const LLUUID& ag
return GP_NO_POWERS;
}
- LLGroupMemberData* member_data = gdatap->mMembers[agent_id];
- if ( !member_data )
+ LLGroupMgrGroupData::member_list_t::iterator iter = gdatap->mMembers.find(agent_id);
+ if ( iter == gdatap->mMembers.end() )
{
llwarns << "LLPanelGroupMembersSubTab::getAgentPowersBasedOnRoleChanges() -- No member data for member with UUID " << agent_id << llendl;
return GP_NO_POWERS;
}
+ LLGroupMemberData* member_data = (*iter).second;
+ if (!member_data)
+ {
+ llwarns << "LLPanelGroupMembersSubTab::getAgentPowersBasedOnRoleChanges() -- Null member data for member with UUID " << agent_id << llendl;
+ return GP_NO_POWERS;
+ }
+
//see if there are unsaved role changes for this agent
role_change_data_map_t* role_change_datap = NULL;
member_role_changes_map_t::iterator member = mMemberRoleChangeData.find(agent_id);
@@ -1548,10 +1554,6 @@ void LLPanelGroupMembersSubTab::update(LLGroupChange gc)
mMemberProgress = gdatap->mMembers.begin();
mPendingMemberUpdate = TRUE;
mHasMatch = FALSE;
- // Generate unique ID for current updateMembers()- see onNameCache for details.
- // Using unique UUID is perhaps an overkill but this way we are perfectly safe
- // from coincidences.
- mUdpateSessionID.generate();
}
else
{
@@ -1579,14 +1581,14 @@ void LLPanelGroupMembersSubTab::update(LLGroupChange gc)
}
}
-void LLPanelGroupMembersSubTab::addMemberToList(LLUUID id, LLGroupMemberData* data)
+void LLPanelGroupMembersSubTab::addMemberToList(LLGroupMemberData* data)
{
if (!data) return;
LLUIString donated = getString("donation_area");
donated.setArg("[AREA]", llformat("%d", data->getContribution()));
LLNameListCtrl::NameItem item_params;
- item_params.value = id;
+ item_params.value = data->getID();
item_params.columns.add().column("name").font.name("SANSSERIF_SMALL").style("NORMAL");
@@ -1600,17 +1602,12 @@ void LLPanelGroupMembersSubTab::addMemberToList(LLUUID id, LLGroupMemberData* da
mHasMatch = TRUE;
}
-void LLPanelGroupMembersSubTab::onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLUUID& id, const LLAvatarName& av_name)
+void LLPanelGroupMembersSubTab::onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLAvatarName& av_name)
{
- // Update ID is used to determine whether member whose id is passed
- // into onNameCache() was passed after current or previous user-initiated update.
- // This is needed to avoid probable duplication of members in list after changing filter
- // or adding of members of another group if gets for their names were called on
- // previous update. If this id is from get() called from older update,
- // we do nothing.
- if (mUdpateSessionID != update_id) return;
-
- if (!member)
+ LLGroupMgrGroupData* gdatap = LLGroupMgr::getInstance()->getGroupData(mGroupID);
+ if (!gdatap
+ || gdatap->getMemberVersion() != update_id
+ || !member)
{
return;
}
@@ -1618,7 +1615,7 @@ void LLPanelGroupMembersSubTab::onNameCache(const LLUUID& update_id, LLGroupMemb
// trying to avoid unnecessary hash lookups
if (matchesSearchFilter(av_name.getLegacyName()))
{
- addMemberToList(id, member);
+ addMemberToList(member);
if(!mMembersList->getEnabled())
{
mMembersList->setEnabled(TRUE);
@@ -1672,14 +1669,14 @@ void LLPanelGroupMembersSubTab::updateMembers()
{
if (matchesSearchFilter(av_name.getLegacyName()))
{
- addMemberToList(mMemberProgress->first, mMemberProgress->second);
+ addMemberToList(mMemberProgress->second);
}
}
else
{
// If name is not cached, onNameCache() should be called when it is cached and add this member to list.
LLAvatarNameCache::get(mMemberProgress->first, boost::bind(&LLPanelGroupMembersSubTab::onNameCache,
- this, mUdpateSessionID, mMemberProgress->second, _1, _2));
+ this, gdatap->getMemberVersion(), mMemberProgress->second, _2));
}
}
diff --git a/indra/newview/llpanelgrouproles.h b/indra/newview/llpanelgrouproles.h
index 8b454e020a..bead8bd85b 100644
--- a/indra/newview/llpanelgrouproles.h
+++ b/indra/newview/llpanelgrouproles.h
@@ -187,8 +187,8 @@ public:
virtual void setGroupID(const LLUUID& id);
- void addMemberToList(LLUUID id, LLGroupMemberData* data);
- void onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLUUID& id, const LLAvatarName& av_name);
+ void addMemberToList(LLGroupMemberData* data);
+ void onNameCache(const LLUUID& update_id, LLGroupMemberData* member, const LLAvatarName& av_name);
protected:
typedef std::map<LLUUID, LLRoleMemberChangeType> role_change_data_map_t;
@@ -210,9 +210,6 @@ protected:
BOOL mPendingMemberUpdate;
BOOL mHasMatch;
- // This id is generated after each user initiated member list update(opening Roles or changing filter)
- LLUUID mUdpateSessionID;
-
member_role_changes_map_t mMemberRoleChangeData;
U32 mNumOwnerAdditions;
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 204215f60f..48a69129eb 100755
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -4274,12 +4274,12 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
if (!reset_deferred)
{
- // if image cropping or need to enlarge the scene, compute a scale_factor
- F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
- snapshot_width = (S32)(ratio * image_width) ;
- snapshot_height = (S32)(ratio * image_height) ;
- scale_factor = llmax(1.0f, 1.0f / ratio) ;
- }
+ // if image cropping or need to enlarge the scene, compute a scale_factor
+ F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
+ snapshot_width = (S32)(ratio * image_width) ;
+ snapshot_height = (S32)(ratio * image_height) ;
+ scale_factor = llmax(1.0f, 1.0f / ratio) ;
+ }
}
if (show_ui && scale_factor > 1.f)
@@ -4481,7 +4481,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
{
send_agent_resume();
}
-
+
return ret;
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 2bcbc0b083..2051772d63 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -797,7 +797,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
}
- bool ret = doAllocateScreenBuffer(resX, resY);
+ eFBOStatus ret = doAllocateScreenBuffer(resX, resY);
if (save_settings)
{
@@ -806,24 +806,35 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
}
- return ret;
+ if (ret == FBO_FAILURE)
+ { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled
+ //NOTE: if the session closes successfully after this call, deferred rendering will be
+ // disabled on future sessions
+ if (LLPipeline::sRenderDeferred)
+ {
+ gSavedSettings.setBOOL("RenderDeferred", FALSE);
+ LLPipeline::refreshCachedSettings();
+ }
+ }
+
+ return ret == FBO_SUCCESS_FULLRES;
}
-bool LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
+LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
{
- //try to allocate screen buffers at requested resolution and samples
+ // try to allocate screen buffers at requested resolution and samples
// - on failure, shrink number of samples and try again
// - if not multisampled, shrink resolution and try again (favor X resolution over Y)
// Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state
U32 samples = RenderFSAASamples;
- bool ret = true;
+ eFBOStatus ret = FBO_SUCCESS_FULLRES;
if (!allocateScreenBuffer(resX, resY, samples))
{
//failed to allocate at requested specification, return false
- ret = false;
+ ret = FBO_FAILURE;
releaseScreenBuffers();
//reduce number of samples
@@ -832,7 +843,7 @@ bool LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
samples /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{ //success
- return ret;
+ return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
}
@@ -845,14 +856,14 @@ bool LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
resY /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{
- return ret;
+ return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
resX /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{
- return ret;
+ return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
}
@@ -934,7 +945,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
}
- U32 width = (U32)(resX*scale);
+ U32 width = (U32) (resX*scale);
U32 height = width;
if (shadow_detail > 1)
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index e5a11d5fc6..36abeca295 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -122,9 +122,16 @@ public:
//allocate the largest screen buffer possible up to resX, resY
//returns true if full size buffer allocated, false if some other size is allocated
bool allocateScreenBuffer(U32 resX, U32 resY);
+
+ typedef enum {
+ FBO_SUCCESS_FULLRES = 0,
+ FBO_SUCCESS_LOWRES,
+ FBO_FAILURE
+ } eFBOStatus;
+
private:
//implementation of above, wrapped for easy error handling
- bool doAllocateScreenBuffer(U32 resX, U32 resY);
+ eFBOStatus doAllocateScreenBuffer(U32 resX, U32 resY);
public:
//attempt to allocate screen buffers at resX, resY