diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 26 | ||||
-rw-r--r-- | indra/newview/llviewertexture.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llviewertexture.h | 1 | ||||
-rw-r--r-- | indra/newview/llviewertexturelist.cpp | 5 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 5 | ||||
-rw-r--r-- | indra/newview/skins/default/textures/default_irradiance.png | bin | 0 -> 48853 bytes |
6 files changed, 38 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 34ebb67c3c..fe829edb88 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -27,6 +27,10 @@ #define PBR_USE_IBL 1 #define PBR_USE_SUN 1 +#define PBR_USE_LINEAR_ALBEDO 1 +#define PBR_USE_DEFAULT_IRRADIANCE 0 // PBR: irradiance, skins/default/textures/default_irradiance.png +#define PBR_USE_IRRADIANCE_HACK 1 + #define DEBUG_PBR_LIGHT_TYPE 0 // Output no global light to make it easier to see pointLight and spotLight #define DEBUG_PBR_PACKORM0 0 // Rough=0, Metal=0 #define DEBUG_PBR_PACKORM1 0 // Rough=1, Metal=1 @@ -135,6 +139,9 @@ uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect normalMap; uniform sampler2DRect emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl +uniform sampler2D altDiffuseMap; // PBR: irradiance, skins/default/textures/default_irradiance.png + +const float M_PI = 3.14159265; #if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO) uniform sampler2DRect lightMap; @@ -295,7 +302,11 @@ void main() float bv = clamp(dot(b,v),0,1); // Reference: getMetallicRoughnessInfo +#if PBR_USE_LINEAR_ALBEDO + vec3 base = diffuse.rgb; +#else vec3 base = linear_to_srgb(diffuse.rgb); +#endif float perceptualRough = packedORM.g; // NOTE: do NOT clamp here to be consistent with Blender, Blender is wrong and Substance is right vec3 c_diff, reflect0, reflect90; float alphaRough, specWeight; @@ -321,7 +332,14 @@ void main() #if DEBUG_PBR_IRRADIANCE_RAW vec3 debug_irradiance = irradiance; #endif + +#if PBR_USE_DEFAULT_IRRADIANCE + vec2 iruv = vec2(0.5f + 0.5f * atan(reflectVN.z, reflectVN.x) / M_PI, 1.f - acos(reflectVN.y) / M_PI); + irradiance = texture2D(altDiffuseMap, iruv).rgb * ambocc; +#endif +#if PBR_USE_IRRADIANCE_HACK irradiance = max(amblit,irradiance) * ambocc; +#endif specLight = srgb_to_linear(specLight); #if DEBUG_PBR_SPECLIGHT051 specLight = vec3(0,0.5,1.0); @@ -365,8 +383,13 @@ void main() #endif // scol = sun shadow vec3 intensity = ambocc * sunColor * nl * scol; +#if PBR_USE_LINEAR_ALBEDO + vec3 sunDiffuse = intensity * BRDFLambertian (reflect0, reflect90, c_diff , specWeight, vh); + vec3 sunSpec = intensity * BRDFSpecularGGX(reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh); +#else vec3 sunDiffuse = base * intensity * BRDFLambertian (reflect0, reflect90, c_diff , specWeight, vh); vec3 sunSpec = intensity * BRDFSpecularGGX(reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh); +#endif bloom = dot(sunSpec, sunSpec) / (scale * scale * scale); #if DEBUG_PBR_SUN_SPEC_FRESNEL @@ -577,9 +600,11 @@ void main() #endif #if DEBUG_PBR_IRRADIANCE_RAW color.rgb = debug_irradiance; + bloom = 0; #endif #if DEBUG_PBR_IRRADIANCE color.rgb = irradiance; + bloom = 0; #endif #if DEBUG_PBR_KSPEC color.rgb = kSpec; @@ -633,6 +658,7 @@ void main() #if DEBUG_PBR_LIGHT_TYPE color.rgb = vec3(0); #endif + frag_color.rgb = color.rgb; // PBR is done in linear } else diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 1a0471186f..52294ec487 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -76,6 +76,7 @@ LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = NULL; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = NULL; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = NULL; LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = NULL; +LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultIrradiancePBRp; LLViewerMediaTexture::media_map_t LLViewerMediaTexture::sMediaMap; LLTexturePipelineTester* LLViewerTextureManager::sTesterp = NULL; F32 LLViewerFetchedTexture::sMaxVirtualSize = 8192.f*8192.f; @@ -457,6 +458,7 @@ void LLViewerTextureManager::cleanup() LLViewerFetchedTexture::sWhiteImagep = NULL; LLViewerFetchedTexture::sFlatNormalImagep = NULL; + LLViewerFetchedTexture::sDefaultIrradiancePBRp = NULL; LLViewerMediaTexture::cleanUpClass(); } diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index a57886ff6f..312e2ca365 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -530,6 +530,7 @@ public: static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local. static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture static LLPointer<LLViewerFetchedTexture> sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface + static LLPointer<LLViewerFetchedTexture> sDefaultIrradiancePBRp; // PBR: irradiance }; // diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index f2d0f837ba..9cbbf1c276 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -120,7 +120,10 @@ void LLViewerTextureList::doPreloadImages() // Set the default flat normal map LLViewerFetchedTexture::sFlatNormalImagep = LLViewerTextureManager::getFetchedTextureFromFile("flatnormal.tga", FTT_LOCAL_FILE, MIPMAP_NO, LLViewerFetchedTexture::BOOST_BUMP); - + + // PBR: irradiance + LLViewerFetchedTexture::sDefaultIrradiancePBRp = LLViewerTextureManager::getFetchedTextureFromFile("default_irradiance.png", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI); + image_list->initFromFile(); // turn off clamping and bilinear filtering for uv picking images diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 91d276c8df..67f0ea68c1 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8643,6 +8643,11 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) soften_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); soften_shader.uniform4fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV); + if (!LLPipeline::sUnderWaterRender && LLPipeline::sRenderPBR) + { + soften_shader.bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, LLViewerFetchedTexture::sDefaultIrradiancePBRp); // PBR: irradiance + } + if(LLPipeline::sRenderPBR) { LLVector3 cameraAtAxis = LLViewerCamera::getInstance()->getAtAxis(); diff --git a/indra/newview/skins/default/textures/default_irradiance.png b/indra/newview/skins/default/textures/default_irradiance.png Binary files differnew file mode 100644 index 0000000000..899e0ddf2a --- /dev/null +++ b/indra/newview/skins/default/textures/default_irradiance.png |