diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llgl.cpp | 116 |
1 files changed, 76 insertions, 40 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 46065404e7..771a218b6b 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -594,7 +594,7 @@ bool LLGLManager::initGL() { parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor); -#if LL_DARWIN +#if 0 && LL_DARWIN // TODO maybe switch to using a core profile for GL 3.2? // https://stackoverflow.com/a/19868861 //never use GLSL greater than 1.20 on OSX @@ -1015,72 +1015,108 @@ void LLGLManager::initExtensions() mHasTextureRectangle = FALSE; #else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called -#if 0 && LL_DARWIN - // populate gGLHExts.mSysExts for core profile - GLint num_extensions; +#if LL_DARWIN + // Just reporting here. Nothing effecting setup. + LL_DEBUGS("HRS") << "Before any init, mSysExts reports NULL with any profiles: " << (!gGLHExts.mSysExts ? "NULL" : gGLHExts.mSysExts) << LL_ENDL; + + LL_DEBUGS("HRS") << "The following fails on legacy profiles, and enumerates 46 extensions on 3.2/4.1" << LL_ENDL; + GLint num_extensions(0); // Must be initialized, because the next line may silently fail (which will cause crashes if we go on to glGetStringi glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions); - std::string all_extensions("GL_ARB_multitexture "); + std::string all_extensions(""); // "GL_ARB_multitexture " for(GLint i = 0; i < num_extensions; ++i) { char const * extension = (char const *)glGetStringi(GL_EXTENSIONS, i); all_extensions += extension; all_extensions += ' '; } - gGLHExts.mSysExts = strdup(all_extensions.data()); + LL_DEBUGS("HRS") << "Explicit enumeration of " << num_extensions << " ext, before calling glh_init_extensions: " << all_extensions << LL_ENDL; + // The following 3p code has the effect of initializing extensions in older versions, and does nothing on 3.2/4.1 on Mac. #endif mHasMultitexture = glh_init_extensions("GL_ARB_multitexture"); - mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); //Basic AMD method, also see mHasAMDAssociations - mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); - mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color"); - mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic"); - glh_init_extensions("GL_ARB_texture_cube_map"); - mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts); - mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts); - mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression"); - mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); - mHasTimerQuery = ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts); - mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts); - mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); - mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts); - mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts); - mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts); - mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); + mHasCubeMap = glh_init_extensions("GL_ARB_texture_cube_map"); + mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression"); + mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color"); + mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic"); + +#if LL_DARWIN + LL_DEBUGS("HRS") << "After glh_init_extensions (" << + " GL_ARB_multitexture:" << mHasMultitexture << + " GL_ARB_texture_cube_map:" << mHasCubeMap << + " GL_ARB_texture_compression:" << mHasCompressedTextures << + " GL_EXT_separate_specular_color:" << mHasSeparateSpecularColor << + " GL_EXT_texture_filter_anisotropic:" << mHasAnisotropic << + "), mSysExts is initialized only on legacy: " << (!gGLHExts.mSysExts ? "NULL" : gGLHExts.mSysExts) << + LL_ENDL; + num_extensions = 0; all_extensions.clear(); + glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions); + for(GLint i = 0; i < num_extensions; ++i) { + char const * extension = (char const *)glGetStringi(GL_EXTENSIONS, i); + all_extensions += extension; + all_extensions += ' '; + } + LL_DEBUGS("HRS") << "Explicit enumeration works after init, on 3.2/4.1 only, producing " << num_extensions << " exts: " << all_extensions << LL_ENDL; + if (num_extensions) + { + all_extensions += "GL_ARB_multitexture GL_ARB_texture_cube_map GL_ARB_texture_compression "; // These are in 3.2 core, but not listed by OSX + gGLHExts.mSysExts = strdup(all_extensions.data()); + } +#endif + + // Recheck, because the glh_init_extensions might not have done anything. + mHasMultitexture = ExtensionExists("GL_ARB_multitexture", gGLHExts.mSysExts); + mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts); + mHasCompressedTextures = ExtensionExists("GL_ARB_texture_compression", gGLHExts.mSysExts); + mHasSeparateSpecularColor = ExtensionExists("GL_EXT_separate_specular_color", gGLHExts.mSysExts); + mHasAnisotropic = ExtensionExists("GL_EXT_texture_filter_anisotropic", gGLHExts.mSysExts); + + mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); //Basic AMD method, also see mHasAMDAssociations + mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); + mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts); + mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts); + mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); + mHasTimerQuery = ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts); + mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts); + mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); + mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts); + mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts); + mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts); + mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); // NOTE: Using extensions breaks reflections when Shadows are set to projector. See: SL-16727 //mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts); mHasDepthClamp = FALSE; - // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad + // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad #ifdef GL_ARB_framebuffer_object - mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts); + mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts); #else - mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) && - ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) && - ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) && - ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); + mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) && + ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) && + ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) && + ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); #endif #ifdef GL_EXT_texture_sRGB - mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts); + mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts); #endif - + #ifdef GL_ARB_framebuffer_sRGB - mHassRGBFramebuffer = ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts); + mHassRGBFramebuffer = ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts); #else - mHassRGBFramebuffer = ExtensionExists("GL_EXT_framebuffer_sRGB", gGLHExts.mSysExts); + mHassRGBFramebuffer = ExtensionExists("GL_EXT_framebuffer_sRGB", gGLHExts.mSysExts); #endif - + #ifdef GL_EXT_texture_sRGB_decode mHasTexturesRGBDecode = ExtensionExists("GL_EXT_texture_sRGB_decode", gGLHExts.mSysExts); #else mHasTexturesRGBDecode = ExtensionExists("GL_ARB_texture_sRGB_decode", gGLHExts.mSysExts); #endif - mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f; + mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f; - mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); - mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); - mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); - mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts); - mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts); - mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE; + mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); + mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); + mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); + mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts); + mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts); + mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE; mHasUniformBufferObject = ExtensionExists("GL_ARB_uniform_buffer_object", gGLHExts.mSysExts); mHasCubeMapArray = ExtensionExists("GL_ARB_texture_cube_map_array", gGLHExts.mSysExts); #if !LL_DARWIN |